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	<title>0 A.D. » News</title>
	
	<link>http://play0ad.com</link>
	<description>Alpha 13 Magadha</description>
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		<title>Music Blog #6</title>
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		<pubDate>Sat, 20 Apr 2013 23:00:05 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2958</guid>
		<description><![CDATA[As a composer, there is nothing more exciting for me than watching my music come to life&#8230; but this post isn&#8217;t so much about music &#8211; but about the people behind it! First and foremost, a heart-felt &#8220;Thanks&#8221; to&#8230; you: the fans! I never imagined so many people would fall in love with the music &#8230; <a href="http://play0ad.com/music-blog-6/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>As a composer, there is nothing more exciting for me than watching my music come to life&#8230; but this post isn&#8217;t so much about music &#8211; but about the people behind it!</p>
<p>First and foremost, a heart-felt &#8220;Thanks&#8221; to&#8230; you: the fans! I never imagined so many people would fall in love with the music of 0 A.D., but the feedback I&#8217;ve received in the past few years has blown me away! I am absolutely thankful to each and every one of you for expressing such love and interest in my music &#8211; without you, I would never have recorded a single note.<span id="more-2958"></span></p>
<p>Since day 1, I insisted that as much of the music as possible be recorded by live musicians (as opposed to using MIDI-based sounds), and the results speak for themselves&#8230;<br />
Several musicians have come together to really bring my music to life, and I would like to extend my ever-lasting gratitude to them as well <img src='http://play0ad.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Marta Mc&#8217;Cave &#8211; Flute</strong><br />
She is the beating heart of the Hellenic Tribes, and also plays the flute solos from &#8220;Honor Bound&#8221; and &#8220;The Road Ahead&#8221;. Her solo on &#8220;Forging a City-State&#8221; was 100% improvised!</p>
<p><strong>Shir-Ran Yinon &#8211; Viola</strong><br />
She is the soul of the Britons in &#8220;Highland Mist&#8221;, and the reason why &#8220;The Road Ahead&#8221; sounds so big&#8230; over 40 separate Viola channels were recorded to create the big string section sound!</p>
<p><strong>Avior Rokah &#8211; Trumpet</strong><br />
Avior&#8217;s trumpet rings true in the win/loss music, tragic and melancholy on &#8220;Dried Tears&#8221;, triumphant and epic on &#8220;You are Victorious!&#8221;</p>
<p><strong>Dror Parker &#8211; Percussion</strong><br />
The score of Carthage wouldn&#8217;t have been the same without this master of drums. His frame drum, darbuka, riq and toms were recorded freestyle &#8211; with nothing but a click track! I then sat down and arranged &#8220;Peaks of Atlas&#8221; and &#8220;Mediterranean Waves&#8221; on his inspiring work.</p>
<p><strong>Jeff Willet &#8211; Percussion</strong><br />
Jeff is a personal friend and collaborator of mine, who has contributed two of his taiko drum tracks to be used as combat music in game. He also played a wide array of percussion on &#8220;Cisalpine Gaul&#8221; and &#8220;The Hellespont&#8221;!</p>
<p><strong>Bar Guzi &#8211; Percussion</strong><br />
I&#8217;ve been playing with Bar since I was 13&#8230; and he was the first percussion player to chime in! His djembe playing can be heard on &#8220;Forging a City-State&#8221;.</p>
<p>Honest, heart-felt thanks for listening, stay tuned for more 0 A.D. music!<br />
- Omri Lahav.</p>
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		<title>Erik Johansson Steps Down from Project Leadership, Michael D. Hafer Assumes Role</title>
		<link>http://feedproxy.google.com/~r/0AdNews/~3/dp_CY7rwLVc/</link>
		<comments>http://play0ad.com/erik-johansson-steps-down-from-project-leadership-michael-d-hafer-assumes-role/#comments</comments>
		<pubDate>Thu, 04 Apr 2013 19:16:59 +0000</pubDate>
		<dc:creator>Jeru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2937</guid>
		<description><![CDATA[Erik Johansson (&#8220;feneur&#8221;) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since 2008, and the team thanks him for his sustained leadership of the project. Back &#8230; <a href="http://play0ad.com/erik-johansson-steps-down-from-project-leadership-michael-d-hafer-assumes-role/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Erik Johansson (&#8220;feneur&#8221;) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since 2008, and the team thanks him for his sustained leadership of the project. Back in &#8217;08, 0 A.D. was a small, proprietary freeware project, but under Erik&#8217;s watch, the project has gone open-source and developed tremendously to a global community with thousands of fans and supporters. Erik has emphasized that he wishes to remain on the team, and he will continue to assist with certain administrative tasks, including serving on the Treasury Committee, a committee of contributors who make financial decisions for the project.</p>
<p>Longtime 0 A.D. contributor Michael D. Hafer (&#8220;Mythos_Ruler&#8221;) has agreed to take over leadership of the project pending the success of a crowdfunding campaign, tentatively set for May and June 2013, which he will plan and carry out. If the campaign succeeds, Hafer will work in a full-time capacity for one to two years from his home in Indiana, USA to promote all aspects of development of 0 A.D.</p>
<p>Starting from now, Michael will be replacing Erik on the Design Committee, which decides which features will be included in the 0 A.D. software. He will still answer to the Treasury Committee for all decisions concerning raising and disbursing project funds. If the crowdfunding campaign succeeds, the Treasury Committee will pay Michael&#8217;s salary according to the terms of a pending contract.</p>
<p>Current committee members are:</p>
<p><strong>Design committee:</strong> Enrique, Michael (&#8220;Mythos_Ruler&#8221;) and Jonathan (&#8220;quantumstate&#8221;).<br />
<strong>Treasury committee: </strong>Erik (&#8220;feneur&#8221;), Kieran (&#8220;k776&#8243;) and Aviv (&#8220;Jeru&#8221;).</p>
<p><strong>Edit (April 5, 2013):</strong> The new project liaison to <a href="http://www.spi-inc.org/" data-cke-saved-href="http://www.spi-inc.org/">SPI</a> is Aviv Sharon (&#8220;Jeru&#8221;).</p>
<p>We invite contributors to advise our upcoming crowdsourcing campaign and help with related tasks. If you are interested, please let us know on our <a title="External link" href="http://wildfiregames.com/forum" rel="nofollow external">forums</a> or on our <a title="External link" href="http://play0ad.com/about/contact-us/" rel="nofollow external">contact form</a>. Thanks!</p>
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		<title>New Release: 0 A.D. Alpha 13 Magadha</title>
		<link>http://feedproxy.google.com/~r/0AdNews/~3/ZZPPraorJmc/</link>
		<comments>http://play0ad.com/alpha-13-magadha/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 20:34:39 +0000</pubDate>
		<dc:creator>Jeru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2915</guid>
		<description><![CDATA[Wildfire Games, an international group of volunteer game developers, proudly announces the release of &#8220;0 A.D. Alpha 13 Magadha&#8221;, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more! Easy Download and Install Download and installation instructions are &#8230; <a href="http://play0ad.com/alpha-13-magadha/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Wildfire Games, an international group of volunteer game developers, proudly announces the release of <strong class="bbc">&#8220;0 A.D. Alpha 13 Magadha&#8221;</strong>, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more!<span id="more-2915"></span></p>
<h3>Easy Download and Install</h3>
<p>Download and installation instructions are available for Windows, Linux and Mac OS X. <strong class="bbc">0 A.D. is free of charge and always will be.</strong> Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, <strong class="bbc">you will always have the option to <a class="bbc_url" title="External link" href="http://play0ad.com/download" rel="nofollow external">download 0 A.D.</a> completely gratis, directly from the developers.</strong></p>
<div style="margin: 2em 0 2em 0;">
<p class="bbc_center" style="text-align: center;"><span><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/dlbtn_top.png" /></span><br />
<a class="bbc_url" title="External link" href="http://play0ad.com/download/win" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/dlbtn_win.png" /></a><br />
<a class="bbc_url" title="External link" href="http://play0ad.com/download/linux" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/dlbtn_linux.png" /></a><br />
<a class="bbc_url" title="External link" href="http://play0ad.com/download/mac" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/dlbtn_mac.png" /></a></p>
</div>
<p>Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No &#8220;freemium&#8221; model, no in-game advertising, no catch.</p>
<h3>Top New Gameplay Features in This Release</h3>
<p><center><iframe src="http://www.youtube.com/embed/Y-0l7Ej3cM8" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center></p>
<ul class="bbc">
<li>All-new and unique <strong class="bbc">Mauryan Indian</strong> civilization, including new units, from war elephants to Brahmin priests; and new buildings, reflecting this culture&#8217;s original architectural style.</li>
<li>The default AI, <strong class="bbc">Aegis bot</strong>, has been greatly improved, be it at defending, attacking, or building a strong economy. It now supports researching technologies and should work much more reliably than most other AIs before. (<strong class="bbc">Known problem:</strong> Aegis now has some issues with saved games. Sorry, we hope to fix this in A14.)</li>
<li>Aegis can now play at several different <strong class="bbc">difficulty levels</strong>, so beginners can easily learn to play, and more experienced players can get more of a challenge.</li>
<li><strong class="bbc">Attack/move command:</strong> If you select units and then Ctrl + right-click on a location, they will go to the location, but also stop to attack enemies they meet along the way.</li>
</ul>
<p style="text-align: center;"><a title="External link" href="http://wildfiregames.com/0ad/images/news_images/alpha-13-mauryan-building-set.jpg" rel="nofollow external"><img alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/alpha-13-mauryan-building-set-small.jpg" /></a></p>
<h3>Graphics and User Interface Improvements</h3>
<ul class="bbc">
<li>Helpful messages appear when a building can&#8217;t be placed somewhere. (See screenshots below.)</li>
<li>When you select a place to build a building, the building preview always shows the precise final variation that will be built.</li>
<li>When some buildings are built, they now rise from the ground, and some also have lifelike scaffolds surrounding them.</li>
<li>Tribute stats added to the summary screen.</li>
<li>Players are notified when any tributes are given to them.</li>
</ul>
<p class="bbc_center" style="text-align: center;"><a class="bbc_url" title="External link" href="http://wildfiregames.com/0ad/images/news_images/alpha-13-floating-house.jpg" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/alpha-13-floating-house-small.jpg" /></a><a class="bbc_url" title="External link" href="http://wildfiregames.com/0ad/images/news_images/alpha-13-outpost.jpg" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/alpha-13-outpost-small.jpg" /></a></p>
<h3>Music and Sound</h3>
<ul class="bbc">
<li><strong class="bbc">New Celtic songs:</strong> &#8220;Cisalpine Gaul&#8221; and &#8220;Celtica&#8221; (the latter featuring Jeff Willet&#8217;s percussion),</li>
<li><strong class="bbc">New Hellenic song:</strong> &#8220;The Hellespont&#8221; (also featuring Jeff),</li>
<li><strong class="bbc">Combat music</strong> featuring taiko drums &#8220;First Sighting&#8221; and &#8220;Elusive Predator&#8221; by Jeff.</li>
<li><strong class="bbc">First Mauryan song:</strong> &#8220;Land Between the Two Seas.&#8221;</li>
<li>New and improved animal sounds for lions, tigers and bears.</li>
</ul>
<h3>Development Updates and Miscellaneous Features</h3>
<ul class="bbc">
<li><strong class="bbc">User mod support:</strong> See <a class="bbc_url" title="External link" href="http://trac.wildfiregames.com/wiki/Modding_Guide" rel="nofollow external">our modding guide</a> to learn how to create your own mods for 0 A.D.</li>
<li><strong class="bbc">The new Javascript Debugger</strong> supports the basic features of debuggers (breakpoints, continue, step calls&#8230;), and allows 0 A.D. developers and modders to debug Javascript scripts used by the game, saving a lot of time to understand some unexpected behavior or issue. 0 A.D. uses Javascript in many different areas like gameplay logic, UI, AI and random map scripts. Thanks to mmayfield45 for contributing the web GUI. (See screenshot below, and <a class="bbc_url" title="External link" href="http://trac.wildfiregames.com/wiki/JavascriptDebugging" rel="nofollow external">the documentation wiki</a> for more details.)</li>
<li>Improved OS X build process, without need for MacPorts or Homebrew.</li>
</ul>
<p class="bbc_center" style="text-align: center;"><a class="bbc_url" title="External link" href="http://wildfiregames.com/0ad/images/news_images/alpha-13-js-debugger.png" rel="nofollow external"><img class="bbc_img" alt="Posted Image" src="http://wildfiregames.com/0ad/images/news_images/alpha-13-js-debugger-small.jpg" /></a></p>
<h3>Getting Support</h3>
<p>Please see the <a class="bbc_url" title="External link" href="http://play0ad.com/community/support/" rel="nofollow external">&#8220;Get Support&#8221; page on our website</a> to find ways to get help from the active and friendly 0 A.D. community.</p>
<p>We are well aware there is some room for improvement in 0 A.D. Some <a class="bbc_url" title="" href="http://www.wildfiregames.com/forum/index.php?showtopic=15796">known issues</a> are: Lag, visual glitches or textures not loaded, missing animations and <a class="bbc_url" title="" href="http://www.wildfiregames.com/forum/index.php?showtopic=15796">more</a>. When you provide feedback, we would ask you to focus on some of the <em class="bbc">other</em> points that could be improved. Thanks.</p>
<h3>Please Contribute!</h3>
<p>We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can <a class="bbc_url" title="External link" href="http://trac.wildfiregames.com/wiki/GettingStartedProgrammers" rel="nofollow external">get started immediately.</a></p>
<p>Interested? Log onto <a class="bbc_url" title="External link" href="http://webchat.quakenet.org/?channels=0ad-dev" rel="nofollow external">#0ad-dev on QuakeNet</a> on IRC and meet the developers. Also, you are invited to <a class="bbc_url" title="" href="http://www.wildfiregames.com/forum/index.php?act=Reg&amp;coppa_pass=1">register</a> on our forums and start participating!</p>
<h3>Why &#8220;Magadha&#8221;?</h3>
<p>We name our releases according to development status (&#8220;Alpha&#8221; or &#8220;Beta&#8221;), successive release number (1, 2, 3, &#8230;) and a word relating to the ancient world, in alphabetical order (&#8220;Argonaut&#8221; for A, &#8220;Bellerophon&#8221; for B, &#8230;).</p>
<p>Magadha was an ancient kingdom in northern India from which the Mauryan empire originated. The empire was founded by exiled general Chandragupta Maurya, who overthrew the reigning king of Magadha and went on to conquer most of the Indian subcontinent, as well as parts of Persia and Central Asia. Years later, the third monarch of the dynasty, Ashoka, would become famous for renouncing all violence, converting to Buddhism, and spreading the faith throughout the empire. Ashoka is also remembered as one of the most exemplary rulers in world history for his advanced social and animal welfare programs.</p>
<p>Magadha also happens to be the birthplace of Jainism and Buddhism, two of India&#8217;s historically significant religions. These religions&#8217; shared belief in rebirth and karmic retribution most likely derives from the culture of Magadha in the last five centuries BC. In honor of the release of the Mauryan Indian faction, we have decided to dub Alpha 13 &#8220;Magadha&#8221;.</p>
<p>For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter <strong class="bbc">N</strong>. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC &#8211; 1 BC)!</p>
<h3>Subscribe to 0 A.D. Development News</h3>
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<p><strong class="bbc">Contact info for press, bloggers, etc.:</strong> aviv@wildfireORACLEgames.com without the capitalized name of an ancient priest or priestess whom people would consult for advice or predictions of the future.</p>
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		<title>Music Blog #5</title>
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		<pubDate>Fri, 22 Mar 2013 00:00:55 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2877</guid>
		<description><![CDATA[Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were thoroughly examined before finally deciding to go with a mandolin, an English horn &#8230; <a href="http://play0ad.com/music-blog-5/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were thoroughly examined before finally deciding to go with a mandolin, an English horn and pizzicato strings. This combination of sounds resulted in two tracks: &#8220;Juno Protect You&#8221;, and &#8220;Elysian Fields&#8221;.<span id="more-2877"></span></p>
<p>Also, early peace tracks were added for two civilizations: The Celts got &#8220;Highland Mist&#8221; with live fiddle performed by Shir-Ran Yinon, and the Iberians got &#8220;An old Warhorse goes to Pasture&#8221;, with live guitar, fife and percussion played by me.</p>
<p>&#8220;The Road Ahead&#8221; was remixed, and now features live violin and viola by Shir-Ran Yinon (besides the solo parts, about 40 separate viola channels were recorded to create the vast string section sound!), as well as a flawless flute solo by Marta Mc&#8217;Cave.</p>
<p>Alpha 10 included &#8220;You are Victorious!&#8221;, the first victory track in the game (and a polite nod to AoE!), as well as the Hellenic tribes&#8217; early peace track, &#8220;In the Shadow of Olympus&#8221; – based on the Greek bouzouki!<br />
This is actually an instrument I have never played before, and borrowed from a friend solely for creating this score!</p>
<p>Thanks for listening, stay tuned for more 0 A.D. music!<br />
- Omri Lahav</p>
<hr />
<p>Tracks mentioned in this post:<br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2846624413/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1633572571/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3764743914/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1577399294/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1883059684/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2480145046/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
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		<title>Music Blog #4</title>
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		<pubDate>Thu, 14 Mar 2013 00:00:36 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2850</guid>
		<description><![CDATA[I&#8217;m taking a break from the regular blog progression to address a recent question I received &#8211; regarding the instruments I own that were used to create the sounds of 0 A.D. : All these blogs make me wonder: Just how many instruments does Omri have? He seems to own 5-6 instruments for every civilization! Let&#8217;s start &#8230; <a href="http://play0ad.com/music-blog-4/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m taking a break from the regular blog progression to address a recent question I received &#8211; regarding the instruments I own that were used to create the sounds of 0 A.D. :</p>
<blockquote><p>All these blogs make me wonder: Just <strong>how</strong> many instruments does Omri have? He seems to own 5-6 instruments for every civilization!</p></blockquote>
<p>Let&#8217;s start with admitting that I have a problem&#8230; I am an instrument hoarder, I have around 40 different ones in my studio&#8230; Let&#8217;s take a look at the instruments that were used to create each civilization&#8217;s distinct sound:<span id="more-2850"></span></p>
<p><img alt="" src="http://wildfiregames.com/images/gitars_etc.png" /></p>
<p><strong>Celtic Tribes</strong>: The sounds of Celtica are based on a duo of D tin whistle and low D tin whistle, along with an Irish bouzouki, a Bodhràn (traditional Irish drum), a rain stick, and a fender acoustic guitar. Some tracks also feature a Celtic harp (sampled) and a fiddle played live by Shir-Ran Yinon!</p>
<p><strong>Hellenic Tribes</strong>: The Hellenic sound was created using a Greek bouzouki and a flute (played by Marta Mc&#8217;Cave!), as well as large frame drums, a djembe, a harp (sampled) and horns. The Greek bouzouki is so prominent, some of the Hellenic pieces are based entirely on it!</p>
<p><strong>Persia</strong>: The sound of Persia consists of several stringed instruments &#8211; a handmade Oud, (traditional middle-eastern instrument with 11 strings and no frets), a handmade Saz (Turkish instrument with 6 strings), and a slightly more modern &#8211; home made fretless acoustic bass guitar.<br />
As well as some percussion sounds &#8211; an African djembe, a Syrian darbuka, and a pair of bamboo shakers.</p>
<p><strong>Rome</strong>: The primary sound in the music of Rome is a mandolin, as well as the wind chimes which were recorded on my porch!</p>
<p><strong>Iberia</strong>: The voice of Iberia is centered around the Spanish guitar, as well as a Fife, a tambourine and a shaker.</p>
<p><strong>Carthage</strong>: For Carthage I brought in percussion artist Dror Parker to play frame drum, darbuka, riq and toms. He recorded those in freestyle, and I then built the music around his work. While the Duduk is sampled, the bamboo flute was played live.</p>
<p><strong>Mauryan Indians</strong>: Sadly, I do not (yet) own a sitar, so I came up with a replacement and used my homemade fretless guitar. I also recorded a snake charmer that was actually bought in India, finger cymbals, and a homemade rice shaker.</p>
<p>On the next post we&#8217;ll go back to the chronicles of making this score <img src='http://play0ad.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for listening, stay tuned for more 0 A.D. music!<br />
- Omri Lahav.<br />
<a href="http://wildfiregames.com/images/Studio-Space.jpg"><img alt="" src="http://wildfiregames.com/images/Studio-Space_small.jpg" /></a></p>
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		<title>Featured Contributor: Pureon</title>
		<link>http://feedproxy.google.com/~r/0AdNews/~3/qlD990CzdtY/</link>
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		<pubDate>Tue, 12 Mar 2013 18:41:43 +0000</pubDate>
		<dc:creator>feneur</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2861</guid>
		<description><![CDATA[It&#8217;s time again to take a closer look at one of the contributors to 0 A.D. This time we&#8217;ve chosen to feature Pureon, one of the most versatile contributors we have, but I&#8217;ll let him elaborate on that below. Let&#8217;s just say that it was an easy decision to feature him, and that we are &#8230; <a href="http://play0ad.com/featured-contributor-pureon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s time again to take a closer look at one of the contributors to 0 A.D. This time we&#8217;ve chosen to feature Pureon, one of the most versatile contributors we have, but I&#8217;ll let him elaborate on that below. Let&#8217;s just say that it was an easy decision to feature him, and that we are very grateful that he&#8217;s part of the Wildfire Games team and community.<span id="more-2861"></span></p>
<p><strong>Tell us a bit about yourself</strong></p>
<p>Prior to joining the 0 A.D. team I participated in online community projects for games such as AOE3 and Supreme Commander, however my experience of RTS games started with the classics AOE1 and Total Annihilation. My enthusiasm for creating user generated content for the early generation of RTS games helped define what degree I studied at university and therefore my current employment in the creative industry.</p>
<p>Some AoE3 units I created in 2006:</p>
<p><img alt="Posted Image" src="http://wildfiregames.com/images/yOlQLHs.jpg" /> <img alt="Posted Image" src="http://wildfiregames.com/images/4VjZ2xZ.jpg" /></p>
<p>A couple of Supreme Commander units from 2009:</p>
<p><img alt="Posted Image" src="http://wildfiregames.com/images/tVGQfas.jpg" /> <img alt="Posted Image" src="http://wildfiregames.com/images/K1VRjxv.jpg" /></p>
<p><strong>What have you found most interesting about contributing to 0 A.D.?</strong></p>
<p>I first heard about 0 A.D. about 6 years ago, and at the time it looked good but no alpha releases were available to play or mod so it slipped my mind until 2010. That&#8217;s when I heard it had switched from closed development to opensource and had released a playable alpha. I was hooked. Why work on mods for commercial games when I can use my skills to shape a &#8216;real game&#8217;.</p>
<p>The variety of tasks I&#8217;ve been able to contribute to allows me to acquire new skills and keeps me motivated. Some of these tasks include 3D modeling, unit animations, map making, texturing units, designing the new website, managing the sound department, creating the trailer videos, and illustration (icons). Once triggers and a few other key features are implemented I&#8217;d really like to work on some scenarios for 0 A.D., just like I did for AoE 1,2 and 3.</p>
<p>Some random 0 A.D. stuff I&#8217;ve created:</p>
<p><img alt="Posted Image" src="http://wildfiregames.com/images/aQfcCug.jpg" /> <img alt="Posted Image" src="http://wildfiregames.com/images/joStZbI.jpg" /></p>
<p><img alt="Posted Image" src="http://wildfiregames.com/images/iXXL63A.jpg" /> <img alt="Posted Image" src="http://wildfiregames.com/images/ZMPfszo.jpg" /></p>
<p><strong>Anything you want to add?</strong></p>
<p>Some Nostalgia:</p>
<p><a title="External link" href="http://wildfiregames.com/images/rRrjDdp.jpg" rel="nofollow external"><img alt="Posted Image" src="http://wildfiregames.com/images/aF3qHMK.jpg" /></a></p>
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		<title>Music Blog #3</title>
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		<pubDate>Sun, 10 Mar 2013 00:00:56 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2840</guid>
		<description><![CDATA[Alpha 8 introduced the mighty Persians! Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations and ideas.From one session of recording my own improvisations came two new tracks: &#8220;Eastern Dreams&#8220;, and &#8220;Sands of Time&#8220;. Parts have been refined and &#8230; <a href="http://play0ad.com/music-blog-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Alpha 8 introduced the mighty Persians!</p>
<p>Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations and ideas.<span id="more-2840"></span>From one session of recording my own improvisations came two new tracks: &#8220;<i>Eastern Dreams</i>&#8220;, and &#8220;<i>Sands of Time</i>&#8220;. Parts have been refined and some orchestral work was thrown in, and the unique voice of Persia was ready to go into the game! A8 also saw the addition of the first generic peace track, &#8220;<i>The Road Ahead</i>&#8221; – which was (deliberately) long, with several changing moods. On November 2011, I was awarded WFG&#8217;s &#8216;Member of the Month&#8217;, for which I am still very honored and thankful!</p>
<p>Thanks for listening, stay tuned for more 0 A.D. music!<br />
- Omri Lahav</p>
<hr />
<p>Tracks mentioned in this post:<br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=233830009/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=731938603/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=273242312/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
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		<title>Music Blog #2</title>
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		<pubDate>Wed, 06 Mar 2013 00:00:49 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Team Blog]]></category>

		<guid isPermaLink="false">http://play0ad.com/?p=2826</guid>
		<description><![CDATA[As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled &#8220;Honor Bound&#8221;. (By the way I&#8217;d like to take a second here and thank all the team members for suggesting track titles!) Two new introductions to the game were the defeat track: &#8230; <a href="http://play0ad.com/music-blog-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled &#8220;Honor Bound&#8221;.<br />
(By the way I&#8217;d like to take a second here and thank all the team members for suggesting track titles!)<span id="more-2826"></span> Two new introductions to the game were the defeat track: &#8220;Dried Tears&#8221;, and the Carthaginian civilization – complete with two new tracks: &#8220;Peaks of Atlas&#8221; and &#8220;Mediterranean Waves&#8221;.<br />
Percussion artist Dror Parker came in to record riq, frame drum, darbuka and tom parts, and I then built the music around his inspiring work!<br />
Other then these distinct percussive sounds, Carthage was portrayed with a duduk and wooden flute.<br />
Last but not least for Alpha 7, my three original A5 tracks were remixed and remastered, and flutist Marta Mc&#8217;cave came in to record the flute part on the Hellenic track, &#8220;Forging a City-State&#8221;.<br />
Her improvisation over it was so awesome, that I added a whole segment to the piece based on it – and it is thanks to her mastery of the flute that this track is so alive, and remains one of my favorites today!</p>
<p>Thanks for listening, stay tuned for more 0 A.D. music!<br />
- Omri Lahav</p>
<hr />
<p>Tracks mentioned in this post:</p>
<p><iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2311266119/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2668222382/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=4005210485/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3986069556/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe><br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3728015487/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
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		<title>Music Blog # 1</title>
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		<pubDate>Sat, 02 Mar 2013 02:14:05 +0000</pubDate>
		<dc:creator>Omri Lahav</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://play0ad.com/?p=2812</guid>
		<description><![CDATA[Welcome to The Greek Theater, official 0 A.D. music blog! This blog will chronicle the making of 0 A.D.&#8217;s music, since I assumed the role of composer and music department lead for Wildfire Games! It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to &#8230; <a href="http://play0ad.com/music-blog-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Welcome to The Greek Theater, official 0 A.D. music blog!</p>
<p>This blog will chronicle the making of 0 A.D.&#8217;s music, since I assumed the role of composer and music department lead for Wildfire Games!</p>
<p><span id="more-2812"></span></p>
<p>It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to WFG in the first place.</p>
<p>It was March 2011, and around the release of Alpha 5, Edetania:</p>
<p>Being both a (casual) gamer and a (professional) musician, I knew exactly what I want to hear in game – I had no interest in creating a period score, nor do I posses enough knowledge of the actual music of 0 A.D.</p>
<p>I decided the score had to be first and foremost – game music, and it must be compelling in that context!</p>
<p>In the interest of maintaining continuity, and ensuring each civilization in the game had it&#8217;s own, unique sound – I decided to completely rewrite the score, one piece at a time.</p>
<p>The first three tracks that came to be are &#8220;<i>Celtic Pride</i>&#8220;, &#8220;<i>Forging a City-State</i>&#8220;, and &#8220;<i>Harsh Lands, Rugged People</i>&#8220;: peace tracks for the Celts, Hellenes and Iberians respectively.</p>
<p>Given that these pieces had to feel relevant and integral to a massive war game – I chose to fully orchestrate them.</p>
<p>A simple yet effective device to identify the various civilizations was instrumentation:</p>
<p>On top of the orchestra, the Celts were portrayed with tin-whistles, highland pipes, a bodhràn and a fiddle, the Hellenes with a harp, bouzouki and flute, and the Iberians with a classical guitar (true, it did not exist around 0 A.D., but within the context of modern game music &#8211; it worked for me).</p>
<p>&nbsp;</p>
<p>Thanks for listening, stay tuned for more 0 A.D. music!</p>
<p>- Omri Lahav</p>
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<hr />
<p>Tracks mentioned in this post:<br />
<iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3728015487/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
<p><iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1812408700/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
<p><iframe style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1293819020/size=venti/bgcol=FFFFFF/linkcol=4285BB/" height="100" width="400" frameborder="0"></iframe></p>
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		<title>0 A.D. Joins Software in the Public Interest, Can Receive Tax-Deductible Donations</title>
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		<pubDate>Tue, 29 Jan 2013 07:23:54 +0000</pubDate>
		<dc:creator>Jeru</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

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		<description><![CDATA[Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI). SPI is a non-profit corporation based in the USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. &#8230; <a href="http://play0ad.com/0-a-d-joins-software-in-the-public-interest-can-receive-tax-deductible-donations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called <a title="External link" href="http://www.spi-inc.org/" rel="nofollow external">Software in the Public Interest, Inc.</a> (SPI).</p>
<p>SPI is a non-profit corporation based in the USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. This means SPI can accept donations and hold funds for the development of these projects, sign contracts on behalf of the developers, provide legal advice when they might need it and more.</p>
<p><strong>Importantly, if you live in the United States, you can donate to 0 A.D. through SPI and deduct it from your taxes.</strong> (Europeans can donate to SPI through a non-profit association based in Germany, named <a title="External link" href="http://www.ffis.de/Verein/spi-en.html" rel="nofollow external">ffis e.V.</a>, which has partnered with SPI.)</p>
<p><span id="more-2782"></span></p>
<p>Wildfire Games has been developing 0 A.D. as a standalone game since 2003. We are always looking for ways to improve the speed and quality of development. That&#8217;s why we have recently re-considered many aspects of how our project is run, including setting up new and better ways to get funds. This is the first step in this direction.</p>
<p>To be sure, this partnership does not change things from the perspectives of developers, artists, or users. 0 A.D. will remain a free, open-source project run by the community, and SPI will not intervene in our decisions. The only role that will change is that of the project lead, currently Erik Johansson (also known as feneur), who now has the extra responsibility as the project liaison to SPI. This means Erik is the only person authorized to tell SPI how we want to use funds that were earmarked for 0 A.D.</p>
<p>0 A.D. was accepted as an SPI Associated Project by the Board on December 13th, 2012. Through this cooperation, we hope to both strengthen 0 A.D. as a project, and propagate free, open-source software everywhere.</p>
<p>We welcome your donations through SPI <s>and will be phasing out the previous donation systems over the next few days.</s> <b>Edit:</b> After further deliberation, the existing donation systems will remain in place in parallel to the new system. However, donors are advised that their donations are only tax-deductible if transferred via SPI.</p>
<h2>Donating to 0 A.D. via SPI (U.S. Dollars Only)</h2>
<p>Please find full instructions for donation on <a title="External link" href="http://www.spi-inc.org/donations/" rel="nofollow external">the SPI donations page</a>.</p>
<p><strong>If you have a credit card, <a title="External link" href="https://co.clickandpledge.com/advanced/default.aspx?wid=63213" rel="nofollow external">you can donate via Click &amp; Pledge directly to 0 A.D.</a>.</strong></p>
<p><a href="https://co.clickandpledge.com/?wid=63213"><img class="aligncenter" alt="Donate Now" src="http://www.wildfiregames.com/0ad/images/news_images/clickandpledge.gif" width="97" height="84" /></a></p>
<h2>Donating in Europe</h2>
<p>If you wish to donate to 0 A.D. through a European bank account, to save international money transfer costs, this can be done through the German non-profit organization, ffis e.V., <a title="External link" href="http://www.ffis.de/Verein/spi-en.html" rel="nofollow external">following these instructions.</a></p>
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