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	<title>148AppsiPhone App Reviews, iPhone Game Reviews, and iPhone News :: 148Apps</title>
	
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	<description>iPhone and iPod Touch Application Reviews and News</description>
	<lastBuildDate>Fri, 06 Nov 2009 15:58:02 +0000</lastBuildDate>
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		<title>N64 Emulator Headed for the iPhone?</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/SbzY_3A9NEg/</link>
		<comments>http://www.148apps.com/news/n64-emulator-headed-iphone/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 15:58:02 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[cydia]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[ZodTTD]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20025</guid>
		<description><![CDATA[iPhone developer ZodTTD is working on an N64 emulator for the iPhone 3GS and third-gen iPod Touch. Excited? You bet we are.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Jailbreaking can give you access to some awesome things. I&#8217;ve been holding out&#8212;it&#8217;s such a <i>hassle</i> to do all the requisite research and retrieve my Sync cable from under the bed&#8212;but this latest announcement might push me over the edge. Developer ZodTTD is working on an N64 emulator for the iPhone 3GS and 3rd-gen iPod Touch!</p>
<p>ZodTTD has quite the resume: he&#8217;s already created a few App Store games as well as a number of ports for the iPhone, including original games like <i>Quake</i> and emulators for the GameBoy Advance, Sony PlayStation 1, and Super Nintendo. Porting the N64 seems like a logical next step. Apple needed to produce better hardware, however, before the programmer decided to tackle the system. Speaking of the iPhone 3GS and the 3rd-gen iPod Touch, he wrote, &#8220;They&#8217;re the fastest Apple handhelds in term of raw CPU performance.&#8221; There are also a few other technical details that make the 3rd-gen iPod Touch and iPhone 3GS superior to their cousins, and thus the emulator is designed to work for them alone. (Note that the current 8GB iPod Touch model is apparently equivalent to a 2nd-gen iTouch, while the 16GB and 32GB models sport the faster performance.)</p>
<p><object width="600" height="350"><param name="movie" value="http://www.youtube.com/v/pFlcqWQVVuU&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/pFlcqWQVVuU&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="350"></embed></object></p>
<p>Needless to say, there are plenty of iPhone users who&#8217;d love to get Mario or Link in the palm of their hand, but since Apple and Nintendo are nudging closer and closer to direct competition for the handheld gaming market, any official ports of Nintendo titles are highly unlikely. The reason why I talked about jailbreaking? The N64 emulator isn&#8217;t headed into the App Store, as both Nintendo and Apple are likely to frown upon it. Instead, it will likely be released through App Store competitor Cydia. Non-jailbroken iPhones can&#8217;t access the unofficial store.</p>
<p>Details on ZodTTD&#8217;s emulator are scarce&#8212;he says he wants to &#8220;balance the hype&#8221; and won&#8217;t promise top-notch game performance&#8212;but excitement is building nevertheless. &#8220;Things look good for this project,&#8221; he writes in his post, and &#8220;you may soon see N64 on your favorite Apple device.&#8221;</p>
<p>There are still some caveats to be worked out. Controls, for example, will be a tough nut to crack correctly&#8212;while the GameBoy&#8217;s controls make sense as on-screen overlays, the N64 had many more buttons, as well as the joystick. Check out the <a href="http://www.zodttd.com/index.php/topic,14.0.html">original post</a> for more information or to suggest solutions to the problem of controls.</p>
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		<item>
		<title>Star Paint</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/MKPofJchQcg/</link>
		<comments>http://www.148apps.com/reviews/star-paint/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 15:35:28 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[constellation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PatchFactory]]></category>
		<category><![CDATA[star paint]]></category>
		<category><![CDATA[untangle]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19853</guid>
		<description><![CDATA[Star Paint is a well-implemented version of the classic "untangle" concept. However, there's nothing to make it stand out from the crowd, and the absence of auto-save alone is enough to make me hesitate before recommending it.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.lifehere.org.cn/">PatchFactory</a><br />
Price: $0.99<br />
Version Reviewed: 1.0</p>
<p>Graphics / Sound <strong>Rating:</strong> 3.5 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 3.5 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 3 out of 5 stars</p>
<p>iPhone Integration <strong>Rating:</strong> 2 out of 5 stars<br />
User Interface <strong>Rating:</strong> 3.5 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 2.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3 out of 5 stars
</p></div>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0143-200x300.PNG" alt="IMG_0143" title="IMG_0143" width="200" height="300" class="alignleft size-medium wp-image-20056" />At its heart, Star Paint is a simple untangle-it game. It&#8217;s a solid title and bundled in a nice theme, and OpenFeint integration is always a plus. However, it does lack a few important functions (like a resume feature), the instructions aren&#8217;t clear, and there&#8217;s not much variety to spice things up. Star Paint is a good game nevertheless, but I&#8217;d like to see some updates.</p>
<p>As you may have guessed by the title, Star Paint is star-themed; each stage consists of a number of stars connected by a tangled mess of lines, constellation-style. Your job is to untangle them by dragging the stars around the screen. It starts out simply, but by the time you&#8217;re playing hard mode you&#8217;ll have to sink quite a bit of time into each puzzle. Puzzles are randomly generated, so you never &#8220;run out,&#8221; per se, but I did think that they got repetitive&#8212;once you develop a strategy, it can be applied to pretty much every puzzle. Once you complete a puzzle, you&#8217;re taken to the next one. While there are three modes (Normal, Medium, and Hard), all are essentially Endless modes with varying levels of complexity. Supposedly there&#8217;s a time limit, but I moved quickly enough that it wasn&#8217;t an issue.</p>
<p>There&#8217;s also a Constellation mode, which, as far as I can tell, just lets you play with the stars and, if you know how, rearrange them into the shapes of famous constellations like Aries. I didn&#8217;t really see a point to Constellation mode, but I might have missed something. The instructions don&#8217;t cover that mode at all, and are rather sparse for the main game as well.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0142-200x300.PNG" alt="IMG_0142" title="IMG_0142" width="200" height="300" class="alignright size-medium wp-image-20055" />One more thing about Star Paint: OpenFeint integration! StarPaint alerts you to in-game achievements as you play, and Medium and Hard modes are unlocked by completing two basic achievements.</p>
<p>The game itself works, but integration is lacking. There&#8217;s no &#8220;resume&#8221; function, and closing the app means that you lose all of your progress. This might have something to do with the randomly generated maps, but users will doubtlessly be irked to see their high scores cut off mid-game just because they went to check their mail and the developers didn&#8217;t feel like including an auto-save function. The presentation could also use some work; the music annoyed me and the graphics, while adequate, aren&#8217;t stellar either.</p>
<p>Star Paint is a decent game. Unfortunately, it&#8217;s not much more than a simple distraction built on a simple premise, and without any new twists to make it interesting, there are countless clones that offer similar gameplay. Don&#8217;t get me wrong: if you like untangle-games, this is a good implementation of a classic, though auto-save really needs to be present. But more importantly, the novelty soon wore off and I was stuck with randomly-generated maps that still managed to feel repetitive.</p>

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		<title>Words With Friends</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/s2-OMlBrcOs/</link>
		<comments>http://www.148apps.com/reviews/words-friends/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 15:26:06 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[newtoy]]></category>
		<category><![CDATA[scrabble]]></category>
		<category><![CDATA[word game]]></category>
		<category><![CDATA[words with friends]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19930</guid>
		<description><![CDATA[Words With Friends is streamlined and elegant, and the user pool is just as speedy as the app itself. This is a must-have for Scrabble fans. It might lack features, but the Push notifications and the speed of the app itself make it my new Scrabble app of choice.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://newtoyinc.com/wp/">Newtoy</a><br />
Price: $2.99<br />
Version Reviewed: 3.05</p>
<p>Graphics / Sound <strong>Rating:</strong> 4.5 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 4 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p>iPhone Integration <strong>Rating:</strong> 3.5 out of 5 stars<br />
User Interface <strong>Rating:</strong> 4 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 4.17 out of 5 stars
</p></div>
<p>Scrabble is bloated and slow-loading. Lexulous, my previous online Scrabble application of choice, has recently been plagued by bugs. Enter Words With Friends: a shiny, nimble Scrabble clone complete with Push notifications (hallelujah!) and blazing-fast speeds. Compared to its competition, Words With Friends offers fewer features; however, the speed of the app and the eager player pool are enough to have me hooked.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0109-200x300.PNG" alt="IMG_0109" title="IMG_0109" width="200" height="300" class="alignleft size-medium wp-image-20044" />One of the most notable features absent from Words With Friends: ranking systems. You&#8217;re matched with a random opponent, unless&#8212;as the title suggests&#8212;you have a specific friend you want to play with. You do have to register, which is annoying; I wish that the game used Facebook Connect, OpenFeint, or Plus+, though that could impact the speed. Either way, once registered, it&#8217;s easy to find your friends; I&#8217;ve already played games with Jeff and Chris!</p>
<p>Once you start playing, you&#8217;ll quickly notice differences from standard Scrabble, which are presumably there to prevent lawsuits. You&#8217;ve still got seven letters, but the board layout is different, with <i>eight</i> triple-word spaces instead of four and a different scattering of bonus tiles in general. The dictionary also appears to be different, but I can&#8217;t be sure: an in-game dictionary is yet another absent feature. Other absent features include a moves history, a Facebook counerpart, and a preview of what your score will be. Let me restate that: you&#8217;re not told your score until after you move. So, yes, you&#8217;ll need mental math skills if you want to nitpick over points. Not such a bad thing, in my opinion; God knows I need the practice.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0110-200x300.PNG" alt="IMG_0110" title="IMG_0110" width="200" height="300" class="alignright size-medium wp-image-20045" />But Words With Friends still shines, in part because of its simplicity. The streamlined app loads quickly, and everything is easily accessible. The user interface is extremely well designed, with clever details that show a high level of polish; animations are smooth and snappy. &#8220;Last moved&#8221; timers are updated almost in real-time, so you can be immediately appraised of when it&#8217;s your turn if you leave the app open. If you&#8217;re occupied elsewhere, Push notifications prompt you to move, though these are often delayed by a few minutes and Apple&#8217;s system for missed Push notifications is less than optimal. At least there are badge alerts on the app&#8217;s icon!</p>
<p>I think it&#8217;s the Push notifications that contribute to the active nature of the app&#8217;s user base. You&#8217;re compelled to move quickly, though there&#8217;s no formal time limit. On average, it took me about a day to finish a game. Compared to my other online Scrabble games, which often last a week or more, that&#8217;s great, and it&#8217;s the main reason why I love Words With Friends. The Push notifications and quick plays make it addicting, and more sedate user pools can&#8217;t beat it.</p>
<p>The one exception to the app&#8217;s well-thought-out execution is the Pass &#8216;n&#8217; Play feature, which lets two players play on one device. My questions: why can&#8217;t I play with three or four people? Why can&#8217;t I <i>name</i> the other player? Why isn&#8217;t there some sort of pause screen, as in Scrabble? (As it is, as soon as you move you can see your opponent&#8217;s tiles.) The Pass &#8216;n&#8217; Play mode is tacked on as an afterthought, a notable exception to the consistent quality of the rest.</p>
<p>The game does have its quirks. But it&#8217;s clear that the developers intended for it be a simple, speedy application that didn&#8217;t waste time with superfluous features. The game is there, the player base is engaged and everything just works. (Well, the online mode, at least.) If you&#8217;re a Scrabble fan, there&#8217;s no reason why you shouldn&#8217;t be playing Words With Friends. If you fancy a challenge, try me: my name&#8217;s bonniee in the game. I&#8217;ll be waiting! (Be warned, she&#8217;ll crush you! -Chris)</p>

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		<title>Origin8 Announces ‘Sentinel: Mars Defense’ FREE for a Week</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/MfgUcHBHjwQ/</link>
		<comments>http://www.148apps.com/news/origin8-announces-sentinel-mars-defense-free-week/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:01:24 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[origin8]]></category>
		<category><![CDATA[Sentinel: Mars Defense]]></category>
		<category><![CDATA[Special Offer]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19980</guid>
		<description><![CDATA[Origin8 is about to start a sale on it's flagship tower defense title. Sentinel: Mars Defense.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/2vc8550.png" title="http://i38.tinypic.com/2vc8550.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Camden, London based iPhone development studio <a href="www.origin8.com" target="_Blank">Origin8</a> has announced that to celebrate this years Bomfire night here in the UK, they&#8217;re launching a special offer in which the first edition to their tower defense series, Sentinel: Mars Defense, will be discounted. Starting today, November 5th at <strong>6PM GMT</strong> and originally priced at $0.99, Sentinel: Mars Defense will be <strong>FREE</strong> for a whole week!</p>
<blockquote><p>&#8220;It&#8217;s Bonfire Night in the UK, and the thoughts of the nation turn toward really big explosions. Thanks to London-based development studio Origin8, iPhone/iPod Touch gamers worldwide can share in the joy of blowing things up today, as their breakout sci fi strategy game &#8220;Sentinel: Mars Defense&#8221; will be <strong>FREE</strong> for a week from 6PM GMT.&#8221;</p></blockquote>
<p>Originally released in February of this year, and in case you&#8217;re not familiar with the game, Sentinel: Mars Defense is a 2D tower defense game which brings with it fully immersive 2D (but with sort of a 3D-effect) graphics. The game is centered around stopping &#8216;waves&#8217; of creeps from reaching an end point. Along the way to aid you in this battle you&#8217;ll have to use different powered space-like weapons, each with their own specialties and strong points. The aim is to destroy all alien lifeforms, before they have to reach a series of &#8216;gates&#8217;. If your end defenses are destroyed, it&#8217;s game over. </p>
<p>Sentinel: Mars Defense has been described as: Incredible, with stellar graphics, and a great amount of &#8216;content&#8217; in-game. Having played the game myself, I can add to the fact that that it was definitely worth it at the low price of $0.99, but now you don&#8217;t have any excuse. Sentinel: Mars Defense is now FREE, and I highly recommend you go and snap it up!</p>
<p><strong>Update:</strong> While the offer doesn&#8217;t seem to have started yet, it&#8217;s well and truly past 6PM here in the UK, so I&#8217;m sure we can expect the change to propagate to the App Store soon! </p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305974985"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305974985/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305974985" title="Sentinel: Mars Defense"><img src="/images/itms/305/305974985/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Sentinel: Mars Defense</div><div class="appboxrating"><a href="http://www.148apps.com/?p=10382" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: STELLAR</div>Category: Games  / Strategy<br />Released: 2009-02-27<br />Price: <del>$0.99</del> ON SALE: FREE<br /></div><div class="clear"></div></div></p>
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		<item>
		<title>Zombie Attack! Second Wave</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/cK1U2pKtQ2I/</link>
		<comments>http://www.148apps.com/reviews/zombie-attack-wave/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:16:17 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3.99]]></category>
		<category><![CDATA[IUGO Mobile]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[Zombie Attack! Second Wave]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19928</guid>
		<description><![CDATA[Zombie Attack! Second Wave is a brave, but flawed, take on the tower defense genre. It has polish and charm to spare, but the gameplay leaves something to be desired.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://iugome.com/zombie2.html">IUGO Mobile Entertainment</a><br />
Price: $3.99<br />
Version Reviewed: 1.0.0</p>
<p>Graphics / Sound <strong>Rating:</strong> 4.55 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 4 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 3.7 out of 5 stars<br />
Re-use / Replay Value <strong>Rating:</strong> 2.65 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.73 out of 5 stars
</p></div>
<p>In my years of being a consumer, I&#8217;ve found that messing with genre boundaries is a messy thing. For every &#8216;<a href="http://www.youtube.com/watch?v=NmDzKR7Rfx8">Walk This Way</a>&#8216; you get 5 &#8216;<a href="http://www.youtube.com/watch?v=FyjG1Ocwsf8">N 2Gether Now</a>&#8217;s, forcing most people (developers in this case) so stick to genre norms. With the iPhone being a perfect platform for the &#8216;Tower Defense&#8217; genre, it seems so simple to just stick with what works. As Aerosmith and Run D.M.C would tell you though, stepping outside of the norm can be just what the doctor ordered.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0451.PNG" alt="IMG_0451" title="IMG_0451" width="480" height="320" class="aligncenter size-full wp-image-20002" /></p>
<p>Zombie Attack! Second Wave (ZA2) is a &#8216;Tower Defense&#8217; game in its truest sense, but has some unconventional tweaks that make the game unique. The goal of ZA2 is simple, defend your home from the wave of oncoming zombies. To do this, you use your 6 upgradeable weapons (towers), most of which are standard fare, some of which aren&#8217;t, to create the closest thing you can to an impenetrable wall. Instead of traditionally acting as the god of the screen, you use your character (the last survivor) to move around the map and build the towers wherever you please. You can also attack zombies with your character, but once you get to the later levels it doesn&#8217;t work out so well (inerestingly, you can get your &#8220;last survivor&#8221; killed as much as you want, he comes back after a timed re-spawn&#8230; does that make you a zombie?).</p>
<p>At first glance, the game seems quite entertaining, with bright graphics, good sound, and an entertaining premise, but I quickly found a few critical flaws. Problem #1 stems from the different game modes, or lack thereof, that the game presents you. In a standard game, any kind of game, there is a goal that you are aiming to achieve. In Mario, you are looking to kill Bowser, in Zelda, you kill Gannon, in Fieldrunners, you get to level 100. ZA2 gives you nothing&#8230; nothing to play for, no levels to unlock, no weapons to gain, only an online high score that you can attempt to beat and four different levels. There are two game modes, &#8216;Survivor&#8217; and &#8216;Challenge&#8217;, but both just have you fighting endless waves of zombies until you die. &#8216;Challenge is slightly more entertaining because it changes up the gameplay a bit (limit weapon choices, make your house weaker), but neither give you anything to really strive for. You just play because it&#8217;s something to do, and most of the time I could be doing something somewhat fulfilling to do with my time.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0466.PNG" alt="IMG_0466" title="IMG_0466" width="480" height="320" class="aligncenter size-full wp-image-20009" /></p>
<p>Problem #2 is the way weapon upgrades work. Let&#8217;s say you have 4 towers, and you really like your flamethrower the best. You go on to neglect your other towers because you want to upgrade to the best flamethrower possible, costing a bunch of money. After you get your flamethrower to the max upgrade, you find out that upgrading your other towers costs more money now than it did when you started. I don&#8217;t know what metric they use for the pricing scale, but the fact that I have to think about it leads me to some odd budgeting struggles, which leads me to the next problem.</p>
<p>Problem #3. Because upgrading towers after a while becomes exponentially more expensive, you can choose one of two strategies. On one hand, you could build a bunch of towers and keep them at low level upgrades, or you can build a few and make them really strong. Either way, the later level zombies will take forever to kill, and because of their slow movement (they <em>are</em> zombies after all), the game is slowed down considerably. There were so many instances where I would set up my towers and then leave to grab some food, coming back to the exact situation that I was in when I left. I really just want to try to build up a super defense with my little guy, trying to weave in and out of the zombies to build more towers. Having a way to win would be pretty awesome too&#8230; but I already discussed that in problem #1.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0446.PNG" alt="IMG_0446" title="IMG_0446" width="480" height="320" class="aligncenter size-full wp-image-19999" /></p>
<p>Being a fairly slow, hard to manage, winner-less game, ZA2 has quite a bit of charm. I&#8217;ve come back to it many more times than I thought I would after my first go around, but I really just can&#8217;t see this one as staying on my iDevice for too much longer. I really like to win, and without a solid way to do that, I have a hard time moving on. I&#8217;m really hoping that a future update will provide me with some kind of finish line. For the current price of $3.99, I&#8217;d only really recommend this one if you have already mastered the giants of the tower defense genre (geoDefense Swarm, Fieldrunners, Sentinel 2) and are just looking for something to hold you over until the next big thing.</p>

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		<title>App Piracy and Why Apple Needs to Help</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/DG4gazYK4NY/</link>
		<comments>http://www.148apps.com/news/app-piracy-apple/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:07:14 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[plus+]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19643</guid>
		<description><![CDATA[App Store piracy is a consistent problem&#8212;but just how bad is it? And why hasn't Apple taken greater steps to prevent it?]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Ryan posted earlier last week about Apple’s growing pains. Yes, Apple has approved over 100,000 apps, and we&#8217;re long since past the 2 billion download milestone, which is great. But alongside the explosive growth in the App Store has come explosive growth in another, not entirely unexpected direction: piracy.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/1005462_treasure_chest_1.jpg" alt="1005462_treasure_chest_1" title="1005462_treasure_chest_1" width="200" height="200" class="alignleft size-full wp-image-19863" />I’m not going to pretend that piracy is a new or even an unusual phenomenon. Grabbing the latest album or movie off of the internet takes about as much effort as wiggling your pinky finger. But App Store piracy is a bit unique. First of all, we&#8217;re hearing a lot more indie developers speaking out about it. And secondly, those developers are extremely restricted in what preventative measures they can take, thanks in no small part to Apple.</p>
<p>The real power is in the numbers. Recently, <a href="http://www.mobile-ent.biz/news/34833/Fishlabs-slams-high-iPhone-piracy-rates">Fishlabs reported</a> that they experienced first-day piracy rates of 95% for Rally Master Pro. This is far from unusual; Smells Like Donkey claimed to experience rates <a href="http://www.develop-online.net/news/33119/Rampant-piracy-rocks-indie-iPhone-dev">as high as 90%</a> in the week following the release of their newest game, Tap Fu, and ngmoco regularly experiences first-week rates of <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25597">50-90%.</a> These rates decrease over time as pirates lose interests and more legitimate customers download the game, but indie developers are hit the hardest, with many enduring lasting piracy rates around 50%. Worst of all, hotly anticipated apps are cracked not within hours, but within moments of their release.</p>
<p>Needless to say, many are frustrated. Smells Like Donkey wrote that they felt &#8220;totally screwed over&#8221; after seeing just how rampant piracy was. And who can blame them? There aren&#8217;t many viable ways to protect applications.</p>
<p>Developers <i>can</i> attempt to check for pirated apps, but they often feel compelled to tread lightly. There&#8217;s nothing worse for PR than blocking a legitimate customer after a piracy check generates a &#8220;false positive.&#8221; (I.e., a genuine buyer gets mistaken for a pirate.) In the App Store, word of mouth is often what makes or breaks a game. Some insert pop-up notifications when a pirated app is detected, asking the user to buy a legal copy of the application, while others revert their games to a &#8220;lite&#8221; mode; most are loathe to permanently disable the apps.</p>
<p><span id="more-19643"></span>The problem can largely be traced to the technical side of things, and the limitations enforced by Apple. As one blogger <a href="http://landonf.bikemonkey.org/code/iphone/iPhone_Preventing_Piracy.20090213.html">notes</a>, &#8220;You can&#8217;t issue (or revoke) serial numbers, implement an activation scheme, or provide any other fully independent copy protection.&#8221; That&#8217;s right: it&#8217;s up to developers to implement their own code, which could start generating false positives if Apple alters the way they handle DRM. Piracy doesn&#8217;t <i>have</i> to exist (look at World of Warcraft as an example of a relatively piracy-free game) but so long as developers don&#8217;t have access to preventative measures, it will continue.</p>
<p>Apple has positioned in-app purchasing in free applications (&#8221;Free+&#8221; apps) as a solution. Still, some developers are skeptical, both because of the complex code required to properly implement IAP and because it&#8217;s not a foolproof fix. Personally, I think that Free+ as piracy protection is unrealistic. The basic security on paid applications hasn&#8217;t changed at all, and most applications are consistently cracked days after being released while big-name apps are cracked in moments. There&#8217;s been some progress: Apple has been actively fighting jailbreaking and is apparently continuing to <a href="http://jobs.apple.com/index.ajs?BID=1&#038;method=mExternal.showJob&#038;RID=42223&#038;CurrentPage=1">hire</a> employees to help fight it, and Free+ is a good step. But jailbreaking is legal, and Apple has been consistently defeated by the hacker community; Free+ is meant to generate revenue, not protect developers. We need more.</p>
<p>To be frank, Apple has been too slow to act when it comes to piracy, and if anything, marketing half-hearted gestures like Free+ as anti-piracy measures prove that it&#8217;s a low priority for them. They&#8217;re still selling devices, after all. But while the App Store is a juggernaut for now, piracy could eventually deter developers from making good products and leave us all worse for the wear. And if there&#8217;s one thing I&#8217;m sure of, it&#8217;s that nobody wants that.</p>
<p>Well. Maybe Nintendo.</p>
<p><i>Photo courtesy of <a href="http://www.sxc.hu/photo/1005462">sxc.hu</a>.</i></p>
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		<title>Update to ‘Recorder’ Adds Ability to Record Audio In-Call!</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/lsmV1i1NjvM/</link>
		<comments>http://www.148apps.com/news/update-recorder-adds-ability-record-audio-incall/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:46:00 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[call recording]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[recorder]]></category>
		<category><![CDATA[Retronyms]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19956</guid>
		<description><![CDATA[Retronyms releases an update to Recorder for iPhone that adds ability to actually record audio from within phone calls!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>There have been many recorders on the App Store since it&#8217;s debut. From nFinity&#8217;s <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285877935&#038;mt=8" Target="_Blank">Quick Voice</a> to BIAS&#8217; <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293842039&#038;mt=8" Target="_Blank">Pro Recorder</a> and Polar Bear Farm&#8217;s sleek looking <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289100568&#038;mt=8" target="_Blank">Record</a>. But although they all do the job in recording background noise, spoken memos and notes, not one has introduced the one feature you&#8217;d expect, phone call recording.</p>
<p>Today, in what could be seen as a controversial move by some, the guys at <a href="http://www.retronyms.com/" Target="_Blank">Retronyms</a> (also the people behind the iPhone music mixing studio <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321627614&#038;mt=8" Target="_Blank">Dopplerpad</a>) have done just that. They have successfully integrated the ability to record audio from a phone call, straight from within their app &#8216;Recorder&#8217;. </p>
<p><center><img alt="" src="http://i34.tinypic.com/4ih8nb.jpg" title="http://i34.tinypic.com/4ih8nb.jpg" class="aligncenter" width="420" height="305" /></center><br />
</p>
<p>The new feature comes in the form of a separate in-app purchase, and each <em>full hour</em> of recording will cost you <strong>$1.99</strong>. If you feel you need more than that though, there is also an option to purchase a staggering <em>8 hours</em> of call audio recording time, although this will cost you <strong>$12.99</strong>. Of course with any app containing one-tap purchase abilities, the cost through in-app purchasing are sure to rack up &#8211; fast &#8211; especially for the odd power user. But, in the case of the general user just looking to record short amounts of in-call audio, this is a great addition to the usual bog-standard App Store recorder.</p>
<p>The update is already on the store, so what are you waiting for!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/284428991"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/284428991/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/284428991" title="Recorder"><img src="/images/itms/284/284428991/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Recorder</div>Category: Business <br />Released: 2008-07-11<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
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		<item>
		<title>Hook Champ</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/NVDQGD1RfOw/</link>
		<comments>http://www.148apps.com/reviews/hook-champ/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:23:46 +0000</pubDate>
		<dc:creator>Ryan Filsinger</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[HookChamp]]></category>
		<category><![CDATA[Rocket Cat]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19933</guid>
		<description><![CDATA[I can't recommend this retro style platformer enough, especially at this price.  It's the first game I've reviewed here that I think is a must buy.  This game should definitely be in the top 100 games in the App Store.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.rocketcat-games.com/hook/press/">Rocket Cat</a><br />
Price: $2.99<br />
Version Reviewed: v1.0</p>
<p>Graphics / Sound <strong>Rating:</strong> 3 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 4.5 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 4 out of 5 stars<br />
User Interface <strong>Rating:</strong> 4 out of 5 stars<br />
Re-use / Replay Value <strong>Rating:</strong> 4 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.9 out of 5 stars
</p></div>
<p>The very first game console I ever owned was an Atari.  I spent countless hours with classics such like Astroblast, Combat, Pacman and yes even Pitfall.  Hook&#8217;s art style is a throw back to the old pixelated days of terrible graphics where gameplay separated the good from the bad.  Hook Champ art style draws heavily from games of that era, and adds in simple humour that works really well here.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/626134_5.jpg" alt="626134_5" title="626134_5" width="480" height="320" class="aligncenter size-full wp-image-19942" /></p>
<p>Hook Champ has a very simple gameplay design.  Move left to right using a hook shot (hence the name) in a very linear style map where a giant creature is chasing you.  There are alternate paths with the more difficult ones filled with more treasure then the easier ones.  The basic gameplay sounds simple and boring, but this is definitely not the case.  The controls of jumping, running, swinging and shooting your hook shot make the gameplay tight and rewarding.  The dev&#8217;s have added some additional touches to the experience that really expand on the game that really take it to the next level for me.  With all your collected treasure you need a place to spend it, and that comes in the form of the ever so accurately named &#8220;Shop&#8221;.  There you can pimp out your character with sweet hats that include the beener, a miner cap and the top hot.  You can also upgrade your running speed, hook, rope, buy a shotgun to help protect you from the ghost and give you a boost.  There are also a few other items in there that will help you along in your retro adventure.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/hookchamp19101-710615.PNG" alt="hookchamp19101-710615" title="hookchamp19101-710615" width="480" height="320" class="aligncenter size-full wp-image-19941" /></p>
<p>At first I had a hard time getting used to the controls, but as soon as I upgraded my rope and hook the game felt much smoother.  Once I got used to the controls the game opened up considerably.  There is a definite easy to learn, difficult to master aspect to this game.  Many maps, I made constant mistakes, missed the good treasures because I was terrible but it definitely felt that if I kept playing I could nail those tricky shots.</p>
<p>The game starts out with giving you access to just one set of maps.  As you collect the coins in the maps, you can then purchase maps to get access to the other animal themed idols with an increasing difficulty.  You&#8217;ll definitely need to upgrade at some points to give you that extra boost to get through the trickier levels.  Each map has a local and global leaderboard that tracks a combination of time and treasure collection.  In total you get 5 sets of levels with a difficult curve suggested by the Devs of Wimpy -> Monkey -> Bat -> Frog -> Bull.  </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/hookscreen.png" alt="hookscreen" title="hookscreen" width="480" height="320" class="aligncenter size-full wp-image-19940" /></p>
<p>This game is exactly what I love about the iPhone.  A small time developer has a great simple idea, executes it extremely well and can put it out for me to consume and enjoy.  I can&#8217;t recommend this retro style platformer enough, especially at the price of $2.99.  It&#8217;s the first game I&#8217;ve reviewed here that I think is a must buy.  It&#8217;s too bad this game isn&#8217;t in the top 100 of games sold on the appstore, because it definitely should be.  The game currently has a 4.5 star rating average on the appstore, and it&#8217;s definitely well deserved.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/m-BhoPmMC8M&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/m-BhoPmMC8M&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>

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		<title>Doom Classic</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/89fBVJGL_wo/</link>
		<comments>http://www.148apps.com/reviews/doom-classic/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 17:31:49 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[iDSoftware]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19833</guid>
		<description><![CDATA[id Software finally brings the Doom experience we've all been waiting for to your favorite iDevice. True and full, this port will replicate the experience that sucked up most of your childhood! But, just how are those controls?]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.idsoftware.com">iD Software</a><br />
Price: $6.99<br />
Version Reviewed: 1.0 (iPhone OS 3.0 Tested)<br />
Reviewed on: iPhone 3GS</p>
<p>Graphics / Sound <strong>Rating:</strong> 3.5 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 3.5 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p>iPhone Integration <strong>Rating:</strong> 4.5 out of 5 stars<br />
User Interface <strong>Rating:</strong> 3.5 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 4 out of 5 stars
</p></div>
<p>Following on from <a href="http://www.148apps.com/reviews/doom-resurrection/" target="_Blank">Doom Resurrection</a>, the slightly revamped, slightly modernized version of good ol&#8217; Doom, iD Software thought you&#8217;d like the classic experience, and so this week they announced the release of Doom Classic, for iPhone (and iPod touch) &#8211; and this time my friends, it <em>is</em> the Doom we all know and love. You won&#8217;t find polished graphics here. This is the classic 8-bit Doomfest you&#8217;ve been waiting for. Nostalgia overload.</p>
<p>If you&#8217;re reading this you probably know what Doom is, but <em>believe it or not</em> there are still people out there who have yet to experience it. Doom was introduced in 1993 as a science-fiction horror based FPS, and when first introduced was looked upon as the first of it&#8217;s kind, sparking what many see as the thriving FPS genre we have and buy into today. This release takes everything you loved about the original Doom and shrunk it down to fit inside your pocket!</p>
<p><center><img alt="" src="http://i34.tinypic.com/2ahb1b5.png" title="http://i34.tinypic.com/2ahb1b5.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>The game sees you play through 36 missions, in 4 episodes. The first 3 episodes are the original ones you know and love. These include: Knee-Deep in the Dead, Shores of Hell, Inferno, and the latest &#8211; Thy Flesh Consumed. Playing the actual game is simple enough. Controls are touch based, and you have a three different control options.</p>
<p>The first configuration (and the default when opening the game for the first time) is a movable joystick-like area located on the left-hand side of the screen. This controls your characters directional movement. Opposite this is your &#8216;tap to fire&#8217; button. The second configuration sees a d-pad introduced into the left side of the screen, which is static. Opposite this is the right is the joy-stick which controls both vertical and horizontal movement, and above this is the &#8216;tap to fire&#8217; button. The last and final configuration for controls in Doom Classic sees a navigation &#8216;wheel&#8217; added (on the left), allowing control of your camera view, alongside a full d-pad (on the right). On this configuration, your &#8216;tap to fire&#8217; button stays in the same position as on configuration 2. When moving a control element around the screen, once you lift your finger up, the control snaps back into the corner. This is great as it means you don&#8217;t have control items cluttering up the screen.</p>
<p><center><img alt="" src="http://i36.tinypic.com/33jgt3p.png" title="http://i36.tinypic.com/33jgt3p.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Moving in-game, while the controls are easy to use, and having 3 different configurations to choose from definitely helps, gameplay can be a bit fast &#8211; I&#8217;ll explain what I mean by that. I&#8217;m not referring to the length of the game, but instead the &#8217;speed&#8217; your character moves around the maps. In my experience it can get a little nauseating. But this is really all I can fault in this port. While it doesn&#8217;t ruin the game, you&#8217;ll likely find it a little harder to reach and navigate to places you&#8217;d like to because of it.</p>
<p>In-game stats like your health, amount of ammo remaining and percentage of armour you have remaining are displayed in a static bar on the bottom of the screen. Tapping the animated character head thorws up your weapon inventory. Available weapons in the game include: Your fist, Pistols, Shotgun, Chaingun, Rockets, Plasma, BFG, Chainsaw and the DBLShotgun. Ammo for all of these can be picked up in game.</p>
<p>If you&#8217;re not a big FPS fan, graphically you might find the game disappointing. There are no flashy visuals here. Just pure, true, &#8220;bloody&#8221; Doomilicious FPS. Graphics resemble that of Duke Nukem, sporting that &#8216;pixelated&#8217; look you die-hard Doom fans craved all those years ago.</p>
<p>There are a few welcome changes though, the first being <strong>multiplayer ability</strong>. Doom Classic offers two multiplayer modes including: Deathmatch and co-operative multiplayer which in trun supports up to 4 players at any one time, via Wi-Fi. The game also features the original Doom soundtrack which plays throughout, although this can also be disabled allowing you to use your own music from iPod.app.</p>
<p>Overall, Doom Classic for iPhone is a worthy port of a retro gaming classic. A nostalgia title recommended for fans of the franchise, iD Software have managed to pull off bringing the game to the iPhone, in a user intuitive and graphically pleasing way. While I found the game could do with a few more control tweaking options, this can be overlooked (in a way), by the amount of content packaged within this port, and your bang for buck. </p>
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		<item>
		<title>Four Of The Best Photo Editing Apps For Your iPhone!</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/cR7PYvjVUu0/</link>
		<comments>http://www.148apps.com/news/photo-editing-apps-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:17:55 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[Mobile Photos]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19351</guid>
		<description><![CDATA[A keen photographer myself, I need photo editing on the move. I take you through the best of the lot, why I like them, and why I think you should like them too!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>When taking photos on the move, sometimes it pays to have photo editing apps. After all, you&#8217;re not going to tweet that picture without a bit of increased contrast, or brightness &#8211; right? It&#8217;s a well-known fact nowadays that the majority of photos we see on the web have being edited in some way in a graphics package such as Adobe Photoshop. But what if you can&#8217;t get to your computer and need reliable and feature filled editing applications on the move?</p>
<p>Being a keen photographer and designer, I thought it&#8217;d be fun to give you my low-down on the photo editing apps I personally think you should have on your phone. I&#8217;ll explain why I think you should have them, and what features and benefits I like most about each application. Here we go!</p>
<h3><strong>PhotoForge</strong></h3>
<p>Definitely one of the more fully-featured photo editing App Store offerings, PhotoForge (in my opinion) should have you pretty much covered for your mobile editing needs. Just like all the editors I&#8217;m about to feature, the app will allow you to open, edit and save a photo to your iPhone&#8217;s camera roll. What makes PhotoForge a great pick for this over it&#8217;s competition is it&#8217;s feature set. As well as allowing you to rotate and crop your photo, the app also offers a wide range of both adjustment and visual effects which are comparable to Adobe Photoshop on a mobile level.<span id="more-19351"></span></p>
<p><strong>Adjustments Effects</strong</p>
<p>Curve - Allows for editing of the colour profile<br />
Levels - Allows for editing of the photos levels<br />
Noise Reduction - Reduces noise<br />
Sharpen - Sharpens image<br />
Blur - Add a blur to your image<br />
Simulated HDR - Edit shadowing and highlighting<br />
Hue/Saturation<br />
Brightness/Contrast<br />
Exposure - Allows for the editing of lighting<br />
Vibrance - Increases the intensity of colour<br />
Tilt Shift - Adjusts focus to simulate depth<br />
Auto White Balance<br />
Auto Enhance - Enhances image based on preset configuration</p>
<p><strong>Visual Effects</strong></p>
<p>As well as being able to adjust your image with the above effects, the app also offers Photoshop-esque &#8216;Filters&#8217;. These include: Dreamy, Vignette, Lomo, Sin City, Posterize, Watercolour, Oil painting, Sepia, Black and white, Night vision, Heat map, Pencil, Neon, Emboss, Negative, Sunset, BlueSky and Television. Each of which add disposable effects to further enhance your photo(s).</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s full feature set and easily navigable user interface, PhotoForge takes iPhone OS and makes the most of it. While it probably won&#8217;t replace desktop-based editing software, it&#8217;s great to have for the odd detailed touch up. A personal favorite.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/314173066"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/314173066/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/314173066" title="PhotoForge"><img src="/images/itms/314/314173066/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">PhotoForge</div>Category: Photography <br />Released: 2009-09-18<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photoshop.com Mobile</strong></h3>
<p>When this app first hit the App Store, a lot of people instinctively dropped the &#8216;.com&#8217; and started calling this &#8216;Photoshop&#8217;. Of course, the &#8216;.com&#8217; bit was very important, as this isn&#8217;t <em>actually</em> the fully-fledged Photoshop we all know and love. In fact, it was an extension to an existing online service.</p>
<p>Recently <a href="http://www.148apps.com/reviews/photoshopcom-mobile/">profiled</a> by myself here at 148, one thing this app does bring to mobile photo editing above everything else, (especially on the iPhone) &#8211; is quality. It&#8217;s clear from the app that Adobe are still leading in this field.</p>
<p>Reiterating what I said in my review: </p>
<blockquote><p>&#8220;Personally, I hope Adobe are planning to release a full paid version of this app, with more functionality aimed at power users. As it stands, although I like this version, I see it as a lite version. Maybe this is all we will see from Adobe (at least for now), but in my opinion this app isn’t anywhere near or comparable to the desktop version – yet.&#8221;</p></blockquote>
<p><strong>Why did it make this list?</strong><br />
It&#8217;s not the most fully featured photo editing app (far from it), but it <em>does</em> offer the basics. The crucial editing options and effects which first made Photoshop so popular. Again it has a very user intuitive UI, and really just lets you get on with editing your photos, without the need for a manual, beforehand.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/331975235"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/331975235/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/331975235" title="Photoshop.com Mobile"><img src="/images/itms/331/331975235/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photoshop.com Mobile</div><div class="appboxrating"><a href="http://www.148apps.com/?p=18045" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/halfstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: OKAY, BUT NOT THERE YET</div>Category: Photography <br />Released: 2009-10-08<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<h3><strong>FocalLab</strong></h3>
<p>Taking editing back to basics, FocalLab has to be one the least-featured photo editing app I&#8217;ve come across. Boasting a mere 7 effects in total (3 of which aren&#8217;t filter effects), the developers say the app offers professional DOF (<a href="http://en.wikipedia.org/wiki/Depth_of_field" Target="_Blank">Depth of Field</a>) lens effects. Well, they weren&#8217;t kidding. As the old saying goes &#8211; It&#8217;s not about quantity, but quality. I have to say the sheer quality of these few effects from this app are, quite stunning. See some examples for yourself <a href="http://www.nexvio.com/gallery/Photo.aspx" Target="_Blank">here</a>.</p>
<p>The 7 effects included in the app include:  Dreamy Blur, Soft Focus, Zoom Blur, Motion Blur, Vignette, Black and White and Resize.</p>
<p><strong>Why did it make this list?</strong><br />
For the amateur and professionals alike, FocalLab offers powerful in-pocket effects which will greatly enhance your photos with little effort.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305703970"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305703970/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305703970" title="FocalLab"><img src="/images/itms/305/305703970/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">FocalLab</div>Category: Photography <br />Released: 2009-05-17<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photogene</strong></h3>
<p>Sitting somewhere in between Photoshop.com Mobile and PhotoForge, Photogene is considered a favorite among many. For me, the app offers professional-aimed effects, in an easy to understand and again, user intuitive way. That&#8217;s important. You have to connect with your user, through your app. Fail to do that, and you may as well not have an app. Offering the usual, what I like most about Photogene is it&#8217;s tool bar layout. The app features two tool bars. The first is located on the left and these are your &#8216;tools&#8217;. The second is then located on the bottom of the screen, and dependent on which tool you&#8217;re using, this toolbar displays all tool options available to you, for that tool. </p>
<p>While good, in my opinion PhotoForge is just that little bit more fully-featured.</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s in app animations, toolbar layout and editing ease, it&#8217;s clear to see why many people favour Photogene. Having added full image resolution exports in it&#8217;s latest release, the app is now even better, supporting exports of up to <strong>2048 x 1536</strong>!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/287273856"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/287273856/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/287273856" title="Photogene"><img src="/images/itms/287/287273856/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photogene</div>Category: Photography <br />Released: 2009-08-15<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p>And there you have it. My list of the top four photo editing applications for iPhone, iPhone 3G and iPhone 3GS. I hope you enjoyed reading through why I deem these apps to be the best of the bunch, that said these are just the best in my opinion. Have your personal favourite? Drop in for a comment below!</p>
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		<title>Tuesday Morning App HQ?</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/dTq4nGdINV8/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq-16/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:06:13 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19836</guid>
		<description><![CDATA[MMAHQ - by Chris Hall]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>It&#8217;s a fairly big week in the app store for game releases. Maybe the developers and Apple are teaming up to scare us reviewers (get it, Halloween&#8230; I thought it was clever) into working overtime to get all these reviews done. Just to name a few of them, we now have Doom Classic, Command and Conquer, Eliminate, NBA Live (last week), Asphalt 5, and Alice in Bomberland running wild in the app store, most of which are just dying for a review. </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/3611242150_3ac9ac99a6.jpg" alt="3611242150_3ac9ac99a6" title="3611242150_3ac9ac99a6" width="480" height="320" class="aligncenter size-full wp-image-19846" /></p>
<p><strong>Productivity, Lost</strong></p>
<p>I must say that working for an app review website is just about the best thing ever, but there is a major drawback. The reason half of the apps were made was to completely wipe out productivity. Some of the apps that are self proclaimed &#8216;master time wasters&#8217; are in fact master time wasters. Every once in a while I&#8217;ll download something, you know, for work, and it&#8217;ll just decimate my productivity. This time, the culprit is &#8216;Words With Friends&#8217;, a Scrabble-like game that takes me back to my days of playing Scrabulous on Facebook. The game is paced however fast you and your opponent choose to play, and you get a handy push notification when it&#8217;s your turn.</p>
<p>If you ever want to play, my SN is chris148apps. Let&#8217;s make a pact though that if you beat me, you won&#8217;t tell too many people&#8230; I have a reputation to maintain!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/322852954"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/322852954/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/322852954" title="Words With Friends"><img src="/images/itms/322/322852954/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Words With Friends</div><div class="appboxrating"><a href="http://www.148apps.com/?p=19930" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADDICTING</div>Category: Games  / Word<br />Released: 2009-07-19<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>There will be a new iPhone&#8230; shocker</strong></p>
<p>I love reading Apple rumors, and today I found one that blew me away (brace for it). There may be a new iPhone sometime in 2010. Over at <a href="http://gizmodo.com/5395679/this-is-a-next+generation-iphone-4-part-china-ontrade-claims">Gizmodo</a>, they have pictures, from a seemingly reputable source, of what they are calling the &#8216;iPhone 4 Generation Midboard&#8217;.<br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/500x_iphone_4g_midboard-1.jpg" alt="500x_iphone_4g_midboard-1" title="500x_iphone_4g_midboard-1" width="500" height="371" class="aligncenter size-full wp-image-19843" /></p>
<p>Does anyone else see that Verizon logo in the bottom of the left panel? No? Am I just trying to start something?</p>
<p><strong>My US pride is hurt</strong><br />
ngmoco:), the only company happy enough to put a smiley face in their name, made me quite sad last week. While waiting for Eliminate to grace my iPhone, I discovered that the Canadians&#8230; CANADIANS!!!(????)&#8230; got the game first. What, first the Winter Olympics, now Eliminate? What&#8217;s next&#8230; more new games, the iPhone, the next Taco Bell taco? </p>
<div id="attachment_19844" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.148apps.com/wp-content/uploads/2009/11/Black-Jack-Taco-from-Taco-Bell.jpg" alt="They can&#039;t have it!" title="Black-Jack-Taco-from-Taco-Bell" width="500" height="306" class="size-full wp-image-19844" /><p class="wp-caption-text">They can't have it!</p></div>
<p><strong>Worried about the devs</strong><br />
I&#8217;ve talked to quite a few developers in my time, and they all seem to have a similar concern. They are just not sure how they are going to make any money in the app store without breaking into the top 100 apps, and even then are worried that the 99 cent pricing structure ruins their chance to make any money at all. After taking a look at the top grossing apps in the App Store, I can see why they are concerned. Only one app in the top 20 is made by an &#8216;indie&#8217; dev, and the game, Pocket Devil, is just a knock off of Pocket God. Maybe EA&#8217;s $9.99 price scheme is really the way to go, as they have 9 of the 20 top grossing games out there.</p>
<p><strong>This weeks sign of the apocolypse</strong><br />
There are so many fantastic apps in the App Store, but while digging through the list of top grossing apps, I found that the 28th app on the list is &#8216;Truth or Dare &#8211; 18+&#8217;. This makes me sad.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333212643"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333212643/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333212643" title="Truth or Dare - 18+"><img src="/images/itms/333/333212643/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Truth or Dare - 18+</div>Category: Entertainment <br />Released: 2009-09-25<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
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		<title>Push News</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/zMmJpDzfPMY/</link>
		<comments>http://www.148apps.com/reviews/push-news/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 14:50:34 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[leapbound]]></category>
		<category><![CDATA[push news]]></category>
		<category><![CDATA[reader]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19642</guid>
		<description><![CDATA[Push News is a decent idea, but it needs more features to make it your one-stop way of reading the news. For now, I'd advise looking elsewhere if you want to stay up-to-date.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.leapbound.com/">LeapBound</a><br />
Price: $2.99<br />
Version Reviewed: 2.0</p>
<p>iPhone Integration <strong>Rating:</strong> 3 out of 5 stars<br />
User Interface <strong>Rating:</strong> 3.5 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 3 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.17 out of 5 stars
</p></div>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0097-200x300.PNG" alt="IMG_0097" title="IMG_0097" width="200" height="300" class="alignleft size-medium wp-image-19749" />&#8220;Push News&#8221; is about as literal a name as you can get: this is a news app that sends you push notifications whenever an update from your favorite source comes in. For now, there are ten sources to chose from, and you can add as many as you like (I&#8217;m subscribed to NPR and CNBC, for example). Unfortunately, the app isn&#8217;t perfect, and I&#8217;d rather just use Google Reader.</p>
<p>Subscribing to news feeds is done in the &#8220;options&#8221; pane; there&#8217;s a simple on/off switch for each source along with a note detailing how many notifications you can expect to receive. CNN Breaking News provides only 1-2 messages a day; others, like Google News, send up to to ten notifications per hour. It&#8217;s all up to you.</p>
<p>When a notification comes in, the app opens up, and you can see a full queue of all the news items you&#8217;ve missed. Well, not quite all. My current queue seems to contain up to day&#8217;s worth of headlines, which really isn&#8217;t much. Anyway, each entry has both the post&#8217;s headline and a small blurb of text, just as you&#8217;d see in your typical RSS feed. Tapping on an entry allows you to view it on the source&#8217;s mobile site, all while staying in the Push News app&#8230;at least, it <i>should</i>.</p>
<p>This is where I began to experience problems. Most NPR stories view fine, for example, but others present only text blurbs when you open them; it took me a little while to realize that these were audio-only stories that required clicking through to the full version. I couldn&#8217;t get CNBC to load at all, which kind of defeats the purpose of the app. Other sources were also strangely buggy. Sometimes I don&#8217;t get notifications at all; other times, I get repeats. Sometimes previously-checked sources mysteriously switch to &#8220;OFF.&#8221; And too many of the sources either don&#8217;t have mobile versions, or the app doesn&#8217;t use them, resulting in needlessly long load times. There&#8217;s no &#8220;open in Safari&#8221; option within the app itself, either.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0099-200x300.PNG" alt="IMG_0099" title="IMG_0099" width="200" height="300" class="alignright size-medium wp-image-19751" />And then there are features that I really wish the developers had included. You can&#8217;t delete already-read stories from your queue. You can&#8217;t load older posts (there&#8217;s no &#8220;read more&#8221; or &#8220;load more&#8221; button), and scrolling through the list without any interface feedback (no scrollbar on the side, for example) makes it hard to tell where you are; there&#8217;s also no &#8220;tap header bar to scroll to top&#8221; feature, which I rely heavily on.</p>
<p>For the most part, Push News works, and I know that plenty of avid news readers will appreciate the instant gratification of quick news delivery. But there are just so many little quirks that annoy me, and I personally don&#8217;t need to be reminded to check the news&#8212;RSS feed readers work fine for me. A few tweaks could make Push News a contender for a part in my daily routine, but for now, it&#8217;s just a half-decent execution of a relatively good idea.</p>

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		<title>Boxcar</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/voF1_qf1k4U/</link>
		<comments>http://www.148apps.com/reviews/boxcar/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:57:11 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[appremix]]></category>
		<category><![CDATA[boxcar]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[push notifications]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19758</guid>
		<description><![CDATA[Boxcar is a nearly-flawless notification app for Facebook, email, and Twitter, and I love. What else is there to say?]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://boxcar.io/">appremix</a><br />
Price: FREE<br />
Version Reviewed: 2.1</p>
<p>iPhone Integration <strong>Rating:</strong> 4.5 out of 5 stars<br />
User Interface <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 4.5 out of 5 stars
</p></div>
<p>Push notifications are lovely things; I just wished that all of the services I used supported them! Enter Boxcar: a so-called &#8220;Free+&#8221; app and one of the best Push notification solutions for Facebook, Twitter, and email. It&#8217;s by far the simplest, most intuitive notification app I&#8217;ve used so far, and the fact that you get one service for free makes it a steal.</p>
<p>Boxcar offers a number of services: Facebook notifications, email alerts, or Twitter alerts. I&#8217;m going to go through a brief explanation of how each service works:</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0107-200x300.PNG" alt="IMG_0107" title="IMG_0107" width="200" height="300" class="alignleft size-medium wp-image-19764" /><strong>1. Facebook</strong><br />
This is what I use Boxcar primarily for, since I&#8217;m not too active on Twitter. Facebook Connect logs you into your account, and then you&#8217;re set; all of your notifications get pushed without any problems at all. I love this for a somewhat silly reason: my Scrabble games. Finally, I don&#8217;t have to keep re-opening apps to check and see if it&#8217;s my turn to move!</p>
<p>Note that Push notifications are supposedly coming in the next official version of the Facebook app, so this function may become obsolete. For now, however, Boxcar delivers a much-needed service that the official app can&#8217;t match.</p>
<p><strong>2. Email</strong><br />
Boxcar&#8217;s method of email notifications is somewhat unique, and it&#8217;s very different from how applications like GPush handle things. You&#8217;re given a Boxcar email address, and then you have to set up email forwarding to that address. In gmail, this is a cinch to do, but I&#8217;m not sure about other email clients. Either way, it&#8217;s well worth the effort. Boxcar says that they don&#8217;t store the emails, and with this method, you never have to reveal your password.</p>
<p><strong>3. Twitter</strong><br />
Boxcar has quite a few delectable options for Twitter users. Not only can you get @replies and DMs pushed to your iPhone, but you can also get you&#8217;re whole timeline pushed out. Now, I wouldn&#8217;t recommend this if you&#8217;re following more than a handful of people, but it&#8217;s a nice option. (And, thankfully, it <i>is</i> optional.) The best part, however, is that Boxcar will connect with your Twitter client, and you can chose to automatically open that app instead of Boxcar when you get a new notification. (Popular ones on the list: Tweetie 2, Twitteriffic, and Echofon.)</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0105-200x300.PNG" alt="IMG_0105" title="IMG_0105" width="200" height="300" class="alignright size-medium wp-image-19765" />Okay, so there&#8217;s the functionality of Boxcar in a nutshell. The real joy, however, is found in the execution. Notifications are sent relatively quickly; my Facebook ones are nearly instant. Then there are the levels of customization: choosing different sounds per service, setting how to open each push notification (Facebook mobile? Gmail.com? Boxcar?), and being able to turn certain portions of each service or off at the flick of a switch. There are many other great features: the way that new notifications are stored within the app itself, for example, and the option to have generic, &#8220;private&#8221; alerts that simply read, &#8220;You have a new message on Twitter!&#8221;</p>
<p>There are some features I&#8217;d like to see: the ability to set a &#8220;quiet time&#8221; when notifications aren&#8217;t sent or a giant &#8220;silence switch&#8221; would be fantastic. But all told, Boxcar pulls of everything with flair and ease. The interface is slick, the services work wonderfully, and I love getting my notifications. And then there&#8217;s the fact that it&#8217;s free&#8212;well, for the first service, anyway. You&#8217;ll have to pay $0.99 for extra ones. But honestly, Boxcar is by far the best Push notification app I&#8217;ve used, and it just <i>works</i>.</p>
<p>So. Go on. Download it already!</p>
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		<title>QuickReader</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/Bzxdn6YapkE/</link>
		<comments>http://www.148apps.com/reviews/quickreader/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:50:21 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[ebook]]></category>
		<category><![CDATA[inkstone]]></category>
		<category><![CDATA[quickreader]]></category>
		<category><![CDATA[speed reading]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19736</guid>
		<description><![CDATA[QuickReader is a speed-reading tool that can produce remarkable results. I was shocked by the rate at which my speed improved. Your mileage may vary, but if you're a frequent reader you owe it to yourself to give this one a go.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.quickreader.net/">Inkstone</a><br />
Price: $4.99<br />
Version Reviewed: 1.0</p>
<p>iPhone Integration <strong>Rating:</strong> 4 out of 5 stars<br />
User Interface <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 4.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 4.33 out of 5 stars
</p></div>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/1-300x200.jpg" alt="1" title="1" width="300" height="200" class="alignleft size-medium wp-image-19742" />By far the most fascinating application I&#8217;ve reviewed in a while, QuickReader is designed to improve your reading speed. I was cautiously skeptical at first, but after a few sessions with the app, I can actually feel myself improving. Anyone willing to invest the time in developing their speed-reading skills should grab this app immediately.</p>
<p>As one iTunes store reviewer put it, QuickReader is like a metronome for reading. By default, the app is set to 3 &#8220;stops&#8221; per line and 300 words per minute. A &#8220;stop&#8221; is essentially a highlighted portion of the text; it&#8217;s the digital equivalent to traditional methods like using a pen to track your progress. The highlight steadily moves across the page according to the pace you set, and you&#8217;re supposed to follow along with it. It&#8217;s supposed to allow you to focus on groups of words and to read properly from side to side, because your eye focuses naturally on movement. </p>
<p>If it sounds simple, that&#8217;s because it is. I can&#8217;t explain the science behind it myself, but after using it for just a few days, I can see a marked improvement in my speed. There&#8217;s a speed test included with the application, and I was reading around 325 words per minute at the beginning; now, I&#8217;m hovering between 585 and 608. I have to put forth a conscious effort to read quickly, but it feels comfortable. What shocked me most was that I was able to retain what I had read, at nearly double the speed&#8212;and I haven&#8217;t even been using QuickReader for a week! Granted, that speed hasn&#8217;t quite translated into the offscreen world, but if I focus, I can approach similar speeds.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/37YDgxad_NQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/37YDgxad_NQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>There are three modes within the application: Guided Reading, Normal Reading, and Speed Test. I recommend taking a Speed Test prior to starting with the app, so that you can nudge the words per minute rate just a little higher than your current speed. Normal Reading is good if you just want to read the bundled classics. Thankfully, you can switch freely through the modes mid-read without having to navigate back to the menu. You can also fully customize font and color schemes, which makes QuickReader a solid eBook reader as well as a reading-improvement device. Both landscape and portrait reading modes are supported.</p>
<p>The application comes with 21 classic eBooks for you to practice with. I&#8217;m working with Sherlock Holmes, which might account for my speed; though a classic, it&#8217;s hardly as dense as, say, a textbook. The developers apparently have plans to incorporate an eBook store in the future, but I&#8217;d love to be able to upload my own eBooks into the reader&#8212;I have quite a few sitting around on my hard drive.</p>
<p>I suspect that your mileage may vary with QuickReader. I was already a relatively fast reader (a little over a page per minute with a real book?), and I adapted to the methods used here quickly. Others may struggle. Still, for me, it&#8217;s an incredibly useful tool, and I&#8217;m glad that I downloaded it. If you&#8217;re a frequent reader, you should definitely give this application a try; even if the price makes you hesitate, you need to check out the lite version. The effects are nothing short of magical.</p>

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		<title>Touch Pets: Dogs and Eliminate from ngmoco Approved</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/juigN2nebjA/</link>
		<comments>http://www.148apps.com/news/touch-pets-dogs-eliminate-ngmoco-approved/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:40:27 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[Eliminate]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[pet sim]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[touch pets]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19716</guid>
		<description><![CDATA[ngmoco releases two highly anticipated titles for the killer price of <i>free</i>, but non-Canadians will have to wait a bit before they can get their hands on them.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/dog-right.png" alt="dog-right" title="dog-right" width="194" height="291" class="alignright size-full wp-image-19719" />ngmoco:)&#8217;s hotly anticipated titles, Touch Pets: Dogs and Eliminate, have finally made their way past Apple&#8217;s approval process. For those who don&#8217;t know, Touch Pets is a pet sim that focuses on raising and training &#8220;the ultimate puppy&#8221; and also includes a wide array of social features. Eliminate, meanwhile, is a multiplayer online first person shooter. Both games will be free (yes, you read that right!) but will feature In-App Purchases. Note that IAP&#8217;s won&#8217;t be necessary to play the game; you&#8217;ll just need them to unlock extras. With Eliminate, for example, you get to play a certain number of games per day before your &#8220;energy&#8221; runs out; you can play without energy but you won&#8217;t be able to earn any in-game credits.</p>
<p>While both apps are approved, don&#8217;t get too excited: ngmoco is doing a Canada-only release first, to make sure that &#8220;all Eliminate systems are online and all puppies are house broken before unleashing upon the world,&#8221; according to their tweet. It&#8217;s an interesting strategy that will have non-Canadian fans grumbling, but given that ngmoco is releasing two extremely hyped games with heavy online components at once, it makes sense. Once the games make their USA debut, we&#8217;ll post our reviews; for now, you can <a href="http://www.148apps.com/news/upcoming-ngmoco-eliminate-touch-pets-dogs/">check out our preview coverage</a> from earlier this month.</p>
<p><b>Update: Eliminate is now out worldwide.</b> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&#038;mt=8">Make sure you grab it!</a> It generally takes a few hours for new apps to show up in the App Store, so don&#8217;t worry if you can&#8217;t see it yet.</p>
<p>Canadians can get <a href="http://appstore.ngmoco.com/touchpets">Touch Pets here</a>, though the rest of the world is still waiting.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/s-05-med-300x200.jpg" alt="s-05-med" title="s-05-med" width="300" height="200" class="aligncenter size-medium wp-image-19720" /></p>
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		<item>
		<title>Command and Conquer: Red Alert</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/lRBwsam_1js/</link>
		<comments>http://www.148apps.com/reviews/command-conquer-red-alert/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:39:26 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[9.99]]></category>
		<category><![CDATA[Command and Conquer: Red Alert]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19772</guid>
		<description><![CDATA[With skimpy content and slightly watered-down gameplay, Command and Conquer: Red Alert is good - but not great.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.eamobile.com/Web/ipod-game/IpodReskinView">Electronic Arts</a><br />
Price: $9.99<br />
Version Reviewed: 1.0.0</p>
<p>Graphics / Sound <strong>Rating:</strong> 4.05 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 4.2 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 4.2 out of 5 stars<br />
User Interface <strong>Rating:</strong> 3.55 out of 5 stars<br />
Re-use / Replay Value <strong>Rating:</strong> 3 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.8 out of 5 stars
</p></div>
<p>Command and Conquer: Red Alert is the latest blockbuster game to be ported to the App Store, landing in the somewhat lacking RTS genre. But does it transfer well?</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/225329_2.jpg" alt="225329_2" title="225329_2" width="480" height="320" class="aligncenter size-full wp-image-19776" /></p>
<p>One of the best parts about Red Alert is the great story line that is likely familiar to many.  The game is set in an alternate reality in which Einstein has invented a time machine and gone back in time to kill Hitler, thus preventing the rise of Nazi Germany.  However, without the Nazis to keep them in check, the Soviets begin taking over the entire continent and escalating a huge war between Soviets and Allies.  The implementation of the story into the game is sub-par, however.  Cut-scenes are noticeably absent and the dialogue in campaign mode hardly advances the story.  As for the gameplay, Red Alert is a classic RTS through and through.  There is construction of buildings such as factories and radars, all of which you can place anywhere, and construction of units, which vary depending on which faction you&#8217;re playing with and can be moved individually or in a group.  The goal of the game is to strategically build up units and resources and infiltrate the opponent&#8217;s headquarters.  Unfortunately, there aren&#8217;t as many elements as say, the PC version, and there are a limited number of units and special abilities.  I fear this game will fall in between being a casual RTS like Robocalypse and something that hardcore players crave.  That&#8217;s not to say that it&#8217;s not a fun game, but will likely be either too easy or too frustrating for the majority of players.</p>
<p>When it comes to content, $9.99 doesn&#8217;t get you a lot.  There are five campaign levels for each faction (Allied or Soviet) and two skirmish maps.  Tragically, there is no semblance of online multiplayer.  There is one DLC expansion pack in the initial release that gives you six skirmish maps for $.99, essentially half the content of the main game for 1/10 of the price.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/225329_5.jpg" alt="225329_5" title="225329_5" width="480" height="320" class="aligncenter size-full wp-image-19777" /></p>
<p>The controls work surprisingly well.  Building units and the like is handled through touch-enabled menus, and moving is as easy as selecting a unit and then tapping a spot.  To select multiple units, you touch the box icon and then drag a box around your desired units.  I had doubts about this system, but it works surprisingly well.  You can additionally zoom in and out using the standard iPhone pinch gestures.  The interface is a bit overly-bulky, as it is situated on either side of the screen, though it gets the job done.</p>
<p>The graphics are high quality and fully 3D, and though they are blocky in some places, overall they&#8217;re pretty impressive.  I do have a bone to pick with the animations however.  First, they are frequently choppy.  In addition, the movement of units&#8217; legs is oddly disjointed and makes it look like you are moving action figures around.  Be warned that the app crashes regularly, though progressive saving somewhat alleviates this.  The music is great, as is to be expected, and the voice acting is pretty good. </p>
<p>If you were to strip the &#8220;Command and Conquer&#8221; label off of this game, it&#8217;d just be a good, but excessively priced RTS.  I&#8217;d still recommend it to fans of the genre, but be wary.  There are only a few games that earn their $9.99 price tag, and Red Alert is not one of them.</p>

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		<title>33rd Division</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/VMT_AQR61as/</link>
		<comments>http://www.148apps.com/reviews/33rd-division/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:02:23 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[blimp]]></category>
		<category><![CDATA[casual chaos]]></category>
		<category><![CDATA[craneballs]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[line drawing]]></category>
		<category><![CDATA[path drawing]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19354</guid>
		<description><![CDATA[33rd Division is the second release from Craneballs Studios.  Their first release, Blimp, was a very interesting and beautifully created pseudo-platformer, this new release delves into the hugely popular path drawing genre.
]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://division.craneballs.com">Craneballs Studios</a><br />
Price: $0.99<br />
Version Reviewed: 1.0 (iPhone OS 3.0 Tested)<br />
Reviewed on: iPhone 3GS</p>
<p>Graphics / Sound Rating: <strong>Rating:</strong> 4.5 out of 5 stars<br />
Game Controls Rating: <strong>Rating:</strong> 4 out of 5 stars<br />
Gameplay Rating: <strong>Rating:</strong> 3.25 out of 5 stars<br />
Re-use / Replay Value Rating: <strong>Rating:</strong> 3 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.69 out of 5 stars
</p></div>
<p>33rd Division is the second release from Craneballs Studios.  Their first release, <a href="http://www.148apps.com/app/317905091">Blimp</a>, was a very interesting and beautifully created pseudo-platformer, this new release delves into the hugely popular path drawing genre.</p>
<p>The latest entry into the path drawing / casual management / chaos management genre popularized originally by Flight Control.  This game you are drawing paths for soldiers as they pass enemy lines.  It&#8217;s an interesting take on the path drawing genre and that ends up being a decent casual game.  You start off the game with 1 play field with 3 additional unlockable different play fields. </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/33D12.jpg" alt="33D12" title="33D12" width="480" height="320" class="aligncenter size-full wp-image-19366" /></p>
<p>Each different play field provides a different set of obstacles and enemy formations helping to keep the game fresh. There are also two different play modes.  One mode you play with a certain number of lives, the other, a certain amount of time.  For each mode you get extensions based on how well you play.</p>
<p>The OpenFeint social gaming network is integrated with this game.  This provides global leaderboards and the ability to check your rank with everyone or just your friends.  Always a good thing for a game.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XN17Nou0IXo&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/XN17Nou0IXo&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Overall, 33rd Division is an interesting take on path drawing genre.  While I&#8217;m not sure if the game will have the lasting appeal of other games in this genre such as <a href="http://www.148apps.com/reviews/flight-control/" target="_blank">Flight Control</a> or <a href="http://www.148apps.com/reviews/harbor-master/" target="_blank">Harbor Master</a>, it has enough unique characteristics to be compelling in it&#8217;s own right.  </p>

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		<title>geoDefense Swarm Walkthrough Complete</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/xOr2WuuCCkE/</link>
		<comments>http://www.148apps.com/news/geodefense-swarm-walkthrough-complete/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:02:41 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[geoDefense Swarm]]></category>
		<category><![CDATA[geoDefense Swarm Walkthrough]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19700</guid>
		<description><![CDATA[The geoDefense Swarm walkthrough is complete!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/GDSLogo.png" alt="GDSLogo" title="GDSLogo" width="450" height="88" class="aligncenter size-full wp-image-19701" /><br />
With geoDefense Swarm being my current favorite game in the App Store, I decided that it would be fun to post a complete solutions guide to all of the levels (that can be beat, I omitted the endless levels) on our forum. Two weeks and countless angry moments of defeat later, my guide is finally finished, sitting on the forum for all to enjoy. Here is <a href="http://forum.148apps.com/showthread.php?t=1085">the link</a>!</p>
<p>Now that it&#8217;s done, I feel that my life is an empty void&#8230; I need another game to post a walkthrough for. Leave me some ideas in either the comments section or in the forum.</p>
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		<title>100,000 apps and growing pains.</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/1EwiJ_Y334o/</link>
		<comments>http://www.148apps.com/news/100000-apps-growing-pains/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 15:50:49 +0000</pubDate>
		<dc:creator>Ryan Filsinger</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[100000]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19608</guid>
		<description><![CDATA[The App Store now has 100,000 approved apps.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>On November 28th 2008 Apple hit a landmark for their iPhone App Store.  They reached <a href="http://www.148apps.com/news/app-store-total-tops-10000/">10,000 approved</a> applications for their device.  Less then a year later, Apple has hit another landmark in approving their <a href="http://www.148apps.biz/app-store-metrics/">100,000th app</a>.  This number is mind boggling when you think about the amount of development man hours that have gone into it.  </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/apple-app-store-300x300.jpg" alt="apple-app-store" title="apple-app-store" width="300" height="300" class="alignright size-medium wp-image-19696" />Recently I&#8217;ve read some other saddening numbers in that some developers are seeing <a href="http://www.bit-tech.net/news/gaming/2009/10/26/iphone-devs-complain-about-piracy/1">piracy rates of upwards of 90%</a> on their applications.  I firmly believe that Apple&#8217;s recent move to allow developers to sell in game purchases in their free apps is a direct response to the massive pirating we see going on.  If developers, publishers, startups and the like are going to make money consistently on the device in a complete sea of pirates and the race to $0.99 they are going to do start thinking and doing things completely differently.  A lot of people are starting to expect a lot of game for almost no money.  The problem is very few companies can exist by merely selling their app for such a low price, but then you&#8217;ll almost never get noticed if you price yourself higher. It is definitely a catch 22 for many devs.  What I see happening in this space is that the devs who take the model of giving their game away for free and then convincing me to go farther by spending $0.99 or $1.99 will more likely succeed.  The other approach is to lock people out of the game based on a timed events similar to how iMob does it.  There may even be a 3rd or 4th solution to this problem that has yet to emerge.</p>
<p>This flood of apps will not stop, and some analysts are saying that we&#8217;ll see 250,000 applications by this time next year and that number may even be low if we look at the growth pattern over the last year and half.  Crazy as it sounds, I think this is just the tip of the iceberg that will be the app store.  Everyone will be developing stuff for the iPhone.  At some point, Apple will be changing it&#8217;s slogan to &#8220;There are 100 apps for that&#8221; as extreme over saturation hits in all areas. <a href="http://www.gadgetfolder.com/adobe-flash-games-on-iphone.html"> Even Adobe is releasing a Flash game converter</a> that allows you to make your Flash game into an app and with that every Flash game will get converted in no time.  </p>
<p><span id="more-19608"></span>It&#8217;s going to be interesting where the store goes from here.  I don&#8217;t think Apple, even in their wildest dreams, expected such a large community surrounding their store to grow so quickly.  I really hope we&#8217;ll see a revamp for the store soon.  The sea of apps is expanding at an insane pace, and it&#8217;s current form doesn&#8217;t really do the enormity of it justice.</p>
<p>It&#8217;s an interesting community to watch grow, and right now the growing pains are there but in the end I think all this innovation is amazing and reminds me of some of the early days of the internet.  We&#8217;ll be watching all of this closely at 148apps, and will keep you up to do date on the trends and changing atmosphere of the store as best we can.</p>
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		<title>NBA Live by EA Sports</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/Mu_-M_3ELcs/</link>
		<comments>http://www.148apps.com/reviews/nba-live-ea-sports/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 16:59:43 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[9.99]]></category>
		<category><![CDATA[basketball]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[nba live]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19540</guid>
		<description><![CDATA[NBA Live by EA Sports is everything that I thought it would be on my iPhone. Unfortunately, I had pretty low expectations.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.eamobile.com/Web/ipod-game/IpodReskinView">Electronic Arts</a><br />
Price: $9.99<br />
Version Reviewed: 10.1.18</p>
<p>Graphics / Sound <strong>Rating:</strong> 3.1 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 3.9 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 2 out of 5 stars<br />
Re-use / Replay Value <strong>Rating:</strong> 1.85 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 2.71 out of 5 stars
</p></div>
<p>Developers, up to now, have had an interesting time making sports games on the iPhone. We&#8217;ve seen all sorts of attempts at a true genre showcase, but people just can&#8217;t seem to figure out what consumers actually want. Companies like Freeverse have the Flick series that takes games to their most basic components, providing people with stripped down, but addictive time wasters. Other companies like Gameloft have found their niche creating seemingly realistic games that have some arcade elements to speed up gameplay. Being the grandaddy of all video game sports, EA has decided that they will just port their hit console titles directly to the iPhone, cramming in as many features and do-dads that they can get onto the small screen.</p>
<p>What I&#8217;ve noticed about EA&#8217;s other games (Madden, FIFA, Tiger Woods) is that they provide what seems to be the most complete simulation available, but the games lack heart. Part of the difficulty with these games, and especially reviewing these games, is that while they are all fairly impressive, I stop playing them shortly after reviewing them. Thus far, there just hasn&#8217;t been enough in any of them to grab me&#8230; to make me just want to play another game like I would on their console alternative.</p>
<div id="attachment_19679" class="wp-caption aligncenter" style="width: 490px"><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0422.PNG" alt="Cool replay, but what is the defense looking at?" title="IMG_0422" width="480" height="320" class="size-full wp-image-19679" /><p class="wp-caption-text">Cool replay, but what is the defense looking at?</p></div>
<p>Now comes NBA Live, one of EA Sports&#8217; most storied franchises. The brand has lost a bit of its luster on the console side with some uninspiring versions after the &#8216;05 season (I personally think it went downhill after &#8216;03), but being the first on the iPhone, I had high expectations. To me, my biggest fear with something like NBA Live is that it would try to do too much. The graphics don&#8217;t have to be great, but they need to be fluid. Same with the gameplay and the controls. Well, much like Madden before it, after firing up NBA Live, everyone around me said, &#8220;Wow&#8221;, and I said, &#8220;Meh&#8221;. </p>
<p>After starting the game up, I quickly started an exhibition game. I figured that a good Rockets vs Lakers rematch would be good, even if my team would be Yao and T-Mac-less. To my surprise, standing in the center of the court was Yao, and he tipped it directly to T-Mac! Oh geeze. Apparently the game just uses the rosters and disregards player injuries that have completely devastated teams. Don&#8217;t get me wrong, I like playing with Yao, but little details like this bring up red flags. After the tip, I noticed that the game was rather choppy, but I&#8217;ll attribute that to my ownership of an old 3G.  With that said, I would definitely think twice before picking this up on anything less than a 3GS. </p>
<div id="attachment_19682" class="wp-caption aligncenter" style="width: 490px"><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0425.PNG" alt="Von Wafer isn&#039;t even in the NBA anymore! Come on EA!" title="IMG_0425" width="480" height="320" class="size-full wp-image-19682" /><p class="wp-caption-text">Von Wafer isn't even in the NBA anymore! Come on EA!</p></div>
<p>My first drive resulted in a rather acrobatic T-Mac dunk&#8230; shocking after that micro-fracture surgery. The next drive ended with a similarly acrobatic Trevor Ariza dunk. Then a Yao dunk, then a Battier dunk&#8230; and so on. I pulled up for a 3 eventually and it fell right in. On defense, I didn&#8217;t even bother trying to steal the ball. I found that if you just stand near the other player the computer will either get a 24 second violation or miss the shot. (On a side note, trying to get the ball faster will stop Marv Albert from saying, &#8220;he sets the pick&#8221; every 5 seconds) The bots will score occasionally, but with the newly revamped dunkfest Rockets, I had no problem winning by 15. The final score was a whopping 52-37. After convincingly beating the best team by 15, I figured that I would up the difficulty or see if I could slide some sliders&#8230; something. Well, after jacking up the difficulty a bit, my next game started a little tougher. The computer made its first two shots, but really just couldn&#8217;t compete with the beast man that is T-Mac. I think I put down 15 windmill dunks (the exact same windmill dunk) in a row, which made an LA comeback pretty improbable. For a while, I thought that passing would be a good idea, but then the ball landed in the hands of T-Mac, which again resulted in the same windmill dunk. For the record, there were no crossovers or pump fakes that got me a free pass to the basket, all I had to do was sprint to the hoop and hit the shoot button. If you do this, you&#8217;ll win, I promise.</p>
<p>(One odd thing of note&#8230; If the ball goes for a long bounce off of the rim and clearly goes out of bounds, don&#8217;t think that it could be blown dead. I was caught off guard multiple times by computer players landing whole body lengths out of bounds and then taking shots over the back of the rim. They don&#8217;t typically go in, but it would certainly be nice to know what out of bounds is.)</p>
<div id="attachment_19681" class="wp-caption aligncenter" style="width: 490px"><img src="http://www.148apps.com/wp-content/uploads/2009/10/IMG_0424.PNG" alt="Yeah, that stat line seems pretty correct." title="IMG_0424" width="480" height="320" class="size-full wp-image-19681" /><p class="wp-caption-text">Yeah, that stat line seems pretty correct.</p></div>
<p>I thought about starting a whole season of this, but thought that a season long T-Mac dunk fest would get old pretty fast. There is just no challenge in running to the hoop and hitting shoot. No tough shots, no amazing crossovers, no crazy passes&#8230; just run and dunk. Maybe I should&#8217;ve been the Suns!</p>
<p>Aside from the gameplay, the rest of the game was fairly well put together. The opening menu looks quite nice and has the traditional big name NBA Live rap tracks backing it. The options are fairly light, with the only play options being season, playoffs, and exhibition. There are no online features as of now, but with defense being as pointless as it is, I don&#8217;t really think watching a back and forth windmill dunkfest would be too exciting.</p>
<p>Well, NBA Live unfortunately turned out to be exactly what I thought it would be. It&#8217;s basketball, but it certainly won&#8217;t make you want to come back for more. There&#8217;s only so much that Marv Alberts voice and EA&#8217;s logo can do to make you want to keep playing. I know that this is fairly impressive for a cell phone, but just because the concept is cool doesn&#8217;t make the game fun. Someday, developers will learn that they need to start with the basics. Maybe a little NBA Jam is all the iPhone gamer wants. Just give me some 2 on 2 and let me do somersault dunks. Let me get on fire and run around with my glowing red ball. BOOMSHAKALAKA!<br />
<div id="attachment_19683" class="wp-caption aligncenter" style="width: 410px"><img src="http://www.148apps.com/wp-content/uploads/2009/10/z128846712.png" alt="Please come to the iPhone!" title="z128846712" width="400" height="300" class="size-full wp-image-19683" /><p class="wp-caption-text">Please come to the iPhone!</p></div></p>

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		<title>Upcoming EA Games: Battleship, Connect 4, and Monopoly Classic</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/gWxHaOsAWHk/</link>
		<comments>http://www.148apps.com/news/upcoming-ea-games-battleship-connect-4-monopoly-classic/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 14:47:42 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[battleship]]></category>
		<category><![CDATA[connect 4]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Monopoly Classic]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19654</guid>
		<description><![CDATA[EA is feeling nostalgic going into the holiday season with upcoming classics Battleship, Connect 4, and Monopoly Classic.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>EA is looking to release three classic board games in time for the holiday season: Battleship, Connect 4, Monopoly Classic.</p>
<p><strong>Battleship</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_01-200x300.png" alt="Battleship_Screen_01" title="Battleship_Screen_01" width="200" height="300" class="aligncenter size-medium wp-image-19655" /></p>
<p>EA will bring a few twists to the classic game of skillful coordinate guessing.  You&#8217;ll use touchscreen controls to battle your enemies in three different modes &#8211; classic, salvo, and super weapons.  Not wanting to miss out on the social aspect of the game, EA has included local multiplayer (both bluetooth and Wifi).</p>
<p><strong>Connect 4</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen1-200x300.png" alt="Connect 4_Screen1" title="Connect 4_Screen1" width="200" height="300" class="aligncenter size-medium wp-image-19656" /></p>
<p>While EA couldn&#8217;t quite recreate the joy of pulling the lever at the bottom of the board and watching all of the pieces crash to the ground, Connect 4 will nonetheless be a faithful recreation of the timeless game.  Connect 4 will contain single player and multiplayer (local Wifi, bluetooth, and one device sharing).  Single player includes classic, challenge, and advanced modes with Powerchips, Max Score, and PopOut.  In addition, EA has included 25 unlockable achievements and some fancy visual effects.</p>
<p><strong>Monopoly Classic</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_2-300x200.png" alt="MONOPOLY Classic_2" title="MONOPOLY Classic_2" width="300" height="200" class="aligncenter size-medium wp-image-19657" /></p>
<p>While EA has already released Monopoly: Here &#038; Now onto the App Store, they will provide a more traditional experience with Monopoly Classic.  Because the cutthroat intensity of property management doesn&#8217;t quite transfer over to single player mode, you&#8217;ll be able to play your friends on the go with local Wifi, bluetooth, and single device &#8220;pass and play&#8221; multiplayer.  EA is also including some nice iPhone features such as progressive save, an accelerometer shake to role the dice, and the ability access your iPod library in-game.</p>
<p>Check the jump for more screenshots.<br />
<span id="more-19654"></span></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_02-200x300.png" alt="Battleship_Screen_02" title="Battleship_Screen_02" width="200" height="300" class="aligncenter size-medium wp-image-19658" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_03-200x300.png" alt="Battleship_Screen_03" title="Battleship_Screen_03" width="200" height="300" class="aligncenter size-medium wp-image-19659" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen2-200x300.png" alt="Connect 4_Screen2" title="Connect 4_Screen2" width="200" height="300" class="aligncenter size-medium wp-image-19660" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen3-200x300.png" alt="Connect 4_Screen3" title="Connect 4_Screen3" width="200" height="300" class="aligncenter size-medium wp-image-19661" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_1-300x200.png" alt="MONOPOLY Classic_1" title="MONOPOLY Classic_1" width="300" height="200" class="aligncenter size-medium wp-image-19662" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_3-300x200.png" alt="MONOPOLY Classic_3" title="MONOPOLY Classic_3" width="300" height="200" class="aligncenter size-medium wp-image-19663" /></p>
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		<title>Slideshow Remote</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/qtFN6UltHpU/</link>
		<comments>http://www.148apps.com/reviews/slideshow-remote/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:07:18 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$1.99]]></category>
		<category><![CDATA[logicinmind]]></category>
		<category><![CDATA[slideshow remote]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19506</guid>
		<description><![CDATA[Controlling your PowerPoint presentations from the palm of your hand? Yes, please! Slideshow Remote is an excellent, easy-to-use application that should make presentations a bit less of a pain.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://www.logicinmind.com/en/products/slideshow-remote/">LogicInMind</a><br />
Price: $1.99<br />
Version Reviewed: 1.0</p>
<p>iPhone Integration <strong>Rating:</strong> 4 out of 5 stars<br />
User Interface <strong>Rating:</strong> 4 out of 5 stars</p>
<p>Re-use / Replay Value <strong>Rating:</strong> 3.5 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 3.83 out of 5 stars
</p></div>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/photo1-200x300.jpg" alt="photo1" title="photo1" width="200" height="300" class="alignleft size-medium wp-image-19615" />Giving a presentation isn&#8217;t always <i>fun,</i> per se, but it doesn&#8217;t have to be difficult. My main gripe with PowerPoints is simple: making a PowerPoint progress without darting back to my laptop every five seconds usually requires a friend or teacher tapping patiently on the &#8220;Enter&#8221; key. Slideshow Remote from LogicInMind finally puts the controls in your hand, and allows you to focus on what a presentation should really be about: presenting rather than wrestling with technology.</p>
<p>In order for the app to work, you&#8217;ll need to download and install the Logic Server application. I initially had some trouble getting it to work, but their support team is very helpful. I had Skype running, which apparently uses the same port as Logic Server, so I had to close it. No biggie. Pairing your device with Logic Server is simple after that; once paired, your iPhone will automatically connect upon opening the app, though you can always add more networks. Note that a WiFi network is required, and Slideshow Remote takes advantage of Apple&#8217;s Bonjour service, so you&#8217;ll need that too.</p>
<p>So, once you have the application working&#8230;now what? The first order of business is to open your PowerPoint file and start the show. An image of the current slide will appear on the screen (assuming that you&#8217;re in the &#8220;Main&#8221; tab).</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/2-200x300.jpg" alt="2" title="2" width="200" height="300" class="alignright size-medium wp-image-19613" />Click over to the &#8220;Controls&#8221; tab and you can accomplish basic functions: next slide, previous slide, first slide, and last slide. Navigating to next and previous slides can also be done with a simple forward or backwards swipe, or, for the next slide, a simple tap. This allows for eyes-free control of your slideshow, which can be a huge boon. There are also &#8220;Start&#8221; and &#8220;Stop&#8221; buttons on the control screen.</p>
<p>In addition to simply controlling your presentation, Slideshow Remote has a few extra features. One is a timer, which provides a handy meter if you need to keep your presentation within a time limit. The other is a &#8220;Notes&#8221; view, which presents your PowerPoint notes in a discreet, easily accessible format. I must admit that the notes function never really made sense to me; after all, you don&#8217;t want to stare at the screen while giving your presentation. But keeping your notes in the palm of your hand? Now they&#8217;re actually usable!</p>
<p>Slideshow Remote isn&#8217;t perfect. For one, it&#8217;s Windows-exclusive; secondly, the fact that a second piece of software is required is a (necessary) annoyance. Setup isn&#8217;t completely seamless, and it may take a small amount of tweaking to get everything working perfectly. The controls available in the app aren&#8217;t exactly complex, either.</p>
<p>But what more do you really need? Slideshow Remote is meant to accomplish one task: remote control of your PowerPoint presentations. And it does that rather well. While I certainly wouldn&#8217;t rely on your presentation hall to have an open WiFi network that you can use, it could come in handy in plenty of situations, and Slideshow Remote is just the app for the job.</p>

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		<title>Bumpoid</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/4CMKOLbYuoI/</link>
		<comments>http://www.148apps.com/reviews/bumpoid/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 19:15:11 +0000</pubDate>
		<dc:creator>Drew LaCroix</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[okay]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=18925</guid>
		<description><![CDATA[Bumpoid is a fully 3D game from an up in coming indie dev, so I was certainly hoping for the best. Unfortunately, I'm just not feeling it.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><div class="topbox">Developer: <a href="http://bumpoid.com">Cigra Games</a><br />
Price: $2.99<br />
Version Reviewed: 1.0</p>
<p>Graphics / Sound <strong>Rating:</strong> 4 out of 5 stars<br />
Game Controls <strong>Rating:</strong> 4.5 out of 5 stars<br />
Gameplay <strong>Rating:</strong> 2.5 out of 5 stars<br />
User Interface <strong>Rating:</strong> 2 out of 5 stars<br />
Re-use / Replay Value <strong>Rating:</strong> 1.75 out of 5 stars</p>
<p><strong>Overall Rating:</strong> 2.95 out of 5 stars
</p></div>
<p>Typically, when it comes to 3D graphics and apps that cost more than a dollar, you can count me in. With a price tag like this, along with the promise of some great 3D gameplay, I&#8217;m expecting a pretty good game. Unfortunately, I&#8217;m just not feeling this app&#8230; I mean the 3D graphics suit this genre perfectly, but the gameplay just isn&#8217;t very so complete.</p>
<p>Most 3D graphical games these days a very admirable titles from distinguished developers. With the App Store evolving the way it is, the indie iPhone dev&#8217;s are now playing their hands in more advanced designs. Remember how successful Pocket God became&#8230; the indie developer (Dave Cazz) went from un-noticable to one of the best dev&#8217;s around, and still is today. Many indie dev&#8217;s are trying as hard as ever to compete with the big devs with advanced 3D titles, but it&#8217;s certainly an uphill battle.</p>
<p><center><img src="http://www.148apps.com/wp-content/uploads/2009/10/211151_3.jpg" alt="" title="" width="480" height="320" class="aligncenter size-full wp-image-19381" /></center></p>
<p>Bumpoid, developed and published by Cigra Games, is a bizarrely different 3D space game. Essentially, you&#8217;re in space with space-aircraft, and your mission is to get as many points as possible before time runs out. I must warn you about the awkwardness of this game. You start by bumping into other space-craft to get them bouncing around. When you bump into a specific color, you&#8217;ll change into that color as well. You mission is to keep bumping into the same color you are, which earns you points. You&#8217;ll notice a variety of colored circles on the space-craft(s) that represent the color of them.</p>
<p>My issue with the game is that it can get very bland and boring. I find it hard to stay concentrated for longer than 20-30 minutes at a time. The reason being is that bumping into colored, circled, spacey, octagon-shaped, space-craft just isn&#8217;t enough to grab my attention. Doing basically the same task over and over again through 99 levels becomes extremely tedious without much of a reward in return.</p>
<p>For $2.99, the app really isn&#8217;t a terrible value, as long as you don&#8217;t burn yourself out too quick. You have 99 levels and 3D graphics that genuinely work, so if you are looking for a decent looking time waster, you wouldn&#8217;t be doing yourself too much of a disservice by giving this one a shot.</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/v9-7QfOlJOY&#038;hl=en&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v9-7QfOlJOY&#038;hl=en&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>

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		<title>Preview: Jules Verne’s Secrets of The Mysterious Island</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/-UUxSYnA5zY/</link>
		<comments>http://www.148apps.com/news/preview-jules-vernes-secrets-mysterious-island/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:31:25 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Jules Verne’s Secrets of The Mysterious Island]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19559</guid>
		<description><![CDATA[Chillingo announce the sequel to their Jules Verne-inspired RPG title 'Return to Mysterious Island'. Jules Verne’s Secrets of The Mysterious Island.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/15yc13p.jpg" title="http://i38.tinypic.com/15yc13p.jpg" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher <a href="http://www.chillingo.com/" Target="_Blank">Chillingo</a> have announced they&#8217;re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through. </p>
<p>Based on a graphic novel by Jules Verne’s, and carrying on from titles such as <a href="www.148apps.com/app/298071041" Target="_Blank">1112</a> and <a href="www.148apps.com/app/329197151" Target="_Blank">Cassandra&#8217;s Journey</a>, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and <em>(more importantly)</em> food along the way, you try to unlock the mysteries hidden within.</p>
<p>Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo&#8217;s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p></p>
<blockquote><p><em>For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.</em></p></blockquote>
<p><span id="more-19559"></span>The real big news though is this sequel will see the addition of special feature only available to OS 3.0 and 3GS users. In Jules Verne’s Secrets of The Mysterious Island, you the player will have the ability to navigate the entire island via not only placing fingers on the screen (nothing new there then &#8211; but wait!) 3GS users will be able to further enhance this experience by harnessing the true power of the built in compass, and therefore bringing full 360° compass direction navigation to the title. I don&#8217;t know about you, but I&#8217;m quite excited about this, especially for an adventure game like this one. While touch and drag navigation is cool, doing it by physically moving your phone around &#8211; I&#8217;m sure you&#8217;ll agree &#8211; is even cooler! Although, do be careful &#8211; I wouldn&#8217;t want you to knock out the person sitting next to you while searching for melon!</p>
<p>All in all, with the title said to offer even more mini games and puzzles to complete, Jules Verne’s Secrets of The Mysterious Island is at first looks looking to paint a great sequel to the original Jules Verne adventure. My previous experience with both this genre of game, (and the Jules Verne saga inparticular), has me on the edge of my seat for this one! </p>
<p>Said to give a respectable <strong>15 hours</strong> and gameplay, and priced at <strong>$6.99</strong>, the sequel to this hit adventure game should be with us &#8220;within weeks&#8221;. International readers will be glad to know that the written in-game dialog of this initial release will be translated in: English, German, French, Spanish and Italian.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/310426761"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/310426761/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/310426761" title="Jules Verne's Return To Mysterious Island"><img src="/images/itms/310/310426761/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Jules Verne's Return To Mysterious Island</div><div class="appboxrating"><a href="http://www.148apps.com/?p=13951" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADVENTUROUS</div>Category: Games  / Strategy<br />Released: 2009-05-29<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
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		<title>Ustwo™ Announce ..™ (DOTDOT™) The Sequel!</title>
		<link>http://feedproxy.google.com/~r/148apps/~3/lP42nHK4AM0/</link>
		<comments>http://www.148apps.com/news/ustwo-announce-dotdot-sequel/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:21:04 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[..™]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[The Sequel]]></category>
		<category><![CDATA[Ustwo™]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19541</guid>
		<description><![CDATA[iPhone developement studio ustwo™, creators of the MouthOff series announce the sequel to the App Store phenomenon known only as .™]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i36.tinypic.com/sex5c8.jpg" title="DOTtm" class="aligncenter" width="616" height="146" /></center></p>
<p>Remember <a href="http://www.148apps.com/news/viral-video-confuses/" Target="_Blank">.™</a>? If you don&#8217;t, the title was the debut of London-based  iPhone development studio ustwo™. The game was 2D and involved the user guiding a white dot around a playing field, trying to avoid red matter (triangular), and collecting blue matter (circular). It hit the mainstream for a number of reasons, firstly for its design ethics, but secondly and most importantly being that it was the first ever application to have hit the App Store, whilst having been designed from concept to final within a 48 hour period. </p>
<p>This had never been done before. The thought of developing a polished title such as .™ within such a short period of time, to most other developers I imagine may have started their worst nightmare. There are going to be 6 titles within this &#8216;exclusive&#8217; set of apps &#8211; sorta a &#8220;collect em&#8217; all&#8221; diddy. The first was .™ which we profiled a few weeks back, and the next is <em>supposedly</em> <a href="http://www.148apps.com/news/exclusive-inkstrumental-inkstrumental-crazo-preparation-mentalism/" Target="_Blank">Inkstrumental™ CRAZO™</a> (although as we mentioned in our previous first look, the studio themselves isn&#8217;t sure if that&#8217;ll ever see the light of day, yet.)</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p></p>
<p>In the meantime <a href="http://ustwo.tumblr.com" target="_Blank">the studio</a> isn&#8217;t standing still, today announcing the sequel to their debut hit title. Calling it <strong>..™</strong>. Having not seen the game yet myself, or had chance to play with it, I can only go off this visually stunning teaser trailer which the company has just released above, which to me seems to convey we might just be in store for some <em>3D</em> goodness &#8211; <em>(well .. I hope so)</em>! While it&#8217;s not clear if this sequel will follow the 48 hour development method ustwo™ are now famous for, you have to admit that ..™ trailer is pretty damn trippy.</p>
<p>Having played <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&#038;mt=8" Target="_Blank">.™</a>, it&#8217;s addictive nature tends to bring with it high replay value, and as with any title, high replay usually means value for money. With no word on price yet, it&#8217;s hard to judge if ..™ will live up to it&#8217;s original &#8211; but according to ustwo™ we won&#8217;t have to wait long to find out. The title is expected to hit very, <em>very</em> soon.</p>
<p><strong>Update:</strong> In a stark move, the studio has created a fully interactive <em>online</em> version of the upcoming game. Part of their new &#8216;48App&#8217; section, you can now play both .™ and ..™ flash versions &#8211;  <strong><a href="http://iphone.ustwo.co.uk/iphone/games/dot/" Target="_Blank">here</a></strong>. Looks like ..™ will be 3D after all! Although, it&#8217;s still unclear whether the game will use touch and drag gesture controls, or take advantage of the accelerometer. We&#8217;ll see!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/328071814"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/328071814/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/328071814" title=".™"><img src="/images/itms/328/328071814/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">.™</div>Category: Games  / Kids<br />Released: 2009-09-17<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
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