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<channel>
	<title>148AppsBlog Archives  – 148Apps – iPhone App and Game Reviews and News</title>
	
	<link>http://www.148apps.com</link>
	<description>iPhone and iPod Touch Application Reviews and News</description>
	<lastBuildDate>Fri, 20 Nov 2009 20:45:30 +0000</lastBuildDate>
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		<title>MMAHQ Tuesday Update</title>
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		<comments>http://www.148apps.com/news/mmahq-tuesday-update/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:23:54 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20750</guid>
		<description><![CDATA[MMAHQ Tuesday Update]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/11/david-abernathy-bedtime-chart.jpg" alt="david-abernathy-bedtime-chart" title="david-abernathy-bedtime-chart" width="515" height="290" class="aligncenter size-full wp-image-20796" /><strong>Boys vs. Girls</strong><br />
After learning yesterday that girls, in Steve&#8217;s world, should be doing math flash cards, I was welcomed to the &#8216;Apps For Boys&#8217; iTunes essentials page today. With awesome (monster trucks!) on top of awesome (Transformers!) apps on the page, we, as a gender, are <em>also</em> supposed to be doing math. Ah, but there is a difference. I&#8217;m writing this with the assumption that the &#8220;Apps For Boys/Girls&#8221; pages are written for smaller kids and not high-schoolers. My sister calls them &#8216;tweens&#8217;&#8230; whatever that means.</p>
<p>Looking at the description of the math apps that are assigned to the genders, I see one very obvious difference. If you look at &#8216;Math Flash Cards&#8217; the math app recommended for girls, it says that &#8220;Math Flash Cards is a fun to use math drill application that looks just like paper flash cards. This app is perfect for your kids to help keep their skills tuned over the summer.&#8221; Sure, that&#8217;s great&#8230; stay fresh over the summer. Perfect, Summer is only what, a year away? The boys on the other hand were given Mathemagics &#8211; Mental Math Tricks, which, in its description lets you, &#8220;Prepare for the math section on the SAT, PSAT, ACT, GRE, GMAT, MCAT, or any other standardized test. Don&#8217;t waste time with a calculator on the few tests that allow them. Use Mathemagics as a tutor to quicken up your test taking abilities.&#8221;</p>
<p>Wow, so good luck girls&#8230; with your silly flash cards. We&#8217;ll be studying for the GRE at age 11.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/306586847"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/306586847/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/306586847" title="Mathemagics - Mental Math Tricks"><img src="/images/itms/306/306586847/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Mathemagics - Mental Math Tricks</div>Category: Education  / Educational<br />Released: 2009-03-03<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<p><strong>Unity and Storm 8</strong><br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/zombies-live-splash.jpg" alt="zombies-live-splash" title="zombies-live-splash" width="200" height="300" class="alignright size-full wp-image-20790" />Yesterday, I posted an article about Ranvensword that mentioned Storm 8 in a negative light. I got an e-mail rather quickly explaining the situation. Here&#8217;s part of the <a href="http://forums.storm8.com/showthread.php?t=5849.">post</a> on their forum that explains the situation.</p>
<blockquote><p>Here’s the background: You may recall that in August 2009, some users noted that Storm8 games contained software code that for some users collected mobile phone numbers upon opening the application for our massively multiplayer online role‐playing games (MMORPGs). However, Storm8 was not using those numbers for any purpose. Nor did we ever provide them to any other company.</p>
<p>We determined that these numbers were being collected as the result of legacy code (old, obsolete code) in the games. The legacy code had been included early in the software development process as a potential way for Storm8 to identify specific devices; however, we later determined it was more suitable to use the device’s Unique Device ID instead. Once Storm8 was alerted to this issue in August, we immediately took voluntary, proactive steps to satisfy our user community and we quickly made available updated versions of our games without that legacy code.</p>
<p>Storm8 greatly values its relationships with its millions of users and with Apple, and our goal is to continue making our exciting gaming experience available. We know that users are continuing to play Storm8 games, but need the ability to access the iTunes store to upgrade the applications in order for Storm8 to best serve our user community. We are actively working with Apple to help resolve these issues, and will keep you informed.</p>
<p>In short: Current game versions do not download, store or use iPhone® telephone numbers when a game is opened, and Storm8 has no plans to download, store or use iPhone® numbers in the future unless the user expressly authorized the download in advance. We are committed to continuously enhancing your gaming experience and customer satisfaction through planned new launches and ongoing upgrades.</p></blockquote>
<p>So kids, buy your Storm8 games without worry. &#8216;Zombies Live&#8221; wants you!</p>
<p><strong>Toxic</strong><br />
The Holy Grail for an average developer is to get on the front page of the App Store. Developers can plug away for countless hours on their masterpiece, only to have Apple put their rival app on the front page, making it the clear cut champ. So with thousands of developers just praying for the day that they will reach the front page, how do you think they feel today. What happened today you ask? Today was the day that I went to the page, and in the huge scrolling screen at the top, saw &#8216;It&#8217;s Britney!&#8217;. I don&#8217;t even want to go into the details of the app&#8230; I just want to shake my head in shame. Sorry struggling devs, your hard work is just no match for Britney Spears.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/332164588"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/332164588/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/332164588" title="It's Britney!"><img src="/images/itms/332/332164588/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">It's Britney!</div>Category: Music <br />Released: 2009-11-15<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
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		<title>Harry Potter: Spells Apparates into the App Store</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/hzp8SO74xR4/</link>
		<comments>http://www.148apps.com/news/harry-potter-spells-apparates-app-store/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:14:53 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[duel]]></category>
		<category><![CDATA[harry potter]]></category>
		<category><![CDATA[hogwarts]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[Warner Bros.]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20687</guid>
		<description><![CDATA[Warner Bros. has released the first official Harry Potter app. Now available in the App Store, Harry Potter: Spells focuses on multiplayer duels and promises some magical awesomeness for the mobile realm.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/11/hpspells25-141x300.png" alt="hpspells25" title="hpspells25" width="141" height="300" class="alignleft size-medium wp-image-20690" />Potter fans, rejoice: the first official Harry Potter app has been released to the App Store. iDevice-owning Muggles can grab the app and be Sorted by the Sorting Hat, receive a wand at Olivander&#8217;s, and then be instructed in the basics of dueling whilst earning points for their House. If this sounds familiar&#8230;then, yes, it&#8217;s because it <i>is</i> similar to previous online offerings from Warner Bros. What makes this app so intriguing, however, is its focus on dueling&#8230;specifically, multiplayer duels over both Bluetooth and WiFi.</p>
<p>Yes, that&#8217;s right; dueling. While the app will allow you to challenge an AI opponent, whipping your friend in a digital duel is undoubtedly better, and I can&#8217;t wait to test this one out. Fledgling wizards can currently learn up to 14 spells, and the examples given are old favorites: Stupefy!, Expecto Patronum!, Expelliarmus!, and so on. Spells are unleashed with hand gestures and sent between devices. I can&#8217;t think of a better platform for a handheld duel, especially given the iPhone&#8217;s accelerometer.</p>
<p>Rounding out the offering are a slew of appreciated extras: Facebook Connect, player stats pages, House rankings, and Hogwarts-wide leaderboards. Warner Bros. is obviously attempting to foster some competitive spirit between friends.</p>
<p>It&#8217;s worth noting that Harry Potter: Spells isn&#8217;t targeted at the 99-cent crowd; the app is selling for $4.99. We&#8217;ll have a review up in a few days with our recommendation, but for now, more information can be found at <a href="http://harrypotterspellsapp.com/">http://harrypotterspellsapp.com/</a>.</p>
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		<title>4Q Interview: ngmoco:) – Touch Pets Dogs</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/woCdlXLsG4I/</link>
		<comments>http://www.148apps.com/news/4q-interview-ngmoco-touch-pets-dogs/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:27:49 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[4Q Interview]]></category>
		<category><![CDATA[Andrew Stern]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[Stumptown Game Machine]]></category>
		<category><![CDATA[Touch Pets Dogs]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20664</guid>
		<description><![CDATA[After seeing all the buzz about Touch Pets Dogs, we talk to Andrew Stern, who answers a few questions about the new game.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/11/Pixelmator-picture.jpg" alt="Pixelmator picture" title="Pixelmator picture" width="500" height="175" class="aligncenter size-full wp-image-20667" />Touch Pets Dogs is ngmoco:)&#8217;s newest causual app, has been causing quite a stir in the app world. Being one of the first &#8220;pay to play more&#8221; apps, the iTunes reviews have been quite mixes, with half being extremely positive siting the great gameplay and half hating it because of the game imposed limited playtime. Being the big app at the moment, we sent some questions to Andrew Stern of Stumptown Game Machine, who worked with ngmoco:) to create Touch Pets Dogs. Being the previous creator of Vitual Dogz, Catz, Babyz, and now Touch Pets Dogs, Andrew may be the top virtual animal mind in the world.<span id="more-20664"></span><br />
__________________________________________________________________________________________<br />
<strong>Chris (148apps)</strong>- I was going to save this for last, but I just can&#8217;t. Why Canada? Touch Pets was launched in Canada first, causing us in the US to wonder what we did wrong. Did they get to you with their kindness?</p>
<p><strong>Andrew</strong>- Since social networking is such a big part of Touch Pets, we wanted to make sure our game servers would perform well with a large number of active players.  The Canadian market is similar to the rest of North America, and it seemed like a great first country to let the puppies loose in, to test the servers before going global.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/Tropical-Flowers-300x245.jpg" alt="Tropical-Flowers" title="Tropical-Flowers" width="300" height="245" class="alignright size-medium wp-image-20673" /><strong>Chris</strong>- I suppose that those little Tamagotchi&#8217;s were destined to evolve into something amazing. I remember seeing people crowded together in grade school, all messing with each others creatures. Somewhere along the line, the social aspect in the genre left though, and we were doomed to play with our pets on our own. Touch Pets seems to try to end that though&#8230; explain some of the social features and where you see those taking the game.</p>
<p><strong>Andrew</strong>- Definitely one of the coolest things about Touch Pets is how it combines virtual pets with social networking. When you adopt your first puppy, you also create an account for yourself on ngmoco&#8217;s Plus+ network.  This makes it really easy to start creating a Friends list with other players.  They can be Touch Pets players you already know, or strangers you might begin following on the Global Feed.  From your Dogs list &#8212; the list of dogs owned by players on your Friends list &#8212; you can invite any puppy over for a playdate to meet and become friends or romances with your dogs.  The game creates a personalized Dog Feed for you, that shows you the latest posts of what you, your dogs and your friends&#8217; dogs are up to.</p>
<p>I find it really fun to play with my puppy Lulu for a while, and then see the latest thing I trained her to do show up on the Dog Feed. My friends can read about it, and see a photo, which is cool. Then I can see what my friends have been up to with Lulu &#8212; for example, someone recently brought Lulu along on a Science career step with their dog Fido, to gather DNA samples for some sick wolves. I was able to see a screenshot of Lulu and Fido accomplishing that career step. I even got a Push notification on my phone while I wasn&#8217;t even playing the game, that my friend earned some Puppy Bucks from that.  And, it turned out Fido and Lulu fell in love that day&#8230; but they have since broken up. <img src='http://www.148apps.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />   I&#8217;m going to invite Fido over again soon to see if I can get them to reunite&#8230; I&#8217;ll shop in the Pet Store for a cute outfit for Lulu first though.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/IMG_0167-300x200.jpg" alt="IMG_0167" title="IMG_0167" width="300" height="200" class="alignleft size-medium wp-image-20518" /><strong>Chris</strong>- Bonnie, who is reviewing the game as we speak, has a question. &#8220;In Touch Pets: Dogs, there seems to be a system that limits free play time.;  your puppy falls asleep without food, and it&#8217;s hard to play for an extended period of time without paying. Do you plan to adjust the rate of food consumption?&#8221;</p>
<p><strong>Andrew</strong>- Actually we just replaced everybody&#8217;s food with premium chow, that gives your puppies a lot more energy.  Instant updates like that are a big benefit of the game being always connected to the internet!</p>
<p>We&#8217;re closely listening to players and reading their comments on the Touch Pets Facebook page and other forums, to figure out the perfect balance between free play and paid play. Touch Pets Dogs actually gives away a lot of free gameplay as it is: you get a free bowl of dog food every 2.5 hours, which could give you up to 4 bowls per waking hours of your day. And you can make your free play time last longer by finding ways to play that don&#8217;t use up your dog&#8217;s energy as fast. And you can peruse the Dog Feed and Global Feed for as long as you like.</p>
<p><strong>Chris</strong>- Last question, and I think this is an important one. How do you see future distributions of Touch Pets going? Will they be done through in app purchasing or will we see a new version for each dog, a la Nintendogs?</p>
<p><strong>Andrew</strong>- We certainly plan to update Touch Pets with new breeds and more.  We&#8217;re still figuring out exactly when and how, but the next breeds will certainly be informed by players and what they want to adopt!<br />
__________________________________________________________________________________________<br />
Thanks to Andrew Stern for the interview and Joanna Barber of Fortyseven Communications for setting it up.</p>
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		<item>
		<title>Monday Morning App HQ</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/gArmwineDzU/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq-17/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 09:13:04 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20491</guid>
		<description><![CDATA[MMAHQ - by Chris Hall]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><strong>No iPhone?</strong><br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/photo_firstcolonymall-300x233.jpg" alt="photo_firstcolonymall" title="photo_firstcolonymall" width="300" height="233" class="alignleft size-medium wp-image-20626" />As I said in MMAHQ last week, I am in Sugar Land, TX for the month of November, living it up with the townies. For those of you who don&#8217;t know, Sugar Land is the anchor suburb of the Houston-Sugar Land-Baytown metro area, and was rated by CNN/Money as the third best city in the United States. You would think that in a well to do suburb with a ton of kids, you would see an insane number of iPhones. I live in Phoenix most of the year, and everyone I know there has an iPhone (maybe because they all work or worked at various Apple Stores&#8230;). Not seeing someone with an iPhone is almost confusing to me. I mean, how in the world would I communicate with people without it. Some people claim that using the phone feature is the answer, but their 20th century thought process is as foreign an idea to me as <a href="http://www.freshorwack.com/?p=54">cheese on apple pie</a>. </p>
<p>I&#8217;m rambling&#8230; it&#8217;s a bad habit. So, to get to the point, I&#8217;ve discovered that nobody in Sugar Land, except for my dad (who still can&#8217;t grasp the concept of an app), has an iPhone. Something is wrong, and I can really only think of two people to blame. Being a Sugar Land native, I of course blame myself first, but the real culprit is the local Apple Store in the First Colony Mall. The recently red-shirted Apple employees need to step up their game and pump out some iPhones! The gauntlet is thrown. Tell every Apple employee you know to shoot an email to the store manager <a href="http://www.apple.com/retail/firstcolonymall/">over there</a> so that they know that they need to be on their A-game.</p>
<p><strong>Unity?</strong><br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/unity_t-150x150.jpg" alt="unity_t" title="unity_t" width="150" height="150" class="alignright size-thumbnail wp-image-20628" />I was sad to hear Friday that Ravensword, Chillingo&#8217;s new, amazing looking RPG/adventure game, along with a bunch of other games that were made with the Unity engine, were rejected from the App Store. The official word is that, </p>
<blockquote><p>Ravensword like many other Unity games have found themselves caught in the crossfire between Apple, Storm8, and API calls which exist inside of all Unity games. The same APIs were used by iMobsters developer Storm8 to solicit contact information from players. While Ravensword and other Unity-built games do not collect information from users, Apple rejected the game and others as a measure to prevent such from happening again.</p></blockquote>
<p>Fortunately for us, the API&#8217;s have been removed and the game has been resubmitted. Hopefully we&#8217;ll see its release soon&#8230; I&#8217;m itching to play.</p>
<p><strong>Who Wants To Go To The Probowl?</strong><br />
Gameloft, to coincide with the NFL season that is well underway, launched an &#8220;NFL 2010 Twitter League Contest&#8221;. According to the email I received, &#8220;NFL fans need to answer trivia questions on this site: http://www.nfl2010game.com/TwitterLeague/<br />
Contest Details on YouTube: http://www.youtube.com/watch?v=AsVX4Hq5ahY&#8221;.</p>
<p>Typically, contests like this amount to very little, but the 1st place winner gets 2 tickets to the Pro Bowl, plus airfare and hotel accommodations in Miami. I think that a 148apps reader should win it. Let me know if you do.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/325966811"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/325966811/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/325966811" title="NFL 2010"><img src="/images/itms/325/325966811/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">NFL 2010</div><div class="appboxrating"><a href="http://www.148apps.com/?p=15489" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/halfstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: PLAYOFF CONTENDER</div>Category: Games  / Simulation<br />Released: 2009-08-06<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>Metallica Mad</strong><br />
Knowing how much Metallica hates pirates (remember Napster?), I wonder how mad they are about pirates in the App Store. Do you think that they even know that they have an app?</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/335928959"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/335928959/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/335928959" title="Metallica Revenge"><img src="/images/itms/335/335928959/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Metallica Revenge</div>Category: Games  / Music<br />Released: 2009-10-27<br />Price: $4.99<br /></div><div class="clear"></div></div></p>
<p><strong>This Weeks Sign of the Apocalypse</strong><br />
The new &#8220;Apps For Girls&#8221; iTunes essentials page makes me laugh. I totally understand the need for the market to open up to girls, but what really qualifies as an app for a girl.  According to Apple, girls are interested in only a few things: puppies/kittens, looking like a princess, and math. Wait, what was that? Math? Yes ma&#8217;am, on the list of &#8220;Apps For Girls&#8221; lies &#8216;Math Flash Cards&#8217;, a &#8220;fun to use math drill application&#8221;. </p>
<p>So while the boys of the world are playing Doom while trying to sound like T-Pain, the girls are going to be looking like princesses while learning math. I&#8217;m not sure where this is going, but it sounds to me like an evil scheme concocted in Pinkie and the Brain.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/299633298"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/299633298/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/299633298" title="Math Flash Cards"><img src="/images/itms/299/299633298/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Math Flash Cards</div>Category: Education  / Educational<br />Released: 2008-12-12<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<p><strong>I Just Can&#8217;t Drop It</strong><br />
I&#8217;d love to know how &#8216;Math Flash Cards&#8217; got onto this list. Imagine&#8230; you&#8217;ve created yourself this great math drill app, targeted towards school kids of all genders. You sell a few apps on the store, and then Apple calls you with a great opportunity. &#8220;Hi One Moxie, this is Apple, we&#8217;d love to put your app in the &#8220;Apps For Girls&#8221; list.&#8221; </p>
<p><strong>The End</strong></p>
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		<title>Undercover 1.5 Tracks Stolen iPhones Using Push Notifications</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/vrB0f3XaWc0/</link>
		<comments>http://www.148apps.com/news/undercover-15-tracks-stolen-iphones-push-notifications/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:58:22 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[stolen]]></category>
		<category><![CDATA[tracks]]></category>
		<category><![CDATA[undercover]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20464</guid>
		<description><![CDATA[Obicule announce an update to their security suite 'Undercover' for iPhone. The update adds the ability to track a stolen device through Apple's Push Notifications Service, using the company's online tracking system!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img alt="" src="http://i34.tinypic.com/14cf8cp.png" title="http://i34.tinypic.com/14cf8cp.png" class="alignright" width="218" height="314" /></p>
<p>If there&#8217;s one persistent problem with the iPhone, it&#8217;s its desirability as a device. That shiny black and glass fascia, and user intuitive software really does appeal to us. Unfortunately, most of the time it also appeals to a different group of people.  A group of people with the sole intention to steal. With the introduction of Mobile Me, we saw Apple try to combat this age-old situation, introducing for every one of it&#8217;s users the ability to track their devices, directly from their online account from anywhere on the globe. </p>
<p>Before Apple showed it&#8217;s hand though, there was one prolific company who were set on making tracking stolen devices &#8211; specifically iPhone&#8217;s and Macintosh computers &#8211; their sole business. That company was of course Belgium-based software developers, <a href="" Target="_Blank">Obicule</a>. When their security software, Undercover, came to the iPhone, it hit the mainstream. But there were also the usual critics. See, the problem was that the software would only work as intended if the actual application was open on the stolen device. Today, Obicule are announcing what they deem to be a major update to <a href="http://itunes.apple.com/us/app/undercover/id310700088?mt=8" Target="_blank">Undercover</a> for iPhone, version 1.5, and sees this exact launch-to-function issue, resolved. In a stark move, this update now adds adding the ability to remotely open the app on the stolen device. </p>
<p><strong>So, How does it work?</strong> Well, Obicule have revealed that harnessing a clever use of push notifications, the user can remotely send the stolen device a push notification alert, (rather similar to &#8216;Find My iPhone&#8217; on Mobile Me), therefore been able to ensure that the owner of the device can remotely open the application, allowing the tracking of the device. Upon registration at the <a href="https://www.undercovercenter.com" target="_Blank">Undercover Center</a>, you&#8217;ll be able to access your &#8216;Undercover&#8217; account online, from anywhere, and once the app is activated, this account will store the devices location and IP information, allowing you to track it under the radar.</p>
<p>To me, this update from the company really proves the true potential of and how powerful Apple&#8217;s Push Notification Service can be; and that if more developers put their mind to it, the service could in fact be used for more than just status updates and alerts. It seems the update is already live on the App Store, so if you are an Undercover user, I say go and grab it!</p>
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		<title>Universal Studios Announces Next Gen Blu-ray Interactivity. iPhone (and iPod touch) To Play BIG Part.</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/3u1hPfo0ve4/</link>
		<comments>http://www.148apps.com/news/universal-studios-announces-gen-bluray-interactivity-iphone-ipod-touch-play-big-part/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:53:49 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Blu-ray]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Universal Studios Home Entertainment]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20410</guid>
		<description><![CDATA[The future is bright .. the future is .. Blu -ray? Universal Studios announce their future plans to offer extendability multimedia experiences from some of their major blockbuster titles, targeted exclusively at iPhone and iPod touch.  ]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><a href="http://www.148apps.com/wp-content/uploads/2009/11/media-3.0.jpg" rel="lightbox[20410]"><img src="http://www.148apps.com/wp-content/uploads/2009/11/media-3.0-208x300.jpg" alt="media-3.0" title="media-3.0" width="208" height="300" class="alignright size-medium wp-image-20461" /></a>Universal Studios Home Entertainment have today announced their plans to offer next generation user interactivity on a selection of their upcoming Blu-ray titles. Arriving this coming holiday season, the studio will be focusing on bringing a variety of special features targeted for (and which will integrate exclusively with) both the Apple iPhone, and iPod touch. So, I bet you&#8217;re wondering what titles can be expect this functionality on? There are five new and upcoming titles, all on Blu-ray, which we&#8217;ll see include these special interactive experiences. These include: <em>Bruno, Funny People, 9, American Pie Presents: The Book of Love, Public Enemies, and Inglourious Basterds</em>.</p>
<p>Split up into two main sectors, this new announcement sees Universal as an entertainment studio shift focus into the iPhone space, and equally importantly at the same time, jump on the ever-changing, ever-evolving social networking band-wagon. </p>
<p>The first of Universal&#8217;s announcements is <strong><a href="http://148apps.com/app/334746192" target="_blank">pocket BLU</a></strong>. Described as &#8216;Groundbreaking,&#8217; this free application will connect through Wi-Fi to any network capable Blu-ray player, and will extend the Blu-ray experience in an variety of new and exciting ways. </p>
<p>Feature extensions to your Blu-ray experience will include the following:</p>
<p><strong>An Advanced Remote Control.</strong> Not only is Universal Studios set on extending your visual Blu-ray experience, it seems they also want to enhance the the way you interact with it. Pocket BLU™ will see the introduction of a sleek, elegant new way to operate your Blu-ray™ player. You&#8217;ll be able to navigate through menus, playback and BD-Live™ functions with ease, straight from your iPhone or iPod touch.</p>
<p><span id="more-20410"></span></p>
<p><strong>Video Timeline.</strong> By turning your iPhone into landscape mode, you will bring up the video timeline, allowing you to instantly access any point in a movie. I don&#8217;t know about you, but for me this seems like a great addition and definitely something I can see myself using.</p>
<p><strong>Mobile-To-Go</strong>. Sick of special extra content stuck on your physical Blu-ray disc of your favorite blockbuster? I know I am. What if you could take it with you, in your pocket? This new feature aims to do just that. With it, you&#8217;ll be able to unlock a selection of exclusive bonus content with your Blu-ray™ discs to save to your device or to stream from anywhere there’s a Wi-Fi network, enabling you to enjoy exclusive content on the go, anytime, anywhere.</p>
<p><strong>Browse Titles</strong>. Maybe you&#8217;d like to see what other current blockbuster titles support this functionality, or in fact upcoming ones. With the browse titles feature, pocket BLU will give you access to a complete list of pocket BLU-enabled titles available and coming to Blu-ray Hi-Def. You&#8217;ll be able to view <strong>free previews</strong> and see what additional content (if any) is available to unlock on your device.</p>
<p><strong>Pop-Up Keyboard</strong> And all this, with keyboard input OTA. Enter data into a Blu-ray player with this easy and intuitive keyboard that will also facilitate such Blu-ray features as chatting with friends and sending messages.</p>
<p>But that&#8217;s just the half of it. The second announcement from the studio is <strong>social BLU</strong>. This new app will aim to add social interaction to your Blu-ray user experience, namely Twitter and Facebook. The studio says you&#8217;ll be able to create status messages for each of these services, about the title your currently watching, at the click of a button, to share this Blu-ray experience with your friends.</p>
<p>The American Pie Presents: The Book of Love release will be the first of these titles to mark this integration of Blu-ray content with social networking. Once available, you&#8217;ll be able to control status updates from your Blu-ray player, from <a href="http://www.UniversalHiDef.com" target="_blank">UniversalHiDef.com</a>, or within pocketBlu.</p>
<p>Of course to make this all possible, Universal have to first update their BD-Live Center.</p>
<p>Newly redesigned, Universal&#8217;s BD-Live, which will be first seen on Funny People, will offer an easy, fun, and interactive experience directly from an Internet-connected Blu-ray player. The “What’s New,” feature will allow you to  check out the latest releases coming to Blu-ray and theaters, along with exciting BD-Live features. The update will also bring a “Content Center”, where you will be able to intuitively find favorite previews, trailers, and more.</p>
<p>Universal says that login and registration aren’t required unless you want to access select community features, and with everything designed in a one-click and tap navigation, universal reckons that the Blu-ray experience will be more seamless than ever before.</p>
<p>Personally, I think it&#8217;s great that we&#8217;re seeing major film studios using iPhone and iPod Touch as tools to extend our already rich media experience, and I can&#8217;t wait to see where this will lead. </p>
<p>Look out for all the titles mentioned dropping this holiday season! </p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/334746192"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/334746192/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/334746192" title="pocket BLU"><img src="/images/itms/334/334746192/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">pocket BLU</div>Category: Entertainment <br />Released: 2009-11-11<br />Price: FREE<br /></div><div class="clear"></div></div></p>
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		<title>Pogo Stylus</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/YHU5d6h_JEc/</link>
		<comments>http://www.148apps.com/news/pogo-stylus/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:53:38 +0000</pubDate>
		<dc:creator>Tony Kicks</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[accessory]]></category>
		<category><![CDATA[Pogo]]></category>
		<category><![CDATA[Styli]]></category>
		<category><![CDATA[Stylus]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20288</guid>
		<description><![CDATA[ Pogo Stylus Review]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/11/Black_Iso_Large-195x300.jpg" alt="Pogo Stylus" title="Pogo Stylus" width="195" height="300" class="aligncenter size-medium wp-image-20291" /><br />
<em>**UPDATE** Apparently the <a href="http://www.ifoapplestore.com/db/2009/11/05/stores-switching-to-ipod-touch-for-check-out/">new iPod touch ring-out system</a> Apple will be trying in it&#8217;s retail stores this holiday season will also be using the <a href="http://tenonedesign.com/sketch.php">Pogo Sketch Stylus</a> for capturing signatures. </em></p>
<p>Let&#8217;s take a brief look back at the epic but short lived war that was started with the &#8220;Yuck&#8221; heard around the world spoken by Steve himself when he first proclaimed &#8220;Nobody wants a stylus.&#8221; I still remember the mass outcry of horror and disbelief from Palm and Windows Mobile users world over as they prepared to dig into their trenches. I, being a long time Mac addict, was amongst the first to enlist on Apple&#8217;s side and purchased the original iPhone on 7.11.09 (yes folks, this was pre-app store). The next 5 months consisted of allowing skeptics, wether I was on a plane, at a hockey game, or even in the movies, to sit there and play with my phone as if it were a toy. Quickly the tides turned and by the holiday season of &#8216;07, just less than a year since the iPhone was announced, the war was all but over. With every major phone manufacturer announcing or selling their own non-stylus driven touch screen phone the stylus appeared to be dead. And yet here I sit in disbelief as I hold a stylus made for the iPhone…<span id="more-20288"></span></p>
<p>The <strong><a href="http://tenonedesign.com/stylus.php">Pogo Stylus</a></strong> ($15) made by <strong><a href="http://tenonedesign.com/home.php">Ten One Design</a></strong> is specifically designed and built for use on iPhone and iPod Touch displays. Its body is no wider than your average Bic pen, in fact is slightly thinner and is only 3.5&#8243; long. Being made of aluminum keeps it light weight while remaining incredibly durable. The tip is made up of a soft spongy material which prevents damaging or leaving marks on the screen.<br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/product_pogo_4up.png" alt="product_pogo_4up" title="product_pogo_4up" width="105" height="246" class="alignright size-full wp-image-20290" /><br />
Wielding the stylus and typing away is just as intuitive as you might imagine, the tip itself is the perfect size to use on the iPhone&#8217;s keyboard. I was also surprised how well the iPhone sensed the Pogo as it seemed to pick up on even the lightest of touches. This did not hold as true, however, with an iPhone which had a screen protector. While the iPhone still sensed the Pogo it did required a noticeable amount of added pressure. The spongy tip did seem to work itself in though and over time the pressure needed was lessened a bit. The included clip is a nice addition as well which holds the stylus firmly in place on the side of the phone. </p>
<p>The bottom line of course is whether or not something like this is actually useful or necessary for the iPhone. Being a styli war vet I would instinctively yell NO, I can still type way faster with my thumb. But it wouldn&#8217;t be fair for me to review a product with such haste and prejudice. The truth is I was able to find some very compelling situations one might desire a Pogo. The first being one that any Chicago or cold weather native can relate to, not needing to take off your gloves in the winter. Keeping feeling in your fingers may well be worth the $15 price tag, even if it&#8217;s only a seasonal accessory. The second situation is for the lovely ladies out there who have given up their beautiful long nails to adopt technology, with this guy you can have the best of both worlds. The third and final situation comes is sketch form. While there are many drawing programs out their for use with your finger, using the Pogo does give you a little bit more control and precision. </p>
<p><strong>Recap:</strong></p>
<p>In other words if you&#8217;re cold, miss your manicure, or are a Michelangelo in the making, then this may be just the thing for you. For everyone else save your $15 for some new apps. </p>
<p><strong>Pros</strong>: Durable, comes with a clip, great if you&#8217;re wearing gloves.</p>
<p><strong>Cons</strong>: Not necessary, extra thing to carry/lose, $15 for 1</p>
<p>Verdict: Excessive, unless you need it for a very specific reason.</p>
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		<title>Staff Writer Wanted</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/XWnL6Q0X8j8/</link>
		<comments>http://www.148apps.com/news/staff-writer-wanted/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:33:05 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Site Things]]></category>
		<category><![CDATA[app reviewer]]></category>
		<category><![CDATA[writers needed]]></category>
		<category><![CDATA[writers wanted]]></category>
		<category><![CDATA[writing job]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20371</guid>
		<description><![CDATA[Staff Writer Wanted]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/11/wodehouse_type_early-300x226.jpg" alt="wodehouse_type_early" title="wodehouse_type_early" width="300" height="226" class="alignright size-medium wp-image-20374" />Because the App Store is growing at such an alarming rate, and our poor little hands can only type so fast, 148apps is looking for a new staff writer. We&#8217;re looking for someone who isn&#8217;t afraid to give an honest opinion, absolutely loves the App Store, and is willing and capable to pump out articles on a semi-regular schedule.</p>
<p>Experience is not necessarily a a requirement (but it helps), as we are much more interested in writing clarity, accuracy, and enthusiasm. To apply, we just need three (3) things.</p>
<p>1. A short blurb about yourself so we can get to know you.</p>
<p>2. An answer to the question, &#8220;How much time you can commit to writing for 148apps?&#8221;</p>
<p>3. A 500-1000 word sample review. Choose any app you want&#8230; it&#8217;s the quality of writing that we&#8217;re looking for.</p>
<p>Send the above info to chris.hall at 148apps.com with the subject &#8216;Writing Position&#8217;.</p>
<p>This may be the coolest job ever, as we are actually going to pay you (real money, I promise) to use iPhone apps, so please give us a bit of time to read through all of the applications </p>
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		<title>Exclusive First Look: ‘Little World Gifts’. An Interview with Jonathan Deamer.</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/Igrnetkh0rw/</link>
		<comments>http://www.148apps.com/news/exclusive-little-world-gifts-interview-jonathan-dreamer/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:18:21 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jonathan Deamer]]></category>
		<category><![CDATA[Kisky Media]]></category>
		<category><![CDATA[Little World Gifts]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20323</guid>
		<description><![CDATA[I got to speak exclusively with Jonathan Deamer of Kisky Media, about their virtual 3D gifting service 'Little World Gifts', hitting the App Store this December!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i36.tinypic.com/mha5x4.jpg" title="http://i36.tinypic.com/mha5x4.jpg" class="aligncenter" width="636" height="150" /></center></p>
<p>A little while ago I got the heads up on a small startup iPhone development studio based just up the road from me, in Liverpool (UK). Consisting of a team of both iPhone developers and 3D designers, Kisky Media have come up with a unique and interesting concept. Debuting this December, Little World Gifts will become a virtual &#8216;Gifting&#8217; system for iPhone (and iPod touch) which will allow you to pick out, buy and send exclusive <em>rich</em> 3D interactive gifts to a special someone. The app will work off in-app purchasing, and each gift received or sent will be downloaded straight into the app itself. </p>
<p>Sending an gift to someone else&#8217;s iPhone is as easy as tapping the item, setting a delivery time, and hitting &#8216;Done&#8217;. Received a gift from someone else? You can store and organise your gifts too, on your own virtual shelve. Talking to the startup, the idea behind Little World Gifts is basically to let people experience &#8216;gifts&#8217; in a more interactive and visually pleasing way, beating the static 2D object approach. </p>
<p>Over the weekend I got the chance to speak to Jonathan Deamer, community and communications manager at Kisky Media exclusively about the new service, to ask just what was Little World Gifts, how he and the team at Kisky Media thinks this concept might affect the App Store and its users in the future, and a little more about Kisky Media in general. <em>Enjoy!</em></p>
<p><span id="more-20323"></span></p>
<p><img alt="" src="http://i35.tinypic.com/2hwin2x.jpg" title="http://i35.tinypic.com/2hwin2x.jpg" class="alignright" width="220" height="320" /></p>
<p><strong>Can you explain what Little World Gifts is, and a little bit about how it&#8217;ll work, for us?</strong></p>
<p><em>We&#8217;re billing Little World Gifts as &#8220;a boutique store full of festive curios and trinkets to surprise, delight and amuse during the festive season&#8221;.  Essentially it&#8217;s a shop in your iPhone where you can buy 3D, interactive digital gifts, and send them to your friends iPhones, where they can unwrap and play with their gift.  We love existing virtual gifts, but mobile gives us a chance to do even more with them, and iPhone enhances those opportunities even further.  So we don&#8217;t sell &#8220;virtual gifts&#8221; &#8211; we sell &#8220;digital gifts&#8221;, with all the charm and personality of a &#8220;real world&#8221; gift you&#8217;d want to send or receive yourself.  They just happen to be on your iPhone!</em></p>
<p><strong>It sounds like a cool concept, but how did you come to think of such an idea? What do you hope Little World Gifts will bring to the App Store and it&#8217;s users?</strong></p>
<p><em>The initial idea came to our developer Paul Stringer at the MacWorld conference last year.  When Apple first announced that the then-forthcoming iPhone OS 3.0 would allow for push notifications, he immediately thought that loads of people would create free iPhone-to-iPhone SMS apps.  But then it occurred to him push notifications would be great for sending digital gifts in real time &#8211; rather than not knowing you&#8217;ve received a gift until next time you log in to a social network, it&#8217;s delivered to you there and then.  Add to that the ability to sell content via in-app purchases, plus the brainwave of having gorgeous 3D gifts with real value, and it all just made sense.</em></p>
<p><em>We&#8217;re hoping to become *the* App Store destination for iPhone gifts.  There are of course a number of web-based services that do vaguely similar things, but no-one&#8217;s really got it right yet for mobile.  And since the sentiment and feeling behind gift-giving is something really important, we want to put some of that sentiment into the App Store.</em></p>
<p><center><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6980132&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6980132&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></center></p>
<p></p>
<p><strong>Interesting! So, How many of you are over there in Liverpool? Is this a team or studio creation, or are you an indie dev? How long have you been working on this project (Little World Gifts)?</strong></p>
<p><em>We&#8217;re a completely independent startup, with a team of 5 that&#8217;ve been working on Little World Gifts since June this year: iPhone developers, 3D designers and mobile experts.  Its been a really fun few months so far, and we try to practice what we preach in terms of gifts &#8211; we&#8217;ve got toys and trinkets all over the office (plus some nice vintage Apple gear!) that have all given us a some inspiration for different parts of what we&#8217;re doing.</em></p>
<p><strong>I see, cool. Moving back to the App Store itself; Where do you personally see the App Store being in 5-10 years? Do you think 3D experiences are the way forward on these touch-based devices? Will we see more and more quality applications, do you think? Something more of an &#8216;experience&#8217; rather than general &#8216;utilities&#8217; and such?</strong></p>
<p><em>The future of the App Store is a really interesting question, and one that no-one really knows the answer to.  As a side project to Little World Gifts, we were recently commissioned to write a report into &#8220;winning iPhone strategies&#8221; for developers.  We spoke to lots of people who have produced successful apps, and one thing that came out of that was that there&#8217;s been so much change in the 16 or so months since the App Store&#8217;s launched that it&#8217;s almost futile to try and make predictions!  A key fact is that so much of what goes on in the App Store market is heavily effected by decisions by Apple, for better or worse &#8211; they could introduce something tomorrow that completely changes the landscape.</em></p>
<p><em>That said, we&#8217;ve already seen a move from the top lists being dominated by small, independent developers to lot more of the big players getting involved, like EA and the Rock Band franchise, so it could very well continue down that path.  This is similar to what&#8217;s happened with blogging &#8211; it was originally a very independent medium, but now that large media companies have realised there&#8217;s an audience (and money!) there, most of the top blogs are owned by businesses, not hobbyists.</em></p>
<p><em>In terms of 3D, popularity isn&#8217;t necessarily dependent on a certain type of graphics, so I wouldn&#8217;t necessarily say that 3D is &#8220;the future of the iPhone&#8221;.  But what does make an app popular is making the best use of the platform its on and the iPhone&#8217;s hardware &#8211; be that the touch screen, the accelerometer or location-awareness.  So hopefully we&#8217;ll see more native apps that don&#8217;t simply reproduce a web experience but do something really unique to mobile &#8211; and that&#8217;s something we&#8217;re really keen to do with Little World Gifts.</em></p>
<p><strong>I recently read you&#8217;re going to donate 20% of profits from each gift sold in the Little World Gifts app to sustainability initiatives. Can you tell us a little more about that?</strong></p>
<p><em>Of course &#8211; apart from the fact that we all think sustainability is something any business should incorporate into its activities, it seems especially relevant to our business.  Early on when we were developing Little World Gifts a key concept we kept coming back to was &#8220;away from plastic&#8221; &#8211; getting away from some of the waste that comes with sending presents across the world.  This is something we&#8217;re going to be incorporating into the app more and more, especially as we introduced more location-based elements, we want to work with sustainability initiatives in those local areas, and we&#8217;re getting together a crack team of advisers to help us with this at the moment.</em></p>
<p><strong>Anything in development after Little World Gifts? Anything you can sneakily let us in on?</strong></p>
<p><em>Well, there are plenty of other times of year that you might want to send gifts other than Christmas, let&#8217;s just put it like that..! <img src='http://www.148apps.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em></p>
<p><strong>Thanks for your time in talking to us today, Jonathan.</strong><br />
<em>My pleasure, Arron!</em></p>
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		<title>Monday Morning App HQ</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/BzbdbDXXgbw/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq-16-2/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 09:29:55 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20155</guid>
		<description><![CDATA[MMAHQ - By Chris Hall]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><strong>Food For Thought</strong><br />
Over the past few weeks/months/years, I&#8217;ve heard a good deal of rumors regarding the iPhone going to other carriers such as Verizon, or maybe even T-Mobile. I&#8217;m not here to debate whether or not this will happen, but whether such a change would be good for the App Store. With more and more people being exposed to the iPhone, we&#8217;ll see more and more people buying apps, creating a huge market base for developers. Here&#8217;s where it gets tricky though. With more and more people buying apps, will the larger companies (EA, Gameloft) start putting real advertising money into the system, only to edge out the small guys? There was a time, not all that long ago, where indie devs, many of which are developing for the iPhone today, were creating PC games. </p>
<p>I don&#8217;t want to create a ruckus or anything, but I just hope that you remember the little guys out there. The revenue numbers are all pointing towards an EA domination, but there are some really great small dev apps out there fighting it out in a 99 cent low bid war. Buy some apps&#8230; heck, go crazy and buy some $2 apps, the devs would certainly appreciate it.</p>
<p><strong>Life Consuming</strong><br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/ImperialSugar-300x225.jpg" alt="ImperialSugar" title="ImperialSugar" width="300" height="225" class="alignright size-medium wp-image-20160" />I&#8217;m spending the month of November in Sugar Land, TX, my hometown, because I have a job that lets me make interesting life decisions&#8230; such as this one. I was on the way to dinner with my mom the other night when I got a push notification for Words With Friends. I figured that I&#8217;d just let it go. Then I got another&#8230; and then another. Soon, I was enveloped in 8 Scrabble games, forgetting about all life around me. At first I claimed that it was all part of my job, but after cheering out loud because of placing a 105 point word against Bonnie (she&#8217;s still winning the game&#8230; it&#8217;s driving me insane!), my mom gave me the evil eye that only a mother could give. I now realize that I am officially obsessed, and had to take Sunday off, so I&#8217;m very sorry for all of those who have been waiting 30+ hours for me to take my turn.</p>
<p>Needless to say, you should go and purchase Words With Friends right now. I&#8217;m always up for a good game (Chris148apps), but if you want to truly experience life on the edge, play Bonnie (bonniee). </p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/322852954"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/322852954/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/322852954" title="Words With Friends"><img src="/images/itms/322/322852954/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Words With Friends</div><div class="appboxrating"><a href="http://www.148apps.com/?p=19930" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADDICTING</div>Category: Games  / Word<br />Released: 2009-07-19<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>I Like Jelly!</strong><br />
If you didn&#8217;t realize yet, Jelly Car is the #1 app in the App Store, both in sales and revenue. Being a 99 cent app, it had to of sold a mess of copies to beat out Rock Band in revenue, so good for Walaber&#8230; wait&#8230;what?!?! Disney? Walt Disney? Disney of Miley Cyrus and to a lesser extent Mickey Mouse fame? Yes sir. The guys at Walaber must&#8217;ve made some fat loot on that deal.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/337319445"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/337319445/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/337319445" title="JellyCar 2"><img src="/images/itms/337/337319445/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">JellyCar 2</div>Category: Games  / Arcade<br />Released: 2009-11-07<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<p><strong>This Weeks Sign of the Apocolypse</strong><br />
Wal-Mart. No, it&#8217;s not the fact that there is a free (talk about rolling back prices) Wal-Mart app out that inexplicably cracked the top 10, but it&#8217;s the fact that there are enough iDevice fans that would download such a thing. </p>
<p>Due to its alarming popularity, the app has been bombarded with bad reviews in iTunes, leading one kind soul named Doccowboy to write, &#8220;Rate the app, not the company. This is not a place for people to be on your soapboxes.&#8221; He then went on to give the app 3 stars without writing anything about the app. Mr. Doccowboy, sir, I think you just bypassed reviewing the app and reviewed your own soapbox comment. I don&#8217;t want to pick on you, but there is an above average chance that you resemble the man below.<br />
<a href="http://www.peopleofwalmart.com/?p=4907"><img src="http://www.148apps.com/wp-content/uploads/2009/11/276.jpg" alt="276" title="276" width="600" height="375" class="aligncenter size-full wp-image-20156" /></a></p>
<p>Stay classy my iDevice touting friends.</p>
<p><strong>The More You Know</strong><br />
If you click on the title of the article, you are taken to a place where you can leave comments. Please leave comments.</p>
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		<title>N64 Emulator Headed for the iPhone?</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/SbzY_3A9NEg/</link>
		<comments>http://www.148apps.com/news/n64-emulator-headed-iphone/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 15:58:02 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[cydia]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[ZodTTD]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20025</guid>
		<description><![CDATA[iPhone developer ZodTTD is working on an N64 emulator for the iPhone 3GS and third-gen iPod Touch. Excited? You bet we are.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Jailbreaking can give you access to some awesome things. I&#8217;ve been holding out&#8212;it&#8217;s such a <i>hassle</i> to do all the requisite research and retrieve my Sync cable from under the bed&#8212;but this latest announcement might push me over the edge. Developer ZodTTD is working on an N64 emulator for the iPhone 3GS and 3rd-gen iPod Touch!</p>
<p>ZodTTD has quite the resume: he&#8217;s already created a few App Store games as well as a number of ports for the iPhone, including original games like <i>Quake</i> and emulators for the GameBoy Advance, Sony PlayStation 1, and Super Nintendo. Porting the N64 seems like a logical next step. Apple needed to produce better hardware, however, before the programmer decided to tackle the system. Speaking of the iPhone 3GS and the 3rd-gen iPod Touch, he wrote, &#8220;They&#8217;re the fastest Apple handhelds in term of raw CPU performance.&#8221; There are also a few other technical details that make the 3rd-gen iPod Touch and iPhone 3GS superior to their cousins, and thus the emulator is designed to work for them alone. (Note that the current 8GB iPod Touch model is apparently equivalent to a 2nd-gen iTouch, while the 16GB and 32GB models sport the faster performance.)</p>
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<p>Needless to say, there are plenty of iPhone users who&#8217;d love to get Mario or Link in the palm of their hand, but since Apple and Nintendo are nudging closer and closer to direct competition for the handheld gaming market, any official ports of Nintendo titles are highly unlikely. The reason why I talked about jailbreaking? The N64 emulator isn&#8217;t headed into the App Store, as both Nintendo and Apple are likely to frown upon it. Instead, it will likely be released through App Store competitor Cydia. Non-jailbroken iPhones can&#8217;t access the unofficial store.</p>
<p>Details on ZodTTD&#8217;s emulator are scarce&#8212;he says he wants to &#8220;balance the hype&#8221; and won&#8217;t promise top-notch game performance&#8212;but excitement is building nevertheless. &#8220;Things look good for this project,&#8221; he writes in his post, and &#8220;you may soon see N64 on your favorite Apple device.&#8221;</p>
<p>There are still some caveats to be worked out. Controls, for example, will be a tough nut to crack correctly&#8212;while the GameBoy&#8217;s controls make sense as on-screen overlays, the N64 had many more buttons, as well as the joystick. Check out the <a href="http://www.zodttd.com/index.php/topic,14.0.html">original post</a> for more information or to suggest solutions to the problem of controls.</p>
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		<title>Origin8 Announces ‘Sentinel: Mars Defense’ FREE for a Week</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/MfgUcHBHjwQ/</link>
		<comments>http://www.148apps.com/news/origin8-announces-sentinel-mars-defense-free-week/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:01:24 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[origin8]]></category>
		<category><![CDATA[Sentinel: Mars Defense]]></category>
		<category><![CDATA[Special Offer]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19980</guid>
		<description><![CDATA[Origin8 is about to start a sale on it's flagship tower defense title. Sentinel: Mars Defense.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/2vc8550.png" title="http://i38.tinypic.com/2vc8550.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Camden, London based iPhone development studio <a href="www.origin8.com" target="_Blank">Origin8</a> has announced that to celebrate this years Bomfire night here in the UK, they&#8217;re launching a special offer in which the first edition to their tower defense series, Sentinel: Mars Defense, will be discounted. Starting today, November 5th at <strong>6PM GMT</strong> and originally priced at $0.99, Sentinel: Mars Defense will be <strong>FREE</strong> for a whole week!</p>
<blockquote><p>&#8220;It&#8217;s Bonfire Night in the UK, and the thoughts of the nation turn toward really big explosions. Thanks to London-based development studio Origin8, iPhone/iPod Touch gamers worldwide can share in the joy of blowing things up today, as their breakout sci fi strategy game &#8220;Sentinel: Mars Defense&#8221; will be <strong>FREE</strong> for a week from 6PM GMT.&#8221;</p></blockquote>
<p>Originally released in February of this year, and in case you&#8217;re not familiar with the game, Sentinel: Mars Defense is a 2D tower defense game which brings with it fully immersive 2D (but with sort of a 3D-effect) graphics. The game is centered around stopping &#8216;waves&#8217; of creeps from reaching an end point. Along the way to aid you in this battle you&#8217;ll have to use different powered space-like weapons, each with their own specialties and strong points. The aim is to destroy all alien lifeforms, before they have to reach a series of &#8216;gates&#8217;. If your end defenses are destroyed, it&#8217;s game over. </p>
<p>Sentinel: Mars Defense has been described as: Incredible, with stellar graphics, and a great amount of &#8216;content&#8217; in-game. Having played the game myself, I can add to the fact that that it was definitely worth it at the low price of $0.99, but now you don&#8217;t have any excuse. Sentinel: Mars Defense is now FREE, and I highly recommend you go and snap it up!</p>
<p><strong>Update:</strong> While the offer doesn&#8217;t seem to have started yet, it&#8217;s well and truly past 6PM here in the UK, so I&#8217;m sure we can expect the change to propagate to the App Store soon! </p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305974985"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305974985/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305974985" title="Sentinel: Mars Defense"><img src="/images/itms/305/305974985/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Sentinel: Mars Defense</div><div class="appboxrating"><a href="http://www.148apps.com/?p=10382" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: STELLAR</div>Category: Games  / Action<br />Released: 2009-02-27<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
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		<title>App Piracy and Why Apple Needs to Help</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/DG4gazYK4NY/</link>
		<comments>http://www.148apps.com/news/app-piracy-apple/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:07:14 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[plus+]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19643</guid>
		<description><![CDATA[App Store piracy is a consistent problem&#8212;but just how bad is it? And why hasn't Apple taken greater steps to prevent it?]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Ryan posted earlier last week about Apple’s growing pains. Yes, Apple has approved over 100,000 apps, and we&#8217;re long since past the 2 billion download milestone, which is great. But alongside the explosive growth in the App Store has come explosive growth in another, not entirely unexpected direction: piracy.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/1005462_treasure_chest_1.jpg" alt="1005462_treasure_chest_1" title="1005462_treasure_chest_1" width="200" height="200" class="alignleft size-full wp-image-19863" />I’m not going to pretend that piracy is a new or even an unusual phenomenon. Grabbing the latest album or movie off of the internet takes about as much effort as wiggling your pinky finger. But App Store piracy is a bit unique. First of all, we&#8217;re hearing a lot more indie developers speaking out about it. And secondly, those developers are extremely restricted in what preventative measures they can take, thanks in no small part to Apple.</p>
<p>The real power is in the numbers. Recently, <a href="http://www.mobile-ent.biz/news/34833/Fishlabs-slams-high-iPhone-piracy-rates">Fishlabs reported</a> that they experienced first-day piracy rates of 95% for Rally Master Pro. This is far from unusual; Smells Like Donkey claimed to experience rates <a href="http://www.develop-online.net/news/33119/Rampant-piracy-rocks-indie-iPhone-dev">as high as 90%</a> in the week following the release of their newest game, Tap Fu, and ngmoco regularly experiences first-week rates of <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25597">50-90%.</a> These rates decrease over time as pirates lose interests and more legitimate customers download the game, but indie developers are hit the hardest, with many enduring lasting piracy rates around 50%. Worst of all, hotly anticipated apps are cracked not within hours, but within moments of their release.</p>
<p>Needless to say, many are frustrated. Smells Like Donkey wrote that they felt &#8220;totally screwed over&#8221; after seeing just how rampant piracy was. And who can blame them? There aren&#8217;t many viable ways to protect applications.</p>
<p>Developers <i>can</i> attempt to check for pirated apps, but they often feel compelled to tread lightly. There&#8217;s nothing worse for PR than blocking a legitimate customer after a piracy check generates a &#8220;false positive.&#8221; (I.e., a genuine buyer gets mistaken for a pirate.) In the App Store, word of mouth is often what makes or breaks a game. Some insert pop-up notifications when a pirated app is detected, asking the user to buy a legal copy of the application, while others revert their games to a &#8220;lite&#8221; mode; most are loathe to permanently disable the apps.</p>
<p><span id="more-19643"></span>The problem can largely be traced to the technical side of things, and the limitations enforced by Apple. As one blogger <a href="http://landonf.bikemonkey.org/code/iphone/iPhone_Preventing_Piracy.20090213.html">notes</a>, &#8220;You can&#8217;t issue (or revoke) serial numbers, implement an activation scheme, or provide any other fully independent copy protection.&#8221; That&#8217;s right: it&#8217;s up to developers to implement their own code, which could start generating false positives if Apple alters the way they handle DRM. Piracy doesn&#8217;t <i>have</i> to exist (look at World of Warcraft as an example of a relatively piracy-free game) but so long as developers don&#8217;t have access to preventative measures, it will continue.</p>
<p>Apple has positioned in-app purchasing in free applications (&#8221;Free+&#8221; apps) as a solution. Still, some developers are skeptical, both because of the complex code required to properly implement IAP and because it&#8217;s not a foolproof fix. Personally, I think that Free+ as piracy protection is unrealistic. The basic security on paid applications hasn&#8217;t changed at all, and most applications are consistently cracked days after being released while big-name apps are cracked in moments. There&#8217;s been some progress: Apple has been actively fighting jailbreaking and is apparently continuing to <a href="http://jobs.apple.com/index.ajs?BID=1&#038;method=mExternal.showJob&#038;RID=42223&#038;CurrentPage=1">hire</a> employees to help fight it, and Free+ is a good step. But jailbreaking is legal, and Apple has been consistently defeated by the hacker community; Free+ is meant to generate revenue, not protect developers. We need more.</p>
<p>To be frank, Apple has been too slow to act when it comes to piracy, and if anything, marketing half-hearted gestures like Free+ as anti-piracy measures prove that it&#8217;s a low priority for them. They&#8217;re still selling devices, after all. But while the App Store is a juggernaut for now, piracy could eventually deter developers from making good products and leave us all worse for the wear. And if there&#8217;s one thing I&#8217;m sure of, it&#8217;s that nobody wants that.</p>
<p>Well. Maybe Nintendo.</p>
<p><i>Photo courtesy of <a href="http://www.sxc.hu/photo/1005462">sxc.hu</a>.</i></p>
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		<title>Update to ‘Recorder’ Adds Ability to Record Audio In-Call!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/lsmV1i1NjvM/</link>
		<comments>http://www.148apps.com/news/update-recorder-adds-ability-record-audio-incall/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:46:00 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[call recording]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[recorder]]></category>
		<category><![CDATA[Retronyms]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19956</guid>
		<description><![CDATA[Retronyms releases an update to Recorder for iPhone that adds ability to actually record audio from within phone calls!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>There have been many recorders on the App Store since it&#8217;s debut. From nFinity&#8217;s <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285877935&#038;mt=8" Target="_Blank">Quick Voice</a> to BIAS&#8217; <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293842039&#038;mt=8" Target="_Blank">Pro Recorder</a> and Polar Bear Farm&#8217;s sleek looking <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289100568&#038;mt=8" target="_Blank">Record</a>. But although they all do the job in recording background noise, spoken memos and notes, not one has introduced the one feature you&#8217;d expect, phone call recording.</p>
<p>Today, in what could be seen as a controversial move by some, the guys at <a href="http://www.retronyms.com/" Target="_Blank">Retronyms</a> (also the people behind the iPhone music mixing studio <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321627614&#038;mt=8" Target="_Blank">Dopplerpad</a>) have done just that. They have successfully integrated the ability to record audio from a phone call, straight from within their app &#8216;Recorder&#8217;. </p>
<p><center><img alt="" src="http://i34.tinypic.com/4ih8nb.jpg" title="http://i34.tinypic.com/4ih8nb.jpg" class="aligncenter" width="420" height="305" /></center><br />
</p>
<p>The new feature comes in the form of a separate in-app purchase, and each <em>full hour</em> of recording will cost you <strong>$1.99</strong>. If you feel you need more than that though, there is also an option to purchase a staggering <em>8 hours</em> of call audio recording time, although this will cost you <strong>$12.99</strong>. Of course with any app containing one-tap purchase abilities, the cost through in-app purchasing are sure to rack up &#8211; fast &#8211; especially for the odd power user. But, in the case of the general user just looking to record short amounts of in-call audio, this is a great addition to the usual bog-standard App Store recorder.</p>
<p>The update is already on the store, so what are you waiting for!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/284428991"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/284428991/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/284428991" title="Recorder"><img src="/images/itms/284/284428991/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Recorder</div>Category: Business <br />Released: 2008-07-11<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
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		<title>Four Of The Best Photo Editing Apps For Your iPhone!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/cR7PYvjVUu0/</link>
		<comments>http://www.148apps.com/news/photo-editing-apps-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:17:55 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[Mobile Photos]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19351</guid>
		<description><![CDATA[A keen photographer myself, I need photo editing on the move. I take you through the best of the lot, why I like them, and why I think you should like them too!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>When taking photos on the move, sometimes it pays to have photo editing apps. After all, you&#8217;re not going to tweet that picture without a bit of increased contrast, or brightness &#8211; right? It&#8217;s a well-known fact nowadays that the majority of photos we see on the web have being edited in some way in a graphics package such as Adobe Photoshop. But what if you can&#8217;t get to your computer and need reliable and feature filled editing applications on the move?</p>
<p>Being a keen photographer and designer, I thought it&#8217;d be fun to give you my low-down on the photo editing apps I personally think you should have on your phone. I&#8217;ll explain why I think you should have them, and what features and benefits I like most about each application. Here we go!</p>
<h3><strong>PhotoForge</strong></h3>
<p>Definitely one of the more fully-featured photo editing App Store offerings, PhotoForge (in my opinion) should have you pretty much covered for your mobile editing needs. Just like all the editors I&#8217;m about to feature, the app will allow you to open, edit and save a photo to your iPhone&#8217;s camera roll. What makes PhotoForge a great pick for this over it&#8217;s competition is it&#8217;s feature set. As well as allowing you to rotate and crop your photo, the app also offers a wide range of both adjustment and visual effects which are comparable to Adobe Photoshop on a mobile level.<span id="more-19351"></span></p>
<p><strong>Adjustments Effects</strong</p>
<p>Curve - Allows for editing of the colour profile<br />
Levels - Allows for editing of the photos levels<br />
Noise Reduction - Reduces noise<br />
Sharpen - Sharpens image<br />
Blur - Add a blur to your image<br />
Simulated HDR - Edit shadowing and highlighting<br />
Hue/Saturation<br />
Brightness/Contrast<br />
Exposure - Allows for the editing of lighting<br />
Vibrance - Increases the intensity of colour<br />
Tilt Shift - Adjusts focus to simulate depth<br />
Auto White Balance<br />
Auto Enhance - Enhances image based on preset configuration</p>
<p><strong>Visual Effects</strong></p>
<p>As well as being able to adjust your image with the above effects, the app also offers Photoshop-esque &#8216;Filters&#8217;. These include: Dreamy, Vignette, Lomo, Sin City, Posterize, Watercolour, Oil painting, Sepia, Black and white, Night vision, Heat map, Pencil, Neon, Emboss, Negative, Sunset, BlueSky and Television. Each of which add disposable effects to further enhance your photo(s).</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s full feature set and easily navigable user interface, PhotoForge takes iPhone OS and makes the most of it. While it probably won&#8217;t replace desktop-based editing software, it&#8217;s great to have for the odd detailed touch up. A personal favorite.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/314173066"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/314173066/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/314173066" title="PhotoForge"><img src="/images/itms/314/314173066/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">PhotoForge</div>Category: Photography <br />Released: 2009-05-03<br />Price: <del>$2.99</del> ON SALE: $0.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photoshop.com Mobile</strong></h3>
<p>When this app first hit the App Store, a lot of people instinctively dropped the &#8216;.com&#8217; and started calling this &#8216;Photoshop&#8217;. Of course, the &#8216;.com&#8217; bit was very important, as this isn&#8217;t <em>actually</em> the fully-fledged Photoshop we all know and love. In fact, it was an extension to an existing online service.</p>
<p>Recently <a href="http://www.148apps.com/reviews/photoshopcom-mobile/">profiled</a> by myself here at 148, one thing this app does bring to mobile photo editing above everything else, (especially on the iPhone) &#8211; is quality. It&#8217;s clear from the app that Adobe are still leading in this field.</p>
<p>Reiterating what I said in my review: </p>
<blockquote><p>&#8220;Personally, I hope Adobe are planning to release a full paid version of this app, with more functionality aimed at power users. As it stands, although I like this version, I see it as a lite version. Maybe this is all we will see from Adobe (at least for now), but in my opinion this app isn’t anywhere near or comparable to the desktop version – yet.&#8221;</p></blockquote>
<p><strong>Why did it make this list?</strong><br />
It&#8217;s not the most fully featured photo editing app (far from it), but it <em>does</em> offer the basics. The crucial editing options and effects which first made Photoshop so popular. Again it has a very user intuitive UI, and really just lets you get on with editing your photos, without the need for a manual, beforehand.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/331975235"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/331975235/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/331975235" title="Photoshop.com Mobile"><img src="/images/itms/331/331975235/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photoshop.com Mobile</div><div class="appboxrating"><a href="http://www.148apps.com/?p=18045" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/halfstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: OKAY, BUT NOT THERE YET</div>Category: Photography <br />Released: 2009-10-09<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<h3><strong>FocalLab</strong></h3>
<p>Taking editing back to basics, FocalLab has to be one the least-featured photo editing app I&#8217;ve come across. Boasting a mere 7 effects in total (3 of which aren&#8217;t filter effects), the developers say the app offers professional DOF (<a href="http://en.wikipedia.org/wiki/Depth_of_field" Target="_Blank">Depth of Field</a>) lens effects. Well, they weren&#8217;t kidding. As the old saying goes &#8211; It&#8217;s not about quantity, but quality. I have to say the sheer quality of these few effects from this app are, quite stunning. See some examples for yourself <a href="http://www.nexvio.com/gallery/Photo.aspx" Target="_Blank">here</a>.</p>
<p>The 7 effects included in the app include:  Dreamy Blur, Soft Focus, Zoom Blur, Motion Blur, Vignette, Black and White and Resize.</p>
<p><strong>Why did it make this list?</strong><br />
For the amateur and professionals alike, FocalLab offers powerful in-pocket effects which will greatly enhance your photos with little effort.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305703970"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305703970/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305703970" title="FocalLab"><img src="/images/itms/305/305703970/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">FocalLab</div>Category: Photography <br />Released: 2009-02-21<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photogene</strong></h3>
<p>Sitting somewhere in between Photoshop.com Mobile and PhotoForge, Photogene is considered a favorite among many. For me, the app offers professional-aimed effects, in an easy to understand and again, user intuitive way. That&#8217;s important. You have to connect with your user, through your app. Fail to do that, and you may as well not have an app. Offering the usual, what I like most about Photogene is it&#8217;s tool bar layout. The app features two tool bars. The first is located on the left and these are your &#8216;tools&#8217;. The second is then located on the bottom of the screen, and dependent on which tool you&#8217;re using, this toolbar displays all tool options available to you, for that tool. </p>
<p>While good, in my opinion PhotoForge is just that little bit more fully-featured.</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s in app animations, toolbar layout and editing ease, it&#8217;s clear to see why many people favour Photogene. Having added full image resolution exports in it&#8217;s latest release, the app is now even better, supporting exports of up to <strong>2048 x 1536</strong>!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/287273856"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/287273856/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/287273856" title="Photogene"><img src="/images/itms/287/287273856/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photogene</div>Category: Photography <br />Released: 2008-08-07<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p>And there you have it. My list of the top four photo editing applications for iPhone, iPhone 3G and iPhone 3GS. I hope you enjoyed reading through why I deem these apps to be the best of the bunch, that said these are just the best in my opinion. Have your personal favourite? Drop in for a comment below!</p>
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		<title>Tuesday Morning App HQ?</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/dTq4nGdINV8/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq-16/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:06:13 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19836</guid>
		<description><![CDATA[MMAHQ - by Chris Hall]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>It&#8217;s a fairly big week in the app store for game releases. Maybe the developers and Apple are teaming up to scare us reviewers (get it, Halloween&#8230; I thought it was clever) into working overtime to get all these reviews done. Just to name a few of them, we now have Doom Classic, Command and Conquer, Eliminate, NBA Live (last week), Asphalt 5, and Alice in Bomberland running wild in the app store, most of which are just dying for a review. </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/3611242150_3ac9ac99a6.jpg" alt="3611242150_3ac9ac99a6" title="3611242150_3ac9ac99a6" width="480" height="320" class="aligncenter size-full wp-image-19846" /></p>
<p><strong>Productivity, Lost</strong></p>
<p>I must say that working for an app review website is just about the best thing ever, but there is a major drawback. The reason half of the apps were made was to completely wipe out productivity. Some of the apps that are self proclaimed &#8216;master time wasters&#8217; are in fact master time wasters. Every once in a while I&#8217;ll download something, you know, for work, and it&#8217;ll just decimate my productivity. This time, the culprit is &#8216;Words With Friends&#8217;, a Scrabble-like game that takes me back to my days of playing Scrabulous on Facebook. The game is paced however fast you and your opponent choose to play, and you get a handy push notification when it&#8217;s your turn.</p>
<p>If you ever want to play, my SN is chris148apps. Let&#8217;s make a pact though that if you beat me, you won&#8217;t tell too many people&#8230; I have a reputation to maintain!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/322852954"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/322852954/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/322852954" title="Words With Friends"><img src="/images/itms/322/322852954/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Words With Friends</div><div class="appboxrating"><a href="http://www.148apps.com/?p=19930" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADDICTING</div>Category: Games  / Word<br />Released: 2009-07-19<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>There will be a new iPhone&#8230; shocker</strong></p>
<p>I love reading Apple rumors, and today I found one that blew me away (brace for it). There may be a new iPhone sometime in 2010. Over at <a href="http://gizmodo.com/5395679/this-is-a-next+generation-iphone-4-part-china-ontrade-claims">Gizmodo</a>, they have pictures, from a seemingly reputable source, of what they are calling the &#8216;iPhone 4 Generation Midboard&#8217;.<br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/500x_iphone_4g_midboard-1.jpg" alt="500x_iphone_4g_midboard-1" title="500x_iphone_4g_midboard-1" width="500" height="371" class="aligncenter size-full wp-image-19843" /></p>
<p>Does anyone else see that Verizon logo in the bottom of the left panel? No? Am I just trying to start something?</p>
<p><strong>My US pride is hurt</strong><br />
ngmoco:), the only company happy enough to put a smiley face in their name, made me quite sad last week. While waiting for Eliminate to grace my iPhone, I discovered that the Canadians&#8230; CANADIANS!!!(????)&#8230; got the game first. What, first the Winter Olympics, now Eliminate? What&#8217;s next&#8230; more new games, the iPhone, the next Taco Bell taco? </p>
<div id="attachment_19844" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.148apps.com/wp-content/uploads/2009/11/Black-Jack-Taco-from-Taco-Bell.jpg" alt="They can&#039;t have it!" title="Black-Jack-Taco-from-Taco-Bell" width="500" height="306" class="size-full wp-image-19844" /><p class="wp-caption-text">They can't have it!</p></div>
<p><strong>Worried about the devs</strong><br />
I&#8217;ve talked to quite a few developers in my time, and they all seem to have a similar concern. They are just not sure how they are going to make any money in the app store without breaking into the top 100 apps, and even then are worried that the 99 cent pricing structure ruins their chance to make any money at all. After taking a look at the top grossing apps in the App Store, I can see why they are concerned. Only one app in the top 20 is made by an &#8216;indie&#8217; dev, and the game, Pocket Devil, is just a knock off of Pocket God. Maybe EA&#8217;s $9.99 price scheme is really the way to go, as they have 9 of the 20 top grossing games out there.</p>
<p><strong>This weeks sign of the apocolypse</strong><br />
There are so many fantastic apps in the App Store, but while digging through the list of top grossing apps, I found that the 28th app on the list is &#8216;Truth or Dare &#8211; 18+&#8217;. This makes me sad.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333212643"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333212643/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333212643" title="Truth or Dare - 18+"><img src="/images/itms/333/333212643/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Truth or Dare - 18+</div>Category: Entertainment <br />Released: 2009-10-07<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
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		<title>Touch Pets: Dogs and Eliminate from ngmoco Approved</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/juigN2nebjA/</link>
		<comments>http://www.148apps.com/news/touch-pets-dogs-eliminate-ngmoco-approved/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:40:27 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[Eliminate]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[pet sim]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[touch pets]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19716</guid>
		<description><![CDATA[ngmoco releases two highly anticipated titles for the killer price of <i>free</i>, but non-Canadians will have to wait a bit before they can get their hands on them.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/dog-right.png" alt="dog-right" title="dog-right" width="194" height="291" class="alignright size-full wp-image-19719" />ngmoco:)&#8217;s hotly anticipated titles, Touch Pets: Dogs and Eliminate, have finally made their way past Apple&#8217;s approval process. For those who don&#8217;t know, Touch Pets is a pet sim that focuses on raising and training &#8220;the ultimate puppy&#8221; and also includes a wide array of social features. Eliminate, meanwhile, is a multiplayer online first person shooter. Both games will be free (yes, you read that right!) but will feature In-App Purchases. Note that IAP&#8217;s won&#8217;t be necessary to play the game; you&#8217;ll just need them to unlock extras. With Eliminate, for example, you get to play a certain number of games per day before your &#8220;energy&#8221; runs out; you can play without energy but you won&#8217;t be able to earn any in-game credits.</p>
<p>While both apps are approved, don&#8217;t get too excited: ngmoco is doing a Canada-only release first, to make sure that &#8220;all Eliminate systems are online and all puppies are house broken before unleashing upon the world,&#8221; according to their tweet. It&#8217;s an interesting strategy that will have non-Canadian fans grumbling, but given that ngmoco is releasing two extremely hyped games with heavy online components at once, it makes sense. Once the games make their USA debut, we&#8217;ll post our reviews; for now, you can <a href="http://www.148apps.com/news/upcoming-ngmoco-eliminate-touch-pets-dogs/">check out our preview coverage</a> from earlier this month.</p>
<p><b>Update: Eliminate is now out worldwide.</b> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&#038;mt=8">Make sure you grab it!</a> It generally takes a few hours for new apps to show up in the App Store, so don&#8217;t worry if you can&#8217;t see it yet.</p>
<p>Canadians can get <a href="http://appstore.ngmoco.com/touchpets">Touch Pets here</a>, though the rest of the world is still waiting.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/s-05-med-300x200.jpg" alt="s-05-med" title="s-05-med" width="300" height="200" class="aligncenter size-medium wp-image-19720" /></p>
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		<title>geoDefense Swarm Walkthrough Complete</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/xOr2WuuCCkE/</link>
		<comments>http://www.148apps.com/news/geodefense-swarm-walkthrough-complete/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:02:41 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[geoDefense Swarm]]></category>
		<category><![CDATA[geoDefense Swarm Walkthrough]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19700</guid>
		<description><![CDATA[The geoDefense Swarm walkthrough is complete!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/GDSLogo.png" alt="GDSLogo" title="GDSLogo" width="450" height="88" class="aligncenter size-full wp-image-19701" /><br />
With geoDefense Swarm being my current favorite game in the App Store, I decided that it would be fun to post a complete solutions guide to all of the levels (that can be beat, I omitted the endless levels) on our forum. Two weeks and countless angry moments of defeat later, my guide is finally finished, sitting on the forum for all to enjoy. Here is <a href="http://forum.148apps.com/showthread.php?t=1085">the link</a>!</p>
<p>Now that it&#8217;s done, I feel that my life is an empty void&#8230; I need another game to post a walkthrough for. Leave me some ideas in either the comments section or in the forum.</p>
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		<title>100,000 apps and growing pains.</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/1EwiJ_Y334o/</link>
		<comments>http://www.148apps.com/news/100000-apps-growing-pains/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 15:50:49 +0000</pubDate>
		<dc:creator>Ryan Filsinger</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[100000]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19608</guid>
		<description><![CDATA[The App Store now has 100,000 approved apps.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>On November 28th 2008 Apple hit a landmark for their iPhone App Store.  They reached <a href="http://www.148apps.com/news/app-store-total-tops-10000/">10,000 approved</a> applications for their device.  Less then a year later, Apple has hit another landmark in approving their <a href="http://www.148apps.biz/app-store-metrics/">100,000th app</a>.  This number is mind boggling when you think about the amount of development man hours that have gone into it.  </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/apple-app-store-300x300.jpg" alt="apple-app-store" title="apple-app-store" width="300" height="300" class="alignright size-medium wp-image-19696" />Recently I&#8217;ve read some other saddening numbers in that some developers are seeing <a href="http://www.bit-tech.net/news/gaming/2009/10/26/iphone-devs-complain-about-piracy/1">piracy rates of upwards of 90%</a> on their applications.  I firmly believe that Apple&#8217;s recent move to allow developers to sell in game purchases in their free apps is a direct response to the massive pirating we see going on.  If developers, publishers, startups and the like are going to make money consistently on the device in a complete sea of pirates and the race to $0.99 they are going to do start thinking and doing things completely differently.  A lot of people are starting to expect a lot of game for almost no money.  The problem is very few companies can exist by merely selling their app for such a low price, but then you&#8217;ll almost never get noticed if you price yourself higher. It is definitely a catch 22 for many devs.  What I see happening in this space is that the devs who take the model of giving their game away for free and then convincing me to go farther by spending $0.99 or $1.99 will more likely succeed.  The other approach is to lock people out of the game based on a timed events similar to how iMob does it.  There may even be a 3rd or 4th solution to this problem that has yet to emerge.</p>
<p>This flood of apps will not stop, and some analysts are saying that we&#8217;ll see 250,000 applications by this time next year and that number may even be low if we look at the growth pattern over the last year and half.  Crazy as it sounds, I think this is just the tip of the iceberg that will be the app store.  Everyone will be developing stuff for the iPhone.  At some point, Apple will be changing it&#8217;s slogan to &#8220;There are 100 apps for that&#8221; as extreme over saturation hits in all areas. <a href="http://www.gadgetfolder.com/adobe-flash-games-on-iphone.html"> Even Adobe is releasing a Flash game converter</a> that allows you to make your Flash game into an app and with that every Flash game will get converted in no time.  </p>
<p><span id="more-19608"></span>It&#8217;s going to be interesting where the store goes from here.  I don&#8217;t think Apple, even in their wildest dreams, expected such a large community surrounding their store to grow so quickly.  I really hope we&#8217;ll see a revamp for the store soon.  The sea of apps is expanding at an insane pace, and it&#8217;s current form doesn&#8217;t really do the enormity of it justice.</p>
<p>It&#8217;s an interesting community to watch grow, and right now the growing pains are there but in the end I think all this innovation is amazing and reminds me of some of the early days of the internet.  We&#8217;ll be watching all of this closely at 148apps, and will keep you up to do date on the trends and changing atmosphere of the store as best we can.</p>
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		<title>Upcoming EA Games: Battleship, Connect 4, and Monopoly Classic</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/gWxHaOsAWHk/</link>
		<comments>http://www.148apps.com/news/upcoming-ea-games-battleship-connect-4-monopoly-classic/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 14:47:42 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[battleship]]></category>
		<category><![CDATA[connect 4]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Monopoly Classic]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19654</guid>
		<description><![CDATA[EA is feeling nostalgic going into the holiday season with upcoming classics Battleship, Connect 4, and Monopoly Classic.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>EA is looking to release three classic board games in time for the holiday season: Battleship, Connect 4, Monopoly Classic.</p>
<p><strong>Battleship</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_01-200x300.png" alt="Battleship_Screen_01" title="Battleship_Screen_01" width="200" height="300" class="aligncenter size-medium wp-image-19655" /></p>
<p>EA will bring a few twists to the classic game of skillful coordinate guessing.  You&#8217;ll use touchscreen controls to battle your enemies in three different modes &#8211; classic, salvo, and super weapons.  Not wanting to miss out on the social aspect of the game, EA has included local multiplayer (both bluetooth and Wifi).</p>
<p><strong>Connect 4</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen1-200x300.png" alt="Connect 4_Screen1" title="Connect 4_Screen1" width="200" height="300" class="aligncenter size-medium wp-image-19656" /></p>
<p>While EA couldn&#8217;t quite recreate the joy of pulling the lever at the bottom of the board and watching all of the pieces crash to the ground, Connect 4 will nonetheless be a faithful recreation of the timeless game.  Connect 4 will contain single player and multiplayer (local Wifi, bluetooth, and one device sharing).  Single player includes classic, challenge, and advanced modes with Powerchips, Max Score, and PopOut.  In addition, EA has included 25 unlockable achievements and some fancy visual effects.</p>
<p><strong>Monopoly Classic</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_2-300x200.png" alt="MONOPOLY Classic_2" title="MONOPOLY Classic_2" width="300" height="200" class="aligncenter size-medium wp-image-19657" /></p>
<p>While EA has already released Monopoly: Here &#038; Now onto the App Store, they will provide a more traditional experience with Monopoly Classic.  Because the cutthroat intensity of property management doesn&#8217;t quite transfer over to single player mode, you&#8217;ll be able to play your friends on the go with local Wifi, bluetooth, and single device &#8220;pass and play&#8221; multiplayer.  EA is also including some nice iPhone features such as progressive save, an accelerometer shake to role the dice, and the ability access your iPod library in-game.</p>
<p>Check the jump for more screenshots.<br />
<span id="more-19654"></span></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_02-200x300.png" alt="Battleship_Screen_02" title="Battleship_Screen_02" width="200" height="300" class="aligncenter size-medium wp-image-19658" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_03-200x300.png" alt="Battleship_Screen_03" title="Battleship_Screen_03" width="200" height="300" class="aligncenter size-medium wp-image-19659" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen2-200x300.png" alt="Connect 4_Screen2" title="Connect 4_Screen2" width="200" height="300" class="aligncenter size-medium wp-image-19660" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen3-200x300.png" alt="Connect 4_Screen3" title="Connect 4_Screen3" width="200" height="300" class="aligncenter size-medium wp-image-19661" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_1-300x200.png" alt="MONOPOLY Classic_1" title="MONOPOLY Classic_1" width="300" height="200" class="aligncenter size-medium wp-image-19662" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_3-300x200.png" alt="MONOPOLY Classic_3" title="MONOPOLY Classic_3" width="300" height="200" class="aligncenter size-medium wp-image-19663" /></p>
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		<title>Preview: Jules Verne’s Secrets of The Mysterious Island</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/-UUxSYnA5zY/</link>
		<comments>http://www.148apps.com/news/preview-jules-vernes-secrets-mysterious-island/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:31:25 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Jules Verne’s Secrets of The Mysterious Island]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19559</guid>
		<description><![CDATA[Chillingo announce the sequel to their Jules Verne-inspired RPG title 'Return to Mysterious Island'. Jules Verne’s Secrets of The Mysterious Island.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/15yc13p.jpg" title="http://i38.tinypic.com/15yc13p.jpg" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher <a href="http://www.chillingo.com/" Target="_Blank">Chillingo</a> have announced they&#8217;re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through. </p>
<p>Based on a graphic novel by Jules Verne’s, and carrying on from titles such as <a href="www.148apps.com/app/298071041" Target="_Blank">1112</a> and <a href="www.148apps.com/app/329197151" Target="_Blank">Cassandra&#8217;s Journey</a>, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and <em>(more importantly)</em> food along the way, you try to unlock the mysteries hidden within.</p>
<p>Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo&#8217;s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p></p>
<blockquote><p><em>For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.</em></p></blockquote>
<p><span id="more-19559"></span>The real big news though is this sequel will see the addition of special feature only available to OS 3.0 and 3GS users. In Jules Verne’s Secrets of The Mysterious Island, you the player will have the ability to navigate the entire island via not only placing fingers on the screen (nothing new there then &#8211; but wait!) 3GS users will be able to further enhance this experience by harnessing the true power of the built in compass, and therefore bringing full 360° compass direction navigation to the title. I don&#8217;t know about you, but I&#8217;m quite excited about this, especially for an adventure game like this one. While touch and drag navigation is cool, doing it by physically moving your phone around &#8211; I&#8217;m sure you&#8217;ll agree &#8211; is even cooler! Although, do be careful &#8211; I wouldn&#8217;t want you to knock out the person sitting next to you while searching for melon!</p>
<p>All in all, with the title said to offer even more mini games and puzzles to complete, Jules Verne’s Secrets of The Mysterious Island is at first looks looking to paint a great sequel to the original Jules Verne adventure. My previous experience with both this genre of game, (and the Jules Verne saga inparticular), has me on the edge of my seat for this one! </p>
<p>Said to give a respectable <strong>15 hours</strong> and gameplay, and priced at <strong>$6.99</strong>, the sequel to this hit adventure game should be with us &#8220;within weeks&#8221;. International readers will be glad to know that the written in-game dialog of this initial release will be translated in: English, German, French, Spanish and Italian.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/310426761"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/310426761/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/310426761" title="Jules Verne's Return To Mysterious Island"><img src="/images/itms/310/310426761/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Jules Verne's Return To Mysterious Island</div><div class="appboxrating"><a href="http://www.148apps.com/?p=13951" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADVENTUROUS</div>Category: Games  / Strategy<br />Released: 2009-05-29<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
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		<title>Ustwo™ Announce ..™ (DOTDOT™) The Sequel!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/lP42nHK4AM0/</link>
		<comments>http://www.148apps.com/news/ustwo-announce-dotdot-sequel/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:21:04 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[..™]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[The Sequel]]></category>
		<category><![CDATA[Ustwo™]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19541</guid>
		<description><![CDATA[iPhone developement studio ustwo™, creators of the MouthOff series announce the sequel to the App Store phenomenon known only as .™]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i36.tinypic.com/sex5c8.jpg" title="DOTtm" class="aligncenter" width="616" height="146" /></center></p>
<p>Remember <a href="http://www.148apps.com/news/viral-video-confuses/" Target="_Blank">.™</a>? If you don&#8217;t, the title was the debut of London-based  iPhone development studio ustwo™. The game was 2D and involved the user guiding a white dot around a playing field, trying to avoid red matter (triangular), and collecting blue matter (circular). It hit the mainstream for a number of reasons, firstly for its design ethics, but secondly and most importantly being that it was the first ever application to have hit the App Store, whilst having been designed from concept to final within a 48 hour period. </p>
<p>This had never been done before. The thought of developing a polished title such as .™ within such a short period of time, to most other developers I imagine may have started their worst nightmare. There are going to be 6 titles within this &#8216;exclusive&#8217; set of apps &#8211; sorta a &#8220;collect em&#8217; all&#8221; diddy. The first was .™ which we profiled a few weeks back, and the next is <em>supposedly</em> <a href="http://www.148apps.com/news/exclusive-inkstrumental-inkstrumental-crazo-preparation-mentalism/" Target="_Blank">Inkstrumental™ CRAZO™</a> (although as we mentioned in our previous first look, the studio themselves isn&#8217;t sure if that&#8217;ll ever see the light of day, yet.)</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p></p>
<p>In the meantime <a href="http://ustwo.tumblr.com" target="_Blank">the studio</a> isn&#8217;t standing still, today announcing the sequel to their debut hit title. Calling it <strong>..™</strong>. Having not seen the game yet myself, or had chance to play with it, I can only go off this visually stunning teaser trailer which the company has just released above, which to me seems to convey we might just be in store for some <em>3D</em> goodness &#8211; <em>(well .. I hope so)</em>! While it&#8217;s not clear if this sequel will follow the 48 hour development method ustwo™ are now famous for, you have to admit that ..™ trailer is pretty damn trippy.</p>
<p>Having played <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&#038;mt=8" Target="_Blank">.™</a>, it&#8217;s addictive nature tends to bring with it high replay value, and as with any title, high replay usually means value for money. With no word on price yet, it&#8217;s hard to judge if ..™ will live up to it&#8217;s original &#8211; but according to ustwo™ we won&#8217;t have to wait long to find out. The title is expected to hit very, <em>very</em> soon.</p>
<p><strong>Update:</strong> In a stark move, the studio has created a fully interactive <em>online</em> version of the upcoming game. Part of their new &#8216;48App&#8217; section, you can now play both .™ and ..™ flash versions &#8211;  <strong><a href="http://iphone.ustwo.co.uk/iphone/games/dot/" Target="_Blank">here</a></strong>. Looks like ..™ will be 3D after all! Although, it&#8217;s still unclear whether the game will use touch and drag gesture controls, or take advantage of the accelerometer. We&#8217;ll see!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/328071814"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/328071814/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/328071814" title=".™"><img src="/images/itms/328/328071814/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">.™</div>Category: Games  / Kids<br />Released: 2009-09-17<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
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		<title>NASA launches debut application, free</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/YPBe-IdjmEQ/</link>
		<comments>http://www.148apps.com/news/nasa-launches-debut-application-free/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 19:02:41 +0000</pubDate>
		<dc:creator>Kyle Flanigan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[international space station]]></category>
		<category><![CDATA[iss]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19510</guid>
		<description><![CDATA[NASA launches its debut application, free. We take a quick look at how it looks.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/nasa_logo-300x257.jpg" alt="nasa_logo" title="nasa_logo" width="300" height="257" class="alignright size-medium wp-image-19538" />The famous children&#8217;s song &#8220;he&#8217;s got the whole world, in his hands&#8221; has been taken to a whole new level, thanks to Apple&#8217;s iPhone and the National Aeronautics and Space Administration (NASA). Now you have the entire universe at the flick of a finger.</p>
<p>The application &#8220;makes extensive use of built-in iPhone features and usability to offer compelling yet concise information in a clear and intuitive way. Receive and share dynamic NASA mission updates, out-of-this-world images, and intriguing video links. Follow the path and progress of space exploration in real time while tracking the global orbits of your favourite spacecraft, all in the palm on your hand.&#8221;</p>
<p>We&#8217;re holding off on the review in light of a new version somewhere on the horizon, which should bring the much-awaited NASA TV (live) right to the iPhone as well as a plethora of minor upgrades and new features. Until then, just photos:</p>

<p>Note: NASA app uses a data connection download photos and videos.</p>
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		<title>Apple Removes StoneLoops from the App Store at the Request of MumboJumbo</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/VY9nd-11SYs/</link>
		<comments>http://www.148apps.com/news/apple-removes-stoneloops-app-store-request-mumbojumbo/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:49:18 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[Code Minion]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[luxor]]></category>
		<category><![CDATA[mumbojumbo]]></category>
		<category><![CDATA[PlayCreek]]></category>
		<category><![CDATA[stoneloops]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19338</guid>
		<description><![CDATA[Apple removes StoneLoops from the app store.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>StoneLoops! of Jurassica is fantastic marble-shooter that Bonnie proclaimed &#8220;sets a new standard for Zuma-style match-3s&#8221; in her initial <a href="http://www.148apps.com/reviews/stoneloops-jurassica/">review</a>.  Have you rushing off to the App Store?  Well, don&#8217;t bother.  Recently, StoneLoops was removed from the App Store by Apple and is no longer available for download.  As it turns out, this act was perpetrated by MumboJumbo, the developers of the main genre competitor, Luxor.</p>
<p>According to the developer of StoneLoops, Code Minion (full blog post <a href="http://codeminion.com/blogs/maciek/2009/10/where-is-stoneloops-or-how-to-get-rid-of-your-competition-in-the-apple-appstore/">here</a>), MumboJumbo&#8217;s reason for doing this was StoneLoops&#8217;s success.  In fact, this assertion seems to be largely substantiated.  When they both existed as PC games, Luxor far overshadowed the little-known StoneLoops.  However, when it came to the iPhone, the tables turned.  Code Minion beat MumboJumbo in the race to the App Store, and StoneLoops enjoyed a sustained high rank in the top paid apps list while Luxor languished.  </p>
<p>The full story goes like this: a few weeks ago, Apple relayed Code Minion a formal complaint and request to remove StoneLoops from the App Store, originally filed by MumboJumbo.  According to Code Minion, the complaint involved &#8220;infringing Luxor copyright, confusing customers, stealing Luxor’s look &#038; feel and even stealing their source code!&#8221;  Most of these claims are simply outrageous, and if you&#8217;ve ever played the two games, the differences are apparent.  Code Minion replied to Apple, refuting the claims that they found erroneous and even offering to change a few things on StoneLoops&#8217;s app description.  Code Minion assumed Apple ruled in their favor when weeks passed without any reply, but discovered otherwise when they learned StoneLoops was no longer available in the App Store.</p>
<p>There are several reasons why MumboJumbo&#8217;s actions are repulsive and hypocritical.  First, of course,  Luxor is not an original game.  All marble shooters are derived from the 1998 Japanese game Puzz Loop, and most established iteration on the formula is Popcap&#8217;s 2003 game Zuma.  In addition, there are multiple other Zuma-like games on the App Store, though MumboJumbo only chose to attack their closest competitor.  Ironically, when Code Minion was deciding on a publisher for StoneLoops, they talked with MumboJumbo before settling on Playcreek.  MumboJumbo was shown the game, and never expressed any doubts about possible copyright infringement.  This incident sets a dangerous precedent in the App Store that could be easily exploited by other developers.</p>
<p>Please note that MumboJumbo has not yet commented on the incident with their side of the story.</p>
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		<title>Halloween Week – 4 Scariest Apps Ever!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/XkqW-tUlYos/</link>
		<comments>http://www.148apps.com/news/halloween-week-4-scariest-apps/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 17:17:42 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[alive 4-ever]]></category>
		<category><![CDATA[DOOM Resurrection]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Hysteria Project]]></category>
		<category><![CDATA[Resident Evil: Degeneration]]></category>
		<category><![CDATA[scariest app ever]]></category>
		<category><![CDATA[scary]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19466</guid>
		<description><![CDATA[It's almost Halloween! Celebrate with some scary iPhone apps.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><strong>Alive 4-Ever</strong><br />
Sure, it may not the scariest thing ever, but it&#8217;s really really dark, and your chances of beating it are really <em>really</em> bleak. The story is your typical Resident Evil style experience with a pharmaceutical company creating a drug that unintentionally turns everyone into a zombie. Keeping to script, you are in charge of zombie destruction, and can either play as one of the two government agents or one of the two survivors of the zombie infection. The game is a top-down shooter, like iDracula and MiniGore, but with some RPG character building elements built in. Expect a ton of blood and some intensely awesome gun fights.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/323298021"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/323298021/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/323298021" title="Alive 4-ever"><img src="/images/itms/323/323298021/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Alive 4-ever</div><div class="appboxrating"><a href="http://www.148apps.com/?p=16313" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: FANTASTIC</div>Category: Games  / Arcade<br />Released: 2009-08-26<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>Hysteria Project</strong><br />
Hysteria Project was an interesting app to play through. It&#8217;s not the newest app in the store, but it is one of the first, and best, attempts to create a super creepy movie-like horror experience on the iPhone. You start the game tied up on the ground, and without an idea of what&#8217;s going on, you must frantically run from a creepy guy with a hatchet that, for whatever reason, wants you dead. As I said in the review, &#8220;There is always a driving sense of urgency, even at the beginning of the game when the axe murderer has yet to be revealed. You just know that, at all times, the axe murderer is right behind you and ready to strike.&#8221;</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/img_0137.png" alt="img_0137" title="img_0137" width="480" height="320" class="aligncenter size-full wp-image-19469" /></p>
<p>Hysteria Project isn&#8217;t the longest app in the app store, but the high quality video along with the intense sound effects might just provide the scariest experience in the app store.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305911637"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305911637/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305911637" title="Hysteria Project"><img src="/images/itms/305/305911637/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Hysteria Project</div><div class="appboxrating"><a href="http://www.148apps.com/?p=8257" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: CAUTIOUSLY RECOMMENDED</div>Category: Games  / Adventure<br />Released: 2009-04-08<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<p><strong>Doom: Resurrection </strong><br />
Sure, maybe it&#8217;s not a typical horror game, and it may not be indie enough for some, but Doom: Resurrection provides some of the most intense horror/action sequences in the app store. Unlike any other game in the series, Doom: Resurrection is an on-rails shooter that makes sure to put you in the worst situations possible to kill the monsters around you. The controls are tight, the graphics are quite impressive, and the sound effects are just the right amount of creepy. Make sure you play this one with headphones, because the sensation of hearing something growl behind you but not being able to turn around right away is surprisingly creepy.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/318567158"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/318567158/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/318567158" title="DOOM Resurrection"><img src="/images/itms/318/318567158/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">DOOM Resurrection</div><div class="appboxrating"><a href="http://www.148apps.com/?p=13608" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: PLATFORM SHOWCASE</div>Category: Games  / Action<br />Released: 2009-06-29<br />Price: $6.99<br /></div><div class="clear"></div></div></p>
<p><strong>Resident Evil: Degeneration</strong><br />
I just had to do it. What list of horror games is complete without Resident Evil? Being the most successful horror series in video gaming, we were quite excited to play Resident Evil on the iPhone. Fortunately, we weren&#8217;t disappointed by the experience. Expect your typical fare of creepy zombies and even creepier sound effects, along with a &#8216;made-for-iPhone&#8217; experience. One thing that was disappointing though was the lack of blood. If I shoot something in the head, it should explode in a shower of red, not a whole lot of nothing.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/img_0031_2.png" alt="img_0031_2" title="img_0031_2" width="480" height="320" class="aligncenter size-full wp-image-19473" /></p>
<p>Besides the blood, RE: Resurrection provides one of the creepiest experiences on the small screen. It&#8217;s definitely worth the price of admission.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/308842091"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/308842091/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/308842091" title="Resident Evil: Degeneration"><img src="/images/itms/308/308842091/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Resident Evil: Degeneration</div><div class="appboxrating"><a href="http://www.148apps.com/?p=10192" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: AMAZING</div>Category: Games  / Adventure<br />Released: 2009-05-12<br />Price: $4.99<br /></div><div class="clear"></div></div></p>
<p>Hope you enjoyed the list! Join the discussion about the definitive scariest iPhone app ever on our <a href="http://forum.148apps.com/showthread.php?p=1801#post1801">forum</a>. I&#8217;m never wrong, but I do like others opinions. Ha. Happy Halloween!</p>
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