<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>148AppsBlog Archives  – 148Apps – iPhone App and Game Reviews and News</title>
	
	<link>http://www.148apps.com</link>
	<description>iPhone and iPod Touch Application Reviews and News</description>
	<lastBuildDate>Fri, 06 Nov 2009 15:58:02 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/148apps_news" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>N64 Emulator Headed for the iPhone?</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/SbzY_3A9NEg/</link>
		<comments>http://www.148apps.com/news/n64-emulator-headed-iphone/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 15:58:02 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Upcoming]]></category>
		<category><![CDATA[cydia]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[ZodTTD]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=20025</guid>
		<description><![CDATA[iPhone developer ZodTTD is working on an N64 emulator for the iPhone 3GS and third-gen iPod Touch. Excited? You bet we are.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Jailbreaking can give you access to some awesome things. I&#8217;ve been holding out&#8212;it&#8217;s such a <i>hassle</i> to do all the requisite research and retrieve my Sync cable from under the bed&#8212;but this latest announcement might push me over the edge. Developer ZodTTD is working on an N64 emulator for the iPhone 3GS and 3rd-gen iPod Touch!</p>
<p>ZodTTD has quite the resume: he&#8217;s already created a few App Store games as well as a number of ports for the iPhone, including original games like <i>Quake</i> and emulators for the GameBoy Advance, Sony PlayStation 1, and Super Nintendo. Porting the N64 seems like a logical next step. Apple needed to produce better hardware, however, before the programmer decided to tackle the system. Speaking of the iPhone 3GS and the 3rd-gen iPod Touch, he wrote, &#8220;They&#8217;re the fastest Apple handhelds in term of raw CPU performance.&#8221; There are also a few other technical details that make the 3rd-gen iPod Touch and iPhone 3GS superior to their cousins, and thus the emulator is designed to work for them alone. (Note that the current 8GB iPod Touch model is apparently equivalent to a 2nd-gen iTouch, while the 16GB and 32GB models sport the faster performance.)</p>
<p><object width="600" height="350"><param name="movie" value="http://www.youtube.com/v/pFlcqWQVVuU&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/pFlcqWQVVuU&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="350"></embed></object></p>
<p>Needless to say, there are plenty of iPhone users who&#8217;d love to get Mario or Link in the palm of their hand, but since Apple and Nintendo are nudging closer and closer to direct competition for the handheld gaming market, any official ports of Nintendo titles are highly unlikely. The reason why I talked about jailbreaking? The N64 emulator isn&#8217;t headed into the App Store, as both Nintendo and Apple are likely to frown upon it. Instead, it will likely be released through App Store competitor Cydia. Non-jailbroken iPhones can&#8217;t access the unofficial store.</p>
<p>Details on ZodTTD&#8217;s emulator are scarce&#8212;he says he wants to &#8220;balance the hype&#8221; and won&#8217;t promise top-notch game performance&#8212;but excitement is building nevertheless. &#8220;Things look good for this project,&#8221; he writes in his post, and &#8220;you may soon see N64 on your favorite Apple device.&#8221;</p>
<p>There are still some caveats to be worked out. Controls, for example, will be a tough nut to crack correctly&#8212;while the GameBoy&#8217;s controls make sense as on-screen overlays, the N64 had many more buttons, as well as the joystick. Check out the <a href="http://www.zodttd.com/index.php/topic,14.0.html">original post</a> for more information or to suggest solutions to the problem of controls.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/SbzY_3A9NEg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/n64-emulator-headed-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/n64-emulator-headed-iphone/</feedburner:origLink></item>
		<item>
		<title>Origin8 Announces ‘Sentinel: Mars Defense’ FREE for a Week</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/MfgUcHBHjwQ/</link>
		<comments>http://www.148apps.com/news/origin8-announces-sentinel-mars-defense-free-week/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:01:24 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[origin8]]></category>
		<category><![CDATA[Sentinel: Mars Defense]]></category>
		<category><![CDATA[Special Offer]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19980</guid>
		<description><![CDATA[Origin8 is about to start a sale on it's flagship tower defense title. Sentinel: Mars Defense.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/2vc8550.png" title="http://i38.tinypic.com/2vc8550.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Camden, London based iPhone development studio <a href="www.origin8.com" target="_Blank">Origin8</a> has announced that to celebrate this years Bomfire night here in the UK, they&#8217;re launching a special offer in which the first edition to their tower defense series, Sentinel: Mars Defense, will be discounted. Starting today, November 5th at <strong>6PM GMT</strong> and originally priced at $0.99, Sentinel: Mars Defense will be <strong>FREE</strong> for a whole week!</p>
<blockquote><p>&#8220;It&#8217;s Bonfire Night in the UK, and the thoughts of the nation turn toward really big explosions. Thanks to London-based development studio Origin8, iPhone/iPod Touch gamers worldwide can share in the joy of blowing things up today, as their breakout sci fi strategy game &#8220;Sentinel: Mars Defense&#8221; will be <strong>FREE</strong> for a week from 6PM GMT.&#8221;</p></blockquote>
<p>Originally released in February of this year, and in case you&#8217;re not familiar with the game, Sentinel: Mars Defense is a 2D tower defense game which brings with it fully immersive 2D (but with sort of a 3D-effect) graphics. The game is centered around stopping &#8216;waves&#8217; of creeps from reaching an end point. Along the way to aid you in this battle you&#8217;ll have to use different powered space-like weapons, each with their own specialties and strong points. The aim is to destroy all alien lifeforms, before they have to reach a series of &#8216;gates&#8217;. If your end defenses are destroyed, it&#8217;s game over. </p>
<p>Sentinel: Mars Defense has been described as: Incredible, with stellar graphics, and a great amount of &#8216;content&#8217; in-game. Having played the game myself, I can add to the fact that that it was definitely worth it at the low price of $0.99, but now you don&#8217;t have any excuse. Sentinel: Mars Defense is now FREE, and I highly recommend you go and snap it up!</p>
<p><strong>Update:</strong> While the offer doesn&#8217;t seem to have started yet, it&#8217;s well and truly past 6PM here in the UK, so I&#8217;m sure we can expect the change to propagate to the App Store soon! </p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305974985"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305974985/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305974985" title="Sentinel: Mars Defense"><img src="/images/itms/305/305974985/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Sentinel: Mars Defense</div><div class="appboxrating"><a href="http://www.148apps.com/?p=10382" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: STELLAR</div>Category: Games  / Strategy<br />Released: 2009-02-27<br />Price: <del>$0.99</del> ON SALE: FREE<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/MfgUcHBHjwQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/origin8-announces-sentinel-mars-defense-free-week/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/origin8-announces-sentinel-mars-defense-free-week/</feedburner:origLink></item>
		<item>
		<title>App Piracy and Why Apple Needs to Help</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/DG4gazYK4NY/</link>
		<comments>http://www.148apps.com/news/app-piracy-apple/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:07:14 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[plus+]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19643</guid>
		<description><![CDATA[App Store piracy is a consistent problem&#8212;but just how bad is it? And why hasn't Apple taken greater steps to prevent it?]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Ryan posted earlier last week about Apple’s growing pains. Yes, Apple has approved over 100,000 apps, and we&#8217;re long since past the 2 billion download milestone, which is great. But alongside the explosive growth in the App Store has come explosive growth in another, not entirely unexpected direction: piracy.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/1005462_treasure_chest_1.jpg" alt="1005462_treasure_chest_1" title="1005462_treasure_chest_1" width="200" height="200" class="alignleft size-full wp-image-19863" />I’m not going to pretend that piracy is a new or even an unusual phenomenon. Grabbing the latest album or movie off of the internet takes about as much effort as wiggling your pinky finger. But App Store piracy is a bit unique. First of all, we&#8217;re hearing a lot more indie developers speaking out about it. And secondly, those developers are extremely restricted in what preventative measures they can take, thanks in no small part to Apple.</p>
<p>The real power is in the numbers. Recently, <a href="http://www.mobile-ent.biz/news/34833/Fishlabs-slams-high-iPhone-piracy-rates">Fishlabs reported</a> that they experienced first-day piracy rates of 95% for Rally Master Pro. This is far from unusual; Smells Like Donkey claimed to experience rates <a href="http://www.develop-online.net/news/33119/Rampant-piracy-rocks-indie-iPhone-dev">as high as 90%</a> in the week following the release of their newest game, Tap Fu, and ngmoco regularly experiences first-week rates of <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25597">50-90%.</a> These rates decrease over time as pirates lose interests and more legitimate customers download the game, but indie developers are hit the hardest, with many enduring lasting piracy rates around 50%. Worst of all, hotly anticipated apps are cracked not within hours, but within moments of their release.</p>
<p>Needless to say, many are frustrated. Smells Like Donkey wrote that they felt &#8220;totally screwed over&#8221; after seeing just how rampant piracy was. And who can blame them? There aren&#8217;t many viable ways to protect applications.</p>
<p>Developers <i>can</i> attempt to check for pirated apps, but they often feel compelled to tread lightly. There&#8217;s nothing worse for PR than blocking a legitimate customer after a piracy check generates a &#8220;false positive.&#8221; (I.e., a genuine buyer gets mistaken for a pirate.) In the App Store, word of mouth is often what makes or breaks a game. Some insert pop-up notifications when a pirated app is detected, asking the user to buy a legal copy of the application, while others revert their games to a &#8220;lite&#8221; mode; most are loathe to permanently disable the apps.</p>
<p><span id="more-19643"></span>The problem can largely be traced to the technical side of things, and the limitations enforced by Apple. As one blogger <a href="http://landonf.bikemonkey.org/code/iphone/iPhone_Preventing_Piracy.20090213.html">notes</a>, &#8220;You can&#8217;t issue (or revoke) serial numbers, implement an activation scheme, or provide any other fully independent copy protection.&#8221; That&#8217;s right: it&#8217;s up to developers to implement their own code, which could start generating false positives if Apple alters the way they handle DRM. Piracy doesn&#8217;t <i>have</i> to exist (look at World of Warcraft as an example of a relatively piracy-free game) but so long as developers don&#8217;t have access to preventative measures, it will continue.</p>
<p>Apple has positioned in-app purchasing in free applications (&#8221;Free+&#8221; apps) as a solution. Still, some developers are skeptical, both because of the complex code required to properly implement IAP and because it&#8217;s not a foolproof fix. Personally, I think that Free+ as piracy protection is unrealistic. The basic security on paid applications hasn&#8217;t changed at all, and most applications are consistently cracked days after being released while big-name apps are cracked in moments. There&#8217;s been some progress: Apple has been actively fighting jailbreaking and is apparently continuing to <a href="http://jobs.apple.com/index.ajs?BID=1&#038;method=mExternal.showJob&#038;RID=42223&#038;CurrentPage=1">hire</a> employees to help fight it, and Free+ is a good step. But jailbreaking is legal, and Apple has been consistently defeated by the hacker community; Free+ is meant to generate revenue, not protect developers. We need more.</p>
<p>To be frank, Apple has been too slow to act when it comes to piracy, and if anything, marketing half-hearted gestures like Free+ as anti-piracy measures prove that it&#8217;s a low priority for them. They&#8217;re still selling devices, after all. But while the App Store is a juggernaut for now, piracy could eventually deter developers from making good products and leave us all worse for the wear. And if there&#8217;s one thing I&#8217;m sure of, it&#8217;s that nobody wants that.</p>
<p>Well. Maybe Nintendo.</p>
<p><i>Photo courtesy of <a href="http://www.sxc.hu/photo/1005462">sxc.hu</a>.</i></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/DG4gazYK4NY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/app-piracy-apple/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/app-piracy-apple/</feedburner:origLink></item>
		<item>
		<title>Update to ‘Recorder’ Adds Ability to Record Audio In-Call!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/lsmV1i1NjvM/</link>
		<comments>http://www.148apps.com/news/update-recorder-adds-ability-record-audio-incall/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 15:46:00 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[$0.99]]></category>
		<category><![CDATA[call recording]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[recorder]]></category>
		<category><![CDATA[Retronyms]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19956</guid>
		<description><![CDATA[Retronyms releases an update to Recorder for iPhone that adds ability to actually record audio from within phone calls!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>There have been many recorders on the App Store since it&#8217;s debut. From nFinity&#8217;s <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285877935&#038;mt=8" Target="_Blank">Quick Voice</a> to BIAS&#8217; <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293842039&#038;mt=8" Target="_Blank">Pro Recorder</a> and Polar Bear Farm&#8217;s sleek looking <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289100568&#038;mt=8" target="_Blank">Record</a>. But although they all do the job in recording background noise, spoken memos and notes, not one has introduced the one feature you&#8217;d expect, phone call recording.</p>
<p>Today, in what could be seen as a controversial move by some, the guys at <a href="http://www.retronyms.com/" Target="_Blank">Retronyms</a> (also the people behind the iPhone music mixing studio <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321627614&#038;mt=8" Target="_Blank">Dopplerpad</a>) have done just that. They have successfully integrated the ability to record audio from a phone call, straight from within their app &#8216;Recorder&#8217;. </p>
<p><center><img alt="" src="http://i34.tinypic.com/4ih8nb.jpg" title="http://i34.tinypic.com/4ih8nb.jpg" class="aligncenter" width="420" height="305" /></center><br />
</p>
<p>The new feature comes in the form of a separate in-app purchase, and each <em>full hour</em> of recording will cost you <strong>$1.99</strong>. If you feel you need more than that though, there is also an option to purchase a staggering <em>8 hours</em> of call audio recording time, although this will cost you <strong>$12.99</strong>. Of course with any app containing one-tap purchase abilities, the cost through in-app purchasing are sure to rack up &#8211; fast &#8211; especially for the odd power user. But, in the case of the general user just looking to record short amounts of in-call audio, this is a great addition to the usual bog-standard App Store recorder.</p>
<p>The update is already on the store, so what are you waiting for!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/284428991"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/284428991/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/284428991" title="Recorder"><img src="/images/itms/284/284428991/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Recorder</div>Category: Business <br />Released: 2008-07-11<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/lsmV1i1NjvM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/update-recorder-adds-ability-record-audio-incall/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/update-recorder-adds-ability-record-audio-incall/</feedburner:origLink></item>
		<item>
		<title>Four Of The Best Photo Editing Apps For Your iPhone!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/cR7PYvjVUu0/</link>
		<comments>http://www.148apps.com/news/photo-editing-apps-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:17:55 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[Mobile Photos]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19351</guid>
		<description><![CDATA[A keen photographer myself, I need photo editing on the move. I take you through the best of the lot, why I like them, and why I think you should like them too!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>When taking photos on the move, sometimes it pays to have photo editing apps. After all, you&#8217;re not going to tweet that picture without a bit of increased contrast, or brightness &#8211; right? It&#8217;s a well-known fact nowadays that the majority of photos we see on the web have being edited in some way in a graphics package such as Adobe Photoshop. But what if you can&#8217;t get to your computer and need reliable and feature filled editing applications on the move?</p>
<p>Being a keen photographer and designer, I thought it&#8217;d be fun to give you my low-down on the photo editing apps I personally think you should have on your phone. I&#8217;ll explain why I think you should have them, and what features and benefits I like most about each application. Here we go!</p>
<h3><strong>PhotoForge</strong></h3>
<p>Definitely one of the more fully-featured photo editing App Store offerings, PhotoForge (in my opinion) should have you pretty much covered for your mobile editing needs. Just like all the editors I&#8217;m about to feature, the app will allow you to open, edit and save a photo to your iPhone&#8217;s camera roll. What makes PhotoForge a great pick for this over it&#8217;s competition is it&#8217;s feature set. As well as allowing you to rotate and crop your photo, the app also offers a wide range of both adjustment and visual effects which are comparable to Adobe Photoshop on a mobile level.<span id="more-19351"></span></p>
<p><strong>Adjustments Effects</strong</p>
<p>Curve - Allows for editing of the colour profile<br />
Levels - Allows for editing of the photos levels<br />
Noise Reduction - Reduces noise<br />
Sharpen - Sharpens image<br />
Blur - Add a blur to your image<br />
Simulated HDR - Edit shadowing and highlighting<br />
Hue/Saturation<br />
Brightness/Contrast<br />
Exposure - Allows for the editing of lighting<br />
Vibrance - Increases the intensity of colour<br />
Tilt Shift - Adjusts focus to simulate depth<br />
Auto White Balance<br />
Auto Enhance - Enhances image based on preset configuration</p>
<p><strong>Visual Effects</strong></p>
<p>As well as being able to adjust your image with the above effects, the app also offers Photoshop-esque &#8216;Filters&#8217;. These include: Dreamy, Vignette, Lomo, Sin City, Posterize, Watercolour, Oil painting, Sepia, Black and white, Night vision, Heat map, Pencil, Neon, Emboss, Negative, Sunset, BlueSky and Television. Each of which add disposable effects to further enhance your photo(s).</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s full feature set and easily navigable user interface, PhotoForge takes iPhone OS and makes the most of it. While it probably won&#8217;t replace desktop-based editing software, it&#8217;s great to have for the odd detailed touch up. A personal favorite.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/314173066"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/314173066/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/314173066" title="PhotoForge"><img src="/images/itms/314/314173066/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">PhotoForge</div>Category: Photography <br />Released: 2009-09-18<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photoshop.com Mobile</strong></h3>
<p>When this app first hit the App Store, a lot of people instinctively dropped the &#8216;.com&#8217; and started calling this &#8216;Photoshop&#8217;. Of course, the &#8216;.com&#8217; bit was very important, as this isn&#8217;t <em>actually</em> the fully-fledged Photoshop we all know and love. In fact, it was an extension to an existing online service.</p>
<p>Recently <a href="http://www.148apps.com/reviews/photoshopcom-mobile/">profiled</a> by myself here at 148, one thing this app does bring to mobile photo editing above everything else, (especially on the iPhone) &#8211; is quality. It&#8217;s clear from the app that Adobe are still leading in this field.</p>
<p>Reiterating what I said in my review: </p>
<blockquote><p>&#8220;Personally, I hope Adobe are planning to release a full paid version of this app, with more functionality aimed at power users. As it stands, although I like this version, I see it as a lite version. Maybe this is all we will see from Adobe (at least for now), but in my opinion this app isn’t anywhere near or comparable to the desktop version – yet.&#8221;</p></blockquote>
<p><strong>Why did it make this list?</strong><br />
It&#8217;s not the most fully featured photo editing app (far from it), but it <em>does</em> offer the basics. The crucial editing options and effects which first made Photoshop so popular. Again it has a very user intuitive UI, and really just lets you get on with editing your photos, without the need for a manual, beforehand.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/331975235"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/331975235/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/331975235" title="Photoshop.com Mobile"><img src="/images/itms/331/331975235/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photoshop.com Mobile</div><div class="appboxrating"><a href="http://www.148apps.com/?p=18045" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/halfstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: OKAY, BUT NOT THERE YET</div>Category: Photography <br />Released: 2009-10-08<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<h3><strong>FocalLab</strong></h3>
<p>Taking editing back to basics, FocalLab has to be one the least-featured photo editing app I&#8217;ve come across. Boasting a mere 7 effects in total (3 of which aren&#8217;t filter effects), the developers say the app offers professional DOF (<a href="http://en.wikipedia.org/wiki/Depth_of_field" Target="_Blank">Depth of Field</a>) lens effects. Well, they weren&#8217;t kidding. As the old saying goes &#8211; It&#8217;s not about quantity, but quality. I have to say the sheer quality of these few effects from this app are, quite stunning. See some examples for yourself <a href="http://www.nexvio.com/gallery/Photo.aspx" Target="_Blank">here</a>.</p>
<p>The 7 effects included in the app include:  Dreamy Blur, Soft Focus, Zoom Blur, Motion Blur, Vignette, Black and White and Resize.</p>
<p><strong>Why did it make this list?</strong><br />
For the amateur and professionals alike, FocalLab offers powerful in-pocket effects which will greatly enhance your photos with little effort.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305703970"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305703970/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305703970" title="FocalLab"><img src="/images/itms/305/305703970/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">FocalLab</div>Category: Photography <br />Released: 2009-05-17<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<h3><strong>Photogene</strong></h3>
<p>Sitting somewhere in between Photoshop.com Mobile and PhotoForge, Photogene is considered a favorite among many. For me, the app offers professional-aimed effects, in an easy to understand and again, user intuitive way. That&#8217;s important. You have to connect with your user, through your app. Fail to do that, and you may as well not have an app. Offering the usual, what I like most about Photogene is it&#8217;s tool bar layout. The app features two tool bars. The first is located on the left and these are your &#8216;tools&#8217;. The second is then located on the bottom of the screen, and dependent on which tool you&#8217;re using, this toolbar displays all tool options available to you, for that tool. </p>
<p>While good, in my opinion PhotoForge is just that little bit more fully-featured.</p>
<p><strong>Why did it make this list?</strong><br />
With it&#8217;s in app animations, toolbar layout and editing ease, it&#8217;s clear to see why many people favour Photogene. Having added full image resolution exports in it&#8217;s latest release, the app is now even better, supporting exports of up to <strong>2048 x 1536</strong>!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/287273856"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/287273856/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/287273856" title="Photogene"><img src="/images/itms/287/287273856/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Photogene</div>Category: Photography <br />Released: 2009-08-15<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p>And there you have it. My list of the top four photo editing applications for iPhone, iPhone 3G and iPhone 3GS. I hope you enjoyed reading through why I deem these apps to be the best of the bunch, that said these are just the best in my opinion. Have your personal favourite? Drop in for a comment below!</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/cR7PYvjVUu0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/photo-editing-apps-iphone/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/photo-editing-apps-iphone/</feedburner:origLink></item>
		<item>
		<title>Tuesday Morning App HQ?</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/dTq4nGdINV8/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq-16/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:06:13 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19836</guid>
		<description><![CDATA[MMAHQ - by Chris Hall]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>It&#8217;s a fairly big week in the app store for game releases. Maybe the developers and Apple are teaming up to scare us reviewers (get it, Halloween&#8230; I thought it was clever) into working overtime to get all these reviews done. Just to name a few of them, we now have Doom Classic, Command and Conquer, Eliminate, NBA Live (last week), Asphalt 5, and Alice in Bomberland running wild in the app store, most of which are just dying for a review. </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/11/3611242150_3ac9ac99a6.jpg" alt="3611242150_3ac9ac99a6" title="3611242150_3ac9ac99a6" width="480" height="320" class="aligncenter size-full wp-image-19846" /></p>
<p><strong>Productivity, Lost</strong></p>
<p>I must say that working for an app review website is just about the best thing ever, but there is a major drawback. The reason half of the apps were made was to completely wipe out productivity. Some of the apps that are self proclaimed &#8216;master time wasters&#8217; are in fact master time wasters. Every once in a while I&#8217;ll download something, you know, for work, and it&#8217;ll just decimate my productivity. This time, the culprit is &#8216;Words With Friends&#8217;, a Scrabble-like game that takes me back to my days of playing Scrabulous on Facebook. The game is paced however fast you and your opponent choose to play, and you get a handy push notification when it&#8217;s your turn.</p>
<p>If you ever want to play, my SN is chris148apps. Let&#8217;s make a pact though that if you beat me, you won&#8217;t tell too many people&#8230; I have a reputation to maintain!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/322852954"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/322852954/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/322852954" title="Words With Friends"><img src="/images/itms/322/322852954/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Words With Friends</div><div class="appboxrating"><a href="http://www.148apps.com/?p=19930" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADDICTING</div>Category: Games  / Word<br />Released: 2009-07-19<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>There will be a new iPhone&#8230; shocker</strong></p>
<p>I love reading Apple rumors, and today I found one that blew me away (brace for it). There may be a new iPhone sometime in 2010. Over at <a href="http://gizmodo.com/5395679/this-is-a-next+generation-iphone-4-part-china-ontrade-claims">Gizmodo</a>, they have pictures, from a seemingly reputable source, of what they are calling the &#8216;iPhone 4 Generation Midboard&#8217;.<br />
<img src="http://www.148apps.com/wp-content/uploads/2009/11/500x_iphone_4g_midboard-1.jpg" alt="500x_iphone_4g_midboard-1" title="500x_iphone_4g_midboard-1" width="500" height="371" class="aligncenter size-full wp-image-19843" /></p>
<p>Does anyone else see that Verizon logo in the bottom of the left panel? No? Am I just trying to start something?</p>
<p><strong>My US pride is hurt</strong><br />
ngmoco:), the only company happy enough to put a smiley face in their name, made me quite sad last week. While waiting for Eliminate to grace my iPhone, I discovered that the Canadians&#8230; CANADIANS!!!(????)&#8230; got the game first. What, first the Winter Olympics, now Eliminate? What&#8217;s next&#8230; more new games, the iPhone, the next Taco Bell taco? </p>
<div id="attachment_19844" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.148apps.com/wp-content/uploads/2009/11/Black-Jack-Taco-from-Taco-Bell.jpg" alt="They can&#039;t have it!" title="Black-Jack-Taco-from-Taco-Bell" width="500" height="306" class="size-full wp-image-19844" /><p class="wp-caption-text">They can't have it!</p></div>
<p><strong>Worried about the devs</strong><br />
I&#8217;ve talked to quite a few developers in my time, and they all seem to have a similar concern. They are just not sure how they are going to make any money in the app store without breaking into the top 100 apps, and even then are worried that the 99 cent pricing structure ruins their chance to make any money at all. After taking a look at the top grossing apps in the App Store, I can see why they are concerned. Only one app in the top 20 is made by an &#8216;indie&#8217; dev, and the game, Pocket Devil, is just a knock off of Pocket God. Maybe EA&#8217;s $9.99 price scheme is really the way to go, as they have 9 of the 20 top grossing games out there.</p>
<p><strong>This weeks sign of the apocolypse</strong><br />
There are so many fantastic apps in the App Store, but while digging through the list of top grossing apps, I found that the 28th app on the list is &#8216;Truth or Dare &#8211; 18+&#8217;. This makes me sad.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333212643"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333212643/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333212643" title="Truth or Dare - 18+"><img src="/images/itms/333/333212643/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Truth or Dare - 18+</div>Category: Entertainment <br />Released: 2009-09-25<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/dTq4nGdINV8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/monday-morning-app-hq-16/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/monday-morning-app-hq-16/</feedburner:origLink></item>
		<item>
		<title>Touch Pets: Dogs and Eliminate from ngmoco Approved</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/juigN2nebjA/</link>
		<comments>http://www.148apps.com/news/touch-pets-dogs-eliminate-ngmoco-approved/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:40:27 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[Eliminate]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[pet sim]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[touch pets]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19716</guid>
		<description><![CDATA[ngmoco releases two highly anticipated titles for the killer price of <i>free</i>, but non-Canadians will have to wait a bit before they can get their hands on them.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/dog-right.png" alt="dog-right" title="dog-right" width="194" height="291" class="alignright size-full wp-image-19719" />ngmoco:)&#8217;s hotly anticipated titles, Touch Pets: Dogs and Eliminate, have finally made their way past Apple&#8217;s approval process. For those who don&#8217;t know, Touch Pets is a pet sim that focuses on raising and training &#8220;the ultimate puppy&#8221; and also includes a wide array of social features. Eliminate, meanwhile, is a multiplayer online first person shooter. Both games will be free (yes, you read that right!) but will feature In-App Purchases. Note that IAP&#8217;s won&#8217;t be necessary to play the game; you&#8217;ll just need them to unlock extras. With Eliminate, for example, you get to play a certain number of games per day before your &#8220;energy&#8221; runs out; you can play without energy but you won&#8217;t be able to earn any in-game credits.</p>
<p>While both apps are approved, don&#8217;t get too excited: ngmoco is doing a Canada-only release first, to make sure that &#8220;all Eliminate systems are online and all puppies are house broken before unleashing upon the world,&#8221; according to their tweet. It&#8217;s an interesting strategy that will have non-Canadian fans grumbling, but given that ngmoco is releasing two extremely hyped games with heavy online components at once, it makes sense. Once the games make their USA debut, we&#8217;ll post our reviews; for now, you can <a href="http://www.148apps.com/news/upcoming-ngmoco-eliminate-touch-pets-dogs/">check out our preview coverage</a> from earlier this month.</p>
<p><b>Update: Eliminate is now out worldwide.</b> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&#038;mt=8">Make sure you grab it!</a> It generally takes a few hours for new apps to show up in the App Store, so don&#8217;t worry if you can&#8217;t see it yet.</p>
<p>Canadians can get <a href="http://appstore.ngmoco.com/touchpets">Touch Pets here</a>, though the rest of the world is still waiting.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/s-05-med-300x200.jpg" alt="s-05-med" title="s-05-med" width="300" height="200" class="aligncenter size-medium wp-image-19720" /></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/juigN2nebjA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/touch-pets-dogs-eliminate-ngmoco-approved/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/touch-pets-dogs-eliminate-ngmoco-approved/</feedburner:origLink></item>
		<item>
		<title>geoDefense Swarm Walkthrough Complete</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/xOr2WuuCCkE/</link>
		<comments>http://www.148apps.com/news/geodefense-swarm-walkthrough-complete/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:02:41 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[geoDefense Swarm]]></category>
		<category><![CDATA[geoDefense Swarm Walkthrough]]></category>
		<category><![CDATA[solutions]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19700</guid>
		<description><![CDATA[The geoDefense Swarm walkthrough is complete!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/GDSLogo.png" alt="GDSLogo" title="GDSLogo" width="450" height="88" class="aligncenter size-full wp-image-19701" /><br />
With geoDefense Swarm being my current favorite game in the App Store, I decided that it would be fun to post a complete solutions guide to all of the levels (that can be beat, I omitted the endless levels) on our forum. Two weeks and countless angry moments of defeat later, my guide is finally finished, sitting on the forum for all to enjoy. Here is <a href="http://forum.148apps.com/showthread.php?t=1085">the link</a>!</p>
<p>Now that it&#8217;s done, I feel that my life is an empty void&#8230; I need another game to post a walkthrough for. Leave me some ideas in either the comments section or in the forum.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/xOr2WuuCCkE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/geodefense-swarm-walkthrough-complete/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/geodefense-swarm-walkthrough-complete/</feedburner:origLink></item>
		<item>
		<title>100,000 apps and growing pains.</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/1EwiJ_Y334o/</link>
		<comments>http://www.148apps.com/news/100000-apps-growing-pains/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 15:50:49 +0000</pubDate>
		<dc:creator>Ryan Filsinger</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[100000]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19608</guid>
		<description><![CDATA[The App Store now has 100,000 approved apps.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>On November 28th 2008 Apple hit a landmark for their iPhone App Store.  They reached <a href="http://www.148apps.com/news/app-store-total-tops-10000/">10,000 approved</a> applications for their device.  Less then a year later, Apple has hit another landmark in approving their <a href="http://www.148apps.biz/app-store-metrics/">100,000th app</a>.  This number is mind boggling when you think about the amount of development man hours that have gone into it.  </p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/apple-app-store-300x300.jpg" alt="apple-app-store" title="apple-app-store" width="300" height="300" class="alignright size-medium wp-image-19696" />Recently I&#8217;ve read some other saddening numbers in that some developers are seeing <a href="http://www.bit-tech.net/news/gaming/2009/10/26/iphone-devs-complain-about-piracy/1">piracy rates of upwards of 90%</a> on their applications.  I firmly believe that Apple&#8217;s recent move to allow developers to sell in game purchases in their free apps is a direct response to the massive pirating we see going on.  If developers, publishers, startups and the like are going to make money consistently on the device in a complete sea of pirates and the race to $0.99 they are going to do start thinking and doing things completely differently.  A lot of people are starting to expect a lot of game for almost no money.  The problem is very few companies can exist by merely selling their app for such a low price, but then you&#8217;ll almost never get noticed if you price yourself higher. It is definitely a catch 22 for many devs.  What I see happening in this space is that the devs who take the model of giving their game away for free and then convincing me to go farther by spending $0.99 or $1.99 will more likely succeed.  The other approach is to lock people out of the game based on a timed events similar to how iMob does it.  There may even be a 3rd or 4th solution to this problem that has yet to emerge.</p>
<p>This flood of apps will not stop, and some analysts are saying that we&#8217;ll see 250,000 applications by this time next year and that number may even be low if we look at the growth pattern over the last year and half.  Crazy as it sounds, I think this is just the tip of the iceberg that will be the app store.  Everyone will be developing stuff for the iPhone.  At some point, Apple will be changing it&#8217;s slogan to &#8220;There are 100 apps for that&#8221; as extreme over saturation hits in all areas. <a href="http://www.gadgetfolder.com/adobe-flash-games-on-iphone.html"> Even Adobe is releasing a Flash game converter</a> that allows you to make your Flash game into an app and with that every Flash game will get converted in no time.  </p>
<p><span id="more-19608"></span>It&#8217;s going to be interesting where the store goes from here.  I don&#8217;t think Apple, even in their wildest dreams, expected such a large community surrounding their store to grow so quickly.  I really hope we&#8217;ll see a revamp for the store soon.  The sea of apps is expanding at an insane pace, and it&#8217;s current form doesn&#8217;t really do the enormity of it justice.</p>
<p>It&#8217;s an interesting community to watch grow, and right now the growing pains are there but in the end I think all this innovation is amazing and reminds me of some of the early days of the internet.  We&#8217;ll be watching all of this closely at 148apps, and will keep you up to do date on the trends and changing atmosphere of the store as best we can.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/1EwiJ_Y334o" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/100000-apps-growing-pains/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/100000-apps-growing-pains/</feedburner:origLink></item>
		<item>
		<title>Upcoming EA Games: Battleship, Connect 4, and Monopoly Classic</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/gWxHaOsAWHk/</link>
		<comments>http://www.148apps.com/news/upcoming-ea-games-battleship-connect-4-monopoly-classic/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 14:47:42 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[battleship]]></category>
		<category><![CDATA[connect 4]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Monopoly Classic]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19654</guid>
		<description><![CDATA[EA is feeling nostalgic going into the holiday season with upcoming classics Battleship, Connect 4, and Monopoly Classic.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>EA is looking to release three classic board games in time for the holiday season: Battleship, Connect 4, Monopoly Classic.</p>
<p><strong>Battleship</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_01-200x300.png" alt="Battleship_Screen_01" title="Battleship_Screen_01" width="200" height="300" class="aligncenter size-medium wp-image-19655" /></p>
<p>EA will bring a few twists to the classic game of skillful coordinate guessing.  You&#8217;ll use touchscreen controls to battle your enemies in three different modes &#8211; classic, salvo, and super weapons.  Not wanting to miss out on the social aspect of the game, EA has included local multiplayer (both bluetooth and Wifi).</p>
<p><strong>Connect 4</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen1-200x300.png" alt="Connect 4_Screen1" title="Connect 4_Screen1" width="200" height="300" class="aligncenter size-medium wp-image-19656" /></p>
<p>While EA couldn&#8217;t quite recreate the joy of pulling the lever at the bottom of the board and watching all of the pieces crash to the ground, Connect 4 will nonetheless be a faithful recreation of the timeless game.  Connect 4 will contain single player and multiplayer (local Wifi, bluetooth, and one device sharing).  Single player includes classic, challenge, and advanced modes with Powerchips, Max Score, and PopOut.  In addition, EA has included 25 unlockable achievements and some fancy visual effects.</p>
<p><strong>Monopoly Classic</strong></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_2-300x200.png" alt="MONOPOLY Classic_2" title="MONOPOLY Classic_2" width="300" height="200" class="aligncenter size-medium wp-image-19657" /></p>
<p>While EA has already released Monopoly: Here &#038; Now onto the App Store, they will provide a more traditional experience with Monopoly Classic.  Because the cutthroat intensity of property management doesn&#8217;t quite transfer over to single player mode, you&#8217;ll be able to play your friends on the go with local Wifi, bluetooth, and single device &#8220;pass and play&#8221; multiplayer.  EA is also including some nice iPhone features such as progressive save, an accelerometer shake to role the dice, and the ability access your iPod library in-game.</p>
<p>Check the jump for more screenshots.<br />
<span id="more-19654"></span></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_02-200x300.png" alt="Battleship_Screen_02" title="Battleship_Screen_02" width="200" height="300" class="aligncenter size-medium wp-image-19658" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Battleship_Screen_03-200x300.png" alt="Battleship_Screen_03" title="Battleship_Screen_03" width="200" height="300" class="aligncenter size-medium wp-image-19659" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen2-200x300.png" alt="Connect 4_Screen2" title="Connect 4_Screen2" width="200" height="300" class="aligncenter size-medium wp-image-19660" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Connect-4_Screen3-200x300.png" alt="Connect 4_Screen3" title="Connect 4_Screen3" width="200" height="300" class="aligncenter size-medium wp-image-19661" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_1-300x200.png" alt="MONOPOLY Classic_1" title="MONOPOLY Classic_1" width="300" height="200" class="aligncenter size-medium wp-image-19662" /></p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/MONOPOLY-Classic_3-300x200.png" alt="MONOPOLY Classic_3" title="MONOPOLY Classic_3" width="300" height="200" class="aligncenter size-medium wp-image-19663" /></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/gWxHaOsAWHk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/upcoming-ea-games-battleship-connect-4-monopoly-classic/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/upcoming-ea-games-battleship-connect-4-monopoly-classic/</feedburner:origLink></item>
		<item>
		<title>Preview: Jules Verne’s Secrets of The Mysterious Island</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/-UUxSYnA5zY/</link>
		<comments>http://www.148apps.com/news/preview-jules-vernes-secrets-mysterious-island/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:31:25 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Jules Verne’s Secrets of The Mysterious Island]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19559</guid>
		<description><![CDATA[Chillingo announce the sequel to their Jules Verne-inspired RPG title 'Return to Mysterious Island'. Jules Verne’s Secrets of The Mysterious Island.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i38.tinypic.com/15yc13p.jpg" title="http://i38.tinypic.com/15yc13p.jpg" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher <a href="http://www.chillingo.com/" Target="_Blank">Chillingo</a> have announced they&#8217;re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through. </p>
<p>Based on a graphic novel by Jules Verne’s, and carrying on from titles such as <a href="www.148apps.com/app/298071041" Target="_Blank">1112</a> and <a href="www.148apps.com/app/329197151" Target="_Blank">Cassandra&#8217;s Journey</a>, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and <em>(more importantly)</em> food along the way, you try to unlock the mysteries hidden within.</p>
<p>Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo&#8217;s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qi-gJvtD2zg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p></p>
<blockquote><p><em>For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.</em></p></blockquote>
<p><span id="more-19559"></span>The real big news though is this sequel will see the addition of special feature only available to OS 3.0 and 3GS users. In Jules Verne’s Secrets of The Mysterious Island, you the player will have the ability to navigate the entire island via not only placing fingers on the screen (nothing new there then &#8211; but wait!) 3GS users will be able to further enhance this experience by harnessing the true power of the built in compass, and therefore bringing full 360° compass direction navigation to the title. I don&#8217;t know about you, but I&#8217;m quite excited about this, especially for an adventure game like this one. While touch and drag navigation is cool, doing it by physically moving your phone around &#8211; I&#8217;m sure you&#8217;ll agree &#8211; is even cooler! Although, do be careful &#8211; I wouldn&#8217;t want you to knock out the person sitting next to you while searching for melon!</p>
<p>All in all, with the title said to offer even more mini games and puzzles to complete, Jules Verne’s Secrets of The Mysterious Island is at first looks looking to paint a great sequel to the original Jules Verne adventure. My previous experience with both this genre of game, (and the Jules Verne saga inparticular), has me on the edge of my seat for this one! </p>
<p>Said to give a respectable <strong>15 hours</strong> and gameplay, and priced at <strong>$6.99</strong>, the sequel to this hit adventure game should be with us &#8220;within weeks&#8221;. International readers will be glad to know that the written in-game dialog of this initial release will be translated in: English, German, French, Spanish and Italian.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/310426761"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/310426761/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/310426761" title="Jules Verne's Return To Mysterious Island"><img src="/images/itms/310/310426761/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Jules Verne's Return To Mysterious Island</div><div class="appboxrating"><a href="http://www.148apps.com/?p=13951" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: ADVENTUROUS</div>Category: Games  / Strategy<br />Released: 2009-05-29<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/-UUxSYnA5zY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/preview-jules-vernes-secrets-mysterious-island/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/preview-jules-vernes-secrets-mysterious-island/</feedburner:origLink></item>
		<item>
		<title>Ustwo™ Announce ..™ (DOTDOT™) The Sequel!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/lP42nHK4AM0/</link>
		<comments>http://www.148apps.com/news/ustwo-announce-dotdot-sequel/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:21:04 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[..™]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[The Sequel]]></category>
		<category><![CDATA[Ustwo™]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19541</guid>
		<description><![CDATA[iPhone developement studio ustwo™, creators of the MouthOff series announce the sequel to the App Store phenomenon known only as .™]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><center><img alt="" src="http://i36.tinypic.com/sex5c8.jpg" title="DOTtm" class="aligncenter" width="616" height="146" /></center></p>
<p>Remember <a href="http://www.148apps.com/news/viral-video-confuses/" Target="_Blank">.™</a>? If you don&#8217;t, the title was the debut of London-based  iPhone development studio ustwo™. The game was 2D and involved the user guiding a white dot around a playing field, trying to avoid red matter (triangular), and collecting blue matter (circular). It hit the mainstream for a number of reasons, firstly for its design ethics, but secondly and most importantly being that it was the first ever application to have hit the App Store, whilst having been designed from concept to final within a 48 hour period. </p>
<p>This had never been done before. The thought of developing a polished title such as .™ within such a short period of time, to most other developers I imagine may have started their worst nightmare. There are going to be 6 titles within this &#8216;exclusive&#8217; set of apps &#8211; sorta a &#8220;collect em&#8217; all&#8221; diddy. The first was .™ which we profiled a few weeks back, and the next is <em>supposedly</em> <a href="http://www.148apps.com/news/exclusive-inkstrumental-inkstrumental-crazo-preparation-mentalism/" Target="_Blank">Inkstrumental™ CRAZO™</a> (although as we mentioned in our previous first look, the studio themselves isn&#8217;t sure if that&#8217;ll ever see the light of day, yet.)</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tp0Vk4Owd_g&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p></p>
<p>In the meantime <a href="http://ustwo.tumblr.com" target="_Blank">the studio</a> isn&#8217;t standing still, today announcing the sequel to their debut hit title. Calling it <strong>..™</strong>. Having not seen the game yet myself, or had chance to play with it, I can only go off this visually stunning teaser trailer which the company has just released above, which to me seems to convey we might just be in store for some <em>3D</em> goodness &#8211; <em>(well .. I hope so)</em>! While it&#8217;s not clear if this sequel will follow the 48 hour development method ustwo™ are now famous for, you have to admit that ..™ trailer is pretty damn trippy.</p>
<p>Having played <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&#038;mt=8" Target="_Blank">.™</a>, it&#8217;s addictive nature tends to bring with it high replay value, and as with any title, high replay usually means value for money. With no word on price yet, it&#8217;s hard to judge if ..™ will live up to it&#8217;s original &#8211; but according to ustwo™ we won&#8217;t have to wait long to find out. The title is expected to hit very, <em>very</em> soon.</p>
<p><strong>Update:</strong> In a stark move, the studio has created a fully interactive <em>online</em> version of the upcoming game. Part of their new &#8216;48App&#8217; section, you can now play both .™ and ..™ flash versions &#8211;  <strong><a href="http://iphone.ustwo.co.uk/iphone/games/dot/" Target="_Blank">here</a></strong>. Looks like ..™ will be 3D after all! Although, it&#8217;s still unclear whether the game will use touch and drag gesture controls, or take advantage of the accelerometer. We&#8217;ll see!</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/328071814"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/328071814/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/328071814" title=".™"><img src="/images/itms/328/328071814/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">.™</div>Category: Games  / Kids<br />Released: 2009-09-17<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/lP42nHK4AM0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/ustwo-announce-dotdot-sequel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/ustwo-announce-dotdot-sequel/</feedburner:origLink></item>
		<item>
		<title>NASA launches debut application, free</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/YPBe-IdjmEQ/</link>
		<comments>http://www.148apps.com/news/nasa-launches-debut-application-free/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 19:02:41 +0000</pubDate>
		<dc:creator>Kyle Flanigan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[international space station]]></category>
		<category><![CDATA[iss]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19510</guid>
		<description><![CDATA[NASA launches its debut application, free. We take a quick look at how it looks.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/nasa_logo-300x257.jpg" alt="nasa_logo" title="nasa_logo" width="300" height="257" class="alignright size-medium wp-image-19538" />The famous children&#8217;s song &#8220;he&#8217;s got the whole world, in his hands&#8221; has been taken to a whole new level, thanks to Apple&#8217;s iPhone and the National Aeronautics and Space Administration (NASA). Now you have the entire universe at the flick of a finger.</p>
<p>The application &#8220;makes extensive use of built-in iPhone features and usability to offer compelling yet concise information in a clear and intuitive way. Receive and share dynamic NASA mission updates, out-of-this-world images, and intriguing video links. Follow the path and progress of space exploration in real time while tracking the global orbits of your favourite spacecraft, all in the palm on your hand.&#8221;</p>
<p>We&#8217;re holding off on the review in light of a new version somewhere on the horizon, which should bring the much-awaited NASA TV (live) right to the iPhone as well as a plethora of minor upgrades and new features. Until then, just photos:</p>

<p>Note: NASA app uses a data connection download photos and videos.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/YPBe-IdjmEQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/nasa-launches-debut-application-free/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/nasa-launches-debut-application-free/</feedburner:origLink></item>
		<item>
		<title>Apple Removes StoneLoops from the App Store at the Request of MumboJumbo</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/VY9nd-11SYs/</link>
		<comments>http://www.148apps.com/news/apple-removes-stoneloops-app-store-request-mumbojumbo/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:49:18 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[Code Minion]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[luxor]]></category>
		<category><![CDATA[mumbojumbo]]></category>
		<category><![CDATA[PlayCreek]]></category>
		<category><![CDATA[stoneloops]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19338</guid>
		<description><![CDATA[Apple removes StoneLoops from the app store.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>StoneLoops! of Jurassica is fantastic marble-shooter that Bonnie proclaimed &#8220;sets a new standard for Zuma-style match-3s&#8221; in her initial <a href="http://www.148apps.com/reviews/stoneloops-jurassica/">review</a>.  Have you rushing off to the App Store?  Well, don&#8217;t bother.  Recently, StoneLoops was removed from the App Store by Apple and is no longer available for download.  As it turns out, this act was perpetrated by MumboJumbo, the developers of the main genre competitor, Luxor.</p>
<p>According to the developer of StoneLoops, Code Minion (full blog post <a href="http://codeminion.com/blogs/maciek/2009/10/where-is-stoneloops-or-how-to-get-rid-of-your-competition-in-the-apple-appstore/">here</a>), MumboJumbo&#8217;s reason for doing this was StoneLoops&#8217;s success.  In fact, this assertion seems to be largely substantiated.  When they both existed as PC games, Luxor far overshadowed the little-known StoneLoops.  However, when it came to the iPhone, the tables turned.  Code Minion beat MumboJumbo in the race to the App Store, and StoneLoops enjoyed a sustained high rank in the top paid apps list while Luxor languished.  </p>
<p>The full story goes like this: a few weeks ago, Apple relayed Code Minion a formal complaint and request to remove StoneLoops from the App Store, originally filed by MumboJumbo.  According to Code Minion, the complaint involved &#8220;infringing Luxor copyright, confusing customers, stealing Luxor’s look &#038; feel and even stealing their source code!&#8221;  Most of these claims are simply outrageous, and if you&#8217;ve ever played the two games, the differences are apparent.  Code Minion replied to Apple, refuting the claims that they found erroneous and even offering to change a few things on StoneLoops&#8217;s app description.  Code Minion assumed Apple ruled in their favor when weeks passed without any reply, but discovered otherwise when they learned StoneLoops was no longer available in the App Store.</p>
<p>There are several reasons why MumboJumbo&#8217;s actions are repulsive and hypocritical.  First, of course,  Luxor is not an original game.  All marble shooters are derived from the 1998 Japanese game Puzz Loop, and most established iteration on the formula is Popcap&#8217;s 2003 game Zuma.  In addition, there are multiple other Zuma-like games on the App Store, though MumboJumbo only chose to attack their closest competitor.  Ironically, when Code Minion was deciding on a publisher for StoneLoops, they talked with MumboJumbo before settling on Playcreek.  MumboJumbo was shown the game, and never expressed any doubts about possible copyright infringement.  This incident sets a dangerous precedent in the App Store that could be easily exploited by other developers.</p>
<p>Please note that MumboJumbo has not yet commented on the incident with their side of the story.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/VY9nd-11SYs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/apple-removes-stoneloops-app-store-request-mumbojumbo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/apple-removes-stoneloops-app-store-request-mumbojumbo/</feedburner:origLink></item>
		<item>
		<title>Halloween Week – 4 Scariest Apps Ever!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/XkqW-tUlYos/</link>
		<comments>http://www.148apps.com/news/halloween-week-4-scariest-apps/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 17:17:42 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[alive 4-ever]]></category>
		<category><![CDATA[DOOM Resurrection]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Hysteria Project]]></category>
		<category><![CDATA[Resident Evil: Degeneration]]></category>
		<category><![CDATA[scariest app ever]]></category>
		<category><![CDATA[scary]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19466</guid>
		<description><![CDATA[It's almost Halloween! Celebrate with some scary iPhone apps.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><strong>Alive 4-Ever</strong><br />
Sure, it may not the scariest thing ever, but it&#8217;s really really dark, and your chances of beating it are really <em>really</em> bleak. The story is your typical Resident Evil style experience with a pharmaceutical company creating a drug that unintentionally turns everyone into a zombie. Keeping to script, you are in charge of zombie destruction, and can either play as one of the two government agents or one of the two survivors of the zombie infection. The game is a top-down shooter, like iDracula and MiniGore, but with some RPG character building elements built in. Expect a ton of blood and some intensely awesome gun fights.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/323298021"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/323298021/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/323298021" title="Alive 4-ever"><img src="/images/itms/323/323298021/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Alive 4-ever</div><div class="appboxrating"><a href="http://www.148apps.com/?p=16313" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: FANTASTIC</div>Category: Games  / Action<br />Released: 2009-08-26<br />Price: $2.99<br /></div><div class="clear"></div></div></p>
<p><strong>Hysteria Project</strong><br />
Hysteria Project was an interesting app to play through. It&#8217;s not the newest app in the store, but it is one of the first, and best, attempts to create a super creepy movie-like horror experience on the iPhone. You start the game tied up on the ground, and without an idea of what&#8217;s going on, you must frantically run from a creepy guy with a hatchet that, for whatever reason, wants you dead. As I said in the review, &#8220;There is always a driving sense of urgency, even at the beginning of the game when the axe murderer has yet to be revealed. You just know that, at all times, the axe murderer is right behind you and ready to strike.&#8221;</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/img_0137.png" alt="img_0137" title="img_0137" width="480" height="320" class="aligncenter size-full wp-image-19469" /></p>
<p>Hysteria Project isn&#8217;t the longest app in the app store, but the high quality video along with the intense sound effects might just provide the scariest experience in the app store.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305911637"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305911637/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305911637" title="Hysteria Project"><img src="/images/itms/305/305911637/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Hysteria Project</div><div class="appboxrating"><a href="http://www.148apps.com/?p=8257" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: CAUTIOUSLY RECOMMENDED</div>Category: Games  / Adventure<br />Released: 2009-04-08<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<p><strong>Doom: Resurrection </strong><br />
Sure, maybe it&#8217;s not a typical horror game, and it may not be indie enough for some, but Doom: Resurrection provides some of the most intense horror/action sequences in the app store. Unlike any other game in the series, Doom: Resurrection is an on-rails shooter that makes sure to put you in the worst situations possible to kill the monsters around you. The controls are tight, the graphics are quite impressive, and the sound effects are just the right amount of creepy. Make sure you play this one with headphones, because the sensation of hearing something growl behind you but not being able to turn around right away is surprisingly creepy.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/318567158"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/318567158/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/318567158" title="DOOM Resurrection"><img src="/images/itms/318/318567158/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">DOOM Resurrection</div><div class="appboxrating"><a href="http://www.148apps.com/?p=13608" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: PLATFORM SHOWCASE</div>Category: Games  / Action<br />Released: 2009-08-05<br />Price: $6.99<br /></div><div class="clear"></div></div></p>
<p><strong>Resident Evil: Degeneration</strong><br />
I just had to do it. What list of horror games is complete without Resident Evil? Being the most successful horror series in video gaming, we were quite excited to play Resident Evil on the iPhone. Fortunately, we weren&#8217;t disappointed by the experience. Expect your typical fare of creepy zombies and even creepier sound effects, along with a &#8216;made-for-iPhone&#8217; experience. One thing that was disappointing though was the lack of blood. If I shoot something in the head, it should explode in a shower of red, not a whole lot of nothing.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/img_0031_2.png" alt="img_0031_2" title="img_0031_2" width="480" height="320" class="aligncenter size-full wp-image-19473" /></p>
<p>Besides the blood, RE: Resurrection provides one of the creepiest experiences on the small screen. It&#8217;s definitely worth the price of admission.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/308842091"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/308842091/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/308842091" title="Resident Evil: Degeneration"><img src="/images/itms/308/308842091/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Resident Evil: Degeneration</div><div class="appboxrating"><a href="http://www.148apps.com/?p=10192" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: AMAZING</div>Category: Games  / Adventure<br />Released: 2009-05-12<br />Price: $4.99<br /></div><div class="clear"></div></div></p>
<p>Hope you enjoyed the list! Join the discussion about the definitive scariest iPhone app ever on our <a href="http://forum.148apps.com/showthread.php?p=1801#post1801">forum</a>. I&#8217;m never wrong, but I do like others opinions. Ha. Happy Halloween!</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/XkqW-tUlYos" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/halloween-week-4-scariest-apps/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/halloween-week-4-scariest-apps/</feedburner:origLink></item>
		<item>
		<title>Orange UK to Start Selling 3GS – November 10th!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/W6Vy1So3J7o/</link>
		<comments>http://www.148apps.com/news/orange-uk-start-selling-3gs-november-10th/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 15:35:45 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[exclusivity agreements]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Orange]]></category>
		<category><![CDATA[Telecoms]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[World News]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19372</guid>
		<description><![CDATA[UK-based telecoms company Orange shows it's hand in the market, announcing it too is bringing Apple's baby to it's stores starting November 10th 2009!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img alt="" src="http://i34.tinypic.com/53730y.jpg" title="Orange" class="alignright" width="138" height="138" /></p>
<p>Following the announcement from O2 UK that the two-year exclusive contract agreement between both them and Apple over the iPhone handset is indeed about to end, Orange is believed to be gearing to start selling the iPhone 3GS (and iPhone 3G) just one day after Apple and O2&#8217;s exclusivity agreement ends &#8211; <strong>November 10th</strong>, adding to the 27 countries and territories the company already sells the devices in. </p>
<p>While O2 had originally believed it had the rights to sell the handset until 2012, the agreement originally signed in 2007 actually only secured O2 exclusivity of the handset for a two year period. </p>
<p>I know what you&#8217;re thinking; Everyone has an iPhone now, so what&#8217;s the big news here? Right? .. Wrong. According to <a href="http://www.slashgear.com/orange-uk-iphone-3gs-landing-november-10th-2661725/" Target="_Blank">SlashGear</a>, Orange has already had over <em>200,000</em> people register their interest for the new handsets. The really big news here however, is that Orange is about to get feisty with their offerings. With the end of this exclusivity agreement between Apple and O2 UK, this opens the floor to other companies selling the handset. Yes &#8211; <strong>companies</strong>. More than one &#8211; and for the first time ever, this means one thing; competition. </p>
<p>As previously reported, Vodaphone UK also recently <a href="http://www.vodafone.com/start/media_relations/news/group_press_releases/2009/iphone_uk_ire.html" Target="_Blank">showed their hand</a>, stating they too will be offering the handset. With the holiday season fast approaching, this launch will see both Orange and Vodaphone fighting to secure iPhone customers. Orange however, has a plan. Still speculation, Orange are said to be re-thinking the way they are going to offer the handset, with one UK columnist saying the telecoms company could offer customers bundled accessories or even pre-installed applications.</p>
<p>With no handset pricing or tariffs announced, we&#8217;re yet to see if the jump from O2 to Orange for <em>existing customers</em> is a viable or more importantly &#8211; affordable &#8211; option. What is certain though is it&#8217;s going to be a fight for customers, and a tough one. At this point, I can&#8217;t help but think that Orange has the upper hand. </p>
<p>In fact, according to <a href="http://www.mobile-ent.biz/news/33951/O2UK-iPhone-exclusive-to-end-on-October-9th" Target="_Blank">one source</a>, Orange has teamed up with T-Mobile over the summer, and are both <em>allegedly</em> already selling the device in other areas of the world &#8211; and, although Vodaphone UK has managed signed a deal with Apple to sell the devices, it now comes to light the company won&#8217;t get it&#8217;s hands on the handset(s) until early next year (2010).</p>
<p>It&#8217;ll certainly be interesting to see how all this plays out, and what the benefits will be for both new (and existing customers) &#8211; <em>if any</em>.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/W6Vy1So3J7o" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/orange-uk-start-selling-3gs-november-10th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/orange-uk-start-selling-3gs-november-10th/</feedburner:origLink></item>
		<item>
		<title>Monday Morning App HQ</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/CDDFPj-D_2Q/</link>
		<comments>http://www.148apps.com/news/monday-morning-app-hq15/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 14:33:50 +0000</pubDate>
		<dc:creator>Will Raskin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[MMAHQ]]></category>
		<category><![CDATA[Canabalt]]></category>
		<category><![CDATA[Earthworm Jim]]></category>
		<category><![CDATA[Ethan Nicholas]]></category>
		<category><![CDATA[fishlabs]]></category>
		<category><![CDATA[gameloft]]></category>
		<category><![CDATA[Groovin' Blocks]]></category>
		<category><![CDATA[ishoot]]></category>
		<category><![CDATA[Rally Master Pro]]></category>
		<category><![CDATA[Tony Romo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19426</guid>
		<description><![CDATA[This week: the iShoot developer tries for a second gold mine, Canabalt is addictive, a port of Wii game "Groovin' Blocks" arrives, Rally Master Pro is looking great, and Romo didn't turnover the ball?  Someone check that last part.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><strong>iShoot developer reveals screenshots of second game</strong></p>
<p>Ethan Nicholas, the developer of the Worms-like game iShoot, was one of the early App Store success stories.  After making reportedly over $800,000 in five months, Nicholas quit his day job to devote himself full-time to developing games.  Nicholas will hope to avoid becoming a one-hit-wonder with his follow-up game.  Recently, he tweeted pictures of the upcoming game, and though no other information is known, it appears to be a free-roaming hunting game.  Good luck Ethan!<br />
<img src="http://www.148apps.com/wp-content/uploads/2009/10/38012391-1-300x200.png" alt="38012391-1" title="38012391-1" width="300" height="200" class="aligncenter size-medium wp-image-19428" /><br />
<img src="http://www.148apps.com/wp-content/uploads/2009/10/38012483-913d332f4b66420140ec0536954cd95c.4ae53344-full-300x200.png" alt="38012483-913d332f4b66420140ec0536954cd95c.4ae53344-full" title="38012483-913d332f4b66420140ec0536954cd95c.4ae53344-full" width="300" height="200" class="aligncenter size-medium wp-image-19429" /></p>
<p><strong>My newest addiction</strong><br />
Every once and a while, a simple game in the vein of Doodle Jump will grab me and inexplicably become a new addiction.  Right now, that game is Canabalt.  Canabalt is a super stylish game in which to escape from aliens, your hero runs along rooftops.  All you control, with simple taps, is when your character jumps.  Though it lacks online leaderboards, there is twitter bragging and it&#8217;s definitely got that &#8220;just one more try&#8221; appeal.  There&#8217;s also a free online flash <a href="http://www.canabalt.com">version</a>.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333180061"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333180061/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333180061" title="Canabalt"><img src="/images/itms/333/333180061/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Canabalt</div>Category: Games  / Arcade<br />Released: 2009-10-01<br />Price: $2.99<br /></div><div class="clear"></div></div><br />
<strong>Wii award winner &#8220;Groovin&#8217; Blocks&#8221; arrives in the App Store</strong><br />
On the heals of the announcement that the fantastic Wii-ware game World of Goo was coming to the iPhone, Groovin&#8217; Block, a Wii port, snuck onto the App Store.  Groovin&#8217; Blocks is a match 3 Tetris variant with a twist &#8211; blocks dropped in beat with the music rack up a multiplier and sometimes unleash powerups.  While Gamespot <a href="http://www.gamespot.com/wii/puzzle/groovinblocks/index.html">loved</a> the Wii version, the iPhone iteration seems mediocre so far.  In any case, you can judge for yourself with a free lite version.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333184088"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333184088/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333184088" title="Groovin' Blocks"><img src="/images/itms/333/333184088/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Groovin' Blocks</div>Category: Games  / Music<br />Released: 2009-10-24<br />Price: $1.99<br /></div><div class="clear"></div></div><br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333186531"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333186531/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333186531" title="Groovin' Blocks Lite"><img src="/images/itms/333/333186531/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Groovin' Blocks Lite</div>Category: Games  / Music<br />Released: 2009-10-24<br />Price: FREE<br /></div><div class="clear"></div></div><br />
<strong>This week&#8217;s upcoming app that looks freakin&#8217; sweet:</strong></p>
<p>Rally Master Pro is one of the best-known and most impressive mobile games of all time, and now it&#8217;s being adapted for the iPhone by Fishlabs.  Expect Rally Master Pro sometime in November.  Until then, enjoy the official trailer:<br />
<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JPjK2jGUzzA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JPjK2jGUzzA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center><br />
<strong>This week&#8217;s sign of the apocalypse:</strong></p>
<p>Tony Romo successfully completed an entire NFL game without a single turnover.  This is UNHEARD of.</p>
<p><strong>App of the Week</strong></p>
<p><strong>Earthworm Jim</strong><br />
Earthworm Jim is a classic game that most have heard of, with great action-platforming gameplay and humor in spades.  Gameloft has lovingly adapted it to the iPhone with superb graphics remastering.  While the controls aren&#8217;t great, Gameloft did the best they could, and the controls aren&#8217;t a deal breaker.  Grooooovy!<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/334838620"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/334838620/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/334838620" title="Earthworm Jim"><img src="/images/itms/334/334838620/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Earthworm Jim</div><div class="appboxrating"><a href="http://www.148apps.com/?p=19249" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: GROOVY!</div>Category: Games  / Adventure<br />Released: 2009-10-15<br />Price: <del>$6.99</del> ON SALE: $4.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/CDDFPj-D_2Q" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/monday-morning-app-hq15/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/monday-morning-app-hq15/</feedburner:origLink></item>
		<item>
		<title>Garters &amp; Ghouls Preview</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/cIAyP41SILU/</link>
		<comments>http://www.148apps.com/news/garters-ghouls-preview/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 00:11:41 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[garters & ghouls]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19312</guid>
		<description><![CDATA[I've had a few days now to play through a preview version of the first original IP that Namco have created for the iPhone.  It's great to see one the the giants of the video game industry still developing new games and on such a new platform as the iPhone.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>I&#8217;ve had a few days now to play through a preview version of Garters &#038; Ghouls, the first original IP that Namco have created for the iPhone.  It&#8217;s great to see one the the giants of the video game industry developing new games on such a new platform as the iPhone.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/GnG1.jpg" alt="GnG1" title="GnG1" width="480" height="320" class="aligncenter size-full wp-image-19313" /></p>
<p>The story of Garters &#038; Ghouls is very fitting for the Halloween season. You have been brought back from the dead to fight the Thrum (think multi-species zombies).  The game is a dual stick shooter with various weapons and enemies to hunt down.  Your goal is to clear each level by destroying the portals and the evil creatures that come from them. You do this through 25 different levels set in many different scenes including graveyards, churches, and various carnival-like areas.  There are of course power-ups that can be bought with gold collected from the dead Thurm.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/GnG10.jpg" alt="GnG10" title="GnG10" width="480" height="320" class="aligncenter size-full wp-image-19322" /></p>
<p>The game itself, while a little rough around the edges still, has done something that most games of this genre haven&#8217;t, it&#8217;s held my attention.  I&#8217;m not sure what that says about the game or me, but it has interested me.  Could be the garter belts.</p>
<p>Garters &#038; Ghouls is expected to launch right around Halloween.  We&#8217;ll let you know as soon as it has launched.</p>
<p>Hit the jump for more screen shots.<br />
<span id="more-19312"></span><br />
</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/cIAyP41SILU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/garters-ghouls-preview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/garters-ghouls-preview/</feedburner:origLink></item>
		<item>
		<title>IUGO Announces ”Implode!”</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/Yp34cLuuY6o/</link>
		<comments>http://www.148apps.com/news/iugo-announces-implode/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 19:00:42 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Implode!]]></category>
		<category><![CDATA[iugo]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19179</guid>
		<description><![CDATA[iPhone Game Developer IUGO announces their next upcoming physics title. Implode! Create the biggest explosion possible ..]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Game developer IUGO aren&#8217;t exactly new to the store. Creators of both the <a href="http://www.iugome.com/tbdc.html" target="_Blank">Toy Bot Diaries</a> series, and the hugely popular <a href="http://www.iugome.com/add.html" target="_Blank">A.D.D Lite</a> (which was unfortunately pulled from the store due to the full version being delayed in it&#8217;s release), the studio has today announced the upcoming release of Implode!, a physics-based title they&#8217;ve been working on for quite some time.</p>
<p>Implode! is a physics based title with your aim being to create the biggest explosion for a building demolition, possible. Operating via touch and drag controls, you&#8217;ll placing sticks of dynamite throughout a &#8216;chalk-like&#8217; sketch of a building, aiming to impress. Using two different types of bombs (traditional bombs and blast bombs), you&#8217;ll face all shapes and size of buildings and structures. The game will play out in 3 difficulties settings. Including: Casual, Veteran, and Expert, with each one adding varying structure shapes, for greater challenge. </p>
<p><center><img alt="" src="http://i36.tinypic.com/jz8yvt.png" title="http://i36.tinypic.com/jz8yvt.png" class="aligncenter" width="480" height="320" /></center><br />
</p>
<p>The game is also said to have a online submission system in which you can submit any score online. IUGO says that online scores will be totaled from the sum of all your high scores you achieve within each level played. Each time you gain a score, you&#8217;ll also &#8216;graded&#8217; on how &#8216;good&#8217; the demolition was, adding more re-playability for each of the levels.</p>
<p>While no official release date has been set for the game, IUGO says it&#8217;s coming down the pipe as we speak and should be available &#8220;very soon&#8221; ..</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/Yp34cLuuY6o" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/iugo-announces-implode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/iugo-announces-implode/</feedburner:origLink></item>
		<item>
		<title>VW Partner with Firemint for VW GTI Advergame</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/RABT8ZgmeIU/</link>
		<comments>http://www.148apps.com/news/vw-partner-firemint-vw-gti-advergame/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 16:29:07 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[First Looks]]></category>
		<category><![CDATA[Firemint]]></category>
		<category><![CDATA[gti]]></category>
		<category><![CDATA[Real Racing]]></category>
		<category><![CDATA[realracing]]></category>
		<category><![CDATA[vw]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19166</guid>
		<description><![CDATA[Firemint have developed a special version of their racing game, Real Racing, to help promote the 2010 VW GTI.  You could even win a GTI by playing the game.  Details on the contest will be posted soon.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><a href="http://www.148apps.com/wp-content/uploads/2009/10/media.4.jpg" rel="lightbox[19166]"><img src="http://www.148apps.com/wp-content/uploads/2009/10/media.4-300x200.jpg" alt="media.4" title="media.4" width="300" height="200" class="alignright size-medium wp-image-19167" /></a>Firemint have developed a special version of their racing game, Real Racing, to help promote the 2010 VW GTI.  You could even win a GTI by playing the game.  Details on the contest will be posted soon.</p>
<p>VW tapped Firemint to create a special version of their Real Racing, sort of a lite version, with tie-ins to the marketing campaign promoting the 2010 GTI.  The app was released late last night at the conclusion of a special premier event in New York hosted by G4&#8217;s Olivia Munn. Sorry to say, I couldn&#8217;t be there.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/334366868"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/334366868/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/334366868" title="Real Racing GTI"><img src="/images/itms/334/334366868/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Real Racing GTI</div>Category: Games  / Racing<br />Released: 2009-10-22<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<p><a href="http://www.148apps.com/wp-content/uploads/2009/10/media.3.jpg" rel="lightbox[19166]"><img src="http://www.148apps.com/wp-content/uploads/2009/10/media.3-300x200.jpg" alt="media.3" title="media.3" width="300" height="200" class="alignleft size-medium wp-image-19168" /></a>The game itself is a slimmed down one based on the engine of the five star racing game <a href="http://www.148apps.com/reviews/real-racing/" target="_blank">we love so much</a>.  The main focus of the game, of course, is to push the new 2010 GTI.  So, that&#8217;s the only car you have to drive in the game and you only have 1 course to drive.  What this will give you is a good sense of the realism and amazing console-level quality of the full game, Real Racing.</p>
<p>Try out the 2010 GTI version of the game and if you like it, I highly recommend that you pick up the full version, Real Racing.  I really can&#8217;t say enough good things about it.</p>
<p><div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/318366258"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/318366258/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/318366258" title="Real Racing"><img src="/images/itms/318/318366258/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Real Racing</div><div class="appboxrating"><a href="http://www.148apps.com/?p=12100" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"> :: Best Racer Ever</div>Category: Games  / Racing<br />Released: 2009-06-08<br />Price: $6.99<br /></div><div class="clear"></div></div></p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/RABT8ZgmeIU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/vw-partner-firemint-vw-gti-advergame/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/vw-partner-firemint-vw-gti-advergame/</feedburner:origLink></item>
		<item>
		<title>Top 6 iPhone Word Games (Round-Up)</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/WhoFMBNZEmg/</link>
		<comments>http://www.148apps.com/news/top-6-iphone-word-games-roundup/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 15:53:37 +0000</pubDate>
		<dc:creator>Bonnie Eisenman</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[best word games]]></category>
		<category><![CDATA[favorite]]></category>
		<category><![CDATA[top 6]]></category>
		<category><![CDATA[top word games]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=18333</guid>
		<description><![CDATA[The word game genre suffers from a deluge of clones, and like all of the app store, finding the best apps can be hard. Here's some top-notch contenders that I believe are the cream of the crop.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Some of you probably know that I’m a word game fanatic. Sadly, sorting through the App Store can often be quite the hassle. I&#8217;ve been fortunate to discover quite a few gems, though, and I thought that I&#8217;d share my six favorite word games for the iPod Touch/iPhone. You probably have favorites of your own; feel free to share them in the comments! (I&#8217;m not doing any of that start-with-the-last-one nonsense, either; the first game on my list is really the one I love the most!)</p>
<p><strong>1. Scrabble</strong><br />
This one was pretty much a given. Mother of all word games, Scrabble is still going strong. I have a few bones to pick with EA’s app (see the <a href="http://www.148apps.com/news/scrabble-update-notifications-um/">mysterious Push notifications</a>), but it’s still an excellent one. Facebook Connect provides online games, but Pass ‘n’ Play gives you local multiplayer and there’s a built-in AI for solo games as well. There&#8217;s something about this classic game that just takes the cake.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/284815117"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/284815117/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/284815117" title="SCRABBLE"><img src="/images/itms/284/284815117/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">SCRABBLE</div><div class="appboxrating"><a href="http://www.148apps.com/?p=6986" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/halfstar.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: RECOMMENDED</div>Category: Games  / Word<br />Released: 2008-07-11<br />Price: $4.99<br /></div><div class="clear"></div></div></p>
<p>As an alternative, you can always consider <a href="http://www.148apps.com/reviews/lexulous/">Lexulous</a>, my favorite Scrabble clone. It lacks single-player modes or even local multi-player, but the online community is sometimes more active. It also features eight-tile racks with bingo bonuses available for both 7- and 8-letter words. It&#8217;s also much more lightweight than the Scrabble app, which is a boon if you&#8217;re trying to save your battery.</p>
<p><strong><br />
2. Moxie</strong><br />
Moxie is a sort of word-solitaire, and by that I don’t just mean that it’s a solo game. The board is composed of three rows of five spaces each, and you can place letters anywhere on the board; points are given for forming a word, and lost if you &#8220;break&#8221; a word. It rewards strategic thinking and pondering instead of lightning-quick actions. Moxie’s gameplay is hard to describe in full, but let’s just say that it’s refreshing, unique, and by far the most original word game I&#8217;ve played in years. This is definitely a gem worth seeing.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/305785127"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/305785127/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/305785127" title="Moxie"><img src="/images/itms/305/305785127/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Moxie</div><div class="appboxrating"><a href="http://www.148apps.com/?p=18431" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"> :: PHENOMENAL</div>Category: Games  / Word<br />Released: 2009-07-01<br />Price: $0.99<br /></div><div class="clear"></div></div></p>
<p><strong>3. WordFu</strong><br />
For a more action-packed word game, Word Fu from ngmoco is definitely great. This fast-paced game has you forming words from the letters you roll. The kung-fu theme (complete with cheesy sound effects) will bring a smile to anyone’s face. Just be warned…addiction is a very serious danger. Better still: it&#8217;s free, and comes with ngmoco:)&#8217;s Plus+ network! Go ahead: challenge me! My Plus+ username is bonniee. (Our <a href="http://www.148apps.com/reviews/wordfu/">review</a> is linked to the paid version of the app without the Plus+ network, but it&#8217;s the same game regardless.)<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/333207276"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/333207276/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/333207276" title="WordFu Plus+"><img src="/images/itms/333/333207276/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">WordFu Plus+</div>Category: Games  / Word<br />Released: 2009-10-17<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<p>4. Word Ace<br />
Mash an anagram game with Texas Hold&#8217;em, and you have Word Ace. It&#8217;s intuitive and easy to pick up, but make sure that you don&#8217;t go broke: you only get 1,000 free chips per day! However, the game is centered around online multiplayer, so you&#8217;ll need an internet connection to really enjoy this one. On the bright side, it&#8217;s multi-platform (for both the Palm Pre and iPhone OS) so there are usually enough players for you to compete with.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/326694383"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/326694383/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/326694383" title="Word Ace"><img src="/images/itms/326/326694383/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Word Ace</div><div class="appboxrating"><a href="http://www.148apps.com/?p=18935" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: FREE & FANTASTIC</div>Category: Games  / Card<br />Released: 2009-09-02<br />Price: FREE<br /></div><div class="clear"></div></div></p>
<p>5. Textropolis<br />
From Nimblebit, Textropolis is a play-as-you-feel-like-it anagram game. There are no time limits, no stress. Given the letters in a city name, you must use them to form words. As you form more words, additional cities are unlocked. While it&#8217;s simple and doesn&#8217;t come close to Moxie&#8217;s originality, it&#8217;s still worth a look. Plus, Textropolis is perfect for sneaking some fun during class or at the office (just don&#8217;t tell my teachers).<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/301643671"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/301643671/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/301643671" title="Textropolis"><img src="/images/itms/301/301643671/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Textropolis</div>Category: Games  / Word<br />Released: 2009-01-12<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<p>6. Word Flow<br />
Describing word flow is hard. On the surface, it’s a typical word-finding game, but there’s an almost Rubik’s Cube-like element to the way the letters move. You see, the columns and the rows both <i>slide</i>. This introduces a novel element that is easy to understand, but extremely difficult to master; the twist should entertain fans of the regular word-hunt genre.<br />
<div class="appbox"><div class="appboxgetit"><a target="_blank" href="http://148apps.com/app/298007111"><img src="/images/appinfo_large.gif" border=0 /></a><br><br><a target="_blank" href="http://148apps.com/app/298007111/hide"><img src="/images/itunes_large.gif" border=0 /></a></div><div class="appboxleft"><a href="http://www.148apps.com/app/298007111" title="Word Flow"><img src="/images/itms/298/298007111/icon100x100.png" alt="" border=0 width="100" height="100"/></a></div><div class="appboxright"><div class="appboxtitle">Word Flow</div><div class="appboxrating"><a href="http://www.148apps.com/?p=3737" target="_blank">Our Rating</a>: <img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/star.png" border="0"><img src="/wp-content/plugins/star-rating-for-reviews/images/blankstar.png" border="0"> :: HIGHLY RECOMMENDED</div>Category: Games  / Word<br />Released: 2008-11-26<br />Price: $1.99<br /></div><div class="clear"></div></div></p>
<p>That’s it for now, folks! These six games should be more than enough to keep any word fan hooked for endless hours, but I certainly haven&#8217;t tried every game in the store&#8230;so suggest some more!</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/WhoFMBNZEmg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/top-6-iphone-word-games-roundup/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/top-6-iphone-word-games-roundup/</feedburner:origLink></item>
		<item>
		<title>Thoughts on In-App-Purchasing For Free Apps</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/6Bvk4Yh6CQ4/</link>
		<comments>http://www.148apps.com/news/apppurchasing-free-apps-thoughts/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 22:03:26 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[App Store Insiders]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[boxcar]]></category>
		<category><![CDATA[Eliminate]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[iap]]></category>
		<category><![CDATA[in app]]></category>
		<category><![CDATA[in app purchase]]></category>
		<category><![CDATA[majic]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[pay to play]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[polarbearfarm]]></category>
		<category><![CDATA[rolando]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19016</guid>
		<description><![CDATA[With the announcement last week that Apple would allow In-App Purchasing (IAP) for free apps, we wondered what will really change in the App Store.  Obviously right now this is a theoretical exercise as, so far, very little has changed.  We've seen a couple apps that were previously paid switch to free, and at least one high profile app released as free with IAP. ]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/Picture-5.jpg" alt="Picture 5" title="Picture 5" width="169" height="204" class="alignright size-full wp-image-19018" />With the announcement last week that Apple would allow In-App Purchasing (IAP) for free apps, we wondered what will really change in the App Store.  Obviously right now this is a theoretical exercise as, so far, very little has changed.  We&#8217;ve seen a couple apps that were previously paid switch to free, and at least one high profile app released as free with IAP. </p>
<p>We talked to a few users and a few developers to get their take on what this could mean for the future of the iPhone App Store.</p>
<p>This new app type, free but with In-App Purchasing has quickly been nicknamed free+.  There are some really great things about it, and some really bad things about it.  Let&#8217;s break this down into what&#8217;s good and what&#8217;s bad for developers and consumers.</p>
<h3>Good for Developers</H3></p>
<p>There are lots of really good things to like about this decision for developers and they are almost uniformly happy with the decision. We asked Kyu Lee of Gamevil for his thoughts, &#8220;In-app purchasing for free apps is a huge step for Apple, and it really shows how much they are willing to adjust to the developers/publishers needs. Apple was first to adopt in-app purchases, and now first to adopt in-app purchases for free games.  We strongly believe the next steps would be introducing microtransactions that are lower than 99c or the ability to use an intermediate currency within the game. We believe that Apple should provide as many options available to the developer/publisher as possible as long as it enhances the customer&#8217;s experience, and we&#8217;re very excited about what the tracks they&#8217;ve been following so far.&#8221;</p>
<p>For some types of apps it makes the developers job a lot easier and potentially more profitable. Then there&#8217;s the added bonus of making piracy much harder with apps that include in-app purchasing.  </p>
<p><B>More Income Options</B></p>
<p>With in-app purchasing there are many more income possibilities for developers.  Not only can they sell expansions to their app from within the app, but they can also sell subscriptions, upgrades, and virtual goods (think MMO apps).  Doing in-app purchasing allows for the impulse buy.  For example, the recently detailed <a href="http://www.148apps.com/news/upcoming-ngmoco-eliminate-touch-pets-dogs/" target="_blank">Eliminate</a> from ngmoco:) will feature a certain amount of time you can play per day while advancing your stats.  If you are really getting into the game and you run out of time you are pretty likely to drop a buck and buy more time.  Maybe just once, maybe a few times.  Depends on how compelling the app is. Think of this as the candy racks at the grocery store checkout.  You are standing there looking at it, a certain number of people will decide to buy.</p>
<p>In addition to more options, income opportunity is spread out for a much longer time.  The way it is now most apps that make it to the top 100 do so quickly, then fall off quickly.  This little spike represents a very high percentage of their sales.  Sales after that are usually tied to an upgrade, press, or other such promotion.  IAP allows for longer term income opportunities for developers as they can add content to the app and charge for it over a longer period of time.  In addition, you can continue to get money from the dedicated users more than just once like most current apps.<br />
<span id="more-19016"></span><br />
<B>Get Rid of Lite Versions</B></p>
<p>One thing is for sure, developers have been asking for a way to do upgradeable lite versions, this solves that issue and works out to be a pretty good solution.</p>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IAP1.jpg" alt="IAP1" title="IAP1" width="274" height="172" class="alignright size-full wp-image-19020" />As we&#8217;ve already seen one example of this with the release of Rolando 2 Chapter 1 last week.  This was previously slated to be a $0.99 app with in-app purchase to upgrade to other chapters in the app.  This basically is a lite version that you can expand, through in-app purchase, to the whole apps.  In this case it&#8217;s done in chapter forms, a gamble.  I think we&#8217;ll see more examples of a single upgrade for greater income for the developers.  But either will work, it will be interesting to see how each method works out.</p>
<p><B>Slow Down App Piracy</B></p>
<p>It&#8217;s a sad fact that piracy of iPhone apps is rather rampant.  Some developers report 50-90% of their users are using pirated versions of their apps.  </p>
<p>We spoke with Neil Young, CEO of ngmoco:), and like most developers he is excited about the possibilities. &#8220;[This decision] is great for the iPhone and will help take it to the next level&#8221; said Mr. Young.  And particularly about the piracy aspect.  While he concedes that this won&#8217;t eliminate piracy, it will most likely slow it down a bit.  &#8220;I have no problem with jailbreaking, I do have a problem with people stealing software from the people who develop it like the great people that I see every day here at ngmoco:)&#8221; remarked Mr. Young.</p>
<p>While moving apps to a free+ model won&#8217;t eliminate piracy, it will at least slow it down.  The truth is crackers are very smart people, they will figure eventually figure out something to work around IAP. But it doesn&#8217;t appear as though there will be a quick, easy way to crack in-app purchases, at least not yet.  So it will require special work on each individual application to crack it.  </p>
<h3>Good for Consumers</h3>
<p>This new application marketing method isn&#8217;t good just for developers, there are some things that make it very compelling for consumers.</p>
<p><B>Upgrade With Losing Progress</B></p>
<p>When you have a lite version and do something, then upgrade to the paid version, it&#8217;s a different app.  That means that you lose anything you&#8217;ve done in the app.  For example you&#8217;d lose your progress in a game, your preferences, etc.  With an integrated lite / paid version using in-app purchasing, you get to keep your data.</p>
<p>In addition, it&#8217;s just easier to upgrade, when and if you need it, by clicking a couple buttons in the app.</p>
<p><B>Try Before You Buy</B></p>
<p>I&#8217;m also guessing we&#8217;ll see more try before you buy apps as this is truly the greatest advantage to consumers.  They will obviously be limited to certain features (number of records, few levels in a game, etc.), but will allow convenient and quick unlock of full app with In-App Purchasing.</p>
<p><B>Longer Commitment From Developers</B></p>
<p>With the increased income opportunities we&#8217;ll hopefully see greater commitment from developers.  Currently, most app developers stop updating their apps when the sales drop off.  But with the opportunity of income over a much longer timeframe, many more should choose to continue to update their app.  This will mean that we&#8217;ll see some apps remain fresh for longer and if you really like the app it may be an even greater value for you after a few updates than it is currently.</p>
<h3>Bad for Developers</h3>
<p>While in general this policy change will be great for developers, there are some downsides.</p>
<p><B>Decreased Exposure on Top Paid List</B></p>
<p>One of the reasons this is bad for developers is that they will no longer appear in the Top 100 paid apps.  While I use that as my main area for finding new applications, I&#8217;m not the usual user.  Most users seem to start with the top free apps.  Apple knows this.  Neil Young from ngmoco:) told us that he believes that free apps are downloaded 10-20x more than paid apps.  </p>
<p>So, in reality this might be a good thing for developers.  If the top free list is the most popular place to discover new apps, being on that list might be a good thing.  Though you&#8217;ll be stuck in a list with a bunch of fart apps and MMO apps.</p>
<p><B>Greater Support Expense</B></p>
<p>Using the most flexible system for processing IAP, the downside is that Apple has pushed a lot of the processing to the developers.   There is a fairly significant bit that the developer needs to develop and support on their end.  Apple has some strict rules about how IAP needs to be recorded and restored.  The developers need to keep all of that information indefinitely.</p>
<p><B>Consumer Confusion</B></p>
<p>There is already a great deal of consumer confusion for In-App Purchasing.  Most have still never utilized it.  Adoption could be very slow due to this.  Good communication will be needed.</p>
<p><B>Reviews From Free-Rats</B></p>
<p>It&#8217;s well known that free apps get the worst reviews and seem to attract the least intelligent consumers in the App Store (and I&#8217;m being kind).  This will now open up a whole new class of apps to these reviewers.  It&#8217;s not going to be pretty.</p>
<h3>Bad for Consumers</h3>
<p>While there are some good features for consumers, really this doesn&#8217;t work out all that great for users.  There are some really nasty issues.</p>
<p><B>Purchase Depends On Developer Uptime</B></p>
<p>There are two ways that a developer can set up in-app purchases.  One of the ways requires the developer maintain a service on their own web server to return data on what is purchased.  If an app that you do a purchase in utilizes this method, and the developer closes up shop and shuts down their server, you are out of luck.  You won&#8217;t be able to restore those purchases. Depending on how they are implemented, you may not even be able to use the purchases you have already made.</p>
<p>In the current system, if you buy an app, you can use it forever.  If the developer decided to stop supporting it, close up shop, or the app is pulled from the App Store, you still have it and can use it.  There are many examples of apps that have been available in the App Store but were pulled for various reasons.  People who have downloaded those apps can still use them as long as OS changes don&#8217;t make the app incompatible.  Not so with in-app purchases. And in all honesty, this is a problem with any app that uses IAP and is not just reserved for free+ apps.  The different is that free+ apps would basically revert to demo versions if the developer shut down their server.</p>
<p><B>Hard To Tell What You Get</B></p>
<p>It will, initially, be hard to tell what you are getting and if it&#8217;s worth the expense.  At least the way most apps are now you know you are getting the whole app when you pay for it.  With in-app purchasing, you never really know what you are getting, or if you will need to pay more to get what you want.</p>
<p>In the end, you could end up paying more for a full experience than you currently are.</p>
<p><B>Requires iPhone OS 3.0</B></p>
<p>Most iPod Touch users don&#8217;t have iPhone OS 3.0 yet &#8212; that will be required to use any of these apps.</p>
<h3>Some Free+ Apps Already Available</h3>
<p><img src="http://www.148apps.com/wp-content/uploads/2009/10/IAP2.jpg" alt="IAP2" title="IAP2" width="275" height="170" class="alignleft size-full wp-image-19019" />We&#8217;ve already seen a couple apps switch to free that were previously paid apps.  <a href="http://148apps.com/app/320874978&#038;" target="_blank">TweetPush</a> and <a href="http://148apps.com/app/321493542" target="_blank">Boxcar</a>, both Twitter push applications that went free the day of the announcement.</p>
<p>We&#8217;ve also seen ngmoco:) release <a href="http://148apps.com/app/324320768" target="_blank">Rolando 2: Chapter 1</a> as a free app with in-app purchasing options for the remaining chapters. This app was approved the day of the announcement and waiting to go live on the App Store when Apple made the announcement allowing free apps to have in-app purchasing.  ngmoco:) quickly decided to switch the app to free and were the first new app to take advantage of this new app purchasing method.</p>
<h3>Future?</h3>
<p>Where will this lead?  We asked for an opinion on this from David Barnard from App Cubby, &#8220;Well, I definitely think we&#8217;re gonna see a LOT more free apps!  I definitely don&#8217;t think that everyone, or even a majority of apps, will shift to this model, but there are quite a few apps that will benefit from a &#8220;try before you buy&#8221; model and/or a freemium model where additional content can be purchased.  The bottom line is that Apple is giving developers more control of our businesses and more options for monetization, and that&#8217;s a very good thing.&#8221; remarked Mr. Barnard.</p>
<p>David Frampton from Majic Jungle remarked &#8220;My biggest fear is that developers will abuse it, flooding the store with &#8216;free&#8217; apps, that are really just store fronts for their downloadable content. This in turn would quickly make users wary of downloading such apps, effectively putting a giant &#8216;Don&#8217;t Bother Downloading&#8217; sign on any free app with downloadable content. This in itself is enough to make me wait before  I make any changes to my current apps or plans.</p>
<p>&#8220;I also expect some consumer backlash. Reviews will definitely be worse overall for a free + downloads app than a paid app, if anything just due to the lower barrier to entry. Add to this a certain proportion of people who expected they would get more for free than they did, and you have a recipe for low ratings.&#8221;</p>
<p>At this point there are lots of really interesting possibilities and more than a few potential pitfalls.  But, we really don&#8217;t know how this will all shake out.  Apple has given developers more leighway to operate, something they have clambored for, and it&#8217;s up to them to make it work or sink it.  </p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/6Bvk4Yh6CQ4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/apppurchasing-free-apps-thoughts/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/apppurchasing-free-apps-thoughts/</feedburner:origLink></item>
		<item>
		<title>New iMac</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/QDBX8nK_VNE/</link>
		<comments>http://www.148apps.com/news/imac/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:12:52 +0000</pubDate>
		<dc:creator>Chris Hall</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=19036</guid>
		<description><![CDATA[The new iMac needs to be in my house.]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.148apps.com/wp-content/uploads/2009/10/features_isight_imac_20091020.jpg" alt="features_isight_imac_20091020" title="features_isight_imac_20091020" width="568" height="492" class="aligncenter size-full wp-image-19045" /></p>
<p>Admittedly, this has nothing directly to do with iDevices, apps, or developers&#8230; but Apple just released a 27&#8243; iMac that every warm blooded human should want in their house. &#8220;Oh, my desk isn&#8217;t big enough!&#8221; Ma&#8217;am, buy a new desk. </p>
<p>Just think about how many apps you could view in iTunes, or how easy it would be to use the SDK on such a ginormous screen! Look, I&#8217;m reaching for relevance here. </p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/QDBX8nK_VNE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/imac/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/imac/</feedburner:origLink></item>
		<item>
		<title>First Look: I Am Rich Returns to the App Store As: You Are Rich!</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/Y-fGtbJwX-s/</link>
		<comments>http://www.148apps.com/news/rich-returns-app-store-rich/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:05:10 +0000</pubDate>
		<dc:creator>Arron Hirst</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[99.99]]></category>
		<category><![CDATA[Armin Heinrich]]></category>
		<category><![CDATA[Expensive]]></category>
		<category><![CDATA[I am Rich]]></category>
		<category><![CDATA[Mark Gurman]]></category>
		<category><![CDATA[You Are Rich]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=18933</guid>
		<description><![CDATA[The controversial and most expensive app re-arrives on the App Store. This time, cheaper. Mark Gurman: You Are Rich. And you better believe it!]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>Cast your mind back to August 5th 2008. The sun was shining, and the birds where singing. That was until the (now iconic) &#8216;I Am Rich&#8217; app rocked the App Store sideways. Officially becoming <em>the</em> most expensive application to of hit the App Store ever, and priced at <strong>$999.99</strong>, the app hit the mainstream for being controversial to the highest level. Offering nothing more than a &#8217;souvenir&#8217; of personal wealth, the app was designed to show how &#8216;rich&#8217; you were. The premise being, if you owned it, you were rich.</p>
<p>On August 6th 2008, following it&#8217;s release, and in response to the huge amount of media coverage and bad press the title had garnered, Apple pulled the application completely, from all 72 countries iTunes operated in. Now fast forward. </p>
<p>Just when we thought it couldn&#8217;t happen again, it has. October 16th 2009. Developed by 15 year-old Mark Gurman, You Are Rich hit the App Store. Designed to be a <em>complete</em> copy of the original, You Are Rich is the absolutely bare bones of iPhone development. After you get past the shock of spending $99.99 on a picture of a glowing red gem-like fire-ball thingamajig, maybe the &#8216;Secret Mantra&#8217; will make you feel a tad better? Then again, maybe not ..</p>
<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/7N8smFs8rd8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7N8smFs8rd8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></embed></center></p>
<p></p>
<p>I was lucky enough to grab a review copy from Mark, making me &#8211; not really that rich. However, if this is your type of app, you&#8217;ll be glad to know this version will cost you ten times less than the previous, at just $99.99, and has a slightly different &#8217;secret&#8217; mantra than the original. For those of you who can&#8217;t afford this app, or simply can&#8217;t afford to throw your credibility out the window with this app, the new mantra is below for your viewing pleasure:</p>
<blockquote><p>&#8220;If you see this: You are Brave, You are a Success, You are Bold, You are Flashy, You are Amazing, You are Rich.&#8221;</p></blockquote>
<p>On the mantra screen you&#8217;ll find a button which states &#8216;Play Mantras&#8217;. Doing so throws up three options, including: Mantra, You Are Rich and I Am Rich. Tapping each one seeing the app play a different sound, with the first reading out the already written &#8216;mantra&#8217; aloud, in this kinda eery hypnotic voice.</p>
<p>The fact is, I&#8217;d get this app while you still can! <em>No really</em> &#8211; Since being exposed to the app&#8217;s mantra, my personal wealth has grown hugely. In fact, I&#8217;m typing this here now from a small yacht on the Caribbean, while sipping a Margareta.  While I&#8217;m here I might actually start a new business &#8211; <em>&#8220;You Are Rich&#8221;</em> branded handkerchiefs. Think it&#8217;ll take off?</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/Y-fGtbJwX-s" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/rich-returns-app-store-rich/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/rich-returns-app-store-rich/</feedburner:origLink></item>
		<item>
		<title>Waiting for a Verizon iPhone?  Don’t.</title>
		<link>http://feedproxy.google.com/~r/148apps_news/~3/kyI9AYO-ncQ/</link>
		<comments>http://www.148apps.com/news/waiting-verizon-iphone/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 15:31:16 +0000</pubDate>
		<dc:creator>Jeff Scott</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[verizon]]></category>

		<guid isPermaLink="false">http://www.148apps.com/?p=18938</guid>
		<description><![CDATA[The latest ad campaign from Verizon for their upcoming Android phone signals ]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>While I don&#8217;t think any of the US users if the iPhone are too happy with AT&#038;T, there haven&#8217;t been any other options if you wanted to stick with an iPhone.  And while I think many of us had placed our hopes on a Verizon iPhone in 2010 when the AT&#038;T exclusivity runs out, I think the latest advertising campaign by Verizon signals that we won&#8217;t see an iPhone on their network anytime soon.</p>
<p>The iDon&#8217;t ad campaign we&#8217;re talking about is for Verizon&#8217;s first Android phone, built by Motorola, called the Droid.  They campaign has a web site at <a href="http://droiddoes.com">DroisDoes.com</a>, the phone is to be released next month. The campaign is focused on pointing out the things that the Android phone does that the iPhone doesn&#8217;t such as multitasking, physical keyboard, 5 megapixel camera, customization, widgets, and open development.  But the troubling part is how derogatory it is to the iPhone.  </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dPYM-XTqcec&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/dPYM-XTqcec&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>The concern I have is that if we were to see a Verizon iPhone in 2010, negotiations would already be underway.  And if you are negotiating with a company for products that you want to carry, you don&#8217;t publicly denigrate them like Verizon has done with their iDon&#8217;t campaign. Verizon is publicly ripping into the iPhone.  They wouldn&#8217;t do so if they were any chance of them selling that product anytime soon.</p>
<p>So when, or if, the AT&#038;T exclusivity expires next year, what options will we have.  The only other two networks in the US are Sprint and T-Mobile.  And both are even worse than AT&#038;T in most parts of the US.  So that basically means, yes, we&#8217;re stuck with being treated like second class citizens with AT&#038;T.</p>
<!-- google_ad_section_end --><img src="http://feeds.feedburner.com/~r/148apps_news/~4/kyI9AYO-ncQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.148apps.com/news/waiting-verizon-iphone/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.148apps.com/news/waiting-verizon-iphone/</feedburner:origLink></item>
	</channel>
</rss>
