<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Xbox 360 Game News, Previews, and Reviews from 1UP</title><copyright>Copyright (c) 2002-2008 Ziff Davis Media Inc.</copyright><link>http://www.1up.com</link><description>1UP's latest news feed - the #1 source for gaming news.</description><language>en-us</language><image><title> Xbox 360 RSS feed from 1UP</title><url>http://www.1up.com/images/Elements/50x50_1up_rss.jpg</url><width>50</width><height>50</height><link>null</link></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/1up/ALLXbox360/content" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="1up/allxbox360/content" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title><![CDATA[Video Game Rumors from Another World]]> </title><link>http://www.1up.com/features/video-game-rumors-world</link><author>1UP Staff</author><description>&lt;p&gt;

















			
















&lt;!-- Begin Template_OpenHtml --&gt;
&lt;p class="page_topper floatleft"&gt;Feature&lt;/p&gt;

















&lt;!-- Begin socialTools --&gt;


	
	



	
	





&lt;div id="socialBar-3187191" class="socialBar"&gt;
&lt;ul&gt;
&lt;li class="sharing"&gt;&lt;a href="#" onclick="showSocial(3187191,'');return(false);"&gt;Share it:&lt;/a&gt;&lt;/li&gt;
&lt;li class="googleplusone"&gt;&lt;g:plusone href="" size="medium"&gt;&lt;/g:plusone&gt;&lt;/li&gt;
&lt;li class="twitter"&gt;
&lt;a href="http://twitter.com/share" class="twitter-share-button" data-count="horizontal" data-url=""&gt;Tweet&lt;/a&gt;
&lt;script type="text/javascript" src="http://platform.twitter.com/widgets.js"&gt;&lt;/script&gt;
&lt;/li&gt;
&lt;li class="facebook"&gt;
&lt;div id="fb-root"&gt;&lt;/div&gt;
&lt;script&gt;
  window.fbAsyncInit = function() {
    FB.init({appId: '112522758785466', status: true, cookie: true,
             xfbml: true});
  };
  (function() {
    var e = document.createElement('script'); e.async = true;
    e.src = document.location.protocol +
      '//connect.facebook.net/en_US/all.js';
    document.getElementById('fb-root').appendChild(e);
  }());
&lt;/script&gt;
&lt;fb:like href="" layout="button_count" show_faces="true" width="65" action="like" colorscheme="light" /&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div id="socialBarPopup-3187191" class="hidden" style="position: absolute;z-index: 999;"&gt;&lt;/div&gt;

&lt;!-- End socialTools --&gt;	
&lt;link rel="stylesheet" href="http://www.1up.com/flat/Features/css/features/cover_story_2012.css" type="text/css" /&gt;

&lt;p class="new_topper"&gt;&lt;font color="#2997df"&gt;1UP&lt;/font&gt; COVER STORY&lt;/p&gt;

&lt;div id="CoverStory"&gt;&lt;!-- Begin #CoverStory --&gt;
	
	&lt;div id="FirstPageHeader"&gt;
    &lt;div id="HeaderBlock"&gt;
	&lt;a href="/features/what-if-gaming-alternate-realities" target="_blank"&gt;&lt;img src="http://www.1up.com/media/03/9/4/5/lg/077.jpg" alt="Header" height="300px" width="624px" /&gt;&lt;/a&gt;
    &lt;p class="blurb"&gt;&lt;span class="floatleft"&gt;&lt;/span&gt;&lt;span class="floatright"&gt;1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?&lt;/span&gt;&lt;/p&gt;
    &lt;/div&gt;
	&lt;h2&gt;Video Game Rumors from Another Reality&lt;/h2&gt;
	&lt;h3&gt;&lt;a href="/features/what-if-gaming-alternate-realities" target="_blank"&gt;Cover Story:&lt;/a&gt; Not only are these game rumors not true, they're not even real rumors... at least, not in our world.&lt;/h3&gt;	
	&lt;/div&gt;
	
	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;
	
	&lt;div id="CoverStoryContent"&gt;
&lt;!-- ENTER FIRST LETTER HERE --&gt;&lt;p class="letter"&gt;I&lt;/p&gt;&lt;!-- END FIRST LETTER SPOT --&gt;&lt;p&gt;n another world -- a more interesting world than our own -- the rumors below rule Internet forums, spread like the plague through the school yard, and merit regular debunking by Snopes' video game urban legends section (which doesn't even exist in our reality; &lt;em&gt;that's&lt;/em&gt; how lame real life is). Please enjoy this glimpse into the playground lies of another universe's video game fandom.






	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;

&lt;div class="spot_caption_center2"&gt;
&lt;img src="http://www.1up.com/media/03/9/4/5/lg/031.jpg" alt="Spot Art" /&gt;
&lt;p&gt;&lt;STRONG&gt;&lt;A HREF="/games/ps1/parappa-the-rapper"&gt;Parappa the Rapper&lt;/A&gt;'s Brown Note&lt;/STRONG&gt;&lt;br/&gt;&lt;br/&gt;
&lt;em&gt;From the Chiptuned blog:&lt;/em&gt; "Parappa the Rapper's next-to-last stage features the hero rapping through a medley against his instructors for the right to jump to the front of the line of a gas station restroom before disaster strikes, messily. Rumor has it that this rap battle contains a &lt;A HREF="http://en.wikipedia.org/wiki/Brown_note"&gt;brown note&lt;/A&gt; in order to increase the realism of the sequence. Gamers with audio setups capable of rendering a wide range of sound frequencies play this sequence at their own risk."&lt;/p&gt;
&lt;/div&gt;





	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;

&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nLExzTJleCBCSKfUq8pV6dQxA5E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nLExzTJleCBCSKfUq8pV6dQxA5E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nLExzTJleCBCSKfUq8pV6dQxA5E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nLExzTJleCBCSKfUq8pV6dQxA5E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=zJOSpfSVh-w:_LJispJyUm8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=zJOSpfSVh-w:_LJispJyUm8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=zJOSpfSVh-w:_LJispJyUm8:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 25 May 2012 17:25:00 PDT</pubDate><category>FEATURE</category><media:thumbnail url="http://www.1up.com/media?id=3945076" /></item><item><title><![CDATA[Does One Award Warrant a Game of the Year Edition for Dead Island?]]> </title><link>http://www.1up.com/news/dead-island-game-of-the-year-edition</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944758&amp;type=lg" alt="Dead Island"&gt;&lt;/center&gt;
&lt;p&gt;
&lt;a href="http://www.1up.com/games/xbox360/dead-island-one/"&gt;Dead Island&lt;/a&gt; is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.
&lt;p&gt;
It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not &lt;em&gt;the&lt;/em&gt; best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of &lt;a href="http://www.1up.com/games/pc/elder-scrolls-iii-morrowind/"&gt;Morrowind&lt;/a&gt;, &lt;a href="http://www.1up.com/games/pc/elder-scrolls-iv_2"&gt;Oblivion&lt;/a&gt;, &lt;a href="http://www.1up.com/games/xbox360/fallout-3/"&gt;Fallout 3&lt;/a&gt;, &lt;a href="http://www.1up.com/games/ps3/red-dead-redemption/"&gt;Red Dead Redemption&lt;/a&gt;, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lQI0kynuAs2vM6OB9t0miCgUEt4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lQI0kynuAs2vM6OB9t0miCgUEt4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lQI0kynuAs2vM6OB9t0miCgUEt4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lQI0kynuAs2vM6OB9t0miCgUEt4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=oB7-adViDlg:SmBFWxkaJ9o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=oB7-adViDlg:SmBFWxkaJ9o:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=oB7-adViDlg:SmBFWxkaJ9o:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Tue, 22 May 2012 15:19:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3917020" /></item><item><title><![CDATA[Breaking the Illusion: Not Playing by the Rules]]> </title><link>http://www.1up.com/news/breaking-illusion-not-playing-rules</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944672&amp;type=lg" alt="Max Payne 3"&gt;&lt;/center&gt;
&lt;p&gt;
I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they &lt;a href="http://www.1up.com/news/gamers-share-quirky-playing-habits"&gt;share&lt;/a&gt; some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through &lt;a href="http://www.1up.com/games/xbox360/max-payne-3/"&gt;Max Payne 3&lt;/a&gt;. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.
&lt;p&gt;
My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/510_b6QTCd0B4n_70TFldS0XKpQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/510_b6QTCd0B4n_70TFldS0XKpQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/510_b6QTCd0B4n_70TFldS0XKpQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/510_b6QTCd0B4n_70TFldS0XKpQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=_NcYlssRdsY:IKPqG_0IHzU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=_NcYlssRdsY:IKPqG_0IHzU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=_NcYlssRdsY:IKPqG_0IHzU:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 21 May 2012 17:07:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3937546" /></item><item><title><![CDATA[Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?]]> </title><link>http://www.1up.com/news/aliens-colonial-marines-aims-match</link><author>Nick Todd</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;p&gt;With the runaway success of 2009's &lt;a href="/games/xbox360/borderlands/" target_blank&gt;Borderlands&lt;/a&gt;, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few &lt;a href="/games/pc/half-life/" target_blank&gt;Half-Life&lt;/a&gt; expansions or &lt;a href="/games/xbox360/brothers-arms-3/" target_blank&gt; WW2 shooters&lt;/a&gt;, but one capable of offering its own serious creative output.  With the long-in-development &lt;a href="/games/xbox360/aliens-colonial-marines/" target_blank&gt;Aliens: Colonial Marines&lt;/a&gt; finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, &lt;a href="http://www.imdb.com/title/tt1446714/" target_blank&gt;Prometheus&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;center&gt;&lt;object id="vid_7ca54d5aa6618a9f31d85265e700ee49"    class="ign-videoplayer"    width="624" height="351"    data="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" type="application/x-shockwave-flash"&gt;                             &lt;param name="movie" value="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" /&gt;                                &lt;param name="allowfullscreen" value="true" /&gt;                             &lt;param name="allowscriptaccess" value="always" /&gt;                                &lt;param name="bgcolor" value="#000000" /&gt;                             &lt;param name="flashvars" value="url=http://www.ign.com/videos/configs/id/7ca54d5aa6618a9f31d85265e700ee49.config"/&gt;                         &lt;/object&gt;&lt;/p&gt;&lt;/center&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/CJxB3B6HRzx7UHMHKjJ6DoTB7Go/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CJxB3B6HRzx7UHMHKjJ6DoTB7Go/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/CJxB3B6HRzx7UHMHKjJ6DoTB7Go/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CJxB3B6HRzx7UHMHKjJ6DoTB7Go/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=sEHIU3OMiOk:AnxcRHYe-Yw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=sEHIU3OMiOk:AnxcRHYe-Yw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=sEHIU3OMiOk:AnxcRHYe-Yw:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 21 May 2012 15:05:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3900332" /></item><item><title><![CDATA[Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs]]> </title><link>http://www.1up.com/news/activision-project-icebreaker-hurt-reputation</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media/03/8/0/2/lg/947.jpg" alt="Call of Duty: Modern Warfare 2"&gt;&lt;/center&gt;
&lt;p&gt;
More than two years after Infinity Ward founders Jason West and Vince Zampella first &lt;a href="http://www.1up.com/news/infinity-ward-heads-sue-activision"&gt;sued&lt;/a&gt; Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to &lt;a href="http://www.1up.com/news/breaking-security-appears-infinity-ward"&gt;firing&lt;/a&gt; West and Zampella in March 2010.
&lt;p&gt;
Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, &lt;a href="http://www.1up.com/news/infinity-ward-heads-form-respawn"&gt;Respawn Entertainment&lt;/a&gt;, was &lt;a href="http://www.1up.com/news/activision-adds-infinity-ward-complaint"&gt;added&lt;/a&gt; in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. &lt;a href="http://www.bloomberg.com/news/2012-05-16/activision-electronic-arts-settle-modern-warfare-claims.html" target=_blank&gt;Bloomberg&lt;/a&gt; reported yesterday the two publishers have reached a settlement, details of which were not made available.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qEo_5g9g3mSIRzp7H3k1Yk4VV7M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qEo_5g9g3mSIRzp7H3k1Yk4VV7M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qEo_5g9g3mSIRzp7H3k1Yk4VV7M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qEo_5g9g3mSIRzp7H3k1Yk4VV7M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=NY1L5BBxIUg:ZkVAlvAnfVM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=NY1L5BBxIUg:ZkVAlvAnfVM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=NY1L5BBxIUg:ZkVAlvAnfVM:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Thu, 17 May 2012 14:56:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3735956" /></item><item><title><![CDATA[Battlefield Getting a Call of Duty Elite-Style Service Makes Perfect Sense]]> </title><link>http://www.1up.com/news/battlefield-call-of-duty-elite-service</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944013&amp;type=lg" alt="Battlefield 3"&gt;&lt;/center&gt;
&lt;p&gt;
Downloadable content has been one of the most popular trends this generation. Last year Activision tried to find out if a market exists for a subscription service for a non-MMO with &lt;a href="http://www.1up.com/news/call-of-duty-elite-long-rumored-subscription-service"&gt;Call of Duty Elite&lt;/a&gt;. As the latest numbers peg Elite subscriptions -- which cost &lt;a href="http://www.1up.com/news/call-of-duty-elite-costs-49-per-year"&gt;$50 a year&lt;/a&gt;, or were &lt;a href="http://www.1up.com/news/call-of-duty-modern-warfare-3-hardened-edition-contents"&gt;free&lt;/a&gt; with &lt;a href="http://www.1up.com/games/xbox360/call-of-duty-modern-warfare-3/"&gt;Modern Warfare 3&lt;/a&gt;'s Hardened Edition -- at 2 million, an audience does apparently exist that is willing to fork over money for more than just a la carte DLC. Electronic Arts is now rumored to be preparing a premium service for the Battlefield series which is said to be launching in only a few weeks' time.
&lt;p&gt;
&lt;a href="http://battlefieldo.com/threads/new-dlc-content-service-and-double-xp-weekend.5418/" target=_blank&gt;Battlefieldo&lt;/a&gt; reported on Friday a "very reliable source" had shared with it a timeline for the forthcoming updates &lt;a href="http://www.1up.com/games/pc/battlefield-3"&gt;Battlefield 3&lt;/a&gt; is receiving. In addition to a mention of a fifth expansion pack (beyond the already released Back to Karkand and the previously announced Close Quarters, Armored Kill, and End Game) is a strategy guide being released in June and, more notably, something called Battlefield Premium.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nTb_aARY-K66m0MNzChUdvfBnCs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nTb_aARY-K66m0MNzChUdvfBnCs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nTb_aARY-K66m0MNzChUdvfBnCs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nTb_aARY-K66m0MNzChUdvfBnCs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=so4j0541Pbk:bKZzLbeX2No:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=so4j0541Pbk:bKZzLbeX2No:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=so4j0541Pbk:bKZzLbeX2No:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 14 May 2012 18:46:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3944011" /></item><item><title><![CDATA[Capcom Pins Its Hopes on Dragon's Dogma]]> </title><link>http://www.1up.com/news/capcom-pins-hopes-dragon-dogma</link><author>Nick Todd</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;p&gt;After Bethesda's open-world fantasy RPG Skyrim sold 10 million units, no one could blame Capcom for hoping there's room for more than just one fantasy RPG title about slaying dragons and saving the world. Dragon's Dogma represents a three year development cycle for the Japanese studio, with more than 150 developers plugging away at its design. With the game representing such a large investment, a lot is riding on how well Dragon's Dogma will fare at retail.&lt;/p&gt;

&lt;p&gt;&lt;center&gt;&lt;object id="vid_
81d3c806a79d3030d31a7f20bde7f819"    class="ign-videoplayer"    width="624" height="351"    data="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" type="application/x-shockwave-flash"&gt;                             &lt;param name="movie" value="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" /&gt;                                &lt;param name="allowfullscreen" value="true" /&gt;                             &lt;param name="allowscriptaccess" value="always" /&gt;                                &lt;param name="bgcolor" value="#000000" /&gt;                             &lt;param name="flashvars" value="url=http://www.ign.com/videos/configs/id/81d3c806a79d3030d31a7f20bde7f819.config"/&gt;                         &lt;/object&gt;&lt;/p&gt;&lt;/center&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KJk2dj459c9DZ4qho4vnLVPqf4g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KJk2dj459c9DZ4qho4vnLVPqf4g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KJk2dj459c9DZ4qho4vnLVPqf4g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KJk2dj459c9DZ4qho4vnLVPqf4g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=4wf1dMxOyP4:Oy2ILzo_wI0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=4wf1dMxOyP4:Oy2ILzo_wI0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=4wf1dMxOyP4:Oy2ILzo_wI0:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 11 May 2012 22:17:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3891021" /></item><item><title><![CDATA[Battlefield 3 Relying on its Community to Pay for Servers, Much to Players' Chagrin]]> </title><link>http://www.1up.com/news/battlefield-3-official-servers-gone</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3943664&amp;type=lg" alt="Battlefield 3"&gt;&lt;/center&gt;
&lt;p&gt;
The ability to rent dedicated &lt;a href="http://www.1up.com/games/pc/battlefield-3/"&gt;Battlefield 3&lt;/a&gt; servers for use in the console versions of the game was a welcome addition back in March. Unfortunately, playing on these servers appears to have become the only option for playing online multiplayer, a development which understandably has fans of the game frustrated with Electronic Arts and DICE.
&lt;p&gt;
As outlined in this &lt;a href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654348011073167/" target=_blank&gt;thread&lt;/a&gt; on the official Battlefield forums, many players are upset that EA- and DICE-operated servers have almost entirely disappeared. These servers were the only ones available prior to the rent-a-server option becoming available on consoles, and were to be complemented nicely by the new custom servers which allow for their owners to establish communities of sorts with rules, options, and admins they decide.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0g8_mhotYtfAMRzLnsKUXREm0Vo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0g8_mhotYtfAMRzLnsKUXREm0Vo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0g8_mhotYtfAMRzLnsKUXREm0Vo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0g8_mhotYtfAMRzLnsKUXREm0Vo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=olnuFzV3ZGE:lRSodBsCrNM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=olnuFzV3ZGE:lRSodBsCrNM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=olnuFzV3ZGE:lRSodBsCrNM:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Thu, 10 May 2012 13:43:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3943662" /></item><item><title><![CDATA[Re-Examining the Role of Digital Death]]> </title><link>http://www.1up.com/features/re-examining-role-digital-death</link><author>Nickolai Adkins</author><description>&lt;p&gt;

















			
















&lt;!-- Begin Template_OpenHtml --&gt;
&lt;p class="page_topper floatleft"&gt;Feature&lt;/p&gt;

















&lt;!-- Begin socialTools --&gt;


	
	



	
	





&lt;div id="socialBar-3187090" class="socialBar"&gt;
&lt;ul&gt;
&lt;li class="sharing"&gt;&lt;a href="#" onclick="showSocial(3187090,'');return(false);"&gt;Share it:&lt;/a&gt;&lt;/li&gt;
&lt;li class="googleplusone"&gt;&lt;g:plusone href="" size="medium"&gt;&lt;/g:plusone&gt;&lt;/li&gt;
&lt;li class="twitter"&gt;
&lt;a href="http://twitter.com/share" class="twitter-share-button" data-count="horizontal" data-url=""&gt;Tweet&lt;/a&gt;
&lt;script type="text/javascript" src="http://platform.twitter.com/widgets.js"&gt;&lt;/script&gt;
&lt;/li&gt;
&lt;li class="facebook"&gt;
&lt;div id="fb-root"&gt;&lt;/div&gt;
&lt;script&gt;
  window.fbAsyncInit = function() {
    FB.init({appId: '112522758785466', status: true, cookie: true,
             xfbml: true});
  };
  (function() {
    var e = document.createElement('script'); e.async = true;
    e.src = document.location.protocol +
      '//connect.facebook.net/en_US/all.js';
    document.getElementById('fb-root').appendChild(e);
  }());
&lt;/script&gt;
&lt;fb:like href="" layout="button_count" show_faces="true" width="65" action="like" colorscheme="light" /&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div id="socialBarPopup-3187090" class="hidden" style="position: absolute;z-index: 999;"&gt;&lt;/div&gt;

&lt;!-- End socialTools --&gt;	
&lt;link rel="stylesheet"
 href="/flat/Features/css/features/1up_Prod_Feature.css"
 type="text/css"&gt;
&lt;div id="ProdFeature"&gt;&lt;!-- Begin #ProdFeature --&gt;
&lt;div id="HeaderDek"&gt;&lt;img
 style="width: 624px; height: 311px;"
 src="http://www.1up.com/media?id=3943592&amp;type=lg" alt="Header"&gt;
&lt;h1&gt;Re-Examining the Role of Digital Death&lt;/h1&gt;
&lt;h2&gt;How death has evolved over the four decades of gaming.&lt;/h2&gt;
&lt;p class="blurb"&gt;&lt;span
 class="floatleft"&gt;By: &lt;a
 href="http://www.1up.com/do/my1Up?publicUserId=6186887"
 target="_blank"&gt;Nickolai Adkins&lt;/a&gt;&lt;/span&gt;
&lt;span class="floatright"&gt;May
9, 2012&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p class="dots"&gt;&lt;/p&gt;
&lt;div id="StandardFeature"&gt;
&lt;p&gt;There
is possibly no greater representative icon for the entirety of
gaming than that of the game over screen. That negative void with
stolid letters painted cryptically across; there is a certain mysticism
surrounding the screen, the dark back corners of arcade holes that once
used to thrive, and the natural competition to overcome the
inevitability of failure that it represents.
&lt;p&gt;Bore with the
medium's creation in arcade cabinets and the surrounding
culture that developed after their inception, the challenge of
prolonging play time and avoiding inevitable failure in death became
the central function for nearly every game created to date. In the form
of a barrel throwing gorilla, the simple existence of a play clock,
infinite and unseen pits that trail into the unknown below the screens
of any number of platformers, or even in competition between players,
video games have always been a participatory form of near exclusive
survival. &lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0o6EcnsmGCq7rXykN-eLyg3Ih1c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0o6EcnsmGCq7rXykN-eLyg3Ih1c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0o6EcnsmGCq7rXykN-eLyg3Ih1c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0o6EcnsmGCq7rXykN-eLyg3Ih1c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=LO-psL2A5X4:BY76jiHTdq4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=LO-psL2A5X4:BY76jiHTdq4:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=LO-psL2A5X4:BY76jiHTdq4:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Wed, 09 May 2012 13:44:00 PDT</pubDate><category>FEATURE</category><media:thumbnail url="http://www.1up.com/media?id=3943591" /></item><item><title><![CDATA[Two Possible Reasons for BioShock Infinite's 2013 Delay]]> </title><link>http://www.1up.com/news/bioshock-infinite-13-delay-possible-reasons</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3943586&amp;type=lg" alt="BioShock Infinite"&gt;&lt;/center&gt;
&lt;p&gt;
&lt;a href="http://www.1up.com/games/pc/bioshock-infinite/"&gt;BioShock Infinite&lt;/a&gt; was among the most anticipated games scheduled for release this fall. It's still shaping up to be one of the bigger launches of the year, it's just that year will be &lt;em&gt;next&lt;/em&gt; year. Infinite's release was officially pushed back today from its scheduled date on October 16 until February 26, 2013. The reason for this is said to be because of a goal to make it as great as can be, and while I don't doubt there is a desire to do that, there may be other factors which contributed to the decision to delay the game's release by four months.
&lt;p&gt;
A message to fans from developer Irrational Games' creative director, Ken Levine, was distributed to the press and &lt;a href="http://irrationalgames.com/insider/a-message-from-ken-levine/" target=_blank&gt;posted&lt;/a&gt; online today. In it he claims that, since announcing the October release date in March, the team realized "that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8D5o_1OgFeZGZO55CVLvflWBNYU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8D5o_1OgFeZGZO55CVLvflWBNYU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8D5o_1OgFeZGZO55CVLvflWBNYU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8D5o_1OgFeZGZO55CVLvflWBNYU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=8OhZ9BLe0Hw:aSa3t5kvTIY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=8OhZ9BLe0Hw:aSa3t5kvTIY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?a=8OhZ9BLe0Hw:aSa3t5kvTIY:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/ALLXbox360/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Wed, 09 May 2012 13:22:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3943584" /></item></channel></rss>

