<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>PC Game News, Previews, and Reviews from 1UP</title><copyright>Copyright (c) 2002-2008 Ziff Davis Media Inc.</copyright><link>http://www.1up.com</link><description>1UP's latest news feed - the #1 source for gaming news.</description><language>en-us</language><image><title> PC RSS feed from 1UP</title><url>http://www.1up.com/images/Elements/50x50_1up_rss.jpg</url><width>50</width><height>50</height><link>null</link></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/1up/AllPC/content" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="1up/allpc/content" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title><![CDATA[Video Game Rumors from Another World]]> </title><link>http://www.1up.com/features/video-game-rumors-world</link><author>1UP Staff</author><description>&lt;p&gt;

















			
















&lt;!-- Begin Template_OpenHtml --&gt;
&lt;p class="page_topper floatleft"&gt;Feature&lt;/p&gt;

















&lt;!-- Begin socialTools --&gt;


	
	



	
	





&lt;div id="socialBar-3187191" class="socialBar"&gt;
&lt;ul&gt;
&lt;li class="sharing"&gt;&lt;a href="#" onclick="showSocial(3187191,'');return(false);"&gt;Share it:&lt;/a&gt;&lt;/li&gt;
&lt;li class="googleplusone"&gt;&lt;g:plusone href="" size="medium"&gt;&lt;/g:plusone&gt;&lt;/li&gt;
&lt;li class="twitter"&gt;
&lt;a href="http://twitter.com/share" class="twitter-share-button" data-count="horizontal" data-url=""&gt;Tweet&lt;/a&gt;
&lt;script type="text/javascript" src="http://platform.twitter.com/widgets.js"&gt;&lt;/script&gt;
&lt;/li&gt;
&lt;li class="facebook"&gt;
&lt;div id="fb-root"&gt;&lt;/div&gt;
&lt;script&gt;
  window.fbAsyncInit = function() {
    FB.init({appId: '112522758785466', status: true, cookie: true,
             xfbml: true});
  };
  (function() {
    var e = document.createElement('script'); e.async = true;
    e.src = document.location.protocol +
      '//connect.facebook.net/en_US/all.js';
    document.getElementById('fb-root').appendChild(e);
  }());
&lt;/script&gt;
&lt;fb:like href="" layout="button_count" show_faces="true" width="65" action="like" colorscheme="light" /&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div id="socialBarPopup-3187191" class="hidden" style="position: absolute;z-index: 999;"&gt;&lt;/div&gt;

&lt;!-- End socialTools --&gt;	
&lt;link rel="stylesheet" href="http://www.1up.com/flat/Features/css/features/cover_story_2012.css" type="text/css" /&gt;

&lt;p class="new_topper"&gt;&lt;font color="#2997df"&gt;1UP&lt;/font&gt; COVER STORY&lt;/p&gt;

&lt;div id="CoverStory"&gt;&lt;!-- Begin #CoverStory --&gt;
	
	&lt;div id="FirstPageHeader"&gt;
    &lt;div id="HeaderBlock"&gt;
	&lt;a href="/features/what-if-gaming-alternate-realities" target="_blank"&gt;&lt;img src="http://www.1up.com/media/03/9/4/5/lg/077.jpg" alt="Header" height="300px" width="624px" /&gt;&lt;/a&gt;
    &lt;p class="blurb"&gt;&lt;span class="floatleft"&gt;&lt;/span&gt;&lt;span class="floatright"&gt;1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?&lt;/span&gt;&lt;/p&gt;
    &lt;/div&gt;
	&lt;h2&gt;Video Game Rumors from Another Reality&lt;/h2&gt;
	&lt;h3&gt;&lt;a href="/features/what-if-gaming-alternate-realities" target="_blank"&gt;Cover Story:&lt;/a&gt; Not only are these game rumors not true, they're not even real rumors... at least, not in our world.&lt;/h3&gt;	
	&lt;/div&gt;
	
	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;
	
	&lt;div id="CoverStoryContent"&gt;
&lt;!-- ENTER FIRST LETTER HERE --&gt;&lt;p class="letter"&gt;I&lt;/p&gt;&lt;!-- END FIRST LETTER SPOT --&gt;&lt;p&gt;n another world -- a more interesting world than our own -- the rumors below rule Internet forums, spread like the plague through the school yard, and merit regular debunking by Snopes' video game urban legends section (which doesn't even exist in our reality; &lt;em&gt;that's&lt;/em&gt; how lame real life is). Please enjoy this glimpse into the playground lies of another universe's video game fandom.






	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;

&lt;div class="spot_caption_center2"&gt;
&lt;img src="http://www.1up.com/media/03/9/4/5/lg/031.jpg" alt="Spot Art" /&gt;
&lt;p&gt;&lt;STRONG&gt;&lt;A HREF="/games/ps1/parappa-the-rapper"&gt;Parappa the Rapper&lt;/A&gt;'s Brown Note&lt;/STRONG&gt;&lt;br/&gt;&lt;br/&gt;
&lt;em&gt;From the Chiptuned blog:&lt;/em&gt; "Parappa the Rapper's next-to-last stage features the hero rapping through a medley against his instructors for the right to jump to the front of the line of a gas station restroom before disaster strikes, messily. Rumor has it that this rap battle contains a &lt;A HREF="http://en.wikipedia.org/wiki/Brown_note"&gt;brown note&lt;/A&gt; in order to increase the realism of the sequence. Gamers with audio setups capable of rendering a wide range of sound frequencies play this sequence at their own risk."&lt;/p&gt;
&lt;/div&gt;





	&lt;center&gt;&lt;p class="dots"&gt;&lt;/p&gt;&lt;/center&gt;

&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q7BjMJTt21n1ACjdYTJUin3KGts/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q7BjMJTt21n1ACjdYTJUin3KGts/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q7BjMJTt21n1ACjdYTJUin3KGts/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q7BjMJTt21n1ACjdYTJUin3KGts/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=zJOSpfSVh-w:V-b1BttUQwU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=zJOSpfSVh-w:V-b1BttUQwU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=zJOSpfSVh-w:V-b1BttUQwU:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 25 May 2012 17:25:00 PDT</pubDate><category>FEATURE</category><media:thumbnail url="http://www.1up.com/media?id=3945076" /></item><item><title><![CDATA[Because We May Sale Makes Indie Games Cheap(er) for a Week]]> </title><link>http://www.1up.com/news/because-we-may-indie-games</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3945053&amp;type=lg" alt="Because We May"&gt;&lt;/center&gt;
&lt;p&gt;
Independent game developers have at their disposal a wide variety of methods for trying to boost sales. Some of these include banding together with other indie titles to generate publicity, as seen time after time with the Humble Indie Bundle and its many imitators. The latest such scheme doesn't actually package unrelated games together or sell them at any price the buyer decides (as is the case with the HIB), but it is eye-catching in that there are a &lt;em&gt;ton&lt;/em&gt; of indie games available right this very moment at heavily discounted prices.
&lt;p&gt;
The promotion, &lt;a href="http://www.becausewemay.com/" target=_blank&gt;Because We May&lt;/a&gt;, runs for the last week of May (May 24 through June 1) and features games from Steam, iOS, Google Play, the Mac App Store, and the official websites of computer game developers. There is a wide array of titles available with more still being added, and none of this accounts for games that are on sale right now outside of the promotion (like &lt;a href="http://www.1up.com/games/ipad/infinity-blade-2"&gt;Infinity Blade II&lt;/a&gt;, &lt;a href="http://www.1up.com/games/iphone/grand-theft-auto-3-mobile/"&gt;Grand Theft Auto III&lt;/a&gt;, and many of EA's titles).
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/W_58B6O1g38h9t3SHrHU-R29YAs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W_58B6O1g38h9t3SHrHU-R29YAs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/W_58B6O1g38h9t3SHrHU-R29YAs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W_58B6O1g38h9t3SHrHU-R29YAs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=D-wTggLVERo:kubkJGP7XXw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=D-wTggLVERo:kubkJGP7XXw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=D-wTggLVERo:kubkJGP7XXw:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 25 May 2012 16:03:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3945052" /></item><item><title><![CDATA[Diablo III Sales Bode Well for PC Games, Poorly for Always-Online Haters]]> </title><link>http://www.1up.com/news/diablo-iii-sales-record-bodes-well-pc-games</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944831&amp;type=lg" alt="Diablo III"&gt;&lt;/center&gt;
&lt;p&gt;
&lt;a href="http://www.1up.com/games/pc/diablo-3/"&gt;Diablo III&lt;/a&gt; was expected to do well, but with so many factors to take into account -- competition from &lt;a href="http://www.1up.com/games/pc/torchlight-ii/"&gt;Torchlight II&lt;/a&gt;, an always-online requirement, and complaints about a supposedly dumbed-down skill system and colorful art style -- it was hard to say for sure exactly how well it would do. It turns out it did tremendously well; Blizzard has announced the &lt;em&gt;long&lt;/em&gt;-awaited sequel has already broken sales records, something the folks over at Activision are pretty accustomed to thanks to Call of Duty. However, Diablo's success may have more far-reaching effects than simply ensuring Blizzard and company are flush with cash.
&lt;p&gt;
More than 3.5 million copies of the game were sold in its first 24 hours of availability, according to Blizzard. This figure does not include the freebie digital versions handed out to those who signed up for the &lt;a href="http://www.1up.com/games/pc/wow-cataclysm/"&gt;World of Warcraft&lt;/a&gt; &lt;a href="http://www.1up.com/news/wow-annual-pass-diablo-iii-free"&gt;Annual Pass&lt;/a&gt;. Over 1.2 million people took advantage of that offer, bringing the total number of gamers with a copy of the game on launch day up to 4.7 million, good enough to make it the "biggest PC game launch in history." After the first week, that figure now sits at 6.3 million.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AAF2O3T4txjdSU9PHamXReAumsc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AAF2O3T4txjdSU9PHamXReAumsc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AAF2O3T4txjdSU9PHamXReAumsc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AAF2O3T4txjdSU9PHamXReAumsc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=30yWmjHz8WQ:B13zY7IOJQY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=30yWmjHz8WQ:B13zY7IOJQY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=30yWmjHz8WQ:B13zY7IOJQY:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Wed, 23 May 2012 14:31:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3944830" /></item><item><title><![CDATA[Does One Award Warrant a Game of the Year Edition for Dead Island?]]> </title><link>http://www.1up.com/news/dead-island-game-of-the-year-edition</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944758&amp;type=lg" alt="Dead Island"&gt;&lt;/center&gt;
&lt;p&gt;
&lt;a href="http://www.1up.com/games/xbox360/dead-island-one/"&gt;Dead Island&lt;/a&gt; is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.
&lt;p&gt;
It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not &lt;em&gt;the&lt;/em&gt; best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of &lt;a href="http://www.1up.com/games/pc/elder-scrolls-iii-morrowind/"&gt;Morrowind&lt;/a&gt;, &lt;a href="http://www.1up.com/games/pc/elder-scrolls-iv_2"&gt;Oblivion&lt;/a&gt;, &lt;a href="http://www.1up.com/games/xbox360/fallout-3/"&gt;Fallout 3&lt;/a&gt;, &lt;a href="http://www.1up.com/games/ps3/red-dead-redemption/"&gt;Red Dead Redemption&lt;/a&gt;, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dF35T_cZU5mVii84rE5i89rPB00/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dF35T_cZU5mVii84rE5i89rPB00/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dF35T_cZU5mVii84rE5i89rPB00/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dF35T_cZU5mVii84rE5i89rPB00/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=oB7-adViDlg:s2MhRtol3uA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=oB7-adViDlg:s2MhRtol3uA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=oB7-adViDlg:s2MhRtol3uA:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Tue, 22 May 2012 15:19:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3917020" /></item><item><title><![CDATA[Breaking the Illusion: Not Playing by the Rules]]> </title><link>http://www.1up.com/news/breaking-illusion-not-playing-rules</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944672&amp;type=lg" alt="Max Payne 3"&gt;&lt;/center&gt;
&lt;p&gt;
I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they &lt;a href="http://www.1up.com/news/gamers-share-quirky-playing-habits"&gt;share&lt;/a&gt; some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through &lt;a href="http://www.1up.com/games/xbox360/max-payne-3/"&gt;Max Payne 3&lt;/a&gt;. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.
&lt;p&gt;
My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ARX3kFBvhVQsyCoPkc9iTXR9jt4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ARX3kFBvhVQsyCoPkc9iTXR9jt4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ARX3kFBvhVQsyCoPkc9iTXR9jt4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ARX3kFBvhVQsyCoPkc9iTXR9jt4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=_NcYlssRdsY:eyGtLSkZIkk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=_NcYlssRdsY:eyGtLSkZIkk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=_NcYlssRdsY:eyGtLSkZIkk:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 21 May 2012 17:07:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3937546" /></item><item><title><![CDATA[EA to Piggyback Origin on Popular Kickstarter Games]]> </title><link>http://www.1up.com/news/origin-piggyback-popular-kickstarter-games</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944400&amp;type=lg" alt="Wasteland 2"&gt;&lt;/center&gt;
&lt;p&gt;
As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding &lt;a href="http://www.1up.com/news/finding-edge-against-steam"&gt;something unique&lt;/a&gt; it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with &lt;a href="http://www.1up.com/news/even-retail-copies-battlefield-3-require-origin"&gt;Battlefield 3&lt;/a&gt; or &lt;a href="http://www.1up.com/news/mass-effect-3-passes-steam-requires-origin"&gt;Mass Effect 3&lt;/a&gt;, as has exclusively offering the digital version of its big MMO, &lt;a href="http://www.1up.com/news/ea-launching-new-online-service-connect-games-sell-them"&gt;Star Wars: The Old Republic&lt;/a&gt;, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.
&lt;p&gt;
The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. &lt;a href="http://www.develop-online.net/news/40852/EA-offers-free-Origin-launch-for-Kickstarter-games" target=_blank&gt;Develop&lt;/a&gt; notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pBapqt4MyOiPsYJ9XrFIxipgFNk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pBapqt4MyOiPsYJ9XrFIxipgFNk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pBapqt4MyOiPsYJ9XrFIxipgFNk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pBapqt4MyOiPsYJ9XrFIxipgFNk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=dZX-jnBpvsw:Jm9YzSfgpjQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=dZX-jnBpvsw:Jm9YzSfgpjQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=dZX-jnBpvsw:Jm9YzSfgpjQ:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 18 May 2012 14:44:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3944398" /></item><item><title><![CDATA[Diablo III's Launch Issues Bring its Always-Online Requirement Back to the Forefront]]> </title><link>http://www.1up.com/news/diablo-iii-launch-issues-always-online-requirement</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944332&amp;type=lg" alt="Diablo III"&gt;&lt;/center&gt;
&lt;p&gt;
While it could have gone worse, &lt;a href="http://www.1up.com/games/pc/diablo-3/"&gt;Diablo III&lt;/a&gt;'s first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have &lt;a href="http://us.battle.net/d3/en/forum/topic/5235704454" target=_blank&gt;continued&lt;/a&gt; to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard &lt;a href="http://us.battle.net/d3/en/forum/topic/5149146687" target=_blank&gt;apologized&lt;/a&gt; for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone &lt;em&gt;wants&lt;/em&gt; Diablo III to be an online game, and those players have suffered right alongside those who do.
&lt;p&gt;
Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XxKwLbUV4whyrUZ_Pk80VJRTJ-k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XxKwLbUV4whyrUZ_Pk80VJRTJ-k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/XxKwLbUV4whyrUZ_Pk80VJRTJ-k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XxKwLbUV4whyrUZ_Pk80VJRTJ-k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=UJNNwG2Xp0I:tskm2oc_T1w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=UJNNwG2Xp0I:tskm2oc_T1w:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=UJNNwG2Xp0I:tskm2oc_T1w:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Fri, 18 May 2012 11:00:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3919369" /></item><item><title><![CDATA[Activision's "Project Icebreaker" Could Hurt its Reputation Among Devs]]> </title><link>http://www.1up.com/news/activision-project-icebreaker-hurt-reputation</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media/03/8/0/2/lg/947.jpg" alt="Call of Duty: Modern Warfare 2"&gt;&lt;/center&gt;
&lt;p&gt;
More than two years after Infinity Ward founders Jason West and Vince Zampella first &lt;a href="http://www.1up.com/news/infinity-ward-heads-sue-activision"&gt;sued&lt;/a&gt; Activision, their case is finally set to head to trial on May 29. But before the case can be heard, documents have been released which shed light on some unsavory moves Activision made prior to &lt;a href="http://www.1up.com/news/breaking-security-appears-infinity-ward"&gt;firing&lt;/a&gt; West and Zampella in March 2010.
&lt;p&gt;
Prior to the start of the case, there have been some developments of note. Electronic Arts, the publisher of the game being produced by West and Zampella's new studio, &lt;a href="http://www.1up.com/news/infinity-ward-heads-form-respawn"&gt;Respawn Entertainment&lt;/a&gt;, was &lt;a href="http://www.1up.com/news/activision-adds-infinity-ward-complaint"&gt;added&lt;/a&gt; in late 2010 as a defendant in Activision's counter-suit; Activision alleged EA conspired with the former IW heads to derail the Call of Duty franchise, among other things. &lt;a href="http://www.bloomberg.com/news/2012-05-16/activision-electronic-arts-settle-modern-warfare-claims.html" target=_blank&gt;Bloomberg&lt;/a&gt; reported yesterday the two publishers have reached a settlement, details of which were not made available.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OXcggJ5JgHM1l97wS-eb305YYYE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OXcggJ5JgHM1l97wS-eb305YYYE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OXcggJ5JgHM1l97wS-eb305YYYE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OXcggJ5JgHM1l97wS-eb305YYYE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=NY1L5BBxIUg:-zWHjGwfEeU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=NY1L5BBxIUg:-zWHjGwfEeU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=NY1L5BBxIUg:-zWHjGwfEeU:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Thu, 17 May 2012 14:56:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3735956" /></item><item><title><![CDATA[Battlefield Getting a Call of Duty Elite-Style Service Makes Perfect Sense]]> </title><link>http://www.1up.com/news/battlefield-call-of-duty-elite-service</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3944013&amp;type=lg" alt="Battlefield 3"&gt;&lt;/center&gt;
&lt;p&gt;
Downloadable content has been one of the most popular trends this generation. Last year Activision tried to find out if a market exists for a subscription service for a non-MMO with &lt;a href="http://www.1up.com/news/call-of-duty-elite-long-rumored-subscription-service"&gt;Call of Duty Elite&lt;/a&gt;. As the latest numbers peg Elite subscriptions -- which cost &lt;a href="http://www.1up.com/news/call-of-duty-elite-costs-49-per-year"&gt;$50 a year&lt;/a&gt;, or were &lt;a href="http://www.1up.com/news/call-of-duty-modern-warfare-3-hardened-edition-contents"&gt;free&lt;/a&gt; with &lt;a href="http://www.1up.com/games/xbox360/call-of-duty-modern-warfare-3/"&gt;Modern Warfare 3&lt;/a&gt;'s Hardened Edition -- at 2 million, an audience does apparently exist that is willing to fork over money for more than just a la carte DLC. Electronic Arts is now rumored to be preparing a premium service for the Battlefield series which is said to be launching in only a few weeks' time.
&lt;p&gt;
&lt;a href="http://battlefieldo.com/threads/new-dlc-content-service-and-double-xp-weekend.5418/" target=_blank&gt;Battlefieldo&lt;/a&gt; reported on Friday a "very reliable source" had shared with it a timeline for the forthcoming updates &lt;a href="http://www.1up.com/games/pc/battlefield-3"&gt;Battlefield 3&lt;/a&gt; is receiving. In addition to a mention of a fifth expansion pack (beyond the already released Back to Karkand and the previously announced Close Quarters, Armored Kill, and End Game) is a strategy guide being released in June and, more notably, something called Battlefield Premium.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mc1a_pvYHPYBEtxwEIl02lKc6EY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mc1a_pvYHPYBEtxwEIl02lKc6EY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mc1a_pvYHPYBEtxwEIl02lKc6EY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mc1a_pvYHPYBEtxwEIl02lKc6EY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=so4j0541Pbk:CqYARVfTgWE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=so4j0541Pbk:CqYARVfTgWE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=so4j0541Pbk:CqYARVfTgWE:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 14 May 2012 18:46:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3944011" /></item><item><title><![CDATA[Valve and GameStop Sensibly Team Up to Offer Steam Codes In-Store]]> </title><link>http://www.1up.com/news/gamestop-offer-steam-codes</link><author>Chris Pereira</author><description>&lt;p&gt;

















			

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;&lt;center&gt;&lt;img src="http://www.1up.com/media?id=3943936&amp;type=lg" alt="Steam Wallet"&gt;&lt;/center&gt;
&lt;p&gt;
Starting today you can purchase Steam Wallet codes at GameStop stores. These codes, which are available in $20 and $50 denominations, can be added to a Steam account and used to purchase content through Valve's immensely popular digital distribution service. This move may come as a surprise to some as GameStop last year &lt;a href="http://www.1up.com/news/gamestop-takes-aim-steam-streaming-games"&gt;purchased&lt;/a&gt; Steam competitor Impulse, yet it actually is a very sensible move for both sides.
&lt;p&gt;
For GameStop, this is another way for it to &lt;a href="http://www.1up.com/news/gamestop-discusses-potential-impact-digital-content"&gt;insert itself&lt;/a&gt; into the sale of digital content. It already offers things like downloadable content and points for the console manufacturers' respective platforms, as well as (more recently) &lt;a href="http://www.1up.com/news/finding-edge-against-steam"&gt;digital PC games&lt;/a&gt; through Impulse. Getting a cut of money spent on Steam is an obvious benefit, but there is more to it than that.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BYTaRqIcQy3yLSc006Bnu-dhVos/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BYTaRqIcQy3yLSc006Bnu-dhVos/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BYTaRqIcQy3yLSc006Bnu-dhVos/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BYTaRqIcQy3yLSc006Bnu-dhVos/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=tgOY25ILNus:OzWZGUu9O74:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=tgOY25ILNus:OzWZGUu9O74:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/1up/AllPC/content?a=tgOY25ILNus:OzWZGUu9O74:2mJPEYqXBVI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/1up/AllPC/content?d=2mJPEYqXBVI" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description><pubDate>Mon, 14 May 2012 14:37:00 PDT</pubDate><category>NEWS</category><media:thumbnail url="http://www.1up.com/media?id=3943935" /></item></channel></rss>

