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		<title>Gaming Reviews</title>
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			<title>Microsoft Kinect 2013</title>
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 Microsoft's new Kinect.

Microsoft's got a brand-new version of its Kinect sensor for the Xbox One, an accessory that is no longer an add-on or pack-in, but a required piece of hardware like the Nintendo Wii light bar.
The new benefit, Microsoft says, is that the console is always listening for commands, from turning the system on, to switching between games, apps, and other Xbox One features. Game developers are
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/pGxQiHE5wKU" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 21 May 2013 17:45:00 +0300</pubDate>
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		<item>
			<title>Microsoft Xbox One Controller</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/c5F8MwbwrQM/26160-microsoft-xbox-one-controller</link>
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The newly announced Xbox One is getting a new controller to go with it. It looks a lot like the Xbox 360's controller, but with what Microsoft says are 40 "technical and design innovations" on top of its 8-year-old predecessor.
So what's the big new change? Not the action buttons, directional pad, analog sticks, or triggers -- which are all in the same place. Instead, all these things have been
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/c5F8MwbwrQM" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 21 May 2013 17:29:00 +0300</pubDate>
		<feedburner:origLink>http://www.2manekenai.eu/reviews/gaming-reviews/26160-microsoft-xbox-one-controller</feedburner:origLink></item>
		<item>
			<title>Microsoft Xbox One</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/K9a7jBh1quA/26161-microsoft-xbox-one</link>
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Microsoft has unveiled the new Xbox, and it's called Xbox One. It's Microsoft's first new console in more than seven years. Yes, we've had many expectations for this console, especially since Sony and Nintendo have already taken their first steps in the next-gen landscape. Here's what you need to know that was announced at Microsoft's event in Redmond, Wash.

 
 The Xbox One

The Xbox 360 debuted in the fall of
&lt;div class="intro_more_images"&gt;[Images:3]&lt;/div&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/K9a7jBh1quA" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 21 May 2013 17:10:00 +0300</pubDate>
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		<item>
			<title>The Bureau: XCOM Declassified (PlayStation 3)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/tOIIp3sC2sc/24692-the-bureau-xcom-declassified-(playstation-3)</link>
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 The 404 previews The Bureau: XCOM Declassified

Last month we learned that the XCOM shooter wasn't dead in the water, but instead ready to make its debut in August with a new look and revised gameplay structure.
Juxtaposed against 1960s American suburban life, The Bureau is stylized historical fiction that looks a bit like "Mad Men" meets "War of the Worlds."
Now assuming a third-person tactical shooter experience, The Bureau
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/tOIIp3sC2sc" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 14 May 2013 08:34:00 +0300</pubDate>
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		<item>
			<title>The Bureau: XCOM Declassified (Xbox 360)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/QCs5ZqEh6mw/24693-the-bureau-xcom-declassified-(xbox-360)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;

 The 404 previews The Bureau: XCOM Declassified

Last month we learned that the XCOM shooter wasn't dead in the water, but instead ready to make its debut in August with a new look and revised gameplay structure.
Juxtaposed against 1960s American suburban life, The Bureau is stylized historical fiction that looks a bit like "Mad Men" meets "War of the Worlds."
Now assuming a third-person tactical shooter experience, The Bureau
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/QCs5ZqEh6mw" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 14 May 2013 08:34:00 +0300</pubDate>
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		<item>
			<title>The Bureau: XCOM Declassified (PC)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/OqyClPFpNGc/24694-the-bureau-xcom-declassified-(pc)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;

 The 404 previews The Bureau: XCOM Declassified

Last month we learned that the XCOM shooter wasn't dead in the water, but instead ready to make its debut in August with a new look and revised gameplay structure.
Juxtaposed against 1960s American suburban life, The Bureau is stylized historical fiction that looks a bit like "Mad Men" meets "War of the Worlds."
Now assuming a third-person tactical shooter experience, The Bureau
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/OqyClPFpNGc" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Tue, 14 May 2013 08:34:00 +0300</pubDate>
		<feedburner:origLink>http://www.2manekenai.eu/reviews/gaming-reviews/24694-the-bureau-xcom-declassified-(pc)</feedburner:origLink></item>
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			<title>Watch Dogs (PlayStation 3)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/zPAkzpebyIA/24100-watch-dogs-(playstation-3)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;
It's one thing to make a splash at a press conference, but following up that hype presents what's arguably a more difficult challenge.
That's what Ubisoft Montreal plans on accomplishing with Watch Dogs, the breakout hit that was first teased at last year's E3 expo in Los Angeles. In a show mostly filled with underwhelming software, Watch Dogs easily rose to the top for its simple, yet powerful idea --
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/zPAkzpebyIA" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Fri, 10 May 2013 14:52:40 +0300</pubDate>
		<feedburner:origLink>http://www.2manekenai.eu/reviews/gaming-reviews/24100-watch-dogs-(playstation-3)</feedburner:origLink></item>
		<item>
			<title>Watch Dogs (Xbox 360)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/2pl-JAMl_5o/24099-watch-dogs-(xbox-360)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;
It's one thing to make a splash at a press conference, but following up that hype presents what's arguably a more difficult challenge.
That's what Ubisoft Montreal plans on accomplishing with Watch Dogs, the breakout hit that was first teased at last year's E3 expo in Los Angeles. In a show mostly filled with underwhelming software, Watch Dogs easily rose to the top for its simple, yet powerful idea --
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/2pl-JAMl_5o" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Fri, 10 May 2013 14:46:24 +0300</pubDate>
		<feedburner:origLink>http://www.2manekenai.eu/reviews/gaming-reviews/24099-watch-dogs-(xbox-360)</feedburner:origLink></item>
		<item>
			<title>Grand Theft Auto V (PlayStation 3)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/BYIiDvcnkZo/22793-grand-theft-auto-v-(playstation-3)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;
A console generation that's just about ready to turn a new leaf is getting its headliner this September. Originally scheduled for a May 2013 release, Grand Theft Auto V was postponed until the fall and is poised to be one of this generation's last blockbusters.
I recently got to visit Rockstar Games' offices here in New York for an extended gameplay demo and learned a great deal about the game's
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/BYIiDvcnkZo" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Thu, 02 May 2013 16:54:12 +0300</pubDate>
		<feedburner:origLink>http://www.2manekenai.eu/reviews/gaming-reviews/22793-grand-theft-auto-v-(playstation-3)</feedburner:origLink></item>
		<item>
			<title>Grand Theft Auto V (Xbox 360)</title>
			<link>http://feedproxy.google.com/~r/2manekenai/widg/~3/PHj7Ty8tiQ4/22792-grand-theft-auto-v-(xbox-360)</link>
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			<description>&lt;div class="feed-description"&gt;&lt;img src="http://www.2manekenai.eu//images/extra.jpg" title="" /&gt;
A console generation that's just about ready to turn a new leaf is getting its headliner this September. Originally scheduled for a May 2013 release, Grand Theft Auto V was postponed until the fall and is poised to be one of this generation's last blockbusters.
I recently got to visit Rockstar Games' offices here in New York for an extended gameplay demo and learned a great deal about the game's
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/2manekenai/widg/~4/PHj7Ty8tiQ4" height="1" width="1"/&gt;</description>
			<category>Gaming Reviews</category>
			<pubDate>Thu, 02 May 2013 16:47:33 +0300</pubDate>
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