<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss"><id>tag:blogger.com,1999:blog-1512301303158129415</id><updated>2009-10-13T23:04:51.798-07:00</updated><title type="text">3D Junior - 3ds Max News Plugins Free Downloads Tutorials Links Works</title><subtitle type="html">3Ds Max - Work of beginning designer. FAQ Models Plugins 3D models shaders textures materials .max .3ds interiors exteriors links free Downloads</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/" /><link rel="hub" href="http://pubsubhubbub.appspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default?start-index=26&amp;max-results=25" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>146</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/3DJunior" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-1466090422277547393</id><published>2009-07-05T23:42:00.000-07:00</published><updated>2009-07-05T23:50:48.504-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="Textures" /><category scheme="http://www.blogger.com/atom/ns#" term="3D News" /><category scheme="http://www.blogger.com/atom/ns#" term="Downloads" /><category scheme="http://www.blogger.com/atom/ns#" term="Скачать" /><title type="text">3ds Max 2010 64- &amp; 32-bit keygen free download</title><content type="html">3ds Max 2010 64- &amp;amp; 32-bit keygen&lt;br /&gt;200 Mb&lt;br /&gt;&lt;img src="http://bigdoc.ru/uploads/posts/2009-04/1239073368_yvtiltsdad.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/233712652/A3DSMAX2010-small.part01.rar&lt;br /&gt;http://rapidshare.com/files/233760042/A3DSMAX2010-small.part02.rar&lt;br /&gt;http://rapidshare.com/files/233808126/A3DSMAX2010-small.part03.rar&lt;br /&gt;http://rapidshare.com/files/233999765/A3DSMAX2010-small.part04.rar&lt;br /&gt;http://rapidshare.com/files/243764767/A3DSMAX2010-small.part05.rar&lt;br /&gt;http://rapidshare.com/files/244043883/A3DSMAX2010-small.part06.rar&lt;br /&gt;http://rapidshare.com/files/244173609/A3DSMAX2010-small.part07.rar&lt;br /&gt;http://rapidshare.com/files/244204535/A3DSMAX2010-small.part08.rar&lt;br /&gt;http://rapidshare.com/files/244227284/A3DSMAX2010-small.part09.rar&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-1466090422277547393?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qHLoi2RVNPr3g4vyEPNB15wtKng/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qHLoi2RVNPr3g4vyEPNB15wtKng/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qHLoi2RVNPr3g4vyEPNB15wtKng/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qHLoi2RVNPr3g4vyEPNB15wtKng/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/1466090422277547393/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=1466090422277547393" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/1466090422277547393" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/1466090422277547393" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/07/3ds-max-2010-64-32-bit-keygen-free.html" title="3ds Max 2010 64- &amp; 32-bit keygen free download" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-5490060500914327949</id><published>2009-06-30T12:13:00.000-07:00</published><updated>2009-06-30T12:15:08.559-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="3D News" /><title type="text">RhinoGold 2.0 News</title><content type="html">&lt;span class="Apple-style-span"    style="font-family:Verdana;font-size:100%;color:#333333;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle" class="TexteEstandardTitul" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 16px; color: rgb(0, 0, 51); font-style: normal; text-decoration: none; "&gt;RhinoGold 2.0 News:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="center" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt;There are a lot of news and improves tools. In this section we will comment most of them.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt;&lt;p class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;&lt;strong style="text-align: left; "&gt;General improves:&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="613" height="21" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td width="227" rowspan="2" align="left" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/news/browser.jpg" width="220" height="271" class="BorderImages" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(204, 204, 204); border-right-color: rgb(204, 204, 204); border-bottom-color: rgb(204, 204, 204); border-left-color: rgb(204, 204, 204); " /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="top"&gt;&lt;table width="600" height="150" border="0" align="left" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="14" height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td width="585" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Fleximetrical Technology&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt; &lt;/td&gt;&lt;td height="12" align="left"&gt;This new technology allows creating parametrical objects to be edited without the complexity of the standard linear parametric tree of parametrical software.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;span class="titul"&gt;&lt;strong style="text-align: left; "&gt;Browser:&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt; &lt;/td&gt;&lt;td height="12" align="left"&gt;It is a window located, by default, on the right. It has three sections: Explorer, Materials, and Library.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Explorer:&lt;/strong&gt; appears a list of parametrical objects we have on our document.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Materials:&lt;/strong&gt; Materials List for Real-Time rendering.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Library:&lt;/strong&gt; shows our designs.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;User Folder:&lt;/strong&gt; independent configuration for each user.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;64bits: &lt;/strong&gt;Fully functional in 64bits.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;strong style="text-align: left; "&gt;Corporative Networks: &lt;/strong&gt;works in corporative networks and with users without administrator rights.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;span class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;&lt;strong style="text-align: left; "&gt;Jewelry Tools:&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;td rowspan="2" align="left" valign="middle"&gt;&lt;table width="220" border="0" cellspacing="0" cellpadding="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://www.rhinogold.com/en/images/news/gemstudio.jpg" alt="" width="220" height="215" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://www.rhinogold.com/en/images/news/pave.jpg" alt="" width="220" height="220" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://www.rhinogold.com/en/images/news/headstudio.jpg" alt="" width="220" height="277" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://www.rhinogold.com/en/images/news/ringwizard.jpg" alt="" width="220" height="380" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="top"&gt;&lt;table width="600" height="300" border="0" align="left" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Gem Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Gem Studio allows us to place different stone cuts in our models in accordance with the GIA (Gemological Institute of America) and custom sizes. New stones cuts in 2.0.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Gem Creator:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;This tool allows us to create any gem shape using a curve. This new functionality breaks any limitation using any gem cut.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Convertir gemas a forma simple y/o a forma real:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;This functionality simplify the gem shape, it improves x24 the performance. Convert in one click to simple shape, and real shape.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Paves:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;RhinoGold offers a powerful tool for pave design, in automatic and dynamic mode.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Automatic Pave:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;It creates paves automatically. There is the option to define a size or use our stock. There are models available.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;UV Pave:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It creates a pave automatically. There is the option to define one or several sizes.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Dynamic Pave :&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;Extremely useful to complement human, automatic or advanced pave.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Bezel Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;Important improves, now allows creating bezels more complex, save libraries and completely parametrical.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Head Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;Important improves, now allows creating heads more complex, save libraries and completely parametrical.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Prong Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;Important improves, now allows creating prongs more complex, save libraries and completely parametrical.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Cutter Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;Important improves, now allows creating cutters more complex, save libraries and completely parametrical.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Ring Wizard:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Wizard to create rings according to profiles. It is very quick and practical for new users and really powerful for advanced users. The rings are editable parametrically.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Ring Size Creator:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;RhinoGold creates the base circle, the starting point for modeling our ring, using standard measures from Europe, the UK, the United States and Japan.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Personalized regions:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It allows creating ring sizes regions.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Jewelry Vault and Library:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Jewelry Vault makes it easy for us to manage our different models. In this way, users can create their own component libraries to use in future designs. It is integrated to the browser and it is really interesting to create your own parametrical library.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Linear Array:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It allows us to create arrays both easily and dynamically and permits us to define advanced parameters, such as scaling, rotation, gradients...&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Polar Array:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It allows us to create polar arrays easily and dynamically and permits us to define advanced parameters, such as copies, angle, justify...&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Dynamic Profiles:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;This allows us to use our section library to move them, rotate them and change sizes. Very useful for creating any type of accessory in a matter of seconds. The profiles may be defined by the user.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Gestor de Perfiles:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Now profiles are really easy to manage. We can rename or delete them in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Add Profiles:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Profiles Creation and Display Mode of itself have been improved.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Scale Rings:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It allows us to scale one ring to other sizes in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Copy by Gems:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Powerful and easy tool to copy any object from stones. Useful for creating grain or complex prongs.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;&lt;span class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;Effectiveness impoves:&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;table width="600" height="110" border="0" align="center" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Autocut:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It allows us to cut any object simply selecting planar curves.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Go to center:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;It places one or several objects on C Plane just clicking anyone key&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;AutoConnect:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Join all curves of our document in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Extract Pipe Center:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates the central point of a pipe.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Quadruple Symmetry:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates symmetry on X and Y axes of one or several objects in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Vertical Symmetry:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates symmetry on X axe of one or several objects in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Horizontal Symmetry:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;p class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;It creates symmetry on Y axe of one or several objects in just one click.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Curve from Gems:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates the lane curve through the center of two or more gems.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Gem Display Mode&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Allows defining Display Mode, may being Render, Shaded and Wireframe of all gems of our document.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Extract Gem base curve:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates the base point of one or several gems.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Offset In/Out:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Allows us to create offset of one or several curves in some planes at the same time.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;&lt;span class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;Artistic Tools:&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/news/texture3d_4models650.jpg" width="850" height="275" align="middle" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;table width="600" height="200" border="0" align="center" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Raster to Vector:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Convert images and hand drawings to graphic vectors, useful for 3D design, milling and engraving.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Image 1.1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;We can import any sketch, drawing or image at 1:1 scale just in one click. In this version the image is attached on the document.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Relief Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;This tool creates reliefs from curves. We have the option to define the relieve profile. The result can be created in meshes or surfaces.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Height fields by colors:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates 3D models from pictures, but in color. Define a height for each color, and pumping on the transparency.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;3D Textures:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;From an image, create a 3D Texture on an object. 3D Textures are fully manufactured because is a standard geometrical object.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Celtic Knots:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Creates Celtic knots in 2D and 3D, in curve and solids.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/news/relief.jpg" width="220" height="280" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;span class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;&lt;strong style="text-align: left; "&gt;Manufacturing Tools:&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;&lt;td rowspan="6" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/news/weightmetal.jpg" width="211" height="267" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;table width="600" height="50" border="0" align="left" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;STL Repairing Wizard:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Algorithm calculation has been improved.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Integration to CAM systems:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Is fully integrated with the most popular CAM Systems, such as Modela Player, SRP Player, DeskProto,...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;p class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;&lt;strong style="text-align: left; "&gt;Analyze Tools:&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="9" align="center" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="9" align="left" valign="top"&gt;&lt;table width="600" height="124" border="0" align="left" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="9" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="9" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Weight for Metals and Gems&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="10" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="10" align="left" valign="middle"&gt;Calculate the weight of our design in just one click.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Weight Alarm:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Analyze en real time the weight of our objects, indicating the results visually.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Reports:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="30" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="30" align="left" valign="middle"&gt;This tool creates a report of your model, having the possibility to export it in Web format (HTML).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="left" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;p class="TexteEstandardTitul2" style="font-family: Tahoma, Arial; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; "&gt;&lt;strong style="text-align: left; "&gt;Communication tools&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;td rowspan="3" align="left" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/news/busto.jpg" width="220" height="260" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;table width="600" height="120" border="0" align="center" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Real-Time Rendering:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Output improves, more materials and much easier to create our own ones.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Rendering Compatibility:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Is totally compatible with Flamingo, Penguin, Brazil, HyperShot, V-Ray and Maxwell.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Materials Library:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;Includes a jewelry material library for Flamingo, Brazil and HyperShot.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Scenario:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;New scenarios available.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;img src="http://www.rhinogold.com/en/images/arrow10.jpg" alt="" width="12" height="11" /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;strong style="text-align: left; "&gt;Animation Studio:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt; &lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;This allows us to create videos in seconds.&lt;br /&gt;The user defines the camera parameters, the video quality: email, web and DVD, the favorite render and export it using your favorites codec.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" colspan="2" align="center" valign="middle"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;div&gt;&lt;span class="Apple-style-span"    style="font-family:Verdana;font-size:100%;color:#333333;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"&gt;&lt;table width="600" height="150" border="0" align="left" class="TexteEstandard" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(51, 51, 51); font-style: normal; text-decoration: none; text-align: left; "&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="14" height="16" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td width="585" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="16" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="16" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left" valign="middle"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td height="12" align="center"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td height="12" align="left"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-5490060500914327949?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/otXI8uj1Nv5aYjuo-cd3ShXqYy8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/otXI8uj1Nv5aYjuo-cd3ShXqYy8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/otXI8uj1Nv5aYjuo-cd3ShXqYy8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/otXI8uj1Nv5aYjuo-cd3ShXqYy8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/5490060500914327949/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=5490060500914327949" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5490060500914327949" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5490060500914327949" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/rhinogold-20-news.html" title="RhinoGold 2.0 News" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-179746518249612744</id><published>2009-06-29T22:37:00.000-07:00</published><updated>2009-06-29T22:43:13.427-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="3D News" /><category scheme="http://www.blogger.com/atom/ns#" term="Скачать" /><title type="text">Video Lesson: Eat3D - Autodesk 3dsmax 101</title><content type="html">&lt;img src="http://3dtut.ru/uploads/images/2/9/5/c/1/874cee7371.jpg" title="Eat3D - Autodesk 3dsmax" /&gt;&lt;br /&gt;&lt;br /&gt;Light saw the ordinary video lessons for 3d max, of all known company Eat3D. In this video lesson you are waiting for more than 20 hours of training. Video lesson will be useful for beginners or professionals.For example, this video lesson will be modeled a piece of the urban scene. In the course of the lesson will explain the basic concepts and techniques in the program3d max.&lt;br /&gt;Manufacturer: Eat3D&lt;br /&gt;Year: 2009&lt;br /&gt;Language: English&lt;br /&gt;Format: DVD (2 x ISO)&lt;br /&gt;Duration: 20 hours&lt;br /&gt;Size: 1600 Mb&lt;br /&gt;Video codec: MPEG-4&lt;br /&gt;Video: 1024x768, H.264, 128 Kbps, 10.000 fps&lt;br /&gt;Audio: AAC LC, Mono, 22.05 KHz, 30 Kbps&lt;br /&gt;&lt;img src="http://3dtut.ru/uploads/images/3/5/d/a/1/fea54004b8.jpg" title="Eat3D - Autodesk 3dsmax" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3dtut.ru/uploads/images/5/7/5/8/1/7360d399af.jpg" title="Eat3D - Autodesk 3dsmax" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3dtut.ru/uploads/images/9/5/0/a/1/044df78519.jpg" title="Eat3D - Autodesk 3dsmax" /&gt;&lt;br /&gt;http://depositfiles.com/files/sknp7vzli&lt;br /&gt;http://depositfiles.com/files/lwpebza98&lt;br /&gt;http://depositfiles.com/files/m7lgn410l&lt;br /&gt;http://depositfiles.com/files/2k99ony8y&lt;br /&gt;http://depositfiles.com/files/df6vezsbn&lt;br /&gt;http://depositfiles.com/files/glku4fi7n&lt;br /&gt;http://depositfiles.com/files/bgoo6untn&lt;br /&gt;http://depositfiles.com/files/ptcy3wbv1&lt;br /&gt;http://depositfiles.com/files/yc327lps9&lt;br /&gt;http://depositfiles.com/files/t0r67xbc6&lt;br /&gt;http://depositfiles.com/files/wz00fzolo&lt;br /&gt;http://depositfiles.com/files/p1clk3v69&lt;br /&gt;http://depositfiles.com/files/dpkyde4sd&lt;br /&gt;http://depositfiles.com/files/jc98z03kx&lt;br /&gt;http://depositfiles.com/files/k3mbjo1sy&lt;br /&gt;http://depositfiles.com/files/x2z5e23g3&lt;br /&gt;http://depositfiles.com/files/i6n02rdsv&lt;br /&gt;http://depositfiles.com/files/6vkdys6gb&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-179746518249612744?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/D-QxUjDKDr1NqtlIx-PkGVqUga4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/D-QxUjDKDr1NqtlIx-PkGVqUga4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/D-QxUjDKDr1NqtlIx-PkGVqUga4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/D-QxUjDKDr1NqtlIx-PkGVqUga4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/179746518249612744/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=179746518249612744" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/179746518249612744" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/179746518249612744" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/video-lesson-eat3d-autodesk-3dsmax-101.html" title="Video Lesson: Eat3D - Autodesk 3dsmax 101" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-4979144488882962417</id><published>2009-06-26T00:37:00.001-07:00</published><updated>2009-06-26T00:37:44.501-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3ds max tutorial Lighting Effect</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/wNwa4R2GTBw&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/wNwa4R2GTBw&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-4979144488882962417?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ATRImXJS5kyVoVf7i9_0fRpg-Ok/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ATRImXJS5kyVoVf7i9_0fRpg-Ok/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ATRImXJS5kyVoVf7i9_0fRpg-Ok/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ATRImXJS5kyVoVf7i9_0fRpg-Ok/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/4979144488882962417/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=4979144488882962417" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/4979144488882962417" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/4979144488882962417" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3ds-max-tutorial-lighting-effect.html" title="3ds max tutorial Lighting Effect" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-2793541608152829944</id><published>2009-06-26T00:34:00.002-07:00</published><updated>2009-06-26T00:36:54.531-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dsmax 2009 particle tutorial</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-2793541608152829944?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xNkssbev7X6NHEE3IAHV2Qs8brU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xNkssbev7X6NHEE3IAHV2Qs8brU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xNkssbev7X6NHEE3IAHV2Qs8brU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xNkssbev7X6NHEE3IAHV2Qs8brU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/2793541608152829944/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=2793541608152829944" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2793541608152829944" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2793541608152829944" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dsmax-2009-particle-tutorial.html" title="3dsmax 2009 particle tutorial" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-5034244559403984517</id><published>2009-06-26T00:34:00.001-07:00</published><updated>2009-06-26T00:34:43.479-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">Reactor beginner tutorial (3ds max)</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TbVIu61fQcA&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TbVIu61fQcA&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-5034244559403984517?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KR5hX32QYJi6iWrGVeASYUMH_fw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KR5hX32QYJi6iWrGVeASYUMH_fw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KR5hX32QYJi6iWrGVeASYUMH_fw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KR5hX32QYJi6iWrGVeASYUMH_fw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/5034244559403984517/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=5034244559403984517" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5034244559403984517" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5034244559403984517" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/reactor-beginner-tutorial-3ds-max.html" title="Reactor beginner tutorial (3ds max)" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-7272398809616925405</id><published>2009-06-26T00:21:00.002-07:00</published><updated>2009-06-26T00:26:25.798-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3ds max tutorial bones</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qPqITdvLRWs&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qPqITdvLRWs&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-7272398809616925405?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/b3fUUZ05k3LG9rsn6prNzJFGMx8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/b3fUUZ05k3LG9rsn6prNzJFGMx8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/b3fUUZ05k3LG9rsn6prNzJFGMx8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/b3fUUZ05k3LG9rsn6prNzJFGMx8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/7272398809616925405/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=7272398809616925405" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/7272398809616925405" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/7272398809616925405" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3ds-max-tutorial-bones.html" title="3ds max tutorial bones" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-7161332176007142390</id><published>2009-06-26T00:21:00.001-07:00</published><updated>2009-06-26T00:21:25.042-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3Ds Max Tutorial-VRay Sun</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/thU_IF3zPc8&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/thU_IF3zPc8&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-7161332176007142390?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XLDjutQyadgvgRpkJ6AtWeMA2Mk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XLDjutQyadgvgRpkJ6AtWeMA2Mk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/XLDjutQyadgvgRpkJ6AtWeMA2Mk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XLDjutQyadgvgRpkJ6AtWeMA2Mk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/7161332176007142390/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=7161332176007142390" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/7161332176007142390" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/7161332176007142390" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3ds-max-tutorial-vray-sun.html" title="3Ds Max Tutorial-VRay Sun" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8810183419960868797</id><published>2009-06-26T00:19:00.000-07:00</published><updated>2009-06-26T00:21:04.446-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3ds max tutorial: Vertex Welding www.cme3d.com/training</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I5WrSEzupVI&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/I5WrSEzupVI&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8810183419960868797?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QiuzNw9HHzIZig5WO9plU3aoZ9s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QiuzNw9HHzIZig5WO9plU3aoZ9s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QiuzNw9HHzIZig5WO9plU3aoZ9s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QiuzNw9HHzIZig5WO9plU3aoZ9s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8810183419960868797/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8810183419960868797" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8810183419960868797" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8810183419960868797" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3ds-max-tutorial-vertex-welding.html" title="3ds max tutorial: Vertex Welding www.cme3d.com/training" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8720598750011995240</id><published>2009-06-25T22:49:00.003-07:00</published><updated>2009-06-25T22:49:32.573-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 6of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XxlUVteQnSI&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/XxlUVteQnSI&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8720598750011995240?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YFQs-hUnnnteHii-YWNLcQeIbuI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YFQs-hUnnnteHii-YWNLcQeIbuI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YFQs-hUnnnteHii-YWNLcQeIbuI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YFQs-hUnnnteHii-YWNLcQeIbuI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8720598750011995240/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8720598750011995240" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8720598750011995240" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8720598750011995240" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-6of6.html" title="3dmax tutorial car modeling part 6of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8575686422482373643</id><published>2009-06-25T22:49:00.001-07:00</published><updated>2009-06-25T22:49:17.097-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 5of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ibW9DVg2HL4&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ibW9DVg2HL4&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8575686422482373643?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/515VVdF0UJTjzcCKlIrmE7Aulic/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/515VVdF0UJTjzcCKlIrmE7Aulic/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/515VVdF0UJTjzcCKlIrmE7Aulic/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/515VVdF0UJTjzcCKlIrmE7Aulic/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8575686422482373643/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8575686422482373643" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8575686422482373643" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8575686422482373643" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-5of6.html" title="3dmax tutorial car modeling part 5of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8918001377462261583</id><published>2009-06-25T22:48:00.002-07:00</published><updated>2009-06-25T22:49:03.223-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 4of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9c_XZDFE6mw&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9c_XZDFE6mw&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8918001377462261583?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OPC9ThrAWtK56AEXIbkIq6K9_j0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OPC9ThrAWtK56AEXIbkIq6K9_j0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OPC9ThrAWtK56AEXIbkIq6K9_j0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OPC9ThrAWtK56AEXIbkIq6K9_j0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8918001377462261583/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8918001377462261583" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8918001377462261583" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8918001377462261583" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-4of6.html" title="3dmax tutorial car modeling part 4of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-6775228900386479369</id><published>2009-06-25T22:48:00.001-07:00</published><updated>2009-06-25T22:48:44.419-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 3of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-vtbTbKFQWQ&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-vtbTbKFQWQ&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-6775228900386479369?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/z3SNECdmWNPn5ouY6DfWlmij1mA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z3SNECdmWNPn5ouY6DfWlmij1mA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/z3SNECdmWNPn5ouY6DfWlmij1mA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/z3SNECdmWNPn5ouY6DfWlmij1mA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/6775228900386479369/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=6775228900386479369" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/6775228900386479369" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/6775228900386479369" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-3of6.html" title="3dmax tutorial car modeling part 3of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-9015738483330059966</id><published>2009-06-25T22:47:00.002-07:00</published><updated>2009-06-25T22:48:10.049-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 2of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xbQs2yYRvX0&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xbQs2yYRvX0&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-9015738483330059966?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QEMWYcgNdHoEE7BqFRV0twQG6bE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QEMWYcgNdHoEE7BqFRV0twQG6bE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QEMWYcgNdHoEE7BqFRV0twQG6bE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QEMWYcgNdHoEE7BqFRV0twQG6bE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/9015738483330059966/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=9015738483330059966" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/9015738483330059966" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/9015738483330059966" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-2of6.html" title="3dmax tutorial car modeling part 2of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-3647431230307314271</id><published>2009-06-25T22:47:00.001-07:00</published><updated>2009-06-25T22:47:55.697-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial car modeling part 1of6</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RuvgrfMxtb4&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RuvgrfMxtb4&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-3647431230307314271?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GYHamLr2zP0aTXa5G71OW96AX8o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GYHamLr2zP0aTXa5G71OW96AX8o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GYHamLr2zP0aTXa5G71OW96AX8o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GYHamLr2zP0aTXa5G71OW96AX8o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/3647431230307314271/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=3647431230307314271" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3647431230307314271" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3647431230307314271" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-car-modeling-part-1of6.html" title="3dmax tutorial car modeling part 1of6" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8549444915551833997</id><published>2009-06-25T22:44:00.002-07:00</published><updated>2009-06-25T22:47:40.232-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3D studio max tutorials - radiosity</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4NEMY8qP6eo&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4NEMY8qP6eo&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8549444915551833997?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EXCSJhuCmsU6MChxgNHJZjfy9OA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EXCSJhuCmsU6MChxgNHJZjfy9OA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EXCSJhuCmsU6MChxgNHJZjfy9OA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EXCSJhuCmsU6MChxgNHJZjfy9OA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8549444915551833997/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8549444915551833997" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8549444915551833997" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8549444915551833997" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3d-studio-max-tutorials-radiosity.html" title="3D studio max tutorials - radiosity" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-3743924218955029051</id><published>2009-06-25T22:44:00.001-07:00</published><updated>2009-06-25T22:44:44.553-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3d Studio Max tutorial: Editable Poly</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sq7wM9Ddxvo&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sq7wM9Ddxvo&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-3743924218955029051?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gr3OR3Q3DCvyHVMNQhROS4uxUxk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gr3OR3Q3DCvyHVMNQhROS4uxUxk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gr3OR3Q3DCvyHVMNQhROS4uxUxk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gr3OR3Q3DCvyHVMNQhROS4uxUxk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/3743924218955029051/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=3743924218955029051" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3743924218955029051" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3743924218955029051" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3d-studio-max-tutorial-editable-poly.html" title="3d Studio Max tutorial: Editable Poly" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8867846484802484530</id><published>2009-06-25T22:43:00.002-07:00</published><updated>2009-06-25T22:44:20.527-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial Chapter4 Viewports</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sYFDDcjWMvU&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/sYFDDcjWMvU&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8867846484802484530?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/W1dyLexEikB7bIYJ1mzU1ZZdZGY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W1dyLexEikB7bIYJ1mzU1ZZdZGY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/W1dyLexEikB7bIYJ1mzU1ZZdZGY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W1dyLexEikB7bIYJ1mzU1ZZdZGY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8867846484802484530/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8867846484802484530" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8867846484802484530" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8867846484802484530" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-chapter4-viewports.html" title="3dmax tutorial Chapter4 Viewports" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-2994488924396992555</id><published>2009-06-25T22:43:00.001-07:00</published><updated>2009-06-25T22:43:48.105-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial Chapter 02 Edit Mesh</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m2XI5n9vH8c&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/m2XI5n9vH8c&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-2994488924396992555?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xk0x7yp773oYgqPrkiYqqR-OHhk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xk0x7yp773oYgqPrkiYqqR-OHhk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xk0x7yp773oYgqPrkiYqqR-OHhk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xk0x7yp773oYgqPrkiYqqR-OHhk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/2994488924396992555/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=2994488924396992555" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2994488924396992555" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2994488924396992555" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-chapter-02-edit-mesh.html" title="3dmax tutorial Chapter 02 Edit Mesh" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-2678210904647589202</id><published>2009-06-25T22:42:00.002-07:00</published><updated>2009-06-25T22:43:23.920-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial Chapter 01 Polygonal Modeling</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/A0TOLIBq8gM&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/A0TOLIBq8gM&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-2678210904647589202?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ne7plh5FbPkjluNyL1zrCiEvzVc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ne7plh5FbPkjluNyL1zrCiEvzVc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ne7plh5FbPkjluNyL1zrCiEvzVc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ne7plh5FbPkjluNyL1zrCiEvzVc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/2678210904647589202/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=2678210904647589202" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2678210904647589202" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/2678210904647589202" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-chapter-01-polygonal.html" title="3dmax tutorial Chapter 01 Polygonal Modeling" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8050525155349781283</id><published>2009-06-25T22:42:00.001-07:00</published><updated>2009-06-25T22:42:44.519-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title type="text">3dmax tutorial Chapter 03 Sub division surface</title><content type="html">&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/m6kKxbwMw8g&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/m6kKxbwMw8g&amp;hl=ru&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8050525155349781283?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6i3DXYWNyPOeuhRTkoVeJ9z3wbs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6i3DXYWNyPOeuhRTkoVeJ9z3wbs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6i3DXYWNyPOeuhRTkoVeJ9z3wbs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6i3DXYWNyPOeuhRTkoVeJ9z3wbs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8050525155349781283/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8050525155349781283" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8050525155349781283" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8050525155349781283" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3dmax-tutorial-chapter-03-sub-division.html" title="3dmax tutorial Chapter 03 Sub division surface" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-5842631999082806472</id><published>2009-06-25T02:45:00.000-07:00</published><updated>2009-06-25T02:47:03.051-07:00</updated><title type="text">7jcmnkgq4w</title><content type="html">7jcmnkgq4w&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-5842631999082806472?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/E6lt51JBm0VvA4cblbFu0YntB2k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E6lt51JBm0VvA4cblbFu0YntB2k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/E6lt51JBm0VvA4cblbFu0YntB2k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E6lt51JBm0VvA4cblbFu0YntB2k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/5842631999082806472/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=5842631999082806472" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5842631999082806472" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/5842631999082806472" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/7jcmnkgq4w.html" title="7jcmnkgq4w" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-3055484878768771966</id><published>2009-06-19T03:34:00.001-07:00</published><updated>2009-06-19T03:35:29.973-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="Downloads" /><title type="text">3D модель Глобальное освещение настройка V-Ray бесплатно</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NBRkKisyao4/Sjtp2PE-foI/AAAAAAAABcU/CYlCfegainY/s1600-h/1244305697_03.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_NBRkKisyao4/Sjtp2PE-foI/AAAAAAAABcU/CYlCfegainY/s400/1244305697_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5348985362913853058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Arial;font-size:12px;"&gt;setting_vray.avi&lt;br /&gt;159.48 Mb&lt;br /&gt;&lt;br /&gt;Тип видео:&lt;br /&gt;11 мин 20 сек (0:11:20.333)&lt;br /&gt;CRAM (Microsoft Video 1)&lt;br /&gt;1024 x 768 (4:3)&lt;br /&gt;15.000 Гц&lt;br /&gt;&lt;div align="center"&gt;Скачать архив 31,7mb&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://6to.ru/19/http://letitbit.net/download/979931b75df794c/nastroyka_V_Ray_vdeo.zip.html" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;letitbit.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/bt5p4z7bx" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;depositfiles.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://uploading.com/files/RXBV2IWB/nastroyka_V-Ray%20vdeo.zip.html" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;uploading.com&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-3055484878768771966?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ssx4U5G7EeZLmLDZeM952H6hqFY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ssx4U5G7EeZLmLDZeM952H6hqFY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ssx4U5G7EeZLmLDZeM952H6hqFY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ssx4U5G7EeZLmLDZeM952H6hqFY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/3055484878768771966/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=3055484878768771966" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3055484878768771966" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/3055484878768771966" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3d-v-ray.html" title="3D модель Глобальное освещение настройка V-Ray бесплатно" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_NBRkKisyao4/Sjtp2PE-foI/AAAAAAAABcU/CYlCfegainY/s72-c/1244305697_03.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-1771932934173825334</id><published>2009-06-19T03:13:00.000-07:00</published><updated>2009-06-19T03:16:42.930-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="Downloads" /><title type="text">3D simulation model of a kitchen in 3D for free</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NBRkKisyao4/SjtlQIDd7yI/AAAAAAAABb0/3D2Hw7d6HWQ/s1600-h/1244305697_03.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 321px;" src="http://3.bp.blogspot.com/_NBRkKisyao4/SjtlQIDd7yI/AAAAAAAABb0/3D2Hw7d6HWQ/s400/1244305697_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5348980310146936610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;374.83 MB&lt;br /&gt;Тип видео:&lt;br /&gt;(1:04:42.233)&lt;br /&gt;WMV3 (Windows Media Video V9)&lt;br /&gt;1024 x 768 (4:3)&lt;br /&gt;15.000 Гц&lt;br /&gt;&lt;br /&gt;(1:04:42.233)&lt;br /&gt;0x0161 (Windows Media Audio V8 / DivX audio (WMA) / Alex AC3 Audio)&lt;br /&gt;44100 Гц, 80 bkps&lt;br /&gt;269mb&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://6to.ru/19/http://letitbit.net/download/0834ff854e1320a/tuto_vray_kitchen.rar.html" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;letitbit.net&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/pzwb5a4pr" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;depositfiles.com part1&lt;/a&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/pzwb5a4pr" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/oin6r0mwb" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;depositfiles.com Part2&lt;/a&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/oin6r0mwb" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/cd2m7qi6e" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;&lt;/a&gt;&lt;a href="http://6to.ru/19/http://depositfiles.com/files/cd2m7qi6e" target="_blank" style="color: rgb(0, 0, 0); font-weight: normal; font-size: 12px; text-decoration: underline; "&gt;depositfiles.com Part3&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-1771932934173825334?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Gi-k2Yh9XR_X46EOi39OPcvYaWQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gi-k2Yh9XR_X46EOi39OPcvYaWQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Gi-k2Yh9XR_X46EOi39OPcvYaWQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gi-k2Yh9XR_X46EOi39OPcvYaWQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/1771932934173825334/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=1771932934173825334" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/1771932934173825334" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/1771932934173825334" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/06/3d-simulation-model-of-kitchen-in-3d.html" title="3D simulation model of a kitchen in 3D for free" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_NBRkKisyao4/SjtlQIDd7yI/AAAAAAAABb0/3D2Hw7d6HWQ/s72-c/1244305697_03.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1512301303158129415.post-8049519558721867424</id><published>2009-02-12T01:40:00.001-08:00</published><updated>2009-02-12T01:40:58.697-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><category scheme="http://www.blogger.com/atom/ns#" term="Downloads" /><category scheme="http://www.blogger.com/atom/ns#" term="Скачать" /><title type="text">3D Studio Max VTF Texture plugin</title><content type="html">&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); font-family: Arial; font-size: 14px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "&gt;&lt;img src="http://architech.com.ua/images/stories/3dsmax.jpg" width="150" height="130" hspace="6" alt="Скачать 3D Studio Max плагин VTF Texture" title="Скачать 3D Studio Max плагин VTF Texture" border="0" style="float: left; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 4px; padding-right: 4px; padding-bottom: 4px; padding-left: 4px; " /&gt;&lt;br /&gt;Вышла новая версия 3D Studio Max плагинаVTF Texture.&lt;br /&gt;&lt;br /&gt;Этот маленький плагин дает возможность использовать VTF текстуры в 3DS Max без дополнительной конвертации в TGA. Плагин сам конвертирует VTF в RGB формат с поддержкой альфа канала. Плагин работает в 3DS Max 6 - 2009 32 и 64-битными версиями.Download:&lt;br /&gt;&lt;a href="http://www.wunderboy.org/download.php?file=3DSMax_VTF_Import_1.4.zip&amp;amp;s=2" target="_blank" title="Скачать 3D Studio Max плагин VTF Texture" rel="nofollow" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-decoration: none; color: rgb(52, 181, 255); font-weight: bold; "&gt;Скачать 3D Studio Max плагин VTF Texture&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1512301303158129415-8049519558721867424?l=3djunior.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FZBpLCk0qVH3LFR7d8KrlqfQ3iM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FZBpLCk0qVH3LFR7d8KrlqfQ3iM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FZBpLCk0qVH3LFR7d8KrlqfQ3iM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FZBpLCk0qVH3LFR7d8KrlqfQ3iM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://3djunior.blogspot.com/feeds/8049519558721867424/comments/default" title="Комментарии к сообщению" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1512301303158129415&amp;postID=8049519558721867424" title="Комментарии: 0" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8049519558721867424" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1512301303158129415/posts/default/8049519558721867424" /><link rel="alternate" type="text/html" href="http://3djunior.blogspot.com/2009/02/3d-studio-max-vtf-texture-plugin.html" title="3D Studio Max VTF Texture plugin" /><author><name>Andrew Likhvar</name><uri>http://www.blogger.com/profile/11191111393578609045</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd="http://schemas.google.com/g/2005" name="OpenSocialUserId" value="08404257330057211396" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry></feed>
