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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;A04EQnoycSp7ImA9WhRaFE4.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089</id><updated>2012-02-17T01:51:43.499+01:00</updated><category term="realflow" /><title>3D Animation and 3D Software</title><subtitle type="html">Information and news on 3d software, technology and developments.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://3dvisualisering.blogspot.com/" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/3dAnimationAnd3dSoftware" /><feedburner:info uri="3danimationand3dsoftware" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0QNSHwzeip7ImA9WhdaF0w.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-2459034762656390938</id><published>2011-10-27T14:43:00.000+02:00</published><updated>2011-10-27T14:43:19.282+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-27T14:43:19.282+02:00</app:edited><title>Sculptris - sculpting software sets new standards</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NVA8vgsQm0o/TqlRFAvVErI/AAAAAAAAAD8/ZGY10mSomdg/s1600/sculptris-greek-statue.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-NVA8vgsQm0o/TqlRFAvVErI/AAAAAAAAAD8/ZGY10mSomdg/s200/sculptris-greek-statue.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="titles"&gt;Enter a World of Digital Art Without Barriers.&lt;br /&gt;
Welcome to Sculptris.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sculptris is an elegant, powerful and yet easy to use 3D sculpting  software, allowing the artist in you to simply focus on creating amazing  3D artwork. Gone are the technical and often tedious constraints  typically associated with digital art.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wCTdoeKTSm0/TqlRjbNDV6I/AAAAAAAAAEE/_fOiCDqDZsk/s1600/sculptris33.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://4.bp.blogspot.com/-wCTdoeKTSm0/TqlRjbNDV6I/AAAAAAAAAEE/_fOiCDqDZsk/s320/sculptris33.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
If you're new to the world of digital sculpting, Sculptris is the  ideal ground on which to get started. If on the other hand you're  experienced in CG, what you will find in Sculptris is a blazingly fast  way to realize your concepts.&lt;br /&gt;
&lt;br /&gt;
It's intuitive, fun and user friendly, so you can focus as an artist on pure creativity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-2459034762656390938?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2JbqYKi8B7je9tlQTBuUnW_gG3Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2JbqYKi8B7je9tlQTBuUnW_gG3Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2JbqYKi8B7je9tlQTBuUnW_gG3Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2JbqYKi8B7je9tlQTBuUnW_gG3Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/kN-kVfC3dOI" height="1" width="1"/&gt;</content><link rel="related" href="http://www.pixologic.com/sculptris/" title="Sculptris - sculpting software sets new standards" /><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/2459034762656390938/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2011/10/sculptris-sculpting-software-sets-new.html#comment-form" title="1 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/2459034762656390938?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/2459034762656390938?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/kN-kVfC3dOI/sculptris-sculpting-software-sets-new.html" title="Sculptris - sculpting software sets new standards" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-NVA8vgsQm0o/TqlRFAvVErI/AAAAAAAAAD8/ZGY10mSomdg/s72-c/sculptris-greek-statue.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2011/10/sculptris-sculpting-software-sets-new.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8ERH09fCp7ImA9WhdXGUg.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-945950364470570089</id><published>2011-09-02T10:56:00.000+02:00</published><updated>2011-09-02T10:56:45.364+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-02T10:56:45.364+02:00</app:edited><title>Next Limit is pushing new boundaries</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-Df3DyBbUlMw/TmCXGXWmjXI/AAAAAAAAADg/7ar2qV_JnuY/s1600/realflow2012-200x200.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Df3DyBbUlMw/TmCXGXWmjXI/AAAAAAAAADg/7ar2qV_JnuY/s1600/realflow2012-200x200.jpg" /&gt;&lt;/a&gt;&lt;b&gt;A closer look at RealFlow 2012&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
On top of huge improvements of the &lt;span class="" dir="ltr" id="eow-title" title="RealFlow 2012 Hybrido 2012 part3"&gt;Hybrido technology from Realflow 5 the new release has some staggering features and updates:&lt;/span&gt;&lt;br /&gt;
&lt;div style="float: left; width: 50%;"&gt;       &lt;ul&gt;&lt;li class="bullet"&gt;Dripping water, automatic foam generation, faster simulations and lower memory use&lt;/li&gt;
&lt;li class="bullet"&gt;New emitters: Wet, Waterline, Splash&amp;amp;Foam, Wet&amp;amp;Foam&lt;/li&gt;
&lt;li class="bullet"&gt;Faster input/output operations&lt;/li&gt;
&lt;li class="bullet"&gt;Distance and velocity fields and velocity and vorticity maps can now be exported&lt;/li&gt;
&lt;li class="bullet"&gt;Greater controllability of fluid surface – new method of combining particles and fluid fields.&lt;/li&gt;
&lt;li class="bullet"&gt;Better control of the strength of interaction between objects and fluids&lt;/li&gt;
&lt;li class="bullet"&gt;Secondary splashes&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;RealFlow 2012 now provides a built-in, easy-to-use tool to &lt;b&gt;create fractured &lt;/b&gt;objects directly within your project. &lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-NgDcN37rRW0/TmCXShSL9HI/AAAAAAAAADk/Zubn7Yh_a5M/s1600/hybrido.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-NgDcN37rRW0/TmCXShSL9HI/AAAAAAAAADk/Zubn7Yh_a5M/s1600/hybrido.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;The &lt;b&gt;Retimer &lt;/b&gt;Tool in RealFlow 2012 works on any of the RealFlow 2012 elements and  opens up a world of possibilities: Bullet time effects, reversed simulations, slow motion effects &lt;br /&gt;
&lt;br /&gt;
We ask where is CUDA™ support?&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-8uWkVJTpEUA/TmCZfYzqwvI/AAAAAAAAADo/KvGNcI82yyA/s1600/nvidia-cuda.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-8uWkVJTpEUA/TmCZfYzqwvI/AAAAAAAAADo/KvGNcI82yyA/s320/nvidia-cuda.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;RealFlow 2012 is a must have for fluid and dynamics simulation and the only thing we are waiting for is &lt;b&gt;CUDA &lt;/b&gt;support that would allow the GPU to help calculate and simulate the scene and particle interacting.&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;NVIDIA&lt;/b&gt;: &lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&lt;div&gt;CUDA™ is NVIDIA's parallel computing architecture. It enables  dramatic increases in computing performance by harnessing the power of  the GPU.&lt;/div&gt;With millions of CUDA-enabled GPUs sold to date, software developers,  scientists and researchers are finding broad-ranging uses for CUDA,  including image and video processing, computational biology and  chemistry, fluid dynamics simulation, CT image reconstruction, seismic  analysis, ray tracing, and much more.&lt;br /&gt;
&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="float: left; width: 50%;"&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-945950364470570089?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FNHSwAQl40A4f8VJFHjZp2uI6BQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FNHSwAQl40A4f8VJFHjZp2uI6BQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FNHSwAQl40A4f8VJFHjZp2uI6BQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FNHSwAQl40A4f8VJFHjZp2uI6BQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/urdkWakporE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/945950364470570089/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2011/09/next-limit-is-pushing-new-boundaries.html#comment-form" title="1 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/945950364470570089?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/945950364470570089?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/urdkWakporE/next-limit-is-pushing-new-boundaries.html" title="Next Limit is pushing new boundaries" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Df3DyBbUlMw/TmCXGXWmjXI/AAAAAAAAADg/7ar2qV_JnuY/s72-c/realflow2012-200x200.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2011/09/next-limit-is-pushing-new-boundaries.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUNSX0_fSp7ImA9WhZXEEo.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-6918872945379679469</id><published>2011-04-29T11:38:00.000+02:00</published><updated>2011-04-29T11:44:58.345+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-29T11:44:58.345+02:00</app:edited><title>iray - Physically Correct GPU Rendering Technology</title><content type="html">&lt;span style="font-size: small;"&gt;iray is an intuitive to operate, interactive, consistent,  high-performance global illumination rendering technology that generates  photorealistic imagery by simulating the physical behavior of light.&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--nkRMcXit_o/TbqFvRJtuiI/AAAAAAAAADQ/rUJcF_Rnxbw/s1600/mithus2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/--nkRMcXit_o/TbqFvRJtuiI/AAAAAAAAADQ/rUJcF_Rnxbw/s400/mithus2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;CUDA support&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt;Unlike current ray-tracing  renderers, iray does not depend on complex renderer specific shaders and  settings to approximate global illumination. iray achieves its high  level of performance by taking full advantage of the CUDA programming  model, allowing interactive previewing on both single and multiple  NVIDIA GPU platforms.&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="csc-default" id="c4137"&gt;&lt;div class="csc-header csc-header-n2"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-RzTtuO2nUEQ/TbqHrVciqvI/AAAAAAAAADU/qxnaf2ch4lA/s1600/mithus4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-RzTtuO2nUEQ/TbqHrVciqvI/AAAAAAAAADU/qxnaf2ch4lA/s400/mithus4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;h1&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-6918872945379679469?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/_sy0JVPF3KjIpUqRSvRN3i2mSFA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_sy0JVPF3KjIpUqRSvRN3i2mSFA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/GY1cSdaAMis" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/6918872945379679469/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2011/04/iray-physically-correct-gpu-rendering.html#comment-form" title="0 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/6918872945379679469?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/6918872945379679469?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/GY1cSdaAMis/iray-physically-correct-gpu-rendering.html" title="iray - Physically Correct GPU Rendering Technology" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/--nkRMcXit_o/TbqFvRJtuiI/AAAAAAAAADQ/rUJcF_Rnxbw/s72-c/mithus2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2011/04/iray-physically-correct-gpu-rendering.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMCRnc5fyp7ImA9Wx9bE00.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-2564673262551762739</id><published>2011-02-21T18:06:00.000+01:00</published><updated>2011-02-21T18:14:27.927+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-21T18:14:27.927+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="realflow" /><title /><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-fJL7xYnYGGM/TWKbrTtkggI/AAAAAAAAAC4/fRoi3j-5Irk/s1600/realflow-5-249x256.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 249px; height: 256px;" src="http://2.bp.blogspot.com/-fJL7xYnYGGM/TWKbrTtkggI/AAAAAAAAAC4/fRoi3j-5Irk/s400/realflow-5-249x256.jpg" alt="" id="BLOGGER_PHOTO_ID_5576190456966185474" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;" id="result_box" class="" lang="da"&gt;&lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow 5&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span id="result_box" class="" lang="da"&gt;&lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow 5 byder på mange spændenede features. &lt;a href="http://www.youtube.com/watch?v=GOS7g5fquj0"&gt;HYBRIDO  &lt;/a&gt;er nok den mest opsigtsvækkende.&lt;br /&gt;Video se her: &lt;a href="http://www.youtube.com/watch?v=GOS7g5fquj0"&gt;Foam og splash&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;bruger&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;banebrydende&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;partikel&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;baserede teknikker&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;til at simulere&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;væsker&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;vandoverflader&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;stive legemer&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;bløde&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;organer&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;fibre&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;og&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;masker&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;for&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Visual&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Effects&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;industrier&lt;/span&gt;&lt;span class="" title="Klik her for at få vist alternative oversættelser"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/-iRtna7zPrAA/TWKcglnqxoI/AAAAAAAAADA/70F2v4dWVKk/s1600/realflow.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 178px;" src="http://1.bp.blogspot.com/-iRtna7zPrAA/TWKcglnqxoI/AAAAAAAAADA/70F2v4dWVKk/s400/realflow.jpg" alt="" id="BLOGGER_PHOTO_ID_5576191372306335362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://2.bp.blogspot.com/-ccy77xvVy5Q/TWKcs-HKJCI/AAAAAAAAADI/-kin4zAOR_8/s1600/realflow5_bioshock_002.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 195px;" src="http://2.bp.blogspot.com/-ccy77xvVy5Q/TWKcs-HKJCI/AAAAAAAAADI/-kin4zAOR_8/s400/realflow5_bioshock_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5576191585039295522" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;" id="result_box" class="" lang="da"&gt;&lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;&lt;br /&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Renderkit&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span id="result_box" class="" lang="da"&gt;&lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;En&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;ny tilføjelse til&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;teknologi er&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;den&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Renderkit&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;.&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Den&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RenderKit&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps atn"&gt;(&lt;/span&gt;&lt;span class="" title="Klik her for at få vist alternative oversættelser"&gt;RFRK&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;) er et&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;sæt værktøjer&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;, der&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;er designet&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;til at&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;lette&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;den komplekse&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;opgave&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;for præstationen&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;™&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;væsker&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;.&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RFRK&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;giver dig mulighed for&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;at&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;generere&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;processuelle&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;geometri&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;på&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;gøre&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;tid&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;og&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;også&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;gøre&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;enkelte&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;væske&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;partikler&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;.&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Som&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;en&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;følge heraf vil&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RFRK&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;dramatisk&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;forenkle&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;og&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;fremskynde&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;RealFlow&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;™&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;arbejdsprocessen.&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="result_box" class="" lang="da"&gt;&lt;span class="" title="Klik her for at få vist alternative oversættelser"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-2564673262551762739?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/I9uKd122dqkeJzuPZfVbfv5Z1_Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I9uKd122dqkeJzuPZfVbfv5Z1_Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/1_zyB-ABpKE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/2564673262551762739/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2011/02/realflow-5-realflow-5-byder-pa-mange.html#comment-form" title="0 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/2564673262551762739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/2564673262551762739?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/1_zyB-ABpKE/realflow-5-realflow-5-byder-pa-mange.html" title="" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-fJL7xYnYGGM/TWKbrTtkggI/AAAAAAAAAC4/fRoi3j-5Irk/s72-c/realflow-5-249x256.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2011/02/realflow-5-realflow-5-byder-pa-mange.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcCQHg9fCp7ImA9Wx9bE00.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-7427694809042872809</id><published>2011-02-21T17:30:00.001+01:00</published><updated>2011-02-21T17:34:21.664+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-21T17:34:21.664+01:00</app:edited><title>Vue 9 - Digital nature</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-YPLV-fKtim0/TWKTUvwR1VI/AAAAAAAAACw/MtQMIBhDDbQ/s1600/new_1b.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 156px;" src="http://4.bp.blogspot.com/-YPLV-fKtim0/TWKTUvwR1VI/AAAAAAAAACw/MtQMIBhDDbQ/s400/new_1b.jpg" alt="" id="BLOGGER_PHOTO_ID_5576181273263723858" border="0" /&gt;&lt;span style="color: rgb(51, 51, 51); font-family: verdana;font-size:85%;" id="result_box" class="" lang="da" &gt;&lt;span style="font-weight: bold;" title="Klik her for at få vist alternative oversættelser" class="hps"&gt;Vue&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;" title="Klik her for at få vist alternative oversættelser" class="hps"&gt;9&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;indeholder&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;en&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;række&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;store&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;forbedringer&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;, såsom&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;dynamisk&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser"&gt;lysstyring&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;avanceret&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;sten/klippe&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;oprettelse,&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;strømlinet&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;terræn&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;redigering&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;og økosystem&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;4&lt;/span&gt;, &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;sammen&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;med&lt;/span&gt; signifikante &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;forbedringer&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;i&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;den samlede&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;ydeevne&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;og meget mere&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;præcis&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;kunstnerisk&lt;/span&gt; &lt;span title="Klik her for at få vist alternative oversættelser" class="hps"&gt;kontrol&lt;/span&gt;&lt;span title="Klik her for at få vist alternative oversættelser"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;h3 style="color: rgb(51, 51, 51); font-family: verdana; font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;In Short&lt;/span&gt;&lt;/h3&gt; &lt;table style="color: rgb(51, 51, 51); font-family: verdana;" border="0" cellpadding="0" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#EcoSystem%204"&gt;EcoSystem 4&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#HyperBlob%20Technology"&gt;HyperBlob Technology&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Rocky%20Mountains%20Fractal"&gt;Rocky Mountains Fractal&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Retopology"&gt;Terrain Retopology&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Improved%20Terrain%20Editor"&gt;Improved Terrain Editor&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Relighting"&gt;Relighting&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Inverse%20Kinematics"&gt;Inverse Kinematics&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Custom%20Interfaces"&gt;Custom Interfaces&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;/td&gt;&lt;td&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#New%20Interface%20Design"&gt;New Interface Design&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Auto%20Saving%20and%20Scene%20Snapshots"&gt;Auto Saving and Scene Snapshots&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Interactive%20Network%20Rendering"&gt;Interactive Network Rendering&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Native%20Cocoa"&gt;Native Cocoa&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#HDR%20Multi-Pass%20Rendering"&gt;HDR Multi-Pass Rendering&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Real-World%20Units"&gt;Real-World Units&lt;/a&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Catmull-Clark%20Subdivision"&gt;Catmull-Clark Subdivision&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.e-onsoftware.com/products/vue/vue_9_xstream/?page=1#Improved%20Texture%20Management"&gt;Improved Texture Management&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-7427694809042872809?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/KeOFkcifOvjcjw4KsgHAp_iUhk0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KeOFkcifOvjcjw4KsgHAp_iUhk0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/NIe-AZ_eyc8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/7427694809042872809/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2011/02/vue-9-digital-nature.html#comment-form" title="1 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/7427694809042872809?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/7427694809042872809?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/NIe-AZ_eyc8/vue-9-digital-nature.html" title="Vue 9 - Digital nature" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-YPLV-fKtim0/TWKTUvwR1VI/AAAAAAAAACw/MtQMIBhDDbQ/s72-c/new_1b.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2011/02/vue-9-digital-nature.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIHQXw4eCp7ImA9Wx5aGE4.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-8994859482600390206</id><published>2010-11-15T17:14:00.000+01:00</published><updated>2010-11-15T17:28:50.230+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-15T17:28:50.230+01:00</app:edited><title>Water demo of  tessellation</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yBIBIQCiiTw/TOFfVKDSRsI/AAAAAAAAAB0/C7ieryawf-o/s1600/Tessellation2.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 126px;" src="http://2.bp.blogspot.com/_yBIBIQCiiTw/TOFfVKDSRsI/AAAAAAAAAB0/C7ieryawf-o/s200/Tessellation2.jpg" alt="" id="BLOGGER_PHOTO_ID_5539813833722447554" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;a&gt;NVidia - Water Demo DX11 Tessellation&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;wiki&lt;/span&gt;:&lt;br /&gt;A &lt;b&gt;tessellation&lt;/b&gt; or &lt;b&gt;tiling&lt;/b&gt; of the &lt;a href="http://en.wikipedia.org/wiki/Plane_%28mathematics%29" title="Plane (mathematics)" class="mw-redirect"&gt;plane&lt;/a&gt; is a collection of &lt;a href="http://en.wikipedia.org/wiki/Plane_figure" title="Plane figure" class="mw-redirect"&gt;plane figures&lt;/a&gt;  that fills the plane with no overlaps and no gaps. One may also speak  of tessellations of parts of the plane or of other surfaces.  Generalizations to higher dimensions are also possible. Tessellations  frequently appeared in the &lt;a href="http://en.wikipedia.org/wiki/Art" title="Art"&gt;art&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/M._C._Escher" title="M. C. Escher"&gt;M. C. Escher&lt;/a&gt;. Tessellations are seen throughout art history, from ancient architecture to &lt;a href="http://en.wikipedia.org/wiki/Modern_art" title="Modern art"&gt;modern art&lt;/a&gt;.&lt;/span&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Another tessellation from the Unigine_Heaven_DX11_Tessellation&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yBIBIQCiiTw/TOFfeyVZx8I/AAAAAAAAAB8/oglSIgA_eHM/s1600/Tessellation.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 365px; height: 228px;" src="http://4.bp.blogspot.com/_yBIBIQCiiTw/TOFfeyVZx8I/AAAAAAAAAB8/oglSIgA_eHM/s320/Tessellation.jpg" alt="" id="BLOGGER_PHOTO_ID_5539813999154677698" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-8994859482600390206?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pvY6oJBW5DJcWD8B3koDm25QUmc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pvY6oJBW5DJcWD8B3koDm25QUmc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/GXxJy0RVM78" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/8994859482600390206/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2010/11/water-demo-of-tessellation.html#comment-form" title="1 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/8994859482600390206?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/8994859482600390206?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/GXxJy0RVM78/water-demo-of-tessellation.html" title="Water demo of  tessellation" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_yBIBIQCiiTw/TOFfVKDSRsI/AAAAAAAAAB0/C7ieryawf-o/s72-c/Tessellation2.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2010/11/water-demo-of-tessellation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcDQ3s7fip7ImA9WxBaFEs.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-3297252225240447214</id><published>2010-03-24T22:56:00.001+01:00</published><updated>2010-03-24T23:01:12.506+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-24T23:01:12.506+01:00</app:edited><title>New DirectX 11 Technology</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yBIBIQCiiTw/S6qKsJyz9QI/AAAAAAAAABk/IiijdZxLY-E/s1600/dx11.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 294px; height: 249px;" src="http://4.bp.blogspot.com/_yBIBIQCiiTw/S6qKsJyz9QI/AAAAAAAAABk/IiijdZxLY-E/s400/dx11.jpg" alt="" id="BLOGGER_PHOTO_ID_5452322790033323266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Nvidia&lt;/span&gt;:&lt;br /&gt;In the DirectX 11 hair demonstration, long flowing hair is realistically simulated, generated and rendered on our next-generation GeForce GTX 480 using its unique parallel tessellation engines.&lt;br /&gt;&lt;br /&gt;By moving the model and applying a simulated breeze, the hair billows and cascades naturally with accurate physical properties.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-3297252225240447214?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DeKuC1wodo5nMg0cErPYFx8xrzo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DeKuC1wodo5nMg0cErPYFx8xrzo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/XK21BBQLvtQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/3297252225240447214/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2010/03/new-directx-11-technology.html#comment-form" title="1 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/3297252225240447214?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/3297252225240447214?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/XK21BBQLvtQ/new-directx-11-technology.html" title="New DirectX 11 Technology" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_yBIBIQCiiTw/S6qKsJyz9QI/AAAAAAAAABk/IiijdZxLY-E/s72-c/dx11.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2010/03/new-directx-11-technology.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAGRnw9cCp7ImA9WxBaFEs.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-2545065506449686149</id><published>2010-03-24T22:34:00.000+01:00</published><updated>2010-03-24T22:38:47.268+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-24T22:38:47.268+01:00</app:edited><title>News from Industrial Light &amp; Magic</title><content type="html">Industrial Light &amp;amp; Magic (ILM), produced 850 of the approx. 1.000 shots in the most recent “Star Trek” film and created visual effects for six of the previous 10 editions in the series. The work required extensive demolition of planets, the creation of the Starship Enterprise and other spacecraft and creatures, as well as extensive digital matte paintings. &lt;br /&gt;&lt;br /&gt;"This project marked our most ambitious effort on a "Star Trek" film to date. We tapped the iconic references from the series and previous films and really took them to the next level driven by J.J. Abrams’ creative vision," said Michael DiComo, ILM Digital Production Supervisor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-2545065506449686149?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/kUl7SX4aBQMxtPDwyZFy_2B2Qec/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kUl7SX4aBQMxtPDwyZFy_2B2Qec/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/FMK38rCm1Xo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/5812135054069324396/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2010/03/nvidia-gpus-power-visual-effects.html#comment-form" title="0 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/5812135054069324396?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/5812135054069324396?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/FMK38rCm1Xo/nvidia-gpus-power-visual-effects.html" title="NVIDIA GPUs Power Visual Effects Nominees" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_yBIBIQCiiTw/S6qDiWwvWaI/AAAAAAAAABU/WkieBY5-yek/s72-c/image_01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2010/03/nvidia-gpus-power-visual-effects.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MGQX45eCp7ImA9WxNVEkk.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-5403791319049828169</id><published>2009-10-22T21:13:00.000+02:00</published><updated>2009-10-22T21:57:00.020+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-22T21:57:00.020+02:00</app:edited><title>Vue - Digital Nature</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuC2_bdPHbI/AAAAAAAAAAs/RNOh1JPb_UY/s1600-h/vue.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 99px;" src="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuC2_bdPHbI/AAAAAAAAAAs/RNOh1JPb_UY/s200/vue.jpg" alt="" id="BLOGGER_PHOTO_ID_5395513554408250802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vue ejes af E-on software. Vue serien er primært et 3d landskabsprogram. Vue bliver brugt indenfor de største film og spil produktioner. Udover at være et landskabsprogram, fungerer det også som et animations og arkitekt program.&lt;br /&gt;&lt;br /&gt;E-on Software Nyhedsbrev- October 12, 2009&lt;br /&gt;&lt;br /&gt;Vue 8 lanceres;:&lt;ul&gt;&lt;li&gt;CG Professionals&lt;/li&gt;&lt;li&gt;3D Artists&lt;/li&gt;&lt;li&gt;3D Entusiaster&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuC33z-BJwI/AAAAAAAAABM/gmm_BBwCMqo/s1600-h/V8_spectral3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 170px;" src="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuC33z-BJwI/AAAAAAAAABM/gmm_BBwCMqo/s400/V8_spectral3.jpg" alt="" id="BLOGGER_PHOTO_ID_5395514523060872962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Nye feautures:&lt;br /&gt;&lt;br /&gt;3D Terrain Sculpting.&lt;br /&gt;Giver dig mulighed for frit at forme terræn funktioner såsom udhæng og huler direkte ind Vue standard og proceduremæssige terræn.&lt;br /&gt;&lt;br /&gt;Lokaliseret Infinite og proceduremæssige Terrain Sculpting.&lt;br /&gt;&lt;br /&gt;Ny Directional Deplacement Engine til teksturer til at skabe mere detaljerede og livagtige&lt;br /&gt;overflade funktioner med stærkt øget ydeevne.&lt;br /&gt;&lt;br /&gt;Spectral 3, atmosfærisk teknologi, der markant forbedrer kvaliteten og realisme af skyer, volumelight og skygger.&lt;br /&gt;&lt;br /&gt;Support til Maya 2010, Cinema4D R11.5, Softimage 2010 og V-Ray for Maya.&lt;br /&gt;&lt;br /&gt;Og meget mere. Her et billede fra Vue8&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yBIBIQCiiTw/SuC3l6HyGCI/AAAAAAAAABE/eIXQfEZdF6Y/s1600-h/vue8rock.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 217px;" src="http://4.bp.blogspot.com/_yBIBIQCiiTw/SuC3l6HyGCI/AAAAAAAAABE/eIXQfEZdF6Y/s400/vue8rock.jpg" alt="" id="BLOGGER_PHOTO_ID_5395514215474796578" border="0" /&gt;&lt;/a&gt;                                                                                                                                                                                                                         &lt;span style="font-style: italic;"&gt;Vue8&lt;/span&gt;&lt;br /&gt;More information&lt;br /&gt;&lt;a href="http://www.e-onsoftware.com/"&gt;http://www.e-onsoftware.com&lt;/a&gt;/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-5403791319049828169?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aKUBokzL4lnQ_kuqkhrQesZX7tE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aKUBokzL4lnQ_kuqkhrQesZX7tE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dAnimationAnd3dSoftware/~4/749d6PO9AxI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dvisualisering.blogspot.com/feeds/5403791319049828169/comments/default" title="Kommentarer til indlægget" /><link rel="replies" type="text/html" href="http://3dvisualisering.blogspot.com/2009/10/vue-digital-nature.html#comment-form" title="0 kommentarer" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/5403791319049828169?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/808610355362432089/posts/default/5403791319049828169?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dAnimationAnd3dSoftware/~3/749d6PO9AxI/vue-digital-nature.html" title="Vue - Digital Nature" /><author><name>3d Artist</name><uri>http://www.blogger.com/profile/02755761723628976488</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuC2_bdPHbI/AAAAAAAAAAs/RNOh1JPb_UY/s72-c/vue.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dvisualisering.blogspot.com/2009/10/vue-digital-nature.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkACQ3k9fyp7ImA9WxNVEk4.&quot;"><id>tag:blogger.com,1999:blog-808610355362432089.post-8701829214496581009</id><published>2009-10-22T20:59:00.000+02:00</published><updated>2009-10-22T21:12:42.767+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-22T21:12:42.767+02:00</app:edited><title>Softimage XSI</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuCt72d5AiI/AAAAAAAAAAk/0n2mLszByGU/s1600-h/logo_xsi.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 65px;" src="http://3.bp.blogspot.com/_yBIBIQCiiTw/SuCt72d5AiI/AAAAAAAAAAk/0n2mLszByGU/s200/logo_xsi.gif" alt="" id="BLOGGER_PHOTO_ID_5395503597334626850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Softimage XSI&lt;/b&gt;&lt;br /&gt;Er et computerprogram til at lave 3D  med. Programmet er udviklet af firmaet Softimage, der har hovedsæde i Montreal,&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt; Canada. Softimage er et datterselskab af Avid, en medievirksomhed, der beskæftiger sig med udvikling og salg, af redigeringsudstyr til film, tv og reklamebranchen. Softimage XSI er blevet opkøbt af Autodeks og bliver fremover udgivet og udviklet af dem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/808610355362432089-8701829214496581009?l=3dvisualisering.blogspot.com' alt='' /&gt;&lt;/div&gt;
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