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	<title>3D California</title>
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	<link>http://www.3dcalifornia.com</link>
	<description>Bring zest to your ideas in 3D</description>
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		<title>Do you know Cubtile ?</title>
		<link>http://www.3dcalifornia.com/2012/07/do-you-know-cubtile/</link>
		<comments>http://www.3dcalifornia.com/2012/07/do-you-know-cubtile/#comments</comments>
		<pubDate>Fri, 06 Jul 2012 00:07:47 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D California]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D design]]></category>
		<category><![CDATA[3D systems]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Cubtile]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=677</guid>
		<description><![CDATA[Manipulating 3D objects is instinctive with Cubtile. Cubtile is a cubic device based on IMMERSION&#8217;s multi-touch 3D technology. According to feed-backs from first users, clients see the Cubtile as an innovative alternative for handling virtual objects in a context, enabling any interactive 3D scenario. Many industries can leverage such new 3D experience. Automotive designers, for [...]]]></description>
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		<title>DSCC 2011 @ Caesar Palace in Vegas</title>
		<link>http://www.3dcalifornia.com/2011/11/dscc-2011-caesar-palace-in-vegas/</link>
		<comments>http://www.3dcalifornia.com/2011/11/dscc-2011-caesar-palace-in-vegas/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 04:36:34 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Customers]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blu Homes]]></category>
		<category><![CDATA[Configurator]]></category>
		<category><![CDATA[Dassault Systemes]]></category>
		<category><![CDATA[DSCC]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[laster technologies]]></category>
		<category><![CDATA[optical]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=636</guid>
		<description><![CDATA[We would like to thank each people we met at DSCC &#8211; Dassault Systemes Customer Conference &#8211; in Vegas last week, and we hope they all enjoyed our demos. In the heart of DS ecosystem, 3D California was presented as a specialist in interactive 3D and augmented reality applications and devices. Attendees could discover 3di6, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Siggraph 2011 &#8211; Huge success at demo time !</title>
		<link>http://www.3dcalifornia.com/2011/08/siggraph-2011-huge-success-at-demo-time/</link>
		<comments>http://www.3dcalifornia.com/2011/08/siggraph-2011-huge-success-at-demo-time/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 17:58:39 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[laster technologies]]></category>
		<category><![CDATA[see-through]]></category>
		<category><![CDATA[siggraph]]></category>
		<category><![CDATA[Vancouver]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=560</guid>
		<description><![CDATA[Dear friends of 3D CALIFORNIA, Demos of brand new AR see-through glasses from Laster Technologies were a huge success at Siggraph 2011 in Vancouver. 400 people could experience a couple of scenarios and they all enjoyed a lot. Professionals&#8217; and students&#8217; reactions were extermely promising and confirm that business usages can go from maintenance operations to entertainment &#8230; Please [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Augmented reality see-through glasses at Siggraph 2011</title>
		<link>http://www.3dcalifornia.com/2011/08/augmented-reality-see-through-glasses-at-siggraph-2011/</link>
		<comments>http://www.3dcalifornia.com/2011/08/augmented-reality-see-through-glasses-at-siggraph-2011/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 08:37:52 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D California]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[eyewear]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[laster]]></category>
		<category><![CDATA[laster technologies]]></category>
		<category><![CDATA[see-through]]></category>
		<category><![CDATA[siggraph]]></category>
		<category><![CDATA[Vancouver]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=546</guid>
		<description><![CDATA[Dear Friends of 3D CALIFORNIA, We are proud to invite you to discover Laster Technologies’ latest augmented reality products at Siggraph 2011, in Vancouver from Aug 9th to 11th. Visit us at Cap Digital’s booth # 351 ! If you are not in Vancouver this week, have a look at www.laster.fr and send a request for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>iPhone &amp; iPad App Published !</title>
		<link>http://www.3dcalifornia.com/2011/04/iphoneipad-app-published/</link>
		<comments>http://www.3dcalifornia.com/2011/04/iphoneipad-app-published/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 01:48:53 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>
		<category><![CDATA[Customers]]></category>
		<category><![CDATA[New Reference]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Iphone]]></category>
		<category><![CDATA[Jones Lang LaSalle]]></category>
		<category><![CDATA[real estate]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=495</guid>
		<description><![CDATA[Dear Friends, we are proud to invite you to discover Jones Lang LaSalle first app for iPhone that provides easy access to key real estate information from around the globe.   http://www.joneslanglasalle.com/Pages/iPhone-application.aspx Let us know how you like it ! And if you need a cool iPhone app &#8230; Corporate apps or Augmented Reality apps, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Equilibrium &#8211; Using Augmented Reality based interactions for a Flash game</title>
		<link>http://www.3dcalifornia.com/2011/02/equilibrium/</link>
		<comments>http://www.3dcalifornia.com/2011/02/equilibrium/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 00:27:16 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=471</guid>
		<description><![CDATA[3D California is proud to present you a new demo. In Equilibrium, you can see how Total Immersion&#8217;s Markerless Tracking can help you leverage your existing 2D Flash content, or help you create full Augmented Reality applications that can run everywhere on every Flash enabled device with a webcam (computer, mobile phones, tablets, TV, &#8230;). [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>QR Codes and AR markers</title>
		<link>http://www.3dcalifornia.com/2011/02/qrcod/</link>
		<comments>http://www.3dcalifornia.com/2011/02/qrcod/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 01:29:17 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[marker]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[QR code]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=437</guid>
		<description><![CDATA[We had several questions lately, about the use of QR Codes and how it is similar or different to usual augmented reality markers. A couple of elements here may help understand better the topic. What is a QR Code? Characters in a text can be coded as bits &#8211; zeros and ones &#8211; that can then [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>A quick peek behind the curtain: Position detection, “Where are you?” (Part 3)</title>
		<link>http://www.3dcalifornia.com/2011/01/a-quick-peek-behind-the-curtain-position-detection-%e2%80%9cwhere-are-you%e2%80%9d-part-3/</link>
		<comments>http://www.3dcalifornia.com/2011/01/a-quick-peek-behind-the-curtain-position-detection-%e2%80%9cwhere-are-you%e2%80%9d-part-3/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 01:38:06 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>
		<category><![CDATA[3D software]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[D'Fusion]]></category>
		<category><![CDATA[image processing]]></category>
		<category><![CDATA[market less tracking]]></category>
		<category><![CDATA[object recognition]]></category>
		<category><![CDATA[position detection]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=419</guid>
		<description><![CDATA[Hi everyone, and Happy new year to you from 3DCalifornia! First of all, we would like to thank you all for this tremendous year 2010 we had, and wish you the best for 2011! And because we love 3D, we did a small demo for you, using our partner’s technology D’Fusion, and it is available [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A quick peek behind the curtain: Position detection, “Where are you?” (Part 2)</title>
		<link>http://www.3dcalifornia.com/2010/11/a-quick-peek-behind-the-curtain-position-detection-%e2%80%9cwhere-are-you%e2%80%9d-part-2/</link>
		<comments>http://www.3dcalifornia.com/2010/11/a-quick-peek-behind-the-curtain-position-detection-%e2%80%9cwhere-are-you%e2%80%9d-part-2/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 02:42:40 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[A quick peek behind the curtain]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gyroscope]]></category>
		<category><![CDATA[infrared light]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[wiimote]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=320</guid>
		<description><![CDATA[And here we go again on our trip to understanding the coolest technologies for 3D and Augmented Reality, and today’s subject will be, again, tracking. We have so much to say that the last article was nearly not enough. Before all, I would like to thank you for the feedback on these articles. And now, [...]]]></description>
		<wfw:commentRss>http://www.3dcalifornia.com/2010/11/a-quick-peek-behind-the-curtain-position-detection-%e2%80%9cwhere-are-you%e2%80%9d-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Try out our new demo : Motion detection Breakout !</title>
		<link>http://www.3dcalifornia.com/2010/10/try-out-our-new-demo-motion-detection-breakout/</link>
		<comments>http://www.3dcalifornia.com/2010/10/try-out-our-new-demo-motion-detection-breakout/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 04:42:24 +0000</pubDate>
		<dc:creator>Gerald Nacache</dc:creator>
				<category><![CDATA[3D California]]></category>

		<guid isPermaLink="false">http://www.3dcalifornia.com/?p=373</guid>
		<description><![CDATA[It was in 1976, Atari released the arcade game Breakout. This so-simple-but-yet-so-addictive game inspired many and soon became recognized as masterpiece in the Video Game culture, a position it has kept since then with others as Pong, Pac-Man and Space Invader. 3D California revisits this Classic among the Classics, with a whole new gameplay. This [...]]]></description>
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		<slash:comments>1</slash:comments>
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