<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;AkAFQ345eyp7ImA9WhRUE04.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805</id><updated>2012-01-23T19:11:52.023+02:00</updated><category term="Joke" /><category term="Plugins" /><category term="Modeling" /><category term="DotNet" /><category term="VFX" /><category term="Particles" /><category term="Tutorials" /><category term="SDK" /><category term="Reactor" /><category term="Photoshop" /><category term="Games" /><category term="Render" /><category term="Audio" /><category term="Dynamics" /><category term="Resources" /><category term="Discussion" /><category term="Materials" /><category term="Reference" /><category term="MAXScript" /><category term="Batch" /><category term="Debug" /><category term="Tip n Tricks" /><category term="Training" /><category term="Animation" /><category term="News" /><category term="Basic" /><category term="Character" /><title>3D Myths</title><subtitle type="html">Autodesk 3ds Max Tech Blog</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://3dmyths.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>813</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/3dMyths" /><feedburner:info uri="3dmyths" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;AkAFQ344eip7ImA9WhRUE04.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-121700873554837774</id><published>2012-01-23T18:55:00.004+02:00</published><updated>2012-01-23T19:11:52.032+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T19:11:52.032+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Character" /><category scheme="http://www.blogger.com/atom/ns#" term="Debug" /><category scheme="http://www.blogger.com/atom/ns#" term="Dynamics" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Tip n Tricks" /><title>Delete NoteTracks</title><content type="html">Well, its about cleaning the mess after bipeds. I write twice about this. Once by posting the primary and most older source that offer solution about - &lt;a href="http://3dmyths.blogspot.com/2011/03/long-time-max-file-save-issue.html"&gt;Long time max file save issue&lt;/a&gt;, and once more in &lt;a href="http://3dmyths.blogspot.com/2011/09/ballooning-file-issue.html"&gt;Ballooning file issue&lt;/a&gt; where I post more links to additional sources and solutions.&lt;br /&gt;&lt;br /&gt;Why then I post again about this? Looks like the bugs in Max varied between versions and the chance some of the solutions to work for everybody is a bit arbitrary. One more solution is always welcome, right?&lt;br /&gt;&lt;br /&gt;For instance, in the case mention at &lt;a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/deletenotetrack"&gt;ScriptSpot&lt;/a&gt;, the method is based on &lt;strong&gt;TrackViewNodes.Max_MotionClip_Manager&lt;/strong&gt; but it is unstable as Max not always know &lt;strong&gt;Max_MotionClip_Manager&lt;/strong&gt; track, but calling it by index i.e. &lt;strong&gt;trackViewNodes[5]&lt;/strong&gt; solve that. This way it work not just for me.&lt;br /&gt;&lt;pre&gt;fn deleteNoteTracks = (&lt;br /&gt;    mcMan = TrackViewNodes[5]&lt;br /&gt;    while (numNoteTRacks mcMan &gt; 0) do&lt;br /&gt;    deleteNoteTrack mcMan (getNoteTrack mcMan 1)&lt;br /&gt;)&lt;/pre&gt;If by some reason this method not work for you, there is other 2 methods posted at &lt;a href="http://forums.cgsociety.org/showthread.php?f=98&amp;t=1005799"&gt;CGTalk forum&lt;/a&gt;. The first of them not work here. Its based on &lt;strong&gt;DefNoteTrack&lt;/strong&gt;, but it is &lt;em&gt;undefined&lt;/em&gt; here and the line of code...&lt;pre&gt;(notetrack "").classid -- that should fix it...&lt;/pre&gt;...as I read this work for someone but not for me. The &lt;strong&gt;DefNoteTrack&lt;/strong&gt; still stay &lt;em&gt;undefined&lt;/em&gt; after that, so the whole solution do nothing for me.&lt;br /&gt;&lt;br /&gt;Well, at the end of this forum thread has another method that I never tested. It's based on re-copy the whole &lt;strong&gt;Max_MotionClip_Manager&lt;/strong&gt; track. Two peoples confirm that it works and that it is really faster, do the job almost instantly. So if it works for you, it looks as the best one, but if not, then you have one more solution to play with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-121700873554837774?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pWbwTvl_mBBvF7hcU4_SBfarDcE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pWbwTvl_mBBvF7hcU4_SBfarDcE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pWbwTvl_mBBvF7hcU4_SBfarDcE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pWbwTvl_mBBvF7hcU4_SBfarDcE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/28jCuRTHwUw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/121700873554837774/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/delete-notetracks.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/121700873554837774?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/121700873554837774?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/28jCuRTHwUw/delete-notetracks.html" title="Delete NoteTracks" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/delete-notetracks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MCRnY-fyp7ImA9WhRUEk0.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5833454169510501790</id><published>2012-01-21T11:06:00.003+02:00</published><updated>2012-01-22T07:17:47.857+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-22T07:17:47.857+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Old fashion smoke chimney</title><content type="html">&lt;img style="display:block; margin:0px auto 10px; text-align:center; width: 311px; height: 241px;" src="http://3.bp.blogspot.com/-T2vI56mFJmY/TxqAeU9Zi3I/AAAAAAAABbc/7NRUGsP8alk/s400/chimney.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5700009536901450610" /&gt;&lt;br /&gt;Recently I help a little bit on almost ready scripted tool (by Danny McAuliffe) that made old fashion smoke chimney (&lt;a href="http://forums.cgsociety.org/showthread.php?f=98&amp;t=1030079"&gt;read more here&lt;/a&gt;), but Denis Trofimov decide to move this task more forward by writing this as scripted primitive. The author plan to support future development of his plugin with new features, and he's open for questions and suggestions (&lt;a href="http://forums.cgsociety.org/showthread.php?f=98&amp;t=1030472"&gt;read more here&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;P.S. - I see that Danny McAuliffe add some features to it Chimney Maker and finally upload it to &lt;a href="http://www.scriptspot.com/3ds-max/scripts/chimney-maker-1"&gt;ScriptSpot&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5833454169510501790?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZIDYN7hxZlzZfWT29-ywTUiApQQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZIDYN7hxZlzZfWT29-ywTUiApQQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZIDYN7hxZlzZfWT29-ywTUiApQQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZIDYN7hxZlzZfWT29-ywTUiApQQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/MCyNpFCm4tU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5833454169510501790/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/old-fashion-smoke-chimney.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5833454169510501790?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5833454169510501790?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/MCyNpFCm4tU/old-fashion-smoke-chimney.html" title="Old fashion smoke chimney" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-T2vI56mFJmY/TxqAeU9Zi3I/AAAAAAAABbc/7NRUGsP8alk/s72-c/chimney.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/old-fashion-smoke-chimney.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4FSHYzeip7ImA9WhRVGUg.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-3792088074844766124</id><published>2012-01-19T01:46:00.005+02:00</published><updated>2012-01-19T08:01:59.882+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T08:01:59.882+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>CAUTION - Wikipedia Blackout</title><content type="html">&lt;a href="http://en.wikipedia.org/wiki/Main_Page"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 304px;" src="http://3.bp.blogspot.com/-dPcaBBIPt2M/TxdaJgo3FDI/AAAAAAAABbQ/Q62utDnihIQ/s400/caution.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5699122972887290930" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Main_Page"&gt;Wikipedia&lt;/a&gt; is blacking out for 24 hours to protest proposed US Internet censorship legislation. Join the protest and take action today. &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more"&gt;Learn more&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Wikipedia quote: &lt;blockquote&gt;Small sites won't have sufficient resources to defend themselves. Big media companies may seek to cut off funding sources for their foreign competitors, even if copyright isn't being infringed. &lt;strong&gt;Foreign sites will be blacklisted, which means they won't show up in major search engines&lt;/strong&gt;.&lt;/blockquote&gt;&lt;br /&gt;I confirm that a lot of small sites are blacklisted for years and not show up in the major search engines, and most of them has zero piracy content. And this is not from today or yesterday, nor yet awakening creepy future, unfortunately...&lt;br /&gt;&lt;br /&gt;But there is a significant difference, this has happened so far only in the background, informally and illegal (and unlikely this will change), while now it moves to another level.&lt;br /&gt;&lt;br /&gt;Everything is about money... The freedom of information is just one of the victims. This global economic crisis will push the world into a much worse reality than we ever imagined.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-3792088074844766124?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a7XE0vGlmqz-XQt3kzQ8yleKhNQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a7XE0vGlmqz-XQt3kzQ8yleKhNQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a7XE0vGlmqz-XQt3kzQ8yleKhNQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a7XE0vGlmqz-XQt3kzQ8yleKhNQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/eMeGsqVPz_s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/3792088074844766124/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/caution-wikipedia-blackout.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3792088074844766124?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3792088074844766124?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/eMeGsqVPz_s/caution-wikipedia-blackout.html" title="CAUTION - Wikipedia Blackout" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-dPcaBBIPt2M/TxdaJgo3FDI/AAAAAAAABbQ/Q62utDnihIQ/s72-c/caution.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/caution-wikipedia-blackout.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MR3oycCp7ImA9WhRVGUw.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-7476400111824562951</id><published>2012-01-18T22:49:00.001+02:00</published><updated>2012-01-18T22:51:26.498+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-18T22:51:26.498+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="Materials" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Animation" /><category scheme="http://www.blogger.com/atom/ns#" term="Particles" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Creating Light Cycle Effects</title><content type="html">&lt;a href="http://www.youtube.com/watch?v=x3bLrSVxpzg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 210px;" src="http://2.bp.blogspot.com/-ZbDRGs2VW9Y/TxcwvBb8eYI/AAAAAAAABbE/7B7onVVsi_s/s400/adsk_vidtut_lightcycle.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5699077437858281858" /&gt;&lt;/a&gt;&lt;br /&gt;A new video tutorial in 9 parts at &lt;a href="http://www.youtube.com/watch?v=x3bLrSVxpzg"&gt;3dsMaxHowTos&lt;/a&gt; section.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-7476400111824562951?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eX4_ToE70vdSNgC2UPCBiTwxPV8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eX4_ToE70vdSNgC2UPCBiTwxPV8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eX4_ToE70vdSNgC2UPCBiTwxPV8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eX4_ToE70vdSNgC2UPCBiTwxPV8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/7iT87Hbkaek" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/7476400111824562951/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/creating-light-cycle-effects.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7476400111824562951?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7476400111824562951?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/7iT87Hbkaek/creating-light-cycle-effects.html" title="Creating Light Cycle Effects" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ZbDRGs2VW9Y/TxcwvBb8eYI/AAAAAAAABbE/7B7onVVsi_s/s72-c/adsk_vidtut_lightcycle.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/creating-light-cycle-effects.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08AQXY_cCp7ImA9WhRVE0U.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-1335940984917017019</id><published>2012-01-12T18:22:00.003+02:00</published><updated>2012-01-12T18:30:40.848+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-12T18:30:40.848+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Batch" /><category scheme="http://www.blogger.com/atom/ns#" term="Materials" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Animation" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Tip n Tricks" /><title>LED style animation with MAXScript</title><content type="html">&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/NbRd1pZUTRo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;P&gt;Just illustration of an example approach which can be done and without writing code but there also a few points where using MAXScript (3ds Max scripting) can save alot of time.&lt;/P&gt;&lt;P&gt;Ok, I don't want to repeat my self by rewriting all description, &lt;a href="http://www.scriptspot.com/3ds-max/tutorials/led-style-animation-with-maxscript"&gt;more details at ScriptSpot&lt;/a&gt;. Also just to note that this quick tutorial just illustrate the idea of using "brush" but its prepared just for &lt;em&gt;circular brush printing&lt;/em&gt;.&lt;/P&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-1335940984917017019?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EC4iLp-L7u9D2K7iIEEr1Cv2DBY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EC4iLp-L7u9D2K7iIEEr1Cv2DBY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EC4iLp-L7u9D2K7iIEEr1Cv2DBY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EC4iLp-L7u9D2K7iIEEr1Cv2DBY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/2vbIm7fYa7c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/1335940984917017019/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/led-style-animation-with-maxscript.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1335940984917017019?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1335940984917017019?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/2vbIm7fYa7c/led-style-animation-with-maxscript.html" title="LED style animation with MAXScript" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/NbRd1pZUTRo/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/led-style-animation-with-maxscript.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ANQHc-cCp7ImA9WhRWGEs.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-3955716984577343795</id><published>2012-01-06T18:02:00.000+02:00</published><updated>2012-01-06T18:03:11.958+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-06T18:03:11.958+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Mirror pivot tool</title><content type="html">A very handy &lt;a href="http://www.scriptspot.com/3ds-max/scripts/mirror-pivot-tool"&gt;scripted tool&lt;/a&gt; by Daniel Kur to mirror objects pivot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-3955716984577343795?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7IuUwP8kG03r6zh9v1XLKZP2fdE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7IuUwP8kG03r6zh9v1XLKZP2fdE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7IuUwP8kG03r6zh9v1XLKZP2fdE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7IuUwP8kG03r6zh9v1XLKZP2fdE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/RQvv2qMYrY4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/3955716984577343795/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/mirror-pivot-tool.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3955716984577343795?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3955716984577343795?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/RQvv2qMYrY4/mirror-pivot-tool.html" title="Mirror pivot tool" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/mirror-pivot-tool.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcDR3s-eip7ImA9WhRWFkQ.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-32332498215481859</id><published>2012-01-04T19:09:00.001+02:00</published><updated>2012-01-04T19:11:16.552+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-04T19:11:16.552+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Miauu's Scatter Tool</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scatter-tool"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 399px; height: 180px;" src="http://4.bp.blogspot.com/-rbnBRuuRn9U/TwSIHjuzBKI/AAAAAAAABao/TkWis0aGDjw/s400/mscatter.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693825492335133858" /&gt;&lt;/a&gt;&lt;br /&gt;Custom &lt;a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scatter-tool"&gt;scatter tool&lt;/a&gt; (for 3ds Max 9 and higher) by Kostadin Kotev.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-32332498215481859?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/InARSlUTmpVEO1Z1GpFE7CBCxJ8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/InARSlUTmpVEO1Z1GpFE7CBCxJ8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/InARSlUTmpVEO1Z1GpFE7CBCxJ8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/InARSlUTmpVEO1Z1GpFE7CBCxJ8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/d5AI8qD2dOQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/32332498215481859/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/miauus-scatter-tool.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/32332498215481859?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/32332498215481859?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/d5AI8qD2dOQ/miauus-scatter-tool.html" title="Miauu's Scatter Tool" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-rbnBRuuRn9U/TwSIHjuzBKI/AAAAAAAABao/TkWis0aGDjw/s72-c/mscatter.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/miauus-scatter-tool.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAAQnk_fip7ImA9WhRWFUk.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-6036961075055656570</id><published>2012-01-03T01:23:00.001+02:00</published><updated>2012-01-03T01:25:43.746+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-03T01:25:43.746+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Dimension modifier 1.2</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/dimension-0"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 368px; height: 202px;" src="http://2.bp.blogspot.com/-H-Xcm8EZf2o/TwI8u2hC_AI/AAAAAAAABac/M1xC5vUpiA4/s400/dimension12.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5693179654555499522" /&gt;&lt;/a&gt;&lt;br /&gt;One more update (I was promised) of my scripted &lt;a href="http://www.scriptspot.com/3ds-max/scripts/dimension-0"&gt;Dimension&lt;/a&gt; modifier. More details you can read at it script page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-6036961075055656570?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dndlgrsx_HuhgNnjDxCrjWe2CRQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dndlgrsx_HuhgNnjDxCrjWe2CRQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dndlgrsx_HuhgNnjDxCrjWe2CRQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dndlgrsx_HuhgNnjDxCrjWe2CRQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/W0EvtyFWHq8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/6036961075055656570/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2012/01/dimension-modifier-12.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/6036961075055656570?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/6036961075055656570?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/W0EvtyFWHq8/dimension-modifier-12.html" title="Dimension modifier 1.2" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-H-Xcm8EZf2o/TwI8u2hC_AI/AAAAAAAABac/M1xC5vUpiA4/s72-c/dimension12.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2012/01/dimension-modifier-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcBSHwycSp7ImA9WhRWEkU.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5474124454100600029</id><published>2011-12-31T00:26:00.000+02:00</published><updated>2011-12-31T00:27:39.299+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-31T00:27:39.299+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Dimension modifier 1.1</title><content type="html">I get a some reasonable requests to update my scripted modifier &lt;a href="http://www.scriptspot.com/3ds-max/scripts/dimension-0"&gt;Dimension&lt;/a&gt;. Now I just add a checkbox to can scale uniform (keep proporsion) using one spinner, but there one more request on which I'll take care of somewhere into the next days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5474124454100600029?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yLF4aSz4LGbRlPZTAxjhXRowlbE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yLF4aSz4LGbRlPZTAxjhXRowlbE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yLF4aSz4LGbRlPZTAxjhXRowlbE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yLF4aSz4LGbRlPZTAxjhXRowlbE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/_RLPWgtey88" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5474124454100600029/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/dimension-modifier-11.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5474124454100600029?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5474124454100600029?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/_RLPWgtey88/dimension-modifier-11.html" title="Dimension modifier 1.1" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/dimension-modifier-11.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMDQ3k9eSp7ImA9WhRWEkU.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5642570529752305447</id><published>2011-12-31T00:15:00.001+02:00</published><updated>2011-12-31T00:17:52.761+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-31T00:17:52.761+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Batch" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Tip n Tricks" /><title>Flip UVs across several files</title><content type="html">Well, I know its not a time for work right now, but what is blogged here can be read in the future days, while what's in my head may not be there tomorrow, hehe :)&lt;br /&gt;&lt;br /&gt;What I have in mind is just to post a link to that forum thread: &lt;a href="http://area.autodesk.com/forum/t63102"&gt;FLIP UV across several files - Solution included&lt;/a&gt;. Its about how to batch UVs flip operation on several files, automating that procedure from importing to exporting the objects. The thread holds and working solution. Admittedly it can be polished and optimized but its a complete working script (at least for the case it written).&lt;br /&gt;&lt;br /&gt;Well, looks like I can't hide my happiness after all because I was able to help on this task remotely (without Max on my hands), however, after reading the posts once more, I see a bit of educational value inside.&lt;br /&gt;&lt;br /&gt;Ok, never mind, now back to the party. :)&lt;br /&gt;Happy new year to all!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5642570529752305447?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0ga6KwqEnm8tu1xvHpnWR8t9y98/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0ga6KwqEnm8tu1xvHpnWR8t9y98/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0ga6KwqEnm8tu1xvHpnWR8t9y98/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0ga6KwqEnm8tu1xvHpnWR8t9y98/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/S0paoqoSoa0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5642570529752305447/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/flip-uvs-across-several-files.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5642570529752305447?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5642570529752305447?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/S0paoqoSoa0/flip-uvs-across-several-files.html" title="Flip UVs across several files" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/flip-uvs-across-several-files.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEFSXg6eCp7ImA9WhRXFUk.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-8275156755151461006</id><published>2011-12-22T11:55:00.004+02:00</published><updated>2011-12-22T12:10:18.610+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-22T12:10:18.610+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Selected Verts Boundary</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/selected-verts-boundary"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 374px; height: 282px;" src="http://2.bp.blogspot.com/-Wd6xCaTq9AA/TvMBwNpUouI/AAAAAAAABZ4/2So8bxlzBvs/s400/selvertsbound1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5688892682107396834" /&gt;&lt;/a&gt;&lt;br /&gt;No such tool in 3ds Max for measurement of bounding box on sub-object level and probably not so trivial task for everybody, never mind, I did this mini utility as I need it, but also decide to share it. You can grab the script from &lt;a href="http://www.scriptspot.com/3ds-max/scripts/selected-verts-boundary"&gt;here&lt;/a&gt;, and... &lt;strong&gt;happy holiday to everybody&lt;/strong&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-8275156755151461006?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/p-8URORyCr60ePjr1cJyJygc24k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p-8URORyCr60ePjr1cJyJygc24k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/p-8URORyCr60ePjr1cJyJygc24k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p-8URORyCr60ePjr1cJyJygc24k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/OXESW7Yw46k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/8275156755151461006/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/selected-verts-boundary.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/8275156755151461006?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/8275156755151461006?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/OXESW7Yw46k/selected-verts-boundary.html" title="Selected Verts Boundary" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Wd6xCaTq9AA/TvMBwNpUouI/AAAAAAAABZ4/2So8bxlzBvs/s72-c/selvertsbound1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/selected-verts-boundary.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04GQXo4eSp7ImA9WhRXFU8.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-1816837676400756020</id><published>2011-12-22T04:43:00.002+02:00</published><updated>2011-12-22T04:45:20.431+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-22T04:45:20.431+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><title>Vue 10 PLE now available</title><content type="html">&lt;a href="http://www.e-onsoftware.com/products/vue/vue_10_xstream//?page=New"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://1.bp.blogspot.com/-jYE4TPxUEag/TvKZmC9YlaI/AAAAAAAABZs/7ty7BkKAuLU/s400/vue10ple.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5688778158230771106" /&gt;&lt;/a&gt;&lt;br /&gt;At December 20, E-on Software release Vue 10 xStream / Infinite Personal Learning Editions. Many major &lt;a href="http://www.e-onsoftware.com/products/vue/vue_10_xstream//?page=New"&gt;enhancements&lt;/a&gt; introduces.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-1816837676400756020?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/t3eZabSX4xpIFIGF8TufL5ZSqcU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t3eZabSX4xpIFIGF8TufL5ZSqcU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/t3eZabSX4xpIFIGF8TufL5ZSqcU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/t3eZabSX4xpIFIGF8TufL5ZSqcU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/F69dS8SwwBk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/1816837676400756020/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/vue-10-ple-now-available.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1816837676400756020?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1816837676400756020?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/F69dS8SwwBk/vue-10-ple-now-available.html" title="Vue 10 PLE now available" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-jYE4TPxUEag/TvKZmC9YlaI/AAAAAAAABZs/7ty7BkKAuLU/s72-c/vue10ple.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/vue-10-ple-now-available.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EDRX4yfCp7ImA9WhRXEEg.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5362803915773826512</id><published>2011-12-16T19:12:00.001+02:00</published><updated>2011-12-16T19:14:34.094+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T19:14:34.094+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>CGSociety celebrating 10 years</title><content type="html">&lt;a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/cgsociety_ten_years"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://3.bp.blogspot.com/-5n5hCYqhza4/Tut8TBANreI/AAAAAAAABZU/DjANVYGG008/s400/cgs10years.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5686775620614073826" /&gt;&lt;/a&gt;&lt;br /&gt;CGSociety is celebrating ten years in the business this week. &lt;a href="http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/cgsociety_ten_years"&gt;Read more&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5362803915773826512?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mqPB_KsLvaZsNot991X0592eGDE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mqPB_KsLvaZsNot991X0592eGDE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mqPB_KsLvaZsNot991X0592eGDE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mqPB_KsLvaZsNot991X0592eGDE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/x3OHMwyh1MU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5362803915773826512/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/cgsociety-celebrating-10-years.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5362803915773826512?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5362803915773826512?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/x3OHMwyh1MU/cgsociety-celebrating-10-years.html" title="CGSociety celebrating 10 years" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-5n5hCYqhza4/Tut8TBANreI/AAAAAAAABZU/DjANVYGG008/s72-c/cgs10years.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/cgsociety-celebrating-10-years.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEMSXg4cCp7ImA9WhRQF00.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5016957007430885018</id><published>2011-12-12T17:25:00.002+02:00</published><updated>2011-12-12T17:28:08.638+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T17:28:08.638+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Joke" /><title>They're not real</title><content type="html">&lt;a href="http://www.youtube.com/watch?v=T6W3oiifhKE"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 294px;" src="http://2.bp.blogspot.com/-gSExO_P_JDU/TuYdQyLi-zI/AAAAAAAABZI/6XA_g4ZdMBg/s400/ts_theyarenotreal.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5685263753787145010" /&gt;&lt;/a&gt;&lt;br /&gt;Haha! Take a look at this hilarious &lt;a href="http://www.youtube.com/watch?v=T6W3oiifhKE" target="video"&gt;video&lt;/a&gt; posted by TurboSquid, in which their support staff talks about some dissatisfied customers which ordered 3d models 'cause they thinking they were real.&lt;br /&gt;&lt;br /&gt;I think it's just TurboSquid advertising only.&lt;br /&gt;Pretty clever though :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5016957007430885018?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/geXXxX7j3EvKb_4gQGXlj7H9hqk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/geXXxX7j3EvKb_4gQGXlj7H9hqk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/geXXxX7j3EvKb_4gQGXlj7H9hqk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/geXXxX7j3EvKb_4gQGXlj7H9hqk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/-PpF23hLA54" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5016957007430885018/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/theyre-not-real.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5016957007430885018?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5016957007430885018?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/-PpF23hLA54/theyre-not-real.html" title="They're not real" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-gSExO_P_JDU/TuYdQyLi-zI/AAAAAAAABZI/6XA_g4ZdMBg/s72-c/ts_theyarenotreal.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/theyre-not-real.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YERHc9fCp7ImA9WhRRGUw.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-5650806624498353619</id><published>2011-12-03T14:23:00.001+02:00</published><updated>2011-12-03T14:25:05.964+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-03T14:25:05.964+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Materials" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><title>RemapPSD</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/remappsd"&gt;RemapPSD&lt;/a&gt; is a MaxScript by David Shelton designed to easily map your entire photoshop file to a different set of uvs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-5650806624498353619?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WXtXwceWpr5SBsHG20i4MPNSeAM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WXtXwceWpr5SBsHG20i4MPNSeAM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WXtXwceWpr5SBsHG20i4MPNSeAM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WXtXwceWpr5SBsHG20i4MPNSeAM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/YuNVEMZP0Bk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/5650806624498353619/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/12/remappsd.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5650806624498353619?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/5650806624498353619?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/YuNVEMZP0Bk/remappsd.html" title="RemapPSD" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/12/remappsd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMERn09cSp7ImA9WhRRE00.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-1486031340168759243</id><published>2011-11-26T12:44:00.002+02:00</published><updated>2011-11-26T12:46:47.369+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-26T12:46:47.369+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Debug" /><category scheme="http://www.blogger.com/atom/ns#" term="Training" /><category scheme="http://www.blogger.com/atom/ns#" term="Animation" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Tip n Tricks" /><title>Find objects with animated keys</title><content type="html">Forum challenges are always good learning sourse. Recent &lt;a href="http://forums.cgsociety.org/showthread.php?f=98&amp;t=1020938"&gt;mini-challenge in CGTalk&lt;/a&gt; is about how to find all animated scene nodes, i.e. each node that has at least one animated track with keys.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-1486031340168759243?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cNXRmS0YYSl9bBZZjnqYVWP_VBc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cNXRmS0YYSl9bBZZjnqYVWP_VBc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cNXRmS0YYSl9bBZZjnqYVWP_VBc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cNXRmS0YYSl9bBZZjnqYVWP_VBc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/MkIC_TmCHRQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/1486031340168759243/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/find-objects-with-animated-keys.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1486031340168759243?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/1486031340168759243?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/MkIC_TmCHRQ/find-objects-with-animated-keys.html" title="Find objects with animated keys" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/find-objects-with-animated-keys.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4DR3w6eSp7ImA9WhRREkQ.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-4763480108761433284</id><published>2011-11-26T10:41:00.001+02:00</published><updated>2011-11-26T10:42:56.211+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-26T10:42:56.211+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Terrain Conformer</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/terrain-conformer"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 220px;" src="http://4.bp.blogspot.com/-eqLrlSJp4Lw/TtCmY6NKM0I/AAAAAAAABY8/memkIkBmoJg/s400/mxs_confterra.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5679222076985717570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.scriptspot.com/3ds-max/scripts/terrain-conformer"&gt;Terrain Conformer&lt;/a&gt; is a script that conforms a terrain surface to a road, &lt;a href="http://www.youtube.com/watch?v=O5eqV2RY1LM"&gt;video demo&lt;/a&gt; on youtube.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-4763480108761433284?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8q19-hyonWRWeuAJxBGHTbwnppM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8q19-hyonWRWeuAJxBGHTbwnppM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8q19-hyonWRWeuAJxBGHTbwnppM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8q19-hyonWRWeuAJxBGHTbwnppM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/XRGKCR8aIoU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/4763480108761433284/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/terrain-conformer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/4763480108761433284?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/4763480108761433284?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/XRGKCR8aIoU/terrain-conformer.html" title="Terrain Conformer" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-eqLrlSJp4Lw/TtCmY6NKM0I/AAAAAAAABY8/memkIkBmoJg/s72-c/mxs_confterra.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/terrain-conformer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08ESHc5eip7ImA9WhRREkQ.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-6575187573884702154</id><published>2011-11-26T10:21:00.002+02:00</published><updated>2011-11-26T10:23:29.922+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-26T10:23:29.922+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Character" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Dynamics" /><category scheme="http://www.blogger.com/atom/ns#" term="Animation" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><title>Autoweight - Automatic skinning tool</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 290px;" src="http://1.bp.blogspot.com/-59p5nyLojtM/TtChvvYcWFI/AAAAAAAABYw/qGI_F6r_rLY/s400/mxs_autoweight.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5679216971659106386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max"&gt;Autoweight&lt;/a&gt; is a script by Mirko Haenssgen designed to speed up skinning process (in 3ds Max 2010 and higher).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-6575187573884702154?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-CCr-z3XRiIt3HJW715AZZRcwH8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-CCr-z3XRiIt3HJW715AZZRcwH8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-CCr-z3XRiIt3HJW715AZZRcwH8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-CCr-z3XRiIt3HJW715AZZRcwH8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/E1gUiqxyshI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/6575187573884702154/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/autoweight-automatic-skinning-tool.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/6575187573884702154?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/6575187573884702154?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/E1gUiqxyshI/autoweight-automatic-skinning-tool.html" title="Autoweight - Automatic skinning tool" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-59p5nyLojtM/TtChvvYcWFI/AAAAAAAABYw/qGI_F6r_rLY/s72-c/mxs_autoweight.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/autoweight-automatic-skinning-tool.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIASHc9fCp7ImA9WhRREEQ.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-7538854669733635054</id><published>2011-11-24T01:53:00.001+02:00</published><updated>2011-11-24T01:55:49.964+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-24T01:55:49.964+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>TopoRelax</title><content type="html">&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 146px;" src="http://2.bp.blogspot.com/-rBWrvovDZXc/Ts2HzbD1i2I/AAAAAAAABYk/-K7Jsa5U5KI/s400/mxsmod_toporelax.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5678344022690990946" /&gt;&lt;br /&gt;&lt;a href="http://www.mariussilaghi.com/toporelax.htm"&gt;TopoRelax&lt;/a&gt; is new (commercial) modifier for Max 9 and higher by Marius Silaghi. TR relaxes meshes while preserving their volume unlike the built-in relax modifier which shrinks the mesh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-7538854669733635054?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JwzjWybr0XYkUShm1pwoE7sI2lA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JwzjWybr0XYkUShm1pwoE7sI2lA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JwzjWybr0XYkUShm1pwoE7sI2lA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JwzjWybr0XYkUShm1pwoE7sI2lA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/fQe4SKmevag" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/7538854669733635054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/toporelax.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7538854669733635054?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7538854669733635054?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/fQe4SKmevag/toporelax.html" title="TopoRelax" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-rBWrvovDZXc/Ts2HzbD1i2I/AAAAAAAABYk/-K7Jsa5U5KI/s72-c/mxsmod_toporelax.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/toporelax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUBRXgzfSp7ImA9WhRSFEw.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-8491055775972363871</id><published>2011-11-16T05:11:00.002+02:00</published><updated>2011-11-16T05:14:14.685+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-16T05:14:14.685+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Batch" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Debug" /><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><title>Batch Loader 1.9</title><content type="html">Well, one more update of &lt;a href="http://www.scriptspot.com/3ds-max/scripts/batch-loader"&gt;Batch Loader&lt;/a&gt;. &lt;br /&gt;An issue with "Import Name Conflict" dialogue fixed. &lt;br /&gt;&lt;br /&gt;Thanks to Richard Missin,&lt;br /&gt;who send me testing files that reproduce the issue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-8491055775972363871?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AdgwvYqVy2cwWzKQmxMlfoMgeHk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AdgwvYqVy2cwWzKQmxMlfoMgeHk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AdgwvYqVy2cwWzKQmxMlfoMgeHk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AdgwvYqVy2cwWzKQmxMlfoMgeHk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/fZoz6FF3UzU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/8491055775972363871/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/batch-loader-19.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/8491055775972363871?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/8491055775972363871?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/fZoz6FF3UzU/batch-loader-19.html" title="Batch Loader 1.9" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/batch-loader-19.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEHSH0yfip7ImA9WhRSEkU.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-3663453525268750687</id><published>2011-11-14T17:28:00.002+02:00</published><updated>2011-11-14T17:30:39.396+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-14T17:30:39.396+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Le1setreter scripts</title><content type="html">&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 381px; height: 230px;" src="http://1.bp.blogspot.com/-vY4hNvS2qHY/TsE0A7RSazI/AAAAAAAABYY/2AFjtIGJ-Sg/s400/le1setreter-mxs.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5674874195978382130" /&gt;&lt;br /&gt;Le1setreter release 2 new useful scripted mini tools - &lt;a href="http://www.scriptspot.com/3ds-max/scripts/selectfacebyminangle"&gt;selectFaceByMinAngle&lt;/a&gt; and &lt;a href="http://www.scriptspot.com/3ds-max/scripts/alignobject2sliceplane"&gt;AlignObject2slicePlane&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-3663453525268750687?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9RKxsQzmILtD_qEkeRWq3m_0ePE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9RKxsQzmILtD_qEkeRWq3m_0ePE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9RKxsQzmILtD_qEkeRWq3m_0ePE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9RKxsQzmILtD_qEkeRWq3m_0ePE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/mz-RzCfx13g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/3663453525268750687/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/le1setreter-scripts.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3663453525268750687?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3663453525268750687?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/mz-RzCfx13g/le1setreter-scripts.html" title="Le1setreter scripts" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-vY4hNvS2qHY/TsE0A7RSazI/AAAAAAAABYY/2AFjtIGJ-Sg/s72-c/le1setreter-mxs.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/le1setreter-scripts.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUASXc_fyp7ImA9WhRSEUk.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-3521765094945748221</id><published>2011-11-13T03:35:00.001+02:00</published><updated>2011-11-13T03:37:28.947+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T03:37:28.947+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Batch" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><title>Batch Loader 1.8</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/batch-loader"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5669392881207066834" border="0" alt="" src="http://2.bp.blogspot.com/-Tc8VC69Chm4/Tq26yah5wNI/AAAAAAAABYM/KNZUp6Ee828/s400/BatchLoader17m.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Another update of &lt;a href="http://www.scriptspot.com/3ds-max/batch-loader"&gt;Batch Loader&lt;/a&gt; that fill 2 user requests. Suppress additional popup dialogue in import process, plus now &lt;em&gt;Browse for folder&lt;/em&gt; dialogue start in recently used path.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-3521765094945748221?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eww17IIQQ-k_5xv8Go2dbB8mNAE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eww17IIQQ-k_5xv8Go2dbB8mNAE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eww17IIQQ-k_5xv8Go2dbB8mNAE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eww17IIQQ-k_5xv8Go2dbB8mNAE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/pTcR_kPkcJg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/3521765094945748221/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/batch-loader-18.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3521765094945748221?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/3521765094945748221?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/pTcR_kPkcJg/batch-loader-18.html" title="Batch Loader 1.8" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Tc8VC69Chm4/Tq26yah5wNI/AAAAAAAABYM/KNZUp6Ee828/s72-c/BatchLoader17m.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/batch-loader-18.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEENQHg5fip7ImA9WhRTGUk.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-7069334920882796203</id><published>2011-11-10T18:30:00.000+02:00</published><updated>2011-11-10T18:31:31.626+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-10T18:31:31.626+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Render" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorials" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><title>Submit jobs to deadline</title><content type="html">A tutorial by Klaas Nienhuis posted at &lt;a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-deadline-submit-script-tutorial"&gt;ScriptSpot&lt;/a&gt; about how to submit jobs to deadline via MaxScript.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-7069334920882796203?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/upiPfSDp5zBe4pQxVtZbTRQcqKs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/upiPfSDp5zBe4pQxVtZbTRQcqKs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/upiPfSDp5zBe4pQxVtZbTRQcqKs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/upiPfSDp5zBe4pQxVtZbTRQcqKs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/7VrGdJtvRfc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/7069334920882796203/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/submit-jobs-to-deadline.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7069334920882796203?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/7069334920882796203?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/7VrGdJtvRfc/submit-jobs-to-deadline.html" title="Submit jobs to deadline" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/submit-jobs-to-deadline.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAGRH8-fCp7ImA9WhRTGEg.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-851055256708254762</id><published>2011-11-04T23:18:00.002+02:00</published><updated>2011-11-09T18:05:25.154+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-09T18:05:25.154+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Plugins" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Autodesk MeshMixer07 released</title><content type="html">Ryan Schmidt &lt;a href="http://meshmixer.com/forum/index.php?topic=455.0"&gt;announced&lt;/a&gt; latest MeshMixer release as &lt;strong&gt;Autodesk MeshMixer07&lt;/strong&gt;. In other words that are 2 news. Second one is that Autodesk acquired MeshMixer. Ah, and MeshMixer is &lt;a href="http://meshmixer.com/download.html"&gt;still free&lt;/a&gt; (for now).&lt;br /&gt;&lt;br /&gt;P.S. - a forum thread about appear at &lt;a href="http://forums.cgsociety.org/showthread.php?t=1016639"&gt;CGTalk&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-851055256708254762?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pI82r-qV-r-yRuKMBXYQ8N0r8GY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pI82r-qV-r-yRuKMBXYQ8N0r8GY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pI82r-qV-r-yRuKMBXYQ8N0r8GY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pI82r-qV-r-yRuKMBXYQ8N0r8GY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/3TQ8w4I2q6c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/851055256708254762/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/11/autodesk-meshmixer07-released.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/851055256708254762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/851055256708254762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/3TQ8w4I2q6c/autodesk-meshmixer07-released.html" title="Autodesk MeshMixer07 released" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/11/autodesk-meshmixer07-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQBQHwyeCp7ImA9WhRSEUk.&quot;"><id>tag:blogger.com,1999:blog-99466816060746805.post-4456236357514049186</id><published>2011-10-30T22:58:00.003+02:00</published><updated>2011-11-13T03:39:11.290+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T03:39:11.290+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Batch" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Resources" /><category scheme="http://www.blogger.com/atom/ns#" term="MAXScript" /><category scheme="http://www.blogger.com/atom/ns#" term="Modeling" /><title>Batch Loader v.1.7</title><content type="html">&lt;a href="http://www.scriptspot.com/3ds-max/scripts/batch-loader"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5669392881207066834" border="0" alt="" src="http://2.bp.blogspot.com/-Tc8VC69Chm4/Tq26yah5wNI/AAAAAAAABYM/KNZUp6Ee828/s400/BatchLoader17m.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I fill another request and add new option to my &lt;a href="http://www.scriptspot.com/3ds-max/scripts/batch-loader"&gt;Batch Loader v.1.7&lt;/a&gt; tool. Now you can optional attach impoted/merged objects per file as one mesh or poly. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/99466816060746805-4456236357514049186?l=3dmyths.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KpnwtikKV6iGo-Lm8CTCcciX4_A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KpnwtikKV6iGo-Lm8CTCcciX4_A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KpnwtikKV6iGo-Lm8CTCcciX4_A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KpnwtikKV6iGo-Lm8CTCcciX4_A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dMyths/~4/_XckYjF5c-c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://3dmyths.blogspot.com/feeds/4456236357514049186/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://3dmyths.blogspot.com/2011/10/batch-loader-v17.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/4456236357514049186?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/99466816060746805/posts/default/4456236357514049186?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dMyths/~3/_XckYjF5c-c/batch-loader-v17.html" title="Batch Loader v.1.7" /><author><name>3DS Myths</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="25" height="32" src="http://2.bp.blogspot.com/_rfYMsijr5Co/SVKcaNstjhI/AAAAAAAAAAM/kEsSPRWFdds/S220/pan.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Tc8VC69Chm4/Tq26yah5wNI/AAAAAAAABYM/KNZUp6Ee828/s72-c/BatchLoader17m.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://3dmyths.blogspot.com/2011/10/batch-loader-v17.html</feedburner:origLink></entry></feed>

