<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0EARXg8cSp7ImA9WhRaFE8.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997</id><updated>2012-02-16T20:47:24.679+01:00</updated><title>3D workflow &amp; pipeline research</title><subtitle type="html">Tools and hints for 3D animation workflow, pipeline, asset management and production control.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://3dresearch.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>84</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/3dWorkflowPipelineResearch" /><feedburner:info uri="3dworkflowpipelineresearch" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkAFQ3YyeSp7ImA9WhdVFEo.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-4453363443755763263</id><published>2011-09-20T00:18:00.000+02:00</published><updated>2011-09-20T00:18:32.891+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-20T00:18:32.891+02:00</app:edited><title>Lightworks</title><link rel="related" href="http://www.lightworksbeta.com/" title="Lightworks" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/4453363443755763263/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=4453363443755763263" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4453363443755763263?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4453363443755763263?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/7hjCSM85fYk/lightworks.html" title="Lightworks" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><content type="html">An unidentified reader of the blog just noticed this "fantastic opensource editing tool", this is an excerpt from their web:
"An Academy and Emmy award winning professional-grade editor with over 20 years of history in the film and broadcast industry. Having cut hundreds of films such as Pulp Fiction, The Departed, Centurion and Shutter Island, it includes a full feature set of editorial tools --
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fWlDEr5F3V-vU2ZDfxGZAKlBKTs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fWlDEr5F3V-vU2ZDfxGZAKlBKTs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fWlDEr5F3V-vU2ZDfxGZAKlBKTs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fWlDEr5F3V-vU2ZDfxGZAKlBKTs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/7hjCSM85fYk" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2011/09/lightworks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQMR3c9fip7ImA9Wx9UEk0.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-989199501085897333</id><published>2011-02-09T00:39:00.002+01:00</published><updated>2011-02-09T00:39:46.966+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-09T00:39:46.966+01:00</app:edited><title>license of messiah Studio5 just for $10</title><link rel="related" href="http://projectmessiah.com/x6/shop.html" title="license of messiah Studio5 just for $10" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/989199501085897333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=989199501085897333" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/989199501085897333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/989199501085897333?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/QveL4u8zFck/license-of-messiah-studio5-just-for-10.html" title="license of messiah Studio5 just for $10" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">pmG are offering the possibility to get their messiah studio for a
drastically reduced rate ($10 or $40 based on version) if sufficient
people choose to do likewise. From their site : 'This offer is open
to: Individuals, small businesses, hobbyists, starving artists, the
unemployed, schools, students, CG studios, game developers, plugin
developers, architects, tinkerers, compositors and aspiring 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yBj0RuBMI_5LX59YGfj-o78X6JM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yBj0RuBMI_5LX59YGfj-o78X6JM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yBj0RuBMI_5LX59YGfj-o78X6JM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yBj0RuBMI_5LX59YGfj-o78X6JM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/QveL4u8zFck" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2011/02/license-of-messiah-studio5-just-for-10.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYDR3c-eCp7ImA9Wx9RGU8.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-1688070294500465242</id><published>2010-12-21T10:36:00.000+01:00</published><updated>2010-12-21T10:36:16.950+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-21T10:36:16.950+01:00</app:edited><title>Rays in Blue blog</title><link rel="related" href="http://raysinblue.blogspot.com/" title="Rays in Blue blog" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/1688070294500465242/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=1688070294500465242" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1688070294500465242?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1688070294500465242?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/p4odWcrNOHc/rays-in-blue-blog.html" title="Rays in Blue blog" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><content type="html">Checking Google Analytics I discovered a blog called Rays in Blue, which is very interesting:


http://raysinblue.blogspot.com/


Its author, Rahul, says "I was responsible for a pipeline research back at my previous workplace and here are some of the general insights I had from my research."


I have to admit that he has done a pretty intensive research and the quality of the (rest of the) links
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0fBJD_Rat5zKePy6Jkk3YnESC_M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fBJD_Rat5zKePy6Jkk3YnESC_M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0fBJD_Rat5zKePy6Jkk3YnESC_M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0fBJD_Rat5zKePy6Jkk3YnESC_M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/p4odWcrNOHc" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/12/rays-in-blue-blog.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkABRn8ycCp7ImA9Wx9RFk0.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-2217184932746363336</id><published>2010-12-17T18:58:00.001+01:00</published><updated>2010-12-17T18:59:17.198+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-17T18:59:17.198+01:00</app:edited><title>Blue &amp; Malone request for funds</title><link rel="related" href="http://www.lanzanos.com/proyectos/blue-malone-detectives-imaginarios/" title="Blue &amp; Malone request for funds" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/2217184932746363336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=2217184932746363336" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2217184932746363336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2217184932746363336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/smuwSSAkrZ0/blue-malone-request-for-funds.html" title="Blue &amp; Malone request for funds" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><content type="html">Este es para el público español:
Si queréis ayudarnos con nuestro último proyecto, esta es vuestra oportunidad.



http://www.lanzanos.com/proyectos/blue-malone-detectives-imaginarios/
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lOcFvN6RZPRVcXU3uvvNXEvndsU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lOcFvN6RZPRVcXU3uvvNXEvndsU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lOcFvN6RZPRVcXU3uvvNXEvndsU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lOcFvN6RZPRVcXU3uvvNXEvndsU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/smuwSSAkrZ0" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/12/blue-malone-request-for-funds.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMNSHY5eyp7ImA9Wx5aFkk.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-2990926725741952946</id><published>2010-11-13T10:19:00.003+01:00</published><updated>2010-11-13T11:01:39.823+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-13T11:01:39.823+01:00</app:edited><title>Blog - The Art of CG Supervision</title><link rel="related" href="http://cgsupervisor.blogspot.com/" title="Blog - The Art of CG Supervision" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/2990926725741952946/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=2990926725741952946" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2990926725741952946?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2990926725741952946?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/mIsiFAyLXqY/blog-art-of-cg-supervision.html" title="Blog - The Art of CG Supervision" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Jorge sent me a link to this very useful blog, one which will possibly save you hours of hitting your head against the walls:
"This blog aims to inform readers about the art of CG supervision --the challenges and techniques of managing a crew of artists engaged in producing visual effects or motion graphics for film, video or other media."
An amazing resource. Thanks Jorge!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Knyju2wEMeU0HeYz5PUJa00fXHs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Knyju2wEMeU0HeYz5PUJa00fXHs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Knyju2wEMeU0HeYz5PUJa00fXHs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Knyju2wEMeU0HeYz5PUJa00fXHs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/mIsiFAyLXqY" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/11/blog-art-of-cg-supervision.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMDQnY-eyp7ImA9Wx5bEkU.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-3116864891449182591</id><published>2010-10-28T17:41:00.000+02:00</published><updated>2010-10-28T17:41:13.853+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-28T17:41:13.853+02:00</app:edited><title>Plumber Production system for Maya</title><link rel="related" href="http://www.plumber3d.com/plumber.html" title="Plumber Production system for Maya" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/3116864891449182591/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=3116864891449182591" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/3116864891449182591?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/3116864891449182591?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/4mGSRx3h2_k/plumber-production-system-for-maya.html" title="Plumber Production system for Maya" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Plumber is an asset-based production system For Maya 8.5 up to 2011. Currently Plumber has only been certified as a Windows-based tool, butthey  hope to certify it soon for LINUX.
The Professional version costs 120 $ per seat, the Amateur version is 45 $

Completely GUI based.
Work collaboratively with shared asset libraries,  simple  department switching, and concise shot management tools.
An 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cHqjG4B-cU4GgxU-bKOsf1CLf9I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cHqjG4B-cU4GgxU-bKOsf1CLf9I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cHqjG4B-cU4GgxU-bKOsf1CLf9I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cHqjG4B-cU4GgxU-bKOsf1CLf9I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/4mGSRx3h2_k" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/10/plumber-production-system-for-maya.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcDSX8zfip7ImA9Wx5UE0g.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-3526174517066637048</id><published>2010-10-18T01:27:00.000+02:00</published><updated>2010-10-18T01:27:58.186+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-18T01:27:58.186+02:00</app:edited><title>Partio Open Source particle formats conversion</title><link rel="related" href="http://www.disneyanimation.com/technology/partio.html" title="Partio Open Source particle formats conversion" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/3526174517066637048/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=3526174517066637048" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/3526174517066637048?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/3526174517066637048?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/t1CyiDLd79I/partio-open-source-particle-formats.html" title="Partio Open Source particle formats conversion" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">It seems Disney is  going to open source part of its I+D, by opening Partio:  "The goal of Partio is to provide a unified interface akin to unified image libraries that makes it easier to load, save, and manipulate particle files".
Right now it supports "Houdini's GEO and BGEO, Maya's PDB and PDA, RenderMan's PTC" but it is not available to download for now.
The reason to go Open Source seems to 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6HsHiRFPOMBnPzX3QAD7QaTW-yE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6HsHiRFPOMBnPzX3QAD7QaTW-yE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6HsHiRFPOMBnPzX3QAD7QaTW-yE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6HsHiRFPOMBnPzX3QAD7QaTW-yE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/t1CyiDLd79I" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/10/partio-open-source-particle-formats.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIMQHgyfyp7ImA9Wx5XGUU.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-1697317012226922048</id><published>2010-09-20T13:36:00.001+02:00</published><updated>2010-09-20T13:36:21.697+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-20T13:36:21.697+02:00</app:edited><title>Conferences about "Blue &amp; Malone, Imaginary Eyes" short movie</title><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/1697317012226922048/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=1697317012226922048" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1697317012226922048?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1697317012226922048?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/bYFb-fid4dw/conferences-about-blue-malone-imaginary.html" title="Conferences about &quot;Blue &amp; Malone, Imaginary Eyes&quot; short movie" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">As some of you might know, my company is working on a short movie.

We have been invited to give a couple of speeches about it in Spain.

These are the links to the details, in case you might be nearby:

Sunday September 26th, 11:00, Animadrid

Saturday October 16th, 18:00, 3DWire, Segovia


Regards!

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qTeuaZY1_Lwht2c0rXr0IKVRHPc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qTeuaZY1_Lwht2c0rXr0IKVRHPc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qTeuaZY1_Lwht2c0rXr0IKVRHPc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qTeuaZY1_Lwht2c0rXr0IKVRHPc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/bYFb-fid4dw" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/09/conferences-about-blue-malone-imaginary.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YDQHw4cCp7ImA9Wx5TF08.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-6720584034137051335</id><published>2010-08-02T01:18:00.000+02:00</published><updated>2010-08-02T08:06:11.238+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-08-02T08:06:11.238+02:00</app:edited><title>Shameless Self Promotion</title><link rel="related" href="http://blip.tv/search?q=evipc" title="Shameless Self Promotion" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/6720584034137051335/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=6720584034137051335" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6720584034137051335?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6720584034137051335?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/oe3hsK_JBbE/shameless-self-promotion.html" title="Shameless Self Promotion" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Hi.


I have been keeping this blog for some time, and plan to keep on it as long as possible. I know there are not many places to find this sort of information (If you know of any, send it to me to be published!)


Today I would like to ask for a small return from the readers. Free and very simple things.


1.- If you want a Dropbox account, get one free right now USING THIS LINK: https://
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cKa79y1t66POKLj9RUjcXNTCK5I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cKa79y1t66POKLj9RUjcXNTCK5I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cKa79y1t66POKLj9RUjcXNTCK5I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cKa79y1t66POKLj9RUjcXNTCK5I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/oe3hsK_JBbE" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/05/shameless-self-promotion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4NRng_fCp7ImA9Wx5TE0w.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-2631842766571350256</id><published>2010-07-28T12:41:00.001+02:00</published><updated>2010-07-28T12:46:37.644+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-28T12:46:37.644+02:00</app:edited><title>Alembic : ILM´s open source 3D geometry caching interchange framework</title><link rel="related" href="http://www.alembic.io/" title="Alembic : ILM´s open source 3D geometry caching interchange framework" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/2631842766571350256/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=2631842766571350256" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2631842766571350256?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/2631842766571350256?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/uajLhDBcNxQ/alembic-ilms-open-source-3d-geometry.html" title="Alembic : ILM´s open source 3D geometry caching interchange framework" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">This is brand new from SIGGRAPH 2010. To sum it up in few words, it is a 3D render to exchange animated scenes between disparate softwares.
"Alembic distills  complex, animated scenes into a non-procedural, application-independent  set of baked geometric results.
This ‘distillation’ of scenes into baked  geometry is exactly analogous to the distillation of lighting and  rendering scenes into 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OmmpVeYT5nf6uvs_LdRWYz869d0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmmpVeYT5nf6uvs_LdRWYz869d0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OmmpVeYT5nf6uvs_LdRWYz869d0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmmpVeYT5nf6uvs_LdRWYz869d0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/uajLhDBcNxQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/07/alembic-ilms-open-source-3d-geometry.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4HQ3c6cCp7ImA9Wx5TE0w.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-6134565278773097162</id><published>2010-07-28T11:55:00.000+02:00</published><updated>2010-07-28T11:55:32.918+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-28T11:55:32.918+02:00</app:edited><title>PipelineTD</title><link rel="related" href="http://www.pipelinetd.com" title="PipelineTD" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/6134565278773097162/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=6134565278773097162" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6134565278773097162?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6134565278773097162?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/sUSsR9DJ-J8/pipelinetd.html" title="PipelineTD" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html"> Anonymous kindly informed of PipelineTD "an interesting DAMS nicely integrated with Maya and has  project planning, director approval tools with it".

The author, Rahul Mishra, says in            “I believe repetitive work should not be repeated, it should   be automated.”          That reduces human error and saves production  time. This is  what inspired me to develop pipeline-TD.
The feature 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pHEsX9cZ0eDnRz9bYk1Nar2OHOk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pHEsX9cZ0eDnRz9bYk1Nar2OHOk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pHEsX9cZ0eDnRz9bYk1Nar2OHOk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pHEsX9cZ0eDnRz9bYk1Nar2OHOk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/sUSsR9DJ-J8" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/07/pipelinetd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUANQ345cCp7ImA9WxFVGEg.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-4838148849089606927</id><published>2010-06-18T11:36:00.000+02:00</published><updated>2010-06-18T11:36:32.028+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-18T11:36:32.028+02:00</app:edited><title>A directory of Open-Source projects for the VFX community</title><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/4838148849089606927/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=4838148849089606927" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4838148849089606927?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4838148849089606927?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/IJTM9ex-3sk/directory-of-open-source-projects-for.html" title="A directory of Open-Source projects for the VFX community" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">I was checking Render Mania and I found a post about  (QUOTE) "openSourceVFX.org  website opened recently. This is intended to be a central portal of open  source VFX projects (...) their goals include listing and presenting valuable  open-source projects for the VFX community and giving a voice to OS  project leaders and VFX pros to promote their work and keep us updated."
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mCXE9XKvShofdOyEY-2ky19ILUc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mCXE9XKvShofdOyEY-2ky19ILUc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mCXE9XKvShofdOyEY-2ky19ILUc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mCXE9XKvShofdOyEY-2ky19ILUc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/IJTM9ex-3sk" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/06/directory-of-open-source-projects-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcCR346fSp7ImA9Wx5TE08.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-1801894951690969193</id><published>2010-06-03T11:58:00.002+02:00</published><updated>2010-07-28T16:24:26.015+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-28T16:24:26.015+02:00</app:edited><title>Interesting softwares for 3D distributed production (updated)</title><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/1801894951690969193/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=1801894951690969193" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1801894951690969193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1801894951690969193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/5rjJMp84e48/interesting-softwares-for-3d.html" title="Interesting softwares for 3D distributed production (updated)" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total><content type="html">Scroll down for a brief update on online video-editing tools. 

Over the years I have coordinated several projects in which a number of artists work separately.Although very far from a perfect solution, I have found different useful tools that can help anyone in a similar situation.These are the tasks I have found more overwhelming, and the corresponding tools that might be to manage them:

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MGNXVtYgqiXEHw3Lym5EW8yG7ZE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MGNXVtYgqiXEHw3Lym5EW8yG7ZE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MGNXVtYgqiXEHw3Lym5EW8yG7ZE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MGNXVtYgqiXEHw3Lym5EW8yG7ZE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/5rjJMp84e48" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2006/12/interesting-softwares-for-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEACSXY9fip7ImA9WxFQFkg.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-8644516100669500360</id><published>2010-05-12T10:26:00.000+02:00</published><updated>2010-05-12T10:26:08.866+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-12T10:26:08.866+02:00</app:edited><title>3D Storyboarding software</title><link rel="related" href="http://www.redboard.tv" title="3D Storyboarding software" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/8644516100669500360/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=8644516100669500360" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8644516100669500360?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8644516100669500360?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/VHDB9dcGwoY/3d-storyboarding-software.html" title="3D Storyboarding software" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Campbell sent me a note about RedBoard, that integrates Maya with the storyboard artist.

RedBoard is (from their web) a "a comprehensive production management (...) a single application for (...) 3D productions (...):
- A drawn storyboard.
- Production wide scene and shot data creation from that initial process.- Utilise an EDL from a corresponding editing application to translate timing 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/w4VgM8K7RlJc3HVo4YWO6gJqtiY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w4VgM8K7RlJc3HVo4YWO6gJqtiY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/w4VgM8K7RlJc3HVo4YWO6gJqtiY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w4VgM8K7RlJc3HVo4YWO6gJqtiY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/VHDB9dcGwoY" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/05/3d-storyboarding-software.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMGR3k5eCp7ImA9WxFSGEU.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-1570327756710197788</id><published>2010-04-21T22:07:00.000+02:00</published><updated>2010-04-21T22:07:06.720+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-21T22:07:06.720+02:00</app:edited><title>5th Kind</title><link rel="related" href="http://www.5thkind.com" title="5th Kind" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/1570327756710197788/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=1570327756710197788" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1570327756710197788?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1570327756710197788?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/Cm8R7eRa_EQ/5th-kind.html" title="5th Kind" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Sergo sent me a very supportive email (thanks!) and informed about 5th Kind asset and production manager.
Although the web itself is not specially appealing, once you have a look at the list of studios and feature films using it, this doesn´t seem very important.

                      (from their web) "5th Kind has been managing assets for the highest budgeted, most  complicated workflows in the
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ClO7dxsCxIk38U2MvI9sCwAp3Us/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ClO7dxsCxIk38U2MvI9sCwAp3Us/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ClO7dxsCxIk38U2MvI9sCwAp3Us/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ClO7dxsCxIk38U2MvI9sCwAp3Us/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/Cm8R7eRa_EQ" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/5th-kind.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UMSHwzeyp7ImA9WxFSGEk.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-4636383009983996854</id><published>2010-04-21T12:21:00.000+02:00</published><updated>2010-04-21T12:21:29.283+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-21T12:21:29.283+02:00</app:edited><title>Shotrunner: organize, collaborate, manage and track media projects</title><link rel="related" href="http://www.shotrunner.com" title="Shotrunner: organize, collaborate, manage and track media projects" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/4636383009983996854/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=4636383009983996854" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4636383009983996854?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4636383009983996854?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/IXGJcL25kLI/shotrunner-organize-collaborate-manage.html" title="Shotrunner: organize, collaborate, manage and track media projects" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Shotrunner is (from thir web) "an online application for Visual Effects and Animation projects. ShotRunner helps you organize, collaborate, manage and track media projects. Its main purpose is to let distributed project teams stay coordinated and productive. It is really several tools in one:A status board for sequences, shots, elements, assets and tasks.
A discussion forum
File sharing
Task 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AKJFiwKisUgHfzT76KIIC14AB20/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AKJFiwKisUgHfzT76KIIC14AB20/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AKJFiwKisUgHfzT76KIIC14AB20/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AKJFiwKisUgHfzT76KIIC14AB20/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/IXGJcL25kLI" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/shotrunner-organize-collaborate-manage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4CR3w9eyp7ImA9WxFSFko.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-8499159395867444087</id><published>2010-04-19T13:52:00.000+02:00</published><updated>2010-04-19T13:52:46.263+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-19T13:52:46.263+02:00</app:edited><title>Pinky Dinky Doo Production Focus</title><link rel="related" href="http://www.paulneale.com/technical/pinkyDinkyDoo/pinkyDinkyDoo.htm" title="Pinky Dinky Doo Production Focus" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/8499159395867444087/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=8499159395867444087" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8499159395867444087?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8499159395867444087?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/CUkEX5s76LI/pinky-dinky-doo-production-focus.html" title="Pinky Dinky Doo Production Focus" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Rogelio sent me a couple of links about this series, which uses 3D to animate in 2D.

The Production Focus is a great case study, and this AWN article will give you some hints on the budget.

It´s quite interesting to have a look at.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xpqYAgqV0AoStMgvDsFi7tPmiic/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xpqYAgqV0AoStMgvDsFi7tPmiic/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xpqYAgqV0AoStMgvDsFi7tPmiic/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xpqYAgqV0AoStMgvDsFi7tPmiic/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/CUkEX5s76LI" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/pinky-dinky-doo-production-focus.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8ARX85cCp7ImA9WxFSFUU.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-8368722195793326351</id><published>2010-04-18T12:00:00.000+02:00</published><updated>2010-04-18T12:00:44.128+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-18T12:00:44.128+02:00</app:edited><title>Linux Render Farm´s Renderfarmer</title><link rel="related" href="http://www.linuxrenderfarm.com/renderfarmer/render-farm-software-overview.html" title="Linux Render Farm´s Renderfarmer" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/8368722195793326351/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=8368722195793326351" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8368722195793326351?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8368722195793326351?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/QXR3pL6xaJI/linux-render-farms-renderfarmer.html" title="Linux Render Farm´s Renderfarmer" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">This seems like one of those softwares that could really help you out of a rendertime bottleneck, if you don´t have resources for a commercial render farm.

RenderFarmer allows "anyone with basic computer skills to quickly install a powerful render farm (...) Simply install it on one dedicated computer, and it will bring up to 8 (*) render nodes up from bare metal via network boot. It never 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/50oF_Mcszd88ZDwnPAxp4zQv6Fo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/50oF_Mcszd88ZDwnPAxp4zQv6Fo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/50oF_Mcszd88ZDwnPAxp4zQv6Fo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/50oF_Mcszd88ZDwnPAxp4zQv6Fo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/QXR3pL6xaJI" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/linux-render-farms-renderfarmer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUCRXczeSp7ImA9WxFSFUU.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-6796508277424865738</id><published>2010-04-18T11:51:00.000+02:00</published><updated>2010-04-18T11:51:04.981+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-18T11:51:04.981+02:00</app:edited><title>GDI|Queue</title><link rel="related" href="http://www.cirquedigital.com/products/gdiqueue/index.html" title="GDI|Queue" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/6796508277424865738/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=6796508277424865738" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6796508277424865738?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/6796508277424865738?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/mWS6_W8D7FE/gdiqueue.html" title="GDI|Queue" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Some time (years!) ago I wrote about GDI|Explorer ("organization, communication and workflow tools for (...) creative individuals, workgroups collaborating on-site or via the internet as well as large studios operating worldwide.")

Now I see that they also have a freeware auxiliary software called GDI|Queue for distributed rendering, offering a graphical interface to Condor (High Throughput 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JgYynIbzJDHmatU620ogkfWTOq0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JgYynIbzJDHmatU620ogkfWTOq0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JgYynIbzJDHmatU620ogkfWTOq0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JgYynIbzJDHmatU620ogkfWTOq0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/mWS6_W8D7FE" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/gdiqueue.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEBQHk_fyp7ImA9WxFTGEg.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-8376191840204546786</id><published>2010-04-10T00:54:00.000+02:00</published><updated>2010-04-10T00:54:11.747+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-10T00:54:11.747+02:00</app:edited><title>Blog on Animation Pipeline</title><link rel="related" href="http://www.animationpipeline.com" title="Blog on Animation Pipeline" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/8376191840204546786/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=8376191840204546786" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8376191840204546786?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8376191840204546786?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/ZbhVZkiFUfc/blog-on-animation-pipeline.html" title="Blog on Animation Pipeline" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Miguel Angel just sent me this link, it is a recent blog with a bunch of juicy articles, about "good practices in project management procedures and technology" from an experienced point of view.
Worth having a look.
 
Thanks MA 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TP6ZFiIcY4J9xx-kHUFrXQRI4Aw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TP6ZFiIcY4J9xx-kHUFrXQRI4Aw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TP6ZFiIcY4J9xx-kHUFrXQRI4Aw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TP6ZFiIcY4J9xx-kHUFrXQRI4Aw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/ZbhVZkiFUfc" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/04/blog-on-animation-pipeline.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8MRnwyfyp7ImA9WxBaGU4.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-77947394924897436</id><published>2010-03-30T09:08:00.000+02:00</published><updated>2010-03-30T09:08:07.297+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-30T09:08:07.297+02:00</app:edited><title>GTO open source 3D file format</title><link rel="related" href="http://www.tweaksoftware.com/products/open-source-software" title="GTO open source 3D file format" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/77947394924897436/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=77947394924897436" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/77947394924897436?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/77947394924897436?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/OKROvvXhSJ8/gto-open-source-3d-file-format.html" title="GTO open source 3D file format" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><content type="html">Miguel Ángel sent me a note about GTO, a (from their web) "open source file format designed for computer graphics. It was  developed by Tweak Films to serve as the core storage format for our  geometry and rendering pipeline. GTO is used by VFX and animation  facilities, post-houses, and game developers for a wide variety of  applications. It's small size and versatility make it useful for  
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Nl6yoTXIaGNsu8ouGbNba-Ml6WI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Nl6yoTXIaGNsu8ouGbNba-Ml6WI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Nl6yoTXIaGNsu8ouGbNba-Ml6WI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Nl6yoTXIaGNsu8ouGbNba-Ml6WI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/OKROvvXhSJ8" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/03/gto-open-source-3d-file-format.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcCQX8zcCp7ImA9WxBaGU4.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-8342638350247304349</id><published>2010-03-30T08:54:00.000+02:00</published><updated>2010-03-30T08:54:20.188+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-30T08:54:20.188+02:00</app:edited><title>Afanasy - Free Render Farm Manager</title><link rel="related" href="http://cgru.sourceforge.net/" title="Afanasy - Free Render Farm Manager" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/8342638350247304349/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=8342638350247304349" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8342638350247304349?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/8342638350247304349?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/xRPNAafIf0M/afanasy-free-render-farm-manager.html" title="Afanasy - Free Render Farm Manager" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">I just learned about this project and was curious to know if somebody has actually used it yet and could give us some feedback about it?
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7ixrSCa3G9X2-xpbDFukMZTiDHU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7ixrSCa3G9X2-xpbDFukMZTiDHU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7ixrSCa3G9X2-xpbDFukMZTiDHU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7ixrSCa3G9X2-xpbDFukMZTiDHU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/xRPNAafIf0M" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2010/03/afanasy-free-render-farm-manager.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUADR3k_cCp7ImA9WxNVFUQ.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-5578340430699281688</id><published>2009-10-26T22:49:00.000+01:00</published><updated>2009-10-26T22:49:36.748+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-26T22:49:36.748+01:00</app:edited><title>Creation Flow: web based visual review collaboration for video and images.</title><link rel="related" href="http://www.creationflow.com" title="Creation Flow: web based visual review collaboration for video and images." /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/5578340430699281688/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=5578340430699281688" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/5578340430699281688?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/5578340430699281688?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/kUqJcPbLKcs/creation-flow-web-based-visual-review.html" title="Creation Flow: web based visual review collaboration for video and images." /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total><content type="html">We at "El Viaje Imposible", my production company, are working on a quite complex short film. I have casually discovered a great tool that we are using to review videos remotely:
1) The artist uploads a video that needs to be reviewd.
2) The supervisor (the "boss") can play it, stop it anywhere, and paint over any frame adding some text.
3) The artist can later click on a comment in a list to 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6aCv9eQ_ALG5Ge5xAwsFGLr1nRc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6aCv9eQ_ALG5Ge5xAwsFGLr1nRc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6aCv9eQ_ALG5Ge5xAwsFGLr1nRc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6aCv9eQ_ALG5Ge5xAwsFGLr1nRc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/kUqJcPbLKcs" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2009/10/creation-flow-web-based-visual-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQCRXs-fip7ImA9WxNXEkQ.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-1635288188938094060</id><published>2009-09-30T09:04:00.001+02:00</published><updated>2009-09-30T09:06:04.556+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-30T09:06:04.556+02:00</app:edited><title>CGW article about OpenPipeline</title><link rel="related" href="http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-8-Aug-2009-/Building-the-Perfect-Production-Pipeline.aspx" title="CGW article about OpenPipeline" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/1635288188938094060/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=1635288188938094060" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1635288188938094060?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/1635288188938094060?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/8WiQAnrC-dc/cgw-article-about-openpipeline.html" title="CGW article about OpenPipeline" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><content type="html">In CGW´s Volume: 32 Issue: 8 (Aug. 2009) article "Building the Perfect Production Pipeline", showing how OpenPipeline "an underground, open-source project" (...) "began as an experiment to produce an easy-to-use production pipeline. It has since evolved into a serious tool for managing the production pipeline and teaching production asset management in the classroom"

&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lCGIoh1jkyfvuxKNjO5_3T0XEe0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lCGIoh1jkyfvuxKNjO5_3T0XEe0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lCGIoh1jkyfvuxKNjO5_3T0XEe0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lCGIoh1jkyfvuxKNjO5_3T0XEe0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/8WiQAnrC-dc" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2009/09/cgw-article-about-openpipeline.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkACSHw4fSp7ImA9WxNQFE4.&quot;"><id>tag:blogger.com,1999:blog-2534910861532334997.post-4051807032632015472</id><published>2009-09-20T11:26:00.000+02:00</published><updated>2009-09-20T11:26:09.235+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-09-20T11:26:09.235+02:00</app:edited><title>Comment left on "Software in the Animation Industry Data Base" article</title><link rel="related" href="http://3dresearch.blogspot.com/2006/12/software-in-animation-industry-data.html" title="Comment left on &quot;Software in the Animation Industry Data Base&quot; article" /><link rel="replies" type="application/atom+xml" href="http://3dresearch.blogspot.com/feeds/4051807032632015472/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2534910861532334997&amp;postID=4051807032632015472" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4051807032632015472?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2534910861532334997/posts/default/4051807032632015472?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/3dWorkflowPipelineResearch/~3/ZQLKVHcUIEc/comment-left-on-software-in-animation.html" title="Comment left on &quot;Software in the Animation Industry Data Base&quot; article" /><author><name>Gerardo Álvarez León</name><uri>http://www.blogger.com/profile/11407329546334184032</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><content type="html">Hans-Christian Jehg   has left a new comment on the old (2006) post "Software in the Animation Industry Data Base", stating that HoBSoft responds very precisely to the point of the article.

Thanks Hans!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Hlbv5EpYsaUvLw9r6Jhsjj4dHoA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Hlbv5EpYsaUvLw9r6Jhsjj4dHoA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Hlbv5EpYsaUvLw9r6Jhsjj4dHoA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Hlbv5EpYsaUvLw9r6Jhsjj4dHoA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/3dWorkflowPipelineResearch/~4/ZQLKVHcUIEc" height="1" width="1"/&gt;</content><feedburner:origLink>http://3dresearch.blogspot.com/2009/09/comment-left-on-software-in-animation.html</feedburner:origLink></entry></feed>

