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	<description>毎日更新！2DCG／3DCG／VRニュース＆ツール情報サイト！</description>
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		<title>IFMAKER M5 &#124; デスクトップ向け本格5軸CNC加工機が発表！近日中にKickstarterにて登場予定！</title>
		<link>http://3dnchu.com/archives/ifmaker-m5/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 05:51:27 +0000</pubDate>
				<category><![CDATA[製品＆ハードウェア-Product&Hardware]]></category>
		<category><![CDATA[CNC]]></category>
		<category><![CDATA[IFMAKER]]></category>
		<category><![CDATA[M5]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/IFMAKER-M5.webp" width="420" height="235" title="" alt="" /></div><div>中国のIFMAKERがデスクトップ5軸CNC「IFMAKER M5」を発表しました！早期価格$5,299 ($ 2,300オフ)で入手可能！</div>]]></description>
		
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		<title>humaniq 1.0 &#124; ポージング付き119の人物モデル＆4匹のペット＆GeoNodeベースの群衆ジェネレーターを収録したBlender向けヒューマンアセットライブラリー！</title>
		<link>http://3dnchu.com/archives/humaniq-1-0/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 02:49:54 +0000</pubDate>
				<category><![CDATA[Blender アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[humaniq]]></category>
		<category><![CDATA[polygoniq]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1066026</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/humaniq-1-0.webp" width="419" height="235" title="" alt="" /></div><div>polygoniqからポージング付き119の人物４と4匹のペットを収録したBlender向けヒューマンアセットライブラリー「humaniq 1.0」が登場！</div>]]></description>
		
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		<title>OneCanvas: 3D Scene Understanding via Panoramic Reprojection &#124; マルチビュー画像を1枚のパノラマへ統合して3D空間認識を実現する技術！</title>
		<link>http://3dnchu.com/archives/onecanvas/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 03:42:45 +0000</pubDate>
				<category><![CDATA[AI 技術]]></category>
		<category><![CDATA[技術-Technology]]></category>
		<category><![CDATA[HUAWEI]]></category>
		<category><![CDATA[OneCanvas]]></category>
		<category><![CDATA[ミュンヘン工科大学]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065996</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/onecanvas.webp" width="421" height="236" title="" alt="" /></div><div>ミュンヘン工科大学とHUAWEIの研究者らによる複数視点から撮影された画像を単一のパノラマ表現へ変換し、既存のVision-Language Model（VLM）をほぼそのまま利用して高度な3D空間理解を実現する研究「OneCanvas: 3D Scene Understanding via Panoramic Reprojection」が公開されています！</div>]]></description>
		
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		<title>AdvancedSkeleton 6.780 &#124; 非商用利用の場合は無料のMaya向け多機能リギングシステム！ピクサー発表技術を参考にしたシェイプコントロール機能「Shapers」を搭載！</title>
		<link>http://3dnchu.com/archives/advancedskeleton-6-780/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 09:03:52 +0000</pubDate>
				<category><![CDATA[Maya プラグイン]]></category>
		<category><![CDATA[プラグイン＆アドオン-Plugin&Addon]]></category>
		<category><![CDATA[AdvancedSkeleton]]></category>
		<category><![CDATA[Animation Studios]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[PIXAR]]></category>
		<category><![CDATA[無料]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065979</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/advancedskeleton-6-780.webp" width="420" height="226" title="" alt="" /></div><div>Animation StudiosによるMaya向け多機能リギングシステム「AdvancedSkeleton」の最新アップデートv6.780にて、ピクサー発表技術「Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental」参考機能「Shapers」を搭載！</div>]]></description>
		
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		<title>次期バージョン「Unreal Engine 6」の情報が一部公開！2027年に早期アクセス予定！リポジトリも公開！VerseやScene Graphに移行しBPやアクターは今後非推奨に！？</title>
		<link>http://3dnchu.com/archives/ue6-coming/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 15:52:20 +0000</pubDate>
				<category><![CDATA[コンテンツ開発 ソフト・エンジン・ライブラリ]]></category>
		<category><![CDATA[ソフトウェア＆ツール-Software&Tool]]></category>
		<category><![CDATA[UE6]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065963</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/UE6.jpg" width="1200" height="675" title="" alt="" /></div><div>「State of Unreal 2026」の講演に合わせて、次期バージョン Unreal Engine 6の情報がチラホラ出てきました。</div>]]></description>
		
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		<title>Unreal Engine 5.8 &#124; 軽快なLumen Lite！Substrateトゥーン シェーディング！自由自在な地形作成！Megalights正式版！多数の新機能や改善を実装したUE5.x系最後のメジャーアップデートがリリース！</title>
		<link>http://3dnchu.com/archives/unreal-engine-5-8/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 15:16:54 +0000</pubDate>
				<category><![CDATA[コンテンツ開発 ソフト・エンジン・ライブラリ]]></category>
		<category><![CDATA[ソフトウェア＆ツール-Software&Tool]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065953</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/unreal-engine-5-8.webp" width="421" height="236" title="" alt="" /></div><div>2026年6月17日、シカゴで開催中のUnreal Fest Chicagoの基調講演「State of Unreal 2026」のタイミングに合わせてUnreal Engine 5.8が正式リリースされました！</div>]]></description>
		
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		<title>HBAO+ (Horizon Based Ambient Occlusion Plus) ＆ GT-VBAO (Ground-Truth Visibility Bitmask Ambient Occlusion) &#124; UE5向けAO（アンビエントオクルージョン）プラグイン2種がFab上でリリース！</title>
		<link>http://3dnchu.com/archives/hbaopluse-gt-vbao-ue5/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 17:47:16 +0000</pubDate>
				<category><![CDATA[Unreal Engine アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[GT-VBAO]]></category>
		<category><![CDATA[HBAO+]]></category>
		<category><![CDATA[matiasgql]]></category>
		<category><![CDATA[SSAO]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065868</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/hbaopluse-gt-vbao-ue5.webp" width="480" height="270" title="" alt="" /></div><div>matiasgql氏がUnreal Engine 5向けAmbient Occlusionプラグイン２種「HBAO+ (Horizon Based Ambient Occlusion Plus)」と「T-VBAO (Ground-Truth Visibility Bitmask Ambient Occlusion)」をFab上でリリースしてます！</div>]]></description>
		
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		<title>The Trap of &quot;Good Enough“ &#124; 主人公キャラクターを4回作り直して得た気づき！「これで十分」という考えが陥る罠について振り返った開発エピソード動画が公開！</title>
		<link>http://3dnchu.com/archives/the-trap-of-good-enough-r16/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 05:46:14 +0000</pubDate>
				<category><![CDATA[メイキング]]></category>
		<category><![CDATA[作品-Work]]></category>
		<category><![CDATA[R16 Interactive]]></category>
		<category><![CDATA[Tale’s Edge]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065883</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/the-trap-of-good-enough-4.jpg" width="1280" height="720" title="" alt="" /></div><div>童話の世界をモチーフにしたゲーム「Tale’s Edge」の主人公「RED」のデザインについて、開発元R16 InteractiveのYouTubeチャンネルで制作の裏側が語られています。約2年半にわたる試行錯誤と4度のリデザインを通じて、「“これで十分（Good Enough）”という妥協が、なぜ危険なのか」を振り返る興味深い開発エピソードです。</div>]]></description>
		
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