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	<title>3D人-3dnchu-</title>
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	<description>毎日更新！2DCG／3DCG／VRニュース＆ツール情報サイト！</description>
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		<title>Pixal3D &#124; 入力画像に対してピクセル単位でより忠実な3Dモデルを生成可能なImage-to-3D技術！オープンソース！SIGGRAPH 2026 論文！</title>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 12 May 2026 15:19:04 +0000</pubDate>
				<category><![CDATA[AI 技術]]></category>
		<category><![CDATA[技術-Technology]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Pixal3D]]></category>
		<category><![CDATA[Tencent]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Pixal3D.webp" width="421" height="236" title="" alt="" /></div><div>Tsinghua University、Tencent ARC Lab、Victoria University of Wellingtonの共同研究チームによる「Pixal3D」が公開！入力画像に対して“ピクセル単位で忠実”な3Dモデル生成を目指したImage-to-3D技術！</div>]]></description>
		
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		<title>EZ-Tree &#124; 50以上のパラメータで調整可能！ブラウザ上で動作するプロシージャルツリージェネレーター！オープンソース！法線を丸めるRounded Normal機能が実装！</title>
		<link>http://3dnchu.com/archives/ez-tree/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 12 May 2026 08:36:37 +0000</pubDate>
				<category><![CDATA[3Dモデリング サイト]]></category>
		<category><![CDATA[サイト＆サービス-Site & Service]]></category>
		<category><![CDATA[Dan Greenheck]]></category>
		<category><![CDATA[EZ-Tree]]></category>
		<category><![CDATA[オープンソース]]></category>
		<category><![CDATA[無料]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/ez-tree.webp" width="420" height="238" title="" alt="" /></div><div>Dan Greenheck氏による、JavaScript＆Three.jsで開発したブラウザ上で動作するプロシージャルツリージェネレーター「EZ-Tree」のご紹介。法線を丸めるRounded Normal機能も実装されました！</div>]]></description>
		
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		<title>KZ_Tracker &#124; モーションなどのリファレンス動画からポイントトラッキングを行い動きに合わせたアニメーションカーブを生成できるMaya用ツール！</title>
		<link>http://3dnchu.com/archives/kz_tracker/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 12 May 2026 05:07:08 +0000</pubDate>
				<category><![CDATA[Maya プラグイン]]></category>
		<category><![CDATA[プラグイン＆アドオン-Plugin&Addon]]></category>
		<category><![CDATA[Konstantinos Zacharakis]]></category>
		<category><![CDATA[KZanim]]></category>
		<category><![CDATA[KZ_Tracker]]></category>
		<category><![CDATA[Maya]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/KZ_Tracker.webp" width="420" height="236" title="" alt="" /></div><div>アニメーターのKZanim（Konstantinos Zacharakis氏）（@KZanim_）が、動画からポイントトラッキングを行いアニメーションカーブを生成できるMaya用ツール「KZ_Tracker」をGumroad上で販売しています！</div>]]></description>
		
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		<title>Palette Grid &#124; グラデーションカラーパレットを活用したテクスチャリングワークフローを実現するBlenderアドオン！</title>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 10 May 2026 17:53:35 +0000</pubDate>
				<category><![CDATA[Blender アドオン]]></category>
		<category><![CDATA[プラグイン＆アドオン-Plugin&Addon]]></category>
		<category><![CDATA[未分類]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Palette Grid]]></category>
		<category><![CDATA[SavedPixel]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1064945</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Palette-Grid.webp" width="420" height="267" title="" alt="" /></div><div>SavedPixelから、グラデーション付きカラーパレットをベースにテクスチャリングするワークフローを効率化するBlenderアドオン　「Palette Grid」がリリースされました！</div>]]></description>
		
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		<title>Unreal Sensei Master Material &#124; レイヤーペイントやNaniteテッセレーションを設定済みのUnreal Engine 5.7用マスターマテリアル！Unreal Senseiが無料配布！</title>
		<link>http://3dnchu.com/archives/unreal-sensei-master-material/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 10 May 2026 16:57:19 +0000</pubDate>
				<category><![CDATA[Unreal Engine アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Sensei]]></category>
		<category><![CDATA[無料]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1064919</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Unreal-Sensei-Master-Material.webp" width="420" height="238" title="" alt="" /></div><div>Unreal SenseiがUE5.7向けの背景用マスターマテリアル「Unreal Sensei Master Material」を無料公開しています！</div>]]></description>
		
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		<title>Run animation &#124; Breakdown &#124; 手描きスタイルが印象的！Blender＆Marvelous Designer＆Substance 3D Painterを活用したアニメーションのブレイクダウン！</title>
		<link>http://3dnchu.com/archives/run-animation-breakdown-trotsenko/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Fri, 08 May 2026 10:49:44 +0000</pubDate>
				<category><![CDATA[メイキング]]></category>
		<category><![CDATA[作品-Work]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Marvelous Designer]]></category>
		<category><![CDATA[Substance 3D]]></category>
		<category><![CDATA[Trotsenko Vladislav]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1064875</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Run-animation-Breakdown.webp" width="420" height="236" title="" alt="" /></div><div>ウクライナのフリーランスアーティスト Trotsenko Vladislav氏による女性キャラクターの走るループアニメーション作品ブレイクダウン動画が公開！</div>]]></description>
		
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		<title>Procedural Backrooms Generator &#124; BlenderのGeometry Nodesなどを活用して作られたプロシージャル The Backrooms (ザ・バックルームズ)ジェネレーターが登場！</title>
		<link>http://3dnchu.com/archives/procedural-backrooms-generator/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Fri, 08 May 2026 07:12:13 +0000</pubDate>
				<category><![CDATA[Blender アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[未分類]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Geometry Nodes]]></category>
		<category><![CDATA[Procedural Backrooms Generator]]></category>
		<category><![CDATA[Šime Bugarija]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/procedural-backrooms-generator.webp" width="420" height="236" title="" alt="" /></div><div>Šime Bugarija氏がBlenderのGeometry Nodesなどを活用したプロシージャル「The Backrooms (ザ・バックルームズ)」ジェネレーターをリリースしました！</div>]]></description>
		
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		<title>SPZ 4 &#124; 3D Gaussian Splattingを軽量・高速・巨大シーン対応へ進化させた次世代フォーマット！最新バージョンが公開！エンコーディングが3–5倍速！読み込みが2倍速！ブラウザで20倍速！</title>
		<link>http://3dnchu.com/archives/spz-4/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Fri, 08 May 2026 06:52:56 +0000</pubDate>
				<category><![CDATA[コンテンツ開発 ソフト・エンジン・ライブラリ]]></category>
		<category><![CDATA[ソフトウェア＆ツール-Software&Tool]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[Niantic Spatial]]></category>
		<category><![CDATA[SPZ]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/SPZ-4.webp" width="420" height="235" title="" alt="" /></div><div>Niantic Spatialによる 3D Gaussian Splatting向け圧縮技術「SPZ」のバージョン４が公開されております！</div>]]></description>
		
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