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	<description>毎日更新！2DCG／3DCG／VRニュース＆ツール情報サイト！</description>
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		<title>【PR】Live2D JUKU EX 2026 〜Shape the Future〜 &#124; 著名クリエイターたちがLive2Dの実践ノウハウ共有する無料のオンラインイベント！2026年5月23日（土）に開催！</title>
		<link>http://3dnchu.com/archives/live2d-juku-ex-2026/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 19 May 2026 13:03:48 +0000</pubDate>
				<category><![CDATA[イベント-Event]]></category>
		<category><![CDATA[CGWORLD]]></category>
		<category><![CDATA[Live2D]]></category>
		<category><![CDATA[無料]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/live2d-juku-ex-2026-small.gif" width="480" height="311" title="" alt="" /></div><div>CGWORLDとLive2Dが共同で「Live2D JUKU EX 2026 〜Shape the Future〜」を 2026年5月23日（土）に開催します！著名なLive2Dクリエイターたちが実践ノウハウを共有する無料のオンラインイベントです！</div>]]></description>
		
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		<title>Maya UV Snapshot Plus v2.1 &#124; MayaのUVスナップショットをいい感じに作成出来る無料ツール！</title>
		<link>http://3dnchu.com/archives/maya-uv-snapshot-plus-v2-1/</link>
					<comments>http://3dnchu.com/archives/maya-uv-snapshot-plus-v2-1/#respond</comments>
		
		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Mon, 18 May 2026 23:56:23 +0000</pubDate>
				<category><![CDATA[Maya アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[anamorphobia]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Maya UV Snapshot Plus]]></category>
		<category><![CDATA[UV]]></category>
		<category><![CDATA[無料]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065168</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Maya-UV-Snapshot-Plus-yamahigashi.dev-BOOTH.jpg" width="2000" height="2000" title="" alt="" /></div><div>anamorphobia（yamahigashi）氏（@anamorphobia）がMaya向けUVスナップショットツール「Maya UV Snapshot Plus」を公開しています！</div>]]></description>
		
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		<title>furcraeaHLSLEditor &#124; Unreal Engine上でのHLSLカスタムシェーダー構築を行いやすくする無料のプラグイン！</title>
		<link>http://3dnchu.com/archives/furcraeahlsleditor-ue5/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Mon, 18 May 2026 23:36:42 +0000</pubDate>
				<category><![CDATA[Unreal Engine アセット]]></category>
		<category><![CDATA[アセット-Asset]]></category>
		<category><![CDATA[furcraea.tokyo]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065164</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/furcraeaHLSLEditor.png" width="1602" height="1033" title="" alt="" /></div><div>テクニカルアーティストでグラフィックスエンジニアのfurcraea.tokyo氏（@FurcraeaT）によるUnreal Engine 5向けHLSLシェーダーエディター拡張プラグイン「furcraeaHLSLEditor」！</div>]]></description>
		
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		<title>win-winになる「XのCG添削」のメリット！ &#124; CGアーティストShiz氏による「 #CG添削希望 」の取り組み解説記事が公開！「添削をする側（レビュワー）」になるメリットとは！？</title>
		<link>http://3dnchu.com/archives/win-win-x-cg-review-shiz/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 17 May 2026 17:02:44 +0000</pubDate>
				<category><![CDATA[業界-Industry]]></category>
		<category><![CDATA[CG添削希望]]></category>
		<category><![CDATA[Shiz]]></category>
		<category><![CDATA[添削]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065143</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/win-win-x-cg-Review-shiz.jpg" width="1280" height="670" title="" alt="" /></div><div>ロンドン在住でハリウッド映画のコンポジット（合成）に携わるCGアーティストのShiz氏が「#CG添削希望」の取り組みについて、「添削をする側（レビュワー）」になるメリットを交えてnoteで解説しております。</div>]]></description>
		
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		<title>【PR】Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass &#124; 数多くの作品で武器モデルを手掛けたアーティストによる80時間超の制作解説コース！CG＆デジタルアート関連チュートリアルサービスWingfoxにて取り扱い開始！</title>
		<link>http://3dnchu.com/archives/ultimate-weapon-tutorial-2-wingfox/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 17 May 2026 05:44:08 +0000</pubDate>
				<category><![CDATA[Blender チュートリアル]]></category>
		<category><![CDATA[CG制作 チュートリアル]]></category>
		<category><![CDATA[Substance チュートリアル]]></category>
		<category><![CDATA[チュートリアル-Tutorial]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Substance 3D Painter]]></category>
		<category><![CDATA[Tim Bergholz]]></category>
		<category><![CDATA[Toolbag]]></category>
		<category><![CDATA[WINGFOX]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065099</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/ultimate-weapon-tutorial-2-wingfox.webp" width="421" height="236" title="" alt="" /></div><div>多くの武器モデルをてがけた経験を持つシニア3DクリエイターのTim Bergholz氏による、武器モデルの制作解説コース「Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass」がCG＆デジタルアート関連チュートリアルサービスWingfoxにて取り扱いされています！</div>]]></description>
		
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		<title>illumiDrop — Light Placement Tool for Maya &#124; 直感的なライト配置やHDRエリア＆ドームライト設置が可能な照明配置ツール！</title>
		<link>http://3dnchu.com/archives/illumidrop/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Sun, 17 May 2026 03:59:51 +0000</pubDate>
				<category><![CDATA[Maya プラグイン]]></category>
		<category><![CDATA[プラグイン＆アドオン-Plugin&Addon]]></category>
		<category><![CDATA[illumiDrop]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuntavit]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1065082</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/illumidrop-light-placement-tool.jpg" width="1280" height="720" title="" alt="" /></div><div>Nuntavit氏による、直感的なライト配置やHDRエリア＆ドームライト設置が可能な照明配置ツール「illumiDrop」がリリースされています！</div>]]></description>
		
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		<title>Pixal3D &#124; 入力画像に対してピクセル単位でより忠実な3Dモデルを生成可能なImage-to-3D技術！オープンソース！SIGGRAPH 2026 論文！</title>
		<link>http://3dnchu.com/archives/pixal3d/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 12 May 2026 15:19:04 +0000</pubDate>
				<category><![CDATA[AI 技術]]></category>
		<category><![CDATA[技術-Technology]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Pixal3D]]></category>
		<category><![CDATA[Tencent]]></category>
		<guid isPermaLink="false">https://3dnchu.com/?p=1064996</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/Pixal3D.webp" width="421" height="236" title="" alt="" /></div><div>Tsinghua University、Tencent ARC Lab、Victoria University of Wellingtonの共同研究チームによる「Pixal3D」が公開！入力画像に対して“ピクセル単位で忠実”な3Dモデル生成を目指したImage-to-3D技術！</div>]]></description>
		
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		<title>EZ-Tree &#124; 50以上のパラメータで調整可能！ブラウザ上で動作するプロシージャルツリージェネレーター！オープンソース！法線を丸めるRounded Normal機能が実装！</title>
		<link>http://3dnchu.com/archives/ez-tree/</link>
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		<dc:creator><![CDATA[Ymt3D -3dnchu-]]></dc:creator>
		<pubDate>Tue, 12 May 2026 08:36:37 +0000</pubDate>
				<category><![CDATA[3Dモデリング サイト]]></category>
		<category><![CDATA[サイト＆サービス-Site & Service]]></category>
		<category><![CDATA[Dan Greenheck]]></category>
		<category><![CDATA[EZ-Tree]]></category>
		<category><![CDATA[オープンソース]]></category>
		<category><![CDATA[無料]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="http://3dnchu.com/wp-content/uploads/ez-tree.webp" width="420" height="238" title="" alt="" /></div><div>Dan Greenheck氏による、JavaScript＆Three.jsで開発したブラウザ上で動作するプロシージャルツリージェネレーター「EZ-Tree」のご紹介。法線を丸めるRounded Normal機能も実装されました！</div>]]></description>
		
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