<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-552242462395087007</id><updated>2024-09-15T20:33:37.065-07:00</updated><title type='text'>3ds Max Basic and Advanced Tutorials</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dsmaxtutorials2012.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/552242462395087007/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://3dsmaxtutorials2012.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Harsimran</name><uri>http://www.blogger.com/profile/11549550312650394758</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-552242462395087007.post-4792005104325654532</id><published>2012-04-29T23:20:00.000-07:00</published><updated>2012-04-30T06:29:48.039-07:00</updated><title type='text'></title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;h1 style=&quot;color: #134f5c; text-align: center;&quot;&gt;

&amp;nbsp;&lt;span style=&quot;font-size: x-large;&quot;&gt;History of Autodesk 3ds Max&lt;/span&gt;&lt;/h1&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tblHistory&quot;&gt;
      &lt;tbody&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1988&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1988&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1xhkxMAvvHekqKj4clUXJ_26BZtCtw6uUVnAHsK68ONeBv5nHHj7RNG3DBBkjQrDvDIX_xubrtgRpqo7T5uDZbH9fKBVnZghIQDL9icApVDy4UkFjhn1_UNyC228e4MGBkGPyGMZdoteb/s1600/slider_history_1988.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1xhkxMAvvHekqKj4clUXJ_26BZtCtw6uUVnAHsK68ONeBv5nHHj7RNG3DBBkjQrDvDIX_xubrtgRpqo7T5uDZbH9fKBVnZghIQDL9icApVDy4UkFjhn1_UNyC228e4MGBkGPyGMZdoteb/s1600/slider_history_1988.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
After their success on the Atari, The Yost Group forms and 
begins a publishing relationship with Autodesk. The team begins a new 
project, THUD, a modeling and rendering application named for Tom 
Hudson, the one and only programmer working on the project.  The 
application started out in four modules (Shaper, Lofter, Editor and 
Material Editor) due to the 640k memory limit on DOS.&lt;br /&gt;
After joining with Dan Silva, keyframing was introduced which
 added the fifth and final module, 3D Studio. THUD had turned into a 3D 
animation program.&lt;br /&gt;
Autodesk agrees to publish 3D Studio with the new Yost group 
and removes the 640k memory limit, allowing all 5 modules to work 
together.&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1990&quot;&gt;&lt;/a&gt;
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&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1990&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg0Yhq68gihqj-CyM_pFhh4AOWN7XPwsvwHfXudP2KX6dTnfIycfoNFJAObGqTNEdEayxX9rNy79dihal1bDtyyyafjBdVwY8_09mMmW6BgEG44AQfXQL8TxGHAX2ivdNxAlRo9FKqFgJw/s1600/slider_history_1990.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg0Yhq68gihqj-CyM_pFhh4AOWN7XPwsvwHfXudP2KX6dTnfIycfoNFJAObGqTNEdEayxX9rNy79dihal1bDtyyyafjBdVwY8_09mMmW6BgEG44AQfXQL8TxGHAX2ivdNxAlRo9FKqFgJw/s1600/slider_history_1990.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
On Halloween, Autodesk releases 3D Studio, the first 
affordable (and integrated) 3D modeling, rendering and animation system 
for the PC. The product is released at the unprecedented price of $3495 
USD and has not gone up since.&lt;br /&gt;
3D Studio was released with an amazing amount of 
functionality, the ability to draw spline shapes, lofted surfaces, 
geometric primitives, and basic mesh editing was combined with object 
level keyframing were all revolutionary.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
A 3D Studio support forum (the origins of “the 
Area”) is started on CompuServe, and eventually becomes one of the most 
heavily used forums on the service.  Gary Yost and Jack Powell from the 
Yost Group become the primary “support” for 3D Studio and start building
 the 3D Studio user community.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1992&quot;&gt;&lt;/a&gt;
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&lt;h2&gt;
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       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1992&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikcreOI5igaf5r7FMOyderD9Im-KkoPJoDe0ebfZtV5_RKADxsEgSyXdWL7hCVLLHCHju1JsuIrQzbO3ulHB-cF4eoLd4VzNjOpppmeWTg2mp2ytdPuVx7KmqVHqJOLApIKly0Psu4SJST/s1600/slider_history_1992.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikcreOI5igaf5r7FMOyderD9Im-KkoPJoDe0ebfZtV5_RKADxsEgSyXdWL7hCVLLHCHju1JsuIrQzbO3ulHB-cF4eoLd4VzNjOpppmeWTg2mp2ytdPuVx7KmqVHqJOLApIKly0Psu4SJST/s1600/slider_history_1992.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk releases 3D Studio R2&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;An IPAS interface for 3D plug-ins is introduced – for Image processing, Procedural modeling, Animation, and Surfaces.
         &lt;/li&gt;
&lt;li&gt;The GUI colors change (as they become customizable in this version)
        &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;sep&quot;&gt;
The Yost Group produces several suites of 
plug-ins that are sold after market to enhance 3D Studio, providing 
everything from particle systems to lens flares.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Planning begins on a new, object-oriented product
 (code name Jaguar, what would become 3D Studio MAX) that will take full
 advantage of Microsoft’s upcoming 32-bit OS and object oriented 
programming methods.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1993&quot;&gt;&lt;/a&gt;
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       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1993 &lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreexjid5tYIie5X93Cm6eCCk_D-uK532QyjdwF7BodtWXHuJeymlDQVkEq66xJlLPWbQNVzghfFgJ72jFyg01VAyqfxGd1W5YM1c3ZHreG7EUJW2sIr7s4nKo-xqv_cF58wISvQEl55uI/s1600/slider_history_1993.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreexjid5tYIie5X93Cm6eCCk_D-uK532QyjdwF7BodtWXHuJeymlDQVkEq66xJlLPWbQNVzghfFgJ72jFyg01VAyqfxGd1W5YM1c3ZHreG7EUJW2sIr7s4nKo-xqv_cF58wISvQEl55uI/s1600/slider_history_1993.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk releases 3D Studio R3. With only Dan Silva and Tom 
Hudson working as developers, Dan gives the Material Editor and Renderer
 a major overhaul. Two new extension types are added for bitmap 
processing and keyframing, and the IPAS term is retired and the term 
Plug-In is used from then on.&lt;br /&gt;
Planning on Jaguar begins in earnest, with Don Brittain joining the team from Wavefront to design its Windows framework.&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1994&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
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       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 1994&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsNhAMeuwCZPrtl8MEoRDu8YMrYQwJWJzh0m4XgCudZEr8dyN-dJ5vULV0SfES-hK5vayS_xT-9GDiF_2yqePr-byk_SGWeld5qWT4cYkTLN5gxAMZJG-l1f9ucbYZgkEsaFmNyyEPxeD/s1600/slider_history_1994.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsNhAMeuwCZPrtl8MEoRDu8YMrYQwJWJzh0m4XgCudZEr8dyN-dJ5vULV0SfES-hK5vayS_xT-9GDiF_2yqePr-byk_SGWeld5qWT4cYkTLN5gxAMZJG-l1f9ucbYZgkEsaFmNyyEPxeD/s1600/slider_history_1994.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk releases 3D Studio R4, this “plug-in release” adds 
all its new functionality including Inverse Kinematics, Fast (Shaded) 
Preview, and Keyscript (Keyframer scripting language)&lt;br /&gt;
This is the first release where Autodesk provides development
 assistance other than install or the initial DXF support.  Johnny 
Mnemonic and The Craft are made using this release.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
After producing the impressive IK module for R4, 
its author Rolf Berteig is brought onto the Yost Group for Jaguar. The 
full-time Jaguar development team is now up to four.&lt;/div&gt;
A new publishing agreement is made with Unreal Pictures to 
produce a character animation add-on product for Jaguar. Code named 
“Cheetah”, it was the most complex plug-in concept anyone had yet come 
up with, and pushed the architectural needs of Jaguar very early in its 
design.&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1995&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
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       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1995&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqzL1kDmEjoeykEZMNYiOyEWaCMNuIwLV45qZdgRxtYeXWErAELAOxuJVKD6i_5tuC4EJd973aHkS25NH-AqrXE5mzNr0FphAsFYLZ1jZrs3zZO74OTQJGD2OJqC1CwCw9DHFItm4UYA85/s1600/slider_history_1995.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqzL1kDmEjoeykEZMNYiOyEWaCMNuIwLV45qZdgRxtYeXWErAELAOxuJVKD6i_5tuC4EJd973aHkS25NH-AqrXE5mzNr0FphAsFYLZ1jZrs3zZO74OTQJGD2OJqC1CwCw9DHFItm4UYA85/s1600/slider_history_1995.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk announces 3D Studio MAX for the Windows NT platform 
at the LA SIGGRAPH. Crowds were blown away to see interactive shaded, 
textured objects, animating in real time to music in the viewport for 
the first time.&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;“Have you seen it?” buttons are handed out at the Autodesk booth, and MAX becomes the buzz of the show.
         &lt;/li&gt;
&lt;li&gt;Plug-in support for MAX was announced from numerous companies.
        &lt;/li&gt;
&lt;/ul&gt;
3D Studio MAX featured:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A true 32-bit application, which was thoroughly 
multi-threaded, as modeless as possible, and with an object-oriented 
architecture having a robust instancing and referencing system 
(unmodified to this day).
         &lt;/li&gt;
&lt;li&gt;The shaded, interactive graphics leveraged Autodesk’s 
new HEIDI interface to deliver 3D shaded performance without either 
OpenGL or Direct3D (as neither existed for the fledging Windows NT at 
that time). 
         &lt;/li&gt;
&lt;li&gt;Architecturally, nearly every feature is actually a 
plug-in – meaning nearly every capability shown could have been created 
by a third party. The first application wide, modeless plug-in 
architecture is born. 
         &lt;/li&gt;
&lt;li&gt;Cheetah is also debuted – now called “Biped” and 
“Skin”, it was demonstrated with a chimpanzee model that was freely 
animated via a new footstep driven approach.
        &lt;/li&gt;
&lt;/ul&gt;
Users didn’t care about music so much as MAX’s revolutionary capabilities:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Undo!  - Believe it or not, a new concept in 3D packages. 
         &lt;/li&gt;
&lt;li&gt;Animate anything at any time. What took hours to do in 3D Studio R4 could now be done in seconds in MAX. 
         &lt;/li&gt;
&lt;li&gt;“Stress free modeling” with proceduralism – the 
thought of saving modeling decisions, and animating the modeling process
 is revolutionary.
        &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;sep&quot;&gt;
Blizzard Entertainment’s &lt;i&gt;Warcraft&lt;/i&gt; game is released and features film-quality cinematics created in 3D Studio.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
After SIGGRAPH, 3D Studio MAX is shown at 
Autodesk Cad Camp, where the rest of Autodesk learns about MAX for the 
first time. The 3D Studio MAX beta program begins, and a loyal group of 
3D Studio veterans help fine tune MAX’s features for usability in 
production.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1996&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1996&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHxgciACFIWbwa7GDFhyHTXZwaP3iTYqDVd_JLTUH5ffuw5kzGsHo12sV0K_nUvLw4JS12UkJp1OR0giMVduZlNQU7Ez9T-sqUB6aQSNR4EHPbqIE3mSnTqGtoc1eX9pKfLXKYYebyowDO/s1600/slider_history_1996.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHxgciACFIWbwa7GDFhyHTXZwaP3iTYqDVd_JLTUH5ffuw5kzGsHo12sV0K_nUvLw4JS12UkJp1OR0giMVduZlNQU7Ez9T-sqUB6aQSNR4EHPbqIE3mSnTqGtoc1eX9pKfLXKYYebyowDO/s1600/slider_history_1996.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk renames its Multimedia Division to Kinetix (a division of Autodesk); with 3D Studio MAX as is flagship product.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Kinetix ships 3D Studio MAX for Windows NT, and shows the shipping product at NAB.&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;The product matched nearly all the “features” as 3D Studio 4
 by name, but with tremendously more capability as you can now model, 
animate and change your mind at any time. 
        &lt;/li&gt;
&lt;/ul&gt;
The Character Studio product is announced at NAB, with Skin being renamed to Physique.&lt;br /&gt;
A free “Combustion” plug-in is posted by the Yost Group at 
release as the first plug-in add-in for 3D Studio MAX. This is later 
folded into R1.1.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Johnny Mnemonic&lt;/i&gt;, one of the first films using 3D Studio DOS 4 for visual effects, is released.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
With the tagline, “It&#39;s &lt;i&gt;Carrie&lt;/i&gt; meets &lt;i&gt;Clueless&lt;/i&gt;”, &lt;i&gt;The Craft&lt;/i&gt;, a movie about a group of teenage witches, is released. 3D Studio DOS 4 is used for the movie’s visual effects.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
The ‘Dancing Baby’ animation craze hits.&lt;/div&gt;
Shipped as a .max scene example on the product CD, a slightly
 modified version is rendered to an AVI by a user, sent to a 
receptionist, and then went viral.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
The first &lt;i&gt;Tomb Raider&lt;/i&gt; action-adventure 
game is created using 3D Studio. This title is followed by 5 additional 
games, comic books, novels, theme park rides and movies, centering on 
the game’s heroine, Lara Croft. Croft is later inducted into the 
Guinness Book of World records “most successful human videogame 
heroine.”&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3D Studio MAX R1.1 ships&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;The SDK is now included with every copy and the plug-in revolution is set to take off. 
         &lt;/li&gt;
&lt;li&gt;The Editable Mesh feature is included – MAX could now do explicit modeling.
         &lt;/li&gt;
&lt;li&gt;MeshSmooth and FFD are added for subdivision surfaces and free form deformation.
         &lt;/li&gt;
&lt;li&gt;Network rendering is now included. 
        &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;sep&quot;&gt;
Character Studio ships, bringing character animation to 3D Studio MAX&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3D Studio MAX R1.2 ships, adding support for Windows 95.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1997&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 1997&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgA7wLIr9mD6bfEjYKmReqCT9vnpeCCBJnNwwWBfDnSA9bOd1JJ3yXq2BlMAUxEErMDaqA4XG__rD5bJqQrnZE0XX9LKLzb_GW_5TLtrYZxA54Dd9z29c_GzEl3PFGeBBvfJ-2D7rxUD2/s1600/slider_history_1997.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgA7wLIr9mD6bfEjYKmReqCT9vnpeCCBJnNwwWBfDnSA9bOd1JJ3yXq2BlMAUxEErMDaqA4XG__rD5bJqQrnZE0XX9LKLzb_GW_5TLtrYZxA54Dd9z29c_GzEl3PFGeBBvfJ-2D7rxUD2/s1600/slider_history_1997.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The Designer Utility Pack (DUP) is produced.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk announces 3D Studio MAX R2&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Originally codenamed “Athena”, it boasts over a thousand new features and workflow improvements.  
         &lt;/li&gt;
&lt;li&gt;Major features included: selective ray-tracing , Lens 
Effects Post Effects; basic NURBS modeling tools,  MAXScript built-in 
programming language and OpenGL support. 
        &lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1998&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1998&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv94w1ejhFgutZBsZmOkZTpRs6VlFbYTstc6ifd7jpw7R6qjXANpUQopHge9pqJrS7lR6edrl_bId-3DpJXsVLjFjWdAvuLNP44mVgnHx-edz4QkasT9lEV21xOHrMDlExV49GLCujzvFD/s1600/slider_history_1998.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv94w1ejhFgutZBsZmOkZTpRs6VlFbYTstc6ifd7jpw7R6qjXANpUQopHge9pqJrS7lR6edrl_bId-3DpJXsVLjFjWdAvuLNP44mVgnHx-edz4QkasT9lEV21xOHrMDlExV49GLCujzvFD/s1600/slider_history_1998.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk ships 3D Studio MAX 2.5&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Includes advanced NURBS support, and camera matching  
        &lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&quot;sep&quot;&gt;
The Dancing Baby hits primetime, landing a guest spot on &lt;i&gt;Ally McBeal&lt;/i&gt;.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
The first major movie to use the new 3D Studio MAX R2 Beta for visual effects, Lost In Space, is released.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h1999&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 1999&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BuczVeaH0wUPvTKR8F94EbwqxBadvz1QJhA9ighu_t0aIfSC6bW5g4wBtyNNrlnDlrVWh6YfW41WDzrMRGsWWIFXIZGslTxrX_MH4Sh4GiuzsmFCzyRm3Nd5McNw8n68y6vu3ZLdTEey/s1600/slider_history_1999.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BuczVeaH0wUPvTKR8F94EbwqxBadvz1QJhA9ighu_t0aIfSC6bW5g4wBtyNNrlnDlrVWh6YfW41WDzrMRGsWWIFXIZGslTxrX_MH4Sh4GiuzsmFCzyRm3Nd5McNw8n68y6vu3ZLdTEey/s1600/slider_history_1999.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Autodesk acquires Discreet Logic, Inc. Discreet Logic and Kinetix becomes the division known as Discreet.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk ships 3D Studio Max R3.&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Originally codenamed “Shiva” after the Hindu deity – because of all the architectural changes that were happening in it. 
         &lt;/li&gt;
&lt;li&gt;The last version to be published under the Kinetix logo
         &lt;/li&gt;
&lt;li&gt;Several areas of MAX were refactored to allow the GUI 
to be customized, external references, paramblock 2 (so plugins could 
talk to one another),  thorough MAXScript integration so scripts could 
be anywhere and macro recording was possible; and the Scanline Renderer 
was enhanced with support for pluggable Anti-Alias filters and 
Supersamplers. 
        &lt;/li&gt;
&lt;/ul&gt;
MAX’s RPF format is now exploited in compositing by Paint/Composite (later Combustion), After Effects and Digital Fusion.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Digital Dimension creates a one-minute opening sequence using 3D Studio MAX for the &lt;i&gt;Super Bowl&lt;/i&gt;,
 the nation’s highest rated TV program.  The opening sequence is so 
successful, it wins the studio an Emmy, and so does the opener they 
create with 3ds max in 2002.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2000&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 2000&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgixcRThlvg8ZdtSHC5C_FG6X41qmGSeDfl4Kmwd1BSIjtVk5XNIVbhDvTRWjRcwTkKSJmKWx_nzscOXAkSvgCLgXKGtNSKDvZG7skYk_DTpP6uxgiBw7AvGp0MKYYnGTxUm5m8kO7O1AKD/s1600/slider_history_2000.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgixcRThlvg8ZdtSHC5C_FG6X41qmGSeDfl4Kmwd1BSIjtVk5XNIVbhDvTRWjRcwTkKSJmKWx_nzscOXAkSvgCLgXKGtNSKDvZG7skYk_DTpP6uxgiBw7AvGp0MKYYnGTxUm5m8kO7O1AKD/s1600/slider_history_2000.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Autodesk ships 3ds max R4, originally code named “Magma”. 3D 
Studio MAX was renamed 3ds max (all lower case) to align with the lower 
case naming conventions of Discreet products.&lt;br /&gt;
New features included a new IK system; QuadMenus context 
menus ; ActiveShade render preview mode; a redesigned Modifier Stack 
(Stack View) with support for Drag and Drop; new Editable Poly modeling 
toolset; DirectX Shader support in viewports; and MultiRes mesh 
optimization.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Electronic Arts’ &lt;i&gt;The Sims&lt;/i&gt;, created using 3ds Max and Maya becomes the best-selling PC game of all time.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2001&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2001&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifCCUOCmTn-AzxjETgikPUSMkmr49zCWhwZFkxbmcato1wxsu6j5FjpEGEFEcbmQZTgPXP1A2-dgjpLNKBfeqVgcT_X7Sm0AGntlk2c-YdVI93uJ35bLsbws31InM5nZQeSmLMXcii_2jp/s1600/slider_history_2001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifCCUOCmTn-AzxjETgikPUSMkmr49zCWhwZFkxbmcato1wxsu6j5FjpEGEFEcbmQZTgPXP1A2-dgjpLNKBfeqVgcT_X7Sm0AGntlk2c-YdVI93uJ35bLsbws31InM5nZQeSmLMXcii_2jp/s1600/slider_history_2001.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Created with 3ds max, &lt;i&gt;Fifty Percent Gray&lt;/i&gt; is nominated in the Best Animated Short Film category at this year’s Academy Award&lt;sup&gt;®&lt;/sup&gt; ceremonies.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Halo 1&lt;/i&gt; is released, breaking sales 
records. By 2002, this video game, created in part with 3ds max, will 
have sold over one million units.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Frantic Films uses 3ds max on Swordfish.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2002&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2002&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfjusr86107i6RPRrvcZsrfUrFZUEMfwG4sLkRxqyx6OZq60s00neVTDKl1gBSO_AdI3-kpLEE9qHyi-En-3yFNBrS-2iqWJU097Uqdt00lMugEEDgb4SeYtfGlz6TSpClKd094WDt1i0Q/s1600/slider_history_2002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfjusr86107i6RPRrvcZsrfUrFZUEMfwG4sLkRxqyx6OZq60s00neVTDKl1gBSO_AdI3-kpLEE9qHyi-En-3yFNBrS-2iqWJU097Uqdt00lMugEEDgb4SeYtfGlz6TSpClKd094WDt1i0Q/s1600/slider_history_2002.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Discreet releases 3ds max 5, which is the first release entirely done by Autodesk.&lt;br /&gt;
The biggest addition was the Advanced Lighting sub-system of 
the Scanline Renderer, including a Global Illumination module called 
Light Tracer, a Radiosity module and Photometric and Day lights support.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds max wins an Editor’s Choice Award, with a 98% rating, from NextGenElectronics.com&lt;/div&gt;
The same year 3ds max also wins an Atomic Hot Award from 
Atomic Maximum Power Computing Magazine, as well as the Seal of 
Excellence Award from Animation Magazine.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Tom Clancy&#39;s Splinter Cell&lt;/i&gt; is released. 3ds max is used and receives critical acclaim for both lighting and the high quality of animation.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2003&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;br /&gt;
       &lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
2003&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhML4agcJkSrhfpJzAZknuU8IK6gKAO8oO8688gJGnj16ap8wxQtYBXHEtgZHAaFR5TcNnQBUBrZ2Q7qjJyBXY9p9P7lbFitMM7oB6d8xdxxcpO3pg9WAgm-w4Txhy4d2NIpVqhsAWp0yoY/s1600/slider_history_2003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhML4agcJkSrhfpJzAZknuU8IK6gKAO8oO8688gJGnj16ap8wxQtYBXHEtgZHAaFR5TcNnQBUBrZ2Q7qjJyBXY9p9P7lbFitMM7oB6d8xdxxcpO3pg9WAgm-w4Txhy4d2NIpVqhsAWp0yoY/s1600/slider_history_2003.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;Kaena: The Prophecy&lt;/i&gt; uses 3ds max, right out of the box, to create beautiful 3D scenery and characters.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Discreet released 3ds max 6.&lt;/div&gt;
The main new features were mental ray renderer incorporated 
into the base package; Particle Flow; a refactored Schematic View, Shell
 modifier; new Vertex Paint; Reactor 2 dynamics; and network support for
 Render To Texture.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Les Triplettes de Belleville&lt;/i&gt;, made entirely with 3ds Max is nominated for two Oscars&lt;sup&gt;®&lt;/sup&gt;&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
In &lt;i&gt;Final Destination 2&lt;/i&gt;, 3ds max is used 
in creating the terrifying scene where timber logs fly off the back of a
 flatbed, causing one of the largest and most frightening automobile 
crashes in motion picture history.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2004&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2004&lt;/h2&gt;
&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDB-teCYIEgguSTgS5AJ-WLCMt5TeONFDq6ajJAYu_ri6Z_c6gzj5f1hTzWzzBRo7aD1vw7Pzr3UWhsxgnHuF_NwY6WUBiFGk3S4T5_5ffgMuRcFKmZez6OBodB-PC9r7IAYv8nWIiRgJ/s1600/slider_history_2004.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDB-teCYIEgguSTgS5AJ-WLCMt5TeONFDq6ajJAYu_ri6Z_c6gzj5f1hTzWzzBRo7aD1vw7Pzr3UWhsxgnHuF_NwY6WUBiFGk3S4T5_5ffgMuRcFKmZez6OBodB-PC9r7IAYv8nWIiRgJ/s1600/slider_history_2004.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;World of Warcraft&lt;/i&gt;, what would become the &lt;i&gt;Guinness Book of World Records&lt;/i&gt;
 title holder for most popular MMORPG of all time, is released. 
Blizzard, the game’s creator, uses 3ds max to achieve high quality 
detailed art.&lt;br /&gt;
&amp;nbsp;Discreet released 3ds max 7. It included new 
Editable Poly tools; new Edit Poly modifier; support for Normal mapping 
generation and rendering; mental ray (version 3.3) is now included in 
core, sporting sub-surface scattering and ambient occlusion shaders and 
render-to-texture support; per-pixel camera mapping; flat shaded view; 
Character Studio 4.3 included in the base package; SkinMorph and 
SkinWrap modifiers; TurboSmooth modifier; Parameter Collector; 
Refactored Reaction controller; and walk-thru mode for first-person 
navigation in the viewports.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
The Las Vegas Sands Macau opens its doors. This 
Casino and Hotel boast over one million square feet and is the most 
financially successful building in the world. It only took the 
building’s designer, Steelman Partners, five days to create a completely
 animated visualization of what the completed Casino/Hotel would look 
like. Two minutes into the presentation they had landed the project, due
 to the stunning visualizations created on 3ds max.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
With the help of 3ds max, Oceanic flight 815 
crashes onto ‘The Island’, changing the lives of “Lost” characters Jack,
 Sun, Kate, Sawyer and Hurley forever, and wins an Emmy for best special
 effects on the way down.&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2005&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJqR4OyvaZX0KeOR9V8gS8d5gnUMfLejoywKivPQjrBXyDa_lYgcfGcJNYQrhV_p775KHZtl8ZiR_SVLDJeeBRg66MPuyUVXtrPlRwAEchW6UM6VK-OCeqRfLZ79jy1bXLwmOC0CBk7EGs/s1600/slider_history_2005.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJqR4OyvaZX0KeOR9V8gS8d5gnUMfLejoywKivPQjrBXyDa_lYgcfGcJNYQrhV_p775KHZtl8ZiR_SVLDJeeBRg66MPuyUVXtrPlRwAEchW6UM6VK-OCeqRfLZ79jy1bXLwmOC0CBk7EGs/s1600/slider_history_2005.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2005&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;Discreet released 3ds max 8. Main new features were asset 
tracking with support for 3rd party solutions and Autodesk Vault 
shipping with the package; MAXScript Debugger; Hair and Fur; Cloth; 
major improvements to Polygon modeling, Skinning and UVW unwrapping, 
including a pelt mapping system; Motion Mixer support for non-biped 
objects.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Microsoft’s &lt;i&gt;Halo 2&lt;/i&gt;, created using 3ds Max and Maya marks the biggest game debut of all time.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds max is inducted into the Front Line Awards Hall of Fame by Game Developers Magazine&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk renames Discreet “Autodesk Media &amp;amp; Entertainment.”&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Harmonix creates &lt;i&gt;Guitar Hero&lt;/i&gt;, and people all over the world are now able to live out their rock star fantasies, even if it is just in their own basements.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Gopher Broke&lt;/i&gt; created entirely in 3ds Max is nominated for Best Animated Short at this year’s Oscars&lt;sup&gt;®&lt;/sup&gt;.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2006&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2006&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha_fEkiJVbjNBRXD7aXHyHXLUmuts8xlUl-LNqUxRUxqmyCLwh26pwXtPyFO14cZ3m7lqZOdg4Y2YE4zKEfmusAnSMAkLEANO2xhKssgZ-FHzUW02hZpL83ihyO8Pof3j8JPXLxQVXEXmt/s1600/slider_history_2006.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha_fEkiJVbjNBRXD7aXHyHXLUmuts8xlUl-LNqUxRUxqmyCLwh26pwXtPyFO14cZ3m7lqZOdg4Y2YE4zKEfmusAnSMAkLEANO2xhKssgZ-FHzUW02hZpL83ihyO8Pof3j8JPXLxQVXEXmt/s1600/slider_history_2006.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The concrete for the new One World Trade Center is poured. 
Using 3ds max for design visualization alongside AutoCAD and Revit, this
 new building will be the tallest building in the United States and will
 stand proudly next to the National September 11 Memorial &amp;amp; Museum.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk re-names the software “Autodesk 3ds 
Max.” and releases Autodesk 3ds Max 9. This is the first release to 
include both 32- and 64-bit builds of the software. Major new features 
include Proxy Textures Manager; .NET support in MAXScript; ProBoolean 
and ProCutter; better mental ray 3.5 integration, with support for 
physical sky and sun and Arch&amp;amp;Design shaders; faster screen redraws 
in Direct3D mode; Animation Layers; interactive Hair styling in the 
viewport; and better interoperability via the FBX data-interchange 
format (resulting from Autodesk’s acquisition of Alias earlier in the 
year).&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds Max wins the Editor’s Pick Award from Soft32.com&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Heartwood Studios uses 3ds Max to visualize the 
world’s largest domed structure, the new Dallas Cowboys Stadium in 
Arlington Texas. The visualization is so perfectly done that the 
official plans for the stadium are altered to include an exact replica 
of a suite that Heartwood designed for the digital model. &lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;Gears of War&lt;/i&gt; is Gamespot’s Readers 
Choice winner for 2006, a game created using 3ds Max. They say, 
“Shockingly good visuals make Gears of War grab you right from the 
start”. &lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2007&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 2007&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCVd72gEuAO5yvDNGCLnTWihCRl_P0aIwSG5Q-81q3kSdERj0cowsaq7gYaIFZY12KeWPntXZYubz6osOtVFLESkZsh2A882p2LI-nxivOkgp7utMWOCn6m-w8D5iD-IVgSyLiF8Yiby7L/s1600/slider_history_2007.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCVd72gEuAO5yvDNGCLnTWihCRl_P0aIwSG5Q-81q3kSdERj0cowsaq7gYaIFZY12KeWPntXZYubz6osOtVFLESkZsh2A882p2LI-nxivOkgp7utMWOCn6m-w8D5iD-IVgSyLiF8Yiby7L/s1600/slider_history_2007.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;
&amp;nbsp;Autodesk releases Autodesk 3ds Max 2008 – the first release 
to adopt an annual naming convention rather than a version number. Major
 new features include core performance optimizations with large number 
of objects; new Adaptive Degradation system with view-dependent 
per-object culling; Scene Explorer; Selection Preview in EPoly mode; 
Review; Sky Portals and Photographic Exposure Control; and MAXScript 
ProEditor.Harmonix, creators of &lt;i&gt;Guitar Hero&lt;/i&gt;, release Rock Band, using 3ds Max. There was something for everyone with guitar, bass, drums and microphone options!&lt;/h2&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2008&quot;&gt;&lt;/a&gt;
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&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2008&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpUsFdhM309XHndRlWbdjxFnmAfsJBvshBvqP9sKz5l4LLEliaeIsX-Od8ZHP25VxHuiq3kdByU0Ix8Q96cul-9XFyGAXSq486DR5D_HPRoYCVKUNd7CVdldv53maQK07LzFuFvxN-N8G/s1600/slider_history_2008.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDpUsFdhM309XHndRlWbdjxFnmAfsJBvshBvqP9sKz5l4LLEliaeIsX-Od8ZHP25VxHuiq3kdByU0Ix8Q96cul-9XFyGAXSq486DR5D_HPRoYCVKUNd7CVdldv53maQK07LzFuFvxN-N8G/s1600/slider_history_2008.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
3ds Max wins The Technology and Engineering Awards in the 
Gaming Category of “Visual Digital Content Creation Tools” and Their 
Impact from the &lt;i&gt;National Academy of Television Arts and Sciences&lt;/i&gt;.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk releases Autodesk 3ds Max 2009 software 
and debuts 3ds Max Design 2009 software — a tailored 3D application for 
architects, designers and visualization specialists. 3ds Max Design 2009
 includes all features offered in 3ds Max 2009, with the exception of 
the software development toolkit (SDK).  Both versions of the software 
offer a new Reveal rendering toolset; a ProMaterials material library; 
numerous biped enhancements and new UV editing tools; and improved 
interoperability with Mudbox, Maya and MotionBuilder software. 3ds Max 
Design 2009 further provides lighting simulation and analysis 
technology.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Using 3ds Max for modeling and animation in the film &lt;i&gt;W&lt;/i&gt;,
 Frantic Films turns Josh Brolin into George W. Bush in a biopic of the 
then-current-President’s life. This feat includes using pasting 
techniques to get Josh Brolin’s face into the iconic “Mission 
Accomplished” banner footage.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds Max is used on the first feature-length 3D movie shot with the Cameron-Pace camera also used on Avatar - &lt;i&gt;Journey To The Center Of The Earth 3D&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk technology helps game developers execute
 their creative vision from start to finish. This season, 3ds Max has 
been used by numerous developers to create games that offer believable 
characters, wondrous environments and enthralling game play, such as:&lt;i&gt;
 Fallout 3, Far Cry 2, Mortal Kombat vs. DC Universe, Rock Band 2, 
Wheelman™, TNA iMPACT!, Blitz, Prince of Persia and Shaun White 
Snowboarding&lt;/i&gt;.&lt;/div&gt;
&lt;/td&gt;
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&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2009&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&lt;h2&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2009&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOefqypny58s9CuP6J0MCfeFbR0IIG6CIJ-m02Ki3IOw0XH0zAO0Gvdb3zVCmpoOE5ihZ_49ASPAuHOxkxXrQ47UKh63_vpqDBWqmYg1a3bZ8dZ4yQ0PFmqFSLgzk-M5o3iyTM6JXx9Zr/s1600/slider_history_2010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOefqypny58s9CuP6J0MCfeFbR0IIG6CIJ-m02Ki3IOw0XH0zAO0Gvdb3zVCmpoOE5ihZ_49ASPAuHOxkxXrQ47UKh63_vpqDBWqmYg1a3bZ8dZ4yQ0PFmqFSLgzk-M5o3iyTM6JXx9Zr/s1600/slider_history_2010.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;
With Autodesk solutions present in all the films nominated in Best Visual Effects category, &lt;i&gt;The Curious case of Benjamin Button&lt;/i&gt;, takes home the Oscar&lt;sup&gt;®&lt;/sup&gt;,
 and Matte World Digital, tasked with re-creating the early 20th century
 through Hurricane Katrina, uses 3ds Max as its primary software. Other 
films using 3ds Max nominated that year include &lt;i&gt;Iron Man&lt;/i&gt; and short animated feature &lt;i&gt;This Way Up&lt;/i&gt;.&lt;/h2&gt;
&lt;div class=&quot;sep&quot;&gt;
&lt;i&gt;2012&lt;/i&gt; is released, and is one of the 
highest grossing films of the year. Uncharted Territory, the lead visual
 effects (VFX) house and co-producers of &lt;i&gt;2012&lt;/i&gt;, created over 400
 shots using mainly Autodesk 3ds Max software for modeling, UV mapping, 
rigging, effects and animation. Scanline VFX, also created over 100 
complex water shots for &lt;i&gt;2012&lt;/i&gt;, and over 95% of the shots were fully CG and created with 3ds Max, most of them, right out of the box.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
In February, the lighting simulation and analysis
 technology in 3ds Max Design was validated in a collaborative effort 
between the National Research Council Canada (NRC), Harvard University 
and Autodesk.&lt;/div&gt;
Autodesk releases Autodesk 3ds Max 2010 and Autodesk 3ds Max 
Design 2010, offering more than 350 new features. In addition to being 
the first animation package to integrate mental images’ mental mill 
technology, the 2010 release includes render-like effects in the 
viewport display,  such as soft shadowing, exposure control and ambient 
occlusion; over 100 new Graphite modeling tools; Containers; a new 
Material Explorer; xView mesh analyzer technology; and enhanced support 
for software interoperability and pipeline integration.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
It is announced that construction will start on 
Parsons Brinkerhoff’s design for the Alaskan Way Viaduct in Seattle. 
This project will cost $4.25 billion, and will improve safety concerns 
with the current road. PB uses 3ds Max not only as a visualization tool,
 but to pull together different design elements and to find potential 
problems with the design in order to save time and money once the 
project launched.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds Max wins Front Line Award for Best Art Tool from &lt;i&gt;Game Developers Magazine&lt;/i&gt;.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds Max is used in the creation of the &lt;i&gt;Watchmen&lt;/i&gt;, a story about a group of superheroes who are watching over humanity in 1985 during the Cold War.&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
In &lt;i&gt;Planet 51&lt;/i&gt; an astronaut discovers a 
new planet, only to find out that he’s not the only one there. Using 3ds
 Max, animators create a whole new world for him to discover, one with 
people very similar to his own, only smaller and greener.&lt;/div&gt;
&lt;/td&gt;
      &lt;/tr&gt;
&lt;tr&gt;
       &lt;td class=&quot;year&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=552242462395087007&quot; name=&quot;h2010&quot;&gt;&lt;/a&gt;
        &lt;br /&gt;
&lt;h2&gt;
&lt;br /&gt;
&lt;/h2&gt;
&lt;/td&gt;
       &lt;td&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;span style=&quot;font-size: x-large;&quot;&gt;2010&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkI0RPpHwJDATgbEt_M2CM1Xu-2R8AditeyrjriFD0Ox_5tOqDdLKuAdKioMCKwS_ThY4_v0lp5gpsMdlLSvheZ-WrIWIxWwi6ScPuB9XBC_fEazmCAqNwkC16qgbBYPi76maiYx2AUyk9/s1600/slider_history_2010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkI0RPpHwJDATgbEt_M2CM1Xu-2R8AditeyrjriFD0Ox_5tOqDdLKuAdKioMCKwS_ThY4_v0lp5gpsMdlLSvheZ-WrIWIxWwi6ScPuB9XBC_fEazmCAqNwkC16qgbBYPi76maiYx2AUyk9/s1600/slider_history_2010.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
Autodesk products are front and center at this year’s Oscars&lt;sup&gt;®&lt;/sup&gt;, with over 11 nominated films employing Autodesk solutions. On &lt;i&gt;Avatar&lt;/i&gt;,
 the highest grossing movie of all time and winner of the Visual Effects
 Oscar, 3ds Max is used both by Industrial Light, Magic&#39;s Matte 
Department and Prime Focus VFX. Animated films &lt;i&gt;The Secret of Kells&lt;/i&gt; and &lt;i&gt;Granny O&#39;Grimm&#39;s Sleeping Beauty&lt;/i&gt; both used 3ds Max as their tool of choice, and so did Best Picture Winner, &lt;i&gt;The Hurt Locker&lt;/i&gt;.&lt;br /&gt;
3ds Max, Mudbox and MotionBuilder are used to create &lt;i&gt;Alan Wake&lt;/i&gt;,
 a psychological action thriller game. Gamers rely on the power of light
 to navigate the game’s eerie dynamic forests and defeat “the Taken”.&lt;br /&gt;
&lt;div class=&quot;sep&quot;&gt;
3ds Max wins Game Developer Magazine’s Front Line Award for “Best Art Tool”&lt;/div&gt;
&lt;div class=&quot;sep&quot;&gt;
Autodesk releases 3ds Max 2011. The first release to fully support the Windows 7 operating system.&lt;/div&gt;
A new node-based material editor, innovative hardware 
renderer and full-featured compositor are new features offered in the 
2011 release to help accelerate the creation of compelling imagery and 
entertainment content. With this new release, Autodesk looks to the 
future and releases Project Excalibur. &lt;/td&gt;
      &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dsmaxtutorials2012.blogspot.com/feeds/4792005104325654532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dsmaxtutorials2012.blogspot.com/2012/04/here-you-can-watch-3ds-max-basic-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/552242462395087007/posts/default/4792005104325654532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/552242462395087007/posts/default/4792005104325654532'/><link rel='alternate' type='text/html' href='http://3dsmaxtutorials2012.blogspot.com/2012/04/here-you-can-watch-3ds-max-basic-to.html' title=''/><author><name>Harsimran</name><uri>http://www.blogger.com/profile/11549550312650394758</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGNKPzB7NoFd0Z8KdORMZrz-Fl2pv0-7j3MIUP832zVWGj_-1fgqN1deOVqRrxGlrsfxWc6g1NrnJ9TvNKlslsZ5i7PkjOgUsj1x36B_W3ZuHTLlfqZO9XpATJaOlYDKUUQMqij-73cGbY/s72-c/3DSMax-icon.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>