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The V-Ray® 1.50 Service Pack 4 is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk®...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/_EdgradjI6k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/11/v-ray-advanced-15-sp4-x64-full-best-for.html</feedburner:origLink></item><item><title>SITNI SATI 3DSMAX 2010 PLUGINS (32/64bit) UPDATE</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/soePYmTDKM4/sitni-sati-3dsmax-2010-plugins-3264bit.html</link><category>3dsmax plugins</category><author>noreply@blogger.com (Admin)</author><pubDate>Tue, 03 Nov 2009 23:40:53 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-553242189809475657</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-03T23:40:53.068-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/soePYmTDKM4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/11/sitni-sati-3dsmax-2010-plugins-3264bit.html</feedburner:origLink></item><item><title>PRIME FOCUS KRAKATOA V1.5.1.38002 FOR 3DS MAX-XFORCE</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/9e8Q_HUlF7Q/prime-focus-krakatoa-v15138002-for-3ds.html</link><category>3dsmax plugins</category><author>noreply@blogger.com (Admin)</author><pubDate>Tue, 03 Nov 2009 23:23:05 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-1067391565635090051</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-03T23:23:05.989-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>PRIME FOCUS KRAKATOA V1.5.1.38002 FOR 3DS MAX-XFORCE 
KRAKATOA™ is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit. It provides a pipeline for...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/9e8Q_HUlF7Q" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/11/prime-focus-krakatoa-v15138002-for-3ds.html</feedburner:origLink></item><item><title>Tutorial Model a High-Poly Car Wheel in 3ds Max</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/DCowJzBzOGI/tutorial-model-high-poly-car-wheel-in.html</link><category>3dsmax tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Tue, 03 Nov 2009 23:20:13 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-8443043464442128305</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-03T23:20:13.776-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Tutorial Model a High-Poly Car Wheel in 3ds Max|500 MB 
The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/DCowJzBzOGI" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/11/tutorial-model-high-poly-car-wheel-in.html</feedburner:origLink></item><item><title>SACHFORM HDRIbase Vol 2</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/meS-5cZ9lpc/sachform-hdribase-vol-2.html</link><category>HDRI</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:34:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-7136688582195928737</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:34:10.037-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>FEATURED 
- 40 different locations (*.hdr+*.jpg)
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/meS-5cZ9lpc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/sachform-hdribase-vol-2.html</feedburner:origLink></item><item><title>SACHFORM HDRIbase Vol 1</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/MnqULytKyos/sachform-hdribase-vol-1.html</link><category>HDRI</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:26:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5060363705258329669</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:26:54.604-07:00</app:edited><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_SSfgKb_ajok/RteQ9opefRI/AAAAAAAABXI/oEN9pFa8tF4/s72-c/1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>FEATURED 
- 40 different locations (*.hdr+*.jpg)
- Images in 3000x1500 pixels
- color and monochrome version of each location (-&amp;gt; 80 HDR images)
- all images are full spherical panoramas
- no...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/MnqULytKyos" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/sachform-hdribase-vol-1.html</feedburner:origLink></item><item><title>58 HDRI Special chrome effect</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/ylmp8LPG0Mo/58-hdri-special-chrome-effect.html</link><category>HDRI</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:19:32 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-8653916031653816460</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:19:32.262-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>DOWNLOAD Rapidshare 
http://rapidshare.com/files/2792026/hdr58.rar.html 
(passowrd)：51render.com esnips
http://www.esnips.com/doc/224d5c4c-f5a6-4400-96b1-7395e82c479e/hdr580  &lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/ylmp8LPG0Mo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/58-hdri-special-chrome-effect.html</feedburner:origLink></item><item><title>Studio Setup HDRI</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/wsVjKcs_8_c/studio-setup-hdri.html</link><category>HDRI</category><category>3dsmax tools</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:16:17 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-677328702596569204</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:16:17.316-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&amp;nbsp; 
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DOWNLOAD Rapidshare 
http://rapidshare.com/files/67077709/studio_setup_hdri.rar.html 
(Password)：51render.com depositfiles 
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/wsVjKcs_8_c" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/studio-setup-hdri.html</feedburner:origLink></item><item><title>Particle Flow Tools: Box #2 Pro</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/QYMFgoJGkdI/particle-flow-tools-box-2-pro.html</link><category>3dsmax plugins</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:12:49 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5498941702281467900</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:12:49.988-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><description>For the first time ever, Particle Flow Tools: Box#2 brings you full-scene integration of physics simulation between particles and regular geometry. Gravity and an infinite ground plane are built in,...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/QYMFgoJGkdI" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/particle-flow-tools-box-2-pro.html</feedburner:origLink></item><item><title>Premium 3DS MAX Models</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/O12Q0ztJq6o/premium-3ds-max-models.html</link><category>3dsmax Models</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:09:18 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-6955802200901762251</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:09:18.939-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><description>Premium 3D Models | 1 Gb 9 rapidshare links  
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/O12Q0ztJq6o" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/premium-3ds-max-models.html</feedburner:origLink></item><item><title>5000 Models 3DS MAX - Complete 9 CDs FULL</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/fZz12Q1mteQ/5000-models-3ds-max-complete-9-cds-full.html</link><category>3dsmax Models</category><author>noreply@blogger.com (Admin)</author><pubDate>Thu, 29 Oct 2009 12:05:56 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-1910838674675516734</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-29T12:05:56.357-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>5000 3Dmax 2010 Models Big Full Colection | 2.5 GB | RS 
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/fZz12Q1mteQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/5000-models-3ds-max-complete-9-cds-full.html</feedburner:origLink></item><item><title>3D Total Textures Vol 2 - Aged &amp; Stressed</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/3xA_CR1gByE/3d-total-textures-vol-2-aged-stressed.html</link><category>Textures</category><category>3D Total</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 13:27:46 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-3497873384631001996</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T13:27:46.636-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>3D Total Textures Vol 2: R2 - Aged &amp;amp; Stressed 
 
Content:
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150 Individual Materials
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/3xA_CR1gByE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/3d-total-textures-vol-2-aged-stressed.html</feedburner:origLink></item><item><title>Basic Vray HDRI scene setup (Part 2 )</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/ueWdlEks_Iw/basic-vray-hdri-scene-setup-part-2.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:58:41 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-4124765133661348623</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:58:41.058-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start  
If you discovered this Vray tutorial page through a direct link or search engine, please note that you're on page 2 of the tutorial! Please complete page 1 first if you haven't...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/ueWdlEks_Iw" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/basic-vray-hdri-scene-setup-part-2.html</feedburner:origLink></item><item><title>Basic Vray skylight setup</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/knFDla5c1pA/basic-vray-skylight-setup.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:58:33 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5381472284534291305</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:58:33.020-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start  
This tutorial will explain the basics of the Vray skylight. It's a very easy way to globally light your scene.  
Make sure you have basic 3D Studio Max knowledge too, I will not...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/knFDla5c1pA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/basic-vray-skylight-setup.html</feedburner:origLink></item><item><title>Basic Vray Material Creation</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/w3BJQPHvzb0/basic-vray-material-creation.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:58:23 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5085031721070544045</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:58:23.918-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start  
This tutorial is all about HDRI, used for realistic lighting and/or reflections.  
Make sure you have basic 3D Studio Max knowledge too, I will not explain every little detail so...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/w3BJQPHvzb0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/basic-vray-material-creation.html</feedburner:origLink></item><item><title>Global Illumination methods in Vray</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/oKBDTxUNhEk/global-illumination-methods-in-vray.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:58:12 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-2291078485196941784</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:58:12.157-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
This tutorial tries to explain some basics about global illumination, and the different algorithms vray provides to calculate it. I will not go into detail here about every setting,...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/oKBDTxUNhEk" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/global-illumination-methods-in-vray.html</feedburner:origLink></item><item><title>Vray Basic render settings</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/KMQbdUg2uY4/vray-basic-render-settings.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:57:59 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-4066738339983532092</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:57:59.423-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
The Vray version I used for this tutorial is 1.47.03. 
 
This tutorial will explain very briefly many of the Vray render settings. A very basic 3D Studio Max knowledge is needed to...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/KMQbdUg2uY4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/vray-basic-render-settings.html</feedburner:origLink></item><item><title>What is Vray?</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/1kha-fyIgE8/what-is-vray.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:57:17 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5858421086544062935</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:57:17.570-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>What is Vray?  
As you probably already know, Vray is a render plugin. It's a plugin, which means that it adds a lot of functionality to an existing program. Vray's features mainly aim at creating...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/1kha-fyIgE8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/what-is-vray.html</feedburner:origLink></item><item><title>Gamma 2.2 setup (or my way of using the "linear workflow") (Part3)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/k6bG5k9rr6k/gamma-22-setup-or-my-way-of-using_6188.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:55:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-4818134480263896351</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:55:01.548-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
If you discovered this Vray tutorial page through a direct link or search engine, please note that you're on page 3 of the tutorial! Please complete page 1 and2 first if you haven't...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/k6bG5k9rr6k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/gamma-22-setup-or-my-way-of-using_6188.html</feedburner:origLink></item><item><title>Gamma 2.2 setup (or my way of using the "linear workflow") (Part 2)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/i4FcKzvQZls/gamma-22-setup-or-my-way-of-using_28.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:43:25 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-7140249494604596638</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:43:25.256-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
If you discovered this Vray tutorial page through a direct link or search engine, please note that you're on page 2 of the tutorial! Please complete page 1 first if you haven't done...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/i4FcKzvQZls" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/gamma-22-setup-or-my-way-of-using_28.html</feedburner:origLink></item><item><title>Gamma 2.2 setup (or my way of using the "linear workflow") (Part 1)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/M-fyO_WLCs4/gamma-22-setup-or-my-way-of-using.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:42:24 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-2112382108662222884</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:42:24.638-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
This tutorial deals with gamma correcting your images in Vray. There has been a big fuzz about this, you might also know the term LWF (=linear workflow). I will try to shed some...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/M-fyO_WLCs4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/gamma-22-setup-or-my-way-of-using.html</feedburner:origLink></item><item><title>Basic Vray HDRI scene setup (Part 1)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/dCDr0AIyFDQ/basic-vray-hdri-scene-setup-part-1.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:37:49 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-3422779540964268088</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:37:49.610-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start 
This tutorial is all about HDRI, used for realistic lighting and/or reflections. 
Make sure you have basic 3D Studio Max knowledge too, I will not explain every little detail so you...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/dCDr0AIyFDQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/basic-vray-hdri-scene-setup-part-1.html</feedburner:origLink></item><item><title>Rendering a glass filled with liquid (Part 2)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/sj6YJOtjf3U/rendering-glass-filled-with-liquid-part_28.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:27:46 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-3257533691949490359</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:27:46.200-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
If you discovered this Vray tutorial page through a direct link or search engine, please note that you're on page 2 of the tutorial! Please complete page 1 first if you haven't done...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/sj6YJOtjf3U" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/rendering-glass-filled-with-liquid-part_28.html</feedburner:origLink></item><item><title>Rendering a glass filled with liquid (Part 1)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/LNlVCIEGzck/rendering-glass-filled-with-liquid-part.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:26:38 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-5577458265764829440</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:26:38.700-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
This tutorial assumes you already completed the other Vray tutorials before this one in the list. Also make sure you have basic 3DS Max skills, since Vray is a 3D Studio Max plugin,...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/LNlVCIEGzck" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/rendering-glass-filled-with-liquid-part.html</feedburner:origLink></item><item><title>Standard studio lighting setup (Part1)</title><link>http://feedproxy.google.com/~r/3dsMaxStuff/~3/VDgGXly41MA/standard-studio-lighting-setup-part1.html</link><category>3dsMax Online Tutorials</category><author>noreply@blogger.com (Admin)</author><pubDate>Wed, 28 Oct 2009 08:22:08 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6064993796878309894.post-2535960164111153367</guid><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-28T08:22:08.627-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>Before you start
It will provide a general workflow for a standard studio lighting setup: create the environment, place lights, adjust render settings.
The Vray version I used for this tutorial is...&lt;br/&gt;
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[[ This is a content summary only. Visit my website for full links, other content, and more! ]]&lt;img src="http://feeds.feedburner.com/~r/3dsMaxStuff/~4/VDgGXly41MA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dsmax-stuff.com/2009/10/standard-studio-lighting-setup-part1.html</feedburner:origLink></item></channel></rss>
