<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8565041291561153241</atom:id><lastBuildDate>Tue, 10 Mar 2026 23:55:30 +0000</lastBuildDate><category>Plugins</category><category>Tools</category><category>News</category><category>Tutorial</category><category>Review</category><category>Video</category><category>Biped</category><category>Texture</category><category>Techniques</category><category>3dsmax</category><category>Animation</category><category>Article</category><category>Renders</category><category>Short Film</category><category>Trailers</category><category>Autodesk MotionBuilder</category><category>Books</category><category>Gamedev</category><category>Service pack</category><category>Vray</category><category>ZBrush</category><category>blueprints</category><title>3dsmax-expert</title><description>Every thing you want about 3dsmax .</description><link>http://3dsmax-expert.blogspot.com/</link><managingEditor>noreply@blogger.com (Alan Max)</managingEditor><generator>Blogger</generator><openSearch:totalResults>72</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>Every thing you want about 3dsmax .</itunes:subtitle><itunes:category text="Technology"/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5983062148595407417</guid><pubDate>Mon, 09 Mar 2020 08:05:00 +0000</pubDate><atom:updated>2020-03-09T15:05:46.868+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>SOFTIMAGE|CAT v.3.1 for 3D Max</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1-OwLgIGuajdiNmYdHTGKCTS4gAzq0-m_NoCFjL5XlkcphlYCmeEDTcdQ6ZJCclDY1BrByOozTKxTEGl8L3FUmhFjlKCkaMQ4o_Kvi_YqoFUJVnJ0i78sDQimv6bCoFObIsbCn-flgG4/s1600-h/cat+v.3.1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5189439128882643474" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1-OwLgIGuajdiNmYdHTGKCTS4gAzq0-m_NoCFjL5XlkcphlYCmeEDTcdQ6ZJCclDY1BrByOozTKxTEGl8L3FUmhFjlKCkaMQ4o_Kvi_YqoFUJVnJ0i78sDQimv6bCoFObIsbCn-flgG4/s400/cat+v.3.1.jpg" style="cursor: pointer; float: left; margin: 0pt 10px 10px 0pt;" /&gt;&lt;/a&gt;&lt;br /&gt;
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SOFTIMAGE®|CAT is packed with new features that make life easier than ever for character animators using 3Ds Max. Highlights include:&lt;br /&gt;
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CATMuscle Integration&lt;br /&gt;
CATMuscle—a fully scaleable solution for solving skin deformation problems—is fully integrated in CAT 3. CATMuscle provides you with the tools you need to achieve a smooth, organic skin deformation across a wide range of motion. It's easy to learn, and requires no understanding of anatomy.&lt;br /&gt;
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CATMuscle rigs can be as simple or as complex as you wish, so they can suit your purposes whether you are working in film or game development.&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;Rigging&lt;br /&gt;New rigging features include:&lt;br /&gt;&lt;br /&gt;Setup Controllers&lt;br /&gt;Layers can now have a setup controller rather than just a setup value. Any complex procedural animation can be configured onto the "Setup" or "Base" controller.&lt;br /&gt;&lt;br /&gt;Bones can also contain a setup controller, which is used to drive animation. These controllers can contain procedural animation such as constraints, and script controllers.&lt;br /&gt;&lt;br /&gt;Setup controllers for layers and bones are are saved, and loaded with rig presets.&lt;br /&gt;&lt;br /&gt;Layer Configuration Baking&lt;br /&gt;Now each layer controller can save a mini clip file that defines all of the settings for that layer.&lt;br /&gt;&lt;br /&gt;New Rig Nodes&lt;br /&gt;You can now add extra information, like props, muscle configurations and skin meshes, to rigs. The extra information is saves, merged, and/or deleted with the rigs.&lt;br /&gt;&lt;br /&gt;New Rig Saver&lt;br /&gt;A new rig preset system allows you to save rigs by themselves, without their animation.&lt;br /&gt;New CATUnits Position, Rotation, and Float Controllers&lt;br /&gt;These controllers are used to create rigs that resize with the CATRig when CATUnits are changed.&lt;br /&gt;&lt;br /&gt;New Inheritance Settings on Bones&lt;br /&gt;Bones now have Inheritance options for Animation and Setup Mode.You can disable position, rotation or scale inheritance for the entire bone, including all layers, using a single toggle.&lt;br /&gt;&lt;br /&gt;Layers&lt;br /&gt;New layering features include:&lt;br /&gt;&lt;br /&gt;Layer Collapsing Tool&lt;br /&gt;A new layer collapsing tool allows you to collapse layers while preserving source keyframe times, keep constraints, and plot constraints to keyframes.&lt;br /&gt;&lt;br /&gt;New Layer Manager&lt;br /&gt;An all new layer manager has been written for complete CATRig layer management. It is both simpler and easier to use than the previous layer manager. Most layer operations can now be applied to many layers at once simply by selecting them in the layer manager.&lt;br /&gt;&lt;br /&gt;CATMotion&lt;br /&gt;New CATMotion features include:&lt;br /&gt;&lt;br /&gt;Arbitrary Numbers of Feet Per CATMotion Limb&lt;br /&gt;CATMotion now supports arbitrary bones as feet. You can turn any bone that is the child of a limb—a walking stick, for example—into a foot using a simple toggle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CATMotion Foot Nodes Automatically Placed on Ground Plane&lt;br /&gt;Should your rig's setup pose not place the character's feet flat on the ground (for example, the "Da Vinci" pose), CAT 3 can place them there automatically. Previous versions required the use of large offsets.&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2020/03/softimagecat-v31-for-3d-max.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1-OwLgIGuajdiNmYdHTGKCTS4gAzq0-m_NoCFjL5XlkcphlYCmeEDTcdQ6ZJCclDY1BrByOozTKxTEGl8L3FUmhFjlKCkaMQ4o_Kvi_YqoFUJVnJ0i78sDQimv6bCoFObIsbCn-flgG4/s72-c/cat+v.3.1.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4870766892998653105</guid><pubDate>Sun, 27 Mar 2011 18:02:00 +0000</pubDate><atom:updated>2011-03-28T01:43:26.498+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>RayFire Tool 1.55</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0hWUPZ2Fo3ve2yKSiOZYMpd0VLDxFtskhS765jRqauB6uraCpbysuYvgczAFbaJTidPKEC3UYaPHTiWHmRunpKxGI8rrNC0s9CgOWXaDp9VdGw2LcIngc1AqQaH9Euiwoxv7W5QULH20/s1600/1294351750101logorayfire.jpeg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0hWUPZ2Fo3ve2yKSiOZYMpd0VLDxFtskhS765jRqauB6uraCpbysuYvgczAFbaJTidPKEC3UYaPHTiWHmRunpKxGI8rrNC0s9CgOWXaDp9VdGw2LcIngc1AqQaH9Euiwoxv7W5QULH20/s400/1294351750101logorayfire.jpeg" alt="" id="BLOGGER_PHOTO_ID_5588830846315195698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;RayFire Tool 1.55 3DsMax 9 - 2011 32Bit &amp;amp; 64Bit&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RayFire Tool gives you the ability to fragment, destroy, demolish,  wreck, break down, wreak havoc, blow up, burst, detonate, explode and do  other similar things you have always dreamed of to do in Max…&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Feature list&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.&lt;br /&gt;* Nvidia PhysX Force support&lt;br /&gt;* Nvidia PhysX Glueing&lt;span class="fullpost"&gt;&lt;br /&gt;* Interactive Dynamic Demolition System for Nvidia PhysX engine&lt;br /&gt;* Uniform, Irregular and Continuous Fragmentation types&lt;br /&gt;* Voronoi and Wood Splinters Fragmentation types&lt;br /&gt;* Draw Fragment mode&lt;br /&gt;* Fragmentation by custom shapes&lt;br /&gt;* Reactor Rigid Body dynamic support&lt;br /&gt;* Interactive Layer Manager&lt;br /&gt;* Automatic update system&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="390" width="480"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/bFOJO4XwO9A?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube-nocookie.com/v/bFOJO4XwO9A?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="390" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More info here : &lt;a href="http://rayfirestudios.com/" target="_blank" &gt;http://rayfirestudios.com/&lt;/a&gt;&lt;br /&gt;you can download demo version here :  &lt;b&gt;&lt;/b&gt;&lt;a href="http://rayfirestudios.com/index.php?id=18" target="_blank" &gt;RayFire Tool 1.55 Demo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enjoy !!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2011/03/rayfire-tool-155.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0hWUPZ2Fo3ve2yKSiOZYMpd0VLDxFtskhS765jRqauB6uraCpbysuYvgczAFbaJTidPKEC3UYaPHTiWHmRunpKxGI8rrNC0s9CgOWXaDp9VdGw2LcIngc1AqQaH9Euiwoxv7W5QULH20/s72-c/1294351750101logorayfire.jpeg" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5111661959217131332</guid><pubDate>Tue, 19 Oct 2010 04:21:00 +0000</pubDate><atom:updated>2010-10-19T13:36:04.693+07:00</atom:updated><title>What’s New in 3ds Max 2011</title><description>&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBH6C0SyE99g1xhKNoNlTqcWh695-WdsfjufAb5Gi7phu55mLX9beSNHVCHqTBZNjRXaznQNH3XCNOUOVoe8tLn_r1oErpFeghK6fh4BV58g1KW-fAEZP4cTVMD8pFUyiNSZeSBoUiOU/s1600/what-is-new-MAX-20111.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 189px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBH6C0SyE99g1xhKNoNlTqcWh695-WdsfjufAb5Gi7phu55mLX9beSNHVCHqTBZNjRXaznQNH3XCNOUOVoe8tLn_r1oErpFeghK6fh4BV58g1KW-fAEZP4cTVMD8pFUyiNSZeSBoUiOU/s400/what-is-new-MAX-20111.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5529611195925770914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'Segoe UI', Calibri, 'Myriad Pro', Myriad, 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px;  "&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 19px; "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;Autodesk&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; 3ds Max&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; 2011 3D modeling, animation, rendering software includes the following new and enhanced features:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 19px; "&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 2.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-position: outside; "&gt;&lt;span class="Apple-style-span"&gt;Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 2.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-position: outside; "&gt;&lt;span class="Apple-style-span"&gt;Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 2.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-position: outside; "&gt;&lt;span class="Apple-style-span"&gt;Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 19px; "&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 2.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-position: outside; "&gt;&lt;span class="Apple-style-span"&gt;The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; Toxik&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; software.&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 2.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; list-style-position: outside; "&gt;&lt;span class="Apple-style-span"&gt;3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; line-height: 19px; "&gt;&lt;span class="Apple-style-span"&gt;Watch Videos of these new features in &lt;/span&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;Autodesk&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; 3ds Max&lt;/span&gt;&lt;sup style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span"&gt;®&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"&gt; 2011&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="620" height="365"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7yZ8DAuu3Kg?fs=1&amp;amp;hl=en_US&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/7yZ8DAuu3Kg?fs=1&amp;amp;hl=en_US&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="365"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="620" height="365"&gt;&lt;param name="movie" value="http://www.youtube.com/v/shEl4iMebxM?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/shEl4iMebxM?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="365"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="620" height="365"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yQHvZ8JZV3U?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/yQHvZ8JZV3U?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="365"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;More info here : &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567426"&gt;&gt;&gt; 3ds max 2011&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://3dsmax-expert.blogspot.com/2010/10/download-from-rapid-share.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBH6C0SyE99g1xhKNoNlTqcWh695-WdsfjufAb5Gi7phu55mLX9beSNHVCHqTBZNjRXaznQNH3XCNOUOVoe8tLn_r1oErpFeghK6fh4BV58g1KW-fAEZP4cTVMD8pFUyiNSZeSBoUiOU/s72-c/what-is-new-MAX-20111.png" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-524498435731559591</guid><pubDate>Tue, 09 Mar 2010 05:52:00 +0000</pubDate><atom:updated>2010-10-19T13:30:35.939+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>Cebas volumeBreaker</title><description>&lt;p style="text-align: left;"&gt;&lt;strong&gt;volumeBreaker&lt;/strong&gt; is a  volumetric geometry fracturing tool that will instantly create  sub-geometry within any mesh - geometry that perfectly fits together and  fills any given volume. With &lt;strong&gt;volumeBreaker&lt;/strong&gt; Cebas  brings a Hollywood quality destruction tool to 3ds MAX. &lt;strong&gt;volumeBreaker&lt;/strong&gt;  was developed in consultation with, and to meet the very exacting  demands of, VFX artists working on multi-million dollar movies - because  of this, &lt;strong&gt;volumeBreaker&lt;/strong&gt; truly is a production proven  tool.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_yW-DS6jIyQH2NOT3wPX7Cq5vrOjX7_1XEOw9ijJ4Kyrs_JvUJHNY4WA7xRuxoIDMpJOB5nkH2SKIR3O5eq9U1y8I8snV9yaYd-wWRO9f8nqdcl9dTfP4Y34tTGeHdLNCuSVWK8LVLH8/s400/images.jpg" style="cursor:pointer; cursor:hand;width: 345px; height: 146px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5529640513333621522" /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;em&gt;Still image from Roland Emmerich's movie "&lt;strong&gt;2012&lt;/strong&gt;"  courtesy of Uncharted Territory. &lt;strong&gt;volumeBreaker&lt;/strong&gt; was  used extensively by Uncharcterd Territory in the production of many of  the destruction shots used in the film. Used with permission.&lt;/em&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="482" height="384"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Rbo7ZX4Y46I&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Rbo7ZX4Y46I&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;More info&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cebas.com/index.php?pid=product&amp;amp;prd_id=77&amp;amp;feature=912" target="_blank"&gt;Cebas volumeBreaker&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cebas.com/?pid=testimonial&amp;amp;tid=54" target="_blank"&gt;Sam Khorshid talks about the making of 2012&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2010/03/cebas-volumebreaker_09.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_yW-DS6jIyQH2NOT3wPX7Cq5vrOjX7_1XEOw9ijJ4Kyrs_JvUJHNY4WA7xRuxoIDMpJOB5nkH2SKIR3O5eq9U1y8I8snV9yaYd-wWRO9f8nqdcl9dTfP4Y34tTGeHdLNCuSVWK8LVLH8/s72-c/images.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4000508019112959593</guid><pubDate>Sat, 09 Jan 2010 06:51:00 +0000</pubDate><atom:updated>2010-01-09T13:57:15.547+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Techniques</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Perfect UVs by Pelt Mapping in 3ds Max</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfr0gjsMlzLIQ24DoChnJ0iuhgASF-18FAww75Xwidro_pior25W7queE1ULHbdpDEUYOI395oQB3LCdeU0ORJg4CVgEBNR6dYprXTC1bfZv9CuNOH34-bpzuAObr2Oyvx_2kK0fhYx8s/s1600-h/perfect_uv_set_head_mesh_10.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 298px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfr0gjsMlzLIQ24DoChnJ0iuhgASF-18FAww75Xwidro_pior25W7queE1ULHbdpDEUYOI395oQB3LCdeU0ORJg4CVgEBNR6dYprXTC1bfZv9CuNOH34-bpzuAObr2Oyvx_2kK0fhYx8s/s400/perfect_uv_set_head_mesh_10.jpg" alt="" id="BLOGGER_PHOTO_ID_5424629289644890082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In this 3ds Max tutorial Korosh Ghanbarzadeh explains the Pelt Mapping function, which is a perfect tool for creating UVs for objects.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/perfect_uvs_by_pelt_mapping_in_3ds_max/pelt_mapping_01.php" target="_blank"&gt;Read more ...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2010/01/perfect-uvs-by-pelt-mapping-in-3ds-max.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfr0gjsMlzLIQ24DoChnJ0iuhgASF-18FAww75Xwidro_pior25W7queE1ULHbdpDEUYOI395oQB3LCdeU0ORJg4CVgEBNR6dYprXTC1bfZv9CuNOH34-bpzuAObr2Oyvx_2kK0fhYx8s/s72-c/perfect_uv_set_head_mesh_10.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-8994281408370048273</guid><pubDate>Fri, 08 Jan 2010 08:47:00 +0000</pubDate><atom:updated>2020-03-09T17:02:52.118+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>ParticleIllusion 3.0</title><description>
&lt;div&gt;
&lt;span style="font-size: 180%;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLms1T5mh7lmMBByl3tZPdhiFu4IeKK1B487DRexhUQxFZmRG55FGi6gG3DThCAHr1nudSG4BxUVFQ4Q_29Ozc87BUVTA_ONffDCzzyRqMLuRexL0KICcQ0VLbjZIf11VwpFWkY4GQA8/s1600/particla+illusion+3.0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="279" data-original-width="459" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLms1T5mh7lmMBByl3tZPdhiFu4IeKK1B487DRexhUQxFZmRG55FGi6gG3DThCAHr1nudSG4BxUVFQ4Q_29Ozc87BUVTA_ONffDCzzyRqMLuRexL0KICcQ0VLbjZIf11VwpFWkY4GQA8/s1600/particla+illusion+3.0.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-size: 180%;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: 180%;"&gt;p&lt;/span&gt;articleIllusion 3.0&lt;/div&gt;
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&lt;div&gt;
&lt;/div&gt;
particleIllusion is a standalone application that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects -- literally hundreds of different types of effects.&lt;br /&gt;
&lt;br /&gt;
particleIllusion 3.0 is our fully-featured professional version. It uses the latest version of our particle engine, and can create the largest number of effects, with amazing realism and complexity.&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;center&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;object height="384" width="482"&gt;&lt;param name="movie" value="https://www.youtube.com/v/5lTx5RYYNUM&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="https://www.youtube.com/v/5lTx5RYYNUM&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/center&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;span class="fullpost"&gt;
&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="https://www.youtube.com/v/N6MW2Ek_tcg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;/param&gt;
&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;
&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;
&lt;embed src="https://www.youtube.com/v/N6MW2Ek_tcg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/center&gt;
&lt;span class="fullpost"&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can download demo here &lt;a href="http://www.wondertouch.com/demos_30_win.asp" target="_blank"&gt;Download Demo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More info &lt;a href="http://www.wondertouch.com/" target="_blank"&gt;Here&lt;/a&gt; &lt;br /&gt;
Hope u enjoy ^^&lt;br /&gt;
&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2010/01/particleillusion-30.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLms1T5mh7lmMBByl3tZPdhiFu4IeKK1B487DRexhUQxFZmRG55FGi6gG3DThCAHr1nudSG4BxUVFQ4Q_29Ozc87BUVTA_ONffDCzzyRqMLuRexL0KICcQ0VLbjZIf11VwpFWkY4GQA8/s72-c/particla+illusion+3.0.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4369851430169221532</guid><pubDate>Sat, 01 Aug 2009 11:12:00 +0000</pubDate><atom:updated>2020-03-09T17:06:19.929+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>Swift 3D MAX  Plugin for 3dsMax</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mFZzvpxj0TeQ9x7LsKfT8Kb0WdplsLDlxEgYNj0X2xqop4x1zvAP7hrGdrpAElKGvhFFhmnslZHGpk_WLfEzCbQk6Ud5VCTsYtaLKn4rKpwdyQbOqMP13Lm9hu_qK0I-IC7yG-hIWUc/s1600-h/v6ppheader.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5364952260843295778" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mFZzvpxj0TeQ9x7LsKfT8Kb0WdplsLDlxEgYNj0X2xqop4x1zvAP7hrGdrpAElKGvhFFhmnslZHGpk_WLfEzCbQk6Ud5VCTsYtaLKn4rKpwdyQbOqMP13Lm9hu_qK0I-IC7yG-hIWUc/s400/v6ppheader.gif" style="cursor: pointer; display: block; height: 249px; margin: 0px auto 10px; text-align: center; width: 304px;" /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-weight: bold;"&gt;S&lt;/span&gt;wift 3D plug-ins allow &lt;span style="color: rgb(255 , 153 , 0);"&gt;3ds Max&lt;/span&gt; and 3D&lt;strong&gt;&lt;span style="font-family: ';"&gt;*&lt;/span&gt;&lt;/strong&gt; users to render their 3D scenes as high-quality, low-bandwidth vector or raster Flash animations viewable by more than 97% of the entire Web audience. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D plug-ins offer superior integration with &lt;span style="color: rgb(51 , 255 , 255);"&gt;Flash&lt;/span&gt; and unrivaled vector output. From cartoon to full gradient shading, Swift 3D plug-ins are certain to produce the style you need for your next Flash or print project. Additional export formats include Adobe Illustrator, EPS, SVG and Toon Boom’s PNT format.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="fullpost"&gt;You can download free trial here &lt;a href="http://www.erain.com/Downloads/Trials/InfoRequest.asp?d=2" target="_blank"&gt;Download free trial&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More info &lt;a href="http://www.erain.com/Products/Plug-ins/" target="_blank"&gt;Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope u enjoy ^^&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/08/swift-3d-max-plugin-for-3dsmax.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7mFZzvpxj0TeQ9x7LsKfT8Kb0WdplsLDlxEgYNj0X2xqop4x1zvAP7hrGdrpAElKGvhFFhmnslZHGpk_WLfEzCbQk6Ud5VCTsYtaLKn4rKpwdyQbOqMP13Lm9hu_qK0I-IC7yG-hIWUc/s72-c/v6ppheader.gif" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6382646463362749338</guid><pubDate>Mon, 22 Jun 2009 10:03:00 +0000</pubDate><atom:updated>2009-06-22T17:13:52.014+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>RayFire Tool v1.44</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s320/rafire2009.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 100px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s320/rafire2009.gif" alt="" border="0" /&gt;&lt;/a&gt;RayFire 1.44 update available .&lt;br /&gt;RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;h2&gt;RayFire 1.44 Tool   feature list:&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Rigid Body&lt;/strong&gt; support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses &lt;em&gt;&lt;strong&gt;software&lt;/strong&gt;&lt;/em&gt; PhysX engine, which means that You can use PhysX engine with &lt;em&gt;&lt;strong&gt;any video card&lt;/strong&gt;&lt;/em&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Influence. &lt;/strong&gt;Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Demolition System &lt;/strong&gt;for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Fragmentation.&lt;/strong&gt; Allows you to fragment geometry objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Explosion.&lt;/strong&gt; Allows you to realistically explode objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Rigid Body&lt;/strong&gt; support via RayFire user interface.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Hit, Displace,&lt;/strong&gt; and &lt;strong&gt;Holes&lt;/strong&gt; Impact dformations for shooting. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Instant Action.&lt;/strong&gt; Allows you to shoot and explode without gun, manually defining all impact spots on impact object.&lt;/li&gt;&lt;li&gt;Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Layer Manager.&lt;/strong&gt; Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.&lt;/li&gt;&lt;li&gt;Automatic update system.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ITeyTxH2f9E&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ITeyTxH2f9E&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;More info &amp;amp; Download here : &lt;a href="http://www.mirvadim.com/"&gt;http://www.mirvadim.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/06/rayfire-tool-v144.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s72-c/rafire2009.gif" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7568690929820452569</guid><pubDate>Sat, 02 May 2009 06:00:00 +0000</pubDate><atom:updated>2009-05-02T13:07:01.507+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Animation</category><category domain="http://www.blogger.com/atom/ns#">Short Film</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Robot Bike tranformers</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJtrnYq7xtO9eEbLdLX60HRqpZ_ydSkpAZkP4OPnvPpLUgh_OBTYPcmkiwKYdM9qYoik3mM7d-DjoNpLyTO9ig1WAXwoP3NZT1rtDFFqXVa_FlmUH4zzl9vG6Vo2iBhCi3aYAZZnlCpvQ/s1600-h/bike_transformer.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 428px; height: 241px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJtrnYq7xtO9eEbLdLX60HRqpZ_ydSkpAZkP4OPnvPpLUgh_OBTYPcmkiwKYdM9qYoik3mM7d-DjoNpLyTO9ig1WAXwoP3NZT1rtDFFqXVa_FlmUH4zzl9vG6Vo2iBhCi3aYAZZnlCpvQ/s400/bike_transformer.png" alt="" id="BLOGGER_PHOTO_ID_5331103390736893970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 &amp;amp; Discover as ROBOTS. Created by Leo Burnett India &amp;amp; directed by Tarsem.&lt;!-- no full story--&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="482" height="384"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/05/robot-bike-tranformers.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJtrnYq7xtO9eEbLdLX60HRqpZ_ydSkpAZkP4OPnvPpLUgh_OBTYPcmkiwKYdM9qYoik3mM7d-DjoNpLyTO9ig1WAXwoP3NZT1rtDFFqXVa_FlmUH4zzl9vG6Vo2iBhCi3aYAZZnlCpvQ/s72-c/bike_transformer.png" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4007433998784100867</guid><pubDate>Fri, 17 Apr 2009 04:50:00 +0000</pubDate><atom:updated>2020-03-09T17:14:36.704+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Texture</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>ShaderMap™ Pro</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7O4XnWgfGZODjZ0_Oe6T00q8wl4sCY6nQEXI1gtdtm9FtxPjZ6BEVbd3NMDB0qEx3GlFcC6sCx307EEJqtKK4gC6IuGU6zGO0cci2YChvH9SWbZn3isLv_IlyQrcA38u1j4Be3rUVsts/s1600-h/smp_a.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5325519294998488466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7O4XnWgfGZODjZ0_Oe6T00q8wl4sCY6nQEXI1gtdtm9FtxPjZ6BEVbd3NMDB0qEx3GlFcC6sCx307EEJqtKK4gC6IuGU6zGO0cci2YChvH9SWbZn3isLv_IlyQrcA38u1j4Be3rUVsts/s400/smp_a.jpg" style="cursor: pointer; display: block; height: 340px; margin: 0px auto 10px; text-align: center; width: 286px;" /&gt;&lt;/a&gt;ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It   creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or    normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface. &lt;br /&gt;
&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;ShaderMap Pro Features&lt;br /&gt;Fully tested in Windows® XP and Vista (x86 and x64)&lt;br /&gt;&lt;br /&gt; * Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Preview Maps using Normal and Parallax shaders in real-time.&lt;br /&gt; * Apply maps to custom 3d models.&lt;br /&gt; * Export command lines for CL version.&lt;br /&gt; * Batch process large numbers of maps.&lt;br /&gt; * Control output directories for each map.&lt;br /&gt; * Create seamless maps from tileable textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5zEQC-q47Wg4Zz-0Rz5xhsKRyRRSnaXuyYH-2CDYXqERCfQE7jnngfedQuo9j6Oxa4uukn7jQBXd1-nVu2CyeeqpsyuIBFD4dUD5x6u4SyxismpIZ7rePIwsByyA9BTmNwDDNz8z3KBw/s1600-h/intro_a.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5325519887275720610" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5zEQC-q47Wg4Zz-0Rz5xhsKRyRRSnaXuyYH-2CDYXqERCfQE7jnngfedQuo9j6Oxa4uukn7jQBXd1-nVu2CyeeqpsyuIBFD4dUD5x6u4SyxismpIZ7rePIwsByyA9BTmNwDDNz8z3KBw/s400/intro_a.jpg" style="cursor: pointer; display: block; height: 251px; margin: 0px auto 10px; text-align: center; width: 331px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;ShaderMap Pro Requirements&lt;br /&gt;Minimum Computer Environment:&lt;br /&gt;&lt;br /&gt; * Windows® XP or Vista (x86 or x64)&lt;br /&gt; * 512 MB RAM&lt;br /&gt; * Video card that supports OpenGL 1.4 or DirectX 9c&lt;br /&gt; * 1.5 GHz CPU&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Recommended Computer Environment:&lt;br /&gt;&lt;br /&gt; * Windows® XP or Vista (x86 or x64)&lt;br /&gt; * 2 GB RAM&lt;br /&gt; * Video card that supports OpenGL 2.0 and DirectX 9c&lt;br /&gt; * 2.0 GHz CPU&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;center&gt;
&lt;span class="fullpost"&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;object height="384" width="482"&gt;&lt;param name="movie" value="https://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="https://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;
&lt;span class="fullpost"&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;View more info  &amp;amp;  Download a feature limited here -&amp;gt;  &lt;a class="lblue_t_14_a" href="http://www.renderingsystems.com/downloads.php" target="_top"&gt;Demo of ShaderMap Pro&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/04/shadermap-pro.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7O4XnWgfGZODjZ0_Oe6T00q8wl4sCY6nQEXI1gtdtm9FtxPjZ6BEVbd3NMDB0qEx3GlFcC6sCx307EEJqtKK4gC6IuGU6zGO0cci2YChvH9SWbZn3isLv_IlyQrcA38u1j4Be3rUVsts/s72-c/smp_a.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3801548847140574580</guid><pubDate>Mon, 13 Apr 2009 16:41:00 +0000</pubDate><atom:updated>2020-03-09T17:15:35.009+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Autodesk SketchBook Pro 2010</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQei1szAPK9eS-Fp0oOkxbikZ2bEtClb6jDpNAxGPXQem4nVuLL0nQo0cWMwDdCmB3ujpdKnhSZrSN94LH-HrzFfXFFADO58HT3offADFWLWC0H1crXRFNrRn0oNySQSREBW0pdeIU6zs/s1600-h/sketchbook.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5324218216343963602" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQei1szAPK9eS-Fp0oOkxbikZ2bEtClb6jDpNAxGPXQem4nVuLL0nQo0cWMwDdCmB3ujpdKnhSZrSN94LH-HrzFfXFFADO58HT3offADFWLWC0H1crXRFNrRn0oNySQSREBW0pdeIU6zs/s400/sketchbook.png" style="cursor: pointer; display: block; height: 209px; margin: 0px auto 10px; text-align: center; width: 457px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help you express your ideas freely and boost production. Use it in any design process where pen and paper would traditionally be used, including:&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;* Product concept design and ideation&lt;br /&gt;* Illustrations&lt;br /&gt;* Character studies&lt;br /&gt;* Set and level designs&lt;br /&gt;* Storyboarding&lt;br /&gt;* Annotation and review&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4JeA_H7KFz5INcFw787iPK8SsnuMEEvwuM2xGUC9eQl5X-cQrIDj9hzUC3ebowvZwVFpRvw3oKjLGXywlHXdTzudITkK_DfmyVOTti1GHJXZCXL1dYjkpi-toK6TrE2SuMF3eAPy63ow/s1600-h/29264_scr.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5324218591312490514" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4JeA_H7KFz5INcFw787iPK8SsnuMEEvwuM2xGUC9eQl5X-cQrIDj9hzUC3ebowvZwVFpRvw3oKjLGXywlHXdTzudITkK_DfmyVOTti1GHJXZCXL1dYjkpi-toK6TrE2SuMF3eAPy63ow/s400/29264_scr.png" style="cursor: pointer; display: block; height: 250px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Paint User Interface&lt;/b&gt;&lt;br /&gt;The user interface is easy to learn for new users and fast and efficient for experts. Customizable marking menus give one-flick access to key tools like colors and brushes. Intuitive on-demand controls zoom, pan and rotate the canvas. Straight-edge and ellipse templates capture perfect strokes. Floating tools change your brush size as you work—without opening the brush editor.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brush Customization&lt;/b&gt;&lt;br /&gt;Create nontraditional brushes to add texture to an image, enhancing the creative drawing process beyond what is possible with pen and paper. Create and save your own brushes, erasers, airbrushes, or smear brushes. Vary the size, transparency, roundness, slant, and stamp spacing. You can also specify your own image as the brush stamp to create custom texture brushes.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;Drawing Annotations&lt;/b&gt;&lt;br /&gt;Quickly load and view images and digital photographs. Use brushes to mark up and add comments.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Email Integration&lt;/b&gt;&lt;br /&gt;Integrated email lets you instantly send sketches and annotations to colleagues and clients. New email messages are created automatically in your default email program with the current image attached.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;center&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;object height="382" width="480"&gt;&lt;param name="movie" value="https://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="https://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/center&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;You can view more info and download trial version here :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=11895121"&gt;Download here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/04/autodesk-sketchbook-pro-2010.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQei1szAPK9eS-Fp0oOkxbikZ2bEtClb6jDpNAxGPXQem4nVuLL0nQo0cWMwDdCmB3ujpdKnhSZrSN94LH-HrzFfXFFADO58HT3offADFWLWC0H1crXRFNrRn0oNySQSREBW0pdeIU6zs/s72-c/sketchbook.png" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5305768459352006927</guid><pubDate>Sun, 12 Apr 2009 16:15:00 +0000</pubDate><atom:updated>2009-04-12T23:18:30.516+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Texture</category><title>Wood textures</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ1spP36LTh49Vh5y01Fg48eHijJmWQiSPEeJW6h-Qv7H8-eJ9FDzcoHFFawVHhFcJmg0KLjyHtSdgoHDvtmMw6qiAPdZkDR_ZSQQG9yxU8qnKH3wjds7GyMAb4JAic6zvTjCX_ERnVdM/s1600-h/wood.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 220px; height: 282px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ1spP36LTh49Vh5y01Fg48eHijJmWQiSPEeJW6h-Qv7H8-eJ9FDzcoHFFawVHhFcJmg0KLjyHtSdgoHDvtmMw6qiAPdZkDR_ZSQQG9yxU8qnKH3wjds7GyMAb4JAic6zvTjCX_ERnVdM/s400/wood.gif" alt="" id="BLOGGER_PHOTO_ID_5323839623265988018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;Wood textures&lt;/b&gt;&lt;br /&gt;32 JPG | 1681X1276 | 150 DPI | 13.33 Mb&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/198113445/Wood-textures-2.rar&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/04/wood-textures.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ1spP36LTh49Vh5y01Fg48eHijJmWQiSPEeJW6h-Qv7H8-eJ9FDzcoHFFawVHhFcJmg0KLjyHtSdgoHDvtmMw6qiAPdZkDR_ZSQQG9yxU8qnKH3wjds7GyMAb4JAic6zvTjCX_ERnVdM/s72-c/wood.gif" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3264011439949234136</guid><pubDate>Mon, 06 Apr 2009 23:09:00 +0000</pubDate><atom:updated>2009-04-07T06:53:06.338+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3dsmax</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>Autodesk 3Ds MAX 2010 !</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7FO9r8ZS0VyxctsQzQdJC68pSO6plXxNOE6Dmv5SS_t-ksH4JE4loRsotXSqosdkJLaV9aMkl1sJh2NHxec8OKs4b7AY0oOjwMdOi4gRUxfRr7PpbWj0hp7kKLGvN52Td78WRMSqN6p4/s1600-h/2010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 227px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7FO9r8ZS0VyxctsQzQdJC68pSO6plXxNOE6Dmv5SS_t-ksH4JE4loRsotXSqosdkJLaV9aMkl1sJh2NHxec8OKs4b7AY0oOjwMdOi4gRUxfRr7PpbWj0hp7kKLGvN52Td78WRMSqN6p4/s400/2010.jpg" alt="" id="BLOGGER_PHOTO_ID_5321721017060542466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:180%;" &gt;C&lt;/span&gt;reate stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality&lt;br /&gt;film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Leaders in the game development, television, film, and digital&lt;br /&gt;publishing industries will want to explore this latest release of&lt;br /&gt;the best-in-class 3D modeling software.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr6D2YtlrG74b1wGstdDMroHFcMGp1050Xd2e_vXEl3xaS419GPGHhBA92UiUtUd7atpvXaoUOF3i4CLMYuxk59Dx5dT3Hne7rEYpMp94EZnq3EQDZoGm5t8TDOujt5FewUue6gsDgamQ/s1600-h/Autodesk_3DsMax_2010_JPEGCROPPED.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 390px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr6D2YtlrG74b1wGstdDMroHFcMGp1050Xd2e_vXEl3xaS419GPGHhBA92UiUtUd7atpvXaoUOF3i4CLMYuxk59Dx5dT3Hne7rEYpMp94EZnq3EQDZoGm5t8TDOujt5FewUue6gsDgamQ/s400/Autodesk_3DsMax_2010_JPEGCROPPED.jpg" alt="" id="BLOGGER_PHOTO_ID_5321721088618739410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;What’s New&lt;br /&gt;&lt;br /&gt;The award-winning Autodesk® 3ds Max® software is the tool of choice for leaders in the game development, television, film, and digital publishing industries who want a comprehensive 3D modeling, animation, and rendering solution right out of the box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh-GKr34kGtVWJOWCkq-eqRoLv37G-KiGq5yhqBN5zjItdPVenT5R5lhDlp177Vraan6wAsL-53SyZHGfrubs5faNXGPK2_tMoavFJ6hZEqLZsILZL_v00m80fcljtx2BxQ-adQbbuWU0/s1600-h/reviewenhancements.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 499px; height: 304px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh-GKr34kGtVWJOWCkq-eqRoLv37G-KiGq5yhqBN5zjItdPVenT5R5lhDlp177Vraan6wAsL-53SyZHGfrubs5faNXGPK2_tMoavFJ6hZEqLZsILZL_v00m80fcljtx2BxQ-adQbbuWU0/s400/reviewenhancements.png" alt="" id="BLOGGER_PHOTO_ID_5321721344721007794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration.&lt;br /&gt;&lt;br /&gt;You can view more info : &lt;span style="color: rgb(255, 153, 0);"&gt;http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7658360&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_Bajid_n4oY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_Bajid_n4oY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/syiwhUQYlKY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/syiwhUQYlKY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/04/autodesk-3ds-max-2010.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7FO9r8ZS0VyxctsQzQdJC68pSO6plXxNOE6Dmv5SS_t-ksH4JE4loRsotXSqosdkJLaV9aMkl1sJh2NHxec8OKs4b7AY0oOjwMdOi4gRUxfRr7PpbWj0hp7kKLGvN52Td78WRMSqN6p4/s72-c/2010.jpg" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6849369879021724523</guid><pubDate>Wed, 25 Mar 2009 11:05:00 +0000</pubDate><atom:updated>2009-03-25T18:30:31.784+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Pixplant v2.0.43</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZq23ezHpi_FuZQ248zx2LvDOdJ_58gdwKS2NzP8T5SDew3qLfp7JpDVrJyGrmR4lNOiPj9oWGSn1eqWNlokTqtm_HHV8KyBwMhsNiuUeeX20-7ur1f-diVyDRid7BC1qJS9pEZvkjpjw/s1600-h/screenshot24-600x472.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 456px; height: 359px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZq23ezHpi_FuZQ248zx2LvDOdJ_58gdwKS2NzP8T5SDew3qLfp7JpDVrJyGrmR4lNOiPj9oWGSn1eqWNlokTqtm_HHV8KyBwMhsNiuUeeX20-7ur1f-diVyDRid7BC1qJS9pEZvkjpjw/s400/screenshot24-600x472.jpg" alt="" id="BLOGGER_PHOTO_ID_5317080186898502290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos.&lt;br /&gt;Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless 3D texture.&lt;br /&gt;Benefits for 3D visualization, architecture and games:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO8ahxylhWLz0THXEvzSHDQgJWYs__hnTp9BcRo_X2pjeHXkW8MFDUx6pjLiEu3fV5sdekTlm-h85dcdHPxEngc3Rz4ieAscb_VwwEYpUMuonAH-ACs55kxr3U0J5TtkX5m34l7TmmdYo/s1600-h/screenshot23-320x260.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 456px; height: 365px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO8ahxylhWLz0THXEvzSHDQgJWYs__hnTp9BcRo_X2pjeHXkW8MFDUx6pjLiEu3fV5sdekTlm-h85dcdHPxEngc3Rz4ieAscb_VwwEYpUMuonAH-ACs55kxr3U0J5TtkX5m34l7TmmdYo/s400/screenshot23-320x260.jpg" alt="" id="BLOGGER_PHOTO_ID_5317083728026172850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;* Quickly create unique seamless 3D textures, horizontally and/or vertically tiled.&lt;br /&gt;* Based on real-life photos, PixPlant generates realistic textures without the complication of procedural texture generation tools.&lt;br /&gt;* Generate and fine tune normal, displacement and specular maps for highly realistic 3D texturing.&lt;br /&gt;&lt;br /&gt;You can view More info &amp;amp; Download free demo here  enjoy ^^&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;http://www.pixplant.com/&lt;/span&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/03/pixplant-v2043.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZq23ezHpi_FuZQ248zx2LvDOdJ_58gdwKS2NzP8T5SDew3qLfp7JpDVrJyGrmR4lNOiPj9oWGSn1eqWNlokTqtm_HHV8KyBwMhsNiuUeeX20-7ur1f-diVyDRid7BC1qJS9pEZvkjpjw/s72-c/screenshot24-600x472.jpg" width="72"/><thr:total>6</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-9136827664723622077</guid><pubDate>Fri, 20 Feb 2009 02:50:00 +0000</pubDate><atom:updated>2009-02-20T10:00:58.074+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Creating a Toon Shader in 3ds Max</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhALXktVDnsRSY8nYqeMbrJmWDLm95c5-ZWBdikHFDOwWSZ3IiH-TWt6kZgMa7Mu_pJ0X6L3e_0eWfBbehOAN-Uppt8aBXRD9K9OmNliONHUjA-wRQqYnEOuIuc_icM6aZcr9OVML_aWjg/s1600-h/shade.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 289px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhALXktVDnsRSY8nYqeMbrJmWDLm95c5-ZWBdikHFDOwWSZ3IiH-TWt6kZgMa7Mu_pJ0X6L3e_0eWfBbehOAN-Uppt8aBXRD9K9OmNliONHUjA-wRQqYnEOuIuc_icM6aZcr9OVML_aWjg/s400/shade.jpg" alt="" id="BLOGGER_PHOTO_ID_5304708135854560834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:180%;" &gt;C&lt;/span&gt;reating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.     &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/2335564"&gt;Creating a Toon Shader in 3ds Max&lt;/a&gt; from &lt;a href="http://vimeo.com/user716024"&gt;Sean Bellinger&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;Credit by Sean Bellinger&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/02/creating-toon-shader-in-3ds-max.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhALXktVDnsRSY8nYqeMbrJmWDLm95c5-ZWBdikHFDOwWSZ3IiH-TWt6kZgMa7Mu_pJ0X6L3e_0eWfBbehOAN-Uppt8aBXRD9K9OmNliONHUjA-wRQqYnEOuIuc_icM6aZcr9OVML_aWjg/s72-c/shade.jpg" width="72"/><thr:total>12</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7102676533254629113</guid><pubDate>Mon, 09 Feb 2009 07:00:00 +0000</pubDate><atom:updated>2009-02-09T14:21:48.914+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Short Film</category><title>Jungle Jail</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1kQc1rgjgrJmV77flyToMqyInZ9LiJBElcB598tN0Q6RIKE23lDEctEjyNKCmXnXnGXVGKxt1QgA626pZpJ9j87PszyrmfzCJnDMFrgQ3C3-AziBiGl5aZEe1i5w8z1IbvJakogWM2A/s1600-h/junglejail1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1kQc1rgjgrJmV77flyToMqyInZ9LiJBElcB598tN0Q6RIKE23lDEctEjyNKCmXnXnGXVGKxt1QgA626pZpJ9j87PszyrmfzCJnDMFrgQ3C3-AziBiGl5aZEe1i5w8z1IbvJakogWM2A/s400/junglejail1.png" alt="" id="BLOGGER_PHOTO_ID_5300692186942533058" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;A very funy short film " Jungle Jail "&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU4aKqYZ_OUfz8lajTBGUFsU3hzDw_elx-ggpHSWFppIe-OwYhOL_Afo-CCmhP819k_sod0H_NbTfcbU-mKz0KglhOrkVFgPSPOgjZCN2QCoujkBj_42Un5pd4QoLJ8XqBUnxXB2D3bpE/s1600-h/junglejail3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 222px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU4aKqYZ_OUfz8lajTBGUFsU3hzDw_elx-ggpHSWFppIe-OwYhOL_Afo-CCmhP819k_sod0H_NbTfcbU-mKz0KglhOrkVFgPSPOgjZCN2QCoujkBj_42Un5pd4QoLJ8XqBUnxXB2D3bpE/s400/junglejail3.png" alt="" id="BLOGGER_PHOTO_ID_5300691899717116802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi93ECXbxse6l5oR7-v6N15-RV3xHe9jvLV0b4Or9oVVnNWpFvupyDxy6SwIQDtyVG602LlosRUFUdXfXGXLfagebI8A9svcBOoH-VFPn8VHbuH_kOAXEFSjuWprUu1GAbdE6eIQa4p71c/s1600-h/junglejail2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi93ECXbxse6l5oR7-v6N15-RV3xHe9jvLV0b4Or9oVVnNWpFvupyDxy6SwIQDtyVG602LlosRUFUdXfXGXLfagebI8A9svcBOoH-VFPn8VHbuH_kOAXEFSjuWprUu1GAbdE6eIQa4p71c/s400/junglejail2.png" alt="" id="BLOGGER_PHOTO_ID_5300692279330024546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="500" height="308"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/center&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO&lt;br /&gt;&lt;br /&gt;Sound: José VICENTE - Studio airmen&lt;br /&gt;&lt;br /&gt;Music: Brett CALDAS LIMA, Olivier Rákot&lt;br /&gt;&lt;br /&gt;Production: ESMA&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/02/jungle-jail.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1kQc1rgjgrJmV77flyToMqyInZ9LiJBElcB598tN0Q6RIKE23lDEctEjyNKCmXnXnGXVGKxt1QgA626pZpJ9j87PszyrmfzCJnDMFrgQ3C3-AziBiGl5aZEe1i5w8z1IbvJakogWM2A/s72-c/junglejail1.png" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7436567354321763967</guid><pubDate>Sat, 31 Jan 2009 13:39:00 +0000</pubDate><atom:updated>2009-01-31T20:53:06.127+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><category domain="http://www.blogger.com/atom/ns#">Review</category><title>RayFire Tool 1.43 for 3DSMax 2008/2009</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s320/rafire2009.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 409px; height: 127px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s320/rafire2009.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;h2&gt;RayFire Tool 1.43  feature list:&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Rigid Body&lt;/strong&gt; support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses &lt;em&gt;&lt;strong&gt;software&lt;/strong&gt;&lt;/em&gt; PhysX engine, which means that You can use PhysX engine with &lt;em&gt;&lt;strong&gt;any video card&lt;/strong&gt;&lt;/em&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Influence. &lt;/strong&gt;Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Demolition System &lt;/strong&gt;for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Fragmentation.&lt;/strong&gt; Allows you to fragment geometry objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Explosion.&lt;/strong&gt; Allows you to realistically explode objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Rigid Body&lt;/strong&gt; support via RayFire user interface.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Hit, Displace,&lt;/strong&gt; and &lt;strong&gt;Holes&lt;/strong&gt; Impact dformations for shooting. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Instant Action.&lt;/strong&gt; Allows you to shoot and explode without gun, manually defining all impact spots on impact object.&lt;/li&gt;&lt;li&gt;Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Layer Manager.&lt;/strong&gt; Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.&lt;/li&gt;&lt;li&gt;Automatic update system.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BXyrDAmJ6YE&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BXyrDAmJ6YE&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;More info &amp;amp; Download here : &lt;a href="http://www.mirvadim.com/"&gt;http://www.mirvadim.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/rayfire-tool-143-for-3dsmax-20082009.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjWfrjSjw9qlyFQTgjPoAmmCFSfPv2KjHN0LQuWQLGhhgnVFI7OOAK2SQussRI5P2PZ6R4yTXDbpO_-INrEAvATiPFgMHa81Esp_TJ-lCBsdW4tCjpvKsmL8wAnS2rPnWusTsC1VWdFOE/s72-c/rafire2009.gif" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-1910109615567619286</guid><pubDate>Wed, 28 Jan 2009 06:12:00 +0000</pubDate><atom:updated>2009-01-28T13:47:51.273+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Animation</category><category domain="http://www.blogger.com/atom/ns#">Biped</category><category domain="http://www.blogger.com/atom/ns#">Techniques</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>" Bipede Jump " Tutorial Part 3</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Wu-aKF3qs9U_NhnKcV7MLhYWn3KvqQvtiKcISqtdh8h_p-sJeFypnHi3BJM5osY-l9EzvJP06SVpLzGbaMgl_i41pEBl7t0dAecQh2X_Lc_e9S4fzhcZ2ZHkQ6YRZ7rVpO1t5lnLuVo/s400/baner.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 120px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Wu-aKF3qs9U_NhnKcV7MLhYWn3KvqQvtiKcISqtdh8h_p-sJeFypnHi3BJM5osY-l9EzvJP06SVpLzGbaMgl_i41pEBl7t0dAecQh2X_Lc_e9S4fzhcZ2ZHkQ6YRZ7rVpO1t5lnLuVo/s400/baner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="380"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1273765"&gt;Biped Animation Tutorial PART 3&lt;/a&gt; from &lt;a href="http://vimeo.com/user535927"&gt;Lukasz Kubinski&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3dsmax-expert.blogspot.com/2008/12/bipede-jump-tutorial-part-1.html" target="_blank"&gt;Part 1&lt;/a&gt;                               &lt;a href="http://3dsmax-expert.blogspot.com/2008/12/bipede-jump-tutorial-part-2.html" target="_blank"&gt;Part 2&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/bipede-jump-tutorial-part-3.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Wu-aKF3qs9U_NhnKcV7MLhYWn3KvqQvtiKcISqtdh8h_p-sJeFypnHi3BJM5osY-l9EzvJP06SVpLzGbaMgl_i41pEBl7t0dAecQh2X_Lc_e9S4fzhcZ2ZHkQ6YRZ7rVpO1t5lnLuVo/s72-c/baner.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4505948643792181272</guid><pubDate>Thu, 22 Jan 2009 14:22:00 +0000</pubDate><atom:updated>2009-01-22T21:52:30.393+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Trailers</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Planet 51 First Trailer &amp; Behind the scenes.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVJVSHnGY1nsyTw6l-YoTYxFdNttbn4TfxIAPd9g-cs35McvFrmsUtYR-_JSfRnYLGTi2Yd81E_wLyk6quPjwAd5tfM57mWN8SFqEcP9hjpCs9ZcN-ByIggkxZtGtpxwgxwEzEgy29CWw/s1600-h/planet+51_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 215px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVJVSHnGY1nsyTw6l-YoTYxFdNttbn4TfxIAPd9g-cs35McvFrmsUtYR-_JSfRnYLGTi2Yd81E_wLyk6quPjwAd5tfM57mWN8SFqEcP9hjpCs9ZcN-ByIggkxZtGtpxwgxwEzEgy29CWw/s400/planet+51_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125862892386306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Very cool trailer of Planet 51 movie and Behind the scenes.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International.&lt;br /&gt;&lt;br /&gt;'Planet 51' is a funny reverse alien invasion story centered on the little green people with antennas who inhabit Planet 51, and who live in fear of being invaded by beings from another planet.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhf0145Lm1ZJBzvQDyNkvcq9cH5q-TLQkdKLUNhVHroTHfcJKpv3vcfMU6v4Be0XopriE6komn54mG91-cypWkxMQQppwQSU2TAR86zbqE86db6zwyHOQpTCECMmw1lCMd35tA43UKpbY/s1600-h/Planet51_5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 216px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhf0145Lm1ZJBzvQDyNkvcq9cH5q-TLQkdKLUNhVHroTHfcJKpv3vcfMU6v4Be0XopriE6komn54mG91-cypWkxMQQppwQSU2TAR86zbqE86db6zwyHOQpTCECMmw1lCMd35tA43UKpbY/s400/Planet51_5.jpg" alt="" id="BLOGGER_PHOTO_ID_5294126021525792354" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;When astronaut Captain Charles "Chuck" Baker lands his spaceship, thinking that nobody lives there, the inhabitants’ paranoia is unleashed and the real adventure begins. Befriended by a young resident, the astronaut has to avoid capture in order to recover his spaceship and return home.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMn3ItUcbomKBxgteVbwk5Q7D9P2mjYikd5erw1QfvLCK8xK2AFenCksI4ncIVYB2j6HKFyCm2EnkQ2rVY6P0mf5tYWKzbKN3oxrXsUgvPptdRdh6GbBqQiQ_Tv3B1L-26r88FgKvHgIE/s1600-h/Planet51_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMn3ItUcbomKBxgteVbwk5Q7D9P2mjYikd5erw1QfvLCK8xK2AFenCksI4ncIVYB2j6HKFyCm2EnkQ2rVY6P0mf5tYWKzbKN3oxrXsUgvPptdRdh6GbBqQiQ_Tv3B1L-26r88FgKvHgIE/s400/Planet51_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125965302469746" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;The film is written by Joe Stillman (Shrek, Shrek 2), produced by Ignacio Perez Dolset, directed by Jorge Blanco and co-directed by Javier Abad and Marcos Martinez, who worked with Blanco on the worldwide best-selling video game "Commandos".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj120dSV0voGS3BLpzkQ5LxrjVvDfCzILIZB6CsEnqgy89DoFA3QNFQciM4RkcHy3GZyl7F5OWxnhrxR77uwRv26ZBVgh0qLT5fSIlsLs8IW9yw3tyd2RClzPdwEwCfdgs7QD0rY9MS3tY/s1600-h/planet+51_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 215px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj120dSV0voGS3BLpzkQ5LxrjVvDfCzILIZB6CsEnqgy89DoFA3QNFQciM4RkcHy3GZyl7F5OWxnhrxR77uwRv26ZBVgh0qLT5fSIlsLs8IW9yw3tyd2RClzPdwEwCfdgs7QD0rY9MS3tY/s400/planet+51_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125917573889314" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;'Planet 51' is currently in production and due for completion in mid-March 2009.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit0XWb9fOLSQfnbsJ8s35UPaw2OLaj3WZzb50rkP1eYLd_2JpF8ZsbZfh9JGgvW66JU-QA38_A5VRVHpVkESEY-GRGVzxe-dqCHEU-60vVvvJx9fDBII3y1lDUdpgG8rnYIjk_cyE13t4/s1600-h/planet+51.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 268px; height: 434px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit0XWb9fOLSQfnbsJ8s35UPaw2OLaj3WZzb50rkP1eYLd_2JpF8ZsbZfh9JGgvW66JU-QA38_A5VRVHpVkESEY-GRGVzxe-dqCHEU-60vVvvJx9fDBII3y1lDUdpgG8rnYIjk_cyE13t4/s400/planet+51.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125651306155186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Trailer&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Behind the scenes 1&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IwsPl_mzQ3g&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IwsPl_mzQ3g&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Behind the scenes 2&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zU-BKKA2T8c&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zU-BKKA2T8c&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/planet-51-first-trailer-behind-scenes.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVJVSHnGY1nsyTw6l-YoTYxFdNttbn4TfxIAPd9g-cs35McvFrmsUtYR-_JSfRnYLGTi2Yd81E_wLyk6quPjwAd5tfM57mWN8SFqEcP9hjpCs9ZcN-ByIggkxZtGtpxwgxwEzEgy29CWw/s72-c/planet+51_2.jpg" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-2003071951828888100</guid><pubDate>Mon, 19 Jan 2009 11:50:00 +0000</pubDate><atom:updated>2020-03-09T17:19:31.503+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Orbaz Particle Flow Tool Box</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhroIem7SwAXzK2bgGdUaDfzPxlCNiGt9zMcnGNQSiipMqC-UO9WmDkRGG5SHfgAdDFqvkzvVx7kioEy9JdcWto92CHrOaOqAeLq3uMNfalqFfvxTxqsGNenYMLAtYvb1oU4LunOPyRmk0/s1600-h/Orbaz+Particle+Flow+Tool+Box.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5292971188313191586" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhroIem7SwAXzK2bgGdUaDfzPxlCNiGt9zMcnGNQSiipMqC-UO9WmDkRGG5SHfgAdDFqvkzvVx7kioEy9JdcWto92CHrOaOqAeLq3uMNfalqFfvxTxqsGNenYMLAtYvb1oU4LunOPyRmk0/s400/Orbaz+Particle+Flow+Tool+Box.gif" style="cursor: pointer; display: block; height: 242px; margin: 0px auto 10px; text-align: center; width: 324px;" /&gt;&lt;/a&gt;&lt;br /&gt;
Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;Particle Flow Tools: Box#1&lt;br /&gt;The plug-in extends the power of the original Particle Flow system with 14 new operators in three categories: Painting, Groups, and Utilities. The Painting tools cause particles to emit from hand-specified parts of objects, or based on animated textures. The Group tools let you create specific subsets of particles and then apply commands to those particles only. And Utilities covers a range of functionality for optimization, managing Particle View, and even creating new particles from preset shapes including alphanumeric characters and musical notes (2D and 3D).&lt;br /&gt;&lt;br /&gt;Particle Flow Tools: Box#3 Pro&lt;br /&gt;As soon as the original Particle Flow for 3ds Max was released, special-effects wizards started clamoring for more control over their particle effects. Particle Flow Tools: Box#3 Pro is the answer to their (and your) prayers, giving you ultimate power over your particle system. Design your own operators and tests by combining 23 different suboperators with the unique new Data Flow GUI. Mix and match data types, access objects and other particle systems in the 3ds Max scene, set up complex calculations with a few clicks: It's all within your grasp with Box#3 Pro! Also included are two powerful new Cache operators and Display Data for monitoring your custom and other operators. Don't forget the icing on the cake: a variety of amazing presets for using as is or customizing to your preferences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can download evaluation versions of this and more info here :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="color: rgb(255 , 102 , 0);"&gt;http://www.orbaz.com/download/&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/orbaz-particle-flow-tool-box.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhroIem7SwAXzK2bgGdUaDfzPxlCNiGt9zMcnGNQSiipMqC-UO9WmDkRGG5SHfgAdDFqvkzvVx7kioEy9JdcWto92CHrOaOqAeLq3uMNfalqFfvxTxqsGNenYMLAtYvb1oU4LunOPyRmk0/s72-c/Orbaz+Particle+Flow+Tool+Box.gif" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5318992438642379623</guid><pubDate>Sat, 10 Jan 2009 12:44:00 +0000</pubDate><atom:updated>2009-01-10T19:52:48.224+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><title>Top 10 Animation/VFX Tools of the Year</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2FYDWc2LccVffEB4di-I9_zuVp-8JKKiVL4ut8nrCo8pXWdPVmmchQz1Zwny-L5iAYyH8QTfHxrP402xA-akicNNuwq1OunSp4T0ZURq9y7iBSASquVDksXcxXA1Eau6dSBzVT-7Jzw/s1600-h/3dsmax.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2FYDWc2LccVffEB4di-I9_zuVp-8JKKiVL4ut8nrCo8pXWdPVmmchQz1Zwny-L5iAYyH8QTfHxrP402xA-akicNNuwq1OunSp4T0ZURq9y7iBSASquVDksXcxXA1Eau6dSBzVT-7Jzw/s400/3dsmax.gif" alt="" id="BLOGGER_PHOTO_ID_5289645369020040434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3dsmax was named as one of the Top 10 Animation/VFX Tools by Animation Magazine!&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Check out the article &lt;a href="http://www.animationmagazine.net/article/9386"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/top-10-animationvfx-tools-of-year.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv2FYDWc2LccVffEB4di-I9_zuVp-8JKKiVL4ut8nrCo8pXWdPVmmchQz1Zwny-L5iAYyH8QTfHxrP402xA-akicNNuwq1OunSp4T0ZURq9y7iBSASquVDksXcxXA1Eau6dSBzVT-7Jzw/s72-c/3dsmax.gif" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6203029103766178365</guid><pubDate>Thu, 08 Jan 2009 08:43:00 +0000</pubDate><atom:updated>2009-01-08T15:51:29.846+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3dsmax</category><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">Techniques</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Modelling Web Camera With 3d Studio Max</title><description>&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH2-fxxvc7LXgMl0xNZaCAZETLetgEspjD2hDPxs3OHneIAc1ZYBDYbAxkzF0t0WIzeZ_oeIptdgYD8uB706Nma-p9qxiHeDCLdBeRrWlzMKt4cg6n7vnkZ9AXtbh4Re7hAetBC5s7VXI/s1600-h/webcam3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH2-fxxvc7LXgMl0xNZaCAZETLetgEspjD2hDPxs3OHneIAc1ZYBDYbAxkzF0t0WIzeZ_oeIptdgYD8uB706Nma-p9qxiHeDCLdBeRrWlzMKt4cg6n7vnkZ9AXtbh4Re7hAetBC5s7VXI/s400/webcam3.jpg" alt="" id="BLOGGER_PHOTO_ID_5288842475827074482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLbvaapSlNRyfhuICJXZ33sQMrvCgrA6pSVPMM_cvfHmSIl9DrtE-BXjihvLjZEd6X97Zvu1ytduDQ8pz73YKr96sv7_U27fw2BMGIqBce-8BmlPzKpMcIs1tTg2vY72H4i4d8GxUlm6I/s1600-h/webcam2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLbvaapSlNRyfhuICJXZ33sQMrvCgrA6pSVPMM_cvfHmSIl9DrtE-BXjihvLjZEd6X97Zvu1ytduDQ8pz73YKr96sv7_U27fw2BMGIqBce-8BmlPzKpMcIs1tTg2vY72H4i4d8GxUlm6I/s400/webcam2.jpg" alt="" id="BLOGGER_PHOTO_ID_5288842396589978066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4vL6CUzaZPEBimQY5W_tsNVzxaSHVFCiqmQvWDvfeWe_b3w8k6-7fOdsGbDTr2LXro6qUGP4E3EDPrgwpR_7ApIiUxwTh4WU7LzeASXwBxu5seL7W5BzyJfMnBDctekRMbDFrb-NwZAk/s1600-h/webcam.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 356px; height: 266px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4vL6CUzaZPEBimQY5W_tsNVzxaSHVFCiqmQvWDvfeWe_b3w8k6-7fOdsGbDTr2LXro6qUGP4E3EDPrgwpR_7ApIiUxwTh4WU7LzeASXwBxu5seL7W5BzyJfMnBDctekRMbDFrb-NwZAk/s400/webcam.JPG" alt="" id="BLOGGER_PHOTO_ID_5288841029659423378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Learning the 3d Studio Max basic modelling, create the web camera. It’s easy to learn for 3d studio max beginner users.  &lt;span class="fullpost"&gt;&lt;p&gt;&lt;strong&gt;Step 1&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Lets go to TOP VIEW and create two circles. You can see the radius I used. Make the center in 0,0 coordinates like on the picture. You need to Copy and Paste (CTRL+C, CTRL+V) the bigger circle. You can hide it.&lt;/p&gt;  &lt;p&gt;&lt;!--adsensestart--&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.toxiclab.org/tutorial.asp?ID=126" target="_blank"&gt;Read Complete Tutorial&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/modelling-web-camera-with-3d-studio-max.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH2-fxxvc7LXgMl0xNZaCAZETLetgEspjD2hDPxs3OHneIAc1ZYBDYbAxkzF0t0WIzeZ_oeIptdgYD8uB706Nma-p9qxiHeDCLdBeRrWlzMKt4cg6n7vnkZ9AXtbh4Re7hAetBC5s7VXI/s72-c/webcam3.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4977170433570676026</guid><pubDate>Wed, 07 Jan 2009 09:23:00 +0000</pubDate><atom:updated>2020-03-09T17:21:01.282+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Plugins</category><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Softimage/Autodesk CAT 3.3 for 3ds Max 2008/2009</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib0X17ex4c95OTvQo4-Kp6abiFpAEm2BBYBALUGDwwCkJ1QgXwDh4Iw9neH1NvqYqlPKTuGg5ev_wpm02wGVQFvetXxkYL_Ljxo1OYxfRGskmtASvhT27y5cdwmpzf32CXs7jSapCz24k/s1600-h/cat3.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5288481006542418642" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib0X17ex4c95OTvQo4-Kp6abiFpAEm2BBYBALUGDwwCkJ1QgXwDh4Iw9neH1NvqYqlPKTuGg5ev_wpm02wGVQFvetXxkYL_Ljxo1OYxfRGskmtASvhT27y5cdwmpzf32CXs7jSapCz24k/s400/cat3.jpg" style="cursor: pointer; display: block; height: 140px; margin: 0px auto 10px; text-align: center; width: 424px;" /&gt;&lt;/a&gt;&lt;br /&gt;
A complete character animation system plug-in for Autodesk 3ds Max. CAT offers artists in the film, post-production, and games industries an environment to produce better animations faster.&lt;br /&gt;
&lt;br /&gt;
CAT makes it easy to create any kind of character rig. Build custom rigs lightning-quick, or use presets to create everything from humans and horses, to lizards and dragons, to spiders, crabs, and creepy-crawlies of all kinds. Include as many spines, heads, bones, fingers and toes as you want. CAT even supports highly complex rigs like centipedes, which are impossible to create using standard 3ds Max tools!&lt;br /&gt;
Quick and Easy Character Animation&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgFUcClQQdF9kkwd_eX3v8u1qGPhkaGdbCBFTKO6iMyMk51ldZBE2WD8UeyYgCNmN1OxymeVAkzJA3zhLbQg-MnMbz1AuqlzUR66OFPa_ylRaSOKRDreAI5wBvWFomBbY18sLKDxGyJU/s1600-h/cat2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5288480915546378946" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgFUcClQQdF9kkwd_eX3v8u1qGPhkaGdbCBFTKO6iMyMk51ldZBE2WD8UeyYgCNmN1OxymeVAkzJA3zhLbQg-MnMbz1AuqlzUR66OFPa_ylRaSOKRDreAI5wBvWFomBbY18sLKDxGyJU/s400/cat2.jpg" style="cursor: pointer; display: block; height: 138px; margin: 0px auto 10px; text-align: center; width: 418px;" /&gt;&lt;/a&gt;&lt;br /&gt;Animating with CAT is easy. In just a few clicks, you can create walk cycles using CAT's procedural animation tools and drive your character by attaching it to a path. The CAT rig automatically calculates foot placement, even on undulating terrain! Test and tweak 'til your heart's content—CAT will display the results instantly!&lt;br /&gt;High Quality - Unmatched Flexibility&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP6fuLN6RIofDpZogXd8NdfHmqsiFqw2l1_2uI06lL7Ss56ML7kHQe8YsXB43_v9TLhiLR6wHcZLNxEgoXRzlgVSkthHM3NRzIsoB0saf88omZ_ewk6wLsfAV-5Q251H5mBrYbX00bzWQ/s1600-h/cat1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5288480830500057506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP6fuLN6RIofDpZogXd8NdfHmqsiFqw2l1_2uI06lL7Ss56ML7kHQe8YsXB43_v9TLhiLR6wHcZLNxEgoXRzlgVSkthHM3NRzIsoB0saf88omZ_ewk6wLsfAV-5Q251H5mBrYbX00bzWQ/s400/cat1.jpg" style="cursor: pointer; display: block; height: 139px; margin: 0px auto 10px; text-align: center; width: 419px;" /&gt;&lt;/a&gt;&lt;br /&gt;CAT makes it easy to achieve high quality character animation quickly, reliably, and repeatably. Animation layering and clip editing allow you to create clips and reuse animations non-destructively. You can blend between distinct animations or add additional detail and secondary motion without sacrificing the base animation. Intuitive procedural systems like the CAT spine let you animate extremely complex character movements in a matter of clicks.&lt;br /&gt;Incredible Realism&lt;br /&gt;&lt;br /&gt;The all new CATMuscle adds incredible realism to your character animations by simulating muscle movements under the skin!&lt;/span&gt;&lt;br /&gt;
&lt;center&gt;
&lt;span class="fullpost"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="https://www.youtube.com/v/c92hGarJ3dA&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;
&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;
&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;
&lt;embed src="https://www.youtube.com/v/c92hGarJ3dA&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/center&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Download trial version of this plugin and more info here :&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(255 , 153 , 0);"&gt;http://www.softimage.com/products/cat/&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/softimageautodesk-cat-33-for-3ds-max.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib0X17ex4c95OTvQo4-Kp6abiFpAEm2BBYBALUGDwwCkJ1QgXwDh4Iw9neH1NvqYqlPKTuGg5ev_wpm02wGVQFvetXxkYL_Ljxo1OYxfRGskmtASvhT27y5cdwmpzf32CXs7jSapCz24k/s72-c/cat3.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-233920801964491628</guid><pubDate>Sun, 04 Jan 2009 10:02:00 +0000</pubDate><atom:updated>2020-03-09T17:21:37.599+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Plugins</category><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Power Nurbs Pro &amp; Power Translators Pro v5.32 for 3ds Max</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSc_rlqQdFquB7NCCCzjKAd_9IOMqcpGDJAwzBruKBUumSkNdscP-zqK1lHJCiYUh1fB4TQMoCf1UrU5nHRYYaNrm4Gk-yZ3gbGppeo8VE4OJYKkZ1T99a5TCTTzxChHtz5CBLC0ouGMc/s1600-h/power_nurbs_002.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5287381973935723106" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSc_rlqQdFquB7NCCCzjKAd_9IOMqcpGDJAwzBruKBUumSkNdscP-zqK1lHJCiYUh1fB4TQMoCf1UrU5nHRYYaNrm4Gk-yZ3gbGppeo8VE4OJYKkZ1T99a5TCTTzxChHtz5CBLC0ouGMc/s400/power_nurbs_002.jpg" style="cursor: pointer; display: block; height: 304px; margin: 0px auto 10px; text-align: center; width: 425px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The Next Generation of Modeling. Power NURBS [PRO].&lt;br /&gt;
&lt;br /&gt;
Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry's leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.&lt;br /&gt;
&lt;br /&gt;
Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.&lt;br /&gt;
&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijJT62rIui2zDPIo-hoCHvMwW5MqZoNjHjKYNqtsMKyAr__hNhpjHJGPAeIZZ60JzZUzhP0wkR8xay3wVFWdDc3IBnDr6qhQ8WgifdbZGJvNFgmEh1djf_fgH2dBOdujVpAPTJ2xc_XbE/s1600-h/PN5.0ScreenCapture_02.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5287381715455557298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijJT62rIui2zDPIo-hoCHvMwW5MqZoNjHjKYNqtsMKyAr__hNhpjHJGPAeIZZ60JzZUzhP0wkR8xay3wVFWdDc3IBnDr6qhQ8WgifdbZGJvNFgmEh1djf_fgH2dBOdujVpAPTJ2xc_XbE/s400/PN5.0ScreenCapture_02.jpg" style="cursor: pointer; display: block; height: 279px; margin: 0px auto 10px; text-align: center; width: 465px;" /&gt;&lt;/a&gt;&lt;br /&gt;Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model. Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It's all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.&lt;br /&gt;&lt;br /&gt;Power Translators Pro&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Do you need to import IGES, STEP, SAT, or Rhino files into Max?&lt;br /&gt;- Are you sick and tired of poor quality Polygon translation?&lt;br /&gt;- Tired of dealing with mesh smoothing issues and reversed faces?&lt;br /&gt;- Need to change the resolution of your mesh without re-translating?&lt;br /&gt;Translate NURBS Not Polygons!&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOX4A6iopm1JhmIbx9SXTN74JvjPL7HGknjcX55TCnHPLc8pHxiRk5oA7hY4Tfk6emhhTbWBmeZJqNpQdD2OLUxWQHHgW9EoY3ZjokI2NGkzwChdql4dUbFLu8TDP9TAVz8FCf-b4NiPM/s1600-h/bike.41.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5287382373285121346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOX4A6iopm1JhmIbx9SXTN74JvjPL7HGknjcX55TCnHPLc8pHxiRk5oA7hY4Tfk6emhhTbWBmeZJqNpQdD2OLUxWQHHgW9EoY3ZjokI2NGkzwChdql4dUbFLu8TDP9TAVz8FCf-b4NiPM/s400/bike.41.jpg" style="cursor: pointer; display: block; height: 281px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;Power Translators are built from the ground up to solve today's difficult problems of importing quality CAD data into 3ds max. The Plug-in has been battle hardened in the most demanding productions at some of the best Max visualization rendering facilities in the World. The 3ds professionals spoke and we listened and together we developed the most advanced, best integrated, highest quality Max CAD translator on the market today. We guarantee it.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHjat4Q7D2lBm_VCKQq8Yh6-KEL4EZf8rdwlUaEoycul-UWCT51XljsUnDY2CmeZq3RavEJccap60PEcuwCtJ2pFxuv4VcR-Cn9hv8ToYGVF5bOfmHsFV0BxVTpTgSI1Z6g2G28YPCeEo/s1600-h/1_Duratec_render_02.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5287382476469776946" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHjat4Q7D2lBm_VCKQq8Yh6-KEL4EZf8rdwlUaEoycul-UWCT51XljsUnDY2CmeZq3RavEJccap60PEcuwCtJ2pFxuv4VcR-Cn9hv8ToYGVF5bOfmHsFV0BxVTpTgSI1Z6g2G28YPCeEo/s400/1_Duratec_render_02.jpg" style="cursor: pointer; display: block; height: 364px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Have you ever had to re-create a CAD model inside of MAX/VIZ? Power Translators is the answer to get those CAD models and assemblies into MAX or VIZ with the push of a button. Power Translators reads IGES, STEP, SAT, and Rhino and creates a Power NURBS surface/solid within Max to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 2 or 3 pixels will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The Power NURBS surface/solid introduced by Power Translators can have materials applied at the sub-object level and is able to utilize most MAX Meshmodifiers (twist, UV Map, etc.).&lt;br /&gt;&lt;br /&gt;Power Translators could easily pay for itself on a single project in time savings alone!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can download Demo,tutorial, and more infomation here :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="color: rgb(255 , 153 , 0);"&gt;http://www.npowersoftware.com/nurbs/pnoverview.htm&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Enjoy !&lt;/span&gt;</description><link>http://3dsmax-expert.blogspot.com/2009/01/power-nurbs-pro-power-translators-pro.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSc_rlqQdFquB7NCCCzjKAd_9IOMqcpGDJAwzBruKBUumSkNdscP-zqK1lHJCiYUh1fB4TQMoCf1UrU5nHRYYaNrm4Gk-yZ3gbGppeo8VE4OJYKkZ1T99a5TCTTzxChHtz5CBLC0ouGMc/s72-c/power_nurbs_002.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6849344009011081660</guid><pubDate>Fri, 26 Dec 2008 08:41:00 +0000</pubDate><atom:updated>2008-12-26T16:10:23.562+07:00</atom:updated><title>Merry Christmas and Happy New Years !!</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0-O5_9p6DRLxeb0vP8Bd5tBA-unbInSEp_V09J1_Y5pc6RrWl0zeCOs8ky7tsUkO3EYwHy4Zi4IJBgIPqCoPFxl6wEXzh98k_h6cLi5qWcZk7b7QKuGTQY_uhzK2bZLh-oEDvBi5RYyg/s1600-h/Merry-Christmas-Tree-Background-1-1024x768.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 428px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0-O5_9p6DRLxeb0vP8Bd5tBA-unbInSEp_V09J1_Y5pc6RrWl0zeCOs8ky7tsUkO3EYwHy4Zi4IJBgIPqCoPFxl6wEXzh98k_h6cLi5qWcZk7b7QKuGTQY_uhzK2bZLh-oEDvBi5RYyg/s400/Merry-Christmas-Tree-Background-1-1024x768.jpg" alt="" id="BLOGGER_PHOTO_ID_5284016500712562914" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;Merry Christmas&lt;/b&gt; and &lt;b&gt;Happy New Years !! Best wishes to you &amp;amp; your family throughout 2009 from 3dsmax-expert.blogspot.com    &lt;/b&gt;&lt;/span&gt;: )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;embed src="http://www.3dm3.com/inc/mediaplayer.swf" allowscriptaccess="always" allowfullscreen="true" flashvars="height=350&amp;amp;width=480&amp;amp;file=/video/movies/christmas_2008.flv&amp;amp;backcolor=0D0D0D&amp;amp;frontcolor=0xA7A7A7&amp;amp;lightcolor=0xA7A7A7&amp;amp;screencolor=0x000000&amp;amp;searchbar=false" width="480" height="350"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;This video from  http://www.madcrew.se/christmas</description><link>http://3dsmax-expert.blogspot.com/2008/12/merry-christmas-and-happy-new-years.html</link><author>noreply@blogger.com (Alan Max)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0-O5_9p6DRLxeb0vP8Bd5tBA-unbInSEp_V09J1_Y5pc6RrWl0zeCOs8ky7tsUkO3EYwHy4Zi4IJBgIPqCoPFxl6wEXzh98k_h6cLi5qWcZk7b7QKuGTQY_uhzK2bZLh-oEDvBi5RYyg/s72-c/Merry-Christmas-Tree-Background-1-1024x768.jpg" width="72"/><thr:total>0</thr:total></item></channel></rss>