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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8565041291561153241</atom:id><lastBuildDate>Thu, 12 Nov 2009 03:11:48 +0000</lastBuildDate><title>3dsmax-expert</title><description>Every thing you want about 3dsmax .</description><link>http://3dsmax-expert.blogspot.com/</link><managingEditor>AKEO563@gmail.com (Alan Max)</managingEditor><generator>Blogger</generator><openSearch:totalResults>245</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology</media:category><itunes:owner><itunes:email>AKEO563@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:subtitle>Every thing you want about 3dsmax .</itunes:subtitle><itunes:category text="Technology" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/3dsmax-expert" type="application/rss+xml" /><feedburner:emailServiceId>3dsmax-expert</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4369851430169221532</guid><pubDate>Sat, 01 Aug 2009 11:12:00 +0000</pubDate><atom:updated>2009-08-01T18:21:39.407+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>Swift 3D MAX  Plugin for 3dsMax</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SnQjqBB-VCI/AAAAAAAABco/xhZXE7Ex5wg/s1600-h/v6ppheader.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 304px; height: 249px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SnQjqBB-VCI/AAAAAAAABco/xhZXE7Ex5wg/s400/v6ppheader.gif" alt="" id="BLOGGER_PHOTO_ID_5364952260843295778" border="0" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);font-size:180%;" &gt;S&lt;/span&gt;wift 3D plug-ins allow &lt;span style="color: rgb(255, 153, 0);"&gt;3ds Max&lt;/span&gt; and 3D&lt;strong&gt;&lt;span style=";font-family:&amp;quot;;" &gt;*&lt;/span&gt;&lt;/strong&gt; users to render their 3D scenes as high-quality, low-bandwidth vector or raster Flash animations viewable by more than 97% of the entire Web audience. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D plug-ins offer superior integration with &lt;span style="color: rgb(51, 255, 255);"&gt;Flash&lt;/span&gt; and unrivaled vector output. From cartoon to full gradient shading, Swift 3D plug-ins are certain to produce the style you need for your next Flash or print project. Additional export formats include Adobe Illustrator, EPS, SVG and Toon Boom’s PNT format.&lt;/p&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can download free trial here  &lt;a href="http://www.blogger.com/%20http://www.erain.com/Downloads/Trials/InfoRequest.asp?d=2" target="_blank"&gt;Download free trial&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More info &lt;a href="http://www.erain.com/Products/Plug-ins/" target="_blank"&gt;Here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope u enjoy ^^&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4369851430169221532?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/3dsmax-expert?a=ia5mt5uBTJ8:4_7c6zLN9Kk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/3dsmax-expert?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/ia5mt5uBTJ8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/ia5mt5uBTJ8/swift-3d-max-plugin-for-3dsmax.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://1.bp.blogspot.com/_xjfAYnki_lo/SnQjqBB-VCI/AAAAAAAABco/xhZXE7Ex5wg/s72-c/v6ppheader.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/08/swift-3d-max-plugin-for-3dsmax.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6382646463362749338</guid><pubDate>Mon, 22 Jun 2009 10:03:00 +0000</pubDate><atom:updated>2009-06-22T17:13:52.014+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>RayFire Tool v1.44</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s320/rafire2009.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 100px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s320/rafire2009.gif" alt="" border="0" /&gt;&lt;/a&gt;RayFire 1.44 update available .&lt;br /&gt;RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;h2&gt;RayFire 1.44 Tool   feature list:&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Rigid Body&lt;/strong&gt; support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses &lt;em&gt;&lt;strong&gt;software&lt;/strong&gt;&lt;/em&gt; PhysX engine, which means that You can use PhysX engine with &lt;em&gt;&lt;strong&gt;any video card&lt;/strong&gt;&lt;/em&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Influence. &lt;/strong&gt;Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Demolition System &lt;/strong&gt;for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Fragmentation.&lt;/strong&gt; Allows you to fragment geometry objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Explosion.&lt;/strong&gt; Allows you to realistically explode objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Rigid Body&lt;/strong&gt; support via RayFire user interface.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Hit, Displace,&lt;/strong&gt; and &lt;strong&gt;Holes&lt;/strong&gt; Impact dformations for shooting. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Instant Action.&lt;/strong&gt; Allows you to shoot and explode without gun, manually defining all impact spots on impact object.&lt;/li&gt;&lt;li&gt;Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Layer Manager.&lt;/strong&gt; Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.&lt;/li&gt;&lt;li&gt;Automatic update system.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div style="padding-left: 0px; display: none;" ontop="true"&gt;&lt;/div&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ITeyTxH2f9E&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ITeyTxH2f9E&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;More info &amp;amp; Download here : &lt;a href="http://www.mirvadim.com/"&gt;http://www.mirvadim.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-6382646463362749338?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/HB5NRlrUOQA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/HB5NRlrUOQA/rayfire-tool-v144.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s72-c/rafire2009.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" length="990" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/i6970CTYIz8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" fileSize="990" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>RayFire 1.44 update available . RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. RayFire 1.44 Tool featur</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary>RayFire 1.44 update available . RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. RayFire 1.44 Tool feature list: NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.Fragmentation. Allows you to fragment geometry objects.Explosion. Allows you to realistically explode objects.Reactor Rigid Body support via RayFire user interface.Reactor Hit, Displace, and Holes Impact dformations for shooting. Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.Automatic update system. More info &amp;amp; Download here : http://www.mirvadim.com </itunes:summary><itunes:keywords>Review, Plugins</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/06/rayfire-tool-v144.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7568690929820452569</guid><pubDate>Sat, 02 May 2009 06:00:00 +0000</pubDate><atom:updated>2009-05-02T13:07:01.507+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Video</category><category domain="http://www.blogger.com/atom/ns#">Animation</category><category domain="http://www.blogger.com/atom/ns#">Short Film</category><title>Robot Bike tranformers</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SfviSdnAyBI/AAAAAAAABcM/BDf_uEaPN3I/s1600-h/bike_transformer.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 428px; height: 241px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SfviSdnAyBI/AAAAAAAABcM/BDf_uEaPN3I/s400/bike_transformer.png" alt="" id="BLOGGER_PHOTO_ID_5331103390736893970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 &amp;amp; Discover as ROBOTS. Created by Leo Burnett India &amp;amp; directed by Tarsem.&lt;!-- no full story--&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="482" height="384"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-7568690929820452569?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/p3z4cajwxww" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/p3z4cajwxww/robot-bike-tranformers.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SfviSdnAyBI/AAAAAAAABcM/BDf_uEaPN3I/s72-c/bike_transformer.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><enclosure url="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/cbKlKeoMQNI&amp;hl=en&amp;fs=1" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 &amp;amp; Discover as ROBOTS. Created by Leo Burnett India &amp;amp; directed by Tarsem. </itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 &amp;amp; Discover as ROBOTS. Created by Leo Burnett India &amp;amp; directed by Tarsem. </itunes:summary><itunes:keywords>Video, Animation, Short Film</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/05/robot-bike-tranformers.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3821175696531131772</guid><pubDate>Wed, 29 Apr 2009 05:10:00 +0000</pubDate><atom:updated>2009-04-29T12:12:49.136+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Texture</category><title>Brick textures</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/Sffha7M_x5I/AAAAAAAABcE/rviQr0HkIjA/s1600-h/brick.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 246px; height: 328px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/Sffha7M_x5I/AAAAAAAABcE/rviQr0HkIjA/s400/brick.jpg" alt="" id="BLOGGER_PHOTO_ID_5329976536701323154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Brick textures&lt;/b&gt;&lt;br /&gt;16 JPG | 2500X2000 | 37mb&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://letitbit.net/download/6c8c6e696089/walls.rar.html&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-3821175696531131772?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/3dsmax-expert?a=ZS5SghEc5pA:sNHloqxuR0I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/3dsmax-expert?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/ZS5SghEc5pA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/ZS5SghEc5pA/brick-textures.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/Sffha7M_x5I/AAAAAAAABcE/rviQr0HkIjA/s72-c/brick.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/brick-textures.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4007433998784100867</guid><pubDate>Fri, 17 Apr 2009 04:50:00 +0000</pubDate><atom:updated>2009-10-03T19:10:47.551+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><category domain="http://www.blogger.com/atom/ns#">Texture</category><title>ShaderMap™ Pro</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SegLlT7fpZI/AAAAAAAABbk/a0YkhgdohKw/s1600-h/smp_a.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 286px; height: 340px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SegLlT7fpZI/AAAAAAAABbk/a0YkhgdohKw/s400/smp_a.jpg" alt="" id="BLOGGER_PHOTO_ID_5325519294998488466" border="0" /&gt;&lt;/a&gt;ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It   creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or    normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface. &lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;ShaderMap Pro Features&lt;br /&gt;Fully tested in Windows® XP and Vista (x86 and x64)&lt;br /&gt;&lt;br /&gt; * Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.&lt;br /&gt; * Preview Maps using Normal and Parallax shaders in real-time.&lt;br /&gt; * Apply maps to custom 3d models.&lt;br /&gt; * Export command lines for CL version.&lt;br /&gt; * Batch process large numbers of maps.&lt;br /&gt; * Control output directories for each map.&lt;br /&gt; * Create seamless maps from tileable textures.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SegMHyVY_6I/AAAAAAAABbs/M8bykuqagpc/s1600-h/intro_a.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 331px; height: 251px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SegMHyVY_6I/AAAAAAAABbs/M8bykuqagpc/s400/intro_a.jpg" alt="" id="BLOGGER_PHOTO_ID_5325519887275720610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;ShaderMap Pro Requirements&lt;br /&gt;Minimum Computer Environment:&lt;br /&gt;&lt;br /&gt; * Windows® XP or Vista (x86 or x64)&lt;br /&gt; * 512 MB RAM&lt;br /&gt; * Video card that supports OpenGL 1.4 or DirectX 9c&lt;br /&gt; * 1.5 GHz CPU&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Recommended Computer Environment:&lt;br /&gt;&lt;br /&gt; * Windows® XP or Vista (x86 or x64)&lt;br /&gt; * 2 GB RAM&lt;br /&gt; * Video card that supports OpenGL 2.0 and DirectX 9c&lt;br /&gt; * 2.0 GHz CPU&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="482" height="384"&gt;&lt;param name="movie" value="http://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="482" height="384"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;View more info  &amp;amp;  Download a feature limited here -&gt;  &lt;a target="_top" href="http://www.renderingsystems.com/downloads.php" class="lblue_t_14_a"&gt;Demo of ShaderMap Pro&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4007433998784100867?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/3dsmax-expert?a=E8ay3sBC6FA:9B1ZCFnBrVY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/3dsmax-expert?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/E8ay3sBC6FA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/E8ay3sBC6FA/shadermap-pro.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SegLlT7fpZI/AAAAAAAABbk/a0YkhgdohKw/s72-c/smp_a.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1" length="954" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/he-VJ82aBZU&amp;amp;hl=en&amp;amp;fs=1" fileSize="954" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes t</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary>ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface. ShaderMap Pro Features Fully tested in Windows® XP and Vista (x86 and x64) * Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv. * Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv. * Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv. * Preview Maps using Normal and Parallax shaders in real-time. * Apply maps to custom 3d models. * Export command lines for CL version. * Batch process large numbers of maps. * Control output directories for each map. * Create seamless maps from tileable textures. ShaderMap Pro Requirements Minimum Computer Environment: * Windows® XP or Vista (x86 or x64) * 512 MB RAM * Video card that supports OpenGL 1.4 or DirectX 9c * 1.5 GHz CPU Recommended Computer Environment: * Windows® XP or Vista (x86 or x64) * 2 GB RAM * Video card that supports OpenGL 2.0 and DirectX 9c * 2.0 GHz CPU View more info &amp;amp; Download a feature limited here - Demo of ShaderMap Pro. </itunes:summary><itunes:keywords>Review, Tools, Texture</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/shadermap-pro.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4009758901471721346</guid><pubDate>Fri, 17 Apr 2009 01:51:00 +0000</pubDate><atom:updated>2009-04-17T08:58:50.906+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Models</category><title>Room Interior 3D Model</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SefiAvgUF5I/AAAAAAAABbc/w1dTUoEchpA/s1600-h/Interior.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 296px; height: 197px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SefiAvgUF5I/AAAAAAAABbc/w1dTUoEchpA/s400/Interior.gif" alt="" id="BLOGGER_PHOTO_ID_5325473586768779154" border="0" /&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;Room Interior 3D Model&lt;/b&gt;&lt;br /&gt;3ds max | +textures | 9.06 Mb&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/215655088/3d_max_9.zip&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4009758901471721346?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/3dsmax-expert?a=vXzXep40jtk:Xa1uVdlDymg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/3dsmax-expert?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/vXzXep40jtk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/vXzXep40jtk/room-interior-3d-model.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SefiAvgUF5I/AAAAAAAABbc/w1dTUoEchpA/s72-c/Interior.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/room-interior-3d-model.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3801548847140574580</guid><pubDate>Mon, 13 Apr 2009 16:41:00 +0000</pubDate><atom:updated>2009-04-13T23:53:58.617+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Video</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Autodesk SketchBook Pro 2010</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SeNsQkPYh9I/AAAAAAAABbM/HPB4WzVgMzg/s1600-h/sketchbook.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 457px; height: 209px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SeNsQkPYh9I/AAAAAAAABbM/HPB4WzVgMzg/s400/sketchbook.png" alt="" id="BLOGGER_PHOTO_ID_5324218216343963602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help you express your ideas freely and boost production. Use it in any design process where pen and paper would traditionally be used, including:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;* Product concept design and ideation&lt;br /&gt;* Illustrations&lt;br /&gt;* Character studies&lt;br /&gt;* Set and level designs&lt;br /&gt;* Storyboarding&lt;br /&gt;* Annotation and review&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SeNsmZG2MBI/AAAAAAAABbU/DsnxamgsJ4w/s1600-h/29264_scr.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SeNsmZG2MBI/AAAAAAAABbU/DsnxamgsJ4w/s400/29264_scr.png" alt="" id="BLOGGER_PHOTO_ID_5324218591312490514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Paint User Interface&lt;/b&gt;&lt;br /&gt;The user interface is easy to learn for new users and fast and efficient for experts. Customizable marking menus give one-flick access to key tools like colors and brushes. Intuitive on-demand controls zoom, pan and rotate the canvas. Straight-edge and ellipse templates capture perfect strokes. Floating tools change your brush size as you work—without opening the brush editor.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brush Customization&lt;/b&gt;&lt;br /&gt;Create nontraditional brushes to add texture to an image, enhancing the creative drawing process beyond what is possible with pen and paper. Create and save your own brushes, erasers, airbrushes, or smear brushes. Vary the size, transparency, roundness, slant, and stamp spacing. You can also specify your own image as the brush stamp to create custom texture brushes.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;Drawing Annotations&lt;/b&gt;&lt;br /&gt;Quickly load and view images and digital photographs. Use brushes to mark up and add comments.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Email Integration&lt;/b&gt;&lt;br /&gt;Integrated email lets you instantly send sketches and annotations to colleagues and clients. New email messages are created automatically in your default email program with the current image attached.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;You can view more info and download trial version here :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=11895121"&gt;Download here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-3801548847140574580?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/zbkbnS6fLRA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/zbkbnS6fLRA/autodesk-sketchbook-pro-2010.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SeNsQkPYh9I/AAAAAAAABbM/HPB4WzVgMzg/s72-c/sketchbook.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/nrCXYb7hIfk&amp;amp;hl=en&amp;amp;fs=1" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help you express your ideas freely and boost production. Use it in any design process where pen and paper would traditionally be used, including: * Product concept design and ideation * Illustrations * Character studies * Set and level designs * Storyboarding * Annotation and review Paint User Interface The user interface is easy to learn for new users and fast and efficient for experts. Customizable marking menus give one-flick access to key tools like colors and brushes. Intuitive on-demand controls zoom, pan and rotate the canvas. Straight-edge and ellipse templates capture perfect strokes. Floating tools change your brush size as you work—without opening the brush editor. Brush Customization Create nontraditional brushes to add texture to an image, enhancing the creative drawing process beyond what is possible with pen and paper. Create and save your own brushes, erasers, airbrushes, or smear brushes. Vary the size, transparency, roundness, slant, and stamp spacing. You can also specify your own image as the brush stamp to create custom texture brushes. Drawing Annotations Quickly load and view images and digital photographs. Use brushes to mark up and add comments. Email Integration Integrated email lets you instantly send sketches and annotations to colleagues and clients. New email messages are created automatically in your default email program with the current image attached. You can view more info and download trial version here : Download here </itunes:summary><itunes:keywords>Review, Video, Tools</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/autodesk-sketchbook-pro-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5305768459352006927</guid><pubDate>Sun, 12 Apr 2009 16:15:00 +0000</pubDate><atom:updated>2009-04-12T23:18:30.516+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Texture</category><title>Wood textures</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SeIT7jHrLbI/AAAAAAAABa0/TeBdxEaMBRU/s1600-h/wood.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 220px; height: 282px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SeIT7jHrLbI/AAAAAAAABa0/TeBdxEaMBRU/s400/wood.gif" alt="" id="BLOGGER_PHOTO_ID_5323839623265988018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;Wood textures&lt;/b&gt;&lt;br /&gt;32 JPG | 1681X1276 | 150 DPI | 13.33 Mb&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/198113445/Wood-textures-2.rar&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-5305768459352006927?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/3dsmax-expert?a=yFVkkTh3t-0:M5Sc6K_Z4ls:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/3dsmax-expert?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/yFVkkTh3t-0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/yFVkkTh3t-0/wood-textures.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SeIT7jHrLbI/AAAAAAAABa0/TeBdxEaMBRU/s72-c/wood.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/wood-textures.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3264011439949234136</guid><pubDate>Mon, 06 Apr 2009 23:09:00 +0000</pubDate><atom:updated>2009-04-07T06:53:06.338+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">3dsmax</category><title>Autodesk 3Ds MAX 2010 !</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SdqNEb-fyAI/AAAAAAAABaU/jKsUzpse1M0/s1600-h/2010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 227px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SdqNEb-fyAI/AAAAAAAABaU/jKsUzpse1M0/s400/2010.jpg" alt="" id="BLOGGER_PHOTO_ID_5321721017060542466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:180%;" &gt;C&lt;/span&gt;reate stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality&lt;br /&gt;film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Leaders in the game development, television, film, and digital&lt;br /&gt;publishing industries will want to explore this latest release of&lt;br /&gt;the best-in-class 3D modeling software.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SdqNImjTNtI/AAAAAAAABac/ho7dXPcHOk8/s1600-h/Autodesk_3DsMax_2010_JPEGCROPPED.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 390px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SdqNImjTNtI/AAAAAAAABac/ho7dXPcHOk8/s400/Autodesk_3DsMax_2010_JPEGCROPPED.jpg" alt="" id="BLOGGER_PHOTO_ID_5321721088618739410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;What’s New&lt;br /&gt;&lt;br /&gt;The award-winning Autodesk® 3ds Max® software is the tool of choice for leaders in the game development, television, film, and digital publishing industries who want a comprehensive 3D modeling, animation, and rendering solution right out of the box.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SdqNXgm1tLI/AAAAAAAABak/hFp17m10dbY/s1600-h/reviewenhancements.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 499px; height: 304px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SdqNXgm1tLI/AAAAAAAABak/hFp17m10dbY/s400/reviewenhancements.png" alt="" id="BLOGGER_PHOTO_ID_5321721344721007794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration.&lt;br /&gt;&lt;br /&gt;You can view more info : &lt;span style="color: rgb(255, 153, 0);"&gt;http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7658360&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_Bajid_n4oY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_Bajid_n4oY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/syiwhUQYlKY&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/syiwhUQYlKY&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-3264011439949234136?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/p-zFSzxMAow" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/p-zFSzxMAow/autodesk-3ds-max-2010.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://1.bp.blogspot.com/_xjfAYnki_lo/SdqNEb-fyAI/AAAAAAAABaU/jKsUzpse1M0/s72-c/2010.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/ZYK3MP1G910&amp;amp;hl=en&amp;amp;fs=1" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Create stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickl</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> Create stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support. Leaders in the game development, television, film, and digital publishing industries will want to explore this latest release of the best-in-class 3D modeling software. What’s New The award-winning Autodesk® 3ds Max® software is the tool of choice for leaders in the game development, television, film, and digital publishing industries who want a comprehensive 3D modeling, animation, and rendering solution right out of the box. Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration. You can view more info : http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7658360 </itunes:summary><itunes:keywords>Review, News, 3dsmax</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/04/autodesk-3ds-max-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6849369879021724523</guid><pubDate>Wed, 25 Mar 2009 11:05:00 +0000</pubDate><atom:updated>2009-03-25T18:30:31.784+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Pixplant v2.0.43</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/ScoQQkZaUpI/AAAAAAAABaE/RqIWvGuLr0Y/s1600-h/screenshot24-600x472.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 456px; height: 359px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/ScoQQkZaUpI/AAAAAAAABaE/RqIWvGuLr0Y/s400/screenshot24-600x472.jpg" alt="" id="BLOGGER_PHOTO_ID_5317080186898502290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos.&lt;br /&gt;Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless 3D texture.&lt;br /&gt;Benefits for 3D visualization, architecture and games:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/ScoTesICfbI/AAAAAAAABaM/HkPLJAWLjOo/s1600-h/screenshot23-320x260.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 456px; height: 365px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/ScoTesICfbI/AAAAAAAABaM/HkPLJAWLjOo/s400/screenshot23-320x260.jpg" alt="" id="BLOGGER_PHOTO_ID_5317083728026172850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;* Quickly create unique seamless 3D textures, horizontally and/or vertically tiled.&lt;br /&gt;* Based on real-life photos, PixPlant generates realistic textures without the complication of procedural texture generation tools.&lt;br /&gt;* Generate and fine tune normal, displacement and specular maps for highly realistic 3D texturing.&lt;br /&gt;&lt;br /&gt;You can view More info &amp;amp; Download free demo here  enjoy ^^&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;http://www.pixplant.com/&lt;/span&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-6849369879021724523?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/KfevVHmaqXE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/KfevVHmaqXE/pixplant-v2043.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://1.bp.blogspot.com/_xjfAYnki_lo/ScoQQkZaUpI/AAAAAAAABaE/RqIWvGuLr0Y/s72-c/screenshot24-600x472.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total><enclosure url="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/I60G9nFWMY0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos. Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an inter</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos. Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless 3D texture. Benefits for 3D visualization, architecture and games: * Quickly create unique seamless 3D textures, horizontally and/or vertically tiled. * Based on real-life photos, PixPlant generates realistic textures without the complication of procedural texture generation tools. * Generate and fine tune normal, displacement and specular maps for highly realistic 3D texturing. You can view More info &amp;amp; Download free demo here enjoy ^^ http://www.pixplant.com/ </itunes:summary><itunes:keywords>Review, Tools</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/03/pixplant-v2043.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-9136827664723622077</guid><pubDate>Fri, 20 Feb 2009 02:50:00 +0000</pubDate><atom:updated>2009-02-20T10:00:58.074+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Creating a Toon Shader in 3ds Max</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SZ4b8aq8VkI/AAAAAAAABYw/DezU4SaZtAk/s1600-h/shade.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 289px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SZ4b8aq8VkI/AAAAAAAABYw/DezU4SaZtAk/s400/shade.jpg" alt="" id="BLOGGER_PHOTO_ID_5304708135854560834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:180%;" &gt;C&lt;/span&gt;reating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.     &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/2335564"&gt;Creating a Toon Shader in 3ds Max&lt;/a&gt; from &lt;a href="http://vimeo.com/user716024"&gt;Sean Bellinger&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;Credit by Sean Bellinger&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-9136827664723622077?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=iqdyxMgR"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/blfPkav2TNs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/blfPkav2TNs/creating-toon-shader-in-3ds-max.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SZ4b8aq8VkI/AAAAAAAABYw/DezU4SaZtAk/s72-c/shade.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><enclosure url="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" length="-1" type="application/x-shockwave-flash" /><media:content url="http://vimeo.com/moogaloop.swf?clip_id=2335564&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines. Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo. Credit by Sean Bellinger </itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines. Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo. Credit by Sean Bellinger </itunes:summary><itunes:keywords>Tutorial, Video</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/02/creating-toon-shader-in-3ds-max.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4981552878674502331</guid><pubDate>Thu, 12 Feb 2009 10:39:00 +0000</pubDate><atom:updated>2009-02-12T17:44:04.307+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Models</category><title>3D Model - Wall•E</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SZP9SU_QdqI/AAAAAAAABYc/IEnKwKzx90I/s1600-h/walle.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 253px; height: 251px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SZP9SU_QdqI/AAAAAAAABYc/IEnKwKzx90I/s400/walle.gif" alt="" id="BLOGGER_PHOTO_ID_5301859677658707618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3D Model - Wall•E&lt;br /&gt;MAX, 3DS, C4D | 5,17 Mb&lt;/b&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/173933496/wall-e.rar&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4981552878674502331?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=f0WFzokN"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/cgrZumUMulE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/cgrZumUMulE/3d-model-walle.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SZP9SU_QdqI/AAAAAAAABYc/IEnKwKzx90I/s72-c/walle.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/02/3d-model-walle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7102676533254629113</guid><pubDate>Mon, 09 Feb 2009 07:00:00 +0000</pubDate><atom:updated>2009-02-09T14:21:48.914+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Short Film</category><title>Jungle Jail</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SY_XdbJl7cI/AAAAAAAABYM/j-3aH0LLVsU/s1600-h/junglejail1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 224px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SY_XdbJl7cI/AAAAAAAABYM/j-3aH0LLVsU/s400/junglejail1.png" alt="" id="BLOGGER_PHOTO_ID_5300692186942533058" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;A very funy short film " Jungle Jail "&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SY_XMtJt44I/AAAAAAAABYE/bErQxoml8CY/s1600-h/junglejail3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 222px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SY_XMtJt44I/AAAAAAAABYE/bErQxoml8CY/s400/junglejail3.png" alt="" id="BLOGGER_PHOTO_ID_5300691899717116802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SY_XizUfLGI/AAAAAAAABYU/kghvNqhV7FA/s1600-h/junglejail2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SY_XizUfLGI/AAAAAAAABYU/kghvNqhV7FA/s400/junglejail2.png" alt="" id="BLOGGER_PHOTO_ID_5300692279330024546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;div&gt;&lt;object width="500" height="308"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="308"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/center&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO&lt;br /&gt;&lt;br /&gt;Sound: José VICENTE - Studio airmen&lt;br /&gt;&lt;br /&gt;Music: Brett CALDAS LIMA, Olivier Rákot&lt;br /&gt;&lt;br /&gt;Production: ESMA&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-7102676533254629113?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=IcSviFYE"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/trw6mx9yE9E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/trw6mx9yE9E/jungle-jail.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SY_XdbJl7cI/AAAAAAAABYM/j-3aH0LLVsU/s72-c/junglejail1.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1" length="-1" type="application/x-shockwave-flash" /><media:content url="http://www.dailymotion.com/swf/k31vRsTLaLjQbZNFwK&amp;amp;related=1" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> A very funy short film " Jungle Jail " Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO Sound: José VICENTE - Studio airmen Music: Brett CALDAS LIMA, Olivier Rákot Production: ESMA </itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> A very funy short film " Jungle Jail " Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO Sound: José VICENTE - Studio airmen Music: Brett CALDAS LIMA, Olivier Rákot Production: ESMA </itunes:summary><itunes:keywords>Short Film</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/02/jungle-jail.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-8741309254230043213</guid><pubDate>Tue, 03 Feb 2009 16:47:00 +0000</pubDate><atom:updated>2009-02-03T23:52:29.754+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3d wallpaper</category><title>3D Wallpapers</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SYh1VfdO3jI/AAAAAAAABX8/Phj864rJB3M/s1600-h/3dwall.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 302px; height: 240px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SYh1VfdO3jI/AAAAAAAABX8/Phj864rJB3M/s400/3dwall.gif" alt="" id="BLOGGER_PHOTO_ID_5298613973683199538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3D Wallpapers&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-align: center; display: block;"&gt;&lt;b&gt;3D Wallpapers&lt;/b&gt;&lt;br /&gt;1024x768 | 21 JPG | 1 Mb&lt;/span&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ziddu.com/download/3391588/3d_wallpapers.rar.html" target="_blank"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-8741309254230043213?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=maqE8ZXS"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/-yzTuLSDSUQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/-yzTuLSDSUQ/3d-wallpapers.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SYh1VfdO3jI/AAAAAAAABX8/Phj864rJB3M/s72-c/3dwall.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/02/3d-wallpapers.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-7436567354321763967</guid><pubDate>Sat, 31 Jan 2009 13:39:00 +0000</pubDate><atom:updated>2009-01-31T20:53:06.127+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Plugins</category><title>RayFire Tool 1.43 for 3DSMax 2008/2009</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s320/rafire2009.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 409px; height: 127px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s320/rafire2009.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;h2&gt;RayFire Tool 1.43  feature list:&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Rigid Body&lt;/strong&gt; support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses &lt;em&gt;&lt;strong&gt;software&lt;/strong&gt;&lt;/em&gt; PhysX engine, which means that You can use PhysX engine with &lt;em&gt;&lt;strong&gt;any video card&lt;/strong&gt;&lt;/em&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;NVidia PhysX  Influence. &lt;/strong&gt;Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Demolition System &lt;/strong&gt;for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Fragmentation.&lt;/strong&gt; Allows you to fragment geometry objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Explosion.&lt;/strong&gt; Allows you to realistically explode objects.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Rigid Body&lt;/strong&gt; support via RayFire user interface.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Reactor Hit, Displace,&lt;/strong&gt; and &lt;strong&gt;Holes&lt;/strong&gt; Impact dformations for shooting. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Instant Action.&lt;/strong&gt; Allows you to shoot and explode without gun, manually defining all impact spots on impact object.&lt;/li&gt;&lt;li&gt;Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Interactive Layer Manager.&lt;/strong&gt; Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.&lt;/li&gt;&lt;li&gt;Automatic update system.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="382"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BXyrDAmJ6YE&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BXyrDAmJ6YE&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;More info &amp;amp; Download here : &lt;a href="http://www.mirvadim.com/"&gt;http://www.mirvadim.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-7436567354321763967?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=5xhXRwXE"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/OVdkDdNKRmA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/OVdkDdNKRmA/rayfire-tool-143-for-3dsmax-20082009.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SMlUfvK8FxI/AAAAAAAAA-s/fWsOVHcY9Us/s72-c/rafire2009.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><enclosure url="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/lmBQ60Acsbg&amp;amp;hl=en&amp;amp;fs=1" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. RayFire Tool 1.43 feature list: NVidia PhysX Rigid Body</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. RayFire Tool 1.43 feature list: NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.Fragmentation. Allows you to fragment geometry objects.Explosion. Allows you to realistically explode objects.Reactor Rigid Body support via RayFire user interface.Reactor Hit, Displace, and Holes Impact dformations for shooting. Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.Automatic update system. More info &amp;amp; Download here : http://www.mirvadim.com</itunes:summary><itunes:keywords>Review, Plugins</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/rayfire-tool-143-for-3dsmax-20082009.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3038923453751112881</guid><pubDate>Wed, 28 Jan 2009 06:23:00 +0000</pubDate><atom:updated>2009-01-28T13:41:27.739+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Texture</category><title>Free leaf texture set</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SX_6PyJNR9I/AAAAAAAABXc/Yn3A3fGnNc0/s1600-h/leaf.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 397px; height: 400px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SX_6PyJNR9I/AAAAAAAABXc/Yn3A3fGnNc0/s400/leaf.png" alt="" id="BLOGGER_PHOTO_ID_5296226835876366290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Free leaf texture set&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SX_6wuUs3kI/AAAAAAAABXs/tE9nGjxqFcE/s1600-h/Leaf3_diffuse.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 207px; height: 400px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SX_6wuUs3kI/AAAAAAAABXs/tE9nGjxqFcE/s400/Leaf3_diffuse.JPG" alt="" id="BLOGGER_PHOTO_ID_5296227401786515010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SX_6pvMZylI/AAAAAAAABXk/5-8XbWj2xoE/s1600-h/ecuador.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 398px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SX_6pvMZylI/AAAAAAAABXk/5-8XbWj2xoE/s400/ecuador.jpg" alt="" id="BLOGGER_PHOTO_ID_5296227281761061458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://www.ziddu.com/download/3323691/leaf.rar.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-3038923453751112881?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5ksQyz_cAYq-7i_nRfWj9omUTOM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5ksQyz_cAYq-7i_nRfWj9omUTOM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=ZOxVKGsQ"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/GkZlZoM4Srk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/GkZlZoM4Srk/free-leaf-texture-set.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://2.bp.blogspot.com/_xjfAYnki_lo/SX_6PyJNR9I/AAAAAAAABXc/Yn3A3fGnNc0/s72-c/leaf.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/free-leaf-texture-set.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-1910109615567619286</guid><pubDate>Wed, 28 Jan 2009 06:12:00 +0000</pubDate><atom:updated>2009-01-28T13:47:51.273+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Biped</category><category domain="http://www.blogger.com/atom/ns#">Video</category><category domain="http://www.blogger.com/atom/ns#">Animation</category><category domain="http://www.blogger.com/atom/ns#">Techniques</category><title>" Bipede Jump " Tutorial Part 3</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/STvtSBROnJI/AAAAAAAABRc/F2VOJAYMy6E/s400/baner.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 120px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/STvtSBROnJI/AAAAAAAABRc/F2VOJAYMy6E/s400/baner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="380"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="382"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/1273765"&gt;Biped Animation Tutorial PART 3&lt;/a&gt; from &lt;a href="http://vimeo.com/user535927"&gt;Lukasz Kubinski&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3dsmax-expert.blogspot.com/2008/12/bipede-jump-tutorial-part-1.html" target="_blank"&gt;Part 1&lt;/a&gt;                               &lt;a href="http://3dsmax-expert.blogspot.com/2008/12/bipede-jump-tutorial-part-2.html" target="_blank"&gt;Part 2&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-1910109615567619286?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=2UdJYBKI"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/OLDnXBE0WaA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/OLDnXBE0WaA/bipede-jump-tutorial-part-3.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/STvtSBROnJI/AAAAAAAABRc/F2VOJAYMy6E/s72-c/baner.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" length="-1" type="application/x-shockwave-flash" /><media:content url="http://vimeo.com/moogaloop.swf?clip_id=1273765&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning. Biped Animation Tutorial PART 3 from Lukasz Kubinski on Vimeo. Part 1 Part 2 </itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning. Biped Animation Tutorial PART 3 from Lukasz Kubinski on Vimeo. Part 1 Part 2 </itunes:summary><itunes:keywords>Tutorial, Biped, Video, Animation, Techniques</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/bipede-jump-tutorial-part-3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-6253335134225588772</guid><pubDate>Mon, 26 Jan 2009 17:08:00 +0000</pubDate><atom:updated>2009-01-27T00:10:09.389+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Models</category><title>Toyota Tarrier Hybrid</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SX3uOGotNjI/AAAAAAAABXU/WCT_0T6cVVI/s1600-h/Toyota+Tarrier+Hybrid.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 296px; height: 252px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SX3uOGotNjI/AAAAAAAABXU/WCT_0T6cVVI/s400/Toyota+Tarrier+Hybrid.gif" alt="" id="BLOGGER_PHOTO_ID_5295650662924498482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Toyota Tarrier Hybrid&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;*.max | 2,5 mb&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/188751921/ToyotaHarrierHybridMax.zip&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-6253335134225588772?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/_3DasPCrjw0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/_3DasPCrjw0/toyota-tarrier-hybrid.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://1.bp.blogspot.com/_xjfAYnki_lo/SX3uOGotNjI/AAAAAAAABXU/WCT_0T6cVVI/s72-c/Toyota+Tarrier+Hybrid.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/toyota-tarrier-hybrid.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-8639564433218940183</guid><pubDate>Sat, 24 Jan 2009 05:45:00 +0000</pubDate><atom:updated>2009-01-25T13:31:02.779+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Models</category><title>Modern Furniture 3ds Max Models</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SXqrEeQljbI/AAAAAAAABXM/2I83hmLj_9Y/s1600-h/3D.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 266px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SXqrEeQljbI/AAAAAAAABXM/2I83hmLj_9Y/s400/3D.jpg" alt="" id="BLOGGER_PHOTO_ID_5294732405257899442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Modern Furniture 3ds Max Models | 139 max | 83 mb&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/176708690/catalog_29.rar&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-8639564433218940183?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=WtRLI9qw"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/Hps6kUmDN8U" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/Hps6kUmDN8U/modern-furniture-3ds-max-models.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SXqrEeQljbI/AAAAAAAABXM/2I83hmLj_9Y/s72-c/3D.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/modern-furniture-3ds-max-models.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4505948643792181272</guid><pubDate>Thu, 22 Jan 2009 14:22:00 +0000</pubDate><atom:updated>2009-01-22T21:52:30.393+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Trailers</category><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Planet 51 First Trailer &amp; Behind the scenes.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SXiDbD3ouAI/AAAAAAAABVY/xpXCkWFfZnI/s1600-h/planet+51_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 215px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SXiDbD3ouAI/AAAAAAAABVY/xpXCkWFfZnI/s400/planet+51_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125862892386306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Very cool trailer of Planet 51 movie and Behind the scenes.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International.&lt;br /&gt;&lt;br /&gt;'Planet 51' is a funny reverse alien invasion story centered on the little green people with antennas who inhabit Planet 51, and who live in fear of being invaded by beings from another planet.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xjfAYnki_lo/SXiDkS0yZmI/AAAAAAAABVw/H4PlsUER6FY/s1600-h/Planet51_5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 216px;" src="http://2.bp.blogspot.com/_xjfAYnki_lo/SXiDkS0yZmI/AAAAAAAABVw/H4PlsUER6FY/s400/Planet51_5.jpg" alt="" id="BLOGGER_PHOTO_ID_5294126021525792354" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;When astronaut Captain Charles "Chuck" Baker lands his spaceship, thinking that nobody lives there, the inhabitants’ paranoia is unleashed and the real adventure begins. Befriended by a young resident, the astronaut has to avoid capture in order to recover his spaceship and return home.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SXiDhBYGlHI/AAAAAAAABVo/-X79oxywp_U/s1600-h/Planet51_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 214px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SXiDhBYGlHI/AAAAAAAABVo/-X79oxywp_U/s400/Planet51_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125965302469746" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;The film is written by Joe Stillman (Shrek, Shrek 2), produced by Ignacio Perez Dolset, directed by Jorge Blanco and co-directed by Javier Abad and Marcos Martinez, who worked with Blanco on the worldwide best-selling video game "Commandos".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xjfAYnki_lo/SXiDePkuPSI/AAAAAAAABVg/IGNioJsHexo/s1600-h/planet+51_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 215px;" src="http://1.bp.blogspot.com/_xjfAYnki_lo/SXiDePkuPSI/AAAAAAAABVg/IGNioJsHexo/s400/planet+51_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125917573889314" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;'Planet 51' is currently in production and due for completion in mid-March 2009.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SXiDOvpjDLI/AAAAAAAABVQ/EgJXXXi8Tmk/s1600-h/planet+51.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 268px; height: 434px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SXiDOvpjDLI/AAAAAAAABVQ/EgJXXXi8Tmk/s400/planet+51.jpg" alt="" id="BLOGGER_PHOTO_ID_5294125651306155186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Trailer&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Behind the scenes 1&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IwsPl_mzQ3g&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IwsPl_mzQ3g&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Behind the scenes 2&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zU-BKKA2T8c&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zU-BKKA2T8c&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4505948643792181272?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;a href="http://feeds.feedburner.com/~f/3dsmax-expert?a=PXJ8q7wa"&gt;&lt;img src="http://feeds.feedburner.com/~f/3dsmax-expert?d=41" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/7H_MJASPYN0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/7H_MJASPYN0/planet-51-first-trailer-behind-scenes.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SXiDbD3ouAI/AAAAAAAABVY/xpXCkWFfZnI/s72-c/planet+51_2.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1" length="763" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/aBsZmNd34Ck&amp;amp;hl=en&amp;amp;fs=1" fileSize="763" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Very cool trailer of Planet 51 movie and Behind the scenes. According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International. 'Planet 51' is a funny reverse alien invasion st</itunes:subtitle><itunes:author>AKEO563@gmail.com (Alan Max)</itunes:author><itunes:summary> Very cool trailer of Planet 51 movie and Behind the scenes. According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International. 'Planet 51' is a funny reverse alien invasion story centered on the little green people with antennas who inhabit Planet 51, and who live in fear of being invaded by beings from another planet. When astronaut Captain Charles "Chuck" Baker lands his spaceship, thinking that nobody lives there, the inhabitants’ paranoia is unleashed and the real adventure begins. Befriended by a young resident, the astronaut has to avoid capture in order to recover his spaceship and return home. The film is written by Joe Stillman (Shrek, Shrek 2), produced by Ignacio Perez Dolset, directed by Jorge Blanco and co-directed by Javier Abad and Marcos Martinez, who worked with Blanco on the worldwide best-selling video game "Commandos". 'Planet 51' is currently in production and due for completion in mid-March 2009. Trailer Behind the scenes 1 Behind the scenes 2 </itunes:summary><itunes:keywords>Trailers, Review, Video</itunes:keywords><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/planet-51-first-trailer-behind-scenes.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-4667603325648714889</guid><pubDate>Thu, 22 Jan 2009 14:09:00 +0000</pubDate><atom:updated>2009-01-22T21:14:08.008+07:00</atom:updated><title>Amazing SS - 3D renders</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SXh-sBBhlaI/AAAAAAAABU4/mqkLHKA5_hw/s1600-h/awersome.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 220px; height: 275px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SXh-sBBhlaI/AAAAAAAABU4/mqkLHKA5_hw/s400/awersome.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5294120656628192674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Awesome SS 3D rendering&lt;br /&gt;5 HQ JPG 300 DPI | 35 MB&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/187602095/3D_rendering.rar&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-4667603325648714889?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/SSmRY8LMB2M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/SSmRY8LMB2M/amazing-ss-3d-renders.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SXh-sBBhlaI/AAAAAAAABU4/mqkLHKA5_hw/s72-c/awersome.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/amazing-ss-3d-renders.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-2003071951828888100</guid><pubDate>Mon, 19 Jan 2009 11:50:00 +0000</pubDate><atom:updated>2009-01-19T18:53:11.362+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Orbaz Particle Flow Tool Box</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_xjfAYnki_lo/SXRpQJ3I9KI/AAAAAAAABUw/AEsyExogw3s/s1600-h/Orbaz+Particle+Flow+Tool+Box.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 324px; height: 242px;" src="http://3.bp.blogspot.com/_xjfAYnki_lo/SXRpQJ3I9KI/AAAAAAAABUw/AEsyExogw3s/s400/Orbaz+Particle+Flow+Tool+Box.gif" alt="" id="BLOGGER_PHOTO_ID_5292971188313191586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Particle Flow Tools: Box#1&lt;br /&gt;The plug-in extends the power of the original Particle Flow system with 14 new operators in three categories: Painting, Groups, and Utilities. The Painting tools cause particles to emit from hand-specified parts of objects, or based on animated textures. The Group tools let you create specific subsets of particles and then apply commands to those particles only. And Utilities covers a range of functionality for optimization, managing Particle View, and even creating new particles from preset shapes including alphanumeric characters and musical notes (2D and 3D).&lt;br /&gt;&lt;br /&gt;Particle Flow Tools: Box#3 Pro&lt;br /&gt;As soon as the original Particle Flow for 3ds Max was released, special-effects wizards started clamoring for more control over their particle effects. Particle Flow Tools: Box#3 Pro is the answer to their (and your) prayers, giving you ultimate power over your particle system. Design your own operators and tests by combining 23 different suboperators with the unique new Data Flow GUI. Mix and match data types, access objects and other particle systems in the 3ds Max scene, set up complex calculations with a few clicks: It's all within your grasp with Box#3 Pro! Also included are two powerful new Cache operators and Display Data for monitoring your custom and other operators. Don't forget the icing on the cake: a variety of amazing presets for using as is or customizing to your preferences.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can download evaluation versions of this and more info here :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;http://www.orbaz.com/download/&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-2003071951828888100?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/u9lkXUaeB1Q" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/u9lkXUaeB1Q/orbaz-particle-flow-tool-box.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://3.bp.blogspot.com/_xjfAYnki_lo/SXRpQJ3I9KI/AAAAAAAABUw/AEsyExogw3s/s72-c/Orbaz+Particle+Flow+Tool+Box.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/orbaz-particle-flow-tool-box.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-733971966525536221</guid><pubDate>Mon, 19 Jan 2009 11:47:00 +0000</pubDate><atom:updated>2009-01-19T18:48:48.554+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blueprints</category><category domain="http://www.blogger.com/atom/ns#">Models</category><title>Nicol - Human 3d Modeling Image References</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRoYhO3sfI/AAAAAAAABUo/2eS_r7amOFk/s1600-h/human.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 220px; height: 309px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRoYhO3sfI/AAAAAAAABUo/2eS_r7amOFk/s400/human.gif" alt="" id="BLOGGER_PHOTO_ID_5292970232514064882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;center&gt;&lt;b&gt;Nicol.Human 3d Modeling Image References&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;283 JPEG|2000х3000|153 МВ RAR&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/172016158/Nicol.part1.rar&lt;br /&gt;http://rapidshare.com/files/172025495/Nicol.part2.rar&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-733971966525536221?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/auehEiNteCA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/auehEiNteCA/nicol-human-3d-modeling-image.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRoYhO3sfI/AAAAAAAABUo/2eS_r7amOFk/s72-c/human.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/nicol-human-3d-modeling-image.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-3081528591977516704</guid><pubDate>Mon, 19 Jan 2009 11:44:00 +0000</pubDate><atom:updated>2009-01-19T18:46:45.817+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Models</category><title>spHaus Lamps 3D Models</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRn-xgy9dI/AAAAAAAABUg/7Ox1nZHBx40/s1600-h/lamp.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 208px; height: 472px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRn-xgy9dI/AAAAAAAABUg/7Ox1nZHBx40/s400/lamp.gif" alt="" id="BLOGGER_PHOTO_ID_5292969790207620562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;spHaus Lamps 3D Models | 8 *.max | 1.33 Mb&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s240.photobucket.com/albums/ff59/akeo563/?action=view&amp;amp;current=pcdown1.png" target="_blank"&gt;&lt;img src="http://i240.photobucket.com/albums/ff59/akeo563/pcdown1.png" alt="download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://depositfiles.com/files/oglfvca3c&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-3081528591977516704?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/3dsmax-expert/~4/EE3tMjEXRyI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/3dsmax-expert/~3/EE3tMjEXRyI/sphaus-lamps-3d-models.html</link><author>AKEO563@gmail.com (Alan Max)</author><media:thumbnail url="http://4.bp.blogspot.com/_xjfAYnki_lo/SXRn-xgy9dI/AAAAAAAABUg/7Ox1nZHBx40/s72-c/lamp.gif" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://3dsmax-expert.blogspot.com/2009/01/sphaus-lamps-3d-models.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8565041291561153241.post-5318992438642379623</guid><pubDate>Sat, 10 Jan 2009 12:44:00 +0000</pubDate><atom:updated>2009-01-10T19:52:48.224+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><title>Top 10 Animation/VFX Tools of the Year</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xjfAYnki_lo/SWiYb_g6xPI/AAAAAAAABUY/zVEqBvLtAjc/s1600-h/3dsmax.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_xjfAYnki_lo/SWiYb_g6xPI/AAAAAAAABUY/zVEqBvLtAjc/s400/3dsmax.gif" alt="" id="BLOGGER_PHOTO_ID_5289645369020040434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3dsmax was named as one of the Top 10 Animation/VFX Tools by Animation Magazine!&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Check out the article &lt;a href="http://www.animationmagazine.net/article/9386"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8565041291561153241-5318992438642379623?l=3dsmax-expert.blogspot.com'/&gt;&lt;/div&gt;
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