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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2668823805975496555</atom:id><lastBuildDate>Thu, 16 Feb 2012 20:21:04 +0000</lastBuildDate><category>GSOC</category><category>BGE</category><category>gimp tutoriais</category><category>Inkscape Tutorial</category><category>Notícias</category><category>Blender</category><category>Desafio Gimp</category><category>gimp notícias</category><category>Gimp</category><category>Trabalho</category><category>Vale o Click</category><category>gimp imagens</category><category>Inkscape</category><category>blender notícias</category><category>Blender Imagens</category><category>Blender Tutorial</category><category>Inkscape Notícia</category><category>Blender Animações</category><category>Inkscape Imagens</category><title>4RTE DIGIT4L</title><description>Blog voltado para pessoas que adoram a computação gráfica livre!</description><link>http://4rtedigit4l.blogspot.com/</link><managingEditor>noreply@blogger.com (Bruno Alberto)</managingEditor><generator>Blogger</generator><openSearch:totalResults>190</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/4rteDigit4l" /><feedburner:info uri="4rtedigit4l" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-3997633915924875494</guid><pubDate>Fri, 06 Aug 2010 21:14:00 +0000</pubDate><atom:updated>2010-09-04T10:53:49.826-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Trabalho</category><title>Trabalho - Freak Typo</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFx7gOeckdI/AAAAAAAAAs0/KxRvCqSnpXw/s1600/freaktypotwitter.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFx7gOeckdI/AAAAAAAAAs0/KxRvCqSnpXw/s400/freaktypotwitter.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5502408638311731666" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 15px; "&gt;&lt;p id="yui_3_1_0_1_12811285949611248" style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;Esse trabalho pessoal foi inspirado pelas composições de Guilherme Marconi e nos desenhos Cartoons dos anos 90, e nele tentei expressar o desespero das letras caindo em túnel temporal sem fim. &lt;/p&gt;&lt;p id="yui_3_1_0_1_12811285949611248" style="margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;Comecei a desenhar letra por letra numa folha A4 milimetrada, após isso, abri a imagem no Illustrator CS4 vetorizei, pintei e criei a composição e utilizando a técnica da perspectiva tentei passar a idéia das letras caindo. Finalizei a iluminação e as sombras no Photoshop CS4&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-3997633915924875494?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/_-nmdKwdYdI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/_-nmdKwdYdI/trabalho-freak-typo.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFx7gOeckdI/AAAAAAAAAs0/KxRvCqSnpXw/s72-c/freaktypotwitter.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/08/trabalho-freak-typo.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-6438744240350592963</guid><pubDate>Mon, 02 Aug 2010 22:44:00 +0000</pubDate><atom:updated>2010-08-02T20:06:16.058-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>MakeHuman 1.0 Alpha 5</title><description>&lt;center&gt;&lt;object width="420" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BVkOtu5LaCg&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BVkOtu5LaCg&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;div&gt;Novidades:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;GUI&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nova interface com suporte a temas e abas.&lt;/div&gt;&lt;div&gt;Pré - visualização 3D de Cabelos&lt;/div&gt;&lt;div&gt;Botão "Global Cam" - Zoom automático do corpo&lt;/div&gt;&lt;div&gt;Botão "Face Cam" - Zoom automático da cabeça&lt;/div&gt;&lt;div&gt;Botão "Background" - Ativa/Desativa o fundo&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Exportação&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Exporta cabelos no formato OBJ (experimental)&lt;/div&gt;&lt;div&gt;Exporta personagens completos do MakeHuman usando o formato mhx, dae e obj.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;E muito mais...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://sites.google.com/site/makehumandocs/download"&gt;DOWNLOAD&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-6438744240350592963?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/C7zAhReU9Ag" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/C7zAhReU9Ag/makehuman-10-alpha-5.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/08/makehuman-10-alpha-5.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-5415802762571322368</guid><pubDate>Sun, 01 Aug 2010 17:01:00 +0000</pubDate><atom:updated>2010-08-01T14:20:37.178-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender</category><category domain="http://www.blogger.com/atom/ns#">blender notícias</category><title>Blender - MeshPaint</title><description>&lt;div&gt;A poucas semanas atrás &lt;a href="http://www.miikahweb.com/en/blog"&gt;Miikah&lt;/a&gt; vem desenvolvendo esse novo recurso chamado "Mesh Paint" para o Blender, que permite você "pintar" as texturas de objetos animados ou particulas.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Entretanto, o projeto ainda está em fase de testes, por isso não há download ou patch disponível no momento. Confira abaixo alguns exemplos:&lt;/div&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="261"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jjl1I3y7uec&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Jjl1I3y7uec&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="261"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/czYugUWVbEQ&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/czYugUWVbEQ&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="261"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EM7NmN4e0k0&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EM7NmN4e0k0&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="261"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="261"&gt;&lt;param name="movie" 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Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/08/blender-meshpaint.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-422283684212699463</guid><pubDate>Sat, 31 Jul 2010 17:36:00 +0000</pubDate><atom:updated>2010-08-01T11:22:33.845-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GSOC</category><category domain="http://www.blogger.com/atom/ns#">Blender</category><category domain="http://www.blogger.com/atom/ns#">BGE</category><title>GSOC -  Sistema de animação e física no Blender</title><description>Segue abaixo uma lista de vídeos que será possivel fazer na Blender Game Engine com a Bullet Engine Toolkit:&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="400" height="250"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" 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src="http://vimeo.com/moogaloop.swf?clip_id=13427697&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="400" height="240"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13429269&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13429269&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="400" height="240"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13429678&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13429678&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="240"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p style="text-align: left;"&gt;Esse projeto está sendo desenvolvido por &lt;a href="http://vimeo.com/user490982"&gt;Joshua Leng&lt;/a&gt;, e visa integrar o sistema de Animação e Física (&lt;a href="http://bulletphysics.org/wordpress/"&gt;Bullet Engine&lt;/a&gt;) no Blender.&lt;/p&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-422283684212699463?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/cQiseMsZiEM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/cQiseMsZiEM/gsoc-sistema-de-animacao-e-fisica-no.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>2</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/07/gsoc-sistema-de-animacao-e-fisica-no.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-9059740153694292030</guid><pubDate>Fri, 30 Jul 2010 20:33:00 +0000</pubDate><atom:updated>2010-08-01T11:17:22.717-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender</category><title>Blender - Particulas na Blender Game Engine</title><description>Projeto em progresso sendo desenvolvido por &lt;a href="http://enja.org/"&gt;Enja&lt;/a&gt;, permitindo particulas na Blender Game Engine através da tecnologia OpenCL.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="420" height="253"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kXi70eaClnQ&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kXi70eaClnQ&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="253"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-9059740153694292030?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/ol4AzOzgq5U" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/ol4AzOzgq5U/blender-particulas-na-blende-game.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/07/blender-particulas-na-blende-game.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-2738261316478567779</guid><pubDate>Fri, 30 Jul 2010 00:07:00 +0000</pubDate><atom:updated>2010-08-01T11:18:13.356-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender</category><title>Blender - Reel de Endre Barath</title><description>Excelente compilação de projetos feito por &lt;a href="http://etyekfilm.hu/"&gt;Endre Barath&lt;/a&gt;, mostrando o potencial da Blende Game Engine. Confiram:&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7lBH6h9X89E&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/7lBH6h9X89E&amp;amp;hl=pt_BR&amp;amp;fs=1?color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-2738261316478567779?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/fCim8-75abE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/fCim8-75abE/blender-reel-de-endre-barath.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/07/blender-reel-de-endre-barath.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-5792981227839196925</guid><pubDate>Thu, 29 Jul 2010 21:29:00 +0000</pubDate><atom:updated>2010-08-01T11:35:53.196-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender Animações</category><category domain="http://www.blogger.com/atom/ns#">Blender</category><title>Blender - Curtas em Progresso</title><description>Segue uma pequena lista de curtas em progressos, sendo desenvolvidos no Blender:&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="400" height="320"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5963155&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5963155&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;The Mercator Project: &lt;a href="http://mercator.licuadorastudio.com/"&gt;http://mercator.licuadorastudio.com/&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11050552&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=11050552&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;THE detail LIBRARY: &lt;a href="http://detaillibrary.blogspot.com/"&gt;http://detaillibrary.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10841994&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=10841994&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Ara's Tale: &lt;a href="http://www.loramel.net/"&gt;http://www.loramel.net/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFWETsdZp1I/AAAAAAAAAsc/TMXiK9HbkQI/s1600/gallery_003.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFWETsdZp1I/AAAAAAAAAsc/TMXiK9HbkQI/s400/gallery_003.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5500447993789785938" /&gt;&lt;/a&gt;Adelaide: &lt;a href="http://adelaideinblender.blogspot.com/"&gt;http://adelaideinblender.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFWEzLizbKI/AAAAAAAAAsk/KOveOdA7AqY/s1600/tunnel_screen1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFWEzLizbKI/AAAAAAAAAsk/KOveOdA7AqY/s400/tunnel_screen1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5500448534709890210" /&gt;&lt;/a&gt;Tube:  &lt;a href="http://tube.freefac.org/"&gt;http://tube.freefac.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uEA1o9Pzza4/TFWFJ3BC90I/AAAAAAAAAss/yZ7S-baDx3Q/s1600/blog_07_14.jpg"&gt;&lt;img style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 225px; text-align: center; " src="http://1.bp.blogspot.com/_uEA1o9Pzza4/TFWFJ3BC90I/AAAAAAAAAss/yZ7S-baDx3Q/s400/blog_07_14.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5500448924336584514" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;div style="text-align: center;"&gt;Happy Hour: &lt;a href="http://happyhour.tehosekoitin.org/wordpress/"&gt;http://happyhour.tehosekoitin.org/wordpress/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-5792981227839196925?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/fmz5B-PvP7Y" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/fmz5B-PvP7Y/blender-curtas-em-progresso.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_uEA1o9Pzza4/TFWETsdZp1I/AAAAAAAAAsc/TMXiK9HbkQI/s72-c/gallery_003.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/07/blender-curtas-em-progresso.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-1692191469900201728</guid><pubDate>Mon, 24 May 2010 23:10:00 +0000</pubDate><atom:updated>2010-05-24T22:48:10.154-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Sculptris 1.0</title><description>&lt;div&gt;Após seis meses de desenvolvimento intenso, Dr Petter liberou o Sculptris 1.0. &lt;/div&gt;&lt;div&gt;Um programa leve, pequeno e gratuito  que permite esculpir e pintar coisas&lt;/div&gt;&lt;div&gt; impressionantes em 3D.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Trailer&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;center&gt;&lt;div&gt;&lt;object style="height: 255px; width: 420px" width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6DNRg6pdNeE"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6DNRg6pdNeE" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Fazer o download&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.sculptris.com/sculptris.zip"&gt;Link&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Mais informações: &lt;a href="http://www.sculptris.com/"&gt;http://www.sculptris.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-1692191469900201728?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/V22EjNmBQpI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/V22EjNmBQpI/sculptris-10.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>1</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/05/sculptris-10.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-1197864610214341193</guid><pubDate>Sun, 23 May 2010 14:57:00 +0000</pubDate><atom:updated>2010-05-23T12:25:50.955-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>BlendELF 0.9</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uEA1o9Pzza4/S_lHr7KCH_I/AAAAAAAAApg/YjuDlcQK4bQ/s1600/topbanner.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://1.bp.blogspot.com/_uEA1o9Pzza4/S_lHr7KCH_I/AAAAAAAAApg/YjuDlcQK4bQ/s400/topbanner.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5474485641985269746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;BlendELF é uma engine open source 3D sendo desenvolvida por Samuel Anjam, que tem como principal objetivo proporcionar as pessoas uma ferramentas capaz de realizar protótipos, jogos e realidade virtual.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Principais Características:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Rápido desenvolvimento através da linguagem LUA&lt;/li&gt;&lt;li&gt;C++ e .NET APIs disponíveis&lt;/li&gt;&lt;li&gt;Renderizador OpenGL que permite o desenvolvimento e compatibilidade multi-plataforma&lt;/li&gt;&lt;li&gt;Visibilidade Dinâmica com oclusão de objetos.&lt;/li&gt;&lt;li&gt;Arquitetura de renderização totalmente baseada na Shader Model 3.0&lt;/li&gt;&lt;li&gt;Exportador Blender&lt;/li&gt;&lt;li&gt;Efeitos especiais como "normal/parallax/specular mapping" e partículas&lt;/li&gt;&lt;li&gt;Efeitos Pós-processamento como "Bloom" e "Depth of Field"&lt;/li&gt;&lt;li&gt;Animação esquelética&lt;/li&gt;&lt;li&gt;Suporte ao "Bullet Physics"&lt;/li&gt;&lt;li&gt;GUI&lt;/li&gt;&lt;li&gt;Suporte para áudio estéreo, suporte para os formatos WAV e OGG&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Para mais informações, visite: &lt;a href="http://blendelf.com/"&gt;http://blendelf.com/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object style="height: 258px; width: 420px" width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qVrqOvGFKvE"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/qVrqOvGFKvE" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object style="height: 258px; width: 420px" width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uImg_zP0P2k"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uImg_zP0P2k" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object style="height: 258px; width: 420px" width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KTDDhPoeWpo"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KTDDhPoeWpo" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object style="height: 258px; width: 420px" width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qg7_N2-H4Wg"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/qg7_N2-H4Wg" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-1197864610214341193?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/j9ENRWNoYQA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/j9ENRWNoYQA/blendelf-09.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_uEA1o9Pzza4/S_lHr7KCH_I/AAAAAAAAApg/YjuDlcQK4bQ/s72-c/topbanner.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/05/blendelf-09.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-4704947588371691060</guid><pubDate>Thu, 13 May 2010 21:34:00 +0000</pubDate><atom:updated>2010-05-13T19:11:17.355-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blender notícias</category><title>Sintel - O Jogo</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uEA1o9Pzza4/S-x4cK_LBOI/AAAAAAAAApY/4TxU1eNx1Uk/s1600/1zgcef5.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/S-x4cK_LBOI/AAAAAAAAApY/4TxU1eNx1Uk/s400/1zgcef5.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470880072729298146" /&gt;&lt;/a&gt;&lt;div&gt;Uma equipe de usuários do Blender (não oficial) está trabalhando em um jogo spin-off do filme Sintel. E de acordo com a equipe, o diretor do Projeto Durian está colaborando para manter a história do jogo semelhante ao filme. Confira abaixo algumas imagens:&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/S-x4EcCPUyI/AAAAAAAAApQ/aNZqgJ9LtWM/s1600/sy3vqw.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S-x4EcCPUyI/AAAAAAAAApQ/aNZqgJ9LtWM/s320/sy3vqw.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470879664988705570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/S-x4C1CdDAI/AAAAAAAAApI/kEnd7DcsLJU/s1600/fk875i.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S-x4C1CdDAI/AAAAAAAAApI/kEnd7DcsLJU/s320/fk875i.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470879637340752898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uEA1o9Pzza4/S-x4CGQixsI/AAAAAAAAApA/f4rRWDpn-Ec/s1600/73dtn5.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 177px;" src="http://1.bp.blogspot.com/_uEA1o9Pzza4/S-x4CGQixsI/AAAAAAAAApA/f4rRWDpn-Ec/s320/73dtn5.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470879624783382210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uEA1o9Pzza4/S-x4BoYfRGI/AAAAAAAAAo4/j3RavM353w8/s1600/2a0fgh3.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://4.bp.blogspot.com/_uEA1o9Pzza4/S-x4BoYfRGI/AAAAAAAAAo4/j3RavM353w8/s320/2a0fgh3.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470879616763642978" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;Para mais informações, visite esse &lt;a href="http://blenderartists.org/forum/showthread.php?t=186893"&gt;tópico&lt;/a&gt; no BlenderArtists.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-4704947588371691060?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/SJEE5mEpb3k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/SJEE5mEpb3k/sintel-o-jogo.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_uEA1o9Pzza4/S-x4cK_LBOI/AAAAAAAAApY/4TxU1eNx1Uk/s72-c/1zgcef5.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/05/sintel-o-jogo.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-8058433722325691067</guid><pubDate>Thu, 13 May 2010 20:48:00 +0000</pubDate><atom:updated>2010-05-24T22:44:10.588-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blender notícias</category><title>Trailer - Sintel</title><description>O trailer do filme Sintel já esta disponível, porém,  dura apenas 53 segundos deixando o gostinho de quero mais. Confira abaixo esse trailer &lt;b&gt;ÉPICO!&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="255"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HOfdboHvshg&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/HOfdboHvshg&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-8058433722325691067?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/BAbOfGT1frg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/BAbOfGT1frg/trailer-sintel.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>1</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/05/trailer-sintel.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-3352121761821343632</guid><pubDate>Wed, 05 May 2010 17:56:00 +0000</pubDate><atom:updated>2010-05-05T16:18:43.932-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Promoção "LOUCOS PELO BLENDER 3D"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uEA1o9Pzza4/S-G7ycgTh5I/AAAAAAAAAnM/1da10JJf_bk/s1600/banner_loucos_pelo_blender3d1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 197px;" src="http://4.bp.blogspot.com/_uEA1o9Pzza4/S-G7ycgTh5I/AAAAAAAAAnM/1da10JJf_bk/s400/banner_loucos_pelo_blender3d1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5467857897924036498" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;O site Blender Brasil está organizando uma promoção bem bacana chamada "LOUCOS PELO BLENDER 3D", que tem como objetivo proporcionar aos membros da comunidade Blender brasileira a chance de demonstrar a sua criatividade se expressando através de um vídeo de 1 minuto, a seguinte pergunta "POR QUE SOU LOUCO PELO BLENDER 3D?"&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Os 10 melhores vídeos/depoimentos serão exibidos na mostra de vídeo e animação da IV Conferência de Blender 3D que acontecerá em Fortaleza-CE, no mês de outubro de 2010.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Inscrição&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Grave seu vídeo, com duração de até 1 minuto nos formatos suportados pelo site www.youtube.com e envie com os seguintes dados para o endereço: loucosporblender@blender.pro.br até as 23h 00 min. do dia 30/06/2010.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Título do e-mail:&lt;/b&gt; Promoção LOUCOS PELO BLENDER 3D&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Nome completo: &lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Nome de usuário no site Blender Brasil (www.blender.com.br):&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Endereço:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        E-mail:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Telefone:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;        Link para o vídeo no youtube:&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Prêmios&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;1º lugar       &lt;/div&gt;&lt;div&gt;01 prêmio SURPRESA :-)&lt;/div&gt;&lt;div&gt;01 DVD Durian&lt;/div&gt;&lt;div&gt;01 Kit da loja Blender Brasil (camiseta cordão para chaveiro)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2º lugar &lt;/div&gt;&lt;div&gt;01 DVD Venoms Lab &lt;/div&gt;&lt;div&gt;01 Kit da loja Blender Brasil (camiseta cordão para chaveiro)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3º lugar &lt;/div&gt;&lt;div&gt;01 DVD Big Buck Bunny &lt;/div&gt;&lt;div&gt;01 Kit da loja Blender Brasil (camiseta cordão para chaveiro)&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Essa é uma das várias promoções que irão ser lançadas antecedendo a conferência Blender Pro 2010. Participem e Boa Sorte!!!&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mais informações: &lt;a href="http://www.blender.com.br/"&gt;http://www.blender.com.br/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-3352121761821343632?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/tlo3e_Vfm5k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/tlo3e_Vfm5k/promocao-loucos-pelo-blender-3d.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_uEA1o9Pzza4/S-G7ycgTh5I/AAAAAAAAAnM/1da10JJf_bk/s72-c/banner_loucos_pelo_blender3d1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/05/promocao-loucos-pelo-blender-3d.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-6717164331414024583</guid><pubDate>Thu, 29 Apr 2010 00:20:00 +0000</pubDate><atom:updated>2010-04-28T21:28:03.906-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Curso de Blender 3D gratuito em São Paulo</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uEA1o9Pzza4/S9jR68BfJJI/AAAAAAAAAm8/H2RAfQQp-fs/s1600/modelagem-post.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_uEA1o9Pzza4/S9jR68BfJJI/AAAAAAAAAm8/H2RAfQQp-fs/s400/modelagem-post.png" alt="" id="BLOGGER_PHOTO_ID_5465348958289077394" border="0" /&gt;&lt;/a&gt;As ferramentas de “Criação e Modelagem de Personagens” e “Animação de Física” são o foco desta oficina de cunho instrumental.&lt;br /&gt;Oficineiro: Joel&lt;br /&gt;De 12/05 a 09/07, quartas e sextas, 10h30 às 13h30&lt;br /&gt;&lt;br /&gt;Centro Cultural da Juventude Ruth Cardoso – Sala 13. End.: Av. Deputado Emílio Carlos, 3641 – Vila Nova Cachoeirinha. Zona Norte. Contato: (11) 3984-2466. Horário de Atendimento: Terça a Sábado, das 10 às 20h; Domingos e Feriados, das 10h às 18h.&lt;br /&gt;&lt;br /&gt;18 a 29 anos. 10 vagas. Grátis. Inscrições na recepção. Os 25 primeiros inscritos serão selecionados mediante entrevista.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-6717164331414024583?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/7BbKIcS6qVo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/7BbKIcS6qVo/curso-de-blender-3d-gratuito-na-zona.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_uEA1o9Pzza4/S9jR68BfJJI/AAAAAAAAAm8/H2RAfQQp-fs/s72-c/modelagem-post.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/04/curso-de-blender-3d-gratuito-na-zona.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-2619681999393624785</guid><pubDate>Wed, 28 Apr 2010 21:15:00 +0000</pubDate><atom:updated>2010-05-24T22:45:00.691-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>A Menina e o Gigante</title><description>A menina e o gigante foi um projeto piloto feito por Ademir Di Paula para experimentar alguns efeitos e  já virou febre na internet no mundo inteiro. O curta é destaque nos principais blogs, sites, jornais, tv e imprensa em geral.&lt;br /&gt;&lt;br /&gt;Ademir Di Paula chegou a falar que seu único gasto foi R$ 100,00, por causa das xícaras de café e da energia elétrica que gastou.A produção do curta foi feita  apenas com os programas Blender, After Effects e Combustion em torno de 10 dias, na sua residência, usando apenas um computador.&lt;br /&gt;&lt;br /&gt;Confira abaixo os vídeos:&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="253"&gt;&lt;param name="movie" value="http://www.youtube.com/v/j77BITBjLDk&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=pt_BR&amp;amp;feature=player_detailpage&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/j77BITBjLDk&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=pt_BR&amp;amp;feature=player_detailpage&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="420" height="253"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;object width="420" height="253"&gt;&lt;param name="movie" value="http://www.youtube.com/v/CbChCMKCzn0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/CbChCMKCzn0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="420" height="253"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-2619681999393624785?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/UHUAXWMeWes" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/UHUAXWMeWes/menina-e-o-gigante.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/04/menina-e-o-gigante.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-7561662914866007949</guid><pubDate>Tue, 27 Apr 2010 00:54:00 +0000</pubDate><atom:updated>2010-05-01T20:49:57.430-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>GSOC - Dez projetos aprovados</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_fxRR_bT3LgA/S5U3rk2J-eI/AAAAAAAACE8/mBRYQwSqvqQ/s400/2010_NoURL_300x267px.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 267px;" src="http://3.bp.blogspot.com/_fxRR_bT3LgA/S5U3rk2J-eI/AAAAAAAACE8/mBRYQwSqvqQ/s400/2010_NoURL_300x267px.jpg" alt="" border="0" /&gt;&lt;/a&gt;Google Summer of Code é um projeto para incentivar estudantes de todo mundo a desenvolver softwares livres. E todo ano o Blender vem participando, e esse ano não foi diferente. Foram mais de dez projetos aprovados. Como podem ver a seguir na lista abaixo:&lt;div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ferramenta de esculpir 3D - Jason Wilkins&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Melhorar as ferramenta de esculpir do Blender&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kit Construção Bullet - Joshua Leung&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Integrar a física Bullet no sistema de animação.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Game Engine API - Joerg Muller&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Melhoria do acesso para a física e as informações de entrada da Game Engine.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Melhorar as ferramentas de pintura - Konrad Kleine&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unidades Testes - Leif Andersen&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Melhorias nos dispositivos de entrada - Mike Erwin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Investigar e implementar métodos para melhorar o uso do Blender com dispositivos tablets ou telas multi-touch.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Funcionamento do BE Shader - Mitchell Stokes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Melhorias na Multi-resolução - Nicolas Bishop&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Recast e Detour - Nick Samarin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Quad remeshing - Rohith B V&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;    Criar automaticamente um recurso para alinhar os planos quadrados&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Desculpa a demora eterna para postar aqui no Blog, estou voltando aos poucos....&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-7561662914866007949?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/P8D90IBV2ig" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/P8D90IBV2ig/gsoc-dez-projetos-aprovados.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_fxRR_bT3LgA/S5U3rk2J-eI/AAAAAAAACE8/mBRYQwSqvqQ/s72-c/2010_NoURL_300x267px.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/04/gsoc-dez-projetos-aprovados.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-3423182371996174705</guid><pubDate>Sun, 07 Mar 2010 19:10:00 +0000</pubDate><atom:updated>2010-03-07T16:25:44.012-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Sculptris - Alpha 3 Disponível</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uEA1o9Pzza4/S5P6YKos2II/AAAAAAAAAms/Eyug6DGY5_g/s1600-h/screen241.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 263px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/S5P6YKos2II/AAAAAAAAAms/Eyug6DGY5_g/s400/screen241.jpg" alt="" id="BLOGGER_PHOTO_ID_5445971667499931778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Já está disponível a versão Alpha 3 do Sculptris, (Para quem ainda não conhece é só visitar esse &lt;a href="http://4rtedigit4l.blogspot.com/2010/02/sculptris-escultura-digital.html"&gt;post&lt;/a&gt;) e vem com as seguintes modificações:&lt;br /&gt;&lt;br /&gt;- Suporte a pressão da Tablet :)&lt;br /&gt;- Menu de Brushes alternativo ( Pressionar ALT )&lt;br /&gt;- As ferramentas Pinch e Flatten foram otimizadas&lt;br /&gt;- Correções de bugs&lt;br /&gt;- É um pouco mais rápido&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://drpetter.se/files/sculptris-alpha3.zip"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 120px; height: 50px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S5P9Wo7XEaI/AAAAAAAAAm0/084P_wr2WM0/s400/download.png" alt="" id="BLOGGER_PHOTO_ID_5445974939806405026" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-3423182371996174705?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/8nrTKUPsWtU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/8nrTKUPsWtU/sculptris-alpha-3-disponivel.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_uEA1o9Pzza4/S5P6YKos2II/AAAAAAAAAms/Eyug6DGY5_g/s72-c/screen241.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/03/sculptris-alpha-3-disponivel.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-2735492370594715086</guid><pubDate>Thu, 25 Feb 2010 18:11:00 +0000</pubDate><atom:updated>2010-02-25T16:20:11.260-03:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Thespian -  O Robô Ator</title><description>O robô Thespian foi projetado pela empresa &lt;a href="http://www.robothespian.com/index.html"&gt;Engineered Arts&lt;/a&gt; como um meio de comunicação flexível. Com uma interface baseada na web, arquivos de controle de movimento, som e vídeo podem ser simplesmente carregados.&lt;br /&gt;&lt;br /&gt;O vídeo abaixo, aborda esses principais aspectos, demonstrando como rotinas de seus movimentos podem ser criados usando o Blender 3D, dando movimento ao robô real! Impressionante, não?&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GQDQKqO44QI&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GQDQKqO44QI&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-2735492370594715086?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/KmMDIcYIRm4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/KmMDIcYIRm4/thespian-o-robo-ator.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/02/thespian-o-robo-ator.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-6777262128853958365</guid><pubDate>Fri, 19 Feb 2010 21:43:00 +0000</pubDate><atom:updated>2010-02-19T21:00:31.384-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Sculptris - Escultura Digital</title><description>Sculptris é uma ferramenta de escultura digital que vem sendo desenvolvida desde Dezembro de 2009, por Tomas Pettersson. A principal característica do Sculptris é a malha dinâmica que fornecer detalhes adicionais, sempre que necessário, sem que o usuário precise se preocupar com isso.&lt;br /&gt;&lt;br /&gt;Mesmo em fase de desenvolvimento, o programa é impressionante pela complexidade. Vale a pena testar, além de ser gratuito!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1IRbEMuG16Y&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1IRbEMuG16Y&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uFzgy5mrvh4&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uFzgy5mrvh4&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QEX2TzgxX5g&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/QEX2TzgxX5g&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.drpetter.se/files/sculptris-alpha2.zip"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 120px; height: 50px;" src="http://1.bp.blogspot.com/_uEA1o9Pzza4/S38XixuszwI/AAAAAAAAAl4/zSBQmYckoCs/s400/download.png" alt="" id="BLOGGER_PHOTO_ID_5440092761119051522" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-6777262128853958365?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/FTU09AGmN4A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/FTU09AGmN4A/sculptris-escultura-digital.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_uEA1o9Pzza4/S38XixuszwI/AAAAAAAAAl4/zSBQmYckoCs/s72-c/download.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/02/sculptris-escultura-digital.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-3654698242484118989</guid><pubDate>Tue, 16 Feb 2010 15:50:00 +0000</pubDate><atom:updated>2010-02-16T15:50:28.062-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blender Imagens</category><title>Contest - Eco Design</title><description>Eae Pessoal!!&lt;br /&gt;&lt;br /&gt;Finalmente, terminei a minha imagem para o Contest Eco-Design organizado pelo site &lt;a href="http://www.blender.com.br/"&gt;Blender Brasil&lt;/a&gt;! Que tinha como objetivo criar uma imagem estática referente ao tema "Eco Design", que retrate um problema ecológico local, regional, nacional ou mundial.&lt;br /&gt;&lt;br /&gt;Foi um mês inteiro para modelar todos os objetos da cena, e mais de 9 gigas ocupados no HD! E a renderização ficou por conta do LuxRender, que durou cerca de 10 horas!&lt;br /&gt;&lt;br /&gt;Espero que gostem!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;"A realidade por trás do muro"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/S3ralCSixQI/AAAAAAAAAlw/eLHeNGlQH2k/s1600-h/eco-designfinal2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S3ralCSixQI/AAAAAAAAAlw/eLHeNGlQH2k/s400/eco-designfinal2.jpg" alt="" id="BLOGGER_PHOTO_ID_5438899829807957250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-3654698242484118989?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/DFIvBFLjJqg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/DFIvBFLjJqg/contest-eco-design.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_uEA1o9Pzza4/S3ralCSixQI/AAAAAAAAAlw/eLHeNGlQH2k/s72-c/eco-designfinal2.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/02/contest-eco-design.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-365338964178461316</guid><pubDate>Tue, 02 Feb 2010 14:18:00 +0000</pubDate><atom:updated>2010-02-03T12:33:51.301-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Revista Illustrar Nº 14</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.revistailustrar.com/imagem/revista_ilust_14.zip"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 299px; height: 400px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/S2g0zYWSo_I/AAAAAAAAAlg/YY1TrY0zNPQ/s400/1b.jpg" alt="" id="BLOGGER_PHOTO_ID_5433651007736423410" border="0" /&gt;&lt;/a&gt;Essa edição está recheada de Ilustradores com técnicas e estilos diferentes, abaixo um lista do conteúdo:&lt;br /&gt;&lt;br /&gt;Na seção Portfolio tem o ilustrador Visca com forte influência urbana; no Sketchbook mais um membro do Estúdio Macacolândia, Marcelo Daldoce; na seção Memória tem o polonês Czeslaw Slania, talvez o ilustrador mais presente no bolso de todo mundo.&lt;br /&gt;&lt;br /&gt;O Passo a passo fica por conta de Weberson Santiago, que explica em detalhes a sua técnica; e nas 15 perguntas tem o incrível trabalho de papel cortado de Carlos Meira.&lt;br /&gt;&lt;br /&gt;Na seção internacional, tem a presença do espanhol Fernando Vicente, além das colunas de Renato Alarcão falando sobre o futuro da profissão de ilustrador e Brad Holland, falando sobre os Retratos de Faium.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-365338964178461316?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/NQPq4y7a_4o" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/NQPq4y7a_4o/revista-illustrar-n-14.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_uEA1o9Pzza4/S2g0zYWSo_I/AAAAAAAAAlg/YY1TrY0zNPQ/s72-c/1b.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/02/revista-illustrar-n-14.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-5054292172227084293</guid><pubDate>Fri, 29 Jan 2010 20:41:00 +0000</pubDate><atom:updated>2010-01-29T19:58:29.633-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>MyPaint 0.8.0 lançado!</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://mypaint.intilinux.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 107px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S2NS-fqsrJI/AAAAAAAAAlI/jbvoCUdf2oI/s400/ScreenShot040.jpg" alt="" id="BLOGGER_PHOTO_ID_5432276809144904850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Acabou de ser lançada a versão 0.8.0 do programa gráfico &lt;a href="http://mypaint.intilinux.com/"&gt;MyPaint&lt;/a&gt;. Que trouxe melhoramentos na codificação, novos pínceis e cerca de 14 traduções. Abaixo alguns destaques:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Novos pincéis.&lt;/li&gt;&lt;li&gt;Lista de camadas&lt;/li&gt;&lt;li&gt;Novo seletor de cores.&lt;/li&gt;&lt;li&gt;E muito mais!&lt;/li&gt;&lt;/ul&gt;Houve bastante gente envolvida nessa nova versão!  E acredito que virão muito mais, pois, esse programa tem bastante potencial!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://download.gna.org/mypaint/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 120px; height: 50px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/S2NTMpvnN3I/AAAAAAAAAlQ/-PWP1UObOfE/s400/download.png" alt="" id="BLOGGER_PHOTO_ID_5432277052368041842" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-5054292172227084293?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/-hOW7Z26sBk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/-hOW7Z26sBk/mypaint-080-lancado.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_uEA1o9Pzza4/S2NS-fqsrJI/AAAAAAAAAlI/jbvoCUdf2oI/s72-c/ScreenShot040.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/01/mypaint-080-lancado.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-3195242584315719644</guid><pubDate>Mon, 25 Jan 2010 22:18:00 +0000</pubDate><atom:updated>2010-01-25T20:56:34.371-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blender notícias</category><title>Piratas VS Ninjas VS Robôs VS Caubóis</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uEA1o9Pzza4/S14eveCkZtI/AAAAAAAAAkw/l-TueP3rvfs/s1600-h/01title.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 227px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/S14eveCkZtI/AAAAAAAAAkw/l-TueP3rvfs/s400/01title.jpg" alt="" id="BLOGGER_PHOTO_ID_5430812001521919698" border="0" /&gt;&lt;/a&gt;Bom pessoal, hoje estava assistindo AnimaTV - Making Of na TV Cultura, aonde contemplou 17 trabalhos na primeira fase em 2009 com a assinatura de um contrato de co-produção de projeto completo de série de animação e episódio-piloto no valor de R$ 110 mil.&lt;br /&gt;&lt;br /&gt;E para minha surpresa havia uma animação cut-out chamada Piratas VS Ninjas VS Robôs VS Caubóis que mistura 3D e 2D, e tem um história nada comum... aonde piratas, ninjas, robôs e caubóis se unem em uma batalha épica para provar sua superioridade, na qual apenas um grupo poderá sair vencedor.&lt;br /&gt;&lt;br /&gt;Mas aqui vem a melhor parte, sabe qual é o programa que eles estão utilizando para fazer essa animação? B-L-E-N-D-E-R!&lt;br /&gt;&lt;br /&gt;Isso mesmo! Eles estão utilizando o Blender, no processo de criação (Cenários, Animações...). Então quem quiser conferir, amanhã 26/01 às 11:30 irá passar um episódio na TV Cultura! Não percam!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uEA1o9Pzza4/S14hHQ1rG-I/AAAAAAAAAlA/EpSFKYX9DkQ/s1600-h/06salo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_uEA1o9Pzza4/S14hHQ1rG-I/AAAAAAAAAlA/EpSFKYX9DkQ/s400/06salo.jpg" alt="" id="BLOGGER_PHOTO_ID_5430814609318288354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uEA1o9Pzza4/S14e67FO_KI/AAAAAAAAAk4/eppH1cKctSo/s1600-h/05robo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/S14e67FO_KI/AAAAAAAAAk4/eppH1cKctSo/s400/05robo.jpg" alt="" id="BLOGGER_PHOTO_ID_5430812198296288418" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-3195242584315719644?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/3TntDzbg1gc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/3TntDzbg1gc/piratas-vs-ninjas-vs-robos-vs-caubois.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_uEA1o9Pzza4/S14eveCkZtI/AAAAAAAAAkw/l-TueP3rvfs/s72-c/01title.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/01/piratas-vs-ninjas-vs-robos-vs-caubois.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-8310207557691425918</guid><pubDate>Sat, 23 Jan 2010 22:55:00 +0000</pubDate><atom:updated>2010-01-23T21:09:59.702-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blender notícias</category><title>Curso de Blender 3D na Opa! Escola de Design</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gustavofernandez3d.com/blog/wp-content/uploads/2010/01/cartaz_curso_menor_Opa-719x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 316px; height: 450px;" src="http://www.gustavofernandez3d.com/blog/wp-content/uploads/2010/01/cartaz_curso_menor_Opa-719x1024.jpg" alt="" border="0" /&gt;&lt;/a&gt;Este curso tem como objetivo introduzir o aluno no universo da criatividade tridimensional (3D) através dos conceitos e técnicas de modelagem em 3D aplicáveis no software livre gráfico Blender 3D.&lt;br /&gt;&lt;br /&gt;Mais informações: &lt;a href="http://www.opa.pro.br/"&gt;Opa! EscoladeDesign&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-8310207557691425918?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/TRvmALJzJS8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/TRvmALJzJS8/curso-de-blender-3d-na-opa-escola-de.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/01/curso-de-blender-3d-na-opa-escola-de.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-900644467316545563</guid><pubDate>Sat, 23 Jan 2010 21:18:00 +0000</pubDate><atom:updated>2010-01-24T13:31:48.293-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Notícias</category><title>Ganhe uma Licença do Octane Render!</title><description>Pessoal, desculpa não ter avisado que iria ficar um tempinho sem atualizar o Blog... mas agora estou de volta! E chega de enrolação e vamos as notícias!!!&lt;br /&gt;&lt;br /&gt;Acabou de sair recentemente um renderizador realista unbiased chamado &lt;a href="http://www.refractivesoftware.com/index.html"&gt;Octane Render&lt;/a&gt; parecido com o Lux Render, Indigo e afins..... mas ele tem um potencial diferencial, pois utiliza o GPU das placas de videos modernas que se encontra no mercado, diminuindo assim algumas horas para se ter uma render com qualidade!&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2bg_IxQFGMg&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/2bg_IxQFGMg&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Mas voltando ao título do post, você gostaria de ganhar uma licença "Life-Time" do Octane Render?&lt;br /&gt;&lt;br /&gt;É só participar da competição que está rolando no &lt;a href="http://www.refractivesoftware.com/forum/"&gt;fórum oficial&lt;/a&gt; e cabe a você deixar sua imaginação trabalhar e dar sua melhor arte! Abaixo segue as regras para participar:&lt;br /&gt;&lt;br /&gt;Regras&lt;br /&gt;&lt;br /&gt;* Você pode produzir e publicar as imagens que quiser.&lt;br /&gt;* As imagens devem ser feitas exclusivamente com Octane Render.&lt;br /&gt;* Você deve usar a versão Demo que está publicamente disponível no site&lt;br /&gt;* As imagens enviadas devem ter uma resolução mínima de 1024 pixels de largura e 512 pixels de altura, mas é preferível imagens com resolução superior.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pós-produção só é permitida:&lt;br /&gt;&lt;br /&gt;* Para corrigir problemas de iluminação e clarões&lt;br /&gt;* Para acrescentar brilho e cor&lt;br /&gt;* Adicionar aberração cromática&lt;br /&gt;* Redução de ruído, se necessário&lt;br /&gt;&lt;br /&gt;Suas imagens devem ser enviados neste &lt;a href="http://www.refractivesoftware.com/forum/viewtopic.php?f=16&amp;amp;t=162"&gt;tópico&lt;/a&gt; do fórum oficial até dia 31 de janeiro de 2010!&lt;br /&gt;Boa Sorte!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-900644467316545563?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/w9SGdvCb6tg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/w9SGdvCb6tg/ganhe-uma-licenca-do-octane-render.html</link><author>noreply@blogger.com (Bruno Alberto)</author><thr:total>0</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2010/01/ganhe-uma-licenca-do-octane-render.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2668823805975496555.post-1157357295337782562</guid><pubDate>Tue, 22 Dec 2009 13:34:00 +0000</pubDate><atom:updated>2009-12-22T11:38:38.765-02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp imagens</category><title>Gimp - Angelina Jolie Avatar</title><description>&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uEA1o9Pzza4/SzDLGw6FvyI/AAAAAAAAAjw/DMGqEXXo2g8/s1600-h/angelina_jolie_edwin-a-salt-brad-pitt-twins-tomkat-tom-cruise-katie-holmes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_uEA1o9Pzza4/SzDLGw6FvyI/AAAAAAAAAjw/DMGqEXXo2g8/s320/angelina_jolie_edwin-a-salt-brad-pitt-twins-tomkat-tom-cruise-katie-holmes.jpg" alt="" id="BLOGGER_PHOTO_ID_5418053668794908450" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uEA1o9Pzza4/SzDLHEzXr4I/AAAAAAAAAj4/3axh1amI3Yo/s1600-h/Angelina_Jolie_Avatar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_uEA1o9Pzza4/SzDLHEzXr4I/AAAAAAAAAj4/3axh1amI3Yo/s320/Angelina_Jolie_Avatar.jpg" alt="" id="BLOGGER_PHOTO_ID_5418053674135433090" border="0" /&gt;&lt;/a&gt;Usando o GIMP, resolvi transformar Angelina Jolie em Avatar! Espero que gostem!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2668823805975496555-1157357295337782562?l=4rtedigit4l.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/4rteDigit4l/~4/deeSHnFsgL4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/4rteDigit4l/~3/deeSHnFsgL4/gimp-angelina-jolie-avatar.html</link><author>noreply@blogger.com (Bruno Alberto)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_uEA1o9Pzza4/SzDLGw6FvyI/AAAAAAAAAjw/DMGqEXXo2g8/s72-c/angelina_jolie_edwin-a-salt-brad-pitt-twins-tomkat-tom-cruise-katie-holmes.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://4rtedigit4l.blogspot.com/2009/12/gimp-angelina-jolie-avatar.html</feedburner:origLink></item></channel></rss>

