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	<title>5 Minute Games Development Blog</title>
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		<title>Thoughts on the iPad part 2</title>
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		<pubDate>Sun, 27 Jun 2010 19:18:40 +0000</pubDate>
		<dc:creator>Jainan</dc:creator>
				<category><![CDATA[Blog]]></category>

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		<description><![CDATA[With the mix of the iPad&#8217;s success and Jacob&#8217;s suggestions for good iPad Games he&#8217;d like to see, we decided to try our hands developing for the iPad.
We have been working with a brand new team to release a game using the mechanics of a well known kid&#8217;s game for the iPad. If all goes [...]]]></description>
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		<title>Hello world!</title>
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		<pubDate>Wed, 19 May 2010 23:28:06 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
				<category><![CDATA[Blog]]></category>

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		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!
]]></description>
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		<title>Thoughts on the iPad</title>
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		<pubDate>Fri, 02 Apr 2010 05:14:52 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[iPad]]></category>

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		<description><![CDATA[With the iPad is poised to be unleashed on the world tomorrow I thought it would be a good time to talk a bit about 5 Minute Games and our position on iPad development.
5 Minute Games is excited to see where the iPad will go and the opportunities it brings to application development. It opens [...]]]></description>
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		<title>Double Your Download, Double Your Fun</title>
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		<comments>http://5minutegames.nfshost.com/wordpress/double-your-download-double-your-fun/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 06:03:10 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>

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		<description><![CDATA[A few weeks ago, Apple decided to double the amount of data the iPhone could download over the cell phone networks (from 10 megabytes to 20 megabytes).This is exciting for us at 5 Minute Games because it now puts our game Balance of Power within the range of an impulse or “on the go” purchase. [...]]]></description>
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		<title>Balance of Power and the Vertical Slice</title>
		<link>http://5minutegames.nfshost.com/wordpress/balance-of-power-and-the-vertical-slice/</link>
		<comments>http://5minutegames.nfshost.com/wordpress/balance-of-power-and-the-vertical-slice/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:14:00 +0000</pubDate>
		<dc:creator>Jainan</dc:creator>
				<category><![CDATA[Balance of Power]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[CGEC]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Postmortem]]></category>

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		<description><![CDATA[Early on in the production of Balance of Power I pushed hard for the idea of the "vertical slice." The concept of a vertical slice is something I heard about in the making of featurettes for Dead Space. Basically, in order to get  a green light for this pet idea, the designers had around 6 months to get a proof of concept.]]></description>
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