<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-169365068145411883</id><updated>2024-02-07T02:55:10.815-08:00</updated><category term="Nintendo"/><category term="SCART"/><category term="SNES"/><category term="Bahamut Lagoon"/><category term="Chrono Trigger"/><category term="Console mods"/><category term="Fast Blanking"/><category term="Lunar Silver Star Story"/><category term="Pin out"/><category term="Playstation"/><category term="RPG"/><category term="Saturn"/><category term="Sega CD"/><category term="Superplay"/><category term="TV"/><title type='text'>6502 Video Game Blog</title><subtitle type='html'>A video game blog written by a gamer now showing his age. Primarily covering the 8bit through to 32bit years. Life started to get a little boring at 64bit upward when the continuous Zelda and Mario cart rehash became a little too predictable. I&#39;m still waiting for something new to come along.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default?alt=atom'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-8769325421116017227</id><published>2021-05-19T23:53:00.002-07:00</published><updated>2021-05-24T04:58:39.298-07:00</updated><title type='text'>Naomi NetDimm Jumpers</title><content type='html'>&lt;p&gt;&amp;nbsp;JP1 to JP3. Select netBoot (JP1 and JP2 1-2, JP3 2-3)/GD-ROM boot (JP1 and JP2 2-3, JP3 1-2).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;4.01 firmware will play everything and support CF as a storage device&lt;br /&gt;
3.17 firmware will play everything&lt;br /&gt;
3.03 introduction of net booting/net boot keychips&lt;br /&gt;
2.xx introduction of basic ALL.net functionality&lt;br /&gt;
1.xx standard dim board - no network &lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/8769325421116017227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/8769325421116017227' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/8769325421116017227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/8769325421116017227'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2021/05/naomi-netdimm-jumpers.html' title='Naomi NetDimm Jumpers'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-2742821783611838413</id><published>2021-04-28T12:32:00.004-07:00</published><updated>2021-04-28T12:36:58.096-07:00</updated><title type='text'>Naomi JVS </title><content type='html'>&lt;p&gt;&amp;nbsp;Over the weekend I set up the JVS controller on the working Naomi.&lt;/p&gt;&lt;p&gt;The place where i intended to purchase a cable had sold out so I decided to make a home made cable. This ended up being a chopped up IDE cable i had in the spares box. I used a Dremel to to cut what i needed.&lt;/p&gt;&lt;p&gt;Ill take some photos!&lt;/p&gt;&lt;p&gt;Note worthy is that on the 60pin connector it is necessary to link pin 1 and 3 (EXV and 5V). Or pin 1 and any +5v.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;From the IDE i went to a 15 pin DSUB wired to the Neo Geo spec so i could use my AES controller.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I can say that Melty Blood on a 4 button Neo Geo controller is very satisfactory!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;On the subject of the broken Naomi, I have read some comments from people that the Naomi can suffer what is being coined as a Black Screen of Death resulting from failed caps. I tend to be sceptical when it comes to caps because there seems to be a wave of people recapping everything unnesesarily these days. But there is good arguement over caps becoming dried out with the continuous excessive heat from constant use in an arcade environment.&lt;/p&gt;&lt;p&gt;I recapped the board with what i had, but no joy yet. There are at least another 15 caps to go yet though, so i will make up an order and continue to replace all the caps on the board.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/2742821783611838413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/2742821783611838413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/2742821783611838413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/2742821783611838413'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2021/04/naomi-jvs.html' title='Naomi JVS '/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-5673070445141773408</id><published>2021-03-19T06:16:00.003-07:00</published><updated>2021-03-19T06:21:53.399-07:00</updated><title type='text'>On the subject of Naomi memory</title><content type='html'>&lt;p&gt;The Naomi it would seem is notorious for failing from over voltage. I opted recently to go with a Dreamcast supply in preference of a PC ATX supply because the ATX was pushing out too much voltage, i guess because the loading wasnt as expected from the Naomi.&lt;/p&gt;&lt;p&gt;I have a good Naomi and one bad. The bad one doesnt boot at all, displays a blank screen (although it does seem to sync the monitor i guess just because the video circuitry is getting voltage).&amp;nbsp;&lt;/p&gt;&lt;p&gt;So far i have gone through the usual suspects, changing the super cap and having to repair a trace on the board after having inadvertantly fried it while removing the EEPROM socket (doh). Checked the fans.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Next on the radar to start testing is memory.&lt;/p&gt;&lt;p&gt;It seems the chips are D4516161AG5 NEC manufacture.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I read somewhere that if the Naomi 1 doesnt boot then chances are there is a component failure on the underside of the board.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I will check on the working board to see the order in which the memory gets tested and then check on the PCB to see whether the first chips in series are on the underside of the board.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ill concentrate my testing on those chips and record the result. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/5673070445141773408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/5673070445141773408' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/5673070445141773408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/5673070445141773408'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2021/03/on-subject-of-naomi-memory.html' title='On the subject of Naomi memory'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-6235870713869945927</id><published>2021-03-19T02:48:00.004-07:00</published><updated>2021-03-19T04:49:39.335-07:00</updated><title type='text'>Sega Naomi Power supply</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;p&gt;Documenting the Naomi home project.&lt;/p&gt;&lt;p&gt;I have ready many forums covering the power requirements of the Naomi. We are told that it is very easy to cause damage to a Naomi if it is fed too much voltage or if the PSU does not have a great voltage regulator.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I originally modified an ATX PSU for the job, but decided that the 3.3v lines seemed to drift too far from spec.&lt;/p&gt;&lt;p&gt;I decided to resort to using a Dreamcast PSU as it has all of the lines needed for the Naomi. As the Naomi is a glorified Dreamcast anyway, why not!&lt;/p&gt;&lt;p&gt;I read a few posts from people that have had sucess. As long as there arent too many accessories connected to the Naomi it shouldnt put too great a load on the PSU.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here is the pinout on the Dreamcast PSU&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZVnBNiGD3fKAunuELJUYuLkbOwrlb5BQMVAWdqlhzSvYKfuQB3_3I4ZLTXaArchJp5i1BVBhjM96ZnI7h7nrjtYszuOvLv52Cy8H0BCRycFUggygoJ841MLYnRkUIw2S6oRTy4xq-iUpV/s700/psu.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;536&quot; data-original-width=&quot;700&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZVnBNiGD3fKAunuELJUYuLkbOwrlb5BQMVAWdqlhzSvYKfuQB3_3I4ZLTXaArchJp5i1BVBhjM96ZnI7h7nrjtYszuOvLv52Cy8H0BCRycFUggygoJ841MLYnRkUIw2S6oRTy4xq-iUpV/s320/psu.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Here are some RS components part numbers of components needed:&lt;/p&gt;&lt;p&gt;476-6580 (6-pin housing, 10 pcs)&lt;br /&gt;
476-6603 (8-pin housing, 10 pcs)&lt;br /&gt;
512-9235 (crimp terminals, 100 pcs)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And for the GDROM&lt;/p&gt;&lt;p&gt;https://uk.rs-online.com/web/p/wire-housings-plugs/4905577/ &lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/6235870713869945927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/6235870713869945927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/6235870713869945927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/6235870713869945927'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2021/03/sega-naomi-power-supply.html' title='Sega Naomi Power supply'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZVnBNiGD3fKAunuELJUYuLkbOwrlb5BQMVAWdqlhzSvYKfuQB3_3I4ZLTXaArchJp5i1BVBhjM96ZnI7h7nrjtYszuOvLv52Cy8H0BCRycFUggygoJ841MLYnRkUIw2S6oRTy4xq-iUpV/s72-c/psu.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-4302578917403862841</id><published>2021-03-19T02:32:00.007-07:00</published><updated>2021-03-19T06:58:56.016-07:00</updated><title type='text'>Sega Naomi JVS I/O - Chinese OEM - Like Type 1 Sega JVS I/O JAMMA Arcade</title><content type='html'>&lt;p&gt;Working on a Sega Naomi project that i will document here. &lt;br /&gt;I managed to source an old OEM I/O board that needed some work. &lt;br /&gt;&lt;br /&gt;The board needed a new Type A USB socket that can be found here:&lt;br /&gt;https://www.bitsbox.co.uk/index.php?main_page=product_info&amp;amp;cPath=225_234&amp;amp;products_id=1753&lt;br /&gt;&lt;br /&gt;I a made up a power connector to run from the Naomi Filter board. Ill photograph the pin out arrangement and update here.&lt;br /&gt;&lt;br /&gt;Both connectors on the I/O board are JST RA standard. 26 pin and 60 pin available here (without pins):&lt;br /&gt;&lt;br /&gt;https://www.giz10p.co.uk/machine-parts/jst-ra/26-pin-housing-jst-ra.html&lt;br /&gt;https://www.giz10p.co.uk/machine-parts/jst-ra/60-pin-housing-jst-ra.html&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;And JST NH for the PCB connectors&lt;/p&gt;&lt;p&gt;https://www.arcadeartshop.com/product/jst-nh-4-pin-connector-housing-sega-cabinets-etc-h5p-shf-aa/&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The plan will be to go to a 15 pin dsub connector to allow me to run my Neo Geo controller.&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcclfstgSAc-s5Ctzk_-BGcJBmzMhypg8uunK2tVPBcFfO1AmloNk2IXMG-Ksou_Dca_9M9DkaoGlCkE68sxlUyrJGCtIofzlNb09LdqSVV4BrU2w582lJ41h3XSA3-wiDxDYSi5ILvH2K/s512/pinout+jvs.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;341&quot; data-original-width=&quot;512&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcclfstgSAc-s5Ctzk_-BGcJBmzMhypg8uunK2tVPBcFfO1AmloNk2IXMG-Ksou_Dca_9M9DkaoGlCkE68sxlUyrJGCtIofzlNb09LdqSVV4BrU2w582lJ41h3XSA3-wiDxDYSi5ILvH2K/s320/pinout+jvs.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/4302578917403862841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/4302578917403862841' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/4302578917403862841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/4302578917403862841'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2021/03/sega-naomi-jvs-io-chinese-oem-like-type.html' title='Sega Naomi JVS I/O - Chinese OEM - Like Type 1 Sega JVS I/O JAMMA Arcade'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcclfstgSAc-s5Ctzk_-BGcJBmzMhypg8uunK2tVPBcFfO1AmloNk2IXMG-Ksou_Dca_9M9DkaoGlCkE68sxlUyrJGCtIofzlNb09LdqSVV4BrU2w582lJ41h3XSA3-wiDxDYSi5ILvH2K/s72-c/pinout+jvs.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-64004565495334113</id><published>2010-04-02T06:40:00.000-07:00</published><updated>2010-04-02T06:59:42.453-07:00</updated><title type='text'>Getting ready to auction some items. First Ikaruga.</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnKdsHK8sq8eT1rqFgBd4DVoP7D2JNDd_3ORVopmtVhx4O6bktcO94P_OlOjytqeX8dKV5rgRewVWG5XovktyD8bX3mfo8zop7SxAUs_fF-s4lZa1eqUGBiGMH1ogFrCfY7k_Y1Gby3su1/s1600/Ikaruga_front_lo.jpg&quot;&gt;&lt;img style=&quot;cursor: pointer; width: 320px; height: 287px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnKdsHK8sq8eT1rqFgBd4DVoP7D2JNDd_3ORVopmtVhx4O6bktcO94P_OlOjytqeX8dKV5rgRewVWG5XovktyD8bX3mfo8zop7SxAUs_fF-s4lZa1eqUGBiGMH1ogFrCfY7k_Y1Gby3su1/s320/Ikaruga_front_lo.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5455537549787694098&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;br&gt;
Its the Easter break and this gives me some time to take stock. These days time doesn&#39;t allow for me to enjoy my collection as i once did so i think its time to start to consider finding a new home for some of these items.
&lt;br&gt;
Its been some time since i listed on eBay last so i need to get back into the swing of things. I also intend to contact everyone that has completed a notification request on the main site.
I&#39;m going to start with a sealed copy of Ikaruga. When it was first released i purchased two copies, one for play and one to keep sealed (i knew that Ikaruga would be a classic and wanted to keep a mint copy).
&lt;br&gt;
Here is a sample shot. I plan to take more ready for eBay.</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/64004565495334113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/64004565495334113' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/64004565495334113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/64004565495334113'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2010/04/getting-ready-to-auction-some-items.html' title='Getting ready to auction some items. First Ikaruga.'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnKdsHK8sq8eT1rqFgBd4DVoP7D2JNDd_3ORVopmtVhx4O6bktcO94P_OlOjytqeX8dKV5rgRewVWG5XovktyD8bX3mfo8zop7SxAUs_fF-s4lZa1eqUGBiGMH1ogFrCfY7k_Y1Gby3su1/s72-c/Ikaruga_front_lo.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-8676184268665302338</id><published>2008-10-27T13:15:00.000-07:00</published><updated>2010-10-30T12:58:42.955-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Lunar Silver Star Story"/><category scheme="http://www.blogger.com/atom/ns#" term="Playstation"/><category scheme="http://www.blogger.com/atom/ns#" term="Saturn"/><category scheme="http://www.blogger.com/atom/ns#" term="Sega CD"/><title type='text'>Lunar Silver Star Story</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/gamers-republic-2-720129.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 138px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/gamers-republic-2-719950.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The following review for &lt;a href=&quot;http://www.6502.co.uk/Lunar-Silver-Star-Story.htm&quot;&gt;Lunar Silver Star Story&lt;/a&gt; featured in the July 1999 issue of Gamers Republic. The review is for the re-worked Playstation port. But the legacy of Lunar stems all the way back to the Sega CD.
&lt;p&gt;
&lt;/p&gt;&lt;p&gt;The evolution of the RPG has been littered with twists and turns, as designers
throughout the years have attempted with each new project to improve or  re-invent any number of proven elements. Outer territory maps, fighting engines, village
and town architecture, commerce systems, levelling up, and all walks of intermissions
have been worked and re-worked. Graphically, companies have wrestled with sprites
and polygons, CG, and FMV in an effort to engulf the end user in new and better
ways. &lt;/p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-3-780062.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 280px; height: 212px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-3-780021.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-1-721652.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 197px; height: 151px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-1-721644.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Surprisingly, among the hordes of traditional RPGs (excluding strategy and action-based RPGs) that have been created, only a few stand out as truly memorable experiences - a testament to the dedication it takes to tug on the heart strings while pleasing the gamer in all of us.&lt;/p&gt;
&lt;p&gt;

Few have done it better than the original Sega CD version of &lt;a href=&quot;http://www.6502.co.uk/Lunar-The-Silver-Star.htm&quot;&gt;Lunar: the Silver
Star&lt;/a&gt;. Five key elements came together perfectly over a development period that
seemed to last forever: detailed hand-drawn graphics, a brilliant original
fighting engine, anime-styled cinemas, an epic story, and music that literally
took you
away.&lt;/p&gt;
&lt;p&gt; &lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-4-760935.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 195px; height: 148px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-4-760926.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Now, years later, during the first stages of polygonal dominance, the game is returning, fully realized. Gamearts have taken the time to expand on every aspect of their original vision, and Working Designs have added even more to the U.S. version, by far their most exhaustive localization yet.&lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;http://www.6502.co.uk/Lunar-Siler-Star-Story-Complete.htm&quot;&gt;Lunar: Silver Star Story Complete &lt;/a&gt;has been reinvented to such an extent that those with faded memories of the Sega CD game will barely recognize it and first-time Lunar players will revel in its deep plot and insane amount of thought-provoking
gameplay.
If you&#39;ve grown accustomed to the recent RPG formula in which, by leveling up high enough and stowing enough healing herbs and MP, you can cruise through and watch the story unfold, well, forget it. As it was, and should always be, no matter what your level in Lunar: SSSC, a lot of thought must go into each and every scenario in the game. &lt;/p&gt;
&lt;p&gt;At no time will the enemies, or especially the
bosses, let you easily pass. You are almost always in danger of either
dying or running out of supplies; the balance in the game is uncanny. The amount
of supplies Nail (Alex&#39; pet, a floating cat-like creature who&#39;s the brunt of
many a joke) can carry is limited and each party member is restricted to a
very small number of herbs or replenishing objects.&lt;/p&gt;
&lt;p&gt; &lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-5-702375.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 193px; height: 148px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-5-702363.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;During battle, Nail&#39;s rather expansive inventory cannot be accessed, so you need to be outfitted correctly at all times. Lunar&#39;s stubborn bosses are another story. The higher your level, the higher their resistance, so forget about levelling up and cutting right through them; Al won&#39;t save you either. &lt;/p&gt;
&lt;p&gt;Strategic inventory management, healing, spell casting, and
technique are all required each and every time you encounter one of these behemoths.
Not since &lt;a href=&quot;http://www.6502.co.uk/Final-Fantasy-III.htm&quot;&gt;Final Fantasy III&lt;/a&gt; have I been so challenged in the boss fighting arena. Battles
aside, Lunar is to hand-drawn RPGs what Castlevania SOTN was to hand-drawn
2D. &lt;/p&gt;
&lt;p&gt;The reworked visuals are exceptional, with animated backgrounds and detailed
architecture in and around every city and town, not to mention the hours of
gorgeous
cinemas. In one pivotal scene aboard a massive sea-going vessel, Luna serenades
the stars in a stunning visual array incorporating rendered and hand-drawn
elements. It&#39;s the sort of moment RPG players live for. &lt;/p&gt;
&lt;p&gt;

There are two aspects of this epic that I found less than stellar: I like the
old music better—a lot better—and some of the speech during battles
wore a bit thin after a few hundred clashes. Overall, I think battle cries
are a good idea, but I think they should evolve with a character&#39;s strength
and experience.
The re-recorded soundtrack is very good and of the utmost quality, but in my
opinion it doesn&#39;t convey the sense of majesty that the original did. Of course
that&#39;s just my opinion; I could be wrong. &lt;/p&gt;
&lt;p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-2-789359.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 197px; height: 161px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/lunar-2-789348.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;These slight personal misgivings
don&#39;t even nick the surface of this momentous fable that is filled with well
over 50
hours of hard-core role-playing, seldom exhibited on any format. Working Designs
have done a fantastic job on the speech and taken full advantage of Dual Shock
technology to bring you the ultimate Lunar experience. &lt;/p&gt;
&lt;p&gt;Not only does the controller
rumble, but it does so to match the cadence onscreen during the game and the
cinemas! For those of you who appreciate a bit of modern humour in your role-playing
diet, plenty can be found around the game&#39;s outskirts. Sticking to the main
conversations, the story unfolds in traditional form, but should you stray
into the game&#39;s many
nooks and crannies you&#39;ll find all manner of pop culture witticisms.&lt;/p&gt;
&lt;p&gt;

A word to the wise before I run out of space. If you&#39;re in the market for a
Lunar SSSC Strategy guide, may I suggest the WD Official version. The budget
(or as
we say here at GR, &quot;boo-jae&quot;) books made from versions obtained in
shady ways will not include the correct hidden bromite locations, as WD had the
foresight to derail their unofficial ways and changed them at the last minute.&lt;/p&gt;
&lt;p&gt; The WD book is also filled with extensive maps, intelligent writing, and
official art. So do yourself a favor and make an effort to seek out the Official
guide.
I&#39;m not against unofficial strategy guides when the developer and publisher
have given their blessing, but hack books made from beta versions sold to the
highest
bidder… well, that’s not good for anyone.&lt;/p&gt;
&lt;p&gt;

And so there you have it. Lunar not only lives up to the hype, but exceeds
it by setting a new benchmark in packaging at the same time. A finer package
and
contents you will not find on these shores.

May you all achieve the status of Dragonmaster ... before the sequel hits,
perhaps this year!


&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/8676184268665302338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/8676184268665302338' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/8676184268665302338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/8676184268665302338'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2008/10/lunar-silver-star-story.html' title='Lunar Silver Star Story'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-3459875518050743824</id><published>2008-10-25T04:29:00.000-07:00</published><updated>2010-10-30T13:00:44.421-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Chrono Trigger"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="SNES"/><title type='text'>Chrono Trigger Review Super Nintendo</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/superplay-37-714225.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 137px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/superplay-37-714218.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The following review featured in the November 1995 edition of Superplay published by Future Publishing in the UK.&lt;p&gt;The Review is writtin by Wil Overton.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.6502.co.uk/Chrono-Trigger-Super-Nintendo.htm&quot;&gt;Chrono Trigger&lt;/a&gt; is one of my all time favourite games. I will aim to include some screen shots soon
&lt;/p&gt;&lt;p&gt;With the mighty Final Fantasy III
the reining king of the RPG world, and still generating a huge amount of interest
around the globe a year after its Western release, it&#39;s no wonder that Chrono
Trigger has been one of the most eagerly awaited games on the American SNES calendar
since we covered its Japanese launch back in issue 32. &lt;/p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/chrono2-784384.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 280px; height: 213px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/chrono2-784363.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/chrono-743910.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 217px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/chrono-743900.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Even Square USA&#39;s own
project, Secret Of Evermore, seems to have been pushed back to make way for
the time-travelling creations of Messrs. Toriyama (DragonBall), Horii (Dragon
Quest)
and Sakaguchi (Final Fantasy), the aptly entitled Dream Project responsible
for this, Square&#39;s first 32Mbit title.

It&#39;s a tad unfortunate for Chrono Trigger that it has got such an illustrious
predecessor to live up to in FF III, when it&#39;s actually got more in common
with Secret Of Mana than Square&#39;s flagship series. With a smaller cast of characters
and a more action-led story, it doesn&#39;t set out to convey the same sort of
epic
drama that has endeared FF to its fans&#39; hearts (surely it would just be Final
Fantasy VII if it did?). &lt;/p&gt;
&lt;p&gt;What it does try to be is a fast-moving
adventure with always somewhere to go, some item or person to find, and less
of all that
wandering about without a clue where to go next. If you get stuck for what
to do in Chrono Trigger,
then you really haven&#39;t been paying enough attention.

The game could have modelled itself on FF a little more in the character development
department though. Whereas Locke and co. in FFIII all had histories and a story
to tell which was essential to the game advancement, the only character in
Chiono Trigger to have any sort of past is the noble frog prince as we learn
how he
came to have his amphibian form.&lt;/p&gt;
&lt;p&gt; &lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/marle-788656.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 212px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/marle-788641.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;As for the rest of them - nothing, nix. Your
hero is just as anonymous as the boy from Mana, and the rest only reveal anything
about themselves when you first meet. It&#39;s surprising how much of a difference
it makes when a character has some sort of motive for his actions - in the
end I felt more for the frog than anyone else.&lt;/p&gt;
&lt;p&gt; If it&#39;s emotional attachment
to
characters and an exciting story you&#39;re after, then the words you
read on the screen are all important. Unfortunately Ted Woolsey&#39;s English translation
is on a par with his previous efforts in that if you don&#39;t mind monsters talking
hip, and horrendous puns such as eating Jurassic Pork soup in the prehistoric
age then fine. Personally, I wish he&#39;d think a little more about the atmosphere
the game is trying to create. It&#39;s hard enough to lose yourself in a video
game world without being constantly reminded of how clever the translator&#39;s
trying
to be. After all, you are meant to be &#39;role&#39; playing.

If the script doesn&#39;t quite hit the literary heights, the rest of the game
works fine. The battle engine straddles FF and Mana nicely with a good mix
of avoidable
and non-avoidable encounters to keep you on
your toes when wandering about.&lt;/p&gt;
&lt;p&gt; &lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/luca-730624.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 212px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/luca-730613.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There&#39;s a little strategy in that you can sometimes
hit more than one enemy at a time and, of course, the nice addition of the
combo attacks improves things no end. Square

have given the magic in particular some lovely graphical effects that easily
match those in FFIII and even if the graphics
in general don&#39;t quite match Final Fantasy (although they do surpass it in
some parts) they&#39;re definitely superior to Mana.

If all the above sounds a little negative don&#39;t be too put off. This is a fine
game and one Square fans will get a lot out of. The time travel premise is
superbly implemented, and the way things are intermingled through the different
periods
means the main underlying story stays strong throughout all the individual
quests. Definitely recommended... if you&#39;ve got the time (ha!).


&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/3459875518050743824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/3459875518050743824' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/3459875518050743824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/3459875518050743824'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2008/10/chrono-trigger-review-super-nintendo.html' title='Chrono Trigger Review Super Nintendo'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-7823152696090396807</id><published>2008-10-24T11:29:00.000-07:00</published><updated>2010-10-30T13:01:24.153-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bahamut Lagoon"/><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="SNES"/><category scheme="http://www.blogger.com/atom/ns#" term="Superplay"/><title type='text'>Bahamut Lagoon review Super Nintendo</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/superplay-43-784558.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 137px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/superplay-43-784549.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The following review of Bahamut Lagoon, a 24Mbit cartridge on the Super Nintendo produced by Square Soft  was originally published in the May 1996 edition of Superplay magazine in the UK.

&lt;p&gt;
&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold; color: rgb(0, 204, 204);&quot;&gt;Nintendo may have lost Final Fantasy VII, but there&#39;s still more than enough Square to go round...&lt;/span&gt; &lt;/p&gt;
&lt;p&gt;With a young programming team under the supervision of Final Fantasy producer Hinorobu
Sakaguchi, Bahamut Lagoon continues Square&#39;s foray into the world of simulation
wargames that started last year with the stylish &lt;a href=&quot;http://www.6502.co.uk/Front-Mission.htm&quot;&gt;Front Mission&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon2-738314.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 197px; height: 151px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon2-738306.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;While the RPG elements are negligible and only really serve as intermissions
that tie the thirty-odd skirmishes together, the game&#39;s real gimmick is that
you can feed a dragon, who fights alongside your party, with anything that
comes to hand. Armour, weapons, spells and potions can all be forced upon the
hapless
beast to change his characteristics and sometimes even his appearance. &lt;/p&gt;
&lt;p&gt;Although
raising your dragon is supposedly a large part of the game, in reality, it&#39;s
a rather hit and miss affair. Whilst as a general rule, if you feed them fire
magic, their fire attack will increase, you can&#39;t actually see how much the
dragon will be affected until you feed him the item. What&#39;s initially appealing
about
Lagoon is the sumptuous graphics.&lt;/p&gt;
&lt;p&gt; The lead graphic designer, Hitoshi Sasaki,
obviously had a vision, and, as he is also credited as the head game designer,
it would appear that Lagoon is really his baby. Every screen seems to be overlaid
with a mist and diffused light effect that creates a very convincing mystical
look. Character designs are yet another variation on the Final Fantasy SD look,
but with more fluid animation during the battle sequences.    &lt;/p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon3-711418.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 221px; height: 320px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon3-711386.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;p&gt;The downer is that, like Front Mission, Bahamut Lagoon just isn&#39;t hard enough.
Even without a grasp of Japanese, it&#39;s possible to make steady progress through
the battles using just the default parties and settings. Make sure you&#39;ve got
enough healing potions, and regularly upgrade weapons and armour and even bosses
fall fairly easily. After the sixth round, bonus levels are also available
where you can boost your supplies and also uncover treasure which makes life
even easier.    &lt;/p&gt;
&lt;p&gt;Compared to the likes of Tactics Ogre (which we defy anyone without a thorough
grasp of the Japanese language to get more than a few hours into) Bahamut Lagoon
seems fairly lightweight, and Square fanatics shouldn&#39;t feel too cheated if
it never appears on Western shelves.  &lt;/p&gt;
&lt;p&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon4-760655.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 138px;&quot; src=&quot;http://217.155.26.244/6502blog/uploaded_images/bahamut-lagoon4-760647.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Not content with providing Super Play with two new games in this issue, Square
Soft (Japan) are assaulting the Japanese market not only on the ground, but
via satellite as well. Their next official cartridge release after &lt;a href=&quot;http://www.6502.co.uk/Treasure-Hunter-G.htm&quot;&gt;Treasure Hunter G&lt;/a&gt; is
Treasure of Rudola - The World of Downfall and Revival, an RPG which, instead
of providing different story endings depending on what characters you choose,
gives you three totally different scenarios. &lt;/p&gt;
&lt;p&gt;The human race has only sixteen
days to live before the, not so benevolent god, Rudola fufills his habit of
making a new dominant race of beings every four thousand years. Races like
the intelligent
Danan&#39;s, an aquatic race and even a society of giants have all risen and fallen
by Rhuda’s hand over the years.

Each scenario has its own hero, Sirent, Cion or Dune and you can choose to complete the tasks in any order. &lt;/p&gt;
&lt;p&gt;You also get to decide how many days out of the sixteen you spend with each
party. As certain events happen on specific days, there&#39;s a fair amount of
playing involved if you&#39;re to uncover all of Rudola&#39;s 32Mbit of secrets. Treasure
of Rudola also allows you to mix up your own magic (or Kodama as the game calls
it). &lt;/p&gt;
&lt;p&gt;The actual spell you cast is determined by whatever name you call it.
You can use up to six words to label your magic, and, although the game supposedly
generates a spell depending on what you type in, we suspect it&#39;s just a random
choice from a set list, as you only get to discover what the magic does by
casting it. &lt;/p&gt;
&lt;p&gt;Whether you type using romanji (Western characters) or Japanese
isn&#39;t yet known.
With a battle system that looks very much like Final Fantasy and graphics
dissimilar to Bahamut Lagoon, Treasure of Rudola is set for a Japanese release
on 5th April. Meanwhile, in what might seem like a bid to get rid of all their
remaining Super Famicom projects in one fell swoop, Square have no less than
four games running on Nintendo’s Satellaview channel at the moment.
Dynamite Racer, Love Balance, Trigger Conflicts and Radical Dreamers are all RPGs, but with some interesting twists. &lt;/p&gt;
&lt;p&gt;Trigger Conflicts has a vertical shooter at its heart, and, by finding treasures
and money, you can upgrade your ship for the next stage. Radical Dreamers:
Unstolen Jeweller is more of a storybook affair somewhat like Chun Soft&#39;s Sound
novel series with a time limit on battles and multiple endings. Whether these
are full Satellaview-only mini games or demos prior to a proper release we&#39;ve
yet to discover, but
They certainly sound more interesting than Square’s current line-up.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/7823152696090396807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/7823152696090396807' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/7823152696090396807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/7823152696090396807'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2008/10/retro-bhamut-logoon-review-super.html' title='Bahamut Lagoon review Super Nintendo'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-459193281176499680</id><published>2008-10-18T14:42:00.000-07:00</published><updated>2008-10-18T14:50:09.914-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fast Blanking"/><category scheme="http://www.blogger.com/atom/ns#" term="SCART"/><title type='text'>Fast Blanking Operation (pin 16 on SCART)</title><content type='html'>&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;The fast blanking signal instructs the TV to select either external CVBS information or external RGB information. This is used to impose an on screen display (OSD) presentation (normally RGB) upon a CVBS background. This function is used when using the UHF selector on the RCU. &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;Fast blanking information has the same nominal phase as the RGB and CVBS signal, and is defined as follows on the SCART connector: &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;CVBS mode: SCART pin 16 voltage = 0 to 0,4 V (low&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;) RGB mode: SCART pin 16 voltage = 1 to 3 V (high) &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;Normally the OSD is generated within the MPEG 2 decoder, but the encoder can superimpose OSD (RGB) on top of a CVBS signal emanating from VIN6. The encoder is synchronised to the CVBS signal. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;The two fast blanking inputs are associated with the auxiliary RGB/CVBS inputs and the other associated with the Digital Encoder input. These are selected by I&lt;sup&gt;&lt;span style=&quot;font-size:+1;&quot;&gt;2&lt;/span&gt;&lt;/sup&gt;&lt;span style=&quot;font-size:+1;&quot;&gt;&lt;span style=&quot;font-size:+1;&quot;&gt;C.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;&lt;span style=&quot;font-size:+1;color:#000000;&quot;&gt;&lt;span style=&quot;font-size:+1;&quot;&gt;&lt;span style=&quot;font-size:+1;&quot;&gt;For more information refer to the post &lt;a href=&quot;http://blog.6502.co.uk/2008/10/scart-connector-pin-assignments.html&quot;&gt;SCART Connector Pin Assignments&lt;/a&gt;.
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/459193281176499680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/459193281176499680' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/459193281176499680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/459193281176499680'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2008/10/little-more-on-scart-as-described-in.html' title='Fast Blanking Operation (pin 16 on SCART)'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-169365068145411883.post-7912036214457595713</id><published>2008-10-18T07:25:00.000-07:00</published><updated>2008-10-18T08:24:53.849-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Console mods"/><category scheme="http://www.blogger.com/atom/ns#" term="Pin out"/><category scheme="http://www.blogger.com/atom/ns#" term="SCART"/><category scheme="http://www.blogger.com/atom/ns#" term="TV"/><title type='text'>Scart Connector Pin Assignments</title><content type='html'>The SCART (Syndicat des Constructeurs d&#39;Appareils Radiorécepteurs et Téléviseurs) connector is used for combined audio and video connections.
The connector is also known as Pertitel connector or Euroconnector.
&lt;p&gt;A formal description is given in the CENELEC EN 50 049-1:1989 standard or in
the IEC 933-1 standard.

Different pin-configurations exist. Which confirations are available depends
on the video device used. Sometimes one can choose the configuration (like
composite or S-video) by changing a software setting.

Two status signals define (partly) which video signals are active. A video
device can use these status signals to automatically switch between internal
or external audio/video signals. &lt;/p&gt;&lt;table width=&quot;300&quot; border=&quot;0&quot;&gt;
&lt;tbody&gt;&lt;tr&gt;
&lt;td&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://blog.6502.co.uk/uploaded_images/SCART-783057.gif&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;&quot; src=&quot;http://blog.6502.co.uk/uploaded_images/SCART-783054.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;
Male front view&lt;/td&gt;
&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;

&lt;h2&gt;RGB Connection&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;&lt;tr&gt;
&lt;th colspan=&quot;2&quot;&gt;Output connector&lt;/th&gt;
&lt;th colspan=&quot;2&quot;&gt;Input connector&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Audio right out&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Audio right in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Audio left (or mono) out&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Audio left (or mono) in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;Blue out&lt;/td&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;Blue in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;Blue return&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;Blue return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;11&lt;/td&gt;
&lt;td&gt;Green out&lt;/td&gt;
&lt;td&gt;11&lt;/td&gt;
&lt;td&gt;Green in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;td&gt;Green return&lt;/td&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;td&gt;Green return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;Red out&lt;/td&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;Red in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;td&gt;Red return&lt;/td&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;td&gt;Red return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;16&lt;/td&gt;
&lt;td&gt;RGB status out&lt;/td&gt;
&lt;td&gt;16&lt;/td&gt;
&lt;td&gt;RGB status in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;14&lt;/td&gt;
&lt;td&gt;RGB status return&lt;/td&gt;
&lt;td&gt;14&lt;/td&gt;
&lt;td&gt;RGB status return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;td&gt;Sync (composite video) out&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;Sync (composite video) in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;td&gt;Sync return&lt;/td&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;td&gt;Sync return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;



&lt;h2&gt;S-Video Connection&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th colspan=&quot;2&quot;&gt;Output connector&lt;/th&gt;
&lt;th colspan=&quot;2&quot;&gt;Input connector&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Audio right out&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Audio right in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Audio left (or mono) out&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Audio left (or mono) in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;Chrominance out&lt;/td&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;Chrominance in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;td&gt;Chrominance return&lt;/td&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;td&gt;Chrominance return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Video status out&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Video status in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;td&gt;Luminance out&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;Luminance in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;td&gt;Luminance return&lt;/td&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;td&gt;Luminance return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;



&lt;h2&gt;Composite Video Connection&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th colspan=&quot;2&quot;&gt;Output connector&lt;/th&gt;
&lt;th colspan=&quot;2&quot;&gt;Input connector&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1
&lt;/td&gt;&lt;td&gt;Audio right out&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Audio right in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3
&lt;/td&gt;&lt;td&gt;Audio left (or mono) out&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Audio left (or mono) in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4
&lt;/td&gt;&lt;td&gt;Audio return&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8
&lt;/td&gt;&lt;td&gt;Video status out&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Video status in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;19
&lt;/td&gt;&lt;td&gt;Composite video out&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;Composite video in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17
&lt;/td&gt;&lt;td&gt;Composite video return&lt;/td&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;td&gt;Composite video return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;21
&lt;/td&gt;&lt;td&gt;Shield&lt;/td&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;



&lt;h2&gt;(Composite) Decoder Connection&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th colspan=&quot;2&quot;&gt;Receiver connector&lt;/th&gt;
&lt;th colspan=&quot;2&quot;&gt;Decoder connector&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Audio right out&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Audio right in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Audio right in&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Audio right out&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Audio left out&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Audio left in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;Audio left in&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Audio left out&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Audio return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Video status in&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;Video status out&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;td&gt;Baseband out (scrambled)&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;Baseband in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;td&gt;Baseband out return&lt;/td&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;td&gt;Baseband in return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;Composite video in (unscrambled)&lt;/td&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;td&gt;Composite video out&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;18&lt;/td&gt;
&lt;td&gt;Composite video in return&lt;/td&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;td&gt;Composite video out return&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;21&lt;/td&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;td&gt;21
&lt;/td&gt;&lt;td&gt;Shield&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;


&lt;a name=&quot;EasyLink&quot;&gt;&lt;/a&gt;
&lt;hr /&gt;
&lt;h2&gt;EasyLink Connection (additional)&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th colspan=&quot;2&quot;&gt;Television connector&lt;/th&gt;
&lt;th colspan=&quot;2&quot;&gt;Video recorder connector&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10&lt;/td&gt;
&lt;td&gt;I/O Control Bus&lt;/td&gt;
&lt;td&gt;10&lt;/td&gt;
&lt;td&gt;I/O Control Bus&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;EasyLink enables bi-directional communication between a television set and
a video recorder. This way a video recorder can, for example, copy the channel
settings of the television set. Who knows the details? &lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Signal Levels&lt;/h2&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr align=&quot;left&quot;&gt;
&lt;th&gt;Signal&lt;/th&gt;
&lt;th&gt;AC level&lt;/th&gt;
&lt;th&gt;DC level&lt;/th&gt;
&lt;th&gt;Impedance&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Red, green, blue&lt;/td&gt;
&lt;td&gt;Peak to blanking: 0...0.7 V ±3 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sync&lt;/td&gt;
&lt;td&gt;Peak to peak: 0...0.3 V -3 dB...+10 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Composite video&lt;/td&gt;
&lt;td&gt;White to sync: 0...1.0 V ±3 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chrominance&lt;/td&gt;
&lt;td&gt;0...0.3 V -3 dB...+10 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Luminance&lt;/td&gt;
&lt;td&gt;0...1.0 V ±3 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MAC&lt;/td&gt;
&lt;td&gt;Black to white: 0...1.0 V ±3 dB&lt;/td&gt;
&lt;td&gt;0...2 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Audio in&lt;/td&gt;
&lt;td&gt;0.2...2.0 V (nominal: 0.5 V)&lt;/td&gt;
&lt;td&gt;
&lt;/td&gt;
&lt;td&gt;&amp;gt;=10 kOhm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Audio out&lt;/td&gt;
&lt;td&gt;Nominal: 0.5 V (maximum: 2.0 V)&lt;/td&gt;
&lt;td&gt;
&lt;/td&gt;
&lt;td&gt;&amp;lt;=1 kOhm&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Video status&lt;/td&gt;
&lt;td&gt;Low data rate communication: 0.0...2.0 V

(e.g. remote control; Easylink)&lt;/td&gt;
&lt;td&gt;Internal: 0.0...2.0 V

External (16:9): 4.5...7.0 V

External (4:3): 9.5...12.0 V&lt;/td&gt;
&lt;td align=&quot;right&quot;&gt;In: Z&lt;sub style=&quot;font-size: smaller;&quot;&gt;R&lt;/sub&gt;&amp;gt;=10 kOhm

Z&lt;sub style=&quot;font-size: smaller;&quot;&gt;C&lt;/sub&gt;&amp;lt;=2 nF

Out: Z&lt;sub style=&quot;font-size: smaller;&quot;&gt;R&lt;/sub&gt;&amp;lt;=1 kOhm &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;RGB status&lt;/td&gt;
&lt;td&gt;
&lt;/td&gt;
&lt;td&gt;Internal: 0.0...0.4 V

External: 1.0...3.0 V&lt;/td&gt;
&lt;td&gt;75 Ohm&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://8bitplus1.blogspot.com/feeds/7912036214457595713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/169365068145411883/7912036214457595713' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/7912036214457595713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/169365068145411883/posts/default/7912036214457595713'/><link rel='alternate' type='text/html' href='http://8bitplus1.blogspot.com/2008/10/scart-connector-pin-assignments.html' title='Scart Connector Pin Assignments'/><author><name>Paul</name><uri>http://www.blogger.com/profile/07789955181918526233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>