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 <title>A2NZ: When creativity goes global</title>
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 <description />
 <language>en</language>
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 <title>A2NZ Latex Floral Bodice</title>
 <link>http://blog.a2nz.org/2010/06/a2nz-latex-floral-bodice</link>
 <description>&lt;p&gt;Oh, right, I hadn't blogged about it! I thought I had.&lt;/p&gt;
&lt;p&gt;Remember my first tries with transparent latex last year? Even though I had been overjoyed about them to start with, I pulled the plug on them after a while, because once the excitement of the novelty had worn off, I wasn't completely satisfied with them. Mind you, I don't think they were bad. Just not what I wanted.&lt;/p&gt;
&lt;p&gt;On the other hand, I'm definitely happy with the level of transparency I've achieved with this outfit:&lt;br /&gt;
&lt;a href="http://www.flickr.com/photos/48946298@N02/4695644662/" title=" Rainbow Pack by Raindrop.Drinkwater, on Flickr"&gt;&lt;img src="http://farm5.static.flickr.com/4038/4695644662_450696f684_b.jpg" width="700" height="525" alt=" Rainbow Pack" /&gt;&lt;/a&gt;&lt;span class="read-more"&gt;&lt;a href="/2010/06/a2nz-latex-floral-bodice"&gt;&lt;strong&gt;Read more&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

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 <comments>http://blog.a2nz.org/2010/06/a2nz-latex-floral-bodice#comments</comments>
 <category domain="http://blog.a2nz.org/category/blog/a2nz-steamy">A2NZ Steamy</category>
 <pubDate>Sun, 13 Jun 2010 08:11:45 +0000</pubDate>
 <dc:creator>Raindrop Drinkwater</dc:creator>
 <guid isPermaLink="false">167 at http://blog.a2nz.org</guid>
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<item>
 <title>Making clothes for Blue Mars in Blender: quirks</title>
 <link>http://blog.a2nz.org/2010/06/making-clothes-blue-mars-blender-quirks</link>
 <description>&lt;p&gt;As some of you may know, I've been dipping my toes in Blue Mars. I think it has a lot of potential -- what attracts me there is that clothes are treated as dynamic meshes, not just as flat textures. The drawback to this is that the entry-level for creating content is higher than in SL, and it isn't helped by the lack of step-by-step tutorials on how to convert Blender files into something understandable by Blue Mars.&lt;/p&gt;
&lt;p&gt;So, here's a few quirks I've noticed, that were not immediately obvious and got me go "uh?".&lt;span class="read-more"&gt;&lt;a href="/2010/06/making-clothes-blue-mars-blender-quirks"&gt;&lt;strong&gt;Read more&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

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 <comments>http://blog.a2nz.org/2010/06/making-clothes-blue-mars-blender-quirks#comments</comments>
 <category domain="http://blog.a2nz.org/category/blog/blender">Blender</category>
 <category domain="http://blog.a2nz.org/category/blog/blue-mars">Blue Mars</category>
 <category domain="http://blog.a2nz.org/category/blog/tutorial">tutorial</category>
 <pubDate>Sun, 13 Jun 2010 07:49:48 +0000</pubDate>
 <dc:creator>Raindrop Drinkwater</dc:creator>
 <guid isPermaLink="false">166 at http://blog.a2nz.org</guid>
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<item>
 <title>Away for a week</title>
 <link>http://blog.a2nz.org/2010/04/away-week</link>
 <description>&lt;p&gt;Abyssin and I will be away for a week. We don't know whether we'll be able to log in into SL or not -- hopefully yes!&lt;/p&gt;
&lt;p&gt;On another note:&lt;br /&gt;
The work about rebuilding and renewing our store is going strong. We've designed a new logo, we are working on new ads, and a new layout for the store.&lt;/p&gt;
&lt;p&gt;Of course, all of this would be useless without new products... :) I'm testing new materials in Blender like crazy, and I'm having a lot of fun. I have good hopes that something wearable will come out of my experiments! :D&lt;/p&gt;

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 <comments>http://blog.a2nz.org/2010/04/away-week#comments</comments>
 <pubDate>Sat, 24 Apr 2010 16:16:23 +0000</pubDate>
 <dc:creator>Raindrop Drinkwater</dc:creator>
 <guid isPermaLink="false">165 at http://blog.a2nz.org</guid>
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