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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2362493828562728346</atom:id><lastBuildDate>Sat, 20 Apr 2013 14:32:58 +0000</lastBuildDate><category>Social Media</category><category>Square Enix</category><category>Battle Arena</category><category>Stealth</category><category>Multiplayer</category><category>Final Fantasy IX</category><category>Cutscenes</category><category>Trine</category><category>Game Length</category><category>Rock 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(Void)</managingEditor><generator>Blogger</generator><openSearch:totalResults>325</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/AGreenMushroom" /><feedburner:info uri="agreenmushroom" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-7323767117562132764</guid><pubDate>Sun, 13 Jan 2013 02:12:00 +0000</pubDate><atom:updated>2013-01-12T20:12:19.746-06:00</atom:updated><title>Progress</title><description>I always like to feel like I'm making progress in life. &amp;nbsp;It's not just my career or family life, this extends into my hobbies as well. &amp;nbsp;I always have multiple things that I'm working my way through.&lt;br /&gt;
&lt;br /&gt;
Generally, I have a game I'm playing, a TV show that I'm watching, a book that I'm reading, and a skill that I'm learning. &amp;nbsp;At any given time in the past 10 or so years I&amp;nbsp;guarantee&amp;nbsp;that I could name all four of those thing for you at the drop of a hat. &amp;nbsp;Every night I make some progress on one of those things.&lt;br /&gt;
&lt;br /&gt;
Even when I have a "lazy day" I know that one of those will move along a little bit. &amp;nbsp;Does anyone else find themselves in the same mindset? &amp;nbsp;I find that I literally can't sit in front of a TV and just watch random stuff all day. &amp;nbsp;I feel like I'm not making progress on anything that counts and it drives me crazy.&lt;br /&gt;
&lt;br /&gt;
Right now I'm finishing up watching Game of Thrones Season 1 again. &amp;nbsp;I'm in the middle of reading A Clash of Kings (Song of Ice and Fire Book 2). &amp;nbsp;I'm playing through both Final Fantasy III and Dishonored, depending on my mood. &amp;nbsp;And I'm learning Javascript with the help of a book and a fantastic website called &lt;a href="http://www.codecademy.com/users/void19"&gt;Code Academy&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
What type of things do you make progress on when you have free time?&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/Kiy3oDbC-kA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/Kiy3oDbC-kA/progress.html</link><author>noreply@blogger.com (Void)</author><thr:total>3</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2013/01/progress.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-475524677140461787</guid><pubDate>Sat, 29 Dec 2012 05:35:00 +0000</pubDate><atom:updated>2012-12-28T23:37:35.771-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Story</category><category domain="http://www.blogger.com/atom/ns#">Computer Gaming</category><category domain="http://www.blogger.com/atom/ns#">The Walking Dead</category><title>Pointing and Clicking and Walking and Dying</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-xLhzlA3rYuo/UN6AyjNkHWI/AAAAAAAAAsw/fnf4Hb23ghI/s1600/walkingdeadlogocrop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-xLhzlA3rYuo/UN6AyjNkHWI/AAAAAAAAAsw/fnf4Hb23ghI/s1600/walkingdeadlogocrop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
I've never been much of an adventure game fan. &amp;nbsp;All that pointing and clicking didn't hold much appeal for me. &amp;nbsp;The stories were too slow and the puzzles too obtuse to enjoy. &amp;nbsp;Every time I played an adventure game I felt like I would rather be reading the story in a book or playing a more active version of the game.&lt;br /&gt;
&lt;br /&gt;
This all changed when my brother convinced me to play &lt;a href="http://store.steampowered.com/app/207610/"&gt;The Walking Dead&lt;/a&gt;. &amp;nbsp;I have never played an adventure game like it. &amp;nbsp;For the first time ever I was drawn in and captivated by all the pointing and clicking.&lt;br /&gt;
&lt;br /&gt;
But there is so much more to The Walking Dead than just that. &amp;nbsp;There are truly meaningful decisions and the most difficult moral choices that I've ever made in a game. &amp;nbsp;In an undead&amp;nbsp;apocalypse&amp;nbsp;who can you really trust and what are you willing to do to survive? &amp;nbsp;I made a lot of decisions that seemed like the best idea at the time but ended up with&amp;nbsp;unforeseen&amp;nbsp;consequences.&lt;br /&gt;
&lt;br /&gt;
I want to give so many amazing examples from my&amp;nbsp;playthrough, but this is a truly a game I don't want to spoil for anyone. &amp;nbsp;My simple recommendation is to play &lt;a href="http://store.steampowered.com/app/207610/"&gt;this game&lt;/a&gt;. &amp;nbsp;It's definitely not for the faint of heart but it's worth it to see the power a game can have when the decisions are difficult and everything is morally grey.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/xAHyOKJyzSY?rel=0" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/1pdX_vrosvA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/1pdX_vrosvA/pointing-and-clicking-and-walking-and.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-xLhzlA3rYuo/UN6AyjNkHWI/AAAAAAAAAsw/fnf4Hb23ghI/s72-c/walkingdeadlogocrop.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/12/pointing-and-clicking-and-walking-and.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-8585884963160403140</guid><pubDate>Thu, 04 Oct 2012 04:34:00 +0000</pubDate><atom:updated>2012-10-03T23:34:57.584-05:00</atom:updated><title>End of Summer, Start of Fall: Impressions</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-UNdhR2JsNH4/UG0KtPS3EmI/AAAAAAAAAsU/11IRCpbWfrc/s1600/roadinfall_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-UNdhR2JsNH4/UG0KtPS3EmI/AAAAAAAAAsU/11IRCpbWfrc/s1600/roadinfall_crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
Life has been busy lately, but I've been playing games when I get a chance and I finally have time tonight to write up some quick impressions. &amp;nbsp;These are all games that I'm currently playing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;FTL&lt;/b&gt;&lt;br /&gt;
FTL: Faster Than Light is a game that I helped kickstart a while ago and it's great to see it doing so well on Steam! &amp;nbsp;It's a brutally challenging space survival game that I've been recommending to everyone. &amp;nbsp;My first &lt;a href="http://www.agreenmushroom.com/2012/06/ftl-game-of-many-things.html"&gt;round of impressions&lt;/a&gt; still stand. &amp;nbsp;For &lt;a href="http://store.steampowered.com/app/212680"&gt;$10 on Steam&lt;/a&gt; you really can't go wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Counter-Strike: Global Offensive&lt;/b&gt;&lt;br /&gt;
This is a fantastic refinement of the Counter-Strike series. &amp;nbsp;CS has been one of the&amp;nbsp;quintessential&amp;nbsp;competitive first person shooters since it was first released and I can see this latest iteration becoming huge in the esports community. &amp;nbsp;I convinced a bunch of co-workers to try it at work and we've been having tons of fun killing each other during lunch. &amp;nbsp;I also spent some time setting up a custom CS:GO linux server as a side project. &amp;nbsp;I don't sit down and play this for long stretches at a time, but I have been playing a match or two most days. &amp;nbsp;I was extremely impressed that Valve released CS:GO &lt;a href="http://store.steampowered.com/app/730/"&gt;for $15&lt;/a&gt; on day one for all systems.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guild Wars 2&lt;/b&gt;&lt;br /&gt;
I've been having a lot of fun in this MMO. &amp;nbsp;I haven't played a MMO since about a month after Cataclysm released, so it's nice to get back into this type of world. &amp;nbsp;I'm picking away at it a little bit at a time. &amp;nbsp;I love all the little &lt;a href="http://www.agreenmushroom.com/2012/09/now-that-its-live.html"&gt;improvements and refinements&lt;/a&gt;, especially the downleveling that let's me play with my brother whenever we can both find the time.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Walking Dead&lt;/b&gt;&lt;br /&gt;
I didn't think I was a fan of adventure games until my brother convinced me to play this one. &amp;nbsp;I've never been so engrossed in an adventure game before. &amp;nbsp;The classic zombie survival&amp;nbsp;scenario&amp;nbsp;is seriously given a human face here. &amp;nbsp;I'm invested in what happens to the characters around me and I'm genuinely saddened when they die or get hurt. &amp;nbsp;Having not played many adventure games I really don't know how to analyze this one but I'm really excited to dive back into the new episodes soon.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;100000000&lt;/b&gt;&lt;br /&gt;
An amazing puzzle game with a hard name to search for (there are 8 zeros if you're wondering). &amp;nbsp;I obsessed over this game for 2 weeks straight and never got to write about it. &amp;nbsp;It's a twist on the classic match-3 style of puzzle game where the tiles slide around and you can make combos for bonus points. &amp;nbsp;The RPG style progression system build on top of the puzzle game is really what makes this one shine. &amp;nbsp;Every puzzle game fan should &lt;a href="http://itunes.apple.com/us/app/10000000/id544385071?mt=8"&gt;check it out&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Team Fortress 2&lt;/b&gt;&lt;br /&gt;
I'm still playing this regularly which I can't say about any other games that came out in 2007. &amp;nbsp;My wife and I have been having a lot of fun in the new Man vs Machine co-op mode. &amp;nbsp;It's a great addition to the TF2 roster.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hero Academy&lt;/b&gt;&lt;br /&gt;
Another game that I've been playing for quite a while but that I'm still enjoying. &amp;nbsp;I play a couple turns in each of my games every day. &amp;nbsp;Check out my &lt;a href="http://www.agreenmushroom.com/2012/05/hero-academy-tactics-ive-been-craving.html"&gt;past impressions&lt;/a&gt; or just try this one out for &lt;a href="http://itunes.apple.com/us/app/hero-academy/id488156323?mt=8"&gt;free on the iOS app store&lt;/a&gt;. &amp;nbsp;It also recently &lt;a href="http://store.steampowered.com/app/209270/"&gt;released on Steam&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Final Fantasy III&lt;/b&gt;&lt;br /&gt;
I'm not having a lot of fun with this game so progression is really slow. &amp;nbsp;I want to finish it for my &lt;a href="http://www.agreenmushroom.com/search/label/The%20Final%20Fantasy%20Project"&gt;Final Fantasy Project&lt;/a&gt; but I'm only playing a little bit at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What's everyone else been playing for the past couple months? &amp;nbsp;Are there any games you've been having a lot of fun with that I should look into?&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/EX7x4onJqQA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/EX7x4onJqQA/end-of-summer-start-of-fall-impressions.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-UNdhR2JsNH4/UG0KtPS3EmI/AAAAAAAAAsU/11IRCpbWfrc/s72-c/roadinfall_crop.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/10/end-of-summer-start-of-fall-impressions.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-5114135915648959551</guid><pubDate>Mon, 03 Sep 2012 16:14:00 +0000</pubDate><atom:updated>2012-09-03T11:14:05.390-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Guild Wars 2</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">MMO</category><title>Now That It's Live</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-rVBz_a-SzxU/UETWt4gyFGI/AAAAAAAAAr0/3nP39X0qdWg/s1600/GuildWars2-Charr-crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-rVBz_a-SzxU/UETWt4gyFGI/AAAAAAAAAr0/3nP39X0qdWg/s1600/GuildWars2-Charr-crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Guild Wars 2 has been out for about a week and I've been spending most of my gaming time with it. &amp;nbsp;I still really enjoy it and my feelings toward the game haven't changed much from my &lt;a href="http://www.agreenmushroom.com/2012/06/guild-wars-2-beta-impressions.html"&gt;beta&lt;/a&gt; &lt;a href="http://www.agreenmushroom.com/2012/06/gw2-beta-further-thoughts.html"&gt;impressions&lt;/a&gt;.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I have come to realize that the driving force behind my purchase of the game is that there is no monthly subscription. &amp;nbsp;It's amazing to me that the business model plays such a huge factor, but the truth of the matter is that I wouldn't be playing this game if I had to pay for it monthly. &amp;nbsp;It has all sorts of incremental improvements on the genre but nothing is revolutionary to the point where I would dish out $15 a month to play.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
My in game time is mainly taken up with exploring and completing zones. &amp;nbsp;I'm an explorer at heart which makes completing vistas and collecting points of interest appealing to me.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'm also loving the ability to play with friends easily. &amp;nbsp;I love the down scaling&amp;nbsp;of player level for content because it lets me and my brother play together without worrying about our levels, something that has always been an issue for us in MMOs. &amp;nbsp;It also keeps low level content fresh while exploring.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
If you're sick of hotbar MMOs you're not going to be happy with GW2. &amp;nbsp;If, however, you're looking for the next stage of hotbar MMO with improvements and no subscription fee this is the game for you.&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/DxiXl-c4-qo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/DxiXl-c4-qo/now-that-its-live.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-rVBz_a-SzxU/UETWt4gyFGI/AAAAAAAAAr0/3nP39X0qdWg/s72-c/GuildWars2-Charr-crop.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/09/now-that-its-live.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-122388043822476783</guid><pubDate>Wed, 22 Aug 2012 03:48:00 +0000</pubDate><atom:updated>2012-08-21T22:49:13.329-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">The Final Fantasy Project</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy II</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy III</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy I</category><title>Final Fantasy III: Virtual Analog Stick Woes</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-iT4Q2i7yb4Q/UDRVMI7cXQI/AAAAAAAAArg/o2cOnxlHSdw/s1600/FFIII+analog+stick+resize.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-iT4Q2i7yb4Q/UDRVMI7cXQI/AAAAAAAAArg/o2cOnxlHSdw/s1600/FFIII+analog+stick+resize.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I've previously discussed my thought on the &lt;a href="http://www.agreenmushroom.com/2011/03/virtual-d-pad.html"&gt;virtual d-pad&lt;/a&gt; implemented in &lt;a href="http://www.agreenmushroom.com/2011/01/final-fantasy-i-first-impressions.html"&gt;FFI&lt;/a&gt; and &lt;a href="http://www.agreenmushroom.com/2011/09/final-fantasy-ii-impressions-hitting.html"&gt;FFII&lt;/a&gt; on iOS. &amp;nbsp;It generally works fine, it just doesn't have the tactile feedback I'm used to with a controller. &amp;nbsp;Final Fantasy III uses a virtual analog stick instead of a virtual d-pad and it's a totally different story.&lt;br /&gt;
&lt;br /&gt;
The virtual analog stick is extremely frustrating to use. &amp;nbsp;The lack of tactical sensation makes it difficult to judge how far you actually have the analog stick pressed in one direction or another and which direction it's been pushed. &amp;nbsp;Not only is it hard to judge but the stick location actually moves around the screen depending on where your thumb is touching. &amp;nbsp;It's impossible to learn the area the virtual analog stick occupies because it is constantly moving every time you pick up your thumb and put it somewhere new. &amp;nbsp;If it wasn't constantly moving around I could at least learn to use it by spending enough time with it.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy III is a fully 3D game with 3D environments which means the player isn't confined to simple 4 direction movement like in FFI and FFII. &amp;nbsp;This makes having a reliable and functional input device a key aspect of the game design. &amp;nbsp;Unfortunately, it's sorely missing.&lt;br /&gt;
&lt;br /&gt;
So far the graphics, story, and gameplay are all good but every time I sit down to play I immediately get frustrated with the controls. &amp;nbsp;I'll struggle my way through it for now and I'll write more once I'm farther into the game.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/m2IUmOgEcdY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/m2IUmOgEcdY/final-fantasy-iii-virtual-analog-stick.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-iT4Q2i7yb4Q/UDRVMI7cXQI/AAAAAAAAArg/o2cOnxlHSdw/s72-c/FFIII+analog+stick+resize.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/08/final-fantasy-iii-virtual-analog-stick.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-7637374296130704319</guid><pubDate>Sun, 05 Aug 2012 18:53:00 +0000</pubDate><atom:updated>2012-08-05T13:53:21.935-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Bioware</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">MMO</category><category domain="http://www.blogger.com/atom/ns#">Themepark MMO</category><category domain="http://www.blogger.com/atom/ns#">Star Wars</category><title>Now I'll Play It</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-QwCSSi1VEqw/UB7A3EPNihI/AAAAAAAAArM/sarYQFT-T5w/s1600/SWTOR+Deceived+Wallpaper+cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-QwCSSi1VEqw/UB7A3EPNihI/AAAAAAAAArM/sarYQFT-T5w/s1600/SWTOR+Deceived+Wallpaper+cropped.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Most of you heard last week that &lt;a href="http://www.forbes.com/sites/erikkain/2012/07/31/star-wars-the-old-republic-is-going-free-to-play-this-fall/"&gt;Star Wars The Old Republic is going free to play&lt;/a&gt;. &amp;nbsp;This really isn't a surprise since their subscriber numbers have slowly been dwindling. &amp;nbsp;At this point it's hard for any quest based MMO to have a subscription model since they're immediately competing with World of Warcraft and it's 8 years of expansions and polish. &amp;nbsp;Even if that game has a huge intellectual property, like Star Wars, behind it.&lt;br /&gt;
&lt;br /&gt;
When SWTOR was released I said that the only way I would play it is if they dropped the subscription. &amp;nbsp;Now that there will be no subscription I will most definitely be playing. &amp;nbsp;I don't know how much I'll like it, but I'll give the game a try. &amp;nbsp;I really enjoy Bioware RPGs and would have loved for SWTOR to have just been a new single player RPG when it&amp;nbsp;released. &amp;nbsp;I never thought that it needed to actually enter the MMO space. &amp;nbsp;If they had made KOTOR 3 I would have bought it on release day.&lt;br /&gt;
&lt;br /&gt;
Anyway, you can find all sorts of commentary about what SWTOR going &lt;a href="http://tishtoshtesh.wordpress.com/2012/08/01/on-late-adoption/"&gt;F2P&lt;/a&gt; &lt;a href="http://biobreak.wordpress.com/2012/08/01/f2p-fallout-in-a-galaxy-far-far-away/"&gt;means&lt;/a&gt;, so I won't spend time diving into an analysis. &amp;nbsp;I'll just say that I'm happy they've finally caught up to modern online financial models.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/PJhJEJcUKKI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/PJhJEJcUKKI/now-ill-play-it.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-QwCSSi1VEqw/UB7A3EPNihI/AAAAAAAAArM/sarYQFT-T5w/s72-c/SWTOR+Deceived+Wallpaper+cropped.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/08/now-ill-play-it.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-5168798124385959303</guid><pubDate>Mon, 23 Jul 2012 11:00:00 +0000</pubDate><atom:updated>2012-07-23T06:00:01.486-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Boxed Up Fun</category><category domain="http://www.blogger.com/atom/ns#">Board Games</category><title>Boxed Up Fun Contests!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-O3sOhmZ0Uzg/UAzHH3bAIYI/AAAAAAAAAq4/J6mqltw4zoI/s1600/boxedupfun-logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-O3sOhmZ0Uzg/UAzHH3bAIYI/AAAAAAAAAq4/J6mqltw4zoI/s1600/boxedupfun-logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I'm really excited to announce that &lt;a href="http://boxedupfun.com/"&gt;Boxed Up Fun&lt;/a&gt; is launching monthly board game giveaways! &amp;nbsp;This is just one of the features we've been working on and we're constantly striving to improve the site.&lt;br /&gt;
&lt;br /&gt;
We want people to enjoy interacting with the site and this contest is all about leaving reviews and getting the word out about Boxed Up Fun! &amp;nbsp;You can see the &lt;a href="http://boxedupfun.com/contest/"&gt;official contest rules right here&lt;/a&gt;, but basically you get entries for writing a short (twitter length) review on a game, spreading the word about us on &lt;a href="https://twitter.com/boxedupfun"&gt;twitter&lt;/a&gt;, or posting on our &lt;a href="http://www.facebook.com/BoxedUpFun"&gt;facebook page&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
This month we're giving away &lt;a href="http://boxedupfun.com/board-games/view/eminent-domain/"&gt;Eminent Domain&lt;/a&gt;. &amp;nbsp;It's a fun and fast sci-fi deck building game. &amp;nbsp;It has some interesting role selection mechanics on top of the deck building which all combines into a unique game. &amp;nbsp;I really like it because it's not too difficult to grasp, but it still has enough strategy to be enjoyable and it can be played fairly quickly. &amp;nbsp;Most of our play sessions have lasted 30-45 minutes.&lt;br /&gt;
&lt;br /&gt;
Come visit, let us know what you think about the site, and &lt;a href="http://boxedupfun.com/contest/"&gt;interact to win&lt;/a&gt; a free board game while you're at it!&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/bIONICsnkuk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/bIONICsnkuk/boxed-up-fun-contests.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-O3sOhmZ0Uzg/UAzHH3bAIYI/AAAAAAAAAq4/J6mqltw4zoI/s72-c/boxedupfun-logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/07/boxed-up-fun-contests.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-7154440258991649160</guid><pubDate>Fri, 06 Jul 2012 03:36:00 +0000</pubDate><atom:updated>2012-07-05T22:36:48.424-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Subscription Models</category><category domain="http://www.blogger.com/atom/ns#">World of Warcraft</category><category domain="http://www.blogger.com/atom/ns#">Everquest</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">MMO</category><title>Me and My MMOs</title><description>Tesh posted a great recap of &lt;a href="http://tishtoshtesh.wordpress.com/2012/06/22/mmome/"&gt;where he's coming from&lt;/a&gt; when he talks about MMOs and it inspired me to do the same. I don't know how interesting this will be for other people, but I'm hoping it will give you some perspective on my MMO history.&lt;br /&gt;
&lt;br /&gt;
The main thing you should know about me is that I love the &lt;i&gt;idea&lt;/i&gt;&amp;nbsp;of MMOs, but when I go to play them they rarely stick. &amp;nbsp;There have been some exceptions, but in most MMOs I only dabble before moving on.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-TPoXz6z7PLA/T_ZZ5rwwodI/AAAAAAAAAqk/2R6gu-s8yzk/s1600/everquest+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://2.bp.blogspot.com/-TPoXz6z7PLA/T_ZZ5rwwodI/AAAAAAAAAqk/2R6gu-s8yzk/s400/everquest+crop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
My first MMO was &lt;a href="http://en.wikipedia.org/wiki/EverQuest"&gt;Everquest&lt;/a&gt;. &amp;nbsp;My friends and I played this in middle school when it first came out. &amp;nbsp;I can still remember most of the details of Crushbone, one of the first zones in the game. &amp;nbsp;It's crazy that in my mind's eye I can see all of the hills, catacombs, the castle, the different routes through the zone, and I still remember the spawns. &amp;nbsp;It must be because I played the game so much, but never truly leveled very high. &amp;nbsp;I played from around launch in March of 1999 through the first 2&amp;nbsp;expansions. &amp;nbsp;I remember how monumental those expansions were. &amp;nbsp;Today, expansions are basically expected, but back then it was utterly amazing to have access to new continents, zones, and levels. &amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/EverQuest:_The_Ruins_of_Kunark"&gt;The Ruins of Kunark&lt;/a&gt; came out in early 2000 while &lt;a href="http://en.wikipedia.org/wiki/EverQuest:_The_Scars_of_Velious"&gt;The Scars of Velious&lt;/a&gt;&amp;nbsp;came out later that same year. &amp;nbsp;They both kept me entertained for quite a while. &amp;nbsp;After that I started high school and MMOs held less sway. &amp;nbsp;They faded into the background as I moved on to different&amp;nbsp;activities.&lt;br /&gt;
&lt;br /&gt;
When my friend got hooked on &lt;a href="http://en.wikipedia.org/wiki/Dark_Age_of_Camelot"&gt;Dark Age of Camelot&lt;/a&gt; in 2001 I gave that a try, but only played it for a few weeks. &amp;nbsp;It just never clicked with me. &amp;nbsp;The same thing happened in 2003 with &lt;a href="http://en.wikipedia.org/wiki/Shadowbane"&gt;Shadowbane&lt;/a&gt;, a game that promised player run cities and&amp;nbsp;sieges. &amp;nbsp;It sounded fun, but again, it simply didn't hook me. &amp;nbsp;That same year I enjoyed &lt;a href="http://en.wikipedia.org/wiki/Planetside"&gt;Planetside&lt;/a&gt;, but my computer never ran it quite right, so I had to give up on that game too.&lt;br /&gt;
&lt;br /&gt;
Then 2004 happened. &amp;nbsp;That's&amp;nbsp;the year World of Warcraft was released. &amp;nbsp;WoW immediately grabbed the attention of my group of friends because we were huge WarCraft fans. &amp;nbsp;I had played WarCraft 2, WarCraft 3, and all the expansion packs that went with them. &amp;nbsp;Any game set in the same universe was an instant purchase.&lt;br /&gt;
&lt;br /&gt;
Vanilla WoW held my attention until endgame. &amp;nbsp;I don't know how many months I played, but I started at launch and worked my way up to max level. &amp;nbsp;I tried a raid or two, realized it wasn't for me, and retired my subscription until late 2008 when &lt;a href="http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King"&gt;Wrath of the Lich King&lt;/a&gt; released and my friends convinced me to resubscribe. &amp;nbsp;They then proceeded to power level me through &lt;a href="http://en.wikipedia.org/wiki/World_of_Warcraft:_The_Burning_Crusade"&gt;The Burning Crusade&lt;/a&gt; content so that I could play Wrath with them. &amp;nbsp;Once again I reached max level, tried a few raids, and promptly unsubscribed.&lt;br /&gt;
&lt;br /&gt;
When I went back and played through Cataclysm the same pattern emerged. &amp;nbsp;You can actually go read my &lt;a href="http://www.agreenmushroom.com/search/label/Cataclysm"&gt;posts about Cataclysm&lt;/a&gt; from my archive to see my progression if you're interested.&lt;br /&gt;
&lt;br /&gt;
Along the way from Everquest to now (and my current zero MMOs) I've tried out Tabula Rasa, Star Wars Galaxies, Puzzle Pirates, Dungeons and Dragons Online, Anarchy Online, EVE Online, Final Fantasy XI, Runescape, Travian, Everquest II, Guild Wars, and probably some others that I've forgotten.&lt;br /&gt;
&lt;br /&gt;
I guess the moral of the story is that I've tried my fair share of MMOs, but it takes a lot to keep me interested.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/2gmhlcxyQG8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/2gmhlcxyQG8/me-and-my-mmos.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-TPoXz6z7PLA/T_ZZ5rwwodI/AAAAAAAAAqk/2R6gu-s8yzk/s72-c/everquest+crop.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/07/me-and-my-mmos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-2958370932119477055</guid><pubDate>Wed, 27 Jun 2012 11:00:00 +0000</pubDate><atom:updated>2012-06-27T06:00:04.873-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Exploration</category><category domain="http://www.blogger.com/atom/ns#">PC</category><title>FTL: A Game of Many Things</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-OacJv9a7Tms/T-k89E4KJ0I/AAAAAAAAAqY/vv5fedFJRlc/s1600/FTL.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-OacJv9a7Tms/T-k89E4KJ0I/AAAAAAAAAqY/vv5fedFJRlc/s400/FTL.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
FTL is a game about space exploration. &amp;nbsp;Well, that's what I initially thought. &amp;nbsp;Then I played it and learned that FTL is a game about survival. &amp;nbsp;But &lt;i&gt;then &lt;/i&gt;I learned that the game is about managing the crew of a spaceship. &amp;nbsp;But the crew doesn't control the ship on their own, because the game is actually about balancing power and distributing it between different ship systems. &amp;nbsp;But... system power needs depend on what gear is currently equipped to the ship. &amp;nbsp;So I guess FTL is also about upgrading spaceships.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The truth is... FTL is a game about a lot of different things. &amp;nbsp;The important part is that they all work together and create something magical. &amp;nbsp;I've been told by others that FTL is a "&lt;a href="http://en.wikipedia.org/wiki/Roguelike"&gt;Roguelike&lt;/a&gt;" but since I've never played a rougelike I don't know if that's an apt&amp;nbsp;description. &amp;nbsp;I do know that in any one playthrough of the game you'll be doing all those things I mentioned above and, if you're like me, you'll be having a fantastic time doing them.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I could write for paragraphs about the different game systems and how they all interact, but to get a true feel for the game it's easier to give an example turn. &amp;nbsp;So let's do just that.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
My FTL is fully charged so I jump to a nearby node in my current sector. &amp;nbsp;The node I jump to is in an uncharted nebula. &amp;nbsp;My scanners notice a ship trying to hide in the nebula and I decide to investigate further. &amp;nbsp;As I approach I notice that it's a slaver ship. It immediately powers up it's weapons and begins to unload on my ship. &amp;nbsp;I power up my lasers and - realizing they won't be enough to get through the enemy shields - I divert power from my engine to power up my missile launcher. &amp;nbsp;Now my ship has less of a chance to evade, but I have access to more firepower. &amp;nbsp;I use the missiles to target their shield generator room while using the lasers to disable their engines. &amp;nbsp;Unfortunately for me they decide to teleport 2 crew members to my ship to sabotage my shield generator. &amp;nbsp;I have to pull my weapons officer, engine officer, and shield officer off of their stations to fight the enemy in my shield generator room. &amp;nbsp;Our ships continue to trade volleys while our crews fight it out. &amp;nbsp;Mid-fight I have to send my weapons officer to the med bay because he's so injured that he might die. &amp;nbsp;My 2 remaining officers manage to eliminate the enemy but not before the enemy caused some damage to the shield generator room. &amp;nbsp;My officers immediately begin to repair the damage but not fast enough to prevent a laser volley from getting through to my O2 room and causing a fire. &amp;nbsp;Since so many officers are busy I have to pull my pilot out of the helm to extinguish the fire in the O2 room before our oxygen supply starts to dwindle. &amp;nbsp;While the fire dies down a final volley of lasers and a missile from me destroys the enemy ship. &amp;nbsp;I heal my officers, repair my ship, recover all the scrap I can from the enemy, charge up the FTL drive and get ready to jump again.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
And that's only one node. &amp;nbsp;Not all of them contain battles. &amp;nbsp;Others have friendly encounters, interesting offers, stores, merchants, distress signals, and the occasional optional quest. &amp;nbsp;Each sector has around 25 nodes but on average you'll only get to visit 5-10 of them because you're carrying vital information for the federation and the rebel fleet is closing in on you.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The game becomes a precarious balance between maximizing how much exploration and upgrading you can do in each sector while still staying ahead of the rebel fleet. &amp;nbsp;When they catch up to you it's still possible to escape, but it becomes much more difficult.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I haven't even mentioned the difficulty. &amp;nbsp;I've sunk over 10 hours into this game already. &amp;nbsp;I've done a "full" playthrough 10 times. &amp;nbsp;I've played about half on normal and half on easy. &amp;nbsp;Every game has resulted in my death. &amp;nbsp;I still haven't beaten the game on easy. &amp;nbsp;This game is tough. &amp;nbsp;It really is about survival and one wrong move or bad jump can get you killed. &amp;nbsp;Honestly, I haven't been this challenged or excited by a game in quite some time. &amp;nbsp;I have a feeling that people who like devilishly difficult games are going to love this one.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://www.ftlgame.com/"&gt;FTL&lt;/a&gt; is currently in beta but since I helped fund the &lt;a href="http://www.kickstarter.com/projects/64409699/ftl-faster-than-light"&gt;Kickstarter&lt;/a&gt; I'm in the early access beta group on steam. &amp;nbsp;The team has been amazingly responsive to the fans and new builds have been distributed frequently, every one having new features. &amp;nbsp;With more features in every build &amp;nbsp;I can't wait for the game to release so that the rest of you can experience it. &amp;nbsp;I'll be sure to keep you updated.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="300" mozallowfullscreen="" src="http://player.vimeo.com/video/34831454?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/iKhZpWK2Z-s" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/iKhZpWK2Z-s/ftl-game-of-many-things.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-OacJv9a7Tms/T-k89E4KJ0I/AAAAAAAAAqY/vv5fedFJRlc/s72-c/FTL.png" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/ftl-game-of-many-things.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-5352045243031864251</guid><pubDate>Mon, 25 Jun 2012 11:00:00 +0000</pubDate><atom:updated>2012-06-25T06:00:02.623-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Digital Books</category><category domain="http://www.blogger.com/atom/ns#">Writing</category><category domain="http://www.blogger.com/atom/ns#">Books</category><category domain="http://www.blogger.com/atom/ns#">Bloggers</category><category domain="http://www.blogger.com/atom/ns#">Professor Beej</category><title>Teaching an Old Story New Tricks: Media Influences on Birthright</title><description>&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Today's guest post is by a friend and fellow blogger, Professor Beej. &amp;nbsp;When he's not writing awesome geekery over at &lt;a href="http://www.professorbeej.com/"&gt;his blog&lt;/a&gt; he's busy writing fiction. &amp;nbsp;Not only does he have a &lt;a href="http://www.agreenmushroom.com/2012/06/new-kind-of-steampunk.html"&gt;serial novel&lt;/a&gt; in the works but he has an ongoing &lt;a href="http://www.kickstarter.com/projects/bjkeeton/birthright-the-technomage-archive-book-1"&gt;Kickstarter&lt;/a&gt; for his cross-genre novel, Birthright. &amp;nbsp;That's what I asked him to talk about today.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-kEpQ0hS4_gY/T-XbeQvZDxI/AAAAAAAAApk/R9ilQT_Fgy4/s1600/Birthright+by+B.J.+Keeton+-+Cover+Image.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-kEpQ0hS4_gY/T-XbeQvZDxI/AAAAAAAAApk/R9ilQT_Fgy4/s400/Birthright+by+B.J.+Keeton+-+Cover+Image.jpg" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: inherit;"&gt;I
love pop culture and geek media. Love it. I love the stories, the settings, the
themes, the characters, all of it--and because of that, &lt;/span&gt;&lt;a href="http://www.kickstarter.com/projects/bjkeeton/birthright-the-technomage-archive-book-1" style="font-family: inherit;"&gt;&lt;span style="color: #1237ca;"&gt;my novel &lt;i&gt;Birthright&lt;/i&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;is the exactly the
kind of book I’d want to read.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="font-family: inherit;"&gt;Now
hear me out. I’m not saying that in a self-aggrandizing or egotistical kind of
way; I’m just saying that so that you get an idea of what kind of book it is.
Because if you’re a pop culture fanatic like me, I think there’s something in &lt;i&gt;Birthright&lt;/i&gt;
for you, too.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;In
fact, I think there’s a lot of somethings in &lt;i&gt;Birthright&lt;/i&gt; for you. You
see, when Void asked me for a guest post about media influences, I thought it
would be easy. After all, I describe the book as &lt;i&gt;Ender’s Game&lt;/i&gt; meets &lt;i&gt;The
Lord of the Rings&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But
as I really started writing about and digging into these pop culture and geek
media influences, the more I realized how indebted I am to these works. Because
without them my work wouldn’t exist. Couldn’t exist.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;And
so, in no particular order, I’ve narrowed down 5 major (&lt;a href="http://bit.ly/MYC4an"&gt;&lt;span style="color: #1237ca;"&gt;non-MMO&lt;/span&gt;&lt;/a&gt;)
media influences on &lt;i&gt;Birthright&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Firefly&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Let
me just get this one out there. You can’t really talk about cross-genre fiction
without starting with &lt;i&gt;Firefly&lt;/i&gt;. Joss Whedon’s cult-masterpiece is far too
ingrained in the popular geek consciousness to avoid. So what role exactly did &lt;i&gt;Firefly&lt;/i&gt;
play in &lt;i&gt;Birthright&lt;/i&gt;’s creation?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Well,
primarily, I was able to look at &lt;i&gt;Firefly&lt;/i&gt; to see the perfect example of
worldbuilding. The Western conventions were never explicitly explained any more
than the science-fiction ones were. They don’t explain &lt;i&gt;why&lt;/i&gt; there are
cattle-rustlers in space; there just are.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So
in &lt;i&gt;Birthright&lt;/i&gt;, I didn’t think it was necessary to explain why there are
SF trappings like holograms and laser guns in a fantasy world. There just are.
That’s just the world of Erlon. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Star
Wars&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I
almost didn’t include &lt;i&gt;Star Wars&lt;/i&gt; on this list of influences because it’s
almost a cliche to say that &lt;i&gt;Star Wars&lt;/i&gt; influenced me as a science-fiction
writer. Because &lt;i&gt;Star Wars&lt;/i&gt; has influenced every single science-fiction
writer since 1977 in one way or another.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But
I couldn’t leave it off. Not with as big a &lt;i&gt;Star Wars&lt;/i&gt; fan as I am, and
especially not with one of my &lt;a href="http://www.professorbeej.com/2011/07/writing-my-novel-the-unspoken-goal.html"&gt;&lt;span style="color: #1237ca;"&gt;lifelong dreams being to write a &lt;i&gt;Star Wars &lt;/i&gt;novel&lt;/span&gt;&lt;/a&gt;.
Cliche or not, &lt;i&gt;Star Wars&lt;/i&gt; is a part of &lt;i&gt;Birthright&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;But
what kind of part? Well, that’s kind of hard to pin down because &lt;i&gt;Star Wars&lt;/i&gt;
kind of permeates our popular consciousness. &amp;nbsp;It’s SF with a hero growing
up, mysticism and pseudomagic, and an underlying theme of inherent ambiguity in
good and evil. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;And,
like one of my readers pointed out, the villain even has the initials DV. Which
I swear to you was unintentional. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Lord
of the Rings&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;What’s
a fantasy novel without an epic quest, right? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Tolkien
did a lot for literature. Maybe even more than you realize. Not only was he the
great-grandaddy of the high-fantasy quest and more genre conventions than we
can shake a trope at, but he’s also the reason that us English teachers make
students read &lt;i&gt;Beowulf&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;That’s
right. &lt;a href="http://en.wikipedia.org/wiki/J._R._R._Tolkien#Beowulf"&gt;&lt;span style="color: #1237ca;"&gt;Tolkien’s essay &lt;/span&gt;&lt;/a&gt;on the now-classic poem
claimed that the important aspects of the poem weren’t the histories, but the
monsters.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;I
love that idea, so I wanted to expand on it by bringing “the monsters” in &lt;i&gt;Birthright&lt;/i&gt;
to the forefront. In &lt;i&gt;Birthright&lt;/i&gt;, the villain actually gets PoV chapters
instead of being hidden away in a dark tower somewhere or presented through the
goody-goody bias of the hero.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Ender’s
Game&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;When
I read &lt;i&gt;Ender’s Game&lt;/i&gt; for the first time, I was struck by the idea of
Battle School. I just loved the concept beind an isolated, high-tech academy
for training the soldiers of tomorrow. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So
in &lt;i&gt;Birthright&lt;/i&gt;, I have the &lt;i&gt;Inkwell Sigil&lt;/i&gt;, a ship traveling through
the space between Instances, a ship separated quite literally from anything and
everything else, where newly recruited technomages are trained for their
service in the Archive.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Plus,
as a different kind of homage to OSC and what he did with Battle School, the
story starts out at Ennd’s Academy and circles back there from time to time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Harry
Potter&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;The
&lt;i&gt;Harry Potter&lt;/i&gt; series, like &lt;i&gt;Ender’s Game&lt;/i&gt;, influenced &lt;i&gt;Birthright&lt;/i&gt;
with its unique take on a school setting. Nothing in my series is a direct
parallel to Hogwarts, so put that out of your mind. Instead, I wanted Ennd’s
Academy and the &lt;i&gt;Inkwell Sigil&lt;/i&gt; and all other locations in the novel to &lt;i&gt;feel&lt;/i&gt;
like Hogwarts.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Remember
how it felt to read the scene where Harry first enters the Great Hall and sees
the enchanted ceiling? Remember that sense of wonder?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;That’s
what I am going for in &lt;i&gt;Birthright&lt;/i&gt;. I wanted a sense of awe and wonder
about the setting from the very beginning. And not just from the readers. I
wanted the characters to experience that awe and wonder, too. Be sure to check
out &lt;a href="http://bit.ly/birthrightsample"&gt;&lt;span style="color: #1237ca;"&gt;the
sample chapters of &lt;i&gt;Birthright&lt;/i&gt;&lt;/span&gt;&lt;/a&gt; and judge for yourself how well
I did.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;&lt;i&gt;Others?&lt;/i&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Obviously.
After a life of geekdom, I know there are tons of others out there. From &lt;i&gt;Stargate
SG-1&lt;/i&gt; to Michael Crichton’s &lt;i&gt;Prey&lt;/i&gt; to Herbert’s &lt;i&gt;Dune&lt;/i&gt; to pretty
much anything that’s ever appeared in a SyFy original movie. It’s all in&lt;i&gt; &lt;a href="http://www.kickstarter.com/projects/bjkeeton/birthright-the-technomage-archive-book-1"&gt;&lt;span style="color: #1237ca;"&gt;Birthright&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;. Somehow.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Because
there are no new stories. Just old stories told in new ways. And I think my new
way is pretty freaking awesome.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;em style="background-color: transparent; border: 0px; color: #b8babb; line-height: 19px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;B.J. Keeton is currently running a&amp;nbsp;&lt;/em&gt;&lt;em style="background-color: transparent; border: 0px; color: #b8babb; line-height: 19px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;&amp;nbsp;&lt;a href="http://kck.st/LQNnwd"&gt;Kickstarter campaign for Birthright, the firstbook in The Technomage Archive series&lt;/a&gt;.&amp;nbsp; He is is a writer, blogger, and teacher. When he isn’t trying to think of a way to trick Fox into putting&amp;nbsp;&lt;/em&gt;&lt;span style="color: #b8babb; line-height: 19px;"&gt;Firefly&amp;nbsp;&lt;/span&gt;&lt;em style="background-color: transparent; border: 0px; color: #b8babb; line-height: 19px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;back on the air, he writes science fiction, watches an obscene amount of genre television, and is always on the lookout for new ways to integrate pop culture into the classroom. B.J. lives in a small town in Tennessee with his wife and a neighborhood of stray cats, and he blogs about pop culture, geek media, and awesomeness at &lt;a href="http://professorbeej.com/"&gt;professorbeej.com&lt;/a&gt;&lt;/em&gt;&lt;em style="background-color: transparent; border: 0px; color: #b8babb; line-height: 19px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;.&lt;/em&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;em style="background-color: transparent; border: 0px; color: #b8babb; line-height: 19px; margin: 0px; padding: 0px; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/BSuc0_MsTfs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/BSuc0_MsTfs/teaching-old-story-new-tricks-media.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-kEpQ0hS4_gY/T-XbeQvZDxI/AAAAAAAAApk/R9ilQT_Fgy4/s72-c/Birthright+by+B.J.+Keeton+-+Cover+Image.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/teaching-old-story-new-tricks-media.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-2445780708299747406</guid><pubDate>Fri, 22 Jun 2012 04:13:00 +0000</pubDate><atom:updated>2012-06-21T23:16:49.187-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Writing</category><title>Sporadic: Offspring</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-lfAQkHiICok/T-PtApK9NBI/AAAAAAAAApY/GVjJcbZBJ7k/s1600/profileimg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-lfAQkHiICok/T-PtApK9NBI/AAAAAAAAApY/GVjJcbZBJ7k/s1600/profileimg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I write this with a 4-day-old laying nearby on the couch. &amp;nbsp;He's my son, he's new, and he's awesome. &amp;nbsp;I won't go into a ton of personal detail, but me, my wife, 2-year-old daughter, and newborn son are all settling in at home. &amp;nbsp;My posts might be a little more sporadic until we find a routine that works and get used to having twice the amount of kids.
&lt;br /&gt;
&lt;br /&gt;
Don't worry, I'm still here. &amp;nbsp;I'll get back to a regular post schedule eventually.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/gjK_K-AUGx8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/gjK_K-AUGx8/sporadic-offspring.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-lfAQkHiICok/T-PtApK9NBI/AAAAAAAAApY/GVjJcbZBJ7k/s72-c/profileimg.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/sporadic-offspring.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-8082281853360268141</guid><pubDate>Fri, 15 Jun 2012 20:28:00 +0000</pubDate><atom:updated>2012-06-15T15:28:21.184-05:00</atom:updated><title>A New Kind of Steampunk</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-lLc1guYPNCk/T9uZiG394TI/AAAAAAAAApM/rJEvY9BNNhk/s1600/Nimbus-A-Steampunk-Novel-Part-1-Cover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-lLc1guYPNCk/T9uZiG394TI/AAAAAAAAApM/rJEvY9BNNhk/s320/Nimbus-A-Steampunk-Novel-Part-1-Cover.jpg" width="215" /&gt;&lt;/a&gt;&lt;/div&gt;
I've never been a fan of steampunk. &amp;nbsp;Don't get me wrong, I like the idea of a world where technology advanced along a different path. &amp;nbsp;My problem with steampunk is that the setting is usually similar to early 1900's England. &amp;nbsp;It's &lt;i&gt;too&lt;/i&gt;&amp;nbsp;based in the real world to be interesting to me. &amp;nbsp;But what if a world powered by steam was placed in a different setting? &amp;nbsp;I could get behind that.&lt;br /&gt;
&lt;br /&gt;
Enter Nimbus. &amp;nbsp;&lt;a href="http://www.amazon.com/gp/product/B007YJ5A82/ref=as_li_ss_tl?ie=UTF8&amp;amp;tag=agremus-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B007YJ5A82"&gt;Nimbus&lt;/a&gt; is a serial novel written by a fellow blogger and friend, &lt;a href="http://www.professorbeej.com/"&gt;Professor Beej&lt;/a&gt;. &amp;nbsp;The world of Nimbus is run on steam, but that's where most of the similarities with traditional steampunk end. &amp;nbsp;The world is covered in a fog that kills or disfigures all who come in contact with it. &amp;nbsp;The only remaining bastions of humanity are places so high in the air that the fog doesn't reach them. &amp;nbsp;Since ground travel would kill everyone the only viable option for transportation is via airships that run on steam.&lt;br /&gt;
&lt;br /&gt;
But water isn't just the power source for technology, it's also the base form of currency. &amp;nbsp;Most people don't have access to clean water. &amp;nbsp;Pure water is so rare that entire airships are dedicated to collecting water from clouds. &amp;nbsp;Since water is so valuable it adds an interesting twist to generating steam and powering technology. &amp;nbsp;People have to balance the benefit of technology against the cost of water it takes to generate the steam.&lt;br /&gt;
&lt;br /&gt;
Take some time and investigate the world of Nimbus if this sounds even remotely interesting to you. &amp;nbsp;Beej is releasing &lt;a href="http://www.professorbeej.com/2012/04/nimbus-chapter-one.html"&gt;weekly chapters&lt;/a&gt; for free over on his site but I would suggest supporting this kind of writing by actually buying &lt;a href="http://www.amazon.com/gp/product/B007YJ5A82/ref=as_li_ss_tl?ie=UTF8&amp;amp;tag=agremus-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B007YJ5A82"&gt;Nimbus: Part One&lt;/a&gt; on Amazon.&lt;br /&gt;
&lt;br /&gt;
I can't&amp;nbsp;recommend&amp;nbsp;him as an author enough and it would be remiss of me not to mention his other project, &lt;a href="http://www.professorbeej.com/2012/06/birthright-kickstarter-is-live.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+ProfessorBeej+%28Professor+Beej%29"&gt;Birthright&lt;/a&gt;. &amp;nbsp;It's a completely different world but it seems just as interesting. &amp;nbsp;His &lt;a href="http://www.kickstarter.com/projects/bjkeeton/birthright-the-technomage-archive-book-1"&gt;Kickstarter&lt;/a&gt; for the novel is going on now and has some free &lt;a href="http://www.professorbeej.com/Birthright-Kickstarter-Sample.pdf"&gt;sample chapters&lt;/a&gt; included. &amp;nbsp;If you're a fan of quality&amp;nbsp;world-building&amp;nbsp;you should donate!&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/fEFA-0DsGM4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/fEFA-0DsGM4/new-kind-of-steampunk.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-lLc1guYPNCk/T9uZiG394TI/AAAAAAAAApM/rJEvY9BNNhk/s72-c/Nimbus-A-Steampunk-Novel-Part-1-Cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/new-kind-of-steampunk.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-810291401176755559</guid><pubDate>Thu, 14 Jun 2012 21:47:00 +0000</pubDate><atom:updated>2012-06-14T16:47:26.063-05:00</atom:updated><title>GW2 Beta Further Thoughts</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-UieWpne0Emo/T9od-Kj6oyI/AAAAAAAAApA/SjM2800Q7gA/s1600/Guildwars2_Ranger_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-UieWpne0Emo/T9od-Kj6oyI/AAAAAAAAApA/SjM2800Q7gA/s1600/Guildwars2_Ranger_crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I had fun with the &lt;a href="http://www.agreenmushroom.com/2012/06/guild-wars-2-beta-impressions.html"&gt;Guild Wars 2 beta&lt;/a&gt; last weekend, but the game isn't perfect by any means. &amp;nbsp;I don't like to get anyone hyped up without telling them about the negatives. &amp;nbsp;After thinking about it for a few days there are certain things that I think could use improvement.&lt;br /&gt;
&lt;br /&gt;
Let's talk about quest flow. &amp;nbsp;The renown heart system is a step in the right direction for questing. &amp;nbsp;It let me wander into an area and immediately start doing a variety of tasks that fill up the renown heart. &amp;nbsp;Killing monsters, collecting items, and completing tasks all contribute to the overall heart. &amp;nbsp;All of this can be done without ever talking to the quest giver. &amp;nbsp;In a lot of ways this is perfect for an explorer like me. &amp;nbsp;I can just wander around and organically complete renown heart quests while exploring.&lt;br /&gt;
&lt;br /&gt;
It would be great on it's own but besides the renown heart quests there are also personal story quests. &amp;nbsp;Renown hearts are great for exploring, but when I want story I would much rather do the personal quest line. &amp;nbsp;The trouble with the personal quest line is it doesn't give enough experience to sustain itself. &amp;nbsp;After a few quests the recommended level is higher than my character. &amp;nbsp;This effectively disrupts&amp;nbsp;the fun I'm having with the personal quest and forces&amp;nbsp;me to go grind out some more levels before I can continue. &amp;nbsp;I think this is a huge oversight. &amp;nbsp;Azuriel gives a &lt;a href="http://inanage.com/2012/06/12/the-problem-with-gw2s-questing/"&gt;great example&lt;/a&gt; of this over on his blog.&lt;br /&gt;
&lt;br /&gt;
My other main complaint is that some of the weapon abilities don't really mesh well. &amp;nbsp;The two handed weapons are fine but when one type of weapon is equipped in a character's main hand an a different type is in their off hand there can be issues. &amp;nbsp;The first 3 skill slots come from the main hand weapon and the next 2 come from the off hand. &amp;nbsp;Some combos work. Some just feel off.&lt;br /&gt;
&lt;br /&gt;
Arenanet seems to be all about changes and improvements between beta events so I'll keep watching as the game develops. &amp;nbsp;These aren't game breakers for me, but it would be nice to see the issues addressed.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/mp9jjXMZ4OY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/mp9jjXMZ4OY/gw2-beta-further-thoughts.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-UieWpne0Emo/T9od-Kj6oyI/AAAAAAAAApA/SjM2800Q7gA/s72-c/Guildwars2_Ranger_crop.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/gw2-beta-further-thoughts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-8890530345712609120</guid><pubDate>Mon, 11 Jun 2012 11:00:00 +0000</pubDate><atom:updated>2012-08-21T22:43:41.395-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DS</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy VII</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">The Final Fantasy Project</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy III</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy VI</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><title>Numbers, Releases, and the United States</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Q4RtNeSyl6g/T9V3fl0eFeI/AAAAAAAAAo0/g8OgUSP10qA/s1600/final+fantasy+3+logo+resize.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-Q4RtNeSyl6g/T9V3fl0eFeI/AAAAAAAAAo0/g8OgUSP10qA/s1600/final+fantasy+3+logo+resize.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I'm staying&amp;nbsp;chronological&amp;nbsp;with my &lt;a href="http://www.agreenmushroom.com/search/label/The%20Final%20Fantasy%20Project"&gt;Final Fantasy Project&lt;/a&gt; which means that next up is Final Fantasy III. &amp;nbsp;Before I begin, it's important to note that not all Final Fantasy III's are created equal. &amp;nbsp;What do I mean by that? &amp;nbsp;Well, it's time for a mini history lesson.&lt;br /&gt;
&lt;br /&gt;
When Final Fantasy III was brought to the United States it wasn't actually Final Fantasy III. &amp;nbsp;The &lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_III"&gt;original FFIII&lt;/a&gt; was released in Japan in 1990. &amp;nbsp;The game that was released with the title "Final Fantasy III" in the US in 1994 was actually Final Fantasy VI from Japan. &amp;nbsp;The next U.S. release after that was Final Fantasy VII in 1997. &amp;nbsp;From a U.S. perspective it looked like the series had jumped from III to VII but from that point forward all of the numbers matched on U.S. and Japanese releases.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV through VI were later released under their correct numbers in the United States on new platforms like Playstation and Game Boy Advance. &amp;nbsp;This covered all the releases in the series &lt;i&gt;except &lt;/i&gt;for FFIII.&lt;br /&gt;
&lt;br /&gt;
We need to jump ahead to 2006 to find the release of the real FFIII in the United States. &amp;nbsp;It was remade for the Nintendo DS with 3D graphics, but after 16 years Americans could finally play FFIII. &amp;nbsp;In 2011 a port of the &lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_III#Nintendo_DS_and_iOS_remake"&gt;DS version was released for iOS&lt;/a&gt; and that, my friends, is the version I will be playing. &amp;nbsp;Since I've played the first 2 games on my ipod touch I'll continue my iOS streak. &amp;nbsp;Between finishing the last game and starting this game I've &lt;a href="http://www.agreenmushroom.com/2012/04/wave-of-future.html"&gt;made the jump to iphone&lt;/a&gt;, so that's where I'll be playing FFIII.&lt;br /&gt;
&lt;br /&gt;
I know that was a roundabout way of letting you know the version I'll be playing, but I think the history behind the game is interesting.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/exh_sy-DBOE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/exh_sy-DBOE/numbers-releases-and-united-states.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Q4RtNeSyl6g/T9V3fl0eFeI/AAAAAAAAAo0/g8OgUSP10qA/s72-c/final+fantasy+3+logo+resize.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/numbers-releases-and-united-states.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-3517857326128742913</guid><pubDate>Sun, 10 Jun 2012 04:50:00 +0000</pubDate><atom:updated>2012-06-09T23:50:55.471-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Guild Wars 2</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">MMO</category><category domain="http://www.blogger.com/atom/ns#">ArenaNet</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><title>Guild Wars 2 Beta Impressions</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-gf2oBD4s3I4/T9QfNHZAabI/AAAAAAAAAoc/5CIheCRPTA0/s1600/GuildWars2+logo+wallpaper+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-gf2oBD4s3I4/T9QfNHZAabI/AAAAAAAAAoc/5CIheCRPTA0/s1600/GuildWars2+logo+wallpaper+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This weekend is another Beta Event Weekend for Guild Wars 2 and I finally played enough to feel like I can comment on it. &amp;nbsp;I also played in the first beta weekend but it took until now to firm up my thoughts on the game.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I like Guild Wars 2 in it's current state. &amp;nbsp;I've been away from MMOs for awhile so GW2 is scratching an itch that's been building for me. &amp;nbsp;But, fair warning, GW2 isn't completely groundbreaking or genre re-defining. &amp;nbsp;It's just a hotbar MMO that's being executed superbly.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
That's not to say that ArenaNet hasn't made improvements to the MMO model. &amp;nbsp;Public quests - called events - are interlinked and very fun. &amp;nbsp;They flow into one another and form interesting stories across a zone. &amp;nbsp;It's really cool to see players organically work together to finish these events. &amp;nbsp;Every player gets full experience and loot for each kill, so there's no reason not to work together. &amp;nbsp;The interesting thing is that I'm constantly working together with players around me, but I never have to formally "group up." &amp;nbsp;I haven't actually joined a group in the entire time I've played, but I've teamed up with more players than I ever did in other MMOs.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-NhSTS4xEFLY/T9Qkj-kbDqI/AAAAAAAAAoo/GuUlHWU8V3c/s1600/Guildwars2+Charr_Select+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-NhSTS4xEFLY/T9Qkj-kbDqI/AAAAAAAAAoo/GuUlHWU8V3c/s1600/Guildwars2+Charr_Select+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
GW2 introduced a new game mode besides standard PVE and PVP. &amp;nbsp;World vs World (vs World) is an interesting approach to PvP that most MMOs can't recreate. &amp;nbsp;It's a persistent 3-way war between 3 different servers. &amp;nbsp;I think it's a bold design choice that WvW gives regular experience. &amp;nbsp;This means that a player can play GW2 from level 1 to 80 entirely through WvW. &amp;nbsp;There's also more traditional&amp;nbsp;PVP gameplay, but I have a feeling WvW is going to be hugely popular.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
GW2 includes adaptive leveling. &amp;nbsp;When you zone into WvW you retain all your skills and weapons but your effective combat level instantly becomes 80. &amp;nbsp;The same idea applies in PVE where your level automatically adapts to the surrounding content. &amp;nbsp;If you're level 15 but enter a level 5 area your effective level drops to 5 but you still gain the amount of experience you normal would at level 15. &amp;nbsp;It keeps the exploration and backtracking fun because you can never steamroll over low level content and you're always gaining experience. &amp;nbsp;It also encourages grouping with low level friends and guild mates.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
A lot of other MMOs end up giving so many skills by the end of the game that you need 6 hotbars and a set of macros to control your character effectively. &amp;nbsp;At least that's how I always felt in World of Warcraft. &amp;nbsp;Guild Wars 2 gets around this by limiting skills to 1 hotbar of 10 different skill slots. &amp;nbsp;The first 5 skills depend on the weapon - or weapons - you have&amp;nbsp;equipped. &amp;nbsp;The other 5 skills are bought with skill points gained from leveling and are determined by the player. &amp;nbsp;There are many skills that can be swapped in and out of each slot, but only 10 will ever be in the hotbar at one time. &amp;nbsp;This keeps combat from being overwhelming, but also encourages tactical thinking and experimentation with skill swapping outside of combat.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I haven't even mentioned how much I love ArenaNet's business model. &amp;nbsp;There is no subscription fee! &amp;nbsp;I've &lt;a href="http://www.agreenmushroom.com/2012/05/paying-for-content-not-for-time.html"&gt;sworn off games with subscription fees&lt;/a&gt;, but GW2 only costs the $60 price tag. &amp;nbsp;I can't stand paying sub fees, but I'll gladly pay full price to be able to play a game for the lifetime of it's servers. &amp;nbsp;There are also some optional in-game store items, but they don't look to be critical to gameplay. &amp;nbsp;For the moment I'm not worried about buying extras in game.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Guild Wars 2 is shaping up to be a fun game. &amp;nbsp;It's cool to watch the leaps and bounds the developers are making between beta weekends. &amp;nbsp;With the new features and gameplay modes I'm getting excited for it's eventual release!&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/LwMLZQlwzX8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/LwMLZQlwzX8/guild-wars-2-beta-impressions.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-gf2oBD4s3I4/T9QfNHZAabI/AAAAAAAAAoc/5CIheCRPTA0/s72-c/GuildWars2+logo+wallpaper+crop.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/guild-wars-2-beta-impressions.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-784754825484157511</guid><pubDate>Sun, 03 Jun 2012 04:43:00 +0000</pubDate><atom:updated>2012-06-02T23:43:56.584-05:00</atom:updated><title>I Am Runner 5</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-tDfIxqRox-I/T8roP0AtFwI/AAAAAAAAAoI/VYxeA5ZPv8M/s1600/ZombiesRun+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-tDfIxqRox-I/T8roP0AtFwI/AAAAAAAAAoI/VYxeA5ZPv8M/s1600/ZombiesRun+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
At night I run from zombies. &amp;nbsp;When my daughter is sleeping safely in her bed and my wife is relaxing in our home, I flee from the undead. &amp;nbsp;Someone has to do it in this post-apocalyptic&amp;nbsp;world. &amp;nbsp;We need supplies. &amp;nbsp;Food, weapons, medicine, communications&amp;nbsp;equipment, entertainment. &amp;nbsp;Everything to keep a small township functioning. &amp;nbsp;At night I run from zombies... and it's a thrill. &amp;nbsp;The best part is that you can run from them too.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://www.zombiesrungame.com/"&gt;Zombies, Run!&lt;/a&gt; is a project I backed on Kickstarter in October. &amp;nbsp;I've been actively playing the game for the last month and I'm in love with it. &amp;nbsp;It's a game designed for runners (or walkers) who want to play something while exercising.&lt;br /&gt;
&lt;br /&gt;
When I play the game I'm Runner 5 from Abel Township. &amp;nbsp;Our township is fairly secure, but I'm one of the designated "Runners" who run outside the gates to collect supplies, track zombie movements, find out what else is going on in the world, and do general recon. &amp;nbsp;I have a radio operator that tracks my mission and updates me along the way. &amp;nbsp;Once I successfully complete a mission I bring the supplies back to the township and use them to upgrade different buildings.&lt;br /&gt;
&lt;br /&gt;
Not only is the game fun and well produced but it's encouraged me to run regularly, something I've never been able to do before. &amp;nbsp;I'm basically going for a run every other night. &amp;nbsp;Before I started playing this game I would run maybe once per week, but now I can't wait to get out there and finish another mission.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-XH3nBWwwBTk/T8rqlpfYXAI/AAAAAAAAAoQ/Yb8iZSAmvik/s1600/Zombies+run+iphone+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-XH3nBWwwBTk/T8rqlpfYXAI/AAAAAAAAAoQ/Yb8iZSAmvik/s1600/Zombies+run+iphone+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The story of Abel Township unfolds through the radio operator in contact with me via headset and through other runners and bystanders who are out in the field. &amp;nbsp;Each mission is also mixed with my music from my iphone. &amp;nbsp;Essentially there are story segments intermixed with my own songs while I run. &amp;nbsp;There are around 4-6 story segments per mission and each mission takes around 30 minutes to run. &amp;nbsp;The sound design for the game is fantastic and I've grown fond of the voice actors that I've been with for 30+ missions.&lt;br /&gt;
&lt;br /&gt;
All of the regular running app features are present. &amp;nbsp;GPS tracking, pace information, total distance, steps taken, run logs, and more. &amp;nbsp;A whole community is spawning around this game and encouraging the creators to add new features all the time. &amp;nbsp;I'm pretty impressed with the community so far but I suppose there's a lot of appeal. &amp;nbsp;Seriously, who doesn't like the thought of surviving a zombie&amp;nbsp;apocalypse?&lt;br /&gt;
&lt;br /&gt;
Currently there is one season worth of content. &amp;nbsp;That's 23 story missions and 7 supply missions. &amp;nbsp;All of the missions are repeatable and the supply missions in particular are designed to be never ending. &amp;nbsp;There's an interval pack of missions added on the way soon followed by season 2 sometime in the near future.&lt;br /&gt;
&lt;br /&gt;
Zombies, Run! is currently&amp;nbsp;&lt;a href="http://itunes.apple.com/us/app/zombies-run!/id503519713?mt=8"&gt;available&amp;nbsp;for iphone and ipod touch&lt;/a&gt; with the android version due out on &lt;a href="http://blog.zombiesrungame.com/post/23164269892/android-28-days-later-june-14th"&gt;June 14th&lt;/a&gt;. &amp;nbsp;It usually costs $7.99 and it's worth every penny, but if you catch it on sale then you shouldn't hesitate to pick it up.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/6_DcYO6Qal0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/6_DcYO6Qal0/i-am-runner-5.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-tDfIxqRox-I/T8roP0AtFwI/AAAAAAAAAoI/VYxeA5ZPv8M/s72-c/ZombiesRun+crop.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/i-am-runner-5.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-5722767503658665685</guid><pubDate>Fri, 01 Jun 2012 11:00:00 +0000</pubDate><atom:updated>2012-06-01T06:00:01.411-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Writing</category><category domain="http://www.blogger.com/atom/ns#">Bloggers</category><title>NBI Successful</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-CnoPmOuAYeQ/T8gZpqOuihI/AAAAAAAAAn8/Firru9VLBmI/s1600/nbilarge+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-CnoPmOuAYeQ/T8gZpqOuihI/AAAAAAAAAn8/Firru9VLBmI/s1600/nbilarge+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Hey again fledgling bloggers out there. &amp;nbsp;May is over, which means that the Newbie Blogger Initiative has also drawn to a close. &amp;nbsp;But fear not! &amp;nbsp;Syp has a roundup of &lt;a href="http://biobreak.wordpress.com/2012/05/30/nbi-month-wrapup/"&gt;all the participants&lt;/a&gt; and a &lt;a href="http://biobreak.wordpress.com/2012/05/31/wrapping-up-the-newbie-blogger-initiative-month/"&gt;reflection on the month&lt;/a&gt; over on his site.&lt;br /&gt;
&lt;br /&gt;
I'm glad that the NBI drew so many newcomers. &amp;nbsp;I think it was a huge success! &amp;nbsp;Not all the blogs will stay active, but any time we can get some fresh ideas into the community we should. &amp;nbsp;Good luck to all you new bloggers out there, I hope you stick around for a long time!&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/Ew-nX_LGeVc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/Ew-nX_LGeVc/nbi-successful.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-CnoPmOuAYeQ/T8gZpqOuihI/AAAAAAAAAn8/Firru9VLBmI/s72-c/nbilarge+crop.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/06/nbi-successful.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-8974096867377336644</guid><pubDate>Thu, 31 May 2012 11:00:00 +0000</pubDate><atom:updated>2012-05-31T06:00:09.328-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Turn Based</category><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Multiplayer</category><title>Hero Academy: The Tactics I've Been Craving</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-dbIdzNR0Hbs/T8Rd9ISDmdI/AAAAAAAAAnw/XIbjOeXATfw/s1600/Hero+Academy+MainMenu+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-dbIdzNR0Hbs/T8Rd9ISDmdI/AAAAAAAAAnw/XIbjOeXATfw/s1600/Hero+Academy+MainMenu+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Hero Academy is the game I've been &lt;a href="http://www.agreenmushroom.com/2012/04/tactics-not-twitch.html"&gt;longing for&lt;/a&gt;. &amp;nbsp;I didn't know how much I needed a game like this, but now I'm playing it more than anything else. &amp;nbsp;I've been in the mood for a nice tactical game without twitch elements, and Hero Academy fills that role perfectly.&lt;br /&gt;
&lt;br /&gt;
The premise of Hero Academy is simple. &amp;nbsp;On your turn you get five actions to spend how you will. &amp;nbsp;The game plays out&amp;nbsp;asynchronously over&amp;nbsp;multiple&amp;nbsp;turns. &amp;nbsp;If you destroy your opponent's&amp;nbsp;crystals or kill all of their units you emerge the victor.&lt;br /&gt;
&lt;br /&gt;
These five actions can be to move a unit, attack with a unit, or bring an object into play from your current&amp;nbsp;available&amp;nbsp;"hand" at the bottom of the screen. &amp;nbsp;The objects you'll bring into play are more units,&amp;nbsp;equipment&amp;nbsp;for existing units, and spells that you cast on the battlefield. &amp;nbsp;At the end of every turn your current hand of objects refills up to six.&lt;br /&gt;
&lt;br /&gt;
Those are the basic&amp;nbsp;mechanics&amp;nbsp;of the game, but it's far more interesting than it's moving parts. &amp;nbsp;It's a deep game of strategy and tactics that requires a careful balance of deploying,&amp;nbsp;equipping, attacking, and defending.&lt;br /&gt;
&lt;br /&gt;
It's a game full of interesting choices. &amp;nbsp;Is it better to go straight for a crystal kill or to slowly dwindle enemy forces over time? &amp;nbsp;Should I spend a turn&amp;nbsp;re-positioning&amp;nbsp;five different units or spend all five actions attacking with a single unit? &amp;nbsp;Is it more important to get many units on the battlefield or should I deploy one unit and deck him out in as much&amp;nbsp;equipment&amp;nbsp;as possible? &amp;nbsp;The answer is...&amp;nbsp;it all depends on the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-jEArwgZlyzs/T8Rd85-Zr9I/AAAAAAAAAno/Eq-5XNuQ1yc/s1600/Hero+Academy+DE+attack+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-jEArwgZlyzs/T8Rd85-Zr9I/AAAAAAAAAno/Eq-5XNuQ1yc/s1600/Hero+Academy+DE+attack+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
With&amp;nbsp;asynchronous&amp;nbsp;turn based combat there is&amp;nbsp;plenty&amp;nbsp;of time to think your options through. &amp;nbsp;This game will appeal to you cerebral players out there. &amp;nbsp;I find it really fun to watch my games play out over the course of multiple hours or, more often, days. &amp;nbsp;Fortunately, Hero Academy doesn't limit you to only playing one game at a time. &amp;nbsp;I regularly have 30-40 games going at any given time that I check on a few times throughout my day. I'll take ten minutes, play through one turn in each game, and then put it out of my mind for a few hours while I wait to see how my opponents respond.&lt;br /&gt;
&lt;br /&gt;
There are currently four different teams in Hero Academy. &amp;nbsp;They function like different factions or races do in most RTS games. &amp;nbsp;The Council is the standard human-ish race and is totally free to play. &amp;nbsp;They have a nice all around balance and lots of healing power. &amp;nbsp;Since they are completely free there is no excuse to not try this game.&lt;br /&gt;
&lt;br /&gt;
I'm so in love with Hero Academy that I ended up buying access to the other three teams for about $2 each. &amp;nbsp;The Dark Elves are all about lifesteal, regeneration, and increasing power over time. &amp;nbsp;Dwarves have lots of area of effect attacks and are great at getting crystal kills. &amp;nbsp;The Tribe is modeled after Orcs and specializes in aggressive combat tactics. &amp;nbsp;Every team is good in their own way, which helps keep the game fresh and exciting. &amp;nbsp;Robot Entertainment, the developer, plans on adding even more teams as time goes on.&lt;br /&gt;
&lt;br /&gt;
Hero Academy has gotten more play time from me than anything else since I bought my iphone. &amp;nbsp;I've played it more than all my PC gaming and console gaming put together in the last month. &amp;nbsp;I can't recommend it enough, especially if you're someone who likes tactics and turn based combat. &amp;nbsp;It's currently&amp;nbsp;available&amp;nbsp;on iOS and will soon be out for Android too! &amp;nbsp;Feel free to send me a challenge in game, my Hero Academy name is Void19.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/kGpkw9iKlKs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/kGpkw9iKlKs/hero-academy-tactics-ive-been-craving.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-dbIdzNR0Hbs/T8Rd9ISDmdI/AAAAAAAAAnw/XIbjOeXATfw/s72-c/Hero+Academy+MainMenu+crop.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/05/hero-academy-tactics-ive-been-craving.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-3897976328626814326</guid><pubDate>Tue, 29 May 2012 04:47:00 +0000</pubDate><atom:updated>2012-05-28T23:47:30.970-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">F2P</category><category domain="http://www.blogger.com/atom/ns#">Tribes</category><title>Paying for Content, Not for Time</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-pa4AgDdQfEM/T8RTfuD5g1I/AAAAAAAAAnc/U4LAZrTVLig/s1600/Tribes+Ascend+cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-pa4AgDdQfEM/T8RTfuD5g1I/AAAAAAAAAnc/U4LAZrTVLig/s1600/Tribes+Ascend+cropped.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I really like the Free to Play business model. &amp;nbsp;I have no problem paying for game content in chunks. &amp;nbsp;It gives me the freedom to spend the amount of money I want on the parts of the game that appeal to me and that's awesome.&lt;br /&gt;
&lt;br /&gt;
In the past few months I've spent money on content for Tribes Ascend and Hero Academy. &amp;nbsp;In Tribes I unlocked some classes and in &lt;a href="http://www.agreenmushroom.com/2012/04/tactics-not-twitch.html"&gt;Hero Academy&lt;/a&gt; I unlocked different teams to play with. &amp;nbsp;In total I spent maybe $20 between the two games and it was money well spent. &amp;nbsp;I unlocked some content and got to support good developers in the process.&lt;br /&gt;
&lt;br /&gt;
I'm planning on spending a little more money on both Mech Warrior Online and Mech Warrior Tactics when they come out this summer. &amp;nbsp;Depending on what's&amp;nbsp;available&amp;nbsp;in the Guild Wars 2 store I may spend some there too.&lt;br /&gt;
&lt;br /&gt;
The coolest part of F2P games is that I don't &lt;i&gt;have&lt;/i&gt;&amp;nbsp;to spend money. &amp;nbsp;These games are all designed so they can be played and enjoyed for free. &amp;nbsp;But, once I play a game and have fun with it I want to support the developer while unlocking new content. &amp;nbsp;I know in the long term this is how they'll stay in business.&lt;br /&gt;
&lt;br /&gt;
The flip side is that I can no longer stand subscription games. &amp;nbsp;The idea of paying for game time seems like a horrible deal to me. &amp;nbsp;Renting time instead of&amp;nbsp;permanently&amp;nbsp;buying content... that just seems like a rip off. &amp;nbsp;And that's what it really comes down to, paying for time or paying for content. &amp;nbsp;I have no problem paying for content. &amp;nbsp;But, unless something unbelievably amazing comes along I don't see myself ever paying a subscription for a game again.&lt;br /&gt;
&lt;br /&gt;
For the&amp;nbsp;foreseeable&amp;nbsp;future I will most definitely continue to support the F2P model by buying game content in any game that I think is fun.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/yNYxf1vLppI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/yNYxf1vLppI/paying-for-content-not-for-time.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-pa4AgDdQfEM/T8RTfuD5g1I/AAAAAAAAAnc/U4LAZrTVLig/s72-c/Tribes+Ascend+cropped.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/05/paying-for-content-not-for-time.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-4881388358249575383</guid><pubDate>Tue, 15 May 2012 04:25:00 +0000</pubDate><atom:updated>2012-05-14T23:25:56.844-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">The Final Fantasy Project</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy II</category><category domain="http://www.blogger.com/atom/ns#">RPG</category><title>Finished With Final Fantasy II</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-8cKJGSmYO7s/T7HWW5fx-wI/AAAAAAAAAmI/zmk7s36dV2U/s1600/Final+Fantasy+II+Final+Boss+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-8cKJGSmYO7s/T7HWW5fx-wI/AAAAAAAAAmI/zmk7s36dV2U/s1600/Final+Fantasy+II+Final+Boss+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I finally wrapped up my time with Final Fantasy II. &amp;nbsp;It feels good to get another game done on &lt;a href="http://www.agreenmushroom.com/search/label/The%20Final%20Fantasy%20Project"&gt;my quest&lt;/a&gt; &lt;a href="http://www.agreenmushroom.com/2011/01/final-fantasy-project.html"&gt;to complete&lt;/a&gt; all the main (numbered) Final Fantasy games. &amp;nbsp;FFII provided me with around 25 hours of play divided mostly into 5 to 10 minute chunks. &amp;nbsp;It was great for killing a little time here and there, even if playing it that way made the game take months to complete.&lt;br /&gt;
&lt;br /&gt;
I've already posted &lt;a href="http://www.agreenmushroom.com/2011/09/final-fantasy-ii-impressions-hitting.html"&gt;some thoughts&lt;/a&gt; as I was going along, but what do I think about FFII overall? &amp;nbsp;Well, it's an improvement over the first game. &amp;nbsp;I can tell that the designers were stretching themselves and trying new ideas which is always worthy of praise.&lt;br /&gt;
&lt;br /&gt;
There is an actual story this time, something that Final Fantasy I &lt;a href="http://www.agreenmushroom.com/2011/06/final-fantasy-i-post-mortem.html"&gt;failed&lt;/a&gt; at. &amp;nbsp;FFI had the general knowledge that bad things were in the world and needed to be destroyed. &amp;nbsp;Final Fantasy II, on the other hand, had 3 main characters that get caught up in a rebellion against an oppressive empire (I already see precursors to FFVII).&lt;br /&gt;
&lt;br /&gt;
I find myself glad that my characters had names, friends, enemies, and families. &amp;nbsp;It wasn't a &lt;a href="http://www.agreenmushroom.com/2011/02/final-fantasy-i-party-composition.html"&gt;party&lt;/a&gt; of Warrior, Black Mage, White Mage, and Thief. &amp;nbsp;Instead, I got to explore the world with Maria, Guy, and Firion. &amp;nbsp;The fourth character slot featured a series of allies that came, went, grew, and died along the way. &amp;nbsp;I'm greatful this game had a cast of characters instead of a bunch of generic NPCs.&lt;br /&gt;
&lt;br /&gt;
This skill advancement system must have been mind blowing when FFII was originally released. &amp;nbsp;The idea that characters can only advance skills by using them is a departure from the standard "level up" system. &amp;nbsp;It's amazing to me that designers are still trying to perfect it today. &amp;nbsp;Just look at &lt;a href="http://www.agreenmushroom.com/2012/04/playing-to-explore.html"&gt;Skyrim&lt;/a&gt;, an RPG totally devoted to that system of advancement.&lt;br /&gt;
&lt;br /&gt;
Final Fantasy II was another classic dungeon crawler that I enjoyed spending time on. &amp;nbsp;I'm already having fun seeing the Final Fantasy series advance in small amounts. &amp;nbsp;Next up, FFIII.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/nC_3tj8yXxg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/nC_3tj8yXxg/finished-with-final-fantasy-ii.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-8cKJGSmYO7s/T7HWW5fx-wI/AAAAAAAAAmI/zmk7s36dV2U/s72-c/Final+Fantasy+II+Final+Boss+crop.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/05/finished-with-final-fantasy-ii.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-7274135373092563247</guid><pubDate>Tue, 08 May 2012 17:44:00 +0000</pubDate><atom:updated>2012-05-08T13:00:00.917-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Writing</category><category domain="http://www.blogger.com/atom/ns#">Bloggers</category><title>Blogging Tips and Tricks</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Kb4baIpIKjY/T6lbTBeKyHI/AAAAAAAAAl8/G-xO30biZDE/s1600/nbilarge_resize.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-Kb4baIpIKjY/T6lbTBeKyHI/AAAAAAAAAl8/G-xO30biZDE/s1600/nbilarge_resize.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
As part of the &lt;a href="http://www.agreenmushroom.com/2012/05/newbie-blogger-initiative.html"&gt;newbie blogger&amp;nbsp;initiative&lt;/a&gt;&amp;nbsp;all of the&amp;nbsp;sponsor&amp;nbsp;bloggers are writing posts this month with advice about blogging. &amp;nbsp;Definitely check the &lt;a href="http://nbihq.freeforums.org/"&gt;forum&lt;/a&gt; for links to a lot of helpful people.&lt;br /&gt;
&lt;br /&gt;
My biggest tip for you is to &lt;b&gt;just start writing&lt;/b&gt;. &amp;nbsp;Starting to type is the hardest part of blogging. &amp;nbsp;The empty page is more intimidating than most people think. &amp;nbsp;The sooner I can get a sentence written out the better off I am. &amp;nbsp;If you can take a first pass at your post and get everything down on the page you're in a really good position. &amp;nbsp;It doesn't have to be gold, it just has to be on the page.&lt;br /&gt;
&lt;br /&gt;
Which leads me to the fact that you can, and should, &lt;b&gt;revise what you write&lt;/b&gt;. &amp;nbsp;When I first started blogging I wouldn't always re-read or revise after I had gotten words on the page. &amp;nbsp;That was a mistake. &amp;nbsp;Now, I make sure to do at least one revision pass on everything I write. &amp;nbsp;Sometimes I barely change anything, but other times it makes a world of difference.&lt;br /&gt;
&lt;br /&gt;
Once it's all down on the page and you've done at least one revision pass then it may be time to post. Some posts you'll want to let simmer in the back of your brain while you tweak them over the course of a week or two and that's fine. &amp;nbsp;But for the most part it's better to &lt;b&gt;post it for the world to see&lt;/b&gt;. &amp;nbsp;Don't agonize for weeks over whether to post or not. &amp;nbsp;Get your thoughts out there and get the discussion going. &amp;nbsp;You can always write a follow up post later.&lt;br /&gt;
&lt;br /&gt;
Finally, &lt;b&gt;write for you&lt;/b&gt;. &amp;nbsp;People may read your blog, or they may not. &amp;nbsp;If you are writing for yourself then you'll always be proud of your posts and it will feel good to get the thoughts out there. &amp;nbsp;You won't overanalyze page views or try to maximize your traffic generation. &amp;nbsp;You'll be writing about what you're interested in and you'll have a better following because of it.&lt;br /&gt;
&lt;br /&gt;
In my mind, the best example of this is my friend and fellow blogger &lt;a href="http://www.professorbeej.com/"&gt;Professor Beej&lt;/a&gt;. &amp;nbsp;He writes about games, &lt;a href="http://www.professorbeej.com/category/movies"&gt;movies&lt;/a&gt;, &lt;a href="http://www.professorbeej.com/category/television"&gt;tv&lt;/a&gt;, &lt;a href="http://www.professorbeej.com/category/writing"&gt;writing&lt;/a&gt;, &lt;a href="http://www.professorbeej.com/category/books"&gt;reading&lt;/a&gt;, academics, pop culture, and random thoughts. &amp;nbsp;His blog isn't constrained to a particular niche, but he has a loyal following because he writes about the things that interest him. &amp;nbsp;Don't be afraid to do the same. &amp;nbsp;Write what &lt;i&gt;you&lt;/i&gt;&amp;nbsp;want to. &amp;nbsp;After all, it's your blog.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/A20CGI--YiQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/A20CGI--YiQ/blogging-tips-and-tricks.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Kb4baIpIKjY/T6lbTBeKyHI/AAAAAAAAAl8/G-xO30biZDE/s72-c/nbilarge_resize.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/05/blogging-tips-and-tricks.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-9113917597771561026</guid><pubDate>Tue, 01 May 2012 12:52:00 +0000</pubDate><atom:updated>2012-05-08T13:00:12.789-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Writing</category><category domain="http://www.blogger.com/atom/ns#">Bloggers</category><title>Newbie Blogger Initiative</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-N0tWsl7eYbA/T5_b5fohPRI/AAAAAAAAAlw/MRj-UYWnLBg/s1600/nbilarge_resize.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-N0tWsl7eYbA/T5_b5fohPRI/AAAAAAAAAlw/MRj-UYWnLBg/s1600/nbilarge_resize.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Start writing! &amp;nbsp;This month &lt;a href="http://biobreak.wordpress.com/"&gt;Syp&lt;/a&gt; is organizing a Newbie Blogger Initiative and all are welcome to be a part. &amp;nbsp;This is your chance to start a blog and get a ton of support from the blogging community. &amp;nbsp;If you've ever thought about seriously starting a blog or just trying it out to see if you would like it then this is the perfect month to start.&lt;br /&gt;
&lt;br /&gt;
There's a forum &lt;a href="http://nbihq.freeforums.org/"&gt;set up here&lt;/a&gt; that will have helpful information as the month goes along. &amp;nbsp;It seems like there's going to be a lot of support, so don't be shy, ask for some advice or help on the forum. &amp;nbsp;A lot of the bloggers pitching in are from the gaming community, but any blog is welcome.&lt;br /&gt;
&lt;br /&gt;
If you want to get started blogging I would recommend using &lt;a href="http://www.blogger.com/tour_start.g"&gt;Blogger&lt;/a&gt; or &lt;a href="http://www.wpbeginner.com/"&gt;Wordpress&lt;/a&gt;. &amp;nbsp;Both of them have free versions and are fairly painless to set up. &amp;nbsp;Blogger is a little easier to use if you're new to having a web site while Wordpress has a ton of extra plugins and customization options that you can use farther down the road if you feel like it. &amp;nbsp;It doesn't matter what you use, just have fun writing.&lt;br /&gt;
&lt;br /&gt;
All of the bloggers supporting this initiative are going to write advice posts this month, including me. &amp;nbsp;For now let me give you the best advice I have:&lt;br /&gt;
&lt;br /&gt;
Just write.&lt;br /&gt;
&lt;br /&gt;
Don't worry about your quality or quantity. &amp;nbsp;Don't worry too much about grammer or punctuation. &amp;nbsp;Just get some words on the page and publish your first post. &amp;nbsp;Worry about refinement later.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/9-zNu9mYMtA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/9-zNu9mYMtA/newbie-blogger-initiative.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-N0tWsl7eYbA/T5_b5fohPRI/AAAAAAAAAlw/MRj-UYWnLBg/s72-c/nbilarge_resize.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/05/newbie-blogger-initiative.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-2356467607786172462</guid><pubDate>Sun, 22 Apr 2012 19:46:00 +0000</pubDate><atom:updated>2012-04-22T14:46:48.044-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Technology</category><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><title>Wave of the Future</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-uK39w_8UMeE/T5Re_yJnpHI/AAAAAAAAAlo/jhvozJBQmW0/s1600/iphone+4+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-uK39w_8UMeE/T5Re_yJnpHI/AAAAAAAAAlo/jhvozJBQmW0/s1600/iphone+4+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I gave in and got a smart phone. &amp;nbsp;I had been putting it off for a couple years because I knew that as soon as I got a smart phone I would never be able to go back and the data rates are still killer. &amp;nbsp;But the reality of my job is that it's stupid not to have one, so I finally caved.&lt;br /&gt;
&lt;br /&gt;
I got an iphone 4s and I love it, just like I knew I would. &amp;nbsp;I used to carry my cell and my ipod touch with me everywhere, but now they're combined in one device. &amp;nbsp;I went with an iphone because I already had 100+ apps for my ipod touch and they all transfer over. &amp;nbsp;I didn't want to start from scratch with an android device when I had already invested money elsewhere.&lt;br /&gt;
&lt;br /&gt;
Besides using it for work, I've been using it to play games that were incompatible with my ipod touch. &amp;nbsp;The games that have gotten the most play time from me are Hero Academy and Infinity Blade. &amp;nbsp;Hero Academy is the best turn based strategy game that I've played in a very long time and when I launch Infinity Blade I'm just blown away that the unreal engine is running on my phone.&lt;br /&gt;
&lt;br /&gt;
Don't be surprised to see an influx of iphone game thoughts from me in the next few weeks. &amp;nbsp;If you have any suggestions for games I should check out, please let me know in the comments. &amp;nbsp;Or, if you want to play &lt;a href="http://www.agreenmushroom.com/2012/04/tactics-not-twitch.html"&gt;Hero Academy&lt;/a&gt; with me, my username is Void19. &amp;nbsp;Feel free to challenge me to a game.&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/Hbbqrrtujxs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/Hbbqrrtujxs/wave-of-future.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-uK39w_8UMeE/T5Re_yJnpHI/AAAAAAAAAlo/jhvozJBQmW0/s72-c/iphone+4+crop.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/04/wave-of-future.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-6534226226756751061</guid><pubDate>Thu, 12 Apr 2012 11:00:00 +0000</pubDate><atom:updated>2012-04-12T06:00:07.816-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Skyrim</category><category domain="http://www.blogger.com/atom/ns#">Exploration</category><category domain="http://www.blogger.com/atom/ns#">MMO</category><category domain="http://www.blogger.com/atom/ns#">Curiosity</category><title>Playing to Explore</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-L1oA-SI2iOk/T4Jl1CGofqI/AAAAAAAAAlg/FZurl67vDqM/s1600/skyrim+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-L1oA-SI2iOk/T4Jl1CGofqI/AAAAAAAAAlg/FZurl67vDqM/s1600/skyrim+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I never really wrote about my time in Skyrim. &amp;nbsp;I played for about 60 hours, got bored, and moved on. &amp;nbsp;The most fun I had while playing came from the exploration. &amp;nbsp;The quests, battles, loot, character advancement, graphics, and everything else came together in an interesting package... but the exploration is what kept me coming back. &amp;nbsp;Sometimes I find that to be the most interesting part of single player RPGs and MMOs.&lt;br /&gt;
&lt;br /&gt;
When a game can capture my sense of&amp;nbsp;curiosity&amp;nbsp;and make me wonder what I'll find around the next corner I'll come back and keep playing. &amp;nbsp;Now, I know that every game has limited content and that eventually, as a player, I'll be able to see everything. &amp;nbsp;But it's the sense of entering the unknown that truly matters. &amp;nbsp;That feeling in my gut that says, "Better be careful, who knows what's next?"&lt;br /&gt;
&lt;br /&gt;
Usually games that capture my explorer side are few and far between, but I'm always on the look out. &amp;nbsp;Any suggestions?&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/tFGv4WSA2Sg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/tFGv4WSA2Sg/playing-to-explore.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-L1oA-SI2iOk/T4Jl1CGofqI/AAAAAAAAAlg/FZurl67vDqM/s72-c/skyrim+crop.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/04/playing-to-explore.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2362493828562728346.post-7688386653120354270</guid><pubDate>Tue, 10 Apr 2012 11:00:00 +0000</pubDate><atom:updated>2012-04-10T06:00:10.793-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DS</category><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Turn Based</category><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">ipad</category><title>Tactics, not Twitch</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-STWl2AFGv1o/T4JY4cAhJeI/AAAAAAAAAlY/g2DdRw2mKOo/s1600/Hero+Academy+ChainLightning+crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-STWl2AFGv1o/T4JY4cAhJeI/AAAAAAAAAlY/g2DdRw2mKOo/s1600/Hero+Academy+ChainLightning+crop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
On a recent weekend away with my family I had the chance to use my dad's ipad for awhile and I downloaded Hero Academy. &amp;nbsp;It's an amazing turn based tactic game for iphone and ipad that I was instantly addicted to. &amp;nbsp;I played for hours against other people online. &amp;nbsp;If Hero Academy was compatible with my ipod touch I would be playing it every day.&lt;br /&gt;
&lt;br /&gt;
After latching onto the game so fast, I realized that I'm starved for a good turn based tactical game. &amp;nbsp;I don't have as much time to game as I used to, and time is what's required to get good at a twitch game. &amp;nbsp;So, while I love Tribes Ascend, League of Legends, and &lt;a href="http://www.agreenmushroom.com/p/starcraft-2-newbie-guide-compendium.html"&gt;Starcraft 2&lt;/a&gt; I always feel like I'm at a slight disadvantage. &amp;nbsp;I don't have the 8 hours of free time each night like I did in high school.&lt;br /&gt;
&lt;br /&gt;
Instead, I'd like the emphasis to be on my mind and not my reflexes. &amp;nbsp;Unfortunately, there really aren't that many on the market right now that are turn based. &amp;nbsp;I could dive back into my catalog of GBA and DS games, but newer games are hard to find. &amp;nbsp;So now I'm on the hunt for some solid turn based games.&lt;br /&gt;
&lt;br /&gt;
It's probably no surprise then that I became a backer on Kickstarter for &lt;a href="http://www.kickstarter.com/projects/stoic/the-banner-saga"&gt;The Banner Saga&lt;/a&gt;, &lt;a href="http://www.kickstarter.com/projects/inxile/wasteland-2"&gt;Wasteland 2&lt;/a&gt;, and &lt;a href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns?ref=live"&gt;Shadowrun Returns&lt;/a&gt;. &amp;nbsp;All three games have turn based combat, lots of potential, and an awesome&amp;nbsp;development&amp;nbsp;team to back them up. &amp;nbsp;That means that in about a year I'll be all set for my turn based tactical needs.&lt;br /&gt;
&lt;br /&gt;
What that doesn't help me with is what to play &lt;i&gt;right now.&lt;/i&gt;&amp;nbsp; I'm still craving some delicious turn based action in my games. &amp;nbsp;Do you have any recommendations? &amp;nbsp;Please help me out readers!&lt;img src="http://feeds.feedburner.com/~r/AGreenMushroom/~4/dnFWWgz1Njc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGreenMushroom/~3/dnFWWgz1Njc/tactics-not-twitch.html</link><author>noreply@blogger.com (Void)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-STWl2AFGv1o/T4JY4cAhJeI/AAAAAAAAAlY/g2DdRw2mKOo/s72-c/Hero+Academy+ChainLightning+crop.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.agreenmushroom.com/2012/04/tactics-not-twitch.html</feedburner:origLink></item></channel></rss>
