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<channel>
	<title>Anatomical Travelogue Research</title>
	
	<link>http://www.anatomicaltravel.com/research</link>
	<description>Bringing you case studies and free tools in 3D animation, video compositing, and image processing.</description>
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		<title>Sony 3D display</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/5Jpnxvwkiig/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/sony-3d-display/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 18:36:13 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[SIGGraph]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1854</guid>
		<description><![CDATA[Want.  Sony showed off a new display device in the Emerging Technologies exhibit with can show 360 images in a cylindrical projection and allows for a &#8220;hand waving&#8221; interface to virtually spin the cylinder around.  Expected to be on the market in 2 years.

]]></description>
			<content:encoded><![CDATA[<p>Want.  Sony showed off <a href="http://blog.discover.sonystyle.com/raymodeler-3d-prototype-will-be-showcased-at-siggraph">a new display device</a> in the Emerging Technologies exhibit with can show 360 images in a cylindrical projection and allows for a &#8220;hand waving&#8221; interface to virtually spin the cylinder around.  Expected to be on the market in 2 years.</p>
<p style="text-align: center;"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/IMG_20100725_135903-1.jpg"><img class="aligncenter size-full wp-image-1855" style="border: 0pt none;" title="Sony RayModeler 3D" src="http://www.anatomicaltravel.com/research/wp-content/uploads/IMG_20100725_135903-1.jpg" alt="" width="347" height="410" /></a></p>
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		<item>
		<title>Holy Multidimensional Visualization, Batman!</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/RWJHn2lHjNI/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/holy-multidimensional-visualization-batman/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:59:40 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[SIGGraph]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1858</guid>
		<description><![CDATA[Some great sessions yesterday, including some research in preattentive vision memory and seeing some advances in medical dataset visualization.  Two talks on bat physiology too.  No time to write a full report, but here&#8217;s some links&#8230;
www.computer.org/portal/web/csdl/doi/10.1109/MCG.2006.44
www.neuroconstruct.org/
www.wholebraincatalog.org/
www.gensat.org/retina.jsp
cellimagelibrary.org/
smallworldexplorations.org/
And the quote of the day &#8220;The gain in the brain comes mainly from the stain.&#8221;
]]></description>
			<content:encoded><![CDATA[<p>Some great sessions yesterday, including some research in preattentive vision memory and seeing some advances in medical dataset visualization.  Two talks on bat physiology too.  No time to write a full report, but here&#8217;s some links&#8230;</p>
<p><a href="http://www.computer.org/portal/web/csdl/doi/10.1109/MCG.2006.44">www.computer.org/portal/web/csdl/doi/10.1109/MCG.2006.44</a></p>
<p><a href="http://www.neuroconstruct.org/">www.neuroconstruct.org/</a></p>
<p><a href="http://www.wholebraincatalog.org/">www.wholebraincatalog.org/</a></p>
<p><a href="http://www.gensat.org/retina.jsp">www.gensat.org/retina.jsp</a></p>
<p><a href="http://cellimagelibrary.org/">cellimagelibrary.org/</a></p>
<p><a href="http://smallworldexplorations.org/">smallworldexplorations.org/</a></p>
<p>And the quote of the day &#8220;The gain in the brain comes mainly from the stain.&#8221;</p>
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		<item>
		<title>LAX</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/BF3HlN_r3ak/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/lax/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 17:14:10 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[SIGGraph]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1848</guid>
		<description><![CDATA[If you close your eyes, it&#8217;s lovely here at LAX.  Weather is simply perfect, maybe a slight chill in the shade. Should be a comfortable week, too bad we&#8217;ll be inside for much of it.

]]></description>
			<content:encoded><![CDATA[<p>If you close your eyes, it&#8217;s lovely here at LAX.  Weather is simply perfect, maybe a slight chill in the shade. Should be a comfortable week, too bad we&#8217;ll be inside for much of it.</p>
<p style="text-align: center;"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/IMG_20100724_092831-1.jpg"><img class="aligncenter size-full wp-image-1851" style="border: 0pt none;" title="Just off the plane" src="http://www.anatomicaltravel.com/research/wp-content/uploads/IMG_20100724_092831-1.jpg" alt="" width="402" height="273" /></a></p>
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		<item>
		<title>Generic Shader addin: Lit Sphere</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/iYJGRVmC4t8/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/generic-shader-addin-lit-sphere/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 22:58:59 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1826</guid>
		<description><![CDATA[Here&#8217;s a first attempt at delivering an extra shader to the Generic Shader.  In this case it is a &#8220;lit sphere&#8221; shader.   ZBrush users should be familiar with the idea, a simple shaded sphere image is used to describe non-local shading over all the surfaces visible to the eye.

In order to add this shader, you [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a first attempt at delivering an extra shader to the Generic Shader.  In this case it is a &#8220;<a href="http://www.ppsloan.org/publications/LitSphere.pdf">lit sphere</a>&#8221; shader.   ZBrush users should be familiar with the idea, a simple shaded sphere image is used to describe non-local shading over all the surfaces visible to the eye.</p>
<p style="text-align: center;"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/LitSphere_Example1.jpg"><img class="size-full wp-image-1828  aligncenter" style="border: 0pt none;" title="Generic Shader example geometry with ZBrush style clay shading" src="http://www.anatomicaltravel.com/research/wp-content/uploads/LitSphere_Example1.jpg" alt="" width="360" height="355" /></a></p>
<p style="text-align: left;"><span id="more-1826"></span>In order to add this shader, you just need to copy this shader into the ATGenericShader_f.cg file:</p>
<div class="dean_ch" style="white-space: nowrap;"><span class="kw1">if</span> <span class="br0">&#40;</span>intShaderNumber==<span class="nu0">20</span><span class="br0">&#41;</span> <span class="co1">//Lit Sphere.  Based on a 2D lookup texture.</span><br />
<span class="br0">&#123;</span><br />
&nbsp; &nbsp; &nbsp;float3 origTexCoord = f.<span class="me1">TexCoord0</span>;<br />
&nbsp; &nbsp; &nbsp;float2 mapping = materialA.<span class="me1">Shade</span><span class="br0">&#40;</span>f<span class="br0">&#41;</span>.<span class="me1">rg</span>; <span class="co1">// sampling from rg to go along with typical normal rendering.  Could be trivially extended to rgb for a 3D lookup.</span><br />
&nbsp; &nbsp; &nbsp;f.<span class="me1">TexCoord0</span>.<span class="me1">x</span> = mapping.<span class="me1">r</span>;<br />
&nbsp; &nbsp; &nbsp;f.<span class="me1">TexCoord0</span>.<span class="me1">y</span> = mapping.<span class="me1">g</span>;<br />
&nbsp; &nbsp; &nbsp;float4 ret = materialB.<span class="me1">Shade</span><span class="br0">&#40;</span>f<span class="br0">&#41;</span>;<br />
&nbsp; &nbsp; &nbsp;f.<span class="me1">TexCoord0</span> = origTexCoord;<br />
&nbsp; &nbsp; &nbsp;<span class="kw1">return</span> ret;<br />
<span class="br0">&#125;</span></div>
<p>Then just restart Fusion.  Here I&#8217;ve set the shader to slot 20, but you can change that to any number you want.  To see the example comp you&#8217;ll just have to edit the Shader number slider in the comp.  Just to play it really safe, I&#8217;ve also copied the shader string into the comments of the GenericShader tool.  Neat.</p>
<a href="http://www.anatomicaltravel.com/research/downloads/LitSphere_GenericShader.rar">Download Lit Sphere Generic Shader example comp A01</a><a href="http://www.anatomicaltravel.com/research/downloads/LitSphere_GenericShader.rar"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Lit Sphere Generic Shader example comp" alt="Download Lit Sphere Generic Shader example comp" src="/research/images/download.gif" alt="" width="14" height="16" /></a>
<p style="text-align: center;"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/LitSphereSample_B03.jpg"><img class="aligncenter size-full wp-image-1873" style="border: 0pt none;" title="As a 3D lookup for multi-style rendering.  The opacity is changed between the renders.  No lighting." src="http://www.anatomicaltravel.com/research/wp-content/uploads/LitSphereSample_B03.jpg" alt="" width="580" height="366" /></a></p>
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		<item>
		<title>Blogging SIGGRAPH 2010</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/KX_pLgWOcc0/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/blogging-siggraph-2010/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 18:10:34 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[SIGGraph]]></category>
		<category><![CDATA[Silly tests]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1815</guid>
		<description><![CDATA[Ben an I are heading out to SIGGRAPH later this week.  I&#8217;m planning on blogging during the day this year instead of doing <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph/" title="Updates from SIGGraph">a</a> <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-ii/" title="Updates from SIGGraph II">nightly</a> <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-iii/" title="Updates from SIGGraph III">debrief</a>. To add to the challenge, I&#8217;ll be doing it all from my Nexus One.  This [...]]]></description>
			<content:encoded><![CDATA[<p>Ben an I are heading out to <a href="http://www.siggraph.org/s2010/for_attendees/courses">SIGGRAPH </a>later this week.  I&#8217;m planning on blogging during the day this year instead of doing <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph/" title="Updates from SIGGraph">a</a> <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-ii/" title="Updates from SIGGraph II">nightly</a> <a href="http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-iii/" title="Updates from SIGGraph III">debrief</a>. To add to the challenge, I&#8217;ll be doing it all from my <a href="https://www.google.com/phone/">Nexus One</a>.  This post was done on the phone, so it seems plausible.  In fact, I may not pack my laptop at all, leaving more room for books in my luggage.</p>
<p>Drop us a line if you&#8217;d like to meet up, or if you want to suggest something not to be missed.</p>
<p>Or just keep an eye out for us.  I&#8217;ll be the guy in the SIGGRAPH t-shirt with no laptop.</p>
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		<title>Generic Shader tool for Cg prototyping in Fusion</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/D_7ULdJZyRA/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/generic-shader-tool-for-quick-cg-prototyping-in-fusion/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 00:18:41 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Fusion]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1698</guid>
		<description><![CDATA[Generic Shader 3D is a template for quick shader development and tweaking in Fusion. We created it to avoid having to generate a full Visual C++ project for every random shader idea that we dream up. The tool provides the user with a large number of Fusion inputs that are passed as Cg parameters: booleans, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Generic Shader 3D is a template for quick shader development and tweaking in Fusion. We created it to avoid having to generate a full Visual C++ project for every random shader idea that we dream up. The tool provides the user with a large number of Fusion inputs that are passed as Cg parameters: booleans, floats, colors, materials, gradients, lights, and a transformation matrix. The user can also switch between the numbered shaders by adjusting a slider, which is implemented as a literal parameter so that only the selected code branch is compiled.</p>
<p style="text-align: left;">Once a shader proves to be useful and the required inputs are more or less locked-down, we typically convert it into a full-fledged 3D Fusion tool (expect more of these posted soon, by the way).</p>
<p style="text-align: center;"><img class="size-full wp-image-1699 alignnone" style="border: 0pt none;" title="GS3" src="http://www.anatomicaltravel.com/research/wp-content/uploads/GenericShader_Tilepic.png" alt="GS3" width="160" height="120" /></p>
<p style="text-align: center;"><a href="http://www.anatomicaltravel.com/research/downloads/AT_GenericShader3D_1_0.zip">Download GenericShader3D 1.0</a><a href="http://www.anatomicaltravel.com/research/downloads/AT_GenericShader3D_1_0.zip"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download GenericShader3D" alt="Download GenericShader3D" src="/research/images/download.gif" alt="" width="14" height="16" /></a></p>
<p style="text-align: left;"><span id="more-1698"></span></p>
<p style="text-align: left;">Some things to note:</p>
<ul>
<li>You must restart Fusion after changing the .cg shader file.</li>
<li>Make sure to set FUSION_ENABLE_CG_DEBUG_OUTPUT=TRUE.  The line numbers won&#8217;t be correct, but it will provide some clues as to what is potentially wrong.</li>
<li>User Controls can be used to customize the UI.</li>
<li>Cg/OpenGL only.  Fails for Software (or other) renderers.</li>
<li>Fragment shaders only.</li>
<li><a href="http://developer.nvidia.com/object/cg_download.html">Nvidia&#8217;s Cg documentation</a></li>
<li>Fusion 6.0/6.1 uses Cg 2.2.0010</li>
<li>There will be a delay while the Cg compiles.  Depending on the number and types of shaders in your comp, and your computer, this may cause significant lag.</li>
<li>It can be useful to put two variations of your shader into two different slots.  Makes it simple to compare the results side by side or do benchmarks, or to just keep a working backup while you mess around with a new idea.</li>
</ul>
<p>Chad has put together a great example comp showing the Generic Shader in action (see below). Have fun with the tool and feel free to send in any delicious shaders you come up with while using it.</p>
<p><a href="http://www.anatomicaltravel.com/research/downloads/GS3_Samples_A02.comp">Download Generic Shader example comp </a><a href="http://www.anatomicaltravel.com/research/downloads/GS3_Samples_A02.comp"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Generic Shader example comp" alt="Download Generic Shader example comp" src="/research/images/download.gif" alt="" width="14" height="16" /></a><br class="keepme" /><br class="keepme" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1728" style="border: 0pt none;" title="GS_Example_A01" src="http://www.anatomicaltravel.com/research/wp-content/uploads/GS_Example_A01.jpg" alt="GS_Example_A01" width="420" height="401" /></p>
<p style="text-align: center;">
<p><br class="keepme" /></p>
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</div><img src="http://feeds.feedburner.com/~r/ATResearch/~4/D_7ULdJZyRA" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Help Wanted</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/jc7MDt1HD9I/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/help-wanted/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 13:43:01 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1717</guid>
		<description><![CDATA[We&#8217;re hiring!
We&#8217;ve replaced the menu link for <a href="http://www.anatomicaltravel.com/research/about/visualization-services/" title="Visualization services">Visualization Services</a> with <a href="http://www.anatomicaltravel.com/research/jobs/" title="We're Hiring">We're Hiring</a> because, well, we&#8217;re pretty solidly booked.  Maybe you could help with that?
We&#8217;re looking to immediately hire both permanent and contract developers to help us make everything from offline medical image processing and rendering tools to realtime interactive and simulation applications.  We [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re hiring!</p>
<p>We&#8217;ve replaced the menu link for <a href="http://www.anatomicaltravel.com/research/about/visualization-services/" title="Visualization services">Visualization Services</a> with <a href="http://www.anatomicaltravel.com/research/jobs/" title="We're Hiring">We're Hiring</a> because, well, we&#8217;re pretty solidly booked.  Maybe you could help with that?</p>
<p>We&#8217;re looking to immediately hire both permanent and contract developers to help us make everything from offline medical image processing and rendering tools to realtime interactive and simulation applications.  We can&#8217;t go into all the details here, but if you would like to find out more, drop us a line.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=jc7MDt1HD9I:xBT_UicWuGw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=jc7MDt1HD9I:xBT_UicWuGw:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=jc7MDt1HD9I:xBT_UicWuGw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=jc7MDt1HD9I:xBT_UicWuGw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/ATResearch/~4/jc7MDt1HD9I" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Displace3D and explicit vectors</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/Xr-HEd7ylm0/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/07/displace3d-and-explicit-vectors/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:07:15 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Fusion]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1668</guid>
		<description><![CDATA[Fusion 6.1 adds a new mode for Displace3D, a worldspace displacement where the input RGB is converted to XYZ positions.
This makes it do to meshes what my  <a href="http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/" title="Metadata cameras and worldspace intersection passes">previous</a> <a href="http://www.anatomicaltravel.com/research/2009/04/3d-vectorscope/" title="3D Vectorscope">setups</a> did in particles.



It&#8217;s halfway to Geometry Images, though we need to <a href="http://www.anatomicaltravel.com/research/2010/06/fragment-fun/" title="Fragment fun">add shaders</a> for normal mapping and a [...]]]></description>
			<content:encoded><![CDATA[<p>Fusion 6.1 adds a new mode for Displace3D, a worldspace displacement where the input RGB is converted to XYZ positions.</p>
<p>This makes it do to meshes what my  <a href="http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/" title="Metadata cameras and worldspace intersection passes">previous</a> <a href="http://www.anatomicaltravel.com/research/2009/04/3d-vectorscope/" title="3D Vectorscope">setups</a> did in particles.</p>
<p style="text-align: center;">
<div id="attachment_1692" class="wp-caption aligncenter" style="width: 593px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Displace3D_Colon_ExamplePic_2.jpg"><img class="size-full wp-image-1692 " style="border: 0pt none;" title="3 maps used to make geometry of a colon" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Displace3D_Colon_ExamplePic_2.jpg" alt="3 maps used to make geometry of a colon" width="583" height="757" /></a><p class="wp-caption-text">3 maps used to make geometry of a colon</p></div>
<p style="text-align: center;">
<p><span id="more-1668"></span></p>
<p>It&#8217;s halfway to <a href="http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.2.7329&amp;rep=rep1&amp;type=pdf" target="_blank">Geometry Images</a>, though we need to <a href="http://www.anatomicaltravel.com/research/2010/06/fragment-fun/" title="Fragment fun">add shaders</a> for normal mapping and a way to weld the resulting mesh.  It&#8217;s an easy way to get animated geometry data into Fusion, and it has automatic LOD/Proxy functionality.  Combine it with <a href="http://www.anatomicaltravel.com/research/2009/10/color-matrix-transform/" title="Color Matrix Transform">ColorMatrixTransform</a>, and you have a means to deform a mesh pretty intuitively.  The new <a href="http://vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/CoordTransform_3D">CoordTransformPosition </a>modifier will let you use gizmos, too.</p>
<p>Here&#8217;s some example comps&#8230;</p>
<ul>
<li>Worldspace intersection <a href="http://www.anatomicaltravel.com/research/downloads/WorldspacePosition_G04.zip"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Worldspace Intersection Displace3D" alt="Download Worldspace Intersection Displace3D" src="/research/images/download.gif" alt="" width="14" height="16" /></a> <em>(note: 94MB</em>)</li>
<li>Affect Region<a href="http://www.anatomicaltravel.com/research/downloads/AffectRegion_C_A02.comp"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Affect Region Displace3D" alt="Download Affect Region Displace3D" src="/research/images/download.gif" alt="" width="14" height="16" /></a></li>
<li>Gridwarping<a href="http://www.anatomicaltravel.com/research/downloads/Gridwarping_3Im_C_A01.comp"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Gridwarping with Displace3D" alt="Download Gridwarping with Displace3D" src="/research/images/download.gif" alt="" width="14" height="16" /></a></li>
<li>Geometry Images (<em>coming soon</em>)</li>
<li>Bilinear / Bicubics (<em>coming soon</em>)</li>
<li>Colon Redux <a href="http://www.anatomicaltravel.com/research/downloads/ColonDisplace3D.rar"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download Displace3D Colon Redux " alt="Download Displace3D Colon Redux " src="/research/images/download.gif" alt="" width="14" height="16" /></a> <em>(note: 67MB</em>)</li>
</ul>
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		<item>
		<title>Fragment fun</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/ZF8RUcWYhjk/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/06/fragment-fun/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 22:37:18 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[3D filtering]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[Teaser]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1662</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_1663" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Screengrab_C_A02_.jpg"><img class="size-full wp-image-1663  " style="border: 0pt none;" title="Because we couldn't wait for fuses" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Screengrab_C_A02_.jpg" alt="Because we couldn't wait for fuses" width="600" height="461" /></a><p class="wp-caption-text">New shader(s) coming soon</p></div>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=ZF8RUcWYhjk:pexXXehaNm4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=ZF8RUcWYhjk:pexXXehaNm4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ATResearch?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ATResearch?a=ZF8RUcWYhjk:pexXXehaNm4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/ATResearch?i=ZF8RUcWYhjk:pexXXehaNm4:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/ATResearch/~4/ZF8RUcWYhjk" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Trials of editing the DoD</title>
		<link>http://feedproxy.google.com/~r/ATResearch/~3/-G-bfGo_pk4/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/04/trials-of-editing-the-dod/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 19:46:16 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Fusion]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1641</guid>
		<description><![CDATA[Today I&#8217;ve got a modifier-type Fuse and a an example comp demonstrating some techniques for working with the DoD in Fusion 6+.
We&#8217;re working on a project that really needs to leverage the DoD in Fusion for efficiency at certain scales, but we are going to be relying on tools that don&#8217;t support DoD yet.  I [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;ve got a modifier-type Fuse and a an example comp demonstrating some techniques for working with the DoD in Fusion 6+.</p>
<p>We&#8217;re working on a project that really needs to leverage the DoD in Fusion for efficiency at certain scales, but we are going to be relying on tools that don&#8217;t support DoD yet.  I made several attempts to create some Fuses to affect the DoD in such a way that we could control it more effectively over a comp.  This one takes advantage of the SetDomain tool to do the actual manipulation of the DoD, so it&#8217;s just a modifier that sets the appropriate sliders.</p>
<p style="padding-left: 30px;"><a href="http://www.anatomicaltravel.com/research/downloads/DoDUnionFinder_CTModifier.fuse">Download DoD Union Finder Modifier Fuse 1.0</a><a href="http://www.anatomicaltravel.com/research/downloads/DoDUnionFinder_CTModifier.fuse"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download DoD Union Finder Modifier Fuse" alt="Download DoD Union Finder Modifier Fuse" src="/research/images/download.gif" alt="" width="14" height="16" /></a></p>
<p style="padding-left: 30px;">
<p style="padding-left: 30px;"><a href="http://www.anatomicaltravel.com/research/downloads/DoDCaptureSample_A01.comp">Download DoD Union Finder and Crop with Metadata example comp 1.0</a><a href="http://www.anatomicaltravel.com/research/downloads/DoDCaptureSample_A01.comp"><img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download DoD Union Finder and Crop with Metadata example comp" alt="Download DoD Union Finder and Crop with Metadata example comp" src="/research/images/download.gif" alt="" width="14" height="16" /></a></p>
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