<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1698499704079452548</atom:id><lastBuildDate>Fri, 24 Jul 2026 05:57:00 +0000</lastBuildDate><category>Video Games</category><category>CVG</category><category>History and Analysis</category><category>Links</category><category>Research</category><category>articles</category><category>Debate</category><category>Reading</category><category>Student Presentations</category><category>Ludology</category><category>Narratology</category><category>Non-module related content</category><category>Player-Analysis</category><category>Definition</category><category>Essays</category><category>GAME</category><category>Genre</category><category>Semiotics</category><category>Writing</category><category>Blog Closed</category><category>CVE</category><category>DiGRA</category><category>Google</category><category>Immersion</category><category>New Functionality</category><category>Opening Statement</category><category>Referencing</category><category>Youtube</category><category>hack</category><category>mod</category><category>wii-mote</category><title>A Toolkit For Game Analysis</title><description></description><link>http://digitaltoolkit.blogspot.com/</link><managingEditor>noreply@blogger.com (Alan Hook)</managingEditor><generator>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1660975946029273963</guid><pubDate>Sat, 13 Dec 2008 12:44:00 +0000</pubDate><atom:updated>2008-12-13T04:47:33.791-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blog Closed</category><title>Blog Closed</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.neon-das.com/flashi11.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 167px;&quot; src=&quot;http://www.neon-das.com/flashi11.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family: verdana;&quot;&gt;History and Analysis 3 module has now ended, their will be no more posts on this Blog, keep your eyes peeled for the next course blog for History and Analysis 4, starting in Febuary 2009. A link will be posted to the next blog as the module starts.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/12/blog-closed.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3956894448878897860</guid><pubDate>Wed, 26 Nov 2008 09:40:00 +0000</pubDate><atom:updated>2008-11-26T03:34:17.892-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GAME</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Non-module related content</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>I want to get physical... physical</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;I wanted to share another game that i&#39;ve been following the development of for a while, it&#39;s called Crayon Physics Deluxe. &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; width: 278px; height: 192px; text-align: center;&quot; alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/c/ca/Crayon-Physics-screenshot.jpg&quot; border=&quot;0&quot; /&gt;It is a physics base puzzle game developed by Petri Purho, an extension of the original Crayon Physics which was a freeware release on June the 1st 2007 and was inspired by the manifesto of the Experimental Gameplay Project...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;1. Each game must be made in less than seven days,&lt;br /&gt;2. Each game must be made by exactly one person,&lt;br /&gt;3. Each game must be based around a common theme i.e. &quot;gravity&quot;, &quot;vegetation&quot;, &quot;swarms&quot;, etc.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&quot;The Experimental Gameplay Project is about discovering new forms of gameplay. Each game must be made in less than 7 days by 1 person, and show off something we&#39;ve never seen before.&quot;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;right&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;a href=&quot;http://experimentalgameplay.com/&quot;&gt;http://experimentalgameplay.com/&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Crayon Physics Deluxe won the Seumas McNally Grand Prize at the Independent Games Festival in February 2008, and you can preorder a copy for $15 from the website &lt;/span&gt;&lt;a href=&quot;http://www.crayonphysics.com/&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;http://www.crayonphysics.com/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;object style=&quot;width: 337px; height: 248px;&quot; height=&quot;248&quot; width=&quot;337&quot;&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=1849263&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot;&gt;&lt;embed src=&quot;http://vimeo.com/moogaloop.swf?clip_id=1849263&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; height=&quot;321&quot; width=&quot;400&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://vimeo.com/1849263&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Crayon Physics Deluxe&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; from &lt;/span&gt;&lt;a href=&quot;http://vimeo.com/user795183&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Petri Purho&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; on &lt;/span&gt;&lt;a href=&quot;http://vimeo.com/&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Vimeo&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;. &lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;The original Crayon Physics can be downloaded from &lt;/span&gt;&lt;a href=&quot;http://crayon-physics.en.softonic.com/&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;softonic&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/hDwAAckxOkc&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/hDwAAckxOkc&amp;amp;hl=en&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=hDwAAckxOkc&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;http://uk.youtube.com/watch?v=hDwAAckxOkc&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/i-want-to-get-physical-physcical.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-4715592419998889627</guid><pubDate>Wed, 19 Nov 2008 13:55:00 +0000</pubDate><atom:updated>2008-11-19T06:01:51.455-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">GAME</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Non-module related content</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>The Lovers</title><description>&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I thought that this was quite an interesting game concept in terms of spatiality and the puzzle game. It is by SHUSHgame, so Barry Atkins, writter of &lt;/span&gt;&lt;a href=&quot;http://www.amazon.co.uk/More-Than-Game-Computer-Fictional/dp/0719063655&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;More Than A Game: Computer Games as Fictional Form&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; and &lt;/span&gt;&lt;a href=&quot;http://www.amazon.co.uk/Videogame-Player-Text-Barry-Atkins/dp/0719074010/sr=1-3/qid=1170401879/ref=sr_1_3/202-6372427-0058215?ie=UTF8&amp;amp;s=books&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Videogame, Player, Text&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; (and blogger &lt;/span&gt;&lt;a href=&quot;http://shushgame.blogspot.com/&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;SHUSH!&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;). It is a nice example with what can be developed as a simple flash game that plays with space.&lt;/span&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;div style=&quot;BORDER-RIGHT: #424242 1px solid; BORDER-TOP: #424242 1px solid; BACKGROUND: #000; MARGIN: 30px; BORDER-LEFT: #424242 1px solid; WIDTH: 177px; BORDER-BOTTOM: #424242 1px solid&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.yoyogames.com/&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 0px; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px&quot; alt=&quot;YoYoGames&quot; src=&quot;http://www.yoyogames.com/images/embed/game_tag_bg.gif&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style=&quot;PADDING-TOP: 5px; TEXT-ALIGN: center&quot; align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.yoyogames.com/games/embed/48710&quot;&gt;&lt;img style=&quot;BORDER-RIGHT: #fff 2px solid; BORDER-TOP: #fff 2px solid; BORDER-LEFT: #fff 2px solid; BORDER-BOTTOM: #fff 2px solid&quot; alt=&quot;Screensplash&quot; src=&quot;http://www.yoyogames.com/extras/image/name/san1/331/129331/medium/screensplash.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style=&quot;PADDING-RIGHT: 10px; PADDING-LEFT: 10px; FONT-SIZE: 0.8em; PADDING-BOTTOM: 15px; MARGIN: 0px; COLOR: #c0c0c0; PADDING-TOP: 15px; FONT-FAMILY: arial&quot; align=&quot;left&quot;&gt;&lt;a style=&quot;COLOR: #ccff00&quot; href=&quot;http://www.yoyogames.com/games/embed/48710&quot;&gt;The Lovers&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Added: &lt;/strong&gt;15 August 2008&lt;br /&gt;&lt;strong&gt;By:&lt;/strong&gt; Shushgame&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/lovers.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1635383409210037647</guid><pubDate>Wed, 19 Nov 2008 10:00:00 +0000</pubDate><atom:updated>2008-11-19T02:07:36.465-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Essays</category><category domain="http://www.blogger.com/atom/ns#">Genre</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><category domain="http://www.blogger.com/atom/ns#">Writing</category><title>Seeing Genre</title><description>&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I thought that it would be useful for you to know about this article by Rune Klevjer - Genre Blindness &lt;/span&gt;&lt;a href=&quot;http://www.digra.org/hardcore/hc11&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;http://www.digra.org/hardcore/hc11&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; as it looks at Genre Studies in the field of Game Studies (or the lack there of) and is a call to arms to re-evaluate the usefulness of Genre Studies as a topology.&lt;/span&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;“… we need to take genre more seriously because we need to take the games themselves more seriously. We need to look for the significant difference before we settle for the well-formed generalisation. Genre blindness means game blindness.”&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align=&quot;right&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;hc11: Rune Klevjer - Genre Blindness &lt;/span&gt;&lt;a href=&quot;http://www.digra.org/hardcore/hc11&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;http://www.digra.org/hardcore/hc11&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; (accessed 13/11/08)&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 210px; CURSOR: hand; HEIGHT: 288px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://i70.photobucket.com/albums/i104/brightsoul/blindness.jpg&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;Rune Klevjer&#39;s website has a list of his publications which might be useful to you  &lt;/span&gt;&lt;a href=&quot;http://folk.uib.no/smkrk/&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;http://folk.uib.no/smkrk/&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt; and something that might be useful to people studying FPS&#39; for their essay is his paper &lt;/span&gt;&lt;a href=&quot;http://folk.uib.no/smkrk/docs/wayofthegun.htm&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;Way of The Gun: The aesthetic of the single-player First Person Shooter&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/seeing-genre.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3050619685239577355</guid><pubDate>Mon, 17 Nov 2008 15:53:00 +0000</pubDate><atom:updated>2008-11-17T08:13:41.870-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVE</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Immersion</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>CVE &gt; CAVE</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I am trying to organise a &quot;&lt;em&gt;field trip&lt;/em&gt;&quot; to the Cave Automatic Virtual Environment (CAVE) at Salford&#39;s Peel Park Campus, the CAVE is part Salfords award winning research base &quot;The Centre for Virtual Environments&quot; (CVE). CVE houses one of the world&#39;s largest collections of apparatus for virtual environments.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 398px; CURSOR: hand; HEIGHT: 192px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.vision.salford.ac.uk/resources/uploads/Image/gallery/3D%20Manchester%20in%20the%20virtual%20reality%20cave%20at%20Business%20House.jpg&quot; border=&quot;0&quot; /&gt; &lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I have contacted CVE and they have asked how many students will want to visit. The date of the visits will be 11th December... Salford is said to have the world&#39;s biggest CAVE and it is currently being rebuilt and refurbished.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Visit &lt;/span&gt;&lt;a href=&quot;http://www.nicve.salford.ac.uk/facilities/&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;http://www.nicve.salford.ac.uk/facilities/&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; to view CVE&#39;s facilities.&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ey61u9J5Bgs&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/ey61u9J5Bgs&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=ey61u9J5Bgs&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;http://uk.youtube.com/watch?v=ey61u9J5Bgs&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;/span&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/cve-cave.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>15</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-7979520786029772816</guid><pubDate>Mon, 10 Nov 2008 14:28:00 +0000</pubDate><atom:updated>2008-11-10T06:42:12.154-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><category domain="http://www.blogger.com/atom/ns#">Youtube</category><title>As Real As Your Life</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Below is the trailer for the film &quot;&lt;/span&gt;&lt;a href=&quot;http://www.asrealasyourlife.com/&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;As Real as Your Life&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;em&gt;&quot; &lt;/em&gt;which started as a freshman project by &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://www.michaelhighland.com/&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Michael Highland&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; a self confessed game addict. His film brings some debates to light that we will be discussing further in H&amp;amp;A4, not around game addiction but around games as an augmentation, creating the cyborg body. I thought I&#39;d give you the link as a teaser for some of the discussions that will follow next term.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align=&quot;center&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Jr2p5eyjko0&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/Jr2p5eyjko0&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Highland, M. &lt;em&gt;As Real As Your Life&lt;/em&gt;, 2009&lt;br /&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=Jr2p5eyjko0&quot;&gt;http://uk.youtube.com/watch?v=Jr2p5eyjko0&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/as-real-as-your-life.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1191420175904853176</guid><pubDate>Fri, 07 Nov 2008 14:47:00 +0000</pubDate><atom:updated>2008-11-07T06:55:51.295-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Debate</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Player-Analysis</category><category domain="http://www.blogger.com/atom/ns#">Reading</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>Playing Research</title><description>&lt;a href=&quot;http://farm1.static.flickr.com/26/45663651_f50862a98d.jpg?v=0&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 405px; CURSOR: hand; HEIGHT: 304px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://farm1.static.flickr.com/26/45663651_f50862a98d.jpg?v=0&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;This weeks reading is Espen Aarseth&#39;s - &lt;/span&gt;&lt;a href=&quot;http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Playing Research:Methodological approaches to game analysis&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; given at the MelbourneDAC, the 5th International Digital Arts and Culture Conference. May 19 - 23, 2003.&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;We will be doing quite a large feedback session on this text next week so make sure you read it, make notes and bring you discussions to class.&lt;/span&gt;&lt;/div&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/playing-research.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3095398229530960953</guid><pubDate>Fri, 07 Nov 2008 09:47:00 +0000</pubDate><atom:updated>2008-11-07T01:57:47.862-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Ludology</category><category domain="http://www.blogger.com/atom/ns#">Narratology</category><category domain="http://www.blogger.com/atom/ns#">Player-Analysis</category><category domain="http://www.blogger.com/atom/ns#">Student Presentations</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>A Game In The Hands Of A Player</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;This weeks session focused on a video lecture by Jesper Juul given on 28/11/06 at MIT, a presentation of his research post Half Real.&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family:Verdana;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://cms.mit.edu/podcasts/colloquia/cms-colloquium-2006-11-28-juul.mp4&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5265851783939577858&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 298px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiciD94OkaU1odaLHlkEqS5M1Us5Oxnk-AXfaZN2b1h5zfzm18WLaxdsJ66BcZ4aS97coYXA-S7S_nD9qn2qsCgZBLjSZhgyCCzFmCrj98upSBmlBvjRKRNaM5bmDlENHQTNMB3MvdWLDqQ/s400/juul_video.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;What happens when a player picks up video game, learns to play it, masters it, and leaves it? Using concepts from my book on video games, Half-Real: Video Games between Real Rules and Fictional Worlds, I will argue that video game players are neither rational solvers of abstract problems, nor daydreamers in fictional worlds, but both of these things with shifting emphasis. The unique quality of video games is to be located in their intricate interplay of rules and fictions, which I will examine across genres, from casual games to massively multiplayer games.&lt;/span&gt;&lt;/div&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/game-in-hands-of-player.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiciD94OkaU1odaLHlkEqS5M1Us5Oxnk-AXfaZN2b1h5zfzm18WLaxdsJ66BcZ4aS97coYXA-S7S_nD9qn2qsCgZBLjSZhgyCCzFmCrj98upSBmlBvjRKRNaM5bmDlENHQTNMB3MvdWLDqQ/s72-c/juul_video.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1997133817817737370</guid><pubDate>Fri, 07 Nov 2008 09:30:00 +0000</pubDate><atom:updated>2008-11-07T04:52:23.597-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Debate</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Student Presentations</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>Student Presentations</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;The time is almost here for your marked student presentations, as your PA2 states…&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.alanhook.co.uk/CVG_HA3/pa2_ha3_0809.pdf&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5265846579357296098&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 193px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI43c91D6xNJQPkcbUuf9kzzdFGQdT_YCaOk1nk3-3lx7Zmn_h_uhtMIG6RAyeF0DplZbRej5aqB_mLOqR3QmncFrlStWPiPJVD1oenK-Cnk4QR_YrKr47GH1-18Ub25vd0ZRuuPBTYcw4/s400/pa2.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;This image is a link to a copy of your PA2&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;It has been students responsibilities to assign their own groups (of no more than 3) to present their arguments. As the PA2 states this is 40% of your 10 credits, so it is important that you all pose a coherent argument and prepare yourself for the questions and answers that will follow. Don’t forget that if you are arguing for one school of thought that there will probably be people in the audience that are there to argue the other so be prepared.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;You can book suggested slots for your presentation &lt;a href=&quot;http://www.doodle.com/participation.html?pollId=7srfhq9asxwvpas5&quot;&gt;here&lt;/a&gt; using doodle&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I have tried to help you assign groups but it seems to be increasingly difficult week by week to keep track of your groups so… &lt;strong&gt;can people please add a list of group members to the comments of this post&lt;/strong&gt; so I can try and keep track of them and try to help those not in groups to find people to work with.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Here is a link to a video debate on Game Studies hosted at HumLab between Henry Jenkins and Espen Aarseth which might be interesting for you to watch for your research…&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www2.humlab.umu.se/video/speldebatt.ram&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5265846357562805106&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE2zW-D66Znm6jR4xO9300BgQkBQEe7xnMteaTxagi4itfkRsYUlP_WCL-EKGklWS4je6Gx9E18sPauv81J1_z-lNzaAdEPbt04br1J8NnqetAqaPK4b0yIn9Qob59y-EpzSD6c_3tbBae/s320/debate.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://www2.humlab.umu.se/video/speldebatt.ram&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;http://www2.humlab.umu.se/video/speldebatt.ram&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/11/student-presentations.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI43c91D6xNJQPkcbUuf9kzzdFGQdT_YCaOk1nk3-3lx7Zmn_h_uhtMIG6RAyeF0DplZbRej5aqB_mLOqR3QmncFrlStWPiPJVD1oenK-Cnk4QR_YrKr47GH1-18Ub25vd0ZRuuPBTYcw4/s72-c/pa2.jpg" height="72" width="72"/><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1771558363425842142</guid><pubDate>Tue, 04 Nov 2008 19:13:00 +0000</pubDate><atom:updated>2008-11-04T11:22:32.307-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Definition</category><category domain="http://www.blogger.com/atom/ns#">Essays</category><category domain="http://www.blogger.com/atom/ns#">Genre</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>Understanding Genre</title><description>&lt;meta equiv=&quot;Content-Type&quot; 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priority=&quot;35&quot; qformat=&quot;true&quot; name=&quot;caption&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; name=&quot;page number&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;10&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Title&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;1&quot; name=&quot;Default Paragraph Font&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; name=&quot;Body Text Indent&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;11&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtitle&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;22&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Strong&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;20&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;59&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Table Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Placeholder Text&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;1&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;No Spacing&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Revision&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;34&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;List Paragraph&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;29&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;30&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Quote&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 6&quot;&gt; 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priority=&quot;39&quot; name=&quot;toc 8&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;39&quot; name=&quot;toc 9&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; name=&quot;header&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;35&quot; qformat=&quot;true&quot; name=&quot;caption&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; name=&quot;page number&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;10&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Title&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;1&quot; name=&quot;Default Paragraph Font&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;0&quot; name=&quot;Body Text Indent&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;11&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; 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priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt; 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name=&quot;Colorful Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 3&quot;&gt; 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name=&quot;Medium List 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 3&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; 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priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 4&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 4&quot;&gt; 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name=&quot;Light List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 6&quot;&gt; 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name=&quot;Dark List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;19&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtle Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;21&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; 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	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-fareast-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;It is important for us to understand that just calling a game by a tag word such as &quot;RPG&quot; or &quot;shooter&quot; is not enough to analyse a game and understand how it both fits within the matrix or taxonomy of genre and how genre works both as a category and a framework to understand games and their development. Genre is an important aspect of game analysis, many frameworks and methods of categorisation have been established throughout the development of game studies as a defined discipline, some are helpful in understanding the development of games and some are somewhat ludicrous!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Genre frameworks work both as an analytical tool and a marketing tool and it is important to understand what frameworks to use and what purposes they serve.&lt;/span&gt;&lt;/p&gt;Costikyan, G. 2005 Game Styles, Innovation, and New Audiences:An Historical View&lt;br /&gt;Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play&lt;br /&gt;&lt;a href=&quot;http://www.darkshire.net/jhkim/rpg/theory/styles.html&quot;&gt;http://www.darkshire.net/jhkim/rpg/theory/styles.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Apperley, T. H. Genre and Game Studies: Towards a critical approach to video game genres&lt;br /&gt;&lt;a href=&quot;http://sag.sagepub.com/cgi/content/abstract/37/1/6&quot;&gt;http://sag.sagepub.com/cgi/content/abstract/37/1/6&lt;/a&gt;&lt;br /&gt;(This will have to accessed from within the university firewalls on a student computer/athens login)&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;  </description><link>http://digitaltoolkit.blogspot.com/2008/11/understanding-genre_1495.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-8320318480540261974</guid><pubDate>Sun, 26 Oct 2008 15:21:00 +0000</pubDate><atom:updated>2008-10-26T08:40:19.692-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Player-Analysis</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>What sort of player are you???</title><description>&lt;meta equiv=&quot;Content-Type&quot; 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priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;62&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Grid Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt; 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priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt; 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name=&quot;Light Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;63&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;64&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Shading 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;65&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;19&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtle Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;21&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Emphasis&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;31&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Subtle Reference&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;32&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Intense Reference&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;33&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; qformat=&quot;true&quot; name=&quot;Book Title&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;37&quot; name=&quot;Bibliography&quot;&gt; 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	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:&quot;Times New Roman&quot;; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;description&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;a href=&quot;http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology&quot;&gt;The Bartle Test&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;br /&gt;&lt;span class=&quot;description&quot;&gt;(MMORPG players)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;description&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;A player personality analyzer that classifies you as an explorer, socializer, killer or achieve. Originally designed for MUD (multi-user dungeon) participants, it remains relevant to new virtual worlds and MMORPGs. This is an updated version of the Bartle Test, the format and questions remain the same, the wording has just been updated to keep it relevant.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;description&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;a href=&quot;http://www.gamerdna.com/quizzes/fps-multiplayer-playstyle-quiz&quot;&gt;FPS Quiz&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;br /&gt;&lt;span class=&quot;description&quot;&gt;(Multiplayer First Person Shooter Players)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span class=&quot;description&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Based on the format of the famous Bartle Test, this test applies to multiplayer FPS players, and classifies players as Recon, Shock Trooper, Support and Commander.&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;description&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;&lt;a href=&quot;http://www.gamerdna.com/quizzes/rts-multiplayer-playstyle-quiz&quot;&gt;RTS Quiz&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;(Real Time Strategy Players)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;&quot;&gt;Are you a Turtle, Strategist, Commander or Rusher?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;/span&gt; &lt;span&gt;&lt;/span&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/what-sort-of-player-are-you.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-4987213568977980489</guid><pubDate>Thu, 23 Oct 2008 14:49:00 +0000</pubDate><atom:updated>2008-10-23T08:00:11.485-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Debate</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Ludology</category><category domain="http://www.blogger.com/atom/ns#">Reading</category><category domain="http://www.blogger.com/atom/ns#">Research</category><category domain="http://www.blogger.com/atom/ns#">Student Presentations</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>&quot;I HAVE NO WORDS&quot;</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS48V0O2BOA1TRU4j9cyDvc-vM6Ve2_GD9rYRP0wrSfEHsSnSDKFIFEy5ZMgtvtanllcnMukMa524kutZBBKBwI6Z4izzQBwH_MHnItz4ATqceYO3KLiKsDhUyON1scMto4Z7QlXAQVbX1/s1600-h/6LCAIKNSZOCAV5HNRECACVTOH6CA9ZAGETCA437B02CAV0JKQACAIW6E5FCA19OP0LCAGJB1RNCAOLOLLNCAEU2E9YCAZDPEVICAY59K8YCA2WSVB8CAJ8NQFBCAGUPSNHCAEPVX9OCA3ROVD1CALQI6JI.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5260363028293299346&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 176px; CURSOR: hand; HEIGHT: 156px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS48V0O2BOA1TRU4j9cyDvc-vM6Ve2_GD9rYRP0wrSfEHsSnSDKFIFEy5ZMgtvtanllcnMukMa524kutZBBKBwI6Z4izzQBwH_MHnItz4ATqceYO3KLiKsDhUyON1scMto4Z7QlXAQVbX1/s320/6LCAIKNSZOCAV5HNRECACVTOH6CA9ZAGETCA437B02CAV0JKQACAIW6E5FCA19OP0LCAGJB1RNCAOLOLLNCAEU2E9YCAZDPEVICAY59K8YCA2WSVB8CAJ8NQFBCAGUPSNHCAEPVX9OCA3ROVD1CALQI6JI.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;This week’s reading is a two parter, but unlike a TV series, there is no “to be continued...” so if you wish to read the full text this week then feel free. The text is…&lt;/span&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;Costikyan, Greg &lt;/span&gt;&lt;a href=&quot;http://www.digra.org/dl/db/05164.51146.pdf&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&quot;I Have No Words &amp;amp; I Must Design: Toward a Critical Vocabulary for Games&quot;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; Computer Games and Digital Cultures Conference Proceedings, Tampere: Tampere University Press, June, 2002&lt;/span&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5260363245095622754&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 157px; CURSOR: hand; HEIGHT: 161px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZdQOFthR59PqKKDgCKH8cWdruFQLpQDkmP4dcZz-ImOnjzQfkD21d7S9-cWYnKpQXtUZsdJGhVE9Ta0BBErva0bEb-lh0vEjmZcTPmzQfX623C0HKGVnKq945CeOzzAaq0lvO6khrUOX8/s320/30CATASH31CA2CMJ21CAS0DNFGCAOZF38NCAONMQKMCAGKHY1ACAVZQ8J9CALQMTODCAN0QESUCA3GMU39CAC4KNXECA4X3CARCAEAW2HXCAYJGOLMCAE1EKVFCALSKO9MCAY371L9CA39P1YJCA4XJNDE.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;(Greg Costikyans keynote speak from the 2002 Computer Games and Digital Cultures Conference all papers from the conference can be found &lt;/span&gt;&lt;a href=&quot;http://www.informatik.uni-trier.de/~ley/db/conf/digra/cgdc2002.html&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;)&lt;/span&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;br /&gt;And we will be looking at the first section pages 9&gt;26 (up to the “LEBLANC’S TAXONOMY” section). This text although long is a great read and shouldn’t be a struggle. We will be feeding back on our thoughts in the session so it is imperative that you read this text before the session. &lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;For those that are keen on the term gameplay and want to read some more then this article is good - &lt;/span&gt;&lt;a href=&quot;http://www.informit.com/articles/printerfriendly.aspx?p=98123&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Attempting to Define Gameplay&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/i-have-no-words.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS48V0O2BOA1TRU4j9cyDvc-vM6Ve2_GD9rYRP0wrSfEHsSnSDKFIFEy5ZMgtvtanllcnMukMa524kutZBBKBwI6Z4izzQBwH_MHnItz4ATqceYO3KLiKsDhUyON1scMto4Z7QlXAQVbX1/s72-c/6LCAIKNSZOCAV5HNRECACVTOH6CA9ZAGETCA437B02CAV0JKQACAIW6E5FCA19OP0LCAGJB1RNCAOLOLLNCAEU2E9YCAZDPEVICAY59K8YCA2WSVB8CAJ8NQFBCAGUPSNHCAEPVX9OCA3ROVD1CALQI6JI.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-8999967484711985067</guid><pubDate>Wed, 22 Oct 2008 17:28:00 +0000</pubDate><atom:updated>2008-10-22T10:48:34.261-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Narratology</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><category domain="http://www.blogger.com/atom/ns#">Writing</category><title>The Narrative Design Exploratorium</title><description>Here is a link to a site I accessed through the &lt;a href=&quot;http://www.igda.org&quot;&gt;IGDA&lt;/a&gt; website. It&#39;s a great little resource called &lt;a href=&quot;http://www.narrativedesign.org&quot;&gt;The Narrative Design Exploratorium&lt;/a&gt;. For those on the &lt;span style=&quot;font-weight: bold;&quot;&gt;Narrative Skills&lt;/span&gt; module, this is a tool you should all be taking advantage of. I also think it is going to be useful to anybody with even a passing interest in game narratives and game writing.&lt;br /&gt;&lt;br /&gt;So check it out and if anyone finds an article of particular interest, post it here and let us know about it and I will do the same.&lt;br /&gt;&lt;br /&gt;Cheers all.</description><link>http://digitaltoolkit.blogspot.com/2008/10/narrative-design-exploratorium.html</link><author>noreply@blogger.com (.)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-153375992262407630</guid><pubDate>Mon, 20 Oct 2008 13:44:00 +0000</pubDate><atom:updated>2008-10-20T08:58:05.244-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Reading</category><category domain="http://www.blogger.com/atom/ns#">Semiotics</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>There and Back Again</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;This week we will be reading &quot;&lt;em&gt;There and Back Again: Reuse, Signifiers and Consistency in Created Game Spaces&lt;/em&gt;&quot; by Peter Berger. The text is taken from the book &lt;a href=&quot;http://www.palgrave.com/PRODUCTS/title.aspx?PID=280223&quot;&gt;&lt;em&gt;Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears&lt;/em&gt;&lt;/a&gt;. The essay looks at mapped spaces and signifiers.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5259240055712958290&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuYM3pmqvCfUHEWZp0H2XkCKsOmfXH_eZvmii0jvnpmbj2ZVodTYWzBzPdNfkRH9md51ZfA8TTrJafffMfsmuTNNB_UWSAm2c1AGGfTmcaNdAJHoc3viNjgO0xX3KXNU8wEyNO2-C9p60_/s320/9780230545441.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:Verdana;font-size:85%;&quot;&gt;The book is an amazing collection of essays about games and game culture and way published earlier this year. It is expensive (£48) but i will be researching how to get the library to buy in copies into Salford as we will be using it as a key text in the module next term (H&amp;amp;A4). A sample of the book can be found &lt;a href=&quot;http://www.palgrave.com/PDFs/0230545440.Pdf&quot;&gt;here&lt;/a&gt;, it has the books contents and one of the essays &quot;&lt;em&gt;The Aesthetic Vocabulary of Video Games&lt;/em&gt;&quot; by Joost van Dreunen, which is another great essay that you should look at.&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/there-and-back-again.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuYM3pmqvCfUHEWZp0H2XkCKsOmfXH_eZvmii0jvnpmbj2ZVodTYWzBzPdNfkRH9md51ZfA8TTrJafffMfsmuTNNB_UWSAm2c1AGGfTmcaNdAJHoc3viNjgO0xX3KXNU8wEyNO2-C9p60_/s72-c/9780230545441.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-8121925742149353748</guid><pubDate>Fri, 17 Oct 2008 13:14:00 +0000</pubDate><atom:updated>2008-10-17T08:11:02.594-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">articles</category><category domain="http://www.blogger.com/atom/ns#">Google</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Referencing</category><category domain="http://www.blogger.com/atom/ns#">Research</category><title>Searching for Articles</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I thought that i would put something on the blog to help you go through step by step how to find articles through Google. It&#39;s a tool/skill that I stumbled upon, and not a lot of people know it, so i thought I’d write a small tutorial for you and it will help you do your research and make sure you end up with some good outcomes from your search... (hopefully)&lt;br /&gt;&lt;br /&gt;A lot of papers from conferences and articles from journals get thrown up onto the internet, hidden away under the piles of trash. Sometimes people put things up as a form of storage so they don&#39;t link from their website to it and it sits on a server as a back-up, Academics are notoriously unorganised so the tech savvy ones know this is a good way to keep things safe. GOOGLE BOTS AND SPIDERS FIND EVERYTHING, and a lot of people don&#39;t realise that even if it&#39;s not linked to it&#39;s still there to find, it just takes the bots longer, that&#39;s their job, to trawl the internet finding stuff. Most of this stuff gets .pdf&#39;d to try and cut down on size and to try and stop people copying it (which doesn&#39;t work unless your really clever about it)&lt;br /&gt;&lt;br /&gt;OK... so without further ado how to use advanced search in Google to get good results... &lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5258114761052273618&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 282px; CURSOR: hand; HEIGHT: 126px; TEXT-ALIGN: center&quot; height=&quot;189&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50tU38f7V8aunVaVuuv1RbMO9Ax7hDp-kvUREglFahPhCc-Puy63q1PuGz8u3LZIbvP8rsW99uqr_2lY_8-_loyDNAeyTBuV0Jdl-cQITYFiOFpCMrJSceeSu1Spe7kk8-P71EioRwGDt/s320/advanced+search.jpg&quot; width=&quot;389&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;Instead of just using the normal Google search bar and button on &lt;a href=&quot;http://www.google.co.uk/&quot;&gt;http://www.google.co.uk/&lt;/a&gt; click on advanced search &lt;/span&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5258114776660326562&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-RWVuSNDTR7ESFtXAhQixO4TXUqZRIIkBHWboidcLLWlh6m8FSLhsIOdY02fcvb6FcRb0sAbgIW7c8O2EegAYYUCb3Qa3-cY8rD5mZHJxdqe6VU3QISNo8WA49QMVlDQKKA41pAcCRDXu/s320/advanced+search+1.jpg&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Enter in the search terms, i usually use the &quot;&lt;em&gt;all these terms&lt;/em&gt;&quot; box unless I’m looking for an article i want that i know a sentence from and I’ll put it into the &quot;&lt;em&gt;exact words&quot;&lt;/em&gt; box. The exact words box is great if you have a text that you think people might have quoted from in their work and you want other opinions or someone might be writing or have used the same paper. Some lecturers also use this to see if your work is plagiarised as an initial search before we start feeding your work into the system and bring out the big guns (software that sniffs out plagiarism). Plagiarism is easy to spot, Lecturers have probably read the work you’re copying from and it&#39;s easy to spot the change in tone or language you’re using. Lecturers are sent on training courses to sniff it out... &lt;strong&gt;don&#39;t do it, you will get caught&lt;/strong&gt;. &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5258114540734901506&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSByWvYpGQ87YozFfG9Ht0N27exfWycZCq7elCDjk60asH9j91UBXMDnOPXDlRrkI3-cylmYW4SFXHr0b-9VATs9k1qUYqkaqyn3Zi2W2ovaEb_SvgW1gNmbLlLtw-ZcGTXiSn8gWsZT_a/s320/advanced+search+2.jpg&quot; border=&quot;0&quot; /&gt; &lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Anyway, enter you search words and in the &quot;file format&quot; drop down box, pick &quot;Adobe Acrobat PDF&quot; and click the advanced search button&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5258114557752120962&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghvS0v4OQgdsb5yfh_tvAcSUskxW5Ik8aXXRl8MTrBbVjLb6W7f7rnHV4VjZmtN2KwKl4_rYZLnwUX5OTohMqA-yIv4h_V2tZRo7nQAPAKsTBouC62M8Y6hf4hdPemHREh9IQUih_SLdsF/s320/advanced+search+3.jpg&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;You can skip all that though and streamline your search by typing &quot;filetype:pdf&quot; after your search in the normal Google search bar or website. If I’m trawling through looking for lots of different stuff I’ll just cut and paste that bit, keep it on my clipboard and just paste it after each search.&lt;br /&gt;&lt;br /&gt;Hope this is helpful and it should improve your research skills and what sort of work your referencing.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:Verdana;font-size:85%;&quot;&gt;Maybe we can start sharing links through the blog that you have found using your newly learned skills...&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/searching-for-articles.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50tU38f7V8aunVaVuuv1RbMO9Ax7hDp-kvUREglFahPhCc-Puy63q1PuGz8u3LZIbvP8rsW99uqr_2lY_8-_loyDNAeyTBuV0Jdl-cQITYFiOFpCMrJSceeSu1Spe7kk8-P71EioRwGDt/s72-c/advanced+search.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3822908536780920577</guid><pubDate>Fri, 17 Oct 2008 11:26:00 +0000</pubDate><atom:updated>2008-10-17T08:35:46.710-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">hack</category><category domain="http://www.blogger.com/atom/ns#">mod</category><category domain="http://www.blogger.com/atom/ns#">Non-module related content</category><category domain="http://www.blogger.com/atom/ns#">wii-mote</category><title>Wii-Mote Hacks</title><description>&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;strong&gt;This is non-module specific content...&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;I thought i would share this with you all after a discussion that i had after the class on Thursday with one of you (who will remain nameless). It is only 5 mins long and a must see for game developers...&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;object id=&quot;VE_Player&quot; style=&quot;WIDTH: 355px; HEIGHT: 226px&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=&quot; height=&quot;226&quot; width=&quot;355&quot; align=&quot;middle&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot;&gt;&lt;param name=&quot;_cx&quot; value=&quot;9393&quot;&gt;&lt;param name=&quot;_cy&quot; value=&quot;5980&quot;&gt;&lt;param name=&quot;FlashVars&quot; value=&quot;&quot;&gt;&lt;param name=&quot;Movie&quot; value=&quot;http://static.videoegg.com/ted2/flash/loader.swf&quot;&gt;&lt;param name=&quot;Src&quot; value=&quot;http://static.videoegg.com/ted2/flash/loader.swf&quot;&gt;&lt;param name=&quot;WMode&quot; value=&quot;Window&quot;&gt;&lt;param name=&quot;Play&quot; value=&quot;0&quot;&gt;&lt;param name=&quot;Loop&quot; value=&quot;-1&quot;&gt;&lt;param name=&quot;Quality&quot; value=&quot;High&quot;&gt;&lt;param name=&quot;SAlign&quot; value=&quot;LT&quot;&gt;&lt;param name=&quot;Menu&quot; value=&quot;-1&quot;&gt;&lt;param name=&quot;Base&quot; value=&quot;&quot;&gt;&lt;param name=&quot;AllowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;Scale&quot; value=&quot;NoScale&quot;&gt;&lt;param name=&quot;DeviceFont&quot; value=&quot;0&quot;&gt;&lt;param name=&quot;EmbedMovie&quot; value=&quot;0&quot;&gt;&lt;param name=&quot;BGColor&quot; value=&quot;FFFFFF&quot;&gt;&lt;param name=&quot;SWRemote&quot; value=&quot;&quot;&gt;&lt;param name=&quot;MovieData&quot; value=&quot;&quot;&gt;&lt;param name=&quot;SeamlessTabbing&quot; value=&quot;1&quot;&gt;&lt;param name=&quot;Profile&quot; value=&quot;0&quot;&gt;&lt;param name=&quot;ProfileAddress&quot; value=&quot;&quot;&gt;&lt;param name=&quot;ProfilePort&quot; value=&quot;0&quot;&gt;&lt;param name=&quot;AllowNetworking&quot; value=&quot;all&quot;&gt;&lt;param name=&quot;AllowFullScreen&quot; value=&quot;false&quot;&gt;&lt;embed src=&quot;http://static.videoegg.com/ted2/flash/loader.swf&quot; flashvars=&quot;bgColor=FFFFFF&amp;file=http://static.videoegg.com/ted/movies/JOHNNYLEE-2008_high.flv&amp;autoPlay=false&amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;forcePlay=false&amp;logo=&amp;allowFullscreen=true&quot; quality=&quot;high&quot; allowscriptaccess=&quot;always&quot; bgcolor=&quot;#FFFFFF&quot; scale=&quot;noscale&quot; wmode=&quot;window&quot; width=&quot;432&quot; height=&quot;285&quot; name=&quot;VE_Player&quot; align=&quot;middle&quot; type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Johnny Lee: Creating tech marvels out of a $40 Wii Remote&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;The wii-mote seems to have boundless possibilities with how we interact and interface with computers and blows open the some what limited capabilities that game controllers had in the past. It is an area of research for me at the moment and thought it might interest you as well.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;left&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Here are some other wii-mote hack projects i am following at the moment...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/0awjPUkBXOU&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/0awjPUkBXOU&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii-mote finger tracking&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=0awjPUkBXOU&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii-mote finger tracking Youtube link&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;object style=&quot;WIDTH: 427px; HEIGHT: 343px&quot; height=&quot;343&quot; width=&quot;427&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/0qEotHQgUsg&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/0qEotHQgUsg&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii-mote controlled robot&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=0qEotHQgUsg&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii-mote controlled robot Youtube link&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;object style=&quot;WIDTH: 425px; HEIGHT: 330px&quot; height=&quot;330&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/n-OYfuxtWMY&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/n-OYfuxtWMY&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii-mote dance suit&lt;br /&gt;&lt;a href=&quot;http://uk.youtube.com/watch?v=n-OYfuxtWMY&quot;&gt;Wii-mote dance suit Youtube link&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.bbspot.com/News/2006/12/leisure-suit-larry-wii.html&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Leisure Suit Larry to Exploit Wii Technology&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt; - The new Leisure Suit Larry to use new wii-mote interactivity &lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;left&quot;&gt;&lt;a href=&quot;http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Wii + Second Life = New Training Simulator&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt; Real-world simulations like these are perfectly suited to Nintendo&#39;s Wiimote, says MIT research fellow David E. Stone. In fact, he claims the motion-sensitive controller is &quot;one of the most significant technology breakthroughs in the history of computer science.&quot; Say what?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;Share the wii-mote hack links in the comments...&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/wii-mote-hacks.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-4198776885377011736</guid><pubDate>Mon, 13 Oct 2008 15:33:00 +0000</pubDate><atom:updated>2008-10-18T11:35:13.851-07:00</atom:updated><title>Literary Theory and the Game</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.bloodpoolagent.com/html/images/literature.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; 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name=&quot;Medium Grid 2 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 1&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; 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priority=&quot;66&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium List 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;67&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 1 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;68&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 2 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;69&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Medium Grid 3 Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 2&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 2&quot;&gt; 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priority=&quot;70&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Dark List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;71&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Shading Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;72&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful List Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;73&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Colorful Grid Accent 5&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;60&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light Shading Accent 6&quot;&gt;   &lt;w:lsdexception locked=&quot;false&quot; priority=&quot;61&quot; semihidden=&quot;false&quot; unhidewhenused=&quot;false&quot; name=&quot;Light List Accent 6&quot;&gt; 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	mso-ansi-font-size:10.0pt; 	font-family:Symbol;} ol 	{margin-bottom:0cm;} ul 	{margin-bottom:0cm;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-fareast-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;We have looked at the benefits and limitations of using Literary Theory to investigate games and their narrative structures. &lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;Three key areas that we have looked at are:&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul style=&quot;font-family: verdana;&quot; type=&quot;disc&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;Poetics&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;Hermeneutics&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;Aesthetics&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;And defined these terms in very simple terms as&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul style=&quot;font-family: verdana;&quot; type=&quot;disc&quot;&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;Poetics – The study of      literary conventions and rules&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;Hermeneutics – The      study of literature’s meaning, what signifiers mean within the text&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;Aesthetics – The study      of literature’s effects&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;I think that a review of Genre construction is important and it is important to understand how the poetics of videogames plays a part in their construction.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;b&gt;&lt;span style=&quot;&quot;&gt;Further Reading on Games and Literary Theory&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;a href=&quot;http://www.cosignconference.org/downloads/papers/kucklich_cosign_2001.pdf&quot;&gt;&lt;span style=&quot;color:blue;&quot;&gt;Kücklich, J. - Literary Theory and Computer Games&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;a href=&quot;http://www.humanities.uci.edu/mposter/syllabi/readings/ryan.html&quot;&gt;&lt;span style=&quot;color:blue;&quot;&gt;Ryan, M.-L. - Immersion vs. Interactivity: Virtual Reality and Literary Theory&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;a href=&quot;http://digiplay.info/node/1890&quot;&gt;&lt;span style=&quot;color:blue;&quot;&gt;Rockwell, G. -Gore Galore: Literary Theory and Computer Games&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot;  lang=&quot;EN-US&quot;&gt;(you may need to login to Athens in order to view these)&lt;/span&gt;&lt;span style=&quot;;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; font-family: verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;line-height: 115%;&quot; lang=&quot;EN-US&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/literary-theory-and-game.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-2177617690118113173</guid><pubDate>Sat, 11 Oct 2008 14:10:00 +0000</pubDate><atom:updated>2008-10-11T07:16:59.931-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">New Functionality</category><title>Widget Crazy</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;I have added a lot of new functions to the Blog, some maybe useful, some may die a death... depends what you find useful and what you will use.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.myscienceproject.org/guiness/01_widget.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;&quot; src=&quot;http://www.myscienceproject.org/guiness/01_widget.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;I have added&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;•    A button so that you can send and view contents of the blog on your 3G mobile phone/iphone&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;•    RSS feed&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;•    A widget so that I can upload the powerpoints from the sessions to slide share and they show up on the blog&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;•    A function so you can receive updates to the blog via email (if you subscribe).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;I have also converted the PA2 form to my server space as a .pdf and linked to it in the links section in case you need a digital copy of it or additional copy.&lt;/span&gt; &lt;span style=&quot;font-family:verdana;&quot;&gt;Only time will tell if these new functions work and will be helpful to you all.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;(If you know of any other additions you want for the blog just add them to the comments section of this post, URL&#39;s to the widget etc. sites would be helpful if you have any suggestions or comments)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;  &lt;/span&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/widget-crazy.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>8</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-1629095939441719867</guid><pubDate>Sat, 11 Oct 2008 10:48:00 +0000</pubDate><atom:updated>2008-10-13T05:38:34.323-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Definition</category><category domain="http://www.blogger.com/atom/ns#">DiGRA</category><category domain="http://www.blogger.com/atom/ns#">Reading</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>A Short and Simple Definition</title><description>&lt;p class=&quot;MsoNormal&quot; style=&quot;TEXT-ALIGN: justify;font-family:verdana;&quot; &gt;&lt;span style=&quot;LINE-HEIGHT: 115%&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;I wanted to write a post to share the link to the .pdf of the paper we looked at in class so that you all had a digital copy of it as well as the printed copy I distributed. I think that some of the debates that were raised within the session where very useful, but when we review the text again next week I think we need to keep more closely to arguments drawn from the text, this will help us to learn more from the work and how to read a text.&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN-BOTTOM: 0pt; LINE-HEIGHT: normal&quot;&gt;&lt;a href=&quot;http://www.utc.fr/~nesposit/publications/esposito2005definition.pdf&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;Esposito, N. A Short and Simple Definition of What a Videogame Is, DiGRA 2005 Conference: Changing Views – Worlds in Play, 2005&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN-BOTTOM: 0pt; LINE-HEIGHT: normal&quot;&gt;&lt;br /&gt;&lt;o:p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN-BOTTOM: 0pt; LINE-HEIGHT: normal&quot;&gt;&lt;o:p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;MARGIN-BOTTOM: 0pt; LINE-HEIGHT: normal&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;I would like to pose a few questions for you to think about when you look at the paper for Thursday, you don&#39;t have to answer them but it might help you think about the text.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul style=&quot;TEXT-ALIGN: justify;font-family:verdana;&quot; &gt;&lt;li&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;How do you feel about the definition? Is it too rigid, too loose, does it work?&lt;br /&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;How useful is it to have a definition of what a videogame is?&lt;br /&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;On page 4, there is a quote from &lt;i&gt;First Person &lt;/i&gt;that states “Game designers are much less interested in telling a story than in creating a compelling framework for play.” As game designers how do you feel about this statement?&lt;br /&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;LINE-HEIGHT: 115%&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;Within the conclusion Esposito states that “…knowing what a videogame is, [it] is obviously very useful to know what a good videogame is.” What do you think of this? Do you think this is true, I would pose that having a strict definition is very useful to know when a videogame is good at being a videogame but can not tell you if it is a good videogame. This might seem like semantics but I think that this is a very key point.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/short-and-simple-definition.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3231065797369933727</guid><pubDate>Wed, 08 Oct 2008 10:06:00 +0000</pubDate><atom:updated>2008-10-13T06:17:55.131-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">Debate</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Semiotics</category><title>Semiotics: in and out of a game space</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Thursday’s session will focus on structural linguistics, semiotics, semiotic structures and semiotic domains in video games, we will be looking at a couple of texts to help us understand what semiotics is and what it might offer you in terms of game analysis.&lt;br /&gt;&lt;br /&gt;One of the main texts we will be using is “&lt;/span&gt;&lt;a href=&quot;http://www.scottmccloud.com/store/books/uc.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Understanding Comics: The Invisible Art&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;” by Scott McCloud which we will be going through in the session. Hopefully it will help us crack the nut of what semiotics is and how it works.&lt;br /&gt;&lt;br /&gt;One of the sections we will be looking at focuses on a piece of art by &lt;/span&gt;&lt;a href=&quot;http://www.magritte.com/&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;René Magritte&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; entitled Ceci n’est pas une pipe (trans. This is not a pipe)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; width: 320px; text-align: center;&quot; alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/b/b9/MagrittePipe.jpg&quot; border=&quot;0&quot; /&gt; &lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;You can view these pages online &lt;a href=&quot;http://www.idemployee.id.tue.nl/g.w.m.rauterberg/lecturenotes/JFS-lecture/mccloud-1999.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;here&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;You might be interested in this page as well which is a very short piece by Michel Foucault about &lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://foucault.info/documents/foucault.thisIsNotaPipe.en.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Ceci n’est pas une pipe&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; which might be useful in helping you further understand the picture.&lt;br /&gt;&lt;br /&gt;McClouds book has become a seminal writing in the practice of sequential arts (comics) and looks at how we understand comics, investigating the structures and tools of the comic book to open up the realm of the sequential arts.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5254723431883620802&quot; style=&quot;margin: 0px auto 10px; display: block; text-align: center;&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkClXEFErA5rXjVg5lhOJ59s2LsNhfbHABGQMq3IdylzjW4vj5HbOEDo2wfpK_mG7qU1FsNLf8A1D_NtIo2RbyVjfDaq070jIEy06iI_2XnYVNcObK-GTb3kDZKD-AJpoIedN-Ah1WXLU9/s320/surrealistplumber.jpg&quot; border=&quot;0&quot; /&gt; &lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;Some more of the book that we are using can be found &lt;a href=&quot;http://web.arch.usyd.edu.au/%7Epetra/2007/DECO1100/digitalComicsDesign_0407.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;here&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; (which is a power point presentation on digital comics)&lt;br /&gt;&lt;br /&gt;I have dug out some interesting links for you that you might like to look at for further understanding of the book&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://journalistopia.com/2006/09/11/how-comics-can-invigorate-your-storytelling/&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;How comics can invigorate your storytelling&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://revision3.com/ifanboy/understandingcomics/&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;iFanboy – video review of the book Understanding Comics&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt; &lt;/span&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;/span&gt;&lt;/p&gt;       &lt;p align=&quot;justify&quot;&gt;&lt;br /&gt;&lt;strong&gt;Further Reading on Games and Semiotics&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a href=&quot;http://www.aber.ac.uk/media/Documents/S4B/semiotic.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Chandler, D. - Semiotics for Beginners&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;span style=&quot;font-style: italic;font-size:85%;&quot; &gt;&lt;a style=&quot;font-family: verdana;&quot; href=&quot;http://www.gamestudies.org/0501/lindley/&quot;&gt;&lt;em&gt;&lt;span style=&quot;&quot;&gt;Lindley, C. - The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design &lt;/span&gt;&lt;/em&gt; computer game research     , Game Stdies, Volume 5 Issue 1, October 2005&lt;!-- InstanceBeginEditable name=&quot;issue&quot; --&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.education.umd.edu/EDMS/mislevy/papers/Games.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Behrens, J. Frezzo, D. Mislevy, Kroopnick, M. and Wise, D.- Structural, Functional, and Semiotic Symmetries in Simulation-Based Games and Assessments&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.firstmonday.org/issues/issue4_4/friedman/&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Friedman, T. – Semiotics of SimCity&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www-personal.umich.edu/%7Ejaylemke/mxm.htm&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Lemke, J.- MULTIMEDIA SEMIOTICS and DIGITAL GAMES&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.semiotics.ca/issues/pjos-1-2.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;;font-family:verdana;font-size:85%;&quot;  &gt;Neiva, E. and Romano, C. - The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies, The Public Journal of Semiotics Volume I No. 2 July 2007&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/semiotics-in-and-out-of-game-space.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkClXEFErA5rXjVg5lhOJ59s2LsNhfbHABGQMq3IdylzjW4vj5HbOEDo2wfpK_mG7qU1FsNLf8A1D_NtIo2RbyVjfDaq070jIEy06iI_2XnYVNcObK-GTb3kDZKD-AJpoIedN-Ah1WXLU9/s72-c/surrealistplumber.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-3452569181992010614</guid><pubDate>Mon, 06 Oct 2008 09:05:00 +0000</pubDate><atom:updated>2008-10-07T08:52:30.036-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Debate</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">Ludology</category><category domain="http://www.blogger.com/atom/ns#">Narratology</category><category domain="http://www.blogger.com/atom/ns#">Student Presentations</category><title>Ludology VS. Narratology</title><description>&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;As part of the Module requirement you will need to present an argument to  support either one of the two of the schools of thought within game studies, either Ludology or Narratology. We looked at some defining quotes in our first session and tried to sketch out a sense of what these words mean. As the module progresses we will discuss some of the standpoints on these two fields of research. I think it is important to lay out the battlefield for this argument and see where we all stand in what has been described as a “polemic” argument or “binary” positions (an argument with two defined apposing sides).&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5253993728472026690&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 353px; CURSOR: hand; HEIGHT: 109px; TEXT-ALIGN: center&quot; height=&quot;131&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH-wl0IDXdU28_iQotJZx0lsO4x6V7jalxgmDj5zturBLi7xQeL0st2-AN89oF6l9uAsiisJaj4PsLgOPRijWLF45m52dVO3LU3RNxbEet8YyjT7NT55a2Xeq8LYdfAVDIUQNkEICja4NA/s320/wii_sports_boxing_vs.jpg&quot; width=&quot;390&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;There has been a lot of work looking at these two schools of thought and more recently work done to try and find a middle ground through approaches such as looking at games through spatiality (games as a space) such as Henry Jenkins&lt;em&gt; &lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://web.mit.edu/cms/People/henry3/games&amp;amp;narrative.html&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;em&gt;Game Design as Narrative Architecture&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; in &lt;/span&gt;&lt;a href=&quot;http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;amp;tid=10659&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;em&gt;The Game Design Reader&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt; (which has been photocopied for you as part of the Narratives Module with Vee Uye) and Peter Bergers &lt;em&gt;There and Back again: Reuse, Signifiers and Consistency in Created Game Spaces&lt;/em&gt; in &lt;/span&gt;&lt;a href=&quot;http://www.palgrave.com/PRODUCTS/title.aspx?PID=280223&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;&lt;em&gt;Computer Games as a Sociocultural Phenomenon&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;.&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;strong&gt;BUT…&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;We need to focus on the Ludology vs. Narratology debate.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div align=&quot;justify&quot;&gt;&lt;span style=&quot;font-family:verdana;font-size:85%;&quot;&gt;Here are some links that you might find useful; as you scour the internet for useful resources it would be good to share your links with the group. If you post comments with URL’s we can start to share our resources and research. It would be good if you could drop in something along with the URL so we know what to expect from the link (and maybe an opinion on the content)&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;strong&gt;Blog Posts:&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://researchquest.blogspot.com/2008/04/game-studies-narratology-v-ludology.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Game Studies: Narratology v. Ludology&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.printculture.com/item-43.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Ludology v. Narratology: it lives!&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.costik.com/weblog/2005_06_01_blogchive.html&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&quot;No Justice, No Peace&quot;: No Truce in the Narratology/Ludology War&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a title=&quot;Permanent Link: N&amp;amp;L: I Can’t Take it Anymore!&quot; href=&quot;http://www.jesperjuul.net/ludologist/?p=189&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;N&amp;amp;L: I Can’t Take it Anymore!&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;strong&gt;Articles and Papers:&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family:verdana;&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamestudies.org/0101/juul-gts/&quot;&gt;&lt;em&gt;&lt;span style=&quot;color:#3366ff;&quot;&gt;Juul Jesper “Games Telling stories? -A brief note on games and narratives”&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://www.ludology.org/articles/Frasca_LevelUp2003.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Frasca, Gonzalo “Ludologists love stories, too: notes from a debate that never took place”&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www-scm.tees.ac.uk/users/f.charles/publications/conferences/2006/Cavazza_Pizzi_TIDSE06.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Cavazza, Marc; Pizzi, David &quot;Narratology for Interactive Storytelling: A Critical Introduction&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.digra.org/dl/db/06276.21047.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Gomes, Renata &quot;The Design of Narrative as an Immersive Simulation&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.digra.org/dl/db/05163.03196.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Kücklich, Julian &quot;The Playability of Texts vs. the Readability of Games: Towards a Holistic Theory fo Fictionality&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.digra.org/dl/db/05164.54179.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Lindley, Craig A. &quot;The Gameplay Gestalt, Narrative, and Interactive Storytelling&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.digra.org/dl/db/06278.41489.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Mateas, Michael; Stern, Andrew &quot;Build It to Understand It: Ludology Meets Narratology in Game Design Space&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.digra.org/dl/db/06278.03452.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Pearce, Celia &quot;Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.dichtung-digital.com/2003/issue/4/tronstad/index.htm&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Tronstad, Ragnhild &quot;Defining a Tubmud Ludology&quot;&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;a href=&quot;http://www.lcc.gatech.edu/~murray/digra05/lastword.pdf&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-size:85%;color:#3366ff;&quot;&gt;Murry, Janet “The Last Word on Ludology v Narratology in Game Studies&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;em&gt;”&lt;/em&gt; – A damning of the binary.&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;</description><link>http://digitaltoolkit.blogspot.com/2008/10/ludology-vs-narratology.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH-wl0IDXdU28_iQotJZx0lsO4x6V7jalxgmDj5zturBLi7xQeL0st2-AN89oF6l9uAsiisJaj4PsLgOPRijWLF45m52dVO3LU3RNxbEet8YyjT7NT55a2Xeq8LYdfAVDIUQNkEICja4NA/s72-c/wii_sports_boxing_vs.jpg" height="72" width="72"/><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1698499704079452548.post-8487734089529759287</guid><pubDate>Sat, 04 Oct 2008 17:16:00 +0000</pubDate><atom:updated>2008-10-04T10:25:03.038-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">CVG</category><category domain="http://www.blogger.com/atom/ns#">History and Analysis</category><category domain="http://www.blogger.com/atom/ns#">Opening Statement</category><category domain="http://www.blogger.com/atom/ns#">Video Games</category><title>An Opening Statement</title><description>&lt;div style=&quot;font-family: verdana; 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text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;As part of the continuing development of the History and Analysis module of the CVG course at The University of Salford, I will be running this Blog (as discussed in the introductory session of the module).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;font-family: verdana; text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;I should first make an opening statement, that this Blog is not an official or mandatory part of the H&amp;amp;A3 module and is not officially linked The University of Salford in any way. It is an experiment in course development and a place for members of the course to share ideas, links and feedback on ideas discussed in class.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;font-family: verdana; text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;This Blog will run alongside the course and is a way for us to continue to share research, hypotheses about games and their analysis and development, as we develop our ideas as an open research community. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;font-family: verdana; text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;I think as this is not &lt;i style=&quot;&quot;&gt;my&lt;/i&gt; Blog but &lt;i style=&quot;&quot;&gt;a&lt;/i&gt; Blog or &lt;i style=&quot;&quot;&gt;our&lt;/i&gt; Blog, I must catch you up on a few choices that I have made towards it. I have chosen for the Blog to be a blogger blog as apposed to the wordpress Blog discussed in the introductory session. This is for a number of reasons, firstly it is a system that I have used before so it was easier for me to set up instead of having to start from scratch, secondly after chatting to a number of people that consider themselves bloggers they suggested that it would be easier to manage and lastly it is faster and easier for me and others to post to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style=&quot;font-family: verdana; text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;I feel that it is important that this experiment grows organically, so we will discuss when we next meet how to manage the content/posts/comments of the blog and how we want it to develop as we progress with it.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;font-family: verdana; text-align: justify;&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-size:85%;&quot;&gt;(please add any suggestions for the development of the blog to the comments section of this post)&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 115%;font-size:85%;&quot; &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  </description><link>http://digitaltoolkit.blogspot.com/2008/10/opening-statement.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>3</thr:total></item></channel></rss>