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	<title>Aarron Walter</title>
	
	<link>http://aarronwalter.com</link>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/AarronWalter" /><feedburner:info uri="aarronwalter" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:copyright>Creative Commons: http://creativecommons.org/licenses/by-nc-nd/3.0/us/</media:copyright><media:thumbnail url="http://aarronwalter.com/i/interactive-designer.gif" /><media:keywords>web,design,web,design,interactive,college,education,aarron,walter,The,Art,Institute,of,Atlanta,Interactive,Media,Design</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education/Higher Education</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology</media:category><itunes:owner><itunes:email>aarron@aarronwalter.com</itunes:email><itunes:name>Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta</itunes:name></itunes:owner><itunes:author>Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://aarronwalter.com/i/interactive-designer.gif" /><itunes:keywords>web,design,web,design,interactive,college,education,aarron,walter,The,Art,Institute,of,Atlanta,Interactive,Media,Design</itunes:keywords><itunes:subtitle>Guest lectures given to classes in the Interactive Media Design department at The Art Institute of Atlanta.</itunes:subtitle><itunes:summary>Guest lectures given to classes in the Interactive Media Design department at The Art Institute of Atlanta.</itunes:summary><itunes:category text="Education"><itunes:category text="Higher Education" /></itunes:category><itunes:category text="Technology" /><creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/2.0/</creativeCommons:license><feedburner:emailServiceId>AarronWalter</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Designing into the Future</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/LQMk2_ZBrkI/</link>
		<comments>http://aarronwalter.com/2012/08/03/designing-into-the-future/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 19:01:13 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[designing-for-emotion]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1656</guid>
		<description><![CDATA[<p><a href="http://formandfuture.com/" target="_blank">Form and Future</a> recently released an interview with yours truly in which I talk about the challenges of design and writing <a href="http://www.abookapart.com/products/designing-for-emotion" target="_blank">Designing For Emotion</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://formandfuture.com/" target="_blank">Form and Future</a> recently released an interview with yours truly in which I talk about the challenges of design and writing <a href="http://www.abookapart.com/products/designing-for-emotion" target="_blank">Designing For Emotion</a>.</p>
<p><span id="more-1656"></span></p>
<blockquote><p>Designers often have to see further into the future than the rest of the world. Further in the future might just be a minute from now, not necessarily ten years from now. For example, a minute from now an elevator will have reached the seventy-fifth floor, and how will the interface change to tell a person where they are? If they get off the elevator on the wrong floor, is there an engineering solution that makes the elevator go back? Is there a way to recover from that mistake? Designers have to be in the future, and have to look into multiple futures simultaneously. That&#8217;s not easy to do. </p></blockquote>
<p><a href="http://formandfuture.com/aarron-walter" target="_blank" class="action-button-sm">read the interview</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/LQMk2_ZBrkI" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Smashing Book #3: Redesigning the Web</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/epQcm-jyIW0/</link>
		<comments>http://aarronwalter.com/2012/06/01/smashing-book-3-redesigning-the-web/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 18:27:29 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[smashing-book]]></category>
		<category><![CDATA[smashing-magazine]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1623</guid>
		<description><![CDATA[<p>There's a new Smashing Book, and boy oh boy, you're going to want to see this thing in person.</p>]]></description>
				<content:encoded><![CDATA[<figure><a href="http://smashingbook.com" target="_blank"><img src="http://aarronwalter.com/wp-content/uploads/2012/06/SMB3_cover.jpg" alt="Smashing Book #3: Redesign The Web" title="Smashing Book #3: Redesign The Web" style="max-width:650px;" /></a></figure>
<p><span id="more-1623"></span></p>
<p>Ding! The sonorous ring of our victorian doorbell startles me out of my work induced stupor as I stare at my computer screen. As I open the door, a scruffy postman plops a heavy box in my arms. &#8220;What the heck is this?&#8221;, I wonder. With my keys I gouge at the layers of tape wrapped around the box, finally breaking one flap free to reveal the colorful cover of the new <a href="http://smashingbook.com" target="_blank">Smashing Book: Redesigning the Web</a>.</p>
<p>Authors cherish this moment. You invest incalculable amounts of time toiling away at your keyboard, hoping that the end product will be interesting, educational, or at least entertaining. But it&#8217;s abstract work until you hear that bell, and the postman shows you what you&#8217;ve been doing for the past few months. It&#8217;s a book! And it&#8217;s a damned fine one at that!</p>
<p>It&#8217;s a treat to hold this book. Its thick, glossy cover is so vivid as are each of the carefully crafted pages nested inside. It&#8217;s heavy because the paper and ink that make up this beauty ain&#8217;t the cheep stuff. As you read through, the silky orange ribbon will safely guard your place. <em>This</em> is an object to behold.</p>
<p>Although I&#8217;m more than familiar with <a href="http://www.smashingmagazine.com/2012/03/27/redesigning-with-personality/" target="_blank">the chapter I contributed to this book</a>, I&#8217;d not yet seen the contributions of the other authors, all of whom are mind-blowingly talented at their craft. <a href="https://twitter.com/#!/elliotjaystocks" target="_blank">Elliot Jay Stocks</a> guides the reader into the book with a brief, yet elegant preface. <a href="https://twitter.com/#!/boagworld" target="_blank">Paul Boag</a> sets the bar for the authors to follow with his usual whit and charm in a chapter entitled The Business Side of Redesign. <a href="https://twitter.com/#!/rachelandrew" target="_blank">Rachel Andrew</a>, <a href="https://twitter.com/#!/benschwarz" target="_blank">Ben Schwarz</a>, <a href="https://twitter.com/#!/dstorey" target="_blank">David Storey</a>, <a href="https://twitter.com/#!/leaverou" target="_blank">Lea Verou</a>, and <a href="https://twitter.com/#!/codepo8" target="_blank">Christian Heilmann</a> then gently guide the reader through the ins and outs of HTML5, CSS3, and JavaScript. <a href="https://twitter.com/#!/usabilitypost" target="_blank">Dmitry Fadeyev</a> contributed a gem of a chapter on Techniques for Building Better User Experiences. <a href="https://twitter.com/#!/marcedwards" target="_blank">Marc Edwards</a>&#8216; chapter, Designing for the Future Using Photoshop, blew my mind with its lucid explanation of designing images that will look tack-sharp on any display, regardless of resolution. And <a href="https://twitter.com/#!/aral" target="_blank">Aral Balkan</a> makes clear how we should be thinking about native and mobile web experiences. Finally, <a href="https://twitter.com/#!/stephenhay" target="_blank">Stephen Hay</a> and <a href="https://twitter.com/#!/malarkey" target="_blank">Andy Clarke</a> wrap up the book by showing the reader a new way of thinking about web design. Hay challenges us to rethink our design workflow so that we can design future-friendly interfaces that will transcend time and platform. Clarke deftly caries the baton further showing us how responsive design changes not only the canvas we design within, but also how we talk and think about our work.</p>
<p>Despite being comprised of contributions from so many diverse authors, it reads as a well considered narrative, each topic dovetailing into the next as if sprung from one pen. It&#8217;s testament to the editing and direction of the folks behind this book. How fortunate am I to be a co-author of such a stunning book. I hope you&#8217;ll take some time to read it.</p>
<p><a href="http://smashingbook.com/" target="_blank" class="action-button-sm">buy Redesign the Web</a></p>
<h3>Son of Smashing Book</h3>
<p><strong>PS:</strong> There was so much great content contributed to this book, that it spawned a sibling. You&#8217;ll want to check out <a href="https://shop.smashingmagazine.com/smashing-book-one-third.html" target="_blank">Smashing Book #3 1/3: The Extension</a> as well!</p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/epQcm-jyIW0" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>OmniGraffle Keyboard Shortcuts</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/6b2wj49Dmt4/</link>
		<comments>http://aarronwalter.com/2012/05/24/omnigraffle-keyboardshortcut/#comments</comments>
		<pubDate>Thu, 24 May 2012 23:49:46 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Tools & Utilities]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[keyboard-shortcuts]]></category>
		<category><![CDATA[omnigraffle]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1617</guid>
		<description><![CDATA[A compendium of OmniGraffle keyboard shortcuts, discovered using CheatSheet.]]></description>
				<content:encoded><![CDATA[<p>A compendium of <a href="http://www.omnigroup.com/products/omnigraffle/" target="_blank">OmniGraffle</a> keyboard shortcuts, discovered using <a href="http://www.cheatsheetapp.com/CheatSheet/" target="_blank">CheatSheet</a>.</p>
<figure><a href="http://aarronwalter.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-24-at-9.13.28-PM.png"><img src="http://aarronwalter.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-24-at-9.13.28-PM-1024x463.png" alt="OmniGraffle Keyboard Shortcuts" title="OmniGraffle Keyboard Shortcuts" /></a></figure>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/6b2wj49Dmt4" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Todd Zaki Warfel on Design Studio Methodology</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/QAqRZsxs8vw/</link>
		<comments>http://aarronwalter.com/2012/05/22/todd-zaki-warfel-on-design-studio-methodology/#comments</comments>
		<pubDate>Tue, 22 May 2012 15:36:15 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[design-studio]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[todd-zaki-warfel]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1613</guid>
		<description><![CDATA[<p>The Design Studio method has become an important methods in Agile and Lean UX. This rapid, iterative approach blends concept creation with critique. Design Studio is a great way to jumpstart your design process, create 300-400 design concepts in just a couple of hours, or get team buy-in and ownership. </p>]]></description>
				<content:encoded><![CDATA[<p>The Design Studio method has become an important methods in Agile and Lean UX. This rapid, iterative approach blends concept creation with critique. Design Studio is a great way to jumpstart your design process, create 300-400 design concepts in just a couple of hours, or get team buy-in and ownership. </p>
<div class="rich-media-block" style="width:600px;"><iframe src="http://player.vimeo.com/video/37861987?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/QAqRZsxs8vw" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Steve Krug on When to Do Usability Tests</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/061UEbKPSZY/</link>
		<comments>http://aarronwalter.com/2012/05/01/krug-when-usability-testing/#comments</comments>
		<pubDate>Tue, 01 May 2012 21:50:00 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability-testing]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1606</guid>
		<description><![CDATA[<blockquote>Testing one user early in the project is better than testing fifty near the end.</blockquote>

<p><cite>@skrug</cite></p>]]></description>
				<content:encoded><![CDATA[<blockquote><p>Testing one user early in the project is better than testing fifty near the end.</p></blockquote>
<p><cite>@skrug</cite></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/061UEbKPSZY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The ROI of Usability Testing</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/uwRqMXXHM7s/</link>
		<comments>http://aarronwalter.com/2012/05/01/usability-roi/#comments</comments>
		<pubDate>Tue, 01 May 2012 21:46:45 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1603</guid>
		<description><![CDATA[<blockquote>For every dollar a company invests to increase usability, it receives $10-$100 in benefits.</blockquote>

<p><cite><strong>John Karat</strong>, IBM Research</cite></p>]]></description>
				<content:encoded><![CDATA[<blockquote><p>For every dollar a company invests to increase usability, it receives $10-$100 in benefits.</p></blockquote>
<p><cite><strong>John Karat</strong>, IBM Research</cite></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/uwRqMXXHM7s" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Hartmut Esslinger’s Design Philosophy</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/Jww5Zpga57U/</link>
		<comments>http://aarronwalter.com/2012/04/30/hartmut-esslingers-design-philosophy/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 13:00:45 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[frogdesign]]></category>
		<category><![CDATA[steve-jobs]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1571</guid>
		<description><![CDATA[<p>Form follows <strike>function</strike> emotion.</p>]]></description>
				<content:encoded><![CDATA[<p>Form follows <strike>function</strike> emotion.</p>
<blockquote><p>Although his focus was on the Macintosh, Jobs wanted to create a consistent design language for all Apple products. So he set up a contest to choose a world-class designer who would be for Apple what <a href="http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign" target="_blank">Dieter Rams</a> was for Braun. The project was code-names Snow White, not because of his preference for the color but because the products to be designed were code-named after the seven dwarfs. The Winner was <a href="http://en.wikipedia.org/wiki/Hartmut_Esslinger" target="_blank">Hartmut Esslinger</a>, a German designer who was responsible for the look of Sony&#8217;s Trinitron televisions. Jobs flew to the Black Forest region of Bavaria to meet him and was impressed not only with Esslinger&#8217;s passion but also his spirited way of driving his Mercedes at more than one hundred miles per hour.</p>
<p>Even though he was German, Esslinger proposed that there should be a &#8220;born-in-America gene for Apple&#8217;s DNA&#8221; that would produce a &#8220;California global&#8221; look, inspired by &#8220;Hollywood and music, a bit of rebellion, and natural sex appeal.&#8221; His guiding principle was <strong>&#8220;Form follows emotion&#8221;</strong>, a play on the familiar axiom that form follows function. He produced forty models of products to demonstrate the concept, and when JObs saw them he proclaimed, &#8220;Yes, this is it!&#8221; The Snow White look, which was adopted immediately for the Apple II c, featured white cases, tight rounded curves, and lines of thin grooves for both ventilation and decoration. Jobs offered Esslinger a contract on the condition that he move to California. They shook hands and , in Esslinger&#8217;s not-so-modest- words, &#8220;that handshake launched one of the most decisive collaborations in the history of industrial design.&#8221; Esslinger&#8217;s firm frogdesign, opened in Palo Alto in mid-1983 with a $1.2 million annual contract to work for Apple, and from then on every Apple product has included the proud declaration &#8220;Designed in California.&#8221;</p>
</blockquote>
<p><a href="http://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/1451648537/aarronwalterc-20/" target="_blank">Steve Jobs by Walter Isaacson</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/Jww5Zpga57U" height="1" width="1"/>]]></content:encoded>
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		<title>Steve Jobs on Usability</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/RlWMTS-A8A0/</link>
		<comments>http://aarronwalter.com/2012/04/29/steve-jobs-on-usability/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 17:54:02 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[steve-jobs]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[walter-isaacson]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1564</guid>
		<description><![CDATA[This story from <a href="http://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/1451648537/aarronwalterc-20/" target="_blank">Walter Isaacson's Steve Jobs</a> biography says a lot about how usabile products change us.</p>]]></description>
				<content:encoded><![CDATA[<p>This story from <a href="http://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/1451648537/aarronwalterc-20/" target="_blank">Walter Isaacson&#8217;s Steve Jobs</a> biography says a lot about how usabile products change us.</p>
<p><span id="more-1564"></span></p>
<blockquote><p>
When it came time to launch the iPhone, Jobs decided, as usual, to grant a magazine a special sneak preview. He called John Huey, the editor in chief of Time Inc., and began with his typical superlative: &#8220;This is the best thing we&#8217;ve ever done.&#8221; He wanted to give Time the exclusive, &#8220;but there&#8217;s nobody smart enough at <em>Time</em> to write it, so I&#8217;m going to give it to someone else.&#8221; Huey introduced him to <a href="http://levgrossman.com/" target="_blank">Lev Grossman</a>, a savvy technology writer (and novelist) at <em>Time</em>. In his piece Grossman correctly noted that the iPhone did not really invent many new features, it just made a lot of features more usable. &#8220;But that&#8217;s important. When our tools don&#8217;t work, we tend to blame ourselves, for being too stupid, or not reading the manual or having too fat fingers&#8230; When our tools are broken, we feel broken. And when somebody fixes one, we feel a tiny bit more whole.
</p></blockquote>
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		<feedburner:origLink>http://aarronwalter.com/2012/04/29/steve-jobs-on-usability/</feedburner:origLink></item>
		<item>
		<title>The Difference Between Pain and Suck</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/xa24jpxSdlo/</link>
		<comments>http://aarronwalter.com/2012/04/27/the-difference-between-pain-and-suck/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 16:57:01 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[life-lessons]]></category>
		<category><![CDATA[pixar]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1539</guid>
		<description><![CDATA[<blockquote>Pain is temporary, suck is forever.</blockquote>

<p><cite><a href="http://xenia.media.mit.edu/~wave/" target="_blank">Micheal B Johnson</a>, <a href="http://www.pixar.com/" target="_blank">Pixar</a></cite></p>]]></description>
				<content:encoded><![CDATA[<blockquote><p>Pain is temporary, suck is forever.</p></blockquote>
<p><cite><a href="http://xenia.media.mit.edu/~wave/" target="_blank">Micheal B Johnson</a>, <a href="http://www.pixar.com/" target="_blank">Pixar</a></cite></p>
<p>/ht @jmspool</p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/xa24jpxSdlo" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://aarronwalter.com/2012/04/27/the-difference-between-pain-and-suck/</feedburner:origLink></item>
		<item>
		<title>Interview With Scott Harrison of Charity Water</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/lUHEsit89VM/</link>
		<comments>http://aarronwalter.com/2012/04/27/interview-with-scott-harrison-of-charity-water/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 16:33:17 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[charity-water]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1534</guid>
		<description><![CDATA[<p>@kevinrose interviews Scott Harrison of @charitywater, a non-profit that is changing the world through design, technology, marketing, and compassion. Scott's life story is absolutely inspiring.</p>]]></description>
				<content:encoded><![CDATA[<p>@kevinrose interviews Scott Harrison of @charitywater, a non-profit that is changing the world through design, technology, marketing, and compassion. Scott&#8217;s life story is absolutely inspiring.</p>
<p><span id="more-1534"></span></p>
<div class="rich-media-block" style="width:600px;"><iframe src="http://player.vimeo.com/video/39301294?title=0&amp;byline=0&amp;portrait=0" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p><a href="http://mycharitywater.org/birthdays" target="_blank" class="action-button-sm">give up your birthday for charity water</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/lUHEsit89VM" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://aarronwalter.com/2012/04/27/interview-with-scott-harrison-of-charity-water/</feedburner:origLink></item>
		<item>
		<title>The Hug Machine</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/0iUpMTZzp-U/</link>
		<comments>http://aarronwalter.com/2012/04/25/the-hug-machine/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 11:41:39 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1526</guid>
		<description><![CDATA[<p>Buy a Coke with a hug.</p>]]></description>
				<content:encoded><![CDATA[<p>Buy a Coke with a hug.</p>
<p><span id="more-1526"></span></p>
<div class="rich-media-block" style="width:640px;"><iframe width="640" height="480" src="http://www.youtube.com/embed/M5CZh45IBMw?rel=0" frameborder="0" allowfullscreen></iframe></div>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/0iUpMTZzp-U" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://aarronwalter.com/2012/04/25/the-hug-machine/</feedburner:origLink></item>
		<item>
		<title>The Effect of Sound on the Human Mind</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/u86BdxVsGfQ/</link>
		<comments>http://aarronwalter.com/2012/04/24/the-effect-of-sound-on-the-human-mind/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 13:00:29 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[human-behavior]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1509</guid>
		<description><![CDATA[<p><a href="http://blog.soundcloud.com/2012/04/13/sound-effects/">Soundcloud</a> explores the four effects sound has on us &#8211; physiological, psychological, cognitive, and behavioral &#8211; in a concrete complement to their wonderful abstract short film, ;<em><a href="http://www.brainpickings.org/index.php/2011/10/18/sound-is/">Sound</a></em>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.soundcloud.com/2012/04/13/sound-effects/">Soundcloud</a> explores the four effects sound has on us &ndash; physiological, psychological, cognitive, and behavioral &ndash; in a concrete complement to their wonderful abstract short film, <em><a href="http://www.brainpickings.org/index.php/2011/10/18/sound-is/">Sound</a></em>.</p>
<div class="rich-media-block" style="width:600px;"><iframe src="http://player.vimeo.com/video/34021630?title=0&amp;byline=0&amp;portrait=0" width="600" height="337" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/u86BdxVsGfQ" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://aarronwalter.com/2012/04/24/the-effect-of-sound-on-the-human-mind/</feedburner:origLink></item>
		<item>
		<title>Allan Cooper on Product Design</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/pbGC49HVahQ/</link>
		<comments>http://aarronwalter.com/2012/04/23/allan-cooper-on-product-design/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 11:45:50 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Allan-Cooper]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1519</guid>
		<description><![CDATA[<blockquote>There is little difference technically between a complicated, confusing program and a simple, fun, and powerful product. The problem is one of culture, training, and attitude of the people who make them. [...] We are deficient in our development process, not in our development tools.</blockquote>

<p>Allen Cooper, <a href="http://www.amazon.com/The-Inmates-Are-Running-Asylum/dp/0672326140/aarronwalterc-20/" target="_blank">The Inmates Are Running the Asylum</a></p>]]></description>
				<content:encoded><![CDATA[<blockquote><p>There is little difference technically between a complicated, confusing program and a simple, fun, and powerful product. The problem is one of culture, training, and attitude of the people who make them. [...] We are deficient in our development process, not in our development tools.</p></blockquote>
<p>Allen Cooper, <a href="http://www.amazon.com/The-Inmates-Are-Running-Asylum/dp/0672326140/aarronwalterc-20/" target="_blank">The Inmates Are Running the Asylum</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/pbGC49HVahQ" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://aarronwalter.com/2012/04/23/allan-cooper-on-product-design/</feedburner:origLink></item>
		<item>
		<title>On Brand Honesty</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/pBiTOImaWso/</link>
		<comments>http://aarronwalter.com/2012/04/03/on-brand-honesty/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 16:02:40 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[future-insights]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1494</guid>
		<description><![CDATA[I'm working on a new talk about brand honesty, and shaping the voice and personality of products. I'll be debuting the talk at <a href="http://futureinsightslive.com/" target="_blank">Future Insights in Las Vegas in April</a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m working on a new talk about brand honesty, and shaping the voice and personality of products. I&#8217;ll be debuting the talk at <a href="http://futureinsightslive.com/" target="_blank">Future Insights in Las Vegas in April</a>. Interested in a sneak peek at what I&#8217;ll be talking about? Check out this interview I did with the folks at Future Insights.</p>
<p><span id="more-1494"></span></p>
<blockquote><p>In 2000, multinational oil company BP began a re-branding campaign aimed at positioning the company as a forward-thinking energy company that was actively pursuing a world “beyond petroleum.” A new green logo and a rush of TV commercials followed shortly after.</p>
<p>Critics found no shortage of fodder from BP’s campaign. The company was accused of “greenwashing” from the outset, and in 2010 the image of BP as an environmentally-sound alternative to other energy companies was shattered by the Deepwater Horizon spill — the largest of its kind in history.</p>
<p>What does this have to do with web design and development? A lot, according to Aarron Walter, UX design lead at MailChimp.</p>
</blockquote>
<p><a href="http://filiveblog.com/post/20363986879/how-to-be-honest-an-interview-with-mailchimp-ux-lead" target="_blank" class="action-button-sm">read the interview</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/pBiTOImaWso" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://aarronwalter.com/2012/04/03/on-brand-honesty/</feedburner:origLink></item>
		<item>
		<title>Jonathan Ive On Simplicity</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/fLgqXSrjk4o/</link>
		<comments>http://aarronwalter.com/2012/01/23/jonathan-ive-on-simplicity/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:10:21 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[jonathan-ive]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1461</guid>
		<description><![CDATA[<blockquote>Why do we assume that simple is good?</blockquote>]]></description>
				<content:encoded><![CDATA[<blockquote><p>Why do we assume that simple is good? Because with physical products, we have to feel we can dominate them. As you bring order to complexity, you find a way to make the product defer to you. Simplicity isn&#8217;t just a visual style. It&#8217;s not just minimalism or the absence of clutter. It involves digging through the depth of the complexity. To be truly simple, you have to go really deep. For example, to have no screws on something, you can end up having a product that is so convoluted and so complex. The better way is to go deeper with the simplicity, to understand everything about it and how it&#8217;s manufactured. You have to deeply understand the essence of a product in order to be able to get rid of the parts that are not essential.</p></blockquote>
<p><cite>Jonathan Ive, from the book, <a href="http://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/1451648537/aarronwalterc-20/" target="_blank">Steve Jobs, by Walter Isaacson</a></cite></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/fLgqXSrjk4o" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>33</slash:comments>
		<feedburner:origLink>http://aarronwalter.com/2012/01/23/jonathan-ive-on-simplicity/</feedburner:origLink></item>
		<item>
		<title>A New Type of Designer</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/C41zn0jU3qc/</link>
		<comments>http://aarronwalter.com/2012/01/20/a-new-type-of-designer/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 17:46:42 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[interaction design]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1452</guid>
		<description><![CDATA[<blockquote>What’s clear, and it’s been said before, is that there’s an opening for a new type of designer. Someone that understands interaction design, product design and can add character to things through behaviour. A light touch. Very subtle in order to make them believable - without them being too ridiculous.</blockquote>]]></description>
				<content:encoded><![CDATA[<blockquote><p>What’s clear, and it’s been said before, is that there’s an opening for a new type of designer. Someone that understands interaction design, product design and can add character to things through behaviour. A light touch. Very subtle in order to make them believable &#8211; without them being too ridiculous.</p></blockquote>
<p><cite><a href="http://journal.benbashford.com/post/2848763029" target="_blank">Ben Bashford&#8217;s blog post entitled Emoticomp</a></cite><span id="more-1452"></span></p>
<p>It&#8217;s fascinating to think that personality could be the domain of a new type of designer that would understand psychology, interaction design, and could write with the skill of a novelist. It&#8217;s a strange intersection that this person would occupy.</p>
<p> In Bashford&#8217;s post, he suggests we start thinking about creating personas for the things we design.</p>
<blockquote><p>Interaction designers are used to using personas (research based user archetypes) to describe the types of people that will use the thing they’re designing &#8211; their background, their needs and the like but I’m not sure if we’ve ever really explored the use of personas or character documentation to describe the product themselves. What does the object want? How does it feel about it? If it can sense its location and conditions how could that affect its behaviour? This kind of thing could be incredibly powerful and would allow us to develop principles for creating the finer details of the object’s behaviour.</p></blockquote>
<p>That&#8217;s an idea I&#8217;ve been pondering for a while too, and discussed <a href="http://www.abookapart.com/products/designing-for-emotion" title="Designing for Emotion" target="_blank">in my book</a>. I call this design tool a <a href="http://aarronwalter.com/design-personas/" title="Design Personas">Design Persona</a>. Really fascinating to see other product designers moving in the same direction, and I&#8217;d love to see the idea evolve further.</p>
<p>We discovered in our design practice at <a href="http://mailchimp.com" target="_blank">MailChimp</a> that the design persona was great for starting design concepts, but when it comes to formulating a detailed understanding of the voice of a product, we had to take things further. That&#8217;s why we created <a href="http://voiceandtone.com" target="_blank">VoiceAndTone.com</a>, a writing guide with emotion in mind.</p>
<ul class="linear-list">
<li><a href="http://aarronwalter.com/design-personas/" title="Design Personas" class="action-button-sm">Learn About Design Personas</a></li>
<li><a href="http://aarronwalter.com/2011/11/04/voice-and-tone-a-writing-guide-with-emotion-in-mind/" title="Voice and Tone: A Writing Guide With Emotion in Mind" class="action-button-sm">About Voice and Tone</a></li>
</ul>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/C41zn0jU3qc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The Web Ahead Episode 10: On Human Connection</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/h0K6sMDMn54/</link>
		<comments>http://aarronwalter.com/2011/12/09/the-web-ahead-episode-10-on-human-connection/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 21:18:52 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[5by5]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jenn-simmons]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1437</guid>
		<description><![CDATA[<p>I had a lovely time chatting with @JenSimmons, host of <a href="http://5by5.tv/webahead/" target="_blank">The Web Ahead podcast</a> on the @5by5 network. We talked about interface design, working in design teams, and the joy and pain of critical feedback.</p>]]></description>
				<content:encoded><![CDATA[<p>I had a lovely time chatting with @JenSimmons, host of <a href="http://5by5.tv/webahead/" target="_blank">The Web Ahead podcast</a> on the @5by5 network. We talked about interface design, working in design teams, and the joy and pain of critical feedback. Have a listen, won&#8217;t you?</p>
<p><a href="http://5by5.tv/webahead/10" target="_blank" class="action-button-sm" title="The Web Ahead #10: Aarron Walter on Human Connection" target="_blank">Listen to The Web Ahead, Episode 10</a></p>
<img src="http://feeds.feedburner.com/~r/AarronWalter/~4/h0K6sMDMn54" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://aarronwalter.com/2011/12/09/the-web-ahead-episode-10-on-human-connection/</feedburner:origLink></item>
		<item>
		<title>Forbes Magazine on Designing For Emotion</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/JXVpyiveAzU/</link>
		<comments>http://aarronwalter.com/2011/11/30/forbes-on-designing-for-emotion/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 17:59:40 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Content Strategy]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[forbes-magazine]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1428</guid>
		<description><![CDATA[<p>Forbes Magazine contributor <a href="http://blogs.forbes.com/anthonykosner/" target="_blank">Anthony Kosner</a> shares insights on how emotional design and the principles explored in <a href="http://www.abookapart.com/products/designing-for-emotion" title="Buy Designing for Emotion from A Book apart" target="_blank">Designing for Emotion</a> influence the relationships we craft with our audience. Below is an excerpt from the article entitled "<a href="http://www.forbes.com/sites/anthonykosner/2011/11/29/why-does-emotional-design-work-on-the-web-for-felony-mayhem-its-no-mystery/" target="_blank">Why Does 'Emotional Design' Work on the Web: for Felony &#38; Mayhem, It's No Mystery</a>".</p>]]></description>
				<content:encoded><![CDATA[<p>Forbes Magazine contributor <a href="http://blogs.forbes.com/anthonykosner/" target="_blank">Anthony Kosner</a> shares insights on how emotional design and the principles explored in <a href="http://www.abookapart.com/products/designing-for-emotion" title="Buy Designing for Emotion from A Book apart" target="_blank">Designing for Emotion</a> influence the relationships we craft with our audience. Below is an excerpt from the article entitled &#8220;<a href="http://www.forbes.com/sites/anthonykosner/2011/11/29/why-does-emotional-design-work-on-the-web-for-felony-mayhem-its-no-mystery/" target="_blank">Why Does &#8216;Emotional Design&#8217; Work on the Web: for Felony &amp; Mayhem, It&#8217;s No Mystery</a>&#8220;.</p>
<blockquote><p>Why are some company’s websites more memorable than others? On the surface, it might seem to have to do with originality, visual impact and branding. But what if I were to tell you that the most important factor is how a site makes a visitor feel?</p>
<p>That’s the premise of a new book by Aaron Walter, the lead user-experience designer for Mail Chimp. Based on the title, Designing for Emotion could have been just another collection of pretty design samples embroidered with squishy commentary. Nothing could be further from the truth. Walter’s approach is direct, rigorous, at times scientific and filled with practical insight and humor. The book is part of the truly excellent A Book Apart series, and Mail Chimp, if you haven’t had a chance to use it, is easily the most pleasurable of the gazillion SAS email marketing platforms out there. So despite the title I found my finger ineluctably moving to the checkout button.</p></blockquote>
<p><a href="http://www.forbes.com/sites/anthonykosner/2011/11/29/why-does-emotional-design-work-on-the-web-for-felony-mayhem-its-no-mystery/" target="_blank" class="action-button-sm">Read Kosner&#8217;s article on Forbes.com</a></p>
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		<title>Video of Learning to Love Humans: Emotional Interface Design</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/PQuJa-wubqU/</link>
		<comments>http://aarronwalter.com/2011/11/30/video-of-learning-to-love-humans-emotional-interface-design/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 14:15:33 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[User Science]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[emotional-design]]></category>
		<category><![CDATA[olso]]></category>
		<category><![CDATA[ux]]></category>

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		<description><![CDATA[<p>In September of this year I delivered at talk about emotional interface design at <a href="http://webdagene.no/" target="_blank">Webdagene, an amazing conference in Oslo, Norway</a>. The conference organizers were kind enough to record the talk, which can <a href="http://webdagene.no/sesjoner/emotional-interface-design-the-gateway-to-passionate-users/" target="_blank">view on their website</a> in case you missed it in Norway.</p>
]]></description>
				<content:encoded><![CDATA[<p>In September of this year I delivered at talk about emotional interface design at <a href="http://webdagene.no/" target="_blank">Webdagene, an amazing conference in Oslo, Norway</a>. The conference organizers were kind enough to record the talk, which can <a href="http://webdagene.no/sesjoner/emotional-interface-design-the-gateway-to-passionate-users/" target="_blank">view on their website</a> in case you missed it in Norway.</p>
<p><a href="http://webdagene.no/sesjoner/emotional-interface-design-the-gateway-to-passionate-users/" target="_blank" class="action-button-sm">Video of Learning to Love Humans Talk in Norway</a></p>
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		<title>The Art of Lighting a One Match Fire</title>
		<link>http://feedproxy.google.com/~r/AarronWalter/~3/sEOqXytSbss/</link>
		<comments>http://aarronwalter.com/2011/11/22/the-art-of-lighting-a-one-match-fire/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 13:34:25 +0000</pubDate>
		<dc:creator>aarron@aarronwalter.com (Aarron Walter, Interactive Media Design faculty at The Art Institute of Atlanta)</dc:creator>
				<category><![CDATA[Soliloquy]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fireplace]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[lighting-fires]]></category>

		<guid isPermaLink="false">http://aarronwalter.com/?p=1407</guid>
		<description><![CDATA[<p>There's an art to lighting a fire and keeping it going.</p>]]></description>
				<content:encoded><![CDATA[<p>My weekend morning ritual in these chilly months of fall and winter begins with a fire. I <em>love</em> our fireplace. After eighty years of service to the families before us, <a href="http://www.flickr.com/photos/aarronwalter/sets/72157608363141245/with/2974224227/" target="_blank">we had it rebuilt brick by brick</a> so it can warm our family for years to come. It&#8217;s the center of the house. It brings the family together, warms cold feet, and supports hand-made Christmas stockings. How else would Santa visit our house?</p>
<p>A friend of mine has a new fireplace, and has struggled to learn the art to lighting a fire. The first year of our new fireplace was fraught with false starts, incessant relighting, and frustrating fire baby sitting to keep the flames alive. After a great deal of experimentation and some tutelage from friends, I&#8217;ve finally figured out how to light a fire with just one match and keep it going with little effort.</p>
<p><span id="more-1407"></span></p>
<h3>How Fires Work</h3>
<p>Before you can master the art of fire building, you need to first understand how fire works. Fires need three very important things:</p>
<ol class="featured-list">
<li>Fuel</li>
<li>Oxygen</li>
<li>A Spark</li>
</ol>
<p>Okay, you probably knew that, but often people forget these important points in the heat of the moment (pun! groooan!). When you&#8217;re stacking up the kindling and wood, don&#8217;t forget to leave space so your fire can breath. You can&#8217;t just heep mounds of paper, kindling and wood. If a fire can&#8217;t breath, it can&#8217;t burn.</p>
<p>Here&#8217;s another important detail. Fire burns from light, combustable items to dense, less combustable items. There&#8217;s a term for this&#8212;<strong>transference</strong>. Place the highly combustable items on the bottom so it can burn up to transfer fire to the dense fuel above that burns longer. Remember, you&#8217;re moving fire from the match to paper to kindling to wood. Transference of the flame from one fuel to the next is the secret to lighting a fire.</p>
<p>You don&#8217;t need a ton of paper or kindling to start a fire. A little will do, with a couple of tricks up your sleeve.</p>
<h3>Step 1: The Setup</h3>
<p>Start building your fire by laying two large, split pieces of wood in a <strong>V</strong> formation with the point facing the back of the fire box. This will serve as the support for logs above while cradling combustable fuel inside the V. Dry oak, walnut, or other hard woods are best. Stay away from pine as it will coat your chimney with pine tar.</p>
<p>If you&#8217;ve burned a fire in your fireplace before, pull out all of the charcoal and partially burned wood and place it in the front of the fire box for use in step 4. This will be useful when getting the fire started as it&#8217;s dry and will create a sustained burn.</p>
<figure>
<img src="http://aarronwalter.com/wp-content/uploads/2011/11/fire1.jpg" alt="Fire Building Step 1: the setup" title="Fire Building Step 1: the setup" /></p>
<figcaption><strong>Step 1:</strong> Set logs in the firebox in a V formation. Pull charcoal from previous fires out for use later.</figcaption>
</figure>
<h3>Step 2: Adding Paper</h3>
<p>Add paper between the logs. Don&#8217;t over stuff it, and avoid using paper with full color ink. Never use things like pine cones indoors as they can coat your chimney with pine tar and cause chimney fires.</p>
<figure>
<img src="http://aarronwalter.com/wp-content/uploads/2011/11/fire2.jpg" alt="Fire Building Step 2: adding some paper" title="Fire Building Step 2: adding some paper" /></p>
<figcaption><strong>Step 2:</strong> Add a bit of paper between the log base.</figcaption>
</figure>
<h3>Step 3: Add Kindling or Fat Wood</h3>
<p>Add kindling like small sticks, chips left over after chopping wood, or get a little fancier and use <a href="http://www.amazon.com/Plow-Hearth-Resin-Rich-Easy-Start-Fatwood/dp/B0002IWGGG/aarronwalter-20/" title="Fat Wood" target="_blank">Fat Wood</a>, small, natural sticks that burn hot and long enough to get your fire really going. I use just three small pieces of <a href="http://www.amazon.com/Plow-Hearth-Resin-Rich-Easy-Start-Fatwood/dp/B0002IWGGG/aarronwalter-20/" title="Fat Wood" target="_blank">Fat Wood</a> as my kindling. Nothing else is needed.</p>
<figure>
<img src="http://aarronwalter.com/wp-content/uploads/2011/11/fire3.jpg" alt="Fire Building Step 3: adding Fat Wood" title="Fire Building Step 3: adding Fat Wood" /></p>
<figcaption><strong>Step 3:</strong> If you&#8217;re using <a href="http://www.amazon.com/Plow-Hearth-Resin-Rich-Easy-Start-Fatwood/dp/B0002IWGGG/aarronwalter-20/" title="Fat Wood" target="_blank">Fat Wood</a>, add just three pieces in an overlapping triangle formation to make starting your fire even easier.</figcaption>
</figure>
<h3>Step 4: Add Charcoal</h3>
<p>If you do have some charcoal left in the firebox from your previous fire, add that to the next layer. It&#8217;ll catch fire easily from the kindling or <a href="http://www.amazon.com/Plow-Hearth-Resin-Rich-Easy-Start-Fatwood/dp/B0002IWGGG/aarronwalter-20/" title="Fat Wood" target="_blank">Fat Wood</a> below, and will put a sustained flame on the logs you&#8217;ll add above.</p>
<figure>
<img src="http://aarronwalter.com/wp-content/uploads/2011/11/fire4.jpg" alt="Fire Building Step 4: Add charcoal" title="Fire Building Step 4: Add charcoal" /></p>
<figcaption><strong>Step 4:</strong> Add charcoal from your previous fires.</figcaption>
</figure>
<h3>Step 5: Add Logs</h3>
<p>Place two logs on top of the V formation, placing them parallel to the opening of the firebox. The V formation of logs below will act as the support for the top layer of logs and will keep them from falling in on the stack. Now you&#8217;ve got a combustable center of your fire stack surrounded by logs that will burn for a long time. Be sure to leave some space between the top two logs so the fire can get plenty of air.</p>
<figure>
<img src="http://aarronwalter.com/wp-content/uploads/2011/11/fire5.jpg" alt="Fire Building Step 5: Stack wood with air access" title="fire 5: Stack wood with air access" /></p>
<figcaption><strong>Step 5: Add two logs on top of the stack parallel to the firebox opening.</strong></figcaption>
</figure>
<p>Now you&#8217;re ready to light your fire. Strike a match, and light the paper in multiple places. Let the fire burn for a little while. When the logs are burning and the combustable center is running low on fuel, use some fire tongs to draw the bottom logs together, tightening the V formation and keeping the heat concentrated. As your fire continues to burn, you&#8217;ll develop a hot coal bed that will ignite any log you toss on instantly.</p>
<p>Now, go find yourself an adult beverage and warm those cold toes, my friend.</p>
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