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<?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/atom10full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://feeds.feedburner.com/~d/styles/itemcontent.css" type="text/css" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0"><id>tag:blogger.com,1999:blog-8122225</id><updated>2008-07-23T19:24:09.637-04:00</updated><title type="text">Adam Creighton, Computer and Video Gaming</title><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/gaming.html" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default?start-index=26&amp;max-results=25" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>603</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><logo>http://www.feedburner.com/fb/images/pub/fb_pwrd.gif</logo><link rel="self" href="http://feeds.feedburner.com/AdamCreightonGaming" type="application/atom+xml" /><feedburner:browserFriendly>This is an XML content feed. It is intended to be viewed in a newsreader or syndicated to another site, subject to copyright and fair use.</feedburner:browserFriendly><entry><id>tag:blogger.com,1999:blog-8122225.post-1058847029412680561</id><published>2008-07-22T22:59:00.005-04:00</published><updated>2008-07-23T19:24:09.658-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="comic books" /><category scheme="http://www.blogger.com/atom/ns#" term="Comic-Con" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><title type="text">Comic-Con 2008</title><content type="html">Every year, Comic-Con becomes more and more the "everything" pop culture mecca.&lt;br /&gt;&lt;br /&gt;I'm not going this year (&lt;a href="http://www.adamcreighton.com/blogs/ramblings/labels/Comic-Con.html"&gt;not that last year was enough&lt;/a&gt;), but I will be watching for that peanut butter and chocolate mix of comic books and video games that I so desperately crave.&lt;br /&gt;&lt;br /&gt;If I don't post Comic-Con-related shenanigans this week, be sure to check in on the convention-skewed offerings from &lt;a href="http://kotaku.com/tag/comic_con-08/"&gt;Kotaku.com&lt;/a&gt; and &lt;a href="http://comics.ign.com/index/comiccon/2008/"&gt;IGN&lt;/a&gt; (they'll also be at the left side of the page for a week or two).&lt;br /&gt;&lt;br /&gt;I'm sure Microsoft will be adding their Comic-Con specific coverage and Xbox downloadable goodies shortly (starting last year, they became great givers to the comic/geek/Adam crowd).&lt;br /&gt;&lt;br /&gt;I'll add more links as I find them.&lt;br /&gt;&lt;br /&gt;EDIT: Added the &lt;a href="http://www.xbox.com/en-US/community/events/comiccon2008/"&gt;Xbox.com Comic-Con page&lt;/a&gt;.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/comic-con-2008.html" title="Comic-Con 2008" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1058847029412680561" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1058847029412680561" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-4602862424523828606</id><published>2008-07-19T22:00:00.006-04:00</published><updated>2008-07-21T09:53:40.835-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><category scheme="http://www.blogger.com/atom/ns#" term="Emergent Game Technologies" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Product Management" /><title type="text">Gamebryo / EGT updates</title><content type="html">&lt;div&gt;So what's up with &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies&lt;/a&gt; and / or the &lt;a href="http://www.emergent.net/Products/Gamebryo"&gt;Gamebryo&lt;/a&gt; game engine recently?&lt;br /&gt;&lt;br /&gt;On the Gamebryo-powered games front (at least retail), there's &lt;a href="http://www.spacechimpsgame.com/"&gt;&lt;strong&gt;&lt;em&gt;Space Chimps&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt; from developer &lt;a href="http://www.redtribe.com/"&gt;REDTRIBE&lt;/a&gt; and publisher &lt;a href="http://www.brashent.com/"&gt;Brash Entertainment&lt;/a&gt;, on the Wii, 360, PS2, and DS.&lt;br /&gt;&lt;br /&gt;On the MMO front, the open beta for &lt;a href="http://mwo.enjoymmo.com/"&gt;&lt;em&gt;Magic World Online&lt;/em&gt;&lt;/a&gt; (dev Goldcool Games and publisher Ingle Games Ltd.) starts June 20.&lt;br /&gt;&lt;br /&gt;The big PC MMO for this year, &lt;a href="http://www.warhammeronline.com/"&gt;&lt;em&gt;Warhammer Online: Age of Reckoning&lt;/em&gt;&lt;/a&gt;, started its closed guild beta July 11. This is from long-time developer licensee &lt;a href="http://www.mythicentertainment.com/"&gt;EA Mythic&lt;/a&gt;, and is being published by &lt;a href="http://www.ea.com/"&gt;Electronic Arts&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;On the partner integration front, Allegorithmic's ProFX for Gamebryo 2.3 and 2.5 is available, as is our updated Gamebryo 2.5 integration with Audiokinetic's WWise.&lt;br /&gt;&lt;br /&gt;Finally, there are also new case studies on the &lt;a href="http://www.emergent.net/About/Resources/Case-Studies/"&gt;Emergent Web site&lt;/a&gt;, including &lt;a href="http://www.emergent.net/Global/Documents/Case%20Studies/IM_CaseStudy.pdf"&gt;Image Metrics&lt;/a&gt; (from the facial animation demo we showed at GDC this year), and &lt;a href="http://www.emergent.net/Global/Documents/Case%20Studies/coldwood_casestudy_hires.pdf"&gt;Coldwood&lt;/a&gt; (another GDC demo with a long-time licensee, showing what seven or eight people can do to create a hot tech demo in about a month's time) -- video accessible via the pict below.&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://www.emergent.net/Multimedia/Videos/Coldwood-Tech/"&gt;&lt;img alt="Coldwood Case Study screenshot" src="http://www.adamcreighton.com/blogs/gaming/uploaded_images/Adam-Creighton_Coldwood_HDR-741082.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Right, that's good for the work side of my gaming life for now.&lt;br /&gt;&lt;br /&gt;(&lt;span style="font-weight: bold;"&gt;EDIT:&lt;/span&gt; Cleaned up links -- thank, &lt;a href="http://beautifulpixels.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;Vince&lt;/span&gt;&lt;/a&gt;, for the heads up.)&lt;br /&gt;&lt;/div&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/gamebryo-egt-updates_19.html" title="Gamebryo / EGT updates" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/4602862424523828606" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/4602862424523828606" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-5483297063819646315</id><published>2008-07-14T23:34:00.003-04:00</published><updated>2008-07-15T00:08:12.081-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="E3 2008" /><title type="text">E3 2008: Day 1</title><content type="html">I'm tired, but it's been a big day on the announcement front.&lt;br /&gt;&lt;br /&gt;You can catch my &lt;a href="http://tweetscan.com/index.php?s=E3&amp;amp;u=adamcrei"&gt;live tweeting of the Microsoft press conference&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Biggest announcement was &lt;em&gt;&lt;strong&gt;Final Fantasy XIII&lt;/strong&gt;&lt;/em&gt; coming to Xbox 360. Other cool stuff includes a NetFlix announcement (download videos via Xbox Marketplace, for the cost of the NetFlix account), Xbox Dashboard redesign this fall (sexy 3D-ish), sequel &lt;em&gt;&lt;strong&gt;Portal Still Alive&lt;/strong&gt;&lt;/em&gt; is a 2008 exclusive to the 360, content deals with NBC / Universal, and titles &lt;strong&gt;&lt;em&gt;Fallout 3&lt;/em&gt;&lt;/strong&gt;, &lt;em&gt;&lt;strong&gt;Fable II&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;RE:5&lt;/strong&gt;&lt;/em&gt;, and &lt;em&gt;&lt;strong&gt;Gears 2&lt;/strong&gt;&lt;/em&gt; all look fantastic.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ea.com/"&gt;Electronic Arts&lt;/a&gt; robbed the &lt;a href="http://www.activision.com/"&gt;Activision&lt;/a&gt; cradle (?), snagging &lt;a href="http://www.idsoftware.com/"&gt;id Software&lt;/a&gt; and &lt;em&gt;&lt;strong&gt;Rage&lt;/strong&gt;&lt;/em&gt;, and introduced Nucleus, a system/service that will connect a bunch of their games (29 by end of 2009), and &lt;a href="http://www.rupture.com/"&gt;Rupture&lt;/a&gt;, an API that "allows anyone to bring data in and out of the Rupture website. The API has two major components, the Rupture Client API and the Rupture API."&lt;br /&gt;&lt;br /&gt;Sony's and Nintendo's and pressers are on Tuesday.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/e3-2008-day-1.html" title="E3 2008: Day 1" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5483297063819646315" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5483297063819646315" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-172179282394320932</id><published>2008-07-14T00:05:00.005-04:00</published><updated>2008-07-14T01:08:29.189-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="E3 2008" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title type="text">E3 Preview(ish)</title><content type="html">E3 starts Monday, with the console pressers on Monday and Tuesday.&lt;br /&gt;&lt;br /&gt;I'm excited to see what shakes out, but there are a number of titles and rumors that have me pumped.&lt;br /&gt;&lt;br /&gt;On the titles front, I'm going to miss something I dig, but &lt;a href="http://www.gearboxsoftware.com/index.php?p=games&amp;amp;game=borderlands"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Borderlands&lt;/span&gt;&lt;/a&gt; (&lt;a href="http://www.gearboxsoftware.com/"&gt;Gearbox Software&lt;/a&gt;) just looks fun; I'm hoping &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;a href="http://www.firaxis.com/games/game_detail.php?gameid=21"&gt;Sid Meier's Civilization IV: Colonization&lt;/a&gt; &lt;/span&gt;continues the great stuff from &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/07/gamebryo-games-releasing-this-week.html"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Civilization: Revolution&lt;/span&gt;&lt;/a&gt;; &lt;a href="http://www.capcom.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Capcom's&lt;/span&gt;&lt;/a&gt; got me &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;jonesing&lt;/span&gt; for &lt;a href="http://www.residentevil.com/5/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Resident Evil 5&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://shop.capcom.com/servlet/ControllerServlet?Action=DisplayProductDetailsPage&amp;amp;Env=BASE&amp;amp;Locale=en_US&amp;amp;SiteID=capcomus&amp;amp;productID=105150900"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Dark Void&lt;/span&gt;&lt;/a&gt;, &lt;span style="font-style: italic; font-weight: bold;"&gt;Flock&lt;/span&gt; has me intrigued, and I'm hoping "New games from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Capcom&lt;/span&gt; Interactive" include &lt;span style="font-style: italic; font-weight: bold;"&gt;Dead Rising 2&lt;/span&gt;; from D3 Publisher, I think &lt;a href="http://www.d3publisher.us/ProductDetails.asp?ProductID=57"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Onechanbara&lt;/span&gt;: Bikini Zombie Slayers&lt;/span&gt;&lt;/a&gt; looks to be the video game version of wonderfully trashy camp; &lt;a href="http://deadspace.ea.com/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Dead Space&lt;/span&gt;&lt;/a&gt; looks be a brown trousers &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;equivent&lt;/span&gt; to &lt;span style="font-style: italic; font-weight: bold;"&gt;28 Days Later&lt;/span&gt;; &lt;span style="font-style: italic; font-weight: bold;"&gt;Mirror’s Edge &lt;/span&gt;may improve on the &lt;span style="font-style: italic; font-weight: bold;"&gt;Breakdown&lt;/span&gt; formula for "first-person thing"; &lt;a href="http://www.warhammeronline.com/collectorsedition/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Warhammer&lt;/span&gt; Online: Age of Reckoning&lt;/span&gt;&lt;/a&gt; may be the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;MMO&lt;/span&gt; that gets me on board with the genre (and it's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Gamebryo&lt;/span&gt;-powered); I'm hoping &lt;a href="http://pandemicstudios.com/conquest/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;The Lord of the Rings: Conquest&lt;/span&gt;&lt;/a&gt; successfully merges the Tolkien &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;IP&lt;/span&gt; with the &lt;span style="font-style: italic; font-weight: bold;"&gt;Star Wars Battlefront&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;gameplay&lt;/span&gt;; &lt;a href="http://www.l4d.com/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Left 4 Dead&lt;/span&gt;&lt;/a&gt; could be the shot in the rotting arm the zombie genre needs (like it needs anything); &lt;a href="http://www.worldscollide.com/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Mortal &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Kombat&lt;/span&gt; vs. DC Universe&lt;/span&gt;&lt;/a&gt; may be a great expression of the component &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;IPs&lt;/span&gt;; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;SquEnix's&lt;/span&gt; &lt;a href="http://na.square-enix.com/remnant/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;The Last Remnant&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://www.infiniteundiscovery.com/"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Infinite &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Undiscovery&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; look like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;uber&lt;/span&gt;-epic super-production value offerings.&lt;br /&gt;&lt;br /&gt;As far as console rumors, I'm hoping they &lt;span style="font-style: italic;"&gt;all&lt;/span&gt; do something actually phenomenal with media intersection. Brass tacks, Microsoft owns the show with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Xbox&lt;/span&gt; Live, Sony &lt;span style="font-style: italic;"&gt;should&lt;/span&gt; have exploded a long time ago (since it has the media and video content six ways to Sunday), and Nintendo could get so much more addressable market if they would get into that space (by way of focused online).&lt;br /&gt;&lt;br /&gt;For Sony, it's probably a bit stupid of me that the most exciting thing for me would be a &lt;span style="font-style: italic; font-weight: bold;"&gt;Twisted Metal&lt;/span&gt; follow up, (&lt;span style="font-style: italic;"&gt;a la&lt;/span&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;Black&lt;/span&gt;). Oh, and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Quantic&lt;/span&gt; Dream's &lt;em style="font-weight: bold;"&gt;Heavy Rain&lt;/em&gt; looks closest to bridging the uncanny valley -- and tugging the heart strings to boot. On the hardware front, I wonder if Sony will drop the price of the PS2; seems like a win/lose, because it'll bring revenue, but feels like it'll cannibalize PS3 adoption (unless there's an equivalent PS3 drop, which I don't expect).&lt;br /&gt;&lt;br /&gt;For Microsoft, I wonder if &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;there'll&lt;/span&gt; be any motion controller announcement, to add to the &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/07/xbox-360-20gb-drops-and-deals.html"&gt;news of the price drop for the Pro &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;SKU&lt;/span&gt;&lt;/a&gt;. I'm a &lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt; be-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;otch&lt;/span&gt;, so &lt;span style="font-style: italic; font-weight: bold;"&gt;Halo Wars&lt;/span&gt;, Peter Jackson's project, or whatever the #### &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Bungie&lt;/span&gt; is working on would be keen. Aside from that, I'd really love "Live Anywhere" to materialize (or even "Live Somewhere") -- like some big E3 presser announcement, simultaneous dashboard download and Windows Mobile update. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;That'd&lt;/span&gt; be sweet.&lt;br /&gt;&lt;br /&gt;Nintendo? They say they haven't abandoned the "core gamer", so I &lt;span style="font-style: italic;"&gt;hope&lt;/span&gt; that means some unexpected announcements from them. A Nintendo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;DS&lt;/span&gt; more akin to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Wii&lt;/span&gt;, or integrated with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Wii&lt;/span&gt;, or something, with content that matches the stereotypical gaming demographic. Franchise wise, I'm thinking &lt;span style="font-style: italic;"&gt;Donkey Kong&lt;/span&gt;. What about the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;Wii&lt;/span&gt;? I'd love for Nintendo to do something disruptive -- a "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Wii&lt;/span&gt; 1.25",  or something -- with  basics like DVD, a focused network initiative, etc.&lt;br /&gt;&lt;br /&gt;So that's my quick-and-dirty preview -- more in a few hours.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/e3-previewish.html" title="E3 Preview(ish)" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/172179282394320932" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/172179282394320932" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-7704422551097520887</id><published>2008-07-13T10:35:00.002-04:00</published><updated>2008-07-13T10:48:47.427-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="shopping deals" /><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><title type="text">Xbox 360 20Gb drops and deals</title><content type="html">Ahead of its E3 keynote, Microsoft has made official the rumored $50 price drop for its 20Gb Xbox 360, ahead of the release of the new, replacement 60Gb version.&lt;br /&gt;&lt;br /&gt;Not only can gamers get the 20Gb version starting today at most major retailers, some are doing shopping incentives in addition -- like &lt;a href="http://www.target.com/Xbox-360-Pro-Hardware/dp/B000UQAUWW/sr=1-1/qid=1215959961/ref=sr_1_1/601-6612031-1120155?ie=UTF8&amp;amp;index=target&amp;amp;field-browse=676890011&amp;amp;rh=k%3Axbox%20360&amp;amp;page=1"&gt;Target&lt;/a&gt;, who's are giving $25 gift cards &lt;em&gt;plus&lt;/em&gt; the fifty-buck price drop.&lt;br /&gt;&lt;br /&gt;(Dunno if the new 60Gb version will be $300 or $350.)&lt;br /&gt;&lt;br /&gt;Full Microsoft press release:&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;Redmond, Washington&lt;/strong&gt;—Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.&lt;br /&gt;&lt;br /&gt;Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.&lt;br /&gt;&lt;br /&gt;"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."&lt;br /&gt;&lt;br /&gt;Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).&lt;/blockquote&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/xbox-360-20gb-drops-and-deals.html" title="Xbox 360 20Gb drops and deals" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/7704422551097520887" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/7704422551097520887" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-2701752892083384939</id><published>2008-07-09T19:30:00.005-04:00</published><updated>2008-07-10T01:19:27.815-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><category scheme="http://www.blogger.com/atom/ns#" term="Emergent Game Technologies" /><category scheme="http://www.blogger.com/atom/ns#" term="Product Management" /><title type="text">Gamebryo / EGT updates</title><content type="html">&lt;div&gt;As &lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/12/wanna-work-in-games-industry.html"&gt;Product Manager for 3D engine Gamebryo&lt;/a&gt;, it probably makes sense for me to -- at least every once in a while -- summarize what's happening on that video game front.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Aside from &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/06/gamebryo-25-ships.html"&gt;our recent release&lt;/a&gt; (was it just over a month ago?!), we're not standing still.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;Here's what's happened in just the last few &lt;span style="font-style: italic;"&gt;days&lt;/span&gt; (I'm too lazy to go back through the whole month right now).&lt;br /&gt;&lt;br /&gt;&lt;div&gt;On the games front, there are a few titles with recent movement &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/06/upcoming-gamebryo-titles.html"&gt;from that long list o' titles&lt;/a&gt; I posted for this year alone.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Notably, this week (today) sees Gamebryo-powered title &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/07/gamebryo-games-releasing-this-week.html"&gt;&lt;em&gt;Sid Meier's Civilization Revolution&lt;/em&gt;&lt;/a&gt; hit store shelves.&lt;br /&gt;&lt;br /&gt;There's also a little Gamebryo-powered offering from Google (&lt;a href="http://tinyurl.com/674kr2"&gt;Lively&lt;/a&gt;). It's for Google to talk about, but there are number of online interviews where Google mentions the Gamebryo engine.&lt;br /&gt;&lt;br /&gt;Emergent is also good about technology partnerships -- we understand we can't build everything, and we're sensitive to our licensees' investments in other middleware. More than just "paper partnerships", our partnerships are generally tech integrations available out-of-the-box (or via easy download) that let you leverage other top-tier games middleware in a powerful way.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;Updated integrations include &lt;a href="http://www.audiokinetic.com/"&gt;Audiokinetic's&lt;/a&gt; awesome Wwise audio pipeline offering, compatible with Gamebryo 2.5.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Then there's &lt;a href="http://www.aristen.com/"&gt;Aristen&lt;/a&gt;, a new company with a special effects sequencing tool. There &lt;a href="http://www.mcvuk.com/press-releases/38161/ARISTEN-INC-ANNOUNCES-CROSS-PLATFORM-SPECIAL-EFFECTS-SEQUENCER-FXSTUDIOtrade-FOR-GAME-DEVELOPERS"&gt;launch press release&lt;/a&gt; was earlier than I expected, but it has a nice plug for Emergent.&lt;p&gt;&lt;/p&gt;Finally (at least on this) we released our first &lt;a href="http://www.allegorithmic.com/"&gt;Allegorithmic&lt;/a&gt; ProFX integration with Gamebryo. Massive procedural textures, itty bitty compressionables. Yum.&lt;br /&gt;&lt;br /&gt;Good stuff -- more to come shortly.&lt;br /&gt;&lt;/div&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/gamebryo-egt-updates.html" title="Gamebryo / EGT updates" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/2701752892083384939" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/2701752892083384939" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-767108273495835038</id><published>2008-07-09T19:11:00.007-04:00</published><updated>2008-07-09T19:28:02.964-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="E3 2008" /><title type="text">E3 links</title><content type="html">In preparation for next week, I brought back the "E3" link on the top left side of my page, and added a few of the big dogs that come to mind -- including their scheduled press conferences.&lt;br /&gt;&lt;br /&gt;On the console front, only &lt;a href="http://www.xbox.com/en-US/community/events/e32008/"&gt;Microsoft&lt;/a&gt; seems to have their E3 site up and discoverable, so if you know where Sony's and Nintendo's are, &lt;a href="http://www.adamcreighton.com/info_adam.html"&gt;let me know&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Links:&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://kotaku.com/tag/E308/"&gt;Kotaku.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.joystiq.com/tag/e3-2008/rss.xml"&gt;Joystiq (RSS)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ign.com/index/e3/2008/"&gt;IGN&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.xbox.com/en-US/community/events/e32008/"&gt;Microsoft E32008&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;&lt;strong&gt;Press conferences:&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Monday (7/14) 10:30 a.m. PDT: Microsoft&lt;/li&gt;&lt;li&gt;Tuesday (7/15) 09:00 a.m. PDT: Nintendo &lt;/li&gt;&lt;li&gt;Tuesday (7/15) 11:30 a.m. PDT: Sony&lt;/li&gt;&lt;/ul&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/e3-links.html" title="E3 links" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/767108273495835038" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/767108273495835038" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-5491491161617789785</id><published>2008-07-07T21:27:00.002-04:00</published><updated>2008-07-07T21:33:44.230-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Halo" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title type="text">Bungie Day 2008</title><content type="html">(Forgot to post this this morning.)&lt;br /&gt;&lt;br /&gt;It's Bungie Day 2008 ("the seventh day of the seventh month ..."), and there are some online and Xbox Live goodies for download -- with the Xbox Live goodies mostly available for today only (gamerpics and theme).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span size="3" style="font-size: 12pt;"&gt; On Xbox Live Marketplace: &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;  Download Cold Storage for Free&lt;/li&gt;&lt;li&gt;&lt;a target="_blank" href="http://admin.bungie.net/News/content.aspx?type=news&amp;amp;cid=14619"&gt;Download The Official Bungie Day Gamerpic7ures (free, available ONLY on 7/7)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target="_blank" href="http://admin.bungie.net/News/content.aspx?type=news&amp;amp;cid=14619"&gt;  Download the Bungie Day Theme (free, available ONLY on 7/7)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;strong&gt;&lt;span size="3" style="font-size: 12pt;"&gt;On Bungie.net:&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://admin.bungie.net/News/content.aspx?type=topnews&amp;amp;cid=14640" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://admin.bungie.net/News/content.aspx?type=topnews&amp;amp;cid=14640" target="_blank"&gt;  Read about the making of Cold Storage&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://admin.bungie.net/News/content.aspx?type=topnews&amp;amp;cid=14639" target="_blank"&gt;Download, iTunes or stream the return of the Bungie Podcast. &lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target="_blank" href="http://admin.bungie.net/News/content.aspx?type=news&amp;amp;cid=14615"&gt;Check out the new Avatars and Wallpapers for the forums&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a target="_blank" href="http://admin.bungie.net/News/content.aspx?type=news&amp;amp;cid=14577"&gt;Watch the ViDOC: And on the Seven7h Day... yet again&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Get 'em while they're hot:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bungie.net/news/content.aspx?type=topnews&amp;amp;cid=14642"&gt;7.7.08 (Bungie.net)&lt;/a&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/bungie-day-2008.html" title="Bungie Day 2008" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5491491161617789785" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5491491161617789785" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-7320491054391047298</id><published>2008-07-06T21:57:00.002-04:00</published><updated>2008-07-06T22:01:25.733-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><category scheme="http://www.blogger.com/atom/ns#" term="Emergent Game Technologies" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title type="text">Gamebryo games releasing this week</title><content type="html">I'm away from the official list, so the only &lt;a href="http://www.emergent.net/Products/Gamebryo/"&gt;Gamebryo&lt;/a&gt;-powered release that comes to mind for this week is &lt;em&gt;&lt;strong&gt;&lt;a href="http://www.civilizationrevolution.com/"&gt;Sid Meier's Civilization Revolution&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The demo's available online, and is a solid console offering for the storied franchise.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/07/gamebryo-games-releasing-this-week.html" title="Gamebryo games releasing this week" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/7320491054391047298" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/7320491054391047298" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-5516776113522987476</id><published>2008-06-25T21:14:00.003-04:00</published><updated>2008-06-25T22:25:16.184-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><title type="text">Upcoming Gamebryo titles</title><content type="html">&lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/11/disclaimer.html"&gt;I mentioned&lt;/a&gt; I work for &lt;a href="http://www.emergent.net"&gt;Emergent Game Technologies&lt;/a&gt;, the company behind the &lt;a href="http://www.emergent.net/Products/Gamebryo/"&gt;Gamebryo&lt;/a&gt; game engine.&lt;br /&gt;&lt;br /&gt;I'm pretty proud of our tech being foundational in somewhere around 200 titles. There are also 100 or so &lt;span style="font-style: italic;"&gt;additional&lt;/span&gt; titles in development.&lt;br /&gt;&lt;br /&gt;Which got me to thinking: Which titles built on Gamebryo are coming out soon?&lt;br /&gt;&lt;br /&gt;The trick is finding titles I can actually &lt;span style="font-style: italic;"&gt;mention&lt;/span&gt;. We're very protective of our licensees (people in our own office often don't know what titles are being worked on, since we keep that info need-to-know).&lt;br /&gt;&lt;br /&gt;So, with the help of Reid at work (a top-notch Technical Account Manager at EGT), I've got a list of Gamebryo titles  that have shipped or are coming out in 2008. These titles have been mentioned in some form or fashion in the media. If they haven't crossed a press barrier of some sort, they aren't here.&lt;br /&gt;&lt;br /&gt;And EGT doesn't make games -- so these are other folks' properties, and they retain all the rights, licenses, etc.&lt;br /&gt;&lt;br /&gt;And this is list isn't a commitment for shipping in 2008. Production schedules can and do change, blah blah blah.&lt;br /&gt;&lt;br /&gt;Here are a buncha titles that have licensed Gamebryo, and have shipped or should be shipping in 2008:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Animal Garden Online&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.bloodbowl-game.com/"&gt;Blood Bowl&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.emergent.net/News/Press-Releases/Gamebryo-Helps-Bring-a-South-American-Phenomenon-Chiquititas-to-Wii/"&gt;Chiquititas&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Cragsgirl&lt;/li&gt;&lt;li&gt;The Creeping Dark&lt;/li&gt;&lt;li&gt;Defense Grid: The Awakening&lt;/li&gt;&lt;li&gt;&lt;a href="http://dmb.sdo.com"&gt;Disney Magicboard Online&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.cyanide-studio.com/?rub=node&amp;amp;nid=756"&gt;Dungeon Party&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.epga.com/"&gt;ePGA Golf&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fallout.bethsoft.com"&gt;Fallout 3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.myfreakycreatures.com/"&gt;Freaky Ceatures&lt;/a&gt;&lt;/li&gt;&lt;li&gt;G-Town&lt;/li&gt;&lt;li&gt;Jeopardy&lt;/li&gt;&lt;li&gt;Kickoff&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.lazeska.com/"&gt;Lazeska&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Live Show&lt;/li&gt;&lt;li&gt;Mary King's Riding School&lt;/li&gt;&lt;li&gt;Mr. Okatami's Winning Post&lt;/li&gt;&lt;li&gt;Rat Race&lt;/li&gt;&lt;li&gt;Sid Meier's Civilization IV: Colonization&lt;/li&gt;&lt;li&gt;&lt;a href="https://www.wizard101.com/"&gt;Wizard101&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.worldshift-game.com"&gt;WorldShift&lt;/a&gt;&lt;/li&gt;&lt;li&gt;X-UP Table Tennis&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/upcoming-gamebryo-titles.html" title="Upcoming Gamebryo titles" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5516776113522987476" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5516776113522987476" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-8456857035159397268</id><published>2008-06-24T18:01:00.002-04:00</published><updated>2008-06-24T18:21:51.232-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="GLN" /><title type="text">GLN: Breaking 4000</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://live.xbox.com/member/Hitachi%20Wasabe"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.adamcreighton.com/blogs/gaming/uploaded_images/Adam-Creighton_Gamercard_DBZ_4040-765460.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;All right, this installment of Gaming Last Night (GLN) recaps me, playing &lt;a href="http://tinyurl.com/5jav5m"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Dragonball Z: Burst Limit&lt;/span&gt;&lt;/a&gt;, and ...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;(... wait for it ...)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;... breaking 4000 on my Xbox 360 Gamercard.&lt;br /&gt;&lt;br /&gt;Which is ... dunno ...&lt;br /&gt;&lt;br /&gt;Well, it's &lt;span style="font-style: italic;"&gt;something&lt;/span&gt;, isn't it?&lt;br /&gt;&lt;br /&gt;Might be more impressive if I hadn't bought my first 360 on launch night. Or if I still &lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/07/replacement-xbox-360.html"&gt;&lt;span style="font-style: italic;"&gt;had&lt;/span&gt; my first 360&lt;/a&gt; (sniff, I'll miss you, One-eyed Pete; HAL is so &lt;span style="font-style: italic;"&gt;pissy&lt;/span&gt;). Or if I was a &lt;a href="http://live.xbox.com/member/GammaZero"&gt;Gamerscore Whore&lt;/a&gt; (luv ya, Ryu!), and my numbers were cresting seventy &lt;span style="font-style: italic;"&gt;thousand&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;As it is, it's an excuse to post and get snarky.&lt;br /&gt;&lt;br /&gt;Like I need an excuse.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/gln-breaking-4000.html" title="GLN: Breaking 4000" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/8456857035159397268" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/8456857035159397268" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-876000407371523916</id><published>2008-06-22T10:54:00.008-04:00</published><updated>2008-06-22T12:50:12.568-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="rants" /><title type="text">The Game industry needs to step up</title><content type="html">I'm writing this post, knowing it's going to piss people off.&lt;br /&gt;&lt;br /&gt;I'm writing it for at least a couple of reasons.&lt;br /&gt;&lt;br /&gt;The first is to generate discussion -- about what I think are pretty important topics.&lt;br /&gt;&lt;br /&gt;The second is because I've written (&lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/08/games-are-not-more-artistic-than-film.html"&gt;here&lt;/a&gt; and &lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/08/incoming-crotchety-gamer-comments.html"&gt;here&lt;/a&gt;, and plan to write) several topics that have needed to point back to a post like this; by writing this post, in the future I can link to here from "the game industry could learn from" type statements, and not derail future discussions.&lt;br /&gt;&lt;br /&gt;To be fair, &lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/11/disclaimer.html"&gt;I'm relatively new to the game industry&lt;/a&gt; -- six months after a 3-year directed effort to get into this market (I'll write about that some other time), and since I'm on the middleware side, I'm a bit distanced from "core" game development and publishing. I'm also arguably not yet Part of the Club -- but I think that puts me in a unique space to comment on these topics.&lt;br /&gt;&lt;br /&gt;And I'm a &lt;span style="font-style: italic;"&gt;fan&lt;/span&gt;. I'm a consumer, I fought to get into this space, and I recognize the huge potential for this market.&lt;br /&gt;&lt;br /&gt;Also, I'm wicked impressed with the creativity, innovation, and intelligence in the games industry. I just think the industry needs to recognize its relatively small size, vertical market maturity, and learn lessons from other vertical markets.&lt;br /&gt;&lt;br /&gt;These are generalities, of course -- it doesn't apply to everyone, and companies like Microsoft, for example -- who have enterprise, consumer, and brand maturity -- are arguably going to be more mature in the games  space.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Relative size:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The game industry is pretty small. Numbers put it between 6-8,000. &lt;a href="http://www.dell.com/"&gt;&lt;span style="font-weight: bold;"&gt;Dell&lt;/span&gt;&lt;/a&gt;, as &lt;span style="font-style: italic;"&gt;one company&lt;/span&gt;, has more than that. Now, think Cisco, IBM, Boeing, 3M, etc.&lt;br /&gt;&lt;br /&gt;That makes for a very small talent and experience pool. On the upside, that should make for a more accessible group of folks -- if you're in the club (see above); but on the downside, it can make for an insular, elitist culture, too. I'm not saying it &lt;span style="font-style: italic;"&gt;is&lt;/span&gt;; saying it &lt;span style="font-style: italic;"&gt;could be&lt;/span&gt;. On second thought, I've experienced it quite a bit, so let's say it is.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Relative accomplishment:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.adamcreighton.com/blogs/gaming/2007/08/games-are-not-more-artistic-than-film.html"&gt;I've talked about what film accomplished in its first 20 years, versus what video games accomplished in nearly twice that&lt;/a&gt; -- and video games had a more mature technology base from which to start. Not pretty.&lt;br /&gt;&lt;br /&gt;There's a lifetime video game vet in Austin I keep encouraging to publish his verbal rant about the elevation of film versus his frustration with his industry's "myopic, uninformed braggadocio". It is a brilliant, informed, very articulate call to arms (and call to accountability) for the games industry.&lt;br /&gt;&lt;br /&gt;And, because he's a respected lifetime vet, he could say say the same things I'm saying, but people might actually listen. Maybe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Relative Professionalism:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;OK, &lt;span style="font-style: italic;"&gt;maybe&lt;/span&gt;. Because brass tacks, the downside of a very small, insular professional pool can be a lack of professionalism.&lt;br /&gt;&lt;br /&gt;(This may sting; I hope it does.)&lt;br /&gt;&lt;br /&gt;This exhibits itself in different ways. On the upside, I think the games industry is less constrained and more gutsy than a lot of other technical markets. Because of the nature of the deliverables, political correctness and "appropriateness" (as a generality) don't have the same gating powers as they would for say, Cisco or IBM. That leads to some hilarious, open fare (&lt;span style="font-style: italic;"&gt;a la&lt;/span&gt; &lt;a style="font-style: italic; font-weight: bold;" href="http://www.joystiq.com/2008/06/21/battlefield-bad-company-trailers-parody-gears-of-war-rainbow-s/"&gt;Battlefield: Bad Company&lt;/a&gt; or &lt;a href="http://www.google.com/url?sa=t&amp;amp;ct=res&amp;amp;cd=2&amp;amp;url=http%3A%2F%2Frvb.roosterteeth.com%2Farchive%2F&amp;amp;ei=JXNeSL_XL6f8igHloYGMDA&amp;amp;usg=AFQjCNE3byleW_6xsnv1itotyZw0t3x2xg&amp;amp;sig2=fkrKJkmWkL5zPUSWIgXJXw"&gt;Red v. Blue&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;But I have been treated with less regard in the games industry than any other part of the technology sector.&lt;br /&gt;&lt;br /&gt;I've mentioned I spent a focused 3-year effort to get into the games industry. That's because I got great, focused advice from vets in the industry located with me in Austin who told me because of "the arrogance of the industry", I would need to take longer and additional steps to get closer to a parity title in the games industry.&lt;br /&gt;&lt;br /&gt;I was an enterprise technical director in the financial services market. When I went to leave, I turned down executive-level positions in that market and other tech markets.&lt;br /&gt;&lt;br /&gt;For video game companies, I was literally offered unpaid internships and associate producer positions at a fifth of my salary -- from people who knew my background and then-current compensation.&lt;br /&gt;&lt;br /&gt;As I was getting coached by some top-tier folks to get into the industry, they had concerns about how I would get in and how I would do -- not about me, but about the industry "not acknowledging the skills and process maturity you bring that we so desperately need."&lt;br /&gt;&lt;br /&gt;I had one interviewer tell me, "I'm not worried about you being able to do the job -- I'm concerned you'll  run screaming when you see how f***ed up we are as an industry" (verbatim, I still have it written down from the interview).&lt;br /&gt;&lt;br /&gt;I had a recruiter (one of the people on that side of the house I respect most in the game industry) who was beyond frustrated with the lack of response he would get on my behalf:  "Don't they get that if they don't get people like you, they will fail?" (not me -- "people like" me -- I'm confident in my abilities, but I'm no &lt;a href="http://en.wikipedia.org/wiki/Neo_%28The_Matrix%29"&gt;Neo&lt;/a&gt; for the games industry; there is no Neo for the industry).&lt;br /&gt;&lt;br /&gt;Another example would be on the biz dev front. While that's not part of my current job, &lt;span style="font-style: italic;"&gt;per se&lt;/span&gt;, it is a part of how I'm wired as a person. I get far fewer responses from within the games industry when I tickle people about potential, exciting unthought-of business opps than I did before joining the games industry (as a matter of fact, I just realized the responsiveness I've had has been from companies outside of the game industry).&lt;br /&gt;&lt;br /&gt;Hell, I'm also a professional actor, and I find that market more open, accessible, and collaborative (even on the stereotypical LA in-club side) than the games industry.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Learning from Other Industries:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I have not arrived. Neither has any industry. But the games industry could learn a &lt;span style="font-style: italic;"&gt;lot&lt;/span&gt; from other industries -- and even more if it would acknowledge it could.&lt;br /&gt;&lt;br /&gt;Going back to that guy's "run screaming" concern -- if I hear "enterprise" in the context of gaming any more, I am going to run rampant with &lt;a href="http://www.hasbro.com/nerf/"&gt;NERF weaponry&lt;/a&gt;, shattering monitors left and right (as an aside, I want &lt;a href="http://www.myconfinedspace.com/?attachment_id=27878"&gt;this&lt;/a&gt; when it launches this year).&lt;br /&gt;&lt;br /&gt;I lived, breathed, and managed enterprise (where "n-tier" is not "2") for years: with its defined business and development processes and certifications; data wharehousing; business intelligence software; solutions that have thin and thick clients--&gt; load balancing --&gt; Web server --&gt; application server --&gt; database server --&gt; distributed across 4 data centers on 4 continents.&lt;br /&gt;&lt;br /&gt;Think you know clients and servers? Are you able to get mainframe / assembly-level responsiveness equivalent to an authentication check assess available funds do a business rules decision tree do fraud detection tolerance in a worldwide round trip in under 2 seconds? With 6,000 round trips running concurrently each second?&lt;br /&gt;&lt;br /&gt;Think you know .NET and MS-SQL? Does Microsoft come to &lt;span style="font-style: italic;"&gt;you&lt;/span&gt; to figure out how you got that kind of performance from their products? I'm pretty sure that's at least &lt;span style="font-style: italic;"&gt;a&lt;/span&gt; bar -- and it's being met in other markets.&lt;br /&gt;&lt;br /&gt;Think the games industry knows how to eke the most out of a license? No, but the toy industry does (think &lt;a style="font-weight: bold;" href="http://www.hasbro.com/"&gt;Hasbro&lt;/a&gt;, and their brilliance of growing addressable market through increased IP "expressions".)&lt;br /&gt;&lt;br /&gt;Think you know how to be niche vertical player, come back from the business dead, &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; become a brand powerhouse to rival a media conglomerate like &lt;a style="font-weight: bold;" href="http://www.warnerbros.com/"&gt;Warner Bros.&lt;/a&gt;? No, but &lt;a style="font-weight: bold;" href="http://www.marvel.com/"&gt;Marvel&lt;/a&gt; does (they also know how to genuinely do community implementations).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;Conclusion:&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Obviously, I haven't arrived (and this post may set me back a bit), there's a lot of growth to be had, and I'm looking forward to working with folks who get that.&lt;br /&gt;&lt;br /&gt;It sounds high-horse, but I genuinely want to enable creative brilliance to see the light of day, and block the stupid stuff -- from every direction -- that gets in the way of that.&lt;br /&gt;&lt;br /&gt;Mheh. I expect tomorrow to be interesting for me.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/game-industry-needs-to-step-up.html" title="The Game industry needs to step up" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/876000407371523916" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/876000407371523916" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-5108388419742360657</id><published>2008-06-07T14:50:00.002-04:00</published><updated>2008-06-07T15:13:34.103-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="development process" /><category scheme="http://www.blogger.com/atom/ns#" term="ramblings" /><category scheme="http://www.blogger.com/atom/ns#" term="innovation" /><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><title type="text">Video game criticism that matters</title><content type="html">Here's a decent article (and part of a series) on more mature video game criticism: &lt;a href="http://www.popmatters.com/pm/blogs/post/59267/zarathustran-analytics-in-video-games-part-9-flaws-in-criticism-today/"&gt;"Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism Today"&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You should read the article (and the series), but -- in essence -- it's a call for the importance of meaningful critical review of games as genuine feedback to the teams that make them, as opposed to the "this is fun" / "this sucks" or review scores model that is endemic to the review world today.&lt;br /&gt;&lt;br /&gt;(As an aside, does anyone else find it ironic that versions of numerical scores are used to grade non-numerical, creative experiences)?&lt;br /&gt;&lt;br /&gt;I do think a model that creates -- in essence -- post mortem input to creative teams is far more useful for driving the games industry forward in a meaningful way than the aggregate &lt;a href="http://www.metacritic.com/"&gt;Metacritic &lt;/a&gt;scores currently used by publishers, and (unfortunately) sometimes used to penalize creativity.&lt;br /&gt;&lt;br /&gt;I think there's probably some middle(ish) ground between the prevailing system, and ivory tower(ish) critiques like "&lt;a href="http://www.gamecabaret.com/2008/02/repressed-homoeroticism-in-r-type.html"&gt;Repressed Homoeroticism in R-Type&lt;/a&gt;" (no disrespect meant, but I'm looking for a subset of enabling criticism that helps development teams, as opposed to "just" cultural implication  assessments).&lt;br /&gt;&lt;br /&gt;I do have a pet peeve, though: historical pop culture memory gaps.&lt;br /&gt;&lt;br /&gt;While I appreciate references to &lt;a style="font-weight: bold;" href="http://en.wikipedia.org/wiki/Lester_Bangs#External_links"&gt;Lester Bangs&lt;/a&gt; and &lt;a style="font-weight: bold;" href="http://www.imdb.com/name/nm0600872/"&gt;Alan Moore&lt;/a&gt;, why reference &lt;span style="font-style: italic; font-weight: bold;"&gt;Enders Game, &lt;/span&gt;as opposed to Kobayashi Maru? Or perhaps more appropriately (given this particular article), why use &lt;a href="http://www.adamcreighton.com/blogs/gaming/2008/05/parkour-for-people.html"&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Mirrors Edge&lt;/span&gt;&lt;/a&gt;, rather than precursor (and dead-on candidate for the particular point being made) &lt;span style="font-style: italic; font-weight: bold;"&gt;Breakdown&lt;/span&gt;? (Admittedly, I'm perhaps overly a fan of &lt;span style="font-style: italic; font-weight: bold;"&gt;Breakdown&lt;/span&gt;, and think that team did something gutsy and innovative and didn't get its due props.)&lt;br /&gt;&lt;br /&gt;But those are nits compared to my overall appreciation of this article and its sentiment.&lt;br /&gt;&lt;br /&gt;Check it out for yourself.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/video-game-criticism-that-matters.html" title="Video game criticism that matters" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5108388419742360657" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5108388419742360657" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-2228971509014314894</id><published>2008-06-06T17:47:00.002-04:00</published><updated>2008-06-06T18:03:12.395-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="Emergent Game Technologies" /><title type="text">Gamebryo 2.5 ships!</title><content type="html">&lt;a href="http://www.emergent.net/Products/Gamebryo/Gamebryo-25/"&gt;Gamebryo 2.5&lt;/a&gt; has shipped -- the newest version of &lt;a href="http://www.emergent.net/"&gt;Emergent Game Technologies's&lt;/a&gt; game engine and tools (check out the new Terrain System), and my first release since joining the company as Senior Product Manager for the product.&lt;br /&gt;&lt;br /&gt;I'm very impressed with the people who made this happen, proud of this release, and wicked stoked for the technology and culture foundation it's built for even bigger stuff coming down the pipe. And I'm a little bruised from the all-out &lt;a href="http://www.hasbro.com/nerf/"&gt;NERF&lt;/a&gt;-fueled real-world celebratory team deathmatch that may or may not have involved an alcohol haze for some or many of the participants.&lt;br /&gt;&lt;br /&gt;I'm in the throws of physical and digital shipping, forum announcements, and related activities, but expect to see more noise out and about if you're in the industry.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.adamcreighton.com/blogs/gaming/uploaded_images/Gamebryo_2-5-756616.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.adamcreighton.com/blogs/gaming/uploaded_images/Gamebryo_2-5-756609.jpg" alt="" border="0" /&gt;&lt;/a&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/gamebryo-25-ships.html" title="Gamebryo 2.5 ships!" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/2228971509014314894" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/2228971509014314894" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-9154842288952039517</id><published>2008-06-04T21:40:00.003-04:00</published><updated>2008-06-04T21:54:43.103-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="companies" /><category scheme="http://www.blogger.com/atom/ns#" term="North Carolina" /><title type="text">Insomniac Games moving to NC</title><content type="html">&lt;strong&gt;&lt;a href="http://www.insomniacgames.com/"&gt;Insomniac Games&lt;/a&gt;&lt;/strong&gt;, geniui behind things like &lt;em&gt;&lt;strong&gt;Ratchet &amp;amp; Clank&lt;/strong&gt;&lt;/em&gt; and &lt;em&gt;&lt;strong&gt;Resistance: Fall of Man&lt;/strong&gt;&lt;/em&gt;, are moving to &lt;a href="http://kotaku.com/5012972/insomniac-games-expands-to-north-carolina"&gt;Raleigh-Durham Studio by January 2009&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Why am I excited? I'm now in the Triangle, and this brings and will attract top-tier gaming talent to the Triangle.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/insomniac-games-moving-to-nc.html" title="Insomniac Games moving to NC" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/9154842288952039517" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/9154842288952039517" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-3901469877853700741</id><published>2008-06-03T21:08:00.003-04:00</published><updated>2008-06-03T21:25:24.165-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><title type="text">Sony adds subscription</title><content type="html">Remember how Sony said the difference between them and Microsoft was Microsoft charges for Xbox Live, but Sony would be free?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blog.us.playstation.com/2008/06/03/introducing-qore-taking-you-behind-the-curtain-with-playstation/"&gt;Sony just introduced Qore&lt;/a&gt;, a "a highly interactive, monthly lifestyle gaming program covering the world inside PLAYSTATION", and "will feature exclusive news, developer interviews, in-depth game previews and behind-the-scenes looks at PlayStation games and special access to game demos, special beta invitations, game add-ons and other downloadable game-related content."&lt;br /&gt;&lt;br /&gt;Qore is either $2.99 per monthly episode, or $24.99 for a yearly subscription of 13 episodes (Que?).&lt;br /&gt;&lt;br /&gt;So, to review: For half the price of an Xbox Live Gold subscription, you can get once-a-month episodes.&lt;br /&gt;&lt;br /&gt;But remember, PS3 online is still free!&lt;br /&gt;&lt;br /&gt;(For what it's worth, the content does sound cool.)</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/sony-adds-subscription.html" title="Sony adds subscription" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/3901469877853700741" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/3901469877853700741" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-1573464061710224133</id><published>2008-06-01T13:20:00.002-04:00</published><updated>2008-06-01T13:37:57.286-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="shopping deals" /><title type="text">$100 when you buy a PS3</title><content type="html">Best new deal this week may be the $100 Blu-ray gift card you get if you buy a PS3 at Wal-Mart. It's the 40Gb version, but someone let me know if get this if you buy an 80Gb Motorstorm backwards-compatible bundle -- that would be doubly (quantuply?) sweet.&lt;br /&gt;&lt;br /&gt;For value-add schwag when buying new releases Tuesday or Wednesday, looks like Circuit City is the place -- &lt;em&gt;&lt;strong&gt;Incredible Hulk&lt;/strong&gt;&lt;/em&gt; ($10 gift card), &lt;em&gt;&lt;strong&gt;Ninja Gaiden II&lt;/strong&gt;&lt;/em&gt; (RYU Wall Graphix), &lt;em&gt;&lt;strong&gt;Kung Fu Panda&lt;/strong&gt;&lt;/em&gt; (plush toy, and the game only at $50), &lt;em&gt;&lt;strong&gt;The Bourne Conspiracy&lt;/strong&gt;&lt;/em&gt; (&lt;em&gt;&lt;strong&gt;Bourne Identity&lt;/strong&gt;&lt;/em&gt; DVD), and &lt;em&gt;&lt;strong&gt;LEGO Indiana Jones: The Original Adventures&lt;/strong&gt;&lt;/em&gt; (unlockable Belloq character, a T-Shirt, &lt;em&gt;and&lt;/em&gt; the game only at $50).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cheapassgamer.com/forums/showthread.php?t=183903"&gt;Check out Cheap Ass Gamer&lt;/a&gt; for more of this week's deals.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/06/100-when-you-buy-ps3.html" title="$100 when you buy a PS3" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1573464061710224133" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1573464061710224133" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-1936253329955179239</id><published>2008-05-29T22:19:00.002-04:00</published><updated>2008-05-29T22:35:21.917-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><title type="text">Character creation randomizer</title><content type="html">I like character creation mechanics in games.&lt;br /&gt;&lt;br /&gt;I like having a unique character, and the &lt;em&gt;option&lt;/em&gt; to customize the way I want to, if I have the time and / or inclination.&lt;br /&gt;&lt;br /&gt;What I &lt;em&gt;don't&lt;/em&gt; like is &lt;em&gt;having&lt;/em&gt; to take the time when I want to jump in and play, but not be stuck with the canned Space Marine 2099.&lt;br /&gt;&lt;br /&gt;So, Devs? Can you please add a character randomizer? I've been able to roll random characteristics in table-top gaming for &lt;em&gt;ages&lt;/em&gt;. Please grant me the virtual equivalent.&lt;br /&gt;&lt;br /&gt;Thank you.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/character-creation-randomizer.html" title="Character creation randomizer" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1936253329955179239" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/1936253329955179239" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-8329918801217189628</id><published>2008-05-28T18:04:00.004-04:00</published><updated>2008-05-28T19:00:51.420-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="media intersection" /><category scheme="http://www.blogger.com/atom/ns#" term="innovation" /><category scheme="http://www.blogger.com/atom/ns#" term="Web 2.0" /><title type="text">Dipity Timelines</title><content type="html">I discovered Dipity.com's (you gotta love 2.0 naming) timeline generation tool.&lt;br /&gt;&lt;br /&gt;Here are my game-related timelines:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a style="font-weight: bold;" href="http://www.dipity.com/user/adamcrei/timeline/Adam_Creighton_Gaming"&gt;Gaming&lt;/a&gt; -- Includes posts from &lt;a href="http://www.adamcreighton.com/blogs/gaming/gaming.html"&gt;my (this) gaming blog&lt;/a&gt;, and from my &lt;a href="http://www.adamcreighton.com/blogs/playing/playing.html"&gt;"I'm Playing" &lt;/a&gt;mini-review blog&lt;/li&gt;&lt;li&gt;&lt;a style="font-weight: bold;" href="http://www.dipity.com/user/adamcrei/timeline/Emergent_Game_Technology_news_and_blogs"&gt;Emergent Game Technologies&lt;/a&gt; -- Posts from &lt;a href="http://www.emergent.net/"&gt;EGT&lt;/a&gt; employees (including me), and EGT press releases and news items -- including those from partners and licensees&lt;/li&gt;&lt;li&gt;&lt;a style="font-weight: bold;" href="http://www.dipity.com/user/adamcrei/timeline/Video_Game_Releases_2"&gt;Game Releases&lt;/a&gt; -- For years, I've wanted a timeline of the games I care about; this is a down-and-dirty version of something I hope gets much, much bigger.&lt;/li&gt;&lt;/ul&gt;The timeline implementation is a bit rough, but it's around 70% of the timeline mashup I was building myself, so I'm all for someone else building and maintaining it. And I've made requests for things like reverse chronological sorting, color-coding different feeds, a hierarchy model for promoting / minimizing timeline entries, "timeline includes", tag sorting / viewing, and so on; here's hoping.&lt;br /&gt;&lt;br /&gt;Interesting. This post itself will show up in the first two timelines. Clicking on it will open the post. Clicking on the links will open the timeline. &lt;span style="font-style: italic;"&gt;Ad nauseam&lt;/span&gt;.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/dipity-timelines.html" title="Dipity Timelines" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/8329918801217189628" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/8329918801217189628" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-5874120513747333219</id><published>2008-05-26T22:23:00.002-04:00</published><updated>2008-05-26T22:31:35.682-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><title type="text">PS3 vs. Xbox 360 graphics leg wrestling tourney</title><content type="html">&lt;a href="http://au.gamespot.com/features/6191251/index.html"&gt;&lt;strong&gt;GameSpot.com&lt;/strong&gt; has a feature comparing the graphics of the PS3 and Xbox 360 through specific games&lt;/a&gt; (&lt;em&gt;&lt;strong&gt;Assassin's Creed&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;Half-Life 2&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;Grand Theft Auto 4&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;Call Of Duty 4&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;Burnout Paradise&lt;/strong&gt;&lt;/em&gt;, &lt;strong&gt;&lt;em&gt;Rainbow Six Vegas 2&lt;/em&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;em&gt;Need For Speed Pro Street&lt;/em&gt;&lt;/strong&gt;, &lt;em&gt;&lt;strong&gt;Madden NFL 08&lt;/strong&gt;&lt;/em&gt;).&lt;br /&gt;&lt;br /&gt;Console fanboys are going to say their console won regardless of the comparisons, and the upshot is, really, you should go with the console(s) that have the platform-only game(s) or deepest library that meets your needs.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/ps3-vs-xbox-360-graphics-leg-wrestling.html" title="PS3 vs. Xbox 360 graphics leg wrestling tourney" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5874120513747333219" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/5874120513747333219" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-218408262988811413</id><published>2008-05-14T00:06:00.007-04:00</published><updated>2008-05-14T00:50:51.930-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="announcements" /><category scheme="http://www.blogger.com/atom/ns#" term="events" /><title type="text">Games are coming, color me stoked ...</title><content type="html">The Microsoft &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Xbox&lt;/span&gt; 360 Spring Showcase Round Up and Electronic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Arts's&lt;/span&gt; Spring Break Games Day are overlapping, and those two events plus some other announcements have me excited. (And thank you, &lt;strong&gt;&lt;a href="http://kotaku.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;kotaku&lt;/span&gt;.com&lt;/a&gt;&lt;/strong&gt;, for giving me an all-in-one link source.)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://kotaku.com/5008939/rumored-xbox-360-spring-update-touts-motion-sensor-features-game-installs"&gt;There's a rumored &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Xbox&lt;/span&gt; 360 Dashboard spring update that may support motion controllers&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/5008944/more-too-human-ninja-gaiden-ii-gameplay-video"&gt;The footage for &lt;strong&gt;&lt;em&gt;Too Human&lt;/em&gt;&lt;/strong&gt; (August) and &lt;em&gt;&lt;strong&gt;Ninja &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Gaiden&lt;/span&gt; II&lt;/strong&gt;&lt;/em&gt; (June) has me stoked&lt;/a&gt;; (and while &lt;a href="http://kotaku.com/389990/ninja-gaiden-ii-trailer-scythes-outside-the-box"&gt;the &lt;em&gt;&lt;strong&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;NGII&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt; trailer is slick&lt;/a&gt;, I'm ticked &lt;a href="http://kotaku.com/389990/ninja-gaiden-ii-trailer-scythes-outside-the-box"&gt;&lt;em&gt;&lt;strong&gt;TH&lt;/strong&gt;&lt;/em&gt; has downgraded&lt;/a&gt; &lt;a href="http://kotaku.com/5008865/too-human-co+op-scaled-back-to-just-two-humans?autoplay=false"&gt;co-op&lt;/a&gt; from 4 to 2).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/390174/ea-makes-three+year-growth-plan-quits-quarterly-guidance"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;EA's&lt;/span&gt; moving away from quarterly guidance (take that, non-logical knee-jerk market), and talked its 3-year growth plan&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/390178/eas-riccitiello-still-sees-pc-opportunities"&gt;EA recognizes the PC growth opportunity&lt;/a&gt;, and CEO John &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Riccitiello&lt;/span&gt; correctly said the PC market has "been growing for several years... it's categorized wrongly by looking simply at the box side of the equation."&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The free &lt;em&gt;&lt;strong&gt;&lt;a href="http://kotaku.com/5008872/battlefield-heroes-hands+on-impressions"&gt;Battlefield Heroes&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt; is looking slick.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/5008853/battleforge-impressions"&gt;&lt;em&gt;&lt;strong&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Battleforge&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;, that collectible / &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;RTS&lt;/span&gt;(&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;ish&lt;/span&gt;) thing, has me interested&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/5008818/left-4-dead-hands+on-impressions"&gt;&lt;em&gt;&lt;strong&gt;Left 4 Dead&lt;/strong&gt;&lt;/em&gt;, more zombie-killing (and being) love, is still leading me on&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://kotaku.com/390038/banjo-3-a-clean-start-for-rare"&gt;I want &lt;strong&gt;&lt;em&gt;Banjo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Kazooie&lt;/span&gt;: Nuts &amp;amp; Bolts&lt;/em&gt;&lt;/strong&gt; to resurrect Rare&lt;/a&gt;; lotta people working their tales of on middling received titles, so let's knock one out of the park.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Atlus&lt;/span&gt; announces great concepts, and I'm waiting for one to pay out for me. &lt;a href="http://kotaku.com/390050/atlus-announces-xbox-360+exclusive-zoids-assault"&gt;&lt;em&gt;&lt;strong&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Zoids&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt; may be it&lt;/a&gt; (I dig the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;IP&lt;/span&gt;).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;&lt;strong&gt;&lt;a href="http://kotaku.com/389992/fable-2-in-action-dog-included"&gt;Fable II&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;? It may end up being my third anticipated game (after &lt;em&gt;&lt;strong&gt;Too Human&lt;/strong&gt;&lt;/em&gt; and &lt;em&gt;&lt;strong&gt;Ninja &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Gaiden&lt;/span&gt; II&lt;/strong&gt;&lt;/em&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;&lt;strong&gt;&lt;a href="http://kotaku.com/389978/penny-arcade-adventures-hits-xbla-pc-may-21"&gt;Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt; is coming May 21. I will buy it for its lengthy title (eat it, &lt;em&gt;&lt;strong&gt;&lt;a href="http://www.kingkonggame.com/"&gt;Peter Jackson's King Kong the Official Game of the Movie&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;!); I will buy it to support &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;snarky&lt;/span&gt; indie &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;devs&lt;/span&gt; everywhere.&lt;/li&gt;&lt;/ul&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/games-are-coming.html" title="Games are coming, color me stoked ..." /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/218408262988811413" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/218408262988811413" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-3893470157449025509</id><published>2008-05-06T23:11:00.002-04:00</published><updated>2008-05-06T23:15:08.576-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><category scheme="http://www.blogger.com/atom/ns#" term="innovation" /><title type="text">Parkour for the People!</title><content type="html">I'm so looking forward to &lt;em&gt;&lt;strong&gt;Mirror's Edge&lt;/strong&gt;&lt;/em&gt;, EA Dice's parkour- (and I think, &lt;em&gt;&lt;strong&gt;Breakdown&lt;/strong&gt;&lt;/em&gt;-) inspired first-person ... thing.&lt;br /&gt;&lt;br /&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=" height="392" width="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10372"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33586"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=33586"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value=""&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="ShowAll"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;      &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=33586" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/parkour-for-people.html" title="Parkour for the People!" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/3893470157449025509" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/3893470157449025509" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-4075812035746624241</id><published>2008-05-06T22:42:00.002-04:00</published><updated>2008-05-06T22:55:43.721-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gamebryo" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><category scheme="http://www.blogger.com/atom/ns#" term="Wii" /><category scheme="http://www.blogger.com/atom/ns#" term="racing" /><title type="text">Speed Racer for the Wii is out</title><content type="html">&lt;a href="http://speedracerthevideogame.warnerbros.com/"&gt;&lt;em&gt;&lt;strong&gt;Speed Racer&lt;/strong&gt;&lt;/em&gt; for the Wii&lt;/a&gt; is out now, and it's built on my company's &lt;a href="http://www.emergent.net/en/Products/Gamebryo/"&gt;Gamebryo engine&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Check it out and &lt;a href="http://www.adamcreighton.com/info_adam.html"&gt;let me know what you think&lt;/a&gt;.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/05/speed-racer-for-wii-is-out.html" title="Speed Racer for the Wii is out" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/4075812035746624241" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/4075812035746624241" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-9075668144932067493</id><published>2008-04-27T11:38:00.005-04:00</published><updated>2008-04-28T02:20:14.974-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="shopping deals" /><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title type="text">GTAIV deals and side bennies</title><content type="html">&lt;em&gt;&lt;strong&gt;Grand Theft Auto IV&lt;/strong&gt;&lt;/em&gt; hits this week, and the deals are a-flying -- particularly for Xbox 360 new owner wannabes.&lt;br /&gt;&lt;br /&gt;You can get $50 gift cards from &lt;strong&gt;&lt;a href="http://www.bestbuy.com/"&gt;Best Buy&lt;/a&gt;&lt;/strong&gt; (Xbox 360 only) or KMart (360 or PS3, and the latter by mail) if you buy a console and any version of that console's &lt;em&gt;&lt;strong&gt;GTAIV&lt;/strong&gt;&lt;/em&gt;. At &lt;strong&gt;&lt;a href="http://www.circuitcity.com/"&gt;Circuit City&lt;/a&gt;&lt;/strong&gt;, you get a wireless controller &amp;amp; Gamer's Savings Club membership for buying a 360 and &lt;em&gt;&lt;strong&gt;GTAIV&lt;/strong&gt;&lt;/em&gt;, or $10 gift card with just the game.&lt;br /&gt;&lt;br /&gt;The Special Edition feels about right, at $89.99, it's $40 over the price for the standard* edition, but it comes with the game, a safety deposit box, art book, CD soundtrack, Rockstar keychain &amp;amp; duffle bag. A &lt;em&gt;safety deposit box&lt;/em&gt; -- now that I'm in the game industry, I'm thinking of getting the special edition just to store employee reviews in this bad boy.&lt;br /&gt;&lt;br /&gt;The soundtrack is allegedly new material, and not a subset of the 200 in-game songs (&lt;span style="font-weight: bold; font-style: italic;"&gt;Updated:&lt;/span&gt; &lt;a href="http://kotaku.com/384297/whats-on-gta-ivs-soundtrack"&gt;Full 16-song list at Kotaku.com&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;But don't miss the competitive offers, too -- saving you cash on other big games, as all of the big boys do what they can to move units in the face of one of the biggest releases last year through next.&lt;br /&gt;&lt;br /&gt;On the &lt;strong&gt;&lt;a href="http://www.circuitcity.com/"&gt;Circuit City&lt;/a&gt;&lt;/strong&gt; front, try $30 &lt;strong&gt;&lt;em&gt;BioShock&lt;/em&gt;&lt;/strong&gt; (360 -- why have you not played it? Why?); $45 &lt;strong&gt;&lt;em&gt;Frontlines: Fuel Of War&lt;/em&gt;&lt;/strong&gt; (360); $35 &lt;strong&gt;&lt;em&gt;Bully: Scholarship Edition&lt;/em&gt;&lt;/strong&gt; (360, which uses the &lt;a href="http://www.emergent.net/en/Products/Gamebryo/"&gt;Gamebryo engine&lt;/a&gt;, and Wii); $40 &lt;strong&gt;&lt;em&gt;Condemned 2 : Bloodshot&lt;/em&gt;&lt;/strong&gt; (360 and PS3) and &lt;em&gt;&lt;strong&gt;Gran Turismo 5: Prologue&lt;/strong&gt;&lt;/em&gt; (PS3).&lt;br /&gt;&lt;br /&gt;At &lt;strong&gt;&lt;a href="http://www.bestbuy.com/"&gt;Best Buy&lt;/a&gt;&lt;/strong&gt;, it's $30 &lt;em&gt;&lt;strong&gt;Assassin’s Creed&lt;/strong&gt;&lt;/em&gt; (360, PS3); $50 &lt;strong&gt;&lt;em&gt;Viking: Battle For Asgard&lt;/em&gt;&lt;/strong&gt; (360 and PS3); $50 &lt;em&gt;&lt;strong&gt;Call Of Duty 4: Modern Warfare Game Of The Year Edition&lt;/strong&gt;&lt;/em&gt; (360, limited, and includes a token for free maps, and they're selling the PC version for only $40).&lt;br /&gt;&lt;br /&gt;These are just the games / deals I care about. For a more comprehensive, consolidated list across platforms and stores, check out &lt;a href="http://www.cheapassgamer.com/"&gt;Cheap Ass Gamer&lt;/a&gt; (more Wii titles, newish titles like &lt;em&gt;&lt;strong&gt;Dark Sector&lt;/strong&gt;&lt;/em&gt;, &lt;em&gt;&lt;strong&gt;Army of Two&lt;/strong&gt;&lt;/em&gt;, and &lt;em&gt;&lt;strong&gt;Turok&lt;/strong&gt;&lt;/em&gt;, etc.).&lt;br /&gt;&lt;br /&gt;* Yeah, I know list price for console SKUs is $60, so some would say it's "only" $30 over the standard edition. But I think this generation's console software price bump is artificial, and PS3 and 360 owners are subsidizing PC and Wii development and sales when we pay this price. There, I said it. Again.</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/04/gtaiv-deals-and-side-bennies.html" title="GTAIV deals and side bennies" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/9075668144932067493" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/9075668144932067493" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-8122225.post-6631612041384183326</id><published>2008-04-09T15:19:00.002-04:00</published><updated>2008-04-09T15:24:01.188-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ramblings" /><category scheme="http://www.blogger.com/atom/ns#" term="humor" /><title type="text">Odd choice for a PlayStation3 loading screen</title><content type="html">I found this a wee bit (painfully) funny.&lt;br /&gt;&lt;br /&gt;Check out the Flash loading logo for the &lt;a href="http://www.us.playstation.com/PS3"&gt;SCEA PlayStation Website&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.adamcreighton.com/blogs/gaming/uploaded_images/SCEA_Playstation-Loading-753097.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://www.adamcreighton.com/blogs/gaming/uploaded_images/SCEA_Playstation-Loading-753077.JPG" alt="" border="0" /&gt;&lt;/a&gt;Look similar to anything else in the game space? ;-)</content><link rel="alternate" type="text/html" href="http://www.adamcreighton.com/blogs/gaming/2008/04/odd-choice-for-playstation3-loading.html" title="Odd choice for a PlayStation3 loading screen" /><link rel="replies" type="application/atom+xml" href="http://www.adamcreighton.com/blogs/gaming/atom/atom.xml" title="Post Comments" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/6631612041384183326" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8122225/posts/default/6631612041384183326" /><author><name>Adam</name><uri>http://www.blogger.com/profile/00818870159415064833</uri><email>noreply@blogger.com</email></author></entry></feed>
