<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Addicting Game Reviews</title><description>Addicting Game Reviews is Best Blog for, Xbox Games,  360 Games, PS3 Games, Wii Games, PC Games, 3DS Games, PS Vita Games,  iPhone Games, Gamespy, 3d games, Strategy Games. Including Tips and Tricks How to play games with expert reviewers and cheat codes.</description><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><pubDate>Wed, 18 Dec 2024 19:25:18 -0800</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">6</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://addictinggamereviews.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><copyright>http://addictinggamereviews.blogspot.com/p/httpaddictinggamereviews.html</copyright><itunes:image href="http://3.bp.blogspot.com/-MgzcvVFTvGw/Ui7FvtCwXZI/AAAAAAAABoU/PioMMNnKVBg/s1600/The+Wolf+Among+Us_Previews+to+play.jpg"/><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords><itunes:summary>Addicting Game Reviews is best Blog for Games Reviews, Xbox Games,  360 Games, PS3 Games, Wii Games, PC Games, 3DS Games, PS Vita Games,  iPhone Games, Gamespy, 3d games, Strategy Games. Including Tips and Tricks How to play games with expert reviewers and cheat codes</itunes:summary><itunes:subtitle>Addicting Game Reviews</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:owner><itunes:email>amonggusta@gmail.com</itunes:email><itunes:name>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:name></itunes:owner><item><title>OUTLAST_PS4, Pure Survival Horror Game</title><link>http://addictinggamereviews.blogspot.com/2013/09/outlastps4-pure-survival-horror-game.html</link><category>PS</category><pubDate>Wed, 11 Sep 2013 09:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-4839471248771554220</guid><description>&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;OUTLAST, a PS4 game, pure survival horror&lt;/b&gt;, intended as a extension of gaming movies like &lt;i&gt;Grave Encounters, Paranormal Activity or The Mouth of Madness&lt;/i&gt;, &lt;a href="http://addictinggamereviews.blogspot.com/2013/09/outlastps4-pure-survival-horror-game.html" target="_blank"&gt;Outlast&lt;/a&gt; succeeds his bet by distilling an unhealthy atmosphere returning to the image of Penumbra, the foundations of survival horror. Especially true that no loading time can be reported and that the checkpoints are designed to enhance immersion.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Developer: Red Barrels&lt;br /&gt;Type: Survival-horror&lt;br /&gt;Multiplayer: No&lt;br /&gt;Config minimum: Pentium 2.2 Ghz, Nvidia Geforce 9800GTX/ATI Radeon HD 3xxx series, Windows XP/Vista/7/8&lt;br /&gt;Classification: E - 18&lt;/span&gt;&lt;/blockquote&gt;
&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Plus points :&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;excellent ambience&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;attractive design&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;No loading time for total immersion&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;A massive game of hide-and-seek&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Interesting use of the camcorder&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Simple gameplay perfectly suited to the concept&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Pure survival horror&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Better ending that can surprise&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Less :&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;AI enemies perfectible&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Turning quickly round concept&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Progression too homogeneous&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;If the principle of found footage has been popularized in movies with The Blair Witch Project, it has since become a reliable value of the horror film with titles like Paranormal Activity, Apollo 18, etc.. If this kind is mentioned here, it is simply because Outlast resumes in number of codes by transposing with a real ease in a world of pixels under the sign of the leak.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;OUTLAST,&amp;nbsp;88 Miles per hour&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqxxNVYDoxSJByFL8DvfkX5gsC3JytwaxiHdmEwwh_qnZDrl8kEoMz8UGjqVD-QVmvHejN75R5jBR1spwjkGn3HfIEM3HtKnLp_m6gvHEw9uRVjd9oVwSeev8Xv4m9ATHl8gODgH2UnPM/s1600/OUTLAST_PS4,+Pure+Survival+Horror+Game.jpg" imageanchor="1" style="clear: left; float: left; font-family: Verdana, sans-serif; font-size: 19px; font-weight: bold; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="OUTLAST_PS4, Pure Survival Horror Game" border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqxxNVYDoxSJByFL8DvfkX5gsC3JytwaxiHdmEwwh_qnZDrl8kEoMz8UGjqVD-QVmvHejN75R5jBR1spwjkGn3HfIEM3HtKnLp_m6gvHEw9uRVjd9oVwSeev8Xv4m9ATHl8gODgH2UnPM/s400/OUTLAST_PS4,+Pure+Survival+Horror+Game.jpg" title="OUTLAST_PS4, Pure Survival Horror Game" width="400" /&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;i&gt;Miles Upshur&lt;/i&gt;&lt;/b&gt; is an investigative journalist and one day when he learns that unorthodox experiments have taken place in the sanctuary of Mount Massive. Thus, if a reasonable person would have taken to their heels just arrived in front of the building, as engaging as the House of the Devil, Miles decided instead to defy his fear and entering. In doing so, the game mechanics then quickly put in place. The gameplay opted for a subjective view and a rather limited range of actions to jump, climb, crouch and run, a central element of the game because, Outlast chooses, as Amnesia, a hero who has nothing great. Upshur is vulnerable and will therefore never pray to flee when he sees the coil outrageously ravaged the few residents inhabiting asylum. In fact, we find ourselves inside an adventure feeding the essence of survival horror: survival. Here, no question of firearms or weapons of any short, a camcorder with night vision you will see in the dark and unlock some personal notes. Because yes, it will not matter to use all along the said applicant camera batteries to operate.&lt;/span&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;OUTLAST,&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The dark areas.&lt;/span&gt;&lt;/h3&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Pod3hBxi0RtkeTg8x20Cw96pAJAG5hWVbrLEFE_tw4aCUq82PsWgRC9TbACR7cg2gBUzANPI6JNnoEs7ZR_hO4IpmU_jl-QFY1wSjYz994bI08bW3VEYI8zV5DZDeQ6XC2pWmCPGsUk/s1600/OUTLAST_PS4,+Pure+Survival+Horror+Game+2.jpg" imageanchor="1" style="clear: left; float: left; font-size: 19px; font-weight: bold; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="OUTLAST_PS4, Pure Survival Horror Game" border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Pod3hBxi0RtkeTg8x20Cw96pAJAG5hWVbrLEFE_tw4aCUq82PsWgRC9TbACR7cg2gBUzANPI6JNnoEs7ZR_hO4IpmU_jl-QFY1wSjYz994bI08bW3VEYI8zV5DZDeQ6XC2pWmCPGsUk/s400/OUTLAST_PS4,+Pure+Survival+Horror+Game+2.jpg" title="OUTLAST_PS4, Pure Survival Horror Game, PURE HORROR !!" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;In fact, there are other games (Doom 3, FEAR) request that the fear born of shadow that only a limited light source can reveal areas. If this can annoy (rarely batteries are discharged as nimbly), the idea increases the tension inherent in the stands adventure game of hide and seek. Thus, it will be well to issue a few places to shake the mouse to get rid of the grip of a patient a little too sticky, you will in 99% of cases run to escape enemies. Good pick as level design with a successful and "missions" asking us to trudge through a section of the asylum, it will constantly hiding (in a locker under a mattress), take a look in the corner a hallway or behind during a chase to verify that our prosecutor is not on our heels. However, there are some caveats in progress. For example, our goals are very often based on three items to recover and return to a specific location, then this leading mechanical involving a different time T to avoid enemies. Perfectly oiled but too predictable. In addition, if more advanced creatures will not hesitate to open cabinets or look under the bed, it quickly becomes apparent that their investigations are not really pushed. Implausible even if it does not really serve the game also offers some more breathless passages in the vein of those who was in Dark Corners of the Earth. It will then issue to flee and especially to block the advance of our pursuers, pushing heavy objects against the doors. Contrasting with a more conservative growth, these passages prove unfortunately not exploited.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;OUTLAST, When there will be more room in hell !!&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpFzUyxJwnJSYZXILp8WnyVmH-U6x3j5lZiQ3oN3PcovrfdDhLZn_iLYbo6hEcavRw010NmEDna-jkf0KA2_KySYhyphenhyphenCO0QigYdGjvch1OF2GsYwtfowAmOjRjsEeYQtMr55zJGFUndNFI/s1600/OUTLAST_PS4,+Pure+Survival+Horror+Game+3.jpg" imageanchor="1" style="clear: left; float: left; font-family: Verdana, sans-serif; font-size: 19px; font-weight: bold; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="OUTLAST_PS4, Pure Survival Horror Game, PS4" border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpFzUyxJwnJSYZXILp8WnyVmH-U6x3j5lZiQ3oN3PcovrfdDhLZn_iLYbo6hEcavRw010NmEDna-jkf0KA2_KySYhyphenhyphenCO0QigYdGjvch1OF2GsYwtfowAmOjRjsEeYQtMr55zJGFUndNFI/s400/OUTLAST_PS4,+Pure+Survival+Horror+Game+3.jpg" title="OUTLAST_PS4, Horror Game, All in the dark" width="400" /&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Ultimately, though Outlast swapped his originality against several ideas borrowed from the world of cinema and gaming, the result is the less exciting without being perfect. Indeed, the concept revolves somewhat round, this minimizes even more the surprise. In the same vein, if a few jump scares fill out their office, they tend to look like a "note" to another. However, they are far from being overexploited, which increases their impact despite the problem mentioned just above. In addition, &lt;b&gt;Outlast&lt;/b&gt; is also based on a very effective surround sound and a more original interesting scenario if not innovative, last part understood, but in some ways reminiscent several episodes of one of the largest of its kind sagas. Anyway, the end result is up to it all the tributes scattered here and there are smart and tasty. So, we regret that the adventure loop roughly seven hours of play and replay is necessarily reduced. Do not worry, &lt;u&gt;Red Barrels&lt;/u&gt; proving a great product, after Amnesia and Penumbra, the pure survival horror is still very sunny days and beautiful nights.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;Video : &lt;a href="outlast: Gameplay Walkthrough [HD] PC Game" target="_blank"&gt;You Tube&lt;/a&gt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&lt;/h2&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqxxNVYDoxSJByFL8DvfkX5gsC3JytwaxiHdmEwwh_qnZDrl8kEoMz8UGjqVD-QVmvHejN75R5jBR1spwjkGn3HfIEM3HtKnLp_m6gvHEw9uRVjd9oVwSeev8Xv4m9ATHl8gODgH2UnPM/s72-c/OUTLAST_PS4,+Pure+Survival+Horror+Game.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author><enclosure length="36567" type="image/jpeg" url="http://1.bp.blogspot.com/-A0PmxMaWBCo/UjCSP44GHhI/AAAAAAAABrc/XnCPaS8IUrI/s1600/OUTLAST_PS4,+Pure+Survival+Horror+Game.jpg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>OUTLAST, a PS4 game, pure survival horror, intended as a extension of gaming movies like Grave Encounters, Paranormal Activity or The Mouth of Madness, Outlast succeeds his bet by distilling an unhealthy atmosphere returning to the image of Penumbra, the foundations of survival horror. Especially true that no loading time can be reported and that the checkpoints are designed to enhance immersion. Developer: Red Barrels Type: Survival-horror Multiplayer: No Config minimum: Pentium 2.2 Ghz, Nvidia Geforce 9800GTX/ATI Radeon HD 3xxx series, Windows XP/Vista/7/8 Classification: E - 18 Plus points : excellent ambience attractive design No loading time for total immersion A massive game of hide-and-seek Interesting use of the camcorder Simple gameplay perfectly suited to the concept Pure survival horror Better ending that can surprise Less : AI enemies perfectible Turning quickly round concept Progression too homogeneous If the principle of found footage has been popularized in movies with The Blair Witch Project, it has since become a reliable value of the horror film with titles like Paranormal Activity, Apollo 18, etc.. If this kind is mentioned here, it is simply because Outlast resumes in number of codes by transposing with a real ease in a world of pixels under the sign of the leak. OUTLAST,&amp;nbsp;88 Miles per hour Miles Upshur is an investigative journalist and one day when he learns that unorthodox experiments have taken place in the sanctuary of Mount Massive. Thus, if a reasonable person would have taken to their heels just arrived in front of the building, as engaging as the House of the Devil, Miles decided instead to defy his fear and entering. In doing so, the game mechanics then quickly put in place. The gameplay opted for a subjective view and a rather limited range of actions to jump, climb, crouch and run, a central element of the game because, Outlast chooses, as Amnesia, a hero who has nothing great. Upshur is vulnerable and will therefore never pray to flee when he sees the coil outrageously ravaged the few residents inhabiting asylum. In fact, we find ourselves inside an adventure feeding the essence of survival horror: survival. Here, no question of firearms or weapons of any short, a camcorder with night vision you will see in the dark and unlock some personal notes. Because yes, it will not matter to use all along the said applicant camera batteries to operate. OUTLAST,&amp;nbsp;The dark areas. In fact, there are other games (Doom 3, FEAR) request that the fear born of shadow that only a limited light source can reveal areas. If this can annoy (rarely batteries are discharged as nimbly), the idea increases the tension inherent in the stands adventure game of hide and seek. Thus, it will be well to issue a few places to shake the mouse to get rid of the grip of a patient a little too sticky, you will in 99% of cases run to escape enemies. Good pick as level design with a successful and "missions" asking us to trudge through a section of the asylum, it will constantly hiding (in a locker under a mattress), take a look in the corner a hallway or behind during a chase to verify that our prosecutor is not on our heels. However, there are some caveats in progress. For example, our goals are very often based on three items to recover and return to a specific location, then this leading mechanical involving a different time T to avoid enemies. Perfectly oiled but too predictable. In addition, if more advanced creatures will not hesitate to open cabinets or look under the bed, it quickly becomes apparent that their investigations are not really pushed. Implausible even if it does not really serve the game also offers some more breathless passages in the vein of those who was in Dark Corners of the Earth. It will then issue to flee and especially to block the advance of our pursuers, pushing heavy objects against the doors. Contrasting with a more conservative growth, these passages prove unfortunately not exploited. OUTLAST, When there will be more room in hell !! Ultimately, though Outlast swapped his originality against several ideas borrowed from the world of cinema and gaming, the result is the less exciting without being perfect. Indeed, the concept revolves somewhat round, this minimizes even more the surprise. In the same vein, if a few jump scares fill out their office, they tend to look like a "note" to another. However, they are far from being overexploited, which increases their impact despite the problem mentioned just above. In addition, Outlast is also based on a very effective surround sound and a more original interesting scenario if not innovative, last part understood, but in some ways reminiscent several episodes of one of the largest of its kind sagas. Anyway, the end result is up to it all the tributes scattered here and there are smart and tasty. So, we regret that the adventure loop roughly seven hours of play and replay is necessarily reduced. Do not worry, Red Barrels proving a great product, after Amnesia and Penumbra, the pure survival horror is still very sunny days and beautiful nights.&amp;nbsp; &amp;gt;&amp;gt;&amp;gt;&amp;gt;Video : You Tube&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;</itunes:subtitle><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:summary>OUTLAST, a PS4 game, pure survival horror, intended as a extension of gaming movies like Grave Encounters, Paranormal Activity or The Mouth of Madness, Outlast succeeds his bet by distilling an unhealthy atmosphere returning to the image of Penumbra, the foundations of survival horror. Especially true that no loading time can be reported and that the checkpoints are designed to enhance immersion. Developer: Red Barrels Type: Survival-horror Multiplayer: No Config minimum: Pentium 2.2 Ghz, Nvidia Geforce 9800GTX/ATI Radeon HD 3xxx series, Windows XP/Vista/7/8 Classification: E - 18 Plus points : excellent ambience attractive design No loading time for total immersion A massive game of hide-and-seek Interesting use of the camcorder Simple gameplay perfectly suited to the concept Pure survival horror Better ending that can surprise Less : AI enemies perfectible Turning quickly round concept Progression too homogeneous If the principle of found footage has been popularized in movies with The Blair Witch Project, it has since become a reliable value of the horror film with titles like Paranormal Activity, Apollo 18, etc.. If this kind is mentioned here, it is simply because Outlast resumes in number of codes by transposing with a real ease in a world of pixels under the sign of the leak. OUTLAST,&amp;nbsp;88 Miles per hour Miles Upshur is an investigative journalist and one day when he learns that unorthodox experiments have taken place in the sanctuary of Mount Massive. Thus, if a reasonable person would have taken to their heels just arrived in front of the building, as engaging as the House of the Devil, Miles decided instead to defy his fear and entering. In doing so, the game mechanics then quickly put in place. The gameplay opted for a subjective view and a rather limited range of actions to jump, climb, crouch and run, a central element of the game because, Outlast chooses, as Amnesia, a hero who has nothing great. Upshur is vulnerable and will therefore never pray to flee when he sees the coil outrageously ravaged the few residents inhabiting asylum. In fact, we find ourselves inside an adventure feeding the essence of survival horror: survival. Here, no question of firearms or weapons of any short, a camcorder with night vision you will see in the dark and unlock some personal notes. Because yes, it will not matter to use all along the said applicant camera batteries to operate. OUTLAST,&amp;nbsp;The dark areas. In fact, there are other games (Doom 3, FEAR) request that the fear born of shadow that only a limited light source can reveal areas. If this can annoy (rarely batteries are discharged as nimbly), the idea increases the tension inherent in the stands adventure game of hide and seek. Thus, it will be well to issue a few places to shake the mouse to get rid of the grip of a patient a little too sticky, you will in 99% of cases run to escape enemies. Good pick as level design with a successful and "missions" asking us to trudge through a section of the asylum, it will constantly hiding (in a locker under a mattress), take a look in the corner a hallway or behind during a chase to verify that our prosecutor is not on our heels. However, there are some caveats in progress. For example, our goals are very often based on three items to recover and return to a specific location, then this leading mechanical involving a different time T to avoid enemies. Perfectly oiled but too predictable. In addition, if more advanced creatures will not hesitate to open cabinets or look under the bed, it quickly becomes apparent that their investigations are not really pushed. Implausible even if it does not really serve the game also offers some more breathless passages in the vein of those who was in Dark Corners of the Earth. It will then issue to flee and especially to block the advance of our pursuers, pushing heavy objects against the doors. Contrasting with a more conservative growth, these passages prove unfortunately not exploited. OUTLAST, When there will be more room in hell !! Ultimately, though Outlast swapped his originality against several ideas borrowed from the world of cinema and gaming, the result is the less exciting without being perfect. Indeed, the concept revolves somewhat round, this minimizes even more the surprise. In the same vein, if a few jump scares fill out their office, they tend to look like a "note" to another. However, they are far from being overexploited, which increases their impact despite the problem mentioned just above. In addition, Outlast is also based on a very effective surround sound and a more original interesting scenario if not innovative, last part understood, but in some ways reminiscent several episodes of one of the largest of its kind sagas. Anyway, the end result is up to it all the tributes scattered here and there are smart and tasty. So, we regret that the adventure loop roughly seven hours of play and replay is necessarily reduced. Do not worry, Red Barrels proving a great product, after Amnesia and Penumbra, the pure survival horror is still very sunny days and beautiful nights.&amp;nbsp; &amp;gt;&amp;gt;&amp;gt;&amp;gt;Video : You Tube&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;</itunes:summary><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords></item><item><title>Castle of Illusion starring Mickey Mouse</title><link>http://addictinggamereviews.blogspot.com/2013/09/Castleof-Illusion-Mickey-Mouse.html</link><category>Others</category><category>PC</category><category>VITA</category><category>Wii</category><category>XBox 360</category><pubDate>Tue, 10 Sep 2013 20:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-6410752660698108817</guid><description>&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;Castle of Illusion, starring Mickey Mouse&lt;/b&gt;, good tribute, in a sense of Disney games.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;What must we learn from Castle of Illusion version of 2013?&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Sega delivers a set of platforms neat, nice and pleasant to handle. The only real problem is its reduced life span. The overall experience is fun, but too quickly folded.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Castle of Illusion devours too quickly and once completed , it will not return necessarily.&lt;/span&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Plus points :&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The true spirit of the original game&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The old-school gameplay assumed and claimed&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The visual and sound quality overhaul&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;16-bit music directly accessible&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;h3 style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Minus points :&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;very short&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;too easy&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;A bit stingy bonus&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The original game is not included&lt;/span&gt;&lt;/li&gt;
&lt;li style="text-align: justify;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Not really a fault, but why an intro fixed and not drawing a cartoon? It is Disney after all..&lt;/span&gt;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijSeUdZYFqTFwXtdkJRZ0XNC2HpCnWjfJxqy4xJuoHQEoENrpfA29HgNGHdf5NDh-al6m0aOuPwXbVmhzhX_Ab59oK9coWRdz9F1DzMysTKWEO2i-yUYfcFt3OTF-AYbod9yO2Vvutzx4/s1600/Castle+of+Illusion+starring+Mickey+Mouse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="CASTLE OF ILLUSION STARRING MICKEY MOUSE - XBOX 360" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijSeUdZYFqTFwXtdkJRZ0XNC2HpCnWjfJxqy4xJuoHQEoENrpfA29HgNGHdf5NDh-al6m0aOuPwXbVmhzhX_Ab59oK9coWRdz9F1DzMysTKWEO2i-yUYfcFt3OTF-AYbod9yO2Vvutzx4/s640/Castle+of+Illusion+starring+Mickey+Mouse.jpg" title="CASTLE OF ILLUSION STARRING MICKEY MOUSE - XBOX 360" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Publisher: Sega&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Developer: Sega&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Type: Platforms&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Support: Xbox Live Arcade&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;France Released: September, 2013&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Classification: For all ages&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Also available on: Wii, Vita, PS3, G-Gear, Mega, Master&lt;/span&gt;&lt;/blockquote&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;A special place in &lt;a href="http://addictinggamereviews.blogspot.com/2013/09/Castleof-Illusion-Mickey-Mouse.html" rel="nofollow" target="_blank"&gt;Castle of Illusion starring Mickey Mouse&lt;/a&gt; in their hearts. It is to them , but also a whole new generation of players to address the HD remake orchestrated by Sega of Australia .&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Summer 2013 is definitely marked by the seal of Disney magic . After an excellent remake of DuckTales : DuckTales , it was the turn of Castle of Illusion back on center stage . We remember a set of platforms rather striking for the time since the famous mouse resulted in a series of very inspired and full of ideas gameplay despite playability for the very classic hit levels ( running, jumping ) . The formula has not changed for the remake which also retains the scenario, the structure and philosophy of the original game.&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Mickey..&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Use your Illusion !!&lt;/span&gt;&lt;/h2&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOGDEpDmh5ySLS-_riHykbu6y1HZpQEdefY10niQukzakJ064_xbvkSf74HQoSp71nC-vKrYaiiwz8WZNir2ThKzDfo7_VB7b1IHpsOUiFqDG-7e3lUU1UMUixpbo2Ye1xLuufmCbDjTk/s1600/After+23+years+,+Mickey+has+returned+to+the+castle+of+illusions..jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Castle of Illusion starring Mickey Mouse - Return to Castle of illusions" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOGDEpDmh5ySLS-_riHykbu6y1HZpQEdefY10niQukzakJ064_xbvkSf74HQoSp71nC-vKrYaiiwz8WZNir2ThKzDfo7_VB7b1IHpsOUiFqDG-7e3lUU1UMUixpbo2Ye1xLuufmCbDjTk/s400/After+23+years+,+Mickey+has+returned+to+the+castle+of+illusions..jpg" title="After 23 years, Mickey has returned to the castle of illusions .." width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;To make it short , the story is about &lt;a href="http://addictinggamereviews.blogspot.com/2013/09/Castleof-Illusion-Mickey-Mouse.html" target="_blank"&gt;Mickey exploring every part of a mysterious castle&lt;/a&gt; to deliver Minnie from the clutches of the witch Mizrabel . Like the album Mega Drive, the castle serves as a central area which gives access to various levels. The game , however, is cut slightly differently than his older shows . We recover five worlds, but everyone sees now divided into two acts , plus a third consistently booked the boss of the world in question. By adding tiny tutorial tower Mizrabel ( a novelty in the game) and fight against the witch itself, we are left with a total of twelve levels to explore and six bosses to face . Yes , it's really little, and yes, we toured the issue very quickly. Allow two hours to finish the game in a straight line , and about twice to&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;100%&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;complete.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEims0MJ-R2ayEUF0dUFEgZGdyzO1ucr9oUpSO9gH4Aa9IaorgSy4g0DDCVMF1DseZdY40U2RzHJ2Jj0wcN9J9y4ybF4c7xOWZkAW2rtcMALf7IDK8E9vgisZnWyra5ntAVKPZ_jFn3cG-c/s1600/The+world+treats+gives+really+hungry..jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="Castle of Illusion starring Mickey Mouse" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEims0MJ-R2ayEUF0dUFEgZGdyzO1ucr9oUpSO9gH4Aa9IaorgSy4g0DDCVMF1DseZdY40U2RzHJ2Jj0wcN9J9y4ybF4c7xOWZkAW2rtcMALf7IDK8E9vgisZnWyra5ntAVKPZ_jFn3cG-c/s400/The+world+treats+gives+really+hungry..jpg" title="The world treats gives really hungry." width="400" /&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Indeed, each of the ten main levels contains seventy-five diamonds, a statuette and a special item that will find to be sure you have seen it all. Diamonds are used to open access to the following worlds, statues statues to unlock the boss in the hall of the castle, and special items to get tables (production drawings) or new outfits for Mickey (suit , adventurer). Most items are displayed prominently in the levels, but some require a thorough exploration of every corner to be discovered. Note that it is not necessary to glean all at once , which allows us to revisit the levels at leisure to try to gradually gather all the items in a box.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Castle of Illusion starring Mickey Mouse,&amp;nbsp;a better remake&lt;/span&gt;&lt;/h2&gt;
&lt;div&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEims0MJ-R2ayEUF0dUFEgZGdyzO1ucr9oUpSO9gH4Aa9IaorgSy4g0DDCVMF1DseZdY40U2RzHJ2Jj0wcN9J9y4ybF4c7xOWZkAW2rtcMALf7IDK8E9vgisZnWyra5ntAVKPZ_jFn3cG-c/s1600/The+world+treats+gives+really+hungry..jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghCRC7Hr5RH0XNdQyqHZytnFLoP7orMrdN7_0zKSQIOQ2quxRSxTf1GQ0SjYMWwk2f6HDKhUzPClrkmWmQQ8YhrXwOzuVcn1TcvUM_9tTC5ckbVmeMjJXKNPfWUFYKptVwkt_EP6X1bdk/s1600/CASTLE+OF+ILLUSION+STARRING+MICKEY+MOUSE+-+XBOX+360.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Castle of Illusion starring Mickey Mouse - 2013 " border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghCRC7Hr5RH0XNdQyqHZytnFLoP7orMrdN7_0zKSQIOQ2quxRSxTf1GQ0SjYMWwk2f6HDKhUzPClrkmWmQQ8YhrXwOzuVcn1TcvUM_9tTC5ckbVmeMjJXKNPfWUFYKptVwkt_EP6X1bdk/s400/CASTLE+OF+ILLUSION+STARRING+MICKEY+MOUSE+-+XBOX+360.jpg" title="Bosses are never really hard " width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The castle of illusions is aptly named as it gives access to a series of imaginary worlds taken directly to the original game. We switch to an enchanted forest a world of toys, sunken ruins , a world of sweets, a watch tower , etc.. In fact, all the passages seen in the game in 1990 are their counterparts in this remake that wants as faithful as possible to the spirit of the basic game. This does not mean that this "new" Castle of Illusion is a simple redesign HD Mega Drive game . The game has been completely redone , or rather modernized , almost as if the team was able to translate with today's means all ideas conceived by Sega teams of the time. The result is a rather nice shot of the game and causing that also manages to achieve a little old-school perfume rather pleasant . Add more than Sega of Australia did not seek to build new game mechanics Instead, the studio chose to stick to the basics of the genre: the arrow keys to move, A button to jump to another projectiles and that's all. In this regard, the gameplay has evolved a lot since the release for a few months ago . Now , Mickey meets our orders , while maintaining a certain heaviness in his jumps . Do not worry, you get used very quickly to its inertia for the final encounter no problem handling.&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1MnAwIEcpW0EmVO6qYj1tnuxC8U0HkkGM-jdPDtcPxYufo-R5gNQiaAeSn5RkeDzFPHzGgBlLMvZL7h47MEJ1hliHWr2tNXWMKs3W_sfnpId4RdzO_SXGKpq-Jl8ebLrHjDxyrBWHy1U/s1600/XBOX+360+_CASTLE+OF+ILLUSION+_+MICKEY+MOUSE.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Castle of Illusion is a simple redesign HD Mega Drive game" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1MnAwIEcpW0EmVO6qYj1tnuxC8U0HkkGM-jdPDtcPxYufo-R5gNQiaAeSn5RkeDzFPHzGgBlLMvZL7h47MEJ1hliHWr2tNXWMKs3W_sfnpId4RdzO_SXGKpq-Jl8ebLrHjDxyrBWHy1U/s400/XBOX+360+_CASTLE+OF+ILLUSION+_+MICKEY+MOUSE.jpg" title="Drown in a teacup." width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;What must we learn from Castle of Illusion version of 2013? The overall impression is quite positive. Even very positive , since the game runs with great pleasure. Whether you have experienced or not the original version, we delight to discover each level as you can appreciate an old cartoon of Mickey . The oldest of us also appreciate all the work done to dust this great classic platform retouching graphics and soundtrack (topics 16 bits can be selected to replace the new orchestrations ) . The sets are full of details and small effects to give life to the adventure and there is even a nod to the recent remake of DuckTales . However, we must face the facts : short and ultra easy, Castle of Illusion devours too quickly and once completed , it will not return necessarily .&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;

&lt;div style="width:540px;background:#E0E0E0;"&gt;&lt;iframe frameborder="0" src="http://www.jeuxvideo.com/gaming_live/0011/00114890/iframe.htm" style="width:540px;height:330px;border:0;margin:0;overflow:hidden;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;p style="margin:0;padding:0 5px 5px 5px;font-size:11px;font-family: Tahoma, Arial, sans-serif;"&gt;&lt;a href="http://www.jeuxvideo.com/gaming-live/0004/00048383/castle-of-illusion-starring-mickey-mouse-xbox-360-retour-au-chateau-des-illusions-00114890.htm" target="_blank" style="color:#333333;text-decoration:none;"&gt;&lt;strong&gt;Castle of Illusion starring Mickey Mouse - Retour au château des illusions - 360&lt;/strong&gt;&lt;/a&gt;&lt;a href="http://www.jeuxvideo.com/" target="_blank" style="color:#333333;text-decoration:none;"&gt; - jeuxvideo.com&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijSeUdZYFqTFwXtdkJRZ0XNC2HpCnWjfJxqy4xJuoHQEoENrpfA29HgNGHdf5NDh-al6m0aOuPwXbVmhzhX_Ab59oK9coWRdz9F1DzMysTKWEO2i-yUYfcFt3OTF-AYbod9yO2Vvutzx4/s72-c/Castle+of+Illusion+starring+Mickey+Mouse.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author><enclosure length="74365" type="image/jpeg" url="http://4.bp.blogspot.com/-OSMGYdfJaWE/Ui_ZWfqNB5I/AAAAAAAABqU/50kn1LzSSsg/s1600/Castle+of+Illusion+starring+Mickey+Mouse.jpg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Castle of Illusion, starring Mickey Mouse, good tribute, in a sense of Disney games.&amp;nbsp;What must we learn from Castle of Illusion version of 2013?&amp;nbsp;Sega delivers a set of platforms neat, nice and pleasant to handle. The only real problem is its reduced life span. The overall experience is fun, but too quickly folded.&amp;nbsp;Castle of Illusion devours too quickly and once completed , it will not return necessarily. Plus points : The true spirit of the original game The old-school gameplay assumed and claimed The visual and sound quality overhaul 16-bit music directly accessible Minus points : very short too easy A bit stingy bonus The original game is not included Not really a fault, but why an intro fixed and not drawing a cartoon? It is Disney after all..&amp;nbsp; Publisher: SegaDeveloper: SegaType: PlatformsSupport: Xbox Live ArcadeFrance Released: September, 2013Classification: For all agesAlso available on: Wii, Vita, PS3, G-Gear, Mega, Master A special place in Castle of Illusion starring Mickey Mouse in their hearts. It is to them , but also a whole new generation of players to address the HD remake orchestrated by Sega of Australia . Summer 2013 is definitely marked by the seal of Disney magic . After an excellent remake of DuckTales : DuckTales , it was the turn of Castle of Illusion back on center stage . We remember a set of platforms rather striking for the time since the famous mouse resulted in a series of very inspired and full of ideas gameplay despite playability for the very classic hit levels ( running, jumping ) . The formula has not changed for the remake which also retains the scenario, the structure and philosophy of the original game. Mickey..Use your Illusion !! To make it short , the story is about Mickey exploring every part of a mysterious castle to deliver Minnie from the clutches of the witch Mizrabel . Like the album Mega Drive, the castle serves as a central area which gives access to various levels. The game , however, is cut slightly differently than his older shows . We recover five worlds, but everyone sees now divided into two acts , plus a third consistently booked the boss of the world in question. By adding tiny tutorial tower Mizrabel ( a novelty in the game) and fight against the witch itself, we are left with a total of twelve levels to explore and six bosses to face . Yes , it's really little, and yes, we toured the issue very quickly. Allow two hours to finish the game in a straight line , and about twice to&amp;nbsp;100%&amp;nbsp;&amp;nbsp;complete. Indeed, each of the ten main levels contains seventy-five diamonds, a statuette and a special item that will find to be sure you have seen it all. Diamonds are used to open access to the following worlds, statues statues to unlock the boss in the hall of the castle, and special items to get tables (production drawings) or new outfits for Mickey (suit , adventurer). Most items are displayed prominently in the levels, but some require a thorough exploration of every corner to be discovered. Note that it is not necessary to glean all at once , which allows us to revisit the levels at leisure to try to gradually gather all the items in a box. Castle of Illusion starring Mickey Mouse,&amp;nbsp;a better remake The castle of illusions is aptly named as it gives access to a series of imaginary worlds taken directly to the original game. We switch to an enchanted forest a world of toys, sunken ruins , a world of sweets, a watch tower , etc.. In fact, all the passages seen in the game in 1990 are their counterparts in this remake that wants as faithful as possible to the spirit of the basic game. This does not mean that this "new" Castle of Illusion is a simple redesign HD Mega Drive game . The game has been completely redone , or rather modernized , almost as if the team was able to translate with today's means all ideas conceived by Sega teams of the time. The result is a rather nice shot of the game and causing that also manages to achieve a little old-school perfume rather pleasant . Add more than Sega of Australia did not seek to build new game mechanics Instead, the studio chose to stick to the basics of the genre: the arrow keys to move, A button to jump to another projectiles and that's all. In this regard, the gameplay has evolved a lot since the release for a few months ago . Now , Mickey meets our orders , while maintaining a certain heaviness in his jumps . Do not worry, you get used very quickly to its inertia for the final encounter no problem handling. What must we learn from Castle of Illusion version of 2013? The overall impression is quite positive. Even very positive , since the game runs with great pleasure. Whether you have experienced or not the original version, we delight to discover each level as you can appreciate an old cartoon of Mickey . The oldest of us also appreciate all the work done to dust this great classic platform retouching graphics and soundtrack (topics 16 bits can be selected to replace the new orchestrations ) . The sets are full of details and small effects to give life to the adventure and there is even a nod to the recent remake of DuckTales . However, we must face the facts : short and ultra easy, Castle of Illusion devours too quickly and once completed , it will not return necessarily . Castle of Illusion starring Mickey Mouse - Retour au château des illusions - 360 - jeuxvideo.com</itunes:subtitle><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:summary>Castle of Illusion, starring Mickey Mouse, good tribute, in a sense of Disney games.&amp;nbsp;What must we learn from Castle of Illusion version of 2013?&amp;nbsp;Sega delivers a set of platforms neat, nice and pleasant to handle. The only real problem is its reduced life span. The overall experience is fun, but too quickly folded.&amp;nbsp;Castle of Illusion devours too quickly and once completed , it will not return necessarily. Plus points : The true spirit of the original game The old-school gameplay assumed and claimed The visual and sound quality overhaul 16-bit music directly accessible Minus points : very short too easy A bit stingy bonus The original game is not included Not really a fault, but why an intro fixed and not drawing a cartoon? It is Disney after all..&amp;nbsp; Publisher: SegaDeveloper: SegaType: PlatformsSupport: Xbox Live ArcadeFrance Released: September, 2013Classification: For all agesAlso available on: Wii, Vita, PS3, G-Gear, Mega, Master A special place in Castle of Illusion starring Mickey Mouse in their hearts. It is to them , but also a whole new generation of players to address the HD remake orchestrated by Sega of Australia . Summer 2013 is definitely marked by the seal of Disney magic . After an excellent remake of DuckTales : DuckTales , it was the turn of Castle of Illusion back on center stage . We remember a set of platforms rather striking for the time since the famous mouse resulted in a series of very inspired and full of ideas gameplay despite playability for the very classic hit levels ( running, jumping ) . The formula has not changed for the remake which also retains the scenario, the structure and philosophy of the original game. Mickey..Use your Illusion !! To make it short , the story is about Mickey exploring every part of a mysterious castle to deliver Minnie from the clutches of the witch Mizrabel . Like the album Mega Drive, the castle serves as a central area which gives access to various levels. The game , however, is cut slightly differently than his older shows . We recover five worlds, but everyone sees now divided into two acts , plus a third consistently booked the boss of the world in question. By adding tiny tutorial tower Mizrabel ( a novelty in the game) and fight against the witch itself, we are left with a total of twelve levels to explore and six bosses to face . Yes , it's really little, and yes, we toured the issue very quickly. Allow two hours to finish the game in a straight line , and about twice to&amp;nbsp;100%&amp;nbsp;&amp;nbsp;complete. Indeed, each of the ten main levels contains seventy-five diamonds, a statuette and a special item that will find to be sure you have seen it all. Diamonds are used to open access to the following worlds, statues statues to unlock the boss in the hall of the castle, and special items to get tables (production drawings) or new outfits for Mickey (suit , adventurer). Most items are displayed prominently in the levels, but some require a thorough exploration of every corner to be discovered. Note that it is not necessary to glean all at once , which allows us to revisit the levels at leisure to try to gradually gather all the items in a box. Castle of Illusion starring Mickey Mouse,&amp;nbsp;a better remake The castle of illusions is aptly named as it gives access to a series of imaginary worlds taken directly to the original game. We switch to an enchanted forest a world of toys, sunken ruins , a world of sweets, a watch tower , etc.. In fact, all the passages seen in the game in 1990 are their counterparts in this remake that wants as faithful as possible to the spirit of the basic game. This does not mean that this "new" Castle of Illusion is a simple redesign HD Mega Drive game . The game has been completely redone , or rather modernized , almost as if the team was able to translate with today's means all ideas conceived by Sega teams of the time. The result is a rather nice shot of the game and causing that also manages to achieve a little old-school perfume rather pleasant . Add more than Sega of Australia did not seek to build new game mechanics Instead, the studio chose to stick to the basics of the genre: the arrow keys to move, A button to jump to another projectiles and that's all. In this regard, the gameplay has evolved a lot since the release for a few months ago . Now , Mickey meets our orders , while maintaining a certain heaviness in his jumps . Do not worry, you get used very quickly to its inertia for the final encounter no problem handling. What must we learn from Castle of Illusion version of 2013? The overall impression is quite positive. Even very positive , since the game runs with great pleasure. Whether you have experienced or not the original version, we delight to discover each level as you can appreciate an old cartoon of Mickey . The oldest of us also appreciate all the work done to dust this great classic platform retouching graphics and soundtrack (topics 16 bits can be selected to replace the new orchestrations ) . The sets are full of details and small effects to give life to the adventure and there is even a nod to the recent remake of DuckTales . However, we must face the facts : short and ultra easy, Castle of Illusion devours too quickly and once completed , it will not return necessarily . Castle of Illusion starring Mickey Mouse - Retour au château des illusions - 360 - jeuxvideo.com</itunes:summary><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords></item><item><title>Kingdom Hearts Final Mix version</title><link>http://addictinggamereviews.blogspot.com/2013/09/kingdom-hearts-final-mix-version.html</link><category>PS</category><pubDate>Tue, 10 Sep 2013 19:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-8049495134485275554</guid><description>&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;Kingdom Hearts 1.5 HD Remix&lt;/b&gt; still has the merit, including an unpublished episode in Europe: the remake &lt;u&gt;Chain of Memories&lt;/u&gt;. The first installment is also offered in &lt;u&gt;Final Mix version&lt;/u&gt;, which will not fail to interest the players who were not yet provided. Damage is not playable but only traced through a condensed cinematic.&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;i&gt;Kingdom Hearts Final Mix version&lt;/i&gt;.&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Although, since 2006 and the output of the second part, all eyes are turned to the enigmatic and highly anticipated Kingdom Hearts III, the series does not yet seem determined to want to move up a gear. To prove this Kingdom Hearts 1.5 HD Remix which has no other claim than to have a little trip back in time to the (re)discovery, among others, the first installment of the saga. However, a good opportunity for beginners to catch up while enjoying the benefits of HD.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Publisher: Square Enix&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Developer: Square Enix&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Type: Role-Playing / Action&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Multiplayer: No&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Released: September, 2013&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Classification: E - 12 years oldConsole : PS3&lt;/span&gt;&lt;/blockquote&gt;
&lt;div&gt;
&lt;b style="font-family: Verdana, sans-serif; text-align: justify;"&gt;Kingdom Hearts 1.5 HD Remix HD&lt;/b&gt;&lt;span style="font-family: Verdana, sans-serif; text-align: justify;"&gt; is a compilation of the first three games of the series, or rather two and a half games, since the DS episode is not playable, as will be explained a little further. The menu gives direct access to the three segments in question, all of which are common to be dubbed into English, the texts being translated into French. Obviously, we would have preferred that Square Enix gives us a choice between English and Japanese voices, and why not with the French dubbing of the first game which was made on the occasion of the release of the PS2 version in 2002. The advantage is that we finally get the title in the Final Mix version of hitherto available only on import. It is therefore all the bonuses specific to this version, starting with its secret additional scenes and full scale. This does not change history, but these sequences help to clarify some gray areas of the scenario. This is also the fourth optional boss, awesome, obviously.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQL6CNdpZK9LQqExFs0TNDHhyivjv0Kv_8tHTy_ZM5a0nmBhWgxL6ywqJMy72S4uo4yF0TVJ8O2u-xzftzpGGIdUBxsP1635dW6hfO1lMDR0GAe1-t-VDpil3mILXuboMatyo4167p9IM/s1600/Kingdom+Hearts+1.5+HD+Remix.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Kingdom Hearts 1.5 HD Remix" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQL6CNdpZK9LQqExFs0TNDHhyivjv0Kv_8tHTy_ZM5a0nmBhWgxL6ywqJMy72S4uo4yF0TVJ8O2u-xzftzpGGIdUBxsP1635dW6hfO1lMDR0GAe1-t-VDpil3mILXuboMatyo4167p9IM/s640/Kingdom+Hearts+1.5+HD+Remix.jpg" title="Kingdom Hearts 1.5 HD Remix" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Fans are sure to also detect some other small changes, especially at the bestiary, weapons and accessories, or even attack techniques, but these changes are relatively minor. For the rest, the first game in this compilation that has undergone several improvements directly related to ergonomics. Thus, the gameplay has been optimized to correct the most obvious shortcomings, such as camera issues that are partly determined by the ability to control the viewing angle with the right stick (which was not possible on PS2 this first part). Another example, it is no longer necessary to scroll the action menu to interact with the environment to open chests in particular, which was unnecessarily tedious. Note also the addition of PS3 trophies and being able to choose from the outset between three levels specific to the Final Mix version of difficulty.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Chain of Memories: The remake of the remake of the episode GBA&amp;nbsp;&lt;/span&gt;&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The second segment of this&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://addictinggamereviews.blogspot.com/2013/09/kingdom-hearts-final-mix-version.html" target="_blank"&gt;Kingdom Hearts Final Mix version&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;compilation is probably the European public the most interesting part of this compilation. Indeed, Kingdom Hearts Re: Chain of Memories was never released in our country and fans of the series had no other choice but to pounce on import. Remember that this is the 3D remake (PS2) of the episode GBA Chain of Memories for the first time on PS3 in HD. Again, trophies are emerging and three levels of difficulty are available from the start. As in the original version, Sora is not the only playable character since you have completed a first adventure to access the section dedicated to Riku. If the changes in terms of gameplay there are still relatively minor, many European players will discover this 3D remake for the first time, and we can say that it completely transcends the GBA version.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The game obviously retains the distinctive feature of the original title, namely his fights related to the use of cards to make combos, trigger special techniques, throwing strikes invocations or neutralize their opponents. For the gameplay of this episode is much more tactical than the other components, the player to get the right cards at the right time based on their value to counter those of the enemy. One of the key elements of soft and lies in the construction of the deck of cards and especially since its evolution continues to acquire new cards, techniques and invocations over our progress in the game that optimize continuously our deck. Moreover, the members of Organization XIII play a major role in this episode is truly a must for fans of the series.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Kingdom Hearts Final Mix version :&amp;nbsp;358/2 Days: Just for the eyes!&amp;nbsp;&lt;/span&gt;&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: right;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;u&gt;The Kingdom Hearts series&lt;/u&gt; has this frustrating it imposes on the fan to get nearly as many consoles there are different episodes to be able to discover a whole. For this reason, many people who have not played tracks released on handhelds (GBA, DS, PSP and 3DS), or at least a good portion of them. So when Square Enix announced that this compilation would include the first episode DS, Kingdom Hearts 358/2 Days, the news was enough to delight the most players. Unfortunately, this is actually not the game but just a summary of its kinematic found here on PS3. Certainly, it does not allow those missed to catch up, but they can at least finally know all the narrative elements of this album. A key point in this series which has proven over the episodes, excessively complex on the screenplay level we could have imagined at the time of initial release.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ndpQtnfoJbQQVyUPZ6ADLgScWsMixxEmNty0PzrC1kdzSbir3Jdp9BA2c8DWXAcJpSi-65kBSoPjQ0PqoL54tJgu989AKp_ptZ1yrFCBCjr0FhRVNGMGIaKE9MZ_biCSdaD0Sow0aIw/s1600/KINGDOM+HEARTS_+1.5+HD+REMIX+-+console+_PLAYSTATION+3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="A fun game, Kingdom Hearts 1.5 HD Remix, " border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0ndpQtnfoJbQQVyUPZ6ADLgScWsMixxEmNty0PzrC1kdzSbir3Jdp9BA2c8DWXAcJpSi-65kBSoPjQ0PqoL54tJgu989AKp_ptZ1yrFCBCjr0FhRVNGMGIaKE9MZ_biCSdaD0Sow0aIw/s400/KINGDOM+HEARTS_+1.5+HD+REMIX+-+console+_PLAYSTATION+3.jpg" title="A fun game, Kingdom Hearts 1.5 HD Remix" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;This segment remastered in HD, dubbed in English and subtitled in French. All sequences are chapitrées and sometimes interspersed with some fixed screens combining artworks and texts to summarize the most important dialogues of the DS version. As a bonus, there are also all log entries Roxas in Organization XIII, all intelligence reports and an encyclopedia of unusual characters. With only two and a half games included in this Kingdom Hearts 1.5 HD Remix, can not take too many risks bet that Square Enix has very probably a second compilation for that may meet Kingdom Hearts II Final Mix +, Birth by Sleep Re: Coded and Dream Drop Distance, but nothing is confirmed yet....&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div style="background: #E0E0E0; width: 540px;"&gt;
&lt;iframe allowfullscreen="true" frameborder="0" src="http://www.jeuxvideo.com/extraits-videos-jeux/0011/00115475/iframe.htm" style="border: 0; height: 330px; margin: 0; overflow: hidden; width: 540px;"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;div style="font-family: Tahoma, Arial, sans-serif; font-size: 11px; margin: 0; padding: 0 5px 5px 5px;"&gt;
&lt;a href="http://www.jeuxvideo.com/extraits-videos-jeux/0004/00046584/kingdom-hearts-1-5-hd-remix-playstation-3-ps3-re-chain-of-memories-agrabah-00115475.htm" style="color: #333333; text-decoration: none;" target="_blank"&gt;&lt;strong&gt;Kingdom Hearts 1.5 HD Remix - Re: Chain of Memories - Agrabah - PS3&lt;/strong&gt;&lt;/a&gt;&lt;a href="http://www.jeuxvideo.com/" style="color: #333333; text-decoration: none;" target="_blank"&gt; - jeuxvideo.com&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;


&lt;div style="width:540px;background:#E0E0E0;"&gt;&lt;iframe frameborder="0" src="http://www.jeuxvideo.com/extraits-videos-jeux/0011/00115470/iframe.htm" style="width:540px;height:330px;border:0;margin:0;overflow:hidden;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;p style="margin:0;padding:0 5px 5px 5px;font-size:11px;font-family: Tahoma, Arial, sans-serif;"&gt;&lt;a href="http://www.jeuxvideo.com/extraits-videos-jeux/0004/00046584/kingdom-hearts-1-5-hd-remix-playstation-3-ps3-intro-de-kingdom-hearts-358-2-days-00115470.htm" target="_blank" style="color:#333333;text-decoration:none;"&gt;&lt;strong&gt;Kingdom Hearts 1.5 HD Remix - Intro de Kingdom Hearts : 358/2 Days - PS3&lt;/strong&gt;&lt;/a&gt;&lt;a href="http://www.jeuxvideo.com/" target="_blank" style="color:#333333;text-decoration:none;"&gt; - jeuxvideo.com&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQL6CNdpZK9LQqExFs0TNDHhyivjv0Kv_8tHTy_ZM5a0nmBhWgxL6ywqJMy72S4uo4yF0TVJ8O2u-xzftzpGGIdUBxsP1635dW6hfO1lMDR0GAe1-t-VDpil3mILXuboMatyo4167p9IM/s72-c/Kingdom+Hearts+1.5+HD+Remix.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author><enclosure length="87791" type="image/jpeg" url="http://3.bp.blogspot.com/-6GQUJ5XQVGI/Ui_PHlF0OgI/AAAAAAAABqA/4eAonFU-23s/s1600/Kingdom+Hearts+1.5+HD+Remix.jpg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kingdom Hearts 1.5 HD Remix still has the merit, including an unpublished episode in Europe: the remake Chain of Memories. The first installment is also offered in Final Mix version, which will not fail to interest the players who were not yet provided. Damage is not playable but only traced through a condensed cinematic. Kingdom Hearts Final Mix version.&amp;nbsp;Although, since 2006 and the output of the second part, all eyes are turned to the enigmatic and highly anticipated Kingdom Hearts III, the series does not yet seem determined to want to move up a gear. To prove this Kingdom Hearts 1.5 HD Remix which has no other claim than to have a little trip back in time to the (re)discovery, among others, the first installment of the saga. However, a good opportunity for beginners to catch up while enjoying the benefits of HD.&amp;nbsp; Publisher: Square EnixDeveloper: Square EnixType: Role-Playing / ActionMultiplayer: NoReleased: September, 2013Classification: E - 12 years oldConsole : PS3 Kingdom Hearts 1.5 HD Remix HD is a compilation of the first three games of the series, or rather two and a half games, since the DS episode is not playable, as will be explained a little further. The menu gives direct access to the three segments in question, all of which are common to be dubbed into English, the texts being translated into French. Obviously, we would have preferred that Square Enix gives us a choice between English and Japanese voices, and why not with the French dubbing of the first game which was made on the occasion of the release of the PS2 version in 2002. The advantage is that we finally get the title in the Final Mix version of hitherto available only on import. It is therefore all the bonuses specific to this version, starting with its secret additional scenes and full scale. This does not change history, but these sequences help to clarify some gray areas of the scenario. This is also the fourth optional boss, awesome, obviously.&amp;nbsp; Fans are sure to also detect some other small changes, especially at the bestiary, weapons and accessories, or even attack techniques, but these changes are relatively minor. For the rest, the first game in this compilation that has undergone several improvements directly related to ergonomics. Thus, the gameplay has been optimized to correct the most obvious shortcomings, such as camera issues that are partly determined by the ability to control the viewing angle with the right stick (which was not possible on PS2 this first part). Another example, it is no longer necessary to scroll the action menu to interact with the environment to open chests in particular, which was unnecessarily tedious. Note also the addition of PS3 trophies and being able to choose from the outset between three levels specific to the Final Mix version of difficulty.&amp;nbsp; Chain of Memories: The remake of the remake of the episode GBA&amp;nbsp; The second segment of this&amp;nbsp;Kingdom Hearts Final Mix version&amp;nbsp;compilation is probably the European public the most interesting part of this compilation. Indeed, Kingdom Hearts Re: Chain of Memories was never released in our country and fans of the series had no other choice but to pounce on import. Remember that this is the 3D remake (PS2) of the episode GBA Chain of Memories for the first time on PS3 in HD. Again, trophies are emerging and three levels of difficulty are available from the start. As in the original version, Sora is not the only playable character since you have completed a first adventure to access the section dedicated to Riku. If the changes in terms of gameplay there are still relatively minor, many European players will discover this 3D remake for the first time, and we can say that it completely transcends the GBA version.&amp;nbsp; The game obviously retains the distinctive feature of the original title, namely his fights related to the use of cards to make combos, trigger special techniques, throwing strikes invocations or neutralize their opponents. For the gameplay of this episode is much more tactical than the other components, the player to get the right cards at the right time based on their value to counter those of the enemy. One of the key elements of soft and lies in the construction of the deck of cards and especially since its evolution continues to acquire new cards, techniques and invocations over our progress in the game that optimize continuously our deck. Moreover, the members of Organization XIII play a major role in this episode is truly a must for fans of the series.&amp;nbsp; Kingdom Hearts Final Mix version :&amp;nbsp;358/2 Days: Just for the eyes!&amp;nbsp; The Kingdom Hearts series has this frustrating it imposes on the fan to get nearly as many consoles there are different episodes to be able to discover a whole. For this reason, many people who have not played tracks released on handhelds (GBA, DS, PSP and 3DS), or at least a good portion of them. So when Square Enix announced that this compilation would include the first episode DS, Kingdom Hearts 358/2 Days, the news was enough to delight the most players. Unfortunately, this is actually not the game but just a summary of its kinematic found here on PS3. Certainly, it does not allow those missed to catch up, but they can at least finally know all the narrative elements of this album. A key point in this series which has proven over the episodes, excessively complex on the screenplay level we could have imagined at the time of initial release.&amp;nbsp; This segment remastered in HD, dubbed in English and subtitled in French. All sequences are chapitrées and sometimes interspersed with some fixed screens combining artworks and texts to summarize the most important dialogues of the DS version. As a bonus, there are also all log entries Roxas in Organization XIII, all intelligence reports and an encyclopedia of unusual characters. With only two and a half games included in this Kingdom Hearts 1.5 HD Remix, can not take too many risks bet that Square Enix has very probably a second compilation for that may meet Kingdom Hearts II Final Mix +, Birth by Sleep Re: Coded and Dream Drop Distance, but nothing is confirmed yet.... Kingdom Hearts 1.5 HD Remix - Re: Chain of Memories - Agrabah - PS3 - jeuxvideo.com Kingdom Hearts 1.5 HD Remix - Intro de Kingdom Hearts : 358/2 Days - PS3 - jeuxvideo.com</itunes:subtitle><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:summary>Kingdom Hearts 1.5 HD Remix still has the merit, including an unpublished episode in Europe: the remake Chain of Memories. The first installment is also offered in Final Mix version, which will not fail to interest the players who were not yet provided. Damage is not playable but only traced through a condensed cinematic. Kingdom Hearts Final Mix version.&amp;nbsp;Although, since 2006 and the output of the second part, all eyes are turned to the enigmatic and highly anticipated Kingdom Hearts III, the series does not yet seem determined to want to move up a gear. To prove this Kingdom Hearts 1.5 HD Remix which has no other claim than to have a little trip back in time to the (re)discovery, among others, the first installment of the saga. However, a good opportunity for beginners to catch up while enjoying the benefits of HD.&amp;nbsp; Publisher: Square EnixDeveloper: Square EnixType: Role-Playing / ActionMultiplayer: NoReleased: September, 2013Classification: E - 12 years oldConsole : PS3 Kingdom Hearts 1.5 HD Remix HD is a compilation of the first three games of the series, or rather two and a half games, since the DS episode is not playable, as will be explained a little further. The menu gives direct access to the three segments in question, all of which are common to be dubbed into English, the texts being translated into French. Obviously, we would have preferred that Square Enix gives us a choice between English and Japanese voices, and why not with the French dubbing of the first game which was made on the occasion of the release of the PS2 version in 2002. The advantage is that we finally get the title in the Final Mix version of hitherto available only on import. It is therefore all the bonuses specific to this version, starting with its secret additional scenes and full scale. This does not change history, but these sequences help to clarify some gray areas of the scenario. This is also the fourth optional boss, awesome, obviously.&amp;nbsp; Fans are sure to also detect some other small changes, especially at the bestiary, weapons and accessories, or even attack techniques, but these changes are relatively minor. For the rest, the first game in this compilation that has undergone several improvements directly related to ergonomics. Thus, the gameplay has been optimized to correct the most obvious shortcomings, such as camera issues that are partly determined by the ability to control the viewing angle with the right stick (which was not possible on PS2 this first part). Another example, it is no longer necessary to scroll the action menu to interact with the environment to open chests in particular, which was unnecessarily tedious. Note also the addition of PS3 trophies and being able to choose from the outset between three levels specific to the Final Mix version of difficulty.&amp;nbsp; Chain of Memories: The remake of the remake of the episode GBA&amp;nbsp; The second segment of this&amp;nbsp;Kingdom Hearts Final Mix version&amp;nbsp;compilation is probably the European public the most interesting part of this compilation. Indeed, Kingdom Hearts Re: Chain of Memories was never released in our country and fans of the series had no other choice but to pounce on import. Remember that this is the 3D remake (PS2) of the episode GBA Chain of Memories for the first time on PS3 in HD. Again, trophies are emerging and three levels of difficulty are available from the start. As in the original version, Sora is not the only playable character since you have completed a first adventure to access the section dedicated to Riku. If the changes in terms of gameplay there are still relatively minor, many European players will discover this 3D remake for the first time, and we can say that it completely transcends the GBA version.&amp;nbsp; The game obviously retains the distinctive feature of the original title, namely his fights related to the use of cards to make combos, trigger special techniques, throwing strikes invocations or neutralize their opponents. For the gameplay of this episode is much more tactical than the other components, the player to get the right cards at the right time based on their value to counter those of the enemy. One of the key elements of soft and lies in the construction of the deck of cards and especially since its evolution continues to acquire new cards, techniques and invocations over our progress in the game that optimize continuously our deck. Moreover, the members of Organization XIII play a major role in this episode is truly a must for fans of the series.&amp;nbsp; Kingdom Hearts Final Mix version :&amp;nbsp;358/2 Days: Just for the eyes!&amp;nbsp; The Kingdom Hearts series has this frustrating it imposes on the fan to get nearly as many consoles there are different episodes to be able to discover a whole. For this reason, many people who have not played tracks released on handhelds (GBA, DS, PSP and 3DS), or at least a good portion of them. So when Square Enix announced that this compilation would include the first episode DS, Kingdom Hearts 358/2 Days, the news was enough to delight the most players. Unfortunately, this is actually not the game but just a summary of its kinematic found here on PS3. Certainly, it does not allow those missed to catch up, but they can at least finally know all the narrative elements of this album. A key point in this series which has proven over the episodes, excessively complex on the screenplay level we could have imagined at the time of initial release.&amp;nbsp; This segment remastered in HD, dubbed in English and subtitled in French. All sequences are chapitrées and sometimes interspersed with some fixed screens combining artworks and texts to summarize the most important dialogues of the DS version. As a bonus, there are also all log entries Roxas in Organization XIII, all intelligence reports and an encyclopedia of unusual characters. With only two and a half games included in this Kingdom Hearts 1.5 HD Remix, can not take too many risks bet that Square Enix has very probably a second compilation for that may meet Kingdom Hearts II Final Mix +, Birth by Sleep Re: Coded and Dream Drop Distance, but nothing is confirmed yet.... Kingdom Hearts 1.5 HD Remix - Re: Chain of Memories - Agrabah - PS3 - jeuxvideo.com Kingdom Hearts 1.5 HD Remix - Intro de Kingdom Hearts : 358/2 Days - PS3 - jeuxvideo.com</itunes:summary><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords></item><item><title>Madden NFL 25</title><link>http://addictinggamereviews.blogspot.com/2013/09/Madden-NFL25.html</link><category>PS</category><pubDate>Tue, 10 Sep 2013 18:31:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-4540522864113971724</guid><description>&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;Madden NFL 25&lt;/b&gt; is an episode from other famous series. It appears quite poor in terms of news and therefore can only hardly recommended to fans who would have been the previous episode. We must admit that the racing system is slightly better than last year while the costum players brings some nice features. Better for players who wish to discover the all series.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Publisher: Electronic Arts&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Developer: EA Sport&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Type: Sport&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Multiplayer: 6 players online or locally&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;France Released: August 28, 2013&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Version: English&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Classification: For all ages&lt;/span&gt;&lt;/blockquote&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiANrA5WkL2Zub0zzTcMDJd8YOfS27cypJ7kZ5GBuRn9RLLSAOmUPFwtwGp-9L9k1D7dkB4erm9Tw9H3gfp7hT0PpGRv5n-IDDp0hwZA2Z1jLhjR5YMHqBFBDSZLG81qxMcsnAEQc7VvD0/s1600/Madden+NFL+25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Madden NFL 25 is an EA Sport Games" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiANrA5WkL2Zub0zzTcMDJd8YOfS27cypJ7kZ5GBuRn9RLLSAOmUPFwtwGp-9L9k1D7dkB4erm9Tw9H3gfp7hT0PpGRv5n-IDDp0hwZA2Z1jLhjR5YMHqBFBDSZLG81qxMcsnAEQc7VvD0/s640/Madden+NFL+25.jpg" title="Madden NFL 25 is an EA Sport Games" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;This year is not same for Madden fans , since celebrates 25 years of the franchise! EA has planned a special anniversary edition simply titled Madden NFL 25 . But then, we will see that this is unfortunately not the case ...&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;At the launch of the game , we find a cinematic introduction unfortunately like the title as a whole, but with different Madden logos, but that is not the problem. Indeed , the appearance tribute is extremely limited , since it boils down to some pictures and brief descriptions of the ancient opus during the loading time. There have been more interesting and certainly more in line with what's written on the cover .&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Madden NFL 25,&amp;nbsp;The Free Run&lt;/span&gt;&lt;/h2&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTg6hfjtErXabRXBZ35ApQK51gaKFAJ0Qi5i0l_429tUf_4bYYDUIrH6fAwu4tvM5XbuCKb6BXAuQ4wrWvBNw03ygXiuombTsGn00ByTcH7hBzc6DUL3aZo4PsDvK5dwulOS1EoIiWXA/s1600/Madden+NFL+25_EA+Sport+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="Madden NFL 25, football games, by EA Sport " border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTg6hfjtErXabRXBZ35ApQK51gaKFAJ0Qi5i0l_429tUf_4bYYDUIrH6fAwu4tvM5XbuCKb6BXAuQ4wrWvBNw03ygXiuombTsGn00ByTcH7hBzc6DUL3aZo4PsDvK5dwulOS1EoIiWXA/s320/Madden+NFL+25_EA+Sport+2.jpg" title="Madden NFL 25, football games, by EA Sport " width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;EA Tiburon is indeed merely tweaking its Infinity Engine this year without substantial improvement. The attention of developers is mainly about improving the race , for a slightly more realistic result. Thus we noted the appearance of a system called Free Run &amp;nbsp;to control his running back better. Comes into several small innovations , starting with the ability to restore balance to the player with the right stick when it starts to fall. A simple forward movement may win a few yards diving. The result is probably a little more intuitive than before, especially as physics has been improved. In general , micro-contacts with the defenders are a little less violent than last year, which makes it easier to penetrate enemy lines . Similarly, the body no longer seem too dismember the impact , which adds a little more credibility. It is far from a revolution as these improvements. And it takes several hours of time to realize..&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCQQyE7HDLjplMAzXEcp5qESS7yBMDhDDlsN7FxHe8Z5NhJR_nuLN0YxwCsHblSwYRyAhUw7FeSpOegR8HkDqvX5f-9xvqdiGFMb6qeugWu50s72kGeSylVwxZX_hNTYU0do_sIiMgoAw/s1600/Madden+NFL+25_EA+Sport.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="Madden NFL 25, EA Sports football games" border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCQQyE7HDLjplMAzXEcp5qESS7yBMDhDDlsN7FxHe8Z5NhJR_nuLN0YxwCsHblSwYRyAhUw7FeSpOegR8HkDqvX5f-9xvqdiGFMb6qeugWu50s72kGeSylVwxZX_hNTYU0do_sIiMgoAw/s640/Madden+NFL+25_EA+Sport.jpg" title="Madden NFL 25, EA Sports football games" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;In terms of game modes , new elements are again modest . First, the Ultimate Team Mode sees the return of the system chemistry. In other words , try to include players increasing alchemy in the team (and name holders at their costums) to obtain some statistical boosts . This is not the most original idea, but after all , why not?! It said, the real novelty is the possibility of playing in Franchise Mode as a player , coach, or club owner . The possibility has some additional responsibilities , starting with the financial management team. Therefore, it's &amp;nbsp;necessary to monitor the price of tickets and merchandising , while ensuring that bankable players are recruited. The public relations , recruitment and dismissal of staff , improvements to the stadium, or even the relocation of the franchise are all charges are your responsibility. In short , there is enough there to apprehend a slightly different way the franchise mode , either alone or online. However, we must deal with slow &amp;nbsp;menus and not particularly ergonomic .&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;A mini-deception&lt;/span&gt;&lt;/h2&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTCr8l4wneZTHJwb7w0B8TAfNIYSvzdtfpGjZuQDDIOJ2AksKuhrB6fTqtUi69vjSo4O56JQnbSBOcqI-xAfa1PuCNZxcljsqFD0pkEd3KXTixBb1YsKi_odnn_Ly-zYqj7500Vmp3VQ/s1600/Madden+NFL+25_EA+Sport+2013.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTCr8l4wneZTHJwb7w0B8TAfNIYSvzdtfpGjZuQDDIOJ2AksKuhrB6fTqtUi69vjSo4O56JQnbSBOcqI-xAfa1PuCNZxcljsqFD0pkEd3KXTixBb1YsKi_odnn_Ly-zYqj7500Vmp3VQ/s320/Madden+NFL+25_EA+Sport+2013.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;You will already understood, Madden NFL 25 is not the expected episode. It would have been easy to include some references to the the series by bringing certain options . If it is obviously going to the famous cone of vision of the episode in 2006 , it would have been nice to mark the occasion by returning some minigames requested by many fans for years . Some graphics filters could also have nostalgic delight . Instead , we are served by more than an agreed update than anything else. And again, some mistakes are worth noting , both in terms or players equipment . Indeed, some are not up to date, starting with the neck of the Broncos . In short, it is an excellent title, Madden NFL 25 will not be very difficult to recommend to players.&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiANrA5WkL2Zub0zzTcMDJd8YOfS27cypJ7kZ5GBuRn9RLLSAOmUPFwtwGp-9L9k1D7dkB4erm9Tw9H3gfp7hT0PpGRv5n-IDDp0hwZA2Z1jLhjR5YMHqBFBDSZLG81qxMcsnAEQc7VvD0/s72-c/Madden+NFL+25.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author><enclosure length="69274" type="image/jpeg" url="http://2.bp.blogspot.com/-mxNNJyd4hZo/Ui_FaOsAenI/AAAAAAAABpQ/zaHDwblwrgE/s1600/Madden+NFL+25.jpg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Madden NFL 25 is an episode from other famous series. It appears quite poor in terms of news and therefore can only hardly recommended to fans who would have been the previous episode. We must admit that the racing system is slightly better than last year while the costum players brings some nice features. Better for players who wish to discover the all series. Publisher: Electronic ArtsDeveloper: EA SportType: SportMultiplayer: 6 players online or locallyFrance Released: August 28, 2013Version: EnglishClassification: For all ages This year is not same for Madden fans , since celebrates 25 years of the franchise! EA has planned a special anniversary edition simply titled Madden NFL 25 . But then, we will see that this is unfortunately not the case ... At the launch of the game , we find a cinematic introduction unfortunately like the title as a whole, but with different Madden logos, but that is not the problem. Indeed , the appearance tribute is extremely limited , since it boils down to some pictures and brief descriptions of the ancient opus during the loading time. There have been more interesting and certainly more in line with what's written on the cover . Madden NFL 25,&amp;nbsp;The Free Run EA Tiburon is indeed merely tweaking its Infinity Engine this year without substantial improvement. The attention of developers is mainly about improving the race , for a slightly more realistic result. Thus we noted the appearance of a system called Free Run &amp;nbsp;to control his running back better. Comes into several small innovations , starting with the ability to restore balance to the player with the right stick when it starts to fall. A simple forward movement may win a few yards diving. The result is probably a little more intuitive than before, especially as physics has been improved. In general , micro-contacts with the defenders are a little less violent than last year, which makes it easier to penetrate enemy lines . Similarly, the body no longer seem too dismember the impact , which adds a little more credibility. It is far from a revolution as these improvements. And it takes several hours of time to realize.. In terms of game modes , new elements are again modest . First, the Ultimate Team Mode sees the return of the system chemistry. In other words , try to include players increasing alchemy in the team (and name holders at their costums) to obtain some statistical boosts . This is not the most original idea, but after all , why not?! It said, the real novelty is the possibility of playing in Franchise Mode as a player , coach, or club owner . The possibility has some additional responsibilities , starting with the financial management team. Therefore, it's &amp;nbsp;necessary to monitor the price of tickets and merchandising , while ensuring that bankable players are recruited. The public relations , recruitment and dismissal of staff , improvements to the stadium, or even the relocation of the franchise are all charges are your responsibility. In short , there is enough there to apprehend a slightly different way the franchise mode , either alone or online. However, we must deal with slow &amp;nbsp;menus and not particularly ergonomic . A mini-deception You will already understood, Madden NFL 25 is not the expected episode. It would have been easy to include some references to the the series by bringing certain options . If it is obviously going to the famous cone of vision of the episode in 2006 , it would have been nice to mark the occasion by returning some minigames requested by many fans for years . Some graphics filters could also have nostalgic delight . Instead , we are served by more than an agreed update than anything else. And again, some mistakes are worth noting , both in terms or players equipment . Indeed, some are not up to date, starting with the neck of the Broncos . In short, it is an excellent title, Madden NFL 25 will not be very difficult to recommend to players.</itunes:subtitle><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:summary>Madden NFL 25 is an episode from other famous series. It appears quite poor in terms of news and therefore can only hardly recommended to fans who would have been the previous episode. We must admit that the racing system is slightly better than last year while the costum players brings some nice features. Better for players who wish to discover the all series. Publisher: Electronic ArtsDeveloper: EA SportType: SportMultiplayer: 6 players online or locallyFrance Released: August 28, 2013Version: EnglishClassification: For all ages This year is not same for Madden fans , since celebrates 25 years of the franchise! EA has planned a special anniversary edition simply titled Madden NFL 25 . But then, we will see that this is unfortunately not the case ... At the launch of the game , we find a cinematic introduction unfortunately like the title as a whole, but with different Madden logos, but that is not the problem. Indeed , the appearance tribute is extremely limited , since it boils down to some pictures and brief descriptions of the ancient opus during the loading time. There have been more interesting and certainly more in line with what's written on the cover . Madden NFL 25,&amp;nbsp;The Free Run EA Tiburon is indeed merely tweaking its Infinity Engine this year without substantial improvement. The attention of developers is mainly about improving the race , for a slightly more realistic result. Thus we noted the appearance of a system called Free Run &amp;nbsp;to control his running back better. Comes into several small innovations , starting with the ability to restore balance to the player with the right stick when it starts to fall. A simple forward movement may win a few yards diving. The result is probably a little more intuitive than before, especially as physics has been improved. In general , micro-contacts with the defenders are a little less violent than last year, which makes it easier to penetrate enemy lines . Similarly, the body no longer seem too dismember the impact , which adds a little more credibility. It is far from a revolution as these improvements. And it takes several hours of time to realize.. In terms of game modes , new elements are again modest . First, the Ultimate Team Mode sees the return of the system chemistry. In other words , try to include players increasing alchemy in the team (and name holders at their costums) to obtain some statistical boosts . This is not the most original idea, but after all , why not?! It said, the real novelty is the possibility of playing in Franchise Mode as a player , coach, or club owner . The possibility has some additional responsibilities , starting with the financial management team. Therefore, it's &amp;nbsp;necessary to monitor the price of tickets and merchandising , while ensuring that bankable players are recruited. The public relations , recruitment and dismissal of staff , improvements to the stadium, or even the relocation of the franchise are all charges are your responsibility. In short , there is enough there to apprehend a slightly different way the franchise mode , either alone or online. However, we must deal with slow &amp;nbsp;menus and not particularly ergonomic . A mini-deception You will already understood, Madden NFL 25 is not the expected episode. It would have been easy to include some references to the the series by bringing certain options . If it is obviously going to the famous cone of vision of the episode in 2006 , it would have been nice to mark the occasion by returning some minigames requested by many fans for years . Some graphics filters could also have nostalgic delight . Instead , we are served by more than an agreed update than anything else. And again, some mistakes are worth noting , both in terms or players equipment . Indeed, some are not up to date, starting with the neck of the Broncos . In short, it is an excellent title, Madden NFL 25 will not be very difficult to recommend to players.</itunes:summary><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords></item><item><title>Brothers : A Tale of Two Sons</title><link>http://addictinggamereviews.blogspot.com/2013/09/brothers-tale-of-two-sons_10.html</link><category>PC</category><category>PS</category><category>XBox 360</category><pubDate>Tue, 10 Sep 2013 00:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-8676608622767453029</guid><description>&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;Brothers : A Tale of Two Sons Description:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Brothers: A Tale of Two Sons is a PC game in which it embodies simultaneously two characters. It's two brothers who go looking for a cure to cure their dying father. Each of these two brothers is controlled using one of the sticks on the controller. Therefore, send to cooperate with oneself to complete this adventure.&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Publisher : 505 Games&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Developer : Starbreeze Studios&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Type : Adventure / Action&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Release : Dec 31, 2013&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Support : Only available online&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Classification : Deprecated at-16&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;There was once, in a faraway country, two young brothers went looking for a cure for their sick father. Their destiny was woven into the same stuff. It is the same thing that guides their steps, and that fall well, you are precisely the invisible hand, or even both hands invisible, hiding behind this adventure.&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-family: Verdana, sans-serif; margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDb7Bv4O0t6UV2gqrqj8rBGc-bNLrgR4eChq0SLKRsXsA6zm8zl6N30DgoMs-2EJ_N_xK_WW7rK6bXdNzI1m4Z4deaIO0TEU8jRfcFhF_I98ffWSdvLbpwN_pUZIE765aP8XBTEYN94Kc/s640/Brothers+_+A+Tale+of+Two+Sons.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;It must be admitted, most games are still more or less the same recipes. But fortunately, we still find some that stand out and offer us pleasant flashes of fresh air. This is precisely the case of Brothers: A Tale of Two sounds.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Under its rather conventional outside, this downloadable game in reality hides a true originality: it embodies simultaneously two characters using a single lever. You afraid you tangled brushes? Don't worry, you will quickly take the helping hand.&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://addictinggamereviews.blogspot.com/2013/09/brothers-tale-of-two-sons_10.html"&gt;Brothers : A Tale of Two Sons&lt;/a&gt;, Two brothers for a single lever&lt;/span&gt;&lt;/h2&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="clear: left; float: left; font-family: Verdana, sans-serif; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrBvlcR1eU5-Ar91nIaf4DyGsMWANyleh1S0GQLgYqOH9jPBznGhwSAnwTB-RALqbAWCvRJbizGDlRvvVCCDx_j1Ie0MusXPo_SKp7iF3uFZj9xOnExGI5OWMLtvYzpCSowqYhEDz_Dvk/s400/Brothers++A+Tale+of+Two+Sons+5.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;The principle is simple: you point the larger of the two brothers with the left and the smaller stick with the right stick. Similarly, all interactions with the decor are related to the two triggers: the left groin and the right for the cadet. Need you a minimum of coordination from the very first not. The two brothers must in fact begin with maneuver a wheelbarrow in which lies their poor sick father. No luck, the only thing that can really save the lives of their paternal is a fruit that grows far, far away, in the middle of little hospital lands. To complete their quest,in Brothers: A Tale of Two Sons, the two brothers will have to play their complementarity. The elder must sometimes do the short ladder to his little brother, the cadet will be able to squeeze between the bars to unlock access to his brother... Their mutual capacities are rather logical and even make us feel the bond that unites the two double. It is precisely the strength of the game, this a typical gameplay that might appear to be a simple whim of developers fully serves the narrative.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Brothers : A Tale of Two Sons,  A wonderful tale that finishes too fast&lt;/span&gt;&lt;/h2&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span style="clear: left; float: left; font-family: Verdana, sans-serif; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikr24mXYsMUC_WQXkrV87EPHVRAzi6__bwJ_RhzfWW73TqFkX2sNKu-1qpKLkpJLTJAE-JmdtKmLoZhmwykygrxWd03hyfIsPNsIoK4Uo6RO4guEf20aVq6oaE8lzdA4N9oFfrUVNA_gs/s400/Brothers++A+Tale+of+Two+Sons+4.jpg" /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;a href="http://a%20tale%20of%20two%20sons/" style="font-family: Verdana, sans-serif;"&gt;Brothers A Tale of Two &lt;/a&gt;&lt;a href="http://addictinggamereviews.blogspot.com/2013/09/brothers-a-tale-of-two-sons.html" style="font-family: Verdana, sans-serif;"&gt;A Tale of Two Sons&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; is not just a game that is fun to make the knots with our two cerebral cortices, is above all a stakeholder and enchanting adventure that contains the codes of the traditional tale. Caution, do not expect a soppy story as one that could serve us the famous anthropomorphic mouse. Here it is closer to the tales of Grimm or Andersen. Death is addressed in a frontal way, and the journey that our two young heroes begin is not a walkover. We think including this scene in which they find themselves faced with a poor bugger trying to hang... The scenario is sometimes hard, often touching, but this bitterness does not translate in higher difficulty. At no time, Brothers: A Tale of Two Sons  offers real challenge, the puzzles follow each other without ever block the player who will arrive in less than 3 hours to the conclusion. Although the decorations are sublime, certainly it is totally taken by this wonderful trip, but similarly, we regret that touch as fast to the goal. We would have eventually maybe liked adventure us resists a bit, it is necessary to widen further the head or more heat thumbs to discover the outcome of this tale&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDb7Bv4O0t6UV2gqrqj8rBGc-bNLrgR4eChq0SLKRsXsA6zm8zl6N30DgoMs-2EJ_N_xK_WW7rK6bXdNzI1m4Z4deaIO0TEU8jRfcFhF_I98ffWSdvLbpwN_pUZIE765aP8XBTEYN94Kc/s72-c/Brothers+_+A+Tale+of+Two+Sons.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author></item><item><title>The Wolf Among Us</title><link>http://addictinggamereviews.blogspot.com/2013/09/the-wolf-among-us.html</link><category>PS</category><category>XBox 360</category><pubDate>Tue, 10 Sep 2013 00:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-6751894077075385199.post-8587179914322400960</guid><description>&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span _mstdst="0_0:1" _mstsrc="0_0:3" id="Dst[0][0:3:0:1]"&gt;&lt;span lang="en"&gt;&lt;span _mstdst="0_20:21" _mstsrc="0_20:22" id="Dst[0][20:22:20:21]"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;The Wolf Among Us&lt;/b&gt;&amp;nbsp;is&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_23:23" _mstsrc="0_24:25" id="Dst[0][24:25:23:23]" style="font-family: Verdana, sans-serif;"&gt;a&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_25:28" _mstsrc="0_27:29" id="Dst[0][27:29:25:28]" style="font-family: Verdana, sans-serif;"&gt;game&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_30:31" _mstsrc="0_31:32" id="Dst[0][31:32:30:31]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_33:37" _mstsrc="0_34:38" id="Dst[0][34:38:33:37]" style="font-family: Verdana, sans-serif;"&gt;point&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_39:41" _mstsrc="0_40:42" id="Dst[0][40:42:39:41]" style="font-family: Verdana, sans-serif;"&gt;and&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_43:47" _mstsrc="0_44:48" id="Dst[0][44:48:43:47]" style="font-family: Verdana, sans-serif;"&gt;click&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_49:50" _mstsrc="0_50:52" id="Dst[0][50:52:49:50]" style="font-family: Verdana, sans-serif;"&gt;on&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_52:53" _mstsrc="0_54:55" id="Dst[0][54:55:52:53]" style="font-family: Verdana, sans-serif;"&gt;PC&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;,&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_56:62" _mstsrc="0_58:63" id="Dst[0][58:63:56:62]" style="font-family: Verdana, sans-serif;"&gt;adapted&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_64:67" _mstsrc="0_65:66" id="Dst[0][65:66:64:67]" style="font-family: Verdana, sans-serif;"&gt;from&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_69:71" _mstsrc="0_68:69" id="Dst[0][68:69:69:71]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_73:81" _mstsrc="0_86:92" id="Dst[0][86:92:73:81]" style="font-family: Verdana, sans-serif;"&gt;eponymous&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_83:87" _mstsrc="0_77:84" id="Dst[0][77:84:83:87]" style="font-family: Verdana, sans-serif;"&gt;comic&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_89:93" _mstsrc="0_71:75" id="Dst[0][71:75:89:93]" style="font-family: Verdana, sans-serif;"&gt;strip&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_95:96" _mstsrc="0_95:98" id="Dst[0][95:98:95:96]" style="font-family: Verdana, sans-serif;"&gt;in&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_98:102" _mstsrc="0_100:107" id="Dst[0][100:107:98:102]" style="font-family: Verdana, sans-serif;"&gt;which&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_104:106" _mstsrc="0_109:111" id="Dst[0][109:111:104:106]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_108:117" _mstsrc="0_113:123" id="Dst[0][113:123:108:117]" style="font-family: Verdana, sans-serif;"&gt;characters&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_119:120" _mstsrc="0_125:127" id="Dst[0][125:127:119:120]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_122:132" _mstsrc="0_150:159" id="Dst[0][150:159:122:132]" style="font-family: Verdana, sans-serif;"&gt;traditional&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_134:138" _mstsrc="0_136:148" id="Dst[0][136:148:134:138]" style="font-family: Verdana, sans-serif;"&gt;tales&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_140:144" _mstsrc="0_150:164" id="Dst[0][150:164:140:144]" style="font-family: Verdana, sans-serif;"&gt;unite&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_146:152" _mstsrc="0_166:169" id="Dst[0][166:169:146:152]" style="font-family: Verdana, sans-serif;"&gt;against&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_154:154" _mstsrc="0_171:176" id="Dst[0][171:176:154:154]" style="font-family: Verdana, sans-serif;"&gt;a&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_156:163" _mstsrc="0_189:189" id="Dst[0][189:189:156:163]" style="font-family: Verdana, sans-serif;"&gt;powerful&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span _mstdst="0_165:169" _mstsrc="0_178:188" id="Dst[0][178:188:165:169]" style="font-family: Verdana, sans-serif;"&gt;enemy&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;. In just a few minutes, The Wolf Among Us manages to lead us in his particular universe.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span lang="en" style="font-family: Verdana, sans-serif;"&gt;Even without necessarily knowing the series, it plunges with pleasure in the middle of these characters treated much differently compared to their popular variations as we know it all.&amp;nbsp;&lt;/span&gt;&lt;span lang="en" style="font-family: Verdana, sans-serif;"&gt;The game system has already proved its worth in The Walking Dead, now expected to learn more about the scenario.&amp;nbsp;&lt;/span&gt;&lt;span lang="en" style="font-family: Verdana, sans-serif;"&gt;The wait may be short since The Wolf Among Us due out late September or early October.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;Publisher: Telltale Games&lt;br /&gt;Developer: Telltale Games&lt;br /&gt;Type: adventure / Point&lt;br /&gt;Release Q3 2013&lt;br /&gt;Support: Only available online&lt;/span&gt;&lt;/blockquote&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span _mstdst="0_0:1" _mstsrc="0_0:3" style="font-family: Verdana, sans-serif;"&gt;In&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_3:10" _mstsrc="0_11:17" id="Dst[0][11:17:3:10]" style="font-family: Verdana, sans-serif;"&gt;response&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; to &lt;/span&gt;&lt;span _mstdst="0_15:28" _mstsrc="0_19:30" id="Dst[0][19:30:15:28]" style="font-family: Verdana, sans-serif;"&gt;the incredible&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_30:36" _mstsrc="0_32:37" id="Dst[0][32:37:30:36]" style="font-family: Verdana, sans-serif;"&gt;success&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_38:39" _mstsrc="0_39:40" id="Dst[0][39:40:38:39]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;i&gt;&lt;span _mstdst="0_41:43" _mstsrc="0_42:44" id="Dst[0][42:44:41:43]" style="font-family: Verdana, sans-serif;"&gt;The&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_45:51" _mstsrc="0_46:52" class="" id="Dst[0][46:52:45:51]" style="font-family: Verdana, sans-serif;"&gt;Walking&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_53:56" _mstsrc="0_54:57" class="" id="Dst[0][54:57:53:56]" style="font-family: Verdana, sans-serif;"&gt;Dead&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;,&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_59:64" _mstsrc="0_63:68" class="" id="Dst[0][63:68:59:64]" style="font-family: Verdana, sans-serif;"&gt;studio&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_66:73" _mstsrc="0_70:77" class="" id="Dst[0][70:77:66:73]" style="font-family: Verdana, sans-serif;"&gt;Telltale&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_75:79" _mstsrc="0_79:83" id="Dst[0][79:83:75:79]" style="font-family: Verdana, sans-serif;"&gt;Games&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_81:86" _mstsrc="0_85:88" id="Dst[0][85:88:81:86]" style="font-family: Verdana, sans-serif;"&gt;update&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_88:90" _mstsrc="0_90:98" id="Dst[0][90:98:88:90]" style="font-family: Verdana, sans-serif;"&gt;now&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_92:93" _mstsrc="0_100:102" id="Dst[0][100:102:92:93]" style="font-family: Verdana, sans-serif;"&gt;on&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_95:108" _mstsrc="0_104:115" id="Dst[0][104:115:95:108]" style="font-family: Verdana, sans-serif;"&gt;the adaptation&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_110:111" _mstsrc="0_117:119" id="Dst[0][117:119:110:111]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_113:117" _mstsrc="0_128:133" id="Dst[0][128:133:113:117]" style="font-family: Verdana, sans-serif;"&gt;comic&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_119:124" _mstsrc="0_134:134" id="Dst[0][134:134:119:124]" style="font-family: Verdana, sans-serif;"&gt;Fables&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;,&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_127:127" _mstsrc="0_140:144" class="" id="Dst[0][140:144:127:127]" style="font-family: Verdana, sans-serif;"&gt;a&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_129:134" _mstsrc="0_146:149" class="" id="Dst[0][146:149:129:134]" style="font-family: Verdana, sans-serif;"&gt;series&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_136:137" _mstsrc="0_151:158" class="" id="Dst[0][151:158:136:137]" style="font-family: Verdana, sans-serif;"&gt;in&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_139:143" _mstsrc="0_160:162" class="" id="Dst[0][160:162:139:143]" style="font-family: Verdana, sans-serif;"&gt;which&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_145:147" _mstsrc="0_164:174" id="Dst[0][164:174:145:147]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_149:158" _mstsrc="0_176:177" id="Dst[0][176:177:149:158]" style="font-family: Verdana, sans-serif;"&gt;characters&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_160:163" _mstsrc="0_193:201" id="Dst[0][193:201:160:163]" style="font-family: Verdana, sans-serif;"&gt;live&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_165:167" _mstsrc="0_203:208" id="Dst[0][203:208:165:167]" style="font-family: Verdana, sans-serif;"&gt;now&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_169:177" _mstsrc="0_210:210" id="Dst[0][210:210:169:177]" style="font-family: Verdana, sans-serif;"&gt;reclusive&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_179:180" _mstsrc="0_212:214" id="Dst[0][212:214:179:180]" style="font-family: Verdana, sans-serif;"&gt;in&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_182:184" _mstsrc="0_216:219" id="Dst[0][216:219:182:184]" style="font-family: Verdana, sans-serif;"&gt;New&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_186:189" _mstsrc="0_221:222" id="Dst[0][221:222:186:189]" style="font-family: Verdana, sans-serif;"&gt;York&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; in the &lt;/span&gt;&lt;span _mstdst="0_198:203" _mstsrc="0_224:246" class="" id="Dst[0][224:246:198:203]" style="font-family: Verdana, sans-serif;"&gt;middle&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; of &lt;/span&gt;&lt;span _mstdst="0_208:210" _mstsrc="0_247:247" id="Dst[0][247:247:208:210]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; population. &lt;/span&gt;&lt;span _mstdst="0_224:230" _mstsrc="0_249:251" id="Dst[0][249:251:224:230]" style="font-family: Verdana, sans-serif;"&gt;Shortly&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_232:237" _mstsrc="0_253:261" id="Dst[0][253:261:232:237]" style="font-family: Verdana, sans-serif;"&gt;before&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_239:241" _mstsrc="0_263:264" id="Dst[0][263:264:239:241]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_243:247" _mstsrc="0_266:272" id="Dst[0][266:272:243:247]" style="font-family: Verdana, sans-serif;"&gt;first&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_249:255" _mstsrc="0_274:280" id="Dst[0][274:280:249:255]" style="font-family: Verdana, sans-serif;"&gt;episode&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_257:258" _mstsrc="0_282:283" id="Dst[0][282:283:257:258]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_260:262" _mstsrc="0_285:287" class="" id="Dst[0][285:287:260:262]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_264:267" _mstsrc="0_289:290" id="Dst[0][289:290:264:267]" style="font-family: Verdana, sans-serif;"&gt;game&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_269:271" _mstsrc="0_297:297" class="" id="Dst[0][297:297:269:271]" style="font-family: Verdana, sans-serif;"&gt;way&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;,&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_274:275" _mstsrc="0_304:308" class="" id="Dst[0][304:308:274:275]" style="font-family: Verdana, sans-serif;"&gt;we&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_277:281" _mstsrc="0_313:321" class="" id="Dst[0][313:321:277:281]" style="font-family: Verdana, sans-serif;"&gt;could&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_283:286" _mstsrc="0_323:325" class="" id="Dst[0][323:325:283:286]" style="font-family: Verdana, sans-serif;"&gt;find&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_288:290" _mstsrc="0_327:332" class="" id="Dst[0][327:332:288:290]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_292:299" _mstsrc="0_334:350" id="Dst[0][334:350:292:299]" style="font-family: Verdana, sans-serif;"&gt;earliest&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_301:307" _mstsrc="0_352:353" id="Dst[0][352:353:301:307]" style="font-family: Verdana, sans-serif;"&gt;minutes&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_309:314" _mstsrc="0_355:364" id="Dst[0][355:364:309:314]" style="font-family: Verdana, sans-serif;"&gt;of the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_316:324" _mstsrc="0_366:367" id="Dst[0][366:367:316:324]" style="font-family: Verdana, sans-serif;"&gt;adventure&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_326:327" _mstsrc="0_369:377" id="Dst[0][369:377:326:327]" style="font-family: Verdana, sans-serif;"&gt;in&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; the &lt;/span&gt;&lt;span _mstdst="0_333:339" _mstsrc="0_379:380" id="Dst[0][379:380:333:339]" style="font-family: Verdana, sans-serif;"&gt;company&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_341:342" _mstsrc="0_382:386" id="Dst[0][382:386:341:342]" style="font-family: Verdana, sans-serif;"&gt;of&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_344:346" _mstsrc="0_388:394" id="Dst[0][388:394:344:346]" style="font-family: Verdana, sans-serif;"&gt;the&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_348:350" _mstsrc="0_396:399" id="Dst[0][396:399:348:350]" style="font-family: Verdana, sans-serif;"&gt;big&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;span _mstdst="0_352:354" _mstsrc="0_400:400" class="" id="Dst[0][400:400:352:354]" style="font-family: Verdana, sans-serif;"&gt;bad&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; wolf.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Verdana, sans-serif;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqlOBtZG5hnqHKo7Y8GiQ76r96t_6tCFUmXi6wRR4ozb4PV8zcMP7_sc_01YwyDxZGOmU8jznXDdBTMUKdJyrIf6fOeOnNJlLpJqpKF1n5QZnhC9-pLseynKU6VXg6WlcYqY3EDUkF94Y/s1600/The+Wolf+Among+Us_Previews+to+play.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="The Wolf Among Us" border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqlOBtZG5hnqHKo7Y8GiQ76r96t_6tCFUmXi6wRR4ozb4PV8zcMP7_sc_01YwyDxZGOmU8jznXDdBTMUKdJyrIf6fOeOnNJlLpJqpKF1n5QZnhC9-pLseynKU6VXg6WlcYqY3EDUkF94Y/s400/The+Wolf+Among+Us_Previews+to+play.jpg" title="The Wolf Among Us" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;span _mstdst="1_0:5" _mstsrc="1_0:5" class="" id="Dst[1][0:5:0:5]"&gt;Forced&lt;/span&gt; &lt;span _mstdst="1_7:8" _mstsrc="1_7:8" id="Dst[1][7:8:7:8]"&gt;to&lt;/span&gt; &lt;span _mstdst="1_10:13" _mstsrc="1_10:13" class="" id="Dst[1][10:13:10:13]"&gt;flee&lt;/span&gt; &lt;span _mstdst="1_15:19" _mstsrc="1_15:18" id="Dst[1][15:18:15:19]"&gt;their&lt;/span&gt; &lt;span _mstdst="1_21:25" _mstsrc="1_20:24" id="Dst[1][20:24:21:25]"&gt;world&lt;/span&gt; &lt;span _mstdst="1_27:28" _mstsrc="1_26:27" id="Dst[1][26:27:27:28]"&gt;of&lt;/span&gt; &lt;span _mstdst="1_30:34" _mstsrc="1_29:34" id="Dst[1][29:34:30:34]"&gt;Tales&lt;/span&gt; &lt;span _mstdst="1_36:37" _mstsrc="1_36:38" id="Dst[1][36:38:36:37]"&gt;by&lt;/span&gt; &lt;span _mstdst="1_39:39" _mstsrc="1_40:41" id="Dst[1][40:41:39:39]"&gt;a&lt;/span&gt; &lt;span _mstdst="1_41:48" _mstsrc="1_43:50" id="Dst[1][43:50:41:48]"&gt;powerful&lt;/span&gt; &lt;span _mstdst="1_50:57" _mstsrc="1_52:61" id="Dst[1][52:61:50:57]"&gt;opponent&lt;/span&gt;, &lt;span _mstdst="1_60:62" _mstsrc="1_64:66" id="Dst[1][64:66:60:62]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_64:69" _mstsrc="1_68:73" id="Dst[1][68:73:64:69]"&gt;Fables&lt;/span&gt; &lt;span _mstdst="1_71:73" _mstsrc="1_75:78" id="Dst[1][75:78:71:73]"&gt;are&lt;/span&gt; &lt;span _mstdst="1_75:77" _mstsrc="1_80:88" id="Dst[1][80:88:75:77]"&gt;now&lt;/span&gt; &lt;span _mstdst="1_79:94" _mstsrc="1_90:98" class="" id="Dst[1][90:98:79:94]"&gt;grouped together&lt;/span&gt; &lt;span _mstdst="1_96:97" _mstsrc="1_100:100" id="Dst[1][100:100:96:97]"&gt;in&lt;/span&gt; &lt;span _mstdst="1_99:108" _mstsrc="1_102:111" class="" id="Dst[1][102:111:99:108]"&gt;Fableville&lt;/span&gt;, &lt;span _mstdst="1_111:112" _mstsrc="1_114:115" id="Dst[1][114:115:111:112]"&gt;in&lt;/span&gt; &lt;span _mstdst="1_114:116" _mstsrc="1_117:121" id="Dst[1][117:121:114:116]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_118:120" _mstsrc="1_123:125" id="Dst[1][123:125:118:120]"&gt;New&lt;/span&gt; &lt;span _mstdst="1_122:125" _mstsrc="1_127:130" id="Dst[1][127:130:122:125]"&gt;York&lt;/span&gt;. &lt;span _mstdst="1_128:130" _mstsrc="1_133:134" id="Dst[1][133:134:128:130]"&gt;The&lt;/span&gt; &lt;span _mstdst="1_132:140" _mstsrc="1_136:145" id="Dst[1][136:145:132:140]"&gt;community&lt;/span&gt; &lt;span _mstdst="1_142:143" _mstsrc="1_147:151" id="Dst[1][147:151:142:143]"&gt;is&lt;/span&gt; &lt;span _mstdst="1_145:153" _mstsrc="1_153:161" id="Dst[1][153:161:145:153]"&gt;organized&lt;/span&gt; &lt;span _mstdst="1_155:159" _mstsrc="1_163:166" id="Dst[1][163:166:155:159]"&gt;under&lt;/span&gt; &lt;span _mstdst="1_161:163" _mstsrc="1_168:170" id="Dst[1][168:170:161:163]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_165:170" _mstsrc="1_172:177" id="Dst[1][172:177:165:170]"&gt;orders&lt;/span&gt; &lt;span _mstdst="1_172:173" _mstsrc="1_179:180" id="Dst[1][179:180:172:173]"&gt;of&lt;/span&gt; &lt;span _mstdst="1_175:185" _mstsrc="1_182:195" class="" id="Dst[1][182:195:175:185]"&gt;snow white,&lt;/span&gt; &lt;span _mstdst="1_187:191" _mstsrc="1_197:206" class="" id="Dst[1][197:206:187:191]"&gt;while&lt;/span&gt; &lt;span _mstdst="1_193:195" _mstsrc="1_208:209" id="Dst[1][208:209:193:195]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_197:199" _mstsrc="1_211:215" id="Dst[1][211:215:197:199]"&gt;big&lt;/span&gt; &lt;span _mstdst="1_201:203" _mstsrc="1_217:223" id="Dst[1][217:223:201:203]"&gt;bad&lt;/span&gt; &lt;span _mstdst="1_205:208" _mstsrc="1_225:228" id="Dst[1][225:228:205:208]"&gt;wolf&lt;/span&gt;, &lt;span _mstdst="1_211:214" _mstsrc="1_231:233" id="Dst[1][231:233:211:214]"&gt;said&lt;/span&gt; &lt;span _mstdst="1_216:220" _mstsrc="1_235:239" id="Dst[1][235:239:216:220]"&gt;Bigby&lt;/span&gt;, &lt;span _mstdst="1_223:227" _mstsrc="1_242:245" id="Dst[1][242:245:223:227]"&gt;plays&lt;/span&gt; &lt;span _mstdst="1_229:231" _mstsrc="1_247:248" id="Dst[1][247:248:229:231]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_233:236" _mstsrc="1_250:253" id="Dst[1][250:253:233:236]"&gt;role&lt;/span&gt; &lt;span _mstdst="1_238:239" _mstsrc="1_255:256" id="Dst[1][255:256:238:239]"&gt;of&lt;/span&gt; &lt;span _mstdst="1_241:247" _mstsrc="1_258:263" id="Dst[1][258:263:241:247]"&gt;Sheriff&lt;/span&gt;. &lt;span _mstdst="1_250:252" _mstsrc="1_266:269" id="Dst[1][266:269:250:252]"&gt;All&lt;/span&gt; &lt;span _mstdst="1_254:256" _mstsrc="1_271:273" id="Dst[1][271:273:254:256]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_258:267" _mstsrc="1_275:285" id="Dst[1][275:285:258:267]"&gt;characters&lt;/span&gt; &lt;span _mstdst="1_269:274" _mstsrc="1_287:296" class="" id="Dst[1][287:296:269:274]"&gt;unable&lt;/span&gt; &lt;span _mstdst="1_276:277" _mstsrc="1_298:299" id="Dst[1][298:299:276:277]"&gt;to&lt;/span&gt; &lt;span _mstdst="1_279:282" _mstsrc="1_301:307" id="Dst[1][301:307:279:282]"&gt;take&lt;/span&gt; &lt;span _mstdst="1_284:288" _mstsrc="1_315:321" class="" id="Dst[1][315:321:284:288]"&gt;human&lt;/span&gt; &lt;span _mstdst="1_290:293" _mstsrc="1_309:313" id="Dst[1][309:313:290:293]"&gt;form&lt;/span&gt; &lt;span _mstdst="1_295:295" _mstsrc="1_323:325" id="Dst[1][323:325:295:295]"&gt;(&lt;/span&gt;&lt;span _mstdst="1_296:300" _mstsrc="1_327:331" id="Dst[1][327:331:296:300]"&gt;think&lt;/span&gt; &lt;span _mstdst="1_302:304" _mstsrc="1_333:335" id="Dst[1][333:335:302:304]"&gt;for&lt;/span&gt; &lt;span _mstdst="1_306:312" _mstsrc="1_337:343" id="Dst[1][337:343:306:312]"&gt;example&lt;/span&gt; &lt;span _mstdst="1_314:315" _mstsrc="1_345:347" id="Dst[1][345:347:314:315]"&gt;to&lt;/span&gt; &lt;span _mstdst="1_317:319" _mstsrc="1_349:353" id="Dst[1][349:353:317:319]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_321:325" _mstsrc="1_355:360" id="Dst[1][355:360:321:325]"&gt;three&lt;/span&gt; &lt;span _mstdst="1_327:337" _mstsrc="1_362:369" id="Dst[1][362:369:327:337]"&gt;little pigs&lt;/span&gt;&lt;span _mstdst="1_338:338" _mstsrc="1_371:374" id="Dst[1][371:374:338:338]"&gt;)&lt;/span&gt; &lt;span _mstdst="1_340:342" _mstsrc="1_376:382" id="Dst[1][376:382:340:342]"&gt;are&lt;/span&gt; &lt;span _mstdst="1_344:347" _mstsrc="1_384:384" id="Dst[1][384:384:344:347]"&gt;sent&lt;/span&gt; &lt;span _mstdst="1_349:350" _mstsrc="1_386:387" id="Dst[1][386:387:349:350]"&gt;to&lt;/span&gt; &lt;span _mstdst="1_352:354" _mstsrc="1_389:393" id="Dst[1][389:393:352:354]"&gt;the&lt;/span&gt; &lt;span _mstdst="1_356:359" _mstsrc="1_394:394" id="Dst[1][394:394:356:359]"&gt;farm&lt;/span&gt;, &lt;span _mstdst="1_362:370" _mstsrc="1_398:415" class="" id="Dst[1][398:415:362:370]"&gt;away from&lt;/span&gt; &lt;span _mstdst="1_372:377" _mstsrc="1_427:427" id="Dst[1][427:427:372:377]"&gt;prying&lt;/span&gt; eyes. &lt;span _mstdst="1_385:391" _mstsrc="1_439:447" id="Dst[1][439:447:385:391]"&gt;However&lt;/span&gt;, &lt;span _mstdst="1_394:398" _mstsrc="1_429:437" id="Dst[1][429:437:394:398]"&gt;there&lt;/span&gt; is &lt;span _mstdst="1_403:404" _mstsrc="1_449:450" id="Dst[1][449:450:403:404]"&gt;an&lt;/span&gt; &lt;span _mstdst="1_406:411" _mstsrc="1_452:457" id="Dst[1][452:457:406:411]"&gt;elixir&lt;/span&gt;, &lt;span _mstdst="1_414:420" _mstsrc="1_463:469" id="Dst[1][463:469:414:420]"&gt;Glamour&lt;/span&gt;, &lt;span _mstdst="1_423:430" _mstsrc="1_472:483" id="Dst[1][472:483:423:430]"&gt;allowing&lt;/span&gt; &lt;span _mstdst="1_432:434" _mstsrc="1_485:489" id="Dst[1][485:489:432:434]"&gt;one&lt;/span&gt; &lt;span _mstdst="1_436:438" _mstsrc="1_491:493" id="Dst[1][491:493:436:438]"&gt;who&lt;/span&gt; &lt;span _mstdst="1_440:445" _mstsrc="1_498:501" id="Dst[1][498:501:440:445]"&gt;drinks&lt;/span&gt; it &lt;span _mstdst="1_450:451" _mstsrc="1_513:516" id="Dst[1][513:516:450:451]"&gt;to&lt;/span&gt; &lt;span _mstdst="1_453:453" _mstsrc="1_518:519" id="Dst[1][518:519:453:453]"&gt;a&lt;/span&gt; &lt;span _mstdst="1_455:459" _mstsrc="1_521:526" class="" id="Dst[1][521:526:455:459]"&gt;human&lt;/span&gt; &lt;span _mstdst="1_461:463" _mstsrc="1_528:534" id="Dst[1][528:534:461:463]"&gt;for&lt;/span&gt; &lt;span _mstdst="1_465:468" _mstsrc="1_536:542" id="Dst[1][536:542:465:468]"&gt;some&lt;/span&gt; &lt;span _mstdst="1_470:473" _mstsrc="1_544:548" class="" id="Dst[1][544:548:470:473]"&gt;time&lt;/span&gt;. &lt;span _mstdst="1_476:478" _mstsrc="1_551:554" id="Dst[1][551:554:476:478]"&gt;But&lt;/span&gt; &lt;span _mstdst="1_480:486" _mstsrc="1_559:565" id="Dst[1][559:565:480:486]"&gt;Glamour&lt;/span&gt; &lt;span _mstdst="1_488:490" _mstsrc="1_567:567" id="Dst[1][567:567:488:490]"&gt;has&lt;/span&gt; &lt;span _mstdst="1_492:492" _mstsrc="1_569:570" id="Dst[1][569:570:492:492]"&gt;a&lt;/span&gt; &lt;span _mstdst="1_494:498" _mstsrc="1_572:575" id="Dst[1][572:575:494:498]"&gt;price&lt;/span&gt;, &lt;span _mstdst="1_501:504" _mstsrc="1_578:580" id="Dst[1][578:580:501:504]"&gt;that&lt;/span&gt; &lt;span _mstdst="1_506:510" _mstsrc="1_585:588" id="Dst[1][585:588:506:510]"&gt;makes&lt;/span&gt; &lt;span _mstdst="1_512:515" _mstsrc="1_590:592" id="Dst[1][590:592:512:515]"&gt;that&lt;/span&gt; &lt;span _mstdst="1_517:521" _mstsrc="1_594:600" id="Dst[1][594:600:517:521]"&gt;climb&lt;/span&gt; &lt;span _mstdst="1_523:526" _mstsrc="1_602:620" id="Dst[1][602:620:523:526]"&gt;over&lt;/span&gt; &lt;span _mstdst="1_528:530" _mstsrc="1_621:621" id="Dst[1][621:621:528:530]"&gt;the&lt;/span&gt; weeks.&lt;/div&gt;
&lt;span _mstdst="2_0:2" _mstsrc="2_0:4" id="Dst[2][0:4:0:2]"&gt;&lt;h2&gt;
&lt;span _mstdst="2_0:2" _mstsrc="2_0:4" id="Dst[2][0:4:0:2]"&gt;The Wolf Among Us, Big&lt;/span&gt; &lt;span _mstdst="2_4:6" _mstsrc="2_6:12" id="Dst[2][6:12:4:6]"&gt;Bad&lt;/span&gt; &lt;span _mstdst="2_8:11" _mstsrc="2_14:17" id="Dst[2][14:17:8:11]"&gt;Wolf&lt;/span&gt;, &lt;span _mstdst="2_14:18" _mstsrc="2_20:24" id="Dst[2][20:24:14:18]"&gt;Bigby&lt;/span&gt; &lt;span _mstdst="2_20:22" _mstsrc="2_26:29" id="Dst[2][26:29:20:22]"&gt;for&lt;/span&gt; &lt;span _mstdst="2_24:26" _mstsrc="2_31:33" id="Dst[2][31:33:24:26]"&gt;the&lt;/span&gt; &lt;span _mstdst="2_28:38" _mstsrc="2_35:41" class="" id="Dst[2][35:41:28:38]"&gt;respondents&lt;/span&gt;&lt;/h2&gt;
&lt;/span&gt;&lt;span len="1333"&gt;&lt;div style="text-align: justify;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNrBzjqHxWYTc_g1_xczy4Yn6ixMlDYdeDdSSiP2YtM48C36ZFCnDZGfssBtqUUzZ_NhHO_ZIVvpD8yS8EH1JScPyZMZ-VweJvOaTx2XAWFtQFZIhQZ7YOtFue2lDA8XZKGHD_ad_X0s/s1600/The+Wolf+Among+Us_Previews+to+play+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="The Wolf Among Us Pictures" border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKNrBzjqHxWYTc_g1_xczy4Yn6ixMlDYdeDdSSiP2YtM48C36ZFCnDZGfssBtqUUzZ_NhHO_ZIVvpD8yS8EH1JScPyZMZ-VweJvOaTx2XAWFtQFZIhQZ7YOtFue2lDA8XZKGHD_ad_X0s/s320/The+Wolf+Among+Us_Previews+to+play+2.jpg" title="The Wolf Among Us Pictures" width="320" /&gt;&lt;/a&gt;&lt;span lang="en"&gt;To adapt the comics, Telltale has chosen to embody Bigby. &lt;/span&gt;&lt;span lang="en"&gt;The adventure begins while the Wolf responds to the call of Toad, a frog who complains that made noise the woodcutter, his tenant, in the apartment of the top. &lt;/span&gt;&lt;span lang="en"&gt;Woman shouts and threats emanate from the gate, Bigby must intervene. &lt;/span&gt;&lt;span lang="en"&gt;Must knock at the door, the smash a foot? &lt;/span&gt;&lt;span lang="en"&gt;Should we then reason with the woodcutter, pass it to tobacco? &lt;/span&gt;&lt;span lang="en"&gt;As in The Walking Dead, player is beset by multiple decisions to take in a blink of an eye, often in the heat of the action. &lt;/span&gt;&lt;span lang="en"&gt;The story then adapts to each choice to provide a different and adapted to each path. &lt;/span&gt;&lt;span lang="en"&gt;The system is exactly the same that the game of zombies, several choices appear on the screen, and the player has only a few seconds to validate that which seemed most appropriate. &lt;/span&gt;&lt;span lang="en"&gt;Phases of action speakers also and this is to respond to commands that appear on the screen (in the kind of simplistic Qty.) or directing a target to the correct position before you post with a touch. &lt;/span&gt;&lt;span lang="en"&gt;It is however possible to influence on the sequence of events in full fight by choosing for example such or so target to activate. &lt;/span&gt;&lt;span lang="en"&gt;On the bottom, everything remains very similar to The Walking Dead but with perhaps more choice.&lt;/span&gt;&lt;/div&gt;
&lt;/span&gt;&lt;span lang="en" len="25"&gt;&lt;h2&gt;
The Wolf Among Us, A very glamorous adventure&lt;/h2&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZ_d5iKRdSBe4SEJn75JZQ3ebl_6nVD5mO_sOLpeqUp-ZJt8hII-lx3NnfUeJkj_jdEhPfI3ZaWbtFvwGqvgseDkiQzUG2rn8OvW_K18OHSoZUWwtbkHCx4q1N3rMdxfQp1tu5iuD9XU/s1600/The+Wolf+Among+Us_Previews+to+play+3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img alt="The Wolf Among Us PC and XBox 360 Games" border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZ_d5iKRdSBe4SEJn75JZQ3ebl_6nVD5mO_sOLpeqUp-ZJt8hII-lx3NnfUeJkj_jdEhPfI3ZaWbtFvwGqvgseDkiQzUG2rn8OvW_K18OHSoZUWwtbkHCx4q1N3rMdxfQp1tu5iuD9XU/s320/The+Wolf+Among+Us_Previews+to+play+3.jpg" title="The Wolf Among Us PC and XBox 360 Games" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;/span&gt;&lt;div style="text-align: justify;"&gt;
What distinguishes &lt;a href="http://addictinggamereviews.blogspot.com/2013/09/the-wolf-among-us.html" rel="nofollow"&gt;Fables&lt;/a&gt; of the previous game is clearly its atmosphere a little more flashy borrowed from comics and especially the fact that it embodies the big bad wolf. We are no longer Lee Everett, the stranger who was trying to hide his past to the other survivors of The Walking Dead. All the characters in Fables already know Bigby and which it is capable. Its relations with the rest of the cast shape therefore a completely different approach in how to approach the game. The scene with the lumberjack is a good example because it's the same woodcutter who cut the belly of the Wolf in little Red Riding Hood fable. The confrontation with Bigby is so full of references that you will obviously leave you discover. With respect to the general scenario, we are still on our hunger. This introduction was successful, but we must admit that the story arc is still a large question mark for now. It is however on this point is played largely the success of The Wolf Among Us. The Walking Dead was wonders since he was constantly playing with our emotions. The register of Fables is totally different, there are not likely to find the same kind of dilemmas. This surprise me for example need to at some point choose which save between Pinocchio and Tom Thumb. And if ever that were to happen, I doubt that this choice pulls a tear in that whatsoever. Surely, Telltale has already considered the question and knows how he lead his boat over the five episodes of the season. Let us hope that the trip will be equally intense. Different, but intense.&lt;/div&gt;
&lt;/span&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqlOBtZG5hnqHKo7Y8GiQ76r96t_6tCFUmXi6wRR4ozb4PV8zcMP7_sc_01YwyDxZGOmU8jznXDdBTMUKdJyrIf6fOeOnNJlLpJqpKF1n5QZnhC9-pLseynKU6VXg6WlcYqY3EDUkF94Y/s72-c/The+Wolf+Among+Us_Previews+to+play.jpg" width="72"/><georss:featurename xmlns:georss="http://www.georss.org/georss">United States</georss:featurename><georss:point xmlns:georss="http://www.georss.org/georss">37.09024 -95.712891000000013</georss:point><georss:box xmlns:georss="http://www.georss.org/georss">23.559518 -116.36718800000001 50.620962000000006 -75.058594000000014</georss:box><author>amonggusta@gmail.com (http://addictinggamereviews.blogspot.com/p/blog-page.html)</author><enclosure length="63418" type="image/jpeg" url="http://3.bp.blogspot.com/-MgzcvVFTvGw/Ui7FvtCwXZI/AAAAAAAABoU/PioMMNnKVBg/s1600/The+Wolf+Among+Us_Previews+to+play.jpg"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>The Wolf Among Us&amp;nbsp;is&amp;nbsp;a&amp;nbsp;game&amp;nbsp;of&amp;nbsp;point&amp;nbsp;and&amp;nbsp;click&amp;nbsp;on&amp;nbsp;PC,&amp;nbsp;adapted&amp;nbsp;from&amp;nbsp;the&amp;nbsp;eponymous&amp;nbsp;comic&amp;nbsp;strip&amp;nbsp;in&amp;nbsp;which&amp;nbsp;the&amp;nbsp;characters&amp;nbsp;of&amp;nbsp;traditional&amp;nbsp;tales&amp;nbsp;unite&amp;nbsp;against&amp;nbsp;a&amp;nbsp;powerful&amp;nbsp;enemy. In just a few minutes, The Wolf Among Us manages to lead us in his particular universe.&amp;nbsp;Even without necessarily knowing the series, it plunges with pleasure in the middle of these characters treated much differently compared to their popular variations as we know it all.&amp;nbsp;The game system has already proved its worth in The Walking Dead, now expected to learn more about the scenario.&amp;nbsp;The wait may be short since The Wolf Among Us due out late September or early October. Publisher: Telltale Games Developer: Telltale Games Type: adventure / Point Release Q3 2013 Support: Only available online In response to the incredible success of The Walking Dead, studio Telltale Games update now on the adaptation of comic Fables, a series in which the characters live now reclusive in New York in the middle of the population. Shortly before the first episode of the game way, we could find the earliest minutes of the adventure in the company of the big bad wolf. Forced to flee their world of Tales by a powerful opponent, the Fables are now grouped together in Fableville, in the New York. The community is organized under the orders of snow white, while the big bad wolf, said Bigby, plays the role of Sheriff. All the characters unable to take human form (think for example to the three little pigs) are sent to the farm, away from prying eyes. However, there is an elixir, Glamour, allowing one who drinks it to a human for some time. But Glamour has a price, that makes that climb over the weeks. The Wolf Among Us, Big Bad Wolf, Bigby for the respondents To adapt the comics, Telltale has chosen to embody Bigby. The adventure begins while the Wolf responds to the call of Toad, a frog who complains that made noise the woodcutter, his tenant, in the apartment of the top. Woman shouts and threats emanate from the gate, Bigby must intervene. Must knock at the door, the smash a foot? Should we then reason with the woodcutter, pass it to tobacco? As in The Walking Dead, player is beset by multiple decisions to take in a blink of an eye, often in the heat of the action. The story then adapts to each choice to provide a different and adapted to each path. The system is exactly the same that the game of zombies, several choices appear on the screen, and the player has only a few seconds to validate that which seemed most appropriate. Phases of action speakers also and this is to respond to commands that appear on the screen (in the kind of simplistic Qty.) or directing a target to the correct position before you post with a touch. It is however possible to influence on the sequence of events in full fight by choosing for example such or so target to activate. On the bottom, everything remains very similar to The Walking Dead but with perhaps more choice. The Wolf Among Us, A very glamorous adventure What distinguishes Fables of the previous game is clearly its atmosphere a little more flashy borrowed from comics and especially the fact that it embodies the big bad wolf. We are no longer Lee Everett, the stranger who was trying to hide his past to the other survivors of The Walking Dead. All the characters in Fables already know Bigby and which it is capable. Its relations with the rest of the cast shape therefore a completely different approach in how to approach the game. The scene with the lumberjack is a good example because it's the same woodcutter who cut the belly of the Wolf in little Red Riding Hood fable. The confrontation with Bigby is so full of references that you will obviously leave you discover. With respect to the general scenario, we are still on our hunger. This introduction was successful, but we must admit that the story arc is still a large question mark for now. It is however on this point is played largely the success of The Wolf Among Us. The Walking Dead was wonders since he was constantly playing with our emotions. The register of Fables is totally different, there are not likely to find the same kind of dilemmas. This surprise me for example need to at some point choose which save between Pinocchio and Tom Thumb. And if ever that were to happen, I doubt that this choice pulls a tear in that whatsoever. Surely, Telltale has already considered the question and knows how he lead his boat over the five episodes of the season. Let us hope that the trip will be equally intense. Different, but intense.</itunes:subtitle><itunes:author>http://addictinggamereviews.blogspot.com/p/blog-page.html</itunes:author><itunes:summary>The Wolf Among Us&amp;nbsp;is&amp;nbsp;a&amp;nbsp;game&amp;nbsp;of&amp;nbsp;point&amp;nbsp;and&amp;nbsp;click&amp;nbsp;on&amp;nbsp;PC,&amp;nbsp;adapted&amp;nbsp;from&amp;nbsp;the&amp;nbsp;eponymous&amp;nbsp;comic&amp;nbsp;strip&amp;nbsp;in&amp;nbsp;which&amp;nbsp;the&amp;nbsp;characters&amp;nbsp;of&amp;nbsp;traditional&amp;nbsp;tales&amp;nbsp;unite&amp;nbsp;against&amp;nbsp;a&amp;nbsp;powerful&amp;nbsp;enemy. In just a few minutes, The Wolf Among Us manages to lead us in his particular universe.&amp;nbsp;Even without necessarily knowing the series, it plunges with pleasure in the middle of these characters treated much differently compared to their popular variations as we know it all.&amp;nbsp;The game system has already proved its worth in The Walking Dead, now expected to learn more about the scenario.&amp;nbsp;The wait may be short since The Wolf Among Us due out late September or early October. Publisher: Telltale Games Developer: Telltale Games Type: adventure / Point Release Q3 2013 Support: Only available online In response to the incredible success of The Walking Dead, studio Telltale Games update now on the adaptation of comic Fables, a series in which the characters live now reclusive in New York in the middle of the population. Shortly before the first episode of the game way, we could find the earliest minutes of the adventure in the company of the big bad wolf. Forced to flee their world of Tales by a powerful opponent, the Fables are now grouped together in Fableville, in the New York. The community is organized under the orders of snow white, while the big bad wolf, said Bigby, plays the role of Sheriff. All the characters unable to take human form (think for example to the three little pigs) are sent to the farm, away from prying eyes. However, there is an elixir, Glamour, allowing one who drinks it to a human for some time. But Glamour has a price, that makes that climb over the weeks. The Wolf Among Us, Big Bad Wolf, Bigby for the respondents To adapt the comics, Telltale has chosen to embody Bigby. The adventure begins while the Wolf responds to the call of Toad, a frog who complains that made noise the woodcutter, his tenant, in the apartment of the top. Woman shouts and threats emanate from the gate, Bigby must intervene. Must knock at the door, the smash a foot? Should we then reason with the woodcutter, pass it to tobacco? As in The Walking Dead, player is beset by multiple decisions to take in a blink of an eye, often in the heat of the action. The story then adapts to each choice to provide a different and adapted to each path. The system is exactly the same that the game of zombies, several choices appear on the screen, and the player has only a few seconds to validate that which seemed most appropriate. Phases of action speakers also and this is to respond to commands that appear on the screen (in the kind of simplistic Qty.) or directing a target to the correct position before you post with a touch. It is however possible to influence on the sequence of events in full fight by choosing for example such or so target to activate. On the bottom, everything remains very similar to The Walking Dead but with perhaps more choice. The Wolf Among Us, A very glamorous adventure What distinguishes Fables of the previous game is clearly its atmosphere a little more flashy borrowed from comics and especially the fact that it embodies the big bad wolf. We are no longer Lee Everett, the stranger who was trying to hide his past to the other survivors of The Walking Dead. All the characters in Fables already know Bigby and which it is capable. Its relations with the rest of the cast shape therefore a completely different approach in how to approach the game. The scene with the lumberjack is a good example because it's the same woodcutter who cut the belly of the Wolf in little Red Riding Hood fable. The confrontation with Bigby is so full of references that you will obviously leave you discover. With respect to the general scenario, we are still on our hunger. This introduction was successful, but we must admit that the story arc is still a large question mark for now. It is however on this point is played largely the success of The Wolf Among Us. The Walking Dead was wonders since he was constantly playing with our emotions. The register of Fables is totally different, there are not likely to find the same kind of dilemmas. This surprise me for example need to at some point choose which save between Pinocchio and Tom Thumb. And if ever that were to happen, I doubt that this choice pulls a tear in that whatsoever. Surely, Telltale has already considered the question and knows how he lead his boat over the five episodes of the season. Let us hope that the trip will be equally intense. Different, but intense.</itunes:summary><itunes:keywords>Addicting,Game,Reviews,is,Blog,for,Games,Reviews,Xbox,360,PS3,Wii,PC,3DS,PS,Vita,iPhone,Tips,and,Tricks,How,to,play,games,and,cheat,codes</itunes:keywords></item></channel></rss>