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	<title>Advent of the Mists</title>
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	<description>A Fantasy Roleplaying MUD</description>
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	<title>Advent of the Mists</title>
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		<title>New Advent Art with AI</title>
		<link>https://adventmud.org/new-advent-art-with-ai/</link>
		
		<dc:creator><![CDATA[Crystal]]></dc:creator>
		<pubDate>Fri, 02 Sep 2022 15:36:26 +0000</pubDate>
				<category><![CDATA[Administration]]></category>
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					<description><![CDATA[Hi all, We recently installed the &#8220;midjourney&#8221; app in our discord to allow our players to play around with creating custom character and theme art for Advent. So far the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hi all,</p>
<p>We recently installed the &#8220;midjourney&#8221; app in our discord to allow our players to play around with creating custom character and theme art for Advent. So far the results have been OUTSTANDING that I had to show them off here. We will actually be incorporating some of these into concept art throughout the website moving forward.</p>
<p>Feel free to join in the fun. Can you guess what some of these are? <img src="https://s.w.org/images/core/emoji/16.0.1/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>

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<a href='https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517.png'><img loading="lazy" decoding="async" width="2048" height="2048" src="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517.png" class="attachment-full size-full" alt="" srcset="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517.png 2048w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-300x300.png 300w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-1024x1024.png 1024w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-150x150.png 150w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-768x768.png 768w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-1536x1536.png 1536w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_a_vast_forest_with_ancient_ruins_realistic_fantas_9f0e1208-f788-4211-bad3-ac348fb93517-50x50.png 50w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a>
<a href='https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275.png'><img loading="lazy" decoding="async" width="2048" height="2048" src="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275.png" class="attachment-full size-full" alt="" srcset="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275.png 2048w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-300x300.png 300w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-1024x1024.png 1024w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-150x150.png 150w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-768x768.png 768w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-1536x1536.png 1536w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_white_stone_city_ancient_rome_rivendell_waterfall_dcb9dba4-9afc-4902-9b91-3b9dfffad275-50x50.png 50w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a>
<a href='https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f.png'><img loading="lazy" decoding="async" width="2048" height="2048" src="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f.png" class="attachment-full size-full" alt="" srcset="https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f.png 2048w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-300x300.png 300w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-1024x1024.png 1024w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-150x150.png 150w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-768x768.png 768w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-1536x1536.png 1536w, https://adventmud.org/wp-content/uploads/2022/09/crystalgroves_woman_long_hair_red_hair_armor_strong_knight_real_0d40dd05-7c20-45b6-b40a-210f0de6614f-50x50.png 50w" sizes="auto, (max-width: 2048px) 100vw, 2048px" /></a>

]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>New Connection Address now Live!</title>
		<link>https://adventmud.org/new-connection-address-now-live/</link>
		
		<dc:creator><![CDATA[Crystal]]></dc:creator>
		<pubDate>Wed, 24 Aug 2022 16:37:03 +0000</pubDate>
				<category><![CDATA[Administration]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3694</guid>

					<description><![CDATA[Our new connection/server address is now live! We are now at adventmud.vineyard.haus:8310 and Connect has been updated!]]></description>
										<content:encoded><![CDATA[<p>Our new connection/server address is now live!</p>
<p>We are now at adventmud.vineyard.haus:8310 and <a href="https://adventmud.org/connect/">Connect </a>has been updated!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Advent Temporarily Down and Change of Host Name</title>
		<link>https://adventmud.org/advent-temporarily-down-and-change-of-host-name/</link>
		
		<dc:creator><![CDATA[Crystal]]></dc:creator>
		<pubDate>Sun, 21 Aug 2022 21:17:12 +0000</pubDate>
				<category><![CDATA[Administration]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3691</guid>

					<description><![CDATA[Hi all! The MUD went down yesterday without warning and when inquiring from our server host, we were told it would be down for a day or two in order [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hi all!</p>
<p>The MUD went down yesterday without warning and when inquiring from our server host, we were told it would be down for a day or two in order to do an emergency reset of the entire server. During this reset, they are updating the operating system (they say they have backups, thank goodness! But so do we :))</p>
<p>They also told us that the funcity.org domains will be replaced with vineyard.haus domains, so our login information will apparently be changing as a surprise as well!</p>
<p>We will post when this change is done on their end, and we may be looking at avenues for some upgraded hosting, in general, moving forward.</p>
<p>Keep an eye on the website or discord for when this change is completed!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Builder Meeting Poll</title>
		<link>https://adventmud.org/builder-meeting-poll/</link>
		
		<dc:creator><![CDATA[Crystal]]></dc:creator>
		<pubDate>Wed, 26 Jan 2022 19:30:07 +0000</pubDate>
				<category><![CDATA[Administration]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3684</guid>

					<description><![CDATA[For our builders, we&#8217;d like to schedule a builder meeting, but will need to poll you to see what time is best for you before we set a day. Please [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>For our builders, we&#8217;d like to schedule a builder meeting, but will need to poll you to see what time is best for you before we set a day. Please make your selections below.</p>
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		<title>June 2021 Code Updates</title>
		<link>https://adventmud.org/june-2021-code-updates/</link>
		
		<dc:creator><![CDATA[Adalon]]></dc:creator>
		<pubDate>Thu, 01 Jul 2021 22:54:34 +0000</pubDate>
				<category><![CDATA[Code Updates]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3672</guid>

					<description><![CDATA[After a lot of running through the test branch, Stances are now live in Advent as well as the start of some new handling of mechanics. A stance trades pros [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>After a lot of running through the test branch, Stances are now live in Advent as well as the start of some new handling of mechanics. A stance trades pros and cons to allow a character to specialize their fighting style. In these changes are two negative statues. Disrupted causes a chance to fail casting spells. Staggered slows your attacks. Being Staggered or Off Balance will cause you to be considered not stable. This will be used more in the future to create more situations to pay attention and adjust for as attack or defender.</p>
<p>&nbsp;</p>
<h3>Crash Fixes:</h3>
<p>Rare NPC positioning error</p>
<h3>Additions:</h3>
<p>Command: Stance<br />
Skill: Aggressive Stance<br />
Skill: Defense Stance<br />
Skill: Mountain Stance<br />
Skill: Storm Stance<br />
Skill: Dervish Stance<br />
Skill: Drunken Stance<br />
Skill: Disruptor Stance<br />
Status: Disrupted<br />
Skill: Cassowary Stance<br />
Skill: Precise Strike<br />
Status: Staggered</p>
<h3>Bug Fixes:</h3>
<p>Commune duplication feedback<br />
Fixed internal logging issue<br />
Reflect hitting self spells<br />
Players will loot with NPC followers get last hit<br />
Correct missing Improve Checks</p>
<h3>Changes and Tweaks:</h3>
<p>No longer required to be awake for Tells<br />
Distance wording corrected<br />
Color added to recenter message (approach/distance)<br />
Fixes to immortal&#8217;s purge command<br />
Bonus to Accuracy and Evasion to Open Offhand (without dual wielding)<br />
Iron and Reverse Stances integrated into new system<br />
Trip modified when used with Cassowary Stance to act as Roundhouse Kick<br />
Stability check against Off Balance, Staggered, and Stunned<br />
Lunge and Precise Strike require Stability to use<br />
Emotes with speech show language</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Advent Creator featured on the Shadow of Argus Podcast</title>
		<link>https://adventmud.org/advent-creator-featured-on-the-shadow-of-argus-podcast/</link>
		
		<dc:creator><![CDATA[Crystal]]></dc:creator>
		<pubDate>Sun, 09 May 2021 20:20:45 +0000</pubDate>
				<category><![CDATA[Administration]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[press]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3662</guid>

					<description><![CDATA[Last month, Crystal was interviewed by the Shadow of Argus Podcast about the longevity and uniqueness of Advent of the Mists MUD and its history on how it has such [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Last month, Crystal was interviewed by the Shadow of Argus Podcast about the longevity and uniqueness of Advent of the Mists MUD and its history on how it has such as loyal playerbase.</p>
<p>You can listen here:</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/4c8LI_1wmIs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>February 2021 Code Updates</title>
		<link>https://adventmud.org/february-2021-code-updates/</link>
		
		<dc:creator><![CDATA[Adalon]]></dc:creator>
		<pubDate>Wed, 03 Mar 2021 18:58:13 +0000</pubDate>
				<category><![CDATA[Code Updates]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3653</guid>

					<description><![CDATA[We made several important fixes this month as well as shifting more skills over to a cleaner internal system. The changes made last month appear are stable now. That will [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We made several important fixes this month as well as shifting more skills over to a cleaner internal system. The changes made last month appear are stable now. That will allow progression for NPC ability upgrades.<br />
In development, we have several new Stances in testing as well as rewrites for Iron and Reverse stances. Currently one new mechanic is being tested called Disruption which caues a temporary Affect that increases fail chance of casting. We are also beginning support for the One Handed style.<br />
If you want to help with testing and provide feedback, let us know in Discord! Our alpha-testing channel has when the development version is available.</p>
<p>&nbsp;</p>
<p>Internal skill restructuring work continues<br />
<strong>Crash fixes:</strong><br />
Specific situation NPC sequence<br />
Issues with boarding<br />
<strong>Bug Fixes:</strong><br />
Balefire was failing on certain Invis situations<br />
Hide Behind was broadcasting to all<br />
Infravision glitch (wrong red glowing eyes subject)<br />
Infrared fixed<br />
Distance/Approach removal messages were reversed<br />
<strong>Tweaks:</strong><br />
Finesse improves with combat<br />
Hide improves over time<br />
Hide can fail over time if not mastered<br />
Prospecting, Swim, Appraise, Conceal, Cover, Peek, Scout, Track start at 100<br />
Change in skill prices<br />
NPCs with Quiet Movement can maintain Camo</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>January 2021 Code Updates</title>
		<link>https://adventmud.org/january-2021-code-updates/</link>
		
		<dc:creator><![CDATA[Adalon]]></dc:creator>
		<pubDate>Wed, 03 Feb 2021 04:11:45 +0000</pubDate>
				<category><![CDATA[Code Updates]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3643</guid>

					<description><![CDATA[With January, we have made some significant adjustments to the core combat formulas. As there have been a lot of changes lately, we have been letting the dust settle and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>With January, we have made some significant adjustments to the core combat formulas. As there have been a lot of changes lately, we have been letting the dust settle and evaluating the impacts. This coming month there are a few bug and skill interaction clean-ups already queued. The longer term internal skill changes will also still be going on behind the scenes. Below is the change log for January which can be seen in game with Help Updates (and Help Recent to see helpfile updates).</p>
<p>2021-01-01 Crashfix: Quitting as a queued command<br />
2021-01-10 Tweak: Formulas for Accuracy, Evasion, Encumbrance, Damage, Spell Power, Spell Resistance<br />
2021-01-10 Tweak: Skill formulas for Dodge, Shield Block, Parry<br />
2021-01-10 Tweak: NPC Health Regen<br />
2021-01-10 Tweak: Armor calculations<br />
2021-01-10 Tweak: Finesse calculation<br />
2021-01-10 Change: Finesse no longer has a prerequisite<br />
2021-01-10 Change: Oath of Purity resistance increased<br />
2021-01-10 Change: Off Balance causes Dodge penalty instead of Dodge negation<br />
2021-01-10 Crashfix: NPCs wielding weapons (outside of on load)<br />
2021-01-10 Bugfix: Overpower was triggering weapon enchantments<br />
2021-01-10 Bugfix: Equipping weapon with empty main hand and something in offhand<br />
2021-01-10 Bugfix: Direction was used in Scroll Keywords<br />
2021-01-10 Bugfix: Endurance of Earth was not updating current health<br />
2021-01-10 Bugfix: Hidden immortals and chain lightning<br />
2021-01-10 Bugfix: Accuracy impact of Flash and Dirt Kick<br />
2021-01-10 Bugfix: Berserk with two expiring messages</p>
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		<title>December 2020 Code Updates</title>
		<link>https://adventmud.org/december-2020-code-updates/</link>
		
		<dc:creator><![CDATA[Adalon]]></dc:creator>
		<pubDate>Sat, 02 Jan 2021 02:31:18 +0000</pubDate>
				<category><![CDATA[Site Updates]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3641</guid>

					<description><![CDATA[December was another set of tweaks. The headliners were the Song code being introduced and the lag system moving to a Queue system. Skills are being evaluated and standardizing some [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>December was another set of tweaks. The headliners were the Song code being introduced and the lag system moving to a Queue system.</p>
<p>Skills are being evaluated and standardizing some of their processes internally which will make it smoother to add new ones. Martial combat is undergoing bits of work.</p>
<p>2020-12-01 Addition: Song and Sing commands added<br />
2020-12-12 Change: Immortals can customize song composer<br />
2020-12-12 Bugfix: Targeting issue between inventory and worn equipment<br />
2020-12-12 Change: Legsweep can off balance floating targets<br />
2020-12-12 Change: Removal of hard 100 cap of stats<br />
2020-12-12 Tweak: Change wording of playing drum message<br />
2020-12-12 Addition: Refund skill points when skills are removed from game<br />
2020-12-12 Bugfix: Natural sneakers had to unsneak twice when using Sneak<br />
2020-12-12 Removal: Sunder<br />
2020-12-12 Removal: Shieldcleave<br />
2020-12-12 Removal: Wrench<br />
2020-12-12 Change: Kill &lt;target&gt; can change targets to someone else engaging you<br />
2020-12-12 Tweak: Knockback adjustments including using weapon for damage<br />
2020-12-12 Tweak: Legsweep adjustments including using weapon for damage<br />
2020-12-12 Typo: Fix message in object when too many items to carry<br />
2020-12-12 Bugfix: Mined ore dropped instead of deleted when inventory is full<br />
2020-12-12 Change: Flurry skill tweaked to work unarmed<br />
2020-12-12 Bugfix: Counter and Shield Attack to not activate after using Stop<br />
2020-12-12 Bugfix: Fishing will drop fish instead of going over carrying limit<br />
2020-12-12 Change: Skills can be practiced if they are known and teacher knows prerequisite<br />
2020-12-12 Change: Builder access to bug stream<br />
2020-12-12 Bugfix: Mob attacking due to a script would stop if first attack was blocked<br />
2020-12-12 Tweak: Alert when reaching max passives<br />
2020-12-12 Tweak: &#8216;Passive&#8217; shows current passive points<br />
2020-12-12 Bugfix: Issue with examining drinks that would show &#8216;it is closed&#8217;.<br />
2020-12-12 Bugfix: Issues with compare when using browse<br />
2020-12-12 Tweak: Compare now includes speed and length<br />
2020-12-12 Change: Org Messages show in Wiznet RP stream<br />
2020-12-12 Bugfix: Glowing eyes seen for hidden elves<br />
2020-12-15 Bugfix: Fixed none conditions from stun in score<br />
2020-12-16 Crashfix: Fixed crash situation with Prog Kill<br />
2020-12-18 Bugfix: Dreams being shown again<br />
2020-12-21 Bugfix: Hydromancy III had error in prerequisites<br />
2020-12-31 Change: Most wait lag delays have been converted to a queueing system<br />
2020-12-31 Addition: Added %q and %Q options to prompt for queue timer and next command<br />
2020-12-31 Addition: Queue command to view current queue<br />
2020-12-31 Tweak: Stun timing in various effects<br />
2020-12-31 Tweak: Internal adjustments spells are processed with the queue and targeting<br />
2020-12-31 Tweak: Beginning same process for skills<br />
2020-12-31 Crashfix: Corrected crash scenario with account setting<br />
2020-12-31 Addition: Option for Battle Prompt<br />
2020-12-31 Tweak: Default prompt now includes weather and time<br />
2020-12-31 Tweak: Channels shows both prompt types including raw with color codes<br />
2020-12-31 Bugfix: Flurry striking incorrect targets</p>
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		<title>November 2020 Code Updates</title>
		<link>https://adventmud.org/november-2020-code-updates/</link>
		
		<dc:creator><![CDATA[Adalon]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 15:16:39 +0000</pubDate>
				<category><![CDATA[Code Updates]]></category>
		<guid isPermaLink="false">https://adventmud.org/?p=3597</guid>

					<description><![CDATA[November involved a lot of tweaks and fixes. This will be the plan for December as well. In most cases, while fixing we are able to update the underlying code. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>November involved a lot of tweaks and fixes. This will be the plan for December as well. In most cases, while fixing we are able to update the underlying code. Thus getting to repair a problem and lay groundwork for planned features. As always, please keep that feedback rolling in.</p>
<p>To submit a bug, please go to the website under Player Central. There you will see a Report Bugs option. Select &#8216;Report a Bug&#8217; under &#8216;What are you contacting us about?&#8217;. This goes straight to our ticket board and therefore will not get lost in a discussion.</p>
<p>When you encounter a problem but are uncertain, you can use the Ask command in game or the channels in Discord to verify that something strange or wrong is happening.</p>
<p>&nbsp;</p>
<p><span style="text-decoration: underline;">Change Log:</span></p>
<p>Change: Major password encryption upgrade<br />
Addition: Message about old passwords on login<br />
Internal: Technical cleanup (variables, defines, warning messages)<br />
Bugfix: Pet Duplication<br />
Tweak: Changed load order so that you see pets when you login<br />
Bugfix: Lunge failure off balances user instead of target<br />
Bugfix: Icebrand/Flametongue not triggering autoloots<br />
Bugfix: Ignoring immortals better in area effects<br />
Tweak: Readability of trap effects and using Dex<br />
Tweak: Clearer cantrip failure when using an incorrect word<br />
Tweak: Ignore &#8216;to&#8217; when using syntax &#8220;Give Object to Target&#8221;<br />
Tweak: Remove Yield from score (was not functional)<br />
Tweak: Show hunger/thirst in score<br />
Bugfix: Browse issue targeting items in user&#8217;s inventory<br />
Bugfix: Approach/Distance failure no longer restarts a Stopped opponent<br />
Bugfix: Container value off by one<br />
Typo: Removed extra space in characters without a title/surname in room<br />
Tweak: Added additional info to immortal Finger command<br />
Tweak: Renamed autosac to autojunk<br />
Additional: Exit Display to change autoexit to detailed display<br />
Bugfix: No more NPC apprenticing<br />
Internal: Affect Ownership values<br />
Internal: Affect overhaul for standardization<br />
Tweak: Plague owner attempts to resist<br />
Addition: &#8216;Affect Self&#8217; to see owned affects (rough draft)<br />
Addition: Immortal &#8216;Affect Master&#8217; to see all affects (rough draft)<br />
Tweak: Chaotic cast message given even when spell does not have chaos effect<br />
Bugfix: Allow Shieldcleave targeting others while in combat<br />
Removal: wemote &#8211; does not currently function correctly, can be rebuilt later<br />
Bugfix: Two-handed bastard swords were not applicable for Wideswing<br />
Tweak: Message relating to skill level on wield<br />
Tweak: Unskilled weapon use no longer swaps to Unarmed skill<br />
Bugfix: Use instrument checks for the correct instrument message<br />
Bugfix: Helpfile prereqs now correctly look at the listword<br />
Bugfix: Command echo added back after removal for new password<br />
Crashfix: Ordering NPC followers to think<br />
Crashfix: Redit Format<br />
Crashfix: Cedit &#8211; Same name<br />
Bugfix: Dispel on Fly and Float causes landing<br />
Bugfix: Cast was checking non-spell skills<br />
Addition: Cure Poison available at Healers<br />
Addition: Cooking skill (not a command, used for crafting recipes)<br />
Tweak: Weapon check cleanup<br />
Bugfix: Wound now checks weapon type<br />
Change: Wideswing to work with any two-handed weapon<br />
Bugfix: Targeting with the minor damage cantrips<br />
Change: Command Use &lt;instrument&gt; to Play &lt;instrument&gt;<br />
Change: Weighted skill floor of 50-100 vs 1-100<br />
Change: Drive / Charging Drive skills<br />
Change: Legsweep causes Off Balance on fail<br />
Change: Family name max of 15 characters at creation<br />
Change: Newbie message on Sacrifice about the Junk command<br />
Bugfix: Focus Endurance was going to Strength<br />
Bugfix: Weapon checks with Conceal and Wound<br />
Bugfix: Learning multi-attack skills<br />
Bugfix: Approach/Distance failure overriding Stop<br />
Change: Ask channel can be used while Stunned<br />
Change (Builders): Updated desc editors Rooms and Progs<br />
Change (Builders): Prog code indention maintained<br />
Change (Builders): Fish lookup corrected</p>
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