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        <title>AfterShock News</title>
        <description>Latest development updates of AfterShock</description>
        <link>http://oaUnofficial.exulo.de</link>
        <lastBuildDate>Wed, 29 Feb 2012 21:44:45 +0100</lastBuildDate>
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            <title>AfterShock revision 155 is out</title>
            <link>http://oaUnofficial.exulo.de/index.php?action=view&amp;news=9</link>
            <description>Read more about the new AfterShock revision 155&lt;br /&gt;&lt;br /&gt;After 7 month of waiting the AfterShock team is proud to bring the next release, AfterShock revision 155. AfterShock 155 brings many new features, for a detailed list of changes, please consult the changelog.&lt;BR&gt;&lt;BR&gt;&lt;span class='bold'&gt;New Features and Improvements&lt;/span&gt;&lt;BR&gt;&lt;BR&gt;&lt;ul&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Custom HUDs&lt;/span&gt;: AfterShock 155 comes with fully customizable huds, editable using a normal texteditor. Look at the Wiki-page to learn how to create a new hud for AfterShock. To test some example huds type &amp;amp;quot;dir hud&amp;amp;quot; to see the example huds. To load a hud type 'cg_hud HUDPATH', for example the default hud is 'cg_hud hud/default.cfg'.&lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Referee system&lt;/span&gt;: AfterShock 155 comes with a new referee system. Serveradmins can set a referee password using the &lt;span class='bold'&gt;g_refPassword&lt;/span&gt; cvar. Referees can login usign the &lt;span class='bold'&gt;ref_password&lt;/span&gt; command and for example change the map using the &lt;span class='bold'&gt;ref map MAPNAME&lt;/span&gt; command&lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Teamlock&lt;/span&gt;: It is possible to lock the teams using the ingame menu or the &lt;span class='bold'&gt;lock&lt;/span&gt;/&lt;span class='bold'&gt;unlock&lt;/span&gt; command. Serveradmins can enable teamlock using the &lt;span class='bold'&gt;g_teamLock&lt;/span&gt; cvar&lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Advanced mapcycle support&lt;/span&gt;: Serveradmins can setup a mapcycle where the nextmap depends on the amount of players on the server. So small maps are not played when the server is full. Serveradmins can use the &lt;span class='bold'&gt;g_mapcycle MAPCYCLEPATH&lt;/span&gt; and &lt;span class='bold'&gt;g_useMapcycle 1&lt;/span&gt; commands to setup a mapcycle. Lock at the Wiki to learn more about mapcycles&lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Game speedup&lt;/span&gt;: Because of some improvements and the new hud-system the game runs faster now&lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;New Scoreboard&lt;/span&gt;: Aftershock 155 comes with a new scoreboard with more infos about the current game. If you dont like the new scoreboard, you can switch to the old scoreboard using the &lt;span class='bold'&gt;cg_oldScoreboard&lt;/span&gt; cvar &lt;/li&gt;&lt;BR&gt;&lt;li&gt;&lt;span class='underline'&gt;Speedup and gfx-enhancements&lt;/span&gt;: Because of some improvements of the cgame code and the new hudsystem, AfterShock runs faster now and should give more fps. And AfterShock looks better than ever because of new textures and new options like the &lt;span class='bold'&gt;cg_rocketTrail/cg_grenadeTrail&lt;/span&gt; cvars. For more information please consult the changelog on this site&lt;/li&gt;&lt;BR&gt;&lt;/ul&gt;&lt;BR&gt;&lt;BR&gt;Have fun playing AfterShock 155!&lt;BR&gt;&lt;BR&gt;The AfterShock team&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:gray;"&gt;Links&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Custom huds: &lt;/span&gt;&lt;a href="http://aftershock.wikia.com/wiki/Custom_huds"&gt;http://aftershock.wikia.com/wiki/Custom_huds&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Download: &lt;/span&gt;&lt;a href="http://code.google.com/p/oaunofficial/downloads/detail?name=zzzz-aftershock-revision-155.pk3&amp;can=2&amp;q="&gt;http://code.google.com/p/oaunofficial/downloads/detail?name=zzzz-aftershock-revision-155.pk3&amp;can=2&amp;q=&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Client settings: &lt;/span&gt;&lt;a href="http://aftershock.wikia.com/wiki/Client_settings"&gt;http://aftershock.wikia.com/wiki/Client_settings&lt;/a&gt;&lt;br /&gt;</description>
            <author>a_clown</author>
            <pubDate>Sat, 16 Jul 2011 15:31:58 +0100</pubDate>
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            <title>Duel ladder</title>
            <link>http://oaUnofficial.exulo.de/index.php?action=view&amp;news=8</link>
            <description>After some months of work the first duel ladder started this week and everyone is invited to join.&lt;br /&gt;&lt;br /&gt;The ladder is an elo based duel ladder in which all players starts with 1000 points. All players need to be logged in to play ranked ladder matches. You will get an information during warmup whether both players are logged in or not.&lt;BR&gt;&lt;BR&gt;Currently there are three ladder servers:&lt;BR&gt;&lt;BR&gt;AfterShock/Duel1-Ger    (&lt;span class='bold'&gt;IP:&lt;/span&gt;212.83.42.246:27962)&lt;BR&gt;AfterShock/Duel2-Ger    (&lt;span class='bold'&gt;IP:&lt;/span&gt; 212.83.42.246:27963)&lt;BR&gt;AfterShock/Beginners    (&lt;span class='bold'&gt;IP:&lt;/span&gt; 78.46.79.235:27971)&lt;BR&gt;&lt;BR&gt;Due to the big gab between beginners and advanced players we have set up latter server for all the people not used to duel. If you never played duel you should try this server (it is worth a try!)&lt;BR&gt;&lt;BR&gt;Some games already took place, see link below to the current ranking table. Hope to see many of you ingame ! &lt;img src='img/pm/lol-055.gif' alt=':)' /&gt;&lt;BR&gt;&lt;BR&gt;Regards,&lt;BR&gt;&lt;BR&gt;HD&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:gray;"&gt;Links&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ranking table: &lt;/span&gt;&lt;a href="http://oaunofficial.exulo.de/1v1.php"&gt;http://oaunofficial.exulo.de/1v1.php&lt;/a&gt;&lt;br /&gt;</description>
            <author>**HD</author>
            <pubDate>Sat, 16 Jul 2011 13:17:16 +0100</pubDate>
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