<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Alex Galuzin Blog</title>
	<atom:link href="https://alexgaluzin.com/blog/index.php/feed/" rel="self" type="application/rss+xml" />
	<link>https://alexgaluzin.com/blog</link>
	<description>Experiments in Game Level Design &#38; Game Environments</description>
	<lastBuildDate>Sat, 26 May 2012 00:36:52 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.5.20</generator>
	<item>
		<title>Creating Unique Environment Design Sketches</title>
		<link>https://alexgaluzin.com/blog/creating-unique-environment-design-sketches/</link>
		<comments>https://alexgaluzin.com/blog/creating-unique-environment-design-sketches/#comments</comments>
		<pubDate>Fri, 25 May 2012 23:58:06 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Design / Sketches / Concept Art]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=139</guid>
		<description><![CDATA[I&#8217;ve been exploring and practicing more designing and conceptualizing game environments. It has been a really long time since I did any concept art and to start with no idea in mind, to just free style was a change of pace. I really enjoyed this free-roaming approach of seeing environments through shapes and scribbles rather [&#8230;]]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/creating-unique-environment-design-sketches/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GTA V Trailer Environments</title>
		<link>https://alexgaluzin.com/blog/gta-v-trailer-environments/</link>
		<comments>https://alexgaluzin.com/blog/gta-v-trailer-environments/#respond</comments>
		<pubDate>Thu, 02 Feb 2012 04:39:14 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gta5]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=131</guid>
		<description><![CDATA[I am a big fan of Grand Theft Auto series. So when I heard that GTA 5 is coming out soon I was super excited. With exception of Counter-Strike, I have played more hours in GTA universe then any other game. I am not going to talk or speculate about the game. Honestly I don&#8217;t [&#8230;]]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/gta-v-trailer-environments/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Left2Party Music Video Trailer, Raye Street House Flythrough and Real Time Arch Viz with L4D2</title>
		<link>https://alexgaluzin.com/blog/left2party-video-trailer-raye-street-house-flythrough-real-time-arch-viz/</link>
		<comments>https://alexgaluzin.com/blog/left2party-video-trailer-raye-street-house-flythrough-real-time-arch-viz/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 12:17:41 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[3D / Game Environments]]></category>
		<category><![CDATA[Source Engine: L4D/L4D2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=123</guid>
		<description><![CDATA[Raye Street House real-time Arch Viz was inspired by a real location. The environment you see here was created for Source Engine using L4D2 Authoring tools. I couldn&#8217;t just do an environment all by itself. I had to go above and beyond what I usually do. So I decided to create a couple of videos. [&#8230;]]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/left2party-video-trailer-raye-street-house-flythrough-real-time-arch-viz/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hammer Source: Roads &#8211; Environment Study</title>
		<link>https://alexgaluzin.com/blog/hammer-source-roads-environment-study/</link>
		<comments>https://alexgaluzin.com/blog/hammer-source-roads-environment-study/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 05:00:42 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[3D / Game Environments]]></category>
		<category><![CDATA[Source Engine: L4D/L4D2]]></category>
		<category><![CDATA[environment study]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=114</guid>
		<description><![CDATA[I wanted to do a study of of how to create various roads in Hammer Source. Including curved and sloped roads. The more challenging roads were sloped and curved. Roads tutorial series will be coming soon on WoLD. Probably in beginning of January. Here are various beauty shots of the roads environment study.]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/hammer-source-roads-environment-study/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What I am Working On &#8211; December 2010</title>
		<link>https://alexgaluzin.com/blog/what-i-am-working-on-december-2010/</link>
		<comments>https://alexgaluzin.com/blog/what-i-am-working-on-december-2010/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 01:23:34 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[What I am Working On (WIP)]]></category>
		<category><![CDATA[3D / Game Environments]]></category>
		<category><![CDATA[monthly updates]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=108</guid>
		<description><![CDATA[<p align="center"><a href="http://alexgaluzin.com/blog/what-i-am-working-on-december-2010/"><img src="http://www.alexgaluzin.com/blog_images/misc/wip-001-dec2010.jpg" width="600" height="274" /></a></p>
<p> I haven't updated   since April 4th, 2010.  I'm sorry I haven't kept this up. I've been spending all my time on WoLD, which isn't a bad thing but I've neglected to keep up my personal blog.</p>
<p>I will update my personal blog more often. Every month I will post Monthly Updates.</p>
<p>Monthly Updates will include:</p>
<ul>
  <li>What I am working on</li>
  <li>Upcoming tutorials on WoLD</li>
  <li>Sneak peak of various projects I am working on</li>
</ul>
<p>See what I am currently working on...</p>]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/what-i-am-working-on-december-2010/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L4D2-HotelSwiss Release and Download</title>
		<link>https://alexgaluzin.com/blog/l4d2-hotelswiss-release-and-download/</link>
		<comments>https://alexgaluzin.com/blog/l4d2-hotelswiss-release-and-download/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 21:36:05 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Source Engine: L4D/L4D2]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=100</guid>
		<description><![CDATA[<p><a href="http://alexgaluzin.com/blog/l4d2-hotelswiss-release-and-download"><img src="/blog_images/level-design/l4d/hotelswiss/l4d2_hotelswiss_00.jpg" alt="" /></a></p>
<p>HotelSwiss has been ported over to L4D2. It supports Scavenge and Survival gamemodes.</p>
<p>Check out the screenshots and download the map.</p>]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/l4d2-hotelswiss-release-and-download/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L4D2-Brooklyn Bridge Preview</title>
		<link>https://alexgaluzin.com/blog/l4d2-brooklyn-bridge-preview/</link>
		<comments>https://alexgaluzin.com/blog/l4d2-brooklyn-bridge-preview/#respond</comments>
		<pubDate>Mon, 22 Mar 2010 06:48:36 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Source Engine: L4D/L4D2]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=92</guid>
		<description><![CDATA[<p><a href="http://alexgaluzin.com/blog/l4d2-brooklyn-bridge-preview"><img src="http://alexgaluzin.com/blog_images/level-design/l4d/brooklynbridge/l4d2_brooklynbridge_beta00.jpg" alt="" /></a></p>
<p>During January we ran an 11-Day Mapping Challenge. The  criteria was to complete a playable map in 11 days. I created a map for L4D2.  Brooklyn Bridge. </p>]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/l4d2-brooklyn-bridge-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Environment &#8211; House in Menorca</title>
		<link>https://alexgaluzin.com/blog/3d-environment-house-in-menorca/</link>
		<comments>https://alexgaluzin.com/blog/3d-environment-house-in-menorca/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 12:23:07 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[3D / Game Environments]]></category>
		<category><![CDATA[Source Engine: L4D/L4D2]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=65</guid>
		<description><![CDATA[<p><a href="http://www.alexgaluzin.com/blog/3d-environment-house-in-menorca/"><img src="http://www.alexgaluzin.com/blog_images/3d-game-env/l4d1-2/house-of-menorca/l4d2-house-menorca-0a.jpg" alt="null" /></a></p>

 <p>Image Reference Re-Creation Challenge 1 at <a href="http://www.worldofleveldesign.com/forums/viewforum.php?f=36">WoLD Forums</a>. The idea was to re-create an image of House in Menorca inside Hammer: Source. There are some really great entries. People are turning out some high quality work. I love seeing how much WoLD members improve and keep pushing themselves. These guys are soon to be the people working for the latest games and creating the environments!</p>

 <p>Here was my entry and some work in progress screens.</p>]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/3d-environment-house-in-menorca/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>L4D HotelSwiss &#8211; Final. Plans for L4D2-HotelSwiss</title>
		<link>https://alexgaluzin.com/blog/l4d-hotelswiss-final-and-plans-for-l4d2-hotelswiss/</link>
		<comments>https://alexgaluzin.com/blog/l4d-hotelswiss-final-and-plans-for-l4d2-hotelswiss/#respond</comments>
		<pubDate>Wed, 03 Mar 2010 02:00:15 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Source Engine: L4D/L4D2]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[l4d2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=61</guid>
		<description><![CDATA[<p><a href="http://alexgaluzin.com/blog/l4d-hotelswiss-final-and-plans-for-l4d2-hotelswiss/"><img src="http://www.alexgaluzin.com/blog_images/level-design/l4d/hotelswiss/008.jpg" alt="L4D HotelSwiss Custom Map" /></a></p>

<p><strong>L4D HotelSwiss.</strong></p>

<p>I've fixed few minor technical and visual bugs. Thanks to everyone who helped me test this map.</p>

<p>The map had great reception. As of March 2, 2010 it has 9,491 downloads from L4DMaps.com</p>

<p>You can download the final version at...</p>]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/l4d-hotelswiss-final-and-plans-for-l4d2-hotelswiss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>L4D HotelSwiss Release and Download</title>
		<link>https://alexgaluzin.com/blog/l4d-hotel-swiss-custom-survival-map/</link>
		<comments>https://alexgaluzin.com/blog/l4d-hotel-swiss-custom-survival-map/#respond</comments>
		<pubDate>Sun, 03 Jan 2010 21:14:03 +0000</pubDate>
		<dc:creator><![CDATA[AlexG]]></dc:creator>
				<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Source Engine: L4D/L4D2]]></category>

		<guid isPermaLink="false">http://alexgaluzin.com/blog/?p=52</guid>
		<description><![CDATA[<p><a href="http://alexgaluzin.com/blog/l4d-hotel-swiss-custom-survival-map/"><img src="http://www.alexgaluzin.com/blog_images/level-design/l4d/hotelswiss/001.jpg" alt="L4D HotelSwiss Custom Map" /></a></p>

<p><strong>L4D HotelSwiss.</strong></p>

<p>Custom L4D Survival map that I have been working on is now in beta. Good to see the map finally reach the light of day.</p>

]]></description>
		<wfw:commentRss>https://alexgaluzin.com/blog/l4d-hotel-swiss-custom-survival-map/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
