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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0"><id>tag:blogger.com,1999:blog-1745712185646271886</id><updated>2008-10-30T15:22:09.022Z</updated><title type="text">alillm's blog</title><subtitle type="html" /><link rel="alternate" type="text/html" href="http://www.alillm.com/" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://feeds.feedburner.com/AlillmsBlog" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/AlillmsBlog" type="application/atom+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-2468245586785643671</id><published>2008-10-12T15:21:00.004+01:00</published><updated>2008-10-12T15:25:54.308+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="shmup" /><category scheme="http://www.blogger.com/atom/ns#" term="arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="alillm" /><category scheme="http://www.blogger.com/atom/ns#" term="trippy" /><title type="text">41st Reality</title><content type="html">Just released a new game called 41st Reality. It's going to be my last game for a while unfortunately due to being a lot busier now than I was. I hope that all of the experience and feedback that I have got from my previous shmups show in this game. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alillm.com/realityscreen.png"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://www.alillm.com/realityscreen.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.crazymonkeygames.com/41st-Reality.html"&gt;http://www.crazymonkeygames.com/41st-Reality.html&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/2468245586785643671/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=2468245586785643671" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2468245586785643671" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2468245586785643671" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/DJX0EcDOLYU/41st-reality.html" title="41st Reality" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.alillm.com/2008/10/41st-reality.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-602669742585688764</id><published>2008-05-14T15:32:00.003+01:00</published><updated>2008-05-14T15:44:18.223+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="cactus" /><category scheme="http://www.blogger.com/atom/ns#" term="arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="experimental" /><title type="text">Kryzta</title><content type="html">&lt;a href="http://www.alillm.com/kryzta.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/kryzta.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.willhostforfood.com/users/dorkman/kryzta.zip"&gt;Kryzta&lt;/a&gt; is the latest rapidly developed game by cactus. It may have been created in only 6 hours, but it's no less fun because of it.&lt;br /&gt;&lt;br /&gt;The aim is to avoid enemy bullets/missiles while trying to get them to collide with other enemies in order to destroy them. Destroyed enemies leave behind collectables that give points and cause you to get bigger, allowing you to take more damage, or use a special attack with the z key. You can also pick up 'ball and chain' style weapons from some enemies, which allow you to take out enemies a bit more directly.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.willhostforfood.com/users/dorkman/kryzta.zip"&gt;Download it here!&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/602669742585688764/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=602669742585688764" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/602669742585688764" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/602669742585688764" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/RKJshRRlVgs/kryzta.html" title="Kryzta" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/05/kryzta.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-3765046701133908054</id><published>2008-05-09T13:37:00.002+01:00</published><updated>2008-05-09T13:47:28.541+01:00</updated><title type="text">Everyday Shooter now on Steam</title><content type="html">&lt;a href="http://www.alillm.com/everydayshooter.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/everydayshooter.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Jonathan Mack's excellent audio-visual shooter, which previously has only been available on the Playstation network, can now be purchased for PC via steam.&lt;br /&gt;&lt;br /&gt;For any of you who don't have a PS3, or haven't played the game yet, its well worth the money at just $8.99, and really shows off how much fun arena shooters can be.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.steampowered.com/v/index.php?area=app&amp;amp;AppId=16300&amp;amp;cc=GB"&gt;Get it Here&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/3765046701133908054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=3765046701133908054" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/3765046701133908054" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/3765046701133908054" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/B3hi_A_oGeE/everyday-shooter-now-on-steam.html" title="Everyday Shooter now on Steam" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/05/everyday-shooter-now-on-steam.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-2948727175494407042</id><published>2008-05-06T12:24:00.003+01:00</published><updated>2008-05-06T12:38:57.919+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="retro" /><category scheme="http://www.blogger.com/atom/ns#" term="pixeljam" /><category scheme="http://www.blogger.com/atom/ns#" term="platformer" /><title type="text">Dino Run</title><content type="html">&lt;a href="http://www.alillm.com/dinoRunscreen1.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/dinoRunscreen1.png" border="0" /&gt;&lt;/a&gt; &lt;a href="http://www.alillm.com/dinoRunscreen2.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/dinoRunscreen2.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The latest game from the prolific studio &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;a href="http://www.pixeljam.com/"&gt;pixeljam&lt;/a&gt;&lt;/span&gt;, the creators of the retro &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;shmup&lt;/span&gt; Gamma Bros is here at last! Dino run is a side scrolling run 'n up where you play a small dinosaur escaping rapidly approaching doom (from the left). Along the way you will encounter many other creatures some of which can be eaten for points while others will simply obstruct your progress.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;With tons of variety, including secret areas where big points can be earned, and beautiful pixel scenery and attention to detail, Dino Run is well worth a play, and will most likely have you hooked.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.xgenstudios.com/play/dinorun/"&gt;Play Dino Run&lt;/a&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/2948727175494407042/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=2948727175494407042" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2948727175494407042" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2948727175494407042" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/NaHsZuq4fbQ/dino-run.html" title="Dino Run" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/05/dino-run.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-8353362818879874607</id><published>2008-03-31T14:34:00.003+01:00</published><updated>2008-03-31T14:52:49.867+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="alillm" /><category scheme="http://www.blogger.com/atom/ns#" term="trippy" /><title type="text">Ambient Parade</title><content type="html">My latest game 'Ambient Parade' has just gone live over at DABontv.com. As far as I know, it's a pretty unique concept. You can move between 5 tracks, and move up and down those tracks freely. The aim of the game is to avoid various hazards while hitting targets with the 'z' key when your over them. Pressing 'x' performs a boost which moves you rapidly upwards, while destroying any targets you come in contact with.&lt;br /&gt;&lt;br /&gt;Hitting multiple targets of the same colour in a row increases your combo counter, allowing you to get big scores. Missing a target gives a penalty at the end of the level and affects your level grade.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.alillm.com/ambientparade.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/ambientparade.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are 8 levels in total to try and beat. See if you can get a high score.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dabontv.com/game865.html"&gt;Play Ambient Parade&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/8353362818879874607/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=8353362818879874607" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8353362818879874607" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8353362818879874607" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/wjbiPdxQoDA/ambient-parade.html" title="Ambient Parade" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/03/ambient-parade.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-8194313710027310065</id><published>2008-03-25T11:35:00.003Z</published><updated>2008-03-25T11:47:48.593Z</updated><category scheme="http://www.blogger.com/atom/ns#" term="cactus" /><category scheme="http://www.blogger.com/atom/ns#" term="demo" /><category scheme="http://www.blogger.com/atom/ns#" term="work in progress" /><category scheme="http://www.blogger.com/atom/ns#" term="platformer" /><title type="text">Brain-Damaged Toon Underworld</title><content type="html">Cactus has just released a demo of his new game in progress "Brain-Damaged Toon Underworld", a platformer adventure with a stylish art style (of course) and from what can be played in the demo, some similar character swapping gameplay to cactus' earlier experiments in &lt;a href="http://64digits.com/users/cactus/psycho1.zip"&gt;Psychosomnium&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/toonunderworld.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;What can be seen so far looks really good, the dialog is interesting and pretty funny, and I'm really liking the art style. Check out the demo if you cant wait for the full game!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/users/dorkman/demo.zip"&gt;Demo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lofiminds.com/"&gt;Lo-Fi Minds&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/8194313710027310065/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=8194313710027310065" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8194313710027310065" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8194313710027310065" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/TF0Bli6jyUY/brain-damaged-toon-underworld.html" title="Brain-Damaged Toon Underworld" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/03/brain-damaged-toon-underworld.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-1216021674724500</id><published>2008-03-09T20:51:00.005Z</published><updated>2008-03-10T11:18:38.224Z</updated><category scheme="http://www.blogger.com/atom/ns#" term="shmup" /><category scheme="http://www.blogger.com/atom/ns#" term="trippy" /><title type="text">AtomHex</title><content type="html">AtomHex is the new game from the creator of the geometry wars style game 'GridWars'. Like GridWars, AtomHex is an arena shooter, where you have to fight off hordes of enemies to build up your score. The visuals are very trippy, and fans of excess particles wont be disappointed. It's well worth a download.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.alillm.com/atomHex.png"&gt;&lt;img style="WIDTH: 320px; CURSOR: hand" alt="" src="http://www.alillm.com/atomHex.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.incitti.com/atomhex/"&gt;Download AtomHex&lt;/a&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/1216021674724500/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=1216021674724500" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/1216021674724500" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/1216021674724500" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/tcLDmI_vqnQ/atomhex.html" title="AtomHex" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/03/atomhex.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-6035320195796071550</id><published>2008-03-05T16:54:00.002Z</published><updated>2008-03-05T17:10:03.791Z</updated><category scheme="http://www.blogger.com/atom/ns#" term="general" /><category scheme="http://www.blogger.com/atom/ns#" term="work in progress" /><title type="text">A Bit of an Update</title><content type="html">Well the site is now up and running, even if it's not completely done, and so it’s time to get back to the games.&lt;br /&gt;&lt;br /&gt;I have recently finished work on a game which you should be hitting the web fairly soon. It's an arcade style game which to my knowledge has pretty original gameplay and some nice trippy visuals. You will have to wait for that one though; I'm not going to give away too much before it's released.&lt;br /&gt;&lt;br /&gt;I've just started work on a new varstudios game with Ben. It's been a while since we did anything new, so we are hoping to get things moving again over at &lt;a href="http://www.varstudios.com/"&gt;varstudios&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;As for solo projects, I've been doing some designs for a stylised space invaders style game which I'm really pleased with so far, so if all goes well you can expect to hear more about that in the near future.</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/6035320195796071550/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=6035320195796071550" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/6035320195796071550" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/6035320195796071550" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/Dlw19DxxRBM/bit-of-update.html" title="A Bit of an Update" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/03/bit-of-update.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-8355264014735915694</id><published>2008-02-19T20:22:00.005Z</published><updated>2008-02-19T20:35:22.624Z</updated><category scheme="http://www.blogger.com/atom/ns#" term="shmup" /><category scheme="http://www.blogger.com/atom/ns#" term="cactus" /><category scheme="http://www.blogger.com/atom/ns#" term="alillm" /><title type="text">MSOIDS</title><content type="html">MSOIDS is another game that was released a little while ago, but I have not said much about.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://www.alillm.com/uploaded_images/msoidsblogpic-765431.png"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.alillm.com/uploaded_images/msoidsblogpic-765429.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This flash game is a port of a game maker game by the developer 'cactus' (clean asia, Mondo Medicals). The flash version has a few changes. Most noticeably, there are now powerups, but also the music and sound effects have been changed from the original.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Play MSOIDS&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.crazymonkeygames.com/MSOIDS.html"&gt;&lt;span style="font-size:85%;"&gt;http://www.crazymonkeygames.com/MSOIDS.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Cactus Software&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.cactus-soft.co.nr/"&gt;&lt;span style="font-size:85%;"&gt;http://www.cactus-soft.co.nr/&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/8355264014735915694/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=8355264014735915694" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8355264014735915694" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/8355264014735915694" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/qZy-jKze6I4/msoids.html" title="MSOIDS" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/02/msoids.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-1346479888877210894</id><published>2008-02-19T14:06:00.009Z</published><updated>2008-02-19T14:37:57.828Z</updated><category scheme="http://www.blogger.com/atom/ns#" term="shmup" /><category scheme="http://www.blogger.com/atom/ns#" term="alillm" /><category scheme="http://www.blogger.com/atom/ns#" term="experimental" /><category scheme="http://www.blogger.com/atom/ns#" term="varstudios" /><title type="text">Kaichou</title><content type="html">A while back I released a little experimental game by the name of &lt;strong&gt;'Kaichou'&lt;/strong&gt;. It didn't really get a proper release announcement though, so here are the details.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://www.alillm.com/uploaded_images/kaichoublogpic-778521.png"&gt;&lt;img style="CURSOR: hand" alt="" src="http://www.alillm.com/uploaded_images/kaichoublogpic-778513.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;In Kaichou, you play as a lone defender of a beautiful world that is being overrun by an unknown dark force. You have the ability to discharge positive energy that can destroy the darkness, and turn it into...flowers. Try to get large scores, by chaining combos together. You can also charge your energy shots, to destroy multiple enemies with one shot. This gives big scores.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Play Kaichou:&lt;br /&gt;&lt;a href="http://armorgames.com/play/277/kaichou"&gt;&lt;span style="font-size:85%;"&gt;http://armorgames.com/play/277/kaichou&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/1346479888877210894/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=1346479888877210894" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/1346479888877210894" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/1346479888877210894" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/8305nZDS8OA/while-back-i-released-little.html" title="Kaichou" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.alillm.com/2008/02/while-back-i-released-little.html</feedburner:origLink></entry><entry><id>tag:blogger.com,1999:blog-1745712185646271886.post-2865310643327251662</id><published>2008-02-18T23:13:00.001Z</published><updated>2008-03-05T17:11:45.233Z</updated><title type="text">Welcome</title><content type="html">&lt;p&gt;Welcome to alillm.com!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;alillm.com is a site dedicated to showcasing my work in flash, and keeping you updated of my works in progress, and work by other developers of interest. Check out the about page for more information, or have a look at my games if you want to know more about what I do.&lt;/p&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/2865310643327251662/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=1745712185646271886&amp;postID=2865310643327251662" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2865310643327251662" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1745712185646271886/posts/default/2865310643327251662" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AlillmsBlog/~3/d1tVzqIPJmU/welcome.html" title="Welcome" /><author><name>alillm</name><uri>http://www.blogger.com/profile/12310617043505417098</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.alillm.com/2008/02/welcome.html</feedburner:origLink></entry></feed>
