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	<title>Allar's AWESOME Blog</title>
	
	<link>http://forecourse.com</link>
	<description>Life as an unresolved external symbol.</description>
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		<title>The Hunt – TV Interview</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/etRnp7k8TBw/</link>
		<comments>http://forecourse.com/2010/07/the-hunt-tv-interview/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 03:36:31 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
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		<category><![CDATA[hunt]]></category>
		<category><![CDATA[institute]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[matt]]></category>
		<category><![CDATA[orange]]></category>
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		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[udk]]></category>
		<category><![CDATA[unrealscript]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=625</guid>
		<description><![CDATA[






Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I&#8217;m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.


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			<content:encoded><![CDATA[<p><!--CusAds1-->Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I&#8217;m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.</p>
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		<item>
		<title>Making A Menu: ScaleForm Tutorial Series</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/xOdCWTNV3z4/</link>
		<comments>http://forecourse.com/2010/06/making-a-menu-scaleform-tutorial-series/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 16:34:34 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Unreal]]></category>
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		<category><![CDATA[flash]]></category>
		<category><![CDATA[gfx]]></category>
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		<category><![CDATA[menu]]></category>
		<category><![CDATA[scaleform]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=610</guid>
		<description><![CDATA[Hello thar! ScaleForm tutorials seem to be the latest craze so I&#8217;ve decided to make a series in regards to making a menu in ScaleForm.

You can view the final result of this series here.
There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:
Part [...]]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Hello thar! ScaleForm tutorials seem to be the latest craze so I&#8217;ve decided to make a series in regards to making a menu in ScaleForm.</p>
<p><a href="http://www.forecourse.com/unreal/MenuExample.jpg"><img class="alignnone" title="Menu Example" src="http://www.forecourse.com/unreal/MenuExample.jpg" alt="" width="461" height="259" /></a></p>
<p><a href="http://www.youtube.com/watch?v=ep-7AfAH3xM" target="_blank">You can view the final result of this series here.</a></p>
<p><strong>There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:</strong></p>
<p>Part 1: <a href="http://www.youtube.com/watch?v=MvjfTBJ96z4" target="_blank">Making a Menu: Setting Up ScaleForm for Flash</a><br />
Part 2: <a href="http://www.youtube.com/watch?v=u1DOpdtf-2s" target="_blank">Making a Menu: Installing ForecourseUI for ScaleForm and UDK</a><br />
Part 3: <a href="http://www.youtube.com/watch#!v=HbVyQCmp8ZE&amp;feature=related" target="_blank">Making a Menu: Scaleform + Forecourse UI Components Part 1</a><br />
Part 4: <a href="http://www.youtube.com/watch#!v=OH99DmwZ1W4&amp;feature=related" target="_blank">Making a Menu: Scaleform + Forecourse UI Components Part 2</a><br />
Part 5: <a href="http://www.youtube.com/watch?v=ug6hReYX1Rc" target="_blank">Making a Menu: Adding Button Functionality</a><br />
Part 6: <a href="http://www.youtube.com/watch?v=feCuGyhOxRE" target="_blank">Making a Menu: Adding Button Functionality Part 2<br />
</a>Part 7: <a href="http://www.youtube.com/watch?v=ZbJc7RvxZxs" target="_blank">Making a Menu: Basic Kismet Integration</a><br />
Part 8: <a href="http://www.youtube.com/watch?v=FycjRtaW5_I" target="_blank">Making a Menu: FSCommands + Animating the Camera</a><br />
Part 9: <a href="http://www.youtube.com/watch?v=aQ4MkfWtgSc" target="_blank">Making a Menu: Kismet + ForecourseUI Camera Helper</a><br />
Part 10: <a href="http://www.youtube.com/watch?v=6VkP7JgYH4k" target="_blank">Making a Menu: Adding a Cursor</a><br />
Part 11: <a href="http://www.youtube.com/watch?v=kJaLn2_J0iI" target="_blank">Making a Menu: Finished! Heres Some More Info</a></p>
<p><strong>If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:</strong></p>
<p>Part 1: <a href="http://www.youtube.com/watch?v=u1DOpdtf-2s" target="_blank">Making A Menu: Installing ForecourseUI for ScaleForm and UDK</a> &#8212; 6 Minutes<br />
Part 2: <a href="http://www.youtube.com/watch?v=jHLxb1l36yU" target="_blank">Making A Menu: Fast: Building the Flash Menu Part 1</a> &#8212; 8 Minutes<br />
Part 3: <a href="http://www.youtube.com/watch?v=wUVKHzNnwR0" target="_blank">Making A Menu: Fast: Building the Flash Menu Part 2</a> &#8212; 3 Minutes<br />
Part 4: <a href="http://www.youtube.com/watch?v=mr1W7XtWMfU" target="_blank">Making A Menu: Fast: Integration with Unreal</a> (Still Uploading) &#8212; 9 Minutes</p>
<p>Link to ForecourseUI Download: <a href="http://forecourse.com/udk-development/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">http://forecourse.com/udk-development/</a></p>
<p>Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos&#8230; I suppose it takes time for it to update that I suppose.</p>
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		<title>Thank You Donators!</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/AZIOrBdjIf0/</link>
		<comments>http://forecourse.com/2010/06/thank-you-donators/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 00:18:22 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
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		<guid isPermaLink="false">http://forecourse.com/?p=606</guid>
		<description><![CDATA[

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		<title>Allar’s Dev Diary #8: Scaleform and UDK</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/MtMg3B_I3gc/</link>
		<comments>http://forecourse.com/2010/06/allars-dev-diary-8-scaleform-and-udk/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 12:19:25 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
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		<guid isPermaLink="false">http://forecourse.com/?p=601</guid>
		<description><![CDATA[

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		<title>Allar’s Dev Diary #7: Animated Static Mesh</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/blXY_sR1UxM/</link>
		<comments>http://forecourse.com/2010/05/allars-dev-diary-7-animated-static-mesh/#comments</comments>
		<pubDate>Fri, 28 May 2010 10:59:06 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[static]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=597</guid>
		<description><![CDATA[Hey&#8230; animated static meshes, what? I&#8217;ll just leave this here&#8230;.
http://www.forecourse.com/unreal/UDKBreathingStaticMesh/UDKBreathingStaticMesh.mp4

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]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1--><a href="http://www.forecourse.com/unreal/UDKBreathingStaticMesh/UDKBreathingStaticMesh.html">Hey&#8230; animated static meshes, what? I&#8217;ll just leave this here&#8230;.</a></p>
<p><a href="http://www.forecourse.com/unreal/UDKBreathingStaticMesh/UDKBreathingStaticMesh.html">http://www.forecourse.com/unreal/UDKBreathingStaticMesh/UDKBreathingStaticMesh.mp4</a></p>
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		<title>Allar’s Dev Diary #6: Basic Level</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/8dmM3yyL_Fg/</link>
		<comments>http://forecourse.com/2010/05/allars-dev-diary-6-basic-level/#comments</comments>
		<pubDate>Mon, 24 May 2010 08:31:22 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Western Mercs]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=595</guid>
		<description><![CDATA[Building a level for my Advanced Level Design class. I&#8217;m a programmer so the assets are&#8230;. well, yeah.
Anyways, heres the video if you are interested.
http://www.forecourse.com/unreal/TwoRivers3Days/TwoRivers3Days.html

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]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Building a level for my Advanced Level Design class. I&#8217;m a programmer so the assets are&#8230;. well, yeah.</p>
<p>Anyways, heres the video if you are interested.</p>
<p>http://www.forecourse.com/unreal/TwoRivers3Days/TwoRivers3Days.html</p>
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		<item>
		<title>Allar’s Dev Diary #5: Public LAN Port Scanner</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/t6CLnuHp2tM/</link>
		<comments>http://forecourse.com/2010/05/allars-dev-diary-5-public-lan-port-scanner/#comments</comments>
		<pubDate>Tue, 04 May 2010 21:29:46 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[7777]]></category>
		<category><![CDATA[allar]]></category>
		<category><![CDATA[bind]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[dll]]></category>
		<category><![CDATA[lan]]></category>
		<category><![CDATA[michael]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[scanner]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[udp]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=588</guid>
		<description><![CDATA[Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can [...]]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.</p>
<p>With the binded DLL, you can scan your network for any open ports, given the port to hunt for.</p>
<p>If your game server is on port 7777 (which is what I use, you can set this by the ?port=7777 option on your servers command line or in your config files by Port=7777) and you do a lan scan on port 7777, it will find your server and store its IP address in an array of IPs that will also contain any other game servers on port 7777 on your same subnet mask.</p>
<p>Because it essentially is just a port scanner, it doesn&#8217;t do anything fancy, and can create false positives if you have another service on the same port responding to udp communication.</p>
<p>Hopefully the included documentation within the code and the video below will be enough for you to use it.</p>
<p>I will be releasing more and more features for it when it becomes more and more refined and awesome.</p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/BMhqi84ikbQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BMhqi84ikbQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p><strong>Download here. If you would like to link to these files, please link to this page and not the files directly.</strong></p>
<p><a class="downloadlink" href="http://forecourse.com/wp-content/plugins/download-monitor/download.php?id=1" title="Versionv01 downloaded 55 times" >Allar&#8217;s Server Browser (55)</a><br />
<a class="downloadlink" href="http://forecourse.com/wp-content/plugins/download-monitor/download.php?id=2" title="Versionv01 downloaded 45 times" >Allar&#8217;s Server Browser &#8211; Bare (45)</a></p>
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		<item>
		<title>Allar’s Dev Diary #4: Custom Character + Weapon Assets</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/Z-arKhKuQFk/</link>
		<comments>http://forecourse.com/2010/05/allars-dev-diary-4-custom-character-weapon-assets/#comments</comments>
		<pubDate>Tue, 04 May 2010 18:51:47 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[allar]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[michael]]></category>
		<category><![CDATA[reload]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[weapon]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=586</guid>
		<description><![CDATA[Just some custom assets I&#8217;ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.


Share/Save
]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Just some custom assets I&#8217;ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Apn1i1VXCOQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Apn1i1VXCOQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<item>
		<title>Allar’s Dev Diary #3: ListBox Example</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/6cYcSfGf8VY/</link>
		<comments>http://forecourse.com/2010/04/allars-dev-diary-3-listbox-example/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:35:59 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=578</guid>
		<description><![CDATA[Yeah, I rambled a lot again. This is shows my ListBox element in action, along with a sneak peak at a server browser.
Streaming: 1080p 480p
Download: 1080p 480p


Share/Save
]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Yeah, I rambled a lot again. This is shows my ListBox element in action, along with a sneak peak at a server browser.</p>
<p>Streaming: <a href="http://www.forecourse.com/unreal/UDKABUISceneDemo/UDKABUISceneDemo.html">1080p</a> <a href="http://www.forecourse.com/unreal/UDKABUISceneDemo720/UDKABUISceneDemo720.html">480p</a></p>
<p>Download: <a href="http://www.forecourse.com/unreal/UDKABUISceneDemo/UDKABUISceneDemo.mp4">1080p</a> <a href="http://www.forecourse.com/unreal/UDKABUISceneDemo720/UDKABUISceneDemo720.mp4">480p</a></p>
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		<item>
		<title>Allar’s Dev Diary #2: ABUIScene Overview</title>
		<link>http://feedproxy.google.com/~r/AllarsAwesomeBlog/~3/ObXq9Y0suxY/</link>
		<comments>http://forecourse.com/2010/04/allars-dev-diary-2-abuiscene-overview/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:06:03 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Dev Diary]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[allar]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[diary]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[week]]></category>

		<guid isPermaLink="false">http://forecourse.com/?p=573</guid>
		<description><![CDATA[Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I&#8217;m working with UIScenes (or lack thereof).
Streaming: 1080p 480p
Download: 1080p 480p


Share/Save
]]></description>
			<content:encoded><![CDATA[<p><!--CusAds1-->Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I&#8217;m working with UIScenes (or lack thereof).</p>
<p>Streaming: <a href="http://www.forecourse.com/unreal/UDKABUISceneOverview/UDKABUISceneOverview.html">1080p</a> <a href="http://www.forecourse.com/unreal/UDKABUISceneOverview720/UDKABUISceneOverview720.html">480p</a></p>
<p>Download: <a href="http://www.forecourse.com/unreal/UDKABUISceneOverview/UDKABUISceneOverview.mp4">1080p</a> <a href="http://www.forecourse.com/unreal/UDKABUISceneOverview720/UDKABUISceneOverview720.mp4">480p</a></p>
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