<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-55344776544951735</id><updated>2016-01-30T14:41:43.454+00:00</updated><category term="battlefield 3 blog"/><category term="Battlefield"/><category term="update"/><category term="beta"/><category term="patch"/><category term="bf3"/><category term="tips"/><category term="3"/><category term="Gaming"/><category term="Trailer"/><category term="Unlockable"/><category term="caspian"/><category term="close quarters"/><category term="dice"/><category term="dlc"/><category term="ea"/><category term="guide"/><category term="guns"/><category term="hack"/><category term="open"/><category term="pc"/><category term="ps3"/><category term="released"/><category term="6.0"/><category term="Appearance"/><category term="Armored Kill"/><category term="Bad"/><category term="Camouflage"/><category term="Company"/><category term="Custom"/><category term="Firefox"/><category term="M1911"/><category term="Mozilla"/><category term="assault"/><category term="ban"/><category term="banned"/><category term="battlelog"/><category term="bolt action"/><category term="border"/><category term="camo"/><category term="cheaters"/><category term="codes"/><category term="confirmed"/><category term="crack"/><category term="download"/><category term="engineer"/><category term="fixes"/><category term="free"/><category term="game"/><category term="honor"/><category term="items"/><category term="laser"/><category term="launch"/><category term="medal"/><category term="news"/><category term="notes"/><category term="of"/><category term="official"/><category term="online"/><category term="pass"/><category term="pictures"/><category term="pistol"/><category term="pre order"/><category term="recon"/><category term="release"/><category term="rent a server"/><category term="report"/><category term="review"/><category term="scoreboard"/><category term="server"/><category term="sniper"/><category term="support"/><category term="survive"/><category term="tactical light"/><category term="unlock"/><category term="warfighter"/><category term="weapons"/><category term="xbox 360"/><title type='text'>The Alternative Reality Gaming Blogger</title><subtitle type='html'>Welcome to Alternative Reality&#xa;This battlefield 3 blog will cover daily news for Gaming and world news and everything to do with your daily life.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-4502013393544295128</id><published>2016-01-30T14:27:00.002+00:00</published><updated>2016-01-30T14:27:41.161+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="beta"/><category scheme="http://www.blogger.com/atom/ns#" term="codes"/><category scheme="http://www.blogger.com/atom/ns#" term="free"/><title type='text'>Tom Clancy&#39;s The Division BETA/ACCESS CODE + HAZMAT Code Giveaway </title><content type='html'>&lt;div class=&quot;&quot; id=&quot;watch-description-text&quot;&gt;&lt;div id=&quot;eow-description&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://static9.cdn.ubi.com/resource/en-US/game/tomclancy-thedivision/game/E3_Beta_Web_206776.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://static9.cdn.ubi.com/resource/en-US/game/tomclancy-thedivision/game/E3_Beta_Web_206776.jpg&quot; height=&quot;151&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div id=&quot;eow-description&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div id=&quot;eow-description&quot;&gt;Our last few codes remaining, the Beta ends tomorrow, so get your free codes now: &lt;a class=&quot;yt-uix-redirect-link&quot; dir=&quot;ltr&quot; href=&quot;https://dwnlodit.com/8Guv&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;https://dwnlodit.com/8Guv&quot;&gt;https://dwnlodit.com/8Guv&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/4502013393544295128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=4502013393544295128&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/4502013393544295128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/4502013393544295128'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2016/01/tom-clancys-division-betaaccess-code.html' title='Tom Clancy&#39;s The Division BETA/ACCESS CODE + HAZMAT Code Giveaway '/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-6614256996003840422</id><published>2013-03-30T17:08:00.000+00:00</published><updated>2013-03-30T17:11:31.075+00:00</updated><title type='text'>End Game: EA Closes the Book on Battlefield 3</title><content type='html'>In fall 2011, EA launched a rather pointed marketing campaign in its  efforts to usurp Activision&#39;s Modern Warfare 3&#39;s multiplayer throne,  challenging players to &quot;go above and beyond the call&quot; with its latest  shooter, Battlefield 3. While EA inevitably couldn&#39;t scratch the Call of Duty juggernaut in  overall sales, it planned to extend the title&#39;s shelf-life with an  ambitious post-release content strategy that would span the next year  and a half, culminating in this month&#39;s launch of End Game — the fifth  and final downloadable release for Battlefield 3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Such lengthy post-release support is uncommon for the industry and the  shooter genre, but with Battlefield 4 possibly more than another year  away, EA has successfully limited the gap. And more importantly, it&#39;s  done so with substantive multiplayer expansions that not only reinforced  the core product, but expanded the game thematically, mechanically, and experimentally.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-LL3Zu8SzJP8/UVca1GfstgI/AAAAAAAAAaU/mC_rVFQ5r6A/s1600/5_End_Game_Dirtbike-CTF_Jump_Water-610x360.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;http://1.bp.blogspot.com/-LL3Zu8SzJP8/UVca1GfstgI/AAAAAAAAAaU/mC_rVFQ5r6A/s400/5_End_Game_Dirtbike-CTF_Jump_Water-610x360.jpg&quot; width=&quot;400&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;Battlefield has always been synonymous with large-scale combat that  blends infantry and vehicular combat, but with Close Quarters, DICE  proved that it can also compete and expand upon the visceral,  tight-quarters gunplay offered by competing shooters. It packed players  into small interiors with extensive destructibility, drastically  shifting the landscape as explosives and bullets tore walls apart.  Armored Kill honed Battlefield&#39;s strengths, with unprecedentedly large  maps with new tanks, ATVs, buggies, helicopters, jets, and a circling  AC-130 at players&#39; disposal. Aftermath veered away from traditional  theaters of war with maps modeled after a post-catastrophic earthquake  Tehran, complete with toppled buildings, battered character models, and  vehicles befitting of Mad Max. Back to Karkand, on the other hand, was  pure fan service, returning some of the most beloved multiplayer maps  from Battlefield 2 re-imagined with DICE&#39;s Frostbite 2 engine.&lt;br /&gt;End Game, on the other hand, emphasizes aerial combat, fast-paced  ground navigation, and new objective gameplay with air superiority, dirt  bikes, and capture the flag. Air superiority was first featured in  Battlefield 1943 and pits teams against each other in rounds of  aggressive dogfighting as they try to maintain control of capture points  in the sky, but in End Game you trade Navy Corsairs and Japanese Zeros  in favor of F-18s and MIGs. On console, 24 jets are in the air at once,  making for a constant cacophony of lock-on tones and a constant test of  your evasion skills.&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;code&gt;&lt;br /&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;Air superiority is available on all four new maps — Kiasar Railroad,  Sabalan Pipeline, Operation Riverside, and Nebandan Flats&amp;nbsp;— which can  also be played with traditional game types and the new capture the flag  mode. Each is set in a different season, ranging from hot deserts,  snow-capped mountain refineries, rural&amp;nbsp;ocean-side&amp;nbsp;towns, and hilly  woodlands with winding rivers. DICE seems to have designed each map to  be a wonderland for the new motorcycles, incorporating ramps, steep  hills, and tight passes. The new motorcycles are particularly effective  in the maps with dense&amp;nbsp;forests, allowing players to nimbly weave around  trees and mount steep inclines. They&#39;re also notably adept at evading  tanks and gunfire, often out-running the aiming reticule of your  enemies. When used in capture the flag, the nimble dirt bikes can be an  invaluable tool for quickly escorting a teammate back to base. The  AC-130 from Armored Kill also makes a return in End Game, though players  are unable to man its guns. Instead, it acts as a paradrop point for  whichever team holds its corresponding control point on the ground.&lt;br /&gt;Whereas Close Quarters or Aftermath felt like significant departures  from the original product, End Game feels more like a natural extension  of the core experience. For any seasoned Battlefield player, air  superiority and capture the flag will be like second-nature, and the new  levels seem to share a common DNA with the stock maps. And that&#39;s a  good thing. End Game bids farewell to Battlefield 3 in a manner befitting of how it began.&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-FMihnfTkvwM/UVcbnVMuFcI/AAAAAAAAAac/nYD8cE6_DRI/s1600/BF3_End_Game_Air-Superiority_02_water-610x343.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;224&quot; src=&quot;http://2.bp.blogspot.com/-FMihnfTkvwM/UVcbnVMuFcI/AAAAAAAAAac/nYD8cE6_DRI/s400/BF3_End_Game_Air-Superiority_02_water-610x343.jpg&quot; width=&quot;400&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&amp;nbsp;But even though EA and DICE are ending their DLC support, the cumulative  collection of content it&#39;s leaving the community with is substantial.  On the disc, Battlefield 3 players had access to 9 maps and 4 game  modes, but with all five downloadable expansions, the game now offers a  total of 29 maps and 11 game modes. It&#39;s unclear if the robust  post-release support has paid off in terms of boosting sales and  garnering new players, but the resulting product is certain to keep the  passionate Battlefield fanbase playing for months or years to come.&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/6614256996003840422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=6614256996003840422&amp;isPopup=true' title='52 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/6614256996003840422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/6614256996003840422'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2013/03/end-game-ea-closes-book-on-battlefield-3.html' title='End Game: EA Closes the Book on Battlefield 3'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-LL3Zu8SzJP8/UVca1GfstgI/AAAAAAAAAaU/mC_rVFQ5r6A/s72-c/5_End_Game_Dirtbike-CTF_Jump_Water-610x360.jpg" height="72" width="72"/><thr:total>52</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-5790687991023006860</id><published>2012-07-21T19:19:00.000+01:00</published><updated>2012-07-21T19:21:47.942+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="beta"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="honor"/><category scheme="http://www.blogger.com/atom/ns#" term="medal"/><category scheme="http://www.blogger.com/atom/ns#" term="of"/><category scheme="http://www.blogger.com/atom/ns#" term="pre order"/><category scheme="http://www.blogger.com/atom/ns#" term="warfighter"/><title type='text'>Battlefield 4: Beta Access Codes to be Included with Medal of Honor as a Pre-order Bonus!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-Th3XUkaIppY/UArxP3xA7zI/AAAAAAAAAZk/vew8y0TliO0/s1600/51BGkuE9bgL._AA300_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://4.bp.blogspot.com/-Th3XUkaIppY/UArxP3xA7zI/AAAAAAAAAZk/vew8y0TliO0/s320/51BGkuE9bgL._AA300_.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Medal of Honor Warfighter Pre-order Bonus!                     Pre-order Medal of Honor Warfighter and score the following bonus package from Amazon:      &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://2.bp.blogspot.com/-RjVoATigDPU/UArxjCd1P2I/AAAAAAAAAZw/RlJenjRXQ8A/s1600/mohw_sb_offer_thumb._SL75_V143870671_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;75&quot; src=&quot;http://2.bp.blogspot.com/-RjVoATigDPU/UArxjCd1P2I/AAAAAAAAAZw/RlJenjRXQ8A/s200/mohw_sb_offer_thumb._SL75_V143870671_.jpg&quot; width=&quot;75&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Amazon Exclusive Tin Case and Battlefield 4 beta access     Pre-order Medal of Honor Warfighter on Xbox 360, Playstation 3, or PC and receive an Amazon.com exclusive tin case. The tin case will ship at game launch. Pre-orders also get access to the exclusive Battlefield 4 beta. Offers valid when shipped and sold by Amazon.com. These offers will be extended to all existing pre-orders. Amazon reserves the right to change or terminate these promotions at any time.  Medal of Honor Warfighter has a scheduled release date of October 23, 2012.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Check it out here:&lt;/b&gt; &lt;a href=&quot;http://www.amazon.com/gp/product/B0050SY5BM/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B0050SY5BM&amp;amp;linkCode=as2&amp;amp;tag=xbox360poker-20&quot;&gt; Amazon - Medal of Honor: Warfighter - Limited Edition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;About Medal of Honor Warfighter:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Medal of Honor: Warfighter&lt;/i&gt; is a First-Person Shooter featuring covert Tier 1 military operative combat. The game is a sequel to the 2010 release, &lt;i&gt;Medal of Honor&lt;/i&gt;,  which moved the long-running game series from its roots in WWII based  gameplay, into modern warfare scenarios and true-to-life conflicts. The  single-player campaign features mission play involving returning  characters &quot;Mother,&quot; &quot;Preacher,&quot; &quot;Voodoo&quot; and others in operations after  their service in Afghanistan. Multiplayer modes include 2-20 player  support in which players have the ability to play as one of 13 real  special ops units, from 10 countries. &lt;br /&gt;Bonus items contained with this special Limited Edition release  include an exclusive tin case, and day one early multiplayer unlock of  the U.S. Navy SEAL Tier 1 Sniper and the McMillan Tac-300 sniper rifle,  with additional exclusive content.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;About Battlefield 4:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Battlefield 4 leaps ahead of the competition with the power of  Frostbite 2, the next installment of DICE&#39;s cutting-edge game engine.  This state-of-the-art technology is the foundation on which Battlefield 3  is built, delivering superior visual quality, a grand sense of scale,  massive destruction, dynamic audio and incredibly lifelike character  animations. As bullets whiz by, walls crumble, and explosions throw you  to the ground, the battlefield feels more alive and interactive than  ever before. In Battlefield 3, players step into the role of the elite  U.S. Marines where they will experience heart-pounding single player  missions and competitive multi-player actions ranging across diverse  locations from around the globe including Europe, Middle-East and North  America. Games sold in the US will not work on systems sold in different  geographic locations due to regional coding requirements. &lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/5790687991023006860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=5790687991023006860&amp;isPopup=true' title='49 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5790687991023006860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5790687991023006860'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/07/battlefield-4-beta-access-codes-to-be.html' title='Battlefield 4: Beta Access Codes to be Included with Medal of Honor as a Pre-order Bonus!'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-Th3XUkaIppY/UArxP3xA7zI/AAAAAAAAAZk/vew8y0TliO0/s72-c/51BGkuE9bgL._AA300_.jpg" height="72" width="72"/><thr:total>49</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-946015971255961993</id><published>2012-07-21T19:10:00.000+01:00</published><updated>2012-07-21T19:10:51.012+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Armored Kill"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="close quarters"/><category scheme="http://www.blogger.com/atom/ns#" term="Trailer"/><title type='text'>Battlefield 3: Armored Kill Brings All-Out Vehicle Warfare</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-rlcAe3b9rNM/UAru9EiwSeI/AAAAAAAAAZY/wn9eaoEVQ1g/s1600/aks-11386857.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;http://1.bp.blogspot.com/-rlcAe3b9rNM/UAru9EiwSeI/AAAAAAAAAZY/wn9eaoEVQ1g/s320/aks-11386857.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;   Back when EA announced Battlefield Premium at E3 this year, I wasn’t sold. It wasn’t that I didn’t think it was a good idea, because it is, but the content didn’t seem there. They showed Battlefield 3: Close Quarters, which we had already seen back at GDC, and everything else was still classified. It didn’t make much sense, and I left less interested than ever. That feeling has stuck with me until this week, when we got our first full look at gameplay of the next Battlefield 3 DLC release Armored Kill.  It&#39;s pretty clear that Battlefield Premium was a reaction to the wild success of Call of Duty: Elite, but it also shouldn’t have taken 8 months after release for EA to show us something new. Sure, they released Back to Karkand, but that pack was available well before Battlefield Premium was even announced. That isn’t very persuasive to the dedicated Battlefield fans (the ones Premium is designed for) who had already purchased that DLC pack; in a way, they were punished for being early supporters.  &lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Close Quarters is available now and is probably the first justifiable reason to purchase Battlefield Premium. If you’re already going to be spending $15 and you enjoy Battlefield 3 so much that you’re probably going to purchase the other three DLC packs anyway, it makes sense to drop $50 on Battlefield Premium. But while Close Quarters delivered more Battlefield 3 content, it doesn&#39;t really offer any new experiences. It&#39;s all tight maps without any vehicles; that isn’t what Battlefield is about, and it fails to differentiate the Battlefield 3 multiplayer game from Call of Duty.    If you agree, get hype: EA has just revealed a full gameplay trailer of the most interesting DLC for Battlefield 3 yet, Armored Kill. It’s Battlefield 3 in its most pure form: all-out vehicular warfare. When Armored Kill hits in September, players will have access to 20 all-new vehicles and an airborne gunship. This isn’t something that could be accomplished on the average Battlefield 3 map either, so Armored Kill comes with a huge new map, the biggest in Battlefield history. Thinking about how large most of the maps are already, I can’t picture them getting much bigger, so that teaser has me quite excited.  It&#39;s hard to know much from the trailer, but this DLC is clearly targeted at hardcore Battlefield 3 fans. The trailer is put together well and gives off a strong vibe of Bad Company 2, which is always a good thing. While exact dates haven’t been announced yet, Armored Kill will be available to Battlefield 3 Premium Members two weeks before it is available to the rest of the public in September. That headstart alone might be worth the Battlefield Premium subscription to some players, and I’m extremely excited to get my hands on Armored Kill and rain down bullets from above.  &lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/wF8H1Wh-Brc&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/946015971255961993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=946015971255961993&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/946015971255961993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/946015971255961993'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/07/battlefield-3-armored-kill-brings-all.html' title='Battlefield 3: Armored Kill Brings All-Out Vehicle Warfare'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-rlcAe3b9rNM/UAru9EiwSeI/AAAAAAAAAZY/wn9eaoEVQ1g/s72-c/aks-11386857.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-8275123381869875084</id><published>2012-04-09T20:47:00.004+01:00</published><updated>2012-04-09T20:51:26.358+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="close quarters"/><category scheme="http://www.blogger.com/atom/ns#" term="dlc"/><title type='text'>Battlefield 3: Close Quarters DLC hinted - New gameplay video from PAX 2012</title><content type='html'>&lt;a href=&quot;http://2.bp.blogspot.com/-ie8xL20iAwE/T4M9CdSLj4I/AAAAAAAAAYI/-ytBZYKSZ4k/s1600/battlefield_3_-_close_quarters_-_ziba_tower__2.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://2.bp.blogspot.com/-ie8xL20iAwE/T4M9CdSLj4I/AAAAAAAAAYI/-ytBZYKSZ4k/s320/battlefield_3_-_close_quarters_-_ziba_tower__2.jpg&quot; border=&quot;0&quot; alt=&quot;bf3, close quarters&quot;id=&quot;BLOGGER_PHOTO_ID_5729490263375318914&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Visitors currently in Boston PAX 2012 have held to include the ability to play the new DLC for Close Quarters Battle Field 3rd A visitor was filming with his test session and released it on video now on YouTube.&lt;br /&gt;&lt;br /&gt;&lt;iframe width=&quot;450&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/o0bvNAx_kNo&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/8275123381869875084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=8275123381869875084&amp;isPopup=true' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8275123381869875084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8275123381869875084'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/04/battlefield-3-close-quarters-dlc-hinted.html' title='Battlefield 3: Close Quarters DLC hinted - New gameplay video from PAX 2012'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ie8xL20iAwE/T4M9CdSLj4I/AAAAAAAAAYI/-ytBZYKSZ4k/s72-c/battlefield_3_-_close_quarters_-_ziba_tower__2.jpg" height="72" width="72"/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-8862589986729977673</id><published>2012-04-09T20:02:00.005+01:00</published><updated>2012-04-09T20:27:55.592+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="battlelog"/><category scheme="http://www.blogger.com/atom/ns#" term="scoreboard"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3 Battlelog Update – the Live Scoreboard</title><content type='html'>&lt;a href=&quot;http://1.bp.blogspot.com/-1p5hmpTqEwk/T4MyaJfrVxI/AAAAAAAAAXk/QBEPBgHH9YY/s1600/Battlelog-600x405.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 216px;&quot; src=&quot;http://1.bp.blogspot.com/-1p5hmpTqEwk/T4MyaJfrVxI/AAAAAAAAAXk/QBEPBgHH9YY/s320/Battlelog-600x405.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5729478575752173330&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The days are gone joining a server at its last five tickets or last five seconds! In the coming weeks, the Battlelog will be receiving an interesting update called the Live Scoreboard.&lt;br /&gt;&lt;br /&gt;The Live Scoreboard is exactly what it sounds like, a scoreboard that can be viewed live – at the same time as a match is being played. This means that PC players, before entering into a server, will now be able to view the progress of the match in real-time while on the Battlelog. It will detail how many tickets or kills are left before the end of the match or round, which team is winning, as well as how many points, kills and deaths each player has.&lt;br /&gt;&lt;br /&gt;Check out some of the images below:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://4.bp.blogspot.com/-mtXoC4mn9TQ/T4M3ZFcWxQI/AAAAAAAAAXw/cIc6v226_2Y/s1600/MsaMW-600x235.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 157px;&quot; src=&quot;http://4.bp.blogspot.com/-mtXoC4mn9TQ/T4M3ZFcWxQI/AAAAAAAAAXw/cIc6v226_2Y/s400/MsaMW-600x235.png&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5729484055042770178&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://1.bp.blogspot.com/-rVDExa4m64k/T4M3rJEjMYI/AAAAAAAAAX8/elBQYPj2K4M/s1600/QjJpH-600x166.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 111px;&quot; src=&quot;http://1.bp.blogspot.com/-rVDExa4m64k/T4M3rJEjMYI/AAAAAAAAAX8/elBQYPj2K4M/s400/QjJpH-600x166.png&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5729484365254308226&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you’re not yet seeing the update on your Battlelog yet, Elton Muuga, Web Software Engineer at DICE tells users not to worry: “We are rolling it out to more users every day to gather performance data and community feedback before releasing it for everyone.”</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/8862589986729977673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=8862589986729977673&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8862589986729977673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8862589986729977673'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/04/battlefield-3-battlelog-update-live.html' title='Battlefield 3 Battlelog Update – the Live Scoreboard'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-1p5hmpTqEwk/T4MyaJfrVxI/AAAAAAAAAXk/QBEPBgHH9YY/s72-c/Battlelog-600x405.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-2516901939467937808</id><published>2012-04-09T19:57:00.006+01:00</published><updated>2012-04-09T20:46:00.904+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="notes"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3 Xbox 360 Patch notes</title><content type='html'>&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GENERAL GAMEPLAY FIXES&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Players should no longer take fall damage from short falls.&lt;/li&gt;&lt;li&gt;    Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.&lt;/li&gt;&lt;li&gt;    Fixed some situations that would unintentionally make a player unrevivable.&lt;/li&gt;&lt;li&gt;    Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.&lt;/li&gt;&lt;li&gt;    Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.&lt;/li&gt;&lt;li&gt;    Spawn protection will no longer be canceled by the player looking around.&lt;/li&gt;&lt;li&gt;    Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.&lt;/li&gt;&lt;li&gt;    Increased the inaccuracy and recoil added when a player is fully suppressed.&lt;/li&gt;&lt;li&gt;    Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.&lt;/li&gt;&lt;li&gt;    Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.&lt;/li&gt;&lt;li&gt;    Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.&lt;/li&gt;&lt;li&gt;    Attempting to Crouch (like Prone) will now properly interrupt Sprint.&lt;/li&gt;&lt;li&gt;    Increased the effectiveness of Suppression Resist Specialization.&lt;/li&gt;&lt;li&gt;    Parachutes now respond to turn and throttle inputs more quickly.&lt;/li&gt;&lt;li&gt;    Switching from primary weapons to sidearms and back now takes less time.&lt;/li&gt;&lt;li&gt;    Increased the effectiveness of explosive resistance.&lt;/li&gt;&lt;li&gt;    Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.&lt;/li&gt;&lt;li&gt;    The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.&lt;/li&gt;&lt;li&gt;    Fixed several issues with vaulting objects, especially for thin railings.&lt;/li&gt;&lt;li&gt;    The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.&lt;/li&gt;&lt;li&gt;    CRAM weapons on Carriers now count towards stationary weapon awards.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;VEHICLE FIXES&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The A10 properly gives Jet score again.&lt;/li&gt;&lt;li&gt;    Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.&lt;/li&gt;&lt;li&gt;    Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.&lt;/li&gt;&lt;li&gt;    Slightly reduced the repair speed of the repair tool.&lt;/li&gt;&lt;li&gt;    Increased the damage done by TOW weapons to armored vehicles.&lt;/li&gt;&lt;li&gt;    Increased the rate of fire and minimum damage of the Coax HMG.&lt;/li&gt;&lt;li&gt;    Increased the damage mounted gunner .50cal HMGs do at long range.&lt;/li&gt;&lt;li&gt;    Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.&lt;/li&gt;&lt;li&gt;    Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.&lt;/li&gt;&lt;li&gt;    Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.&lt;/li&gt;&lt;li&gt;    Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.&lt;/li&gt;&lt;li&gt;    Slightly reduced the locking time of all weapons vs Laser Designated targets.&lt;/li&gt;&lt;li&gt;    Laser Guided missiles can now be distracted by Flares.&lt;/li&gt;&lt;li&gt;    Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.&lt;/li&gt;&lt;li&gt;    Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.&lt;/li&gt;&lt;li&gt;    Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.&lt;/li&gt;&lt;li&gt;    Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.&lt;/li&gt;&lt;li&gt;    Flares now more reliably distract missiles, especially for Helicopters.&lt;/li&gt;&lt;li&gt;    Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.&lt;/li&gt;&lt;li&gt;    AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.&lt;/li&gt;&lt;li&gt;    AA Missiles should no longer kill the pilot instead of the vehicle.&lt;/li&gt;&lt;li&gt;    AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.&lt;/li&gt;&lt;li&gt;    Reduced the damage AA missiles do to jets to 45%.&lt;/li&gt;&lt;li&gt;    Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.&lt;/li&gt;&lt;li&gt;    The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.&lt;/li&gt;&lt;li&gt;    Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.&lt;/li&gt;&lt;li&gt;    Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.&lt;/li&gt;&lt;li&gt;    Increased RPG and SMAW damage against aircraft.&lt;/li&gt;&lt;li&gt;    Guided Rockets will now only track ground targets, as originally intended.&lt;/li&gt;&lt;li&gt;    Reduced the direct damage done by Attack Helicopter gunners vs Armor.&lt;/li&gt;&lt;li&gt;    Helicopter guns should now suppress correctly.&lt;/li&gt;&lt;li&gt;    Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.&lt;/li&gt;&lt;li&gt;    Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.&lt;/li&gt;&lt;li&gt;    Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.&lt;/li&gt;&lt;li&gt;    The Mi28 has received upgrades to its climbing and yawing abilities.&lt;/li&gt;&lt;li&gt;    Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.&lt;/li&gt;&lt;li&gt;    Improved the accuracy of the Mi28 gun to match the AH1 gun.&lt;/li&gt;&lt;li&gt;    Increased the direct hit damage of the APFSDS rounds for the IFVs.&lt;/li&gt;&lt;li&gt;    Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.&lt;/li&gt;&lt;li&gt;    Miniguns and Helicopter Gunners now more quickly destroy parked cars.&lt;/li&gt;&lt;li&gt;    Increased the power of explosions from cars and other explosive static objects.&lt;/li&gt;&lt;li&gt;    Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.&lt;/li&gt;&lt;li&gt;    Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.&lt;/li&gt;&lt;li&gt;    Updated the F35 weapon systems to be consistent with the other Jets.&lt;/li&gt;&lt;li&gt;    The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.&lt;/li&gt;&lt;li&gt;    The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.&lt;/li&gt;&lt;li&gt;    Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.&lt;/li&gt;&lt;li&gt;    Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.&lt;/li&gt;&lt;li&gt;    Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).&lt;/li&gt;&lt;li&gt;    The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.&lt;/li&gt;&lt;li&gt;    Jet and Helicopter collisions should now properly result in the death of both vehicles.&lt;/li&gt;&lt;li&gt;    You can now spot with the EOD bot.&lt;/li&gt;&lt;li&gt;    Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.&lt;/li&gt;&lt;li&gt;    Reduced the damage AA guns (both mobile and stationary) do to infantry.&lt;/li&gt;&lt;li&gt;    The carrier based CRAM stations are now properly tracked as stationary weapons.&lt;/li&gt;&lt;li&gt;    CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.&lt;/li&gt;&lt;li&gt;    Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.&lt;/li&gt;&lt;li&gt;    The A10′s extinguisher should now function properly.&lt;/li&gt;&lt;li&gt;    Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.&lt;/li&gt;&lt;li&gt;    The T90′s crosshair now more accurately represents the trajectory of the main gun.&lt;/li&gt;&lt;li&gt;    Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.&lt;/li&gt;&lt;li&gt;    The AAV now has zoom and a 3P camera when using the turret.&lt;/li&gt;&lt;li&gt;    Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.&lt;/li&gt;&lt;li&gt;    The Z11w now properly functions with Below Radar.&lt;/li&gt;&lt;li&gt;    Below Radar will now also prevent the lock on of Stinger and IGLA missiles.&lt;/li&gt;&lt;li&gt;    Added Horns to all Jeeps.&lt;/li&gt;&lt;li&gt;    Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;WEAPONS&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun&lt;/li&gt;&lt;li&gt;    Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.&lt;/li&gt;&lt;li&gt;    Reduced the recoil of the SKS rifle and increased its maximum damage at close range.&lt;/li&gt;&lt;li&gt;    Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.&lt;/li&gt;&lt;li&gt;    Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.&lt;/li&gt;&lt;li&gt;    The M26 MASS frag and slug rounds are now the more effective pump action versions.&lt;/li&gt;&lt;li&gt;    The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.&lt;/li&gt;&lt;li&gt;    Fixed the bolt action timer on the L96 that would cause an animation glitch.&lt;/li&gt;&lt;li&gt;    9x39mm rounds no longer benefit from the Sniper headshot bonus.&lt;/li&gt;&lt;li&gt;    Increased the damage of the 9x39mm rounds at long range.&lt;/li&gt;&lt;li&gt;    Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.&lt;/li&gt;&lt;li&gt;    Increased the damage of the .357 and .44 magnum rounds at max range.&lt;/li&gt;&lt;li&gt;    All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.&lt;/li&gt;&lt;li&gt;    Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.&lt;/li&gt;&lt;li&gt;    Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.&lt;/li&gt;&lt;li&gt;    Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.&lt;/li&gt;&lt;li&gt;    The spread for Flechette rounds has been reduced slightly on all shotguns.&lt;/li&gt;&lt;li&gt;    The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.&lt;/li&gt;&lt;li&gt;    Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.&lt;/li&gt;&lt;li&gt;    Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.&lt;/li&gt;&lt;li&gt;    Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.&lt;/li&gt;&lt;li&gt;    Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.&lt;/li&gt;&lt;li&gt;    Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.&lt;/li&gt;&lt;li&gt;    Fixed 12g FRAG rounds not breaking glass at long range.&lt;/li&gt;&lt;li&gt;    Players can now earn the shotgun Ribbon using the M26 MASS.&lt;/li&gt;&lt;li&gt;    The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.&lt;/li&gt;&lt;li&gt;    Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.&lt;/li&gt;&lt;li&gt;    Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.&lt;/li&gt;&lt;li&gt;    M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.&lt;/li&gt;&lt;li&gt;    RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.&lt;/li&gt;&lt;li&gt;    M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.&lt;/li&gt;&lt;li&gt;    Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.&lt;/li&gt;&lt;li&gt;    PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.&lt;/li&gt;&lt;li&gt;    M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.&lt;/li&gt;&lt;li&gt;    M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.&lt;/li&gt;&lt;li&gt;    QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.&lt;/li&gt;&lt;li&gt;    MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.&lt;/li&gt;&lt;li&gt;    870: No change. The 870 is a popular and highly effective weapon.&lt;/li&gt;&lt;li&gt;    DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.&lt;/li&gt;&lt;li&gt;    M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.&lt;/li&gt;&lt;li&gt;    S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.&lt;/li&gt;&lt;li&gt;    MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.&lt;/li&gt;&lt;li&gt;    USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.&lt;/li&gt;&lt;li&gt;    M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.&lt;/li&gt;&lt;li&gt;    M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.&lt;/li&gt;&lt;li&gt;    AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.&lt;/li&gt;&lt;li&gt;    SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.&lt;/li&gt;&lt;li&gt;    A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.&lt;/li&gt;&lt;li&gt;    G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.&lt;/li&gt;&lt;li&gt;    SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.&lt;/li&gt;&lt;li&gt;    G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.&lt;/li&gt;&lt;li&gt;    QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.&lt;/li&gt;&lt;li&gt;    AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.&lt;/li&gt;&lt;li&gt;    M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.&lt;/li&gt;&lt;li&gt;    M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.&lt;/li&gt;&lt;li&gt;    M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.&lt;/li&gt;&lt;li&gt;    AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.&lt;/li&gt;&lt;li&gt;    F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.&lt;/li&gt;&lt;li&gt;    AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.&lt;/li&gt;&lt;li&gt;    G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.&lt;/li&gt;&lt;li&gt;    KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.&lt;/li&gt;&lt;li&gt;    L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.&lt;/li&gt;&lt;li&gt;    FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.&lt;/li&gt;&lt;li&gt;    PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.&lt;/li&gt;&lt;li&gt;    UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.&lt;/li&gt;&lt;li&gt;    MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.&lt;/li&gt;&lt;li&gt;    AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.&lt;/li&gt;&lt;li&gt;    PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.&lt;/li&gt;&lt;li&gt;    P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.&lt;/li&gt;&lt;li&gt;    PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;SCOPES&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Fixed the 7x scope not zooming to the full 7x on all weapons.&lt;/li&gt;&lt;li&gt;    Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.&lt;/li&gt;&lt;li&gt;    Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.&lt;/li&gt;&lt;li&gt;    Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.&lt;/li&gt;&lt;li&gt;    The L96 Straight Pull bolt now functions properly.&lt;/li&gt;&lt;li&gt;    The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.&lt;/li&gt;&lt;li&gt;    The L96 now properly shows scope glint when using the 8x, and 12x scopes.&lt;/li&gt;&lt;li&gt;    Tweaked IRNV to be more consistent across all levels.&lt;/li&gt;&lt;li&gt;    Fixed a rendering issue with IRNV view when taking damage.&lt;/li&gt;&lt;li&gt;    Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).&lt;/li&gt;&lt;li&gt;    Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;BIPOD&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.&lt;/li&gt;&lt;li&gt;    The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.&lt;/li&gt;&lt;li&gt;    Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;HEAVY BARREL&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.&lt;/li&gt;&lt;li&gt;    A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.&lt;/li&gt;&lt;li&gt;    Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.&lt;/li&gt;&lt;li&gt;    The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.&lt;/li&gt;&lt;li&gt;    The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;IRNV FIXES&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Tweaked IRNV to be more consistent across all levels.&lt;/li&gt;&lt;li&gt;    Fixed a rendering issue with IRNV view when taking damage.&lt;/li&gt;&lt;li&gt;    Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).&lt;/li&gt;&lt;li&gt;    Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.&lt;/li&gt;&lt;li&gt;FOREGRIP&lt;/li&gt;&lt;li&gt;    The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.&lt;/li&gt;&lt;li&gt;    A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;LASER SIGHT&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.&lt;/li&gt;&lt;li&gt;    The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;SUPPRESSOR&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.&lt;/li&gt;&lt;li&gt;    The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.&lt;/li&gt;&lt;li&gt;    The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.&lt;/li&gt;&lt;li&gt;    Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;FLASH SUPPRESSOR&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    The Flash Suppressor no longer reduces accuracy for Automatic Fire.&lt;/li&gt;&lt;li&gt;    The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.&lt;/li&gt;&lt;li&gt;    A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;GADGETS&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.&lt;/li&gt;&lt;li&gt;    Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.&lt;/li&gt;&lt;li&gt;    The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.&lt;/li&gt;&lt;li&gt;    The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.&lt;/li&gt;&lt;li&gt;    The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”&lt;/li&gt;&lt;li&gt;    The MAV can no longer be used as an elevator.&lt;/li&gt;&lt;li&gt;    Matched the motion sensor sweep frequency and range on the MAV to the TUGS.&lt;/li&gt;&lt;li&gt;    Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.&lt;/li&gt;&lt;li&gt;    Players may now use their knife to destroy enemy equipment.&lt;/li&gt;&lt;li&gt;    C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.&lt;/li&gt;&lt;li&gt;    The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.&lt;/li&gt;&lt;li&gt;    Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.&lt;/li&gt;&lt;li&gt;    Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.&lt;/li&gt;&lt;li&gt;    Ammobags now stay until the user redeploys them like Medkits.&lt;/li&gt;&lt;li&gt;    Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.&lt;/li&gt;&lt;li&gt;    Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.&lt;/li&gt;&lt;li&gt;    Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.&lt;/li&gt;&lt;li&gt;    Slightly increased the heal rate of the Medical Crate.&lt;/li&gt;&lt;li&gt;    The MAV now will also descend by pressing the Crouch Toggle key. (PC)&lt;/li&gt;&lt;li&gt;    The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.&lt;/li&gt;&lt;li&gt;    Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.&lt;/li&gt;&lt;li&gt;    Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;TEAM DEATHMATCH&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Fixed a bug where players would spawn close to the enemy team at the start of the round.&lt;/li&gt;&lt;li&gt;    Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.&lt;/li&gt;&lt;li&gt;    Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.&lt;/li&gt;&lt;li&gt;    Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.&lt;/li&gt;&lt;li&gt;    Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.&lt;/li&gt;&lt;li&gt;    Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.&lt;/li&gt;&lt;li&gt;    Caspain Border spawn zones have been tweaked slightly.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;SQUAD DEATHMATCH&lt;/span&gt;&lt;ul&gt;&lt;li&gt;    Fixed a bug where players would spawn close to the enemy team at the start of the round.&lt;/li&gt;&lt;li&gt;    Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map&lt;/li&gt;&lt;li&gt;    Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.&lt;/li&gt;&lt;li&gt;    Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/2516901939467937808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=2516901939467937808&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/2516901939467937808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/2516901939467937808'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/04/battlefield-3-xbox-360-patch-notes.html' title='Battlefield 3 Xbox 360 Patch notes'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-3545710226027864903</id><published>2012-04-09T19:53:00.001+01:00</published><updated>2012-04-09T19:57:09.895+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><category scheme="http://www.blogger.com/atom/ns#" term="rent a server"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Xbox 360 Battlefield 3 patch now up</title><content type='html'>&lt;a href=&quot;http://3.bp.blogspot.com/-WFtWz4ijHCg/T4Mwk5i6NTI/AAAAAAAAAXY/EiJXwIC2s2w/s1600/174896-600x375.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;&quot; src=&quot;http://3.bp.blogspot.com/-WFtWz4ijHCg/T4Mwk5i6NTI/AAAAAAAAAXY/EiJXwIC2s2w/s320/174896-600x375.jpg&quot; border=&quot;0&quot; alt=&quot;bf3, patch, xbox 360&quot;id=&quot;BLOGGER_PHOTO_ID_5729476561426068786&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DICE has released latest Battlefield 3 patch for Xbox 360 bringing a slew of fixes and tweaks. Also, there will be a server side fix for both Xbox 360 and PS3 to iron out problems with heat seekers and TV-missles.&lt;br /&gt;&lt;br /&gt;Update: Gustav Halling has asked via Twitter, “PS3 and Xbox players, is there any improvement with heatseekers on any servers? It can take time before they are running the new software.” This indicates that the server side fixes for consoles mentioned below have begun rolling out.&lt;br /&gt;&lt;br /&gt;Soon as you fire up Battlefield 3 on Xbox 360, you will be greeted to a 172MB mandatory update. This patch seems to lay down the ground work for the major patch that you will be prompted to download at the main menu in form of a free Xbox LIVE Marketplace transaction. The patch, which is named “Rent a Server Update” will set you back 1.02GB in memory (excluding the 172MB prior).&lt;br /&gt;&lt;br /&gt;The server rentals pricing in Microsoft points:&lt;br /&gt;&lt;br /&gt;    1 day 120 MSP ($1.49)&lt;br /&gt;    7 days 560 MSP ($6.99)&lt;br /&gt;    30 days  2000 MSP ($24.99)&lt;br /&gt;    90 days 4800 MSP ($59.99)&lt;br /&gt;&lt;br /&gt;Along with today’s patch for Xbox 360, all three platform (PC, PS3, and Xbox 360) will be getting a server side fix for a couple of issues (only on consoles). The official Battlefield twitter account  stated that the server update to take place between 8 am UTC (4 am EST/1 am PST) and 4 pm UTC (12pm EST/4am PST). During this time, “you may be kicked from your game, but should be able to rejoin.” Gustav Halling explained, “we are rolling out a server-fix for Heat seekers and TV-missiles bugs today.” He went on to explain how TV-missiles are being tweaked, “we are nerfing it down, it was not intentional to 1-hit kill all 100% healthy vehicles in the game.” However, he noted, “Small notice. The server side fixes today is consoles only. PC will follow shortly since they have their own update days.”</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/3545710226027864903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=3545710226027864903&amp;isPopup=true' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/3545710226027864903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/3545710226027864903'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/04/xbox-360-battlefield-3-patch-now-up.html' title='Xbox 360 Battlefield 3 patch now up'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-WFtWz4ijHCg/T4Mwk5i6NTI/AAAAAAAAAXY/EiJXwIC2s2w/s72-c/174896-600x375.jpg" height="72" width="72"/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-8981262890014070951</id><published>2012-02-07T18:40:00.002+00:00</published><updated>2012-02-07T18:44:23.318+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bf3"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: Upcoming Patch Details Mortars “Fixed”, M-COM Ribbons Tweaked and More</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://4.bp.blogspot.com/-4Vf1jKFwlzg/TzFwh03damI/AAAAAAAAAWk/8Z0wrcqjaRs/s1600/BF3_Guillotine_Gameplay_Teaser-600x337.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 197px;&quot; src=&quot;http://4.bp.blogspot.com/-4Vf1jKFwlzg/TzFwh03damI/AAAAAAAAAWk/8Z0wrcqjaRs/s320/BF3_Guillotine_Gameplay_Teaser-600x337.png&quot; border=&quot;0&quot; alt=&quot;bf3, patch, update&quot;id=&quot;BLOGGER_PHOTO_ID_5706465929284381282&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battlefield 3 players on the PS3 had patched released yesterday February 6th, which addressed the VoIP problems. But what else will the upcoming patches include for other platforms? On top of the recent announcement of the USAS-12 shotgun fix, other patch details have begun to surface.&lt;br /&gt;&lt;br /&gt;Mortars in have always been a controversial feature in Battlefield 3. Fans have been pleading that players should be unable set up mortars while in their own spawn where they could quite easily be unreachable. DICE has recently stated that it “will be fixed in next patch.”&lt;br /&gt;&lt;br /&gt;Also awaiting some much needed tweaking are the M-COM ribbons, or more specifically, the M-COM Defender ribbon. Currently, achieving this ribbon can be an extremely difficult task given the unlikelihood of earning defender points in the Rush game mode. Luckily, Senior Designer, Fredrik Thylander, recently stated that “m-com defender and m-com attacker are easier to get in the next patch.”&lt;br /&gt;&lt;br /&gt;Though the PS3 will be receiving an update tomorrow, DICE has not yet officially announced a date for the other platforms. There may still be a chance that other platforms will see a patch tomorrow as well, but DICE has been known to announce a date ahead of time in the past.&lt;br /&gt;&lt;br /&gt;Lastly, It has come to our attention that some players on the Battlelog are reporting to have downloaded a 7GB patch for Battlefield 3 recently. DICE has officially commented on the matter: “We have not received official word of a patch so be cautious.”</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/8981262890014070951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=8981262890014070951&amp;isPopup=true' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8981262890014070951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8981262890014070951'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/02/battlefield-3-upcoming-patch-details.html' title='Battlefield 3: Upcoming Patch Details Mortars “Fixed”, M-COM Ribbons Tweaked and More'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-4Vf1jKFwlzg/TzFwh03damI/AAAAAAAAAWk/8Z0wrcqjaRs/s72-c/BF3_Guillotine_Gameplay_Teaser-600x337.png" height="72" width="72"/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-727714015338998549</id><published>2012-01-24T19:46:00.002+00:00</published><updated>2012-01-24T19:50:47.315+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: Spectator Mode Announcement? USAS-12 With Frag Rounds Update</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://4.bp.blogspot.com/-uY63ubfeUNk/Tx8LE_RzXvI/AAAAAAAAAWU/L9AjoFiQwII/s1600/600px-BF3-USAS-1.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 197px;&quot; src=&quot;http://4.bp.blogspot.com/-uY63ubfeUNk/Tx8LE_RzXvI/AAAAAAAAAWU/L9AjoFiQwII/s320/600px-BF3-USAS-1.jpg&quot; alt=&quot;bf3, update, patch&quot; id=&quot;BLOGGER_PHOTO_ID_5701287833607823090&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;DICE Gameplay Designer and Community Manager update Battlefield 3  fans on the situation regarding the infamous USAS-12 shotgun equipped  with fragmentation rounds and teases the possibility of a spectator  mode.&lt;/p&gt; &lt;p&gt;Community Manager, &lt;a href=&quot;https://twitter.com/#%21/zh1nt0&quot; target=&quot;_blank&quot;&gt;Daniel Matros&lt;/a&gt;, recently spoke of &lt;a href=&quot;http://clanbase.ggl.com/news_league.php?lid=12516&quot; target=&quot;_blank&quot;&gt;ClanBase’s Nations Cup&lt;/a&gt;  which is beginning today. What he had to say, however, brought some  attention to a possible upcoming Battlefield 3 announcement.  Interestingly, he stated, “Nations Cup is exciting. It would even be  more exciting with &lt;strong&gt;Spectator mode&lt;/strong&gt;.” Of course, got many  fans rather excited. Matros later followed up saying, “calm down now.  It’s been a wish and an ambition of mine since way back to have  spectator mode in our future games.” To be clear, he mentioned that  there has been “nothing confirmed or said yet.” Nevertheless, let’s keep  our fingers crossed and hope that a “Battlerecorder” will be making its  way to Battlefield 3 soon. After all, Matros did mention earlier today,  “new stuff happening. Good day today. Fans well be in for a treat later  on.” Keep an eye on MP1st for any announcements!&lt;/p&gt; &lt;p&gt;On the subject of the ever popular USAS-12 shotgun equipped with  fragmentation rounds, which Matros was recently asked about, he stated  that DICE is “checking out how to balance it.” Hopefully this is  something that will be making it into the next patch, Many Battefield 3 players’ main gripe with this combination of a fully  automatic shotgun with explosive ammunition is how effective it is at  range. However, Senior Gameplay Designer, &lt;a href=&quot;https://twitter.com/#%21/Demize99&quot; target=&quot;_blank&quot;&gt;Alan Kertz&lt;/a&gt;,  mentioned that “shotgun buck is effective IRL out to 30m or more with  good chokes. Slugs 100m or more,” to keep things in perspective.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;link charset=&quot;utf-8&quot; title=&quot;paypal wishlist css&quot; media=&quot;screen&quot; type=&quot;text/css&quot; href=&quot;resource://jid1-ryetb1dajacauw-at-jetpack-paypal_wishlist_and_notifier-data/stylesheets/notifications.css&quot; rel=&quot;stylesheet&quot;&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/727714015338998549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=727714015338998549&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/727714015338998549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/727714015338998549'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/01/battlefield-3-spectator-mode.html' title='Battlefield 3: Spectator Mode Announcement? USAS-12 With Frag Rounds Update'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-uY63ubfeUNk/Tx8LE_RzXvI/AAAAAAAAAWU/L9AjoFiQwII/s72-c/600px-BF3-USAS-1.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-7976158142154365983</id><published>2012-01-04T19:10:00.001+00:00</published><updated>2012-01-04T19:12:08.866+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: Server Fixes incoming for xbox 360</title><content type='html'>The team over at DICE have received complaints that the Xbox 360  servers for the game Battlefield 3 seem to be under some stress which  caused the servers to become unresponsive. &lt;div&gt; &lt;/div&gt; &lt;div&gt;However, DICE stated on Twitter that a fix should be on the way soon:&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;@waynecuttss We are working on fixing server issues. You will be  able to get individual help from a game adviser at help.ea.com ^SN&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div&gt;No eta of when the servers will be back up but expect it no later than today.&lt;/div&gt;&lt;link charset=&quot;utf-8&quot; title=&quot;paypal wishlist css&quot; media=&quot;screen&quot; type=&quot;text/css&quot; href=&quot;resource://jid1-ryetb1dajacauw-at-jetpack-paypal_wishlist_and_notifier-data/stylesheets/notifications.css&quot; rel=&quot;stylesheet&quot;&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/7976158142154365983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=7976158142154365983&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7976158142154365983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7976158142154365983'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2012/01/battlefield-3-server-fixes-incoming-for.html' title='Battlefield 3: Server Fixes incoming for xbox 360'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-1909951688419502872</id><published>2011-12-13T18:24:00.004+00:00</published><updated>2011-12-13T18:29:05.835+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: Xbox 360 update today!</title><content type='html'>&lt;link rel=&quot;stylesheet&quot; href=&quot;resource://jid1-ryetb1dajacauw-at-jetpack-paypal_wishlist_and_notifier-data/stylesheets/notifications.css&quot; type=&quot;text/css&quot; media=&quot;screen&quot; title=&quot;no title&quot; charset=&quot;utf-8&quot;&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Single Player Changes&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Added missing blood effect on kill shot&lt;/li&gt;&lt;li&gt;Fixed a crash that could happen during level load in SP&lt;/li&gt;&lt;li&gt;Fixed issue with game crashing during intro cut scene of Campaign mission &quot;Thunder Run&quot;&lt;/li&gt;&lt;li&gt;Fixed a crash that could happen when shutting down levels&lt;/li&gt;&lt;li&gt;Fixed crash on last mission that could occur after the player is killed by the first enemy in the train&lt;/li&gt;&lt;li&gt;When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him&lt;/li&gt;&lt;li&gt;Fixed glitch in melee showing your equipped gun instead of the knife&lt;/li&gt;&lt;li&gt;Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures&lt;/li&gt;&lt;li&gt;Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes&lt;/li&gt;&lt;li&gt;Fix blend into vehicle problem when entering a vehicle in the Campaign&lt;/li&gt;&lt;li&gt;Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock&lt;/li&gt;&lt;li&gt;Removed the hint &quot;Shoot out the lights.&quot; during SP mission Nightshift&lt;/li&gt;&lt;li&gt;Fixed issue with last mission not listed in REPLAY MISSIONS list&lt;/li&gt;&lt;li&gt;Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models&lt;/li&gt;&lt;li&gt;Has been made harder to fail missions due to zero tolerance friendly fire&lt;/li&gt;&lt;li&gt;Fixed MG nest objective on Operation Guillotine&lt;/li&gt;&lt;li&gt;Fix for music climax on mission &quot;Fear No Evil&quot;&lt;/li&gt;&lt;li&gt;Fixed issues that occurred if user were backtracking after fight at elevator on SP mission &quot;Comrades&quot;&lt;/li&gt;&lt;li&gt;Adding a back button to SP campaign select difficulty screen&lt;/li&gt;&lt;li&gt;Removed slomo from jump into train on SP mission &quot;The Great Destroyer&quot;&lt;/li&gt;&lt;li&gt;Fixed glitches in subway Quick Time Events in mission &quot;The Great Destroyer&quot;&lt;/li&gt;&lt;li&gt;Increased quality of the loading screen images&lt;/li&gt;&lt;li&gt;Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission &quot;Semper Fidelis&quot;&lt;/li&gt;&lt;li&gt;Fixed final sound fade out on SP mission &quot;Thunder Run&quot;&lt;/li&gt;&lt;li&gt;Removed sound fade on convoy ride in mission &quot;Operation Guillotine&quot;&lt;/li&gt;&lt;li&gt;Fixed squad mates coming through wall after intro on SP mission &quot;Operation Guillotine&quot;&lt;/li&gt;&lt;li&gt;SP mission, &quot;The Great Destroyer&quot;: moved Campaign Cleared achievement until after the Dima outro&lt;/li&gt;&lt;li&gt;Fixed soldiers inside of terrain at start of level in &quot;OPERATION GUILLOTINE&quot;&lt;/li&gt;&lt;li&gt;SP mission, &quot;The Great Destroyer&quot;: Fixed streaming issue which could lead to out of memory when streaming in Subway ride&lt;/li&gt;&lt;li&gt;Improved music and music fade on tank encounter in mission &quot;Operation Guillotine&quot;&lt;/li&gt;&lt;li&gt;Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble&lt;/li&gt;&lt;li&gt;Fade later when driving in to tunnel on &quot;OPERATION GUILLOTINE&quot;&lt;/li&gt;&lt;li&gt;Hide cross hair during Solomon intro &amp;amp; climb out scene on &quot;Operation Swordbreaker&quot;&lt;/li&gt;&lt;li&gt;Fixes on &quot;OPERATION SWORDBREAKER&quot;: Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position&lt;/li&gt;&lt;li&gt;Fixed crosshair being back on staging area in &quot;OPERATION SWORD BREAKER&quot;&lt;/li&gt;&lt;li&gt;Fixes on &quot;THUNDER RUN&quot;: Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you &amp;amp; to the right, instead of behind the approaching friendly tanks&lt;/li&gt;&lt;li&gt;Fixed Squad mates goes through the ground in front of the house before throwing in grenades in &quot;OPERATION GUILLOTINE&quot;&lt;/li&gt;&lt;li&gt;Fixed issue with player not being able to cross the plank as soon as its down on ground on mission &quot;Operation Swordbreaker&quot;&lt;/li&gt;&lt;li&gt;Fixed sliding into cut scene on roof top on mission &quot;Operation Swordbreaker&quot;&lt;/li&gt;&lt;li&gt;Tweaked difficulty levels in Single Player&lt;/li&gt;&lt;li&gt;Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer&lt;/li&gt;&lt;li&gt;Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike&lt;/li&gt;&lt;li&gt;Added tutorial for firing Stinger on &quot;ROCK AND A HARD PLACE&quot; copied from &quot;OPERATION GUILLOTINE&quot;&lt;/li&gt;&lt;li&gt;Delayed &quot;The Professional&quot; achievement/trophy to not pop up in the middle of the scene&lt;/li&gt;&lt;li&gt;Fixed issue on The Great Destroyer where you could equip a gun before entering the train&lt;/li&gt;&lt;/ul&gt;&lt;span class=&quot;st&quot;&gt;&lt;!--&lt;em&gt;more&lt;/em&gt;--&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Multiplayer changes&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Significant squad user interface changes detailed here&lt;/li&gt;&lt;li&gt;Added round duration and ticket summary at EOR&lt;/li&gt;&lt;li&gt;Advanced squad polish – should be more intuitive&lt;/li&gt;&lt;li&gt;Added back EOR sound for SQDM and TDM&lt;/li&gt;&lt;li&gt;Fixed sound for when climbing ladders&lt;/li&gt;&lt;li&gt;Fixed and issue with some first person weapon sounds&lt;/li&gt;&lt;li&gt;Fixed a swim sound loop error&lt;/li&gt;&lt;li&gt;You should no longer be able to damage a friendly vehicle when sitting in an open position&lt;/li&gt;&lt;li&gt;Grenades now drop to ground if you get killed while attempting to throw it&lt;/li&gt;&lt;li&gt;Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies&lt;/li&gt;&lt;li&gt;You should no longer spawn too close to enemies in TDM and SQDM&lt;/li&gt;&lt;li&gt;Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).&lt;/li&gt;&lt;li&gt;Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun&lt;/li&gt;&lt;li&gt;Fixed a problem with revived players not being able to get suppressed&lt;/li&gt;&lt;li&gt;Fixed a problem with the camera when being revived in COOP&lt;/li&gt;&lt;li&gt;Spotting VO now plays when spotting from MAV/EOD&lt;/li&gt;&lt;li&gt;End of round now has round statistics like Team tickets and Round time display&lt;/li&gt;&lt;li&gt;Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill&lt;/li&gt;&lt;li&gt;Fixed that sometimes you would be stuck on a black screen when kicked from server&lt;/li&gt;&lt;li&gt;Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag&lt;/li&gt;&lt;li&gt;Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing&lt;/li&gt;&lt;li&gt;Fixed a problem with the bipod deploy sound&lt;/li&gt;&lt;li&gt;Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot&lt;/li&gt;&lt;li&gt;Fixed problems with health bars not displaying health properly when using EOD bots&lt;/li&gt;&lt;li&gt;Fixed a problem with flickering name tags&lt;/li&gt;&lt;li&gt;Fixed a problem where friendlies could damage friendly helicopters&lt;/li&gt;&lt;li&gt;Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice&lt;/li&gt;&lt;li&gt;You should now be able to spot explosives&lt;/li&gt;&lt;li&gt;You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn&lt;/li&gt;&lt;li&gt;Damage from bullets will now continue to cause damage even after the firing user is dead&lt;/li&gt;&lt;li&gt;Fixed several client crashes&lt;/li&gt;&lt;li&gt;Fixed a problem where players could get stuck in the join queue&lt;/li&gt;&lt;li&gt;Fixed the repair icon on the minimap&lt;/li&gt;&lt;li&gt;Deploy parachute now displays the tooltip to deploy parachute when free falling&lt;/li&gt;&lt;li&gt;Fixed some artifacts when using flashlights&lt;/li&gt;&lt;li&gt;Fixed several Xbox 360 specific crashes and freezes&lt;/li&gt;&lt;li&gt;Fixed a problem where a user sometimes could not go into iron sights&lt;/li&gt;&lt;li&gt;Improved shadow rendering&lt;/li&gt;&lt;li&gt;Fixed several issues with friend invites and joins&lt;/li&gt;&lt;li&gt;Vehicle boosts is now a toggle instead of momentary&lt;/li&gt;&lt;li&gt;Fixed several issues with the Hardcore mode&lt;/li&gt;&lt;li&gt;Fixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menu&lt;/li&gt;&lt;li&gt;Removed the possibility to pick up weapons in a EOD bot&lt;/li&gt;&lt;li&gt;Fixed several interpolation issues&lt;/li&gt;&lt;li&gt;Fixed a problem where claymore is flashing in the wrong team color&lt;/li&gt;&lt;li&gt;Subway minimap updated to give better clarity&lt;/li&gt;&lt;li&gt;Fixed an issue where the UI would not show the way to your new unlocks&lt;/li&gt;&lt;li&gt;Increased quality of loading screen images&lt;/li&gt;&lt;li&gt;Tweaked MP rank up parameters&lt;/li&gt;&lt;li&gt;Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds&lt;/li&gt;&lt;li&gt;Fixed a problem where a user can become invulnerable after being resurrected&lt;/li&gt;&lt;li&gt;Fixed a problem where tank turrets would turn too slow&lt;/li&gt;&lt;li&gt;Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission&lt;/li&gt;&lt;li&gt;Fixed a problem with the M60 reload sound&lt;/li&gt;&lt;li&gt;Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path&lt;/li&gt;&lt;li&gt;Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer&lt;/li&gt;&lt;li&gt;Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM&lt;/li&gt;&lt;li&gt;Fix for soldiers disappearing in the mortar killcam&lt;/li&gt;&lt;li&gt;Fixed Laser Guided Missiles missing their targets if the target is moving too fast&lt;/li&gt;&lt;li&gt;Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations&lt;/li&gt;&lt;li&gt;Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting&lt;/li&gt;&lt;li&gt;Fixed a bad logic destruction connection causing clients to crash&lt;/li&gt;&lt;li&gt;Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them&lt;/li&gt;&lt;li&gt;Tweaked the TV guided missile, so it can no longer bounce off objects&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Balance Changes&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry&lt;/li&gt;&lt;li&gt;Increased the damage of Helicopter Miniguns against jeeps&lt;/li&gt;&lt;li&gt;Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control&lt;/li&gt;&lt;li&gt;Increased the damage of the 44 Magnum slightly&lt;/li&gt;&lt;li&gt;Increased the range and minimum damage of the .357 Round from the MP412 Rex&lt;/li&gt;&lt;li&gt;Increased the range of all .45cal and 9mm weapons&lt;/li&gt;&lt;li&gt;Slightly increased the range of the P90 and MP7 and PDW-R&lt;/li&gt;&lt;li&gt;Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range&lt;/li&gt;&lt;li&gt;Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles&lt;/li&gt;&lt;li&gt;Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons&lt;/li&gt;&lt;li&gt;Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft&lt;/li&gt;&lt;li&gt;Increased the damage and range of the 40mm BUCK rounds&lt;/li&gt;&lt;li&gt;Reduced the damage .50cal weapons do against Helicopters&lt;/li&gt;&lt;li&gt;Updated T90 canister shell tweaks to match Abrams canister shells&lt;/li&gt;&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/1909951688419502872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=1909951688419502872&amp;isPopup=true' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/1909951688419502872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/1909951688419502872'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/12/battlefield-3-xbox-360-update-today.html' title='Battlefield 3: Xbox 360 update today!'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-9013391024530478705</id><published>2011-12-12T17:52:00.002+00:00</published><updated>2011-12-12T17:55:02.474+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="guide"/><category scheme="http://www.blogger.com/atom/ns#" term="tips"/><title type='text'>Battlefield 3: How To Unlock  Assignments</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://4.bp.blogspot.com/-V-f0R5pASOo/TuY_vBHjJXI/AAAAAAAAAV0/ZZLR6AcXh74/s1600/Battlefield-3-Back-to-Karkand.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 144px;&quot; src=&quot;http://4.bp.blogspot.com/-V-f0R5pASOo/TuY_vBHjJXI/AAAAAAAAAV0/ZZLR6AcXh74/s320/Battlefield-3-Back-to-Karkand.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5685301656588330354&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battlefield 3′s DLC is almost upon us – unless you own a PS3 – and as you may have heard, it brings a new way of unlocking the new weapons in Battlefield 3. Assignments are being implemented and bellow you will find the full list and details in how you can unlock all ten Back to Karkand weapons. Now I have to say that I’m not a fan of this kind of unlocks and strongly believe that unlocks should stay the way they were. Still, DICE’s attempts to offer something new to the table are noted. What do you think of this new way of unlocking the game’s weapons?&lt;br /&gt;&lt;br /&gt;FAMAS (“Best Friend Forever” assignment)&lt;br /&gt;•10 heals&lt;br /&gt;•10 revives&lt;br /&gt;&lt;br /&gt;L85A2 (“Professional Russian”)&lt;br /&gt;•100 kills with assault rifles&lt;br /&gt;•20 kills with grenade launcher&lt;br /&gt;•Win 5 rounds of Squad Deathmatch&lt;br /&gt;MP5 / HK53 (“Fixing it”)&lt;br /&gt;•10 repairs&lt;br /&gt;•1 kill with repair torch&lt;br /&gt;QBZ-95B (“It Goes Boom”)&lt;br /&gt;•50 anti-tank rocket kills&lt;br /&gt;•5 conquest round wins&lt;br /&gt;•Destroy 1 enemy vehicle with repair torch&lt;br /&gt;QBB-95 (“Let It Rain”)&lt;br /&gt;•20 kills with light machine guns&lt;br /&gt;•2 mortar kills&lt;br /&gt;QBU-88 (“Specops”)&lt;br /&gt;•20 sniper rifle kills&lt;br /&gt;•5 laser designator assists&lt;br /&gt;MG36 (“Keep Your Head Down”)&lt;br /&gt;•100 kills with light machine guns&lt;br /&gt;•50 suppression kill assists&lt;br /&gt;•50 ammo resupplies&lt;br /&gt;L96 (“Creeping Death”)&lt;br /&gt;•50 headshots&lt;br /&gt;•50 spot assists&lt;br /&gt;•5 knife kills&lt;br /&gt;PP-19 (“Familiar Territory”)&lt;br /&gt;•Capture 10 flags&lt;br /&gt;•Arm 10 MCOM stations&lt;br /&gt;•Play 2 hours on Strike At Karkand&lt;br /&gt;Jackhammer / MK3A3 (“Scarred Veteran”)&lt;br /&gt;•10 kills with PP-19&lt;br /&gt;•10 kills with BTR-90&lt;br /&gt;•5 kills with DPV jeep&lt;br /&gt;•Play 2 hours on Gulf of Oman&lt;br /&gt;•Play 2 hours on Sharqi Peninsula</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/9013391024530478705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=9013391024530478705&amp;isPopup=true' title='36 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/9013391024530478705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/9013391024530478705'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/12/battlefield-3-how-to-unlock-assignments.html' title='Battlefield 3: How To Unlock  Assignments'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V-f0R5pASOo/TuY_vBHjJXI/AAAAAAAAAV0/ZZLR6AcXh74/s72-c/Battlefield-3-Back-to-Karkand.jpg" height="72" width="72"/><thr:total>36</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-3318480296571511071</id><published>2011-11-22T18:14:00.003+00:00</published><updated>2011-11-22T18:22:43.924+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: New patch now released</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;Today&#39;s Update brings New Squad interface, Battlelog features, server abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;PATCH NOTES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Selected improvements in the Nov 22 Battlefield 3 client-side update&lt;/span&gt;&lt;br /&gt; General performance and loading time improvements&lt;br /&gt;• &quot;Black Screen&quot; fix for an issue occurring on some PC configurations&lt;br /&gt;• Stereo and rendering support for Nvidia and AMD graphics cards&lt;br /&gt;• Fixed several crashes that occurred when joining multiplayer and co-op sessions&lt;br /&gt;• Fixed a problem with high speed mouse movement (aka &quot;negative mouse acceleration&quot;)&lt;br /&gt;• You should no longer be able to damage a friendly vehicle when sitting in an open position&lt;br /&gt;• Grenades now drop to ground if you get killed while attempting to throw it (dangerous in Hardcore mode!)&lt;br /&gt;• You should no longer spawn too close to enemies in TDM, SQDM, or Conquest&lt;br /&gt;• A large number of damage and range tweaks on a number of weapons to fine-tune overall balance in the game&lt;br /&gt;• Added round duration and ticket summary at End of Round screen&lt;br /&gt;• Fixed a problem regarding key bindings while playing&lt;br /&gt;• Significant changes to the Join Squad interface, detailed at the bottom of this post&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Selected improvements in the Nov 22 Battlefield 3 PC server-side update&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• EOD Bot exploit fix&lt;br /&gt;• Several crash fixes&lt;br /&gt;• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings&lt;br /&gt;• Improved team kill kick configuration&lt;br /&gt;• Support for unranked servers. Unranked servers do not report players&#39; scores to Battlelog, but server administrators can freely control all settings&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Newly added Battlelog functionality – Share your stats&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter&lt;br /&gt;• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user&#39;s URL&lt;br /&gt;• Single sign on from Battlelog to Origin. If you&#39;re not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Quick notes on Squad changes in the Nov 22 update&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Removed FIND ME A SQUAD option&lt;br /&gt;• Allow players to join empty Squads alone, thus having 1/4 squad members&lt;br /&gt;• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM&lt;br /&gt;• Disable Privacy flag when 1 man squad&lt;br /&gt;• Reset Privacy flag from Private to Public when squad drops to 1 player&lt;br /&gt;• All occupied Squads will now show up colored blue on the Squad Selection screen&lt;br /&gt;• Players who choose not to join squads will also show up as Blue in the &quot;Not in a Squad” line&lt;br /&gt;• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text&lt;br /&gt;&lt;br /&gt;But we have a problem that is missing from todays update is the Two big promises that DICE did not follow through on in the recent Battlefield 3 patch are Flashlight And IRNV.</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/3318480296571511071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=3318480296571511071&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/3318480296571511071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/3318480296571511071'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/11/battlefield-3-new-patch-now-released.html' title='Battlefield 3: New patch now released'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-7473806424163144899</id><published>2011-11-12T19:56:00.010+00:00</published><updated>2012-04-09T21:06:34.194+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="laser"/><category scheme="http://www.blogger.com/atom/ns#" term="tactical light"/><category scheme="http://www.blogger.com/atom/ns#" term="tips"/><title type='text'>Battlefield 3: How to turn Tactical/Laser light off</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-BNqPL-OozYY/Tr7Q8KCe3mI/AAAAAAAAAVk/E3fFRufun14/s1600/tact.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://3.bp.blogspot.com/-BNqPL-OozYY/Tr7Q8KCe3mI/AAAAAAAAAVk/E3fFRufun14/s320/tact.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield 3, tactical light&quot;id=&quot;BLOGGER_PHOTO_ID_5674202312438898274&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We all see most players have the tactical light attachment and your own team members annoy you when they shine it in your face but they don´t know you can turn it off.&lt;br /&gt;For example in Operation Metro,  it´s close quarters and some long distance runs.&lt;br /&gt;If you don´t want your enemy to see you on the long runs, for such as up   in the Ticket Hall.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;To Toggle your Tactical Light or your Laser Sight off:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Ps3 User&lt;/span&gt;  You toggle it off by pressing the up-arrow.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Xbox 360 User&lt;/span&gt;  You toggle it off by pressing up on the D pad.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Pc User&lt;/span&gt;  You toggle it by pressing the T button on your keyboard&lt;br /&gt;&lt;br /&gt;This way it´s harder for them to see you, since they wont see a light running around.&lt;br /&gt;The tactical light is mostly just good in close quarters, so when you  get in one... you turn it back on before you scoop in a corridor or  something.&lt;br /&gt;&lt;br /&gt;The above method works the same for the laser sight</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/7473806424163144899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=7473806424163144899&amp;isPopup=true' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7473806424163144899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7473806424163144899'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/11/battlefield-3-how-to-turn-tactical.html' title='Battlefield 3: How to turn Tactical/Laser light off'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-BNqPL-OozYY/Tr7Q8KCe3mI/AAAAAAAAAVk/E3fFRufun14/s72-c/tact.jpg" height="72" width="72"/><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-571098556050174737</id><published>2011-11-12T17:33:00.007+00:00</published><updated>2011-11-12T17:53:24.288+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="assault"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="engineer"/><category scheme="http://www.blogger.com/atom/ns#" term="recon"/><category scheme="http://www.blogger.com/atom/ns#" term="support"/><title type='text'>Battlefield 3: All Weapon Attachments/Unlocks for All Classes</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://4.bp.blogspot.com/-V1ETMghqTZ4/Tr6uHZI68GI/AAAAAAAAAVY/oKjXwMcahbw/s1600/gallery_1_22_17847-600x337.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://4.bp.blogspot.com/-V1ETMghqTZ4/Tr6uHZI68GI/AAAAAAAAAVY/oKjXwMcahbw/s320/gallery_1_22_17847-600x337.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5674164022564024418&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;&lt;br /&gt;&lt;br /&gt;SUPPORT KIT&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M27 IAR&lt;/span&gt;&lt;br /&gt;Holographic (HOLO): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;M145 (3.4x): Unlocked at 50 kills&lt;br /&gt;Flash Supressor: Unlocked at 60 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 70 kills&lt;br /&gt;Supressor: Unlocked at 80 kills&lt;br /&gt;ACOG 4X: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 150 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 235 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;RPK-74M&lt;/span&gt;&lt;br /&gt;PKA-S (HOLO): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 50 kills&lt;br /&gt;Flash Supressor: Unlocked at 60 kills&lt;br /&gt;KOBRA RDS: Unlocked at 70 kills&lt;br /&gt;Supressor: Unlocked at 80 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 150 kills&lt;br /&gt;M145 (3.4x): Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;ACOG 4X: Unlocked at 235 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M240B&lt;/span&gt;&lt;br /&gt;M145 (3.4x): Unlocked at 10 kills&lt;br /&gt;Flash Supressor: Unlocked at 20 kills&lt;br /&gt;Extended Mag: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Foregrip: Unlocked at 60 kills&lt;br /&gt;Laser Sight: Unlocked at 70 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 80 kills&lt;br /&gt;Supressor: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;ACOG 4X: Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 235 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M249&lt;/span&gt;&lt;br /&gt;M145 (3.4x): Unlocked at 10 kills&lt;br /&gt;Flash Supressor: Unlocked at 20 kills&lt;br /&gt;Extended Mag: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Foregrip: Unlocked at 60 kills&lt;br /&gt;Laser Sight: Unlocked at 70 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 80 kills&lt;br /&gt;Supressor: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;ACOG 4X: Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 235 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;PKP PECHENEG&lt;/span&gt;&lt;br /&gt;PK-A (3.4x): Unlocked at 100 kills&lt;br /&gt;Flash Supressor: Unlocked at 20 kills&lt;br /&gt;Extended Mag: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 50 kills&lt;br /&gt;Foregrip: Unlocked at 60 kills&lt;br /&gt;Laser Sight: Unlocked at 70 kills&lt;br /&gt;KOBRA RDS: Unlocked at 80 kills&lt;br /&gt;Supressor: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;ACOG 4X: Unlocked at 235 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M60E4&lt;/span&gt;&lt;br /&gt;M145 (3.4x): Unlocked at 10 kills&lt;br /&gt;Flash Supressor: Unlocked at 20 kills&lt;br /&gt;Extended Mag: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Foregrip: Unlocked at 60 kills&lt;br /&gt;Laser Sight: Unlocked at 70 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 80 kills&lt;br /&gt;Supressor: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;ACOG 4X: Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 235 kills&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(255, 0, 0);&quot;&gt;ASSAULT KIT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M16A4&lt;/span&gt;&lt;br /&gt;ACOG 4X: Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 200 kills&lt;br /&gt;KOBRA RDS: Unlocked at 235 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;AK-74M&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;KOBRA RDS: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;ACOG 4X: Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 270 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 300 kills&lt;br /&gt;M145 (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M416&lt;/span&gt;&lt;br /&gt;ACOG 4X: Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 200 kills&lt;br /&gt;KOBRA RDS: Unlocked at 235 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;AEK971&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;KOBRA RDS: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;ACOG 4X: Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 270 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 300 kills&lt;br /&gt;M145 (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;F2000&lt;/span&gt;&lt;br /&gt;ACOG 4X: Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 200 kills&lt;br /&gt;KOBRA RDS: Unlocked at 235 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;AN94&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Heavy Barrel: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;KOBRA RDS: Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 80 kills&lt;br /&gt;Laser Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;ACOG 4X: Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 270 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 300 kills&lt;br /&gt;M145 (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(255, 0, 0);&quot;&gt;RECON KIT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;MK11&lt;/span&gt;&lt;br /&gt;ACOG 4X: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Ballistic (12x): Unlocked at 80 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 175 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 200 kills&lt;br /&gt;KOBRA RDS: Unlocked at 235 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;SVD&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Ballistic (12x): Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;ACOG 4X: Unlocked at 175 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;M145 (3.4x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;SV98&lt;/span&gt;&lt;br /&gt;Ballistic (12x): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Bipod: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 50 kills&lt;br /&gt;Straight Pull Bolt: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (8x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;ACOG 4X: Unlocked at 175 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;M145 (3.4x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;SKS&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 50 kills&lt;br /&gt;Bipod: Unlocked at 60 kills&lt;br /&gt;Supressor: Unlocked at 70 kills&lt;br /&gt;Ballistic (12x): Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (8x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;ACOG 4X: Unlocked at 175 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 200 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 235 kills&lt;br /&gt;M145 (3.4x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M40A5&lt;/span&gt;&lt;br /&gt;Ballistic (12x): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Bipod: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;ACOG 4X: Unlocked at 50 kills&lt;br /&gt;Straight Pull Bolt: Unlocked at 60 kills&lt;br /&gt;Supressor:Unlocked at 70 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 80 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7X): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;PSO-1 (4X): Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 235 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M98B&lt;/span&gt;&lt;br /&gt;Ballistic (12x): Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Bipod: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;ACOG 4X: Unlocked at 50 kills&lt;br /&gt;Straight Pull Bolt: Unlocked at 60 kills&lt;br /&gt;Supressor:Unlocked at 70 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 80 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7X): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;PSO-1 (4X): Unlocked at 175 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 200 kills&lt;br /&gt;KOBRA RDS: Unlocked at 235 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(255, 0, 0);&quot;&gt;ENGINEER KIT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M4A1&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Supressor: Unlocked at 60 kills&lt;br /&gt;ACOG 4X: Unlocked at 70 kills&lt;br /&gt;Heavy Barrel: Unlocked at 80 kills&lt;br /&gt;Bipod: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 235 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;AK-74u&lt;/span&gt;&lt;br /&gt;KOBRA RDS: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 50 kills&lt;br /&gt;Supressor: Unlocked at 60 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 70 kills&lt;br /&gt;Heavy Barrel: Unlocked at 80 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 235 kills&lt;br /&gt;ACOG 4X: Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;SCAR&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Supressor: Unlocked at 60 kills&lt;br /&gt;ACOG 4X: Unlocked at 70 kills&lt;br /&gt;Heavy Barrel: Unlocked at 80 kills&lt;br /&gt;Bipod: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 235 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;A91&lt;/span&gt;&lt;br /&gt;KOBRA RDS: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 50 kills&lt;br /&gt;Supressor: Unlocked at 60 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 70 kills&lt;br /&gt;Heavy Barrel: Unlocked at 80 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 235 kills&lt;br /&gt;ACOG 4X: Unlocked at 270 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;G36C&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Foregrip: Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 50 kills&lt;br /&gt;Supressor: Unlocked at 60 kills&lt;br /&gt;ACOG 4X: Unlocked at 70 kills&lt;br /&gt;Heavy Barrel: Unlocked at 80 kills&lt;br /&gt;Bipod: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 235 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(255, 0, 0);&quot;&gt;GENERAL KIT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;870MCS&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;12G Flechette:&lt;br /&gt;Unlocked at 20 kills&lt;br /&gt;Extended Mags:&lt;br /&gt;Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;12G Frag: Unlocked at 60 kills&lt;br /&gt;ACOG 4X: Unlocked at 70 kills&lt;br /&gt;Laser Sight: Unlocked at 80 kills&lt;br /&gt;12G Slug: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 235 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;PP-2000&lt;/span&gt;&lt;br /&gt;KOBRA RDS: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Supressor: Unlocked at 30 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;Extended Mags: Unlocked at 60 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 70 kills&lt;br /&gt;ACOG 4X: Unlocked at 80 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;UMP-45&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Supressor: Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;Flash Supressor: Unlocked at 60 kills&lt;br /&gt;M145 (3.4x): Unlocked at 70 kills&lt;br /&gt;ACOG 4X: Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;M1014&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;12G Flechette:&lt;br /&gt;Unlocked at 20 kills&lt;br /&gt;Extended Mags:&lt;br /&gt;Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;12G Frag: Unlocked at 60 kills&lt;br /&gt;ACOG 4X: Unlocked at 70 kills&lt;br /&gt;Laser Sight: Unlocked at 80 kills&lt;br /&gt;12G Slug: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 125 kills&lt;br /&gt;M145 (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;KOBRA RDS: Unlocked at 200 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 235 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 270 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 300 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;PDW-R&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Supressor: Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;Extended Mags: Unlocked at 60 kills&lt;br /&gt;M145 (3.4x): Unlocked at 70 kills&lt;br /&gt;ACOG 4X: Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;SAIGA 12K&lt;/span&gt;&lt;br /&gt;KOBRA RDS: Unlocked at 10 kills&lt;br /&gt;12G Flechette: Unlocked at 20 kills&lt;br /&gt;Extended Mags: Unlocked at 30 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;12G Frag: Unlocked at 60 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 70 kills&lt;br /&gt;Laser Sight: Unlocked at 80 kills&lt;br /&gt;12G Slug: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 235 kills&lt;br /&gt;ACOG 4X: Unlocked at 270 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 300 kills&lt;br /&gt;M145 (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;DAO-12&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Extended Mags: Unlocked at 20 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 30 kills&lt;br /&gt;Tactical Light: Unlocked at 40 kills&lt;br /&gt;12G Frag: Unlocked at 50 kills&lt;br /&gt;ACOG 4X: Unlocked at 60 kills&lt;br /&gt;Laser Sight: Unlocked at 70 kills&lt;br /&gt;12G Slug: Unlocked at 80 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 90 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 100 kills&lt;br /&gt;M145 (3.4x): Unlocked at 125 kills&lt;br /&gt;Flash Supressor: Unlocked at 150 kills&lt;br /&gt;KOBRA RDS: Unlocked at 175 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 200 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 235 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 270 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 300 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;P90&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Supressor: Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;Flash Supressor: Unlocked at 60 kills&lt;br /&gt;M145 (3.4x): Unlocked at 70 kills&lt;br /&gt;ACOG 4X: Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;USAS-12&lt;/span&gt;&lt;br /&gt;KOBRA RDS: Unlocked at 10 kills&lt;br /&gt;12G Flechette: Unlocked at 20 kills&lt;br /&gt;Extended Mags: Unlocked at 30 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;12G Frag: Unlocked at 60 kills&lt;br /&gt;PSO-1 (4x): Unlocked at 70 kills&lt;br /&gt;Laser Sight: Unlocked at 80 kills&lt;br /&gt;12G Slug: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills&lt;br /&gt;Flash Supressor: Unlocked at 175 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 200 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 235 kills&lt;br /&gt;ACOG 4X: Unlocked at 270 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 300 kills&lt;br /&gt;M145 (3.4x): Unlocked at 350 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;AS VAL&lt;/span&gt;&lt;br /&gt;PSO-1 (4x): Unlocked at 10 kills&lt;br /&gt;Tactical Light: Unlocked at 20 kills&lt;br /&gt;KOBRA RDS: Unlocked at 30 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 40 kills&lt;br /&gt;Laser Sight: Unlocked at 50 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 60 kills&lt;br /&gt;PKS-07 (7x): Unlocked at 70 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 80 kills&lt;br /&gt;ACOG 4X: Unlocked at 90 kills&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 100 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 125 kills&lt;br /&gt;Rifle Scope (6x): Unlocked at 150 kills&lt;br /&gt;M145 (3.4x): Unlocked at 175 kills&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;MP7&lt;/span&gt;&lt;br /&gt;Reflex Red Dot Sight: Unlocked at 10 kills&lt;br /&gt;Laser Sight: Unlocked at 20 kills&lt;br /&gt;Supressor: Unlocked at 30 kills&lt;br /&gt;Holographic (HOLO): Unlocked at 40 kills&lt;br /&gt;Tactical Light: Unlocked at 50 kills&lt;br /&gt;Extended Mags: Unlocked at 60 kills&lt;br /&gt;M145 (3.4x): Unlocked at 70 kills&lt;br /&gt;ACOG 4X: Unlocked at 80 kills&lt;br /&gt;KOBRA RDS: Unlocked at 90 kills&lt;br /&gt;IRNV (IRx1): Unlocked at 100 kills&lt;br /&gt;PKA-S (HOLO): Unlocked at 125 kills&lt;br /&gt;PK-A (3.4x): Unlocked at 150 kills</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/571098556050174737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=571098556050174737&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/571098556050174737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/571098556050174737'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/11/battlefield-3-all-weapon.html' title='Battlefield 3: All Weapon Attachments/Unlocks for All Classes'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V1ETMghqTZ4/Tr6uHZI68GI/AAAAAAAAAVY/oKjXwMcahbw/s72-c/gallery_1_22_17847-600x337.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-8684754991202480324</id><published>2011-11-10T18:00:00.003+00:00</published><updated>2011-11-10T18:04:08.490+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><title type='text'>Battlefield 3: Upcoming Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-Fvp5f_MJoCw/TrwRZDCYVjI/AAAAAAAAAVM/uc2tqkELVQQ/s1600/gallery_1_22_17847-600x337.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://3.bp.blogspot.com/-Fvp5f_MJoCw/TrwRZDCYVjI/AAAAAAAAAVM/uc2tqkELVQQ/s320/gallery_1_22_17847-600x337.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield 3, blog, patch, bf3&quot;id=&quot;BLOGGER_PHOTO_ID_5673428752589674034&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Information below has recently surfaced regarding aspects of Battlefield 3 that DICE is looking into patching. Our friends over at Don’t Revive Me Bro were lucky enough to sit down with Battlefield 3′s Senior Gameplay Designer, Alan Kertz in their latest community podcast and talk about some of the things the DICE team is looking into.&lt;br /&gt;&lt;br /&gt;Many PS3 fans have been voicing their concern over what seems to be a controller input lag issue and are asking why the controls were changed since the Beta. According to Kertz, the controls for Battlefield 3 are fine and have not been changed since the Beta. DICE is finding that other issues may be at work here. For example, certain TV set ups seem to affect input lag more than others. Kertz assured us that DICE is looking into the real source of the problem.&lt;br /&gt;&lt;br /&gt;Kertz also mentioned that DICE is looking into the mobile AA vehicles. Currently, they prove to be extremely effective against jets and helis not because of their damage output, but because of their effects. Many fans find that these mobile AAs are too effective at knocking a jet’s or heli’s flight path off course, or making them too hard to control, causing them to crash easily.&lt;br /&gt;&lt;br /&gt;On the subject of Jets, Kertz also mentioned that there were some Balance issues that still needed looking into. As it stands, if a tank, for example, is disabled, the driver has the ability to either hop out and repair if he is an engineer, or have a teammate repair his tank for him. Engineers can also repair disabled helicopters from the inside or if none are available, it’s still possible land and request repairs. This is obviously not an option in a jet. Landing them is still somewhat possible but usually proves to be fatal. Kertz admitted that this seems unfair hopes to see some changes made to the jets in this regard.&lt;br /&gt;&lt;br /&gt;Some fans are beginning to notice that weapons in Battlefield 3 seem to have much more recoil when burst fired, as opposed to full-auto, something that wasn’t entirely the case in Bad Company 2. First, Kertz reminds us that this isn’t a sequel to Bad Company 2 and that DICE’s base to work off of was Battlefield 2. This was also the reasoning behind bolt-action sniper rifles only being a one-shot-kill to the head. Howerver, Kertz confirmed that weapons in Battlefield 3 do, indeed, have more recoil when burst fired. What players need to remember is that once you overcome the initial kick of firing in full-auto, the weapon is fairly steady, though extremely inaccurate. When burst firing, you need to deal with that initial kick every time you pull the trigger, making it harder to keep steady. However, your shots will be much more accurate since the first bullet of each burst will always hit dead on.&lt;br /&gt;&lt;br /&gt;Do you think this is a fair trade-off? What do you think about the tactical light’s range being nerfed? How do you feel about the balance between jets, helis and AA vehicles?</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/8684754991202480324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=8684754991202480324&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8684754991202480324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/8684754991202480324'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/11/battlefield-3-upcoming-patch-details.html' title='Battlefield 3: Upcoming Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Fvp5f_MJoCw/TrwRZDCYVjI/AAAAAAAAAVM/uc2tqkELVQQ/s72-c/gallery_1_22_17847-600x337.jpg" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-5553660613675148268</id><published>2011-11-01T19:09:00.004+00:00</published><updated>2011-11-01T19:17:19.477+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="crack"/><category scheme="http://www.blogger.com/atom/ns#" term="hack"/><title type='text'>Battlefield 3: Hackers release crack that enables multiplayer without Origin</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://2.bp.blogspot.com/-rzhafhjk4v8/TrBEDloBV_I/AAAAAAAAATQ/_S-AuNpLIgU/s1600/5816436322_47247ab467.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://2.bp.blogspot.com/-rzhafhjk4v8/TrBEDloBV_I/AAAAAAAAATQ/_S-AuNpLIgU/s320/5816436322_47247ab467.jpg&quot; border=&quot;0&quot; alt=&quot;crack, battlefield 3, blog, bd3&quot;id=&quot;BLOGGER_PHOTO_ID_5670106759289722866&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Reports all over the interwebs say that a hacking group called Razor1911 had called EA‘s digital distribution service company Origin a “trojan” they claim they have released a crack for Battlefield 3 that allows it’s multiplayer to be accessed on PC without having to login through Origin itself.&lt;br /&gt;&lt;br /&gt;The group, Razor1911, said in their statement: “Razor1911 doesn’t accept and support the online DRM “Origin” from EA.”&lt;br /&gt;&lt;br /&gt;“This release is dedicated to our fans worldwide who bought this game on legal way and don’t want to install the trojan from Electronic Arts to play online.”&lt;br /&gt;&lt;br /&gt;They conclude by declaring “EA Trojan – It’s in the game…ehm…It was in the game!”&lt;br /&gt;&lt;br /&gt;Again, it’s hard not to question the effectiveness of DRM schemes when hackers are able to get round them within a week of release, but what is particularly disturbing here is that this crack appears to allow them to circumnavigate the entire Origin client – not something we’ve seen so far with Steam. This also opens up the worrying possibility of cheating via code manipulation becoming rife in the PC version – the kiss of death for a multiplayer-oriented game. Whatever your particular viewpoint on Origin, that is clearly a situation all Battlefield 3 players want to avoid.&lt;br /&gt;&lt;br /&gt;Crazy stuff but bans will most likly be on the way for users that use this.</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/5553660613675148268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=5553660613675148268&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5553660613675148268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5553660613675148268'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/11/battlefield-3-hackers-release-crack.html' title='Battlefield 3: Hackers release crack that enables multiplayer without Origin'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-rzhafhjk4v8/TrBEDloBV_I/AAAAAAAAATQ/_S-AuNpLIgU/s72-c/5816436322_47247ab467.jpg" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-5062277885282317484</id><published>2011-10-31T19:57:00.002+00:00</published><updated>2011-10-31T20:03:32.867+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="fixes"/><category scheme="http://www.blogger.com/atom/ns#" term="update"/><title type='text'>Battlefield 3: Server fixes currently being installed</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-9uzIkHcSSw4/Tq7-ADkumYI/AAAAAAAAARU/qHPDTLx07kU/s1600/5816436322_47247ab467.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://3.bp.blogspot.com/-9uzIkHcSSw4/Tq7-ADkumYI/AAAAAAAAARU/qHPDTLx07kU/s320/5816436322_47247ab467.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield, 3, blog, server, fixes&quot;id=&quot;BLOGGER_PHOTO_ID_5669748257818843522&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Battlefield has tweeted that Dice is updating the Battlefield 3 servers with some fixes. The Battlefield 3 Battlelog has a list of the new updates that are rolling out:&lt;br /&gt;&lt;br /&gt;    - Fix for crashes usually occurring during level switches. Server providers may see a little bit of memory leakage instead in this situation&lt;br /&gt;&lt;br /&gt;    - Game servers should no longer quit in some situations where the online backend servers are down. Server will reconnect to the backend once it’s up again&lt;br /&gt;&lt;br /&gt;    - Fix for ghost servers which didn’t accept connections&lt;br /&gt;&lt;br /&gt;    - Kick reasons should better match situations where they are issued. This will help battlelog provide more accurate information to the player&lt;br /&gt;&lt;br /&gt;    - Connection fixes to avoid players sometimes being rejected while joining the game server on one of the last slots&lt;br /&gt;&lt;br /&gt;    - Security updates&lt;br /&gt;&lt;br /&gt;    - Improved server logging &lt;br /&gt;&lt;br /&gt;This is good news for those having trouble getting a game going. Just to let you know that this is a server update so you will not need to download any update for the game.</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/5062277885282317484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=5062277885282317484&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5062277885282317484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5062277885282317484'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-server-fixes-currently.html' title='Battlefield 3: Server fixes currently being installed'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-9uzIkHcSSw4/Tq7-ADkumYI/AAAAAAAAARU/qHPDTLx07kU/s72-c/5816436322_47247ab467.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-4815573358209494382</id><published>2011-10-30T15:36:00.007+00:00</published><updated>2011-10-30T21:21:52.993+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="bolt action"/><category scheme="http://www.blogger.com/atom/ns#" term="sniper"/><category scheme="http://www.blogger.com/atom/ns#" term="tips"/><title type='text'>Battlefield 3:  My tip on using the bolt action sniper rifle</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://1.bp.blogspot.com/-mj98GxD1fNI/Tq1vdbcA2FI/AAAAAAAAARI/C9Q2OmjJALQ/s1600/images.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 77px;&quot; src=&quot;http://1.bp.blogspot.com/-mj98GxD1fNI/Tq1vdbcA2FI/AAAAAAAAARI/C9Q2OmjJALQ/s320/images.jpg&quot; border=&quot;0&quot; alt=&quot;SV98, sniper, battlefield 3, unlock, blog&quot;id=&quot;BLOGGER_PHOTO_ID_5669310057301465170&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hey everyone, I came across this trick whist using the bolt action sniper rifle in Battlefield 3 and want to show you this neat trick I found.&lt;br /&gt;&lt;br /&gt;When using a bolt action sniper, such as the SV98, I tend to use the 12x zoom. I hate always having to reload the bolt who does?. I found that once you shoot and double tap triangle, or Y, then it doesn&#39;t do the bolt reload..&lt;br /&gt;&lt;br /&gt;Saves you time and gives you more ownage power in the battlefield.</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/4815573358209494382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=4815573358209494382&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/4815573358209494382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/4815573358209494382'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-my-tip-on-using-bolt.html' title='Battlefield 3:  My tip on using the bolt action sniper rifle'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-mj98GxD1fNI/Tq1vdbcA2FI/AAAAAAAAARI/C9Q2OmjJALQ/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-1591837256762371568</id><published>2011-10-29T18:48:00.007+01:00</published><updated>2011-10-30T21:23:11.000+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="guide"/><category scheme="http://www.blogger.com/atom/ns#" term="items"/><category scheme="http://www.blogger.com/atom/ns#" term="Unlockable"/><title type='text'>Battlefield 3: The ultimate guide to Unlocking items</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-gl7fXFRVcJo/TqxAlvqCRhI/AAAAAAAAAQ4/JOCDuKVLl4A/s1600/5816436322_47247ab467.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://3.bp.blogspot.com/-gl7fXFRVcJo/TqxAlvqCRhI/AAAAAAAAAQ4/JOCDuKVLl4A/s320/5816436322_47247ab467.jpg&quot; alt=&quot;battlefield 3, blog, unlock, guide, weapons, upgrades, equipment&quot; id=&quot;BLOGGER_PHOTO_ID_5668977048144725522&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well we all know that everyone wants to have better tools to dominate everybody. Obviously every player starts from zero and Rank Up to unlock better equipment, weapons and upgrades, which can make a big impact on the game.&lt;br /&gt;&lt;br /&gt;The Battlefield 3 unlock system is diverse ranging from a basic assault rifle to a combat jet. There is plenty to unlock and upgrade and if you don’t have anything other than usual in your inventory, get ready to be pawned by the big daddies out there.&lt;br /&gt;&lt;br /&gt;Same as many other games, you will earn XP for kills and objectives which then add to your overall rank. As your rank increases, you will unlock different weapons and gadgets.&lt;br /&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Below is the list of ranks you can attain with respected privileges.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Private First Class: 1,000 points – 870MCS Shotgun&lt;/li&gt;&lt;li&gt;Private First Class 1 Star: 8,000 points – Sprint Specialization&lt;/li&gt;&lt;li&gt;Private First Class 2 Stars: 18,000 points – Woodland Camo&lt;/li&gt;&lt;li&gt;Private First Class 3 Stars: 29,000 – G17C Pistol&lt;/li&gt;&lt;li&gt;Lance Corporal: 41,000 – Ammo Specialization&lt;/li&gt;&lt;li&gt;Lance Corporal 1 Star: 54,000 – Ranger Camo&lt;/li&gt;&lt;li&gt;Lance Corporal 2 Stars: 67,000 – PP-2000 PDW&lt;/li&gt;&lt;li&gt;Lance Corporal 3 Stars: 81,000 – Flak Jacket Specialization&lt;/li&gt;&lt;li&gt;Corporal: 96,000 – Army Green Camo&lt;/li&gt;&lt;li&gt;Corporal 1 Star: 111,000 – M9 TACT. Pistol&lt;/li&gt;&lt;li&gt;Corporal 2 Stars: 130,000 – Explosives Specialization&lt;/li&gt;&lt;li&gt;Corporal 3 Stars: 150,000 – Expeditionary Force Camo&lt;/li&gt;&lt;li&gt;Sergeant: 170,000 – MP443 TACT. Pistol&lt;/li&gt;&lt;li&gt;Sergeant 1 Star: 190,000 – Suppression Resist Specialization&lt;/li&gt;&lt;li&gt;Sergeant 2 Stars: 220,000 – Paratrooper Camo&lt;/li&gt;&lt;li&gt;Sergeant 3 Stars: 250,000 – UMP-45 PDW&lt;/li&gt;&lt;li&gt;Staff Sergeant: XP – 280,000 – Suppression Specialization&lt;/li&gt;&lt;li&gt;Staff Sergeant 1 Star: 310,000 – Navy Blue Camo&lt;/li&gt;&lt;li&gt;Staff Sergeant 2 Stars: 340,000 – G17C SUPP. Pistol&lt;/li&gt;&lt;li&gt;Gunnery Sergeant: 370,000 – Grenades Specialization&lt;/li&gt;&lt;li&gt;Gunnery Sergeant 1 Star: 400,000 – Jungle camo&lt;/li&gt;&lt;li&gt;Gunnery Sergeant 2 Star: 430,000 – M1014 Shotgun&lt;/li&gt;&lt;li&gt;Master Sergeant: 470,000 – Squad Sprint Specialization&lt;/li&gt;&lt;li&gt;Master Sergeant 1 Star: 510,000 – Desert Khaki&lt;/li&gt;&lt;li&gt;Master Sergeant 2 Stars: 550,000 – M9 SUPP. Pistol&lt;/li&gt;&lt;li&gt;First Sergeant: 590,000 – Squad Ammo Specialization&lt;/li&gt;&lt;li&gt;First Sergeant 1 Star: 630,000 – Urban Camo&lt;/li&gt;&lt;li&gt;First Sergeant 2 Stars: 670,000 – MP443 SUPP. Pistol&lt;/li&gt;&lt;li&gt;Master Gunnery Sergeant: 710,000 – Squad Flak Jacket Specialization&lt;/li&gt;&lt;li&gt;Master Gunnery Sergeant 1 Star: 760,000 – G18 SUPP. Pistol&lt;/li&gt;&lt;li&gt;Master Gunnery Sergeant 2 Stars: 810,000 – Squad Explosives Specialization&lt;/li&gt;&lt;li&gt;Sergeant Major: 860,000 – PDW-R PDW&lt;/li&gt;&lt;li&gt;Sergeant Major 1 Star: 910,000 – Squad Suppression Specialization&lt;/li&gt;&lt;li&gt;Sergeant Major 2 Star: 960,000 – SAIGA 12K Shotgun&lt;/li&gt;&lt;li&gt;Warrant Officer One: 1,010,000 – Squad Suppression Resist Specialization&lt;/li&gt;&lt;li&gt;Chief Warrant Officer Two: 1,060,000 – .44 Magnum Pistol&lt;/li&gt;&lt;li&gt;Chief Warrant Officer Three: 1,110,000 – Squad Grenades Specialization&lt;/li&gt;&lt;li&gt;Chief Warrant Officer Four: 1,165,000 – DAO-12 Shotgun&lt;/li&gt;&lt;li&gt;Chief Warrant Officer Five: 1,220,000 – Veteran Kit Camo&lt;/li&gt;&lt;li&gt;Second Lieutenant: 1,280,000 – P90 PDW&lt;/li&gt;&lt;li&gt;First Lieutenant: 1,340,000 – G18 Pistol&lt;/li&gt;&lt;li&gt;Captain: 1,400,000 – Spec Ops Black Camo&lt;/li&gt;&lt;li&gt;Major: 1,460,000 – USAS-12 Shotgun&lt;/li&gt;&lt;li&gt;Lt. Colonel: 1,520,000 – .44 Scoped Pistol&lt;/li&gt;&lt;li&gt;Colonel: 1,600,000 – VS VAL PDW&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;h2&gt;Battlefield 3 Kit Unlocks&lt;/h2&gt; &lt;p&gt;While XP increases your overall rank, there are points (referred as  score) that contribute towards your kit unlocks – to unlock kit specific  weapons and gadgets. Following list will tell you the score you need to  unlock the respective items.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Assault Kit&lt;/strong&gt;&lt;br /&gt;M16A3 (US) / AK-74M (RU)&lt;/p&gt; &lt;p&gt;Defibrillator&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 4,000&lt;/p&gt; &lt;p&gt;M320&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 11,000&lt;/p&gt; &lt;p&gt;M416&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 22,000&lt;/p&gt; &lt;p&gt;M26 MASS&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 38,000&lt;/p&gt; &lt;p&gt;AEK-971&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 60,000&lt;/p&gt; &lt;p&gt;M16A4&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 89,000&lt;/p&gt; &lt;p&gt;F2000&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 124,000&lt;/p&gt; &lt;p&gt;AN-94&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 166,000&lt;/p&gt; &lt;p&gt;M16A3 (RU) / AK-74M (US)&lt;br /&gt;&lt;em&gt;Assault Score&lt;/em&gt; – 220,000&lt;/p&gt; &lt;p&gt;KH2002&lt;br /&gt;&lt;em&gt;Score&lt;/em&gt; – 126,000&lt;/p&gt; &lt;p&gt;G3A3&lt;br /&gt;&lt;em&gt;Score&lt;/em&gt; – 441,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Engineer Kit&lt;/strong&gt;&lt;br /&gt;ES – M4A1 (US) / AKS-74U (RU)&lt;/p&gt; &lt;p&gt;FIM-92 Stinger and SA-18 IGLA&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 3,000)&lt;/p&gt; &lt;p&gt;M15 AT Mine&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 7,000&lt;/p&gt; &lt;p&gt;SCAR-H&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 14,000&lt;/p&gt; &lt;p&gt;EOD Bot&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 25,000&lt;/p&gt; &lt;p&gt;M4&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 40,000&lt;/p&gt; &lt;p&gt;A-91&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 58,000&lt;/p&gt; &lt;p&gt;FGM-148 Javelin&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 82,000&lt;/p&gt; &lt;p&gt;G36C&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 110,000&lt;/p&gt; &lt;p&gt;M4A1 (RU) / AKS-74U (US)&lt;br /&gt;&lt;em&gt;Engineer Score&lt;/em&gt; – 145,000&lt;/p&gt; &lt;p&gt;SG553&lt;br /&gt;&lt;em&gt;Score&lt;/em&gt; – (378,000)&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Support Kit&lt;/strong&gt;&lt;br /&gt;M27 IAR (US) / RPK-74M (RU)&lt;/p&gt; &lt;p&gt;C4 Explosives&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 4,000&lt;/p&gt; &lt;p&gt;M249&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 11,000&lt;/p&gt; &lt;p&gt;M18 Claymore&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 23,000&lt;/p&gt; &lt;p&gt;M224 Mortar&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 40,000&lt;/p&gt; &lt;p&gt;PKP Pecheneg&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 60,000&lt;/p&gt; &lt;p&gt;M240B&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 90,000&lt;/p&gt; &lt;p&gt;M60E4&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 130,000&lt;/p&gt; &lt;p&gt;M27 IAR (RU) / RPK-74M (US)&lt;br /&gt;&lt;em&gt;Support Score&lt;/em&gt; – 170,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Recon Kit&lt;/strong&gt;&lt;br /&gt;MK11 MOD 0 (US) / SVD (RU)&lt;/p&gt; &lt;p&gt;T-UGS&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 5,000&lt;/p&gt; &lt;p&gt;SV98&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 13,000&lt;/p&gt; &lt;p&gt;SOFLAM&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 26,000&lt;/p&gt; &lt;p&gt;MAV&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 45,000&lt;/p&gt; &lt;p&gt;SKS&lt;br /&gt;&lt;em&gt;Recon Score &lt;/em&gt;- 71,000&lt;/p&gt; &lt;p&gt;M40A5&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 104,000&lt;/p&gt; &lt;p&gt;M98B&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 146,000&lt;/p&gt; &lt;p&gt;MK11 MOD 0 (RU) / SVD (US)&lt;br /&gt;&lt;em&gt;Recon Score&lt;/em&gt; – 195,000&lt;/p&gt; &lt;p&gt;M39 EMR&lt;br /&gt;&lt;em&gt;Score &lt;/em&gt;- 252,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Co-Op Unlocks&lt;/strong&gt;&lt;br /&gt;MP412 REX&lt;br /&gt;&lt;em&gt;Co-op Score&lt;/em&gt; – 63,000&lt;/p&gt; &lt;p&gt;KH2002&lt;br /&gt;&lt;em&gt;Co-op Score &lt;/em&gt;- 126,000&lt;/p&gt; &lt;p&gt;MP7&lt;br /&gt;&lt;em&gt;Co-op Score&lt;/em&gt; – 189,000&lt;/p&gt; &lt;p&gt;M39 EMR&lt;br /&gt;&lt;em&gt;Co-op Score&lt;/em&gt; – 252,000&lt;/p&gt; &lt;p&gt;93R&lt;br /&gt;&lt;em&gt;Co-op Score&lt;/em&gt; – 315,000&lt;/p&gt; &lt;p&gt;SG553&lt;br /&gt;&lt;em&gt;Co-op Score &lt;/em&gt;- 378,000&lt;/p&gt; &lt;p&gt;G3A3&lt;br /&gt;&lt;em&gt;Co-op Score&lt;/em&gt; – 441,000&lt;/p&gt; &lt;h2&gt;Battlefield 3 Vehicle Unlocks&lt;/h2&gt; &lt;p&gt;Just like any other unlock system in BF3, you will earn points that will add to your overall vehicle score to unlock different vehicles.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;IFV Unlocks&lt;/strong&gt;&lt;br /&gt;IR Smoke&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 800&lt;/p&gt; &lt;p&gt;ATGM Launcher&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,300&lt;/p&gt; &lt;p&gt;Belt Speed&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,7000&lt;/p&gt; &lt;p&gt;Coaxial LMG&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 8,300&lt;/p&gt; &lt;p&gt;Thermal Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 13,100&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 19,200&lt;/p&gt; &lt;p&gt;Zoom optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 26,900&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 36,000&lt;/p&gt; &lt;p&gt;APFSDS-T Shell&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 47,000&lt;/p&gt; &lt;p&gt;Thermal Camo&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 60,00&lt;/p&gt; &lt;p&gt;Guided Missile&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 74,000&lt;/p&gt; &lt;p&gt;Reactive Armor&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 90,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Mobile AA Unlocks&lt;/strong&gt;&lt;br /&gt;IR Smoke&lt;br /&gt;&lt;em&gt;Vehicle Score &lt;/em&gt;- 400&lt;/p&gt; &lt;p&gt;Anti-Air Missile&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 1,200&lt;/p&gt; &lt;p&gt;Belt Speed&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,500&lt;/p&gt; &lt;p&gt;Zoom Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,400&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 7,000&lt;/p&gt; &lt;p&gt;Thermal optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 10,000&lt;/p&gt; &lt;p&gt;Air Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 14,000&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 19,000&lt;/p&gt; &lt;p&gt;Thermal Camo&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 25,000&lt;/p&gt; &lt;p&gt;Reactive Armor&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 32,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;MBT Unlocks&lt;/strong&gt;&lt;br /&gt;IR Smoke&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 800&lt;/p&gt; &lt;p&gt;Coaxial LMG&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,100&lt;/p&gt; &lt;p&gt;Autoloader&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,400&lt;/p&gt; &lt;p&gt;Zoom Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 7,600&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 12,000&lt;/p&gt; &lt;p&gt;Coaxial HMG&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 17,700&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 24,700&lt;/p&gt; &lt;p&gt;Guided Shell&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 33,200&lt;/p&gt; &lt;p&gt;Thermal Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 43,200&lt;/p&gt; &lt;p&gt;Thermal Camo&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 54,800&lt;/p&gt; &lt;p&gt;Canister Shell&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 68,100&lt;/p&gt; &lt;p&gt;Reactive Armor&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 83,200&lt;/p&gt; &lt;p&gt;CITV Station&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 100,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Attack Helicopter Unlocks&lt;/strong&gt;&lt;br /&gt;IR Flares&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 300&lt;/p&gt; &lt;p&gt;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;Heat Seekers&lt;/span&gt;&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 800&lt;/p&gt; &lt;p&gt;Stealth&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 1,600&lt;/p&gt; &lt;p&gt;Autoloader&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,800&lt;/p&gt; &lt;p&gt;Zoom Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,400&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 6,500&lt;/p&gt; &lt;p&gt;Air Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 9,000&lt;/p&gt; &lt;p&gt;Guided Missile&lt;br /&gt;&lt;em&gt;Vehicle Scor&lt;/em&gt;e – 12,000&lt;/p&gt; &lt;p&gt;Extinguisher&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 16,000&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 20,000&lt;/p&gt; &lt;p&gt;Thermal Optics&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 25,000&lt;/p&gt; &lt;p&gt;Laser Painter&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 30,500&lt;/p&gt; &lt;p&gt;Below Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 37,000&lt;/p&gt; &lt;p&gt;ECM Jammer&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 44,000&lt;/p&gt; &lt;p&gt;Guided Rocket&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 51,000&lt;/p&gt; &lt;p&gt;TV Missile&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 60,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Scout Helicopter Unlocks&lt;/strong&gt;&lt;br /&gt;IR Flares&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 400&lt;/p&gt; &lt;p&gt;Heat Seekers&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 1,200&lt;/p&gt; &lt;p&gt;Stealth&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,500&lt;/p&gt; &lt;p&gt;Autoloader&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,400&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 7,000&lt;/p&gt; &lt;p&gt;Air Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 10,000&lt;/p&gt; &lt;p&gt;Extinguisher&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 14,000&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 19,000&lt;/p&gt; &lt;p&gt;Guided Missile&lt;br /&gt;&lt;em&gt;Vehicle Score &lt;/em&gt;- 25,000&lt;/p&gt; &lt;p&gt;Below Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 32,000&lt;/p&gt; &lt;p&gt;Laser Painter&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 40,000&lt;/p&gt; &lt;p&gt;ECM Jammer&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 48,000&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Jet Unlocks&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;IR Flares&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 300&lt;/p&gt; &lt;p&gt;Heat Seekers&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 700&lt;/p&gt; &lt;p&gt;Stealth&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 1,500&lt;/p&gt; &lt;p&gt;Autoloader&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 2,700&lt;/p&gt; &lt;p&gt;Proximity Scan&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 4,200&lt;/p&gt; &lt;p&gt;Rocket Pods&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 6,200&lt;/p&gt; &lt;p&gt;Air Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 8,600&lt;/p&gt; &lt;p&gt;Extinguisher&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 11,600&lt;/p&gt; &lt;p&gt;Below Radar&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 15,000&lt;/p&gt; &lt;p&gt;Maintenance&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 19,000&lt;/p&gt; &lt;p&gt;Guided Missile&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 24,000&lt;/p&gt; &lt;p&gt;Beam Scanning&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 29,000&lt;/p&gt; &lt;p&gt;ECM Jammer&lt;br /&gt;&lt;em&gt;Vehicle Score&lt;/em&gt; – 35,000&lt;/p&gt;&lt;div style=&quot;overflow: hidden; color: rgb(0, 0, 0); background-color: transparent; text-align: left; text-decoration: none; border: medium none;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/1591837256762371568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=1591837256762371568&amp;isPopup=true' title='140 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/1591837256762371568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/1591837256762371568'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-ultimate-guide-to.html' title='Battlefield 3: The ultimate guide to Unlocking items'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-gl7fXFRVcJo/TqxAlvqCRhI/AAAAAAAAAQ4/JOCDuKVLl4A/s72-c/5816436322_47247ab467.jpg" height="72" width="72"/><thr:total>140</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-6965711199351976283</id><published>2011-10-23T18:53:00.021+01:00</published><updated>2011-10-23T21:06:59.875+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="server"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360"/><title type='text'>Battlefield 3: Console server browser details</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://1.bp.blogspot.com/-xCX9_skuktg/TqRVYfilyPI/AAAAAAAAAP0/9aKqHrUkOQ8/s1600/battlefield-31-600x337.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://1.bp.blogspot.com/-xCX9_skuktg/TqRVYfilyPI/AAAAAAAAAP0/9aKqHrUkOQ8/s320/battlefield-31-600x337.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield 3, blog&quot;id=&quot;BLOGGER_PHOTO_ID_5666748110410729714&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OMG! Only two days left in your life without Battlefield 3, or more days if your living outside the states. Either way, it’s almost here. For now, we have a look at the brand new server browser function on the Xbox 360 and PlayStation 3.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ok, when your in the multiplayer screen of Battlefield 3, you have three options; quick match, server browser, and leaderboards.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://2.bp.blogspot.com/-v_aIjxW5Spg/TqRWGOD3d7I/AAAAAAAAAQA/a34NgJeq-KA/s1600/Screen-Shot-2011-10-23-at-11.27.40-AM-600x375.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;&quot; src=&quot;http://2.bp.blogspot.com/-v_aIjxW5Spg/TqRWGOD3d7I/AAAAAAAAAQA/a34NgJeq-KA/s320/Screen-Shot-2011-10-23-at-11.27.40-AM-600x375.png&quot; border=&quot;0&quot; alt=&quot;battlefield 3, server, shots, multiplayer&quot;id=&quot;BLOGGER_PHOTO_ID_5666748895992444850&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Inside the server browser option, you can between browse, friends, history, favorites and search. Within the list of servers, you will find the name, the number of max players, the map, the mode, it’s rank (?), and it’s ping. Along with joining, you have the option to refresh, and show filter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://1.bp.blogspot.com/-XIg7Ie_4Zy4/TqRWsVSt68I/AAAAAAAAAQM/XFMLVjapv0o/s1600/Screen-Shot-2011-10-23-at-11.28.14-AM-600x375.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;&quot; src=&quot;http://1.bp.blogspot.com/-XIg7Ie_4Zy4/TqRWsVSt68I/AAAAAAAAAQM/XFMLVjapv0o/s320/Screen-Shot-2011-10-23-at-11.28.14-AM-600x375.png&quot; border=&quot;0&quot; alt=&quot;battlefield 3, server, blog&quot;id=&quot;BLOGGER_PHOTO_ID_5666749550768810946&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In what seems to be the filter screen, it’s possible to specify max players, choose your mode, choose your map, choose your preset (this includes normal, hardcore, and infantry), choose whether the match will be ranked or not, and lastly, choose your region. The regions listed so far are Europe, West US, East US, South US, Japan, and Australia. You can also view running games from Official EA servers, and choose not to display full servers. &lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-z-4jQgLn0Ic/TqRXRqCC8YI/AAAAAAAAAQY/G-mJ3yK_v6s/s1600/3.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;&quot; src=&quot;http://3.bp.blogspot.com/-z-4jQgLn0Ic/TqRXRqCC8YI/AAAAAAAAAQY/G-mJ3yK_v6s/s320/3.png&quot; border=&quot;0&quot; alt=&quot;battlefield 3, blog&quot;id=&quot;BLOGGER_PHOTO_ID_5666750191991189890&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the screen detailing server information, it will show you all the basic information on the left, while on the right, you can find a much more detailed list of presets. This includes things like friendly fire, regenerative health, only squad leader spawn, and much more.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/-J8JZkYuV8W8/TqRX0OxodmI/AAAAAAAAAQk/llQHKpZcDR4/s1600/4.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;&quot; src=&quot;http://3.bp.blogspot.com/-J8JZkYuV8W8/TqRX0OxodmI/AAAAAAAAAQk/llQHKpZcDR4/s320/4.png&quot; border=&quot;0&quot; alt=&quot;blog, battlefiled 3&quot;id=&quot;BLOGGER_PHOTO_ID_5666750785970009698&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is once again great news and we have not got to wait any longer, I can see myself enjoying this game for many months to come.</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/6965711199351976283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=6965711199351976283&amp;isPopup=true' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/6965711199351976283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/6965711199351976283'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-console-server-browser.html' title='Battlefield 3: Console server browser details'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xCX9_skuktg/TqRVYfilyPI/AAAAAAAAAP0/9aKqHrUkOQ8/s72-c/battlefield-31-600x337.jpg" height="72" width="72"/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-7437006299561786274</id><published>2011-10-21T16:59:00.002+01:00</published><updated>2011-10-21T17:11:01.308+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="launch"/><category scheme="http://www.blogger.com/atom/ns#" term="official"/><category scheme="http://www.blogger.com/atom/ns#" term="Trailer"/><title type='text'>Battlefield 3 Launch Trailer Now Released</title><content type='html'>Here is the official trailer below!&lt;br /&gt;&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/Q7GVSx7yMaA?hd=1&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/7437006299561786274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=7437006299561786274&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7437006299561786274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7437006299561786274'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-launch-trailer-now.html' title='Battlefield 3 Launch Trailer Now Released'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Q7GVSx7yMaA/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-5265947865620107455</id><published>2011-10-18T19:15:00.005+01:00</published><updated>2011-10-19T18:12:25.164+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="download"/><category scheme="http://www.blogger.com/atom/ns#" term="patch"/><title type='text'>Battlefield 3: Day One Patch has been Confirmed</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://1.bp.blogspot.com/-LCx5ZgjK5Xg/Tp3Ckc4cUDI/AAAAAAAAAPQ/rh423cwSDuw/s1600/BF3_paris_01.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 197px;&quot; src=&quot;http://1.bp.blogspot.com/-LCx5ZgjK5Xg/Tp3Ckc4cUDI/AAAAAAAAAPQ/rh423cwSDuw/s320/BF3_paris_01.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield 3, blog, patch, download&quot;id=&quot;BLOGGER_PHOTO_ID_5664897837785960498&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Earlier this month, in an interview with Strategy Informer, Patrick Liu agreed that Battlefield 3 will “probably” have a day one patch, which “will include feedback from the beta”. Patrick Bach also suggested the possibility of having a patch on release day. He clarified to VG247, “we [DICE] will still have time to do, day one patches and changes to the Battlelog that will actually be game-changing.” Now, onto more concrete evidence. Microsoft’s Major Nelson publishes a weekly round-up of all the new content coming to the Xbox Live Marketplace. The preview Major Nelson publishes includes game releases, DLC, and avatar goodies. However, in this week’s update, under the avatar section, one item stood out, which is a “Battlefield 3 update” going live on 25th of October (same as the launch day of BF3 in North America). Last week, EA published Battlefield 3 avatars, but it’s not common for avatars to get updated, let alone on the release date of the respective title. This leaves us with the day one patch for Battlefield 3. We speculate that this will also be the case for all other platforms.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://1.bp.blogspot.com/-d0qxPTsGYKU/Tp3C454WeTI/AAAAAAAAAPc/FtAPuV6VCgk/s1600/Major-Nelson-BF3.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 186px;&quot; src=&quot;http://1.bp.blogspot.com/-d0qxPTsGYKU/Tp3C454WeTI/AAAAAAAAAPc/FtAPuV6VCgk/s320/Major-Nelson-BF3.png&quot; border=&quot;0&quot; alt=&quot;battlefield 3, update, download&quot;id=&quot;BLOGGER_PHOTO_ID_5664898189167589682&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/5265947865620107455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=5265947865620107455&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5265947865620107455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/5265947865620107455'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-battlefield-3-day-one.html' title='Battlefield 3: Day One Patch has been Confirmed'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-LCx5ZgjK5Xg/Tp3Ckc4cUDI/AAAAAAAAAPQ/rh423cwSDuw/s72-c/BF3_paris_01.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-55344776544951735.post-7857641480762739151</id><published>2011-10-15T20:03:00.006+01:00</published><updated>2011-10-16T16:20:34.992+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="battlefield 3 blog"/><category scheme="http://www.blogger.com/atom/ns#" term="camo"/><category scheme="http://www.blogger.com/atom/ns#" term="Camouflage"/><category scheme="http://www.blogger.com/atom/ns#" term="pictures"/><category scheme="http://www.blogger.com/atom/ns#" term="released"/><category scheme="http://www.blogger.com/atom/ns#" term="Unlockable"/><title type='text'>Battlefield 3: Unlockable Camouflage pictures released</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://4.bp.blogspot.com/-xpX0kjzXm18/Tpnijo5OWhI/AAAAAAAAAM8/jUrLVGrjE9c/s1600/mp_character_profiles_specact_us.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://4.bp.blogspot.com/-xpX0kjzXm18/Tpnijo5OWhI/AAAAAAAAAM8/jUrLVGrjE9c/s320/mp_character_profiles_specact_us.jpg&quot; border=&quot;0&quot; alt=&quot;camo, battlefield&quot;id=&quot;BLOGGER_PHOTO_ID_5663807108295842322&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://3.bp.blogspot.com/--dRm6hl93mA/TpniMSO-CYI/AAAAAAAAAMw/83pRm_8vZFs/s1600/mp_character_profiles_specact_rus.jpg&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;http://3.bp.blogspot.com/--dRm6hl93mA/TpniMSO-CYI/AAAAAAAAAMw/83pRm_8vZFs/s320/mp_character_profiles_specact_rus.jpg&quot; border=&quot;0&quot; alt=&quot;battlefield,camo,blog&quot;id=&quot;BLOGGER_PHOTO_ID_5663806707076041090&quot; /&gt;&lt;/a&gt;&lt;br /&gt;It is confirmed that Battlefield 3 will feature 12 sets of unlockable camo for your player, Fredrik Thylander (DICE Senior Designer) revealed this great news for us and we already know about the SPECACT camo set, which is a pre-order bonus for people who pre-order from Best Buy (in North America). But it is unknown if the SPECACT camo will become one of these unlockable sets? &lt;br /&gt;&lt;br /&gt;This would also explain the appearance option that was spotted in a gameplay video earlier this week</content><link rel='replies' type='application/atom+xml' href='http://alternativereality2011.blogspot.com/feeds/7857641480762739151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=55344776544951735&amp;postID=7857641480762739151&amp;isPopup=true' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7857641480762739151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/55344776544951735/posts/default/7857641480762739151'/><link rel='alternate' type='text/html' href='http://alternativereality2011.blogspot.com/2011/10/battlefield-3-unlockable-camouflage.html' title='Battlefield 3: Unlockable Camouflage pictures released'/><author><name>Alternative Reality</name><uri>http://www.blogger.com/profile/05444756551478356344</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-GS88m5_PqP8/Tkei7hqD41I/AAAAAAAAADk/gKePOiaBdZ0/s220/560255415-thumb_3304a1257312066c.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-xpX0kjzXm18/Tpnijo5OWhI/AAAAAAAAAM8/jUrLVGrjE9c/s72-c/mp_character_profiles_specact_us.jpg" height="72" width="72"/><thr:total>18</thr:total></entry></feed>