<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
<channel>
<title>AMC Studio news</title>
<link>http://www.amc.ro</link>
<description>RSS 2.0 news feed for the AMC Studio website</description>
<language>en-us</language>
<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/AmcStudioNews" /><feedburner:info uri="amcstudionews" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title><![CDATA[AMC presents the new Concept Art Department]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/8UlMdzyWukM/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=29&amp;prev=0</guid><pubDate><![CDATA[October 13, 2009]]></pubDate><description>Published on October 13, 2009&lt;br /&gt;&lt;br /&gt;Our desire to provide our clients with more flexibility has lead us to start a new Concept Department. Together with the other three art departments we are now able to provide a total solution package for game art creation, from concept art to finished in-game assets.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/8UlMdzyWukM" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=29&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[AMC opens new US office!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/HmSRBQnUdpM/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=28&amp;prev=0</guid><pubDate><![CDATA[September 21, 2009]]></pubDate><description>Published on September 21, 2009&lt;br /&gt;&lt;br /&gt;AMC Pixel Factory opened a new office in Los Angeles, CA to give clients enhanced services. The new office is headed by former Electronic Arts Development Director &lt;strong&gt;Rick Viscariello&lt;/strong&gt; who adds vital developer experience to an already talented and accomplished team.  
&lt;br /&gt;&lt;br /&gt;
The move ushers in a new era for AMC which is looking to expand its development capabilities while maintaining a high quality bar. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/HmSRBQnUdpM" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=28&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA["Heroes of Telara" announced!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/o4row0FmU5I/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=27&amp;prev=0</guid><pubDate><![CDATA[June 1, 2009]]></pubDate><description>Published on June 1, 2009&lt;br /&gt;&lt;br /&gt;Trion World Network, the publisher and developer of server-based video games, today revealed details of its first title, the highly anticipated fantasy Massively Multiplayer Online Role-Playing Game (MMORPG) &lt;strong&gt;Heroes of Telara&lt;/strong&gt;. Officially unveiled at the Electronic Entertainment Expo (E3) 2009, &lt;strong&gt;Heroes of Telara&lt;/strong&gt; will immerse players in an extraordinary, evolving world on the brink of disaster.  &lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/o4row0FmU5I" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=27&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[The Saboteur Trailer Released]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/J4t70O9MhXs/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=26&amp;prev=0</guid><pubDate><![CDATA[May 7, 2009]]></pubDate><description>Published on May 7, 2009&lt;br /&gt;&lt;br /&gt;First look at the upcoming The Saboteur game: &lt;a href="http://www.gametrailers.com/player/48734.html" class="linkmail" &gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;
The Saboteur is a game set during World War II currently in development by Pandemic Studios and set to be released sometime between late 2009 and early 2010&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/J4t70O9MhXs" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=26&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[SPLIT/SECOND announced]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/qb7s956NSKs/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=25&amp;prev=0</guid><pubDate><![CDATA[March 16, 2009]]></pubDate><description>Published on March 16, 2009&lt;br /&gt;&lt;br /&gt;Disney Interactive Studios today announced Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show. 
&lt;br /&gt;&lt;br /&gt;
Developed by Black Rock Studio, Split/Second is scheduled to be released in early 2010 for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and Windows-based PC.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/qb7s956NSKs" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=25&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[New AMC website launched]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/rPDByAzxEJc/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=24&amp;prev=0</guid><pubDate><![CDATA[December 3, 2008]]></pubDate><description>Published on December 3, 2008&lt;br /&gt;&lt;br /&gt;Our website just went through a complete overhaul. The new website contains samples of our most recent work, information about the projects we are involved in and news about the team. 2008 has been a busy year for AMC Studio. We've been involved in several exciting projects with a wide array of clients. Many of these titles will be announced soon, so stay tuned for more news!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/rPDByAzxEJc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=24&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Terminator Salvation Game Announced]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/lu_Au0cF-s4/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=23&amp;prev=0</guid><pubDate><![CDATA[November 20, 2008]]></pubDate><description>Published on November 20, 2008&lt;br /&gt;&lt;br /&gt;Terminator Salvation - The Videogame, an action-packed, third-person shooter, will be released in conjunction with the highly anticipated film in May 2009.
&lt;br /&gt;&lt;br /&gt;
Terminator Salvation - The Videogame is a third-person action game with concentrated armed combat against all of the Skynet enemies from the film while encountering new enemies specifically designed for the game. The game was developed by GRIN Studios &lt;a href="http://www.grin.se/news.aspx?i=112" class="linkmail" &gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/lu_Au0cF-s4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=23&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[How to Create Great Assets for Top Developers/Part 3]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/xUjDjWFx2no/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=22&amp;prev=0</guid><pubDate><![CDATA[October 27, 2008]]></pubDate><description>Published on October 27, 2008&lt;br /&gt;&lt;br /&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt; is proud to present the latest installments of the Next Gen tutorials. In the &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail" &gt;first tutorial&lt;/a&gt;, titled &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail" &gt;"Creating a Next Gen Environment Setting"&lt;/a&gt;, Daniel Vijoi, our lead texture artist describes the pipeline involved in modeling and texturing an enviroment setting. Daniel also used his expertise to write a &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail" &gt;second tutorial&lt;/a&gt; focused on detailing the process of creating Next Gen textures by using the 3D Total Textures. &lt;br /&gt;&lt;br /&gt;
Thus, our team has come full circle in describing the inner workings of creating great art for Next Gen games by covering the major types of graphical assets. We hope you enjoyed them as much as we did creating them! &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail" &gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt; 
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/xUjDjWFx2no" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=22&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Pure released!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/kgLHlYxMem0/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=21&amp;prev=0</guid><pubDate><![CDATA[September 23, 2008]]></pubDate><description>Published on September 23, 2008&lt;br /&gt;&lt;br /&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt; provided buildings and props for Pure, an action sports off-road trick racing game that takes the genre to a new level.&lt;br /&gt;&lt;br /&gt;Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure is the next gold standard in off-road racing games &lt;a href="http://disney.go.com/disneyinteractivestudios/pure/index.html" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/kgLHlYxMem0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=21&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Mercenaries 2, released!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/w9PYEr9czX0/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=20&amp;prev=0</guid><pubDate><![CDATA[September 5, 2008]]></pubDate><description>Published on September 5, 2008&lt;br /&gt;&lt;br /&gt;After a long wait, Mercenaries 2 has finally been released. The game is available for PC, PS2, PS3 and Xbox360. &lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt; worked together with Pandemic Studios on this next-gen sandbox action game. &lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt; provided most of the characters, vehicles, buildings and world props for the game. More info on the title can be found here  &lt;a href="http://www.pandemicstudios.com/mercenaries/index.php" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt; 
&lt;br /&gt;&lt;br /&gt;
Our team worked very hard to produce an impressive collection of new material over the last two years. More exciting titles to be announced soon!
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/w9PYEr9czX0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=20&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[How to Create Great Assets for Top Developers/Part 2]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/vc_a1rJaNDc/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=19&amp;prev=0</guid><pubDate><![CDATA[June 24,2008]]></pubDate><description>Published on June 24,2008&lt;br /&gt;&lt;br /&gt;Following Sorin Lupu's character tutorial, Valentin Nadolu, our lead vehicle artist, has also finished a tutorial which describes the process involved in creating a Next Gen vehicle. It uses a step by step approach to explain the typical production pipeline and provides detailed descriptions for each step. &lt;br /&gt;We hope you enjoy it and visit us soon for another tutorial &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;

&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/vc_a1rJaNDc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=19&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[How to Create Great Assets for Top Developers/Part 1]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/zU7QnmoUX0k/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=18&amp;prev=0</guid><pubDate><![CDATA[April 11, 2008]]></pubDate><description>Published on April 11, 2008&lt;br /&gt;&lt;br /&gt;After completing several prestigious next-gen projects, we decided to share our experience in the form of various tutorials written by our leads. The first one (How to Create a NextGen Head) is by Sorin LUPU, our character lead artist. We look forward to your feedback. &lt;br /&gt;More to follow soon &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/zU7QnmoUX0k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=18&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Updates]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/fL3EI2tpzIU/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=17&amp;prev=0</guid><pubDate><![CDATA[March 28, 2008]]></pubDate><description>Published on March 28, 2008&lt;br /&gt;&lt;br /&gt;The AMC team has just finished another project - the graphics for a game that will hit the shelves this fall (sorry, we can't tell you the name, it's a secret:) ), and we are now starting on other exciting projects. Stay tuned for more news  &lt;a href="javascript:popUpGlobal('popup/campanii/omulliliac/index.html','800','640','1')" class="linkmail"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/fL3EI2tpzIU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=17&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Have a great year 2008!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/4kMoUJAb09s/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=16&amp;prev=0</guid><pubDate><![CDATA[January 18, 2008]]></pubDate><description>Published on January 18, 2008&lt;br /&gt;&lt;br /&gt;We hope you had a great holiday and 2008 is off to a good start!&lt;br /&gt;
If you didn't receive it, here is our Christmas card &lt;a href="javascript:popUpGlobal('popup/campanii/craciun2007/index.html','500','375','1')" class="linkmail"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/4kMoUJAb09s" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=16&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Spotlight on AMC Studio]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/3bysb04s-IQ/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=15&amp;prev=0</guid><pubDate><![CDATA[October 24, 2007]]></pubDate><description>Published on October 24, 2007&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt;&lt;span class="textcorpstire"&gt; features in the "Company Spotlight" section of &lt;a href="http://www.romaniaIT.com" class="linkmail" target="_blank"&gt;www.romaniaIT.com&lt;/a&gt;.  The site is the primary information source about the Romanian presence on the international IT market &lt;a href="http://www.romaniait.com/" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;



&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/3bysb04s-IQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=15&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[EA to acquire PANDEMIC STUDIOS]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/YPtUgTSzvik/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=14&amp;prev=0</guid><pubDate><![CDATA[October 12, 2007]]></pubDate><description>Published on October 12, 2007&lt;br /&gt;&lt;br /&gt;Electronic Arts announced an agreement with Elevation Partners to acquire VG Corporation, the owner of both BioWare Corp. and Pandemic Studios &lt;a href="http://www.msnbc.msn.com/id/21257461/from/RS.5/" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pandemic contracted &lt;/span&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt;&lt;span class="textcorpstire"&gt; for almost two years to create over 150 characters, 500 buildings and 100 vehicles on their upcoming titles. Our complete asset pipeline solution included modeling, texturing, ruin, collision and LOD creation, scene set-up and conversion from Maya to XSI.
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/YPtUgTSzvik" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=14&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[New vehicle added]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/us6g33LKPaQ/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=13&amp;prev=0</guid><pubDate><![CDATA[July 11, 2007]]></pubDate><description>Published on July 11, 2007&lt;br /&gt;&lt;br /&gt;We just added a new vehicle in the &lt;a href="http://www.amc.ro/loader.php?page=vehicles" class="linkmail" target="_self"&gt;"AMC does"&lt;/a&gt; section of the site. Check it out here &lt;a href="http://www.amc.ro/loader.php?page=vehicles" class="linkmail" target="_self"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/us6g33LKPaQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=13&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Saboteur announced!]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/JoAs5Q1XAR0/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=12&amp;prev=0</guid><pubDate><![CDATA[April 20, 2007]]></pubDate><description>Published on April 20, 2007&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pandemicstudios.com/" class="linkmail" target="_blank"&gt;Pandemic&lt;/a&gt; is working on an action game set in World War II called &lt;a href="http://www.saboteurthegame.com/" class="linkmail" target="_blank"&gt;Saboteur&lt;/a&gt;. The game is set to be released in 2008 &lt;a href="javascript:popUpGlobal('popup/CARIERE1.php','404','710','0')" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/JoAs5Q1XAR0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=12&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[MERCENARIES 2: WORLD IN FLAMES to be released on four platforms, by the end of 2007]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/lgk4AdozOOI/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=11&amp;prev=0</guid><pubDate><![CDATA[February 26, 2007]]></pubDate><description>Published on February 26, 2007&lt;br /&gt;&lt;br /&gt;Electronic Arts and Pandemic Studios, one of the world's leading independent game developers, announced that Mercenaries 2: World in Flames&amp;#153;, will ship simultaneously on four platforms worldwide - the Xbox 360&amp;#153; video game and entertainment system, PlayStation&amp;#174;2 computer entertainment system, PLAYSTATION&amp;#174;3 computer entertainment system and PC - in holiday 2007 &lt;a href="http://www.mercs2.com/pressrelease2.php" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/lgk4AdozOOI" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=11&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[AMC Studio proudly presents the 2006 Portfolio]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/8I0WdjMxrfM/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=10&amp;prev=0</guid><pubDate><![CDATA[January 16, 2007]]></pubDate><description>Published on January 16, 2007&lt;br /&gt;&lt;br /&gt;With several titles in the 2006 season, &lt;/span&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt;&lt;span class="textcorpstire"&gt; worked hard to produce this collection of new material.&lt;br /&gt;Contact us anytime to receive our Portfolio or to start an asset test&amp;nbsp;&amp;nbsp;&lt;a href="http://www.amc.ro/loader.php?page=at" class="linkmail" target="_self"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/8I0WdjMxrfM" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=10&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Test Drive Unlimited launched for Xbox 360]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/sa31ujYtZsY/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=9&amp;prev=0</guid><pubDate><![CDATA[October 25, 2006]]></pubDate><description>Published on October 25, 2006&lt;br /&gt;&lt;br /&gt;Test Drive Unlimited has been launched for the Xbox 360 this fall. The PS2 and PSP version will be released later this year followed by the PC version in February 2007. &lt;br /&gt;&lt;/span&gt;&lt;span class="textrosu"&gt;AMC Studio&lt;/span&gt;&lt;span class="textcorpstire"&gt; has created several vehicles for the game &lt;a href="http://www.testdriveunlimited.com/" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/sa31ujYtZsY" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=9&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[September site update]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/MKvHEJw-U8M/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=8&amp;prev=0</guid><pubDate><![CDATA[September 20, 2006]]></pubDate><description>Published on September 20, 2006&lt;br /&gt;&lt;br /&gt;2 new characters and 1 new environment in the &lt;a href="http://www.amc.ro/loader.php?page=environments" class="linkmail" target="_self"&gt;"AMC Does"&lt;/a&gt; section plus 1 new mel in the &lt;a href="http://www.amc.ro/loader.php?page=shares" class="linkmail" target="_self"&gt;"AMC Shares"&lt;/a&gt; section.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/MKvHEJw-U8M" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=8&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[MMORPG.COM Dev Profile: Gods&Heroes Art Director Mike Hines]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/XL0CYR2YvMk/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=7&amp;prev=0</guid><pubDate><![CDATA[August 30, 2006]]></pubDate><description>Published on August 30, 2006&lt;br /&gt;&lt;br /&gt;MMORPG.COM has posted a developer profile of Mike Hines, Art Director on Gods &amp; Heroes: Rome Rising &lt;a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/812/gameID/187" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/XL0CYR2YvMk" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=7&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[August site update]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/dKBZiU2dsG8/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=6&amp;prev=0</guid><pubDate><![CDATA[August 25, 2006]]></pubDate><description>Published on August 25, 2006&lt;br /&gt;&lt;br /&gt;First, we want to thank all of you who visited the site and took the time to provide us with feedback. Your support is important in our ongoing effort of improving the site, so that our visitors get the best experience.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/dKBZiU2dsG8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=6&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[AMC Studio site (amc.ro) launched]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/tCKwpf4ZNeM/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=5&amp;prev=0</guid><pubDate><![CDATA[August 2, 2006]]></pubDate><description>Published on August 2, 2006&lt;br /&gt;&lt;br /&gt;Welcome to the new AMC website. We have changed a lot of things lately and 
hope you will enjoy the site's new look and structure.&lt;br /&gt;
Although our history is not that long, we have already worked on several major projects. And each day it's getting even better, as we are working on awesome forthcoming titles.&lt;br /&gt;
Check back in the coming weeks for further announcements.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/tCKwpf4ZNeM" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=5&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Test Drive Unlimited awarded]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/zDMnIrnQUms/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=3&amp;prev=0</guid><pubDate><![CDATA[May 24, 2006]]></pubDate><description>Published on May 24, 2006&lt;br /&gt;&lt;br /&gt;Test Drive Unlimited was awarded Best Racing Game at E3 2006 &lt;a href="http://www.testdriveunlimited.com" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/zDMnIrnQUms" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=3&amp;prev=0</feedburner:origLink></item>
<item><title><![CDATA[Gods & Heroes: Rome Rising awarded]]></title><link>http://feedproxy.google.com/~r/AmcStudioNews/~3/_RV4MSuSGUs/loader.php</link><guid isPermaLink="false">http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=2&amp;prev=0</guid><pubDate><![CDATA[May 24, 2006]]></pubDate><description>Published on May 24, 2006&lt;br /&gt;&lt;br /&gt;Gods &amp; Heroes: Rome Rising was awarded at E3 2006 the Best of Show and Best Graphics awards &lt;a href="http://www.godsandheroes.com" class="linkmail" target="_blank"&gt;&lt;img src="http://www.amc.ro/imagini/helpers/bulet.gif" border="0"&gt;&amp;nbsp; link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/AmcStudioNews/~4/_RV4MSuSGUs" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.amc.ro/loader.php?page=says&amp;sw=2&amp;st=2&amp;prev=0</feedburner:origLink></item>
</channel></rss>

