<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2572346875846341994</id><updated>2024-11-08T07:35:43.972-08:00</updated><category term="Maya"/><category term="tutorial"/><category term="Modeling"/><category term="Tips"/><category term="3d"/><category term="Adobe AfterEffects"/><category term="Animation"/><category term="Aquare"/><category term="Autodesk"/><category term="CARTOONY"/><category term="COMPONENT"/><category term="CONTROLLER"/><category term="CONTROLLERS"/><category term="Creating a 3D Animated Countdown in Maya"/><category term="EFFECT"/><category term="EXPLODE"/><category term="Eliminate"/><category term="Engines"/><category term="Graphics"/><category term="Human head"/><category term="MEL"/><category term="Models"/><category term="Ngons"/><category term="Pixel"/><category term="RIG"/><category term="Real"/><category term="Renderings"/><category term="Shaun Keenan"/><category term="TRANSFORM"/><category term="Texture mapping"/><category term="Time"/><category term="Tip"/><category term="Tubing"/><category term="Tutorial Tip (gratuity)"/><category term="UV mapping"/><category term="WHEEL"/><category term="bevel"/><category term="cloud"/><category term="effects"/><category term="export"/><category term="generation"/><category term="head"/><category term="intermediate"/><category term="mapping"/><category term="maya 3d extruded numerical countdown tutorial"/><category term="maya animated countdown expression"/><category term="maya tutorial for creating a countdown timer"/><category term="normal"/><category term="pass"/><category term="procedural"/><category term="professional"/><category term="scripting"/><category term="shaun"/><category term="terrain"/><category term="text"/><category term="texturing"/><category term="title"/><category term="uv"/><title type='text'>AN EVERYDAY RESOURCE FOR THE COMPUTER GRAPHICS &amp;amp; 3D COMMUNITY</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-6491432584784311831</id><published>2012-08-13T23:37:00.000-07:00</published><updated>2012-08-13T23:37:50.375-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eliminate"/><category scheme="http://www.blogger.com/atom/ns#" term="Engines"/><category scheme="http://www.blogger.com/atom/ns#" term="Ngons"/><category scheme="http://www.blogger.com/atom/ns#" term="Real"/><category scheme="http://www.blogger.com/atom/ns#" term="Renderings"/><category scheme="http://www.blogger.com/atom/ns#" term="Time"/><title type='text'>Ngons - Eliminate them for Real-Time Engines and Renderings</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Arvid Schneider talking a bit about N-Sided or multi-sided polygons that have more than 4 edges. Arvid shows that you can search for N-Sides in Maya by using selection constraints to easily search out, find and highlight the offending polygons.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt;
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…With this video I want to show you how to remove n-sided polygons, ngons from your meshes…&lt;/div&gt;
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Arvid also shows some techniques for dealing with N-sides in Maya by manually adding edges to re-configure how the N-Sides are affected, or by using the Cleanup Dialog for automatically changing N-side configurations.&lt;/div&gt;
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Arvid notes that “In some occasions especially in real-time engines ngons are so to speak the devil. In a very detailed mesh its hard to see ngons and remove them, therefore I want to show you a really neat selection trick to select specific faces, like ngons, quads, triangles and much more.”&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/6491432584784311831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/ngons-eliminate-them-for-real-time_13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/6491432584784311831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/6491432584784311831'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/ngons-eliminate-them-for-real-time_13.html' title='Ngons - Eliminate them for Real-Time Engines and Renderings'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJlDa_0-pHoMBf_l5W7NbEmJhyphenhyphenM3n81iPGIpwT15Um0fcS4nWRQLM88DWT7BVeA2PziEvymBmAaCXk4q0frgM4i_wohE7tkY3_yYgMhC_hW0-nzCJeRw9x7QuGLYihfDy4vjhu3V0yaQ/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-3356488273985982659</id><published>2012-08-13T14:45:00.000-07:00</published><updated>2012-08-13T14:49:14.182-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Graphics"/><category scheme="http://www.blogger.com/atom/ns#" term="Models"/><category scheme="http://www.blogger.com/atom/ns#" term="shaun"/><category scheme="http://www.blogger.com/atom/ns#" term="Shaun Keenan"/><category scheme="http://www.blogger.com/atom/ns#" term="Texture mapping"/><category scheme="http://www.blogger.com/atom/ns#" term="texturing"/><category scheme="http://www.blogger.com/atom/ns#" term="Tips"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>Texturing Tips &amp; Tricks for Newbies</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Hey everyone, did you like last weeks post Modeling Tips &amp;amp; Tricks&amp;nbsp;from &lt;a href=&quot;http://cg.tutsplus.com/author/shaun-keenan/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Shaun Keenan&lt;/a&gt;?
 &amp;nbsp;This post is a followup of that posting and contains some equally 
awesome texturing tips.&amp;nbsp;These tips are great one for beginners.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;h2&gt;
&lt;em style=&quot;text-align: center;&quot;&gt;Texturing Tips &amp;amp; Tricks for Newbies&lt;/em&gt;&lt;/h2&gt;
&lt;div style=&quot;background-color: #dddfe0; line-height: 1.4; padding: 12px;&quot;&gt;
&lt;strong&gt;From Shaun:&lt;/strong&gt;&amp;nbsp;Today we’re following up last week’s&amp;nbsp;&lt;a href=&quot;http://cg.tutsplus.com/tutorials/autodesk-maya/modeling-tips-tricks-for-new-artists/&quot; target=&quot;_blank&quot; title=&quot;Modeling Tips&quot;&gt;Modeling Tips&lt;/a&gt;&amp;nbsp;post
 with some equally awesome Texturing Tips from Shaun Keenan. Aimed at 
those new to texturing and uvmapping, these tips will help you build 
upon what you learned in the previous lessons while working your way to a
 better, more efficient workflow. Even experienced artist will benefit 
from the tips found here.&lt;/div&gt;
TUTORIAL 1/5: Clean UV Shells&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;408&quot; src=&quot;http://blip.tv/play/g8M5gvyIYgI.html?p=1&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
TUTORIAL 2/5: How To Retopologize Correctly&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;408&quot; src=&quot;http://blip.tv/play/g8M5gvyIaAI.html?p=1&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
TUTORIAL 3/5: Baking Textures From Maya&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;408&quot; src=&quot;http://blip.tv/play/g8M5gvyIcgI.html?p=1&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
TUTORIAL 4/5: Using Photoshop To Enhance Textures&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;408&quot; src=&quot;http://blip.tv/play/g8M5gvyIdwI.html?p=1&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
TUTORIAL 5/5: Overlaying Normal Maps&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;408&quot; src=&quot;http://blip.tv/play/g8M5gvyIfwI.html?p=1&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
For more latest tutorials &lt;a href=&quot;http://cg.tutsplus.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;cgtuts+&quot;&gt;visit cgtuts+&lt;/a&gt;. &amp;nbsp;A great&amp;nbsp;learning resource for CG Artists !&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/3356488273985982659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/texturing-tips-tricks-for-newbies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/3356488273985982659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/3356488273985982659'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/texturing-tips-tricks-for-newbies.html' title='Texturing Tips &amp; Tricks for Newbies'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghoPVWEah8Exp3ZQRzC6zuhyphenhyphen_waDzovS55_nle3L0v9FnrO1OlmXEtoih7e5m1cghMycJf0jReFpxdvAsNxQ_Vu8ikyILFeklylyqEGvMFONyuu5JzcJELyCaP2xGRmTwaK8aLmHoELQ/s72-c/Texturing-Tips-Tricks-for-Newbies.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-2096729391593361890</id><published>2012-08-13T14:24:00.000-07:00</published><updated>2012-08-13T14:24:58.344-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="head"/><category scheme="http://www.blogger.com/atom/ns#" term="Human head"/><category scheme="http://www.blogger.com/atom/ns#" term="mapping"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="uv"/><category scheme="http://www.blogger.com/atom/ns#" term="UV mapping"/><title type='text'>Maya Tutorial: Human Head UV Mapping</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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In this tutorial from ”&lt;a href=&quot;https://twitter.com/Polygoncore&quot; rel=&quot;nofollow&quot;&gt;Polygoncore&lt;/a&gt;“, you will learn How to UV mapping a female head in maya. This basic tutorial is good for beginners.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;
&lt;em&gt;Maya Tutorial: Human Head UV Mapping&lt;/em&gt;&lt;/h1&gt;
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&lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/2096729391593361890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/maya-tutorial-human-head-uv-mapping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/2096729391593361890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/2096729391593361890'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/maya-tutorial-human-head-uv-mapping.html' title='Maya Tutorial: Human Head UV Mapping'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJrKnYLBf5G0tPv_uePeuneP_ZRO49aGS4cVnA__jG0bSMW9cQtd6ZVFKwd3H2m5KuvU9aah-JnJ6G13wyu3sQjXVVVjKDXqN9pjdwWEoxyjKy4cVpvXBRjzIek_XS_7cNIZeY9zZgPg/s72-c/Maya-Tutorial-Human-Head-UV-Mapping.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-585631791695535603</id><published>2012-08-13T14:16:00.002-07:00</published><updated>2012-08-13T14:17:14.823-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe AfterEffects"/><category scheme="http://www.blogger.com/atom/ns#" term="cloud"/><category scheme="http://www.blogger.com/atom/ns#" term="effects"/><category scheme="http://www.blogger.com/atom/ns#" term="export"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="normal"/><category scheme="http://www.blogger.com/atom/ns#" term="pass"/><category scheme="http://www.blogger.com/atom/ns#" term="Pixel"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>Export Maya Position &amp; Normal Pass to Pixel Cloud for After Effects</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS508f7rB3U2JfNkpsz5bEyeiY6t03HSEPNQQFkgRnII4HJTImnb6t-phMJkn-dBy-SRgA3GUKseW_owPGwxFy7S8iGVkN1xpjRXN6qY6Pl0mYv4qBQlqJmxv3ssuRmc06fo4teF-YjQ/s1600/Maya-Export-Position-and-Normal-Pass-to-After-Effects-Pixel-Cloud.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS508f7rB3U2JfNkpsz5bEyeiY6t03HSEPNQQFkgRnII4HJTImnb6t-phMJkn-dBy-SRgA3GUKseW_owPGwxFy7S8iGVkN1xpjRXN6qY6Pl0mYv4qBQlqJmxv3ssuRmc06fo4teF-YjQ/s400/Maya-Export-Position-and-Normal-Pass-to-After-Effects-Pixel-Cloud.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In the following tutorial, the author, &lt;strong&gt;Michael&lt;/strong&gt; of&amp;nbsp;&lt;a href=&quot;http://blurrypixel.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;TheBlurrypixel&lt;/a&gt;, shows us how to use Maya to create a normal pass and postion pass to be used with Pixel Cloud plugin for After Effects.&lt;br /&gt;
He shows How to export the passes from Maya and what adjustmets you need to make after importing into After Effects.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;
&lt;em&gt;Export Maya Position &amp;amp; Normal Pass to Pixel Cloud for After Effects&lt;/em&gt;&lt;/h1&gt;
TUTORIAL:&lt;span class=&quot;vvqbox vvqyoutube&quot; style=&quot;height: 360px; width: 600px;&quot;&gt;&lt;object data=&quot;http://www.youtube.com/v/EVE9y9y24Fw&amp;amp;amp;rel=0&amp;amp;amp;fs=1&amp;amp;amp;showsearch=0&amp;amp;amp;showinfo=0&quot; height=&quot;360&quot; id=&quot;vvq-12166-youtube-1&quot; style=&quot;visibility: visible;&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot;&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/585631791695535603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/export-maya-position-normal-pass-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/585631791695535603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/585631791695535603'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/export-maya-position-normal-pass-to.html' title='Export Maya Position &amp; Normal Pass to Pixel Cloud for After Effects'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS508f7rB3U2JfNkpsz5bEyeiY6t03HSEPNQQFkgRnII4HJTImnb6t-phMJkn-dBy-SRgA3GUKseW_owPGwxFy7S8iGVkN1xpjRXN6qY6Pl0mYv4qBQlqJmxv3ssuRmc06fo4teF-YjQ/s72-c/Maya-Export-Position-and-Normal-Pass-to-After-Effects-Pixel-Cloud.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-4470912719258288338</id><published>2012-08-12T17:00:00.002-07:00</published><updated>2012-08-13T13:31:57.267-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="CARTOONY"/><category scheme="http://www.blogger.com/atom/ns#" term="CONTROLLER"/><category scheme="http://www.blogger.com/atom/ns#" term="CONTROLLERS"/><category scheme="http://www.blogger.com/atom/ns#" term="RIG"/><category scheme="http://www.blogger.com/atom/ns#" term="WHEEL"/><title type='text'>Cartoony Wheel Rig v1 for Maya</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;div style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px; padding: 0px 0px 15px; text-align: start;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMOoKD6ysUgAeeye_m7wMefGaYchohNUQb3IpuLUzMj9Q4TKp685q5pxtQnwb_c5kcobnCoQRf1J84aD9CGm8g4kCU9JdZi1oHQJ2ptHOG7_PczK9s6rcPXF4vnAqYgAbQ20pQUI2aA/s1600/Tvwxnb3_ALj2A_bYwwZhhzl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMOoKD6ysUgAeeye_m7wMefGaYchohNUQb3IpuLUzMj9Q4TKp685q5pxtQnwb_c5kcobnCoQRf1J84aD9CGm8g4kCU9JdZi1oHQJ2ptHOG7_PczK9s6rcPXF4vnAqYgAbQ20pQUI2aA/s320/Tvwxnb3_ALj2A_bYwwZhhzl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;In this video from&amp;nbsp;&lt;/span&gt;&lt;strong style=&quot;background-color: white;&quot;&gt;Jorn-Harald Paulsen&lt;/strong&gt;&lt;span style=&quot;background-color: white;&quot;&gt;, He demonstrate how to use the Cartoony Wheel Rig v1, to create and rig wheels. &amp;nbsp;His requirements for the rig is to be clean, fast flexible and animation friendly.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px; padding: 0px 0px 15px; text-align: start;&quot;&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;This current version of the rig works, but can’t be pushed as far as he would like it to. &amp;nbsp;The current verison is basicly just a lattice of clusters and a nurbs- &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;circle and all of the extra-controllers are connected to &amp;nbsp; &amp;nbsp;the circle through MotionPath-nodes.&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt;
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You will find the main controllers: contact-controller for floor contact, two controllers for rolling of the wheel and a main-controller for translation/rotation/scaling.&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px; padding: 0px 0px 15px; text-align: start;&quot;&gt;
&lt;strong&gt;Dowmload:&lt;/strong&gt;&amp;nbsp;&lt;a href=&quot;http://www.riganimator.com/rigging-cartoony-wheel-rig/&quot; rel=&quot;nofollow&quot; style=&quot;color: black;&quot; target=&quot;_blank&quot; title=&quot;Cartoony wheel Rig for Maya&quot;&gt;Click here to download&lt;/a&gt;&amp;nbsp;Cartoony Wheel Rig v1 for Maya.&lt;/div&gt;
&lt;h1 style=&quot;background-color: white; font-family: Oswald, arial, serif; font-size: 24px; font-weight: normal; line-height: 30px; margin: 0px 0px 10px; padding: 0px; text-align: start;&quot;&gt;
&lt;em&gt;Cartoony Wheel Rig v1 for Maya&lt;/em&gt;&lt;/h1&gt;
&lt;div style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px; padding: 0px 0px 15px; text-align: start;&quot;&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;307&quot; src=&quot;http://player.vimeo.com/video/46319182?title=0&amp;amp;byline=0&amp;amp;portrait=0&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/4470912719258288338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/cartoony-wheel-rig-v1-for-maya.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/4470912719258288338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/4470912719258288338'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/cartoony-wheel-rig-v1-for-maya.html' title='Cartoony Wheel Rig v1 for Maya'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMOoKD6ysUgAeeye_m7wMefGaYchohNUQb3IpuLUzMj9Q4TKp685q5pxtQnwb_c5kcobnCoQRf1J84aD9CGm8g4kCU9JdZi1oHQJ2ptHOG7_PczK9s6rcPXF4vnAqYgAbQ20pQUI2aA/s72-c/Tvwxnb3_ALj2A_bYwwZhhzl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-6955199955356754303</id><published>2012-08-12T16:40:00.004-07:00</published><updated>2012-08-12T17:24:22.243-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="COMPONENT"/><category scheme="http://www.blogger.com/atom/ns#" term="EFFECT"/><category scheme="http://www.blogger.com/atom/ns#" term="EXPLODE"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="TRANSFORM"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>Create an “Explode Effect” using Transform Component in Maya</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;In this quick tip ”&amp;nbsp;&lt;/span&gt;&lt;strong style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;Hector Bermudez&lt;/strong&gt;&lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;‘&amp;nbsp;will explain you, How to create an Explode effect using a simple tool in Maya the “Transform Component” without using any Dynamics.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZKqXS6SSlI5kEZ2O_WRpwcI5EV15GxntGaWAe2Z-rjNbv1I2Yls-Hx6kGL7f-tFxoCPAlpj56Labmpj5rS_DQHIzkbmyzAI2FJ7DCU7wsvzUKUtPsHCJOrLpiUm7V9Mjh-TUyiCvqQ/s1600/Explode-Effect-using-Transform-Component-in-Maya.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZKqXS6SSlI5kEZ2O_WRpwcI5EV15GxntGaWAe2Z-rjNbv1I2Yls-Hx6kGL7f-tFxoCPAlpj56Labmpj5rS_DQHIzkbmyzAI2FJ7DCU7wsvzUKUtPsHCJOrLpiUm7V9Mjh-TUyiCvqQ/s400/Explode-Effect-using-Transform-Component-in-Maya.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;span style=&quot;background-color: white; font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px;&quot;&gt;Hector shows to use Extract Polygons in this video, however you can save a couple of steps by simply selecting vertices and choosing Detach Component which will separate all the faces but keep the faces under one shape node… which is the end result of Hector’s efforts in the video.&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.blogger.com/video.g?token=AD6v5dxoepIP_HaPBfHWn-9mNvrqKyn78FKbINMuT9tyj4vwxGiexQodOElZWws-8QaIvt56Yn2pkykO6HD4H1D6IQ&#39; class=&#39;b-hbp-video b-uploaded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;span style=&quot;background-color: white; color: #444444; font-family: Arial, Helvetica, Tahoma, sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt; &lt;br /&gt;
&lt;div class=&quot;first&quot; style=&quot;font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px; padding: 0px;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;Hector shows to use Extract Polygons in this video, however you can save a couple of steps by simply selecting vertices and choosing Detach Component which will separate all the faces but keep the faces under one shape node… which is the end result of Hector’s efforts in the video.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;It’s important to note that the Transform Component tool will only show in the Marking Menu if you are in any Component mode in Maya, if you have an object selected, choosing the Transform Component tool from the application menu will kick you to component mode.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;Also, if you are using the extract polygon method shown in the video, it’s imperative to Combine the separated faces together again so Maya sees them as one object. If not, the transform component tool will be placed on every single object giving you a Transform Manipulator for each face… which is not useful at all.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: helvetica, arial, sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;&quot;&gt;&lt;span style=&quot;background-color: white;&quot;&gt;The transform Component will give you a polyMoveFace node in the channel box with plenty of items that can be keyed and animated to your taste.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/6955199955356754303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/create-explode-effect-using-transform.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/6955199955356754303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/6955199955356754303'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/create-explode-effect-using-transform.html' title='Create an “Explode Effect” using Transform Component in Maya'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZKqXS6SSlI5kEZ2O_WRpwcI5EV15GxntGaWAe2Z-rjNbv1I2Yls-Hx6kGL7f-tFxoCPAlpj56Labmpj5rS_DQHIzkbmyzAI2FJ7DCU7wsvzUKUtPsHCJOrLpiUm7V9Mjh-TUyiCvqQ/s72-c/Explode-Effect-using-Transform-Component-in-Maya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-8647874264700731948</id><published>2012-08-02T02:54:00.000-07:00</published><updated>2012-08-13T13:24:34.483-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aquare"/><category scheme="http://www.blogger.com/atom/ns#" term="Modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="Tips"/><category scheme="http://www.blogger.com/atom/ns#" term="Tubing"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial Tip (gratuity)"/><title type='text'>Quick Tip - Square Tubing made easy</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_JgaTOe53nMFFu_L_p4Yp-qMjwAEWQk_zZcr6DXau6bnLVSyco7an-BiTUvXwIT_iblMtjoAURuyp67PQeILcnbn9lq-pNtf4mFwgyfKg5oK9i1B2XBYwE77BNgxu9JA5iFbJo5Kqg/s1600/mqdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_JgaTOe53nMFFu_L_p4Yp-qMjwAEWQk_zZcr6DXau6bnLVSyco7an-BiTUvXwIT_iblMtjoAURuyp67PQeILcnbn9lq-pNtf4mFwgyfKg5oK9i1B2XBYwE77BNgxu9JA5iFbJo5Kqg/s400/mqdefault.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;Arvid Schneider shows a quick method for creating square tubing in Autodesk Maya, by using the Torus Primitive and setting the attributes in the channel box for it to come out square. Arvid also shows how to automate some of the settings here by creating a shelf button for this task.&lt;/span&gt;
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&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/-hVwj7giZ9s?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px;&quot;&gt;&lt;b&gt;&lt;i&gt;Arvid Schneider writes: &lt;/i&gt;&lt;/b&gt;This Quick tip will help you in creating easy Square Tubing for any Industrial purpose. Its a simple procedure done with a PolyTorus in Maya, and a little adjustments in the channel box. I will even show a little trick with a tiny tiny bit of scripting where you ll create you own shelf button. So be sure to check out my videos, and give feedback for more information and details. If you want to know specific workflows, feel free to ask.&lt;/span&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/8647874264700731948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/quick-tip-square-tubing-made-easy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/8647874264700731948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/8647874264700731948'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/quick-tip-square-tubing-made-easy.html' title='Quick Tip - Square Tubing made easy'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_JgaTOe53nMFFu_L_p4Yp-qMjwAEWQk_zZcr6DXau6bnLVSyco7an-BiTUvXwIT_iblMtjoAURuyp67PQeILcnbn9lq-pNtf4mFwgyfKg5oK9i1B2XBYwE77BNgxu9JA5iFbJo5Kqg/s72-c/mqdefault.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-7467564518608740243</id><published>2012-08-02T02:30:00.004-07:00</published><updated>2012-08-13T13:48:36.438-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Animation"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="Tip"/><title type='text'>Modeling Tips - Speeding up workflow</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil_uBT3B9FJoPPXD8ajxk2vwvRfRVGnoLwYHon3YNJ6_-ifXe4__BeqXDGqWzd6azvBf5GvbXxVDPMJKrSPCD51997VYGwJYw7JA2FSsGb01wKSuD-LPW8PfbW3vNXXczNdPwqDIg0SQ/s1600/Tips-for-Speeding-up-Modeling-Workflow-in-Maya.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil_uBT3B9FJoPPXD8ajxk2vwvRfRVGnoLwYHon3YNJ6_-ifXe4__BeqXDGqWzd6azvBf5GvbXxVDPMJKrSPCD51997VYGwJYw7JA2FSsGb01wKSuD-LPW8PfbW3vNXXczNdPwqDIg0SQ/s320/Tips-for-Speeding-up-Modeling-Workflow-in-Maya.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Arvid Schneider shows some tips for speeding up modeling in Maya by demonstrating some shortcuts keys, marking menus and little bits here and there – some you may already know and others you may not.&amp;nbsp;&lt;img alt=&quot;:)&quot; class=&quot;wp-smiley&quot; src=&quot;http://lesterbanks.com/lxb_metal/wp-includes/images/smilies/icon_smile.gif&quot; style=&quot;background-color: transparent; border: 0px; height: auto; margin: 0px 0px 18px; max-height: 12px; max-width: 100%; outline: 0px; padding: 0px; vertical-align: baseline;&quot; /&gt;&lt;br /&gt;
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Check out&amp;nbsp;&lt;a href=&quot;http://www.urs3d.net/&quot; style=&quot;background-color: transparent; border: 0px; color: #809baa; font-weight: bold; letter-spacing: -0.05em; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot; title=&quot;maya tips and tutorials&quot;&gt;more Maya tutorials and tips&lt;/a&gt;&amp;nbsp;from Arvid at URs3D here.&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/dhAdT8GiuOk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;Arvid Schneider writes:&lt;/u&gt;&lt;/i&gt;&lt;/b&gt; Hey there, so in this quick tip I want to show you what shortcuts I use to speed up my workflow. First of all its about using your shortcuts..Shift, Ctrl and Space bar which a really really time savers in Maya. This tutorial is a little longer than the others, but it also has a little more tips in it. So I hope it helps, and I hope you can learn something.&lt;/span&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://lesterbanks.blogspot.com/feeds/7467564518608740243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/modeling-tips-speeding-up-workflow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/7467564518608740243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2572346875846341994/posts/default/7467564518608740243'/><link rel='alternate' type='text/html' href='http://lesterbanks.blogspot.com/2012/08/modeling-tips-speeding-up-workflow.html' title='Modeling Tips - Speeding up workflow'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/09942570777230835866</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil_uBT3B9FJoPPXD8ajxk2vwvRfRVGnoLwYHon3YNJ6_-ifXe4__BeqXDGqWzd6azvBf5GvbXxVDPMJKrSPCD51997VYGwJYw7JA2FSsGb01wKSuD-LPW8PfbW3vNXXczNdPwqDIg0SQ/s72-c/Tips-for-Speeding-up-Modeling-Workflow-in-Maya.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2572346875846341994.post-5176639481696757377</id><published>2012-08-02T02:20:00.004-07:00</published><updated>2012-08-13T13:38:39.333-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="Autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="generation"/><category scheme="http://www.blogger.com/atom/ns#" term="intermediate"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="MEL"/><category scheme="http://www.blogger.com/atom/ns#" term="procedural"/><category scheme="http://www.blogger.com/atom/ns#" term="scripting"/><category scheme="http://www.blogger.com/atom/ns#" term="terrain"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>CREATING A PROCEDURAL TERRAIN IN MAYA GENERATING RANDOM ROAD PATTERNS</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_JgaTOe53nMFFu_L_p4Yp-qMjwAEWQk_zZcr6DXau6bnLVSyco7an-BiTUvXwIT_iblMtjoAURuyp67PQeILcnbn9lq-pNtf4mFwgyfKg5oK9i1B2XBYwE77BNgxu9JA5iFbJo5Kqg/s1600/mqdefault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8_JgaTOe53nMFFu_L_p4Yp-qMjwAEWQk_zZcr6DXau6bnLVSyco7an-BiTUvXwIT_iblMtjoAURuyp67PQeILcnbn9lq-pNtf4mFwgyfKg5oK9i1B2XBYwE77BNgxu9JA5iFbJo5Kqg/s320/mqdefault.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px; text-align: left;&quot;&gt;Autodesk’s MayaHowTos channel post the first part of a multipart tutorial which shows how to create a procedural terrain in Maya showing how to create a script that will randomly assign roads, trees, rocks and hills to a game scene. Part one focuses on creating procedural terrain in maya, part one specifically looks at generating road patterns with the&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://areadownloads.autodesk.com/wdm/maya/HTM_MEL_Terrain_Editor.zip&quot; style=&quot;background-color: white; border: 0px; color: #809baa; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; font-weight: bold; line-height: 21px; margin: 0px; outline: 0px; padding: 0px; text-align: left; vertical-align: baseline;&quot;&gt;files used for this part of the Maya tutorial&lt;/a&gt;&lt;span style=&quot;background-color: white; color: #464646; font-family: Verdana, &#39;Bitstream Vera Sans&#39;, sans-serif; font-size: 14px; line-height: 21px; text-align: left;&quot;&gt;&amp;nbsp;being available here&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: white; color: #464646; font-size: 14px; line-height: 21px;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: #ebebeb; color: #333333; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;i&gt;This movie shows you how to use interlocking hexes to create random road patterns&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: #ebebeb; color: #333333; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;
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&lt;span style=&quot;background-color: #ebebeb; font-family: Verdana, sans-serif; line-height: 18px;&quot;&gt;An easy way to create animated 3d count down timer in Maya. It is interactive and can be controlled with basic expressions. This video has added Remaining/ played time in seconds and in frames. you can add any count down or animated text if you know the expression.&lt;/span&gt;&lt;/div&gt;
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