<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4135285692036677825</id><updated>2024-11-01T04:01:29.844-05:00</updated><category term="unity"/><category term="Unity 3D"/><category term="blender"/><category term="tutorial"/><category term="videogame"/><category term="ananja"/><category term="3d"/><category term="new"/><category term="video juego"/><category term="video games"/><category term="video game"/><category term="demo"/><category term="making of"/><category term="how to"/><category term="macer"/><category term="game engine"/><category term="videojuegos"/><category term="android"/><category 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games"/><category term="introducción"/><category term="invader zim"/><category term="invazor zim"/><category term="ios"/><category term="iphon"/><category term="iphone"/><category term="ipod"/><category term="joy2key"/><category term="joystick"/><category term="joytokey"/><category term="juegos"/><category term="juegos android"/><category term="justice league"/><category term="justuce"/><category term="kenedy"/><category term="lanzamientos"/><category term="layer"/><category term="league"/><category term="leon"/><category term="lex"/><category term="lex luthor"/><category term="librería android"/><category term="light"/><category term="lightmap"/><category term="locomotion"/><category term="los vengadores"/><category term="luces"/><category term="luz"/><category term="luz indirecta"/><category term="madfinger"/><category term="madness returns"/><category term="marvel"/><category term="mascota"/><category term="mesh deformation"/><category term="mirar a la camara"/><category term="modelado"/><category term="modelar"/><category term="monkey"/><category term="monkey quest"/><category term="motion capture"/><category term="mover con mouse"/><category term="naranja"/><category term="nave"/><category term="nes"/><category term="netbook"/><category term="nfps"/><category term="nfsw"/><category term="nickelodeon"/><category term="operaction"/><category term="os"/><category term="padre de familia"/><category term="paper moon"/><category term="paulies"/><category term="personaje"/><category term="phisycs"/><category term="phyx"/><category term="player"/><category term="pre-render"/><category term="pre-renderizado"/><category term="prerender"/><category term="procedural"/><category term="programacion"/><category term="project glass"/><category term="ps3"/><category term="psp"/><category term="psp vita"/><category term="psp2"/><category term="publicidad"/><category term="racing game"/><category term="re5"/><category term="realidad aumentada"/><category term="reel"/><category term="resident evil 5"/><category term="reto blackberry"/><category term="revenge"/><category term="rock band"/><category term="rotar objeto"/><category term="samsung"/><category term="scripts"/><category term="sdk"/><category term="shadowgun"/><category term="sidescroll"/><category term="silent hill"/><category term="soilder"/><category term="sony"/><category term="spaceship"/><category term="squishy"/><category term="stereoscopy"/><category term="store"/><category term="textura"/><category term="texturas"/><category term="textures"/><category term="texutras"/><category term="the quest for r2d2"/><category term="tiempo"/><category term="toon"/><category term="toon shading"/><category term="tuto"/><category term="umbrella"/><category term="unity 3.5"/><category term="video"/><category term="vita"/><category term="war"/><category term="weight pain"/><category term="who"/><category term="zim"/><category term="zombies"/><title type='text'>Powered by Unity</title><subtitle type='html'>Blog dedicado a compartir información acerca del desarrollo de videojuegos.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>122</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2952108247258338038</id><published>2014-07-20T21:12:00.001-05:00</published><updated>2014-09-24T11:01:47.243-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="tercera persona"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><title type='text'>Juego en tercera persona, Recreando Resident Evil (Parte 1: movimiento de personaje)</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Jugando Resident Evil revelations me di cuenta cuanto ha cambiado esta serie, y que volver a las bases del survival horror era necesario.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Por esto decidí hacer un tutorial, para recrear el juego original.&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
La primera parte se enfoca en el movimiento de un personaje en tercera persona.&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;//www.youtube.com/embed/FzD-u3l2WSs&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2952108247258338038/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2014/07/juego-en-tercera-persona-parte-1.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2952108247258338038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2952108247258338038'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2014/07/juego-en-tercera-persona-parte-1.html' title='Juego en tercera persona, Recreando Resident Evil (Parte 1: movimiento de personaje)'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-291015521704167755</id><published>2013-08-09T11:15:00.000-05:00</published><updated>2013-08-09T15:59:18.608-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="demo"/><category scheme="http://www.blogger.com/atom/ns#" term="guia"/><category scheme="http://www.blogger.com/atom/ns#" term="pre-render"/><category scheme="http://www.blogger.com/atom/ns#" term="pre-renderizado"/><category scheme="http://www.blogger.com/atom/ns#" term="prerender"/><category scheme="http://www.blogger.com/atom/ns#" term="RE"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><title type='text'>Haciendo un juego Pre-renderizado</title><content type='html'>Bueno, como muchos de ustedes soy amante de Resident Evil (Los juegos, no tanto luego del 4), y crecí de la mano del PS One, que usaba mucho esta técnica, en juegos como Chrono, Final Fantasy, Resident Evil, Dino Crisis y muchos otros, así que me decidí a hacer un juego con este estilo por mi mismo.&lt;br /&gt;
&lt;br /&gt;
Usando Unity 4 y Blender 2.67b logre hacer este demo en pocas horas:&lt;br /&gt;
&lt;br /&gt;
El proceso de crear las imagenes en Blender es sencillo (perdonen la calidad de las imagenes, pero no soy modelador y ademas es solo un demo)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz1lthDQCw5sa24QZiA3y2ABfD4hXtAFahm7H5JEUxrIiAnMGfoawIqU4umyuLrvdFaYZvpPBOhVaS2HFG88XVxaCdoqWc5HyiGCPUcUqm1plcPu39uMw1wEk3iNStaXFCb7dSBOol1UG-/s1600/res1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;344&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz1lthDQCw5sa24QZiA3y2ABfD4hXtAFahm7H5JEUxrIiAnMGfoawIqU4umyuLrvdFaYZvpPBOhVaS2HFG88XVxaCdoqWc5HyiGCPUcUqm1plcPu39uMw1wEk3iNStaXFCb7dSBOol1UG-/s640/res1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Para lograr esto, se deben situar las cámaras en diferentes posiciones, de acuerdo a como queramos &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;que se vea la imagen&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwmOpZIZ1j-OYX_CV9l7yT3D8UOzhV0Ajn99kQGKL6ub_NC9JX5UKRRd_ivyzVoj2KS1tpCjHaNY3j5Tg_YBdb2BNTydCfyiqj45CpZ3yOmEPqRJ2PkN-CoG6ny1xY8Z_A9TB62JIQXPI1/s1600/res2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;344&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwmOpZIZ1j-OYX_CV9l7yT3D8UOzhV0Ajn99kQGKL6ub_NC9JX5UKRRd_ivyzVoj2KS1tpCjHaNY3j5Tg_YBdb2BNTydCfyiqj45CpZ3yOmEPqRJ2PkN-CoG6ny1xY8Z_A9TB62JIQXPI1/s640/res2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A cada una de ellas le agregue un objeto sencillo (esto porque en unity las cámaras no aparecen) para tomar la posición y rotación de cada cámara y así utilizarla en el juego.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxLeh68ipL0B2tkYHXF5SF0InlwAhOyTUd7GBSz6cHVKUOkNVSStPvjHMTV6o-oqQdw9nR1z4DVjtzpYwbk6rzvl_bCAHN6pT49kEvNVc9eIlHbO1M-AVj8pNgUwfHPJl-2nFawm8hnLvz/s1600/res3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;344&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxLeh68ipL0B2tkYHXF5SF0InlwAhOyTUd7GBSz6cHVKUOkNVSStPvjHMTV6o-oqQdw9nR1z4DVjtzpYwbk6rzvl_bCAHN6pT49kEvNVc9eIlHbO1M-AVj8pNgUwfHPJl-2nFawm8hnLvz/s640/res3.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Aprovechando que ya tenia la malla (mesh) la lleve a unity y la use para generar las colisiones&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJ1E1SW0TG_q62egxBEGuAIAibmhe8AYO2dinpTzsPadCln-Tb8447byK95X4tKZmLjX9ygS2WPXT7TodZUyk2qeDMbwH9IOJjhw-KZd4DerVQz7RZEPlFqVpgUugOHqhLhpN-Yk-X1QG/s1600/res6.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;334&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJ1E1SW0TG_q62egxBEGuAIAibmhe8AYO2dinpTzsPadCln-Tb8447byK95X4tKZmLjX9ygS2WPXT7TodZUyk2qeDMbwH9IOJjhw-KZd4DerVQz7RZEPlFqVpgUugOHqhLhpN-Yk-X1QG/s640/res6.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Y finalmente agregue las cámaras, la programación y algunos planos que contienen las imagenes pre-renderizadas&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjICEfCKgTjH7Wai5MGvw5hcOBWVju_XEgTiyT8YSNya8_Ixle67dc_27O96BMv3uM-OxcPUxaykJkjF3lIn6w7YEMmZvg1r9pTSYStPiCJzoETOzfj65ry_gvTrAFliC0dB4SDHDuCxubA/s1600/res8.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;340&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjICEfCKgTjH7Wai5MGvw5hcOBWVju_XEgTiyT8YSNya8_Ixle67dc_27O96BMv3uM-OxcPUxaykJkjF3lIn6w7YEMmZvg1r9pTSYStPiCJzoETOzfj65ry_gvTrAFliC0dB4SDHDuCxubA/s640/res8.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Aquí están los resultados (tan solo con 1 hora de trabajo)&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWDTDfJiPGiWRNPaB1zSwcS87XAsEGqvDjI9XMdf-RwXVyb9eXQyFCU_wLzKbGraiO8GRH-6LHs5erAwLs2XkrlsIO9QXOQHi5SRk7_cKMw_krcy6_mG0UwaxWG4EsJs85Uc5pYZ-SYP3e/s1600/res5.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWDTDfJiPGiWRNPaB1zSwcS87XAsEGqvDjI9XMdf-RwXVyb9eXQyFCU_wLzKbGraiO8GRH-6LHs5erAwLs2XkrlsIO9QXOQHi5SRk7_cKMw_krcy6_mG0UwaxWG4EsJs85Uc5pYZ-SYP3e/s400/res5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pre-render&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVEklodB9jMqbhb0u1qO9QARllPPdHLJKhFgK6zDhFxfWq03EJ1Q5-ZGcLF0kjZqeAEL537OoVm8bUkMNmuTx7esSQQ2nYuH1eOwrbRCFmNq-Vs8dpHE4VgBL6mMWMboXH7W8dK0ICIS1h/s1600/res7.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVEklodB9jMqbhb0u1qO9QARllPPdHLJKhFgK6zDhFxfWq03EJ1Q5-ZGcLF0kjZqeAEL537OoVm8bUkMNmuTx7esSQQ2nYuH1eOwrbRCFmNq-Vs8dpHE4VgBL6mMWMboXH7W8dK0ICIS1h/s400/res7.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;3D normal&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
En la imagen pre-renderizada tenemos sombras, ambient occlussion y modelos mas detallados, lo que le dará mas realismo a la imagen, pero el jugador no tendrá libertad de movimiento y estará limitado a ver lo que el diseñador haya preparado para el.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN8hvugywQNd9ELXoQ0b_jpLBFPYyHR4u3fuOHvcX3IqIKgq5B8qOIMQnK1UUv6qnWZeLRDLvqj0tms09nfhlOsZ6mbYt5BATVPYLZ1DhpCb7WAFxbp5OAstIFr25t6LZn8WBhvrKitU6-/s1600/res9.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN8hvugywQNd9ELXoQ0b_jpLBFPYyHR4u3fuOHvcX3IqIKgq5B8qOIMQnK1UUv6qnWZeLRDLvqj0tms09nfhlOsZ6mbYt5BATVPYLZ1DhpCb7WAFxbp5OAstIFr25t6LZn8WBhvrKitU6-/s320/res9.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCzC71ZhzjK3QMZ-FFZsSMfpDUUT-KPZnFYr-ivxVkF3DXMm-EA2nUxXco0pa9uOMpvANOu_pr4ODVsx3a3G0oTyV9es2_UNWDJTFNftuhKOd4FWMVWps3gVMJfaAzZtDxcU9aj3i1j7x/s1600/res10.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCzC71ZhzjK3QMZ-FFZsSMfpDUUT-KPZnFYr-ivxVkF3DXMm-EA2nUxXco0pa9uOMpvANOu_pr4ODVsx3a3G0oTyV9es2_UNWDJTFNftuhKOd4FWMVWps3gVMJfaAzZtDxcU9aj3i1j7x/s320/res10.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Y el resultado final!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLdwDCgTr2OAwOuTmPBFaT_7ZXCyLGe9KalH1_SPaqW-vnA9GcAxEmE8FuD6uxgEYn_UjUdVTPowivCZmke4YCM2meRYN1w9mFMD16gOqFt4bkAlng7vVKW4daGrbkDKVrOuiYvKgfuCzI/s1600/res11Sin+t%C3%ADtulo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;336&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLdwDCgTr2OAwOuTmPBFaT_7ZXCyLGe9KalH1_SPaqW-vnA9GcAxEmE8FuD6uxgEYn_UjUdVTPowivCZmke4YCM2meRYN1w9mFMD16gOqFt4bkAlng7vVKW4daGrbkDKVrOuiYvKgfuCzI/s640/res11Sin+t%C3%ADtulo.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEionwKf4_aadU5pKLUpwTnCqpAZ2yIusF5-gn4Z_MJ6OJXWyEnrcWsN8tmsl31WZcUhegmXjGGc15L-I6Y9NrgnuWXiNgFv-9ThIgwF6xIm4iLHJxBtuTyCqqQ0ws6rI9fnvLHhlmOSCvH9/s1600/res12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;336&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEionwKf4_aadU5pKLUpwTnCqpAZ2yIusF5-gn4Z_MJ6OJXWyEnrcWsN8tmsl31WZcUhegmXjGGc15L-I6Y9NrgnuWXiNgFv-9ThIgwF6xIm4iLHJxBtuTyCqqQ0ws6rI9fnvLHhlmOSCvH9/s640/res12.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/291015521704167755/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/haciendo-un-juego-pre-renderizado.html#comment-form' title='5 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/291015521704167755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/291015521704167755'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/haciendo-un-juego-pre-renderizado.html' title='Haciendo un juego Pre-renderizado'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz1lthDQCw5sa24QZiA3y2ABfD4hXtAFahm7H5JEUxrIiAnMGfoawIqU4umyuLrvdFaYZvpPBOhVaS2HFG88XVxaCdoqWc5HyiGCPUcUqm1plcPu39uMw1wEk3iNStaXFCb7dSBOol1UG-/s72-c/res1.png" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-881224990626054205</id><published>2013-08-09T08:36:00.004-05:00</published><updated>2013-08-09T08:55:52.700-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="curso"/><category scheme="http://www.blogger.com/atom/ns#" term="gratis"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video juego"/><title type='text'>Clases de creación de videojuegos en unity</title><content type='html'>&lt;h3&gt;
&lt;b&gt;Parte 1:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Lo primero que se debe hacer es contar con el diseño del personaje, en este caso usare uno descargado de Internet (Personaje de little big planet!).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Luego es necesario crear la malla, es decir el personaje en 3D.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Comandos Básicos:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Tab: cambiar entre modo objeto y modo de edición&lt;/div&gt;
&lt;div&gt;
Ctrl+Espacio: agranda la vista en la que nos encontramos&lt;/div&gt;
&lt;div&gt;
G: agarrar *&lt;/div&gt;
&lt;div&gt;
S: escalar *&lt;/div&gt;
&lt;div&gt;
R: rotar *&lt;/div&gt;
&lt;div&gt;
E: extrude&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
*estas teclas se pueden combinar con X, Y, Z para limitarlas a un eje especifico:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
R+Y: rota solo en el eje Y&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;520&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/zihG8nmNVhQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Parte 2:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Para texturizar un personaje, se le puede dar color, pero la mejor opción, es usar una textura que podrá incluir muchos mas detalles.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
A: Seleccionar todo&lt;/div&gt;
&lt;div&gt;
En modo de edición Ctrl+Tab para cambiar el modo de seleccion&lt;/div&gt;
&lt;div&gt;
U: para que aparezca el menú de unwrap&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;520&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/G2MvcoRq6Lw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Parte 3:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Para poder mover partes especificas del personaje, es necesario que un hueso soporte esta parte del cuerpo, así que se debe crear un esqueleto para el personaje.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;520&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/veiJak-lH5Y?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Parte 4:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
El juego no es divertido si tu personaje no se mueve, así que hay que mover el esqueleto!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I: despliega el menú para guardar la pose actual.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://img.youtube.com/vi/WUTIueIV_9Y/0.jpg&quot; height=&quot;266&quot; width=&quot;520&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://youtube.googleapis.com/v/WUTIueIV_9Y&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;520&quot; height=&quot;266&quot;  src=&quot;http://youtube.googleapis.com/v/WUTIueIV_9Y&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Parte 5:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Teniendo el personaje listo es hora de programar nuestro juego, para esto usando Unity 3D (&lt;a href=&quot;http://unity3d.com/&quot; target=&quot;_blank&quot;&gt;descargar&lt;/a&gt;) unimos el personaje, las texturas, animación y la lógica del juego en un solo lugar, y comenzamos a programar lo que sera nuestro juego terminado.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://img.youtube.com/vi/drv-S0dOs_c/0.jpg&quot; height=&quot;266&quot; width=&quot;520&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://youtube.googleapis.com/v/drv-S0dOs_c&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;520&quot; height=&quot;266&quot;  src=&quot;http://youtube.googleapis.com/v/drv-S0dOs_c&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
Script básico de Movimiento:&lt;br /&gt;
&lt;br /&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;var velocidad : float = 6.0;

var salto : float = 8.0;

var gravedad : float = 20.0;



private var moveDirection : Vector3 = Vector3.zero;



function Update() {



&amp;nbsp; &amp;nbsp; var controller : CharacterController = GetComponent(CharacterController);

&amp;nbsp; &amp;nbsp;

&amp;nbsp; &amp;nbsp; if (controller.isGrounded) { //Revisa si estamos sobre el piso

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;moveDirection = Vector3(Input.GetAxis(&quot;Horizontal&quot;), 0,Input.GetAxis(&quot;Vertical&quot;));

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; moveDirection = transform.TransformDirection(moveDirection);

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; moveDirection *= velocidad;

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (Input.GetButton (&quot;Jump&quot;)) {

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; moveDirection.y = salto;

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;

&amp;nbsp; &amp;nbsp; }



&amp;nbsp; &amp;nbsp; // Apply gravity

&amp;nbsp; &amp;nbsp; moveDirection.y -= gravedad * Time.deltaTime;

&amp;nbsp; &amp;nbsp;

&amp;nbsp; &amp;nbsp; // Move the controller

&amp;nbsp; &amp;nbsp; controller.Move(moveDirection * Time.deltaTime);

}
&lt;/code&gt;&lt;/pre&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/881224990626054205/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/clases-de-creacion-de-videojuegos-en.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/881224990626054205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/881224990626054205'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/clases-de-creacion-de-videojuegos-en.html' title='Clases de creación de videojuegos en unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-3307472346718666414</id><published>2013-08-06T10:35:00.002-05:00</published><updated>2013-08-06T11:37:46.729-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="cargar partida"/><category scheme="http://www.blogger.com/atom/ns#" term="guardar partida"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="video"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video juego"/><title type='text'>Guardar y Cargar datos en Unity 3D</title><content type='html'>Hola Amigos, he estado un poco ausente, pero he estado muy atento a sus comentarios, es por esto que les traigo un nuevo vídeo, esta vez en respuesta a&amp;nbsp;&lt;b&gt;timacuas.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
En este vídeo se muestra como guardar datos en unity utilizando la clase PlayerPrefbs que es el método mas sencillo.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;420&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/49rMO5-qjko?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Para guardar existen tres funciones:&lt;br /&gt;
- SetInt( string llave, int dato)&lt;br /&gt;
- SetFloat( string llave, float dato)&lt;br /&gt;
- SetString( string llave, string dato)&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Igualmente para cargar las mismas funciones:&lt;br /&gt;
&lt;br /&gt;
- GetInt( string llave)&lt;br /&gt;
- GetFloat( string llave)&lt;br /&gt;
- GetString( string llave)&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
*Antes de guardar es mejor revisar si la llave existe, para esto se utiliza la función HasKey( string llave)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Aqui algunos ejemplos:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Script &amp;nbsp;en C# para guardar el nombre del jugador:&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;string nombre = &quot;&quot;;

void OnGUI(){
    nombre = GUI.TextField(new Rect(0,0,200,40), nombre);
    if(GUI.Button(new Rect(200,0,100,30), &quot;Guardar&quot;)){
        PlayerPrefbs.SetString(&quot;nombre&quot;, nombre);
    }
}&lt;/code&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
Script &amp;nbsp;en JS para guardar el nombre del jugador:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;var nombre = &quot;&quot;;

function OnGUI(){
    nombre = GUI.TextField(new Rect(0,0,200,40), nombre);
    if(GUI.Button(Rect(200,0,100,30), &quot;Guardar&quot;)){
        PlayerPrefbs.SetString(&quot;nombre&quot;, nombre);
    }
}&lt;/code&gt;&lt;/pre&gt;
&lt;br /&gt;
Scripts del video:&lt;br /&gt;
&lt;br /&gt;
Lenguaje C#&lt;br /&gt;
Script de movimiento del personaje&lt;br /&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;var nombre = &quot;&quot;;

using UnityEngine;
using System.Collections;

public class Movimiento : MonoBehaviour {
 
 int vidas = 3;
 int salud = 100;
 
    public float speed = 6.0F;
    public float jumpSpeed = 8.0F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;
 
 void Update() {
        CharacterController controller = GetComponent&lt;charactercontroller&gt;();
        if (controller.isGrounded) {
            moveDirection = new Vector3(Input.GetAxis(&quot;Horizontal&quot;), 
            0, Input.GetAxis(&quot;Vertical&quot;));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            if (Input.GetButton(&quot;Jump&quot;))
                moveDirection.y = jumpSpeed;
            
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);
    }
 
 void OnTriggerEnter(Collider otro){
  
  if(otro.tag == &quot;checkpoint&quot;){
   PlayerPrefs.SetFloat(&quot;posX&quot;, otro.transform.position.x);
   PlayerPrefs.SetFloat(&quot;posY&quot;, otro.transform.position.y);
   PlayerPrefs.SetFloat(&quot;posZ&quot;, otro.transform.position.z);
   PlayerPrefs.SetInt(&quot;salud&quot;, salud);
   PlayerPrefs.SetInt(&quot;vidas&quot;, vidas);
   
   Debug.Log(&quot;Guardo!!&quot;);
  }
 }
 
}&lt;/charactercontroller&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;br /&gt;
Script de guardado con interfaz grafica&lt;br /&gt;
&lt;br /&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;string nombre = &quot;&quot;;

using UnityEngine;
using System.Collections;

public class GuardarDatos : MonoBehaviour {
 
 string nombre = &quot;&quot;;
 
 // Use this for initialization
 void Start () {
  if(PlayerPrefs.HasKey(&quot;dato1&quot;)){
   Debug.Log(&quot;El nombre del jugador es: &quot;+PlayerPrefs.GetString(&quot;dato1&quot;));
   nombre = PlayerPrefs.GetString(&quot;dato1&quot;);
  }
 }
 
 // Update is called once per frame
 void Update () {
  if(Input.GetKeyDown(&quot;q&quot;)){
   PlayerPrefs.SetString(&quot;dato1&quot;,nombre);
   Debug.Log(&quot;Guardo!!&quot;);
  }
  if(Input.GetKeyDown(&quot;w&quot;)){
   if(PlayerPrefs.HasKey(&quot;dato1&quot;)){
    string info = PlayerPrefs.GetString(&quot;dato1&quot;);
    Debug.Log(&quot;Guardado: &quot;+info);
   }
  }
 }
 
 void OnGUI(){
  nombre = GUI.TextField(new Rect(0,0,200,30), nombre);
 }
}&lt;/code&gt;&lt;/pre&gt;
&lt;br /&gt;
Lenguaje JS
&lt;br /&gt;
Script de movimiento del personaje&lt;br /&gt;
&lt;br /&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;vidas = 3;
salud = 100;
 
public speed = 6.0F;
public jumpSpeed = 8.0F;
public gravity = 20.0F;
private moveDirection : Vector3 = Vector3.zero;
 
function Update() {
       controller : CharacterController = GetComponent&lt;charactercontroller&gt;();
       if (controller.isGrounded) {
           moveDirection = Vector3(Input.GetAxis(&quot;Horizontal&quot;), 
           0, Input.GetAxis(&quot;Vertical&quot;));
           moveDirection = transform.TransformDirection(moveDirection);
           moveDirection *= speed;
           if (Input.GetButton(&quot;Jump&quot;))
               moveDirection.y = jumpSpeed;           
       }
       moveDirection.y -= gravity * Time.deltaTime;
       controller.Move(moveDirection * Time.deltaTime);
   }
 
function OnTriggerEnter(otro : Collider){
  
 if(otro.tag == &quot;checkpoint&quot;){
  PlayerPrefs.SetFloat(&quot;posX&quot;, otro.transform.position.x);
  PlayerPrefs.SetFloat(&quot;posY&quot;, otro.transform.position.y);
  PlayerPrefs.SetFloat(&quot;posZ&quot;, otro.transform.position.z);
  PlayerPrefs.SetInt(&quot;salud&quot;, salud);
  PlayerPrefs.SetInt(&quot;vidas&quot;, vidas);
  
  Debug.Log(&quot;Guardo!!&quot;);
 }
}&lt;/charactercontroller&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;br /&gt;
Script de guardado con interfaz grafica&lt;br /&gt;
&lt;br /&gt;
&lt;pre style=&quot;background-color: #eeeeee; border: 1px dashed #999999; color: black; font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; font-size: 12px; line-height: 14px; overflow: auto; padding: 5px; width: 100%;&quot;&gt;&lt;code style=&quot;color: black; word-wrap: normal;&quot;&gt;var nombre = &quot;&quot;;
 
// Use this for initialization
function Start () {
 if(PlayerPrefs.HasKey(&quot;dato1&quot;)){
  Debug.Log(&quot;El nombre del jugador es: &quot;+PlayerPrefs.GetString(&quot;dato1&quot;));
  nombre = PlayerPrefs.GetString(&quot;dato1&quot;);
 }
}
 
// Update is called once per frame
function Update () {
 if(Input.GetKeyDown(&quot;q&quot;)){
  PlayerPrefs.SetString(&quot;dato1&quot;,nombre);
  Debug.Log(&quot;Guardo!!&quot;);
 }
 if(Input.GetKeyDown(&quot;w&quot;)){
  if(PlayerPrefs.HasKey(&quot;dato1&quot;)){
   string info = PlayerPrefs.GetString(&quot;dato1&quot;);
   Debug.Log(&quot;Guardado: &quot;+info);
  }
 }
}

function OnGUI(){
 nombre = GUI.TextField(Rect(0,0,200,30), nombre);
}
&lt;/code&gt;&lt;/pre&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/3307472346718666414/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/guardar-y-cargar-datos-en-unity-3d.html#comment-form' title='4 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/3307472346718666414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/3307472346718666414'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/guardar-y-cargar-datos-en-unity-3d.html' title='Guardar y Cargar datos en Unity 3D'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-6742774971436904001</id><published>2013-08-05T08:44:00.000-05:00</published><updated>2013-08-06T11:55:16.629-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Admob"/><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="anuncios"/><category scheme="http://www.blogger.com/atom/ns#" term="dfp"/><category scheme="http://www.blogger.com/atom/ns#" term="guía"/><category scheme="http://www.blogger.com/atom/ns#" term="librería android"/><category scheme="http://www.blogger.com/atom/ns#" term="publicidad"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><title type='text'>Crear librerias android para unity</title><content type='html'>Uno de los temas que más dificulta me causó, no por su nivel de dificultad, sino por la poca documentación. Y falta de ejemplos, es la creación de plugins o librerías de Android que nos permitan usar funcionalidades extra desde unity.&lt;br /&gt;
&lt;br /&gt;
En mi caso personal quería utilizar Admob y Google DFP dentro de mi aplicación para lo cual debía usar la librería de Admob que viene empaquetada en un. Jar&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
Luego de varias horas de búsqueda en la Red. Por fin logre hacer que funcionara, y es por esto que decidí hacer un tutorial sencillo para lograr esto.&lt;br /&gt;
&lt;br /&gt;
Primero es necesario tener las siguientes herramientas:&lt;br /&gt;
- Java JDK y SDK (&lt;a href=&quot;http://www.oracle.com/technetwork/es/java/javase/downloads/index.html&quot; target=&quot;_blank&quot;&gt;Descargar&lt;/a&gt;)&lt;br /&gt;
- Android SDK y Eclipse (&lt;a href=&quot;http://developer.android.com/sdk/index.html#download&quot; target=&quot;_blank&quot;&gt;Descargar&lt;/a&gt;)&lt;br /&gt;
- Unity 3.x o superior (&lt;a href=&quot;http://unity3d.com/unity/download/&quot; target=&quot;_blank&quot;&gt;Descargar&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
Primero, luego de instalar todo el software necesario los pasos a seguir son:&lt;br /&gt;
&lt;br /&gt;
- Una librería en Java para Android empaquetada como Jar&lt;br /&gt;
- Archivos de configuración de Android en formato XML&lt;br /&gt;
- Unir con Unity&lt;br /&gt;
&lt;br /&gt;
Creamos un proyecto nuevo para Android en eclipse:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyW7OMgXj_6FI5aUYwG8kT1knk6YT_H3QvL_KFZ79fo_u14u6_mCdc9EhengIXqS2Qq3Y_5qcWAlvxn8NcvpFVRbn6uhxRvn_inukIr0VVIZdsEOMgxCPGs4in3IvHznpljG1ElJg8PGL/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;307&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyW7OMgXj_6FI5aUYwG8kT1knk6YT_H3QvL_KFZ79fo_u14u6_mCdc9EhengIXqS2Qq3Y_5qcWAlvxn8NcvpFVRbn6uhxRvn_inukIr0VVIZdsEOMgxCPGs4in3IvHznpljG1ElJg8PGL/s320/1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKN7c2w1nI9CE0amiECB2MAji6gVaP0qPAR47FGnKys1Na_hwjVG3OEy19hUV6xVpDFTEyFD3on3HjyrS9PGQeMDFYr5t66BwFEkj63yl4pHsj0jJCjtp0TMJRkcHRJc1XM5VqeB0iu7d/s1600/2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFKN7c2w1nI9CE0amiECB2MAji6gVaP0qPAR47FGnKys1Na_hwjVG3OEy19hUV6xVpDFTEyFD3on3HjyrS9PGQeMDFYr5t66BwFEkj63yl4pHsj0jJCjtp0TMJRkcHRJc1XM5VqeB0iu7d/s320/2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Y oprimimos Next hasta tener listo el proyecto.&lt;br /&gt;
&lt;br /&gt;
Luego debemos importar las librerías necesarias, para esto en la carpeta libs arrastramos la librería de unity y la de admob (google dfp o cualquier otra necesaria)&lt;br /&gt;
&lt;br /&gt;
La librería de unity &quot;classes.jar&quot; &amp;nbsp;se encuentra en: C:\Program Files(x86)\Unity\Editor\Data\PlaybackEngines\androiddevelopmentplayer\bin&lt;br /&gt;
&lt;br /&gt;
La librería de admob y google dfp se encuentran en: (&lt;a href=&quot;https://developers.google.com/mobile-ads-sdk/download?hl=es&quot; target=&quot;_blank&quot;&gt;Descargar&lt;/a&gt;)</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/6742774971436904001/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/crear-librerias-android-para-unity.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/6742774971436904001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/6742774971436904001'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/08/crear-librerias-android-para-unity.html' title='Crear librerias android para unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyW7OMgXj_6FI5aUYwG8kT1knk6YT_H3QvL_KFZ79fo_u14u6_mCdc9EhengIXqS2Qq3Y_5qcWAlvxn8NcvpFVRbn6uhxRvn_inukIr0VVIZdsEOMgxCPGs4in3IvHznpljG1ElJg8PGL/s72-c/1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2415105140319792526</id><published>2013-04-19T10:12:00.003-05:00</published><updated>2013-08-06T11:55:55.751-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="camara"/><category scheme="http://www.blogger.com/atom/ns#" term="camera"/><category scheme="http://www.blogger.com/atom/ns#" term="layer"/><category scheme="http://www.blogger.com/atom/ns#" term="player"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Configurar Layers en Unity</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Uno de los puntos fuertes de Unity, es permitir usar capaz para&amp;nbsp;así&amp;nbsp;nosotros podamos decidir que es visto en la&amp;nbsp;cámara.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Con los layer se pueden ocultar objetos que solo queremos sean vistos en cierto momento, por ejemplo al usar una habilidad especial del personaje y&amp;nbsp;así&amp;nbsp;este vea objetos ocultos, o para mostrar solo algunos objetos en diferentes&amp;nbsp;cámaras, por ejemplo al dividir la pantalla o al crear un mapa.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Como se puede ver en la imagen, las dos&amp;nbsp;cámaras&amp;nbsp;muestran el logo de Unity, que en este caso es una GUITexture.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDS_fZtoeO6qmCR89e7ywg5oepxQTzpA-6NypuQyEyFugu-DdPwRclPrqqiKtKcZois74mXMtsa1FMokPzwulXprhMf1dG_lueKZWZed5XpxyZ8iVv0fpCAp7e9hAW0LDztIzDz26JA8Y0/s1600/Sin+t%C3%ADtulo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDS_fZtoeO6qmCR89e7ywg5oepxQTzpA-6NypuQyEyFugu-DdPwRclPrqqiKtKcZois74mXMtsa1FMokPzwulXprhMf1dG_lueKZWZed5XpxyZ8iVv0fpCAp7e9hAW0LDztIzDz26JA8Y0/s640/Sin+t%C3%ADtulo.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Para añadir un Layer, seleccionamos un objeto, y vamos a la opcion &quot;layers&quot; y &quot;add layer&quot;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK0R4cmrnWcNaDvvYyq4JQnj5Oe5Dpz5bpjAwP_MhMqvtZqUHMAnmqLdLcrcvqBIIemV2naaODQQsl9drWMvPcGgZY8EHTf6NPSlku3F-nmo5SrsUi0Sq_7G1zagWLqW-sy9OxyylYIxv4/s1600/Sin+t%C3%ADtulo1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK0R4cmrnWcNaDvvYyq4JQnj5Oe5Dpz5bpjAwP_MhMqvtZqUHMAnmqLdLcrcvqBIIemV2naaODQQsl9drWMvPcGgZY8EHTf6NPSlku3F-nmo5SrsUi0Sq_7G1zagWLqW-sy9OxyylYIxv4/s640/Sin+t%C3%ADtulo1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Luego en cualquiera de estos espacios ponemos el nombre de nuestra nueva capa.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0TFyxdj3Hj_hLCZ2f9O4ePH-CQywhGVvqf31J-j4_P7ZHXgTJax5GGQd2L5wllShEzgRJkC4Nv9n5dd-o90GRN48KcCPkgD9XJ7Y_mP1WVp4xr39xxbq75VPvfNkLdZQDryFnxO5sw6Zn/s1600/Sin+t%C3%ADtulo3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;328&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0TFyxdj3Hj_hLCZ2f9O4ePH-CQywhGVvqf31J-j4_P7ZHXgTJax5GGQd2L5wllShEzgRJkC4Nv9n5dd-o90GRN48KcCPkgD9XJ7Y_mP1WVp4xr39xxbq75VPvfNkLdZQDryFnxO5sw6Zn/s640/Sin+t%C3%ADtulo3.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Luego vamos al objeto que queremos ocultar, en este caso el GUITexture, vamos de nuevo a &quot;layers&quot; y buscamos el que hemos creado.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmxYKvMWKPNVw9bkNu-ieKX1CE_GY-8SpDwgaOYoE4Zb3MBldTmBTmhPPGhjNi7Jh5cF4lgs7MVhAs_fM3W3Bifm5h_FsaUeh3LftFAofGOpeuhJzpLcgmuzypnm_5KtxvrKyoa7XB4IaM/s1600/Sin+t%C3%ADtulo4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;326&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmxYKvMWKPNVw9bkNu-ieKX1CE_GY-8SpDwgaOYoE4Zb3MBldTmBTmhPPGhjNi7Jh5cF4lgs7MVhAs_fM3W3Bifm5h_FsaUeh3LftFAofGOpeuhJzpLcgmuzypnm_5KtxvrKyoa7XB4IaM/s640/Sin+t%C3%ADtulo4.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Y finalmente vamos a la&amp;nbsp;cámara&amp;nbsp;y en la&amp;nbsp;opción&amp;nbsp;de &quot;culling mask&quot; elegimos que &quot;layers&quot; van a ser visibles para esta&amp;nbsp;cámara. En este caso no queremos que vea el &quot;GUILayer2&quot;&amp;nbsp;así&amp;nbsp;que lo desmarcamos, y podemos ver que en la&amp;nbsp;cámara&amp;nbsp;ya no es visible el logo de Unity.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1TQwuvXV5NpTjXvenfiQnfzr9y-4GxpOjWLLPRQjVAVe5qmm5i1_jyky4jcmt4oUfeAcQ1aU6n7v73-jjtzPUXCKyKXxbtS6IQXZqyfPLOSzgaiConyLRCtUEkSg_HU8wmhqiQRO1WBZ_/s1600/Sin+t%C3%ADtulo5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;326&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1TQwuvXV5NpTjXvenfiQnfzr9y-4GxpOjWLLPRQjVAVe5qmm5i1_jyky4jcmt4oUfeAcQ1aU6n7v73-jjtzPUXCKyKXxbtS6IQXZqyfPLOSzgaiConyLRCtUEkSg_HU8wmhqiQRO1WBZ_/s640/Sin+t%C3%ADtulo5.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2415105140319792526/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/04/configurar-layers-en-unity.html#comment-form' title='4 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2415105140319792526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2415105140319792526'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/04/configurar-layers-en-unity.html' title='Configurar Layers en Unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDS_fZtoeO6qmCR89e7ywg5oepxQTzpA-6NypuQyEyFugu-DdPwRclPrqqiKtKcZois74mXMtsa1FMokPzwulXprhMf1dG_lueKZWZed5XpxyZ8iVv0fpCAp7e9hAW0LDztIzDz26JA8Y0/s72-c/Sin+t%C3%ADtulo.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2176503641596511956</id><published>2013-02-10T15:20:00.001-05:00</published><updated>2013-08-06T11:45:20.386-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="guía"/><category scheme="http://www.blogger.com/atom/ns#" term="juegos android"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Tutorial: Como hacer un Videojuego en Android</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/gLP8-unhLzE?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
Para los que me han preguntado sobre como crear un juego en android finalmente he decidido hacer el tutorial. Este es una juego simple, muy similar a Jetpack JoyRide, que es uno de los juegos mas&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;populares para android.&lt;br /&gt;
En este tutorial se explica como compilar el juego, como hacer para reconocer la entrada&amp;nbsp;táctil&amp;nbsp;del dispositivo, y una pequeña&amp;nbsp;aproximación&amp;nbsp;al manejo de animaciones.&lt;br /&gt;
Si quieren saber que necesitan antes de comenzar, lean esta entrada: &lt;a href=&quot;http://poweredbyunity3d.blogspot.com/2012/08/como-hacer-un-juego-para-android-en.html&quot; target=&quot;_blank&quot;&gt;antes de comenzar!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Por si quieren seguir este tutorial al pie de la letra, dejo los links de descarga de los modelos utilizados y una copia del script.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/sh/9ikz6fzdg87zs92/Kr8GkJ5o8s&quot; target=&quot;_blank&quot;&gt;Mario&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/s/cdiii9xf9bqxm0g/propulsor.blend&quot; target=&quot;_blank&quot;&gt;Propulsor&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/sh/4sim13whjg6ouuo/VX3Pb3aqH6&quot; target=&quot;_blank&quot;&gt;Escenario&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/sh/pjyxqmj66wemxe3/5M68Mb9GN3&quot; target=&quot;_blank&quot;&gt;Chuzos&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.dropbox.com/sh/6ogdxy4docqiw8b/J8FpoQNRW2&quot; target=&quot;_blank&quot;&gt;Script de movimiento&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
En la segunda parte de este tutorial usaremos el acelerometro!</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2176503641596511956/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/02/tutorial-videojuego-en-dandroid.html#comment-form' title='14 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2176503641596511956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2176503641596511956'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/02/tutorial-videojuego-en-dandroid.html' title='Tutorial: Como hacer un Videojuego en Android'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-4105390720023989524</id><published>2013-01-12T15:27:00.002-05:00</published><updated>2013-01-12T15:28:26.526-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ananja"/><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="silent hill"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuego"/><category scheme="http://www.blogger.com/atom/ns#" term="zombies"/><title type='text'>No estaba muerto, andaba de parranda!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Este año&amp;nbsp;estará&amp;nbsp;lleno de proyectos nuevos, este mes lanzaremos nuestro primer Reel de productos, ademas de incursionar en la plataforma Android. Vamos a&amp;nbsp;trabajar&amp;nbsp;mas duro este año, para demostrar la calidad de nuestros productos.&lt;/div&gt;
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Por ahora les dejo unas&amp;nbsp;imágenes&amp;nbsp;del juego en el que estamos trabajando (solo uno, el otro proyecto es un RPG, pero ese sera secreto) actualmente y que sera para Android y para Web.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUQqFXHM_QZe5KBj6Hu05hWyyNtWka9Phw6Wst5ygBbP8bqCo2oQMh9Bz_5ik_49_BVVgsW3GXlYXMh9jIKHByxEnrjBRXRzcQG9CJuqqvL28KuH3EO8LkLSp7XGf4-SQQ_yZSNbf5I8Sm/s1600/12+ene+3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUQqFXHM_QZe5KBj6Hu05hWyyNtWka9Phw6Wst5ygBbP8bqCo2oQMh9Bz_5ik_49_BVVgsW3GXlYXMh9jIKHByxEnrjBRXRzcQG9CJuqqvL28KuH3EO8LkLSp7XGf4-SQQ_yZSNbf5I8Sm/s320/12+ene+3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/4105390720023989524/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/01/no-estaba-muerto-andaba-de-parranda.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/4105390720023989524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/4105390720023989524'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2013/01/no-estaba-muerto-andaba-de-parranda.html' title='No estaba muerto, andaba de parranda!'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq_aMLPYUTMubOdSbrasABB-mk5H46TF0wkDrYAtZFyWEsfBx6NzyfOBZ5Z_27o9bZdWYlY2vWk1_YFKZmpyzYVfVESfI_Aumu3ucx1LQvq7SyhfzdwNWMu4FgezMtVf6Z7XZOG32h15ep/s72-c/12+ene+1.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2498042377002691514</id><published>2012-10-20T08:19:00.000-05:00</published><updated>2012-10-20T08:19:11.759-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2012"/><category scheme="http://www.blogger.com/atom/ns#" term="anigames"/><category scheme="http://www.blogger.com/atom/ns#" term="bogota"/><category scheme="http://www.blogger.com/atom/ns#" term="expo"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Anigames Expo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Como empresa desarrolladora de videojuegos, estuvimos presentes en Anigames Expo 2012, en la ciudad de Bogotá.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ-iZFqj9zRc19rXcH5i21XlUXZLNloSXWfBYVMj70JPpiP58DScFXaWXE0HJVHRU0eFtwHpOi_45HkSJASNuujqSYm9WzGNgMibY6QYtJkv0rsEXFLhf9e-WFoOrte0_bUh1KJPhyAEs0/s1600/IMG_00000113.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ-iZFqj9zRc19rXcH5i21XlUXZLNloSXWfBYVMj70JPpiP58DScFXaWXE0HJVHRU0eFtwHpOi_45HkSJASNuujqSYm9WzGNgMibY6QYtJkv0rsEXFLhf9e-WFoOrte0_bUh1KJPhyAEs0/s320/IMG_00000113.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Anigames es la &quot;conferencia de videojuegos y&amp;nbsp;animación&amp;nbsp; y va dirigida a desarrolladores y empresas del sector de los videojuegos.&lt;br /&gt;
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Varias empresas de&amp;nbsp;tecnología&amp;nbsp;( Nvidia, Sony, Microsoft, EA sports, Ubisoft, Nintendo y mas ) &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;hicieron parte de los expositores, ademas de los patrocinadores del evento.&lt;br /&gt;
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&amp;nbsp;El evento tuvo lugar en Maloka, con tres salas de conferencia y una sala de talleres.&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2498042377002691514/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/10/anigames-expo.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2498042377002691514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2498042377002691514'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/10/anigames-expo.html' title='Anigames Expo'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ-iZFqj9zRc19rXcH5i21XlUXZLNloSXWfBYVMj70JPpiP58DScFXaWXE0HJVHRU0eFtwHpOi_45HkSJASNuujqSYm9WzGNgMibY6QYtJkv0rsEXFLhf9e-WFoOrte0_bUh1KJPhyAEs0/s72-c/IMG_00000113.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2805181136254591076</id><published>2012-09-17T20:19:00.000-05:00</published><updated>2012-09-17T20:33:11.971-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="tercera persona"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame"/><title type='text'>Tutorial Unity 3D: juego en tercera persona</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Esta es la primera parte de los nuevos tutoriales, este contiene dos formas diferentes de mover un personaje en tercera persona.&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/XWrbaXPcMYc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Script de la&amp;nbsp;cámara: &lt;a href=&quot;http://sergiogiweb.comuf.com/tutoriales/GirarCamara.js&quot;&gt;link&lt;/a&gt;&lt;br /&gt;
Script del movimiento: &lt;a href=&quot;http://sergiogiweb.comuf.com/tutoriales/MoverPersonaje.js&quot;&gt;link&lt;/a&gt;&lt;br /&gt;
Proyecto Unity: link (pronto)&lt;br /&gt;
&lt;br /&gt;
Pronto&amp;nbsp;estará&amp;nbsp;lista la segunda parte: control del personaje avanzado&lt;br /&gt;
Tercera parte: eventos del nivel&lt;br /&gt;
Cuarta parte: Inteligencia&amp;nbsp;Artificial&lt;br /&gt;
Extras: sombra (sin unity pro), zoom&amp;nbsp;cámara&amp;nbsp;y&amp;nbsp;animación</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2805181136254591076/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/tutorial-unity-3d-juego-en-tercera.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2805181136254591076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2805181136254591076'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/tutorial-unity-3d-juego-en-tercera.html' title='Tutorial Unity 3D: juego en tercera persona'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2539034168352875995</id><published>2012-09-14T08:27:00.003-05:00</published><updated>2012-09-17T09:05:12.031-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ananja"/><category scheme="http://www.blogger.com/atom/ns#" term="app world"/><category scheme="http://www.blogger.com/atom/ns#" term="apps"/><category scheme="http://www.blogger.com/atom/ns#" term="blackberry"/><category scheme="http://www.blogger.com/atom/ns#" term="reto blackberry"/><title type='text'>Reto Blackberry</title><content type='html'>Bueno, finalizando el reto blackberry, debo decir que fue una grata sorpresa, que todos nuestros proyectos quedaran&amp;nbsp;aprobados&amp;nbsp;en el App world, ademas, 2 de nuestros integrantes clasificaron a la final del reto en Colombia.&lt;br /&gt;
&lt;br /&gt;
En dos semanas aprendimos HTML 5, ademas del uso de las&amp;nbsp;tecnologías&amp;nbsp;móviles&amp;nbsp;(acelero-metro, pantalla&amp;nbsp;táctil) y en ese mismo tiempo, diseñamos, y probamos nuestros juegos, y como el resultado &amp;nbsp;pudo ser mejor, actualmente trabajamos en mejorar el apartado&amp;nbsp;gráfico&amp;nbsp;de todos, y pulir cada detalle, para lograr juegos realmente divertidos y que encanten al publico.&lt;br /&gt;
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Bueno, el primero es Guss:&lt;br /&gt;
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Guss posee una jugabilidad simple pero entretenida, el objetivo es mover el aparato para guiar a guss hasta su comida, evitando las trampas de cada nivel.&lt;br /&gt;
&lt;br /&gt;
Y ahora si los dos juegos que llegaron a la semifinal:&lt;br /&gt;
&lt;br /&gt;
Kiwi Quest:&lt;br /&gt;
&lt;br /&gt;
Lo mas interesante es el tipo de control, ya que el personaje siempre esta&amp;nbsp;caminando, hay que ser muy&amp;nbsp;rápido&amp;nbsp;en mover los bloques en la parte inferior de la pantalla para guiarlo.&lt;br /&gt;
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Shadow Fall:&lt;br /&gt;
Aquí&amp;nbsp;esta uno de los favoritos del publico, con unas 1000 descargas en el primer mes, y con una gran historia de fondo, merece merito por su jugabilidad, al mejor estilo de los juegos&amp;nbsp;clásicos, donde lo importante es la velocidad y reflejos del jugador.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2539034168352875995/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/reto-blackberry.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2539034168352875995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2539034168352875995'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/reto-blackberry.html' title='Reto Blackberry'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizhG0q_tFox06Hy0ZQ7cimNznR9z_PDYf7bpFB1uFKAfNI1E1noL9uyI4UGNYLmAJ8gHVrWqIHwrvqzaYHmOB-n1-0RGS3rVICLyj0Ptp0XhesRlomM0Bf1NIqM8v4SDlKwZW_yXLA2vFl/s72-c/guss2.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-7901055935193318459</id><published>2012-09-14T08:01:00.000-05:00</published><updated>2012-09-15T08:05:00.468-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ananja"/><category scheme="http://www.blogger.com/atom/ns#" term="polux"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuego"/><title type='text'>Nuestros Juegos: Polux</title><content type='html'>Este fue nuestro primer proyecto serio, hace ya una año que fue presentado al publico, y aunque no muchos lo hayan visto, lo pongo para recordar y mostrar de lo que somos capaces.&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/05WhHWgKIDc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/7901055935193318459/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/nuestros-juegos-polux.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/7901055935193318459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/7901055935193318459'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/nuestros-juegos-polux.html' title='Nuestros Juegos: Polux'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-6324029465742820713</id><published>2012-09-11T07:39:00.000-05:00</published><updated>2012-09-15T08:11:41.745-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="abobo"/><category scheme="http://www.blogger.com/atom/ns#" term="clasic"/><category scheme="http://www.blogger.com/atom/ns#" term="classics"/><category scheme="http://www.blogger.com/atom/ns#" term="flash"/><category scheme="http://www.blogger.com/atom/ns#" term="free"/><category scheme="http://www.blogger.com/atom/ns#" term="nes"/><category scheme="http://www.blogger.com/atom/ns#" term="nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="revenge"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Este juego debió ser un clásico, se los recomiendo!!!</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;a href=&quot;http://abobosbigadventure.com/fullgame.php&quot;&gt;Abobos big adventure&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.zergadins.com/wp-content/uploads/2012/08/abobo530-e1344720459793.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;http://www.zergadins.com/wp-content/uploads/2012/08/abobo530-e1344720459793.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Para todos los amantes de los buenos juegos, y aun mas del NES, les traigo un juego que me&amp;nbsp;pareció&amp;nbsp;bastante interesante; es Abobo&#39;s big adventure, en donde podremos recorrer los universos de los juegos mas memorables del NES para ayudar a Abobo a cumplir su&amp;nbsp;misión.&lt;/div&gt;
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Así&amp;nbsp;que si les gusta megaman, zelda, super mario, contra, y muchos otros, de seguro disfrutaran este gran juego.&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/6324029465742820713/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/este-juego-debio-ser-un-clasico-se-los.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/6324029465742820713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/6324029465742820713'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/09/este-juego-debio-ser-un-clasico-se-los.html' title='Este juego debió ser un clásico, se los recomiendo!!!'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWgf8zvQR3rGqBLLRL5_gru2e_Fkafzv4rpt-iQuy4ImNK3LMVTYx5tI96kDnVveliQ3S1c4XS4snZz0B_knwcEMlmkGpQrdrB2sTe1kBWCS3o2OZEDpgGrtqGTMrjeILdzRR7rmR3sHxx/s72-c/abobosZelda.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-8863213222900636711</id><published>2012-08-24T07:55:00.004-05:00</published><updated>2013-02-10T15:25:41.227-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="desarrollo"/><category scheme="http://www.blogger.com/atom/ns#" term="ipad"/><category scheme="http://www.blogger.com/atom/ns#" term="iphon"/><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="sdk"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Como hacer un juego para Android en Unity</title><content type='html'>Bueno como yo&amp;nbsp;comencé&amp;nbsp;a trabajar en varios proyectos para Android (también&amp;nbsp;iOS)&amp;nbsp;decidí&amp;nbsp;hacer este tutorial sobre lo necesario.&lt;br /&gt;
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¿Que necesitas?&lt;br /&gt;
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Primero, y esto es valido&amp;nbsp;para&amp;nbsp;cualquier desarrollo para Android, el SDK de Android &lt;a href=&quot;http://developer.android.com/sdk/index.html&quot;&gt;(descarga&amp;nbsp;aquí)&lt;/a&gt;, luego de instalar abrir el asistente de&amp;nbsp;configuración:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJMJSh9bhta5lZoPPimm1Uwo9-CX59XNF5gevOnpoZ7w8-D7W12hss_X5Xv3SZhSPXqpmv00urE6edmlxRpemqIxRA1Wns5shJ4XPVK-0XY1bRnpGi6nu_lYo1jvtQJ2534It5sGGT_-8c/s1600/1Sin+t%C3%ADtulo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;255&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJMJSh9bhta5lZoPPimm1Uwo9-CX59XNF5gevOnpoZ7w8-D7W12hss_X5Xv3SZhSPXqpmv00urE6edmlxRpemqIxRA1Wns5shJ4XPVK-0XY1bRnpGi6nu_lYo1jvtQJ2534It5sGGT_-8c/s400/1Sin+t%C3%ADtulo.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Una vez abierto, marcamos las herramientas que deseamos descargar, yo&amp;nbsp;recomendaría&amp;nbsp;descargar &lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;todos los paquetes de Android desde el 2.0 en adelante, pero esto depende de a cual&amp;nbsp;versión&amp;nbsp;de Android estemos apuntando, y finalmente instalar los paquetes.&lt;br /&gt;
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Ahora hay que&amp;nbsp;instalar&amp;nbsp;y&amp;nbsp;configurar&amp;nbsp;Unity, lo pueden &lt;a href=&quot;https://store.unity3d.com/&quot;&gt;descargar de&amp;nbsp;aquí.&lt;/a&gt;&amp;nbsp;Se debe poseer una licencia de desarrollo para Android o iOS con un costo de USD$400 cada una.&lt;/div&gt;
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Y finalmente, si se quiere desarrollar para iOS (iphone o ipad) hay que hacerlo OBLIGATORIAMENTE en Mac, de lo contrario Unity no nos dejara compilar la&amp;nbsp;aplicación.&lt;/div&gt;
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Para probar la entrada&amp;nbsp;táctil, es necesario tener un dispositivo&amp;nbsp;móvil&amp;nbsp;conectado, y&amp;nbsp;configurado&amp;nbsp;en modo de desarrollo. Pero si no poseen un equipo con Android, pueden utilizar este excelente software:&amp;nbsp;&lt;a href=&quot;http://bluestacks.com/&quot;&gt;bluestacks.com&lt;/a&gt;.&lt;/div&gt;
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Bueno para que se animen&amp;nbsp;aquí&amp;nbsp;les dejo un&amp;nbsp;vídeo&amp;nbsp;rápido&amp;nbsp;de como se ve una&amp;nbsp;aplicación&amp;nbsp;en android diseñada en unity:&lt;/div&gt;
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&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://i.ytimg.com/vi/0pW_yvgnCxY/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/0pW_yvgnCxY?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/0pW_yvgnCxY?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Primer tutorial: &lt;a href=&quot;http://poweredbyunity3d.blogspot.com/2013/02/tutorial-videojuego-en-dandroid.html&quot; target=&quot;_blank&quot;&gt;android basico, juego completo&lt;/a&gt;, aqui se explica como configurar la escena, como compilar y como usar la entrada tac&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/8863213222900636711/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/08/como-hacer-un-juego-para-android-en.html#comment-form' title='10 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/8863213222900636711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/8863213222900636711'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/08/como-hacer-un-juego-para-android-en.html' title='Como hacer un juego para Android en Unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJMJSh9bhta5lZoPPimm1Uwo9-CX59XNF5gevOnpoZ7w8-D7W12hss_X5Xv3SZhSPXqpmv00urE6edmlxRpemqIxRA1Wns5shJ4XPVK-0XY1bRnpGi6nu_lYo1jvtQJ2534It5sGGT_-8c/s72-c/1Sin+t%C3%ADtulo.png" height="72" width="72"/><thr:total>10</thr:total><georss:featurename>Colombia</georss:featurename><georss:point>4.570868 -74.297333</georss:point><georss:box>-11.424770500000001 -94.5121765 20.5665065 -54.082489499999994</georss:box></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2063892254275765541</id><published>2012-06-07T19:26:00.001-05:00</published><updated>2012-09-11T19:45:14.480-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ar"/><category scheme="http://www.blogger.com/atom/ns#" term="augmented reality"/><category scheme="http://www.blogger.com/atom/ns#" term="google"/><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="project glass"/><category scheme="http://www.blogger.com/atom/ns#" term="realidad aumentada"/><title type='text'>Project Glass: One day...</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/9c6W4CCU9M4?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Este es el proyecto &quot;Glass&quot; en el que actualmente trabaja google, para integrar la realidad aumentada a nuestras vidas y hacer que la&amp;nbsp;interacción&amp;nbsp;con la&amp;nbsp;tecnología&amp;nbsp;sea mas&amp;nbsp;fácil&amp;nbsp;e intuitiva.&lt;br /&gt;
&lt;br /&gt;
La idea es crear un dispositivo que llevemos siempre, y que sirva como asistente personal,&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;guiándonos&amp;nbsp;a cada paso, para lo que hace uso del gps y de google maps, ademas de la web para cargar preferencias y sugerencias para cada usuario.&lt;br /&gt;
&lt;br /&gt;
Si alguna vez te perdiste un recuerdo por no llevar una&amp;nbsp;cámara, o por demorarte con el mobil, con google glass la&amp;nbsp;cámara&amp;nbsp;siempre vera lo que nosotros,&amp;nbsp;así&amp;nbsp;que podremos ver&amp;nbsp;vídeos&amp;nbsp;de nuestro recorrido diario, revivir cada instante y guardar recuerdos de manera digital.&lt;br /&gt;
&lt;br /&gt;
Parece algo alocado, pero&amp;nbsp;según&amp;nbsp;parece Google va con toda para este proyecto, incluso ha presentado sus lentes en la semana de la moda en New York, si&amp;nbsp;quieren&amp;nbsp;ver los&amp;nbsp;vídeos&amp;nbsp;que las modelos captaron con sus lentes&amp;nbsp;pueden&amp;nbsp;visitar el sitio web del evento: (&lt;a href=&quot;https://plus.google.com/+dvf/posts&quot;&gt;link&lt;/a&gt;).&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2063892254275765541/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/project-glass-one-day.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2063892254275765541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2063892254275765541'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/project-glass-one-day.html' title='Project Glass: One day...'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/9c6W4CCU9M4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2013408554153815466</id><published>2012-06-07T08:30:00.001-05:00</published><updated>2012-09-11T19:47:40.438-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglyph"/><category scheme="http://www.blogger.com/atom/ns#" term="googles"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame"/><title type='text'>Anaglyph Video Game made for me [Red/Cyan]</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/fT3--IDq2rk?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
This is my first game using Anaglyph system in Unity. For tutorial see &lt;a href=&quot;http://www.youtube.com/user/salem1526?feature=results_main&quot;&gt;my channel&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I simply put an script to make the 3D effect to an old game, an this is it!!!&lt;br /&gt;
Any Unity game can use this technology.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2013408554153815466/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/anaglyph-video-game-made-for-me-redcyan.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2013408554153815466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2013408554153815466'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/anaglyph-video-game-made-for-me-redcyan.html' title='Anaglyph Video Game made for me [Red/Cyan]'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/fT3--IDq2rk/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-989650960285598170</id><published>2012-06-01T23:10:00.001-05:00</published><updated>2012-06-01T23:12:45.419-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglifo"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglyph"/><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="estereoscopico"/><category scheme="http://www.blogger.com/atom/ns#" term="stereoscopy"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>Tutorial de 3D en Blender (Anaglifo y Estereoscopico)</title><content type='html'>&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/5cmqsqHCqZE?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/989650960285598170/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/3d-en-blender-anaglifo-y-estereoscopico.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/989650960285598170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/989650960285598170'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/06/3d-en-blender-anaglifo-y-estereoscopico.html' title='Tutorial de 3D en Blender (Anaglifo y Estereoscopico)'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/5cmqsqHCqZE/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-7187501329451194099</id><published>2012-05-15T08:59:00.001-05:00</published><updated>2012-09-14T09:44:06.025-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="demo"/><category scheme="http://www.blogger.com/atom/ns#" term="developer"/><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame"/><title type='text'>Terminado el primero de los minijuegos</title><content type='html'>Ya esta terminado el primer mini-juego. Los cuales van a estar disponibles en la pagina de ananja, para que cualquiera los pueda jugar.&lt;br /&gt;
Con la&amp;nbsp;opción&amp;nbsp;de subir puntajes a facebook, ganar medallas, y con una gran calidad visual.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://sergiogiweb.comuf.com/juegos/brikBreak/WebPlayer.html&quot;&gt;Clic aquí para probar el juego.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/7187501329451194099/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/05/casi-listo.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/7187501329451194099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/7187501329451194099'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/05/casi-listo.html' title='Terminado el primero de los minijuegos'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgILWHgyNR-ZBjxFy1tSGVs5RUSxGyN_3uqrQqhTmsVcg7icbNL65Y8fhBQJQd7Gy4FCAXksEJwhKEJkyETYZGEo-xtzzrZ0g8xtdHqhO_BoUPBCQVFDal1dsx4cVZXNvLgwqLM92JxQZ5S/s72-c/BRICKKILLER.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-1202128504774387623</id><published>2012-04-21T09:15:00.000-05:00</published><updated>2012-04-21T09:16:16.278-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="controlador de juego"/><category scheme="http://www.blogger.com/atom/ns#" term="emular mouse"/><category scheme="http://www.blogger.com/atom/ns#" term="emular teclado"/><category scheme="http://www.blogger.com/atom/ns#" term="joy2key"/><category scheme="http://www.blogger.com/atom/ns#" term="joystick"/><category scheme="http://www.blogger.com/atom/ns#" term="joytokey"/><title type='text'>Usar el teclado o el ratón con un Joystick</title><content type='html'>Joy2key es un excelente programa para realizar esta tarea, incluso es posible controlar el mouse en windows usando un joystick, solo basta con usar la&amp;nbsp;configuración&amp;nbsp;ideal del dispositivo.&lt;br /&gt;
No es necesario que el programa sea compatible con el uso de joysticks, incluso se pueden conectar&amp;nbsp;múltiples&amp;nbsp;controles.&lt;br /&gt;
Lo pueden descargar de su web oficial: &lt;a href=&quot;http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&quot;&gt;Descargar JoyToKey&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Caracteristicas:&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;Funciona para un&amp;nbsp;máximo&amp;nbsp;de 16 joysticks.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;6 ejes, 2 POV &amp;nbsp;y 32 botones para cada joystick&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Configuración:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/1202128504774387623/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/04/usar-el-teclado-o-el-raton-con-un.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/1202128504774387623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/1202128504774387623'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/04/usar-el-teclado-o-el-raton-con-un.html' title='Usar el teclado o el ratón con un Joystick'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-5352090723327203338</id><published>2012-03-29T23:19:00.001-05:00</published><updated>2012-09-11T19:24:56.553-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game engine"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminacion"/><category scheme="http://www.blogger.com/atom/ns#" term="light"/><category scheme="http://www.blogger.com/atom/ns#" term="luces"/><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="reel"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><title type='text'>Lights in Unity</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbChi1oAwdyXemKdSeSodJ5f7SQhzf_MH8OlLMHmN1Z-S4MM0trJg0YfcVJCWxTwhh6y71vyuIiy51BjPILPFXvNP1mSiyipjnLDKR9vj5ODsfx5t_vtyxfE8U_BrHebfrvbc5IBW_nUHa/s1600/LightTestUnity.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;211&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbChi1oAwdyXemKdSeSodJ5f7SQhzf_MH8OlLMHmN1Z-S4MM0trJg0YfcVJCWxTwhh6y71vyuIiy51BjPILPFXvNP1mSiyipjnLDKR9vj5ODsfx5t_vtyxfE8U_BrHebfrvbc5IBW_nUHa/s400/LightTestUnity.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaF_Yfqwgbw7sxGk4MKhG0JQm6uQ5yi9NDAwSTHOEF2ahPRD77V5br-gvCNpaDni80bsiaAaa3Y57w9EEUiYU_e3sKlvQiDqYbjj1CUMlr4Pnm3OlapCz7_-qJ4aoP3tIvMtteW37H4BW6/s1600/vlcsnap-2012-03-28-21h38m31s205.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaF_Yfqwgbw7sxGk4MKhG0JQm6uQ5yi9NDAwSTHOEF2ahPRD77V5br-gvCNpaDni80bsiaAaa3Y57w9EEUiYU_e3sKlvQiDqYbjj1CUMlr4Pnm3OlapCz7_-qJ4aoP3tIvMtteW37H4BW6/s400/vlcsnap-2012-03-28-21h38m31s205.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
Bueno,&amp;nbsp;aquí&amp;nbsp;les dejo un par de&amp;nbsp;imágenes&amp;nbsp;donde se ve la calidad de los shaders y de las luces en Unity, en ambas escenas uso la calidad al&amp;nbsp;máximo, en la primera 3 luces normales (point light), una luz&amp;nbsp;direccional&amp;nbsp;y una luz en cono.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
En la&amp;nbsp;segunda, la sombra del personaje y enemigos se genera en tiempo real, mientras que las sombras de los arboles, rocas, y del escenario son fija, lo que hace que se vea muy real, y consuma pocos recursos.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/5352090723327203338/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/lights-in-unity.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/5352090723327203338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/5352090723327203338'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/lights-in-unity.html' title='Lights in Unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbChi1oAwdyXemKdSeSodJ5f7SQhzf_MH8OlLMHmN1Z-S4MM0trJg0YfcVJCWxTwhh6y71vyuIiy51BjPILPFXvNP1mSiyipjnLDKR9vj5ODsfx5t_vtyxfE8U_BrHebfrvbc5IBW_nUHa/s72-c/LightTestUnity.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-1095633781903009680</id><published>2012-03-18T10:40:00.000-05:00</published><updated>2012-03-18T10:56:14.049-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="free"/><category scheme="http://www.blogger.com/atom/ns#" term="javascript"/><category scheme="http://www.blogger.com/atom/ns#" term="script"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><title type='text'>Scripts de movimiento en Unity</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgca7lwuosBZe_CuikRGZbXPMameYx6ujq876091mfldA_PQTXdOpRQUauNUzo0Wv-AyP4SvvcZZq7P3e8rkJ5Boxd27y-lwu_7EiyE8kM36JOqyv885AZcwGDaUYbEkqg5MFZiNteBRNgA/s1600/Moviemiento+Rotacion.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;189&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgca7lwuosBZe_CuikRGZbXPMameYx6ujq876091mfldA_PQTXdOpRQUauNUzo0Wv-AyP4SvvcZZq7P3e8rkJ5Boxd27y-lwu_7EiyE8kM36JOqyv885AZcwGDaUYbEkqg5MFZiNteBRNgA/s320/Moviemiento+Rotacion.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://skydrive.live.com/redir.aspx?cid=d668cb79cf90ae88&amp;amp;resid=D668CB79CF90AE88!113&amp;amp;parid=D668CB79CF90AE88!111&amp;amp;authkey=!AFSiL6-YDpA3DMw&quot;&gt;Descargar Script&lt;/a&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEHB77LPDnlS77GHeo_X1_8D0m3GRXEN7vK4xB0R47XhGNd7ZdKNXsrrMD4Rm4ITCC2nTpiQ6fxmALeEKJ5Tce1nI-HVz5oow6Ee7CuSFyu1dWnam7iiNAJv7X_wB6d1XKnN5fOjqkJW9C/s1600/Moviemiento+Simple.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;189&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEHB77LPDnlS77GHeo_X1_8D0m3GRXEN7vK4xB0R47XhGNd7ZdKNXsrrMD4Rm4ITCC2nTpiQ6fxmALeEKJ5Tce1nI-HVz5oow6Ee7CuSFyu1dWnam7iiNAJv7X_wB6d1XKnN5fOjqkJW9C/s320/Moviemiento+Simple.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://skydrive.live.com/redir.aspx?cid=d668cb79cf90ae88&amp;amp;resid=D668CB79CF90AE88!112&amp;amp;parid=D668CB79CF90AE88!111&amp;amp;authkey=!AJy09XhPsowlTYU&quot;&gt;Descargar Script&lt;/a&gt;

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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl4iEjdfmwmGYtGeX-xNKCkjPgbr2CCirKXUOmvMrBZN64wDjMlZIihlFQkSDmJcSZesyC5uaEV7e9EelC2Nd2-pbrZzeRaytPb2THQBUj0GDxBIILhOzX3cn2JBXs-DT57WuSXNSmqT54/s1600/Side+Scroll.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;189&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl4iEjdfmwmGYtGeX-xNKCkjPgbr2CCirKXUOmvMrBZN64wDjMlZIihlFQkSDmJcSZesyC5uaEV7e9EelC2Nd2-pbrZzeRaytPb2THQBUj0GDxBIILhOzX3cn2JBXs-DT57WuSXNSmqT54/s320/Side+Scroll.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/1095633781903009680/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/blog-post.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/1095633781903009680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/1095633781903009680'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/blog-post.html' title='Scripts de movimiento en Unity'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgca7lwuosBZe_CuikRGZbXPMameYx6ujq876091mfldA_PQTXdOpRQUauNUzo0Wv-AyP4SvvcZZq7P3e8rkJ5Boxd27y-lwu_7EiyE8kM36JOqyv885AZcwGDaUYbEkqg5MFZiNteBRNgA/s72-c/Moviemiento+Rotacion.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-4090240890520540998</id><published>2012-03-15T18:42:00.004-05:00</published><updated>2012-04-21T09:17:28.685-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="introducción"/><category scheme="http://www.blogger.com/atom/ns#" term="mesh"/><category scheme="http://www.blogger.com/atom/ns#" term="modelado"/><category scheme="http://www.blogger.com/atom/ns#" term="modelar"/><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="tuto"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><category scheme="http://www.blogger.com/atom/ns#" term="unity"/><title type='text'></title><content type='html'>&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/zihG8nmNVhQ?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
Con motivo de aniversario he decidio crear tutoriales mucho mas copletos sobre unity, proyectos completos que mostraran el desarrollo de un videojuego de principio a fin.&lt;br /&gt;
Recursos:&lt;br /&gt;
Movimiento de un personaje en 2D ( Side scroll ):&lt;br /&gt;
&lt;a href=&quot;https://skydrive.live.com/redir.aspx?cid=d668cb79cf90ae88&amp;amp;resid=D668CB79CF90AE88!112&amp;amp;parid=D668CB79CF90AE88!111&amp;amp;authkey=!AJy09XhPsowlTYU&quot;&gt;Descargar Script&lt;/a&gt; (JavaScript)&lt;br /&gt;
Movimiento Vertical y Horizontal muy simple:&lt;br /&gt;
&lt;a href=&quot;https://skydrive.live.com/redir.aspx?cid=d668cb79cf90ae88&amp;amp;resid=D668CB79CF90AE88!113&amp;amp;parid=D668CB79CF90AE88!111&amp;amp;authkey=!AFSiL6-YDpA3DMw&quot;&gt;Descargar Script&lt;/a&gt; (JavaScript)</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/4090240890520540998/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/con-motivo-de-aniversario-he-decidio.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/4090240890520540998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/4090240890520540998'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/con-motivo-de-aniversario-he-decidio.html' title=''/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/zihG8nmNVhQ/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-2657022556509698686</id><published>2012-03-04T11:13:00.000-05:00</published><updated>2012-03-06T19:42:56.534-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglifo"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglyph"/><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="blender 2.6"/><category scheme="http://www.blogger.com/atom/ns#" term="hd"/><category scheme="http://www.blogger.com/atom/ns#" term="high definition"/><title type='text'>3D Fly in blender</title><content type='html'>&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/wHikNzD-kYM?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/2657022556509698686/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/3d-fly-in-blender.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2657022556509698686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/2657022556509698686'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/03/3d-fly-in-blender.html' title='3D Fly in blender'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/wHikNzD-kYM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-8053647481700281535</id><published>2012-02-24T14:26:00.000-05:00</published><updated>2012-03-06T19:42:05.608-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="new"/><category scheme="http://www.blogger.com/atom/ns#" term="operaction"/><category scheme="http://www.blogger.com/atom/ns#" term="operation raccon city"/><category scheme="http://www.blogger.com/atom/ns#" term="pc"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="raccon city"/><category scheme="http://www.blogger.com/atom/ns#" term="RE"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>Resident Evil Operation Raccoon City Brutality Trailer</title><content type='html'>&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;http://www.youtube.com/embed/adoSULz-SwM?fs=1&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;</content><link rel='replies' type='application/atom+xml' href='http://poweredbyunity3d.blogspot.com/feeds/8053647481700281535/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/02/resident-evil-operation-raccoon-city.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/8053647481700281535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4135285692036677825/posts/default/8053647481700281535'/><link rel='alternate' type='text/html' href='http://poweredbyunity3d.blogspot.com/2012/02/resident-evil-operation-raccoon-city.html' title='Resident Evil Operation Raccoon City Brutality Trailer'/><author><name>Programador</name><uri>http://www.blogger.com/profile/13940631056025629168</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm3WDlcNJOHR7D-b8uegNkyZrpdA1iZzjlTILUhLRd-1msMPV_rM4_26ZxBr9BZid6EzTLu3ut10wjyEEvaHlG2yzik_8cwwnBtFPmH2VtXE8rYNJTIJdyr5gZv7-pWIM/s220/bichin.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/adoSULz-SwM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4135285692036677825.post-3344928463250501446</id><published>2012-02-06T20:11:00.000-05:00</published><updated>2012-03-06T19:40:41.699-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglifo"/><category scheme="http://www.blogger.com/atom/ns#" term="anaglyph"/><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="blender 2.6"/><category scheme="http://www.blogger.com/atom/ns#" term="gir"/><category scheme="http://www.blogger.com/atom/ns#" term="nvidia"/><title type='text'>3D Images made in blender</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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