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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7382391987439077374</atom:id><lastBuildDate>Mon, 09 Nov 2009 02:35:00 +0000</lastBuildDate><title>Ani-Gamers</title><description>RSS feed for anime/videogame website Ani-Gamers. Features news, reviews, columns, features, podcast episodes, and more.</description><link>http://www.anigamers.com/</link><managingEditor>vamptvo@gmail.com (Evan Minto (Vampt Vo))</managingEditor><generator>Blogger</generator><openSearch:totalResults>672</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><image><link>http://www.anigamers.com</link><url>http://files.anigamers.com-a.googlepages.com/AG-eye_small.jpg</url><title>Ani-Gamers</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/AniGamers" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-9038851713156949357</guid><pubDate>Mon, 09 Nov 2009 02:30:00 +0000</pubDate><atom:updated>2009-11-08T21:30:00.144-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 30</title><description>&lt;a rel="lightbox" title="Mustang and Hawkeye at the grave of the latter's father." onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1sHleFmwN54/Svd4f5oZNXI/AAAAAAAAA18/NwLE1i8svpE/s800/FMABD30.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/Svd4f5oZNXI/AAAAAAAAA18/NwLE1i8svpE/s320/FMABD30.png" border="0" alt="Mustang and Hawkeye at the grave of the latter's father." id="BLOGGER_PHOTO_ID_5401918767495722354" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/p&gt;&lt;/b&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3558" target="_blank"&gt;Watch Episode 30 - The Ishvalan War of Extermination&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
It’s finally here!  Nevermind those cursory flashbacks and throwaway one-liners that promised insight into Ishval, because we’re finally privy to a full episode dealing with nothing but Ishval!
&lt;/p&gt;
&lt;p&gt;
For emotional impact, it’s linguistics that matter here.  FMA2 refers to this matter as “The Ishvalan War of Extinction,” whereas FMA1 bounced back and forth between the "Ishvalan uprising," the "war in Ishval," and the "Ishval Massacre."  The noted difference is one of passivity.  “War of Extinction” is a pointed and active phrase that puts emphasis on the act of killing, whereas even the heaviest of FMA1’s names for what happened in Ishval, massacre, emphasizes dying (and unjustly at that).  Staying true to both series’ personalities, this difference is fundamental to making viewers feel the appropriate degree and brand of sympathy.  Implications of “extermination” let us know this is a bloody and violent ordeal with little room for the emotional upheaval that was FMA1’s mainstay.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
Still, one can’t help but be taken aback at the seriousness brought about by Fuhrer’s Order #3066 (aka, The Ishvalan War of Extinction).  There are no characters to develop or warm up to during the minute or so battle scene montage, just war.  Graphic displays of violence and destruction, some of which we’re seen before and many more we have not, continue to affect long after off screen by some rather brilliantly linked scenarios.  FMA1 never  had such an episode.  The closest it came was a couple of flashbacks from the points of view of Ishvalans and chimeras, but nothing that ever seriously depicted all-out war. FMA1 examined war by exploring the personal afflictions it caused rather than the war itself, shown in particular by the episode devoted to two young Ishvalans’ recollections about their mother during the war.  Much more direct, FMA2 is giving us the soldier’s perspective.  What else would we expect?
&lt;/p&gt;
&lt;p&gt;
Other differences revisiting the war brings about for FMA2 that FMA1 missed out on include seeing Hughes again; some mental insight into the explosion factory that is Kimblee, The Crimson Alchemist; some back-story on Riza Hawkeye, her alchemist father, and Mustang; as well as (and oddly enough) some earnest psychological distress/emotional trauma stemming from the weight of killing.  The latter further parallels Ed and Mustang, especially taking into account Ed’s heart-to-heart with Riza Hawkeye earlier on.  The difference?  Ed’s yet to cross the line, and that’s what is setting up Ed as a superior foil to Mustang compared to FMA1.  Characters are more intricately balanced in both the events that have comprised their lives thus far and how those events have affected the lifestyles they currently lead.
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-9038851713156949357?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/TxTXzPFllHo/fma-brotherhood-diaries-episode-30.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/Svd4f5oZNXI/AAAAAAAAA18/NwLE1i8svpE/s72-c/FMABD30.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/fma-brotherhood-diaries-episode-30.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4373493115780028163</guid><pubDate>Sat, 07 Nov 2009 01:00:00 +0000</pubDate><atom:updated>2009-11-07T00:15:26.365-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NYAF09</category><category domain="http://www.blogger.com/atom/ns#">podcasts</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">conventions</category><category domain="http://www.blogger.com/atom/ns#">Ninja Consultants</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Ani-Gamers Podcast #022 - There Is a Fly on the Microphone</title><description>&lt;a rel="lightbox" title="Gegege no Kitaro, an anime about Japanese spirits called y&amp;#333;kai" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1sHleFmwN54/SvOicauWBaI/AAAAAAAAA10/uieaTb0-mqM/s800/gegege_no_kitaro.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://1.bp.blogspot.com/_1sHleFmwN54/SvOicauWBaI/AAAAAAAAA10/uieaTb0-mqM/s320/gegege_no_kitaro.jpg" border="0" alt="Gegege no Kitaro, an anime about Japanese spirits called y&amp;#333;kai" id="BLOGGER_PHOTO_ID_5400838987241096610" /&gt;&lt;/a&gt;

&lt;p&gt;
&lt;b&gt;Hosts:&lt;/b&gt; Evan "Vampt Vo" Minto, &lt;a href="http://ninjaconsultant.com/" target="_blank"&gt;Erin and Noah&lt;/a&gt;
&lt;br&gt;
&lt;b&gt;Topic:&lt;/b&gt; New York Anime Festival 2009
&lt;/p&gt;
&lt;p&gt;
Recorded live from the 2009 New York Anime Festival, this episode features none other than the fearsome anime podcasting couple, Erin and Noah of the &lt;a href="http://ninjaconsultant.com/" target="_blank"&gt;Ninja Consultant Podcast&lt;/a&gt;! We talk about what we did at the convention and delve into some totally off-topic conversations that may or may not be completely enthralling. You decide!
&lt;/p&gt;
&lt;p&gt;
Next episode will feature Al and Kate from the &lt;a href="http://reversethieves.com/" target="_blank"&gt;Reverse Thieves&lt;/a&gt; blog as we tackle sh&amp;#333;jo anime that appeal to male viewers. It's already recorded, and I can guarantee that it's going to be a pretty fun show.
&lt;/p&gt;
&lt;p&gt;
Show notes and links can be found after the break.
&lt;/p&gt;

&lt;center&gt;
&lt;a href="http://www.garageband.com/mp3cat/.UZCPZCWC56_m/01_AGP_022___There_Is_a_Fly_on_the_Microphone.mp3"&gt;DIRECT DOWNLOAD&lt;/a&gt; - &lt;a href="http://feeds2.feedburner.com/AniGamersPodcast"&gt;RSS Feed&lt;/a&gt; - &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=285582262"&gt;iTunes&lt;/a&gt; - &lt;b&gt;&lt;a href="mailto:podcast@anigamers.com"&gt;Send us Feedback!&lt;/a&gt;&lt;/b&gt; - &lt;a href="http://podcast.anigamers.com/"&gt;More episodes&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;br&gt;
(Runtime: 27 minutes)
&lt;/center&gt;

&lt;br&gt;

&lt;span id="fullpost"&gt;
&lt;br&gt;
[0:00:00] Intro: &lt;a href="http://mistakesofyouth.com/" target="_blank"&gt;Wildarmshero, also known as "wah,"&lt;/a&gt; recorded at the New York Anime Festival 2009
&lt;br&gt;
&lt;br&gt;
[0:00:11] Opening Song: "R.O.D Theme" by Taku Iwasaki (&lt;span style="font-style:italic;"&gt;R.O.D.&lt;/span&gt; OVA opener) 
&lt;br&gt;
&lt;br&gt;
[0:00:30] Right off the bat we get into the NYAF09 discussion, despite our full mouths due to delicious sandwiches, granola bars, and yogurt. (For more on Erin and Noah, check out their &lt;a href="http://ninjaconsultant.com/" target="_blank"&gt;podcast&lt;/a&gt; and read Erin on &lt;a href="http://animenewsnetwork.com/" target="_blank"&gt;Anime News Network&lt;/a&gt;, where she has recently taken over Bamboo Dong's "Shelf Life" column.)
&lt;br&gt;
&lt;br&gt;
[0:01:22] Noah talks about the y&amp;#333;kai panel he attended, and he and Erin explain what y&amp;#333;kai are.
&lt;br&gt;
&lt;br&gt;
[0:03:40] Erin ties in the news and announcements from the con with a discussion of the Del Rey manga Y&amp;#333;kaiden.
&lt;br&gt;
&lt;br&gt;
[0:05:55] More generally, Evan moves us along to the various industry panels and the relative dearth of manga industry representation.
&lt;br&gt;
&lt;br&gt;
[0:08:56] And OF COURSE, we talk about Tomino-Con as well.
&lt;br&gt;
&lt;br&gt;
[0:13:40] More license announcements (and definitions of gothic styles of theatre).
&lt;br&gt;
&lt;br&gt;
[0:15:20] The CPM Retrospective was really fun, especially since they were able to be very candid about the titles that they put out (since the company is now out of business).
&lt;br&gt;
&lt;br&gt;
[0:19:00] FUNimation announcements (&lt;span style="font-style:italic;"&gt;Afro Samurai&lt;/span&gt; Emmy, &lt;span style="font-style:italic;"&gt;Initial D&lt;/span&gt; rerelease, &lt;span style="font-style:italic;"&gt;Blassreiter&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Dragonaut&lt;/span&gt; licenses).
&lt;br&gt;
&lt;br&gt;
[0:21:26] Evan saw Cencoroll, but Erin and Noah didn't. We do our best to discuss it anyway.
&lt;br&gt;
&lt;br&gt;
[0:26:12] We get kicked out of the dining area before we're even a half-hour in, forcing us to end the recording! And then there's just some basic podcast information before the end of the show.
&lt;br&gt;
&lt;br&gt;
[0:27:17] Ending Song: "WORLD END (Instrumental)" by FLOW (&lt;span style="font-style:italic;"&gt;Code Geass R2&lt;/span&gt; second opener)
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4373493115780028163?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><enclosure type="audio/mpeg" url="http://www.garageband.com/mp3cat/.UZCPZCWC56_m/01_AGP_022___There_Is_a_Fly_on_the_Microphone.mp3" length="0" /><link>http://feedproxy.google.com/~r/AniGamers/~3/FOUeD671NmM/ani-gamers-podcast-022-there-is-fly-on.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_1sHleFmwN54/SvOicauWBaI/AAAAAAAAA10/uieaTb0-mqM/s72-c/gegege_no_kitaro.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/ani-gamers-podcast-022-there-is-fly-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-7312315822358812924</guid><pubDate>Thu, 05 Nov 2009 20:00:00 +0000</pubDate><atom:updated>2009-11-05T15:00:02.685-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">features</category><category domain="http://www.blogger.com/atom/ns#">Left 4 Dead</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">Impressions</category><title>Impressions: Left 4 Dead - Crash Course DLC (PC)</title><description>&lt;a rel="lightbox" title="The official poster for Left 4 Dead: Crash Course" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SvLjRQByvCI/AAAAAAAAA1s/sQRf2VEQcXE/s800/L4D_DLC.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SvLjRQByvCI/AAAAAAAAA1s/sQRf2VEQcXE/s320/L4D_DLC.jpg" border="0" alt="The official poster for Left 4 Dead: Crash Course" id="BLOGGER_PHOTO_ID_5400628788670413858" /&gt;&lt;/a&gt;

&lt;p&gt;
I have always been addicted to the zombie genre, so it was natural that &lt;span style="font-style:italic;"&gt;Left 4 Dead&lt;/span&gt; made me feel, as the old proverb states, "like a kid in a candy shop." "Crash Course" is the newest offering served up by Valve via DLC for both Xbox 360 and PC.
&lt;/p&gt;
&lt;p&gt;
You start off with a downed chopper in front of you and your teammates beside you, complaining about a zombie pilot. The city is littered with the usual flipped cars, random burning fires, and lots of great dark places for you to get yanked and made a four course meal of. The gameplay is the same fluid shooter experience you have likely come to expect from &lt;span style="font-style:italic;"&gt;L4D&lt;/span&gt;, with no real tweaks or changes. The level design, however, is excellent. It's a little on the linear side, but it is cramped and filled with obstacles, which really helps to give players that feeling of claustrophobia and total fear.
&lt;/p&gt;
&lt;p&gt;
"Crash Course" suffers from a few setbacks. Sitting at only two chapters of actual gameplay, it's far too short; it only took me and two other people a total of 30 minutes to complete a pick-up game. Versus is a different story altogether though; a few pick up games took us a total of an hour and a half to finish, so that made up for it. For PC gamers this DLC is totally worth it (since its free), but for Xbox gamers it costs the significantly less-free 560 Microsoft points. I don't know if I can blame Valve for this, but I fully believe that I can blame Microsoft. I have also come to find it a little annoying that they didn't make any changes to how you fight the horde. Its the same "bunker down, get ready, and unload mounds and mounds of ammunition into the undead onslaught" pattern.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
In your first stand you get to set off a huge cannon attached to a military vehicle to clear your path, and from there it's just rinse, wash, and repeat. Your last stand before completion is turning on a power generator to get the &lt;span style="font-style:italic;"&gt;Dawn of the Dead&lt;/span&gt;-esque bus off the auto lift. The only moment that's just a bit different is when the power goes out. If you're not near the generator, you actually have to fight your way through the masses of undead flesh to get back and switch it on. (Do it fast enough and you get an achievement.) &lt;span style="font-style:italic;"&gt;Left 4 Dead 2&lt;/span&gt; promises to make us work to stop the horde, and I hope Valve follows through on that promise. Don't get me wrong &amp;#150; I love to empty clips into zombies &amp;#150; but after playing for hundreds of hours it can get a little old.
&lt;/p&gt;
&lt;p&gt;
In closing, "Crash Course" is a solid and fun offering to help you pick up the game if it's starting to feel a little stale. However, it's a short-lived run and takes a cut of your MS points for Xbox owners. If you don't mind paying the points, though, I totally recommend that you download this. For PC gamers... what are you waiting for? GET IT!
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-7312315822358812924?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/cYHaiDTjfWk/impressions-left-4-dead-crash-course.html</link><author>noreply@blogger.com (Phreak)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/SvLjRQByvCI/AAAAAAAAA1s/sQRf2VEQcXE/s72-c/L4D_DLC.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/impressions-left-4-dead-crash-course.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-8628404886258315850</guid><pubDate>Tue, 03 Nov 2009 21:00:00 +0000</pubDate><atom:updated>2009-11-03T16:48:15.820-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">Seirei no Moribito</category><category domain="http://www.blogger.com/atom/ns#">Production I.G.</category><category domain="http://www.blogger.com/atom/ns#">Kenji Kamiyama</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Review: Seirei no Moribito - Guardian of the Sacred Spirit (Dub)</title><description>&lt;a rel="lightbox" title="The cast of Seirei no Moribito" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1sHleFmwN54/Su5RL_MbQSI/AAAAAAAAA1k/fYcAN3HxEsc/s800/Seirei_No_Moribito.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://3.bp.blogspot.com/_1sHleFmwN54/Su5RL_MbQSI/AAAAAAAAA1k/fYcAN3HxEsc/s320/Seirei_No_Moribito.jpg" border="0" alt="The cast of Seirei no Moribito" id="BLOGGER_PHOTO_ID_5399342269647765794" /&gt;&lt;/a&gt;

&lt;b&gt;Medium:&lt;/b&gt; TV Anime
&lt;br&gt;
&lt;b&gt;Number of Episodes:&lt;/b&gt; 26
&lt;br&gt;
&lt;b&gt;Genres:&lt;/b&gt; Action, Adventure, Fantasy
&lt;br&gt;
&lt;b&gt;Director:&lt;/b&gt; Kenji Kamiyama
&lt;br&gt;
&lt;b&gt;Studio:&lt;/b&gt; Production I.G
&lt;br&gt;
&lt;b&gt;Version Reviewed:&lt;/b&gt; Adult Swim TV run (also available on DVD from Media Blasters)
&lt;br&gt;
&lt;b&gt;Airdate:&lt;/b&gt; April 7, 2007 - September 29, 2007 (JPN)
&lt;br&gt;
&lt;b&gt;Rated:&lt;/b&gt; 13+

&lt;p&gt;
There are arguably two kinds of epic story-telling. &lt;span style="font-style:italic;"&gt;Code Geass&lt;/span&gt; is epic in its cast of nearly forty characters, countless political factions and worldly scope of events. &lt;span style="font-style:italic;"&gt;Seirei no Moribito&lt;/span&gt; is the polar opposite: its pacing and animation budget dictate a weight overloaded with subtext and self-awareness, like the path of an iceberg.
&lt;/p&gt;
&lt;p&gt;
Production I.G developed this series (based on a book series of the same name and premise) and after it began airing in 2008 on Adult Swim, it was swiftly cancelled. Thankfully, &lt;span style="font-style:italic;"&gt;Seirei&lt;/span&gt; returned to Adult Swim last summer for the entire series. The big guns were brought out for this one, including Kenji Kawai, whose subtle score could challenge John Williams. Kawai’s credits include the live-action &lt;span style="font-style:italic;"&gt;Death Note&lt;/span&gt; movies, &lt;span style="font-style:italic;"&gt;Ghost in the Shell&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Patlabor&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Gundam 00&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Ranma 1/2&lt;/span&gt;, and &lt;span style="font-style:italic;"&gt;The Sky Crawlers&lt;/span&gt; &amp;#150; did I mention he’s been around? The number one staff member to keep an eye on, though, is the young and ambitious Kenji Kamiyama. His most recent project, &lt;span style="font-style:italic;"&gt;Eden of the East&lt;/span&gt; is...I can’t talk about that now without drooling. Let’s stick with feudal-era spear-wielders, shall we?
&lt;/p&gt;
&lt;p&gt;
The panoramic eye-candy, from snow-crested mountains to rural rice paddies to treacherous forests, is rewarding in itself. Even the village episodes hold such detail you almost choke on the dust rising from the streets. Every episode looks like Miyazaki could have inked it himself; that’s how high-budget this project is.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
The story is simple enough. Balsa, an experienced spear-wielding bodyguard, is charged to protect the second prince of a feudal empire, Chagum, who holds inside of him the egg of a water spirit that could summon either rain or drought. As Balsa hides the prince from pursuers from the palace, he is instituted in the school of simple peasant life, becoming his own man. On the way we learn the vast details of this world, a m&amp;eacute;lange of nearly every Asian culture, from ancient Chinese Dynasties to Shinto/Taoism fusion. It’s a pleasing aesthetic, achieving a sort of visual zen in background art. These details flesh out the world, its countries, landscapes and cultures with magnificent detail, giving the &lt;span style="font-style:italic;"&gt;World of Warcraft&lt;/span&gt; writers a serious run for their money.
&lt;/p&gt;
&lt;p&gt;
Our main character, Balsa, is unlike any protagonist I’ve ever encountered. For starters, she’s in her thirties. I KNOW, RIGHT?! Second of all, she has no sword. IS THIS ANIME?! And the series goes without flashbacks until five episodes from the end. THAT’S IMPOSSIBLE! The fight scenes (all five of them) are fluid, kinetic, and framed in real-time, making them visceral, gritty and real. They are so brilliantly choreographed and stunning to watch that it’s almost a letdown when they end, like eating the cherry off the sundae before the ice cream gets to melt. 
&lt;/p&gt;
&lt;p&gt;
Seieri’s supporting cast is diverse, though distant and dry. Shaman Torogai is old, vulgar yet wise. Her apprentice Tanda is reserved and...that’s about it. He makes herbs. The palace’s master astrologist, Shuga, spends much of the series in research, as we never quite understand every detail to the egg inside Chagum nor what to do with it. The eight assassins sent after Balsa are the most well-coordinated criminal-investigator ninja ever. (&lt;span style="font-style:italic;"&gt;Law &amp;amp; Order&lt;/span&gt; meets &lt;span style="font-style:italic;"&gt;Ninja Scroll&lt;/span&gt;). However, the mood of the series and monotonous voice directing take away a lot of the passion and interest from the characters.
&lt;/p&gt;
&lt;p&gt;
With twenty-six episodes to develop this year-long tale, the show spreads itself pretty thin in order to properly cultivate the world and the handful of essential characters, which can be enough for some, but a turn-off for many viewers.
&lt;/p&gt;
&lt;p&gt;
The pacing of &lt;span style="font-style:italic;"&gt;Seirei no Moribito&lt;/span&gt; is the most prominent element of this series, and it has to be properly addressed. Sluggish at times, comatose at others, it’s hard to watch this series one episode at a time. Many chapters revolve around a single dialogue that will have little or no consequence, or if it does, the subtlety is so intense that you lose track of what you’re watching. Sometimes the pacing simply embellishes the lavish and meticulously-detailed backgrounds, which is needed in order to show off just how beautiful they are. However, there are several stretches of episodes where NOTHING happens; maybe Shuga researches or Chagum delivers a public lecture on game theory, but these episodes are a battle against your eyelids.
&lt;/p&gt;
&lt;p&gt;
Pacing problems set aside, this is a simple tale beautifully animated, and when it decides to be an action series, it’s on par with the fights of &lt;span style="font-style:italic;"&gt;Cowboy Bebop&lt;/span&gt; and the boss fight from &lt;span style="font-style:italic;"&gt;Grenadier&lt;/span&gt;. Solid story-telling with a memorable cast.
&lt;/p&gt;

&lt;center&gt;&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/rating.gif" /&gt;
&lt;br&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star-open.gif" /&gt;
&lt;br&gt;
&lt;span style="color:#f15f4e;"&gt;good.&lt;/span&gt;
&lt;/center&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-8628404886258315850?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/RQrj2cTYAos/review-seirei-no-moribito-guardian-of.html</link><author>noreply@blogger.com (Uncle Yo)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_1sHleFmwN54/Su5RL_MbQSI/AAAAAAAAA1k/fYcAN3HxEsc/s72-c/Seirei_No_Moribito.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/review-seirei-no-moribito-guardian-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4394401747198589111</guid><pubDate>Tue, 03 Nov 2009 02:00:00 +0000</pubDate><atom:updated>2009-11-02T21:00:02.340-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">movies</category><category domain="http://www.blogger.com/atom/ns#">Hybride Technologies</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Assassin's Creed</category><category domain="http://www.blogger.com/atom/ns#">Ubisoft</category><title>Ubisoft releases Assassin's Creed Lineage Part 1</title><description>&lt;center&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xqGk33RAZA8&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/xqGk33RAZA8&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;/center&gt;

&lt;p&gt;
So... you think video game adaptations suck do you? Well try this on for size. This is "&lt;span style="font-style:italic;"&gt;Assassin's Creed&lt;/span&gt; Lineage," a series of short films made by Hybride Technologies, the studio (now owned by &lt;span style="font-style:italic;"&gt;Assassin's Creed&lt;/span&gt; publisher Ubisoft) behind &lt;span style="font-style:italic;"&gt;300&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Sin City&lt;/span&gt;.
&lt;/p&gt;
&lt;p&gt;
[via &lt;a href="http://www.youtube.com/user/ubisoft" target="_blank"&gt;Ubisoft's YouTube Channel&lt;/a&gt;]&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4394401747198589111?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/DkBuIkJjJmg/ubisoft-releases-assassins-creed.html</link><author>noreply@blogger.com (Phreak)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/ubisoft-releases-assassins-creed.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-6902737337527607593</guid><pubDate>Mon, 02 Nov 2009 01:30:00 +0000</pubDate><atom:updated>2009-11-01T20:30:12.110-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 29</title><description>&lt;a rel="lightbox" title="A shower scene? In MY Fullmetal?" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/Su4typZ9UiI/AAAAAAAAA1c/GF4F7kIBs0A/s800/FMABD29.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/Su4typZ9UiI/AAAAAAAAA1c/GF4F7kIBs0A/s320/FMABD29.png" border="0" alt="A shower scene? In MY Fullmetal?" id="BLOGGER_PHOTO_ID_5399303351395242530" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers blogger Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3526" target="_blank"&gt;Watch Episode 29 - Struggle of the Fool&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Okay, I guessed wrong.  No more battle.  No more leads into the nature of Hohenheim’s double.  Instead, we’re led into the heart of the Homunculi’s operation and something much more dramatically interesting.  Ed and Al are brought by Envy directly to Wrath, who’s in conference with Mustang.  While FMA1 certainly had its share of sewing the phrase “dog of the military” into its sense of anti-fascist idealism, FMA2 takes it a step further.
&lt;/p&gt;
&lt;p&gt;
Mustang and Ed are put on a level playing field (under Fuhrer Bradley’s thumb), which never happened in FMA1.  Wrath is leveraging the safety of loved ones and personal goals &amp;#150; Fuhrer’s status for Mustang, body reclamation for Ed/Al – to keep those deemed important as sacrifices close/available to him. While this touches on the emotional, it’s actually mostly tactical, and very much in line with FMA2’a core philosophy.  Mustang has to be a dog to try to overthrow the government, and Ed has to keep his collar because it’s still the most viable way to continue his research.  FMA1’s idealism is further diminished in FMA2 by bringing forth the theory that the alchemy exams and certification of state alchemists are solely means with which potential sacrifices may be found.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
A nice bit of sentiment shared with FMA1 is shown via FMA2’s Marcoh, when he offers to treat Scar without first seeing him and subsequently suffers an emotional break at the irony.  No, FMA1 never offered up this scenario, but its Marcoh was riddled and driven by the guilt that came as a direct result of his Ishvalan involvement.  FMA2 rewrites the formula a bit, but brings about a denser and dare I say more effective rendering of guilt.  The situation leverages Marcoh’s guilt, healing ability, and fear (through knowledge of Scar’s M.O.) in a singular instance.  Sheer poetry I tell ya, although the feeling might only be effective/recognizable if viewers have seen FMA1 previously.  After all, the previous series spent several episodes defining/exploring his guilt, while Marcoh’s presence in FMA2 has been negligible.
&lt;/p&gt;
&lt;p&gt;
Speaking of absentee characters, has anyone else been missing a certain bald-headed, pink sparkle-touting, body builder-teddy bear?  Armstrong finally returns and gets some character build-up with this episode.  Unfortunately, his character is brought low by Ishval-induced shame, striking a huge divide betwixt the nature of his FMA1 counterpart, who managed to keep a solemnity about him that was more mature in execution than FMA2’s weeping and apologetic figure.  So far, this brief (and all too straightforward) look into Armstrong’s remorse makes his inner struggle a bit too 2D, but next week is promising (promising I tell you) to explore the whole story of Ishval, and the preview specifically featured Armstrong, so we’ll see what can be done to add some dimension to his guilt and the way in which it is shown.
&lt;/p&gt;
&lt;p&gt;
On a final and much more impressive note, FMA2 further sets up a divide between humans and homunculi by having Mustang reveal to Ed that he only feels human when fighting those “real” monsters (homunculi), an allusion to guilt carried from Ishval and other unsavory military actions.  FMA2 is taking its time building Mustang’s 3D nature, but I have to say that it’s a marvelous job so far.  It’s much more tongue-in-cheek than FMA1’s Mustang and appropriately so.
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-6902737337527607593?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/VAE1Lsk2jqo/fma-brotherhood-diaries-episode-29.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/Su4typZ9UiI/AAAAAAAAA1c/GF4F7kIBs0A/s72-c/FMABD29.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/11/fma-brotherhood-diaries-episode-29.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4506849755093287326</guid><pubDate>Sat, 31 Oct 2009 03:00:00 +0000</pubDate><atom:updated>2009-11-01T09:07:42.799-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">superheroes</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">Arkham Asylum</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">DC Comics</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><category domain="http://www.blogger.com/atom/ns#">Batman</category><title>Review: Batman - Arkham Asylum (360)</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Batman: Arkham Asylum box art" href="http://1.bp.blogspot.com/_1sHleFmwN54/SuYh9APg06I/AAAAAAAAA0I/0vG0JqDCScU/s800/Batman_Arkham_Asylum.jpg" rel="lightbox"&gt;&lt;img id="BLOGGER_PHOTO_ID_5397038535370920866" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="Batman: Arkham Asylum box art" src="http://1.bp.blogspot.com/_1sHleFmwN54/SuYh9APg06I/AAAAAAAAA0I/0vG0JqDCScU/s320/Batman_Arkham_Asylum.jpg" border="0" /&gt;&lt;/a&gt;

&lt;b&gt;Medium:&lt;/b&gt; Console Video Game
&lt;br&gt;
&lt;b&gt;Genres:&lt;/b&gt; Action, Adventure, Stealth
&lt;br&gt;
&lt;b&gt;Designers:&lt;/b&gt; Sefton Hill (Director), Paul Dini (Writer)
&lt;br&gt;
&lt;b&gt;Developer:&lt;/b&gt; Rocksteady
&lt;br&gt;
&lt;b&gt;Publisher:&lt;/b&gt; Eidos
&lt;br&gt;
&lt;b&gt;Version Reviewed:&lt;/b&gt; Xbox 360 (also available on PC, PS3)
&lt;br&gt;
&lt;b&gt;Release Date:&lt;/b&gt; August 25(NA)/28(EU), 2009
&lt;br&gt;
&lt;b&gt;Rated:&lt;/b&gt; T for Teen

&lt;p&gt;
The premise behind the latest video game devoted to the Dark Knight is that he, while depositing his arch enemy (the Joker) into Gotham’s island prison (Arkham Asylum), is ensnared within a trap set by the very person he just brought back. No sooner is the Joker wheeled, Hannibal Lecter style, to the bowels of the prison’s receiving area than he escapes (with a little help from his friends) and the doors for (almost) all the inmates are unlatched. From there on out, Batman has one objective: to find and take down the Joker. A simple enough task, but remember where this game takes place. Throughout the journey, Batman is surrounded and attacked by almost every monster and maniac he’s helped put in these dank cells. In order to find the Joker, the Dark Knight faces a harrowing test of endurance and deduction to follow the trail to his torturers and make sure justice is served.
&lt;/p&gt;
&lt;p&gt;
The above scenario seems like survival horror, especially when you consider the absolutely stunning artistic rendering of Arkham’s manmade and natural features. But for all the taunting smiles drawn in fluorescent green and red paint, all the eerily abandoned television loops, and the subtle ambient noises, the one thing that disqualifies this game from being qualified strictly as survival-horror is the inclusion of all of Batman’s wonderful toys. If it were to be a strict survival-horror, they should’ve taken away Batman’s utility belt (I mean, c’mon, Batsy surely has the fighting skills). However, as an action-horror game, &lt;span style="FONT-STYLE: italic"&gt;Batman: Arkham Asylum&lt;/span&gt; hits the nail on the head.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
Speaking of action, a combination of the FreeFlow&lt;sup&gt;TM&lt;/sup&gt; fighting engine and enemy AI make controlling Batman throughout the game easy enough for entry-level button mashers while giving hardcore gamers enough special moves to keep things interesting. The latter includes stealth attacks and combos that can be upgraded during the course of the game after earning enough experience points. And points aplenty you’ll get from fighting though an onslaught of drone-type characters – thug, thug with club, thug with electrified club – tackling bosses such as Bane, Killer Croc, and Poison Ivy, and deciphering the Riddler’s enigmatic taunts.
&lt;/p&gt;
&lt;p&gt;
Finding solutions to the Riddler’s mental challenges is done with the aid of the game’s worst handicap: detective mode. This mode lets Batman see through walls, determine which surfaces are hiding secrets (shortcuts or items alike), and track trace elements in the atmosphere. Aside from the last aspect, detective mode fails the game by making it far too easy. What saves the game from detective mode is that its use is optional. I recommend using it at first to learn the ropes, maybe even intermittently throughout your first run through, but then only using it when absolutely necessary for the rest of the game or any subsequent go-around. It ups the difficulty and demands that players become Batman instead of becoming Batman’s tech.
&lt;/p&gt;
&lt;p&gt;
Aside from that singular drawback, there are many things to gush about in this game. To start, it’s excellently written by Paul Dini, one of the guys behind &lt;span style="FONT-STYLE: italic"&gt;Batman: The Animated Series&lt;/span&gt;. Voice actors from the same read the script: Mark Hamill reprises his uniquely lovable Joker (though this time with a bit more darkness than the cartoon's sensors could let by), Kevin Conroy brings CG Batman to life in the true tradition of often being voted as best Batman ever, and Arleen Sorkin pulls up on the corners of mouths everywhere while smashing people’s funny bones as Harley Quinn. Gameplay variety also makes this game engaging. Let alone the combat challenge mode (better on the PS3, which exclusively lets you play as the Joker) and detective/action aspects of story mode, my favorite part of the game is the integration of a platforming game-within-a-game that served as the Scarecrow’s mini-levels in story mode. It takes guts to revert to platform gaming in an age of 3D environments, and the execution only adds to the game’s ambience.
&lt;/p&gt;
&lt;p&gt;
All in all, &lt;span style="FONT-STYLE: italic"&gt;Batman: Arkham Asylum&lt;/span&gt; is an immersive experience made by all the right people for a fanbase that’s uber-picky when it comes to their hero. Seeing as it is already worshipped by critics and &lt;a href="http://www.batmanarkhamasylum.com/?page=articles/view&amp;amp;AID=4274" target="_blank"&gt;inhabits a place in the Guinness Book of World Records&lt;/a&gt;, I would be an idiot to disagree. Story, rendering, control, and acting come together to make this a 3.5-star victory, with slightly lacking replay value being the only thing detracting from a perfect score.
&lt;/p&gt;

&lt;center&gt;&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/rating.gif" /&gt;
&lt;br&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star.gif" /&gt;
&lt;img class="noborder" src="http://files.anigamers.com-a.googlepages.com/star-half.gif" /&gt;
&lt;br&gt;
&lt;span style="color:#f15f4e;"&gt;great.&lt;/span&gt;
&lt;/center&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4506849755093287326?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/_gNfYQnflg4/review-batman-arkham-asylum-360.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_1sHleFmwN54/SuYh9APg06I/AAAAAAAAA0I/0vG0JqDCScU/s72-c/Batman_Arkham_Asylum.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/review-batman-arkham-asylum-360.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-8080682248602322429</guid><pubDate>Fri, 30 Oct 2009 18:30:00 +0000</pubDate><atom:updated>2009-10-30T14:30:36.561-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brutal Legend</category><category domain="http://www.blogger.com/atom/ns#">double fine</category><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">EA</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><title>Brutal Legend DLC is coming, and quick</title><description>&lt;a rel="lightbox" title="Art from Br&amp;uuml;tal Legend" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1sHleFmwN54/SusuyvKaW6I/AAAAAAAAA1U/K5OnxUseoFs/s800/Brutal_Legend3.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/SusuyvKaW6I/AAAAAAAAA1U/K5OnxUseoFs/s320/Brutal_Legend3.jpg" border="0" alt="Art from Br&amp;uuml;tal Legend" id="BLOGGER_PHOTO_ID_5398460027522145186" /&gt;&lt;/a&gt;

&lt;p&gt;
So just a few weeks after release, EA is already scrambling the jets to help out the multiplayer aspect of &lt;span style="font-style:italic;"&gt;Br&amp;uuml;tal Legend&lt;/span&gt;. 
&lt;/p&gt;
&lt;p&gt;
According to EA's site, a new mulitplayer map pack is due out November 3, 2009 for Xbox 360 owners and will cost 400 Microsoft Points. PS3 owners get theirs on November 5, when it will be available for free download for about 2 weeks before it is officially sold for $4.99 on PSN. Named "Tears of the Hextadon," this map pack will feature two new maps &amp;#150; “Circle of Tears” and “Death's Fjord” &amp;#150; and a new axe for players to battle with. Sounds pretty good, right...?
&lt;/p&gt;
&lt;p&gt;
Well, let's look at the facts. This &lt;i&gt;does&lt;/i&gt; increase the number of multiplayer maps available in game. However, the map count only increases from six to eight. The new axe might be an improvement, but the teams are what really need work, not the weapons.
&lt;/p&gt;
&lt;p&gt;
I don't plan on getting this expansion. Like I said in &lt;a href="http://www.anigamers.com/2009/10/review-br-legend-360.html"&gt;my review&lt;/a&gt;, there is not much replay value in the game and all of the maps are really similar. My loathing of these maps is made even stronger by the knowledge that most map packs for games give so much more than just two maps and a modified weapon. The fact that this is also going for dirt cheap probably means that the multiplayer engagement in Brutal Legend is falling fast. Don't expect to see much more out of &lt;span style="font-style:italic;"&gt;Br&amp;uuml;tal Legend&lt;/span&gt; unless EA and Double Fine put their heads together and really try to fix the game's major shortcomings with this game.
&lt;/p&gt;
&lt;p&gt;
[via &lt;a href="http://g4tv.com/thefeed/blog/post/700239/Brutal-Legend-Multiplayer-DLC-Detailed-And-Dated.html" target="_blank"&gt;G4's The Feed&lt;/a&gt;]
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-8080682248602322429?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/9-4kICrP-LI/brutal-legend-dlc-is-coming-and-quick.html</link><author>ColalellaC@gmail.com (KuroX32)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/SusuyvKaW6I/AAAAAAAAA1U/K5OnxUseoFs/s72-c/Brutal_Legend3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/brutal-legend-dlc-is-coming-and-quick.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-9064340246522510836</guid><pubDate>Wed, 28 Oct 2009 01:00:00 +0000</pubDate><atom:updated>2009-10-27T21:25:22.322-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">movies</category><category domain="http://www.blogger.com/atom/ns#">Staff Picks</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Halloween</category><category domain="http://www.blogger.com/atom/ns#">books</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Halloween Staff Picks</title><description>&lt;a rel="lightbox" title="Higurashi no Naku Koro ni" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1sHleFmwN54/SueK-L_Q-TI/AAAAAAAAA0Q/JZdoaCSBPWU/s800/Higurashi_Halloween.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/SueK-L_Q-TI/AAAAAAAAA0Q/JZdoaCSBPWU/s320/Higurashi_Halloween.jpg" border="0" alt="Higurashi no Naku Koro ni" id="BLOGGER_PHOTO_ID_5397435479401494834" /&gt;&lt;/a&gt;

&lt;p&gt;
All Hallow's Eve is quickly approaching, and you just can't figure out what to do with yourself when the lights go out this Saturday. You could go out trick-or-treating and have everybody ask (a) why you're asking for candy when you're 25 and have a full neckbeard and (b) why you're dressed as Sailor Moon again, to which you can respond with righteous indignance (and an explanation of the subtle color scheme differences between your Sailor Moon and Sailor Venus costumes).
&lt;/p&gt;
&lt;p&gt;
Or you can read Ani-Gamers' list of the scariest stuff in the geek world. Whether you're looking for an anime or a live action movie, a video game or a manga, our five illustrious staff writers have got you covered, with nothing less than the very best that Halloween has to offer. So head beyond the break for some great, hand-picked Halloween frights.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/2006/05/staff.html#ink"&gt;&lt;img src="http://anigamers.ms11.net/images/staff/ink.jpg" style="align:left;margin:0px 10px; 0px; 0px;" class="noborder"&gt; &lt;b&gt;Ink&lt;/a&gt;&lt;/b&gt;
&lt;ol&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Ju-on&lt;/i&gt;, a.k.a. &lt;i&gt;The Grudge&lt;/i&gt; (movie)&lt;/u&gt;:  This movie embodies everything creepy about J-horror: setting, audio, visuals, characters... and the American remake scared me enough to keep the lights on for three months straight (no exaggeration) by taking away everything "safe" one's mind could possibly cling to when absorbed in a film.  The premise: a gruesome murder/suicide stains the house with its angry/vengeful presence, which will hunt down anyone who dares enter.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;When They Cry ~ Higurashi&lt;/i&gt; (anime)&lt;/u&gt;:  Quite possibly one of the most disturbingly creepy and well-executed anime I've ever had the pleasure to be addicted to.  Take four innocent-looking girls in a rural village paranoid about a curse, add a stranger, add some Hitchcock, and then put it all in a blender and repeat five times.  This had me guessing as to the linear nature of the stories until the very end, and the visuals/voice acting (great dub!) are chilling.  How chilling?  One of my friends looked at the back of the DVD case, saw a picture of one of the girls laughing, and promptly turned down any possibility of watching it.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Fatal Frame / Fatal Frame 2&lt;/i&gt; (PS2)&lt;/u&gt;:  While they stand alone, honestly, they're better in succession.  Good horror's sneaky like that.  The basis for both games: find out what happened to a missing loved one while not succumbing to the ill will of the myriad traumatized ghosts that inhabit the house/village.  Your only weapon is an exorcimsal camera.  Personal drama and a dramatic history (for both character and setting) make these games engrossing enough to get the blood pumping, elicit a startled jump, or provoke a scream of surprise.&lt;/li&gt;
&lt;/ol&gt;
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;a rel="lightbox" title="Battle Royale" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SueLF6en_hI/AAAAAAAAA0Y/zoYShGBZp6w/s800/BattleRoyale.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 207px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SueLF6en_hI/AAAAAAAAA0Y/zoYShGBZp6w/s320/BattleRoyale.jpg" border="0" alt="Battle Royale" id="BLOGGER_PHOTO_ID_5397435612140142098" /&gt;&lt;/a&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/2006/05/staff.html#kuro"&gt;&lt;img src="http://anigamers.ms11.net/images/staff/kuro.jpg" style="align:left;margin:0px 10px; 0px; 0px;" class="noborder"&gt; &lt;b&gt;Kuro&lt;/a&gt;&lt;/b&gt;
&lt;ol&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Cowboy Bebop - the Movie&lt;/i&gt; (anime)&lt;/u&gt;: This is my number one choice for good reason. It's a movie that brings the hilarious scenes, dramatic fights, and everything else a person could ask for from a &lt;span style="font-style:italic;"&gt;Cowboy Bebop&lt;/span&gt; movie and blends it perfectly with the mystery and drama of Halloween. To sum up the story, Faye, en route to catch a low-level target, witnesses the explosion of the tanker truck that she was following, thus releasing a deadly cloud of some mysterious disease into the air that kills hundreds of people. Now it's up to Spike and company to get to the bottom of whatever is going on.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Kakurenbo - Hide and Seek&lt;/i&gt; (anime)&lt;/u&gt;: This is my hardcore Halloween pick of the three. In an abandoned city in Neo-Japan, children play a game called "Otokoyo." It's basically hide and seek, but there is a twist: all of the children who have played the game have mysteriously disappeared. The absolutely beautiful cell shading, sound effects, and background music used throughout the story really lend themselves to the dark and mysterious city in which Otokoyo takes place. For people on a bit of the squeamish side, this OVA will provide a good psychological thrill ride without all the blood and gore of typical horror.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Battle Royale&lt;/i&gt; (movie)&lt;/u&gt;: Here's a movie and it's sequel that might be one of the biggest cult classic movies out of Japan since &lt;span style="font-style:italic;"&gt;Godzilla&lt;/span&gt;. The plot is simple: a random Japanese class from a random school is chosen by lottery. The 30 to 40 kids in the class must then partake in the event know as &lt;span style="font-style:italic;"&gt;Battle Royale&lt;/span&gt;, essentially a timed death match on a deserted island, with only one winner. It's much more than a bunch of kids killing each other though. The amount of mind games and political propaganda in this movie really get a person thinking about what can really happen when the government has all the control.&lt;/li&gt;
&lt;/ol&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;a rel="lightbox" title="I Luv Halloween" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SueLSYDt1VI/AAAAAAAAA0g/NQTuiKOlD_Y/s800/ILuvHalloween.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width:300px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SueLSYDt1VI/AAAAAAAAA0g/NQTuiKOlD_Y/s320/ILuvHalloween.jpg" border="0" alt="I Luv Halloween" id="BLOGGER_PHOTO_ID_5397435826238772562" /&gt;&lt;/a&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/2006/05/staff.html#uncleyo"&gt;&lt;img src="http://anigamers.ms11.net/images/staff/uncleyo.jpg" style="align:left;margin:0px 10px; 0px; 0px;" class="noborder"&gt; &lt;b&gt;Uncle Yo&lt;/a&gt;&lt;/b&gt;
&lt;ol&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;I Luv Halloween&lt;/i&gt; (manga)&lt;/u&gt;: Tokyopop's OEL manga program shows off its gruesomely dark side in this hilarious take on a sadistic suburbia haunted by the sickest creatures imaginable: children in search of candy. With uniquely disturbed, violently apathetic characters and magnificent detail from the artist, this three-book series is great for a brutal laugh or just some other-worldy nostalgia.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Blood - The Last Vampire&lt;/i&gt; (anime)&lt;/u&gt;: This is NOT &lt;span style="font-style:italic;"&gt;Blood+&lt;/span&gt;; this is shorter and faaaaar more ambiguious. It's also violent as hell and just as scary. (The bish&amp;#333;jo-tone of the series is butchered here for the sake of making the monsters as menacing as possible.) This was the only anime to ever have a fight scene to a brass band playing in the background, and I'm sad that the trend never caught on. Begins with blood and ends with fire; what else is going to pump you up for wandering the neighborhood after dark?&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Silent Hill&lt;/i&gt; (PS1)&lt;/u&gt;: The classic start to the deeply disturbing series of video games about a Lovecraftian world that haunts and torments the people inside with the reincarnated demons from their own twisted lives. Unlike &lt;span style="font-style:italic;"&gt;Resident Evil&lt;/span&gt; (that glorious horror-survivor), &lt;span style="font-style:italic;"&gt;Silent Hill&lt;/span&gt; is about helpless believable people with few clues and even fewer weapons. The gloomy, cold fog, the iron gates, the fire rising from below, and mutha-f*&amp;%ing Pyramid Head. Halloween is only complete once you've survived the demons that inhabit Silent Hill.&lt;/li&gt;
&lt;/ol&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;a rel="lightbox" title="Clive Barker's Jericho" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1sHleFmwN54/SueLdWC6dHI/AAAAAAAAA0o/avuoP6_VLCQ/s800/Jericho.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px;" src="http://1.bp.blogspot.com/_1sHleFmwN54/SueLdWC6dHI/AAAAAAAAA0o/avuoP6_VLCQ/s320/Jericho.jpg" border="0" alt="Clive Barker's Jericho" id="BLOGGER_PHOTO_ID_5397436014677095538" /&gt;&lt;/a&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/2006/05/staff.html#phreak"&gt;&lt;img src="http://anigamers.ms11.net/images/staff/phreak.jpg" style="align:left;margin:0px 10px; 0px; 0px;" class="noborder"&gt; &lt;b&gt;Phreak&lt;/a&gt;&lt;/b&gt;
&lt;ol&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Clive Barker's Jericho&lt;/i&gt; (Xbox 360)&lt;/u&gt;: I always believed that something was very wrong with Clive Barker, and with this game's release I found out that I was totally correct. Only "The Barker" could come up with a storyline filled with evil and religion, all intertwined to blur the line between good and evil while making us think, "could even God make a mistake?" The A.I. is about as intuitive as being shown around the Alaskan wilderness by a dumb, deaf, &amp; blind man, but the atmosphere is dark, brooding, and bloody.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;The Suffering 1 &amp; 2&lt;/i&gt; (PS2)&lt;/u&gt;: &lt;span style="font-style:italic;"&gt;The Suffering&lt;/span&gt; follows a character named Torque, whose twisted fate is primarily shaped by decisions that the player actually makes. These games were one of my first introductions to good vs. evil decision-making, as they present players with moral choices between killing and helping other people. Again, the atmosphere &amp;#150; a strange prison swallowed by hate and evil &amp;#150; really made this game worth it for me.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Candyman Trilogy&lt;/i&gt; (movies)&lt;/u&gt;: Starting to see a pattern here? Yes, I love Clive Barker. He has a twisted mind that he manages to show us in vivid detail through his written word. The transition from book (in this case it was a short story) to movie tends to dilute the original's flavor, but with &lt;span style="font-style:italic;"&gt;Candyman&lt;/span&gt;, this was not the case. They couldn't have picked a better Candyman; Tony Todd's voice and build are perfect for the character. The line "Believe in me.. Be my victim.." Fantastic! I always thought that staring into a mirror and saying some name a certain amount of times was all B.S., but after &lt;span style="font-style:italic;"&gt;Candyman&lt;/span&gt; I seriously didn't look in a mirror again for 6 months.&lt;/li&gt;
&lt;/ol&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;a rel="lightbox" title="Yoshitaka Amano's illustrations from Vampire Hunter D" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_1sHleFmwN54/SueLxAWNrXI/AAAAAAAAA0w/PpdiMCLuWac/s800/VampireHunterD_Halloween.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 151px;" src="http://3.bp.blogspot.com/_1sHleFmwN54/SueLxAWNrXI/AAAAAAAAA0w/PpdiMCLuWac/s320/VampireHunterD_Halloween.jpg" border="0" alt="Yoshitaka Amano's illustrations from Vampire Hunter D" id="BLOGGER_PHOTO_ID_5397436352449850738" /&gt;&lt;/a&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/2006/05/staff.html#vamptvo"&gt;&lt;img src="http://anigamers.ms11.net/images/staff/vamptvo.jpg" style="align:left;margin:0px 10px; 0px; 0px;" class="noborder"&gt; &lt;b&gt;Vampt Vo&lt;/a&gt;&lt;/b&gt;
&lt;ol&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Boogiepop Phantom&lt;/i&gt; (anime)&lt;/u&gt;: When people think Japanese horror, live-action films like &lt;span style="font-style:italic;"&gt;Ringu&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Ju-on&lt;/span&gt; jump to mind, but &lt;span style="font-style:italic;"&gt;Boogiepop Phantom&lt;/span&gt; is one of the many under-appreciated gems in the anime horror genre. The first few episodes revolve around people with subtle mental problems and their encounters with the mysterious entity &lt;span style="font-style:italic;"&gt;Boogiepop&lt;/span&gt;. As the show goes on, its vision into the blackest heart of humanity manages to terrify without gruesome monsters or ageless curses.&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;The Legend of Zelda - Majora's Mask&lt;/i&gt; (N64)&lt;/u&gt;: Alright, so maybe it's not overtly scary, but &lt;span style="font-style:italic;"&gt;Majora's Mask&lt;/span&gt; is easily the darkest &lt;span style="font-style:italic;"&gt;Zelda&lt;/span&gt; game ever made, with its theme of imminent, moon-induced destruction and its disturbing, childishly sinister villain. And what's more, it's got a whole slew of masks for Link to wear! So if you're not up for dressing up yourself this Saturday, why not play dress up with everybody's favorite sword-toting Nintendo hero?&lt;/li&gt;
&lt;li&gt;&lt;i&gt;&lt;u&gt;Vampire Hunter D&lt;/i&gt; (novel)&lt;/u&gt;: Hideyuki Kikuchi's original novel is all about one of the most terrifying of the night's creatures: vampires. The titular protagonist D is a half-vampire hired by a young woman to protect her and kill the vampire who bit her, thereby freeing her from his curse. The story is filled with tense fantasy storytelling and some surprisingly high-octane action scenes. Kevin Leahy's translation is a little awkward, but it's still a fun, quick read.
&lt;/li&gt;
&lt;/ol&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;p&gt;
That's it for us! What are your favorite Halloween anime, games, movies, and books?
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-9064340246522510836?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/9ilyYKPSxYo/halloween-staff-picks.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/SueK-L_Q-TI/AAAAAAAAA0Q/JZdoaCSBPWU/s72-c/Higurashi_Halloween.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/halloween-staff-picks.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-5458849492839207178</guid><pubDate>Mon, 26 Oct 2009 04:30:00 +0000</pubDate><atom:updated>2009-10-26T00:30:51.911-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 28</title><description>&lt;a rel="lightbox" title="Al and Gluttony meet with 'Father'" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SuUlVQmLsuI/AAAAAAAAA0A/THoun_vuiD4/s800/FMABD28.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SuUlVQmLsuI/AAAAAAAAA0A/THoun_vuiD4/s320/FMABD28.png" border="0" alt="Al and Gluttony meet with 'Father'" id="BLOGGER_PHOTO_ID_5396760775636005602" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers blogger Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3465" target="_blank"&gt;Watch Episode 28 - Father&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
There’s a few of these sucker-punches in this episode. First, there’s a line delivered by Envy (“as soon as you gain a great power, you get carried away with it, not even knowing what it is”) that may seem like a throw-away platitude to first-time FMA watchers. It should, however, strike a chord with those who have seen FMA1 all the way through to its end. I think this is a deliberate taunt designed to evoke that shock FMA1 watchers experienced when we found out death in the parallel world was the driving force behind alchemy in Amestris.  It also serves to set up something grand in its own right.
&lt;/p&gt;
&lt;p&gt;
What follows, that power is taken away from Ed and Al (something that never happened in FMA1, save the destruction of Ed's limbs), truly evokes the sense that Ed and Al (and by proxy all who use alchemy) are just children playing with tools they know almost nothing about. This was a theme only touched upon in FMA1 via the discovery of alchemic energy’s aforementioned source. There’s no indication FMA2 is heading in that same direction, but for former FMA1 watchers...if you felt the wind knocked out of you for a second there...that’s most likely why.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
Another sucker-punch stems from Greed changing bodies. This is a situation formerly only alluded to in FMA1, with Lust’s introduction to Greed (“And if you haven’t figured it out yet, I’m the new Lust.”), and it sets up a good confrontation in which Ed might have to sacrifice his commitment to pacifism if made to slay the new Greed, who’s wearing Ling Yao’s body like an expressionistic guilt trip. The major FMA1/2 dichotomy would then rear its ugly head regarding effectiveness though. Have Ed and Ling formed a bond strong enough to really make the audience care about Ed’s inner conflict over whether or not to kill the new homunculus? At best, Ling serves as a surrogate annoying brother/battle buddy, but as soldiers will tell you, seldom are the bonds formed on battlefields considered superficial.  So FMA2 keeps true to form and, in my opinon, pretty believably on track.
&lt;/p&gt;
&lt;p&gt;
On the disappointing end of surprise lies the evil twin theory. I had a feeling that FMA2 might pull it, but I kept telling myself that this series wouldn’t dare pull such a clich&amp;#233;. There’s still hope for the reason behind dual Hohenheims (Elric &amp;amp; “Father”) in this episode, but the very fact that FMA2 couldn’t have the gall to make them one and the same is a tragedy for round supporting characters. Like I've said previously, even FMA1’s Hohenheim had a very well developed dark past to offset his slightly dingy luminescent present.  Next week, the battle (which was disappointing in action but interesting in enterprise) continues.
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-5458849492839207178?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/oYbiha-tBns/fma-brotherhood-diaries-episode-28.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/SuUlVQmLsuI/AAAAAAAAA0A/THoun_vuiD4/s72-c/FMABD28.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/fma-brotherhood-diaries-episode-28.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-2000441525346862792</guid><pubDate>Fri, 23 Oct 2009 22:40:00 +0000</pubDate><atom:updated>2009-10-30T14:31:21.271-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brutal Legend</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">double fine</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">EA</category><category domain="http://www.blogger.com/atom/ns#">Xbox 360</category><title>Review: Brütal Legend (360)</title><description>&lt;a rel="lightbox" title="Br&amp;uuml;tal Legend box art" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SuBf6PWFhfI/AAAAAAAAAzo/_t1Z1lfkvO8/s800/Brutal_Legend_boxart.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SuBf6PWFhfI/AAAAAAAAAzo/_t1Z1lfkvO8/s320/Brutal_Legend_boxart.jpg" border="0" alt="Br&amp;uuml;tal Legend box art" id="BLOGGER_PHOTO_ID_5395417807746074098" /&gt;&lt;/a&gt;

&lt;b&gt;Medium:&lt;/b&gt; Console Video Game
&lt;br&gt;
&lt;b&gt;Genres:&lt;/b&gt; Action, Hack and Slash, RTS
&lt;br&gt;
&lt;b&gt;Designer:&lt;/b&gt; Tim Schafer
&lt;br&gt;
&lt;b&gt;Developer:&lt;/b&gt; Double Fine
&lt;br&gt;
&lt;b&gt;Publisher:&lt;/b&gt; Electronic Arts
&lt;br&gt;
&lt;b&gt;Version Reviewed:&lt;/b&gt; Xbox 360 (also available on PS3)
&lt;br&gt;
&lt;b&gt;Release Date:&lt;/b&gt; October 13, 2009
&lt;br&gt;
&lt;b&gt;Rated:&lt;/b&gt; M for Mature

&lt;p&gt;
Well, here it is. &lt;span style="font-style:italic;"&gt;Br&amp;uuml;tal Legend&lt;/span&gt;, possibly the most hyped game of the year, has finally fallen into my lap to be judged. So, the question is up in the air: does it live up to the hype? Let's find out.
&lt;/p&gt;
&lt;p&gt;
We start of the game with a cut scene of protagonist Eddie Riggs (voiced by Jack Black) helping out a “New Metal” band that has no respect for Eddie or “Metal” itself. To make a long story short, Eddie gets crushed by the set and is then saved by the Fire God of Metal, who ends up taking Eddie to an alternate version of the past (sounds like another story I know...hmm...) in which metal is worshiped and demons have all but enslaved humanity (okay, now I know I've heard this story before...). So, after grabbing a giant axe and finding out his guitar can cast magic with naught but a few chords, Eddie joins up with the other “Ironheades” and gets ready to take on the evil emperor Doviculus.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;a rel="lightbox" title="Eddie fighting a monster with the power of rock" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SuBgVHmlECI/AAAAAAAAAzw/6buy0CbdBnM/s800/Brutal_Legend1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SuBgVHmlECI/AAAAAAAAAzw/6buy0CbdBnM/s320/Brutal_Legend1.jpg" border="0" alt="Eddie fighting a monster with the power of rock" id="BLOGGER_PHOTO_ID_5395418269524234274" /&gt;&lt;/a&gt;
&lt;p&gt;
As I started to play the game, I was excited to get into a good, old-fashioned hack-and-slash, overworld type of game. I knew about the RTS/&lt;span style="font-style:italic;"&gt;Freedom Fighters&lt;/span&gt;-esque mission involved with the game and looked upon it with some interest, in the hopes that it would break up the gameplay. However, I didn't realize how incredibly often these missions would pop up. The multiplayer (which is highly lacking in expandability, as the only match type is skirmish) is also unfortunately based around this gameplay style.
&lt;/p&gt;
&lt;p&gt;
The world of &lt;span style="font-style:italic;"&gt;Br&amp;uuml;tal Legend&lt;/span&gt; is beautifully executed &amp;#150; almost enough to make you forget about the gameplay style...almost. With superb, cell-shaded art, a well-developed background mythos, and gory deaths, the developers at Double Fine definitely know how to immerse a player in a world. Add your car's ability to play songs that you unlock both in game and during the campaign and players will find that some of the best times during the game are cruising across the landscape listening to metal while running over some demented deer. Even so, this is a definite one-and done game (unless you're going for achievements). 
&lt;/p&gt;
&lt;p&gt;
One of the major problems I have with &lt;span style="font-style:italic;"&gt;Br&amp;uuml;tal Legend&lt;/span&gt; is the amount of repeated dialogue. For a game that boasts some of the best writing and voice acting talent around, I fail to see why I'm stuck with characters saying the same four or less lines during both overworld and stage missions. It only gets worse when Eddie begins to talk, because all that seems to come out of Jack Black's mouth are dumb jokes and random puns.
&lt;/p&gt;
&lt;a rel="lightbox" title="Vehicles also play a part in Br&amp;uuml;tal Legend" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/SuBgaSr8SHI/AAAAAAAAAz4/HXBDeSrnEl0/s800/Brutal_Legend2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/SuBgaSr8SHI/AAAAAAAAAz4/HXBDeSrnEl0/s320/Brutal_Legend2.jpg" border="0" alt="Vehicles also play a part in Br&amp;uuml;tal Legend" id="BLOGGER_PHOTO_ID_5395418358398863474" /&gt;&lt;/a&gt;
&lt;p&gt;
Also of note is the badly-designed leveling system. In order to level up, players will need to do two different things. First, they will gain fire tributes to upgrade Eddie's car, weapons, and special attack combos. Second, players will have to free (no joke) ball-gagged dragon statues to upgrade their attributes. And when the dragons are freed, players will not even get to choose their upgrades. The game does it automatically, really taking some of the minimal customization that is in the game away from the player. The worst part of this system, though, is that it breaks up the gameplay by demanding that players move away from the Campaign for about 20 minutes at a time to go and find more fire tributes and gagged dragons.
&lt;/p&gt;
&lt;p&gt;
All-in-all, my gripes with this game are small shots compared to the overall picture. Double Fine wanted to make a game for “Metal Heads,” by “Metal Heads,” and they succeeded completely, despite some gameplay slip-ups and limited replayability. So, did it live up to the hype?
&lt;/p&gt;
&lt;p&gt;
Well...sort of.
&lt;/p&gt;

&lt;center&gt;&lt;img src="http://files.anigamers.com-a.googlepages.com/rating.gif" class="noborder"&gt;
&lt;br&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star-half.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star-open.gif" class="noborder"&gt;
&lt;br&gt;
&lt;font color="#f15f4e"&gt;fair.&lt;/font&gt;
&lt;/center&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-2000441525346862792?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/8jxxu2Qqtg4/review-br-legend-360.html</link><author>ColalellaC@gmail.com (KuroX32)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/SuBf6PWFhfI/AAAAAAAAAzo/_t1Z1lfkvO8/s72-c/Brutal_Legend_boxart.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/review-br-legend-360.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-5642034694683092436</guid><pubDate>Wed, 21 Oct 2009 19:00:00 +0000</pubDate><atom:updated>2009-10-21T15:00:02.371-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">CAPCOM</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Street Fighter IV</category><title>Super Street Fighter IV to make Seth "even cheaper"</title><description>&lt;center&gt;&lt;a rel="lightbox" title="Seth, the final boss of Street Fighter IV's Arcade Mode" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/Sg37XpDeL5I/AAAAAAAAAqI/wcXIENOmqMI/s800/SFIV_Seth.jpg"&gt;&lt;img style="margin:0 0 10px 0px;cursor:pointer; cursor:hand;width:320px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/Sg37XpDeL5I/AAAAAAAAAqI/wcXIENOmqMI/s320/SFIV_Seth.jpg" border="0" alt="Seth, the final boss of Street Fighter IV's Arcade Mode" id="BLOGGER_PHOTO_ID_5336197517079883666" /&gt;&lt;/a&gt;&lt;/center&gt;
&lt;p&gt;
The &lt;span style="font-style:italic;"&gt;Super Street Fighter IV&lt;/span&gt; hype-machine is in full swing. With announcements about adding up to 8 new fighters, tweaks to both current and online gameplay, Capcom is clearly trying to give the fans what they want.... almost. It's a well-known fact that the game's final boss Seth has been the cause of many a frustrated rage from gamers, but according to a recent quote from Capcom Community Manager Seth Killian, "Seth will be even cheaper and more irritating." Some current characters will also get some new moves, though details are sketchy regarding who will receive the updates. Killian did admit that one character &amp;#150; Ken &amp;#150; will learn a new trick or two.
&lt;/p&gt;
&lt;p&gt;
Questions arose about the online play as soon as &lt;span style="font-style:italic;"&gt;SFIV&lt;/span&gt; hit consoles, but it is yet to be proven whether &lt;span style="font-style:italic;"&gt;Super SFIV&lt;/span&gt; will improve them or not. When asked about the issue, Killian's response was only a meager, "That is one of the things we will be trying to address." I know I would love it if Capcom would add a party room of sorts (a la &lt;span style="font-style:italic;"&gt;Dead or Alive 4&lt;/span&gt;).
&lt;/p&gt;
&lt;p&gt;
One of the more surprising details from Killian is Capcom's decision to create all new background stories for ALL characters, though they will not be animated by Studio 4&amp;deg;C. This could be a great idea, but it might also backfire since sometimes story changes can destroy diehard fans' original love for a character. On the topic of the game's price, I remember reading &lt;a href="http://kotaku.com/5383722/gamestop-super-street-fighter-iv-has-low-fierce-price-of-40" target="_blank"&gt;somewhere&lt;/a&gt; that Capcom was originally planning to make &lt;span style="font-style:italic;"&gt;SSFIV&lt;/span&gt; cheaper than SFIV, but that may change according to Killian, who says that Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price. I vote lower, since Capcom would anger a lot of fans by making them pay twice for just a few tweaks and new characters that could be delivered through DLC or patches.
&lt;/p&gt;
&lt;p&gt;
[via &lt;a href="http://kotaku.com/5385868/capcom-seth-will-be-cheaper-in-super-street-fighter-iv" target="_blank"&gt;Kotaku&lt;/a&gt;]
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-5642034694683092436?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/9GkICVO93Ic/super-street-fighter-iv-to-make-seth.html</link><author>noreply@blogger.com (Phreak)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/Sg37XpDeL5I/AAAAAAAAAqI/wcXIENOmqMI/s72-c/SFIV_Seth.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/super-street-fighter-iv-to-make-seth.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-5501803621821291795</guid><pubDate>Tue, 20 Oct 2009 18:00:00 +0000</pubDate><atom:updated>2009-10-20T14:00:00.299-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Harmonix</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">Apple Corp.</category><category domain="http://www.blogger.com/atom/ns#">Rock Band</category><category domain="http://www.blogger.com/atom/ns#">The Beatles</category><category domain="http://www.blogger.com/atom/ns#">MTV Games</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">EA</category><title>Review: The Beatles - Rock Band (360)</title><description>&lt;a rel="lightbox" title="The Beatles: Rock Band box art" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1sHleFmwN54/StpHW52FcJI/AAAAAAAAAzY/p4QGittbTzk/s800/BeatlesRB.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://1.bp.blogspot.com/_1sHleFmwN54/StpHW52FcJI/AAAAAAAAAzY/p4QGittbTzk/s320/BeatlesRB.jpg" border="0" alt="The Beatles: Rock Band box art" id="BLOGGER_PHOTO_ID_5393701962539954322" /&gt;&lt;/a&gt;

&lt;b&gt;Medium:&lt;/b&gt; Console Video Game
&lt;br&gt;
&lt;b&gt;Genre:&lt;/b&gt; Rhythm/Music
&lt;br&gt;
&lt;b&gt;Designers:&lt;/b&gt; Chris Foster (Lead Designer), Sylvain Dubrofsky, Casey Malone
&lt;br&gt;
&lt;b&gt;Developers:&lt;/b&gt; Harmonix
&lt;br&gt;
&lt;b&gt;Publishers:&lt;/b&gt; MTV Games/Electronic Arts
&lt;br&gt;
&lt;b&gt;Version Reviewed:&lt;/b&gt; Xbox 360 (also available on PS3, Wii)
&lt;br&gt;
&lt;b&gt;Release Date:&lt;/b&gt; September 9, 2009 (intl)
&lt;br&gt;
&lt;b&gt;Rated:&lt;/b&gt; T for Teen

&lt;p&gt;
The quintessential question that comes to mind concerning &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is “can a rhythm game attempting to build on what was formerly a successful intra-franchise integration with such a diverse song selection survive being stapled to one particular band and isolated from its historic song cache?” It’s a long question, and to fully understand why the answer is “yes,” we need to look at a few things. Things that matter. Things that would generally cause brand loyalists to throw down their cheap plastic axes in disgust and turn them in for a cheap plastic turntable. Things that inspire.
&lt;/p&gt;
&lt;p&gt;
Things that matter, seeing as we’re in essay territory, can be the music itself. There are many people out there who don’t know Beatles songs, much less own Beatles albums or, God forbid, know the history behind the band. &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is here to help with all of these things. Firstly, it will introduce virgin ears to Beatles songs while simultaneously letting those of generations past relive their rock-and-roll youth without digging out the dusty LPs. After playing along and learning the songs included on the game disc, Beatlemania might just find its way into local record shops again, thus solving things that matter number two. And thirdly, the game manages to tie in history without making it a lesson. Videos and photos for rewards as opposed to new clothing/fake money are all well and good, but the captions and brief stories attached to each edify the unfamiliar gamer in a very personal way.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
Brand loyalty is a tough thing. The original &lt;em&gt;Rock Band&lt;/em&gt; was revolutionary for rhythm games because it brought a band together to play...together. &lt;em&gt;Rock Band 2&lt;/em&gt; took it a step further with online connections for those of us with not enough dexterously inclined friends who could/would want to accompany such a faux jam. And then, for a great while, DLC was all that seemed necessary. &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; starts from scratch by alienating itself from all former DLC and being limited to just one band and its songs (which have historically had broad licensing issues). So why is the game still worth the investment? Well, The Beatles’ White Album had nearly 40 songs alone! So there’s a treasure trove of DLC just waiting to be exploited. Not to mention that the game disc itself comes with a very decent selection of 40+ songs that span the band’s career.
&lt;/p&gt;
&lt;p&gt;
But what’s so inspiring about following one band? First off, it’s The Beatles &amp;#150; a band that changed their own concept of what their music was to themselves as much as they changed rock music for the rest of the listening world. So variety is in there. Also, the loving care that went into the crafting of this game &amp;#150; from the opening movie, to the meticulous and artistic reproductions of visages and venues, to the imaginative (if not acid-induced) dreamscape backgrounds &amp;#150; is so evident in every step of the way that it’s hard not to be swept up in all the moments the game provides. Honestly, the dreamscapes, which are so beautifully crafted that they border on hypnotic, are my favorite, although I’ve yet to see most of what they have to offer because my friends won’t let me sit out and watch them play (&lt;a href="http://www.youtube.com/results?search_query=beatles+dreamscape&amp;amp;search_type=&amp;amp;aq=6" target="_blank"&gt;that's what YouTube is for&lt;/a&gt;). Also oddly inspiring is the difficulty. I’ve heard people complain both ways, but I’ll tell you, as someone who normally tackles songs on Expert difficulty in &lt;em&gt;Rock Band 2&lt;/em&gt; and ranks around 95%, that the constant chords are a challenge and a half! There is no thrashing, but there are tons of chord progressions that the programmers seemed to have mapped out simply to test the limits of inducing repetitive stress injuries.
&lt;/p&gt;
&lt;p&gt;
Overall, this is a solid four-star effort for something as simplistic as a rhythm game, but the (as of now) limited song list leaves me weary. So I’ll give it a three and a half stars, with another 1/2 star to be post-postedly-posted when/if DLC becomes as regular as that for &lt;em&gt;Rock Band 2&lt;/em&gt;.*  Honestly though, even if they don’t post any DLC other than "All You Need is Love," so long as you’re in the mood to be any one of The Beatles, you’ll enjoy hearing and seeing everything that has been created for this game to allow you to do so.
&lt;/p&gt;
&lt;p&gt;
*In the days after this review was written, it has been &lt;a href="http://www.thebeatlesrockband.com/news/post/8" target="_blank"&gt;announced&lt;/a&gt; that 3 full albums will be made available (one each per consecutive month), which amounts to, if not exceeds, Rock Band 2's schedule.
&lt;/p&gt;

&lt;center&gt;&lt;img src="http://files.anigamers.com-a.googlepages.com/rating.gif" class="noborder"&gt;
&lt;br&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;img src="http://files.anigamers.com-a.googlepages.com/star.gif" class="noborder"&gt;
&lt;br&gt;
&lt;font color="#f15f4e"&gt;excellent.&lt;/font&gt;
&lt;/center&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-5501803621821291795?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/2YN3wIlLe-M/review-beatles-rock-band-360.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_1sHleFmwN54/StpHW52FcJI/AAAAAAAAAzY/p4QGittbTzk/s72-c/BeatlesRB.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/review-beatles-rock-band-360.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4688035261694994949</guid><pubDate>Mon, 19 Oct 2009 01:15:00 +0000</pubDate><atom:updated>2009-10-18T21:24:19.413-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 27</title><description>&lt;a rel="lightbox" title="Hohenheim and Pinako sit down for a drink" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/Stu78GvOI2I/AAAAAAAAAzg/44CwLKzUOH0/s800/FMABD27.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/Stu78GvOI2I/AAAAAAAAAzg/44CwLKzUOH0/s320/FMABD27.png" border="0" alt="Hohenheim and Pinako sit down for a drink" id="BLOGGER_PHOTO_ID_5394111619981517666" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers blogger Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3423" target="_blank"&gt;Watch Episode 27 - Interlude Party&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Hell is being trapped in your own personal clip show, the daemon responsible is Stray Dog brand scotch whiskey, and the saviors are morning’s light and the intangible human clock.  Although this episode ends with classic overkill (showing and then telling), the structure is rather brilliantly leveraged for sake of story &amp;#150; specifically hints of Hohenheim’s back-story.  But before we get to the big contrast, let’s look at what these flashbacks to clips of yester-episode have to offer and how they come to offer it.
&lt;/p&gt;
&lt;p&gt;
Framed intermittently by Hohenheim and Pinako contemplating the human condition while sitting out a bonfire dance, each clip adds to the linear telling FMA2’s story up to date.  The ongoing theme for each clip is one of sacrifice, determination, or perseverance.  Some clips offer seconds of new material (extended scenes), while others are cut and pasted verbatim, both for sake of some exact phrases/situations chosen match the corresponding theme.  Separately, each set of chronological clips forms an essay co-authored by Hohenheim or Pinako.  As any essay is an argument, so each individual thought is a plague of doubt.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
The framing of each clip, then, forms the battlefield which is Hohenheim’s soul.  This is very nicely illustrated by some of the animation direction (multiple Hohenheims, time/knowledge incongruities).  The level of emotional appeal, rare to FMA2, stems very competently from a Romantic combination of the music (more along the lines of FMA1’s entire score) and the visual metaphors employed throughout the frame story.  The latter includes men and women of all ages dancing euphorically, dramatically around a bonfire under Hohenheim’s solemn, apathetic observation.  The dancers visages, reflecting in the light of the fire, represent the ongoing zest for life, while their shadows, at times just 2D castings and at others threateningly snake-like, show the twisted intent of what lurks unseen beneath their glowing skin.
&lt;/p&gt;
&lt;p&gt;
It is through this visual and narrated argument, offered respectively via the interposition of frame and flashbacks, that brings about the main contrast that can be revealed for this episode: FMA1 never dealt with Hohenheim’s internal struggle with the paradox that is humanity, never set him up as a judgmental pessimist, and certainly never made him out to be a villain.  In FMA1, Hohenheim was driven by the quest for learning, ignobly making a sacrifice of his humanity each time he made a sacrifice of others to continue his research.  FMA2 makes Hohenheim, “Father,” to make him embody the shadow, Ed’s foil.  This sets up a stage for a mighty confrontation of personal convictions &amp;#150; Ed’s reluctance to kill vs. Hohenheim’s callousness to killing &amp;#150; that will inevitably lead to an epic battle true to FMA2’s lust for action, but also one that evokes a sorrowful familial confrontation never allotted in FMA1.
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4688035261694994949?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/dSRbsVDEhGk/fma-brotherhood-diaries-episode-27.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/Stu78GvOI2I/AAAAAAAAAzg/44CwLKzUOH0/s72-c/FMABD27.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/fma-brotherhood-diaries-episode-27.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-9041262880208937128</guid><pubDate>Sat, 17 Oct 2009 20:45:00 +0000</pubDate><atom:updated>2009-10-17T16:48:38.258-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">notices</category><category domain="http://www.blogger.com/atom/ns#">Ani-Gamers</category><title>Notice: New post schedule, fansub restrictions, &amp; disclaimers</title><description>&lt;p&gt;
With the addition of two new staff members to the Ani-Gamers team, I do believe it's time for us to change up how we post articles. We've worked on a very haphazard, post-when-it's-ready schedule until now, so in order to make things easier to read for our audience, we are going to try to institute a regular, weekly schedule. For now, we will be posting two big articles a week (possibly thematically related), not including weekly columns like Brotherhood Diaries. That way every week, readers can come back and find articles for them on preset days.
&lt;/p&gt;
&lt;p&gt;
The plan right now is to put up articles on Tuesdays and Fridays, and have a section on the sidebar dedicated to the week's post schedule. If our post output slows down (or speeds up) at any point, we will probably change the schedule around to compensate, but we will do our best to remain in a regular pattern.
&lt;/p&gt;
&lt;p&gt;
I have yet another very major announcement: &lt;b&gt;Ani-Gamers will no longer publish reviews of fansubs or scanlations of recent and/or licensed content&lt;/b&gt;. For a long time, we have posted occasional reviews of these anime and manga series, a fact that has bothered me due to the illegality of both modes of distribution. With the anime and manga industries struggling to maintain solvency in this dangerous economic climate, it is the task of responsible news outlets like Ani-Gamers to prevent the degradation of the industries that we cover. Please note that this new restriction does &lt;i&gt;not&lt;/i&gt; eliminate our writers' ability to write about fansubbed or scanlated series &amp;#150; it simply puts restrictions on it. The link below will provide more information.
&lt;/p&gt;
&lt;p&gt;
Also included in the link below is information about our other change: Ani-Gamers will now be including disclaimers in all of our reviews, stating the version of the title that was reviewed. This was done in part to comply with a new FTC regulation requiring disclaimers on all product reviews on blogs, and in part as a way to increase the utility of our reviews for readers who are considering buying a product.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;For more information on our fansub policy and disclaimers, &lt;a href="http://www.anigamers.com/2006/05/official-policiesdisclaimers.html"&gt;read our new "Policies/Disclaimers" page&lt;/a&gt;.&lt;/b&gt;
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-9041262880208937128?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/jJu5b1vWW8s/notice-new-post-schedule-fansub.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/notice-new-post-schedule-fansub.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4410229146541253645</guid><pubDate>Fri, 16 Oct 2009 02:05:00 +0000</pubDate><atom:updated>2009-10-15T22:05:01.204-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Zac Bertschy</category><category domain="http://www.blogger.com/atom/ns#">podcasts</category><category domain="http://www.blogger.com/atom/ns#">fansubs</category><category domain="http://www.blogger.com/atom/ns#">Anime News Network</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Ani-Gamers Podcast #021 - The ANN Preview Guide</title><description>&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 68px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/StfMaEF4bgI/AAAAAAAAAzQ/kGDh9AMRTMw/s320/ANN_logo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5393003826946534914" /&gt;

&lt;p&gt;
&lt;b&gt;Hosts:&lt;/b&gt; Evan "Vampt Vo" Minto, &lt;a href="http://animenewsnetwork.com/" target="_blank"&gt;Zac Bertschy&lt;/a&gt;, &lt;a href="http://anime3000.com/" target="_blank"&gt;Sean Russell&lt;/a&gt;
&lt;br&gt;
&lt;b&gt;Topic:&lt;/b&gt; The Anime News Network's editorial choice to cover fansubbed anime in their Fall Preview Guide
&lt;/p&gt;
&lt;p&gt;
To wash down our long discussion of digital distribution last episode, this time we've got an interview with Zac Bertschy, Executive Editor at the &lt;a href="http://animenewsnetwork.com/" target="_blank"&gt;Anime News Network&lt;/a&gt;, about a related topic: fansubs. Specifically, my questions revolved around ANN's choice to cover anime that has not been licensed or legally released in America in their Preview Guide &amp;#150; a decision which necessitates the use by ANN's paid writers of illegally distributed fansubs. Sean Russell of &lt;a href="http://anime3000.com/" target="_blank"&gt;Anime 3000&lt;/a&gt; kindly recorded the discussion and contributed some of his own thoughts as well. If you've got an opinion on the issue, don't be afraid to let us know in the comments section or &lt;a href="mailto:evanm@anigamers.com"&gt;through email&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
Next episode I'll probably post something that I recorded at New York Anime Festival: either the Yoshiyuki Tomino Question &amp; Answer session or a brief podcast episode with Erin and Noah of the &lt;a href="http://ninjaconsultant.com/" target="_blank"&gt;Ninja Consultant Podcast&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
Show notes and links can be found after the break.
&lt;/p&gt;

&lt;center&gt;
&lt;a href="http://www.garageband.com/mp3cat/.UZCPZCuD7auv/01_AGP_021___The_ANN_Preview_Guide.mp3"&gt;DIRECT DOWNLOAD&lt;/a&gt; - &lt;a href="http://feeds2.feedburner.com/AniGamersPodcast"&gt;RSS Feed&lt;/a&gt; - &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=285582262"&gt;iTunes&lt;/a&gt; - &lt;a href="mailto:podcast@anigamers.com"&gt;Send us Feedback!&lt;/a&gt; - &lt;a href="http://podcast.anigamers.com/"&gt;More episodes&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;br&gt;
(Runtime: 33 minutes)
&lt;/center&gt;

&lt;br&gt;

&lt;span id="fullpost"&gt;
&lt;br&gt;
[0:00:00] Intro: &lt;a href="http://ogiuemaniax.wordpress.com/" target="_blank"&gt;Carl&lt;/a&gt; is a horrible, horrible person who will never find love in this world.
&lt;br&gt;
&lt;br&gt;
[0:00:10] Opening Song: "R.O.D Theme" by Taku Iwasaki (&lt;span style="font-style:italic;"&gt;R.O.D.&lt;/span&gt; OVA opener) 
&lt;br&gt;
&lt;br&gt;
[0:00:25] I apologize to regular listeners for the kinda long introduction stuff here. You gotta do what you gotta do!
&lt;br&gt;
&lt;br&gt;
[0:02:24] &lt;b&gt;Discussion:&lt;/b&gt; Evan and Sean question Zac about the Anime News Network Preview Guide. Zac begins with his own description of how the guide got started, but quickly the discussion turns toward a consideration of what ANN and other anime outlets need to do to both accurately cover issues related to fandom and support legal methods of distribution. Some believe that news organizations need to report on content regardless of the illegality involved in attaining it, while others believe that, in order to remain a credible source, these organizations should completely shun illegal modes of distribution like fansubs. What do you think?
&lt;br&gt;
&lt;br&gt;
[0:32:39] Ending Song: "WORLD END (Instrumental)" by FLOW (&lt;span style="font-style:italic;"&gt;Code Geass R2&lt;/span&gt; second opener)
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4410229146541253645?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><enclosure type="audio/mpeg" url="http://www.garageband.com/mp3cat/.UZCPZCuD7auv/01_AGP_021___The_ANN_Preview_Guide.mp3" length="0" /><link>http://feedproxy.google.com/~r/AniGamers/~3/gHMtSjmsdkc/ani-gamers-podcast-021-ann-preview.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/StfMaEF4bgI/AAAAAAAAAzQ/kGDh9AMRTMw/s72-c/ANN_logo.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/ani-gamers-podcast-021-ann-preview.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-5439374349213974871</guid><pubDate>Thu, 15 Oct 2009 06:00:00 +0000</pubDate><atom:updated>2009-10-15T10:00:01.920-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Koei</category><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Fist of the North Star</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Screenshots unveiled for new Fist of the North Star game</title><description>&lt;center&gt;&lt;a rel="lightbox" title="HOT." onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/StZ2OC37C_I/AAAAAAAAAzI/dW9zO4niirk/s800/Hokuto_Musou.jpg"&gt;&lt;img style="margin:0 0 10px 0px;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/StZ2OC37C_I/AAAAAAAAAzI/dW9zO4niirk/s320/Hokuto_Musou.jpg" border="0" alt="HOT." id="BLOGGER_PHOTO_ID_5392627587484421106" /&gt;&lt;/a&gt;&lt;/center&gt;

&lt;p&gt;
I really love &lt;span style="font-style:italic;"&gt;Fist of the North Star&lt;/span&gt;. No, I mean I REALLY love &lt;span style="font-style:italic;"&gt;Fist of the North Star&lt;/span&gt;. So I naturally went ballistic when I found out that Koei has officially announced &lt;span style="font-style:italic;"&gt;Hokuto Musou&lt;/span&gt; for both the Xbox 360 and PS3. According to Koei, "gamers will unleash a myriad of devastating fighting techniques and finishing moves powerful enough to bring down whole buildings." I will kill however many people I have to for this to come to the U.S.
&lt;/p&gt;
&lt;p&gt;
Screens can be found &lt;a href="http://kotaku.com/5381531/new-fist-of-the-north-star-screens-details/gallery/" target="_blank"&gt;here&lt;/a&gt;.
&lt;/p&gt;

[via &lt;a href="http://kotaku.com/5381531/new-fist-of-the-north-star-screens-details/" target="_blank"&gt;Kotaku&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-5439374349213974871?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/VJw3T-XToEI/screenshots-unveiled-for-new-fist-of.html</link><author>noreply@blogger.com (Phreak)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/StZ2OC37C_I/AAAAAAAAAzI/dW9zO4niirk/s72-c/Hokuto_Musou.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/screenshots-unveiled-for-new-fist-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-8517441746210611999</guid><pubDate>Thu, 15 Oct 2009 01:30:00 +0000</pubDate><atom:updated>2009-10-14T23:34:20.282-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Phreak</category><category domain="http://www.blogger.com/atom/ns#">Kuro</category><category domain="http://www.blogger.com/atom/ns#">staff</category><category domain="http://www.blogger.com/atom/ns#">notices</category><category domain="http://www.blogger.com/atom/ns#">Ani-Gamers</category><title>New Staff Welcome: Kuro and Phreak</title><description>&lt;p&gt;
Today we've got a very special New Staff Welcome, in that it is welcoming not one, but &lt;i&gt;two&lt;/i&gt; new members of the illustrious Ani-Gamers writing staff. Chris "Kuro" Colalella is a writer with a passion for all things geeky who brings experience on an online anime/gaming radio show to his reviews. Who knows, maybe you'll hear him on the Ani-Gamers Podcast sometime soon...
&lt;/p&gt;
&lt;p&gt;
Josh "Phreak" Christoffers, on the other hand, is an unlikely combination of hip-hop and otakudom, resulting in an angry, angry man with a love for anime and video games who will be bringing us both news and reviews.
&lt;/p&gt;
&lt;p&gt;
What are you waiting for? Let's give our new bloggers a warm welcome!
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-8517441746210611999?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/8nyLu43m6eo/new-staff-welcome-kuro-and-phreak.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/new-staff-welcome-kuro-and-phreak.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-8978179470857315456</guid><pubDate>Mon, 12 Oct 2009 19:08:00 +0000</pubDate><atom:updated>2009-10-12T15:08:13.385-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NYAF09</category><category domain="http://www.blogger.com/atom/ns#">con reports</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">conventions</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Con Report: New York Anime Festival 2009</title><description>&lt;center style="float:right; margin:0 0 10px 10px;"&gt;
&lt;object width="300" height="225"&gt; &lt;param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2F31790701%40N04%2Fsets%2F72157622431507327%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2F31790701%40N04%2Fsets%2F72157622431507327%2F&amp;set_id=72157622431507327&amp;jump_to="&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2F31790701%40N04%2Fsets%2F72157622431507327%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2F31790701%40N04%2Fsets%2F72157622431507327%2F&amp;set_id=72157622431507327&amp;jump_to=" width="300" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;br&gt;
&lt;a href="http://www.flickr.com/photos/31790701@N04/sets/72157622431507327/" target="_blank"&gt;Or click here for the Photo Gallery&lt;/a&gt;
&lt;/center&gt;

&lt;b&gt;New York Anime Festival 2009&lt;/b&gt;
&lt;br&gt;
&lt;i&gt;September 25-27, 2009&lt;/i&gt;
&lt;br&gt;
&lt;i&gt;Jacob K. Javits Center&lt;/i&gt;
&lt;br&gt;
&lt;i&gt;New York, NY, USA&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
Last month we saw the final hurrah for a fantastic convention. The New York Anime Festival, started three years ago by the folks at Reed Exhibitions as an anime response to the New York Comic Con, is finally folding back into its sister convention. The merge means that the new version of the con will be filled with an incredible amount of events for all kinds of fans, but it also means that the anime focus of NYAF will be gone.
&lt;/p&gt;
&lt;p&gt;
This year the New York Anime Festival once again impressed me with its wide variety of programing from both fans and professionals. There were the typical guest panels, with introductions to voice acting scheduled next to Question and Answer sessions with &lt;span style="font-style:italic;"&gt;Gundam&lt;/span&gt; creator Yoshiyuki Tomino, but there were also a fair number of fan-run panels about things like Korean MMOs and Japanese ghost stories. 
&lt;/p&gt;
&lt;p&gt;
Even so, I was disappointed with the way the events schedule turned out. There were times (mostly early in the morning) when the convention was hosting three different events that I wanted to go to, followed by hours of a thin schedule with panels in which I had little to no interest. Perhaps this year's events situation was perpetuated by the lacking industry presence at the con this year. Bandai Entertainment's massive booth from last year was missing in action, and Yen Press, a New York-based manga publisher known for their great convention showings, was almost entirely AWOL.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;a rel="lightbox" title="The Central Park Media Retrospective panel on Sunday" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm3.static.flickr.com/2482/3997907599_fa61bac998_b.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width:200px;" src="http://farm3.static.flickr.com/2482/3997907599_fa61bac998_b.jpg" border="0" alt="The Central Park Media Retrospective panel on Sunday" /&gt;&lt;/a&gt;
&lt;p&gt;
But with all that free time came a chance to delve into things that I would not normally check out. On Friday I watched &lt;span style="font-style:italic;"&gt;Cencoroll&lt;/span&gt;, the new anime short created almost entirely by one man (Atsuya Uki), and later that night I stopped by the Cosplay Variety show, thinking I would find nothing more than silly fanboy/fangirl antics as usual. Much to my surprise, however, I was rewarded for staying through some of the more inconsequential presentations with an operatic performance by Mario Bueno and a whole troupe of cosplayers, who acted out the final scenes of &lt;span style="font-style:italic;"&gt;Code Geass: Lelouch of the Rebellion&lt;/span&gt; to the tune of Coldplay's hit single "Viva La Vida." Not being a huge fan of cosplaying myself, I didn't think that anything at the Variety Show could impress me, but Bueno's breathtaking performance completely blew me away.
&lt;/p&gt;
&lt;p&gt;
Saturday night was my personal highlight of the con, despite the fact that most of the fun wasn't even directly related to the con. (Not a ringing endorsement of the NYAF schedule, unfortunately.) We started off with a massive "Bloggers Roundtable" panel, featuring ten different outlets (&lt;a href="http://animealmanac.com/" target="_blank"&gt;Anime Almanac&lt;/a&gt;, &lt;a href="http://animevice.com/" target="_blank"&gt;Anime Vice&lt;/a&gt;, &lt;a href="http://animegeijitsu.wordpress.com/" target="_blank"&gt;Anime wa Bakuhatsu da&lt;/a&gt;, &lt;a href="http://comicsworthreading.com/manga-worth-reading/" target="_blank"&gt;Manga Worth Reading&lt;/a&gt;, &lt;a href="http://thegamingdungeon.com/" target="_blank"&gt;The Gaming Dungeon&lt;/a&gt;, &lt;a href="http://manga.about.com/" target="_blank"&gt;Manga.About.com&lt;/a&gt;, &lt;a href="http://ogiuemaniax.wordpress.com/" target="_blank"&gt;Ogiue Maniax&lt;/a&gt;, &lt;a href="reversethieves.com/" target="_blank"&gt;Reverse Thieves&lt;/a&gt;, &lt;a href="http://subatomicbrainfreeze.typepad.com/" target="_blank"&gt;Subatomic Brainfreeze&lt;/a&gt;, and, of course, Ani-Gamers) representing our varied views on the anime blogging scene. The panel &amp;#150; &lt;a href="http://animediet.net/conventions/new-york-anime-festival-2009/nyaf-anime-blogger-roundtable" target="_blank"&gt;on video thanks to Anime Diet&lt;/a&gt; &amp;#150; went pretty well despite our being scheduled opposite the cosplay masquerade and the resulting lack of attendees, but the best part of our whole blogging reunion was the karaoke right after the panel. There are few things more fun than hanging out with a bunch of insane anime bloggers, singing "Take On Me" and "God Knows" late into the night.
&lt;/p&gt;
&lt;p&gt;
Overall, I think the New York Anime Festival was really starting to come into its own this year, despite the crowded Javits Center with its expensive food and out-of-the-way location. With a truly big-name Guest of Honor (Tomino) and an open floor plan that allowed for more free navigation, it seemed like the folks at Reed Exhibitions were beginning to balance the needs of a professional convention with the desires of fans. It's a shame that the con will be folded into Comic Con next year, but my hope is that the lessons learned in organizing the past three years of NYAF will carry over to next fall's gigantic event. If it's anything like 2009's New York Anime Festival, it's sure to be a blast!
&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;
&lt;a href="http://www.anigamers.com/search/label/NYAF09"&gt;Click for our New York Anime Festival 2009 coverage&lt;/a&gt;
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-8978179470857315456?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/pMmLMg0NSAU/con-report-new-york-anime-festival-2009.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/con-report-new-york-anime-festival-2009.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-4510770472910341125</guid><pubDate>Sun, 11 Oct 2009 23:50:00 +0000</pubDate><atom:updated>2009-10-11T20:17:31.173-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 26</title><description>&lt;a rel="lightbox" title="Ed fights Envy" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_1sHleFmwN54/StJuCCcT85I/AAAAAAAAAzA/CsF_g_iwJyM/s800/FMABD26.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://4.bp.blogspot.com/_1sHleFmwN54/StJuCCcT85I/AAAAAAAAAzA/CsF_g_iwJyM/s320/FMABD26.png" border="0" alt="Ed fights Envy" id="BLOGGER_PHOTO_ID_5391492685210317714" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers blogger Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3410" target="_blank"&gt;Watch Episode 26 - Reunion&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
“Excels in action” would definitely be the credo behind FMA2’s animation and plot, but that does not mean this series is devoid of emotion.  Instead, the action tends to wring out some degrees of unpleasantness FMA1 could never have due to its own areas of focus.  I’m talking specifically about Ed’s unwillingness to kill.
&lt;/p&gt;
&lt;p&gt;
In FMA1, Ed’s first act of murder was enticed through a battle with Greed, but FMA2 has Ed retain his innocence by allowing him to not kill (Greed was diced up by Wrath and smelted by “Father”).  Thus, when Ed is confronted by the howling souls bubbling up from Envy’s skin like so many riotous zits, the emotional impact of not wanting to kill something issuing a voice smacking of human resonance is brought to the forefront along with the danger involved in his hesitation to strike.  Thus FMA2 very nicely combines a level anxiety, fear, and concern in this battle with Envy which is on par with but parallel to the emotional trauma FMA1 writers inflicted on Ed with what now seems a Slothy sucker-punch.  It also exceeds FMA1’s last-minute “I was your brother” attempt at an emotional uppercut in the last battle of that series.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
It is during Fuhrer King Bradley’s back story, which again does nothing to humanize the homunculus, that there arises something not so much entirely different from FMA1 than supplementary.  FMA1 had Dante explain how Bradley was her most prized accomplishment &amp;#150; a homunculus that could age like a human.  How she did this, however, was never explained.  FMA2 delivers a back story that shows a Hitler Youth-style program that bred potential Fuhrers who would, for lack of a better term, be used as a homunculus host. This is a defining aspect between the series, as it illustrates the views on humanity.  FMA1 turned soul-less, living human meat into the equivalent of Hollows from Bleach (wretched apparitions seeking constant vengeance to regain a humanity lost), while FMA2 creates creatures that develop into their own proud, super-human form.
&lt;/p&gt;
&lt;p&gt;
Slightly less all-important, but still of note is the fact that FMA2’s Ed learns of “Father’s” involvement  in the disappearance of the city of Xerxes via the same deductive reasoning offered up in FMA1 for the disappearance of entire cities/civilizations but before he knows who “Father” is. FMA1 used that setup to bring about emotional conflict that served the series well later on, so what will this information do to FMA2's Ed, who's just about to pop out of Gluttony's stomach and into the den of homunculi?  I can't wait to see the action.
&lt;/p&gt;
&lt;p&gt;
Finally, FMA2 delivers a last minute “AWESOME!” in defying FMA1’s inter-gate/door-of-truth experience.  Remember how Ed could never figure out the state of Al’s body?  Ladies, get ready for some fan service, because they call it the naked truth for a reason.  This could be a slightly skewed version of what happened in FMA1’s last episode where Ed sacrifices himself to bring back Al), but it takes a different route (post-sacrifice) with Al not being brought back and Ed being sucked back into the same world (as opposed to a pre-WWII Europe).
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-4510770472910341125?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/eFLsi7MXeNY/fma-brotherhood-diaries-episode-26.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_1sHleFmwN54/StJuCCcT85I/AAAAAAAAAzA/CsF_g_iwJyM/s72-c/FMABD26.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/fma-brotherhood-diaries-episode-26.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-3797836061220650679</guid><pubDate>Sat, 10 Oct 2009 19:30:00 +0000</pubDate><atom:updated>2009-10-10T15:30:00.281-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">NYAF09</category><category domain="http://www.blogger.com/atom/ns#">blogs</category><category domain="http://www.blogger.com/atom/ns#">Anime Diet</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Bloggers of the Roundtable, in sweet video glory</title><description>&lt;p&gt;
You've read our blogs and heard our podcasts, but now you can watch me and all of my blogger cohorts make fools of ourselves in &lt;i&gt;real life&lt;/i&gt; at our "Bloggers Roundtable" panel at New York Anime Festival 2009. The entire panel was captured by &lt;a href="http://animediet.net/" target="_blank"&gt;Anime Diet&lt;/a&gt;'s Moritheil, so head on over to their site to watch the video. It was a pretty fun panel, even though we were scheduled opposite the Cosplay Masquerade, resulting in lackluster attendance. What really surprised me about it, however, is that we managed to move from very basic, pseudo-self-promotional discussion to some quite interesting conversations with the audience about blogger-reader expectations and the importance of comments in the general anime discourse.
&lt;/p&gt;
&lt;p&gt;
The panelists include the writers from &lt;a href="http://animealmanac.com/" target="_blank"&gt;Anime Almanac&lt;/a&gt;, &lt;a href="http://animevice.com/" target="_blank"&gt;Anime Vice&lt;/a&gt;, &lt;a href="http://animegeijitsu.wordpress.com/" target="_blank"&gt;Anime wa Bakuhatsu da&lt;/a&gt;, &lt;a href="http://comicsworthreading.com/manga-worth-reading/" target="_blank"&gt;Manga Worth Reading&lt;/a&gt;, &lt;a href="http://thegamingdungeon.com/" target="_blank"&gt;The Gaming Dungeon&lt;/a&gt;, &lt;a href="http://manga.about.com/" target="_blank"&gt;Manga.About.com&lt;/a&gt;, &lt;a href="http://ogiuemaniax.wordpress.com/" target="_blank"&gt;Ogiue Maniax&lt;/a&gt;, &lt;a href="reversethieves.com/" target="_blank"&gt;Reverse Thieves&lt;/a&gt;, and &lt;a href="http://subatomicbrainfreeze.typepad.com/" target="_blank"&gt;Subatomic Brainfreeze&lt;/a&gt;. Oh, and Ed Chavez, previously of the &lt;a href="http://mangacast.net" target="_blank"&gt;MangaCast&lt;/a&gt; (now Marketing Director at Vertical, Inc.), comes up to the panel partway through to contribute his own thoughts and opinions to the conversation.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;a href="http://animediet.net/conventions/new-york-anime-festival-2009/nyaf-anime-blogger-roundtable" target="_blank"&gt;Watch the NYAF09 Bloggers Roundtable&lt;/a&gt;&lt;/b&gt;
&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-3797836061220650679?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/O0CDbwQRqh0/bloggers-of-roundtable-in-sweet-video.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/bloggers-of-roundtable-in-sweet-video.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-6066557805219478272</guid><pubDate>Fri, 09 Oct 2009 22:50:00 +0000</pubDate><atom:updated>2009-10-09T22:53:06.340-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">surveys</category><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">LGBT</category><title>"New Gaymer Survey" gauges attitudes about homosexuality in games</title><description>&lt;a rel="lightbox" title="The Fable series, often praised for its inclusion of balanced, tasteful homosexual content" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1sHleFmwN54/Ss-6uIkEBiI/AAAAAAAAAy4/6FDN-u3QGDQ/s800/fable_gay.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/Ss-6uIkEBiI/AAAAAAAAAy4/6FDN-u3QGDQ/s320/fable_gay.jpg" border="0" alt="The Fable series, often praised for its inclusion of balanced, tasteful homosexual content" id="BLOGGER_PHOTO_ID_5390732580721264162" /&gt;&lt;/a&gt;

&lt;p&gt;
Well, how's this for a slightly unexpected gaming story? In 2006, a survey by Jason Rockwood famously attempted to find the "invisible minority" in gaming culture &amp;#150; homosexual gamers. Now Paul Nowak of Full Sail University has started his own survey, called "The New Gaymer Survey" (his words, not mine), which goes into far more detail about the attitudes and preferences of both straight and gay gamers in regards to a variety of different issues. Nowak says that his survey "is absolutely inclusive of all game players, regardless of sexual orientation or gender identity," and he hopes to use the information he gathers to "help the industry...[reach] out to gay gamers."
&lt;/p&gt;
&lt;p&gt;
What interested me most about the survey was that many of the questions don't even mention homosexuality, instead focusing on general preferences for certain types of gameplay experiences. It seems like the survey could prove a very interesting way of gauging the differences in gaming values (if any) between gay and straight gamers.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;a href="http://www.newgaymersurvey.com/" target="_blank"&gt;Take the "New Gaymer Survey."&lt;/a&gt;&lt;/b&gt;
&lt;/p&gt;
[via &lt;a href="http://www.joystiq.com/2009/10/08/new-gaymer-survey-explores-sexual-identity-interest-in-games/" target="_blank"&gt;Joystiq&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-6066557805219478272?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/-TRuHI5BDaQ/new-gaymer-survey-gauges-attitudes.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/Ss-6uIkEBiI/AAAAAAAAAy4/6FDN-u3QGDQ/s72-c/fable_gay.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/new-gaymer-survey-gauges-attitudes.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-6040538171147343430</guid><pubDate>Thu, 08 Oct 2009 20:23:00 +0000</pubDate><atom:updated>2009-10-08T16:23:26.225-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Brotherhood Diaries</category><category domain="http://www.blogger.com/atom/ns#">Fullmetal Alchemist</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>FMA: The Brotherhood Diaries - Episode 25</title><description>&lt;a rel="lightbox" title="Yao and Ed" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_1sHleFmwN54/Ss4v2819igI/AAAAAAAAAyw/rCSwHdx-8l4/s800/FMABD25.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width:200px;" src="http://1.bp.blogspot.com/_1sHleFmwN54/Ss4v2819igI/AAAAAAAAAyw/rCSwHdx-8l4/s320/FMABD25.png" border="0" alt="Yao and Ed" id="BLOGGER_PHOTO_ID_5390298425100962306" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;b&gt;
Ani-Gamers blogger Ink contributes a weekly column in which he examines the differences between the original &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist&lt;/span&gt; and its re-telling, &lt;span style="FONT-STYLE: italic"&gt;Fullmetal Alchemist: Brotherhood&lt;/span&gt;. To read previous entries, &lt;a href="http://www.anigamers.com/search/label/Brotherhood%20Diaries"&gt;click here&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
Our sincerest apologies for the late article. On Sunday we guarantee we'll have the next article up, right on time.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www4.funimation.com/video/?page=video&amp;v=3352"&gt;Watch Episode 25 - Doorway of Darkness&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
In the depths of Gluttony’s stomach, we’re privy to some Ishvalan back story.  But before we get to that, and some differences therein, there’s an issue to address concerning the roles of homunculi.
&lt;/p&gt;
&lt;p&gt;
In FMA1, these artificial humans started out as 2-dimensional characters, born of alchemists’ infractions against the natural laws, that were nothing more than pawns of a puppeteer.  Each shared a name with one of the seven deadly sins (Pride, Envy, Lust, Gluttony, Wrath, Sloth) and had one special ability. None could use alchemy (unless endowed with an alchemist’s appendages), which is why they needed to manipulate human alchemists to bring about their plans.  As FMA1 progressed, however, these hate-centric creatures developed a third dimension.  They started to exhibit a range of human emotions which they were never supposed to be capable of feeling, mostly love and devotion...they started to develop souls (or at least reasonable facsimiles).  The acquired range of emotion provided most of the drama and character development for these creatures, which were growing to be more and more autonomous with each passing episode.  So in FMA1, homunculi were creatures that became human...even without the philosopher’s stone.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;p&gt;
FMA2’s hate-centric homunculi rally around the same nomenclature and are still puppets of a mysterious (?) mastermind.  Each also retains their special ability but also now has a “true form” &amp;#150; usually some surrealistic monstrous apparition appropriate to their name.  FMA2 takes every emotion away from the homunculi, save hate/anger; concentrates it; then sets it on fire and lets it loose in a hospital full of newborns.  This means that FMA2’s homunculi are underdeveloped characters compared to FMA1, but their presence is one of awe-inspiring nastiness.  A wonderful example would be Envy’s true form, complete with tortured howling faces just barely buried under the skin of a large lizard-like creature.  We’re privy to this while Envy and Ed/Yao duke it out in the bowels of Gluttony’s stomach, which is truly a world unto itself...one “between reality and truth.”  Turns out that Gluttony’s infinite appetite is fueled by the fact that he is a failed experiment of the puppeteer (“Father”), which is a also dimension never addressed in FMA1.  Also revealed during this fight is the fact that Envy is the homunculus who, disguised as an Amestrian soldier, shot an Ishvalan child &amp;#150; the event which sparked the Ishvalan war in both series.  This differs greatly from FMA1, however, which used Sloth as the tool of chaos and her promotion through the ranks of the Amestrian army (all the way up to Fuhrer’s secretary) as the plot device for Maes Hughes’ death and a huge emotional conflict for Ed/Al.
&lt;/p&gt;
&lt;p&gt;
Other developments that were welcome divergences from FMA1 include Gluttony leading Al (as per his request) to “Father,” the splitting up of Mustang’s team, and the Fuhrer using Hawkeye as leverage against Mustang.  The latter two are the most interesting, as FMA1 never gave Mustang any real chink in his armor, or at the very least never took advantage of it &amp;#150; that "it" being the solidarity of Mustang’s team and the devotion shared betwixt himself and Hawkeye.  In FMA1, the band of soldiers aimed to take down the state military.  By breaking up any possibility of this, FMA2 is letting us know there won’t be any such easy road.
&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-6040538171147343430?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/zNoilFNRTI0/fma-brotherhood-diaries-episode-25.html</link><author>wasted_ink78@hotmail.com (Ink)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_1sHleFmwN54/Ss4v2819igI/AAAAAAAAAyw/rCSwHdx-8l4/s72-c/FMABD25.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/fma-brotherhood-diaries-episode-25.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-2028215471131594951</guid><pubDate>Wed, 07 Oct 2009 01:30:00 +0000</pubDate><atom:updated>2009-10-06T21:30:00.199-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">This Month</category><category domain="http://www.blogger.com/atom/ns#">columns</category><category domain="http://www.blogger.com/atom/ns#">Ani-Gamers</category><title>This Month in Ani-Gamers ~ September 2009</title><description>&lt;p&gt;&lt;b&gt;
To subscribe to these posts through our email newsletter, &lt;a href="http://www.anigamers.com/2006/05/email-newsletter-monthly.html"&gt;click here&lt;/a&gt;.
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
Welcome to this slightly belated edition of This Month in Ani-Gamers. If you missed out on the action last month, here's the rundown: Ink and I duked it out over Beck: Mongolian Chop Squad in a review and Otakudemia article about the anime. Want to find out which one of us liked it and which one didn't? Well, you'll have to read the articles to find out! Finally, I attended the New York Anime Festival (with no lack of transportation difficulty) and wrote up quite a lot of coverage. The con report is on its way out the door, so while you wait for that, you might as well catch up on the news from the con.
&lt;/p&gt;
&lt;p&gt;
This next month has quite a few surprises in store for Ani-Gamers. New staff members are in the near-final stages of discussion, and we might also be adding a new column to our lineup. No promises yet, but keep your eyes peeled for some interesting developments here at Ani-Gamers.
&lt;/p&gt;
&lt;p&gt;
Having already said more than I probably should have on that topic, I think it's time that I wrapped up this episode of This Month in Ani-Gamers and directed you past the break, where you can find fat-free, heart-healthy links to all of September's posts.
&lt;/p&gt;
&lt;span id="fullpost"&gt;
&lt;br&gt;

&lt;hr&gt;
&lt;b&gt;News:&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/nyaf09-del-rey-panel-report.html"&gt;NYAF09: Del Rey panel report&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/nyad09-bandai-entertainment-panel.html"&gt;NYAF09: Bandai Entertainment panel report [EDIT 1]&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/nyaf09-viz-media-panel-report.html"&gt;NYAF09: Viz Media panel report&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;

&lt;hr&gt;
&lt;b&gt;Reviews:&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/04/review-beck-mongolian-chop-squad-hyb.html"&gt;Beck: Mongolian Chop Squad (Hyb)&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;

&lt;hr&gt;
&lt;b&gt;Features:&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/editorial-headless-adv-zombie-lumbers.html"&gt;Editorial: Headless, the ADV zombie lumbers on&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;

&lt;hr&gt;
&lt;b&gt;Columns:&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/fma-brotherhood-diaries-episode-21.html"&gt;FMA: The Brotherhood Diaries - Episode 21&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/fma-brotherhood-diaries-episode-22.html"&gt;FMA: The Brotherhood Diaries - Episode 22&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/fma-brotherhood-diaries-episode-23.html"&gt;FMA: The Brotherhood Diaries - Episode 23&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/otakudemia-border-crossings-musical.html"&gt;Border Crossings: the musical multiculturalism of Beck&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;

&lt;!--&lt;hr&gt;
&lt;b&gt;Podcasts:&lt;/b&gt;
&lt;br&gt;
&lt;a href=""&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;--&gt;

&lt;hr&gt;
&lt;b&gt;Notices:&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/come-be-our-fan-on-facebook.html"&gt;Come be our fan on Facebook!&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.anigamers.com/2009/09/new-york-anime-festival-2009-it-begins.html"&gt;New York Anime Festival 2009: It Begins!&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;

&lt;hr&gt;
&lt;b&gt;On Deck:&lt;/b&gt;
&lt;br&gt;
[Review] Cencoroll (Sub) - Vampt Vo
&lt;br&gt;
[Review] Impressions: Cowboy Bebop vol.5
&lt;br&gt;
[Review] Macross: Do You Remember Love? (Sub) - Vampt Vo
&lt;br&gt;
[Review] Magical Shopping Arcade Abenobashi (Sub) - Vampt Vo
&lt;br&gt;
[Con Report] New York Anime Festival 2009 - Vampt Vo
&lt;br&gt;
[Review] Seirei no Moribito (Sub) - Uncle Yo
&lt;br&gt;
[Review] TokyoScope: The Japanese Cult Film Companion - Vampt Vo
&lt;br&gt;
[Review] White Album (Sub) - Uncle Yo
&lt;br&gt;
[Review] With the Light: Raising an Autistic Child vol.1 (Manga) - Vampt Vo
&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
Thanks for reading.  See you next month!
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-2028215471131594951?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/AniGamers/~3/3e6B1gUFdA4/this-month-in-ani-gamers-september-2009.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/this-month-in-ani-gamers-september-2009.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7382391987439077374.post-6857983632933573166</guid><pubDate>Sun, 04 Oct 2009 18:15:00 +0000</pubDate><atom:updated>2009-10-04T15:57:36.097-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">podcasts</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">streaming videos</category><category domain="http://www.blogger.com/atom/ns#">anime</category><title>Ani-Gamers Podcast #020 - Baki The Grappler/Manabi Straight Fanfics</title><description>&lt;center&gt;&lt;a rel="lightbox" title="Baki the Grappler meets Manabi Straight! in the Most Dangerous fanfiction." onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1sHleFmwN54/Ssiw5dSORcI/AAAAAAAAAyo/AXG7o3RE-cI/s800/AGP020_Baki_Manabi.jpg"&gt;&lt;img style="margin:0 0 10px 0px;cursor:pointer; cursor:hand;width:320px;" src="http://2.bp.blogspot.com/_1sHleFmwN54/Ssiw5dSORcI/AAAAAAAAAyo/AXG7o3RE-cI/s320/AGP020_Baki_Manabi.jpg" border="0" alt="Baki the Grappler meets Manabi Straight! in the Most Dangerous fanfiction." id="BLOGGER_PHOTO_ID_5388751455308891586" /&gt;&lt;/a&gt;&lt;/center&gt;

&lt;p&gt;
&lt;b&gt;Hosts:&lt;/b&gt; Evan "Vampt Vo" Minto, &lt;a href="http://downwritefierce.com/" target="_blank"&gt;Mitchell "MitchyD" Dyer&lt;/a&gt;, and &lt;a href="http://thegamingdungeon.com/" target="_blank"&gt;Patz&lt;/a&gt;
&lt;br&gt;
&lt;b&gt;Topic:&lt;/b&gt; Digital Distribution
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;[This episode is NOT censored for swear words or sexual references. Listen at your own risk.]&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
We're back after another whole month between episodes, this time with a big, fat discussion of digital distribution (in terms of both anime and games), featuring none other than &lt;a href="http://thegamingdungeon.com/" target="_blank"&gt;The Gaming Dungeon&lt;/a&gt;'s very own Patz! Mitchy is along for the ride too, discussing his love affair with Steam and his burning hatred of moe shows. This show is a little longer than usual, and my track had some volume balancing trouble, so I apologize for that.
&lt;/p&gt;
&lt;p&gt;
Anyway, next episode should actually be out very, very soon, since it's a quick discussion between the &lt;a href="http://animenewsnetwork.com/" target="_blank"&gt;Anime News Network&lt;/a&gt;'s Zac Bertschy, &lt;a href="http://anime3000.com/" target="_blank"&gt;Anime 3000&lt;/a&gt;'s Sean Russell, and me about fansub reviewing policies that needs to be up on the Internet while it's still relevant to the debate. Look out for that within the next week or so.
&lt;/p&gt;
&lt;p&gt;
Show notes and links can be found after the break.
&lt;/p&gt;

&lt;center&gt;
&lt;a href="http://www.garageband.com/mp3cat/.UZCPZCiC5K6l/01_AGP_020___Baki_The_Grappler_Manabi_Straight_Fa.mp3"&gt;DIRECT DOWNLOAD&lt;/a&gt; - &lt;a href="http://feeds2.feedburner.com/AniGamersPodcast"&gt;RSS Feed&lt;/a&gt; - &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=285582262"&gt;iTunes&lt;/a&gt; - &lt;a href="mailto:podcast@anigamers.com"&gt;Send us Feedback!&lt;/a&gt; - &lt;a href="http://podcast.anigamers.com/"&gt;More episodes&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;br&gt;
(Runtime: 1 hour, 11 minutes)
&lt;/center&gt;

&lt;br&gt;

&lt;span id="fullpost"&gt;
&lt;br&gt;
[0:00:00] Intro: &lt;a href="http://animeworldorder.com/" target="_blank"&gt;Daryl Surat&lt;/a&gt; warns everybody about the 18+ content in this episode...OR DOES HE?!!
&lt;br&gt;
&lt;br&gt;
[0:00:11] Opening Song: "R.O.D Theme" by Taku Iwasaki (&lt;span style="font-style:italic;"&gt;R.O.D.&lt;/span&gt; OVA opener) 
&lt;br&gt;
&lt;br&gt;
[0:00:28] Patz introduces himself, then Mitchy is crowned king of the Internet. Not much beyond introductions here.
&lt;br&gt;
&lt;br&gt;
[0:01:19] &lt;b&gt;What'cha Been Doing?&lt;/b&gt; Evan's watching &lt;span style="font-style:italic;"&gt;Manabi Straight!&lt;/span&gt; and playing &lt;span style="font-style:italic;"&gt;Dragonball Z: Budokai Tenkaichi 2&lt;/span&gt; (Wii), Mitchy's playing &lt;span style="font-style:italic;"&gt;Mario &amp;amp; Luigi: Bowser's Inside Story&lt;/span&gt; (DS) and &lt;span style="font-style:italic;"&gt;DiRT2&lt;/span&gt; (360/PS3), and Patz is watching &lt;span style="font-style:italic;"&gt;Shin Mazinger Shougeki Z-Hen&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Baki the Grappler&lt;/span&gt; and playing &lt;span style="font-style:italic;"&gt;Onimusha&lt;/span&gt; (PS2).
&lt;br&gt;
&lt;br&gt;
[0:27:49] Promo: &lt;a href="http://lukeandelliot.com/" target="_blank"&gt;Luke and Elliot's Bearfighting Extravaganza&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
[0:28:31] &lt;b&gt;Discussion:&lt;/b&gt; We rant for around 40 minutes about digital distribution, focusing on five central issues: Convenience, Affect on Sales, Ownership, Curbing Piracy, and Environmental Consciousness. Evan brings up each one in order and asks Mitchy and Patz where they stand on each specific issue.
&lt;br&gt;
&lt;br&gt;
[1:05:18] Promo: &lt;a href="http://daveandjoel.com/" target="_blank"&gt;Dave and Joel's Fast Karate for the Gentleman&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
[1:06:19] The episode is over. At this point you are instructed to visit &lt;a href="http://thegamingdungeon.com/" target="_blank"&gt;The Gaming Dungeon&lt;/a&gt; and go &lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=285582262"&gt;review the Ani-Gamers Podcast on iTunes&lt;/a&gt;. See you next time!
&lt;br&gt;
&lt;br&gt;
[1:10:54] Ending Song: "WORLD END (Instrumental)" by FLOW (&lt;span style="font-style:italic;"&gt;Code Geass R2&lt;/span&gt; second opener)
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7382391987439077374-6857983632933573166?l=www.anigamers.com'/&gt;&lt;/div&gt;</description><enclosure type="audio/mpeg" url="http://www.garageband.com/mp3cat/.UZCPZCiC5K6l/01_AGP_020___Baki_The_Grappler_Manabi_Straight_Fa.mp3" length="0" /><link>http://feedproxy.google.com/~r/AniGamers/~3/exnVt-zPOk0/ani-gamers-podcast-020-baki.html</link><author>vamptvo@gmail.com (Evan Minto (Vampt Vo))</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1sHleFmwN54/Ssiw5dSORcI/AAAAAAAAAyo/AXG7o3RE-cI/s72-c/AGP020_Baki_Manabi.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total><feedburner:origLink>http://www.anigamers.com/2009/10/ani-gamers-podcast-020-baki.html</feedburner:origLink></item></channel></rss>
