<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-934670949519949260</id><updated>2024-11-09T21:16:12.939-08:00</updated><title type='text'>Animated stationery</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-9192642717959519777</id><published>2012-12-06T03:13:00.002-08:00</published><updated>2016-07-13T01:53:53.294-07:00</updated><title type='text'>The Croods - Official Trailer (HD)</title><content type='html'>&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/VeG3Zmk08UU?rel=0&quot; width=&quot;580&quot;&gt;&lt;/iframe&gt;

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&lt;b style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, Helvetica, sans-serif;&quot;&gt;The Croods is a prehistoric comedy adventure that follows the world&#39;s first family as they embark on a journey of a lifetime when the cave that has always shielded them from danger is destroyed. Traveling across a spectacular landscape, the Croods discover an incredible new world filled with fantastic creatures -- and their outlook is changed forever.

Director: Chris Sanders, Kirk DeMicco

Cast: Nicolas Cage, Ryan Reynolds, Emma Stone, Catherine Keener, Clark Duke, Cloris Leachman

In theaters:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
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&lt;b style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, Helvetica, sans-serif;&quot;&gt;March 22nd, 2013

Copyright © 2013 DreamWorks&lt;/b&gt;&lt;br /&gt;
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Storyline&lt;/h2&gt;
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&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;The Croods is a prehistoric comedy adventure that follows the world&#39;s first family as they embark on a journey of a lifetime when the cave that has always shielded them from danger is destroyed. Traveling across a spectacular landscape, the Croods discover an incredible new world filled with fantastic creatures -- and their outlook is changed forever.&lt;em class=&quot;nobr&quot; style=&quot;white-space: nowrap;&quot;&gt;Written by&amp;nbsp;&lt;a href=&quot;http://www.imdb.com/search/title?plot_author=DreamWorks%20Animation&amp;amp;view=simple&amp;amp;sort=alpha&quot; style=&quot;color: #70579d;&quot;&gt;DreamWorks Animation&lt;/a&gt;&lt;/em&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif; line-height: 18px;&quot;&gt;It&#39;s here! The &#39;Funny&#39; trailer&#39;! The &#39;Introduction To Guy&#39; trailer! The trailer that will push this film to the top of every cartoon-watching kid&#39;s mental to-do list, while simultaneously reassuring their parents that this will be an exciting and enjoyable hour and a half for them, too.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Where the first trailer teased us with a tone of awe and wonder, this one features the funny. It also delves deeper into Eep&#39;s desire to live outside her father&#39;s rigid rules, introduces a potential love interest, and frames the film as a family road-trip!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;This trailer also serves as a definitive smack to the back of the head of all of those ill-informed and unimaginative folks who assumed that Eep&#39;s wild red hair meant that The Croods would be a shot-for-shot rip-off of Brave. Heck, this looks more like National Lampoon&#39;s Vacation dipped in lysergic acid and screened at the Natural History Museum.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Moments of Shine:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Gran: &quot;Still alive.&quot; Grug: &quot;It&#39;s still early.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&quot;Try hiding from it in the tall, dry grass.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Guy&#39;s pet sloth, Belt. That he wears as a belt.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Watching the effects of an earthquake...through the clouds.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;The sight of the red, pirana-looking parrots scattering before Guy&#39;s torch.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;The landscapes. So vivid, so varied, so serene and surreal. Screensavers, all!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;The faces. Bending, squishing, snarling and smiling, they do as much to convey the characters&#39; personalities as the dialog and the animal-inspired body language.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &amp;quot;helvetica neue&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style=&quot;color: #333333;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;Eep. The more we see of her, the better she gets. This isn&#39;t a girl with one simple, singable dream. This is a gal with contradictory emotions and impulses, a gal who is only beginning to understand the world, her family and herself. This is a dreamer, an adventurer and a romantic. Who doesn&#39;t love one of those?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/9192642717959519777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/12/the-croods-official-trailer-hd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/9192642717959519777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/9192642717959519777'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/12/the-croods-official-trailer-hd.html' title='The Croods - Official Trailer (HD)'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/VeG3Zmk08UU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-2131829171189279370</id><published>2012-11-19T08:51:00.002-08:00</published><updated>2012-11-19T08:51:52.590-08:00</updated><title type='text'>What is a sprite sheet? - The Movie</title><content type='html'>&lt;iframe src=&quot;http://player.vimeo.com/video/44440528&quot; width=&quot;500&quot; height=&quot;281&quot; frameborder=&quot;0&quot; webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href=&quot;http://www.codeandweb.com/what-is-a-sprite-sheet&quot;&gt;SpriteSheets - TheMovie - Part 1&lt;/a&gt; by &lt;a href=&quot;http://www.codeandweb.com&quot;&gt;Code&#39;n&#39;Web&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/2131829171189279370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/11/what-is-sprite-sheet-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/2131829171189279370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/2131829171189279370'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/11/what-is-sprite-sheet-movie.html' title='What is a sprite sheet? - The Movie'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-3075800932382651240</id><published>2012-11-01T00:55:00.004-07:00</published><updated>2012-11-01T00:55:54.399-07:00</updated><title type='text'>Principles of Animation – Anticipation</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;em&gt;“&lt;/em&gt;&lt;em&gt;&lt;strong&gt;Anticipation&lt;/strong&gt;&lt;/em&gt;&lt;em&gt;&amp;nbsp;is a preliminary action that sets up a primary action. It cues or prepares the audience for what is about to happen&lt;/em&gt;.”&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Over the past few years I have been saving and collecting references and good examples of the principles of animations. Today I’d like to share&amp;nbsp;this&amp;nbsp;one about Anticipation. The first video is a great example of&amp;nbsp;exaggeration&amp;nbsp;and anticipation. It’s&amp;nbsp;interesting&amp;nbsp;to see that without the anticipation, the animation doesn’t work at all.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; line-height: 1.5em; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;With anticipation&lt;/span&gt;&lt;/div&gt;
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&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;350&quot; width=&quot;425&quot;&gt;&lt;font face=&quot;Arial, Helvetica, sans-serif&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; src=&quot;http://www.youtube.com/v/V_VXB3w-OUw&quot;&gt;&lt;/font&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Without anticipation:&lt;/span&gt;&lt;/div&gt;
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&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; height=&quot;350&quot; width=&quot;425&quot;&gt;&lt;font face=&quot;Arial, Helvetica, sans-serif&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; src=&quot;http://www.youtube.com/v/ihowSQHza9E&quot;&gt;&lt;/font&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;And another brilliant example, that we can take advantage of this principle on illustrations as well:&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone&quot; height=&quot;255&quot; src=&quot;http://biriba.net/images/calvin_anticipation.gif&quot; style=&quot;border: 0px;&quot; title=&quot;anticipation&quot; width=&quot;800&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/3075800932382651240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/11/principles-of-animation-anticipation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3075800932382651240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3075800932382651240'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/11/principles-of-animation-anticipation.html' title='Principles of Animation – Anticipation'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-8833564435181407389</id><published>2012-11-01T00:27:00.003-07:00</published><updated>2012-11-01T00:31:49.734-07:00</updated><title type='text'>Sons of Ram (2012)</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhPIP4abtGgaAJzQXP-23mFO0Ao-nfwMjL0lNLRjn5Y1vHTCTdvKVBYVYfL_xcs67UeDRjry2jTX1uH8Ixi4w7x3ZvnYQlqTWUJ2PwlQ4kjwabpW95fj4Qi4dGEYYeXeCt5PpPgGfgUhdl/s1600/sons-of-ram-03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhPIP4abtGgaAJzQXP-23mFO0Ao-nfwMjL0lNLRjn5Y1vHTCTdvKVBYVYfL_xcs67UeDRjry2jTX1uH8Ixi4w7x3ZvnYQlqTWUJ2PwlQ4kjwabpW95fj4Qi4dGEYYeXeCt5PpPgGfgUhdl/s1600/sons-of-ram-03.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h1 class=&quot;header&quot; itemprop=&quot;name&quot; style=&quot;background-color: white; border-bottom-style: none; border-bottom-width: medium; color: #333333; font-family: Verdana, Arial, sans-serif; font-size: 21px; line-height: 23px; margin: 0px; padding: 0px;&quot;&gt;
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&lt;a href=&quot;http://www.imdb.com/title/tt2317103/&quot; style=&quot;color: black; text-decoration: none;&quot;&gt;Sons of Ram&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;font-size: 0.8em; font-weight: normal;&quot;&gt;(2012)&lt;/span&gt;&lt;/h1&gt;
&lt;h1 class=&quot;header&quot; itemprop=&quot;name&quot; style=&quot;background-color: white; border-bottom-style: none; border-bottom-width: medium; color: #333333; font-family: Verdana, Arial, sans-serif; font-size: 21px; line-height: 23px; margin: 0px; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 13px; font-weight: normal; line-height: 17px;&quot;&gt;Surayavanshi Ram of Ayodhya, the greatest warrior king that ever lived, was forced to send his beloved wife Sita into exile, thus leading him and his kingdom to despair and towards an empty future. Unknown to Ram, far away in sage Valmiki&#39;s hermitage, Sita lives as Vandevi, raising their twin sons, Luv &amp;amp; Kush. Though not aware of their lineage, the twins imbibe wisdom, compassion &amp;amp; combat skills that would put any royal prince to shame. Sita teaches Luv -Kush to always work as a team, secretly hoping that her estranged family would find a way to come together one day. The twins must conquer their inner demons before they can achieve their destinies. Accompanied by a steadfast gang of lovable friends, Luv-Kush&#39;s journey takes them from enchanted forests with mythical creatures to the revered land of Ayodhya, the home of their fabled heroes&lt;/span&gt;&lt;/h1&gt;
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&lt;iframe width=&quot;480&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/VXLyaz8clVA&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;


&lt;iframe width=&quot;480&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/w11ZFOHmOYQ&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/8833564435181407389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/11/sons-of-ram-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/8833564435181407389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/8833564435181407389'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/11/sons-of-ram-2012.html' title='Sons of Ram (2012)'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhPIP4abtGgaAJzQXP-23mFO0Ao-nfwMjL0lNLRjn5Y1vHTCTdvKVBYVYfL_xcs67UeDRjry2jTX1uH8Ixi4w7x3ZvnYQlqTWUJ2PwlQ4kjwabpW95fj4Qi4dGEYYeXeCt5PpPgGfgUhdl/s72-c/sons-of-ram-03.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-5749183732293356284</id><published>2012-10-31T23:25:00.002-07:00</published><updated>2012-11-01T03:12:59.429-07:00</updated><title type='text'>Performance And Acting For Animators</title><content type='html'>&lt;br /&gt;
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&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;by Judy Lieff&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: black;&quot;&gt;&quot;Animators should focus on the acting...make the characters think and act...start with the body first, next focus on the eyes, and last focus on the mouth. When reviewing reels we look at the acting first.&quot; -- John Lasseter, November 4, 1996 during a lecture at the Academy of Motion Picture Arts and Sciences in Los Angeles.&lt;/span&gt;&lt;br /&gt;
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&lt;img height=&quot;175&quot; src=&quot;http://www.awn.com/mag/issue4.12/4.12images/lieff01.gif&quot; width=&quot;199&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Courtesy of ArtToday.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;color: black;&quot;&gt;The actor and the animator may approach creating the life of a character in a similar fashion, but while actors transform themselves into their characters, animators have an additional challenge of maintaining a subjective, as well as an objective, approach to characterization. Therein lies the challenge of finding a form of acting training that will be particularly useful for the animator.&lt;br /&gt;&lt;br /&gt;For actors, and particularly for animators, it is useful to develop a keen kinesthetic sense and a thorough understanding of music and rhythm. Frank Gladstone, Director of Training at DreamWorks SKG, feels the animator is responsible for creating characters who not only fit their own voices, but ones who can perform without vocal cues as well. The more keenly developed a kinesthetic sense an actor, dancer, or animator has, the more capacity that artist has to portray various characters and exhibit organic nuances and gestures appropriate to that character.&lt;br /&gt;&lt;br /&gt;Researching a number of animation curriculums from academia to commercial studios, and conducting interviews on the subject of acting and performance, as it relates to the professional animator, has shown unanimous agreement on the importance of acting classes for successful animation training. However, there has yet to be any course of study for investigating acting and performance that specifically relates to the expanding requirements of animation. Not only do animators have to understand the process of acting in order to create a character, but they also have to be able to direct and communicate with actors for projects involving live actors for reference or motion-capture.&lt;br /&gt;&lt;br /&gt;&quot;Animation is the kind of medium that is such a combination of other mediums that the more you know about music, art, film, choreography, literature, or current events, the better you are going to be. You name it, and it is only going to make you a better animator or better storyteller for animation.&quot; -- Craig Kellman, Character Design, Disney Feature Animation&lt;br /&gt;&lt;br /&gt;What follows is a series of excerpts from some of the interviews I conducted addressing acting and performance as it relates to the professional animator and his training. From historians to television and feature film to motion-capture and voice actors, I have gathered a number of viewpoints on this critical issue.&lt;/span&gt;&lt;br /&gt;
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source from:&amp;nbsp;&lt;a href=&quot;http://www.awn.com/&quot; style=&quot;background-color: transparent;&quot;&gt;http://www.awn.com&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/5749183732293356284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/performance-and-acting-for-animators.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5749183732293356284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5749183732293356284'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/performance-and-acting-for-animators.html' title='Performance And Acting For Animators'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-1475694589149929090</id><published>2012-10-31T23:17:00.003-07:00</published><updated>2012-10-31T23:18:30.076-07:00</updated><title type='text'>The Future of Game Cinematics</title><content type='html'>&lt;br /&gt;
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Cut scenes are on my mind because of a recent New York Times article about the escalating migration of games away from consoles toward mobile devices. The largest studios are set up to create big games for big budgets, and those big games work best on a big screen. If the migration continues, what happens to cinematics? &amp;nbsp;They won&#39;t look as good or have the same punch on a hand-held screen. &amp;nbsp;I am going to go out on a limb here and predict that game cinematics are endangered altogether. &amp;nbsp;Think about it: Cut scenes have always been an imperfect device for delivering story points and character development. &amp;nbsp;Most cut scenes give the player aesthetic whiplash because he can empathize with characters during the mini-movie, but he cannot empathize with them during game play. &amp;nbsp;Let me explain.&lt;br /&gt;
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Just about everybody in the industry today will acknowledge that a game is not a movie. &amp;nbsp;You play a game and you watch a movie, apples and oranges. &amp;nbsp;Cinematics were originally intended to be tiny game/movie hybrids. There used to be a lot of lunch break discussion about whether or not a game could &quot;make you cry&quot;. &amp;nbsp; As an acting teacher, I can tell you that, yes, it is possible for a game to make you cry, but probably not with cinematics. &amp;nbsp;The thing that makes you cry is empathy, identifying with the emotions of an on-screen character. &amp;nbsp;A baseline requirement for empathy is physical distance. &amp;nbsp;You cannot empathize with yourself, and a player cannot empathize with his own avatar. &amp;nbsp;In order for a game to pull the player into an emotional/empathetic transaction, most of the job being done today with cut scenes must be achieved through game play. &amp;nbsp;In an ideal game, there would be no cinematics at all. &amp;nbsp;And in order for that to happen, game designers -- especially Level Designers -- must have a working understanding of empathy in humans.&lt;br /&gt;
&lt;br /&gt;
Fumito Ueda brilliantly blazed the trail to empathetic game play with Ico ten years ago, but that game was not financially successful enough to spawn imitators. &amp;nbsp;Now would be a good time to take a fresh look at what Mr. Ueda accomplished. &amp;nbsp;The secret ingredient in Ico is that Ico (the player) is the only character that can actually do things. &amp;nbsp;The queen&#39;s daughter, Yorda, is sort of an emotional train wreck, hesitant and afraid. &amp;nbsp;She won&#39;t take the kind of risks that Ico wants her to take, and so he must assist her in order to save her. &amp;nbsp;The player empathizes with Yorda through the POV of Ico precisely because the player cannot fully control Yorda&#39;s behavior.&lt;br /&gt;
&lt;br /&gt;
I usually tell a personal story about empathy in my masterclass. &amp;nbsp;It concerns a young friend who was playing one of the Sims games a few years back and put a female character in a room with no windows or doors. &quot;I figured she would starve to death in there,&quot; he explained to me in an e-mail. &amp;nbsp;&quot;But then she surprised me and started crying! &amp;nbsp;And she wouldn&#39;t stop!&quot; &amp;nbsp; My friend finally figured out that his only option was to take the girl out of the room altogether. &quot;I had to find some other way to kill her,&quot; he said. &amp;nbsp;Whoever came up with the idea of the crying girl was on the right track for empathy. &amp;nbsp;The set-up is similar to the one in Ico. If my friend had been able to flip a switch labeled &quot;Cry/STOP Cry&quot;, empathy would have been impossible.&lt;br /&gt;
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With all of this in mind, I have a few suggestions for developers that want to be the first to cross the finish line when cinematics go away:&lt;br /&gt;
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1) &amp;nbsp;There is, in many game studios, a systemic division between programmers/writers/designers and animators. &amp;nbsp;In the future, that wall must come down. The technical side of the studio - let&#39;s call it the left-brainers - must have a better understanding of human behavior - the right-brain part. &amp;nbsp;It is a mistake to assume that animators alone control character performance. &amp;nbsp;This is the reason that, whenever I teach at a game company, I practically plead to have the designers and writers attend the class along with the animators. &amp;nbsp;The fix for the cut scene problem begins with game design, character analysis and scripts. &amp;nbsp;Therefore, the launch team must take actual for-real human behavior, including the ability to empathize, into account from Day One.&lt;br /&gt;
&lt;br /&gt;
2) &amp;nbsp;Scripts for most games today are woefully, if understandably, &amp;nbsp;dialogue-heavy and frequently banal. &amp;nbsp;This is particularly true in cinematics because they are the device used to convey story points and exposition. &amp;nbsp;The fact is that acting has almost nothing to do with words. &amp;nbsp;That is something else that Fumito Ueda understood with Ico. Eliminate all dialogue that is not absolutely essential. &amp;nbsp;Animators are like stage actors to the extent that they can only work with the script they are given. &amp;nbsp;Even Anthony Hopkins cannot save some of the scripts out there.&lt;br /&gt;
&lt;br /&gt;
3) &amp;nbsp;Level Designers are going to have to carry more of the load. &amp;nbsp;It is essential that Level Designers in the future know as much about story and acting as the animators and scriptwriters do.&lt;br /&gt;
&lt;br /&gt;
4) &amp;nbsp;Mocap has a lot of room for improvement. &amp;nbsp;It is getting better, but mocap directors need to learn better how to communicate with actual actors in terms that actual actors understand. A big part of Gollum&#39;s success was that Peter Jackson is a live-action director, and he cast Andy Serkis, a well-trained classical actor, in the role. &amp;nbsp;They knew how to talk to one another in a common language, and that delivered to the animators rich data to work with.&lt;br /&gt;
&lt;br /&gt;
5) Finally, include your animators in these studio adjustments. &amp;nbsp;Just as the design side needs to learn and incorporate more of the performance side, so too should the animator have a better understand of the design side. &amp;nbsp;Nobody has to get fired in this transition. &amp;nbsp;Each member of the studio team needs to expand his knowledge base and become more like a generalist instead of a specialist . &amp;nbsp;This will take a while, so be patient. &amp;nbsp;You can&#39;t be brilliant in a hurry.&lt;br /&gt;
&lt;br /&gt;
Until next month...&lt;br /&gt;
Be safe!&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/1475694589149929090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/the-future-of-game-cinematics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1475694589149929090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1475694589149929090'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/the-future-of-game-cinematics.html' title='The Future of Game Cinematics'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-6782119596746612632</id><published>2012-10-27T00:30:00.003-07:00</published><updated>2012-10-27T00:35:55.529-07:00</updated><title type='text'>Amazing Mechanical &quot;werewolf&quot; Claws &amp; Stilts</title><content type='html'>&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;375&quot; src=&quot;http://www.youtube.com/embed/1kxSiEkoEeY&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;

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&lt;span style=&quot;background-color: white;&quot;&gt;&lt;span style=&quot;font-family: arial, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;More behind the scenes detail of hand and leg extensions for Farscape alien character &quot;Namtar&quot; for episode &quot;DNA mad Scientist&quot;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br style=&quot;font-family: arial, sans-serif; font-size: 13px; line-height: 18px;&quot; /&gt;&lt;span style=&quot;font-family: arial, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;This was work I did working with Dave and Lou Elsey for Jim Henson&#39;s creature shop in Sydney in the 1990s. The character was performed by mold and foam specialist Adrian Getly. I made the body extensions and worked with long time colleague Matt Ward on the head. We made a counter-current flow cool suit for Adrian to wear to keep him cool under all that gear, based on system I developed on the never filmed Smiths &quot;Gobbledok&quot;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;iframe width=&quot;500&quot; height=&quot;375&quot; src=&quot;http://www.youtube.com/embed/Ql1UYyaG98w&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;


This is the never before publicly seen M.E.G. Gobbledok head mechanised by myself and Matt Ward, with skin and sculpt by Paul Katte and Nick Nicolau from M.E.G.
It was an all new update based an earlier Gobbledok design by Warren Beaton, so we had to keep the same sort of look but make it slightly more realistic.
Even the addition of he teeth was agonised over by the Ad agency.
It was never intended to speak but I tried some dialogue just for fun. Take a look at my later Starwars lipsynch on http://www.youtube.com/watch?v=ID2Fkse1bmg for comparison.
Comissioned for a Smith&#39;s potato chips ad campaign 
the Chararcter was finished exactly at the time Smiths changed advertising agencies and not even the original advertising agency saw the final results.
The character was to be worn by a short stature suit performer and was fitted with a countercurrent heat exchange refrigerating cool-suit to keep Julie comfortable. The head was fitted with video lcd goggles for Julie with a lipstick camera hidden in the forehead to feed video of where she is facing so she could see without external viewports.
The expressions were mixed by computer system and able to be recorded and edited for playback.
Greg designed the control system, based on a &quot;mediamation system&quot;, later evolving into the mobile &quot;gilderfluke&quot; based editing/playback system used for Star Wars Ep III</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/6782119596746612632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/amazing-mechanical-werewolf-claws-stilts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6782119596746612632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6782119596746612632'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/amazing-mechanical-werewolf-claws-stilts.html' title='Amazing Mechanical &quot;werewolf&quot; Claws &amp; Stilts'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1kxSiEkoEeY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-4811452294708966654</id><published>2012-10-26T21:59:00.002-07:00</published><updated>2012-10-31T23:25:34.224-07:00</updated><title type='text'>The Raptors in Jurassic Park Were So Big Because They Were Humans</title><content type='html'>&lt;iframe allowfullscreen=&quot;allowfullscreen&quot; frameborder=&quot;0&quot; height=&quot;281&quot; src=&quot;http://www.youtube.com/embed/jAzQr3Ml0UI&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;

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&lt;div class=&quot;external&quot; style=&quot;background-color: white; border: 0px; color: #595959; font-family: &#39;Lucida Grande&#39;, Helvetica, Arial, sans-serif; font-size: 10px; line-height: 10px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;div style=&quot;background-color: transparent; border: 0px; color: #333333; font-size: 14px; line-height: 20px; margin-bottom: 20px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
The&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Velociraptor&lt;/em&gt;&amp;nbsp;(or, you know, the raptor) is one of the most famous dinosaurs ever, largely because of how they were used to such brilliantly scary effect in the&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Jurassic Park&lt;/em&gt;&amp;nbsp;books and movies. (&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;JP&lt;/em&gt;&amp;nbsp;even gets a shoutout just three paragraphs in to the&amp;nbsp;&lt;a href=&quot;http://en.wikipedia.org/wiki/Velociraptor&quot; style=&quot;background-color: transparent; border: 0px; color: #1a1a1a; font-size: 14px; margin: 0px; outline: none !important; padding: 0px; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Velociraptor&lt;/em&gt;&amp;nbsp;Wiki page&lt;/a&gt;.) But as any paleontologist worth his or her salt has likely lamented countless times, the massive, deadly raptors portrayed in the movies are totally wrong. In reality,&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Velociraptor&lt;/em&gt;was only a few feet tall and had feathers. It was basically a larger, predatory chicken. While they might have been effective predators, they certainly weren’t the size of LeBron James.&lt;/div&gt;
&lt;div style=&quot;background-color: transparent; border: 0px; color: #333333; font-size: 14px; line-height: 20px; margin-bottom: 20px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;img alt=&quot;&quot; height=&quot;255&quot; src=&quot;https://www.stanwinstonschool.com/ckeditor_assets/pictures/648/content_jurassic-park-raptor-suit-stan-winston-studio-archival-photo-dinosaur-practical-effects--43-3.jpg?1350075821&quot; style=&quot;background-color: transparent; border: 0px none; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;h5 style=&quot;background-color: transparent; border: 0px; font-size: 12px; line-height: 18px; margin: 0px 0px 18px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Via&amp;nbsp;&lt;a href=&quot;https://www.stanwinstonschool.com/blog/jurassic-park-evolution-of-a-raptor-suit&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #999999; font-size: 12px; margin: 0px; outline: none !important; padding: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Stan Winston&lt;/a&gt;&lt;/h5&gt;
&lt;div style=&quot;background-color: transparent; border: 0px; color: #333333; font-size: 14px; line-height: 20px; margin-bottom: 20px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
But how’s this for wild idea: What if the raptors in&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Jurassic Park&lt;/em&gt;&amp;nbsp;were oversized because they needed to be able to fit a human inside? At the very least, we know that humans&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;did&lt;/em&gt;&amp;nbsp;fit inside the&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;JP&lt;/em&gt;&amp;nbsp;raptors thanks to the above video from the&amp;nbsp;&lt;a href=&quot;https://www.stanwinstonschool.com/blog/jurassic-park-evolution-of-a-raptor-suit&quot; style=&quot;background-color: transparent; border: 0px; color: #1a1a1a; font-size: 14px; margin: 0px; outline: none !important; padding: 0px; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Stan Winston School of Character Arts&lt;/a&gt;, which designed the raptor puppets for the first movie.&lt;/div&gt;
&lt;div style=&quot;background-color: transparent; border: 0px; color: #333333; font-size: 14px; line-height: 20px; margin-bottom: 20px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;img alt=&quot;&quot; height=&quot;270&quot; src=&quot;https://www.stanwinstonschool.com/ckeditor_assets/pictures/612/content_jurassic-park-raptor-suit-blog-2.jpg?1350065895&quot; style=&quot;background-color: transparent; border: 0px none; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;h5 style=&quot;background-color: transparent; border: 0px; font-size: 12px; line-height: 18px; margin: 0px 0px 18px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
Via&amp;nbsp;&lt;a href=&quot;https://www.stanwinstonschool.com/blog/jurassic-park-evolution-of-a-raptor-suit&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; color: #999999; font-size: 12px; margin: 0px; outline: none !important; padding: 0px; text-decoration: none; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Stan Winston&lt;/a&gt;&lt;/h5&gt;
&lt;div style=&quot;background-color: transparent; border: 0px; color: #333333; font-size: 14px; line-height: 20px; margin-bottom: 20px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;
&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;Jurassic Park&lt;/em&gt;&amp;nbsp;is&amp;nbsp;&lt;a href=&quot;http://www.empireonline.com/features/history-of-cgi/p8&quot; style=&quot;background-color: transparent; border: 0px; color: #1a1a1a; font-size: 14px; margin: 0px; outline: none !important; padding: 0px; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;noted&lt;/a&gt;&amp;nbsp;for its excellent use of&amp;nbsp;&lt;span class=&quot;caps&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;CGI&lt;/span&gt;&amp;nbsp;— as awkward as digital effects can look today, they still blow puppets out of the water for realism when movement is concerned, as a couple&amp;nbsp;&lt;a href=&quot;http://www.reddit.com/r/technology/comments/11wwuq/til_the_raptors_in_jurassic_park_were_actually/&quot; style=&quot;background-color: transparent; border: 0px; color: #1a1a1a; font-size: 14px; margin: 0px; outline: none !important; padding: 0px; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;Redditors pointed out&lt;/a&gt;. Not every shot could work with&amp;nbsp;&lt;span class=&quot;caps&quot; style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;CGI&lt;/span&gt;, so full and half puppets were used. But when all else failed, apparently the man suit came out. According to Stan Winston’s&amp;nbsp;&lt;a href=&quot;https://www.stanwinstonschool.com/blog/jurassic-park-evolution-of-a-raptor-suit&quot; style=&quot;background-color: transparent; border: 0px; color: #1a1a1a; font-size: 14px; margin: 0px; outline: none !important; padding: 0px; vertical-align: baseline;&quot; target=&quot;_blank&quot;&gt;epic post on the suits’ construction&lt;/a&gt;, the&amp;nbsp;&lt;em style=&quot;background-color: transparent; background-position: initial initial; background-repeat: initial initial; border: 0px; font-size: 14px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;&quot;&gt;JP&lt;/em&gt;&amp;nbsp;kitchen scene used all three techniques&lt;br /&gt;
.&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/4811452294708966654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/the-raptors-in-jurassic-park-were-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4811452294708966654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4811452294708966654'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/the-raptors-in-jurassic-park-were-so.html' title='The Raptors in Jurassic Park Were So Big Because They Were Humans'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/jAzQr3Ml0UI/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-5921073187852167625</id><published>2012-10-26T21:54:00.000-07:00</published><updated>2012-10-26T21:54:02.280-07:00</updated><title type='text'>Box Guy</title><content type='html'>&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/5921073187852167625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/box-guy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5921073187852167625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5921073187852167625'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/box-guy.html' title='Box Guy'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAmD7S3gy1kpVjKHn5bLuDP-d1bZyVTUL3Pv40Jymz1QQq5tQqCll47lntOljM7YW6i_tlLHxGe29kmybl3bVSnUfILKsu8Z6sq_6EYJWFir4C-HAxpu-RpgQMl2-6J3mGsMyObASSw18T/s72-c/DRAWNIVERSITY_BOXMAN_2-002-A.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-4972752006273740529</id><published>2012-10-26T21:51:00.004-07:00</published><updated>2012-10-26T21:53:45.253-07:00</updated><title type='text'>Look For Big Shapes</title><content type='html'>&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/4972752006273740529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/look-for-big-shapes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4972752006273740529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4972752006273740529'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/look-for-big-shapes.html' title='Look For Big Shapes'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqm53Pi0IegBIbKIhPAqqhqvP-yhEO0ptWFyI2kFPVfMeWi9qbz_anM5JbP1BXyUQGf5WFqmfSBp9yOsYOQCQIRHa0m3Xyzx8IU0F3iSNT_u6fIoeGUh_1s4FAcm1_HXcA9Ud1Tjz4q40O/s72-c/Matt+Brailey+Drawniversity+Lesson-002-A.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-1806163564341253034</id><published>2012-10-26T21:51:00.000-07:00</published><updated>2012-10-26T21:51:01.732-07:00</updated><title type='text'>Drawing Hands </title><content type='html'>&lt;br /&gt;
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&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Hands 101&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Hands 102&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Hands 103 Coming Soon!&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/1806163564341253034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/drawing-hands.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1806163564341253034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1806163564341253034'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/drawing-hands.html' title='Drawing Hands '/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG98upRs4AG1lo616VqZdjR28cyDH3z546w7FWWlBSF-ug59TKQlwovKvdXlSAfDY0dBVYJyVkRbYaX7xfQBgq3uzgl0nlq1FllBkyEDDiKHYLiyFCtt5TTyoLn3qy8Cfq9MuWg_ynb4Yo/s72-c/JK+Riki+Hands-001-A.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-6565199586867232076</id><published>2012-10-26T21:41:00.002-07:00</published><updated>2012-10-26T21:41:48.627-07:00</updated><title type='text'>A Short History (part I)</title><content type='html'>&lt;table style=&quot;background-color: white; width: 100%px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #666666;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;
&lt;table border=&quot;0&quot; bordercolor=&quot;#000000&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;height: 25px; width: 100px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#999999&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #666666; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;em&gt;ROOTS&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;The word &#39;animation&#39; is derived from&amp;nbsp;&lt;i&gt;&lt;b&gt;anima&lt;/b&gt;&lt;/i&gt;, the Latin word for soul or spirit. The verb &#39;to animate&#39; literally means &#39;&lt;b&gt;to give life to&lt;/b&gt;&#39;.&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;From his earliest artworks, hunting scenes sketched in ochre on a cave wall, to highly refined Greek sculptures, mankind has always attempted to imbue his art with expressions of life by depicting his subjects as if caught in a frozen moment in time suggestive of broader preceding and following actions.&lt;br /&gt;&lt;br /&gt;Egotistical man placed himself at the centre of the universe. He has always believed in the possibility of creating life - of playing god. Man has used his technology as an agent to help realise this desire in order to become ruler of all nature.&lt;/span&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; bordercolor=&quot;#000000&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;height: 25px; width: 120px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#999999&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;em&gt;AUTOMATA&lt;/em&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;History is rich with descriptions of attempts to imitate life by mechanical means in the form of hydraulic, pneumatic, or clockwork operated biological automata. Automata&lt;i&gt;&lt;span style=&quot;color: black;&quot;&gt;&amp;nbsp;(or automatons - a machine which is relatively self-operating and capable of performing multiple complex movements on its own without the need for human control)&lt;/span&gt;&lt;/i&gt;&amp;nbsp;had its greatest period of development following the rise of mechanicism with the revival of Greek culture during the Renaissance. There were, for example, isolated descriptions of talking heads claimed to have been constructed by Albertus Magnus, Roger Bacon, Gerbert, and Robert Grosseteste. Perhaps of greater significance was the mechanical lion of da Vinci and the two automata created by Johannes Muller, called Regiomontanus (1436-1476). One of these was the fabled eagle which was claimed to have escorted the Emperor Maximilian to the city gates of Nuremberg.&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;The first android, a completely mechanical figure which simulated a living human or animal, operating with apparently responsive action, is believed to have been constructed by Hans Bullmann of Nuremberg (?-1535). Bullmann reportedly produced a number of extremely ingenious figures of men and women that moved and played musical instruments.&lt;br /&gt;&lt;br /&gt;These early automata were mechanical devices that seemed to demonstrate lifelike behaviour. They took advantage not only of gears, but also of gravity, hydraulics, pulleys and sunlight - the effect could be dazzling, as with the extraordinary clock of Berne created in 1530. This massive timepiece hourly disgorged a dazzling pageantry of automata figures.&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;One of the most famous waterworks of the seventeenth century was that constructed at the chateau at Heilbrunn in about 1646. It featured various animated hydromechanical devices. A mechanical theatre was installed here in 1725 by Lorenz Rosenegge, a craftsman of Nuremberg. It featured 256 figures, 119 of which were animated by means of a single water turbine. A horizontal axis operating a series of cams regulated the movements of the figures by means of copper wires. The wheelwork consists of wooden wheels with iron teeth and pinions. A powerful hydraulic organ provides background music and covers the noise of the mechanism.&lt;br /&gt;&lt;br /&gt;Just as the waterworks and grottoes of the Renaissance gardens were tangible revivals of the hydraulic and pneumatic devices of the ancient Greek culture, some of the same influence filtered into the field of clockmaking. The first conversion from the hydraulic and pneumatic to the purely mechanical automata, occurred in Europe with the advent of the clockmaker who made public and astronomical clocks with moving figurines.&lt;br /&gt;&lt;br /&gt;It was a short step to a combination of the pinned cylinder and the spring-driven clockwork to provide the sound of living things and of musical instruments in automata. This combination made possible a great variety of developments in the late seventeenth and during the eighteenth centuries. The most notable of these were the androids constructed in the mid-eighteenth century by Jacques Vaucanson (1709-1782), who brought the production of automata to its highest point of development. Vaucanson is unquestionably the most import inventor in the history of automata, as well as one of the most important figures in the history of machine technology. Although he was responsible for pioneering in the development of machine tools and later inspired the work of Sir Henry Maudslay and others, it was, ironically enough, his automata -- which occupied the briefest interlude in his life -- which brought him permanent fame and fortune.&lt;br /&gt;&lt;br /&gt;Born in 1709 in Grenoble, France, Vaucanson exhibited great mechanical ability at a very early age. After having attended the oratory college at Juilly he studied with the Jesuits at Grenoble, and in 1725 joined the order of Minims of Lyon. During his training period, however, Vaucanson indulged his mechanical interests by creating automatically flying angels. This impelled the provincial of the order to destroy his makeshift workshop, and Vaucanson used the incident as an excuse to to be relieved of his clerical vows.&lt;br /&gt;&lt;br /&gt;Vaucanson moved to Paris and, in direct contrast with his recent religious life, gave himself up to a life of debauchery while he undertook the studies of mechanics, music, and anatomy. He developed an interest in the study of medicine and attempted to construct a &quot;moving anatomy&quot; which reproduced the principal organic functions. Debts, illness, and eventually boredom caused him to abandon the project. He went on to the construct his famous androids, which made him wealthy and famous throughout Europe.&lt;br /&gt;&lt;br /&gt;In 1735 Vaucanson began to formulate plans for the construction of the first android, which was to be a life-sized figure of a musician, dressed in a rustic fashion and playing eleven melodies on its flute, moving the levers realistically by its fingers and blowing into the instrument with its mouth. In October 1737 the automaton was completed and exhibited first at the fair of Saint-Germain and later at Longueville. All Paris flocked to see the mechanical masterpiece with the human spirit; the press was extremely favorable, and Vaucanson was launched upon his career.&lt;br /&gt;&lt;br /&gt;Vaucanson&#39;s third and most famous automaton was &quot;an artificial duck of gilt brass which drinks, eats, flounders in water, digests and excretes like a live duck&quot; (see figure top right). It was Vaucanson&#39;s intention to create in this duck the &quot;moving anatomy&quot; that he had visualized once before. Accordingly, the figure of the duck was produced full size of gilt brass in a simplified form, the body pierced with openings to permit the public to observe the process of digestion. The complexity of this duck was enormous - there were over four hundred moving pieces in a single wing.&lt;br /&gt;&lt;br /&gt;Just as spring-wound clockwork made possible mechanical music for automata, it also made possible the reproduction of the sound of words by mechanical means. In the seventeenth century Kircher had affirmed that it was possible to produce a head which moved the eyes, lips, and tongue, and, by means of the sounds which it emitted, appeared to be alive. A similar project was attempted in 1705 by Valentin Merbitz, rector of the Kreuzschule of Dresden, who devoted five years to it. The next major advance in this field was made in about 1770 by Friedrich von Knauss of Vienna, who constructed four speaking heads. That his project was not completely successful is attested to by the fact that in 1779 the Academy of Sciences in St. Petersburg used the production of a successful speaking head as the theme for a contest for mechanicians and organ manufacturers, specifying that the machine be capable of speaking the five vowels. - The&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://plato.stanford.edu/entries/turing-test/&quot; target=&quot;_blank&quot;&gt;Turing Test&lt;/a&gt;&lt;/i&gt;&amp;nbsp;of its day for clocksmiths and mechanical engineers?&lt;br /&gt;&lt;br /&gt;The most spectacular of all automata that have survived until the present day are The Writer, The Artist, and The Musician produced by Pierre Jacquet-Droz (1771-1790) and his son Henry-Louis (1753-1791) of Geneva. Father and son combined all the technical developments known in their time in an effort to produce a machine that faithfully imitated a human being, and their efforts were as successful as any have ever been. The Writer, a life-size and lifelike figure of a boy seated as a desk, is capable of writing any message of up to 40 letters in length (above right).&lt;br /&gt;&lt;/span&gt;&lt;i&gt;&lt;span&gt;&quot;On mechanical slavery, on the slavery of the machine, the future of the world depends&quot;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;-&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Oscar Wilde, The Soul of Man Under Socialism, 1895.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Boilerplate Man&lt;/b&gt;&amp;nbsp;and&amp;nbsp;&lt;b&gt;Steam Man&lt;/b&gt;&amp;nbsp;- Amazing Robots of the Victorian Era - fact or fiction? You decide:&lt;/span&gt;&lt;a href=&quot;http://www.bigredhair.com/robots/index.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;span&gt;http://www.bigredhair.com/robots/index.html&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://www.bigredhair.com/robots/index.html&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;With a public fascination for the newly discovered force of electricity, fictional writing suggested that pieces of dead flesh sewn together could be &#39;animated&#39; into life just as severed frog legs could be kicked into a reflex action by a crude battery in a science laboratory demonstration.&lt;br /&gt;&lt;br /&gt;Having discarded the earlier technologies of hydraulics, pneumatics, clockwork, which where thought to hold the key, man continues his quest to create life through robotics and electronics, and with more abstract notions of life using computers to create artificial life (AI), autonomous systems, Celluar Automata and nanotechnology. Man now plays directly with the building blocks of life itself via genetic engineering&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img height=&quot;87&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/aibo.gif&quot; width=&quot;93&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;td valign=&quot;top&quot;&gt;&lt;em&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;strong&gt;AIBO&lt;/strong&gt;&amp;nbsp;- Sony&#39;s&amp;nbsp;&lt;u&gt;A&lt;/u&gt;rtificial&amp;nbsp;&lt;u&gt;I&lt;/u&gt;ntelligence ro&lt;u&gt;BO&lt;/u&gt;t. AIBO means &#39;love&#39; or &#39;attachment&#39; in Japanese. Many AIBO owners enjoyed teaching their pets new behaviors by reprogramming them in Sony&#39;s &#39;R-CODE&#39; language. However, in October 2001, Sony sent a cease-and-desist notice to the webmaster of of a programming hack site demanding that he stop distributing code that bypassed the copy prevention mechanisms of the robot. Whose life is it anyway? Read the protest:&amp;nbsp;&lt;a href=&quot;http://www.aibo-life.org/forums/cgi-bin/ultimatebb.cgi?ubb=get_topic&amp;amp;f=1&amp;amp;t=000390&quot; target=&quot;_blank&quot;&gt;&amp;lt;click here&amp;gt;&lt;/a&gt;&amp;nbsp;The AIBO was killed off by Sony in 2006.&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Nowhere is this obsession to play god and create worlds and to populate them with artificial autonomous life forms more in evidence than in computer games such as &quot;World of War Craft&quot; and &quot;Second Life&quot;.&lt;br /&gt;&lt;br /&gt;Animators are also engaged in this same elusive quest.&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/6565199586867232076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/a-short-history-part-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6565199586867232076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6565199586867232076'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/a-short-history-part-i.html' title='A Short History (part I)'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-5805454321215895611</id><published>2012-10-26T21:38:00.001-07:00</published><updated>2012-10-26T21:39:41.050-07:00</updated><title type='text'>What is Animation?</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Animation precedes the invention of photography and the cine camera by several decades. It is an art form in which a world of dynamic image and sound may be synthesised completely out of nothing but a thought&amp;nbsp;&lt;em&gt;(see Peter Greenaway quote, right).&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Animation is 100% artifice, and as such, the synthesis of movement through the sequential use of small fragments of time, which gives rise to this wondrous illusion, is open to manipulation in extraordinary ways.&lt;br /&gt;&lt;br /&gt;Animation is the most nimble of mediums. It has survived the mechanical &#39;persistence of vision&#39; toys popular in the 19th century; found expression as an art form in cinema; it was the means by which to experiment with time-based art and cinematic forms to present new visual vocabularies; it was brilliantly positioned to pioneer the use of computers to create moving images from numbers; it has demystified complex processes; visualised scientific phenomena and provided simulation models to help us understand the world; it has become an essential ingredient in multimedia content; it is imbedded in the control interface display of multi-million dollar jet fighter planes, it is integral to the computer games industry; it increasingly underpins all special effects in motion picture production; and it has provided content in an ideal form to distribute across a bandwidth poor networked environment.&lt;br /&gt;&lt;br /&gt;Animation is an art form which can come from anywhere and which can go to anywhere - from a large production team working in a highly specialised studio or a lone individual working out of a bedroom, to an Imax Cinema screen several metres wide or a mobile phone screen a few centimetres across.&lt;br /&gt;&lt;br /&gt;Animation can be as intimate and personal as a stick figure doodle jiggling in the corner of a dog-eared school exercise book cum flip book, or as expansive and public as animated laser lights splashed upon a cityscape&amp;nbsp;&lt;em&gt;(see Hong Kong&#39;s Harbour &#39;Symphony Of Lights&#39; project - Lloyd Weir, Art Director, Laservision NSW and AIM graduate 1996).&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img height=&quot;150&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/harbourlights_2.jpg&quot; width=&quot;255&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign=&quot;bottom&quot;&gt;&lt;td height=&quot;50&quot; valign=&quot;top&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Laservision&#39;s Hong Kong Harbour &#39;Symphony Of Lights&#39; project.&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Art Director, AIM 1996 graduate, Lloyd Weir&lt;/span&gt;&lt;/i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;.&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Animation has the capacity to: entertain, exaggerate, simplify, abstract, reveal complex processes, clarify difficult-to-understand concepts, visualise data, be a vehicle for humorous writing, sell product, be an art form, create slapstick sight gags, be a vehicle for insightful social comment, portray the human condition, and tackle difficult and uncomfortable subject manner.&lt;/span&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td&gt;&lt;img height=&quot;150&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/hello_2.jpg&quot; width=&quot;255&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign=&quot;bottom&quot;&gt;&lt;td height=&quot;50&quot; valign=&quot;top&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&#39;Hello&#39; - a multi award winning animated film by 2003 AIM graduate, Jonathan Nix.&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;br style=&quot;background-color: white;&quot; /&gt;
&lt;table border=&quot;0&quot; bordercolor=&quot;#000000&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-color: white; height: 25px; width: 145px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#999999&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #666666; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;em&gt;ANIMATION IS...&lt;/em&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style=&quot;color: white;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;background-color: white; font-family: Arial, Helvetica, sans-serif;&quot;&gt;The amplification of an idea through simplification and abstraction; a sight gag timed to perfection; a visual poem; a moving painting; extraordinary sublime moments in the orchestration of moving image and sound; throw-away sick slapstick humour designed for the moment; stories that remain with you forever; time-based imagery that can be fantastically surreal because of its unique process of realisation; a journey through the human body and other datascapes; the invisible made visible; informative dynamic graphics that monitor critical processes; an animated neon sign. At its best, animation is an exquisite character performance synthesised at the end of a pencil, or increasingly through the sweep and click of a computer mouse, that would otherwise win an award for best acting.&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Little else compares with the thrill of breathing life into characters that might never have existed but for your imagination, or to move a large audience of strangers to laugh out loud at their antics, or to keep a person interactively engaged with them and the worlds you have invented, for hours on end.&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Almost anything can be brought to life and be imbued with personality, twigs, clay, drawings, objects, computer meshes, and, of course, anything becomes possible in the world of animation. It can entertain, explain and fascinate. In all its wondrous forms from the traditional &#39;bonk &#39;em on the head&#39; cartoon styles, to TV commercials, sophisticated narrative works and simulations, to experimental, digitally composited, special effects driven and art films, animation is a powerful vehicle for ideas.&lt;/span&gt;&lt;/div&gt;
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&lt;tr&gt;&lt;td width=&quot;47%&quot;&gt;&lt;img height=&quot;90&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_anims/AS_open_anim.gif&quot; width=&quot;120&quot; /&gt;&lt;/td&gt;&lt;td width=&quot;0%&quot;&gt;&lt;/td&gt;&lt;td width=&quot;53%&quot;&gt;&lt;img height=&quot;90&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_anims/AS_tree_anim.gif&quot; width=&quot;120&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign=&quot;bottom&quot;&gt;&lt;td colspan=&quot;3&quot; height=&quot;106&quot;&gt;&lt;span style=&quot;color: black; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;i&gt;Annemarie Szeleczky&lt;/i&gt;&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&amp;nbsp;used sticks of macaroni and torn paper (left) and the Aussie breakfast spread, &#39;Vegiemite&#39; for the experimental animation in her research project - &quot;The Development of Experimental Animation Techniques Using Mixed Media, Spatial Layering and Gestural Artwork.&quot;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;div style=&quot;background-color: white;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Whether expressed in linear, interactive or real-time forms, the Centre for Animation and Interactive Media embraces the broadest of definition of animation. Animation is timeless, nimble and future proof - and is currently, very &#39;hot&#39;.&lt;/span&gt;&lt;/div&gt;
&lt;table style=&quot;background-color: white; width: 240px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;img height=&quot;150&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/symbiosis.jpg&quot; width=&quot;255&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign=&quot;bottom&quot;&gt;&lt;td height=&quot;106&quot; valign=&quot;top&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;i&gt;&#39;Symbiosis&#39; by AIM research candidate, Mark Guglielmetti. An immersive stereoscopic virtual space. Co-recipient of the ATOM award for &quot;Outstanding Virtual Experience&quot; 2002 for the immersive digital art installation.&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/5805454321215895611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/animation-precedes-invention-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5805454321215895611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5805454321215895611'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/animation-precedes-invention-of.html' title='What is Animation?'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-3715006271247638306</id><published>2012-10-26T20:25:00.002-07:00</published><updated>2012-10-26T20:36:19.266-07:00</updated><title type='text'>Posing in Animation</title><content type='html'>&lt;br /&gt;
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Today I&#39;d like to talk a bit about posing. I recently was given a great lecture on posing. I know for me, when it came to my learning process in animation, not enough emphasis was placed on posing. I mean, really drawing and figuring out your poses before even getting into the computer. Also really pushing your poses. I always get feedback saying push those poses further.&lt;br /&gt;
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I always seem to contain my posing. It seems that the best way is to push too much...because then you can always dial it back some more.In my experience it is to push the pose, step back, look again,then push more. It&#39;s like when they say, &quot;It&#39;s always better to be overdressed than under-dressed&quot;. Never go with your 1st pose, ask yourself, &quot;Can I push it further?&quot; In the lecture I received he discussed 3 Main Principles of Posing.&lt;br /&gt;
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1. Staging of the Shot&lt;br /&gt;
2. Line of Action&lt;br /&gt;
3. Pose Design&lt;br /&gt;
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As animators we are exposed to staging all the time. Before we were animators it was planned out for you to see in all of the films that you watch. If you stop on a frame of animation, you can really study the staging in a shot. Where the characters are placed in the scene also in relation to the objects or even other characters. Most things in a shot as you might notice in many great photos do not lie perfectly center but are slightly offset. Take a look at this still frame from Foghorn, you can see the staging set up clearly and direct. All of the action and staging leads the audience directly where they want you to look.&lt;br /&gt;
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&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqP7uo93eB5_wD0M2LdQoAIr58puJiqkQ8rjTt91L2MGWdg-_4G5sekoY23SyN75vmoycUtTBFRl_yKKJLSn2E2TSLrm9aAvKlaceSmX6m9J5JkXcTJVC2yENunDsWTclb_DA9QlDfgU/s400/01FoghornSmacksDog.jpg&quot; /&gt;&lt;/div&gt;
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This is discussed in John K&#39;s Blog as he takes this shot and breaks it down frame by frame. John&#39;s Blog is a great resource for this as he seems to do this type of stuff alot. He examines different shots of classic animation all the time and breaks them down. Check it out.&lt;/div&gt;
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Now the Line of Action in a character is one of the most important aspects of posing. How you pose the character I believe will determine how much smoother your animation will flow from one extreme to the next. I never realized it early on but having really strong poses can actually make your animation easier when you go from your blocking to splining. It will also help your animation read clearly. You can convey just about every emotion with your posing. It also ties in with your framing of the shot in that many elements of the shot will follow your line of action. Think...if your character was just a line...Would it be clear?&lt;/div&gt;
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&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig1ik0LTE5A1LbcZ_AePDYWULwWxx2l1z1UTnz5VQnHk8gsbUWHuO8sZA7gUAu4ZS-vR4lUN-hwXxyUL4vf6pm7mKqsYCETses7zM5WUx9VtYnO4lZKSK4NFh17Pv_uN-MIwifA7W1EuY/s400/milt-louie.jpg&quot; /&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvRU1gbL0xAqqXvbj8IVaRNUbRUda1DZOmZ1dqgFiyWda4vhLSUoqo48TsmlhR6M3Gxtqw_nrQV3NKD6NxAX72-SRyXZsKlhQADzVKglGLyn4ErmFbuFm7QnQW82N0wRLrWfLIQ7tzRs/s400/milt-louie2.jpg&quot; /&gt;&lt;/div&gt;
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These are a few poses of Louie from the Jungle Book drawn by Milt Kahl. I saw this post on Michael Sporn&#39;s Splog. There are many frames from this animation, so check it out cause they are amazing examples of how you can get good weight and character through Line of Action. Next time that you see a great piece of animation I encourage you to pause it on a single frame that best describes it. Then frame by frame it from pose to pose and see how clear the animation really is. This is all made possible by these types of poses.&lt;/div&gt;
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There are a few elements within Pose Design that were covered in the lecture I received that I would like to bring up. Simple vs Complex and Straight vs Curve. They run hand and hand but you will see it. It is mainly all about balance in the pose when you are constructing it. Ask yourself what it is that you are trying to say. What emotion are you try to sell? Then you can start with your line of action and in that line of action will fall your attitude. Here are a couple of examples...one from animation and one from real life.&lt;/div&gt;
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&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrfpJQKMuEmk7aWsTjq-PBIX5mmweV8EyzK59HpzJ7ETPiDepuVRNBanj6YOPUpjB4Ws_ckCCdbyZxn0sEWeCvWdz63ns5xTo59-80Zx-jMII_2mswid9x1Z8jPUT6v1yftVlT8P__MH8/s400/Rapunzel+26.jpg&quot; /&gt;&lt;/div&gt;
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The 1st example is a Glenn Keane drawing for the prince of Rapunzel.&lt;/div&gt;
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If you look at the left side of the Prince then you see Simple and Curved. The right side is Complex and more Straight up and down. Same with the pic of the the kick boxer his left side is Complex and the other side is Simple. In any good pose you can find these. Please check out Glen&#39;s site The Art of Glen Keane. There is always great examples of posing on there.&lt;/div&gt;
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There are so many examples of great posing out there so do your research. I have put together a few more resources for everybody. So really take the time and think about your posing it will make a world of difference in your animation.&lt;/div&gt;
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&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaKp_y2ENT2DkX7j5B0zM2dLd1ZAg9mzsnPVQPPtv8zsEeEyaO_FZg7pvUlBXrVWvttuxRC2o-8XB41GL7YJVmGqEyAbCLvZHus48v1YF0jf7rUYOPH_qt3zR02srf-yOSr0DayKqjFPk/s400/balance.jpg&quot; /&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXfrwNwsRg2l9QnZWx-xawX4LXPrg-XW1kkySChPxNn88HWhUzOhRvzmmNN77FrE1jP4wAXu3gcDrhIHqI4BB1OLTusxiY0ov_obBk3pDqFbGF0eeQ3gfkQr-Rx6KA1MPm57hJABsZfqA/s400/exhaustedideas.jpg&quot; /&gt;&lt;/div&gt;
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The ones above are from a great site called The Animation Art of Bobby Pontillas that has plenty of great examples.&lt;/div&gt;
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&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoFNzG1JTRnurvTElcdXOLXZmdXgM-S04UfTiX5T58mBxxWvyOfddWa5QNdmL4jcnUNXfjHYzcvBim6jLvZ2O40j52iPUsLJyXGTaHQGendiaUw-IaqpW5fFwE-_FKDoEy0CzNnnak0Qg/s400/Pose_tutorial_by_alexds1.png&quot; /&gt;&lt;/div&gt;
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This one comes from a Pose Tutorial I found on Deviant Art pretty sweet. Deviant Art is also a great resource for good posing.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/3715006271247638306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2012/10/posing-in-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3715006271247638306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3715006271247638306'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2012/10/posing-in-animation.html' title='Posing in Animation'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqP7uo93eB5_wD0M2LdQoAIr58puJiqkQ8rjTt91L2MGWdg-_4G5sekoY23SyN75vmoycUtTBFRl_yKKJLSn2E2TSLrm9aAvKlaceSmX6m9J5JkXcTJVC2yENunDsWTclb_DA9QlDfgU/s72-c/01FoghornSmacksDog.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-1496946517599372517</id><published>2010-11-19T07:59:00.000-08:00</published><updated>2010-11-19T08:04:09.904-08:00</updated><title type='text'>“Cars 2″ teaser trailer</title><content type='html'>&lt;object width=&quot;580&quot; height=&quot;260&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/oFTfAdauCOo?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/oFTfAdauCOo?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;540&quot; height=&quot;290&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Trailer for Disney Cars 2 to be released June 24, 2011&lt;br /&gt;Included some pics at the end of the video!</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/1496946517599372517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/cars-2-teaser-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1496946517599372517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1496946517599372517'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/cars-2-teaser-trailer.html' title='“Cars 2″ teaser trailer'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-1249087124090371432</id><published>2010-11-19T07:38:00.000-08:00</published><updated>2010-11-19T07:39:09.772-08:00</updated><title type='text'>Awsome cool video</title><content type='html'>&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/o-eS_xZbgtc?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/o-eS_xZbgtc?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The paint is Cel-Vinyl from Cartoon Color and the board is Crescent  Illustration Board No. 310 (cold press). I use an HP-C Iwata airbrush  (mostly to wet the board), a flat brush for washes﻿ such as a Grumbacher  Aquarelle 1&quot;, a Grumbacher &quot;Badger Blender&quot; and a good sable brush size  4 or 5. The drawing is transfered to the board with Saral Transfer  Paper (usually blue).</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/1249087124090371432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/awsome-cool-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1249087124090371432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1249087124090371432'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/awsome-cool-video.html' title='Awsome cool video'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-1959640932174581994</id><published>2010-11-19T07:25:00.000-08:00</published><updated>2012-11-01T00:43:20.182-07:00</updated><title type='text'>Hand Poses in Animation</title><content type='html'>&lt;h3 class=&quot;post-title entry-title&quot;&gt;
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I recently ran into this post on &lt;a href=&quot;http://spungella.blogspot.com/&quot;&gt;Spungella&lt;/a&gt; on &lt;a href=&quot;http://spungella.blogspot.com/2010/07/hand-references.html&quot;&gt;Hand Reference&lt;/a&gt;.  This brings up and great point about hand poses in animation. Lots of  us don&#39;t spend as much time on the hand poses as we should while we  animate. I know as a student, there really was no emphasis on hand  posing. So we would tend to leave them in pretty generic poses and of  course deadlines looming had no real time at the end to add polish to  them. Now working in feature films there is a real emphasis on hand  posing and polishing your hands. It makes a real difference to take the  time up front and while in blocking to really find good and appealing  poses for your hands. You could even begin to think about what the hands  are doing in your thumbnails. This will really save you time at the  back end as well and help speed up things while polishing.&lt;br /&gt;
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So I just wanted to post some links that I found and point you to the post on &lt;a href=&quot;http://spungella.blogspot.com/&quot;&gt;Spungella.&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://radhowto.blogspot.com/2010/01/quick-hand-proportions.html&quot;&gt;Rad How To Blog&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://www.drawninblack.com/2009/10/how-to-draw-hands-35-tutorials-how-tos-step-by-steps-videos-studies-poses-and-photo-references/&quot;&gt;Drawn in Black&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://thesequentialists.blogspot.com/2008_07_01_archive.html&quot;&gt;Sequentialism &lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://nickytwoshots.blogspot.com/2008/10/hands.html&quot;&gt;Nick Bruno&#39;s Blog&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://www.leifjeffers.com/ramblings/2006/06/hands.html&quot;&gt;Ramblings Blog&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://melmade.blogspot.com/2008/12/patty-cake-tips-on-hands.html&quot;&gt;Melmade&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
There u go check out some hands and enjoy!</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/1959640932174581994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/hand-poses-in-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1959640932174581994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/1959640932174581994'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/hand-poses-in-animation.html' title='Hand Poses in Animation'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS9oJq3FfSGB92pDCjdsMitF_JwDZ_23WkNxVV-AcUOPo4EGQDQz2Ovv6iYF8WtqpbzOiEIBVgoM6Lh4-kYqNWrqyuXKSe_8rznTRIAMjdx5q5R2pbILBjeJWdbjYHFSTiy-oMHjj8yCY/s72-c/123.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-3541323870043855688</id><published>2010-11-19T05:06:00.001-08:00</published><updated>2010-11-19T05:11:37.776-08:00</updated><title type='text'>Oscar’s Animation Race Just Got ‘Tangled’</title><content type='html'>&lt;a href=&quot;http://www.deadline.com/2010/09/oscars-animation-race-just-got-tangled/&quot;&gt;here is an awesome Write up from a writer who got a sneak peek of the film.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oscar’s Animation Race Just Got ‘Tangled’.&lt;br /&gt;&lt;br /&gt;“I know everyone (including my new Deadline colleague Mike Fleming who will be reporting on the ground there for us) is winging their way to Toronto right now to see a bunch of Oscar hopefuls that I already saw in Cannes, Telluride or oh-so-cool private L.A. screenings (more on THOSE flicks as the fest unveils them). But I am also focused on checking out some contenders NOT on display in Canada. That’s exactly what I did yesterday in the not-as-exciting clime of Burbank. I came away feeling I’d found another strong entry in what is becoming a very strong awards season race for ‘toons.&lt;br /&gt;&lt;br /&gt;That’s right. Wednesday Disney did something studios never do unless they know they have the goods. They flew in several members of the press–mostly those who cover animation for outlets with long lead times–to see the first ever screening of the big Thanksgiving holiday release Tangled. The musical weaves a new take on the Rapunzel fairy tale, in what represents Disney’s milestone 50th animated feature since Snow White And The Seven Dwarfs in 1937. John Lasseter told the gathered press, “You can feel the pride people in this studio have in Tangled. We just couldn’t wait for people to see it.”&lt;br /&gt;&lt;br /&gt;It’s looking like there will again be five nominees for Best Animated Feature this year. Based the deservedly enthusiastic press response to the work-in-progress print shown yesterday, Tangled could easily be among them. As will Disney/Pixar’s Toy Story 3, which remains the 800 pound gorilla in the race. Dreamworks is already aggressively campaigning for How To Train Your Dragon.&lt;br /&gt;&lt;br /&gt;Tangled had to be shown in very rough form since only about 60% of the animation has been completed. The 3D isn’t ready, and composer Alan Menken’s score isn’t in place yet although the songs are. Producer Roy Conli said they expect to have the finished print in a couple of months. It was an all day event. Several artists explained different aspects of the production, extensive tours of the Disney animation building , and a large lobby transformed into an elaborate forest setting where press were encouraged to join in the “forest fun” with a turkey leg toss, frying pan ping pong and photo opportunities, among other things. Ya gotta love Disney, right?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www-deadline-com.vimg.net/wp-content/uploads/2010/09/images38.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 284px; height: 178px;&quot; src=&quot;http://www-deadline-com.vimg.net/wp-content/uploads/2010/09/images38.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rapunzel is an idea that has been floating around apparently since the days of Walt but due to its hair raising nature has never been really possible to crack until sophisticated CGI technology made it easier to place those 100,000 pieces of follicles atop this latest Disney princesses’ head. The movie itself is also an attempt to revive the 80’s and 90’s heyday of big Disney animated musicals like Beauty And The Beast, Aladdin, The Little Mermaid and Pocahontas, with scores and songs from Alan Menken who won a whopping 8 Academy Awards for that quartet and performs similar duties here with his collaborator Glenn Slater. Tangled’s directing duo Nathan Greno and Byron Howard (Bolt) actually look at it a little differently than those hits. “This is not a big Broadway kind of musical. We look at it as more in touch with classic Disney films of the 50’s where music is a key element in the storytelling,” Greno told me when I sat down with the talented team late in the marathon day. “It has that classic 40’s and 50’s Disney kind of feel but at the same time we’re making these movies for a contemporary audience. It’s great to acknowledge our roots while being non-traditional but not cynical,” Howard added.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www-deadline-com.vimg.net/wp-content/uploads/2010/09/images36.jpg&quot;&gt;&lt;img style=&quot;display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 258px; height: 196px;&quot; src=&quot;http://www-deadline-com.vimg.net/wp-content/uploads/2010/09/images36.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For his part, Menken doesn’t mind the comparison to his earlier works at the studio that brought him all that Oscar gold but notes it differs because it really is the first CGI-3D animated musical. Last holiday season Disney tried a more traditionally animated 2D musical ‘toon written by Randy Newman. “As good as it was, The Princess And The Frog underperformed, so the jury’s out. My hope is that Tangled will go through the roof, not just selfishly for me but for the form,” Menken told me.&lt;br /&gt;&lt;br /&gt;Menken says he tried to put a medieval flavor to the new songs mixing in influences like Joni Mitchell, Cat Stevens and 60’s folk rock although Donna Murphy who voices the evil Mother Gothel has a flat-out standout Broadway-style number called “Mother Knows Best”. Mandy Moore is the voice of Rapunzel. Eventually there will also be an added end title rock-style song , a “sore point” for Menken who didn’t write it. Menken feels the song with the best shot for another Oscar nomination is “I See The Light” which highlights the remarkable lantern sequence in the movie. “I was nominated for three songs on Enchanted (2007) which is probably why we didn’t win (Melissa Etheridge’s ‘ An Inconvenient Truth’ was the victor). I would be happy to just have one,” he says.&lt;br /&gt;&lt;br /&gt;Actually, it’s obvious Menken’s winning ways were responsible for rule changes from the Academy’s music branch that make ineligible the kind of musical scores for which the composer regularly won Oscars. Only Alfred Newman’s 9 statuettes surpasses Menken, and a Tangled win this year would tie him. But his fellow musicians are not making it as easy as it once was. “Now they have made it so a score from an animated musical cannot be validated as best score in any way, not even underscore. I understand that songs do make a score jump out at you in a way underscores can’t compete, but I don’t agree with that. If there were more musicals we could have a Best Musical category but there just aren’t enough,” he says.&lt;br /&gt;&lt;br /&gt;The Academy also tweaked the rules after Dreamgirls and Enchanted each scored three song nominations in successive years. Now it allows only two to be named from a given movie. Last year, they didn’t even perform the nominated tunes on the show. What’s an 8- time Oscar winner to do with all this meddling? “For me the Oscars are a little strange because it’s really about actors anyway, those familiar faces,” he says. “ All that attention is really about big glamour. But I’m just happy to be part of the evening and walk away with my Oscar or two.”</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/3541323870043855688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/oscars-animation-race-just-got-tangled_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3541323870043855688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3541323870043855688'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/oscars-animation-race-just-got-tangled_19.html' title='Oscar’s Animation Race Just Got ‘Tangled’'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-3982567709762879312</id><published>2010-11-19T05:06:00.000-08:00</published><updated>2010-11-19T05:07:29.028-08:00</updated><title type='text'>Oscar’s Animation Race Just Got ‘Tangled’</title><content type='html'>here is an awesome Write up from a writer who got a sneak peek of the film.&lt;br /&gt;&lt;br /&gt;Oscar’s Animation Race Just Got ‘Tangled’.&lt;br /&gt;&lt;br /&gt;“&lt;br /&gt;&lt;br /&gt;I know everyone (including my new Deadline colleague Mike Fleming who will be reporting on the ground there for us) is winging their way to Toronto right now to see a bunch of Oscar hopefuls that I already saw in Cannes, Telluride or oh-so-cool private L.A. screenings (more on THOSE flicks as the fest unveils them). But I am also focused on checking out some contenders NOT on display in Canada. That’s exactly what I did yesterday in the not-as-exciting clime of Burbank. I came away feeling I’d found another strong entry in what is becoming a very strong awards season race for ‘toons.&lt;br /&gt;&lt;br /&gt;That’s right. Wednesday Disney did something studios never do unless they know they have the goods. They flew in several members of the press–mostly those who cover animation for outlets with long lead times–to see the first ever screening of the big Thanksgiving holiday release Tangled. The musical weaves a new take on the Rapunzel fairy tale, in what represents Disney’s milestone 50th animated feature since Snow White And The Seven Dwarfs in 1937. John Lasseter told the gathered press, “You can feel the pride people in this studio have in Tangled. We just couldn’t wait for people to see it.”&lt;br /&gt;&lt;br /&gt;It’s looking like there will again be five nominees for Best Animated Feature this year. Based the deservedly enthusiastic press response to the work-in-progress print shown yesterday, Tangled could easily be among them. As will Disney/Pixar’s Toy Story 3, which remains the 800 pound gorilla in the race. Dreamworks is already aggressively campaigning for How To Train Your Dragon.&lt;br /&gt;&lt;br /&gt;Tangled had to be shown in very rough form since only about 60% of the animation has been completed. The 3D isn’t ready, and composer Alan Menken’s score isn’t in place yet although the songs are. Producer Roy Conli said they expect to have the finished print in a couple of months. It was an all day event. Several artists explained different aspects of the production, extensive tours of the Disney animation building , and a large lobby transformed into an elaborate forest setting where press were encouraged to join in the “forest fun” with a turkey leg toss, frying pan ping pong and photo opportunities, among other things. Ya gotta love Disney, right?&lt;br /&gt;&lt;br /&gt;Rapunzel is an idea that has been floating around apparently since the days of Walt but due to its hair raising nature has never been really possible to crack until sophisticated CGI technology made it easier to place those 100,000 pieces of follicles atop this latest Disney princesses’ head. The movie itself is also an attempt to revive the 80’s and 90’s heyday of big Disney animated musicals like Beauty And The Beast, Aladdin, The Little Mermaid and Pocahontas, with scores and songs from Alan Menken who won a whopping 8 Academy Awards for that quartet and performs similar duties here with his collaborator Glenn Slater. Tangled’s directing duo Nathan Greno and Byron Howard (Bolt) actually look at it a little differently than those hits. “This is not a big Broadway kind of musical. We look at it as more in touch with classic Disney films of the 50’s where music is a key element in the storytelling,” Greno told me when I sat down with the talented team late in the marathon day. “It has that classic 40’s and 50’s Disney kind of feel but at the same time we’re making these movies for a contemporary audience. It’s great to acknowledge our roots while being non-traditional but not cynical,” Howard added.&lt;br /&gt;&lt;br /&gt;For his part, Menken doesn’t mind the comparison to his earlier works at the studio that brought him all that Oscar gold but notes it differs because it really is the first CGI-3D animated musical. Last holiday season Disney tried a more traditionally animated 2D musical ‘toon written by Randy Newman. “As good as it was, The Princess And The Frog underperformed, so the jury’s out. My hope is that Tangled will go through the roof, not just selfishly for me but for the form,” Menken told me.&lt;br /&gt;&lt;br /&gt;Menken says he tried to put a medieval flavor to the new songs mixing in influences like Joni Mitchell, Cat Stevens and 60’s folk rock although Donna Murphy who voices the evil Mother Gothel has a flat-out standout Broadway-style number called “Mother Knows Best”. Mandy Moore is the voice of Rapunzel. Eventually there will also be an added end title rock-style song , a “sore point” for Menken who didn’t write it. Menken feels the song with the best shot for another Oscar nomination is “I See The Light” which highlights the remarkable lantern sequence in the movie. “I was nominated for three songs on Enchanted (2007) which is probably why we didn’t win (Melissa Etheridge’s ‘ An Inconvenient Truth’ was the victor). I would be happy to just have one,” he says.&lt;br /&gt;&lt;br /&gt;Actually, it’s obvious Menken’s winning ways were responsible for rule changes from the Academy’s music branch that make ineligible the kind of musical scores for which the composer regularly won Oscars. Only Alfred Newman’s 9 statuettes surpasses Menken, and a Tangled win this year would tie him. But his fellow musicians are not making it as easy as it once was. “Now they have made it so a score from an animated musical cannot be validated as best score in any way, not even underscore. I understand that songs do make a score jump out at you in a way underscores can’t compete, but I don’t agree with that. If there were more musicals we could have a Best Musical category but there just aren’t enough,” he says.&lt;br /&gt;&lt;br /&gt;The Academy also tweaked the rules after Dreamgirls and Enchanted each scored three song nominations in successive years. Now it allows only two to be named from a given movie. Last year, they didn’t even perform the nominated tunes on the show. What’s an 8- time Oscar winner to do with all this meddling? “For me the Oscars are a little strange because it’s really about actors anyway, those familiar faces,” he says. “ All that attention is really about big glamour. But I’m just happy to be part of the evening and walk away with my Oscar or two.”</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/3982567709762879312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/oscars-animation-race-just-got-tangled.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3982567709762879312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/3982567709762879312'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/oscars-animation-race-just-got-tangled.html' title='Oscar’s Animation Race Just Got ‘Tangled’'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-5685824118776500326</id><published>2010-11-19T04:45:00.001-08:00</published><updated>2010-11-19T04:48:43.384-08:00</updated><title type='text'>Disney Tangled New Official Trailer</title><content type='html'>&lt;object width=&quot;600&quot; height=&quot;370&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ycoY201RTRo?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube.com/v/ycoY201RTRo?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;540&quot; height=&quot;280&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Visit the website: &lt;a href=&quot;http://www.disney.co.uk/tangled&quot; target=&quot;_blank&quot; title=&quot;http://www.disney.co.uk/tangled&quot; rel=&quot;nofollow&quot; dir=&quot;ltr&quot; class=&quot;yt-uix-redirect-link&quot;&gt;http://www.disney.co.uk/tangled&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The  new trailer for Disney&#39;s upcoming feature animation comedy Tangled.  Starring the voices of Mandy Moore as Rapunzel, Zachary Levi as Flynn  Rider, Donna Murphy as Mother Gothel, Ron Perlman, Jeffrey Tambor and  Brad Garrett. Disney&#39;s Tangled is a classic story with a twist, and lots  of hair.&lt;br /&gt;&lt;br /&gt;Walt Disney Pictures presents Tangled, one of the most hilarious, hair-raising tales ever told.&lt;br /&gt;&lt;br /&gt;When  the kingdom&#39;s most wanted -- and most charming -- bandit, Flynn Rider  (voice of Zachary Levi), hides out in a mysterious tower, he&#39;s taken  hostage by Rapunzel (voice of Mandy Moore), a beautiful and feisty  tower-bound teen with 70 feet of magical, golden hair. Flynn&#39;s curious  captor, who&#39;s looking for her ticket out of the tower where she&#39;s been  locked away for years, strikes a deal with the handsome thief and the  unlikely duo set off on an action-packed escapade, complete with a  super-cop horse, an over-protective chameleon and a gruff gang of pub  thugs. Disney&#39;s Tangled is a story of adventure, heart, humour and hair  -- lots of hair.&lt;br /&gt;&lt;br /&gt;Tangled opens in UK cinemas 28 January 2011 in Disney Digital 3D™.</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/5685824118776500326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/disney-tangled-new-official-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5685824118776500326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5685824118776500326'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/disney-tangled-new-official-trailer.html' title='Disney Tangled New Official Trailer'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-4019753218318409108</id><published>2010-11-19T04:30:00.000-08:00</published><updated>2010-11-19T04:39:10.409-08:00</updated><title type='text'>Dreams Come True: A Celebration of Disney Animation</title><content type='html'>- Part 1 of 6&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;480&quot; 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height=&quot;385&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/abJ7KQNK3pc?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/abJ7KQNK3pc?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/4019753218318409108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/dreams-come-true-celebration-of-disney.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4019753218318409108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/4019753218318409108'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/dreams-come-true-celebration-of-disney.html' title='Dreams Come True: A Celebration of Disney Animation'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-6687999391244694703</id><published>2010-11-19T04:27:00.001-08:00</published><updated>2010-11-19T04:27:44.467-08:00</updated><title type='text'></title><content type='html'>&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; width=&quot;437&quot; height=&quot;265&quot; id=&quot;viddler&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.viddler.com/simple_on_site/c974d9fa&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;fake=1&quot;&gt;&lt;embed src=&quot;http://www.viddler.com/simple_on_site/c974d9fa&quot; width=&quot;437&quot; height=&quot;265&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; flashvars=&quot;fake=1&quot; name=&quot;viddler&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/6687999391244694703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/blog-post_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6687999391244694703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6687999391244694703'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/blog-post_19.html' title=''/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-6234411971878104397</id><published>2010-11-19T04:25:00.000-08:00</published><updated>2010-11-19T04:26:28.348-08:00</updated><title type='text'>Tangled at the Parks!</title><content type='html'>&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; width=&quot;437&quot; height=&quot;265&quot; id=&quot;viddler&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.viddler.com/simple_on_site/7c5344d7&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;fake=1&quot;&gt;&lt;embed src=&quot;http://www.viddler.com/simple_on_site/7c5344d7&quot; width=&quot;437&quot; height=&quot;265&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; flashvars=&quot;fake=1&quot; name=&quot;viddler&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/6234411971878104397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/tangled-at-parks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6234411971878104397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6234411971878104397'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/tangled-at-parks.html' title='Tangled at the Parks!'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-5204448893112410516</id><published>2010-11-18T08:10:00.000-08:00</published><updated>2012-10-26T23:39:34.243-07:00</updated><title type='text'>Figure drawing: Basic Pose and Construction</title><content type='html'>&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;clear: both; font-size: 130%;&quot; width=&quot;90%&quot; /&gt;
&lt;h2 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;1. Introduction&lt;/span&gt;&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIReIgLqCMo5EUc69et1ifUqJxkiVEwDyeee6T4wysgUgsokSpnas9qNkLirJfnaP0OXJSc1oCnLePCYA4iBUB0bsjYcjvriYBEjl9IFlaoEjKRpeCW1Ob2L1diVucCNgVR_3wbGuPbRs/s1600/splash.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIReIgLqCMo5EUc69et1ifUqJxkiVEwDyeee6T4wysgUgsokSpnas9qNkLirJfnaP0OXJSc1oCnLePCYA4iBUB0bsjYcjvriYBEjl9IFlaoEjKRpeCW1Ob2L1diVucCNgVR_3wbGuPbRs/s1600/splash.gif&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;This method  is a tool to help you draw the human form. It is by no means the best  way or even a fast way. Instead, this method is aimed at thinking and  setting up the human form in a threedimensional space.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Classical  animation (most notably Disney) uses a similar way of working out their  characters. In these kind of animations a good understanding of the  character in a threedimensional space is important to achieve a  convincing motion in time.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Using this method  will help you form your thoughts on the human body posing on paper  rather than in your mind. It will also help you avoid that frustrating  &#39;running out of paper phenomenon&#39;.&lt;/span&gt;&lt;/div&gt;
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&lt;h2 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;2. Pose&lt;/span&gt;&lt;/h2&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Basic anatomy&lt;/span&gt;&lt;/h3&gt;
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&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;stickfigures&lt;/b&gt;&lt;br /&gt;Wait, don&#39;t go away yet! Stickfigures may seem simple...but when was the last time you made a good one, eh? ;)&lt;br /&gt;Don&#39;t underestimate the power of stickfigures and what they can do for you. So how can stickfigures be useful, you ask?&lt;br /&gt;First of all, they represent a very important basic element of any subject you draw: &lt;i&gt;&lt;b&gt;length proportions&lt;/b&gt;&lt;/i&gt;.  Anyone knows proportions define almost everything in a drawing. A leg  too short or a nose too big can ruin any grand piece of art. So, have  some respect for the stickfigures! ;)&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Let&#39;s take a look  at stickfigures. They vary in detail, usually depending on how accurate  you want to compose the body. We&#39;ll get to posing later. First we look  at proportions of a standing figure.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpYg_88gOotV9AEz5CIYGjAi540fNCVSbOX08eBZGNhGZYA5m9YcKHvZ85hjvtdqDdxXPtFzrnls_rlVm6qufZ5Myb_Hxf6mly2lo5Q1I-BP86cZN5obvfkGFAqZI7CRANzJd-HrB1hc0_/s1600/stickfigures1.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpYg_88gOotV9AEz5CIYGjAi540fNCVSbOX08eBZGNhGZYA5m9YcKHvZ85hjvtdqDdxXPtFzrnls_rlVm6qufZ5Myb_Hxf6mly2lo5Q1I-BP86cZN5obvfkGFAqZI7CRANzJd-HrB1hc0_/s1600/stickfigures1.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Stickfigure 1&lt;/b&gt;&lt;br /&gt;
This is the basic stickfigure. You can see the head, torso,  arms and legs. You can&#39;t do much with this one, except practising the  proportions of these body parts.&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0SZeJIwoiy3bKsB-QbROIpePGsIAxtOe1Kln7wGiwfyDDezcGhtJeQlEQ8JJMMjOhR7anRbPD06nCZRYgq3M7Zqk85eW3EMdCZ4ghDzW8fDpTN7d9kAI_QQKQPsuqPHKTub_fyNk_S2NC/s1600/stickfigures2.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0SZeJIwoiy3bKsB-QbROIpePGsIAxtOe1Kln7wGiwfyDDezcGhtJeQlEQ8JJMMjOhR7anRbPD06nCZRYgq3M7Zqk85eW3EMdCZ4ghDzW8fDpTN7d9kAI_QQKQPsuqPHKTub_fyNk_S2NC/s1600/stickfigures2.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Stickfigure 2&lt;/b&gt;&lt;br /&gt;
With this version you can do something more. You get to decide the proportions of the arm- and leg-parts.&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6gLvXkVNDMvVyBQTy1wIYtb-UD1H5OJ1ITUnMpw3Bv47gAD_vRxQ9W8eboPyi190tfRZ3jmDPlHFOb5VIVWwwX-4ATu-FR4AkbiV7RC8URNkLOD34ZxUa5tUTWQ3rLpzUNsfAhbreBwz6/s1600/stickfigures3.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6gLvXkVNDMvVyBQTy1wIYtb-UD1H5OJ1ITUnMpw3Bv47gAD_vRxQ9W8eboPyi190tfRZ3jmDPlHFOb5VIVWwwX-4ATu-FR4AkbiV7RC8URNkLOD34ZxUa5tUTWQ3rLpzUNsfAhbreBwz6/s1600/stickfigures3.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Stickfigure 3&lt;/b&gt;&lt;br /&gt;
Now this must be the most advanced stickfigure there is: I bet  you never saw any kid draw it this way! Added are the width of shoulders  and pelvis. In the next paragraph the importance of mastering this  stickfigure will show.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;Lesson&lt;/b&gt;&lt;br /&gt;Try to draw these standing stickfigures and see if you master their  proportions. This is a fast and easy way to see how your knowledge of  the basic human proportion is. You can judge the results yourself quite  well without being distracted by &#39;cool&#39; armour, hair, etc.&lt;br /&gt;Using stickfigures is also a very fast way to determine how big you may  draw your humans on your paper. So you need not to be afraid to run out  of paper anymore, because now you can see beforehand where that foot or  hand will end up.&lt;/span&gt;&lt;/div&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Body language&lt;/span&gt;&lt;/h3&gt;
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&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;Stickfigures, again&lt;/b&gt;&lt;br /&gt;Now that you know how important it is to master proportions through  simple stick figures, we go to the next use of stickfigures: &#39;the pose&#39;.  Or simpler said: what is your character doing?&lt;br /&gt;With stickfigures you can easily try out many, many positions before you  commit to one for the real drawing. Using this as a preparation to your  drawing also helps you see beforehand if you can pull off the pose, if  you need reference material for it, if you will run out of paper while  drawing, etc. Yes, the lowly stickfigure does help you plan your next  masterpiece.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;Stickfigures in action&lt;/b&gt;&lt;br /&gt;Here are a few examples how you can use a stickfigure to determine a  pose. You will also see quickly enough if it is a natural or comfortable  pose. Otherwise you could try to mimick the pose yourself and find out  ;)&lt;/span&gt;&lt;/div&gt;
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Throwing a spear.&lt;/div&gt;
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I think this one is dancing or something...&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYtAli2Q-Pgck-uYcqLOtv6ZcleZYUlmaJk88PKqGqapdo4kZhP6pRCsWTSoI_fAeH0vD6ogmkZgy6Lnc4xqtt4Hdn2Tq4BQq-1ayfAMISVkg5zB0BRIr4LwgpLfz8MeCCVNH2bc56Vr2/s1600/stickpose3.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYtAli2Q-Pgck-uYcqLOtv6ZcleZYUlmaJk88PKqGqapdo4kZhP6pRCsWTSoI_fAeH0vD6ogmkZgy6Lnc4xqtt4Hdn2Tq4BQq-1ayfAMISVkg5zB0BRIr4LwgpLfz8MeCCVNH2bc56Vr2/s1600/stickpose3.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot;&gt;
The running man&lt;br /&gt;
Here you see the use of some foreshortening in the pelvis and the shoulders because we are looking from his side.&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh31wz-WdFe_eS87bLxAajS6LWXdpIdaNlEER4lS0NqL2tfCcQTMWqlU2RZUCFYjs2Vh1Efbu0J-DN6l2lJy5-Yz4-tt1rORa4fcChwRSYoXf9dRWTGx2y77X2k9iB3ldg6V3VgBe6SSZXt/s1600/stickpose4.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh31wz-WdFe_eS87bLxAajS6LWXdpIdaNlEER4lS0NqL2tfCcQTMWqlU2RZUCFYjs2Vh1Efbu0J-DN6l2lJy5-Yz4-tt1rORa4fcChwRSYoXf9dRWTGx2y77X2k9iB3ldg6V3VgBe6SSZXt/s1600/stickpose4.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot;&gt;
The gladiator&lt;br /&gt;
Again some foreshortening in the lower arm with the &#39;sword&#39;. Also  note the twist in the torso: a very natural stance, especially when  turning to see something.&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkS_YCSx4novuezNdAEMKs1gYg9gJE5BQlD-xv7lQLyyH84WxmzMyIRWRywZnKkWNr_8RZdXqM-ltzJqxi_K479hYh19t-S0x7hMDZORSQdoRch9qbq_nTrlaRjynF2Vn9E6NHJ3gEaA0z/s1600/stickpose5.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkS_YCSx4novuezNdAEMKs1gYg9gJE5BQlD-xv7lQLyyH84WxmzMyIRWRywZnKkWNr_8RZdXqM-ltzJqxi_K479hYh19t-S0x7hMDZORSQdoRch9qbq_nTrlaRjynF2Vn9E6NHJ3gEaA0z/s1600/stickpose5.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot;&gt;
Sadness or looking for his contact lense...&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot;&gt;
The lounger&lt;br /&gt;
Here is another example of a twisted torso. Shoulders and hips are turned at an angle.&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJ9cpwJtb6Z1b7QvgDsdb-TLtm7IeS9A5WG5kNwQ19N5BgEvU4LZ3mYW6nVmrVbUD2A4NbnBbTMtF-WT3baQspPT2xU2_hffUsNyMARuWCXiM78hrZ-dBW_nIlBa1M3BKUSmnvHsJk5LB/s1600/stickpose7.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJ9cpwJtb6Z1b7QvgDsdb-TLtm7IeS9A5WG5kNwQ19N5BgEvU4LZ3mYW6nVmrVbUD2A4NbnBbTMtF-WT3baQspPT2xU2_hffUsNyMARuWCXiM78hrZ-dBW_nIlBa1M3BKUSmnvHsJk5LB/s1600/stickpose7.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;Weirdo&lt;br /&gt;
Either impossible or very uncomfortable. At any rate it looks silly ;)&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;Lesson&lt;/b&gt;&lt;br /&gt;Try drawing stickfigures in action. Pay keen attention to the  proportions. You will gain some insight to dynamics and motion of the  human body.&lt;/span&gt;&lt;/div&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Balance&lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;When you set up a  pose, you will need to take into account its center of gravity. This  center is typically located in the underbelly of a human, just above the  crotch. The weight of your legs make up for almost half of your total  body weight.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;The position of it  in regard to the &quot;resting points&quot; of the body say something about the  balance of the body. The following examples demonstrate this.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt;red circle = centre of gravity&lt;br /&gt;red arrow = direction of gravity&lt;br /&gt;green arrow = resting point&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLWxejvBqLXEZDxwli05t1azaDgnvVkmWuqHHB6Mm7wigen_YX5isPR_KGpp1lwIEXuCookkz9OH7f3hgRH6e8WDLVwyVsiXvKfPkhISup44uL-hJE6wcew8481FKCWAaF_UzqF4PBnUWi/s1600/balance0.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLWxejvBqLXEZDxwli05t1azaDgnvVkmWuqHHB6Mm7wigen_YX5isPR_KGpp1lwIEXuCookkz9OH7f3hgRH6e8WDLVwyVsiXvKfPkhISup44uL-hJE6wcew8481FKCWAaF_UzqF4PBnUWi/s1600/balance0.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot; style=&quot;font-size: 10pt;&quot;&gt;
&lt;b&gt;Standard walk&lt;/b&gt;&lt;br /&gt;
As you can see, the centre of gravity lies between the two resting points. This results in a balanced stance.&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGXsuJGhSPe-aRtm2zkhM_ZNwpvh8fMmegfGQlQVHCA6WaMfU36Ji3yrEjGA6IWYfDIb8atODVCGtw7jcpt9gT4wzDGq0k8oINhJiKS3xMm765sVNL9KOHp3Oag_5dyiKxiA1btXDvyrYo/s1600/balance1.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGXsuJGhSPe-aRtm2zkhM_ZNwpvh8fMmegfGQlQVHCA6WaMfU36Ji3yrEjGA6IWYfDIb8atODVCGtw7jcpt9gT4wzDGq0k8oINhJiKS3xMm765sVNL9KOHp3Oag_5dyiKxiA1btXDvyrYo/s1600/balance1.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;       &lt;td class=&quot;farp&quot; valign=&quot;middle&quot;&gt;&lt;div align=&quot;left&quot; style=&quot;font-size: 10pt;&quot;&gt;
&lt;b&gt;Fall&lt;/b&gt;&lt;br /&gt;
Here the center of gravity lies next to the resting point. This is inbalance, causing the body to move sideways to the left.&lt;/div&gt;
&lt;/td&gt;     &lt;/tr&gt;
&lt;tr align=&quot;left&quot; valign=&quot;top&quot;&gt;       &lt;td class=&quot;farp&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.elfwood.com/farp/figure/balance2.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Balancing act&lt;/b&gt;&lt;br /&gt;
Well, what it says. This is possible because the body is &#39;spread&#39; fairly symmetrically.&lt;br /&gt;
Compare with the next one...&lt;/td&gt;     &lt;/tr&gt;
&lt;tr align=&quot;left&quot; valign=&quot;top&quot;&gt;       &lt;td class=&quot;farp&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;http://www.elfwood.com/farp/figure/balance3a.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;Here the  body leans to the right, causing inbalance. You will notice that the  center of gravity shifts a bit to the right as well.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr align=&quot;left&quot; valign=&quot;top&quot;&gt;       &lt;td class=&quot;farp&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;http://www.elfwood.com/farp/figure/balance3.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Run stickfigure, run!&lt;/b&gt;&lt;br /&gt;
When running the centre of gravity lies in front of the resting  point. As you can see (or feel), this is an unbalanced pose resulting  in a falling motion of the figure. He won&#39;t fall of course, because he  is running at speed and will put a foot in front of the other preventing  him from hitting the ground.&lt;br /&gt;
(Physically you want to propel the mass - referenced by the  centre of gravity - forward, thus having the propelling force - from the  feet - at the rear.)&lt;/td&gt;     &lt;/tr&gt;
&lt;tr align=&quot;left&quot; valign=&quot;top&quot;&gt;       &lt;td class=&quot;farp&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;http://www.elfwood.com/farp/figure/balance5.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Leaning&lt;/b&gt;&lt;br /&gt;
The figure is at rest because the centre of gravity lies between the two resting points: one foot and a shoulder.&lt;br /&gt;
The foot of the crossed does not contribute to standing (it&#39;s at rest, hanging).&lt;/td&gt;     &lt;/tr&gt;
&lt;tr align=&quot;left&quot; valign=&quot;top&quot;&gt;       &lt;td class=&quot;farp&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;http://www.elfwood.com/farp/figure/balance6.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Crouching tiger, hidden dragon&lt;/b&gt;&lt;br /&gt;
Eh.. i mean a high kick. Because the centre of gravity is to  the right of the resting point the body will &#39;fall&#39; towards the right,  giving it a kicking momentum towards the right. Btw, this is a wrong way  to kick, people say.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Of course you do  NOT have to make the pose a balanced one. An unbalanced pose conveys  dynamics, action and motion, while a balanced pose results in a calm and  tranquil image.&lt;br /&gt;The above is just an aspect you should consider when you set up a pose.  It can enhance your drawing greatly in a natural looking way.&lt;/span&gt;&lt;/div&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Motion and action&lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;The body is a supple and agile system, influenced by gravity. It has no natural rigid position.&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;467&quot; src=&quot;http://www.elfwood.com/farp/figure/balance7.gif&quot; width=&quot;303&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;First image shows a exaggerated walking gait. Notice how the  hipjoints move because of gravity. The motion of the shoulders usually  move in reverse to the hipjoints.&lt;br /&gt;
The second image shows a sideways lying person, resting on 1  arm. This causes the rest of the body (ribcage) to hang on the resting  shoulder.&lt;br /&gt;
Also, the spine column is somewhat flexible, it can be bent a little.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 130%;&quot; width=&quot;90%&quot; /&gt;
&lt;h2 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;3. Construction&lt;/span&gt;&lt;/h2&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;b&gt; &lt;/b&gt;To  construct something you must understand it. So when you want to draw a  human body you should at least know a little bit how it is made up.&lt;/span&gt;&lt;/div&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;The skeleton&lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;At the basis of  the body is the skeleton of course. In the stickfigure system we already  saw something of it. Now we go more into detail. The human body  consists of the following characteristic parts:&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;350&quot; src=&quot;http://www.elfwood.com/farp/figure/skeleton.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Front view&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;head (&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;black&lt;/b&gt;&lt;/span&gt;)&lt;/li&gt;
&lt;li&gt;ribcage (&lt;b&gt;blue&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;spine (&lt;b&gt;blue&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;pelvis (&lt;b&gt;blue&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;joints (&lt;b&gt;red&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;arms (&lt;b&gt;green&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;hands (&lt;b&gt;green&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;legs (&lt;b&gt;green&lt;/b&gt;)&lt;/li&gt;
&lt;li&gt;feet (&lt;b&gt;green&lt;/b&gt;)&lt;/li&gt;
&lt;/ol&gt;
&lt;/td&gt;     &lt;/tr&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; width=&quot;300&quot;&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;350&quot; src=&quot;http://www.elfwood.com/farp/figure/skeleton2.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;middle&quot;&gt;&lt;b&gt;Side view&lt;/b&gt;&lt;br /&gt;
Note the curve of the spine (the arms are left out, since the focus here is on the spine).&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;We can use a simplified form of the skeleton when we want to setup a human figure:&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;334&quot; src=&quot;http://www.elfwood.com/farp/figure/skeleton3.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; size=&quot;10pt&quot; valign=&quot;top&quot;&gt;This body setup gives a bit more insight now.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Body building&lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;With the above  about the skeletal parts of the body in mind we now proceed to the  &#39;outer stuff&#39;: the muscle or fat, if you like. For a analytical approach  we can use solid masses to represent these parts, such as ellipsoids,  cylinders and other forms.&lt;br /&gt;Basically you choose the form that most closely resembles the part you want to draw.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;i&gt;&lt;b&gt;Can&#39;t we just proceed with drawing the actual body now?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Of course you can do that. But the argument before was to use  stickfigures - and now simplified forms - to setup a body without the  distraction by details, so you can focus on correct proportions, balance  and pose.&lt;br /&gt;With this extra step you have overview of the &lt;b&gt;&lt;i&gt;volumetric proportions&lt;/i&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;343&quot; src=&quot;http://www.elfwood.com/farp/figure/skeletonvolumes1.gif&quot; width=&quot;300&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; size=&quot;10pt&quot; valign=&quot;top&quot;&gt;A volumetric representation of the body parts.&lt;br /&gt;
The &lt;b&gt;red lines&lt;/b&gt; are connection lines.&lt;br /&gt;
Now you see the body parts in an analytical way, basically to avoid &#39;weirdness&#39; in the setup.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 78%;&quot; width=&quot;250&quot; /&gt;
&lt;h3 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Solid masses setup in practice&lt;/span&gt;&lt;/h3&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;You can now use this method to fully describe the pose and volume of the body in any pose. Look at the examples.&lt;br /&gt;
Left is the first draft with stickfigures. To the right are the volumetric expansions on the stickfigures.&lt;br /&gt;
You will note that you do not need to draw the cylinders like actual cylinders. Instead, you can just &#39;connect the joints&#39;.&lt;br /&gt;
As you can see these sketches resemble the well-known mannikins - wooden puppets made from cylinders and ellipsoids.&lt;br /&gt;
If you can find one, use it. But knowing to draw these setups from   your mind without a puppet in front of you, will give you an added   advantage.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;593&quot; src=&quot;http://www.elfwood.com/farp/figure/skeletonvolume2.gif&quot; width=&quot;400&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;&lt;br /&gt;&lt;/td&gt;     &lt;/tr&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;482&quot; src=&quot;http://www.elfwood.com/farp/figure/handsfeetvolume1.jpg&quot; width=&quot;340&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;&lt;br /&gt;&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 130%;&quot; width=&quot;90%&quot; /&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;&lt;b&gt;Details&lt;/b&gt;&lt;br /&gt;
This  method is also quite useful for analytical setups of  details of the  body, for example everybody&#39;s all time favourites: hands  and feet ;)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h2 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;4. Variations&lt;/span&gt;&lt;/h2&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;Of course you do not have to abide by the standard human body proportions. You can exaggerate volumes to suit your own needs.&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;   &lt;tbody&gt;
&lt;tr bgcolor=&quot;#ccccff&quot;&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot; width=&quot;243&quot;&gt;&lt;b&gt;1. Humans&lt;/b&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; valign=&quot;top&quot;&gt;.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; valign=&quot;top&quot; width=&quot;243&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;269&quot; src=&quot;http://www.elfwood.com/farp/figure/variations1.gif&quot; width=&quot;243&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;269&quot; src=&quot;http://www.elfwood.com/farp/figure/variations1a.gif&quot; width=&quot;243&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;Humans come in many variations. Here you see some examples:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;a muscle man&lt;/li&gt;
&lt;li&gt;a standard woman&lt;/li&gt;
&lt;li&gt;a fat man&lt;/li&gt;
&lt;li&gt;a child&lt;/li&gt;
&lt;/ul&gt;
Note that i used an &#39;all-in-one&#39; (ribcage + muscles) upper torso for the muscle man.&lt;br /&gt;
Sometimes it is easier to draw the whole volume without first drawing a ribcage.&lt;br /&gt;
For all the others i first drew the ribcage. It&#39;s up to you what you need.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr bgcolor=&quot;#ffcccc&quot;&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;b&gt;2. Other creatures&lt;/b&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;600&quot; src=&quot;http://www.elfwood.com/farp/figure/variations2.gif&quot; width=&quot;340&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;This method is useful for many other creatures that have a  skeletal build similar to ours. To be precise: for all creatures that  descend from the dinosaurs (this includes all mammals and birds).&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;a gorilla (well, more like an ape-man)&lt;/li&gt;
&lt;li&gt;a dog&lt;/li&gt;
&lt;li&gt;a lizard&lt;/li&gt;
&lt;/ul&gt;
Again, for the muscular ape-man i drew the ribcage+muscles as one.&lt;br /&gt;
Usually for muscular bodies it is not necessary to setup the ribcage.&lt;br /&gt;
The same logic goes for the arms and legs: you don&#39;t need to draw  the lines first. You can draw the joints and draw the lines for the arms  and legs in between.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr bgcolor=&quot;#99ffcc&quot;&gt;       &lt;td class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;b&gt;3. Cartoons&lt;/b&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;.&lt;/td&gt;     &lt;/tr&gt;
&lt;tr&gt;       &lt;td class=&quot;farp&quot; valign=&quot;top&quot; width=&quot;300&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;600&quot; src=&quot;http://www.elfwood.com/farp/figure/variations3.jpg&quot; width=&quot;340&quot; /&gt;&lt;/td&gt;       &lt;td align=&quot;left&quot; class=&quot;farp&quot; style=&quot;font-size: 10pt;&quot; valign=&quot;top&quot;&gt;Yes, cartoons - especially the animated ones from the forties  and fifties - make use of solid masses, which makes them easily  definable.&lt;br /&gt;
As you can see, you can freely interpret the volumes of the body.&lt;br /&gt;
You don&#39;t need to define a ribcage or pelvic area if you don&#39;t  need it. And joints are hardly necessary for cartoons, they flex like  rubber all the time anyway ;)&lt;br /&gt;
If it fits your purpose, it is good.&lt;/td&gt;     &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;
&lt;hr align=&quot;left&quot; noshade=&quot;noshade&quot; style=&quot;font-size: 130%;&quot; width=&quot;90%&quot; /&gt;
&lt;h2 style=&quot;font-family: Verdana, Arial, Helvetica, sans-serif;&quot;&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;That&#39;s all folks!&lt;/span&gt;&lt;/h2&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;This is the end of  this tutorial. The underlying message is that you need a correct basis  for your drawings. To achieve this it is best to see your subjects in a  simplified view. Stickfigures and solid masses can help you do this.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;The biggest  benefit of this technique is that you&#39;ll be able to quickly try out  numerous poses easily, before you commit to that one pose. This method  can also avoid that &#39;running out of drawing space syndrome&#39;. It can save  you time and certainly a lot of frustration later. In the end you will  have a better composed and thought out image.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;I&#39;ll end with this last demonstration :)&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-family: Verdana,Arial,Helvetica;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;319&quot; src=&quot;http://www.elfwood.com/farp/figure/phase12.gif&quot; width=&quot;495&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/5204448893112410516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/figure-drawing-basic-pose-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5204448893112410516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/5204448893112410516'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/figure-drawing-basic-pose-and.html' title='Figure drawing: Basic Pose and Construction'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPIReIgLqCMo5EUc69et1ifUqJxkiVEwDyeee6T4wysgUgsokSpnas9qNkLirJfnaP0OXJSc1oCnLePCYA4iBUB0bsjYcjvriYBEjl9IFlaoEjKRpeCW1Ob2L1diVucCNgVR_3wbGuPbRs/s72-c/splash.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-934670949519949260.post-6276429159350141879</id><published>2010-11-18T06:09:00.000-08:00</published><updated>2010-11-18T06:10:25.470-08:00</updated><title type='text'>A Short History (part II)</title><content type='html'>&lt;b style=&quot;color: rgb(255, 255, 255);&quot;&gt; &lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;em&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;THE SYNTHESES OF MOTION&lt;/b&gt;&lt;/span&gt;&lt;/em&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;color: rgb(255, 255, 255);&quot;&gt;                                         &lt;/span&gt;&lt;span style=&quot;color: rgb(255, 255, 255);font-family:Arial, Helvetica, sans-serif;&quot; &gt;Animation - as we  might understand it as a technical process of synthesising motion from a  series of static images - precedes the invention of the cinematograph  by several decades. It has its roots in the numerous parlour-game toys  popular in the early 1800s which experimented with persistence of vision  effect known as the &lt;i&gt;&lt;b&gt;Phi&lt;/b&gt;&lt;/i&gt; phenomenon.&lt;/span&gt;            &lt;p style=&quot;color: rgb(255, 255, 255);&quot;&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;One device of the times which demonstrated this effect was the &lt;b&gt;Thaumatrope&lt;/b&gt;                accredited to three different people, Dr Fitton of London, Peter                Roget and/or London physicist John Ayrton Paris. However it is known                that Paris used his device to show the Phi phenomenon to the Royal                College of Physicians in 1824. Its consisted of a disc with an image                painted on each side. When the disc was spun by pulling on a twisted                pair of strings, the images seemed to be combined - a bird on one                side of the disc would appear in the empty cage on the other side.                &#39;Trope&#39; comes from the Greek word for &#39;things that turn&#39;. &#39;Thauma&#39;                means wondrous, therefore a thaumatrope is a &#39;turning marvel&#39; or                &#39;wonder turner&#39;.&lt;/span&gt;&lt;/p&gt;             &lt;table style=&quot;color: rgb(255, 255, 255);&quot; width=&quot;170&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;25&quot;&gt;               &lt;tbody&gt;&lt;tr&gt;                 &lt;td valign=&quot;middle&quot; align=&quot;center&quot; bg style=&quot;color:#666666;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;em&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;OPTICAL TOYS &lt;/b&gt;&lt;/span&gt;&lt;/em&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;               &lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;             &lt;span style=&quot;color: rgb(255, 255, 255);font-family:Arial, Helvetica, sans-serif;&quot; &gt;Two important  novelties of the day which harnessed the persistence of vision effect  were invented simultaneously and independently during 1832. Joseph  Plateau (Ghent, Belgium) who coined his toy the &lt;b&gt;Phenakistiscope&lt;/b&gt;  (Greek for &#39;deceptive view&#39;), while Professor Simon Ritter von Stampfer  of the Polytechnical Institute (Vienna, Austria) called his invention  the &lt;b&gt;Stroboscope&lt;/b&gt; (&#39;apparition-box-viewer&#39;). These devices were  also known under other names such as: Fantascope, Phantamascope, Magic  Disc or Kaleidorama. &lt;/span&gt;            &lt;p style=&quot;color: rgb(255, 255, 255);&quot;&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;These toys had a disc carrying a sequence of images set in a ring                around the circumference. When the disc was spun, the drawings were                viewed through small slits cut into the disc which provided the                visual interruptions needed for the eye to meld the images together                thus creating the impression of motion.&lt;br /&gt;             &lt;br /&gt;              The Phenakistiscope disc is mounted on a spindle and viewed through                the slots with the images facing a mirror. A person looking through                the slits from the back of the disc would see a moving image reflected                in the mirror. The&lt;b&gt; &lt;/b&gt;Stroboscope (not illustrated here) had                    a separate counter spinning disc for the viewing slots and it was                    possible to see the movement without the use of a mirror. The discs                    of the day were either abstract patterns or performers such as jugglers                    or acrobats.&lt;br /&gt;              &lt;/span&gt; &lt;/p&gt;             &lt;table style=&quot;color: rgb(255, 255, 255);&quot; width=&quot;340&quot; border=&quot;0&quot; cellspacing=&quot;5&quot;&gt;               &lt;tbody&gt;&lt;tr&gt;                 &lt;td&gt;&lt;a href=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/anim_history_02.html#&quot;&gt;&lt;img name=&quot;Image19&quot; src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_anims/phenakistiscope%28a%29.gif&quot; width=&quot;340&quot; border=&quot;0&quot; height=&quot;339&quot; /&gt;&lt;/a&gt;&lt;/td&gt;               &lt;/tr&gt;               &lt;tr valign=&quot;top&quot;&gt;                  &lt;td&gt;&lt;i&gt;&lt;span style=&quot;font-size:-1;&quot;&gt;An actual Phenakistiscope disc circa 1833.                    Roll over the above image to active this digital version which                    has far more visual clarity than could be obtained by viewing                    the images through the slits of the actual apparatus.&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;               &lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;             &lt;p style=&quot;color: rgb(255, 255, 255);&quot;&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;The &lt;b&gt;Zoetrope&lt;/b&gt; was                invented by William George Horner in 1834. He named his device Daedalum                or &#39;wheel of the devil&#39;. This optical toy was forgotten for about                30 years until it was discovered and almost simultaneously patented                in 1867 by William F. Lincoln, USA and in England by Milton Bradley.                It was from Lincoln that the device received its new name Zoetrope,                meaning &#39;wheel of life&#39; from the Greek word &#39;zoo&#39; for animal life                and &#39;trope&#39; for &#39;things that turn&#39;.&lt;br /&gt;             &lt;br /&gt;              Horner&#39;s&lt;a name=&quot;Zoetrope_Return&quot;&gt;&lt;/a&gt; Zoetrope was an adaptation                of the principles of the Phenakistoscope. However it was more convenient                than Plateau&#39;s invention in that it eliminated the need for a mirror                and allowed several people to view the motion at one time. It was                constructed of an open-top drum into which was placed a hand drawn                sequence of pictures on a strip of paper facing inwards. The outside                of the drum had slits cut into the cylindrical surface. When the                drum was spun on a central axis, the images could be viewed through                the slits giving rise to the illusion of movement. To see a newspaper                advertisement of the day &lt;/span&gt;&lt;a href=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/zeotrope_ad.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;click&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;             &lt;br /&gt;              For the work of comtemporay artists working with modern Zoetrope&lt;/span&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;,                &lt;i&gt;&lt;a href=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/modern_zoetropes.html&quot;&gt;&lt;br /&gt;              &lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;a href=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/modern_zoetropes.html&quot;&gt;&lt;click&gt;&lt;/a&gt;&lt;/i&gt;                &lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;             &lt;br /&gt;              &lt;i&gt;Versions of history often tend to be Western centric. It is also                reported that an unknown Chinese inventor created a similar device                around 180 - if true, that would push the history of synthesised                motion back by 17 centuries!&lt;/i&gt;&lt;br /&gt;             &lt;br /&gt;              In 1877, Frenchman Charles Émile Reynaud, painter of lantern                slides, refined the principle of the Zoetrope to use reflected light                creating the &lt;b&gt;Praxinoscope&lt;/b&gt; (patented December 1877). This                was the first device to overcome the blurred distortion caused by                viewing through narrow fast moving slots and it quickly replaced                the Zoetrope in popularity. Like the Zoetrope, a paper strip of                pictures is placed inside a shallow outer cylinder, so that each                picture is reflected by the inner set of mirrors. The number of                mirror facets equaled the number of pictures on the paper strip.                When the outer cylinder rotates, the quick succession of images                reflected in the mirrors gives the illusion of movement. This produced                a image that was more brilliant and sharper than with any previous                device.&lt;br /&gt;             &lt;br /&gt;              The following year Reynaud added a patent supplement for an improvement                - the Praxinoscope Theatre. The mirror drum and cylinder were set                in a wooden box with a glass-covered viewing aperture which reflected                a card printed with a background. The moving subjects - a juggler,                clowns, a steeple-chase - were printed on a black band, and appeared                superimposed on a suitable scene. The background artwork could be                changed (see below, right)&lt;br /&gt;             &lt;br /&gt;              Reynaud managed to adapt the principle behind his Praxinoscope to                project a series of pictures onto a screen at a size suitable for                presentation to a large audience. On 28 October 1892 Reynaud premièred                &#39;Pauvre Pierrot&#39; at his &#39;Theatre Optique&#39; in Paris 1892 - the very                first moving pictures shown publicly via projection onto a screen.                To see a poster for this event, &lt;/span&gt;&lt;a href=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/optique_poster.html&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;&lt;click&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;               &lt;br /&gt;             &lt;br /&gt;              The standard Praxinoscope could only accommodate a second or two                of animation because of the limited number of pictures contained                on the paper strip. Reynaud, a painter of lantern slides, painted                images on gelatine squares fastened between leather bands, with                holes in metal strips between each picture. These holes engaged                in pins on a revolving wheel, so that each picture was aligned with                a facet of the mirror drum. This was the first commercial use of                sprocket hole perforations that was to be so important for successful                cinematography and anticipated other cinematic devices such as the                spool of film. A background image from a separate magic lantern                slide was projected over the animated figures (right).&lt;br /&gt;             &lt;br /&gt;              Reynaud set up this apparatus behind a translucent screen and gave                most of the presentations himself, deftly manipulating the picture                bands to and fro to extend the sequences, creating a twelve or fifteen                minute performance from the 500 gelatine images. Other titles prepared                for his &#39;Theatre Optique&#39; ran to an astonishing 700 images.&lt;br /&gt;              &lt;/span&gt;&lt;/p&gt;             &lt;table style=&quot;color: rgb(255, 255, 255);&quot; width=&quot;100%&quot; border=&quot;0&quot;&gt;               &lt;tbody&gt;&lt;tr&gt;                 &lt;td&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;img src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/theatre_optique.jpg&quot; width=&quot;471&quot; height=&quot;295&quot; /&gt;&lt;/span&gt;&lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;                 &lt;td height=&quot;38&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size:-1;&quot;&gt;The first public performance                    to a large audience of moving animated projected images at Reynaud&#39;s                    &#39;Theatre Optique&#39; in Paris 1892. A practical motion picture                    recording and projection device arived a few years later making                    Reynaud&#39;s hand made picture bands too uneconomical to produce.                    His Theatre&lt;/span&gt;&lt;/i&gt;&lt;/td&gt;               &lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;             &lt;br /&gt;            &lt;table style=&quot;color: rgb(255, 255, 255);&quot; width=&quot;170&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;25&quot;&gt;               &lt;tbody&gt;&lt;tr&gt;                 &lt;td valign=&quot;middle&quot; align=&quot;center&quot; bg style=&quot;color:#666666;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;em&gt;&lt;span style=&quot;font-family:Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;MAGIC LANTERNS&lt;/b&gt;&lt;/span&gt;&lt;/em&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;               &lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;             &lt;span style=&quot;color: rgb(255, 255, 255);font-family:Arial, Helvetica, sans-serif;&quot; &gt;Such shows as Charles Reynaud&#39;s &#39;Theatre Optique&#39; draw upon the                earlier 17th century invention of the magic lantern. Presentations                to a large gathering became an artform and fascinated audiences                of the day with illusions of light and movement. The magic lantern                or Laterna Magica was the ancestor of the modern slide projector.                It was first described in Ars Magna Lucis et Umbrae, by Athanasius                Kircher in 1671. He may have been describing an already existing                device rather than announcing a new invention. With an oil lamp                and a lens, images painted on glass plates could be projected on                to a suitable screen; the ancestor of the modern slide projector.&lt;br /&gt;           &lt;br /&gt;            &lt;img src=&quot;http://minyos.its.rmit.edu.au/aim/a_notes/a_images/old_lantern.jpg&quot; width=&quot;470&quot; height=&quot;247&quot; /&gt;&lt;br /&gt;           &lt;br /&gt;            By the 19th century, there was a thriving trade of itinerant projectionists,              who would travel the country with their magic lanterns, and a large              number of slides, putting on shows in towns and villages. Some of              the slides came with special effects, by means of extra sections              that could slide or rotate across the main plate. One of the most              famous of these, very popular with children, was the &#39;rat-swallower&#39;,              where a series of rats would be seen leaping into a sleeping man&#39;s              mouth. Such elaborate hand-coloured glass slides had articulated              levers which allowed parts of one image to be moved against another              or with a twin lens projector, be dissolved together.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://animationwear.blogspot.com/feeds/6276429159350141879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animationwear.blogspot.com/2010/11/short-history-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6276429159350141879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/934670949519949260/posts/default/6276429159350141879'/><link rel='alternate' type='text/html' href='http://animationwear.blogspot.com/2010/11/short-history-part-ii.html' title='A Short History (part II)'/><author><name>Naeayana</name><uri>http://www.blogger.com/profile/02508616672603189544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>