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	<title>Animation-Guide.com</title>
	
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	<description>Animation, Drawing, Cartoons Mashed with related videos, images, tweets and digg stories!</description>
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		<title>Alice in Wonderland artists at Nucleus</title>
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		<comments>http://animation-guide.com/2010/03/11/alice-in-wonderland-artists-at-nucleus/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:00:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[events]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> The artists behind Tim Burton&#8217;s new Alice In Wonderland film will make a one-time appearance for a panel, Q&#038;A and book signing this Saturday afternoon at Alhambra&#8217;s Gallery Nucleus . The event will begin at 2pm and run all afternoon, Saturday March 13th. Nucleus will also be the first and only location for you to purchase a copy of the &#8216;Art of&#8217; book, Alice in Wonderland: A Visual Companion , before its release date (March 30th). Speakers in attendance will include character designer Michael Kutsche and concept artists Dylan Cole, Scott Lukowski]]></description>
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<p style="margin-top: 20px"> The artists behind Tim Burton&#8217;s new Alice In Wonderland film will make a one-time appearance for a panel, Q&#038;A and book signing this Saturday afternoon at Alhambra&#8217;s Gallery Nucleus . The event will begin at 2pm and run all afternoon, Saturday March 13th. Nucleus will also be the first and only location for you to purchase a copy of the &#8216;Art of&#8217; book, Alice in Wonderland: A Visual Companion , before its release date (March 30th). Speakers in attendance will include character designer Michael Kutsche and concept artists Dylan Cole, Scott Lukowski</p>

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		<item>
		<title>How to Draw Cartoon Characters Step by Step</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/Jj84XWBrl7w/</link>
		<comments>http://animation-guide.com/2010/03/10/how-to-draw-cartoon-characters-step-by-step/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:13:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ezinearticles]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/>First of all, I can not emphasize adequately the benefit of becoming proficient in how to draw cartoon characters step by step under the guidance of a pro. Investing in your schooling need not be costly and unattainable. Nonetheless, to promptly stand out from the crowd requires learning from the best.]]></description>
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<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/><p style="margin-top: 20px">First of all, I can not emphasize adequately the benefit of becoming proficient in how to draw cartoon characters step by step under the guidance of a pro. Investing in your schooling need not be costly and unattainable. Nonetheless, to promptly stand out from the crowd requires learning from the best.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/uj6-EVcpOkL8g_TUTLOVIlpcNto/0/da"><img src="http://feedads.g.doubleclick.net/~a/uj6-EVcpOkL8g_TUTLOVIlpcNto/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Look</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/9ztbspc-AgQ/</link>
		<comments>http://animation-guide.com/2010/03/10/look/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:00:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[music videos]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> Check out this video for musician Sébastien Tellier , directed by French artists Petra Mrzyk &#038; Jean-François Moriceau : (Thanks, Carlo Guillot ) ]]></description>
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<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/><p style="margin-top: 20px"> Check out this video for musician Sébastien Tellier , directed by French artists Petra Mrzyk &#038; Jean-François Moriceau : (Thanks, Carlo Guillot ) </p>

<p><a href="http://feedads.g.doubleclick.net/~a/SwbUPy9vveAz9zAw3LZdhDsD8a4/0/da"><img src="http://feedads.g.doubleclick.net/~a/SwbUPy9vveAz9zAw3LZdhDsD8a4/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Avatar Book 3 – The Plot and Ideas</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/JVLvWX0_5Rw/</link>
		<comments>http://animation-guide.com/2010/03/10/avatar-book-3-the-plot-and-ideas/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:24:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ezinearticles]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/>Talking about Avatar Book 3 "Fire" which is the finale of the Avatar The Last Airbender Series. Avatar The Last Airbender enthralled thousands upon thousands of viewers, Book 3 was best known for its season finale, the Fight with the Firelord.]]></description>
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<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/><p style="margin-top: 20px">Talking about Avatar Book 3 &#8220;Fire&#8221; which is the finale of the Avatar The Last Airbender Series. Avatar The Last Airbender enthralled thousands upon thousands of viewers, Book 3 was best known for its season finale, the Fight with the Firelord.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/fMhK3Boula1kJD8yKa5otcB3mDE/0/da"><img src="http://feedads.g.doubleclick.net/~a/fMhK3Boula1kJD8yKa5otcB3mDE/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Jean-Sébastien Rossbach</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/U3qll3PthC4/</link>
		<comments>http://animation-guide.com/2010/03/10/jean-sebastien-rossbach/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:03:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Linesandcolors]]></category>
		<category><![CDATA[sc-fi and fantasy]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/linesandcolors.gif" width="16" height="16" alt="" title="Linesandcolors" /><br/> Jean-S]]></description>
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<p style="margin-top: 20px"> Jean-S</p>

<p><a href="http://feedads.g.doubleclick.net/~a/rt_NFRKx_0-v2X0AWN9s7H5uyAg/0/da"><img src="http://feedads.g.doubleclick.net/~a/rt_NFRKx_0-v2X0AWN9s7H5uyAg/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>New Blender Basics course!</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/iuWzL0MpmQ0/</link>
		<comments>http://animation-guide.com/2010/03/10/new-blender-basics-course/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 20:41:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonsmart]]></category>
		<category><![CDATA[blender basics]]></category>
		<category><![CDATA[blender tutorial]]></category>
		<category><![CDATA[cartoonsmart tutorials]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/10/new-blender-basics-course/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonsmart.gif" width="16" height="16" alt="" title="Cartoonsmart" /><br/> America&#8217;s only Blender Foundation Certified trainer, John Nyquist has returned to teach another Blender basics lesson . The main topics this time are &#8230; Cloth Physics Force Fields Fur Particles Sequencer Compositing Nodes Render Layers Approximate Ambient Occlusion Subsurface Scattering UV Mapping Appending Actions and Objects Linking Between Scenes Shrinkwrap Mesh Modifier Childof Object Constraint You can see some of that good learnin&#8217; ]]></description>
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<p style="margin-top: 20px"> America&#8217;s only Blender Foundation Certified trainer, John Nyquist has returned to teach another Blender basics lesson . The main topics this time are &#8230; Cloth Physics Force Fields Fur Particles Sequencer Compositing Nodes Render Layers Approximate Ambient Occlusion Subsurface Scattering UV Mapping Appending Actions and Objects Linking Between Scenes Shrinkwrap Mesh Modifier Childof Object Constraint You can see some of that good learnin&#8217; </p>

<p><a href="http://feedads.g.doubleclick.net/~a/_8zFjZ8ZfNJBD82Z6oxzAgr2ZQM/0/da"><img src="http://feedads.g.doubleclick.net/~a/_8zFjZ8ZfNJBD82Z6oxzAgr2ZQM/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Harvey Kurtzman and Sesame Street</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/9u5WQnDHQA4/</link>
		<comments>http://animation-guide.com/2010/03/10/harvey-kurtzman-and-sesame-street/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:32:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[classic]]></category>

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		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> Michael Sporn has posted an amazing article about Harvey Kurtzman&#8217;s animated work for Sesame Street . There&#8217;s a lot of rare artwork in the piece alongside info on how he collaborated with Phil Kimmelman and Associates to make the cartoons. In particular what stood out to me is this unbelievable page of animation drawings by Dante Barbetta . Loose, free and funny animation—it&#8217;s what shows like Chowder can only dream of being. Here&#8217;s the finished piece: ]]></description>
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<p style="margin-top: 20px"> Michael Sporn has posted an amazing article about Harvey Kurtzman&#8217;s animated work for Sesame Street . There&#8217;s a lot of rare artwork in the piece alongside info on how he collaborated with Phil Kimmelman and Associates to make the cartoons. In particular what stood out to me is this unbelievable page of animation drawings by Dante Barbetta . Loose, free and funny animation—it&#8217;s what shows like Chowder can only dream of being. Here&#8217;s the finished piece: </p>

<p><a href="http://feedads.g.doubleclick.net/~a/8yi-fmVz4dt-R5JECvY7nQYgj1I/0/da"><img src="http://feedads.g.doubleclick.net/~a/8yi-fmVz4dt-R5JECvY7nQYgj1I/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Craig Yoe’s Milt Gross Comic Books and Life Story</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/L4hjC0M04Wc/</link>
		<comments>http://animation-guide.com/2010/03/09/craig-yoe%e2%80%99s-milt-gross-comic-books-and-life-story/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 01:40:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[animators]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[comics]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/09/craig-yoe%e2%80%99s-milt-gross-comic-books-and-life-story/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> How do I love thee, let me count the ways: this isn&#8217;t so much a book review, but a book RAVE . Craig Yoe&#8217;s massive new tome reprinting the comic book art of Milt Gross (IDW/Yoe Books, 354 color pages, $39.99 or cheaper on Amazon ) is an absolute must-have by everyone reading this blog. Buy it now...]]></description>
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<p style="margin-top: 20px"> How do I love thee, let me count the ways: this isn&#8217;t so much a book review, but a book RAVE . Craig Yoe&#8217;s massive new tome reprinting the comic book art of Milt Gross (IDW/Yoe Books, 354 color pages, $39.99 or cheaper on Amazon ) is an absolute must-have by everyone reading this blog. Buy it now&#8230;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/6Ye4AUqbABh5xOFIzXd-AiieQkU/0/da"><img src="http://feedads.g.doubleclick.net/~a/6Ye4AUqbABh5xOFIzXd-AiieQkU/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Philip Geiger</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/ep_PnOKb3_4/</link>
		<comments>http://animation-guide.com/2010/03/09/philip-geiger/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:10:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Linesandcolors]]></category>
		<category><![CDATA[gallery and museum art]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/09/philip-geiger/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/linesandcolors.gif" width="16" height="16" alt="" title="Linesandcolors" /><br/> Phillip Geiger says that he does not intend for his paintings to carry a narrative, but a narrative element is often implied by the posed subjects that inhabit his room interiors. His interiors are at once quiet and lively, calm and energetic. It is in his treatment of light and painterly handling that Geiger conveys energy. The confident application of paint and contrasts of tone and color, along with the play of light, bring almost every surface alive in his otherwise subdued domestic scenes. The people seem almost like still life elements at times, appreciated for their form, texture and color rather than for their personality, and are often shown from behind or in other positions where viewer interaction with them is de-emphasized and replaced with the viewer as observer. Though the interiors are of modest houses, they are...]]></description>
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<p style="margin-top: 20px"> Phillip Geiger says that he does not intend for his paintings to carry a narrative, but a narrative element is often implied by the posed subjects that inhabit his room interiors. His interiors are at once quiet and lively, calm and energetic. It is in his treatment of light and painterly handling that Geiger conveys energy. The confident application of paint and contrasts of tone and color, along with the play of light, bring almost every surface alive in his otherwise subdued domestic scenes. The people seem almost like still life elements at times, appreciated for their form, texture and color rather than for their personality, and are often shown from behind or in other positions where viewer interaction with them is de-emphasized and replaced with the viewer as observer. Though the interiors are of modest houses, they are&#8230;</p>

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		<title>LAT: Disney Restyles Rapunzel to Appeal to Boys</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/WCTyffQ9U40/</link>
		<comments>http://animation-guide.com/2010/03/09/lat-disney-restyles-rapunzel-to-appeal-to-boys/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:00:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[disney]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/09/lat-disney-restyles-rapunzel-to-appeal-to-boys/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> The Los Angeles Times is reporting that the title Tangled isn&#8217;t the only thing being changed about Disney&#8217;s production of Rapunzel - it&#8217;s repositioning the film to attract a male audience. From the article : The makeover of &#8220;Rapunzel&#8221; is more than cosmetic. Disney can ill afford a moniker that alienates half the potential audience, young boys, who are needed to make an expensive family film a success. Concluding it had too many animated girl flicks in its lineup, Disney has shelved its long-gestating project &#8220;The Snow Queen,&#8221; based ...]]></description>
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<p style="margin-top: 20px"> The Los Angeles Times is reporting that the title Tangled isn&#8217;t the only thing being changed about Disney&#8217;s production of Rapunzel &#8211; it&#8217;s repositioning the film to attract a male audience. From the article : The makeover of &#8220;Rapunzel&#8221; is more than cosmetic. Disney can ill afford a moniker that alienates half the potential audience, young boys, who are needed to make an expensive family film a success. Concluding it had too many animated girl flicks in its lineup, Disney has shelved its long-gestating project &#8220;The Snow Queen,&#8221; based &#8230;</p>

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		<title>3D Interior Rendering – Foresee Your Dream Project Before it is Completed</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/K4tllgIZkL4/</link>
		<comments>http://animation-guide.com/2010/03/08/3d-interior-rendering-foresee-your-dream-project-before-it-is-completed/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 03:04:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ezinearticles]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/08/3d-interior-rendering-foresee-your-dream-project-before-it-is-completed/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/>3D interior rendering can be very beneficial for architects and interior designers, as it will save their time and effort and allow them easily explain what is in their mind. Also, it let them experiment with different designs and choose the best among them. Organization offering services for 3D interior rendering always play a very important role by creating these designs and helping both clients and designers to decode the complex architectural data.]]></description>
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<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/><p style="margin-top: 20px">3D interior rendering can be very beneficial for architects and interior designers, as it will save their time and effort and allow them easily explain what is in their mind. Also, it let them experiment with different designs and choose the best among them. Organization offering services for 3D interior rendering always play a very important role by creating these designs and helping both clients and designers to decode the complex architectural data.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/LbyuB_OcLu9c6ryWN_r9JV-unXI/0/da"><img src="http://feedads.g.doubleclick.net/~a/LbyuB_OcLu9c6ryWN_r9JV-unXI/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Learning About the Global Phenomena – Anime</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/nCjjW6Q8tX8/</link>
		<comments>http://animation-guide.com/2010/03/08/learning-about-the-global-phenomena-anime/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 02:04:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ezinearticles]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/08/learning-about-the-global-phenomena-anime/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/>If you have not heard of anime, you have surely seen sings of it. Anime has exploded into a global trend in the past decade.]]></description>
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<img src="http://animation-guide.com/pics/ezinearticles.gif" width="16" height="16" alt="" title="Ezinearticles" /><br/><p style="margin-top: 20px">If you have not heard of anime, you have surely seen sings of it. Anime has exploded into a global trend in the past decade.</p>

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		<title>Oscar Acceptance Speech</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/BxwhTHXlKsc/</link>
		<comments>http://animation-guide.com/2010/03/08/oscar-acceptance-speech/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 23:02:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonbrew]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/08/oscar-acceptance-speech/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/> Quick, watch the first five minutes of this before the Academy removes it from You Tube: (Thanks, Matthew Gaastra) ]]></description>
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<img src="http://animation-guide.com/pics/cartoonbrew.gif" width="16" height="16" alt="" title="Cartoonbrew" /><br/><p style="margin-top: 20px"> Quick, watch the first five minutes of this before the Academy removes it from You Tube: (Thanks, Matthew Gaastra) </p>

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		<title>Suit Up! Game Inventory and Saving User Defaults</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/yEAiK4HJTmk/</link>
		<comments>http://animation-guide.com/2010/03/08/suit-up-game-inventory-and-saving-user-defaults/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:19:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cartoonsmart]]></category>
		<category><![CDATA[ipad video training]]></category>
		<category><![CDATA[iphone tutorials]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/08/suit-up-game-inventory-and-saving-user-defaults/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/cartoonsmart.gif" width="16" height="16" alt="" title="Cartoonsmart" /><br/> Alright, session 4 of my iPhone Game Development course is now available for download (if you already bought it, new dl links should have just arrived). The two big things taught this session were NSUserDefaults and NSPickerViews. The defaults let you save the state of your game in numbers, strings, or arrays, and use them immediately when the game relaunches. So in this case, the character in the image below got his previously-earned armor re-applied when the game was opened again. And the NSPickerView ...]]></description>
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<img src="http://animation-guide.com/pics/cartoonsmart.gif" width="16" height="16" alt="" title="Cartoonsmart" /><br/><p style="float: left; margin-top: 10px">
<div class="mimg"><img src="http://cartoonsmartblog.files.wordpress.com/2010/03/session4_preview.png" /></div>
</p>
<p style="margin-top: 20px"> Alright, session 4 of my iPhone Game Development course is now available for download (if you already bought it, new dl links should have just arrived). The two big things taught this session were NSUserDefaults and NSPickerViews. The defaults let you save the state of your game in numbers, strings, or arrays, and use them immediately when the game relaunches. So in this case, the character in the image below got his previously-earned armor re-applied when the game was opened again. And the NSPickerView &#8230;</p>

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		<item>
		<title>‘How to Train Your Dragon’ Clip</title>
		<link>http://feedproxy.google.com/~r/AnimationGuide/~3/uqp-idjOmzE/</link>
		<comments>http://animation-guide.com/2010/03/08/%e2%80%98how-to-train-your-dragon%e2%80%99-clip/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 14:25:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[The Animation Blog]]></category>
		<category><![CDATA[dreamworks animation]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[how to train your dragon]]></category>
		<category><![CDATA[trailers/videos]]></category>

		<guid isPermaLink="false">http://animation-guide.com/2010/03/08/%e2%80%98how-to-train-your-dragon%e2%80%99-clip/</guid>
		<description><![CDATA[<img src="http://animation-guide.com/pics/theanimationblog.gif" width="16" height="16" alt="" title="The Animation Blog" /><br/> In theaters March 26, 2010 ]]></description>
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<img src="http://animation-guide.com/pics/theanimationblog.gif" width="16" height="16" alt="" title="The Animation Blog" /><br/><p style="margin-top: 20px"> In theaters March 26, 2010 </p>

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