<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8734897961414966008</id><updated>2024-08-28T04:40:05.220-04:00</updated><category term="Tournaments"/><category term="Tactics"/><category term="Painting"/><category term="Ard Boyz 2011"/><category term="Dark Eldar"/><category term="List"/><category term="Tyranids"/><category term="Introductions"/><category term="Flyers"/><category term="Goals"/><category term="Neophyte Corner"/><category term="Nova"/><category term="Nova 2012"/><category term="Battle Reports"/><category term="Black templar"/><category term="Chaos"/><category term="Debates"/><category term="Deep Thinking..."/><category term="FAQs"/><category term="Imperial Guard"/><category term="Neophytes Corner"/><category term="Podcast"/><category term="Rules"/><category term="What&#39;s the Call"/><title type='text'>Anvil of War</title><subtitle type='html'>&lt;i&gt;For Wargamers, by Wargamers!&lt;/i&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>108</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-5214707755339541545</id><published>2018-05-30T16:15:00.002-04:00</published><updated>2018-05-30T16:15:49.175-04:00</updated><title type='text'>I&#39;m back, but I&#39;ve moved! </title><content type='html'>Hello everyone! Just a quick moment to let you know I have moved and started the hobby again (for about a year now). Join me at my new blog,&amp;nbsp;&lt;a href=&quot;http://rageagainstthemeta.blogspot.com/&quot;&gt;Rage Against the Meta&lt;/a&gt;&lt;br /&gt;
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Look forward to seeing everyone there!</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/5214707755339541545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2018/05/im-back-but-ive-moved.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5214707755339541545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5214707755339541545'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2018/05/im-back-but-ive-moved.html' title='I&#39;m back, but I&#39;ve moved! '/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-7119851736317115388</id><published>2012-09-29T19:47:00.001-04:00</published><updated>2012-09-29T19:47:15.213-04:00</updated><title type='text'>Little bit of Painting!</title><content type='html'>Hello Ladies and Germs,&lt;br /&gt;
&lt;br /&gt;
I have been attempting for a long time now to find a paint &quot;style&quot; that I really like. While painting my Night Spinner it hit me, cell-shading style. It is a little rough now but with practice I will get to where I want.&lt;br /&gt;
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I like this style because it is only a couple of layers and vibrant colors. The cartoonish look to it will make it pop out more, and have a unique style. Simple NMM approach, and the shadows will be black with a dark grey mid tone. Look for more as I progress more in this adventure!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XPqe6i34857mYhFvM7IqUNhHZCC4FseaQ8kLDw9cT06AJpl28hEsapMEB98hK9UYGizm4zp15zLp9jW-whj2FFdRB-I5rczJwLrSq1pjMTEpgTlN9UcCt8_xOS2lqVysmLC4hbdIt7jq/s1600/2012-09-13_21-05-20_111.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XPqe6i34857mYhFvM7IqUNhHZCC4FseaQ8kLDw9cT06AJpl28hEsapMEB98hK9UYGizm4zp15zLp9jW-whj2FFdRB-I5rczJwLrSq1pjMTEpgTlN9UcCt8_xOS2lqVysmLC4hbdIt7jq/s320/2012-09-13_21-05-20_111.jpg&quot; width=&quot;180&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/7119851736317115388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/little-bit-of-painting.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7119851736317115388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7119851736317115388'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/little-bit-of-painting.html' title='Little bit of Painting!'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqkEjfkb1uUbX3p09UGesSADbavYCvDVLguP0Q2AETYcvm5MeqwSIUJYWcA2W5NcnCCTRKYZSfvTWlO9gCqIdn8m6m22eWnK8yWNUtQWhOkewZC2eCoKY856OP27-kUCmgauZDiTRgN9mz/s72-c/2012-09-13_21-05-09_732.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-8237947315975470932</id><published>2012-09-18T09:28:00.000-04:00</published><updated>2012-09-21T11:19:50.868-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flyers"/><category scheme="http://www.blogger.com/atom/ns#" term="Goals"/><category scheme="http://www.blogger.com/atom/ns#" term="List"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments"/><title type='text'>Building a Scalable List</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin-left: 0.5in; text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;How many times have you rolled into
your LFG with a list that you have been dying to play only to find out that
getting into a game requires you to shave of 250 or even 500 points off of
it?&amp;nbsp; How about that RTT that is only 1750
after you have been playing 2000 point list for the past couple months and you
know the ins and outs of.&amp;nbsp; How do you
deal with this?&amp;nbsp; Cut a squad out, drop
all your cool gadgets and war gear, or shave squads down to where they barley
are able to function?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Here is a little trick I have found
to make it work.&amp;nbsp; It follows a formula
for getting the most out of your points and never having to cut out the stuff
you don’t want to or need to.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;1. Find a core function for the list. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;2. Compliment the list with additions that
support the core. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;3. Don’t create lynch pins in your list; I
explain this one later on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Now let’s look at how to accomplish
this.&amp;nbsp; Every army has a base that has to
be fielded you can easily draw the parallels to whatever army you choose to
play.&amp;nbsp; One HQ and Two troops… Easy enough
though for most games at 1500pnts you should have three, approximately one troop
for every 500 points you are building towards.&amp;nbsp;&amp;nbsp;&amp;nbsp; Most HQs at this level should be some type
of force multiplier, They should buff a unit they are with or add something special to your
whole army.&amp;nbsp; This allows you to
capitalize on the basics that are associated with your core and buff them at
the same time.&amp;nbsp; In turn this makes your
list more effective in the long run.&amp;nbsp;
Armies that have weak troops will need to compensate with more of them
to overcome their weaknesses.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Sixth Edition leans very heavily towards
objective based games and has moved away from the kill point denial lists associated with Fifth Edition.&amp;nbsp; So to
cover the spread of having more Objective based missions its essential to put
more boots on the ground.&amp;nbsp; A typical list
of mine will be based around three troop type selections.&amp;nbsp; Recently I have shifted to large blocks of
infantry models to help with the attrition battle associated with a lot of guns
on the field. &amp;nbsp;&amp;nbsp;At the same time troops
should be able to deal with anything on the board and when I say anything I
mean anything, from 30 Boyz to the AV 14 of a Landraider.&amp;nbsp; Why you might ask.&amp;nbsp; If you play competitively you never should
never list tailor to a specific build, be this just my humble&amp;nbsp;opinion, because that is going to be the time that
you run into what we call meta breaker lists.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;What is a Meta breaker list?&amp;nbsp; Most of the time these are the lists that you
look at and say “Why did you bring that?”.&amp;nbsp;
Another way to look at it is if you’re anticipating a lot of infantry
you build your list around killing infantry, high volume shooting most of the
time with low strengths.&amp;nbsp; And everyone
assumes that at the next event there will be tons of infantry that they will
have to deal with so they all build similar lists to what you have built.&amp;nbsp; Here is where the Meta Breaker comes into
play.&amp;nbsp; To counter large blocks of
infantry I decided to bring 2 God Hammers and 3 Crusader Landraiders… Your army
has nothing that will pen AV 14 because you brought 20 heavy bolters… Who’s
going to win this match up?&amp;nbsp; Now what are
your chances that you will even face that list… 1 in about 1000, that’s why it
is considered a meta-breaker.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Balance is the key to winning, more times
than not.&amp;nbsp; Having the tools to do the job
is what’s important.&amp;nbsp; Can you have
specialized units? Yes of course you can but always have another tool in your
belt just in case a vindicator decides to drop a large blast on their heads.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJhaUbl-VjmtO8G32d_MkRStH1YtEKxiWOaMubBpVRsvjHujbIvrd8S6A3V2wEB5rbX6KI64rXwFYxVsul38iMYy9FfIScH4DhedsfWsFdeYKOvbgNIcSYS748HfFYdkizieQ_E8wVYdc/s1600/40Ktemplate-03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;286&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJhaUbl-VjmtO8G32d_MkRStH1YtEKxiWOaMubBpVRsvjHujbIvrd8S6A3V2wEB5rbX6KI64rXwFYxVsul38iMYy9FfIScH4DhedsfWsFdeYKOvbgNIcSYS748HfFYdkizieQ_E8wVYdc/s400/40Ktemplate-03.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;Complementing the core is much easier than
you think.&amp;nbsp; These units usually add an
extra amount of fire power or fill a gap that hasn’t been filled with redundant
units inside your core list.&amp;nbsp; This is
where you would take extra scoring units if you want, multiple heavy support
units or a hit and run style element.&amp;nbsp;
Your core should be right around 700 to 1000 points.&amp;nbsp; If you were looking at a 1500 point list you
would have 800 to 500 points to place relevant support elements into it.&amp;nbsp; This is where you put in your fun stuff.&amp;nbsp; The 1500 point mark is something most people
just build right past but none the less should not be ignored, if you play a
lot of team games it makes for a manageable game when you have four 1500 points
list instead of four 2000 points list on the table.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;The next level should be 1750.&amp;nbsp; With an established 1500 point list this 250
points should consist of elements that bolster the main 1500 point list.&amp;nbsp; Adding an extra troop unit here is optional
as for the most part at this level you will be seeing three to four troop units
if not more.&amp;nbsp; If your troops have a
higher durability than most then the addition of another troop unit might not be beneficial.&amp;nbsp; The big thing about this
area is that a lot of RTTs get run at this level so it’s nice to know exactly
what you need to add to your 1500 pnt list that doesn’t change how you play
the original list.&amp;nbsp; Repeating the process
for your 1850 and 2000 points lists.&amp;nbsp;
Each one should just build onto your 1500 point list.&amp;nbsp; That way you always know how 1500 points of
your army should work, and the “play stuff” can be expendable for the most
part.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwygIuI2YQIrN0mO3HtDAmP3vhccp44WYgiXLiSFxRlWH2iUH8UPEq61sbTYYfAGbuVYdBBl1x5jWT3pCbuPM6iQfltnWqHjaWRglCKkzaUJ2NdUYQuoVryXvJuPcuXBSOuCEX1f5StBI/s1600/daboyzgtfullhall.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwygIuI2YQIrN0mO3HtDAmP3vhccp44WYgiXLiSFxRlWH2iUH8UPEq61sbTYYfAGbuVYdBBl1x5jWT3pCbuPM6iQfltnWqHjaWRglCKkzaUJ2NdUYQuoVryXvJuPcuXBSOuCEX1f5StBI/s400/daboyzgtfullhall.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;Lynch
pins, what are they? Ever have all your anti-tank weapons get killed off and
your still looking at 6 tanks on the field? Or how about having 8 melta guns
staring at 60 Boyz and not a flamer in sight. Yeah those become your lynch
pins.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;When only one unit has the proper
tools to deal with one specific kind of threat, this will more than likely
cause you to lose a game.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;Should every
unit be a Swiss Army knife? No it’s just not possible for every unit to be
everything, if that was the case this would be a very boring game.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;What I&#39;m talking about here is making sure that
you have multiple levels of overlapping units that can deal with all different
types of problems.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;Melta bombs on a
Tactical squad gives it the ability to just destroy a dread that decided to wade
in to tie them up.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;Flamer/ Melta
combos are still some of the best over all performers out there. Melta can punch a
vehicle, the unit that just got blown out now cant assault next turn bust them
with a flamer or heavy flamer in the following round of shooting.&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;My
suggestion here is just be smart about your special weapon and heavy weapon
selections so that you’re not facing 10 tanks with 2 Las cannons. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-family: Verdana, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 15px; line-height: 17px;&quot;&gt;Like I said simple, build a core, compliment it and don&#39;t create lynch pins... Good lists make for great games and that is the way it should be.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: 11pt; line-height: 115%;&quot;&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/8237947315975470932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/building-scalable-list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8237947315975470932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8237947315975470932'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/building-scalable-list.html' title='Building a Scalable List'/><author><name>Spidey0804</name><uri>http://www.blogger.com/profile/14969000940582135963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL8afuMOJAvyhxEiTTZ55zvXYCFOczITXUwmoJw6-7rAIEOoSodAtkaBsOO_teFK0-lOvvbRWKAw1o5iGVCrEZtRaEelj2bFB0UWwcG7pawk4nEV_CA3KzM5QoyEIMA/s220/New+Profile+Pic.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9By7qtcdZEOMEZ1eodKdL2O6ddbbSz7PQDexhLnqthkDSSf1nbH6YFlW3tQ6iZnBHgkAmMZJq-gINyOhKPwnCTt3Y3fh0MqQ5UNIZ1JktpJmV8pDyARDj-LM5IS4gwJrfziH1hE59kgY/s72-c/novaopen-2.jpg.CROP.rectangle3-large.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-8574951941294933910</id><published>2012-09-14T00:41:00.000-04:00</published><updated>2012-09-14T00:41:03.367-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Imperial Guard"/><category scheme="http://www.blogger.com/atom/ns#" term="Neophytes Corner"/><title type='text'>Neophyte Cornor #2: Imperial Guard</title><content type='html'>Hello ladies and germs!&lt;br /&gt;
&lt;br /&gt;
As some of you may know it is a goal of mine to make a good starting point for much of you out there.&amp;nbsp; So time for our next brief codex break down of the mighty Imperial Guard!&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6e1lmHB0MRW7M_iaNWl9C-l-ccVAxaCaQZA3I7ehFQHUkotYljp9T1jcH_9AcWivT-DO9Yse3mNc_zEeU1UrWUE3wKMaT5uKX8QA0f1oBdU1yEt8gUcEdOC9fMZcPObxLANZGb4QP6Q/s1600/40kImperialGuard01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6e1lmHB0MRW7M_iaNWl9C-l-ccVAxaCaQZA3I7ehFQHUkotYljp9T1jcH_9AcWivT-DO9Yse3mNc_zEeU1UrWUE3wKMaT5uKX8QA0f1oBdU1yEt8gUcEdOC9fMZcPObxLANZGb4QP6Q/s320/40kImperialGuard01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Let&#39;s talk about a book that can really do anything that you build it to do. Loads of cheap infantry, either all blobbed up into giant squads or giving each one of them a nice Chimera to ride around in.&amp;nbsp; There are plenty of options of Vehciles to take, you&#39;ll spend too much time deciding what your favorite vehicles are! You have your mighty Leman Russes, that will make the spearhead for all of your armored assaults. To the vast amount of artillery to weaken your opponent from the start of the game. Flying Valkyries or Vendettas zooming across the table, taking your storm troopers where ever they need to get, and supporting ground forces. The options are endless, but where to begin!?&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.freewebs.com/ordo_malleus/cadian_shock_troops.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;164&quot; src=&quot;http://www.freewebs.com/ordo_malleus/cadian_shock_troops.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;2 Basic Infantry Squads&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Hobby:&lt;/b&gt; There are so many of these guys, and so many other models out there that you can use to convert your very own Guard army.&amp;nbsp; The painting can be a simple camo design, to a color that matches your allied Space Marine chapter, or even Chaos! Painting lots of guys can seem daunting at first, but after you get the first couple of them down you will have no problem getting the rest of your ranks to match! Also having an army that has access to such good looking tanks will make painting so much more rewarding, and you can learn a large fundamental of basic painting from these guys.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://images.wikia.com/dow/images/2/25/IG_defense_art.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://images.wikia.com/dow/images/2/25/IG_defense_art.jpg&quot; width=&quot;274&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;b&gt;Tactics: &lt;/b&gt;With the changes in sixth edition, gun line styled armies received a massive boost to the games entire aspect.&amp;nbsp; If Guard excels in anything it is shooting mass amounts of weapons at any opponent. You can run massive squads of men, supported by heavy weapon platforms, Officers barking orders to help you make that key tactical strike.With of course being supported by heavy armour, or even artillery the choice is really up to you.&amp;nbsp; Most people stay within shooting with these guys, but it is possible to make an assault army out of them, though not the best, still good for a nice afternoon drinking game. The choice is really up to you, they are a very strong army and will make for a more challenging time mastering their codex.&lt;br /&gt;
&lt;br /&gt;
That&#39;s it for this weeks Neophyte&#39;s Corner, stay tuned for next weeks installment!&lt;br /&gt;
&lt;br /&gt;
~Deryk&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/8574951941294933910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/neophyte-cornor-2-imperial-guard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8574951941294933910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8574951941294933910'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/neophyte-cornor-2-imperial-guard.html' title='Neophyte Cornor #2: Imperial Guard'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6e1lmHB0MRW7M_iaNWl9C-l-ccVAxaCaQZA3I7ehFQHUkotYljp9T1jcH_9AcWivT-DO9Yse3mNc_zEeU1UrWUE3wKMaT5uKX8QA0f1oBdU1yEt8gUcEdOC9fMZcPObxLANZGb4QP6Q/s72-c/40kImperialGuard01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-10192448993471300</id><published>2012-09-11T10:07:00.001-04:00</published><updated>2012-09-11T10:25:04.323-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle Reports"/><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments"/><title type='text'>2000pt Sisters on Sisters Nova GT Pick-up</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So Im going to try and recall as much as possible seeing as
its been almost 2 weeks since this game happened.&amp;nbsp; Just to say I have been looking forward to
this match up for the longest time frgsinwntr’s Sisters looked great as always and
I knew I was going to have an uphill battle when I saw his list.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Frgsinwntr Please feel free to comment/Correct this at any
point and time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Uriah&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Battle Conclave Crusader (x1) DCA(8) in a Rhino&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
St. Celestine&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Seraphim(x10) Double Hand Flamers(x2) VSS(Eviscerator)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(4x)BSS(x10) Melta guns (x2)VSS W combi Flamer in Rhinos&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Dominion(x5) Squad Melta gun(x2) Combi Melta Immolator w TWL
MM&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Exorcists(x3)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
My list consisted of;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Uriah&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Battle Conclave Crusader (x4) DCA(4) in a Rhino&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Seraphim Squad(x5) Hand Flamers(x1)Inferno Pistols(x1)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(2x)Penitence Engines x3&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Retributors(5) Heavy Bolters(x4) VSS w Stormbolter&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(2)Repentia (x9)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
ADL w Quad-gun&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
(3)BSS(x10) Mult Melta(x1)Stormbolter(x1) VSS Stormbolter In
Rhinos(DB HK SBx2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
To preface this report I told Frgsinwntr exactly how the
match was going to go and in what Turn I was going to lose. Without further a
due &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Mission – NOVA Open game 7 Objectives – Kill Pnts&amp;nbsp; - Table Quarters&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Deployment&amp;nbsp; Vanguard &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQc00YfX-nWZ8VWOPWKpFk6Y_sRhFwa42rz8l6hDZnL_RbX-9Yn2syfo_wtqXhLPOM4MlsOJio16IQpt1KUkcIEIJOS5Eze-bzBGQc8SnljKknaRsTa2gmRX_Y4rBU155VsOu6N9-M5PY/s1600/DSCN2335.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQc00YfX-nWZ8VWOPWKpFk6Y_sRhFwa42rz8l6hDZnL_RbX-9Yn2syfo_wtqXhLPOM4MlsOJio16IQpt1KUkcIEIJOS5Eze-bzBGQc8SnljKknaRsTa2gmRX_Y4rBU155VsOu6N9-M5PY/s400/DSCN2335.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Frgsinwntr deployed in standard style to associated with
Trip Exorcists, Seraphim forward with BC sitting beside the Doms to allow them
to get out in front and behind cover with their scout move.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8iOO712qjb3gOate3CxKEz5XZSnreyrUIJZbA-b-DnJbzwRSEdvgrEsIWMTrlB95GI1eh-P-h53nUitmkZQolHqrA1hr6_qWKsV4oc9NbrQXojj_lG-uZo2FY82I10_L20OgC6ozPFg8/s1600/DSCN2336.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8iOO712qjb3gOate3CxKEz5XZSnreyrUIJZbA-b-DnJbzwRSEdvgrEsIWMTrlB95GI1eh-P-h53nUitmkZQolHqrA1hr6_qWKsV4oc9NbrQXojj_lG-uZo2FY82I10_L20OgC6ozPFg8/s400/DSCN2336.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
To counters this I placed My Rhinos behind LOS blocking
terrain with the Repentia on the line with the gun and Rets back along the
Line. I Place both PE Squadrons and 1 Repentia Squad in reserve to allow them a
chance/ counter assault element.&amp;nbsp; The
Seraphim were placed into deep-strike also.&amp;nbsp;
I knew the HKs had range against his Exorcists and I wanted to force him
to move towards me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVYMajY3sMntopq5HU_ZB8Q0sh6CW4PzSIA3jvGmZi7pL3D9eSPUugsNf_m0xjKKEDNF2jv5y86YPJUCWoMqn5e7ao0nNYNqG4yxC5Vucz7R99SosfLjfrHkd9c1qJnt1OiWufnhh8JI8/s1600/DSCN2337.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVYMajY3sMntopq5HU_ZB8Q0sh6CW4PzSIA3jvGmZi7pL3D9eSPUugsNf_m0xjKKEDNF2jv5y86YPJUCWoMqn5e7ao0nNYNqG4yxC5Vucz7R99SosfLjfrHkd9c1qJnt1OiWufnhh8JI8/s400/DSCN2337.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Turn 1 - wasn’t real effective for either side Frgsinwntr
brought forward his Doms, BCC,and two BSS shifting them right and the Seraphim
and St Celestine proceeded toward the Objective on the left lower sider of the
board.&amp;nbsp; The Quad gun was able glance a
couple times and I was able to stop one of the BSS Rhinos with a Hunter Killer.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqVBCFiPK10Ua1qGylYjct6gbkt0R9c7PLYAFwuRs22w1VzyzV9E5KItFA0VanjP0Q8GM8CQaAtJWltq4CPHQpoEdR_I6nvhwu8zcTZIWhsbyBej22Mt4oXgDqXJFSE7UohFPK1A7vhuA/s1600/DSCN2338.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqVBCFiPK10Ua1qGylYjct6gbkt0R9c7PLYAFwuRs22w1VzyzV9E5KItFA0VanjP0Q8GM8CQaAtJWltq4CPHQpoEdR_I6nvhwu8zcTZIWhsbyBej22Mt4oXgDqXJFSE7UohFPK1A7vhuA/s400/DSCN2338.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Turn 2 - was a lot different Frgsinwntr as to take out my
Quad gun and BCC hopped out behind a line of sight blocking piece of terrain
with his rhino running straight toward my Retributors.&amp;nbsp; He was dead set on trying to tank shock them
off the board.&amp;nbsp; The dominions were still
hanging out behind a piece of LOS block terrain the Exorcist didn’t fire really
well.&amp;nbsp; During my turn all the Reserves
came in (which I didn’t want just for the fact the he still had 3 exorcists
still fully functional.&amp;nbsp; I attempted to
keep them out of LOS so I could try and get them into something.&amp;nbsp; The seraphim were able to make a No Guts No
Glory strike and I was able to stun lock 1 of his Exorcist to not being able
fire next turn the other.&amp;nbsp; The imminent
tank shock was diffused by the Retributors.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZgzTcHQaGiwhQK8P5xXCD_8SR1nIb9zAknk4i1B062W2CUL2xiMb30IoWs9cJa62Xv5fHT7E8OK4xFhxEvLnbwCEpolRMA3ZWZsa9geInU7XvEVkuoh9Is3iAPNJg1mc6_3_hrNzoQE/s1600/DSCN2339.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZgzTcHQaGiwhQK8P5xXCD_8SR1nIb9zAknk4i1B062W2CUL2xiMb30IoWs9cJa62Xv5fHT7E8OK4xFhxEvLnbwCEpolRMA3ZWZsa9geInU7XvEVkuoh9Is3iAPNJg1mc6_3_hrNzoQE/s400/DSCN2339.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;!--[if gte vml 1]&gt;&lt;v:shape
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 style=&#39;width:468pt;height:351pt;visibility:visible;mso-wrap-style:square&#39;&gt;
 &lt;v:imagedata src=&quot;file:///C:\Users\sbair\AppData\Local\Temp\msohtmlclip1\01\clip_image009.jpg&quot;
  o:title=&quot;DSCN2339&quot;/&gt;
&lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Turn 3 - for Frgsinwntr was a matter of shooting over
600pnts worth of fire support into the seraphim to take them off the field
flaming my 1 squad of Repentia and a BSS making a mad dash towards the
battle.&amp;nbsp; He also started to pull his Left
flank Exorcists back to try and avoid my Repentia from charring into them. The
dominion squad pulls from behind the Building to light up my BCC and his moves
out from around the side of the building. And his other BSS was able to move
into position beside the objective. During my half of the turn I was able to
crest a hill that gave me a clear LOS to the side arch of one of his Exorcists
and the Hunter Killer paid off by penning and blowing it up. I attempted to
blow the other rhino up but had to use the PEs to break the BSS squad out.&amp;nbsp; I was able to catch the BCC in the open and
flat footed whittling them down to just 3 DCA and Uriah. My mobile BSS squad
started making its way to the objective on the far side of the talbe that the
Repentia had secured.Things weren’t looking too bad but I knew it was a matter
of time before the PEs started to go down like bricks against the exorcists.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgotk_8OeBAEdTaHaxi6aArLRzFDQBcZwIf8tv9XC3rrh_egTkTuJIULCUHopUITh8a2cSSKRf6DR0sXTn1XM3nuY1Qu6M_RRybpvuVM0s01Pb0LMK7uX0peEPs84uDNxr_sTEYVOmcDbA/s1600/DSCN2340.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgotk_8OeBAEdTaHaxi6aArLRzFDQBcZwIf8tv9XC3rrh_egTkTuJIULCUHopUITh8a2cSSKRf6DR0sXTn1XM3nuY1Qu6M_RRybpvuVM0s01Pb0LMK7uX0peEPs84uDNxr_sTEYVOmcDbA/s400/DSCN2340.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Turn 4 - With a couple SOF saves for the PEs I was able to
weather the Missiles, 1 being destroyed and one immobilized.&amp;nbsp; Frgsinwntr then decided to test them in CC
his BSS walked away with the VSS being the only thing alive.&amp;nbsp; He then attempted to box my 2&lt;sup&gt;nd&lt;/sup&gt;
Squad of PEs in with his rhino and Immolator and was able to kill of 1 of them
with the TWL MM shot.&amp;nbsp; Uriah was gunned
down by the Seraphim and the Dominions assaulted into the Retributors.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
At this point in the game is when I began to make a
multitude of tactical errors and at the time I didn’t see them but looking back
I know what I would have done differently if I had the chance.&amp;nbsp; I took one of my BSS squads and tank shocked
into the BSS… Death or Glory with a melta gun made quick work of it.&amp;nbsp; Pinning the girls as there were blown from
there transport.&amp;nbsp; Bad position on my part
hemmed in PEs and I wasn’t able to get around the vehicle road block to assist
the BSS squad &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz9SqD7XNgRdPnY3BcTxUUfz_RYT-urWplwgFHGNHr4AV8aMRfVVj4sH82TMZjhzzlL_ksN7qlKObRIN9ap3w45uIVr1_9L_Z_P5huRp6qi43jtnqtiD2KdMKCW7v3jhjJaqjIhDdbB00/s1600/DSCN2341.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz9SqD7XNgRdPnY3BcTxUUfz_RYT-urWplwgFHGNHr4AV8aMRfVVj4sH82TMZjhzzlL_ksN7qlKObRIN9ap3w45uIVr1_9L_Z_P5huRp6qi43jtnqtiD2KdMKCW7v3jhjJaqjIhDdbB00/s400/DSCN2341.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCeZaXnCQLINDDM-5hozZxWHWhEO-qVpk4qhqxdO1qIAw6Tf22H8SGRzdMUaXFXD8bz981pKkYJkVso2mUP8pto9cO1jwvWhL6ubMwzp4yG8YPYj9Rmuet-79Ww477JhQvifZx_3N0sdQ/s1600/DSCN2342.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCeZaXnCQLINDDM-5hozZxWHWhEO-qVpk4qhqxdO1qIAw6Tf22H8SGRzdMUaXFXD8bz981pKkYJkVso2mUP8pto9cO1jwvWhL6ubMwzp4yG8YPYj9Rmuet-79Ww477JhQvifZx_3N0sdQ/s400/DSCN2342.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Turn 5 – Frgsinwntr turned his guns on the PEs who once gain
were able to make some crazies saves and he started shooting my Repentia on the
left hand side.&amp;nbsp; He used the Seraphim to
do a hit run move off of my Retributors positioning himself to contest my back
field objective.&amp;nbsp; With concentrated fire
he was able to really start putting a beating on these girls . With no center
threat I knew that my objective was lost and the best I could do was contest as
many as I could so at I heavy flamered his Rhino and Immolator… I thought I
could destroy the Immolator and get the assault off of the Rhino… Well I
managed to glance the rhino to death and left the immolator with 1 HP….
Really.&amp;nbsp; I started a tactical withdrawal
back toward my closest objective hoping to get back to maybe salvage it.&amp;nbsp; My 1 squad of PE’s broke apart as I charge
the Rhino onto of the hill in his deployment zone… Needless to say that didn’t
stick around very long as it exploded and left me contesting that objective.
And the Repentia finally came out of the ruins and started heading towards the
exorcist.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-RhENRJ3Rjc2zAT39VW6X522qP4JK82Jqo-7vfIwzTy0haQpsk8FaRGsQsSusppp5D22Pmb4l00D1ZM94H6Rl0AvHtjv5QFhWQGxLaBa92Z9UmezBoUXRADx68Ti4Sld4oATWoaC9sR0/s1600/DSCN2343.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-RhENRJ3Rjc2zAT39VW6X522qP4JK82Jqo-7vfIwzTy0haQpsk8FaRGsQsSusppp5D22Pmb4l00D1ZM94H6Rl0AvHtjv5QFhWQGxLaBa92Z9UmezBoUXRADx68Ti4Sld4oATWoaC9sR0/s400/DSCN2343.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_nJ082H0bamLsDhTFC5x2szdNKGYw7SKnmWiaOGZwJwFrOf50HYuHIzcSUwkgTbAnsXQwTcvS-QhKgIdHy52fYyEKDuQJOWce0ODKY2L5xPEfT3SIzyrK7H4bfrpgNBzdoTCKCOHvFeE/s1600/DSCN2346.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_nJ082H0bamLsDhTFC5x2szdNKGYw7SKnmWiaOGZwJwFrOf50HYuHIzcSUwkgTbAnsXQwTcvS-QhKgIdHy52fYyEKDuQJOWce0ODKY2L5xPEfT3SIzyrK7H4bfrpgNBzdoTCKCOHvFeE/s400/DSCN2346.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
Turn&amp;nbsp; - 6&amp;nbsp; – Frgsinwntr pulled his exorcist&amp;nbsp; forward to try and support the BSS on the
right hand side of the table and immobilized the one at center board on a
Dangerous terrain test.&amp;nbsp; This gave me a
slight chance now to be able to do a last ditch charge if I could clear the
wrecked rhino… well let’s just say I was able to roll two 1’s from my dangerous
terrain tests from both my PE’s and they became immobilized on the Rhino wreck
I was able to get off the assault on Exorcist that had pulled forward and the
BSS after taking a beating from the PE Melta bombed her back into the stone
age.&amp;nbsp; Meanwhile I lost a BSS to massive
amounts of fire and the seraphim made short work of the other BSS.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;!--[if gte vml 1]&gt;&lt;v:shape
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 style=&#39;width:468pt;height:351pt;visibility:visible;mso-wrap-style:square&#39;&gt;
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  o:title=&quot;DSCN2344&quot;/&gt;
&lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgWwdwhtBp6uoEsKXU_Jh_SO4QHb-20Tdib7RmLh_gAA5LsNTi4_wHjWz8is4x1nn0qS4ZR8cAtYCwEiFHMs8f7FO2Axs5GyzJb6ZrxfSbB9yr1qhKGKo_HndszAlC8c9poXUG_Ufd0lc/s1600/DSCN2344.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgWwdwhtBp6uoEsKXU_Jh_SO4QHb-20Tdib7RmLh_gAA5LsNTi4_wHjWz8is4x1nn0qS4ZR8cAtYCwEiFHMs8f7FO2Axs5GyzJb6ZrxfSbB9yr1qhKGKo_HndszAlC8c9poXUG_Ufd0lc/s400/DSCN2344.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ-fB830zn6Klnd7BjmVPXIRBxPXtNixuTxBebidA5Dn7tR0JVx28d0HFQgURNPtMn5cWFARvajBA-dIzPH0XBlU2hxhxwQ773uBoHZv758LFTF2EjolQP6j8jfyIbWusvbY38XEALVRY/s1600/DSCN2345.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ-fB830zn6Klnd7BjmVPXIRBxPXtNixuTxBebidA5Dn7tR0JVx28d0HFQgURNPtMn5cWFARvajBA-dIzPH0XBlU2hxhxwQ773uBoHZv758LFTF2EjolQP6j8jfyIbWusvbY38XEALVRY/s400/DSCN2345.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuvTCVCoEwlFNYeBUNysiFCB36oH47vtXSPljK1go9BL5wXlz7l2e0GQcdjluVzT__Bx6H3dpBaeDpfXZiAWoGAoO6RDTWVkaqjuFG57_gjb1twEkWb3QQ6XitxZLegqOhtGDrv3gRJ4/s1600/DSCN2347.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuvTCVCoEwlFNYeBUNysiFCB36oH47vtXSPljK1go9BL5wXlz7l2e0GQcdjluVzT__Bx6H3dpBaeDpfXZiAWoGAoO6RDTWVkaqjuFG57_gjb1twEkWb3QQ6XitxZLegqOhtGDrv3gRJ4/s400/DSCN2347.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game ended at the bottom of 6 – Frgsinwntr 3 Me 1 &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Post game… Well I told Frgsinwntr that I would lose it in 5
or 6.&amp;nbsp; The ladies did great they were out
gunned and the Str 8 ap1 stuff is more than they could handle.&amp;nbsp; I surprised that I had PE’s even left by the
end of the game 3 immobilized ones but 3 none the less.&amp;nbsp; I knew for me to do anything I need to keep
the Exorcist busy with threats or stun lock them till the Repentia could make
it.&amp;nbsp; I just waited too long to start
striking.&amp;nbsp; Highlight of the game for me
was the BSS squad cresting the hill and tagging the Exorcist in the side.&amp;nbsp; Bad PE placement and Gun placement could have
changed the game.&amp;nbsp; The dice gods didn’t
shine on me this time but Im sure next year there will be a Re Match…&amp;nbsp; Frgsinwntr&amp;nbsp;
It was a honor to play you and I look forward to doing it again
sometime!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/10192448993471300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/2000pt-sisters-on-sisters-nova-gt-pick.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/10192448993471300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/10192448993471300'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/2000pt-sisters-on-sisters-nova-gt-pick.html' title='2000pt Sisters on Sisters Nova GT Pick-up'/><author><name>Spidey0804</name><uri>http://www.blogger.com/profile/14969000940582135963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL8afuMOJAvyhxEiTTZ55zvXYCFOczITXUwmoJw6-7rAIEOoSodAtkaBsOO_teFK0-lOvvbRWKAw1o5iGVCrEZtRaEelj2bFB0UWwcG7pawk4nEV_CA3KzM5QoyEIMA/s220/New+Profile+Pic.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQc00YfX-nWZ8VWOPWKpFk6Y_sRhFwa42rz8l6hDZnL_RbX-9Yn2syfo_wtqXhLPOM4MlsOJio16IQpt1KUkcIEIJOS5Eze-bzBGQc8SnljKknaRsTa2gmRX_Y4rBU155VsOu6N9-M5PY/s72-c/DSCN2335.JPG" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-4673178065690325412</id><published>2012-09-10T12:51:00.000-04:00</published><updated>2012-09-10T12:51:39.429-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tyranids"/><title type='text'>Tyranids in 6th part 5 of 7, Units</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMU2r-ElldsDGp_didoqA5hAI5oM_4aWXyHjwIYofsfJLbF6zPK0VlsWZ8e7LeS_J0T-WjyVVBnKOqrzq_ZiVy7F8nLxi5P4slzd-VGj8_hkY7lzbLYO7wkGQ-_W3eysxC14Oc9Xcsx5A/s1600/newpics30sept11+032.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMU2r-ElldsDGp_didoqA5hAI5oM_4aWXyHjwIYofsfJLbF6zPK0VlsWZ8e7LeS_J0T-WjyVVBnKOqrzq_ZiVy7F8nLxi5P4slzd-VGj8_hkY7lzbLYO7wkGQ-_W3eysxC14Oc9Xcsx5A/s320/newpics30sept11+032.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In this installment I am just going to list the units in
order and my take how they perform in 6&lt;sup&gt;th&lt;/sup&gt;.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;HQ&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Hive Tyrant&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Okay lots to say
here, still a Close Combat beast and know if you spend the points on wings he
just might get there.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;No more debate on
what “grounded” means.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Two psychic
powers that are best used to roll on biomancy to make him more survivable.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Really only one downside to this beatstick,
cost, well over 200 pts no matter if you give him wings or a tyrant guard.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;If you haven’t tried one give it a go.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;With wings one of the few sources of
skyfire.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Close to 300 if you get really
spendy and make him a torrent of fire machine with two twin linked
devourers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;One note, if you buy the new
plastic kit it’s great but doen’t include any devourers or deathspitters.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Vector strike is kinda meh with him.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Better to shoot 6 twin linked str6 shots from
a Devourer.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Swarmlord&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Only level 2
psycher in the codex. Pricey since you’ll want to give him some tyrant guard
for protection, his 3 up just isn’t going to cut it.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I haven’t played with him in 6&lt;sup&gt;th&lt;/sup&gt;
yet but I suspect it’s about the same as 5&lt;sup&gt;th&lt;/sup&gt;. Nobody is going to get
near this guy so he makes a bubble around himself few will dare to tread.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;He is an ammo magnet and will attract a lot
of low AP shooting.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Build a list around
him if you plan on using him.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;He is the
only way to give raveners Furious Charge.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Tervigon&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;These only got
better. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;If you purchase the extra
psychic powers you’ll get 3 rolls on book powers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Their codex powers aren’t shabby either.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;In lower point games having one or two of
these scoring is pretty great.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;They can
be a very resilient troop or with some biomancy&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;a terrifying one in close combat.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;With only one of the book missions being kill points, go ahead and spawn
away until you double out.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;6&lt;sup&gt;th&lt;/sup&gt;
missions are heavily weighted toward scoring and no matter how you slice it
tervigons help with that.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Tyranid Prime&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Still a very cost
effective HQ&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;choice with some very
serious Close Combat potential.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;One of
the only Independent characters in the codex so bury one in a unit of gants and
go forward.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;The Parasite of Mortrex&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Nobody ran him
in 5&lt;sup&gt;th&lt;/sup&gt; and it has not changed in 6&lt;sup&gt;th&lt;/sup&gt;.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If your looking for an independent character
to escort some gargoyles, this is your unit.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Pretty much fluff only IMO.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:DontVertAlignCellWithSp/&gt;
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  &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;
   &lt;m:brkBin m:val=&quot;before&quot;/&gt;
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&lt;/xml&gt;&lt;![endif]--&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Elites&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Hive Guard&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If the Vendetta is the NO1 most undercosted unit in the game
then these guys should be the most appropriate. 50pts each is perfect.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;They were great in last edition and nothing
has changed. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Not needing LOS and
granting cover very rarely a great stat line. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;All tyranid lists should have some of these
and a strong argument could be made for 9.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Lictor brood&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bad then bad now,
if they ever gain the ability to assault on arrival great, otherwise they cost
way to much and compete for a slot with better choices.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Deathleaper&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I have a love hate
with this one, if somehow you think you have an elite slot to spare, you could
do worse.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But mostly meh.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;He has about 7 thousand special rules so be
aware of that if you plan on using him.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;If he was an HQ he might ……might see more use.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;He’s a character now and at WS9 can put the
pain down on other characters but only a save of 5up, but Initiative 6 and
rending on 5 or 6…….still kinda Meh&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Venomthrope &lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;With cover for
MCs being easier to get, these just don’t cut it for the points or slot.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Zoanthropes&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Being able to roll
for two powers for each one makes these guys very useful to groom you list with
matchup.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;He has heavy vehicles, keep
codex powers, no vehicles roll for some book ones.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Roll for each Zoan individually in the
brood.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;No restrictions right now on a 3
Zoan brood having one take codex powers and the other two book powers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;One change in this edition is that you could
walk them vice using a Mycetic Spore for them now.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;The Doom of Manan&#39;Tai&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; For his points this guy is great, if you like reliability, he&#39;s not for you.&amp;nbsp; He either manhandles your opponent or dies to str8 shooting right away.&amp;nbsp; Requires a Mycetic Spore to get close enough to be effective. No change in this edition.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Pyrovore&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nothing to see here&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Ymgarl Genesteelers&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Pricey but with their ability to assault on arrival they can
be pretty awesome.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I think you should
choose your assaults carefully so overwatch doesn’t make them ineffective.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Great for assaulting vehicles who cannot
overwatch.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZq5rtRNeKmUsNtgqLEDqF-xUNmULTnmEveRyEcT3Uxx05_igu8DlFPd2vjO7XlQu1OzkIT5SJkcrTWJVayMMV5cNqOP0V3DvAFvHBSOiLkdtsSKmgePhmq8s0r23UsK4snDxWnrZkRUk/s1600/ysteelers+004.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZq5rtRNeKmUsNtgqLEDqF-xUNmULTnmEveRyEcT3Uxx05_igu8DlFPd2vjO7XlQu1OzkIT5SJkcrTWJVayMMV5cNqOP0V3DvAFvHBSOiLkdtsSKmgePhmq8s0r23UsK4snDxWnrZkRUk/s320/ysteelers+004.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Troops&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Tyranid Warriors&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The instant death
to doubling out mechanic didn’t change so these are still pretty bad.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Genesteelers&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Well if you like
to use them to outflank, well quit, since they cannot assault out of
outflank.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;IMO they are a hard sell in
this edition with cover reduced and overwatch.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;I can see a case for smaller units with a Broodlord.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But at BS0 the broodlords potential is limited
too.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Termagants&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;This with
Tervigons really is the most common troop since the new codex came out.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;They are just good enough to get the job done
for their points.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;They aren’t great at
anything on their own but at 5pts don’t expect much.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;In numbers with a tervigon close.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;They can wreck face.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It is really easy to be out of the tervigons
buffing range in this edition so plan your charges appropriately.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;You’ll often have to string them back and
run vice shoot with tervigons to ensure they are getting buffs in assault.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
20 Termagants with devourers in a Mycetic spore is one way to move a scoring unit into your opponents deployment zone.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Hormagaunt&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;If there was a
Horvigon option out there you’d probably use these.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There isn’t so you don’t.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It’s not that they are bad it just that they
aren’t good enough.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Ripper swarm&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;If you use them
great.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;IMO just about as useless as the
Pyrovore&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Fast&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Tyranid Shrikes&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Same instant
death problems of their warrior brethren.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;So just not worth it, can be a very pricey CC monstrosity.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Raveners&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Beasts are great and truly fast, 6 of these guys with
rending can kill quite a bit.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If they
get there.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Suffer from the same Instant
death problems as shrikes and warrior.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;But
by being much faster you might be able to hide them until they can charge.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Sky slasher&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Flying ripper
swarm, no thank you.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Gargoyles&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Great for their
points with all or no improvements.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;If
you expect them to handle vehicles at all they need Adrenal Glands.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;They will need a synapse escort if not they
can quickly get out of synapse and become a lot less useful.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;style&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;Harpy&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Great if you need hard to hit anti infantry, but you shouldn’t
your tyranids.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Just costs to much and
little to no anti flyer ability.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Spore mine cluster&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Not a horrible way to spend a few points but a lot less
useful than just getting more gants instead IMO.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Heavy&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Carnifex brood&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Some people love them, I am not one of them.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;For every argument on what they bring with
torrent or some resilience in number I just cannot justify the cost of
them.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Way overpriced.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;With the new Smash USR their str9 isn’t so
great either.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Old One Eye&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Fun game sure,
otherwise never.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Biovore&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;With the ability
to snipe with barrage and 3 for 135 points I can see some utility from these
guys.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Tyranids don’t need more anti
infantry but 48” range anti infantry, yes that we can use.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Trygon (prime)&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;I haven’t used them much and the prime is a
character now, I don’t think these guys changed much in this edition, they
wrecked stuff before even better now.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Still lots of points.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Mawloc&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;No change really,
wasn’t great then isn’t now.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;To many
points.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Tyrannofex&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Lots of points
for vendetta bait.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Still gonna give
them a go soon in an RTT.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;With some
Preferred enemy from a Hive Tyrant perhaps.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Hard to justify the points.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So that’s my take, opinions vary feel free to share yours
with comments&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;below.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;

&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/4673178065690325412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/tyranids-in-6th-part-5-of-7-units.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4673178065690325412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4673178065690325412'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/tyranids-in-6th-part-5-of-7-units.html' title='Tyranids in 6th part 5 of 7, Units'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMU2r-ElldsDGp_didoqA5hAI5oM_4aWXyHjwIYofsfJLbF6zPK0VlsWZ8e7LeS_J0T-WjyVVBnKOqrzq_ZiVy7F8nLxi5P4slzd-VGj8_hkY7lzbLYO7wkGQ-_W3eysxC14Oc9Xcsx5A/s72-c/newpics30sept11+032.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-5647979519445611404</id><published>2012-09-07T16:14:00.000-04:00</published><updated>2012-09-07T16:14:06.366-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark Eldar"/><category scheme="http://www.blogger.com/atom/ns#" term="FAQs"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><title type='text'>Updated FAQ First Thoughts!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://chesterfieldpagans.files.wordpress.com/2012/02/pandoras_box.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://chesterfieldpagans.files.wordpress.com/2012/02/pandoras_box.jpg&quot; width=&quot;262&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Hello once again Ladies and Germs!&lt;br /&gt;
&lt;br /&gt;
Did you hear the news today? The updated FAQs were released and they amended some big debates! Here are just a couple that I skimmed through and thought were pretty key.&lt;br /&gt;
&lt;br /&gt;
1) Flying Monstrous Creatures are couted as gliding when they fail their grounding test. No surprise here, just a clarification that makes them a little easier to take out. Although it was fun to cause multiple grounding checks and cause more wounds, because they were bouncing all over the place!&lt;br /&gt;
&lt;br /&gt;
2) If your transport vehicle counts as shaken or stunned, the troops inside count the same even if they disembark!&amp;nbsp; Not to terrible, makes mech a little weaker which means we may see even less vehicles on the table.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqngMcrZ_0x24pFYdc5VzXowMhWJkAcCngwprdJcCI-xrvYRmYp3IzqOWwXpdDErpKkgv2uBHreVs7GR8BAt4w-Hfg9rerTIOgiHC07A7_3gSK3b2YAQPWlWuokL-mlgmy87Hf5ZZwBRQa/s1600/Incubi2_e.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqngMcrZ_0x24pFYdc5VzXowMhWJkAcCngwprdJcCI-xrvYRmYp3IzqOWwXpdDErpKkgv2uBHreVs7GR8BAt4w-Hfg9rerTIOgiHC07A7_3gSK3b2YAQPWlWuokL-mlgmy87Hf5ZZwBRQa/s320/Incubi2_e.jpg&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
3) Incubi&#39;s weapons are AP 2 in hand to hand now, not really taken back on this one. Incubi are and have been badasses of assault, give them AP 2 and welcome back to list Incubi. Personally I don&#39;t think Dark Eldar really needed it, we already place out enough shots to make those Termis roll plenty of ones!&lt;br /&gt;
&lt;br /&gt;
4) Flying Monstrous Creatures can now skyfire, this made me say &quot;They couldn&#39;t already?&quot; Tyranids just received a little bit better anti-air touch.&lt;br /&gt;
&lt;br /&gt;
5) Re-writes on a lot of &quot;Characters&quot; Nobs and Paladins were changed to make the allocation abuse not as friendly for them.&amp;nbsp; Not a big change, but from what little we saw of these two, we should see even less.&lt;br /&gt;
&lt;br /&gt;
That&#39;s all that really stuck out to me, as I read more and get more games in I will post more thoughts.&amp;nbsp; Look forward to a Dark Eldar in 6th article coming out soon, that is if I survive Tough Mudder!&lt;br /&gt;
&lt;br /&gt;
~Deryk&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/5647979519445611404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/updated-faq-first-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5647979519445611404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5647979519445611404'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/updated-faq-first-thoughts.html' title='Updated FAQ First Thoughts!'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqngMcrZ_0x24pFYdc5VzXowMhWJkAcCngwprdJcCI-xrvYRmYp3IzqOWwXpdDErpKkgv2uBHreVs7GR8BAt4w-Hfg9rerTIOgiHC07A7_3gSK3b2YAQPWlWuokL-mlgmy87Hf5ZZwBRQa/s72-c/Incubi2_e.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-7323083315460133712</id><published>2012-09-07T14:27:00.002-04:00</published><updated>2012-09-07T14:27:46.650-04:00</updated><title type='text'>This Just In:New FAQs</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;This just in&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Well new FAQs came out today and there’s a lot to
consume.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;All in all it looks like a lot
of work went into these FAQs and I am happy they came out right after The NOVA
open vice right before.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Highlight for Tyranids&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Flying Monstrous Creatures, upon failing a grounding test
you are no longer swooping you are gliding, its official and probably should
have been anticipated.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;So you lost hard
to hit but at least you won’t keep taking a STR 9 no armor save wound on failed
grounding tests. You can Swoop in your next movement phase.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Flying Monstrous Creatures now have the same Skyfire option
Flyers do, no downside to this.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Just
make sure at the beginning of your shooting phase you are clear if you plan on
using Skyfire since that’s when its supposed to be declared.&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nothing that Auto hits can Auto hit a Swooping FMC.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Boneswords, no AP value just ignores armor, it&#39;s official and expected.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The next part is kinda funny, the following units are now
characters, Trygon Prime, Doom of Malan’Tai, Deathleaper and Old One Eye. Have
fun with that.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/7323083315460133712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/this-just-innew-faqs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7323083315460133712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7323083315460133712'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/this-just-innew-faqs.html' title='This Just In:New FAQs'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-6452053733411452638</id><published>2012-09-07T09:28:00.001-04:00</published><updated>2012-09-07T09:30:56.113-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Introductions"/><category scheme="http://www.blogger.com/atom/ns#" term="Nova"/><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments"/><title type='text'>Make My Vehicles Worth Something!!! </title><content type='html'>&lt;w:sdt docpart=&quot;0A0DAA2230F949E7AF4C349CA425C4D5&quot; id=&quot;89512082&quot; storeitemid=&quot;X_2F54F206-92B5-49E0-BA26-9EAC0D1DF66D&quot; text=&quot;t&quot; title=&quot;Post Title&quot; xpath=&quot;/ns0:BlogPostInfo/ns0:PostTitle&quot;&gt;
 &lt;/w:sdt&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi8lhBhNzlqfJZkT4z8Nb5d82t_7TXwOY_DLfgVEfokv0DwwV0fgDorPu12KyWR0gKomMU4WTOGdmN7d84bK_gFHlen_n5EZlbQF358HQ6Tgzjc8HqhqVh7YnQAf5H72cN7jS2gj384D0/s1600/DSCN2250.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi8lhBhNzlqfJZkT4z8Nb5d82t_7TXwOY_DLfgVEfokv0DwwV0fgDorPu12KyWR0gKomMU4WTOGdmN7d84bK_gFHlen_n5EZlbQF358HQ6Tgzjc8HqhqVh7YnQAf5H72cN7jS2gj384D0/s400/DSCN2250.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
Just a little bit about me, I
graduated with a BS in Digital Entertainment and Game Design and I’m the lead
simulation designer for a major corporation that deals with serious gaming and I
have 2 incredible kids that are the center of my world I believe strongly that
they will both enjoy 40k as much as I do. I have been playing on the
Competitive GT circuit for a little over 2 years now and love every minute of
it. You guys might have seen me around the boards on Dakka an 11th company
names Spidey0804, yeah I’m one of the select few SOB players out there. As for
playing 40k its one of my many passions and has been for over 2 decades. &amp;nbsp;I love the painting and hobby side just as
much as the tactics that are associated with it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
Let me begin by saying that once
again the Nova Team did a great job!&amp;nbsp; The
amount of players that came and the sheer amount of logistics is somewhat mind
blowing to comprehend.&amp;nbsp; With that I will
also say that there is nothing that is going to keep me from going back in
2013.&amp;nbsp; The level of professionalism that
Nova represents is why I know it has been so successful.&amp;nbsp; Everyone I saw had huge smiles on their faces;
you could always hear laughter coming from all over the hall.&amp;nbsp; Personally I feel that associating with so
many people that have a common interest always leaves me wishing that there was
a Nova every month! &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUUReuXCWFuiU9sEzfdjftNtXh4One1QKkKJoSwprSvzo0GB3xpjCJbPatKNrAnSrskmR2zy6czQSu55k3lgr7kLFR1u3reMWckizOccrccHjNtPKflpnDlFCJu4NJbzX02Z8ebJuGoKo/s1600/DSCN2331.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUUReuXCWFuiU9sEzfdjftNtXh4One1QKkKJoSwprSvzo0GB3xpjCJbPatKNrAnSrskmR2zy6czQSu55k3lgr7kLFR1u3reMWckizOccrccHjNtPKflpnDlFCJu4NJbzX02Z8ebJuGoKo/s400/DSCN2331.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
With that said I’m going to move
onto some of the things that I think are somewhat problematic with the Nova
format.&amp;nbsp; I know that 6&lt;sup&gt;th&lt;/sup&gt;
Edition is brand new and that all and all this was the first Major GT that was
associated with setting the Meta for it.&amp;nbsp;
With a sampling of numerous attendees there was a general consensus that
Table Quarters has moved on for this edition to be a valid way to score. With
the ability of a couple lists that were able to accomplish a horde infantry
style, the&amp;nbsp;scoring&amp;nbsp;options have unintentionally compted this style of
play.&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
Please just follow me on this&amp;nbsp;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;before you go getting your knickers in a bind.&lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;FYI I’m a game designer on a full time basis and I have been playing
this game since Rouge Trader so I’m not trying to just be a hater.&lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;Most games systems are based off of the
mentality of Rock VS Paper VS Scissors.&lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;&amp;nbsp;
&lt;/span&gt;&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;Which if you look at the original RT that was true for the most part,
every army has its strengths and weakness, be it do-to the fact that there are
now 16 Codices this Matrix has become somewhat more complicated however for the
most part I feel that Games Workshop does its absolute best to try and maintain
the balance.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;span style=&quot;text-indent: 0.5in;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
So what makes this relevant too
equating this back to the issue at hand?&amp;nbsp;&amp;nbsp;
There are 3 types of categories of builds if you truly want to just look
at the system on a generic base.&amp;nbsp; These
are as follow; The Infantry horde build; the Hybrid build- consisting of a mix
of infantry units and vehicles; and the Mech build-this is also incorporating
the builds of flyer spam or razorback spam so and so forth a SMU mentality for
the most part.&amp;nbsp; In order also is the
viably for one style to trump another ,&amp;nbsp;
Hordes should for the most part be able to walk over Hybrid list,
Hybrids have the means for the most part to put a sever hurt on mechanized list
and mechanized list should be able to dispense of Hordes, in the most basic
sense.&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxXvAsBS2y6t5kRdMWUuyDDtsGW_tPSUieUMpZD_ka_qXgatUCFZE3gBFBgYL8ZIm35SHTsSzZKokxt3mHbs0gQbcGmGMz34Fw6QKk1XSV-jJuvBj6UplrLRXY-AmR4hKSMarZikNvyok/s1600/DSCN2337.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxXvAsBS2y6t5kRdMWUuyDDtsGW_tPSUieUMpZD_ka_qXgatUCFZE3gBFBgYL8ZIm35SHTsSzZKokxt3mHbs0gQbcGmGMz34Fw6QKk1XSV-jJuvBj6UplrLRXY-AmR4hKSMarZikNvyok/s400/DSCN2337.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
In this edition Vehicles have
become severely hampered by the new rules that do not allow them to score/or
deny unless the mission states otherwise.&amp;nbsp;
This was also interpreted as they did not count for scoring in a quarter’s
mission unless they were in one of those missions where they were allowed
too.&amp;nbsp; Also they were denied the ability
to count as scoring in objectives even when they did fall into their respected
category as being viable scorers/denial units.&amp;nbsp;
So how did this effectively break the tirade of Rock VS Paper VS
Scissors you ask?&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
With a reduction of heavy hitting
vehicles or the associating points that would be required to take them some
vehicle armies were essentially coming to the table anywhere from 500 to 1000
pnts down on all of the missions were table quarters was in play.&amp;nbsp; In essence handy capping&amp;nbsp; a disproportionate amount of players that
wanted to bring vehicle style lists to an event, let alone some units require
you to purchase certain types of vehicles just to use them.&amp;nbsp; The flip side of the coin here is being that
a 50 man squad only needs to have 1 model alive in it to count as half value.
With the way the new rules are LOS to a model has become even more of a nitpick
issue and if a player is able to hide that 1 model behind a large piece of
sight blocking terrain they have the ability to make another player dump
additional assets into the quarter that could have been used else wear.&amp;nbsp; Is there a solution to this problem?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Yes after giving this some thought
since table quarters is really no longer supportive of the 6&lt;sup&gt;th&lt;/sup&gt;
Edition rule set my personal solution is to not score them as such.&amp;nbsp; Vehicles count as their full value for the
tabulation of quarter’s missions simple enough, we did it in 5&lt;sup&gt;th&lt;/sup&gt;
that way so why not bring it back?&amp;nbsp; In
the matter of Vehicles becoming scoring/denial this would still hold true to
the 6&lt;sup&gt;th&lt;/sup&gt; edition rules on the missions Big Guns and Scourge the
vehicle becomes a scoring/denial unit as long as it is not a&amp;nbsp; fly per the 6&lt;sup&gt;th&lt;/sup&gt; edition rules.&amp;nbsp; This in turn would allow players that want to
run an “air force” style list to still know that they still have risk involved
but you won’t be nullified on the mission.&amp;nbsp;
This should bring “balance” and I say that loosely back the Nova Format.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Once again I want to say that I had and incredible time and
anyone that can make this event should.&amp;nbsp;
Thank you again MBV and the Nova staff for another incredible year! See you
next year!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/6452053733411452638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/make-my-vehicles-worth-something.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6452053733411452638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6452053733411452638'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/make-my-vehicles-worth-something.html' title='Make My Vehicles Worth Something!!! '/><author><name>Spidey0804</name><uri>http://www.blogger.com/profile/14969000940582135963</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL8afuMOJAvyhxEiTTZ55zvXYCFOczITXUwmoJw6-7rAIEOoSodAtkaBsOO_teFK0-lOvvbRWKAw1o5iGVCrEZtRaEelj2bFB0UWwcG7pawk4nEV_CA3KzM5QoyEIMA/s220/New+Profile+Pic.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi8lhBhNzlqfJZkT4z8Nb5d82t_7TXwOY_DLfgVEfokv0DwwV0fgDorPu12KyWR0gKomMU4WTOGdmN7d84bK_gFHlen_n5EZlbQF358HQ6Tgzjc8HqhqVh7YnQAf5H72cN7jS2gj384D0/s72-c/DSCN2250.JPG" height="72" width="72"/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-6421757557134991473</id><published>2012-09-07T09:09:00.004-04:00</published><updated>2012-09-07T11:14:00.555-04:00</updated><title type='text'>Tyranids in 6th part 4 of 7, Challenges</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://blog.timesunion.com/running/files/2010/08/knight3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://blog.timesunion.com/running/files/2010/08/knight3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;Have at You!!!!!&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;One of the huge changes to 6&lt;sup&gt;th&lt;/sup&gt; is the challenge mechanic.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;To begin with the following units can make/receive challenges from the Tyranid codex.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Broodlord, Hive Tyrant, Tervigon, Parasite of Mortrex and Tyranid Prime.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp; &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
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 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
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&lt;/style&gt; &lt;![endif]--&gt;  &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;The Highlights&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The first thing you should know is that single model units must accept challenges, that’s the Hive Tyrant and Tervigon.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you opponent doesn’t challenge you can challenge him, even if its his turn.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Challenges continue until one side breaks or one of the two models in the challenge die.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; For every 5 models locked into combat with a challenge (and therefore watching the challenge) their character gets one re roll (can be to hit, wound, or saves) this would mean that Feel No Pain could not be re rolled since that USR specifically says it is not a save.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Unless you have the Parasite or a Tyranid Prime in a Challenge you will not benefit from this rule but your opponent likely will.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; There are no clear rules on what happens if a different unit assaults the bystanders in a challenge so you may want to work that out with your opponent ahead of time, I lean toward allowing the additional assault to happen, meaning you and they get to swing while the challenge also continues.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
  DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
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&lt;/style&gt; &lt;![endif]--&gt;  &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;When is it favorable to challenge?&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Well if you assault into combat and don’t want to kill the entire unit its possible to use this mechanic to kill a character and stay in combat, this works best against fearless opponent.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When the rest of the unit has the ability to kill you.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If your character is assaulted by TH/SS terminators challenge their Seargant, its silly for the marine player to accept, but he may.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When you really need to kill that one character in a unit, lets say the only character is their warlord and you need that VP, well challenge him if you can beat him, if not he will likely challenge you.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
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&lt;/style&gt; &lt;![endif]--&gt;  &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;When is it not favorable to challenge/accept a challenge?&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unfortunately you often won’t have a choice since as I already meantioned most Tyranid characters are Single model units and must accept but one scenario that comes to mind: When your unit would likely do more damage to the opponent than the character, this could be say with a Broodlord and a large unit of genesteelers verses a unit of marines.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; In the end Tyranids characters (even Tevigons with some Biomancy help) are really very good in close combat, so when you can get the most out of the challenge mechanic.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/6421757557134991473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/tyranids-in-6th-part-4-of-7-challenges.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6421757557134991473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6421757557134991473'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/tyranids-in-6th-part-4-of-7-challenges.html' title='Tyranids in 6th part 4 of 7, Challenges'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-8329334819473167306</id><published>2012-09-04T16:25:00.000-04:00</published><updated>2012-09-04T16:25:01.537-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Debates"/><category scheme="http://www.blogger.com/atom/ns#" term="Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><title type='text'>Incoming! Dealing with Flying Monstrous Creatures </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.necrotales.com/graphics/showcase/gd_atl_2006_40kLarge_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;217&quot; src=&quot;http://www.necrotales.com/graphics/showcase/gd_atl_2006_40kLarge_01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Hello Ladies and Germs!&lt;br /&gt;
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I recently had the opportunity to run into a couple of Flying Monstrous Creatures, and I am going to share what I have done to stop theses pest. If they are swooping around the battlefield your guns on the ground are going to have a tough time dealing with these, needing 6&#39;s to hit them. However you can get over this with twin-linked weapons or mass amounts of shots. You are just looking for one hit, when you get that hit they must take a grounding check, on a 1 or a 2 they take an automatic strength 9 hit. Odds are you will cause one wound plus the chance of your other wound going through.&lt;br /&gt;
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Easy enough right? He is grounded so I fire at normal ballistic skill now? Well this is were the rules debates come down, good old Games Workshop didn&#39;t make it clear on what you need to hit them when they are &quot;grounded&quot;. A stupid argument, I know, however nobody wants to watch their badass monster get shot up so easily. The way we have been playing what we call the &quot;Bouncing Ball&quot; its where you still need 6&#39;s to hit them, but they always have the chance to cause an auto wound on them. With most only being 4 wounds eventually you will take it out.&lt;br /&gt;
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Another way that I have been doing, is when you ground one of these puppies get them into assault with a unit with hit and run.&amp;nbsp; Do what you can to survive the combat for 2 rounds then at the end of your opponent&#39;s phase get out of there.&amp;nbsp; Line up all your guns and open fire and make that Flying pest wish it had never been called upon.&amp;nbsp; The rules state your opponent must declare whether the flyer is Gliding or Swooping in their movement phase.&amp;nbsp; Since he was grounded with your ground forces during the previous movement phase, he is gliding.&lt;br /&gt;
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Now keep in mind there are other units on the table for you to be shooting at, so don&#39;t waste all of your fire on that flyer. Otherwise you are going to have some late game cleaning up to do and that&#39;s what most players want you to do. &lt;b&gt;If you go first and your opponent deploys the flyer on the table, IT IS IN GLIDE MODE! &lt;/b&gt;Fire all of your high strength low ap weapons into it first and when the smoke clears find out what is left!&lt;br /&gt;
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That&#39;s it for this rant, and this picture sums up everything else I have to say about these guys.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://t.qkme.me/36i3gi.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://t.qkme.me/36i3gi.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;i&gt;~What else can you think of to deal with Flying Monstrous Creatures? Share below!&lt;/i&gt;&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/8329334819473167306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/incoming-dealing-with-flying-monstrous.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8329334819473167306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8329334819473167306'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/incoming-dealing-with-flying-monstrous.html' title='Incoming! Dealing with Flying Monstrous Creatures '/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-9044590510537292450</id><published>2012-09-03T12:12:00.002-04:00</published><updated>2012-09-04T14:57:02.711-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Nova 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments"/><title type='text'>Nova Open Games Overview</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFZfpBx4NldHrpEfYsYoGc6-x-J858C86OMTTUrbqcdFkJeTwUrlMj6xOM-MBIyJI-WNu9RH1RAcshStIJEYbuafFz7oJoo2lfYjOoXvCgB1BS4Gryw-Q2qbsygQmLppDAtCJrJ66J9Kbf/s1600/NOVA+Open.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFZfpBx4NldHrpEfYsYoGc6-x-J858C86OMTTUrbqcdFkJeTwUrlMj6xOM-MBIyJI-WNu9RH1RAcshStIJEYbuafFz7oJoo2lfYjOoXvCgB1BS4Gryw-Q2qbsygQmLppDAtCJrJ66J9Kbf/s320/NOVA+Open.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Hello ladies and germs!&lt;br /&gt;
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Back from an exciting weekend, of slaughter, laughter and just plain fun! First and foremost I want to send a thank you to Mike Brent for making all this possible! I did not manage to take any pictures because it is just to difficult to do with so much going on and a limited time.&lt;br /&gt;
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Game one I played against a Space Wolf and Space Marine list, it was pretty much on bike squad sitting at 1385! Talk about a death star, but with the mass anti-infantry I made quick work of this list.&lt;br /&gt;
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Game two, I played against none other than Tony Kopach! This game was very close, he had mass infantry on the table with Wolves and Guard. I was working these guys in, but at the end he just got too close and my army could not take anymore beating.&amp;nbsp; It was a very close game and I am pretty sure I had him worried for a little bit!&lt;br /&gt;
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Game three, was against a Space Marine and Guard list, lots of auto cannons on the table turn one and he went first.&amp;nbsp; I knew this was going to be a tough game, but with proper deployment I made him come to me and still had maximum firepower left.&amp;nbsp; It was a struggle but I managed to hold him back and take an solid victory!&amp;nbsp; The best moment of the tournament was in this game, I intercepted a Vendetta, and wrecked it causing it to fly into a predator blowing that one up as well! Fire Dragon Exarch for the win!&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://i.dailymail.co.uk/i/pix/2010/08/18/article-1304104-0AD3CB42000005DC-838_634x367.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;185&quot; src=&quot;http://i.dailymail.co.uk/i/pix/2010/08/18/article-1304104-0AD3CB42000005DC-838_634x367.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Game four was against another Space Wolf player, he had long fangs with Njal and a 5 man Grey Hunter pack and 3 Thunderwolves on the table, with Grimnar and 3 squads in drop pods.&amp;nbsp; This game was a prime example of what a strong Alpha strike can truly do, I went first and after my shooting phase all he had left on the table was Njal, a Long Fang and a Thunderwolf! It was a quick mop up of objectives quaters and the rest of his army to ensure a PERFECT GAME!&lt;br /&gt;
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Game five, the first game in the finals, I made it to the 3-1 bracket. I get paired up against Daemons, I have never personally played against Daemons before, but I did not let that show!&amp;nbsp; This was a back and forth game, all the way to Turn 7! At the end of Turn 7 my war walker killed the final Plague Bearer to let the guardian claim the final objective!&lt;br /&gt;
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Game six, Grey Knights and Guard, another foot guard list with grey knights in razorbacks with Heavy Psy-bolters.&amp;nbsp; I did what I didn&#39;t do against Kopach and was doing very well keeping him out of my deployment zone and killing units one at a time. But after only getting 8 hours of sleep in 48 hours it finally caught up to me.&amp;nbsp; It was bottom of four, but I thought it was Top of five, and well made all the moves I should have to try and hold the win, but it wasn&#39;t and he killed off my Farseer and secured the win by 39 Victory Points!&lt;br /&gt;
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With that last loss, it knocked me out of the finals, so all and all I went 4-2, I did what I wanted to. Have a winning record, and hey I was the closest Dark Eldar to the top table!&lt;br /&gt;
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I will have some thoughts later on the road, but just read my games and ask me questions!&lt;br /&gt;
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Thanks!~</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/9044590510537292450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/nova-opening-games-overviews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/9044590510537292450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/9044590510537292450'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/09/nova-opening-games-overviews.html' title='Nova Open Games Overview'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFZfpBx4NldHrpEfYsYoGc6-x-J858C86OMTTUrbqcdFkJeTwUrlMj6xOM-MBIyJI-WNu9RH1RAcshStIJEYbuafFz7oJoo2lfYjOoXvCgB1BS4Gryw-Q2qbsygQmLppDAtCJrJ66J9Kbf/s72-c/NOVA+Open.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-7218701290205513740</id><published>2012-08-31T06:22:00.000-04:00</published><updated>2012-08-31T06:22:31.164-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Nova"/><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments"/><title type='text'>Nova Open!</title><content type='html'>&lt;div&gt;Hey Ladies and Germs,&lt;br /&gt;
On the road to the Nova open, plenty of energy drinks and energetic music to get me pumped for the long weekend! My first time here, I am super excited and ready to chew bubble gum and kick ass. Hope I don&#39;t run out of gum!&lt;br /&gt;
Thoughts before the event, my list is tweaked to the max amount of fire power I could muster. Nervousness of seeing other list, because well we don&#39;t have a good sight of meta. That&#39;s what bringing the strongest all comers list I could forge, was the right choice.&lt;br /&gt;
Now what you have been waiting for, my list!&lt;br /&gt;
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&lt;span id=&quot;goog_1237806494&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_1237806495&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Romper &lt;/b&gt;&lt;b&gt;Stomper&lt;/b&gt;&lt;b&gt;!&lt;/b&gt;&lt;br /&gt;
HQ:&lt;br /&gt;
Baron&lt;br /&gt;
&lt;i&gt;Farseer&lt;/i&gt;&lt;i&gt;, ROW, &lt;/i&gt;&lt;i&gt;ROWi&lt;/i&gt;&lt;i&gt;, Guide, Doom, Fortune, Jet Bike, Spear, Spirit Stones&lt;/i&gt;&lt;br /&gt;
Elites:&lt;br /&gt;
&lt;i&gt;Fire Dragons x5, &lt;/i&gt;&lt;i&gt;Exarch&lt;/i&gt;&lt;i&gt;, Tank Hunters, Crack Shot&lt;/i&gt;&lt;br /&gt;
Troops:&lt;br /&gt;
5x 5 Warrior Squads, Blaster&lt;br /&gt;
&amp;nbsp;&amp;nbsp; Venom, Splinter Cannon, Grisley Trophies&lt;br /&gt;
&lt;i&gt;3x Guardian Jet Bike Squad&lt;/i&gt;&lt;br /&gt;
Fast Attack&lt;br /&gt;
3x Beastmasters, 5 Khymera, 4 Razorwing Flocks&lt;br /&gt;
Heavy Support&lt;br /&gt;
2x Ravagers&lt;br /&gt;
Razorwing Jetfighter, Flickerfield, 2 Monoscythe Missles, 2 Shatterfield Missiles&lt;br /&gt;
&lt;i&gt;3x War Walkers, 2 Scatter Lasers&lt;/i&gt;&lt;br /&gt;
Fortification:&lt;br /&gt;
Aeigis Defence Line, Quad-Cannon&lt;br /&gt;
There it is folks! Hope to see some of you here, wish me luck!&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxik9wVEBRyZd2Ph8jXM51UE5f4P40JrtlEv-u-hbGb90_TlOtq35f6y2WdIcdjH4U2slbrzp7YAF47KfyDW0SuZnKTmm7jxzqeBjasj1x0uEJk_AWurDmswV4k8YVaRwurCn4tAwf3zmO//&quot; /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/7218701290205513740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/nova-open.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7218701290205513740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/7218701290205513740'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/nova-open.html' title='Nova Open!'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxik9wVEBRyZd2Ph8jXM51UE5f4P40JrtlEv-u-hbGb90_TlOtq35f6y2WdIcdjH4U2slbrzp7YAF47KfyDW0SuZnKTmm7jxzqeBjasj1x0uEJk_AWurDmswV4k8YVaRwurCn4tAwf3zmO/s72-c/" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-3875095797480711633</id><published>2012-08-29T12:32:00.000-04:00</published><updated>2012-08-29T12:32:35.515-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tyranids"/><title type='text'>Tyranids in 6th Part 3 of 7, Missions/Deployment</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images4.wikia.nocookie.net/__cb58374/warhammer40k/images/f/f9/Tyranid.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://images4.wikia.nocookie.net/__cb58374/warhammer40k/images/f/f9/Tyranid.gif&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So I am not going to go into a lot of detail on deployment, each type of deployment has a 24&quot; No Man&#39;s Land.&amp;nbsp; As a Tyranid player your plan for deployment has to start at list building.&amp;nbsp; You need to have a plan for getting into you opponent deployment.&amp;nbsp; It can take the form of Flying Monstrous Creatures, Jump Infantry, Outflanking Deepstriking units, Fleet units Foot Slogging and running or combinations.&amp;nbsp; Have a plan! I have certainly felt the effect of not crossing the battlefield fast enough, don&#39;t let it happen to you.&amp;nbsp;&amp;nbsp; Also remember if you&#39;re placing terrain using the alternating method, this is your first deployment phase.&amp;nbsp; Use terrain to give yourself cover during deployment and while moving across the board and use terrain to block your opponents firelanes.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Missions&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mission Special Rules&lt;/i&gt;&lt;br /&gt;
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&lt;style&gt;
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&lt;![endif]--&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;&amp;nbsp;Night Fighting&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Really helps Tyranid players, especially if it goes off
early in the game by giving us some better cover while we move into position to
get at the enemy, really doesn’t hurt us since most of our weapons cannot shoot
over 36 inches anyway.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;Reserves, &lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The new mechanic of 3,3,auto is much more reliable than before,
coupled with limiting the number of units that can be placed in reserve I think
the overall mechanic helps Tyranid players.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;We really don’t have any good all reserve builds IMO (I would be happy
to be proved wrong so GO FOR IT).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;IF you
play against someone who uses a lot of reserves and you have been
bubblewrapping&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;important units to
protect them its unlikely you will have to bubble wrap past turn 3.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;&amp;nbsp;Mysterious objectives.&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;This mechanic is
in every book mission that has objectives.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;There is only really one that helps Tyranid players, Scatterfield, any
bonus to cover saves is appreciated.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Important to note here that while Sabotaged effects all units in range,
the beneficial effect of objectives only effects the scoring unit with a model
closest to the objective.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Skyfire Nexus
would be great for Tyranids but few of our scoring units would really benefit
from this.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Since most anti-tank is
wrapped up in Elites and they cannot score in any of the missions so they
cannot benefit from objectives.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;u&gt;Mysterious terrain.&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; If you play with it great, have at it, I don’t so I can’t
speak to it.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Interesting though that
it is not listed as a special rule in any of the book missions.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I am not saying they couldn’t be fun, I just
have no experience with the game mechanic.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://kofler.dot.at/40k/units/Tyranid_Hive_Tyrant_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://kofler.dot.at/40k/units/Tyranid_Hive_Tyrant_3.jpg&quot; width=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Secondary Objectives&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;Slay the Warlord&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Pretty self explanatory. You kill his 1VP, he kills yours he
gets 1VP.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;So know where his warlord is
and protect yours when you can.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;u&gt;First Blood&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The first unit that is destroyed gives up a VP. No matter
how they were destroyed.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If your
opponent goes first and loses a unit on Deep Strike (destroyed) then you Get a
VP.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Since this is the only VP that both
players cannot earn plan your early targets accordingly and protect you soft units
accordingly.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This Victory Condition can
heavily favor the player who goes first.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;u&gt;Linebreaker.&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;At the end of the
game have one of your scoring/denial units in you opponents Deployment Zone you get a VP, just one no matter units there are.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Most units you will field as a Tyranid player will count for this(only spore mines, ripper swarms and
skyslasher swarms don’t count)&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Not so
true for your opponent.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Vehicles
themselves don’t count (except in Scouring and Big Guns Never Tire) and units
embarked in vehicles don’t count.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Missions.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;Crusade&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This is a D3+2 mission where each objective is worth 3VP
each to the player controlling it at the end of the game.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;So if you control more objectives than
your&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;opponent Secondary missions don’t
matter as much they do however help to break VP ties.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;u&gt;Purge the Alien&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Kill points, simple enough. This is the only true kill point
mission in the Book missions.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;So if you
play Tervigons spawn away unless it&#39;s this mission then think about it.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;In this one Secondary Objectives can matter a
lot since both Slay the Warlord and Fist Blood are basically worth 2VPs each.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;Big Guns Never Tire&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Really the same as Crusade except that Heavy Support units
can score, but be aware they also give up a VP if destroyed.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Know which one of your opponents units are
Heavy Support.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;The Scouring&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This one is kind of like Crusade except Fast Attack units
also score and give up VPs is destroyed. This is also the mission with
objectives that are worth Variable Values. One 4, two 3, two 2 and one 1.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;This is my least favorite book mission. I
have only played it once and the 4 ended up being an objective in board center
which was great, but I have seen games where one player has 4-3-3 in his
deployment and his opponent got 2-2-1 in his.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Didn’t really like seeing that.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;The Emperors will&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Not much to say here, with only two objectives of equal value the secondary
objectives are very important in this mission.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;&amp;nbsp;The Relic&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Commonly being call “40k Blood Bowel” around the
internet.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;No objectives and a relic in
board center.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Secondary objectives can
be very important in this mission as well.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;The relic is worth 3VP to the player controlling it at the end of the
game.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The relic is essentially a
moveable objective.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Only scoring units
can pick it up (seize it) and the end of the movement phase if your unit moves
into base to base with the relic you can pick it up.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Important things to note. The relic can only move
6” at a time and a unit with the relic cannot run. You can move it from one
model to another at the end of movement phase while being in BTB or from one unit to another. A unit with the relic can enter a vehicle but it still can only move 6&quot; a phase. So if a unit with the relic can turbo boost they could move 6&quot; during movement and 6&quot; during shooting. Unfortunately there are no Tyranid units who can take advantage of this.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Overall I think things got a bit better for the tyranid
player with regards to missions in this edtion. I have always felt that
tyranids can do very well in objective based games.&amp;nbsp; While flyers are/can be a big problem for Tyranid players, they cannot really score/deny&amp;nbsp; objectives. Even in Big Guns Never Tire and The Scouring the could not easily get their hull within 3&quot; of an objective to score/deny it.&amp;nbsp; They can on those missions however contribute to linebreaker.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/3875095797480711633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-3-of-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/3875095797480711633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/3875095797480711633'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-3-of-7.html' title='Tyranids in 6th Part 3 of 7, Missions/Deployment'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-5215994204381239336</id><published>2012-08-23T10:42:00.000-04:00</published><updated>2012-08-23T10:42:26.193-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tyranids"/><title type='text'>Tyranids in 6th Part 2 of 7, Psykers</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiks2i4D1lHMCfC66khXYsNmsKkcJbYmgbrxL8KuqaWGQAQSEGWdmDfeE0LmMZ62fVY9gDfvjU-NhNAEqgnPdO7FNswWzSONtD5WJuPQpBRPCUwmYWM71fTGGc2NdJy8BmnsBqsGDW8dBE/s1600/IMG_6281.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiks2i4D1lHMCfC66khXYsNmsKkcJbYmgbrxL8KuqaWGQAQSEGWdmDfeE0LmMZ62fVY9gDfvjU-NhNAEqgnPdO7FNswWzSONtD5WJuPQpBRPCUwmYWM71fTGGc2NdJy8BmnsBqsGDW8dBE/s320/IMG_6281.JPG&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lots of stuff changed in this edition with regards to
Psykers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Really the rulebook only has
about nine pages on the subject and five of them are the new disciplines, so
read them. Here’s an overview.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&amp;nbsp;Psychic Defense&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; For starters all units (save buildings/fortifications IMO)
have a chance to nullify psychic abilities targeting them with Deny the Witch.
Additionally if the unit contains a Psycher then the chance to Deny the Witch
is improved.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This is a double edged
sword for the Hive Mind since while it provides us some psychic defense we didn’t
have before (outside of SITW) it also provides that defense for our enemies.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Shadow in the Warp has remained unchanged,
since they FAQd it to affect units in transports I would expect it to affect
units in buildings as well.&lt;/div&gt;
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&lt;/div&gt;
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&lt;b&gt;HQ, Elite &amp;amp; Troops oh my&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Codex Tyranid has
the potential to have more Psykers than any other army with Psykers available
as HQs, Elites and Troops.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Only the
Swarmlord is a Psyker level 2 but hey you cannot have everything.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Hive Tyrants, Swarmlord, Tervigons,
Zoanthopes, Doom of Malan’Tai, and Broodlords are all Psykers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you want to have a very Psyker heavy army
codex Tyranid is the book for you.&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;The Pre-Game Swap&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;So this is the biggest
change/boost to the game mechanic for Tyranids.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Before deployment you have the ability to swap out Codex powers for
Rulebook powers (albeit randomly).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This
give you a lot of options.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Spent some
points on a Tervigon with three psychic powers well you can keep the book ones
or choose to swap them all for ones randomly generated in the rulebook.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Now in that instance it might sound kind of
silly since Tervigon powers are good and you may really want to keep them. A
better&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;example might be, &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;you have three Zoanthropes in a Mycetic Spore
and it turns out the army you are facing is an all foot Orc Horde.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Just take one Zoanthrope at a time and
choose Telepathy, roll the dice, if you don’t like the result you get choose
the Primaris Power which would be much better for you in this situation
(Terrify could also be useful here).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Repeat this for each Zoanthrope you want to swap powers for and they
just went from pretty useless in this situation to potentially awesome.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;What you need to take from this is that the
mechanic of swapping powers pre-deployment gives Tyranids flexibility they
never had before.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Only one unit has some
strange interactions with this game mechanic.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Broodlords have two psychic powers but if they swap and roll a shooting
attack they are BS0 so they cannot shoot due to the Zero Level Characteristic
rule so be aware of that.&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Rulebook Psychic Disiplines.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;There are 5
Psychic disciplines and Biomancy, Telekinesis and Telepathy are available to
Tyrandids. Here are the highlights of the disciplines with regards to Tyranids.&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Primaris
Power, &lt;i&gt;Smite&lt;/i&gt;, It’s AP2 and that doesn’t suck for a power you can choose to
have.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Iron arm&lt;/i&gt;,
plus D3 Strenght and Toughness plus Eternal Warrior, yes please, just keep in
mind it can only be used on the Psycher. (no casting it onto the Doom of Malan’Tai)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Enfeeble&lt;/i&gt;, nice
way to make those pesky terminators or any other high toughness model more manageable,
be aware of opponents with this since it could make you high toughness multi wound
models susceptible to being doubled out.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Endurance&lt;/i&gt;,
think of this one as FNP plus, relentless does nothing for us but It will not
die is great, 24 inch range is better than Catalyst as well.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Life
Leech&lt;/i&gt;,&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;better version of Leech Essence
but you have to roll to hit.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Warp Speed&lt;/i&gt;,
plus D3 attacks and Initiative for Psyker only.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Could make for some nice Jaws of the World Wolf defense and make the
Psyker much more powerful in Assaults.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Haemorrhage&lt;/i&gt;,
if a unit is low toughness or has been hit with Enfeeble this could be useful.&amp;nbsp;&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;u&gt; &lt;/u&gt;&lt;/span&gt;&lt;u&gt;Divination&lt;/u&gt;, can’t
use it&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;u&gt;Pyromancy&lt;/u&gt;, can’t
use it (just like Pyrovores, well we choose not to use those)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;u&gt; Telekinesis&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Assail&lt;/i&gt;, Not
great Primaris power with AP1 but not entirely useless (strikedown too)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Crush&lt;/i&gt;, way
to variable, to many dice involved to rely on this.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Gate of
Infinity&lt;/i&gt;, great way to move slow units around, Still hasn’t been FAQd as to
using this power to leave combat so check with Tournament Organizer or Opponent
beforehand.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Objuration
Mechanicum&lt;/i&gt;, could be really useful to nerf units that rely on 6s to get stuff
done, like rending units or Necrons.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Shockwave&lt;/i&gt;, haven’t
tried it at all yet seems a bit weak.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Vortex of
Doom&lt;/i&gt;, Only the Swarmlord can use it but it would give him a nasty shooting
attack.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;u&gt;Telepathy&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Psychic&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Shriek&lt;/i&gt;,&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Great Primaris power that’s an Infantry shredder with no cover or armor.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Dominate&lt;/i&gt;,
great way to annoy an opponent much like Fear the Darkess&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;Puppet
Master&lt;/i&gt;, best used against vehicles, Now you can pretend to be a Necron and use
one of you opponents units against them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;i&gt;Terrify,&lt;/i&gt;
This one has it’s moments, unfortunately does little to units with ATSKNF&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;it’s also one of those powers you want to be
aware of being used against you.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;i&gt;Invisibility,&lt;/i&gt; Swarmlord only great
ability if you run the Swarmlord it’s definitely worth considering.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;i&gt;Hallucination&lt;/i&gt;, Swarmlord only, another great one that is worth trying
for if you’re using the Swarmlord.&lt;/div&gt;
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&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So there are a lot of things to consider with Tyranids and
Psykers.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Be aware though that if you
build a heavy psychic dependent Tyranid force that you may face some very touch
matchups from the Armies/allies that have good to great psychic defenses,
Namely Eldar Farseers, Space Wolf Runepriests and Grey Knight units with the
Aegis.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Next time round I will be posting about missions.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/5215994204381239336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-2-of-7-psykers.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5215994204381239336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/5215994204381239336'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-2-of-7-psykers.html' title='Tyranids in 6th Part 2 of 7, Psykers'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiks2i4D1lHMCfC66khXYsNmsKkcJbYmgbrxL8KuqaWGQAQSEGWdmDfeE0LmMZ62fVY9gDfvjU-NhNAEqgnPdO7FNswWzSONtD5WJuPQpBRPCUwmYWM71fTGGc2NdJy8BmnsBqsGDW8dBE/s72-c/IMG_6281.JPG" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-421553856128418579</id><published>2012-08-20T13:25:00.000-04:00</published><updated>2012-08-20T14:24:31.225-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tyranids"/><title type='text'>Tyranids in 6th Part 1 of 7</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.sc2blog.com/wp-content/uploads/2007/08/tyranid.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;http://www.sc2blog.com/wp-content/uploads/2007/08/tyranid.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Okay so this is the first of what will be a series of
Tyranid articles based on my experience so far in 6&lt;sup&gt;th&lt;/sup&gt; edition. The
topics I will cover initially will be Rulebook changes, Psykers , Missions,
Challenges, Units, Matchup thoughts and finally list(s) that I have been using.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;So here’s the first
installment &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;6&lt;sup&gt;th&lt;/sup&gt; Rulebook big
changes and the Tyranid.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;The new edition while
not a completely different game than the previous (many game mechanics are unchanged) it’s different enough that lots of what worked in 5&lt;sup&gt;th&lt;/sup&gt;
simply won’t cut it in 6&lt;sup&gt;th&lt;/sup&gt;.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Many of those changes aren’t as obvious as others. Many of the changes
that really impact the way some armies play are hidden in the many pages of
USR.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Here are some that impacted the
Hive Mind.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Fearless&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Fearless wounds, the fact that fearless units can lose
combat without the double&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;whammy of
fearless wounds cannot be overstated. Not only does this make large units of
expendable/cheap Tyranids likeTemagants are the ultimate tarpit to tie things that
shoot really well (let’s face it most things shoot better than Tyranids). It
also means that we don’t have to worry about putting an expensive Monstrous
Creature into the same combat as those Termagants.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;A few things to remember while you use this
change to its limits. You are &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;allowed to
charge a unit you cannot hurt, say charging a Soulgrinder with Termagants, but you
cannot use the Our Weapons are Useless rule to auto fail and fallback while you
are fearless (so if you want to do this get your synapse away from the combat).
Additionally the Psykic power Terrify removes fearless, so if you opponent has
that power be aware of it. Lastly fearless units cannot go to ground.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Funny that MCs don’t have that restriction
anymore so if you have a non fearless MC out of synapse you have that option.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Smash&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Awesome new rule, our MCs lost 2d6 armor pen, big whoop,
Smash is better.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;First of all this is
the rule that makes all units with this USR AP2 in CC unless it would be AP1(no
idea what is AP1 in CC) it also allows you to half you attacks (rounding up) to
attack at double strength (max 10) and if you do this verses a vehicle or
building you can reroll your armor penetration rolls. Really in the end that
makes this way more reliable to destroy heavy armor with MCs and gives us a way
to double out high toughness models.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If
you manage to catch a unit not in cover you are just about the only thing that
gets AP2 in CC at normal initiative.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Hammer of Wrath&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you were
considering using Gargoyles before well they just got better. Getting a bonus
attack at I10 step is a free bonus jump infantry didn’t get before.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There are many discussions going (read needs
some FAQing) as to this attack. Is it resolved at I10 if the unit assaults into
terrain? Seems like most agree yes. Does a unit benefit from wargear, like in
Tyranid case say shrikes with boneswords? Seems like most agree No since it
clearly says AP-. Does a unit benefit from Toxin Sacs? No clue how the
community is addressing this one if at all, I say yes since its still STR
unmodified Str and AP- it just gets the poison rule.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Of course this interpretation opens the door for
other armies arguments.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.thespectergroup.com/MilitaryManualsAll_files/sniper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.thespectergroup.com/MilitaryManualsAll_files/sniper.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Precision Shot&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This is another bonus ability that really doesn’t affect
Tyranids negatively.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;While it gives
Tyranid characters an ability to snipe specific models (get rid of that special
weapon or attempt to get rid of an IC) it doesn’t hurt Tyranids since most of
our Characters are single models anyway. There are a number of situations/units
that you have to be aware of if your opponent using this rule against you.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you use Tyranid Primes or The Parasite of
Mortrex in you lists be aware they can be sniped with precision shots, now as
ICs they get Look out Sirs so use it.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;The other unit to be worried about being precision shot at is Hive Tyrants
with Tyrant guard and Broodlords, other than those we rarely have an special equipment models in Tyranid units.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt; &lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://rlv.zcache.com/no_witches_highway_sign_sticker-p217200665796522756envb3_400.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://rlv.zcache.com/no_witches_highway_sign_sticker-p217200665796522756envb3_400.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;Deny the Witch&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; While this gave some units an ability to shut down Tyranid
offensive abilities, it still helped out Tyranids a lot.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Nothing like watching a Tervigon disappear to
JOTWW. Now at least in addition to the 33% chance of passing your Initiative
test you also get a 5up Deny the witch. JOTWW still sucks for low initiative
Tyranids but at least we have an additional chance to shut it down. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvkQQkVLqAY2yc5LPibV8J0L8qdWy5wARIlhskA0PfvEkT3hoEHnacMt33VgmNt3mfxCh6Jr9qTg-0frDYumFhh_oI8TE9krneTzA5ohHM9EvFMmL3qx4bGc6Twmk661mQ6Z13OCK7Las/s1600/peeker.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvkQQkVLqAY2yc5LPibV8J0L8qdWy5wARIlhskA0PfvEkT3hoEHnacMt33VgmNt3mfxCh6Jr9qTg-0frDYumFhh_oI8TE9krneTzA5ohHM9EvFMmL3qx4bGc6Twmk661mQ6Z13OCK7Las/s320/peeker.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Cover&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This one is dicey, yes cover went from a 4 to a 5 in many
cases. That hurt but the ability to easily get cover for Monstrous Creatures more
than made up for it. Given the number of ruins I commonly see in my area and on
Batreps I think overall cover got better for Tyranids with one exception.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you ran genesteeler spam then you are
probably going to have to rethink your list with the changes to cover and a few
other rules in 6&lt;sup&gt;th&lt;/sup&gt;.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Poison&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The poison mechanic is fixed so that high Strength poison
verses low toughness target is no longer covered in Nerf.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Charge Distances&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Lots of chatter since 6&lt;sup&gt;th&lt;/sup&gt;
 came out lamenting this
one. In the end of the day on average you get the same if not better 
charges
off (fleet units too even if they cannot run and charge) after all when 
was the
last time you charged an opponent and they weren’t in cover anyway. So 
it was
variable in the last edition in most cases anyway. Something to keep in mind, it is 
really really easy for termagants to charge out of buffing or even 
synapse range of a Tervigon.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Wound Allocation&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So while tyanids still cannot use these Shenanigans neither
can most of our opponents.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Of course the
new flavor of shenanigan in 6&lt;sup&gt;th&lt;/sup&gt; is Look out Sir.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&amp;nbsp;&lt;a href=&quot;http://www.vacation-rentals-orlando.net/uploads/images/news/firstaid%5B1%5D.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.vacation-rentals-orlando.net/uploads/images/news/firstaid%5B1%5D.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Feel No Pain&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; So it went from a 4 to a 5, okay yep that’s not great.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;However being able to take it no matter what shot/assaulted you is a good tradeoff and since it is specifically states that
it is not a saving throw then nothing that causes wounds and has a “no saves”
special rule can stop a Tyranid from using Feel no Pain. On the flip side if
you use Boneswords be aware that Feel no Pain works against them. Instant Death also still doesn&#39;t allow Feel No Pain.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;/span&gt;

&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Deployment&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; While this is a phase and not a rule I think Tyranids
benefitted somewhat from the changes. No more walking on turn 1. No more full
reserve opponents (some exceptions).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Lets
face it our full reserve lists were kind of lacking anyway.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;There is another part of deployment that is
really more important than your units in my opinion.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;If you are playing in a tournament with fixed
terrain you cannot do this but if not……..deploy terrain in such a way no matter
which method you use you get as much benefit from it as possible.&amp;nbsp; Terrain you place should help you to&amp;nbsp; achieve your goals (say cover
for MCs) and hinder you opponents ability to achieve his (say he brings a
bastion, he may not like it but if the terrain density allows it put a nice
piece of LOS blocking terrain 3 inches in front of it).&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The next few are things that really didn’t help tyranids but
are best to be aware of.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Furious charge&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; No initiative bonus, so no Termagants boosted by a tervigon
swinging first at marines out of cover.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;For the most part if you were taking Adrenal glands on MCs before now
with Smash use those points for Toxin Sacs.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Outflank&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Not being able to assault from outflank really really hurts
outflanking genesteelers. Now I didn’t really expect this unit to win me the
game or anything&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;but it really affected
my opponent&#39;s deployment.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Have to come on
the board edge and having to stand there and say “come at me bro” stinks for a unit with no
shooting ability whatsoever.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Instant Death&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Well sadly this mechanic and its effect on our T4 multi
wound units did not change. Sad Face.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;b&gt;Look Out Sir&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wound allocation through wargear move over, we have a new
shenanigan. The mechanic is really not complicated to read it be familiar with
how it works (and doesn’t work) because it’s very annoying especially in large
groups of characters, looking at you Nobs and Paladins.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;&quot;&gt;That’s all for now, more to follow&lt;/span&gt;









</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/421553856128418579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-1-of-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/421553856128418579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/421553856128418579'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/tyranids-in-6th-part-1-of-7.html' title='Tyranids in 6th Part 1 of 7'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvkQQkVLqAY2yc5LPibV8J0L8qdWy5wARIlhskA0PfvEkT3hoEHnacMt33VgmNt3mfxCh6Jr9qTg-0frDYumFhh_oI8TE9krneTzA5ohHM9EvFMmL3qx4bGc6Twmk661mQ6Z13OCK7Las/s72-c/peeker.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-4709757125332389187</id><published>2012-08-06T22:03:00.000-04:00</published><updated>2012-08-06T22:03:43.283-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flyers"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><title type='text'>Dealing with Pesky Flyers!</title><content type='html'>Hello again ladies and germs,&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2401220a_image-3xl.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;201&quot; src=&quot;http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2401220a_image-3xl.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Now don&#39;t take my title as the solution to deal with them, but more of a couple of guidelines to follow when playing against them. Let&#39;s breakdown what we know about flyers, their armor is not greater than 12.&amp;nbsp; Which means we don&#39;t have to use all of our high strength weapons on it, mass fire is king for getting as many 6&#39;s as possible.&amp;nbsp; Flyers don&#39;t start on the table, they have to be placed in reserves, so something I picked up on today&#39;s game (two Vendettas and a Valkyrie).&amp;nbsp; They have to move in a straight line on the table, so if you can set a good bait for them to come in and snatch it, you can make their 90 degree tun a inconvenience for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He had his Vendetta&#39;s luckily come in turn 2 on both sides, which gave me a bit of a problem to set up a trap. Luckily I noticed a flaw and drew most of my army back closer to my table edge, forcing him to take a turn to turn away from me, or he would have went back into reserve.&amp;nbsp; This had me thinking, if you really can disrupt their movement you can take them out for a turn or even two!&amp;nbsp; Shooting them without Skyfire or other flyers, isn&#39;t recommend unless you have plenty of twin-linked weapons or high volumes of high strength shots.&lt;br /&gt;
&lt;br /&gt;
That is my two cents, on flyers.&amp;nbsp; I will be adding Quad gun, with Fire Dragons Exarch shooting it, a Razorwing and possibly adding guide to the Farseer in my list.&amp;nbsp; Just so if there is any more than 4 flyers I can be prepared.&lt;br /&gt;
&lt;br /&gt;
-Deryk</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/4709757125332389187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/dealing-with-pesky-flyers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4709757125332389187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4709757125332389187'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/dealing-with-pesky-flyers.html' title='Dealing with Pesky Flyers!'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-4727093921193365127</id><published>2012-08-05T23:42:00.000-04:00</published><updated>2012-08-05T23:42:06.498-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark Eldar"/><category scheme="http://www.blogger.com/atom/ns#" term="Nova 2012"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><title type='text'>The Boulevard of Nova</title><content type='html'>Hey there ladies and germs! I&#39;m here to give my two thoughts about what I am thinking of 6th edition and running in the Nova.&lt;br /&gt;
&lt;br /&gt;
Okay so I have played a couple of games in 6th and I love it! I was a little bit skeptical about the whole allies ordeal, however with the addition of Eldar&#39;s Psykic defense I feel Dark Eldar has more of an edge. I am not here to argue if I can fortune or guide my guys, because well I don&#39;t think so. (Sure would be nice though!) Hull points are my new favorite thing in the game now, it makes vehicles look like chumps now, however with Venoms only having 2 they die even quicker than ever before.&lt;br /&gt;
&lt;br /&gt;
So what do we do about all of our good list that we have been running for so long? The key is getting off your alpha strike, to well give you the upper hand from the get go.&amp;nbsp; So that means we need a better chance of going first, well we already know who to look at, Baron is added into the list.&amp;nbsp; Now we need something for him to go in, Hellions are troops lots of them are awesome but in the new edition harder to keep alive. Next, you could add them to Scourges, that&#39;s right those gorgeous looking models can hit the tables, with their Haywire Blasters. Or the cream of the crop, Beastmaster Squads!&amp;nbsp; With Beast moving 12 inches now, they won&#39;t hinder each other, Baron adds Grenades and Stealth. More importantly, he is an Independent Character so you can place him at the front of the squad have him absorb lots of shots with look out sir and Shadowfield, POW allocate the wounds accordingly and you will have a squad that will hit turn two no problem! Add in 4 Beastmasters, 7 Khymera, and 4 Razorwings.&lt;br /&gt;
&lt;br /&gt;
Next we have to add troops, I simply went with 6 squads of Warriors with Blasters, in a Venom with Dual Splinter Cannons. I am seeing less mech from a lot of different armies, so why not add in more shots and just in case some blasters for a strong alpha strike. With Doom running around on the table, whatever deathstar they have coming towards you will soon be Swiss Cheese.&amp;nbsp; Oh yeah I forgot to mention, 5 Guardian Jetbikes one with a Shurieken Cannon with a decked out Farseer running around the table, tanking and dooming.&amp;nbsp; Handy for the Relic mission, due to 12 inch movement per turn and hiding.&lt;br /&gt;
&lt;br /&gt;
Heavy Support? Well now we are Dark Eldar, 3 Ravagers, NAKED. That&#39;s right, no flicker fields or Nightshields, with Jink and pre-measuring out there, there is no need for these point sinks.&amp;nbsp; Also add in my new favorite unit in my army, 3 war walkers with dual Scatter Lasers!&amp;nbsp; If there are a lot of transports on the table start them on the table and glance them to death. If you don&#39;t really need them, out flank them and refuse flank, and watch your opponent break a sweat!&lt;br /&gt;
&lt;br /&gt;
After playing a few games with said list, I can tell I have one flaw. No dedicated Flyer answer, back to the drawing board.&amp;nbsp; I have really been thinking of putting an Aeigis Line with a Quad-cannon in my list, of course with a Fire Dragon Exarch.&amp;nbsp; He shoots at BS: 5, twin-linked, with tank hunters and crack shot (No cover saves!) It runs it at a hefty cost as well, but it would be one dead flyer a turn! Also freeing up room for a Razorwing, being able to shoot at flyers would help dominate the turn 2 or three change up when reserves come in.&amp;nbsp; It would also bring back some Anti-Infantry to the list to dominate!&lt;br /&gt;
&lt;br /&gt;
Still working on it, and I am going to be painting all this in the next month! So look for more frequent post about tactics and what not!&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
-Deryk</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/4727093921193365127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/the-boulevard-of-nova.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4727093921193365127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/4727093921193365127'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/08/the-boulevard-of-nova.html' title='The Boulevard of Nova'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-6772934142240490566</id><published>2012-06-26T11:41:00.000-04:00</published><updated>2012-06-26T11:57:01.492-04:00</updated><title type='text'>Introducing our new writer, Gritts!</title><content type='html'>&lt;div&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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Introducing Gritts,&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Ok so I am the new
guy here at AOW so I will give you a bit about my 40k experience to date.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I really didn’t start playing regularly unit
5&lt;sup&gt;th&lt;/sup&gt; edition, I played a lot of Tyranids in 5&lt;sup&gt;th&lt;/sup&gt; and
despite their&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;shortcomings I still
really enjoy playing them (unless I am playing against Derycks Dark
Eldar).&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I also jumped on the Grey Knight
bandwagon at the end of 5&lt;sup&gt;th&lt;/sup&gt; and feel no shame in that after having played
so many games with the Tyranids.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;My
local meta is the same as Deryck’s, that is the Tidewater area of Southern
Virginia.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;I like to paint my models and
I feel my finished models (still have plenty that are not quite there) have a
pretty good table top presence.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I plan
on posting Batreps/rules discussions/painting articles on the Blog throughout 6&lt;sup&gt;th&lt;/sup&gt;
edition.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;The pictures included in this
post were painted by me over the last two years and in that time I feel I have
learned quite a bit, having said that, criticism is always welcome.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHEACeh_fq-j9snzuc5hEp6AnX_o34lEb7z1pvtOHPsv9O5EEBe4aPCrwWeNtoLgsoV7Yl2hSmefq9RkNPq43IF0Rh0NqjfcUhLBA_-srPOG-CM0JYXeisgWrmgMjhne_uCVdqoF0wehg/s1600/thanksgiving+2011+051.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHEACeh_fq-j9snzuc5hEp6AnX_o34lEb7z1pvtOHPsv9O5EEBe4aPCrwWeNtoLgsoV7Yl2hSmefq9RkNPq43IF0Rh0NqjfcUhLBA_-srPOG-CM0JYXeisgWrmgMjhne_uCVdqoF0wehg/s320/thanksgiving+2011+051.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
This one gets a lot of use as a GK Librarian.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilocIXw9E3oiT0CwMZd4brhUWdtCMmjFsEhQvgwCFwLGiW2PFpgQt42B-5FnvrQLNy2EE2HBpufUyJ0HrBE2c3s-1quoryJWe8OMQWfRbYccZ49LXDsvwcwL589luvuZcnq7Jdkm9Jqlw/s1600/17oct2011+008.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilocIXw9E3oiT0CwMZd4brhUWdtCMmjFsEhQvgwCFwLGiW2PFpgQt42B-5FnvrQLNy2EE2HBpufUyJ0HrBE2c3s-1quoryJWe8OMQWfRbYccZ49LXDsvwcwL589luvuZcnq7Jdkm9Jqlw/s320/17oct2011+008.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
These are some Wyches I converted into DCA.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4yZB8Ozx4X9h0zo5UrJ7P8pSL36xXBnsHPBug7TuH8VxIJPl0K8UNFQA_6bgFzQ_5oUo-3hGN1J4I4QTLpbdP679wy3M1nlxs9NlTfIbAPm3aFAIyggSr3FQg55a3ZhDO3tMMfsidUtU/s1600/jakaero+233.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4yZB8Ozx4X9h0zo5UrJ7P8pSL36xXBnsHPBug7TuH8VxIJPl0K8UNFQA_6bgFzQ_5oUo-3hGN1J4I4QTLpbdP679wy3M1nlxs9NlTfIbAPm3aFAIyggSr3FQg55a3ZhDO3tMMfsidUtU/s320/jakaero+233.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
I have used these two as Jakero Weaponsmiths, I really didn&#39;t care for the GW monkeys.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6eLiLcCTzEZT5C3ewfANcUPfZ8nS55TA1_waCuLlz039kWQB-K4D7X3LiqbjJca3Q3Q7e7_xZlwt3Sd7MEWSj0Es0GOn0eM9r943P5dbKXrlb3llpbwKVjDMnRxVLP7kkVuKjpuO_dTk/s1600/15mar2012+173.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6eLiLcCTzEZT5C3ewfANcUPfZ8nS55TA1_waCuLlz039kWQB-K4D7X3LiqbjJca3Q3Q7e7_xZlwt3Sd7MEWSj0Es0GOn0eM9r943P5dbKXrlb3llpbwKVjDMnRxVLP7kkVuKjpuO_dTk/s320/15mar2012+173.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Tervigon WIP.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt80pTaeFggDCGH93jTqKOXoy4lEhyROFa-2AYOKdUpdXmzJXu4DBS7bEl8Nx10jeRHSZE9H7h7Pu-HLVwOXwZj3HuUpgeFiA5icRnmX5EcysYdro3TbyrNMD1r1DBfYeUapdkmUfXdkQ/s1600/newpics30sept11+032.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt80pTaeFggDCGH93jTqKOXoy4lEhyROFa-2AYOKdUpdXmzJXu4DBS7bEl8Nx10jeRHSZE9H7h7Pu-HLVwOXwZj3HuUpgeFiA5icRnmX5EcysYdro3TbyrNMD1r1DBfYeUapdkmUfXdkQ/s320/newpics30sept11+032.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Winged Hive Tyrant I did before GW made the plastic kit&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix_s8MUvR5m9CwGEduQRu8dcOQNHxQjJbHM3krIxsT7r1i-F2gs_oKIGzuZ-egmfI7epMG-_OyU7eAXQerbKAk0FgxkOHeA3of_zOEIMSiU8qmQ6JMZLRYsuanIq1DEThP0474NO1Mnq8/s1600/IMG_6280.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix_s8MUvR5m9CwGEduQRu8dcOQNHxQjJbHM3krIxsT7r1i-F2gs_oKIGzuZ-egmfI7epMG-_OyU7eAXQerbKAk0FgxkOHeA3of_zOEIMSiU8qmQ6JMZLRYsuanIq1DEThP0474NO1Mnq8/s320/IMG_6280.JPG&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Couple of Zoanthropes and a Mycetic Spore I made.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86clbAH2OpXgWpDXUuvch9Hv4jAZKIX9T-7YQUAWfdBG5xhwfX4qwEmjck4V4xvhyphenhyphenS4f7XRNX-4h0a10xrI8AijOx7OsMy0HxwRRUNTvuWnBErdfpSqKCnnF5iteG_p4vjmCs2CWaf_4/s1600/IMG_6101.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86clbAH2OpXgWpDXUuvch9Hv4jAZKIX9T-7YQUAWfdBG5xhwfX4qwEmjck4V4xvhyphenhyphenS4f7XRNX-4h0a10xrI8AijOx7OsMy0HxwRRUNTvuWnBErdfpSqKCnnF5iteG_p4vjmCs2CWaf_4/s320/IMG_6101.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Three Big MCs I did over about a 18 month period, in person you can see the progression my painting went through in that first year of painting models again.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/6772934142240490566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/06/normal-0-false-false-false-en-us-x-none.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6772934142240490566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/6772934142240490566'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/06/normal-0-false-false-false-en-us-x-none.html' title='Introducing our new writer, Gritts!'/><author><name>Gritts</name><uri>http://www.blogger.com/profile/14178190643536852902</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHEACeh_fq-j9snzuc5hEp6AnX_o34lEb7z1pvtOHPsv9O5EEBe4aPCrwWeNtoLgsoV7Yl2hSmefq9RkNPq43IF0Rh0NqjfcUhLBA_-srPOG-CM0JYXeisgWrmgMjhne_uCVdqoF0wehg/s72-c/thanksgiving+2011+051.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-2327780815710570028</id><published>2012-03-06T12:09:00.001-05:00</published><updated>2012-03-08T08:57:26.247-05:00</updated><title type='text'>A New Page for Dark Eldar</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;p&gt;Hey folks,&lt;br&gt;
It has been a while since I have posted last, I know and I apologize. I have a fancy new phone that will let me blog on the go! (I&#39;m actually at work right now) So I have been trying to figure out ways to beat the Grey Knight Psydread wall. After thinking for it for months I came to a realization that the most viable way is via Deep Strike. &lt;/p&gt;
&lt;p&gt;Wait a second.... isn&#39;t there a special character who let&#39;s your entire army deep strike, and get out to lay waste with all of their blasters? That&#39;s right I am talking about the Duke. I usually run a Baron list with lots of blaster and Venoms, it works well against all armies except Guard and Grey Knights. Guard is becoming an easier match up, however I can&#39;t seem to crack the Grey Knights. 
The tactic is to run both the Baron and the Duke, utilize the Barons +1 to see who goes first, and he let&#39;s Hellions reroll everything! Use the Duke to choose my drugs and to deep strike or not to deep strike. If I win the roll off to go first I will opt to go second, based on how my opponent deploys and terrain, I can utilize a great deployment, or just reserve everything. Now it is a huge hit or miss with deep strike, some say you are just piece mealing yourself. Yes this is true, but if done right you can essentially take away 2 turns of their shooting, while gaining an extra one. Plus you get great board control, place half of your army on one side, make your opponient go to the threat, then place the other behind him and get him in a flank of lance and poisioned weapons.
I still need to play test this but I think with the list fire power and unpredictability, it should place Dark Eldar back on the top!
-Deryk &lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/2327780815710570028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/03/new-page-for-dark-eldar.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2327780815710570028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2327780815710570028'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/03/new-page-for-dark-eldar.html' title='A New Page for Dark Eldar'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-396421963703227200</id><published>2012-02-29T00:28:00.001-05:00</published><updated>2012-02-29T00:28:04.940-05:00</updated><title type='text'>Incoming Transmission...</title><content type='html'>Beginning Transcript&lt;br /&gt;
&lt;br /&gt;
++++++++&lt;br /&gt;
M.31.332.506778&lt;br /&gt;
&lt;br /&gt;
In system translation Detected&lt;br /&gt;
&lt;br /&gt;
Signal Markers Gamma, Hyperion, Io active-&lt;br /&gt;
&lt;br /&gt;
Visual Identification Protocols engaging...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Positive Identification:&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Match: correlation 93.874% probability registered ship is &quot;Cholon&quot;, flagship of expeditionary force 223/96 (cross ref. Imperial Crusade/Horus Heresy)&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Ship Identified White Scars Insignia...&quot;Cholon&quot; Presumed Lost with all hands during Siege of Terra.&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Compiling Inquiries-Notifying Imperial Naval Units ...&lt;br /&gt;
Alert!..&lt;br /&gt;
Addendum: 9 other warp portals active...&lt;br /&gt;
Unidentified&amp;nbsp;&amp;nbsp;objects inbound. Alerting Fleet Dock.&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Vox Receivers activating...&lt;br /&gt;
Incoming Transmission-&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Cholon: &quot;Hello, Is anyone out there?&quot;&lt;br /&gt;
Cholon: &quot;Please, We need aid...&quot;&lt;br /&gt;
(Matching Vox Records to previous data...Voice is identified as Legionary Captain Sukh-an, White Scars 12th Company)&lt;br /&gt;
Cholon: &quot;Please Send aid, My expeditionary Force has been disabled by Alpha Legion Confederates.&quot;&lt;br /&gt;
&quot;Sustained Casualties. Company losses at 54%, auxiliary losses at 87%. No ammunition, low power.&quot;&lt;br /&gt;
&quot;Emperor Preserve us.&quot;&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Vox Records Cease to Transmit&lt;br /&gt;
Life Signs Inactive&lt;br /&gt;
Power Levels Minimal&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Naval Task group inbound&lt;br /&gt;
Shutting down&amp;nbsp;auxiliary equipment&lt;br /&gt;
Suspending time Lapse&lt;br /&gt;
returning to overwatch.&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
...&lt;br /&gt;
Thought for the day: &quot;Those who are lost will never find the path.&quot;&lt;br /&gt;
...&lt;br /&gt;
Transcript ends.&lt;br /&gt;
++++++++&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/396421963703227200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/02/incoming-transmission.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/396421963703227200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/396421963703227200'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/02/incoming-transmission.html' title='Incoming Transmission...'/><author><name>Phatsquirre1</name><uri>http://www.blogger.com/profile/03772547325133313086</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOeTVzlYGD0d-t2cbOATW7mr1xKISIc_Md8D_u1UYmxJANeH4XRsYAsndlthfZVsW94FC_097Q1VuIJzS0YkLC4d9JZXxkO_K02J8cKjkfxm3Z7QYekaJ4AlSUnqPFg/s220/136d3574-f0ec-4837-b76b-ad20dd9916ef_zpsltb6fmxp.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-1045496725249055651</id><published>2012-01-06T22:00:00.004-05:00</published><updated>2012-01-06T22:00:53.348-05:00</updated><title type='text'>Its a bird! Its a plane! its...oh. Just Ninjaman</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;http://www.emporia.edu/earthsci/garden/rock06.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;231&quot; rea=&quot;true&quot; src=&quot;http://www.emporia.edu/earthsci/garden/rock06.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Yeah, I&#39;m actually still around. :o&lt;br /&gt;
&lt;br /&gt;
Anyways, I&#39;ve been out of the hobby for the past few months...(School+ Car = Time and Money gone.) But in a rather fortunate turn of events, recently visited my local GW, and had my interest piqued by the new releases.&lt;br /&gt;
&lt;br /&gt;
You know the term, &quot;living under a rock&quot;? &lt;br /&gt;
&lt;br /&gt;
Yeah, that was me. I took about 3 steps into Games Workshop, looked, and my jaw hit the floor...It was like a&amp;nbsp;7 year old in a chocolate factory (hmm...) i was staring at all the &quot;new releases&quot;: Grey Knights, Ogres, and the very sexy and beefy looking necrons. I&#39;d known about some, but i had just begun to rediscover the game after a 4 month Hiatus. In a storm of &quot;magic&quot; (hah) I purchased the first three things that caught my eye...GK termies, Coteaz, and The Knights&#39; codex. I then continued my rampage by unleashing my pent up aggression at an old GK brother captain, successfully ripping him apart and creating a new Brother Captain from his Remains, by finding and painting my Vindicare, and by making all kinds of Inquisitors and their retinues. My Stormraven soon followed.&lt;br /&gt;
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And then...then things got bad. &lt;br /&gt;
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While rooting through packed boxes of minis, i stumbled upon a mysterious container. Containing a note of &quot;Sold&quot; on it, i went back and checked what i had sold a while ago: and came up with my Thunderbolt, and Elysians. Both deals had been forgotten. the buyer had dropped the sales at the last minute. So......The Boxes were soon opened, and i gazed in&amp;nbsp;trepidation at my (essentially) new models. The Elysian 52nd and its Aerial Support.&lt;/div&gt;
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Then, bad ideas rooted themselves to my mind. I opened every Guard Box in sight, and soon had a 2000 point list (almost) ready. Stormtroopers, Elysians, Veterans (Coming as I write this), Valkyries, Griffons, Sentinels and Commissars were organized into units and placed on &quot;Standby&quot;. What was left was my former Guard Army, the Salahiem 31st. Regular Guard, Vostroyans, Leman Russes, Chimaeras, Armored Sentinels and a WW2 Tank kit made an appearance...and were soon torn apart, rebuilt, and reorganized. A German armored Car was converted into a Guard Drop troopers&#39; Devildog.&lt;/div&gt;
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Overall, I was content. But my poor Thunderbolt still lay unbased and unable to be played. In a moment of insanity I grabbed a drill and cut out a hole for a flying stand. It came out well :D.&lt;/div&gt;
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I guess what I&#39;m essentially saying is that I&#39;m back. And with money from the holidays, reinforcements are on the way. What I&#39;m Hoping for is a Demi-Crusade force very soon. I&#39;ll post up an order of Battle for the Icarian Reclamation Task Force (IRTF) soon. Hoping to pit them against someone during an apoc game this summer. I&#39;ll try to post pics of it as the IRTF grows in strength, aka whenever i can paint something.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
Anyways, see you around. :D&lt;br /&gt;
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Ninjaman&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/1045496725249055651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2012/01/its-bird-its-plane-itsoh-just-ninjaman.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/1045496725249055651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/1045496725249055651'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2012/01/its-bird-its-plane-itsoh-just-ninjaman.html' title='Its a bird! Its a plane! its...oh. Just Ninjaman'/><author><name>Phatsquirre1</name><uri>http://www.blogger.com/profile/03772547325133313086</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOeTVzlYGD0d-t2cbOATW7mr1xKISIc_Md8D_u1UYmxJANeH4XRsYAsndlthfZVsW94FC_097Q1VuIJzS0YkLC4d9JZXxkO_K02J8cKjkfxm3Z7QYekaJ4AlSUnqPFg/s220/136d3574-f0ec-4837-b76b-ad20dd9916ef_zpsltb6fmxp.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-8654196086950171770</id><published>2011-12-20T16:15:00.000-05:00</published><updated>2011-12-20T16:15:48.836-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Black templar"/><title type='text'>New Army: Black Templar</title><content type='html'>Hey folks,&lt;br /&gt;
&lt;br /&gt;
I know that it has been a while since I have posted, it has been a crazy few months. I know I always say that but for real this time it has. I managed to get down a few ideas for my next army, it will as I have said in the past Black Templar. However I am going to make them the Fallen Templar, the emporer&#39;s champion I will model loosely based off of Tyrell from Diablo 2. For the Initiates, they will be modeled as the following...&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLwE5Fj3iR3icpmQy5ybSZfkg4a7mRLMghuR2VaEqle95_-945NZ6la27ER3tgrBwtNMHmONOi-4ryvbGSYDwNJYyo8vL2pNnRFFJtStQAar96V7SYxjQhfnBQEkMm6lns_ghZ8Mst0TmD/s1600/DSCN1467.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLwE5Fj3iR3icpmQy5ybSZfkg4a7mRLMghuR2VaEqle95_-945NZ6la27ER3tgrBwtNMHmONOi-4ryvbGSYDwNJYyo8vL2pNnRFFJtStQAar96V7SYxjQhfnBQEkMm6lns_ghZ8Mst0TmD/s320/DSCN1467.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg14G6RRPDZeu5fuAeqKtdrGT6zXq_Qzfu7XeaalkbwbSob0PGqd97dRKlX-LASFNvJCJK0vmpUIxw36yxg332YiIIV1Y9FQioGYfWGEGjXVxlQNcfy3wztBCFRndhNN98T3uifdmOhmY7m/s1600/DSCN1468.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg14G6RRPDZeu5fuAeqKtdrGT6zXq_Qzfu7XeaalkbwbSob0PGqd97dRKlX-LASFNvJCJK0vmpUIxw36yxg332YiIIV1Y9FQioGYfWGEGjXVxlQNcfy3wztBCFRndhNN98T3uifdmOhmY7m/s320/DSCN1468.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;It is a Grey Knight model (old one) with scourages wings on the back. Neophytes will more than likely be skeleton warriors with guns, because I may use a lot of them. Still have to figure out what to use for terminators, I really like the grey knight terminators but I just don&#39;t know yet. I am sure I will figure something out sooner or later.&lt;br /&gt;
&lt;br /&gt;
Paint scheme will be a dark grey and red. The angel wing will be white and the evil wing will be black. I have a good feeling about this army, now to get through a couple of army list!&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Deryk</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/8654196086950171770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2011/12/new-army-black-templar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8654196086950171770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/8654196086950171770'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2011/12/new-army-black-templar.html' title='New Army: Black Templar'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLwE5Fj3iR3icpmQy5ybSZfkg4a7mRLMghuR2VaEqle95_-945NZ6la27ER3tgrBwtNMHmONOi-4ryvbGSYDwNJYyo8vL2pNnRFFJtStQAar96V7SYxjQhfnBQEkMm6lns_ghZ8Mst0TmD/s72-c/DSCN1467.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-2933000357952304637</id><published>2011-10-06T17:20:00.000-04:00</published><updated>2011-10-06T17:20:07.061-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Podcast"/><title type='text'>40k Warcasting: Webisode 039.875 - Because we could</title><content type='html'>Hey folks!&lt;br /&gt;
&lt;br /&gt;
Just letting you know that the newest episode of the podcast is up! Click on the link and enjoy!&lt;br /&gt;
&lt;br /&gt;
http://fortykwarcasting.libsyn.com/webpage&lt;br /&gt;
&lt;br /&gt;
Deryk</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/2933000357952304637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2011/10/40k-warcasting-webisode-039875-because.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2933000357952304637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2933000357952304637'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2011/10/40k-warcasting-webisode-039875-because.html' title='40k Warcasting: Webisode 039.875 - Because we could'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8734897961414966008.post-2808996101138396146</id><published>2011-09-15T22:53:00.000-04:00</published><updated>2011-09-15T22:53:44.177-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark Eldar"/><category scheme="http://www.blogger.com/atom/ns#" term="Tactics"/><title type='text'>Reaver Jet Bikes 101</title><content type='html'>Hey everyone!&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinaaspus9MHosL24pipkhrlA8UksvxOztM7zfxk8zZEdd2r5EhMoQvTdqeU3tw8jNrz6TbAE1YRtPAlGBrxbMvcXjYS7ip2Myl8JHFQCwUjjD_HSjy4tbglTlGPotNeFtEElbiNonzTG8/s1600/bols--40k-DE-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;237&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinaaspus9MHosL24pipkhrlA8UksvxOztM7zfxk8zZEdd2r5EhMoQvTdqeU3tw8jNrz6TbAE1YRtPAlGBrxbMvcXjYS7ip2Myl8JHFQCwUjjD_HSjy4tbglTlGPotNeFtEElbiNonzTG8/s320/bols--40k-DE-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Today I am here to talk to you about my favorite adrenalin junkie, faster than a speeding bullet bikers in the whole game! Reaver Jetbikes and how I find them useful. I am going to break it down into a few sections; Movement, Shooting, Assaults and what/how to take them. So pretty much a nice Reaver Jetbike tactic section if you will!&lt;br /&gt;
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Movement:&lt;br /&gt;
These guys are fast, I mean what else in the current codices can move 36&quot;! That is great to put them into instant threat range. Deploy them up 12&quot; and they are at the enemies board edge turn one with a 3+ cover save none the less! Also with the ability to still damage infantry is amazing, you can start the pain before you even shoot! This will make your opponent think twice about that plan that he had to come after the rest of your army. They get a 12&quot; movement and get to fire all their weapons, so think of all your weapons as an additional 12&quot;. Also don&#39;t forget about the Jetbike rule, they get a 6&quot; movement in the assault phase. You only get this if you didn&#39;t do anything in movement that would prohibit movement (i.e. move flat out). Lastly what brings home the cabbage is the skilled rider rule, I can&#39;t tell you how many times I have weaved in and out of terrain saving these guy&#39;s hides and only lost a couple! So use this tactic to your advantage!&lt;br /&gt;
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Shooting:&lt;br /&gt;
As I stated previously they pretty much add 12&quot; to whatever they are shooting, so that means that they can pump out some damage! With splinter rifles built into the jetbike it&#39;s self, you either get 1 shot at 36&quot; inches (12&quot; move and 24&quot; range) or 2 shots at 24&quot; (do you need a reminder Bueller?). Jetbikes are relentless don&#39;t let anyone try to convince you other wise. Just take a squad of 6 right there and you have pretty much made an extra venom so to say. Now for the meat and potatoes of these guys, the Heat Lance. Str 6 Ap 1 Melta Lance 18&quot;. Are you serious! This is one of the best forms of melta out there! Yeah you can&#39;t really instant kill a whole lot out there, well there are other Archons out there... But hey it will blow up a land raider and a chimera all the same. You can also take a blaster for more points and less reliabilty for vehicles, hut you can get that support from the rest of your list!&lt;br /&gt;
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Assault:&lt;br /&gt;
I personally have never gotten these guys into assault, but they have a good stat line to throw some punches. Factor in on the charge 3 attacks at str 3/4 depending on how well they have done in said game, your looking at some pretty scary numbers for your opponents to deal with. Toughness 4 will make them a bit more resilient but they are Dark Eldar, and we don&#39;t like boo boos. I usually just move them back 6&quot; into terrain or out of assault or double tap range if I didn&#39;t pin the squad after they we ejected out of their vehicle.&lt;br /&gt;
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Squad Layout:&lt;br /&gt;
I have seen all over the internets, so many at 3 bikes with a Heat Lance, that&#39;s good but it will be gone sooner or later. (I&#39;m sure after people read this they will make your Reavers target priority one!) I usually take a squad of 6 with two heat lances it comes into a little bit more than 3 Blasterborn and a Venom. It gives me 2, 3 wound Heat Lances if you play your wound allocation right! And if the meta has taught us anything its that the more the merrier! Blasters are good for scouting out and killing tough units, but you should already have plenty of Dark Lances and Blasters in your list after all, you really need that AP1 in your list.&lt;br /&gt;
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Well that is just my two cents on what I think is the best unit in the Dark Eldar Codex, by the way great looking models too!&lt;br /&gt;
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-Deryk</content><link rel='replies' type='application/atom+xml' href='http://anvilofwar.blogspot.com/feeds/2808996101138396146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://anvilofwar.blogspot.com/2011/09/reaver-jet-bikes-101.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2808996101138396146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8734897961414966008/posts/default/2808996101138396146'/><link rel='alternate' type='text/html' href='http://anvilofwar.blogspot.com/2011/09/reaver-jet-bikes-101.html' title='Reaver Jet Bikes 101'/><author><name>Blackheart</name><uri>http://www.blogger.com/profile/07385504096381055689</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinaaspus9MHosL24pipkhrlA8UksvxOztM7zfxk8zZEdd2r5EhMoQvTdqeU3tw8jNrz6TbAE1YRtPAlGBrxbMvcXjYS7ip2Myl8JHFQCwUjjD_HSjy4tbglTlGPotNeFtEElbiNonzTG8/s72-c/bols--40k-DE-2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>