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<title>AppcodingEasy.com RSS Feed</title> 
<link>http://appcodingeasy.com/</link> 
<description>AppcodingEasy.com</description> 
<language>en</language> 
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<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/AppcodingEasy" /><feedburner:info uri="appcodingeasy" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item> 
<title>Animated splash screen for android in Gideros</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/pVB4QR0rbYU/Animated-splash-screen-for-android-in-Gideros</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Animated-splash-screen-for-android-in-Gideros</guid> 
<author> ( )</author><pubDate>Thu, 13 Dec 2012 16:01:53 -0500</pubDate> 
<description>&lt;p&gt;
	Here is how you can implement an animated splash screen for Gideros exported Android project.

	First you need to create a main.xml file with this contents:

&amp;lt;?xml version="1.0" encoding="utf-8"?&amp;gt;
&amp;lt;FrameLayout...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=pVB4QR0rbYU:_POYa-Dtu8s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=pVB4QR0rbYU:_POYa-Dtu8s:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=pVB4QR0rbYU:_POYa-Dtu8s:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=pVB4QR0rbYU:_POYa-Dtu8s:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Animated-splash-screen-for-android-in-Gideros</feedburner:origLink></item> 
<item> 
<title>Augmented reality using Appcelerator Titanium</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/m39-Iobrm3I/Augmented-reality-using-Appcelerator-Titanium</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Augmented-reality-using-Appcelerator-Titanium</guid> 
<author> ( )</author><pubDate>Mon, 10 Dec 2012 12:57:52 -0500</pubDate> 
<description>&lt;p&gt;
	I was always interested in Augmented Reality apps. Since the first time I&amp;rsquo;ve got a smart phone with GPS and Accelerometer sensors, I&amp;rsquo;ve been experimenting with them to enhance the usability of apps and games. AR apps go even further...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=m39-Iobrm3I:hXbMd19sprs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=m39-Iobrm3I:hXbMd19sprs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=m39-Iobrm3I:hXbMd19sprs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=m39-Iobrm3I:hXbMd19sprs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/augmentedTi.png" length="75837" type="image/png" /> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Augmented-reality-using-Appcelerator-Titanium</feedburner:origLink></item> 
<item> 
<title>AppRater for Gideros</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/mOsIy2zOwxQ/AppRater-for-Gideros</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/AppRater-for-Gideros</guid> 
<author> ( )</author><pubDate>Sat, 08 Dec 2012 09:01:15 -0500</pubDate> 
<description>&lt;p&gt;
	Here is a quick implementation of&amp;nbsp;Appirater in Gideros using Lua, thus it works on both Android and IOS devices.

	Download Gideros AppRater.

	You can provide a linkt to rate your IOS and Android version of apps.

	Basically AppRater...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=mOsIy2zOwxQ:U49PbbbrQsk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=mOsIy2zOwxQ:U49PbbbrQsk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=mOsIy2zOwxQ:U49PbbbrQsk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=mOsIy2zOwxQ:U49PbbbrQsk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/AppRater-for-Gideros</feedburner:origLink></item> 
<item> 
<title>Gideros Box2d Chains and Elastic Ropes</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/HgWhBCCDyOw/Gideros-Box2d-Chains-and-Elastic-Ropes</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2d-Chains-and-Elastic-Ropes</guid> 
<author> ( )</author><pubDate>Tue, 04 Dec 2012 09:57:02 -0500</pubDate> 
<description>&lt;p&gt;
	In this example we will try to create chains and elastic ropes in Gideros using Box2D library.

	So let&amp;#39;s start with the easy one - the chains. If you image links in the chain, then they are not elastic and can rotate relatively to each...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HgWhBCCDyOw:DvrHNY-O55o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HgWhBCCDyOw:DvrHNY-O55o:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HgWhBCCDyOw:DvrHNY-O55o:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=HgWhBCCDyOw:DvrHNY-O55o:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Gideros-Box2d-Chains-and-Elastic-Ropes</feedburner:origLink></item> 
<item> 
<title>AdMob plugin for Android</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/oBlyzFz_SMI/AdMob-plugin-for-Android</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/AdMob-plugin-for-Android</guid> 
<author> ( )</author><pubDate>Wed, 24 Oct 2012 16:29:22 -0400</pubDate> 
<description>&lt;p&gt;
	Gideros AdMob Plugin for Android to display and manipulate AdMob ads.

	You can find example Gideros project, example Android project with plugin source and plugin folder for...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=oBlyzFz_SMI:7WktIiG-gvw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=oBlyzFz_SMI:7WktIiG-gvw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=oBlyzFz_SMI:7WktIiG-gvw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=oBlyzFz_SMI:7WktIiG-gvw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/AdMob-plugin-for-Android</feedburner:origLink></item> 
<item> 
<title>Creating plugins for Android in Gideros</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/5iVm8q8Wq-U/Creating-plugins-for-Android-in-Gideros</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Creating-plugins-for-Android-in-Gideros</guid> 
<author> ( )</author><pubDate>Sun, 09 Sep 2012 06:19:54 -0400</pubDate> 
<description>&lt;p&gt;
	Hello, so I will try to explain the basics of creating and Android plugin. So basically how this works, is that you call lua methods from your Gideros project, which then underneath call C functions, which through JNI call Java functions.

	But...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5iVm8q8Wq-U:LWNqvZZGvEs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5iVm8q8Wq-U:LWNqvZZGvEs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5iVm8q8Wq-U:LWNqvZZGvEs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=5iVm8q8Wq-U:LWNqvZZGvEs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Creating-plugins-for-Android-in-Gideros</feedburner:origLink></item> 
<item> 
<title>Flurry plugin for Android</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/vkm92Qo0z1E/Flurry-plugin-for-Android</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Flurry-plugin-for-Android</guid> 
<author> ( )</author><pubDate>Sat, 08 Sep 2012 14:45:41 -0400</pubDate> 
<description>&lt;p&gt;
	This is my first attempt on Gideros plugins for Android (hopefully not last). Basically its an analog of Flurry plugin for IOS using same methods as in Gideros documentation. Now you will also be able to use it on Android.

	You can download...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vkm92Qo0z1E:HlEpOibMwA4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vkm92Qo0z1E:HlEpOibMwA4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vkm92Qo0z1E:HlEpOibMwA4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=vkm92Qo0z1E:HlEpOibMwA4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Flurry-plugin-for-Android</feedburner:origLink></item> 
<item> 
<title>Using box2d joints in Gideros</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/aj9aghxtTr0/Using-box2d-joints-in-Gideros</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Using-box2d-joints-in-Gideros</guid> 
<author> ( )</author><pubDate>Thu, 09 Aug 2012 16:05:13 -0400</pubDate> 
<description>&lt;p&gt;
	In this tutorial we will go through joint types available in Gideros Box2d world.

	If you follow my tutorials you should already be familiar with mouseJoint which is the right way to drag dynamic box2d objects. I&amp;#39;ll be using it alot in...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=aj9aghxtTr0:HK56IYO6XhA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=aj9aghxtTr0:HK56IYO6XhA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=aj9aghxtTr0:HK56IYO6XhA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=aj9aghxtTr0:HK56IYO6XhA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Using-box2d-joints-in-Gideros</feedburner:origLink></item> 
<item> 
<title>Gideros Unite framework for multiplayer games</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/ZB-y_ovi4Ys/Gideros-Unite-framework-for-multiplayer-games</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Gideros-Unite-framework-for-multiplayer-games</guid> 
<author> ( )</author><pubDate>Wed, 25 Jul 2012 13:21:55 -0400</pubDate> 
<description>&lt;p&gt;
	Gideros Unite framework provides a way to implement Multiplayer games using Gideros Mobile. It uses LuaSocket to establish socket connections and even create server/client instances.
	It provides the means of device discovery in Local Area...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ZB-y_ovi4Ys:zNEDv6Tdf3k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ZB-y_ovi4Ys:zNEDv6Tdf3k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ZB-y_ovi4Ys:zNEDv6Tdf3k:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=ZB-y_ovi4Ys:zNEDv6Tdf3k:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Gideros-Unite-framework-for-multiplayer-games</feedburner:origLink></item> 
<item> 
<title>Gideros - Box2d Slingshot</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/APFHAxkm7bY/Gideros--Box2d-Slingshot</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-Slingshot</guid> 
<author> ( )</author><pubDate>Mon, 09 Jul 2012 15:14:36 -0400</pubDate> 
<description>&lt;p&gt;
	In today&amp;#39;s tutorial we will create a slingshot mechanism, to launcha a draggable object. As you may have already guessed, let&amp;#39;s take a draggable example as a template to start, and modify it, to add slinsghot mechanics.

	I&amp;#39;m not a...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=APFHAxkm7bY:zmZsICHTUbk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=APFHAxkm7bY:zmZsICHTUbk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=APFHAxkm7bY:zmZsICHTUbk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=APFHAxkm7bY:zmZsICHTUbk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Gideros Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Gideros-Mobile/Gideros--Box2d-Slingshot</feedburner:origLink></item> 
<item> 
<title>Titanium Gesture recognition</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/Ez8G_IvTwSw/Titanium-Gesture-recognition</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Titanium-Gesture-recognition</guid> 
<author> ( )</author><pubDate>Mon, 18 Jun 2012 15:57:02 -0400</pubDate> 
<description>&lt;p&gt;
	Titanium Gestures class provides a way to define and detect gestures. You can define your own gestures, by providing array of points, that defines shape and provide callback function for each shape.
	It is also possible to detect gestures from...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=Ez8G_IvTwSw:VfnGbGpWX2E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=Ez8G_IvTwSw:VfnGbGpWX2E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=Ez8G_IvTwSw:VfnGbGpWX2E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=Ez8G_IvTwSw:VfnGbGpWX2E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Titanium-Gesture-recognition</feedburner:origLink></item> 
<item> 
<title>Game Dev Story</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/vmUhkx1PgUc/Game-Dev-Story</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Game-Dev-Story</guid> 
<author> ( )</author><pubDate>Tue, 12 Jun 2012 07:49:54 -0400</pubDate> 
<description>&lt;p&gt;

	

	If you&amp;#39;ve never become completely addicted to a game before, prepare yourself, because Game Dev Story is one big time-sink. But it&amp;#39;s also one of the most satisfying little sim games to appear on a mobile platform in quite some...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vmUhkx1PgUc:fqgjLrWFjjI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vmUhkx1PgUc:fqgjLrWFjjI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=vmUhkx1PgUc:fqgjLrWFjjI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=vmUhkx1PgUc:fqgjLrWFjjI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/GameDevStory.jpg" length="36313" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Game-Dev-Story</feedburner:origLink></item> 
<item> 
<title>Score REST API on PHP5 and MySQL</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/KTuNHZAQmqY/Score-REST-API-on-PHP5-and-MySQL</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Mobile-Backend/Score-REST-API-on-PHP5-and-MySQL</guid> 
<author> ( )</author><pubDate>Thu, 31 May 2012 08:21:47 -0400</pubDate> 
<description>&lt;p&gt;This is a simple set up for score REST API for your PHP5 + MySQL server. System handles multiple applications, and multiple tops for same application. It doesn't have an admin panel, so hope you don't mind creating new apps and tops directly from...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=KTuNHZAQmqY:xoW-5z_Tm0A:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=KTuNHZAQmqY:xoW-5z_Tm0A:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=KTuNHZAQmqY:xoW-5z_Tm0A:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=KTuNHZAQmqY:xoW-5z_Tm0A:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Mobile Backend</category> 
<feedburner:origLink>http://appcodingeasy.com/Mobile-Backend/Score-REST-API-on-PHP5-and-MySQL</feedburner:origLink></item> 
<item> 
<title>QuickTiGame2d for Titanium</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/lI8CKgUPTAM/QuickTiGame2d-for-Titanium</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/QuickTiGame2d-for-Titanium</guid> 
<author> ( )</author><pubDate>Fri, 11 May 2012 06:15:21 -0400</pubDate> 
<description>&lt;p&gt;
	Titanium was designed to create native apps on multiple platforms, but that doesn&amp;rsquo;t mean, that one can&amp;rsquo;t create a game using Titanium. In fact, there are some modules that will ease game development using Titanium Appcelerator. The...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=lI8CKgUPTAM:bLjWFt_9caI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=lI8CKgUPTAM:bLjWFt_9caI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=lI8CKgUPTAM:bLjWFt_9caI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=lI8CKgUPTAM:bLjWFt_9caI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/QuickTiGame2d-for-Titanium</feedburner:origLink></item> 
<item> 
<title>ARBasketball</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/-TztEK_NOzk/ARBasketball</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/ARBasketball</guid> 
<author> ( )</author><pubDate>Mon, 07 May 2012 15:35:07 -0400</pubDate> 
<description>&lt;p&gt;
	This game might not be as attractive and addictive as the other ones, but it has one great feature to make you want to try it out - it&amp;#39;s Augmented Reality. Basically, what you will be doing it throwing basketballs to a 3D basket, which will...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-TztEK_NOzk:qtGYRFixTFw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-TztEK_NOzk:qtGYRFixTFw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-TztEK_NOzk:qtGYRFixTFw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=-TztEK_NOzk:qtGYRFixTFw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/arbasketball.jpg" length="20765" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/ARBasketball</feedburner:origLink></item> 
<item> 
<title>Shadow Cities</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/UEvlvehOfhk/Shadow-Cities</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Shadow-Cities</guid> 
<author> ( )</author><pubDate>Thu, 03 May 2012 16:40:36 -0400</pubDate> 
<description>&lt;p&gt;
	First I was intrigued by the fact that it is the first location based MMORPG game ever. It was enough to try it out. From the first start the game sets up the mystical mood and provides quests to learn how to play it thoroughly.

	There are two...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=UEvlvehOfhk:XlarWEMG75o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=UEvlvehOfhk:XlarWEMG75o:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=UEvlvehOfhk:XlarWEMG75o:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=UEvlvehOfhk:XlarWEMG75o:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/shadowcities.jpg" length="25427" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Shadow-Cities</feedburner:origLink></item> 
<item> 
<title>Tim The Timber</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/fWSYFo2wIaI/Tim-The-Timber</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Tim-The-Timber</guid> 
<author> ( )</author><pubDate>Mon, 30 Apr 2012 15:59:57 -0400</pubDate> 
<description>&lt;p&gt;
	Actually, I&amp;#39;m not a fan of a break out game genre, but this one seemed interesting from the beginning. It took my interest through it&amp;#39;s graphics. And when I downloaded and tried it, I was shocked, because I was expecting simple breakout...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fWSYFo2wIaI:Bb4M1--zsU4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fWSYFo2wIaI:Bb4M1--zsU4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fWSYFo2wIaI:Bb4M1--zsU4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=fWSYFo2wIaI:Bb4M1--zsU4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/timethetimber.jpg" length="27892" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Tim-The-Timber</feedburner:origLink></item> 
<item> 
<title>Pepi Bath</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/fH8dwVqrp6o/Pepi-Bath</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Pepi-Bath</guid> 
<author> ( )</author><pubDate>Fri, 27 Apr 2012 16:06:19 -0400</pubDate> 
<description>&lt;p&gt;
	Having IOS device and child, meaning there is no way you can get without installing some children apps. And it&amp;#39;s really hard to find one to almost 2 year old child. When we tried Pepi Bath, I thought that it was a little too complex for my...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fH8dwVqrp6o:A4096kyMkeI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fH8dwVqrp6o:A4096kyMkeI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fH8dwVqrp6o:A4096kyMkeI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=fH8dwVqrp6o:A4096kyMkeI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/pepibath.jpg" length="24926" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Pepi-Bath</feedburner:origLink></item> 
<item> 
<title>Cover Orange</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/kiytoI8t0IA/Cover-Orange</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Cover-Orange</guid> 
<author> ( )</author><pubDate>Tue, 24 Apr 2012 16:03:58 -0400</pubDate> 
<description>&lt;p&gt;
	Having a shared family IOS device, meaning everyone will have their own preferences for games and apps to use. But for some reason, every one seem to like Cover Orange game. It&amp;#39;s pretty fun and addictive puzzle game, where you need to hide...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kiytoI8t0IA:0yrB_6x8bd8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kiytoI8t0IA:0yrB_6x8bd8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kiytoI8t0IA:0yrB_6x8bd8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=kiytoI8t0IA:0yrB_6x8bd8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/Cover_Orange.jpg" length="27845" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Cover-Orange</feedburner:origLink></item> 
<item> 
<title>Where's my Water</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/7udGCvZtFVM/Wheres-my-Water</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Wheres-my-Water</guid> 
<author> ( )</author><pubDate>Sun, 22 Apr 2012 04:53:48 -0400</pubDate> 
<description>&lt;p&gt;
	Where&amp;#39;s my Water is a great addictive game. Free version took me one evening to complete it only because I couldn&amp;#39;t stop playing.

	Main goal of the game is to dig channels to direct water into specific tube to ensure a crocodile named...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=7udGCvZtFVM:F38NWCDyuzA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=7udGCvZtFVM:F38NWCDyuzA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=7udGCvZtFVM:F38NWCDyuzA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=7udGCvZtFVM:F38NWCDyuzA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/ico_240x240_iphone_wheres_my_water.jpg" length="26422" type="image/jpg" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Wheres-my-Water</feedburner:origLink></item> 
<item> 
<title>Cut The Rope</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/xKR1csuM9f0/Cut-The-Rope</link> 
<guid isPermaLink="false">http://appcodingeasy.com/App-Reviews/Cut-The-Rope</guid> 
<author> ( )</author><pubDate>Thu, 19 Apr 2012 17:27:49 -0400</pubDate> 
<description>&lt;p&gt;
	I love puzzle games. But this one I love the most, because it feels as it is puzzle/action game, where you need to not only think, but also react and sometimes in a limited time. I don&amp;#39;t know the game I&amp;#39;d love better than this one, so...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xKR1csuM9f0:5f8r9xjpNrc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xKR1csuM9f0:5f8r9xjpNrc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xKR1csuM9f0:5f8r9xjpNrc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=xKR1csuM9f0:5f8r9xjpNrc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>App Reviews</category> 
<enclosure url="http://appcodingeasy.com/user_uploads/200px-Cut_the_Rope_logo.png" length="102787" type="image/png" /> 
<feedburner:origLink>http://appcodingeasy.com/App-Reviews/Cut-The-Rope</feedburner:origLink></item> 
<item> 
<title>Titanium Push Notification without 3rd parity service</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/dWF3EjSVqzY/Titanium-Push-Notification-without-3rd-parity-service</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Titanium-Push-Notification-without-3rd-parity-service</guid> 
<author> ( )</author><pubDate>Tue, 14 Feb 2012 05:21:12 -0500</pubDate> 
<description>&lt;p&gt;
	Push notifications is a great way to notify your users about new additions, improvmenets and other action about your app. Using Urban Airship is a great way start, but what if someone wants a free service, or simply doesn&amp;#39;t want to rely on...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=dWF3EjSVqzY:1zDpzcTOrWo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=dWF3EjSVqzY:1zDpzcTOrWo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=dWF3EjSVqzY:1zDpzcTOrWo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=dWF3EjSVqzY:1zDpzcTOrWo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Titanium-Push-Notification-without-3rd-parity-service</feedburner:origLink></item> 
<item> 
<title>Any format countdown</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/f0Oej3rCgv4/Any-format-countdown</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Any-format-countdown</guid> 
<author> ( )</author><pubDate>Sat, 11 Feb 2012 07:33:32 -0500</pubDate> 
<description>&lt;p&gt;
	Titanium Countdown class displays (and updates) time left provided by user. Time can be provided in any time units, and they will be recalculated to specified time units. It is possible to specify which units or text will appear in countdown and...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=f0Oej3rCgv4:pgaofjOVrdg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=f0Oej3rCgv4:pgaofjOVrdg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=f0Oej3rCgv4:pgaofjOVrdg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=f0Oej3rCgv4:pgaofjOVrdg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Any-format-countdown</feedburner:origLink></item> 
<item> 
<title>Handling raw accelerometer data in Titanium apps</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/1mh61iAJEWY/Handling-raw-accelerometer-data-in-Titanium-apps</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Handling-raw-accelerometer-data-in-Titanium-apps</guid> 
<author> ( )</author><pubDate>Sun, 15 Jan 2012 16:43:35 -0500</pubDate> 
<description>&lt;p&gt;
	Handling accelerometer in real mobile phone might be quite tricky. While in emulator that data is almost always perfect (haven&amp;#39;t tried in windows 7 phone emulators, from what I&amp;#39;ve seen it&amp;#39;s pretty decent emulator), the value in real...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=1mh61iAJEWY:7-OjIyQEC4A:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=1mh61iAJEWY:7-OjIyQEC4A:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=1mh61iAJEWY:7-OjIyQEC4A:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=1mh61iAJEWY:7-OjIyQEC4A:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Handling-raw-accelerometer-data-in-Titanium-apps</feedburner:origLink></item> 
<item> 
<title>Customized progressbar in Titanium</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/FG2jBQOaMfw/Customized-progressbar-in-Titanium</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Customized-progressbar-in-Titanium</guid> 
<author> ( )</author><pubDate>Fri, 13 Jan 2012 15:54:20 -0500</pubDate> 
<description>&lt;p&gt;
	For now there is a pretty limited options for users to customize progressbar for both IOS and Android platforms. But slider, on the other hand, has pretty advanced customization. As usage of slider and progress bar is pretty similar, we can take...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FG2jBQOaMfw:kLgEbBjnLwc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FG2jBQOaMfw:kLgEbBjnLwc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FG2jBQOaMfw:kLgEbBjnLwc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=FG2jBQOaMfw:kLgEbBjnLwc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Customized-progressbar-in-Titanium</feedburner:origLink></item> 
<item> 
<title>Choosing picture from gallery or camera</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/9gahScEpRlA/Choosing-picture-from-gallery-or-camera</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Choosing-picture-from-gallery-or-camera</guid> 
<author> ( )</author><pubDate>Wed, 11 Jan 2012 06:00:01 -0500</pubDate> 
<description>&lt;p&gt;
	Yesterday I got my mind blown. I was creating a battle system prototype using Titanium, for one of the games we are working on. And just for fun, I thought I&amp;#39;ll add an option to choose picture of your enemy from gallery or shoot the new one...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=9gahScEpRlA:JBlSRF-UsKA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=9gahScEpRlA:JBlSRF-UsKA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=9gahScEpRlA:JBlSRF-UsKA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=9gahScEpRlA:JBlSRF-UsKA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Choosing-picture-from-gallery-or-camera</feedburner:origLink></item> 
<item> 
<title>Storing data in Titanium application</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/iYghvdUIYnI/Storing-data-in-Titanium-application</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Titanium-Mobile/Storing-data-in-Titanium-application</guid> 
<author> ( )</author><pubDate>Sun, 08 Jan 2012 07:16:57 -0500</pubDate> 
<description>&lt;p&gt;
	Appcelerator Titanium has one really great feature that I haven&amp;#39;t seen in other SDK. It&amp;#39;s called app properties, which allows you to store simple values or objects for application, for example, high score, level where user currently is,...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=iYghvdUIYnI:J7azfAMRegk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=iYghvdUIYnI:J7azfAMRegk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=iYghvdUIYnI:J7azfAMRegk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=iYghvdUIYnI:J7azfAMRegk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Titanium Mobile</category> 
<feedburner:origLink>http://appcodingeasy.com/Titanium-Mobile/Storing-data-in-Titanium-application</feedburner:origLink></item> 
<item> 
<title>10 things you should know before starting with IOS development</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/q_cgGH7Q_fo/10-things-you-should-know-before-starting-with-IOS-development</link> 
<guid isPermaLink="false">http://appcodingeasy.com/IOS-Dev/10-things-you-should-know-before-starting-with-IOS-development</guid> 
<author> ( )</author><pubDate>Wed, 04 Jan 2012 14:22:04 -0500</pubDate> 
<description>&lt;p&gt;
	Here are some things, that are kind of easy and unuseful piece of information for professional IOS developers, and it may even seem like a baby talk to them. But these are kind of things that took some time to figure out when I first started with...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=q_cgGH7Q_fo:hQIjumuOGk0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=q_cgGH7Q_fo:hQIjumuOGk0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=q_cgGH7Q_fo:hQIjumuOGk0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=q_cgGH7Q_fo:hQIjumuOGk0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>IOS Dev</category> 
<feedburner:origLink>http://appcodingeasy.com/IOS-Dev/10-things-you-should-know-before-starting-with-IOS-development</feedburner:origLink></item> 
<item> 
<title>Responsive web</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/5Q3iLJO2ZVg/Responsive-web</link> 
<guid isPermaLink="false">http://appcodingeasy.com/HTML5-Platform/Responsive-web</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 17:11:24 -0500</pubDate> 
<description>&lt;p&gt;
	There is a new tendency in website development called Responsive web. Its ideology is about adjusting your website to different screen resolutions, including mobile phones, thus making your website mobile friendly.

	Adjusment is done using...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5Q3iLJO2ZVg:7_d-_W9PJtw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5Q3iLJO2ZVg:7_d-_W9PJtw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=5Q3iLJO2ZVg:7_d-_W9PJtw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=5Q3iLJO2ZVg:7_d-_W9PJtw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>HTML5 Platform</category> 
<feedburner:origLink>http://appcodingeasy.com/HTML5-Platform/Responsive-web</feedburner:origLink></item> 
<item> 
<title>Save and load data module for Corona SDK</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/HW97MxFcjFQ/Save-and-load-data-module-for-Corona-SDK</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Save-and-load-data-module-for-Corona-SDK</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 16:44:39 -0500</pubDate> 
<description>&lt;p&gt;
	Here is a dataSaver module for Corona SDK, that allows you to save and load files or separate app properties. app.data is file to store app properties and dataSaver.lua is a class itself.

	Just include module and store it in a...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HW97MxFcjFQ:qkrsI_Xo1Qg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HW97MxFcjFQ:qkrsI_Xo1Qg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=HW97MxFcjFQ:qkrsI_Xo1Qg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=HW97MxFcjFQ:qkrsI_Xo1Qg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Save-and-load-data-module-for-Corona-SDK</feedburner:origLink></item> 
<item> 
<title>Change image on Corona Physics object collision</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/fdBBjKi9_rQ/Change-image-on-Corona-Physics-object-collision</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Change-image-on-Corona-Physics-object-collision</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 16:12:03 -0500</pubDate> 
<description>&lt;p&gt;
	When you create newImage object, well basically you create image object, and you can&amp;#39;t easily change it. So if you want, for example, change this image on collision, you should use sprites instead.

	Here is a quick example on how to do...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fdBBjKi9_rQ:NZPxOHOsNGs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fdBBjKi9_rQ:NZPxOHOsNGs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fdBBjKi9_rQ:NZPxOHOsNGs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=fdBBjKi9_rQ:NZPxOHOsNGs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Change-image-on-Corona-Physics-object-collision</feedburner:origLink></item> 
<item> 
<title>Corona SDK - Next level, reset level logic</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/ByENIzHGWNY/Corona-SDK--Next-level-reset-level-logic</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Corona-SDK--Next-level-reset-level-logic</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 16:01:41 -0500</pubDate> 
<description>&lt;p&gt;
	While developing games, you&amp;#39;ll need to switch between levels and probably reset the current one, to let users another try. Here is how you can easily implement this logic to your game.

	In menu.lua file (or other main file you might have)...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ByENIzHGWNY:7NXQjBTnmug:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ByENIzHGWNY:7NXQjBTnmug:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=ByENIzHGWNY:7NXQjBTnmug:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=ByENIzHGWNY:7NXQjBTnmug:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Corona-SDK--Next-level-reset-level-logic</feedburner:origLink></item> 
<item> 
<title>Create pause button for Corona Physics game</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/kGc0VjMPHL4/Create-pause-button-for-Corona-Physics-game</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Create-pause-button-for-Corona-Physics-game</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 15:44:48 -0500</pubDate> 
<description>&lt;p&gt;
	Corona SDK physics engine has built in start, pause and stop function. For game pausing will need two of them. So we simply create two buttons: pause and resume.

function scene:createScene( event )
	group = self.view
	
	--define button...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kGc0VjMPHL4:m8Q5ki4oZOw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kGc0VjMPHL4:m8Q5ki4oZOw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=kGc0VjMPHL4:m8Q5ki4oZOw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=kGc0VjMPHL4:m8Q5ki4oZOw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Create-pause-button-for-Corona-Physics-game</feedburner:origLink></item> 
<item> 
<title>Corona SDK - Hide body on collision</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/jGT39_qB16g/Corona-SDK--Hide-body-on-collision</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Corona-SDK--Hide-body-on-collision</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 15:33:53 -0500</pubDate> 
<description>&lt;p&gt;
	By default, you can&amp;#39;t perform operations like removing or hiding Box2D object bodies involved in collision inside collision event handler. That&amp;#39;s why you can either flag object and hide or remove it on next enter frame event, or simply...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=jGT39_qB16g:Tp1j2C3N8jE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=jGT39_qB16g:Tp1j2C3N8jE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=jGT39_qB16g:Tp1j2C3N8jE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=jGT39_qB16g:Tp1j2C3N8jE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Corona-SDK--Hide-body-on-collision</feedburner:origLink></item> 
<item> 
<title>Reading json from file in Corona SDK</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/-6k-0J190VM/Reading-json-from-file-in-Corona-SDK</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/Reading-json-from-file-in-Corona-SDK</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 15:22:06 -0500</pubDate> 
<description>&lt;p&gt;
	To read json string from file and parse it into table, you need to include json library, that comes with Corona SDK

require "json"

	After that you can use this simple function to read string and parse it:

function load( filename )
	--...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-6k-0J190VM:NhJ6IcAYB6Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-6k-0J190VM:NhJ6IcAYB6Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=-6k-0J190VM:NhJ6IcAYB6Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=-6k-0J190VM:NhJ6IcAYB6Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/Reading-json-from-file-in-Corona-SDK</feedburner:origLink></item> 
<item> 
<title>About Corona SDK</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/JfJ5LPaiGrQ/About-Corona-SDK</link> 
<guid isPermaLink="false">http://appcodingeasy.com/Corona-SDK/About-Corona-SDK</guid> 
<author> ( )</author><pubDate>Sun, 25 Dec 2011 15:03:40 -0500</pubDate> 
<description>&lt;p&gt;
	Corona SDK is so far most stable crossplatform SDK with most rapid development process I&amp;#39;ve seen so far, even without knowledge of lua language (all applications in Corona SDK are written in lua). This was so far the quickest way for me to...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=JfJ5LPaiGrQ:wnBKBXZBeL0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=JfJ5LPaiGrQ:wnBKBXZBeL0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=JfJ5LPaiGrQ:wnBKBXZBeL0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=JfJ5LPaiGrQ:wnBKBXZBeL0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>Corona SDK</category> 
<feedburner:origLink>http://appcodingeasy.com/Corona-SDK/About-Corona-SDK</feedburner:origLink></item> 
<item> 
<title>Using JSON Framework for IOS</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/rOoFtbQCpSw/Using-JSON-Framework-for-IOS</link> 
<guid isPermaLink="false">http://appcodingeasy.com/IOS-Dev/Using-JSON-Framework-for-IOS</guid> 
<author> ( )</author><pubDate>Mon, 19 Dec 2011 04:45:51 -0500</pubDate> 
<description>&lt;p&gt;
	I&amp;#39;ve read somewhere that IOS 5 have a native JSON parser, but if you aren&amp;#39;t creating something specifically for IOS 5, you better use something, that will work on any platform. On of the most popular libraries I ran across is JSON...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=rOoFtbQCpSw:KjkaT2H_ktM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=rOoFtbQCpSw:KjkaT2H_ktM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=rOoFtbQCpSw:KjkaT2H_ktM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=rOoFtbQCpSw:KjkaT2H_ktM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>IOS Dev</category> 
<feedburner:origLink>http://appcodingeasy.com/IOS-Dev/Using-JSON-Framework-for-IOS</feedburner:origLink></item> 
<item> 
<title>Read from file</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/xJIisWuGz9Y/Read-from-file</link> 
<guid isPermaLink="false">http://appcodingeasy.com/IOS-Dev/Read-from-file</guid> 
<author> ( )</author><pubDate>Sun, 18 Dec 2011 16:09:06 -0500</pubDate> 
<description>&lt;p&gt;
	In your Xcode project you should have a Resource folder. That&amp;#39;s default location, when you&amp;#39;re for example adding sprites, etc. You simply provide a filename. But when you want to read information from file, you need to provide full path,...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xJIisWuGz9Y:LW4lX0lK0Ng:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xJIisWuGz9Y:LW4lX0lK0Ng:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=xJIisWuGz9Y:LW4lX0lK0Ng:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=xJIisWuGz9Y:LW4lX0lK0Ng:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>IOS Dev</category> 
<feedburner:origLink>http://appcodingeasy.com/IOS-Dev/Read-from-file</feedburner:origLink></item> 
<item> 
<title>Using PhoneGap</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/FdHJ-zt3CcI/Using-PhoneGap</link> 
<guid isPermaLink="false">http://appcodingeasy.com/PhoneGap/Using-PhoneGap</guid> 
<author> ( )</author><pubDate>Sun, 18 Dec 2011 11:52:14 -0500</pubDate> 
<description>&lt;p&gt;
	PhoneGap is platform, which allows you to create applications using HTML5 as a paltform. It means that you can use everything you know from webdevelopment. HTML, CSS, Javascript, all the frameworks like Jquery, etc. And it&amp;#39;s really...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FdHJ-zt3CcI:qB2qNcF8CYI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FdHJ-zt3CcI:qB2qNcF8CYI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=FdHJ-zt3CcI:qB2qNcF8CYI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=FdHJ-zt3CcI:qB2qNcF8CYI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>PhoneGap</category> 
<feedburner:origLink>http://appcodingeasy.com/PhoneGap/Using-PhoneGap</feedburner:origLink></item> 
<item> 
<title>Objective C basics</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/F5MGhMoqVIk/Objective-C-basics</link> 
<guid isPermaLink="false">http://appcodingeasy.com/IOS-Dev/Objective-C-basics</guid> 
<author> ( )</author><pubDate>Sun, 18 Dec 2011 11:23:41 -0500</pubDate> 
<description>&lt;p&gt;
	Objective-C language was new to me, and I found it&amp;#39;s syntax a little more difficult to interpret than other programming languages like C++, JAVA, PHP, etc. So here are some basics of what is what, when developing IOS applications.

	So...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=F5MGhMoqVIk:bMIqhioW_FY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=F5MGhMoqVIk:bMIqhioW_FY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=F5MGhMoqVIk:bMIqhioW_FY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=F5MGhMoqVIk:bMIqhioW_FY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>IOS Dev</category> 
<feedburner:origLink>http://appcodingeasy.com/IOS-Dev/Objective-C-basics</feedburner:origLink></item> 
<item> 
<title>Installing Cocos2d</title> 
<link>http://feedproxy.google.com/~r/AppcodingEasy/~3/fAk2MGWywPA/Installing-Cocos2d</link> 
<guid isPermaLink="false">http://appcodingeasy.com/IOS-Dev/Installing-Cocos2d</guid> 
<author> ( )</author><pubDate>Sun, 18 Dec 2011 11:05:25 -0500</pubDate> 
<description>&lt;p&gt;
	When I started IOS development, I didn&amp;#39;t know anything about Objective C, Cocoa API or MacOS itself. But as I read everywhere else, then first thing you need to do is to install Cocos2d framework, which helps a lot with IOS development. It...&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fAk2MGWywPA:V_Q9ei8xU3M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fAk2MGWywPA:V_Q9ei8xU3M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AppcodingEasy?a=fAk2MGWywPA:V_Q9ei8xU3M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AppcodingEasy?i=fAk2MGWywPA:V_Q9ei8xU3M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> 
<category>IOS Dev</category> 
<feedburner:origLink>http://appcodingeasy.com/IOS-Dev/Installing-Cocos2d</feedburner:origLink></item> 
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