<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7284389643337411855</id><updated>2024-09-13T18:12:57.609+01:00</updated><category term="Commodore 64"/><category term="Advertising"/><category term="CRPG"/><category term="Archeoshot"/><category term="ZX Spectrum"/><category term="Crux Desperationis"/><category term="Lone Wolf"/><category term="Acquisitions"/><category term="Collectibles"/><category term="Dunjonquest"/><category term="Epyx"/><category term="Fighting Fantasy"/><category term="SSI"/><category term="The Temple of Apshai"/><category term="Aardvark"/><category term="Books"/><category term="Doriath"/><category term="Dungeons of Death"/><category term="Sorcerer of Siva"/><category term="Sword and Sorcery"/><category term="Sword of Fargoal"/><category term="Ultima II"/><category term="Adventure Game"/><category term="Art"/><category term="Cover Design"/><category term="Dragon&#39;s Eye"/><category term="Ebay"/><category term="Fail"/><category term="Infocom"/><category term="Preview"/><category term="Software Packs"/><category term="Upper Reaches of Apshai"/><category term="Adventureland"/><category term="Ahoy!"/><category term="Apple II"/><category term="Artwork"/><category term="Catacombs"/><category term="Champions of Krynn"/><category term="Collectors Tools"/><category term="Colossal Cave"/><category term="Curse of Ra"/><category term="Dangerous Journeys"/><category term="Documentation Studies"/><category term="Dragon Magazine"/><category term="Dungeon Crawler"/><category term="Dungeons of Magdarr"/><category term="Durell"/><category term="Epyx. Euro Gold"/><category term="Events"/><category term="Game Testing"/><category term="Games that weren&#39;t"/><category term="Gemstone Warrior"/><category term="Hellfire Warrior"/><category term="Intellivision"/><category term="Interviews"/><category term="Jeff McCord"/><category term="Level 9"/><category term="List"/><category term="MUDs"/><category term="Magic Systems"/><category term="Maze Master"/><category term="Museums"/><category term="Preservation"/><category term="Quest"/><category term="Release date"/><category term="Remake"/><category term="Rogue"/><category term="Screenplay"/><category term="Studies"/><category term="Telengard"/><category term="Temple of Terror"/><category term="Thanatos"/><category term="The Hobbit"/><category term="The Oracle&#39;s Cave"/><category term="Treasure of Tarmin"/><category term="Ultima"/><category term="Vaporware"/><category term="Velnor&#39;s Lair"/><category term="Vic 20"/><category term="Warrior of Ras"/><category term="Wishlist"/><category term="Wizardry"/><category term="ZZAP"/><category term="Zork"/><title type='text'>Archeogaming</title><subtitle type='html'>A Compendium of Computer Role Playing Game antiquities, studies and researches.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Antonello Molella</name><uri>http://www.blogger.com/profile/04629394852116165090</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>71</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-5630497942864123587</id><published>2016-07-25T14:47:00.002+01:00</published><updated>2016-08-02T07:07:52.595+01:00</updated><title type='text'>Akalabeth: World of Doom for Commodore 64</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;http://dungeoneergames.altervista.org/wp-content/uploads/2016/07/Aka-0-anim.gif&quot; /&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;Source:&amp;nbsp;&lt;a href=&quot;http://dungeoneergames.altervista.org/akalabeth-world-of-doom-for-commodore-64/&quot; target=&quot;_blank&quot;&gt;Dungeoneer Games &amp;amp; Simulations&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;I&#39;m not dead, neither my experiments and researches have stopped. I&#39;m just, as a good dungeoneer, exploring the depths of the labyrinth. Here&#39;s what I have been working on recently.&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;Finally, after 36 years, with Lord British’s blessing, we are proud to present - in a limited edition disk version (#50 copies only available) - Akalabeth: World of Doom for Commodore 64, based on the original Apple II version.&lt;br /&gt;
&lt;br /&gt;
Akalabeth will be released only on real disk, as it was distributed back in the 1980 by Richard Garriott. However, since the amount of hand numbered copies is extremely small, be quick to order yours by email.&lt;br /&gt;
&lt;br /&gt;
Despite the amount of work dedicated on this conversion, we have no interest in making any profit on it, but we will ask you only to cover our expenses: disk, label, envelope and stamps. The conversion itself, can be copied and distributed freely.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;http://dungeoneergames.altervista.org/wp-content/uploads/2016/07/IMG_0869-1.jpg&quot; height=&quot;225&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;How to order&lt;/b&gt;&lt;br /&gt;
Order can be placed sending an email to dungeoneergamesitalia@gmail.com with subject “Akalabeth 64”. After that, a copy number reference and costs will be sent back to you. All payments need to be provided by Paypal after 48 hours your order, otherwise will be cancelled.&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Price&lt;/b&gt;&lt;br /&gt;
Average cost for EU/UK is 5 euro; for USA, Australia, Africa and Asia will probably be slightly more expensive, depending where are you located. If you live outside EU/UK, please specify your location with your order, so we can give the precise cost.&lt;br /&gt;
&lt;br /&gt;
All orders will be processed in the following two weeks after we have received the payment for the expenses.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;UPDATE: All 50 numbered copies have been reserved just after 3 hours from the official release.&amp;nbsp;Unfortunately, at the moment, we can&#39;t accept any new order.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Credits&lt;br /&gt;
Original Code: Richard Garriott&lt;br /&gt;
Code and Conversion: Andrea Schincaglia&lt;br /&gt;
Idea and Testing: Antonello Molella&lt;br /&gt;
Additional Graphics: David Vigh&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/5630497942864123587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2016/07/akalabeth-world-of-doom-for-commodore-64.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5630497942864123587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5630497942864123587'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2016/07/akalabeth-world-of-doom-for-commodore-64.html' title='Akalabeth: World of Doom for Commodore 64'/><author><name>Antonello Molella</name><uri>http://www.blogger.com/profile/04629394852116165090</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-9092197293235691899</id><published>2015-07-29T11:05:00.000+01:00</published><updated>2015-10-12T14:25:20.086+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><title type='text'>Update: Lone Wolf and The Ice Halls of Terror (All platforms, 1985)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt77m-uXLI7yR69A2WOqGFXMPDuyM-Cd8xECAFUnfrJULSWkOACsorQXnvDLNfYWKCR6vcAyBGJi7x9IXpN_DOVN4SpikVIAVIHuX2TLDKK0x-uMo2sO7B_TP_-JbYRCiYBM2jSf070yY/s1600/lone+wolf+and+the+halls+advertising.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt77m-uXLI7yR69A2WOqGFXMPDuyM-Cd8xECAFUnfrJULSWkOACsorQXnvDLNfYWKCR6vcAyBGJi7x9IXpN_DOVN4SpikVIAVIHuX2TLDKK0x-uMo2sO7B_TP_-JbYRCiYBM2jSf070yY/s400/lone+wolf+and+the+halls+advertising.jpg&quot; width=&quot;272&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
During the 2013 I was questioning if&amp;nbsp;&lt;a href=&quot;http://archeogaming.blogspot.ie/2013/03/lone-wolf-and-ice-halls-of-terror.html&quot; target=&quot;_blank&quot;&gt;Lone Wolf and The Ice Halls of Terror was ever released&lt;/a&gt;. Yesterday, Joe Dever confirmed me that the game never happened.&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;i&gt;The Ice Halls of Terror did not get published. This was due to the fact that the developer went bankrupt one month before it&#39;s scheduled release! There are no copies of it in existence.&lt;/i&gt;&lt;/blockquote&gt;
&amp;nbsp;Case closed then, another Crux Desperationis removed from my list.&lt;br /&gt;
&lt;br /&gt;
P.S. If you are a fan of the series, the new adventure game has been released recently.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/9092197293235691899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2015/07/update-lone-wolf-and-ice-halls-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/9092197293235691899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/9092197293235691899'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2015/07/update-lone-wolf-and-ice-halls-of.html' title='Update: Lone Wolf and The Ice Halls of Terror (All platforms, 1985)'/><author><name>Antonello Molella</name><uri>http://www.blogger.com/profile/04629394852116165090</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt77m-uXLI7yR69A2WOqGFXMPDuyM-Cd8xECAFUnfrJULSWkOACsorQXnvDLNfYWKCR6vcAyBGJi7x9IXpN_DOVN4SpikVIAVIHuX2TLDKK0x-uMo2sO7B_TP_-JbYRCiYBM2jSf070yY/s72-c/lone+wolf+and+the+halls+advertising.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-6598210798492994438</id><published>2015-07-22T12:51:00.000+01:00</published><updated>2015-07-22T12:51:08.045+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Quest"/><title type='text'>The Quest for the First C64 CRPG.</title><content type='html'>As some of you already read on my Facebook page, I decided to keep my researches going on this blog.&lt;br /&gt;
The two main reasons why this space has been particularly quiet are basically two:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Failed attempt to date all the C64 CRPGs due the huge number of imprecise references on the main databases&lt;/li&gt;
&lt;li&gt;Major pressure from real life and other activities.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Since I believe I can tackle the second problem; I decided to approach the first problem differently, focusing on smaller tasks, in order to sort out the main big problem: wrong dating of the majority of software published during the 80s, which - for me- it&#39;s a major issue from an historical point of view. &lt;b&gt;If you can&#39;t put a resource in its actual historical context, you can&#39;t construct a model of the past.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Unfortunately I can&#39;t use radiocarbon dating, so everything is going to be approached with an analytical study of the available&amp;nbsp;medium and resources, trying the keep the approximation of the date as close as possible to its actual one. Also, any suggestion or help from readers is more than welcome.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Said so, &amp;nbsp;the first Quest I&#39;m approaching is something I have been thinking about for long time: what&#39;s the first CRPG&amp;nbsp;officially&amp;nbsp;produced and released for the Commodore 64?&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;-----&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;My unfortunate first attempt to find the Holy Grail of the&amp;nbsp;&lt;/b&gt;&lt;b&gt;C64&amp;nbsp;&lt;/b&gt;&lt;b&gt;CRPGs started &lt;a href=&quot;http://archeogaming.blogspot.ie/2013/07/the-valley-first-crpg-for-commodore-64.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&amp;nbsp;two years ago or so.&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/6598210798492994438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2015/07/the-quest-for-first-c64-crpg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6598210798492994438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6598210798492994438'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2015/07/the-quest-for-first-c64-crpg.html' title='The Quest for the First C64 CRPG.'/><author><name>Antonello Molella</name><uri>http://www.blogger.com/profile/04629394852116165090</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-6084208535047320712</id><published>2013-07-22T22:50:00.002+01:00</published><updated>2013-07-22T22:53:22.463+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ahoy!"/><category scheme="http://www.blogger.com/atom/ns#" term="Catacombs"/><category scheme="http://www.blogger.com/atom/ns#" term="Dungeon Crawler"/><title type='text'>Catacombs (Commodore 64, 1987)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8h68ZljvTqVZ4Dc4y0lJJYfupTTBcbp1RAvlxcNJ2jjj8kl56yftzDQ2ri2YhJC7jmSw40ddRX_maz628N92i8qTA2mOAsLCxdKTZBeuGbNsQEvPT1a6lD59r2txzpvaQgOpmv5L0-bc/s1600/Catacombs.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;285&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8h68ZljvTqVZ4Dc4y0lJJYfupTTBcbp1RAvlxcNJ2jjj8kl56yftzDQ2ri2YhJC7jmSw40ddRX_maz628N92i8qTA2mOAsLCxdKTZBeuGbNsQEvPT1a6lD59r2txzpvaQgOpmv5L0-bc/s400/Catacombs.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;Being the ardent treasure hunter that you are, you had a hard time resisting the stories about the Catacombs of Darkness and the fantastic caches of gold hidden there by the mysterious builders of the underground fortress.&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;&lt;i&gt;Armed with only a torch, you descended the steps leading down to the catacombs without hesitating, ignoring the weird cries emanating from the dimly lit crypt, images of bulging chests of ill-gotten lucre swimming in your mind.&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;
&lt;/i&gt;&lt;/blockquote&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Today I stumbled into this simple dungeon crawler for Commodore 64 I&#39;ve never noticed before. Published on &lt;i&gt;Ahoy!&lt;/i&gt; (1987/01, Issue #37) and&amp;nbsp;&lt;i&gt;Compute!&#39;s Gazette&lt;/i&gt; (November 1994), &lt;b&gt;Catacombs &lt;/b&gt;is a Basic language game distributed either on disc and as listing.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
The game itself is a dungeon crawler with some really distant similarities&amp;nbsp;with Sword of Fargoal (really few to be honest). The structure is based on a minimal&amp;nbsp;architecture of 10 dungeons to explore, with treasure, traps and monster. To finish every catacomb level, you have to collect the key and find the exit door. For its simplicity, it might be defined as an archetypical&amp;nbsp;casual game, especially for the low level of commitment requested.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
More interesting details are explained on&amp;nbsp;its dedicated article, where the coder explains the main stylistic peculiarity of the game.&amp;nbsp;&lt;/div&gt;
&lt;blockquote&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;Catacombs is a game I created with the intention of experimenting with one of the 64’s least appreciated graphic modes-extended background color mode (EBC). Most people refer to it as a useless novelty of the VIC chip, but I have always thought that the ability to change the background color of a whole screen with a single POKE had to have a good game hiding in it somewhere. So far I have created a machine language game and this BASIC program using the VIC’s EBC mode, and have yet to run short on ideas for future projects.&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;&lt;i&gt;Basically EBC mode works like this: your character set is cut down to one quarter of its usual 255 shapes, giving you only 64 to work with, the first 64 in the set. These first 64 characters consist mostly of alphanumeric codes, so if you are planning on writing a game, you will probably have to redefine your character set to substitute one of your shapes for one of the Commodore’s 64 default characters.&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;
&lt;/i&gt;&lt;i&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;i&gt;In EBC the first 64 characters of this &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;a28c3a4f-709c-42c0-88fc-d0b2a4dc6d65&quot; ginger_sofatware_uiphraseguid=&quot;aa631d3a-b7fa-49b4-85a0-07a49e4b79d8&quot; grcontextid=&quot;set:0&quot;&gt;set&lt;/span&gt; are displayed normally, getting their foreground color from color memory and their background color from the register at 53281. But the codes from 63 to 127, 128 to 191, and 192 to 255 get their background colors from registers 53282, 53283, and 53284 respectively. Although the colors are different, the characters still come from the shape tables of the first 64 codes!&lt;/i&gt;&lt;/div&gt;
&lt;/i&gt;&lt;/blockquote&gt;
Pretty simple game indeed, but definitely worth entering the dungeon crawler category, even though it cannot be considered an actual CRPG, since the game is limited to the simple exploration of 10 catacombs level, not providing any character creation or inventory feature.&lt;br /&gt;
&lt;br /&gt;
In case you want to explore the simplicity of this archetypical game, I&#39;ve uploaded the C64 disk with official documentation, and the extract from &lt;i&gt;Ahoy&lt;/i&gt;! &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;73b8dd0f-1c5a-411d-b8b2-a3fc339cfadf&quot; ginger_sofatware_uiphraseguid=&quot;d11e614c-cfda-4e2c-bdf0-0c969ed3406a&quot; grcontextid=&quot;with:0&quot;&gt;with&lt;/span&gt; the article and the actual Basic listing.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/file/d/0B6aZNPbOdDG9NzFEdTVYclRaVkE/edit?usp=sharing&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: orange;&quot;&gt;&lt;b&gt;Download Catacombs for Commodore 64&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/file/d/0B6aZNPbOdDG9bE02YTR4dzUyNzQ/edit?usp=sharing&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: orange;&quot;&gt;&lt;b&gt;Download Catacombs article and listing (Ahoy!&amp;nbsp;&lt;span style=&quot;text-align: justify;&quot;&gt;1987/01, Issue #37 extract)&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/6084208535047320712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/07/catacombs-commodore-64-1987.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6084208535047320712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6084208535047320712'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/07/catacombs-commodore-64-1987.html' title='Catacombs (Commodore 64, 1987)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8h68ZljvTqVZ4Dc4y0lJJYfupTTBcbp1RAvlxcNJ2jjj8kl56yftzDQ2ri2YhJC7jmSw40ddRX_maz628N92i8qTA2mOAsLCxdKTZBeuGbNsQEvPT1a6lD59r2txzpvaQgOpmv5L0-bc/s72-c/Catacombs.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-2314943462676025042</id><published>2013-07-19T07:09:00.000+01:00</published><updated>2013-07-19T07:09:57.224+01:00</updated><title type='text'>The Valley: the first CRPG for Commodore 64?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBbhS4BnRlIHdRMN3Qm9srZCDmnZKTihU8Ed5zC4b7fKJ061yiloRnF_BCgs_T9HXfZmZGOoV591QYSlTszrfj5C2MXYI_Dr7Hk1U-xLMVPRWXZJsNFRIo0tMwUpaRoCDAxfJ2zAogYp4/s1600/ZXComputing830200007.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBbhS4BnRlIHdRMN3Qm9srZCDmnZKTihU8Ed5zC4b7fKJ061yiloRnF_BCgs_T9HXfZmZGOoV591QYSlTszrfj5C2MXYI_Dr7Hk1U-xLMVPRWXZJsNFRIo0tMwUpaRoCDAxfJ2zAogYp4/s640/ZXComputing830200007.jpg&quot; width=&quot;474&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I have spent the last months trying to list and date all the CRPGs ever produced for the Commodore 64 and I have honestly encountered&amp;nbsp;a massive amount of difficulties mainly because most of the online &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;c01a766a-5526-4308-bc84-2167aac89e91&quot; ginger_sofatware_uiphraseguid=&quot;7a640b9c-1ae3-4a24-9e97-f7ab455f31a5&quot; grcontextid=&quot;databases:0&quot;&gt;databases&lt;/span&gt; report, for every single entry,&amp;nbsp;&lt;i&gt;copyright dates&lt;/i&gt; rather than the &lt;i&gt;actual release year&lt;/i&gt;. The whole &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;b92ae04d-e62b-4e87-bef5-e165bfe1e282&quot; ginger_sofatware_uiphraseguid=&quot;853e1606-bb58-4908-b5a2-9fa9c29c2288&quot; grcontextid=&quot;rechecking:0&quot;&gt;rechecking&lt;/span&gt;&amp;nbsp;process took me months&amp;nbsp;only for a partial completion of the listing; despite my efforts, anyway, I still can&#39;t see the end of the tunnel.&lt;br /&gt;
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However, while during the listing process, I wondered which was the first CRPG ever published for the Commodore 64, &amp;nbsp;considering that Tramiel&#39;s machine was released only during the summer of the 1982. A first conclusion pointed me towards an ancient Argus Press Software title named&amp;nbsp;&lt;i&gt;The Valley&lt;/i&gt;.&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQYVv_4dnaJ4Hjh1Md5MrBBtrPCkeCcbloRsbYXtKO1EmnAiZomaRaNuZCYbg9biTJALoVEP_uG42xxt7Kp4MjvGDIfLUqGkz8KyVaxfVNai_nd99kQ92CuUcJAF0fDthrgRt7ADAp17I/s1600/valley.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQYVv_4dnaJ4Hjh1Md5MrBBtrPCkeCcbloRsbYXtKO1EmnAiZomaRaNuZCYbg9biTJALoVEP_uG42xxt7Kp4MjvGDIfLUqGkz8KyVaxfVNai_nd99kQ92CuUcJAF0fDthrgRt7ADAp17I/s320/valley.jpg&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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A pretty basic game, but still interesting for its age. The gameplay involves exploring the Valley where there are two safe points (castles) at either end of the path. Apart from the starting and ending point, there some other places to explore: the Black Tower of Zaexon, Swamps, Forests, Vounim&#39;s Lair, and the Temple of Y&#39;Naigoth. To complete the game, you have to find the legendary Helm of Evanna.&amp;nbsp;That&#39;s it.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKS7nDpHhfYhLajl1_4Y_YRvSqZb8zbpw-Qrx_zxYSFizw3I5Z00pIvomHB9DMslJoJVpLyfgUsD2cHMQ6C4lex5atgxsoUaZfqzTjexT0FrlJmQFiDIgkd3LlYIxhphO7vh8MEe85itQ/s1600/The_Valley_v1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKS7nDpHhfYhLajl1_4Y_YRvSqZb8zbpw-Qrx_zxYSFizw3I5Z00pIvomHB9DMslJoJVpLyfgUsD2cHMQ6C4lex5atgxsoUaZfqzTjexT0FrlJmQFiDIgkd3LlYIxhphO7vh8MEe85itQ/s1600/The_Valley_v1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The Valley has been released around the early eighties (1) for Commodore PET, Tandy TRS80, BBC Model B, Oric 1 and Sharp MZ80K and then ported to the ZX Spectrum and Commodore 64. The original version of this game was published as a Basic language listing in a British magazine called &lt;i&gt;Computing Today&lt;/i&gt;, around 1981; for the same reason there are around so many unofficial versions.&amp;nbsp;&lt;/div&gt;
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Let&#39;s go back to official C64 version anyway.&amp;nbsp;&lt;/div&gt;
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Here&#39;s how this game has been dated on the most relevant online databases:&lt;/div&gt;
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MobyGames: 1982&lt;/div&gt;
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Gamebase64: 1982&lt;/div&gt;
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So when I started listing all the games, I had no doubt: The Valley was the first CRPG ever released for the C64.&amp;nbsp;&lt;b&gt;I was wrong&lt;/b&gt;.&amp;nbsp;&lt;/div&gt;
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When I realized that all the games requested a double check, I ended moving The Valley from 1982 to 1983, positioning it from being the first in the list to one of the many published during the more prolific 1983.&amp;nbsp;&lt;/div&gt;
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So why MobyGames and Gamebase64 superficially dated The Valley in 1982?&amp;nbsp;&lt;/div&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7YRW4z7fsQYNlmFMtxPumFUhagGRNecdzk2VbFRDBRR6Tq_P0oonAJB43VlI8sfNnuF6RA5g-x0vjuBYJq66UHg8hqTTj661cv8MOFwRNqmYyf76SREU0A8nwuVHyMLFPhtJMxWBW-tg/s1600/The_Valley_v1_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7YRW4z7fsQYNlmFMtxPumFUhagGRNecdzk2VbFRDBRR6Tq_P0oonAJB43VlI8sfNnuF6RA5g-x0vjuBYJq66UHg8hqTTj661cv8MOFwRNqmYyf76SREU0A8nwuVHyMLFPhtJMxWBW-tg/s1600/The_Valley_v1_1.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Valley, Title Screen, Commodore 64&lt;/td&gt;&lt;/tr&gt;
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Both sites probably came to a quick conclusion looking only at the main game screen, which reports as copyright date 1982 .&amp;nbsp;&lt;/div&gt;
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When I decided to investigate a little bit more, I found the answer to my question only looking at the tape and inlay of the official ASP release.&amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgerh5dk5enKMKGHT8fRq3sk5W-1KJjdR5KFF_ckZ1u24RmNyIb4fdpBdwSWpRDoEMmlpYTuVby1saAh2N84Szz0CTyLjkoyxN3WG9w8qR88I59Qeak29sO8_jKGsfpYT2vdLbD62GSUdo/s1600/valley-tape.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;203&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgerh5dk5enKMKGHT8fRq3sk5W-1KJjdR5KFF_ckZ1u24RmNyIb4fdpBdwSWpRDoEMmlpYTuVby1saAh2N84Szz0CTyLjkoyxN3WG9w8qR88I59Qeak29sO8_jKGsfpYT2vdLbD62GSUdo/s320/valley-tape.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Valley, Tape, Commodore 64&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGknEQWuIDfaq7otGn6Jrz_MZdtNA5PMgDzhz79nRA6E9bnH4kGrzqu5w60W7YkPAClwZVHkj_S0Yp55vMy0JcFH2z1B7n3FGrq6F2HnOMipaBZFHDFTvZiSn6S2K7Yg6mmMI_GKznn9g/s1600/valley-manual.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGknEQWuIDfaq7otGn6Jrz_MZdtNA5PMgDzhz79nRA6E9bnH4kGrzqu5w60W7YkPAClwZVHkj_S0Yp55vMy0JcFH2z1B7n3FGrq6F2HnOMipaBZFHDFTvZiSn6S2K7Yg6mmMI_GKznn9g/s320/valley-manual.jpg&quot; width=&quot;269&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Valley, Documentation, Commodore 64&lt;/td&gt;&lt;/tr&gt;
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&lt;b&gt;Looking at the original tape and the bottom part of the documentation, the release date is clearly 1983 and not 1982, &amp;nbsp;leaving no other CPRG in my 1982 slot.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
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This conclusion, unfortunately, doesn&#39;t answer to the main question:&amp;nbsp;is&amp;nbsp;there any CRPG produced during 1982 for the C64?&amp;nbsp;&lt;/div&gt;
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Apparently not. &amp;nbsp;&lt;/div&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;(1) Probably 1981.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;Images courtesy of Mocagh, World of Spectrum and Gamebase64.&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/2314943462676025042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/07/the-valley-first-crpg-for-commodore-64.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2314943462676025042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2314943462676025042'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/07/the-valley-first-crpg-for-commodore-64.html' title='The Valley: the first CRPG for Commodore 64?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBbhS4BnRlIHdRMN3Qm9srZCDmnZKTihU8Ed5zC4b7fKJ061yiloRnF_BCgs_T9HXfZmZGOoV591QYSlTszrfj5C2MXYI_Dr7Hk1U-xLMVPRWXZJsNFRIo0tMwUpaRoCDAxfJ2zAogYp4/s72-c/ZXComputing830200007.jpg" height="72" width="72"/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-6704567801397008938</id><published>2013-05-26T20:52:00.001+01:00</published><updated>2013-05-26T20:52:22.998+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Release date"/><category scheme="http://www.blogger.com/atom/ns#" term="Wizardry"/><title type='text'>Wizardry: Proving Grounds of the Mad Overlord (C64), 1982 or 1987?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7NcdPWD1h2oK8j7VA5Iyvh05A0RFnB4xvgckxCzn4q6cu9QzdkrJI9C2MQOtTmaEG-V3DMvim1ct0_nUD8_UGQJ3X9kn06Vyy9N-mUdSXKaRFrCC7WsxJwhAaavu_L1qxQ4E9SJUJJa0/s1600/Wizardry_Logo.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;81&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7NcdPWD1h2oK8j7VA5Iyvh05A0RFnB4xvgckxCzn4q6cu9QzdkrJI9C2MQOtTmaEG-V3DMvim1ct0_nUD8_UGQJ3X9kn06Vyy9N-mUdSXKaRFrCC7WsxJwhAaavu_L1qxQ4E9SJUJJa0/s400/Wizardry_Logo.gif&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I know I&#39;ve been quiet during the last month but I had to reorganize my entire archive and all the process is taking ages. Along with that, I&#39;ve been working on a big project for this blog, which, I hope, will be published soon. &amp;nbsp;&lt;/div&gt;
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Regarding this &lt;i&gt;opera magna&lt;/i&gt;&amp;nbsp;I&#39;m working on, I&#39;ve stumbled into a really worrying case of &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;d2cbeef4-4beb-4dca-b723-3e27ab42e6e7&quot; ginger_sofatware_uiphraseguid=&quot;d15c0ed4-34db-4291-9837-46e166b543d4&quot; grcontextid=&quot;CRPG incorrect year:0&quot;&gt;CRPG incorrect year&lt;/span&gt;&amp;nbsp;&lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;3afb6985-b1fb-452b-9456-5f903b6e6f8c&quot; ginger_sofatware_uiphraseguid=&quot;91b1dbfe-1378-4de8-ab97-29dbbe6c7cf7&quot; grcontextid=&quot;datation:0&quot;&gt;dating&lt;/span&gt;.&lt;/div&gt;
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As you have noticed from the post title, the game we are talking about is &lt;i&gt;Wizardry: Proving Grounds of the Mad Overlord&lt;/i&gt;&amp;nbsp;for C64 and its release date. As you will see from below, most of the main &lt;span class=&quot;GINGER_SOFATWARE_noSuggestion GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;a5e49d63-86d5-452e-81b9-0a17922f207e&quot; ginger_sofatware_uiphraseguid=&quot;0647c187-4e4c-407a-97bd-9bf11139f4a6&quot; grcontextid=&quot;videogame:0&quot;&gt;videogame&lt;/span&gt; databases online, report inconsistent&amp;nbsp;release date for this game, dating it from 1982 to 1987, which is a quite big gap.&lt;/div&gt;
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&lt;span style=&quot;color: #e69138;&quot;&gt;Lemon64: 1982.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: #e69138;&quot;&gt;Gamebase64: 1982.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: #e69138;&quot;&gt;Ready64: 1982.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: #e69138;&quot;&gt;MobyGames:&amp;nbsp;1987&lt;b&gt;.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;We have a problem here, a very big one.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Since a started to check all the CRPGs &lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;491433f5-e90f-42ea-ac20-796736eb3120&quot; ginger_sofatware_uiphraseguid=&quot;21193b3f-742c-4f65-9552-2ce34bdd014f&quot; grcontextid=&quot;datations:0&quot;&gt;datations&lt;/span&gt; on the online databases,&amp;nbsp;I have noticed that many of them are wrong or better, are referring to the copyright date rather than the actual release period. Looking at this specific case I might immediately say that &lt;i&gt;Wizardry: Proving Grounds of the Mad Overlord&lt;/i&gt; has been effectively released for Apple II on the 1981/1982 (original copyright) and then ported to C64 only into the 1987 (release date).&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Why cannot be 1982?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Now, let&#39;s start thinking that the Commodore 64 machine has been released only in the middle of 1982 and the standard of the released games was more or less basic language oriented. Since Wizardry&amp;nbsp;&lt;span class=&quot;GINGER_SOFATWARE_correct&quot; ginger_sofatware_markguid=&quot;4e98dcae-741f-467b-ab20-ca8d7d953df5&quot; ginger_sofatware_uiphraseguid=&quot;75c8ab59-8d13-4d4f-af67-b465b5e00602&quot; grcontextid=&quot;is:0&quot;&gt;is&lt;/span&gt; a quite structured and complex game, it doesn&#39;t fit with the rest of the 1982 Commodore production; but let&#39;s take it as a personal assumption for the moment.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Anyway, let&#39;s get a bit more into actual proofs.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Exploring the box shots of Wizardry I for C64, here&#39;s what I&#39;ve discovered.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhStXMk9WMfQ6Yn6KE2FMd1tA9h_1hfYpGwKrOst07W0omxHSrJn5X2_KIpozuR35K9BA5W789268iAWG6UQescdJNdVlt2FHOdazMleR8sNr413qLSAA7TtaxrQj3bW1UKu6L_sy7CNho/s1600/Wizardry+c64+box+front.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhStXMk9WMfQ6Yn6KE2FMd1tA9h_1hfYpGwKrOst07W0omxHSrJn5X2_KIpozuR35K9BA5W789268iAWG6UQescdJNdVlt2FHOdazMleR8sNr413qLSAA7TtaxrQj3bW1UKu6L_sy7CNho/s400/Wizardry+c64+box+front.jpg&quot; width=&quot;263&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Front Box: Copyright 1981-1987&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirOrIoexK-qw4m9fXAV0J9E-3NiU5mIG1LBg4agMlt2zsNKwKNbkcsYxYgm-GTjcxaefnwZjMzCaWM7WN3dWcr3uUP5ZC1XJeCvWGSt5r5sX4YFISn2_eZCZqpe_b9ZaqqIAdhyphenhyphen2NDQrI/s1600/box_back.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirOrIoexK-qw4m9fXAV0J9E-3NiU5mIG1LBg4agMlt2zsNKwKNbkcsYxYgm-GTjcxaefnwZjMzCaWM7WN3dWcr3uUP5ZC1XJeCvWGSt5r5sX4YFISn2_eZCZqpe_b9ZaqqIAdhyphenhyphen2NDQrI/s400/box_back.jpg&quot; width=&quot;262&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Back Box: Copyright 1981-1987&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxJVTZXGmCkhgQxoBqNBLW6KH_9Jkt1PGeE3J9m86c8J_AyVqaRB62T3Hb6nzL7ci0_sUw16MPbxdG8zkzRxCE2bHMLuSq9V-txmb4MhtX3kPkeLAYwE9i1q1ig1-VbndQvJiSI4ki8oM/s1600/disk.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxJVTZXGmCkhgQxoBqNBLW6KH_9Jkt1PGeE3J9m86c8J_AyVqaRB62T3Hb6nzL7ci0_sUw16MPbxdG8zkzRxCE2bHMLuSq9V-txmb4MhtX3kPkeLAYwE9i1q1ig1-VbndQvJiSI4ki8oM/s400/disk.jpg&quot; width=&quot;397&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Disk: Copyright 1987&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9LvztsZp2s4KIhZt_8be4vDcYDSbWWwcz1S4tBnVVQa_RuoqG2q8-JOi67wgMMVBy8wjhEkSluoS0J4rTc8dbaGBdkGUK4A52lTx0Uq34DOixW5px6DKP4QLGRWeM-UihQQfGrxz2gJ4/s1600/reference_card.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9LvztsZp2s4KIhZt_8be4vDcYDSbWWwcz1S4tBnVVQa_RuoqG2q8-JOi67wgMMVBy8wjhEkSluoS0J4rTc8dbaGBdkGUK4A52lTx0Uq34DOixW5px6DKP4QLGRWeM-UihQQfGrxz2gJ4/s400/reference_card.jpg&quot; width=&quot;257&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Reference Card: Copyright 10/1987&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;According to the reference Card&amp;nbsp;and Game Disk, the copyright of the Commodore 64 is version clearly set to 1987. All the references to 1981 are probably just about the original copyright of Wizardry so 1982 cannot be the release date for this porting.&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Wizardry is just one the many cases of misdating&amp;nbsp;I&#39;ve found in the last months. Almost all the main C64 databases contain many incorrect release dates for major and minor CRPGs released between the early eighties and part of the nineties; and you can notice that especially when you find yourself in front of many C64 games dated at 1979, which, of course, is more than paradoxical.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/6704567801397008938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/05/wizardry-proving-grounds-of-mad.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6704567801397008938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6704567801397008938'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/05/wizardry-proving-grounds-of-mad.html' title='Wizardry: Proving Grounds of the Mad Overlord (C64), 1982 or 1987?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7NcdPWD1h2oK8j7VA5Iyvh05A0RFnB4xvgckxCzn4q6cu9QzdkrJI9C2MQOtTmaEG-V3DMvim1ct0_nUD8_UGQJ3X9kn06Vyy9N-mUdSXKaRFrCC7WsxJwhAaavu_L1qxQ4E9SJUJJa0/s72-c/Wizardry_Logo.gif" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-6623274254709547622</id><published>2013-04-15T23:06:00.002+01:00</published><updated>2013-04-16T09:53:38.030+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><category scheme="http://www.blogger.com/atom/ns#" term="ZX Spectrum"/><title type='text'>Archeoshot #013: Fire on the Water (ZX Spectrum, 1984)</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDnuAZXJ6w7qsupd6Ov7b8PmqYhZDBjd86_MQoeKTFdb8We1OM1Tv6vLzLBV19D_fdHJ63NN1NpPa_tSILndO36vVC-3Ox6goMZyC0jPWVJwHgXJdgwofX6jWkVWJNKswBXTdwBRf3ZY/s1600/2013-04-13+10.10.30.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDnuAZXJ6w7qsupd6Ov7b8PmqYhZDBjd86_MQoeKTFdb8We1OM1Tv6vLzLBV19D_fdHJ63NN1NpPa_tSILndO36vVC-3Ox6goMZyC0jPWVJwHgXJdgwofX6jWkVWJNKswBXTdwBRf3ZY/s320/2013-04-13+10.10.30.jpg&quot; width=&quot;291&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Front&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjV31195biLggvPKGR9F78p3z9OH5X0a7ze4ZvieQBRKk5f5F-l4jAI_1oMPkucuveUbcrlf6vsRztNdXqXaLS-62vmpxlU4J4xgEe8Q6CaTWXEVb4TQwFoGxAwnjBPdII3K8j-zoIPdA/s1600/2013-04-13+10.13.52.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjV31195biLggvPKGR9F78p3z9OH5X0a7ze4ZvieQBRKk5f5F-l4jAI_1oMPkucuveUbcrlf6vsRztNdXqXaLS-62vmpxlU4J4xgEe8Q6CaTWXEVb4TQwFoGxAwnjBPdII3K8j-zoIPdA/s320/2013-04-13+10.13.52.jpg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Front Cover Detail&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPpkjpKcOaOc9z_0DphG0Kv2Aimu8Lfb-iWPhgo5jP_6bAaEpIn0Wdi2xeEMv2mfnKAkZ5bOA1i8RHUixjxZbMebVi2KiGHTykFg0j5cMFmpHsGW6XoKil04E_tLdjg8vDdiSeerubuMg/s1600/2013-04-13+10.10.48.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPpkjpKcOaOc9z_0DphG0Kv2Aimu8Lfb-iWPhgo5jP_6bAaEpIn0Wdi2xeEMv2mfnKAkZ5bOA1i8RHUixjxZbMebVi2KiGHTykFg0j5cMFmpHsGW6XoKil04E_tLdjg8vDdiSeerubuMg/s320/2013-04-13+10.10.48.jpg&quot; width=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Side End&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYRb2Zkn70Tz9G5FbalTAYZGWoQCt2IDBow5CPiFyx5QULjymM1K1IhLwoNEUj9JxRC6ts0LFkWtJU7pFJkav1i-RN2jiPt9S-WgRPDzQhGLxlgdk4a-m5CswH9rURwXcInAgGLl_eYsQ/s1600/2013-04-13+10.11.13.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYRb2Zkn70Tz9G5FbalTAYZGWoQCt2IDBow5CPiFyx5QULjymM1K1IhLwoNEUj9JxRC6ts0LFkWtJU7pFJkav1i-RN2jiPt9S-WgRPDzQhGLxlgdk4a-m5CswH9rURwXcInAgGLl_eYsQ/s320/2013-04-13+10.11.13.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tape&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjLqMwapGTWi0I7lK3sib24VMj26GqyGJTdxpzOeK7awnQ9M4uO_GmWs1IBpmDYDuWSeMwrzI9Fw0NW3XnjKzH6hYFIaz8RuXhZPGlhi42OPTOhja5E1qaOrCeNFnqwI4biwLZLo8dKkI/s1600/2013-04-13+10.08.15.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjLqMwapGTWi0I7lK3sib24VMj26GqyGJTdxpzOeK7awnQ9M4uO_GmWs1IBpmDYDuWSeMwrzI9Fw0NW3XnjKzH6hYFIaz8RuXhZPGlhi42OPTOhja5E1qaOrCeNFnqwI4biwLZLo8dKkI/s320/2013-04-13+10.08.15.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Keyboard Overlay&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAaEWQnx__4qb5LX9YPzHbM4bx_dmtyWU7XjsQQwvDIgpufXKpEuN-8g5m-BzWJEZEbZoRRx8hlOl62BXyu7qvBAFJWIqWAgMB3oEcVXm9sIrlmDpfNiT5OkTlxaSyNIinpYfORlk1fFo/s1600/2013-04-13+10.12.30.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAaEWQnx__4qb5LX9YPzHbM4bx_dmtyWU7XjsQQwvDIgpufXKpEuN-8g5m-BzWJEZEbZoRRx8hlOl62BXyu7qvBAFJWIqWAgMB3oEcVXm9sIrlmDpfNiT5OkTlxaSyNIinpYfORlk1fFo/s320/2013-04-13+10.12.30.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inlay, internal&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMlEXnJfeboJ5A1jmoLLepp5zv67gnejOgY38U6hneowVS8T8275zejsf5TZH6ksk7H_xD25XGNRDt5-PegPXRZPmWhGlZ0q7zS3dttVucRxWjx4YFhLEGtt_ncrPWHjiuVwS0w6yxu4/s1600/2013-04-13+10.12.47.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNMlEXnJfeboJ5A1jmoLLepp5zv67gnejOgY38U6hneowVS8T8275zejsf5TZH6ksk7H_xD25XGNRDt5-PegPXRZPmWhGlZ0q7zS3dttVucRxWjx4YFhLEGtt_ncrPWHjiuVwS0w6yxu4/s320/2013-04-13+10.12.47.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inlay, internal&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhE0VM5WbA8G_SoLgWxdrETvHip81zHpRmeR7Yj1C_82LK01J9jqVFvJgd4IfbwW6obnkV3Dg6oz14mcLirGMatzHW1WJW1VWvJi0PJl-C8CkF5MXMuIy2SXpKLp1F9yHdkmvoQsog5xI/s1600/2013-04-13+10.15.46.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhE0VM5WbA8G_SoLgWxdrETvHip81zHpRmeR7Yj1C_82LK01J9jqVFvJgd4IfbwW6obnkV3Dg6oz14mcLirGMatzHW1WJW1VWvJi0PJl-C8CkF5MXMuIy2SXpKLp1F9yHdkmvoQsog5xI/s320/2013-04-13+10.15.46.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Original Game Book and Videogame Tape&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/6623274254709547622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/04/archeoshot-013-fire-on-water-zx.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6623274254709547622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/6623274254709547622'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/04/archeoshot-013-fire-on-water-zx.html' title='Archeoshot #013: Fire on the Water (ZX Spectrum, 1984)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDnuAZXJ6w7qsupd6Ov7b8PmqYhZDBjd86_MQoeKTFdb8We1OM1Tv6vLzLBV19D_fdHJ63NN1NpPa_tSILndO36vVC-3Ox6goMZyC0jPWVJwHgXJdgwofX6jWkVWJNKswBXTdwBRf3ZY/s72-c/2013-04-13+10.10.30.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-391482951516499631</id><published>2013-04-13T15:49:00.002+01:00</published><updated>2013-04-13T15:49:58.955+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><category scheme="http://www.blogger.com/atom/ns#" term="ZX Spectrum"/><title type='text'>Archeoshot #012: Flight from the Dark (ZX Spectrum, 1984)</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5wiT5fwmhnZJGkGZROLLvjasLm-_WdAoRW5gHtA8QhiurrXfQ4j9SNRB0LTrTNKbEZP463tfxl2pJ1sMJdiEznll5kfST-2rl5Ydi3h3TSKWIeXqy1oy7SZvI_xRFq10nkMA7jGYv87A/s1600/2013-04-13+10.06.50.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5wiT5fwmhnZJGkGZROLLvjasLm-_WdAoRW5gHtA8QhiurrXfQ4j9SNRB0LTrTNKbEZP463tfxl2pJ1sMJdiEznll5kfST-2rl5Ydi3h3TSKWIeXqy1oy7SZvI_xRFq10nkMA7jGYv87A/s320/2013-04-13+10.06.50.jpg&quot; width=&quot;237&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Front&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdHrwZYouLhrOtbYIvnKbzMJtAXIP8pFBeepX0QGYe9YTRjPwank9akLYKMrnqKH1BH59oeU7kPfB_eQghK-j5ssB9tFiDX9IJ1XZnv9b7jN2Vq5VCfgkjdQ1QV3_OEv7tLP0Ut3DG04/s1600/2013-04-13+10.07.47.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdHrwZYouLhrOtbYIvnKbzMJtAXIP8pFBeepX0QGYe9YTRjPwank9akLYKMrnqKH1BH59oeU7kPfB_eQghK-j5ssB9tFiDX9IJ1XZnv9b7jN2Vq5VCfgkjdQ1QV3_OEv7tLP0Ut3DG04/s320/2013-04-13+10.07.47.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tape&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgwKnIlZurlBYhhxXz0qGdx0p9XfKD6YFmKDe2Tn6rGYhyphenhyphenZWI7Oo-9fFDn9aE8hdq1dpXsT1AxPUd26-xj66Q5bWN2C6bym8TH-EiS5KspUSctmPZbw8BGthjG5l99dYMjN5Doph6_DyQ/s1600/2013-04-13+10.08.57.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgwKnIlZurlBYhhxXz0qGdx0p9XfKD6YFmKDe2Tn6rGYhyphenhyphenZWI7Oo-9fFDn9aE8hdq1dpXsT1AxPUd26-xj66Q5bWN2C6bym8TH-EiS5KspUSctmPZbw8BGthjG5l99dYMjN5Doph6_DyQ/s320/2013-04-13+10.08.57.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inlay, external.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMPn-PZaRKK0yquu95GawtgO4G65auhxdYHaHsTbdqg_QkZE8LMVUXcAeFHRiBDxesw0Xk7k_jtIiYCOIGPAFk4iz8JTSnLvGNvPvjqUwIja5QaBQ4Ug6-wc3gXdxCvy3Tqjes7FvwJgo/s1600/2013-04-13+10.08.27.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMPn-PZaRKK0yquu95GawtgO4G65auhxdYHaHsTbdqg_QkZE8LMVUXcAeFHRiBDxesw0Xk7k_jtIiYCOIGPAFk4iz8JTSnLvGNvPvjqUwIja5QaBQ4Ug6-wc3gXdxCvy3Tqjes7FvwJgo/s320/2013-04-13+10.08.27.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Keyboard Overlay.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8S-UzXTOIWAtwLiAWrhaG7s8Od39JA0jp9qrsfRKyTXMWY1UZ48Tp6YxL1ANwd5-WV12D6pkFM4KF1IODT83Zl6zhnqMDFvCApE41BPUK1jWH0bg3E5-9nRHmK6ASVvRmnMGLS0_2Mkc/s1600/2013-04-13+10.09.30.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8S-UzXTOIWAtwLiAWrhaG7s8Od39JA0jp9qrsfRKyTXMWY1UZ48Tp6YxL1ANwd5-WV12D6pkFM4KF1IODT83Zl6zhnqMDFvCApE41BPUK1jWH0bg3E5-9nRHmK6ASVvRmnMGLS0_2Mkc/s320/2013-04-13+10.09.30.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Inlay, internal illustrations.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcIhPcvCnrNcZnipLIAP8jdvDig564XJV4EJapm2etMRWwLCurrjdeEQiRGRrAoraFZC5TbjrswCn7grk2Cqwo8TTNlw3mNudcNTTzWiGIcLvcKmottdgne9M645IuI30yeJLFC6KroqA/s1600/2013-04-13+10.15.34.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;252&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcIhPcvCnrNcZnipLIAP8jdvDig564XJV4EJapm2etMRWwLCurrjdeEQiRGRrAoraFZC5TbjrswCn7grk2Cqwo8TTNlw3mNudcNTTzWiGIcLvcKmottdgne9M645IuI30yeJLFC6KroqA/s320/2013-04-13+10.15.34.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Original Game book and Videogame Tape.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/391482951516499631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/04/archeoshot-012-flight-from-dark-zx_13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/391482951516499631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/391482951516499631'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/04/archeoshot-012-flight-from-dark-zx_13.html' title='Archeoshot #012: Flight from the Dark (ZX Spectrum, 1984)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5wiT5fwmhnZJGkGZROLLvjasLm-_WdAoRW5gHtA8QhiurrXfQ4j9SNRB0LTrTNKbEZP463tfxl2pJ1sMJdiEznll5kfST-2rl5Ydi3h3TSKWIeXqy1oy7SZvI_xRFq10nkMA7jGYv87A/s72-c/2013-04-13+10.06.50.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-2255307394775169326</id><published>2013-04-09T22:09:00.001+01:00</published><updated>2013-04-09T22:09:46.876+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Advertising"/><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><title type='text'>Lone Wolf: The Mirror of Death (Advertising, 1989)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtYstzdLMNeggmbQ_nw_6VS54KDJPqZ1s4RYMKjZ3zmxWlozQUMZ98IrSUKtUqv9Ktll-0om734NaTxFD6Y7OgSJkAc7fmtpyNXnNbKchBuamMM4MXYjGAFLWxS6m81FIp8dkzZgrXwLQ/s1600/Crash6800012.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtYstzdLMNeggmbQ_nw_6VS54KDJPqZ1s4RYMKjZ3zmxWlozQUMZ98IrSUKtUqv9Ktll-0om734NaTxFD6Y7OgSJkAc7fmtpyNXnNbKchBuamMM4MXYjGAFLWxS6m81FIp8dkzZgrXwLQ/s640/Crash6800012.jpg&quot; width=&quot;455&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #e69138;&quot;&gt;Source&lt;/span&gt;: World of Spectrum&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;
Original scan retouched in Photoshop to restore original &lt;span class=&quot;GINGER_SOFATWARE_spelling&quot; ginger_sofatware_markguid=&quot;42614845-e4d8-475c-a400-4a6610abee87&quot; ginger_sofatware_uiphraseguid=&quot;3574df27-1b6a-4566-8280-22ea2b2391fc&quot;&gt;colour&lt;/span&gt;&amp;nbsp;vibrancy.&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/2255307394775169326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/04/lone-wolf-mirror-of-death-advertising.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2255307394775169326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2255307394775169326'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/04/lone-wolf-mirror-of-death-advertising.html' title='Lone Wolf: The Mirror of Death (Advertising, 1989)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtYstzdLMNeggmbQ_nw_6VS54KDJPqZ1s4RYMKjZ3zmxWlozQUMZ98IrSUKtUqv9Ktll-0om734NaTxFD6Y7OgSJkAc7fmtpyNXnNbKchBuamMM4MXYjGAFLWxS6m81FIp8dkzZgrXwLQ/s72-c/Crash6800012.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-8880745229758204201</id><published>2013-03-28T14:32:00.002+00:00</published><updated>2013-03-28T14:33:07.506+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Colossal Cave"/><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Level 9"/><title type='text'>Archeoshot #011: Colossal Adventure (Commodore 64, 1983)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguf24iRkO0w_ML2ddmwdEeEsNQW6Vu_qQeEy2UJbJhtPKkm54I7xSr-K1uC8PamfW1-jZotHkeNpRr0Mty2UOjy6Rbk1da9EbX7GnCkleq8LHIZVKiXc_ClTj0pWhnv0prC0F9naq6XNA/s1600/2013-03-24+10.12.40.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguf24iRkO0w_ML2ddmwdEeEsNQW6Vu_qQeEy2UJbJhtPKkm54I7xSr-K1uC8PamfW1-jZotHkeNpRr0Mty2UOjy6Rbk1da9EbX7GnCkleq8LHIZVKiXc_ClTj0pWhnv0prC0F9naq6XNA/s320/2013-03-24+10.12.40.jpg&quot; width=&quot;235&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/8880745229758204201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/03/archeoshot-011-colossal-cave-commodore.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8880745229758204201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8880745229758204201'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/03/archeoshot-011-colossal-cave-commodore.html' title='Archeoshot #011: Colossal Adventure (Commodore 64, 1983)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguf24iRkO0w_ML2ddmwdEeEsNQW6Vu_qQeEy2UJbJhtPKkm54I7xSr-K1uC8PamfW1-jZotHkeNpRr0Mty2UOjy6Rbk1da9EbX7GnCkleq8LHIZVKiXc_ClTj0pWhnv0prC0F9naq6XNA/s72-c/2013-03-24+10.12.40.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-8029119629428581338</id><published>2013-03-12T06:30:00.000+00:00</published><updated>2013-03-12T07:14:21.832+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Advertising"/><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><category scheme="http://www.blogger.com/atom/ns#" term="ZX Spectrum"/><title type='text'>Lone Wolf and The Ice Halls of Terror (Commodore 64, 1985) </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;GingerNoCheckStart&quot;&gt;&lt;/span&gt;The first Lone Wolf Gamebook&amp;nbsp;I have ever read was The Caverns of Kalte and I always wanted to see a &lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;videogame:0&quot; grmarkguid=&quot;173c3e96-13a5-4ffb-ad52-3db88e83b2c6&quot; gruiphraseguid=&quot;8cb5ed6c-dc64-44c1-b4f1-0680fb9f253e&quot;&gt;videogame&lt;/span&gt;&amp;nbsp;porting of one the best chapters of LF Saga. Unfortunately, even if a game was planned (HCP for C64 &amp;amp; ZX Spectrum), it never actually happened and the only&amp;nbsp;official visual is represented by the advertisement below.&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpkqsx1iAfg3amJo8aQhD9B3cL4q7-NUEBfUBB4NwvPWkiH2uWbMsrjZAm4lYQICuSAJWc-6INef1iiv6jL6X35E8ZWgVFkvPl4ndJiEYlcoWWiNUVowIUIRo4ROfaHezWVPWtL3Xc7Ag/s1600/lone+wolf+and+the+halls+advertising.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpkqsx1iAfg3amJo8aQhD9B3cL4q7-NUEBfUBB4NwvPWkiH2uWbMsrjZAm4lYQICuSAJWc-6INef1iiv6jL6X35E8ZWgVFkvPl4ndJiEYlcoWWiNUVowIUIRo4ROfaHezWVPWtL3Xc7Ag/s640/lone+wolf+and+the+halls+advertising.jpg&quot; width=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Computer Gamer, Advertisement, 1985&lt;/td&gt;&lt;/tr&gt;
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The advertising above, even if visually interesting, it wasn&#39;t revealing anything about the game itself. Luckily I managed to find a more accurate ad appeared&amp;nbsp;on the&amp;nbsp;Lone Wolf Club Newsletters (Summer Special 1985).&amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgls-zw49CGmLCbMPbaoG8HJa2mpnCtZhf8nUkJ-ggwVg7hBTf9nnWFiq70aGmMLvQf7EFLFcCQnvEKoNCZS0Yv6hQWkpRQES2Gew35yLZLjf7FpQHr5GS_72_By2WMGmPO8EZWj5JWwrg/s1600/lone+wolf+and+the+halls+advertising+02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgls-zw49CGmLCbMPbaoG8HJa2mpnCtZhf8nUkJ-ggwVg7hBTf9nnWFiq70aGmMLvQf7EFLFcCQnvEKoNCZS0Yv6hQWkpRQES2Gew35yLZLjf7FpQHr5GS_72_By2WMGmPO8EZWj5JWwrg/s640/lone+wolf+and+the+halls+advertising+02.jpg&quot; width=&quot;444&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lone Wolf Club Newsletter, Summer Special 1985&lt;/td&gt;&lt;/tr&gt;
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The promise was quite inviting: 3D animation and graphics, unique combat system and multidimensional plot lines (?); the possibility to order the game was a quite unusual choice especially when probably neither a playable preview nor a demo was available. Anyway a small note at the bottom of the page was remarking that almost 30 days were needed for the delivery. What happened to this title so?&amp;nbsp;&lt;/div&gt;
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Time for more digging.&amp;nbsp;&lt;/div&gt;
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And yes, here&#39;s my copy of Caverns of Kalte.&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-QDZ96TueZglCu9uD2tq0ZTIcBAodC634VNGFoej3_7D5sO3VhBrJrIXpek4fU-9mpKdItrjEzRuMTjdvB9LQ_mEgcbg8i36rIW96486ZTrJvSPmGU-mQGBZozVfSm0mKLBpffb8rGKA/s1600/Caverns+of+Kalte.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-QDZ96TueZglCu9uD2tq0ZTIcBAodC634VNGFoej3_7D5sO3VhBrJrIXpek4fU-9mpKdItrjEzRuMTjdvB9LQ_mEgcbg8i36rIW96486ZTrJvSPmGU-mQGBZozVfSm0mKLBpffb8rGKA/s400/Caverns+of+Kalte.jpg&quot; width=&quot;317&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Note.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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One thing I&#39;ve discovered reading the English version of the Gamebook, was that for unknown reasons, in the Italian version, Vonotar (the main villain of Kalte) was renamed as Vonatar. A (repeated) typo or just a phonetic choice? Who knows why.&lt;/div&gt;
&lt;span class=&quot;GingerNoCheckEnd&quot;&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/8029119629428581338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/03/lone-wolf-and-ice-halls-of-terror.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8029119629428581338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8029119629428581338'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/03/lone-wolf-and-ice-halls-of-terror.html' title='Lone Wolf and The Ice Halls of Terror (Commodore 64, 1985) '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpkqsx1iAfg3amJo8aQhD9B3cL4q7-NUEBfUBB4NwvPWkiH2uWbMsrjZAm4lYQICuSAJWc-6INef1iiv6jL6X35E8ZWgVFkvPl4ndJiEYlcoWWiNUVowIUIRo4ROfaHezWVPWtL3Xc7Ag/s72-c/lone+wolf+and+the+halls+advertising.jpg" height="72" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-1653839547656816268</id><published>2013-03-02T15:42:00.000+00:00</published><updated>2013-03-02T15:42:05.280+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aardvark"/><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons of Death"/><category scheme="http://www.blogger.com/atom/ns#" term="Preservation"/><title type='text'>Dungeons of Death (Vic-20, 1983), Preserved.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s1600/Dungeons+of+Death+Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s400/Dungeons+of+Death+Cover.jpg&quot; width=&quot;268&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In a previous post about &lt;a href=&quot;http://archeogaming.blogspot.ie/2012/12/dungeons-of-death-vic-20-commodore-64-i.html&quot; target=&quot;_blank&quot;&gt;Dungeons of Death&lt;/a&gt;, I&#39;ve mentioned that the only available dumped version was completely unplayable: a major bug was affecting the progress of the game.&lt;/div&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT7qbguO9Ivn-1WzKsh9ziY83-KynDItUPUCxrqXMbyXWx4Q-2Elnn1j73LrB9he7NuCNybCc8J40Rdt0AaIVNjPBHYjAxlTiTY9dFbEP-lnjjgIeMKIAjYYJ9O4U-jwz_TUqQLTVBGfQ/s1600/DoD+vic20+screenshot+07.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT7qbguO9Ivn-1WzKsh9ziY83-KynDItUPUCxrqXMbyXWx4Q-2Elnn1j73LrB9he7NuCNybCc8J40Rdt0AaIVNjPBHYjAxlTiTY9dFbEP-lnjjgIeMKIAjYYJ9O4U-jwz_TUqQLTVBGfQ/s400/DoD+vic20+screenshot+07.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The original major bug which stopped the game at the first dungeon door.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;Thanks to&amp;nbsp;one of &amp;nbsp;&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;Hokuto Force&#39;s&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;coders&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://csdb.dk/scener/?id=23136&quot; style=&quot;text-align: justify;&quot; target=&quot;_blank&quot;&gt;Flavioweb&lt;/a&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;, I&#39;m glad to announce that Dungeons of Death has been&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;now&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;fully restored and finally playable.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPUYLKOAS6gcYeTj24bme5pyGJvfM22_t2qwfXS_nmQQMgCKN2hW1QJyoUgw-tsxVs_1f0EM3APxrv-r9PCcyi9EOMK3rMbjn6D2IExuiYW3gteyi_2T7kM7hS7ATegKjIzIDUAdgk5BY/s1600/dod_working+version_01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPUYLKOAS6gcYeTj24bme5pyGJvfM22_t2qwfXS_nmQQMgCKN2hW1QJyoUgw-tsxVs_1f0EM3APxrv-r9PCcyi9EOMK3rMbjn6D2IExuiYW3gteyi_2T7kM7hS7ATegKjIzIDUAdgk5BY/s400/dod_working+version_01.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The dungeon is now fully explorable.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uiV_j07bhOvQDgQzVXJ_usxMQj-PoDK-TIQM5B3icuYP6hBZLyg6uh-ohM-w55NnRRZxEG5XQb3li6YIjlyRO5OSko2aaR2JO-y5GhfVRSZuLChEDI9qWWN0bFRcZEgGTIaI-uBNVNQ/s1600/dod_working+version_04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;208&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5uiV_j07bhOvQDgQzVXJ_usxMQj-PoDK-TIQM5B3icuYP6hBZLyg6uh-ohM-w55NnRRZxEG5XQb3li6YIjlyRO5OSko2aaR2JO-y5GhfVRSZuLChEDI9qWWN0bFRcZEgGTIaI-uBNVNQ/s400/dod_working+version_04.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;An example of combat from the working version.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
The restoring process has started from the bugged dumped &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;tape:0&quot; grmarkguid=&quot;5fd184cd-a0cd-4af4-ad79-df5ae8aeb3a5&quot; gruiphraseguid=&quot;8fb2dd22-a6d4-48f6-938b-e4e1820da71c&quot;&gt;tape&lt;/span&gt; where Flavioweb spent a good amount of hours trying to fix all the glitches in the Basic code. However, despite the struggle, after a few days we were able to test the first working copy I have ever seen of this obscure dungeon crawler from Aardvark Games.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
You can download the package with the working .&lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;tap:0&quot; grmarkguid=&quot;f8d2b403-0e73-4018-aee9-459fc6f01ebc&quot; gruiphraseguid=&quot;73e5620e-86f6-4ecd-a503-52679d7e15c4&quot;&gt;tap&lt;/span&gt; file and documentation from the link below. Just remember to use an expanded Vic-20 with 8k or 16k memory on either real hardware or emulator. Also, since the documentation is essential to play the game properly, I&#39;ve spent some time to &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;ocr:0&quot; grmarkguid=&quot;5c4f2248-06be-4550-9851-eea2b9edcea9&quot; gruiphraseguid=&quot;f811e246-f28e-45c1-bd93-11da5e45e2ad&quot;&gt;ocr&lt;/span&gt;&amp;nbsp;the scans and correct various minor typos and inconsistencies.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;&lt;a href=&quot;https://docs.google.com/file/d/0B6aZNPbOdDG9M0pBM193b25sWFk/edit?usp=sharing&quot; target=&quot;_blank&quot;&gt;Download Game and Documentation&lt;/a&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;----&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Credits&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Original Supply: &lt;a href=&quot;http://csdb.dk/scener/?id=24890&quot; target=&quot;_blank&quot;&gt;Dr. Strange&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Documentation:&amp;nbsp;&lt;a href=&quot;http://csdb.dk/scener/?id=24890&quot; target=&quot;_blank&quot;&gt;Dr. Strange&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Code Restoration: &lt;a href=&quot;http://csdb.dk/scener/?id=23136&quot; target=&quot;_blank&quot;&gt;Flavioweb&lt;/a&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/1653839547656816268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/03/dungeons-of-death-vic-20-1983-preserved.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/1653839547656816268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/1653839547656816268'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/03/dungeons-of-death-vic-20-1983-preserved.html' title='Dungeons of Death (Vic-20, 1983), Preserved.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s72-c/Dungeons+of+Death+Cover.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-3613660636639704034</id><published>2013-02-19T11:10:00.002+00:00</published><updated>2013-02-19T11:12:09.839+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Dragon&#39;s Eye"/><title type='text'>The Dragon&#39;s Eye (Commodore 64, 1984), II (†)</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOJqXv3Kcka6Ss7NeaDVdY40Relw6QCVlAqR-Q4W1Y6I5_R9qcYBTl0vhkGfDlopsbu6b_-LT-dzs5IMuF7qjRgh8E_AjigiQJhFPGPPm7C9BgA5-5qtcOszVm7v6RTLPBh8IkOu2kZMc/s1600/dragon&#39;s+eye+c64+screenshot.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;282&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOJqXv3Kcka6Ss7NeaDVdY40Relw6QCVlAqR-Q4W1Y6I5_R9qcYBTl0vhkGfDlopsbu6b_-LT-dzs5IMuF7qjRgh8E_AjigiQJhFPGPPm7C9BgA5-5qtcOszVm7v6RTLPBh8IkOu2kZMc/s400/dragon&#39;s+eye+c64+screenshot.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Thanks to one of the readers, I&#39;m able to publish a new relevant document about the Dragon&#39;s Eye&amp;nbsp;C64&amp;nbsp;conversion. As you can read from the previous article &lt;a href=&quot;http://archeogaming.blogspot.ie/2012/09/the-dragons-eye-commodore-64-i.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;, this game has an existent C64 conversion which doesn&#39;t have any correspondence in any official Epyx catalogue.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Thanks to &lt;b&gt;Trypticon&lt;/b&gt;, I can publish the scans of a German book which has a relevant Dragon&#39;s Eye &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;mention:0&quot; grmarkguid=&quot;5a5f3d91-2fd4-40ac-a568-30c63d020880&quot; gruiphraseguid=&quot;238d7cdd-6573-4e1c-8df9-ceb0eba126e1&quot;&gt;mention&lt;/span&gt;.&amp;nbsp;&lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;Rombachs:0&quot; grmarkguid=&quot;7bcc2777-6fba-4d74-90d5-fad840191c2c&quot; gruiphraseguid=&quot;21d198c3-343c-49b3-af3b-8fb0097cca0d&quot;&gt;Rombachs&lt;/span&gt; C64-Spieleführer (1984) contains some infos about the C64 version and as far as Trypticon told me, the book confirms that the C64 seems to be merely a rough PET conversion.&amp;nbsp;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZYyq_P86t-Hlt0Nqk3Vz2lfY2OSgXtNO3A7Lhwl2tIGnzT4RBnZOAsNNMX06zWV-osDwu9QeTuF_JxOCx_P2NSBIxQ1AxkLaqcovBY1qCM4GrMXxp4Y8zyinq8AzVjUD9IzZP07uYydM/s1600/Rombachs+C64+Spiele-Fuhrer_DragonsEye_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;315&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZYyq_P86t-Hlt0Nqk3Vz2lfY2OSgXtNO3A7Lhwl2tIGnzT4RBnZOAsNNMX06zWV-osDwu9QeTuF_JxOCx_P2NSBIxQ1AxkLaqcovBY1qCM4GrMXxp4Y8zyinq8AzVjUD9IzZP07uYydM/s400/Rombachs+C64+Spiele-Fuhrer_DragonsEye_2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8VYpbNPIlThlJ3DSU0V7Mk0RhERKH7sCLbQJpKUG6yIP1Mrt6MtYfpKVfVkN3jTN7iPq7lgUwtvaECVOiA2OKmg1ebpDd2Nj2cqZnDmV8_pD1_2GEmwn-f9Q8IA3ltHlPjDjNyzz_N7Q/s1600/Rombachs+C64+Spiele-Fuhrer_DragonsEye_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;303&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8VYpbNPIlThlJ3DSU0V7Mk0RhERKH7sCLbQJpKUG6yIP1Mrt6MtYfpKVfVkN3jTN7iPq7lgUwtvaECVOiA2OKmg1ebpDd2Nj2cqZnDmV8_pD1_2GEmwn-f9Q8IA3ltHlPjDjNyzz_N7Q/s400/Rombachs+C64+Spiele-Fuhrer_DragonsEye_1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW_D9BwyRLzEx8VaaqiQPsPPIa8nwxPXu3DwjmXLVCbhmcg0brPgRZ6bvWByNy4dZQcG8dF5W46XLZs_7um2NkXem0nLSRuhFsWVIF0NbQgtwH64Weq0mYvHcyeQH4kjAm_IkZAvWCd6Q/s1600/Rombachs+C64+Spiele-Fuhrer_DragonsEye_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW_D9BwyRLzEx8VaaqiQPsPPIa8nwxPXu3DwjmXLVCbhmcg0brPgRZ6bvWByNy4dZQcG8dF5W46XLZs_7um2NkXem0nLSRuhFsWVIF0NbQgtwH64Weq0mYvHcyeQH4kjAm_IkZAvWCd6Q/s400/Rombachs+C64+Spiele-Fuhrer_DragonsEye_3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;Book references: Rombachs C64-Spieleführer, 1984, ISBN: 3-7930-0486-4&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
Here&#39;s a translation of the Dragon&#39;s Eye review from German.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Game idea: &lt;/b&gt;Dragon&#39;s Eye belongs to the Fantasy and Roleplay games. You choose a name and a sword and get a number of spells assigned by the program. Then one goes on &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;it&#39;s:0&quot; grmarkguid=&quot;3362c2a1-5e7a-4a55-b02d-e83a17935458&quot; gruiphraseguid=&quot;d68cbc59-4f83-4b8b-865e-b2759eccac62&quot;&gt;it&#39;s&lt;/span&gt; way to find the Eye of the Dragon. During this, a number of monsters are encountered, which need to be killed with a lot of skill. This task needs to be completed during 20 days. At the end of the game, the program judges the skill of the player.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Design:&lt;/b&gt; The location and vitality status of the player is represented with an overview and a map. Only the &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;colours:0&quot; grmarkguid=&quot;6a7f0e41-df08-42b5-8c03-e4b88edb69da&quot; gruiphraseguid=&quot;3693b4cc-dfa2-41cc-bc77-7b2077a26b94&quot;&gt;colours&lt;/span&gt; blue and white and the block graphics of the C64 are used. The same is true for the display in battle mode. Sound effects are not used in the game.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Rating:&lt;/b&gt; This Basic &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;programm:0&quot; grmarkguid=&quot;ea447223-8f90-486d-8c49-892f7efc4562&quot; gruiphraseguid=&quot;48cae894-8334-4d5b-9ce9-24e2db1a7d78&quot;&gt;program&lt;/span&gt;&amp;nbsp;written for older Commodore hardware does not reach the standard of the fantasy games written for the C64. Insofar it is only suitable for outright fans of fantasy games or collectors.&lt;br /&gt;
Rating: 4/5*&lt;/blockquote&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
On the third page there is a mention&amp;nbsp;of the fact that the game was programmed originally on the PET.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
So this document proves something really important from an historical point of view: &lt;b&gt;the conversion of Dragon&#39;s Eye has been done before the 1984.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
The next step dictates me to find an original version in its own original support or at least a proof of its existence as official release. &amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Thanks again to Trypticon for his submission and translation from German.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
---&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
* 1 = Best.&lt;/div&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/3613660636639704034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/02/the-dragons-eye-commodore-64-ii.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/3613660636639704034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/3613660636639704034'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/02/the-dragons-eye-commodore-64-ii.html' title='The Dragon&#39;s Eye (Commodore 64, 1984), II (†)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOJqXv3Kcka6Ss7NeaDVdY40Relw6QCVlAqR-Q4W1Y6I5_R9qcYBTl0vhkGfDlopsbu6b_-LT-dzs5IMuF7qjRgh8E_AjigiQJhFPGPPm7C9BgA5-5qtcOszVm7v6RTLPBh8IkOu2kZMc/s72-c/dragon&#39;s+eye+c64+screenshot.png" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-1367842698766624321</id><published>2013-02-08T11:35:00.003+00:00</published><updated>2013-02-08T11:35:49.867+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Infocom"/><category scheme="http://www.blogger.com/atom/ns#" term="Zork"/><title type='text'>ZorkQuest: First Interactive Comic ever? </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
I really never noticed the existence of the &lt;i&gt;ZorkQuest&lt;/i&gt; series. My fault.&lt;br /&gt;
&lt;br /&gt;
This morning while I was browsing the internet during my breakfast, a version of&amp;nbsp;&lt;i&gt;ZorkQuest: Assault on Egreth&lt;/i&gt; &lt;i&gt;Castle&lt;/i&gt;&amp;nbsp;for C64 just popped up in front of me. I have been probably too much caught into the main series to miss this minor spin off of the main Zork Saga.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Apparently, during the 1988, Infocom managed to produce two chapters of this series, which were completely different from the main and &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;more popular:0&quot; grmarkguid=&quot;f9f663f5-8dfe-4c88-92ca-906cd0abed5f&quot; gruiphraseguid=&quot;85913855-98b1-4a73-b8a1-6b7d2ebd295d&quot;&gt;more popular&lt;/span&gt; Zork text adventures:&lt;br /&gt;
&lt;br /&gt;
Zork Quest: Assault on Egreth Castle (1988, Infocom, interactive &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;computer:0&quot; grmarkguid=&quot;9297cab8-27b5-4841-a20e-a0056520b868&quot; gruiphraseguid=&quot;b22b0ef7-e13f-44dd-a6cc-955f91f540d0&quot;&gt;computer&lt;/span&gt; comic book)&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq7aalTOmPYwMhtDvY85Af1Ka5GvvvahFBTboXOSeXU6JmqeW2by9EGIpvW5_JBxsoNf8IziCU3MxSWjHFUqy1aqkeWTDWZXkH7l9pqci9vUSilOyCg2CPfRJqJHkfcfqk21mUZ_6g8IM/s1600/Zork_Quest_I-81f466.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq7aalTOmPYwMhtDvY85Af1Ka5GvvvahFBTboXOSeXU6JmqeW2by9EGIpvW5_JBxsoNf8IziCU3MxSWjHFUqy1aqkeWTDWZXkH7l9pqci9vUSilOyCg2CPfRJqJHkfcfqk21mUZ_6g8IM/s400/Zork_Quest_I-81f466.jpg&quot; width=&quot;331&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;ZorkQuest:0&quot; grmarkguid=&quot;c8d0d953-8f87-4e7b-ba6c-fdeba0c51d17&quot; gruiphraseguid=&quot;2ed672e4-da3e-49b5-9c9c-0c89ffa1ed62&quot;&gt;ZorkQuest&lt;/span&gt;: Assault on Egreth Castle Cover, 1988&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Zork Quest: The Crystal of Doom (1989, Infocom, interactive&amp;nbsp;&lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;computer:0&quot; grmarkguid=&quot;4c59c85e-78e7-4373-b8de-995c230a25f4&quot; gruiphraseguid=&quot;a5f87093-b98e-4647-a83b-38275d1ff173&quot;&gt;computer&lt;/span&gt;&amp;nbsp;comic book)&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFyOopDtHqN0c_SzaidCYh7oiwHb6aci-tokyTm2sfBPPnTTDmYdn-JnzpLVoV8csXuZK8IEbGlRutonQz-6XJigTiW6ehf9MNtGObhkLzAnb9WhBUo8i3sT_eEhfEO36k4_lBZEklvV4/s1600/Zork_Quest_II-29a099.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFyOopDtHqN0c_SzaidCYh7oiwHb6aci-tokyTm2sfBPPnTTDmYdn-JnzpLVoV8csXuZK8IEbGlRutonQz-6XJigTiW6ehf9MNtGObhkLzAnb9WhBUo8i3sT_eEhfEO36k4_lBZEklvV4/s400/Zork_Quest_II-29a099.jpg&quot; width=&quot;331&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;ZorkQuest:0&quot; grmarkguid=&quot;40d3a41d-bb3c-4758-af80-5ae688773533&quot; gruiphraseguid=&quot;43036a61-2499-4e24-8be1-50a3bff388c5&quot;&gt;ZorkQuest&lt;/span&gt;: The Crystal of Doom Cover, 1989&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
What is really particular about them&amp;nbsp;is that they are not even games; they pretended to be a sort of interactive books where your role is less &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;then:0&quot; grmarkguid=&quot;14469928-7b57-4428-a6c4-8c5f2c708f19&quot; gruiphraseguid=&quot;21cc156a-0393-4b76-93b5-845de8e8d631&quot;&gt;then&lt;/span&gt; minimal. From a CRPG point of view, they would be&amp;nbsp;&lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;better:0&quot; grmarkguid=&quot;e2080f90-60a4-44ac-a8cf-a88c60f50d8a&quot; gruiphraseguid=&quot;88bd286d-0c79-4461-8c07-a19b6e3c693e&quot;&gt;better&lt;/span&gt; described as an anti-role playing games, where you are neither actor nor narrator but &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;a:1&quot; grmarkguid=&quot;50fd3333-9688-4899-9dea-75624d1b470e&quot; gruiphraseguid=&quot;88bd286d-0c79-4461-8c07-a19b6e3c693e&quot;&gt;a&lt;/span&gt;&amp;nbsp;Über spectator, with a really limited range of choices.&amp;nbsp;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;text-align: justify;&quot;&gt;
&lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;ZorkQuest:0&quot; grmarkguid=&quot;78260772-fd6a-43f0-9ca2-762a7bc7c65d&quot; gruiphraseguid=&quot;39f465d1-5eed-405f-a2c0-968ca5eed1c5&quot;&gt;ZorkQuest&lt;/span&gt;: Assault on Egreth Castle can be called an interactive comic book. The game consists of text accompanied by pictures, somewhat similar in visual style to comic books; the interaction is restricted to the player&#39;s choices that affect the storyline. The player is able to experience the story from the points of view of the several main heroes, witnessing their personal stories intertwining. Several &lt;span class=&quot;GRnoSuggestion GRcorrect&quot; grcontextid=&quot;playthroughs:0&quot; grmarkguid=&quot;0e4334b7-157e-42db-87b5-473f663b5d03&quot; gruiphraseguid=&quot;d3c2dd51-4893-4b39-9efd-568693893a04&quot;&gt;playthroughs&lt;/span&gt; &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;are:1&quot; grmarkguid=&quot;b9666dac-99e2-4547-b53f-7c72139c9e29&quot; gruiphraseguid=&quot;d3c2dd51-4893-4b39-9efd-568693893a04&quot;&gt;are&lt;/span&gt; necessary to experience the story in its entirety.&lt;/blockquote&gt;
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&lt;span style=&quot;font-size: xx-small;&quot;&gt;Source: Moby Games&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj50JClGPiWQsPMbFd8Dy2W4geCWXweszHfPdm9s0Zu10ZvrKvXGKFx4b5C_SB7cuN1awPcSsqozbAiCSXLzKgtSf0QnbKTUrCa4-sDMUy0VcWqAtkpznRy-4ABA9w-un3ALnvf3z5xwKI/s1600/961375822-00.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj50JClGPiWQsPMbFd8Dy2W4geCWXweszHfPdm9s0Zu10ZvrKvXGKFx4b5C_SB7cuN1awPcSsqozbAiCSXLzKgtSf0QnbKTUrCa4-sDMUy0VcWqAtkpznRy-4ABA9w-un3ALnvf3z5xwKI/s640/961375822-00.jpg&quot; style=&quot;cursor: move;&quot; width=&quot;529&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Despite the enthusiasm of the guys &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;on:0&quot; grmarkguid=&quot;12092b21-b5cc-4809-904f-30e5b997b25c&quot; gruiphraseguid=&quot;3ab4a5d0-3536-493c-91e0-a9a189df2f2a&quot;&gt;on&lt;/span&gt; the advertising, &lt;i&gt;ZorkQuest&lt;/i&gt; is more a &amp;nbsp;first attempt to create a bland fantasy game illustrated comic on a computer. I was initially expecting a Fantasy Fighting Game Book structure, but both experiments don&#39;t comprehended a magic/health or combat system at all. The unique aspect is they&amp;nbsp;probably&amp;nbsp;are the two official interactive comic ever made on the c64.&amp;nbsp;&lt;/div&gt;
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However all this awkwardness, both titles will go straight &lt;span class=&quot;GRcorrect&quot; grcontextid=&quot;in:0&quot; grmarkguid=&quot;f7bbeef2-5949-4819-a091-aa09652232ff&quot; gruiphraseguid=&quot;89abcd3a-7694-4fe3-9387-0791457ce843&quot;&gt;in&lt;/span&gt; my wishlist.&amp;nbsp;&lt;/div&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: x-small;&quot;&gt;Images sourced from Moby Games&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/1367842698766624321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/02/zorkquest-first-interactive-comic-ever.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/1367842698766624321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/1367842698766624321'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/02/zorkquest-first-interactive-comic-ever.html' title='ZorkQuest: First Interactive Comic ever? '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq7aalTOmPYwMhtDvY85Af1Ka5GvvvahFBTboXOSeXU6JmqeW2by9EGIpvW5_JBxsoNf8IziCU3MxSWjHFUqy1aqkeWTDWZXkH7l9pqci9vUSilOyCg2CPfRJqJHkfcfqk21mUZ_6g8IM/s72-c/Zork_Quest_I-81f466.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-5610357911971109505</id><published>2013-01-24T18:59:00.002+00:00</published><updated>2013-01-24T18:59:16.743+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Advertising"/><category scheme="http://www.blogger.com/atom/ns#" term="Lone Wolf"/><title type='text'>Lone Wolf: Flight from the Dark (Advertising, 1984)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3VsX6z7wxN5l34mXsfO3EltFXTdC5mgvqRD79YnGa9htoDb8v3nzGAByyiqTT36iFgdJS1TXuDOxyN6250tcXwJN_ygFJoK0TBP3oJPgfNR2eHIze1LrB1IWx0_gGkoL96zocYMj0Zs4/s1600/lonewolf+ad_K+01+1984.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;228&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3VsX6z7wxN5l34mXsfO3EltFXTdC5mgvqRD79YnGa9htoDb8v3nzGAByyiqTT36iFgdJS1TXuDOxyN6250tcXwJN_ygFJoK0TBP3oJPgfNR2eHIze1LrB1IWx0_gGkoL96zocYMj0Zs4/s320/lonewolf+ad_K+01+1984.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
While I&#39;m busy with some other surprises I will probably publish in the next days, here&#39;s an advertising for the first Lone Wolf Game published in the 1984 to promote &lt;i&gt;Flight from the Dark&lt;/i&gt; (ZX Spectrum). The total amount of games dedicated to Lone Wolf Gamebooks is restricted to three and only one of these was published on the C64 (&lt;i&gt;Lone Wolf - The Mirror of Death&lt;/i&gt;). This advertising, anyway, contains the original flavour of the popular Gamebook series and since I have always been a great fan of its illustrative style, I publish this lost double page ad with particular pleasure.&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/5610357911971109505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/01/lone-wolf-flight-from-dark-advertising.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5610357911971109505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5610357911971109505'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/01/lone-wolf-flight-from-dark-advertising.html' title='Lone Wolf: Flight from the Dark (Advertising, 1984)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3VsX6z7wxN5l34mXsfO3EltFXTdC5mgvqRD79YnGa9htoDb8v3nzGAByyiqTT36iFgdJS1TXuDOxyN6250tcXwJN_ygFJoK0TBP3oJPgfNR2eHIze1LrB1IWx0_gGkoL96zocYMj0Zs4/s72-c/lonewolf+ad_K+01+1984.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-4548182499394430032</id><published>2013-01-03T19:43:00.005+00:00</published><updated>2013-01-03T19:49:51.221+00:00</updated><title type='text'>Telengard (Commodore PET, 1981), Preserved.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5DYcOz5lKZsb0J6Ya3dGXtsNb36IVbwd0EyAoJriwjtOf73LiWcBc29txRUt9wlzaPHuwNZzApHkEJYw2Ug8yS5OzAaXQxssxnZoFNUDldDiutgCAtTvyP-89zS02NDTqbtCenhgRrw/s1600/telengard+logo+PET+version.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;63&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5DYcOz5lKZsb0J6Ya3dGXtsNb36IVbwd0EyAoJriwjtOf73LiWcBc29txRUt9wlzaPHuwNZzApHkEJYw2Ug8yS5OzAaXQxssxnZoFNUDldDiutgCAtTvyP-89zS02NDTqbtCenhgRrw/s320/telengard+logo+PET+version.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
During my Christmas break I had been looking around for copy of Telengard for PET but after few days of researches I realized that nothing was available on the web. When I was losing hope, for curiosity I reopened my Telengard boxed set and well, the&amp;nbsp;PET version of Telengard was sitting on the same tape of the C64 one. It was just there, beside me.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
After few days of attempts yesterday night I&#39;ve managed to dump a fully working copy of Telengard for PET usable on all the more common emulators like Vice; and, if you able it, you can transfer it on a support to make it working on your PET (good luck with that anyway).&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;div style=&quot;text-align: justify;&quot;&gt;
The game itself has the same structure and look &amp;amp; feel of the original one, apart from the fact that all the sprites are represented by basic symbols and lines. All colours, obviously, have been translated for the typical monochromatic and fascinating PET palette.&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTo4r1_UDpxcUBqLD5o48D_DK3Sz0_5v3Zrmgh_ic83GCAd9yDrhqcWTbjs779CRjWuiPvRJT4vkcRhWFu9YaqjoJXPPCRMKSyGlDPQOUuXZXVU25suGRk3semNrSHyHajlAF6WHIdEc4/s1600/telengard+PET+screenshot+01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTo4r1_UDpxcUBqLD5o48D_DK3Sz0_5v3Zrmgh_ic83GCAd9yDrhqcWTbjs779CRjWuiPvRJT4vkcRhWFu9YaqjoJXPPCRMKSyGlDPQOUuXZXVU25suGRk3semNrSHyHajlAF6WHIdEc4/s320/telengard+PET+screenshot+01.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Main Screen&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9hh81kr6MyM5TTisid4_G4PzXRG21rGwW7nXrNXfCPjXrd3P02_ksSTy3uYxQrcnYhgiQGULWQZRTAGhID0LwfFOA-FqEjGh5ZfFabRDZNrrp413JmeeU5VRsvw3bhJIxiJP2XsUQQg/s1600/telengard+PET+screenshot+02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;244&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9hh81kr6MyM5TTisid4_G4PzXRG21rGwW7nXrNXfCPjXrd3P02_ksSTy3uYxQrcnYhgiQGULWQZRTAGhID0LwfFOA-FqEjGh5ZfFabRDZNrrp413JmeeU5VRsvw3bhJIxiJP2XsUQQg/s320/telengard+PET+screenshot+02.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Name selection screen&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp8RMqn3bP4jze57PdHwuh4TtbxMoGmD7vuxzycIfTCH83oyS-MZk4rxtDuatlI64KCSON4cQsVItAZKBAtghVNkpLVF2SWz4UJC4QqY2FP8uX5aX9uFugrrehEStrtB5d0SaVBuKrnqc/s1600/telengard+PET+screenshot+03.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp8RMqn3bP4jze57PdHwuh4TtbxMoGmD7vuxzycIfTCH83oyS-MZk4rxtDuatlI64KCSON4cQsVItAZKBAtghVNkpLVF2SWz4UJC4QqY2FP8uX5aX9uFugrrehEStrtB5d0SaVBuKrnqc/s320/telengard+PET+screenshot+03.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Entering the Dungeon&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQkopgeLyukSQr0jdr5dqM1zzAYcxYG4gg7l3G2Q-bWzFmKiCDjoXhsHcg8oBilRkJM4lSuNRY5dE25FdCAq6enr6x-1A_tlDlhNBHDWjy8sFQ2QNBwWmWjrhEss1WEzs_dtuRB4mvAoY/s1600/telengard+PET+screenshot+04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQkopgeLyukSQr0jdr5dqM1zzAYcxYG4gg7l3G2Q-bWzFmKiCDjoXhsHcg8oBilRkJM4lSuNRY5dE25FdCAq6enr6x-1A_tlDlhNBHDWjy8sFQ2QNBwWmWjrhEss1WEzs_dtuRB4mvAoY/s320/telengard+PET+screenshot+04.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Help Screen&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
The dumped copy is available for download &lt;a href=&quot;https://docs.google.com/open?id=0B6aZNPbOdDG9VU9LVzhKVFRaYlE&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. If you experience any problem or glitch just let me know, I will try to sort it out.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Thanks to Ian Gledhill and his &lt;a href=&quot;http://www.retroreview.com/iang/UberCassette/&quot; target=&quot;_blank&quot;&gt;Ubercassette &lt;/a&gt;for the help.</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/4548182499394430032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2013/01/telengard-commodore-pet-1981-preserved.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4548182499394430032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4548182499394430032'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2013/01/telengard-commodore-pet-1981-preserved.html' title='Telengard (Commodore PET, 1981), Preserved.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5DYcOz5lKZsb0J6Ya3dGXtsNb36IVbwd0EyAoJriwjtOf73LiWcBc29txRUt9wlzaPHuwNZzApHkEJYw2Ug8yS5OzAaXQxssxnZoFNUDldDiutgCAtTvyP-89zS02NDTqbtCenhgRrw/s72-c/telengard+logo+PET+version.png" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-8558846055974123588</id><published>2012-12-21T08:30:00.001+00:00</published><updated>2012-12-21T08:30:03.300+00:00</updated><title type='text'>Christmas Break.</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Just a quick note to inform you all that I&#39;m not posting only because I&#39;m out for my Christmas Holidays. I&#39;ll be back just before the end of the year with news about my digging activity. I&#39;m just working on the third post on the Magdarr Series, an obscure and ancient dungeon crawler game done for PET in 1979 and much more. &lt;/div&gt;
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See you all soon even if the 2013 will never happen. &lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/8558846055974123588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/12/christmas-break.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8558846055974123588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/8558846055974123588'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/12/christmas-break.html' title='Christmas Break.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-4445053079815558203</id><published>2012-12-15T12:11:00.001+00:00</published><updated>2012-12-15T12:11:29.763+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Advertising"/><category scheme="http://www.blogger.com/atom/ns#" term="Software Packs"/><category scheme="http://www.blogger.com/atom/ns#" term="The Hobbit"/><title type='text'>The Hobbit, a quick unexpected videogame retroview. </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB1ouS3xlAezdE7K10Li9ul8d-Wghb7veOfggeELwkLXWm9IS_OoVfDnxz74KxPR7SswCSX_ZUSbdfbGNB6BtNYCsZtS2vqC8GNSknpuzoRjo-uBYfxl8E8vT9QQIUbxoSW8rwhReCGX8/s1600/The_Hobbit_1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB1ouS3xlAezdE7K10Li9ul8d-Wghb7veOfggeELwkLXWm9IS_OoVfDnxz74KxPR7SswCSX_ZUSbdfbGNB6BtNYCsZtS2vqC8GNSknpuzoRjo-uBYfxl8E8vT9QQIUbxoSW8rwhReCGX8/s400/The_Hobbit_1.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Since The Hobbit movie had its consecrations on a new medium yesterday, why not having a look at its earlier videogaming roots?&amp;nbsp;&lt;/div&gt;
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Videogame wise, The Hobbit has its own origins in 1982 as text adventure for ZX Spectrum (1) becoming the first ZX game ever to sell a million copies. The other interesting aspect was the addition of the actual book with game itself. Effectively the 48k Spectrum was a Software Pack: game and book together to reinforce the crossover of the two mediums.&amp;nbsp;&lt;/div&gt;
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As far as I can remember, The Hobbit was probably the most advertised text adventure for its time. Melbourne House had the chance to advertise massively the game release, that campaign helped&amp;nbsp;to attract people that didn&#39;t really know anything about Tolkien&#39;s imaginary. We should&amp;nbsp;never&amp;nbsp;forget that JRR Tolkien&#39;s World became massively popular just after the first movie trilogy directed by Peter Jackson, before that it was more a subject of interest for &lt;i&gt;aficionados &lt;/i&gt;and academics.&amp;nbsp;&lt;/div&gt;
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The one above is just a small selection of the massive campaign. I&#39;ve probably found more than 50 ads published between 1982 and 1983; the game itself received a really good critics&#39; acclamation:&amp;nbsp;2nd place in the C&amp;amp;VG 1983 Golden Joystick Awards (Game of the Year 1983) and&amp;nbsp;Winner of the C&amp;amp;VG 1983 Golden Joystick Awards (Best Strategy Game).&amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheR9tUwE0T2ajk9mO7ewSjo81BumabTOn8IB-3jbTC-X6IQk7BHzoWx1y_osI5yA_8JT2PMexgwv9a1xoKxyIAnRtXtM-goAp715yE9l6fFEf5c2omeQT5Hr8X8i6DHHdpNJaH4NQ2FBE/s1600/th+hobbit+screenshot+01+zx+spectrum.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheR9tUwE0T2ajk9mO7ewSjo81BumabTOn8IB-3jbTC-X6IQk7BHzoWx1y_osI5yA_8JT2PMexgwv9a1xoKxyIAnRtXtM-goAp715yE9l6fFEf5c2omeQT5Hr8X8i6DHHdpNJaH4NQ2FBE/s320/th+hobbit+screenshot+01+zx+spectrum.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, ZX Spectrum Version&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi04ke3PIgZQTYROIDjH8qrF0syXJZs5jXePLnBsZm7d8O9-XFg1rCGqHq3lmhEpwYvxCxGfKczN07rHE8UoxWQfhOsN3UItmaTkO6OoNUNSLwtRJLHKXNvCve8NSfBv8uSvvamiCwKJx8/s1600/th+hobbit+screenshot+02+zx+spectrum.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi04ke3PIgZQTYROIDjH8qrF0syXJZs5jXePLnBsZm7d8O9-XFg1rCGqHq3lmhEpwYvxCxGfKczN07rHE8UoxWQfhOsN3UItmaTkO6OoNUNSLwtRJLHKXNvCve8NSfBv8uSvvamiCwKJx8/s320/th+hobbit+screenshot+02+zx+spectrum.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, ZX Spectrum Version&lt;/td&gt;&lt;/tr&gt;
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Opening many different version of the Hobbit game, you can&#39;t miss one&amp;nbsp;distinctive visual element: the peculiar&amp;nbsp;&lt;i&gt;topos &lt;/i&gt;of the rounded door, which seems to be really common to almost every single&amp;nbsp;representation&amp;nbsp;of the Tolkien&#39;s Tale so far. It&#39;s easy to reconnect the door and its opening to the &quot;leaving home&quot; theme and in fact one of the main visuals of the Jackson&#39;s movie represents exactly that concept in all its strength.&amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkveoN_NJrr8DT97ikQEa1p9GT1RbZ7fbxsjK1JpvneIxx8p8YEwH9FvaU9rdbA16UxuU1pLc_Z0wLkTZdjzjysV0fnt4Brsas6S0pxr3qXFvDlyqJPxrzL2PacXC0oeycgM5_0wiIKMk/s1600/hobbit+zx+screenshot+02.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;269&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkveoN_NJrr8DT97ikQEa1p9GT1RbZ7fbxsjK1JpvneIxx8p8YEwH9FvaU9rdbA16UxuU1pLc_Z0wLkTZdjzjysV0fnt4Brsas6S0pxr3qXFvDlyqJPxrzL2PacXC0oeycgM5_0wiIKMk/s320/hobbit+zx+screenshot+02.bmp&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, ZX Spectrum&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTs2hCJ5IjX-8HDW278Tkdss4wObop53KnIQDYBmWYhVd5CmxkQeugCephuZmA0JxC-c_i1fxeST3MJ4sDdnWH9kU3uN41Rtde9-fRExtfDi3lOHILbXeKS_VVpwLxc_I14i2-wn7QbyY/s1600/510706-the-hobbit-macintosh-screenshot-starting-locations.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTs2hCJ5IjX-8HDW278Tkdss4wObop53KnIQDYBmWYhVd5CmxkQeugCephuZmA0JxC-c_i1fxeST3MJ4sDdnWH9kU3uN41Rtde9-fRExtfDi3lOHILbXeKS_VVpwLxc_I14i2-wn7QbyY/s320/510706-the-hobbit-macintosh-screenshot-starting-locations.gif&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, Apple Mac&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOgI5Md_8LKtfKUwuDMZn4pxab8O3P3yKjAqQzrbmz-SZXxxpulohmUcEz3jB5JenlyUPvEeKven8y_v8MB-PUCHQOQpnNHQKghGzkJJxXMvRKmDxd7AhBidr-dLqIwA8173LzHNyVM9g/s1600/The_Hobbit.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOgI5Md_8LKtfKUwuDMZn4pxab8O3P3yKjAqQzrbmz-SZXxxpulohmUcEz3jB5JenlyUPvEeKven8y_v8MB-PUCHQOQpnNHQKghGzkJJxXMvRKmDxd7AhBidr-dLqIwA8173LzHNyVM9g/s1600/The_Hobbit.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, Commodore 64 Disk Version&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTSWPm0Gw6c6WrkG9xldBKNS1J7OOSrLiVFmupluUiFRV-pfkNU6M7-uz8vdKtwprHp_DNn31LghAysEAIaaTglokYc436542VbyLSry8QZ84HZeUTl78l5sbkJ-d_UOnxtV5ns_RDGrQ/s1600/8fb066ee08100f1a8eed42648f9e397a_content_large.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;192&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTSWPm0Gw6c6WrkG9xldBKNS1J7OOSrLiVFmupluUiFRV-pfkNU6M7-uz8vdKtwprHp_DNn31LghAysEAIaaTglokYc436542VbyLSry8QZ84HZeUTl78l5sbkJ-d_UOnxtV5ns_RDGrQ/s320/8fb066ee08100f1a8eed42648f9e397a_content_large.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Hobbit, 2012 Movie adaption.&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
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However it&#39;s curious to note that, despite the massive production around LOTR, &lt;i&gt;The Hobbit&lt;/i&gt; never received particular attention from the videogaming world. Effectively, apart from the text adventure published in the early eighties and a modern arcade adventure&amp;nbsp;reinvention on&amp;nbsp;Playstation, disappointingly there&#39;s nothing else.&amp;nbsp;&lt;/div&gt;
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(1) Then released for all the rest of 8bit platforms.&lt;br /&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;Images source from World of Spectrum and Gamebase64.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/4445053079815558203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/12/the-hobbit-quick-unexpected-videogame.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4445053079815558203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4445053079815558203'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/12/the-hobbit-quick-unexpected-videogame.html' title='The Hobbit, a quick unexpected videogame retroview. '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB1ouS3xlAezdE7K10Li9ul8d-Wghb7veOfggeELwkLXWm9IS_OoVfDnxz74KxPR7SswCSX_ZUSbdfbGNB6BtNYCsZtS2vqC8GNSknpuzoRjo-uBYfxl8E8vT9QQIUbxoSW8rwhReCGX8/s72-c/The_Hobbit_1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-4122962592135116060</id><published>2012-12-09T14:06:00.001+00:00</published><updated>2012-12-09T14:10:33.397+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aardvark"/><category scheme="http://www.blogger.com/atom/ns#" term="Crux Desperationis"/><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons of Death"/><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons of Magdarr"/><title type='text'>From Dungeons of Death to Magdarr (Vic-20 &amp; Commodore 64, 1983), II (†)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3HM4JQ5WFIL0FPgimnxFvInt3Cm4l3njmxEbDdo-90OopknhTzxik0gQ6dqhMMlB4QZW-uzd3rIzi5p41VhcgilW9iukCDF3zq4VsqN9MMLgT0ClEeek_kd_WoZFDY55O6IvEmyDsfXw/s1600/magdarr.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3HM4JQ5WFIL0FPgimnxFvInt3Cm4l3njmxEbDdo-90OopknhTzxik0gQ6dqhMMlB4QZW-uzd3rIzi5p41VhcgilW9iukCDF3zq4VsqN9MMLgT0ClEeek_kd_WoZFDY55O6IvEmyDsfXw/s400/magdarr.jpg&quot; width=&quot;286&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In my previous &lt;a href=&quot;http://archeogaming.blogspot.ie/2012/12/dungeons-of-death-vic-20-commodore-64-i.html&quot; target=&quot;_blank&quot;&gt;post&lt;/a&gt;, I tried to follow the path of Dungeons of Death, an obscure CRPG published in 1983 by Aardvark for Vic-20 and announced for the Commodore 64 but never - apparently - released.&amp;nbsp;&lt;/div&gt;
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Why I&#39;m not really sure that Dungeons of Death was never released for Commodore 64? For a very simple reason.&amp;nbsp;&lt;/div&gt;
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My initial theory was based on the idea that Aardvark advertised DoD for Vic-20 and Commodore 64 on their &lt;a href=&quot;https://docs.google.com/file/d/0B3cWAPULvgahUWpXWFZJdFBNNWc/edit?pli=1&quot; target=&quot;_blank&quot;&gt;1983 Catalogue&lt;/a&gt; but then changed plan deciding to abort the CBM porting. However I found a document&amp;nbsp;some days ago which&amp;nbsp;partially&amp;nbsp;changed my theory.&amp;nbsp;&lt;/div&gt;
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Following you&#39;ll find some images of a very rare Aardvark Games Catalogue from the 1984 where the software house advertised the availability of DoD for both Commodore platforms. (1)&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKOFsy3wifoiA7eqWK1TQQWjqB7bmiZWeoym9B0a25-YhOqlE_mDJ04TqF5sTlP4PFaLoWlOGQIK67TdW9Oh2ub6z8TaflVBvmKNC7MqEin7byfeR28cr9bM1DsxRdzt9QOAuywbqxwWE/s1600/$(KGrHqF,!qMFBml6s2wWBQ,T7Br49g~~60_57.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKOFsy3wifoiA7eqWK1TQQWjqB7bmiZWeoym9B0a25-YhOqlE_mDJ04TqF5sTlP4PFaLoWlOGQIK67TdW9Oh2ub6z8TaflVBvmKNC7MqEin7byfeR28cr9bM1DsxRdzt9QOAuywbqxwWE/s400/$(KGrHqF,!qMFBml6s2wWBQ,T7Br49g~~60_57.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzkXVAxYRMlj8_NkMW63VOaFvxtXK-DRliAXP5Rkq-MQ70VNzpQ-8YmL__pyIXA31xUKp6qTvf97YC8blWvxOhppaMo41Hz6g0j2__yNj6LP5zhWz9hnpQ5i4VjABnrqLPdNqhIEHrOLE/s1600/$T2eC16N,!ykE9s7tvVDiBQ,T7Ggn9g~~60_57.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzkXVAxYRMlj8_NkMW63VOaFvxtXK-DRliAXP5Rkq-MQ70VNzpQ-8YmL__pyIXA31xUKp6qTvf97YC8blWvxOhppaMo41Hz6g0j2__yNj6LP5zhWz9hnpQ5i4VjABnrqLPdNqhIEHrOLE/s400/$T2eC16N,!ykE9s7tvVDiBQ,T7Ggn9g~~60_57.JPG&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Why then Aardvark decided to advertise a game for two years in a row never releasing it? Its presence on the second catalogue might open an interesting game-existence scenario; but again, why is impossible to find it? Unfortunately the original owner of the company Rodger Olsen doesn&#39;t want to answer any question about it, leaving the release of Dungeons of Death for Commodore 64 a mystery.&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;What&#39;s the other theory so?&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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Looking at the Catalogue above, you will see another similar title from the same company: Dungeons of Magdarr which was actually released for C64 and even really easy to find on the web. DoM is a quite interesting 3D dungeon crawler, D&amp;amp;D rule based with a decent character creation process as well. Apart from one detail anyway, DoD and DoM look exactly the same.&amp;nbsp;&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd6Scq-93gb4UUtJ62mQvT2XQuYOF8qTV87oFq39qhppn29e23zAlvzHRKLdJSol0daYC_nHIYWkV-YXaflog36lBiobAIaIXXfeDM2TmeiJ8PBfgK4nXsVDUhrkC-U0_z_ncBcPBXsxo/s1600/DoD+vic20+screenshot+04.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd6Scq-93gb4UUtJ62mQvT2XQuYOF8qTV87oFq39qhppn29e23zAlvzHRKLdJSol0daYC_nHIYWkV-YXaflog36lBiobAIaIXXfeDM2TmeiJ8PBfgK4nXsVDUhrkC-U0_z_ncBcPBXsxo/s320/DoD+vic20+screenshot+04.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, Vic-20&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-8Bdz7PR9HE0kkRdJoO71hWb4_REZeWCfslaJtEqVTqJ2hDfH289G8KcMqheohYu5aJSuN1U2AvN_dWdqo-Meq5MFwJeot9ByPVQGLQFZ1p5U1zB4hlC3WP5cy-WiLXfD07fRp_hcag/s1600/DoM+screenshot+01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ-8Bdz7PR9HE0kkRdJoO71hWb4_REZeWCfslaJtEqVTqJ2hDfH289G8KcMqheohYu5aJSuN1U2AvN_dWdqo-Meq5MFwJeot9ByPVQGLQFZ1p5U1zB4hlC3WP5cy-WiLXfD07fRp_hcag/s320/DoM+screenshot+01.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Magdarr, C64&lt;/td&gt;&lt;/tr&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIRHAoTlrFFojDAfEKDBjZ3-KDxgWFdZN99Xij8UxgzmgG14J76IZaT1YXXMuWlh8wX1UI68ihd3qPiiuv4mVTW4Tm1sFvsHPcn3MrcfCyFRMLfuCUgyFXhxjGpPdTIauiingdhzW0fAA/s1600/DoD+vic20+screenshot+05.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIRHAoTlrFFojDAfEKDBjZ3-KDxgWFdZN99Xij8UxgzmgG14J76IZaT1YXXMuWlh8wX1UI68ihd3qPiiuv4mVTW4Tm1sFvsHPcn3MrcfCyFRMLfuCUgyFXhxjGpPdTIauiingdhzW0fAA/s320/DoD+vic20+screenshot+05.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, Vic-20&lt;/td&gt;&lt;/tr&gt;
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&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuc-vgcx4es9IbwyBjJ8kob2bUAlIdE7BkifK_Zf06TMVuqx_dNzV6Ps1fvBTAZ4xGsk3rngY-jkYXvzA0cnjoDa5DFZFCKc_Wo4YPT7tva-eBAunDNpwxX0624ceB9auro_3Yx3ymWE8/s1600/DoM+screenshot+02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuc-vgcx4es9IbwyBjJ8kob2bUAlIdE7BkifK_Zf06TMVuqx_dNzV6Ps1fvBTAZ4xGsk3rngY-jkYXvzA0cnjoDa5DFZFCKc_Wo4YPT7tva-eBAunDNpwxX0624ceB9auro_3Yx3ymWE8/s320/DoM+screenshot+02.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Magdarr, C64&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-to_hkcx8OO1eD9B6g_Q6YpChcYayWSiLm1u4eMDZlZpJzREdoPhsH4x24tsqZOD3qshS_8kPm5ucLesdrKaf_6pELMrZR1m3DEDvyKYfDNInVAkSgj4mA92ojXc8P6-S-MtSlFNR08/s1600/dod+screenshot+03.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-to_hkcx8OO1eD9B6g_Q6YpChcYayWSiLm1u4eMDZlZpJzREdoPhsH4x24tsqZOD3qshS_8kPm5ucLesdrKaf_6pELMrZR1m3DEDvyKYfDNInVAkSgj4mA92ojXc8P6-S-MtSlFNR08/s320/dod+screenshot+03.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, Vic-20&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-nn80JyIyywujTSrrSfoR42Boo3Y0PcZZSG1Dj2QvULTi-6I15YpCLXrC_9CfUz-3Jb1O1UvZiI7u_2kJlQpo-Qs0xI0qfV-ofI_GG3PN7cAiTI5sjt4lABz-QOgkRfJMS13C3P05tGQ/s1600/DoM+screenshot+03.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-nn80JyIyywujTSrrSfoR42Boo3Y0PcZZSG1Dj2QvULTi-6I15YpCLXrC_9CfUz-3Jb1O1UvZiI7u_2kJlQpo-Qs0xI0qfV-ofI_GG3PN7cAiTI5sjt4lABz-QOgkRfJMS13C3P05tGQ/s320/DoM+screenshot+03.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Magdarr, C64&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&amp;nbsp;What&#39;s really different between the two games so?&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN3JA3TwowycRrzrkcQM85owhpet6eOmCW8aUV0wIT7cWHIJIOL2kskHHD3DMYDewFXcCEB0X7X4grQ-U1et1ZsRD76pQh-OZCs2vW8VPVunXADzQZ1sTblMGffn8JRqe6XZ-RLKbZyHk/s1600/DoD+vic20+screenshot+06.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;167&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN3JA3TwowycRrzrkcQM85owhpet6eOmCW8aUV0wIT7cWHIJIOL2kskHHD3DMYDewFXcCEB0X7X4grQ-U1et1ZsRD76pQh-OZCs2vW8VPVunXADzQZ1sTblMGffn8JRqe6XZ-RLKbZyHk/s320/DoD+vic20+screenshot+06.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, Vic-20&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVW0Lip662v9z8sw23ATsuyzSP7J5cuZxRx2EQrFx4APXOekwV3du4SRki2L_kt4bKtNDJ2M1BMBcoS1R-JuYT2WO9usPm1uLwzs-xcpu-ZErY2CIOk6ydgfSeJN24F6NcQOL9EoKJXSs/s1600/DoM+screenshot+04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVW0Lip662v9z8sw23ATsuyzSP7J5cuZxRx2EQrFx4APXOekwV3du4SRki2L_kt4bKtNDJ2M1BMBcoS1R-JuYT2WO9usPm1uLwzs-xcpu-ZErY2CIOk6ydgfSeJN24F6NcQOL9EoKJXSs/s320/DoM+screenshot+04.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Magdarr, C64&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
The main difference, as far as I can see, is the user interface: Dungeons of Death is 2D while Dungeons of Magdarr runs an interesting 3D&amp;nbsp;wireframe&amp;nbsp;in style with Akalabeth. We have to note anyway, that because DoD is unplayable at the moment (2) I can&#39;t explore both games in parallel to check if Olsen even used the same dungeon structure for both games.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;The Dungeon of Dilemmas.&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
It is possible that Aardvark just decided to release DoD as DoM for the C64 with a more interesting graphic interface and different features? &lt;b&gt;Possible, but why then they kept both games in the same catalogue?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Am I missing something?&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
----&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
(1) British Intelligence was just another Aardvark label. I&#39;ve compared the addresses and they match perfectly.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
(2) The only dumped copy of Dungeons of Death available on the web has a major glitch probably caused by a bad dump or a damaged tape. &lt;a href=&quot;http://archeogaming.blogspot.ie/2012/12/dungeons-of-death-vic-20-commodore-64-i.html&quot; target=&quot;_blank&quot;&gt;See previous post&lt;/a&gt;.&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/4122962592135116060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/12/from-dungeons-of-death-to-magdarr-vic.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4122962592135116060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4122962592135116060'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/12/from-dungeons-of-death-to-magdarr-vic.html' title='From Dungeons of Death to Magdarr (Vic-20 &amp; Commodore 64, 1983), II (†)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3HM4JQ5WFIL0FPgimnxFvInt3Cm4l3njmxEbDdo-90OopknhTzxik0gQ6dqhMMlB4QZW-uzd3rIzi5p41VhcgilW9iukCDF3zq4VsqN9MMLgT0ClEeek_kd_WoZFDY55O6IvEmyDsfXw/s72-c/magdarr.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-3861814537085358767</id><published>2012-12-02T14:10:00.003+00:00</published><updated>2012-12-10T12:18:40.220+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aardvark"/><category scheme="http://www.blogger.com/atom/ns#" term="Crux Desperationis"/><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons of Death"/><category scheme="http://www.blogger.com/atom/ns#" term="Vic 20"/><title type='text'>Dungeons of Death (Vic-20 &amp; Commodore 64, 1983), I (†)</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s1600/Dungeons+of+Death+Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s400/Dungeons+of+Death+Cover.jpg&quot; width=&quot;267&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, TRS Cover, Source Mocagh&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
This post has been delayed for a while for many reasons. Firstly I had to deal with an increasing pressure at work but mainly I wanted to wait for some (never arrived) answers from Dungeons of Death original creators. Anyway I had time to collect some interesting information about Aardvark and Dungeons of Death, which even if they don&#39;t solve the &lt;i&gt;Crux Desperationis&lt;/i&gt;, allow us to consider new theories.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Rodger Olsen and Aardvark Games.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Aardvark was a small independent American Software House, founded by Rodger Olsen, which managed to publish&amp;nbsp;between 1983 and 1985&amp;nbsp;some Fantasy, Strategy and Sci Fi games for various platforms. The first purpose of the earliest Aardvark&#39;s productions were just to entertain Rodger Olsen&#39;s children. After a while, Mr. Olsen realized that his own productions had some merit and he decided to commercialize some of them under the Aardvark label.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;text-align: justify;&quot;&gt;
When personal computers came out, I built one from an 8008 and a teletype machine. It was love at first sight, and I soon bought a commercial model and began writing games for my children. I decided to get back part of the money that I “wasted” on the computer by selling my games. Within two months, I had established Aardvark Software, and was writing computer games full time. I created and published many of the early adventures and shoot-em-up games for TRS-80, Commodore, and IBM. I wrote for computer magazines and published a small magazine of my own. I was surprised to find out that I was creative. Never expected that.&lt;/blockquote&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-size: x-small;&quot;&gt;Source: &lt;a href=&quot;http://greatauthorsonline.com/rodger_olsen&quot; target=&quot;_blank&quot;&gt;Rodger Olsen, Author Profile&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Checking one the first Aardvark&#39;s Catalogues (&lt;a href=&quot;https://docs.google.com/open?id=0B3cWAPULvgahUWpXWFZJdFBNNWc&quot; target=&quot;_blank&quot;&gt;shared here from my documents&lt;/a&gt;) is easy to spot that the American label produced some really interesting CRPG and looking at their basic essence, back in the day, the effort was remarkable.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Dungeons of Death.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
One of this titles, or better the first one I want to explore is Dungeons of Death,&amp;nbsp;planned for TRS 80 16k, Vic-20 13k and Commodore 64. DoD is a 2D dungeon crawling game, based on D&amp;amp;D rules with a decent character creation section and a very detailed manual.&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeGLECft_si5zCmKA2BHqmidQOkeU4-a6Oxgn-nlFncPRsxnm2se0BeBzt36XWiYNb58f9ZtDXVXJ7KRYTqUkVcREwVCMPBWuKeva_NcwaWIALdb3VRrI2dI0KxVlMIY2pY48Vo-1mLO8/s1600/Dungeons+of+Death+-+TRS+Tape.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeGLECft_si5zCmKA2BHqmidQOkeU4-a6Oxgn-nlFncPRsxnm2se0BeBzt36XWiYNb58f9ZtDXVXJ7KRYTqUkVcREwVCMPBWuKeva_NcwaWIALdb3VRrI2dI0KxVlMIY2pY48Vo-1mLO8/s320/Dungeons+of+Death+-+TRS+Tape.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, TRS 80 Tape, May 20th 1983 (?)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiI5R9ufSTKn83SfxXcUJdS2jYA_dUpr2Bb8w4uXdtpA_rcGbbCzzKCKmdaMBA5T9txQ9bcTREw5lrjpQnaLykIyZL0StGTpWOVW2AMTH9g-9irtPIH88Hn4EAkUTfHUMgKpostGSHN-0/s1600/Dungeons+of_Death+Original+Tape+Vic20.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;197&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiI5R9ufSTKn83SfxXcUJdS2jYA_dUpr2Bb8w4uXdtpA_rcGbbCzzKCKmdaMBA5T9txQ9bcTREw5lrjpQnaLykIyZL0StGTpWOVW2AMTH9g-9irtPIH88Hn4EAkUTfHUMgKpostGSHN-0/s320/Dungeons+of_Death+Original+Tape+Vic20.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Dungeons of Death, Vic 20, September 15 1983 (?)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Looking at the tape shots above (taken from the incredible&amp;nbsp;&lt;a href=&quot;http://mocagh.org/&quot; target=&quot;_blank&quot;&gt;mocagh&lt;/a&gt;&amp;nbsp;collection) we have a quite realistic proof of the Vic-20 and TRS version existence, with even the production date stamped on the actual tape.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Where&#39;s the Commodore 64 version?&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The C64 version was announced on either 1983 and 1984 Aardvark&#39;s Catalogue but apparently never released. After 1 year of personal researches, &lt;b&gt;I can say that there is no evidence of a C64 version of this game, but I have a simple and basic theory which will be explained in the next coming post.&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
If the we consider that C64 version doesn&#39;t exist and the Vic-20 one is very hard to find, you can figure out by yourself how this task has been hard for me. However I&#39;ve managed to find the only existent digital dump of the game on the Vic-20 preservation project the&amp;nbsp;&lt;a href=&quot;http://sleepingelephant.com/denial/&quot;&gt;Sleeping Elephant&lt;/a&gt;. One the members of the forum managed to find an original tape of DoD and shared the file with a lot of interesting indications.&lt;br /&gt;
&lt;br /&gt;
When you optimistically think you&#39;ve reached a good stage of your research, you can have terrible surprises. Like this one.&amp;nbsp;&lt;/div&gt;
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Yes, advance.&amp;nbsp;&lt;/div&gt;
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&quot;Ready.&quot; that&#39;s all you get.&amp;nbsp;&lt;/div&gt;
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I tried at least ten times and I had exactly the same problem:&amp;nbsp;&lt;b&gt;every time you attempt to open a door, the game stops working. &lt;/b&gt;Since this is the only existing dump we can&#39;t prove if there was a major glitch in the game or is a case of damaged tape or bad digital dump. I&amp;nbsp;would&amp;nbsp;personally&amp;nbsp;rule out the first theory, mainly because I can&#39;t believe Aardvark published a completely unplayable version of the game. Perhaps it&#39;s more realistic to guess that the only existent dump has been made from a damaged tape or just got corrupted during the transfer process.&amp;nbsp;&lt;/div&gt;
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As last resort to check any other tape was available, I tried to get some other info from Rodger Olsen and&amp;nbsp;David Frederiksen, who is the original game coder. While the first one ignored every single question about Aardvark Games, the second one seems to be impossible to find, at least for me.&amp;nbsp;&lt;/div&gt;
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In the same time, in the last weeks I tried to contact as many people I could, trying to find another dumped version of the game with anyway no luck and even if I have all the scanned manuals and almost all the officials Dungeon of Death&#39;s advertisement, I still never effectively seen a working version of DoD. &amp;nbsp;&lt;/div&gt;
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Just in case your are curious, I&#39;ve managed to convert the official Dungeons of Death manual &lt;a href=&quot;https://docs.google.com/document/d/12zuOQZ7iav6qsV2BvD6FDeiMjz8ndhYEaz5KYpPujcY/edit&quot; target=&quot;_blank&quot;&gt;&lt;span id=&quot;goog_535115242&quot;&gt;&lt;/span&gt;here&lt;/a&gt;&amp;nbsp;to text format.&amp;nbsp;I&#39;m not publishing the damaged Vic-20 to avoid the spreading of faulty versions of the game, but if you think you could try to fix it I&#39;m happy to share it.&amp;nbsp;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;What&#39;s next?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
In the next days, a new post about the C64 version of Dungeons of Death will follow and if you have any relevant information about Dungeons of Death and Aardvark Games which might help, don&#39;t hesitate to contact me. I&#39;m happy to credit any person involved in the research process.&lt;br /&gt;
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&lt;b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Relevant Documents.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/open?id=0B3cWAPULvgahUWpXWFZJdFBNNWc&quot; target=&quot;_blank&quot;&gt;Aardvark Catalogue, 1983.&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/document/d/12zuOQZ7iav6qsV2BvD6FDeiMjz8ndhYEaz5KYpPujcY/edit&quot; target=&quot;_blank&quot;&gt;Dungeons of Death, Manual, text format.&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/3861814537085358767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/12/dungeons-of-death-vic-20-commodore-64-i.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/3861814537085358767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/3861814537085358767'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/12/dungeons-of-death-vic-20-commodore-64-i.html' title='Dungeons of Death (Vic-20 &amp; Commodore 64, 1983), I (†)'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjip9T2ZypJ13Vcr1xP3so6SFJmdWYXwVwVIyd3tGJeVviM5WZYwxalLc12QLYGAoEIKALzPRuAv5_A6J24US5sy835-pq78XdVg9NN76Cuh2KS7SdsoNWiEP61_0H4oUWrqpABe_UkSdg/s72-c/Dungeons+of+Death+Cover.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-5213478075879646082</id><published>2012-11-20T10:07:00.004+00:00</published><updated>2012-11-20T10:07:45.297+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><title type='text'>What&#39;s on?</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
I&#39;m not updating the blog that much only because I&#39;m working on a couple of researches I will publish in next days. Sometimes I need more time just because contacting people to gather more informations is a process that requires a lot of patience. &amp;nbsp;&lt;/div&gt;
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However just to give you a clue, here you go.&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/5213478075879646082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/11/whats-on.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5213478075879646082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/5213478075879646082'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/11/whats-on.html' title='What&#39;s on?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinf6Cx4WglPNuu2ZMEUmp06pfuinzAVvfY5NDTmYkz8W5r7vBXB-CzC090i1dOitXpR3fvciz-UsAgbJbC6_Or9rAeSzfO5oOUbp61zHJfayH0x_DVRjJf3kG5Uiz5zA95ChejFfPZQJc/s72-c/scan-dungeons-of-death.gif" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-2758389518474253919</id><published>2012-11-08T20:07:00.001+00:00</published><updated>2012-11-08T20:07:11.142+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Rogue"/><title type='text'>Archeoshot #010: Rogue (Mastertronic, Commodore 64, 1988) </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Rogue for Commodore 64 is probably one of the most disappointing CRPG titles you can get for this platform. The game has been released only in the 1988 (8 years after the original PC version) by Mastertronic as budget game and believe me, is cheap in all its parts.&amp;nbsp;&lt;/div&gt;
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The cover artwork is completely off the spirit of the game. A badly designed barbarian stands with his blood covered two handed sword while behind him a girl in bikini and manacles seems desperate for help. The Rogue logo is rough and inappropriate and everything looks like a cheap vintage Comic book from the sixties.&amp;nbsp;The cave entrance depicted on the right side behind the barbarian is probably&amp;nbsp;the only element in the artwork which might give an idea of what Rogue is. All the rest is just an appalling and stereotypical graphical interpretation. If you didn&#39;t know the game you would probably expect an arcade fantasy game like Barbarian I or II where Sword and Sorcery and Conanesque elements were much more appropriate and appreciated.&lt;/div&gt;
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The screenshots on the back are only referred to the PC version and even It was common use for almost all the software houses to specify the origin of the screenshots on inlays, this is not our case. Also because the screenshots are so tiny and the game is only character and symbol based, you can barely understand how the user interface looks like.&lt;/div&gt;
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If you think that dungeon crawling games for C64 like Sword of Fargoal in 2011 are still appealing, it&#39;s difficult to understand why no other software house took the opportunity to make a&amp;nbsp;decent conversion of Rogue with a proper boxed set, instructions and an inspiring artwork. Probably back in 1988 nobody believed that a game like Rogue wasn&#39;t interesting for the C64 market and for this reason it only deserved a poor and sloppy punishment like this. Despite my rant, the game itself is not bad at all and even if the gameplay is a bit too mechanical and sluggish, is still playable and enjoyable for few hours of play.&amp;nbsp;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/2758389518474253919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/11/archeoshot-010-rogue-mastertronic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2758389518474253919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2758389518474253919'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/11/archeoshot-010-rogue-mastertronic.html' title='Archeoshot #010: Rogue (Mastertronic, Commodore 64, 1988) '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNOu7_66E7qiMe5G6C3KxgJ866V28-VOjAkugv9vu-RMDtzxRUvqzy9QrTxgfenLfLjLMkRTusJ5MeuO8OP3OBxj0R_QlKAWJOqpqOeQgmURH_my-DWkdYFbrHpWXC6np1AlqFGU71zfY/s72-c/P1090494.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-4366568159111919186</id><published>2012-11-04T16:57:00.001+00:00</published><updated>2012-11-04T17:01:34.810+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adventureland"/><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Fail"/><title type='text'>Archeoshot #009: Adventureland (Adventure International, Commodore 64, 1984) </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
This is a personal fail. I assumed the game was complete with the all its parts when I bought it. I usually check everything before; this time I didn&#39;t and the Gods punished me. Lesson learnt. &amp;nbsp;&lt;/div&gt;
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Here&#39;s the complete one from retrogames.co.uk&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/4366568159111919186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/11/archeoshot-009-adventureland-adventure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4366568159111919186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4366568159111919186'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/11/archeoshot-009-adventureland-adventure.html' title='Archeoshot #009: Adventureland (Adventure International, Commodore 64, 1984) '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQVv8vvsY0U7DPEfI_7PWzXW38vZvdkPkkTFyIUe3qMz4utR4bBKe4QXXmotyn5JOHqrIrnhgQr1T1fvfj6gegOkkOEt6Iby2eMuYK6I6PdfQ3MnWcAdLLb5O2qhm7b_8wjtH8UcFRCeU/s72-c/P1090462.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-4288413840874474443</id><published>2012-11-01T09:57:00.001+00:00</published><updated>2012-11-01T09:57:06.412+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Advertising"/><category scheme="http://www.blogger.com/atom/ns#" term="Infocom"/><title type='text'>Infocom, Advertising: The real trick is getting out (Undated).</title><content type='html'>&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie2cwUQWMTK69xaAnO3Waualul-nlBAVcjAtP7WRpOCovss5UidMshG0ENte6S8P_G0xS-RN9dhPPjUZ6jBkdTtnH-9GST6YRUKoNVRupmx3wqLvJdNw5B_eRPFJ-8QTVDqVcHeXEtpSU/s1600/3885782653_77a99a2854_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;261&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie2cwUQWMTK69xaAnO3Waualul-nlBAVcjAtP7WRpOCovss5UidMshG0ENte6S8P_G0xS-RN9dhPPjUZ6jBkdTtnH-9GST6YRUKoNVRupmx3wqLvJdNw5B_eRPFJ-8QTVDqVcHeXEtpSU/s400/3885782653_77a99a2854_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In this advertising Infocom managed to represent - what we could call - an hyperbook: a book with deeper narrative and interactive dimensions. In fact, back in the day, the claim &quot;More than a Book&quot; was an usual Unique Selling Point for Game Books, Computer Adventures and CRPGs. Statements like the Infocom&#39;s one, definitely started to build the idea, even from an academic point of view, that computer adventure games - and not only - were effectively &lt;i&gt;complex texts &lt;/i&gt;and not only adults toys.&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/4288413840874474443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/11/infocom-advertising-real-trick-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4288413840874474443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/4288413840874474443'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/11/infocom-advertising-real-trick-is.html' title='Infocom, Advertising: The real trick is getting out (Undated).'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie2cwUQWMTK69xaAnO3Waualul-nlBAVcjAtP7WRpOCovss5UidMshG0ENte6S8P_G0xS-RN9dhPPjUZ6jBkdTtnH-9GST6YRUKoNVRupmx3wqLvJdNw5B_eRPFJ-8QTVDqVcHeXEtpSU/s72-c/3885782653_77a99a2854_o.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7284389643337411855.post-2068421802423568982</id><published>2012-10-25T12:08:00.002+01:00</published><updated>2012-10-25T12:08:46.063+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Acquisitions"/><category scheme="http://www.blogger.com/atom/ns#" term="Archeoshot"/><category scheme="http://www.blogger.com/atom/ns#" term="Commodore 64"/><category scheme="http://www.blogger.com/atom/ns#" term="Velnor&#39;s Lair"/><title type='text'>Archeoshot #008: Velnor&#39;s Lair (Commodore 64, 1985) </title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Published by Atlantis Software for Commodore 64 in the 1985,&amp;nbsp;Velnor&#39;s Lair&amp;nbsp;is a conversion from Spectrum of a decently quoted text adventure. The original game was published in the 1983 by Quicksilva for ZX Spectrum with a quite different artwork (displayed below) but for some unknown reasons Atlantis Software - just two years after - decided to change the original artwork for something different.&lt;/div&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Velnor&#39;s Lair, Spectrum ZX, Original Artwork, 1983&lt;/td&gt;&lt;/tr&gt;
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The game itself is basically a text adventure with some RPG elements. More deeply, according to the inlay, the game claims to have been based on Dungeons &amp;amp; Dragons; surprisingly, TSR didn&#39;t sue Atlantis for the mention of the well known and hyper-protected D&amp;amp;D brand. I couldn&#39;t find any copyright specification on the inlay and so I have to &amp;nbsp;guess that they intentionally tried to push the game using the name of one of the most popular RPGs around at that time. &quot;If it is D&amp;amp;D, it will sell!&quot;, they probably said.&lt;/div&gt;
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&quot;In this&amp;nbsp;&lt;b&gt;Dungeons &amp;amp; Dragons style adventure&lt;/b&gt;, you maybe be a warrior, Wizard or Priest. [...]&quot;&lt;/blockquote&gt;
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&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt;Source:&amp;nbsp;&lt;/span&gt;Velnor&#39;s Lair, Inlay, Tape version, Atlantis 1985&lt;/span&gt;&lt;/div&gt;
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Aesthetically, I found the artwork quite simple but interesting, especially for the old school fantasy illustration where an hypertrophic fighter is trying to slay the evil wizard while he is in a sort of transmuted ethereal form. Differently, the choice of the seventies-style font, the gold finish(1) and the purple colour are a bit unusual for a fantasy game but in some ways they make this version quite unique in its genre. The only disappointing visual element is represented by the use of an uninspiring sans serif font for the instructions.&amp;nbsp;&lt;/div&gt;
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The game itself is based on a typical high fantasy plot, synthetically described here on Crash Magazine:&lt;/div&gt;
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The Black Wizard Velnor has gone into hiding in the goblin labyrinth beneath Mount Elk. After centuries of searching he has finally discovered the ancient tomb of Grako and is about to realise his ambition, to become a true demon on earth. There is only one hope for mankind, and that’s you, of course. You must penetrate Velnor’s defences, avoiding the traps and surprises before his metamorphosis is complete — but Velnor is a master of illusion.&lt;/blockquote&gt;
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(1) The use of the metallic gold has been probably used throughout all the Atlantis Gold series.</content><link rel='replies' type='application/atom+xml' href='http://archeogaming.blogspot.com/feeds/2068421802423568982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://archeogaming.blogspot.com/2012/10/archeoshot-008-velnors-lair-commodore.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2068421802423568982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7284389643337411855/posts/default/2068421802423568982'/><link rel='alternate' type='text/html' href='http://archeogaming.blogspot.com/2012/10/archeoshot-008-velnors-lair-commodore.html' title='Archeoshot #008: Velnor&#39;s Lair (Commodore 64, 1985) '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgTzW706-L3n_jWJJHTOngWZ_t-Y8cSGdL_QNQTWKDY6M1xV4hFQpOImQF6f1OdTS1zwAFe4tbWMhu57Y9qmVJzyicq0nhNVjhPJ3_h-OF5yw0vZZ-a_g52UQYv0U_ZlmeFLOxrfbGrfU/s72-c/velnor.jpg" height="72" width="72"/><thr:total>2</thr:total></entry></feed>