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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;A0AFQH84eSp7ImA9WhRaEEQ.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036</id><updated>2012-02-12T21:21:51.131-05:00</updated><category term="calendar" /><category term="pernickity errors" /><category term="3D made easy" /><category term="march 2009" /><category term="Motivation" /><category term="IMDB" /><category term="3d max garden apple tree locations" /><category term="web" /><category term="he'll get ya." /><category term="characters" /><category term="bugs" /><category term="books" /><category term="paint technique" /><category term="production" /><category term="other indie films" /><category term="troma" /><category term="how to" /><category term="films" /><category term="wtf" /><category term="environments" /><category term="dvd" /><category term="fuuuuuuuuuuuuuuuuu" /><category term="screening" /><category term="audio" /><category term="3d max" /><category term="sound editing" /><category term="retcon" /><category term="free downloads" /><category term="cast" /><category term="action" /><category term="3d max zone plate sets locations" /><category term="movie reviews" /><category term="git er dun" /><category term="production log" /><category term="aftereffects air battle rendering 16bit" /><category term="After Effects" /><category term="continuity" /><category term="Casting Call" /><category term="lies" /><category term="filmcamp" /><category term="I don't miss my old job at the clock factory :P" /><category term="foley" /><category term="get to work" /><category term="Digima" /><category term="story" /><category term="smoochy" /><category term="film previs" /><category term="film history" /><category term="Rough cut finally done" /><category term="reviews" /><category term="secrets" /><category term="jj abrams" /><category term="40 minutes" /><category term="sequence" /><category term="models" /><category term="rants" /><category term="bollywood" /><category term="animations" /><category term="Legend of the Moon" /><category term="3D made easy surface normals" /><category term="3d productions" /><category term="Origin - A Call to Minds" /><category term="sound design" /><category term="ideas" /><category term="fokken prawns" /><category term="anaglyph" /><category term="lip syncing uncanny valley  3d made easy" /><category term="preview" /><category term="zef side" /><category term="shorts" /><category term="Revue Cinema" /><category term="Coathangers of the apocalypse" /><category term="afternow" /><category term="Festivals" /><category term="dev" /><category term="the movie" /><category term="modeling" /><category term="3D glasses 3D" /><category term="statistics" /><category term="release" /><category term="hmm" /><category term="it's finally finished" /><category term="fight scenes" /><category term="fun with motion vectors" /><category term="trapcode shine" /><category term="voiceovers" /><category term="next level skillz" /><category term="sketch method" /><category term="divx" /><category term="next scene" /><category term="codec space" /><category term="sketches" /><category term="actors" /><category term="sneak preview" /><category term="new film project" /><category term="blender" /><category term="new and improved" /><category term="film festicals" /><category term="Archon Defender Glossary" /><category term="youtube" /><category term="press" /><category term="Awesomesauce" /><category term="fancy 3d omg wins" /><category term="creativity" /><category term="2012" /><category term="endorpin" /><category term="film festivals" /><category term="it's over 2009" /><category term="unconference" /><category term="Awards" /><category term="reworks are fun" /><category term="hd" /><category term="musical interruption #4" /><category term="scene" /><category term="irc" /><category term="3D animation" /><category term="fixing errors" /><category term="damm lies" /><category term="your tax dollars at work" /><category term="storyboards storyboreds dev" /><category term="A Call to Minds" /><category term="almost done" /><category term="squirrels" /><category term="dragon con" /><category term="promotion" /><category term="2009 progress" /><category term="hell yeah" /><category term="rendering" /><category term="You only get to read how cool my new film is for now" /><category term="ACM" /><category term="gremlins" /><category term="guide" /><category term="motion capture" /><category term="Camera Shake" /><category term="Cinema" /><category term="Tales from the Afternow" /><category term="bored at work" /><category term="Acadamey Awards" /><category term="wallpaper" /><category term="process" /><category term="tutorial" /><category term="victims" /><category term="Script writing time" /><category term="book club" /><category term="Voice actors needed" /><category term="Workflow" /><category term="backups" /><category term="Open call for musicians" /><category term="fim" /><category term="independent film" /><category term="onoes :o" /><category term="concept art" /><category term="3D" /><category term="Revue" /><category term="composition" /><category term="footsteps" /><category term="codec settings" /><category term="golden mean" /><category term="shots" /><category term="exciting" /><category term="storyboards storyboreds" /><category term="don't talk back to 3dmax" /><category term="Trailer" /><category term="3D made easy tools moviestorm blender ddclip" /><category term="coming soon:  socks" /><category term="progress" /><category term="sets" /><category term="biped" /><title>Digima Revolution</title><subtitle type="html">The Animated Film Productions of Uberector David T. Krupicz...</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://archondefender.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>248</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ArchonDefender" /><feedburner:info uri="archondefender" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>ArchonDefender</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;A0AFQH84cCp7ImA9WhRaEEQ.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-3208590550071019160</id><published>2012-02-08T23:37:00.005-05:00</published><updated>2012-02-12T21:21:51.138-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-12T21:21:51.138-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="You only get to read how cool my new film is for now" /><title>Origin: A Call to Minds... Main production is finished</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-IFrrPzFqpwA/TzNOFIw86pI/AAAAAAAAA9Q/_5S9m8lDdeM/s1600/acm000%2BR%2Bac%2Blorem0075.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px; height: 208px;" src="http://2.bp.blogspot.com/-IFrrPzFqpwA/TzNOFIw86pI/AAAAAAAAA9Q/_5S9m8lDdeM/s400/acm000%2BR%2Bac%2Blorem0075.jpg" alt="" id="BLOGGER_PHOTO_ID_5706991002967665298" border="0" /&gt;&lt;/a&gt;After just over a year and a bit of animation, main production on Origin: A Call to Minds is finished.  I'm slightly over time target,  I'd wanted to be done this Jan 1 2012 of this year, but production ran a little slower once I got into the heavy effects and action shots.   ... however...   403 days for an Uberector to animate and comp a feature length digima is pretty good.&lt;br /&gt;&lt;br /&gt;...How long does it take a studio of typewriter monkeys to make a feature animated film..?...which is someone Else's "creative" vision... and is usually not as good as something that an Uberector can make on their own with the help of some talented voice actors and musician friends.    Give it a few years and the way I make films will be the NORM instead of the FRINGE...  Instead of a handful of UBERECTORS there will be OVER 9000!!!!!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; (I think there's what.. 4 or 5 of us that I know of off hand...  myself... &lt;/span&gt;&lt;a style="font-style: italic;" href="http://mysteriousdollfilm.blogspot.com/"&gt; m dot strange...  &lt;/a&gt;&lt;span style="font-style: italic;"&gt;Jeff Lew...  &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.minushi.com/"&gt;Tyler Gibb..&lt;/a&gt;&lt;span style="font-style: italic;"&gt;.  &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.youtube.com/user/JayShah3D"&gt;Jay Shah's vids on youtube&lt;/a&gt;&lt;span style="font-style: italic;"&gt; are starting to get some quality... &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.youtube.com/watch?v=ydxDsCjI5NI"&gt;Matt and Dan O'Donnell &lt;/a&gt;&lt;span style="font-style: italic;"&gt;... if there's anyone else you know of let me know..)&lt;/span&gt;  &lt;span style="color: rgb(255, 0, 0);"&gt;Update (/ Warning):  &lt;a href="http://www.deadlyproductionsrecords.com/"&gt;Screamerclaus &lt;/a&gt;has a new film coming out...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some stats on the film:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Running length 78 mins... definitely the longest film I've ever made&lt;/li&gt;&lt;li&gt;Main production: 403 days&lt;/li&gt;&lt;li&gt;Pre-production:  246 days&lt;/li&gt;&lt;li&gt;so that's ... umm..  649 days.. &lt;/li&gt;&lt;li&gt;Archon Defender took  976 days ( 2 1/2 years...) &lt;/li&gt;&lt;li&gt;It's in 3D&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Still left to do:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sound FX and Foley...&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Music...&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Some shots have to be tweaked and theres a couple shots to insert....&lt;/li&gt;&lt;/ul&gt;Getting the voiceovers recorded first and timing the animatic really helped a lot this time, also building *most* of the sets and characters before doing any animation.  Animating physical fight scenes also turned out to be easier than I thought it would be, so you can expect more of that and crazier sh** in the future...&lt;br /&gt;&lt;br /&gt;Oh did I mention it's in 3D too..  as in 3D glasses 3D... (which looks great btw)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-3208590550071019160?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/h_INJEioRwY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/3208590550071019160/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=3208590550071019160" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3208590550071019160?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3208590550071019160?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/h_INJEioRwY/origin-call-to-minds-main-production-is.html" title="Origin: A Call to Minds... Main production is finished" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-IFrrPzFqpwA/TzNOFIw86pI/AAAAAAAAA9Q/_5S9m8lDdeM/s72-c/acm000%2BR%2Bac%2Blorem0075.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2012/02/origin-call-to-minds-main-production-is.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGRn07eSp7ImA9WhRbFUs.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-5655944994411010432</id><published>2012-02-06T17:29:00.003-05:00</published><updated>2012-02-06T17:47:07.301-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-06T17:47:07.301-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d productions" /><category scheme="http://www.blogger.com/atom/ns#" term="other indie films" /><category scheme="http://www.blogger.com/atom/ns#" term="Digima" /><title>Metachaos</title><content type="html">&lt;div align="center"&gt;&lt;iframe src="http://www.youtube.com/embed/2UPUhn9hpTU" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center; font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;METACHAOS&lt;/span&gt;&lt;br /&gt;by Alessandro Bavari&lt;br /&gt;&lt;a href="http://www.alessandrobavari.com/"&gt;www.alessandrobavari.com&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Metachaos&lt;/span&gt; is a rare example of the cinematic art in it's perfect form. &lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt; (Man, it's going to be hard not to pinch some ideas from this one without being too obvious ;)&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Digima&lt;/span&gt; is the highest form of art and offers the greatest freedom and scope to the artist in terms of the range of emotions and concepts that can be infused into the art.  The best examples of any art are those which not only connect with but engage the observer, bringing them into the work so that the observer becomes just as much of a creator as the original artist (that is on a conceptual level, &lt;span style="font-style: italic;"&gt;the experiential aperture&lt;/span&gt;, if not the physical act of creating the work;&lt;span style="font-style: italic;"&gt; the corporeal aperture&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;Experienced through the &lt;span style="font-style: italic;"&gt;cognitive aperture&lt;/span&gt; of creative expression, art represents a window into a reality which is fictional by our experience, but having a reality unto itself nonetheless.   A reality which we cannot directly experience.   In the case of &lt;span style="font-weight: bold;"&gt;Metachaos&lt;/span&gt;, that might not be a bad thing ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-5655944994411010432?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/SyUoDOCcHXo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/5655944994411010432/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=5655944994411010432" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/5655944994411010432?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/5655944994411010432?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/SyUoDOCcHXo/metachaos.html" title="Metachaos" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/2UPUhn9hpTU/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2012/02/metachaos.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MAR3s9eyp7ImA9WhRbEUs.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-4143297359912068451</id><published>2012-02-02T01:44:00.003-05:00</published><updated>2012-02-02T01:50:46.563-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-02T01:50:46.563-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="new and improved" /><category scheme="http://www.blogger.com/atom/ns#" term="production" /><title>New blog design</title><content type="html">Time to dust off the ol' blog, thanks to the fine templates from the Blogger folks...  A fresh look... same old junk, all new shiny package !!! ;D&lt;br /&gt;&lt;br /&gt;Just in time for Origin: A Call to Minds being almost done (... well, main production, after that it's music, sound / foley , and fixing and changing a few shots...  but it's getting close ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-XcnKzlgGccs/Tyoxw3Wg-iI/AAAAAAAAA9E/yzbcsLsltzM/s1600/onoes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 387px;" src="http://4.bp.blogspot.com/-XcnKzlgGccs/Tyoxw3Wg-iI/AAAAAAAAA9E/yzbcsLsltzM/s400/onoes.jpg" alt="" id="BLOGGER_PHOTO_ID_5704426593580022306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Somehow my standard file reference scale got changed at some point... so when I imported some "running low poly civilians" from earlier in production, they came out as miniature people...   This could be a humorous side project, once I get 'Origin' in the can...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-4143297359912068451?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/IFQ4nSPLpoI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/4143297359912068451/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=4143297359912068451" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4143297359912068451?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4143297359912068451?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/IFQ4nSPLpoI/new-blog-design.html" title="New blog design" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-XcnKzlgGccs/Tyoxw3Wg-iI/AAAAAAAAA9E/yzbcsLsltzM/s72-c/onoes.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2012/02/new-blog-design.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcGRn47fCp7ImA9WhRUFUg.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-2627422514489488859</id><published>2012-01-25T23:30:00.003-05:00</published><updated>2012-01-25T23:43:47.004-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T23:43:47.004-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production" /><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><title>Top Secret Stuff</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:180%;"&gt;Origin: A Call to Minds&lt;/span&gt;&lt;br /&gt;Top Secret final shot infos:&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-v5upV8S1yJw/TyDXGuQYP_I/AAAAAAAAA80/Y4JPDdDG37Q/s1600/top%2Bsecret.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 241px;" src="http://1.bp.blogspot.com/-v5upV8S1yJw/TyDXGuQYP_I/AAAAAAAAA80/Y4JPDdDG37Q/s400/top%2Bsecret.jpg" alt="" id="BLOGGER_PHOTO_ID_5701793638746963954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Seeing as how I'm working on the one single extended climax-of-the-film fight scene (it's currently rendering, at least the "pre-master precomp is"  I can't obviously show any of this to you :P  so you'll just have to trust me on this one:  this is by far the most intense, crazy, over the top ambitious single shot I've ever done (and this one shot was also the entire point of the whole film ;)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Infos:&lt;/span&gt;&lt;br /&gt;&lt;ol style="color: rgb(255, 0, 0); font-weight: bold;"&gt;&lt;li&gt;I've been working on this one shot for 18 days now&lt;/li&gt;&lt;li&gt;My p4 couldn't handle this shot, so I had to move animation production over to one of my core2duo render nodes.&lt;/li&gt;&lt;li&gt;The shot is a single continuous 2 minute shot as inspired by the film "Children of Men"&lt;/li&gt;&lt;li&gt;Those of you who happen to have copies of my script (there's a few copies floating around that I sent to my voice actors way back) should be able to figure out what I'm talking about here ;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;NO spoilers... you'll have to trust me on how cool this shizz izz.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;And with just 27 shots remaining after this in main production, it's very soon off to sound and music production,which will take no where near as long this time ( the vocals were all locked down ages ago,... so no worrys there...)   A few fixes, tweaks,and some shot replacements,but when these shots are done and assuming they all look cool, I'll lock down the edit so my music composer can get to work on the score.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-2627422514489488859?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/qRnJvO3OVA4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/2627422514489488859/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=2627422514489488859" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2627422514489488859?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2627422514489488859?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/qRnJvO3OVA4/top-secret-stuff.html" title="Top Secret Stuff" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-v5upV8S1yJw/TyDXGuQYP_I/AAAAAAAAA80/Y4JPDdDG37Q/s72-c/top%2Bsecret.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2012/01/top-secret-stuff.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHRXc5fyp7ImA9WhRWEkU.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-3198308098073165348</id><published>2011-12-30T16:42:00.005-05:00</published><updated>2011-12-30T17:38:54.927-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-30T17:38:54.927-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="other indie films" /><category scheme="http://www.blogger.com/atom/ns#" term="Digima" /><category scheme="http://www.blogger.com/atom/ns#" term="rants" /><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><category scheme="http://www.blogger.com/atom/ns#" term="Festivals" /><title>Rustboy:  The film that never was :(</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-FY8jxYlPQ7o/Tv46uvJiQUI/AAAAAAAAA8o/qcjc7R0zaO8/s1600/gravestone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 367px; height: 281px;" src="http://1.bp.blogspot.com/-FY8jxYlPQ7o/Tv46uvJiQUI/AAAAAAAAA8o/qcjc7R0zaO8/s400/gravestone.jpg" alt="" id="BLOGGER_PHOTO_ID_5692051553647739202" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;The legacy you leave behind will be enshrined for all the ages...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/JRms4B_iaSo" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic; color: rgb(0, 0, 102);"&gt;Adding comments has been disabled for this video.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;(Yeah, you know I'm about to go on a big Uberector rant about this,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;but this is the kind of crap that really bugs me..&lt;/span&gt;)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Rustboy was a digima project started years ago, back in 2001, about the time I was working on the first Rocketmen vs Robots film.  In fact, this project was one of the projects that inspired my early work, and I gladly adopted some of the composition and animation techniques that Brian Taylor described on his website &lt;a href="http://www.rustboy.com/"&gt;(still up, but long abandoned)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As Brian says on his youtube post above:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(153, 51, 0);"&gt;"Rustboy opening sequence by Brian Taylor with music by Erik Nickerson. Originally conceived as a short-film, the movie never did see the light of day. (it was started back in 2001!) Rustboy was optioned by one of the major animation studios, who spent several years trying to give it the 'Hollywood' treatment. The option has now expired."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wow... I hope they paid you a lot of money to not make your film.&lt;br /&gt;&lt;br /&gt;Now in the meantime, since 2001 say,   I haven't exactly been rolling in scrilla, but I have actually finished a few projects myself:&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/4vOByGg9wKo" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Rocketmen vs Robots&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/28u2GvUrYaY" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Rocketmen Space Patrol&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/hf4i-lQ1Vdk" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Rocketmen Timecube&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/BUHmPdX5fO8" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Rocketmen Zero&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/0y2ATcq_-bc" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Archon Defender&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/AL7YozQpKGk" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Legend of the Moon... which took me 2 weeks for a moby video contest that I didn't win... :(&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/jdZC0kms1eY" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;Tales from the Afternow... which Cimm still has to release publicly.. and which has cleaned up a bunch of awards, especially Dragon*Con 2010 Best Animated Sci-Fi&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/B6fMXxIrVHw" allowfullscreen="" frameborder="0" height="315" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;I'm 90% done Origin, so I'm just putting it here to be a bastard &amp;gt;:P&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Now I'm not trying to sit here and brag or anything, but speaking as an Uberector,  Rustboy should have been done long ago, and independent of any financial finagling which the film industry would dangle in front of your nose.  And, I'm not here to tell anyone what to do with themselves &lt;span style="color: rgb(255, 0, 0);"&gt;(aside from the usual advice that you should be making films instead of wasting your time watching TV)&lt;/span&gt;, but I like to finish projects when I start them, and especially to put so much time, effort, emotion, and soul into a project and just let it get swallowed by the corporate money system is a shame.   They don't hand out gravestones for washing dishes or scrubbing floors, so you have to aim a little higher in life an try to achieve something while you're still kicking:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-WDu8idp5bvs/Tv44jC0n2bI/AAAAAAAAA8c/oUykA7nG1ss/s1600/tombstone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 313px;" src="http://4.bp.blogspot.com/-WDu8idp5bvs/Tv44jC0n2bI/AAAAAAAAA8c/oUykA7nG1ss/s400/tombstone.jpg" alt="" id="BLOGGER_PHOTO_ID_5692049153747048882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If there's any consolation, it's that a fully finished version of &lt;span style="font-weight: bold;"&gt;Rustboy &lt;/span&gt;already exists in the&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://archondefender.blogspot.com/2009/10/all-possible-movies-are-contained-in.html"&gt;vergent datastate of information potential&lt;/a&gt;, unfortunately it'll be a bit of a wait before quantum computing is up to the task of serving up a coherent data stream the length of an entire film...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-3198308098073165348?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/ViyuyFL8Ps0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/3198308098073165348/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=3198308098073165348" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3198308098073165348?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3198308098073165348?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/ViyuyFL8Ps0/rustboy-film-that-never-was.html" title="Rustboy:  The film that never was :(" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-FY8jxYlPQ7o/Tv46uvJiQUI/AAAAAAAAA8o/qcjc7R0zaO8/s72-c/gravestone.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/12/rustboy-film-that-never-was.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YERXs7fCp7ImA9WhRWEk8.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-4522562809126461366</id><published>2011-12-29T23:47:00.005-05:00</published><updated>2011-12-29T23:58:24.504-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-29T23:58:24.504-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="free downloads" /><category scheme="http://www.blogger.com/atom/ns#" term="progress" /><category scheme="http://www.blogger.com/atom/ns#" term="2012" /><category scheme="http://www.blogger.com/atom/ns#" term="calendar" /><category scheme="http://www.blogger.com/atom/ns#" term="Trailer" /><title>Happy New Year</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-TdzsCyq3ZUc/Tv1CklZCugI/AAAAAAAAA8Q/ZlgCoBTLtrk/s1600/calendar%2Bthumb.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 163px; height: 177px;" src="http://4.bp.blogspot.com/-TdzsCyq3ZUc/Tv1CklZCugI/AAAAAAAAA8Q/ZlgCoBTLtrk/s400/calendar%2Bthumb.jpg" alt="" id="BLOGGER_PHOTO_ID_5691778700346046978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;2011 is coming to an end, and the ominous 2012 is finally here.   The fateful year predicted by the Mayans (and Roland Emmerich) to end in a calamity of earthquake, tsunami, and swamp gas.   Guess I better get a work on finishing&lt;span style="font-weight: bold;"&gt; Origin&lt;/span&gt; before the apocalypse sets in, eh?&lt;br /&gt;&lt;br /&gt;In the meantime here are a couple goodies to wet your appetite until it's finished:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://archondefender.com/images/Origin%20A%20Call%20to%20Minds%202012%20Calendar.pdf"&gt;The 2012 Origin: A Call to Minds Wall Calendar  (pdf)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Print this out and staple together, and you have a handy wall calendar with some screen grabs from the film.&lt;br /&gt;&lt;br /&gt;Oh yes, I think it's about time to un-secret my 'top secret' teaser trailer that I had been sitting on, now that I'm getting close to finishing production:&lt;br /&gt;&lt;br /&gt;&lt;div align=center&gt;&lt;br /&gt;&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/B6fMXxIrVHw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Grab your red-cyan 3D glasses for a little teaser of the film ;)&lt;br /&gt;&lt;br /&gt;I should be wrapping up main production by the end of January, having been working on animating shots since exactly 1 year ago.   The film currently stands at 72 mins, so the remaining bit will bring it to 78 or so.  Once animation is done, it's on to foley, sound fx, music, and then off to a festival near you!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-4522562809126461366?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/zIogS10RVT0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/4522562809126461366/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=4522562809126461366" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4522562809126461366?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4522562809126461366?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/zIogS10RVT0/happy-new-year.html" title="Happy New Year" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-TdzsCyq3ZUc/Tv1CklZCugI/AAAAAAAAA8Q/ZlgCoBTLtrk/s72-c/calendar%2Bthumb.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/12/happy-new-year.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4EQX89cCp7ImA9WhRSGU8.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-3333049201192972581</id><published>2011-11-21T20:14:00.003-05:00</published><updated>2011-11-21T20:21:40.168-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-21T20:21:40.168-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Origin - A Call to Minds" /><category scheme="http://www.blogger.com/atom/ns#" term="progress" /><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><title>I realize It's been a while since my last post...</title><content type="html">I realize it's been a while since my last post, as some of your kind comments have pointed out ;)&lt;br /&gt;&lt;br /&gt;"Origin"   is nearing completion, with the goal being to have main production finished by the new year.&lt;br /&gt;&lt;br /&gt;So, although I've been short on words:  I've been well busy on the final action shots which book-end the film:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-t2BPg8gyBX0/Tsr4eQ9EJOI/AAAAAAAAA8E/n10fn-NyBV0/s1600/origin%2B-%2Bheadlasers.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 199px;" src="http://2.bp.blogspot.com/-t2BPg8gyBX0/Tsr4eQ9EJOI/AAAAAAAAA8E/n10fn-NyBV0/s400/origin%2B-%2Bheadlasers.jpg" alt="" id="BLOGGER_PHOTO_ID_5677623479084786914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Big "deadline" and a big push to not only get the shots done, but to make sure that they're 111% awesome.   Sometimes you gotta prioritize, you've only got so much energy to focus,  one project at a time and just buckle down and get the work done.  Now,  I'm off to get more of these shots done ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-3333049201192972581?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/QDBT2J5TjAg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/3333049201192972581/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=3333049201192972581" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3333049201192972581?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3333049201192972581?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/QDBT2J5TjAg/i-realize-its-been-while-since-my-last.html" title="I realize It's been a while since my last post..." /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-t2BPg8gyBX0/Tsr4eQ9EJOI/AAAAAAAAA8E/n10fn-NyBV0/s72-c/origin%2B-%2Bheadlasers.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/11/i-realize-its-been-while-since-my-last.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUABQnw_cSp7ImA9WhdWEko.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-7797489340075277627</id><published>2011-09-05T22:51:00.003-04:00</published><updated>2011-09-05T22:55:53.249-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-05T22:55:53.249-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Origin - A Call to Minds" /><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><title>Labour Day Weekend production blitz</title><content type="html">&lt;span style="color: rgb(0, 0, 102);font-size:180%;" &gt;"Origin - A Call to Minds" Production notes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-xWlqPzrQb2I/TmWLSa6HyNI/AAAAAAAAA78/Cul9rNWpdm8/s1600/origin%2B-%2Blabour%2Bday%2B222%2B1111.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 251px;" src="http://4.bp.blogspot.com/-xWlqPzrQb2I/TmWLSa6HyNI/AAAAAAAAA78/Cul9rNWpdm8/s400/origin%2B-%2Blabour%2Bday%2B222%2B1111.jpg" alt="" id="BLOGGER_PHOTO_ID_5649074456183163090" border="0" /&gt;&lt;/a&gt;Labour day weekend 2011. 2:22 seconds of shots animated and rendered this weekend (they still need to be comped, which is to say all the layers added in, color graded, adjusted for 3D convergence, etc... but that's the easy part...) Getting to the end of the last "smoochy" sequence, it's all action parts after this, and now officially past 75% done, so a few more months and primary production will be finished ;) Hoping to make it in under the wire before Jan 1... how many feature film productions can claim a production run less that 1 year?.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mysteriousdollfilm.blogspot.com/"&gt;M Dot Strange&lt;/a&gt; could pull it off.. he's a crazy mofo when it comes to buckling down and getting it cranked out...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-7797489340075277627?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/1C4ICxBfHpE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/7797489340075277627/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=7797489340075277627" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7797489340075277627?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7797489340075277627?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/1C4ICxBfHpE/labour-day-weekend-production-blitz.html" title="Labour Day Weekend production blitz" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-xWlqPzrQb2I/TmWLSa6HyNI/AAAAAAAAA78/Cul9rNWpdm8/s72-c/origin%2B-%2Blabour%2Bday%2B222%2B1111.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/09/labour-day-weekend-production-blitz.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUASXwzfCp7ImA9WhdRFUU.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-7070411712699697497</id><published>2011-08-05T18:39:00.004-04:00</published><updated>2011-08-05T19:17:28.284-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-05T19:17:28.284-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="film festivals" /><category scheme="http://www.blogger.com/atom/ns#" term="Tales from the Afternow" /><category scheme="http://www.blogger.com/atom/ns#" term="Festivals" /><category scheme="http://www.blogger.com/atom/ns#" term="Acadamey Awards" /><title>Recent News and Festivals and Shmoozing</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-8LDSFeLEQ8Y/Tjx2JIIln-I/AAAAAAAAA7c/Jy6_5lSDQT4/s1600/Afternow%2B-%2BMIFF%2B2011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 400px; height: 222px;" src="http://4.bp.blogspot.com/-8LDSFeLEQ8Y/Tjx2JIIln-I/AAAAAAAAA7c/Jy6_5lSDQT4/s400/Afternow%2B-%2BMIFF%2B2011.jpg" alt="" id="BLOGGER_PHOTO_ID_5637510732735422434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-8EEiU61v4BQ/Tjx2IvSOt5I/AAAAAAAAA7U/Cy5LwCF8Vuk/s1600/afternow%2B-%2Bcalifornia%2Binternational%2Banimation%2Bfestival%2B2011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: right; cursor: pointer; width: 400px; height: 222px;" src="http://3.bp.blogspot.com/-8EEiU61v4BQ/Tjx2IvSOt5I/AAAAAAAAA7U/Cy5LwCF8Vuk/s400/afternow%2B-%2Bcalifornia%2Binternational%2Banimation%2Bfestival%2B2011.jpg" alt="" id="BLOGGER_PHOTO_ID_5637510726064977810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;July has been a busy month ( you may have noticed the lack of blog posts around here lately... or perhaps you DID NOT notice the plethora of absentee blog posts which didn't get posted... either way...)    My short &lt;a href="http://rantmedia.ca/littlerocks/"&gt;Tales From the Afternow&lt;/a&gt;, which I created in cahoots with the lads over at &lt;a href="http://rantmedia.ca"&gt;RantMedia&lt;/a&gt;, has screened at a number of film festivals, and has won prizes both at the &lt;a href="http://www.calanifest.com/"&gt;California International Animation Festival&lt;/a&gt;, as well as winning best animation at the &lt;a href="http://miff.ca/"&gt;Mississauga Independent Film Fest &lt;/a&gt; (notable for having awarded me the exact same award last year for Archon Defender.....and yes,  it's another huge film reel this year too...)&lt;br /&gt;&lt;br /&gt;Is a hat trick in the works? (for you non-canucks, that's when a hockey player gets three goals in the same game..  ;)    Could be, if MIFF can get 3D projection sorted out by next year's fest.   Start saving up those 3D glasses...   MIFF has been one of the best film festivals I've attended, not only are they truly supportive of independent talent, but I've also build a great network of talented voice actors, musicians, and other filmmakers.&lt;br /&gt;&lt;br /&gt;So all the &lt;a href="http://www.youtube.com/watch?v=vx7OPBgfD5c"&gt;nay-sayers and complainers&lt;/a&gt; who had gripes about Archon Defender (who are no doubt working fastidiously on their own feature length digima masterpieces, just to show me up ;)  they should have little to complain about this time...&lt;br /&gt;&lt;br /&gt;Origin is now 70% done, and it's getting ridiculously close to the finish (and the most intense sequences as well)    Those of you lucky enough to have had a preview up until now have given me positive feedback, which is good to know I'm on the right track.    &lt;br /&gt;&lt;br /&gt;More updates to come... though I'm obviously busy working on the actual film since nobody is going to want to see 70% of a movie :P      maybe a trailer or a sneak peek soon...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-7070411712699697497?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/H5Q3mxTSqek" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/7070411712699697497/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=7070411712699697497" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7070411712699697497?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7070411712699697497?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/H5Q3mxTSqek/recent-news-and-festivals-and-shmoozing.html" title="Recent News and Festivals and Shmoozing" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-8LDSFeLEQ8Y/Tjx2JIIln-I/AAAAAAAAA7c/Jy6_5lSDQT4/s72-c/Afternow%2B-%2BMIFF%2B2011.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/08/recent-news-and-festivals-and-shmoozing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8CQn0zeip7ImA9WhZaEUk.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-8214068795250726484</id><published>2011-06-26T23:25:00.006-04:00</published><updated>2011-06-26T23:54:23.382-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-26T23:54:23.382-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Origin - A Call to Minds" /><category scheme="http://www.blogger.com/atom/ns#" term="progress" /><category scheme="http://www.blogger.com/atom/ns#" term="Digima" /><title>Origin - A Call to Minds - 2011 Production Update</title><content type="html">For those of you just coming here, or otherwise not in the know, (or just plain forgot, because making your own animated feature digima takes forever, even for the most ambitious uberector...)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;Origin - A Call to Minds&lt;/span&gt; &lt;/span&gt;  is the second film in the Unity series, and the followup to my multiple award winning film &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Archon Defender&lt;/span&gt;.   This film will definitely blow away any of my past efforts, the Rocketmen vs Robots series of shorts,  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Archon&lt;/span&gt;,  My other award winning film &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;'Tales from the Afternow' &lt;/span&gt;    This is all of a bit of a learning process, and I've learned the hard way how digima should be produced,  even if you're doing everything yourself, there's a certain sequence of production that will maximize your efforts an make the final product just that much better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-I6-yA2OwE8g/Tgf91NsqkhI/AAAAAAAAA7E/QenHS25Sa9A/s1600/3d%2Bglasses.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 207px; height: 165px;" src="http://4.bp.blogspot.com/-I6-yA2OwE8g/Tgf91NsqkhI/AAAAAAAAA7E/QenHS25Sa9A/s400/3d%2Bglasses.jpg" alt="" id="BLOGGER_PHOTO_ID_5622741750447247890" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;Did I mention it's in 3D...?  :)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Luckily, over the last year and a half since the release of &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Archon&lt;/span&gt;, through the support of the fine people over at the &lt;a href="http://miff.ca/"&gt;&lt;span style="font-weight: bold; color: rgb(204, 0, 0);"&gt;Mississauga Independent Film Festival&lt;/span&gt;&lt;/a&gt;, as well as the contributions of a talented group of professional voice actors who have lent their time and talent to &lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Origin&lt;/span&gt;, production on the new film has been easier than ever.  ( plus a couple "new" core 2 duo render nodes put in their part as well.... )&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-znBb8joZwis/Tgf8ZaUlQCI/AAAAAAAAA68/W4FX32A0So0/s1600/progress%2Blog%2Bjune%2B2011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 220px;" src="http://4.bp.blogspot.com/-znBb8joZwis/Tgf8ZaUlQCI/AAAAAAAAA68/W4FX32A0So0/s400/progress%2Blog%2Bjune%2B2011.jpg" alt="" id="BLOGGER_PHOTO_ID_5622740173287931938" border="0" /&gt;&lt;/a&gt;One of the keys is to keep track of production...  As you can see here, a good chunk of the sequences in the film are completed... that is finished animation with no reworks or errors and cinematic 'flow'  more or less 99% final.   The remaining bits of the film now are mainly action shots.    I waited until the 'end' of production to do all the action bits just so I could hone my animation skills and deliver the best possible action sequences.   Now, some of these sequences I still have to go in and build the sets (I'm in the middle of set building right now)  but I will go and do these as I require, because any outstanding sets are either derivatives of existing sets or based on my "outdoors construction kit"  with it's collection of grass, rocks, plants, and procedural ground textures that I've already used in other outdoor shots.&lt;br /&gt;&lt;br /&gt;Right... so the film is sitting at 48 minutes, waiting for me to build more sets and get the final action sequences done...   time to get cracking.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-8214068795250726484?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/XdT3mjV-G9U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/8214068795250726484/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=8214068795250726484" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8214068795250726484?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8214068795250726484?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/XdT3mjV-G9U/origin-call-to-minds-2011-production.html" title="Origin - A Call to Minds - 2011 Production Update" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-I6-yA2OwE8g/Tgf91NsqkhI/AAAAAAAAA7E/QenHS25Sa9A/s72-c/3d%2Bglasses.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/06/origin-call-to-minds-2011-production.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIBQnk8cCp7ImA9WhZVGE8.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-7926625115803623093</id><published>2011-05-31T01:27:00.005-04:00</published><updated>2011-05-31T01:42:33.778-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-31T01:42:33.778-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production" /><category scheme="http://www.blogger.com/atom/ns#" term="progress" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><category scheme="http://www.blogger.com/atom/ns#" term="fight scenes" /><category scheme="http://www.blogger.com/atom/ns#" term="Workflow" /><title>45 minutes</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-0gscVWp7JvU/TeR8tcvvQVI/AAAAAAAAA6w/HpoJccA6H2k/s1600/acm3015.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://3.bp.blogspot.com/-0gscVWp7JvU/TeR8tcvvQVI/AAAAAAAAA6w/HpoJccA6H2k/s400/acm3015.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5612748155862860114" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:85%;" &gt;The fight scenes have turned out really good,&lt;br /&gt;and a lot easier to accomplish than I thought they would&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The film now stands at about 60% done, and a little over the 45 minute mark.  Which, according to the Academy awards people, now qualifies it as a 'feature' film...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-7HsM5TsK9RE/TeR8tCZv7WI/AAAAAAAAA6o/emupqgH2vsE/s1600/acm2200%2Bto%2B2205.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://2.bp.blogspot.com/-7HsM5TsK9RE/TeR8tCZv7WI/AAAAAAAAA6o/emupqgH2vsE/s400/acm2200%2Bto%2B2205.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5612748148791307618" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:85%;" &gt;Shots like this, looking 45° down, seem to look the&lt;br /&gt;best of all the 3D shots, for some reason...&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;However, at the moment it also qualifies as an incomplete film, with some meaty action shots left to do, and a couple smoochy dialog scenes wherein you learn the motivation and history of some of the important characters in the film...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-7zASLn0PtG4/TeR8s4b8JKI/AAAAAAAAA6g/ZsRo_LEGn2Q/s1600/acm0450.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://2.bp.blogspot.com/-7zASLn0PtG4/TeR8s4b8JKI/AAAAAAAAA6g/ZsRo_LEGn2Q/s400/acm0450.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5612748146116142242" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:85%;" &gt;Effects heavy shots are often easier to script and&lt;br /&gt;storyboard, but then the time comes to develop the shot&lt;br /&gt;and create the effects...  &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;But what is done is looking great so far, and that's 45 mins of finished shots.. no reworks or screwups left, that's the finished film so far.  Once main sequence production is done, then it's a simple matter of editing and tweaking a bit to get the film flowing right,  I'll probably beef up the action shots a bit but for now I'm sticking to the storyboards as close as possible, and any re-cuts or inserts I can do in a second round of storyboards / shots.   It's important to stay focused and stay committed to what is already in the script and on the storyboards,   I have a couple of ideas, minor tweaks, and a 2-3 minute insert shot that will tie up some loose ends.  But for now, I'm sticking to the storyboard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-7926625115803623093?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/0BjJpO3qkv0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/7926625115803623093/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=7926625115803623093" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7926625115803623093?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/7926625115803623093?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/0BjJpO3qkv0/45-minutes.html" title="45 minutes" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-0gscVWp7JvU/TeR8tcvvQVI/AAAAAAAAA6w/HpoJccA6H2k/s72-c/acm3015.avi%2B-%2B00000.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/05/45-minutes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4NQ38zcSp7ImA9WhZWGEg.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-2113933451767697135</id><published>2011-05-13T16:19:00.006-04:00</published><updated>2011-05-19T21:13:12.189-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-19T21:13:12.189-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="codec space" /><category scheme="http://www.blogger.com/atom/ns#" term="Workflow" /><category scheme="http://www.blogger.com/atom/ns#" term="backups" /><title>Department of Redundancy and Backups Department</title><content type="html">Most of you may have never seen a great little animated short entitled “Secret Joys of Myopia”, which was in production a few years ago by animator &lt;a href="http://keithlango.blogspot.com/"&gt;Keith Lango&lt;/a&gt;...   Actually... pretty much ZERO people have seen this film, including Keith himself because he &lt;a href="http://animwatch.animationblogspot.com/2007/10/17/keith-langos-secret-joys-of-myopia/"&gt;lost all his project data and backups &lt;/a&gt;in one head-exploding fateful event.&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;For those who don't know, I worked on this film for two and a half years before I lost all the data (and back up data as well) in a freak computer incident in which I lost two completely seperate workstations within 16 hrs of each other. To add insult to injury, all of my DVD backups were lost in a move.&lt;/blockquote&gt;&lt;span style="font-style: italic; color: rgb(102, 102, 204);"&gt;(Betcha Keith wouldn't be too happy to know that his film actually still exists,  lost somewhere in the strings of 1's and 0's of binary data...)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Which brings me to the subject of backups.   You can never have too many backups, and it's also good to keep backups off-site.     Keith had lots of backups, but he still got screwed, so the lessons to learn are:  &lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt; When you think you have enough backups, you don't&lt;br /&gt;&lt;br /&gt;Don't trust your important shit to movers, they're a bunch of a$$holes who like to break and lose your shit.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I'm especially paranoid about backups, and suffice to say that I have project backups of all my old films, as well as my current "Origin - A Call to Minds", squirreled away in safe places I know about (and keep secret ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-9YKrAsJq9S4/Tc2UILci1wI/AAAAAAAAA6Q/ie9Ge38UAB4/s1600/file%2Bsync.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 218px;" src="http://2.bp.blogspot.com/-9YKrAsJq9S4/Tc2UILci1wI/AAAAAAAAA6Q/ie9Ge38UAB4/s400/file%2Bsync.jpg" alt="" id="BLOGGER_PHOTO_ID_5606299979378513666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/freefilesync/"&gt;FreeFileSync&lt;/a&gt; is a fantastic little program, you can setup batch sync updates, and one click, all your important data is saved onto a little portable USB harddrive.  Speaking of which;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-9LEbMxDVrEM/Tc2U8z7ZwWI/AAAAAAAAA6Y/Hnnmb-162Ic/s1600/HD.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 255px; height: 229px;" src="http://4.bp.blogspot.com/-9LEbMxDVrEM/Tc2U8z7ZwWI/AAAAAAAAA6Y/Hnnmb-162Ic/s400/HD.jpg" alt="" id="BLOGGER_PHOTO_ID_5606300883598557538" border="0" /&gt;&lt;/a&gt;Walmart is great.   Yup, you heard me say it...    People (hipsters) love to rag on the evil corporation Walmart blah blah bicycles blah blah environment etc,...  but seriously, where else can you get cheap backup USB harddrives, cheesies, and fresh baked oven loaf bread at 3 am?&lt;br /&gt;&lt;br /&gt;So, unless you like your projects to exist lost somewhere in the &lt;a href="http://archondefender.blogspot.com/2009/10/all-possible-movies-are-contained-in.html"&gt;binary information datastate of codec-space&lt;/a&gt;, make lots of backups.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-2113933451767697135?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/MSPd0uM687U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/2113933451767697135/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=2113933451767697135" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2113933451767697135?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2113933451767697135?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/MSPd0uM687U/department-of-redundancy-and-backups.html" title="Department of Redundancy and Backups Department" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-9YKrAsJq9S4/Tc2UILci1wI/AAAAAAAAA6Q/ie9Ge38UAB4/s72-c/file%2Bsync.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/05/department-of-redundancy-and-backups.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQBRH0yfyp7ImA9WhZXEEg.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-2672170904843749262</id><published>2011-04-29T00:00:00.003-04:00</published><updated>2011-04-29T00:12:35.397-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-29T00:12:35.397-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><category scheme="http://www.blogger.com/atom/ns#" term="fight scenes" /><title>Into the good stuff :)</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-wm5zmVfssp4/Tbo4CP95AwI/AAAAAAAAA50/qR05zzQQ_M8/s1600/fight%2B002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 320px;" src="http://2.bp.blogspot.com/-wm5zmVfssp4/Tbo4CP95AwI/AAAAAAAAA50/qR05zzQQ_M8/s400/fight%2B002.jpg" alt="" id="BLOGGER_PHOTO_ID_5600850697885647618" border="0" /&gt;&lt;/a&gt;May 1 will mark 1 year since I started pre-production, which is everything starting from script writing, storyboards, voice actor recording, animatic, building sets and rigging characters.  Getting all this done in pre-production (I have learnt (the hard way)) makes for an easier time of it when it comes to actual production.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-qJTOrn6Ast4/Tbo4B9wMH8I/AAAAAAAAA5s/2rZei_dl85g/s1600/fight%2B001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 640px; height: 320px;" src="http://4.bp.blogspot.com/-qJTOrn6Ast4/Tbo4B9wMH8I/AAAAAAAAA5s/2rZei_dl85g/s400/fight%2B001.jpg" alt="" id="BLOGGER_PHOTO_ID_5600850692996341698" border="0" /&gt;&lt;/a&gt;Since jan 1 I've been working as fast as possible to get the 740-ish shots done that I have scripted.  Starting with the easiest shots, all the dialog bits and landscape shots that aren't as animation intensive as the action sequences, which is why the film stands at just over 35 mins now, and that's just in little over 111 days of production now...  35 mins of shots that are done, edited, fixed and finalized with no outstanding screwups or any further shots to add at the moment.   As I go along, I try to stick to the storyboard as close as possible, especially now that I'm into some of the fight scenes (as seen above ;)&lt;br /&gt;&lt;br /&gt;Getting these guys to clobber each other with sticks is lots of fun... slow fun, but nevertheless... and now that I've spent the last 4 months or so getting my animation skills back up to speed, getting the right timing, posing, and interactions with the characters is a lot easier than I thought it would be.  Now I'm not going to post any clips of these fight scenes for a while yet, you'll just have to wait on that one a bit ;)  ...but I'm really happy with the way these are turning out ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-2672170904843749262?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/RZfJaqN_PVA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/2672170904843749262/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=2672170904843749262" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2672170904843749262?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/2672170904843749262?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/RZfJaqN_PVA/into-good-stuff.html" title="Into the good stuff :)" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-wm5zmVfssp4/Tbo4CP95AwI/AAAAAAAAA50/qR05zzQQ_M8/s72-c/fight%2B002.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/04/into-good-stuff.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMERX0-fCp7ImA9WhZSF08.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-6681132605445490084</id><published>2011-04-02T00:54:00.003-04:00</published><updated>2011-04-02T01:00:04.354-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-02T01:00:04.354-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="creativity" /><category scheme="http://www.blogger.com/atom/ns#" term="Awesomesauce" /><category scheme="http://www.blogger.com/atom/ns#" term="rants" /><title>Creativity</title><content type="html">“If you have one person you’re influenced by, everyone will say you’re the next whoever. But if you rip off a hundred people, everyone will say you’re so original!”&lt;br /&gt;&lt;cite&gt;— &lt;a href="http://tumblr.austinkleon.com/post/120717963/if-you-have-one-person-youre-influenced-by"&gt;Gary Panter&lt;/a&gt;&lt;/cite&gt;&lt;br /&gt;&lt;br /&gt;Austin Kleon has come up with a brilliant blog entry entitled &lt;a href="http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/"&gt;How To Steal Like An Artist (And 9 Other Things Nobody Told Me)&lt;br /&gt;&lt;/a&gt;  A collection of inspirational quotes and ideas just suited to getting the creative juices flowing...  And basically saying what I've known for a while:  &lt;strike&gt;If you're going to&lt;/strike&gt; when you plagiarize, rip off from enough sources so that whatever you do appears to be original.   Your fans will have great fun identifying your sources, assuming they can.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-6681132605445490084?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/21Y95rzAIIw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/6681132605445490084/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=6681132605445490084" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6681132605445490084?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6681132605445490084?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/21Y95rzAIIw/creativity.html" title="Creativity" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/04/creativity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEDQ3w7fSp7ImA9WhZSEU8.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-4768800262499094381</id><published>2011-03-26T01:32:00.006-04:00</published><updated>2011-03-26T02:24:32.205-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-26T02:24:32.205-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><title>Web slacking = Production Awesome</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-qXGREK4PScY/TY16sFQ41dI/AAAAAAAAA5M/xon04V6L-2w/s1600/acm2185.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 512px; height: 256px;" src="http://4.bp.blogspot.com/-qXGREK4PScY/TY16sFQ41dI/AAAAAAAAA5M/xon04V6L-2w/s400/acm2185.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5588257610382497234" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Hangin' out, waiting for renders...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I realize I've been somewhat slacking in the Blog department lately, however  this is what happens when I get busy with production.  Which now stands at just shy of 30 minutes (I'm actually waiting for today's renders which will put me over the 30 minute mark as I type...)   Which means I've completed 1/3 of the film so far, and that's since Jan 1 of this year.&lt;br /&gt;&lt;br /&gt;Yup, it definitely helps to write your script, record the voice actors, and build your models before you do any production.  Now, a lot of that 30 mins is dialog shots, which are supposedly easier to pull off than action scenes.   Of course, once you go in to animate character interactions and get the timings correct, convey the emotions and keep the characters in a set of 'behaviors' consistent with their character, it's not as strait forward as you'd think.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-cL_UK5CDLU8/TY18n1VuMKI/AAAAAAAAA5U/-_m40Vr13pc/s1600/acm2411.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 512px; height: 256px;" src="http://1.bp.blogspot.com/-cL_UK5CDLU8/TY18n1VuMKI/AAAAAAAAA5U/-_m40Vr13pc/s400/acm2411.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5588259736411582626" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;This can only end horribly...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Of course action scenes are the bread and butter of any good film.  And now that I've got most of the dialog shots out of the way, I find myself getting into the action shots.  The black shard is back, and looks even better in 3D...  It's starting to shape up, now that this movie is  getting a body count &gt;:D&lt;br /&gt;&lt;br /&gt;So, the process for anyone who wants to make their own film is really quite simple:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;You need a good idea, one that will sustain a feature length film.  If you have an idea more suited to a short, these steps apply as well, you'll just be finished sooner, is all&lt;/li&gt;&lt;li&gt;You write your script.  You revise your script.   You give your script to some friends who won't just give you the "kidergarten mom praise", and if they tell you it doesn't suck, then you revise your script a few more times because you've probably missed some shitty dialog or scene that needs to be polished&lt;/li&gt;&lt;li&gt;You storyboard all the shots in the script.  This is a good time to start thinking of previs and concept design, which will kinda flow from the storyboards.   Nothing fancy here, stick figures will do.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;You abduct / bribe / find some voice actors and record all the vocal parts of your film.&lt;/li&gt;&lt;li&gt;You cut a rough animatic / motion script where you sync up all the vocals to the storyboards.   If you have any music, you can stick that in here as well to get an idea of timing and scene pacing.  This rough edit will help you streamline the next couple steps&lt;/li&gt;&lt;li&gt;Make a list of all the shots, characters, sets, vehicles, props, effects, and other elements that show up in the animatic.   No sense in building something that you're not going to use.  Your camera angles from the storyboards will guide you as to what is going to be on camera.   I rarely build full 360° sets, unless I know I'm going to be doing a lot of camera movement or shooting from all angles.  Your shot list is what you use to streamline the next part of production.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Build all the characters, sets, etc.   This will take you a few months depending on how epic you have envisioned your masterpiece.  I can't stress the importance of recycling.  If you back and watch my earlier films you may notice certain set props turning up again and again.   There's no prize for spending 3 days building a chair model again.    Now, for this film I've still got a bunch of models and sets to build, but I'm 85% done that, and for now I've got everything I need to carry my production.  A couple weeks break to build the last models and sets, that'll be in the summer sometime.&lt;/li&gt;&lt;li&gt;Animate, Render, Comp.   Splitting the film up into scenes, start animating the easiest stuff first, all the dialog shots.  Got a couple scenes that take place on the same set, but in different parts of the film?   Do them all at the same time... just like a live action production.  As you go along, try to stick to the storyboard as best you can, in terms of camera angles and sequences.   You'll think of cool stuff to add along the way.   Hopefully it won't be extra dialog;  your actors will hate you calling them back for line pick-ups, especially if they are "working"  pro-bono.  (So lock down your script, and read through it a few times before you even begin anything else... sleep on it a bit and let it grow for a few weeks... )   That said,  I've added a bunch of stuff in production that wasn't in the script, and the film is going to be a lot more coherent and powerful for it...   When you add shots in, don't just rush ahead and animate blindly, add the shots into your script and then A/R/C them as you would for the rest of the shots. &lt;/li&gt;&lt;li&gt;Done animating all your shots?   Cool.   I'm not, ...yet...  but then again it takes the big money studios 3 years or so of production to crank out &lt;a href="http://en.wikipedia.org/wiki/Delgo_%28film%29"&gt;their masterpieces&lt;/a&gt;.   This is the part that most of you will balk at.   Making a feature is no different than making a short; the number of characters, sets, and props you have to build for a feature may not be that much greater than for a short, depending on how much 'screen time' each particular set or character gets. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Right, so now you're done animating shots, and you've been slipping them into the animatic as you go along so you have a rough edit of your film that may not be too rough,  a quick polish here and make sure everything is good for continuity,  add a few shots here and there, and the edit is done.&lt;/li&gt;&lt;li&gt;Sound... Music, effects, foley.   Because you animated to your vocal track, which you established beforehand in the animatic, the timing should be all tight and it's a matter of adding music and sound effects.&lt;/li&gt;&lt;li&gt;Done the film.   Congratulations... now figure out how you're going to get rich and famous off it... (then let me know...)&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-4768800262499094381?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/Dtni2rWYtrY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/4768800262499094381/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=4768800262499094381" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4768800262499094381?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4768800262499094381?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/Dtni2rWYtrY/web-slacking-production-awesome.html" title="Web slacking = Production Awesome" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-qXGREK4PScY/TY16sFQ41dI/AAAAAAAAA5M/xon04V6L-2w/s72-c/acm2185.avi%2B-%2B00000.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/03/web-slacking-production-awesome.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIDQXo8fCp7ImA9WhZSEUw.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-8434820993517770980</id><published>2011-02-12T21:29:00.006-05:00</published><updated>2011-03-26T01:32:50.474-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-26T01:32:50.474-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="progress" /><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><title>"A Call to Minds" Production log 17:36</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-Cm-ceavKv0A/TVdChXvxY2I/AAAAAAAAA44/M61Dv0lNWzs/s1600/acm0500.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 521px; height: 260px;" src="http://4.bp.blogspot.com/-Cm-ceavKv0A/TVdChXvxY2I/AAAAAAAAA44/M61Dv0lNWzs/s400/acm0500.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5572996204971778914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;17:36 of shots done so far, +5:30 this week...  and that's since Jan 1 when I "officially" started production,  I'm finally up to &lt;a href="http://mysteriousdollfilm.blogspot.com/"&gt;"M Dot Strange"&lt;/a&gt; productivity levels.   Now these are a lot of dialog shots, which I thought were going to be easier than they have been,  however there has been considerably more work and animation involved.   Character interactions and emotional states need to be carefully executed, otherwise you might as well be filming &lt;a href="http://en.wikipedia.org/wiki/Star_Wars_Episode_II:_Attack_of_the_Clones"&gt;cardboard cutouts&lt;/a&gt;...&lt;br /&gt;The 20 minute mark is getting closer, that's the point when you start to have something resembling a film ;)&lt;br /&gt;&lt;br /&gt;Now, onto some more action and effect intense shots.. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-8434820993517770980?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/dZumQ4D1Rxw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/8434820993517770980/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=8434820993517770980" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8434820993517770980?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8434820993517770980?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/dZumQ4D1Rxw/call-to-minds-production-log1736.html" title="&quot;A Call to Minds&quot; Production log 17:36" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-Cm-ceavKv0A/TVdChXvxY2I/AAAAAAAAA44/M61Dv0lNWzs/s72-c/acm0500.avi%2B-%2B00000.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/02/call-to-minds-production-log1736.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8HQn07eip7ImA9Wx9VF0w.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-186131104891265961</id><published>2011-02-03T01:00:00.006-05:00</published><updated>2011-02-03T01:17:13.302-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-03T01:17:13.302-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="your tax dollars at work" /><category scheme="http://www.blogger.com/atom/ns#" term="independent film" /><title>Usage Based Billing:  Canadian Internet access in jeopardy</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TUpGQqciMPI/AAAAAAAAA4g/zutX5t9zxvs/s1600/FacebookMeter.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 205px; height: 205px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TUpGQqciMPI/AAAAAAAAA4g/zutX5t9zxvs/s400/FacebookMeter.png" alt="" id="BLOGGER_PHOTO_ID_5569341141282861298" border="0" /&gt;&lt;/a&gt;A &lt;a href="http://stopthemeter.ca/"&gt;recent CRTC ruling&lt;/a&gt; (yeah the same guys who brought us the tariff on blank CD-roms and DVD-roms) means that the big Canadian ISP's are set to gouge and rob blind the Canadian internet user:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;p&gt;&lt;strong&gt;Internet Service Providers (ISPs) are about to impose usage-based billing on YOU.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;This means we're looking at a future where ISPs will &lt;b&gt;charge per byte&lt;/b&gt;, the way they do with smart phones. If we allow this to happen Canadians will have no choice but to &lt;b&gt;pay MUCH more for less Internet&lt;/b&gt;. Big Telecom companies are obviously trying to &lt;b&gt;gouge consumers, control the Internet market&lt;/b&gt;, and ensure that consumers continue to subscribe to their television services. &lt;/p&gt;&lt;/blockquote&gt;That last bit is a good one...  I haven't watched TV in ages...  But I think I'll go visit my local&lt;a href="http://www.n49.ca/p/oshawa:268/usedbookstores/used_books/retailers/morgan_self_ltd/84_simcoe_st_s"&gt; used book store &lt;/a&gt;soon, now that I think of it..&lt;br /&gt;&lt;br /&gt;I thought I'd tell Prime Minister Stephen Harper how I think of all this...&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;An open letter to Prime Minster Stephen Harper:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;  &lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;Dear Mr. Prime Minster Stephen Harper,&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;br /&gt;I am writing to express my concern over the recent CRTC ruling regarding “Metered Internet” , or ‘Usage Based Billing” of internet services by major Canadian Internet Service Providers.   I feel that this is a step backwards for Canada’s information infrastructure and will result in a deleterious effect for Canada’s position as a world leader in creative industries.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;br /&gt;As an internationally recognized and multiple award winning Canadian Film Director and Animator, I rely upon the access to the worldwide audience present on the Internet.  The potential of the internet in enabling an independent producer such as myself to gain a worldwide audience is in orders of magnitude greater, and of greater importance, than all previously established methods of discovery and distribution.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;br /&gt;Canada is recognized on the world stage as a leader in film, visual effects, and animation.  “Usage Based Billing” will only serve to stifle this creative community, and will have a negative effect on the cultural and economic vitality of Canada.  Information technology is the dominant economic growth sector, and growing at an exponential rate.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 102);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;“Metered Internet” will only allow the rest of the world to outpace Canada, at a time when we can scarcely afford to throttle our economy.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;br /&gt;I urge you to consider a policy which will not restrict Canadians’ access to the Internet, but rather to encourage and develop this already important and vibrant sector of our economy and culture.&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;&lt;br /&gt;&lt;br /&gt;Sincerely,&lt;/span&gt;  &lt;span style="font-weight: bold; color: rgb(0, 0, 102);"&gt;    &lt;br /&gt;David T. Krupicz&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;I certainly wouldn't have all these:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dZZtElhnNhs/TUpHeA5WMEI/AAAAAAAAA4o/Llvnqjtsf9w/s1600/six%2Bawards.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 645px; height: 83px;" src="http://3.bp.blogspot.com/_dZZtElhnNhs/TUpHeA5WMEI/AAAAAAAAA4o/Llvnqjtsf9w/s400/six%2Bawards.jpg" alt="" id="BLOGGER_PHOTO_ID_5569342470159216706" border="0" /&gt;&lt;/a&gt;if it wasn't for the internet.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-186131104891265961?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/KPyliefRLLs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/186131104891265961/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=186131104891265961" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/186131104891265961?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/186131104891265961?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/KPyliefRLLs/usage-based-billing-canadian-internet.html" title="Usage Based Billing:  Canadian Internet access in jeopardy" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_dZZtElhnNhs/TUpGQqciMPI/AAAAAAAAA4g/zutX5t9zxvs/s72-c/FacebookMeter.png" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/02/usage-based-billing-canadian-internet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEINSH0_eyp7ImA9Wx9VEUQ.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-6798663031744914845</id><published>2011-01-28T01:18:00.003-05:00</published><updated>2011-01-28T01:36:39.343-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-28T01:36:39.343-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3d productions" /><category scheme="http://www.blogger.com/atom/ns#" term="ACM" /><category scheme="http://www.blogger.com/atom/ns#" term="production log" /><category scheme="http://www.blogger.com/atom/ns#" term="A Call to Minds" /><title>10 minutes</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dZZtElhnNhs/TUJf26LwdKI/AAAAAAAAA4U/tWE0L6S1J4M/s1600/acm1090.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://4.bp.blogspot.com/_dZZtElhnNhs/TUJf26LwdKI/AAAAAAAAA4U/tWE0L6S1J4M/s400/acm1090.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5567117486319498402" border="0" /&gt;&lt;/a&gt;10 Minutes done...*   ;)&lt;br /&gt;&lt;br /&gt;I haven't been updating this blog lately because I've been busy in production for &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;A Call to Minds&lt;/span&gt;&lt;/span&gt;, the next film in the &lt;span style="font-weight: bold; font-style: italic;"&gt;Unity&lt;/span&gt; series of films, following &lt;span style="font-weight: bold; font-style: italic;"&gt;Archon Defender&lt;/span&gt; of course ;)&lt;br /&gt;&lt;br /&gt;So to answer some of you in the comments:  I haven't dropped off the side of the earth (yet)  and production is going at a good rate...  Now these are all mostly dialog / expository shots, which are easier to animate than action, however there are good reasons for doing the film in this way:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I can crank out dialog shots really quickly these days thanks to the freeware &lt;a href="http://www.lostmarble.com/papagayo/index.shtml"&gt;Papagayo lip sync program from Lost Marble&lt;/a&gt;, and a quick little Maxscript script I wrote to import the lip sync data onto my face animation rigs.  So lip syncing, which is a boring job I absolutely HATED doing for Archon, takes zero time by comparison.  &lt;/li&gt;&lt;li&gt;These "simple" dialog shots are actually anything BUT, and involve a lot of interaction between characters, motion and timing.  ( I don't just sit two characters down on a sofa for 10 minutes, like &lt;a href="http://en.wikipedia.org/wiki/Star_Wars#Prequel_trilogy"&gt;some directors...&lt;/a&gt;)   So, this is all ramping up my animation skills for when I'm really going to need it:  the action shots.&lt;/li&gt;&lt;li&gt;There's something to be said about doing things the right way around this time,  recording the voice actors before hand, and building the sets and modeling the characters before doing any production is another reason why I've been able to get so much done in just one month.  Not to mention I've been able to use the voice performance to drive the animation, which gives the characters a lot more emotion and emphasis.&lt;/li&gt;&lt;/ul&gt;So, off to finish a few more shots in this sequence and then changeover to another "set" and get the next sequence of shots done...   ETA on the film being done... at least the animation...   Aug... of this year... "IF" I can keep up the same pace (hehe...)&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;span style="color: rgb(102, 102, 204);font-size:78%;" &gt;*Yes, that's 10 minutes of animation in 1 month of production.  &lt;a href="http://www.pigeonimpossible.com/"&gt;Impossible..&lt;/a&gt; you say....   Not counting the fact that I've been in pre-production since May of 2010... script writing, storyboarding, recording actors, syncing the animatic, building sets and modeling characters..   ignoring all that :P  I'm pretty happy with the way things are going ;)  &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-6798663031744914845?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/jgm3IGdoR9s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/6798663031744914845/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=6798663031744914845" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6798663031744914845?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6798663031744914845?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/jgm3IGdoR9s/10-minutes.html" title="10 minutes" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_dZZtElhnNhs/TUJf26LwdKI/AAAAAAAAA4U/tWE0L6S1J4M/s72-c/acm1090.avi%2B-%2B00000.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2011/01/10-minutes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8ERXo8fip7ImA9Wx9REkk.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-8606713841982287222</id><published>2010-12-13T07:44:00.005-05:00</published><updated>2010-12-13T08:26:44.476-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-13T08:26:44.476-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="shots" /><category scheme="http://www.blogger.com/atom/ns#" term="characters" /><category scheme="http://www.blogger.com/atom/ns#" term="Workflow" /><title>First animated shot...</title><content type="html">A little ahead of schedule, I was waiting until I had all the sets and characters modeled until I started animating, but this shot in particular was going to be one of the more challenging technically, so once I had everything ready I took a day or so to get the animation right. &lt;br /&gt;&lt;br /&gt;This shot calls for one character to take a cloak off and drape in over the shoulders of the other, a tricky proposition in 3D because you start getting into cloth simulations and other really slow workflow methods.   I typically never use cloth simulatons just because they take so long to tweak and calculate, you're better off using a low poly model and animating by hand, with a little bit of 'flex' modifier on the top of everything to give it a convincing wiggle.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dZZtElhnNhs/TQYV11w30TI/AAAAAAAAA34/VyMloz9-uzU/s1600/acm1180%2B3D.avi%2B-%2B00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://3.bp.blogspot.com/_dZZtElhnNhs/TQYV11w30TI/AAAAAAAAA34/VyMloz9-uzU/s400/acm1180%2B3D.avi%2B-%2B00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5550147605490028850" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;A desaturated anaglyph preview of the final shot...&lt;br /&gt;The lighting in this scene is really blue, so it doesn't&lt;br /&gt;look as good in anaglyph unless I desaturate it...&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Now, I'm not going to show the shot until everything is finished ;)  so you'll just have to trust me for now that this worked, and I'm exceedingly happy how easy this actually was, once I figured it out.&lt;br /&gt;&lt;br /&gt;So...   simple thing, one actor takes off a cloak, hands it to his partner, and they wear it.  If this was live action, it wouldn't be a problem.   3D animation means we have to take into account all the physics involved, and depending on how long you want to wait for your computer to calculate will determine how you do this.  As I said, I've always had bad luck with cloth simulations, it's possible they've improved them but that's what I get for being stuck with an older version of the software (I can rant about avoiding "upgrades" later...)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TQYcXiv67JI/AAAAAAAAA4A/q7OWx7zwzyc/s1600/acm1180%2Bcloak%2Brig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 303px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TQYcXiv67JI/AAAAAAAAA4A/q7OWx7zwzyc/s400/acm1180%2Bcloak%2Brig.jpg" alt="" id="BLOGGER_PHOTO_ID_5550154781571083410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once I figured out that the cloak has to basically follow the contours of the character's bodies, I made a third skeleton rig for the cloak, and copied the motion of the first actor onto it so that it appears to follow his motion.  Then in the transition, "simply" move the rig over to the other actor.  The rigs are all hidden in the final render, and I've also hidden all the 'biped' bones that I didn't need for the cloak.  The cloak itself is very low poly, so once the animation was tweaked to get rid of any intersections, I applied a mesh refinement and the flex modifier onto the edges to give it a 'cloth' like secondary motion.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dZZtElhnNhs/TQYerNDfmoI/AAAAAAAAA4I/9Q_mcaPoh14/s1600/acm1180%2Bcloak%2Bseq.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 113px;" src="http://4.bp.blogspot.com/_dZZtElhnNhs/TQYerNDfmoI/AAAAAAAAA4I/9Q_mcaPoh14/s400/acm1180%2Bcloak%2Bseq.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5550157318368238210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Most of the other shots won't be as complicated... at least until I get to the fight scenes ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-8606713841982287222?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/PhIijyuPWz8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/8606713841982287222/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=8606713841982287222" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8606713841982287222?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8606713841982287222?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/PhIijyuPWz8/first-animated-shot.html" title="First animated shot..." /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_dZZtElhnNhs/TQYV11w30TI/AAAAAAAAA34/VyMloz9-uzU/s72-c/acm1180%2B3D.avi%2B-%2B00000.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/12/first-animated-shot.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08FSXo-fyp7ImA9Wx9SGE0.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-5916948591287317954</id><published>2010-12-08T04:40:00.002-05:00</published><updated>2010-12-08T04:50:18.457-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-08T04:50:18.457-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="other indie films" /><category scheme="http://www.blogger.com/atom/ns#" term="animations" /><category scheme="http://www.blogger.com/atom/ns#" term="3D animation" /><category scheme="http://www.blogger.com/atom/ns#" term="shorts" /><title>Cool animated shorts vol 7...</title><content type="html">I found this little gem on youtube tonight:&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qU0JtV-rXsc?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qU0JtV-rXsc?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;My first knee jerk, blurt-out reaction within the first 10 seconds was something along the lines of 'Lol I can see your polygons'    Then the rest of the film unfolds in a stylistic perfection of low-fi, low-poly that works perfectly for this short.  It's rare these days to find a film that doesn't follow the "pixar/dreamworks/disney/animation school" herd of photorealistic cartoony characters and modeling, and it's refreshing to see someone with such a well developed and consistent artistic style.  I'm going to be pinching bits of this style in the future, for sure ;)  &lt;br /&gt;&lt;br /&gt;Animation, and digital animation in particular, enables a wider variety of artistic expression than is currently offered by the big hollywood studio system,  both in terms of art direction and style as well as the subject, content, and execution of the art itself...  so why not break the mould and strike out with your own visual and narrative style, that's the only way to stand out of the crowd now, and increasingly in the future as (hopefully and inevitably) more and more people will be doing this kind of thing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-5916948591287317954?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/pA1baGC_8pY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/5916948591287317954/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=5916948591287317954" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/5916948591287317954?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/5916948591287317954?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/pA1baGC_8pY/cool-animated-shorts-vol-7.html" title="Cool animated shorts vol 7..." /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/12/cool-animated-shorts-vol-7.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUABRn8_fSp7ImA9Wx9TGE4.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-8223521742125097799</id><published>2010-11-26T23:42:00.003-05:00</published><updated>2010-11-26T23:55:57.145-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-26T23:55:57.145-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="sketch method" /><title>Sketch Method coolness</title><content type="html">The multipass 'sketch method'  I've been using lately is particularly good for adding detail and blurring the sharp edges you get in 3D modeling when two objects meet.  For example, a city at night (from far far above) &lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;... click through to the better res version...&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_dZZtElhnNhs/TPCMbwWlJ5I/AAAAAAAAA3Y/EmL0bh5k6Hw/s1600/karst%2B-%2Bcity%2Bonly%2B-%2Btop.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 720px; height: 360px;" src="http://3.bp.blogspot.com/_dZZtElhnNhs/TPCMbwWlJ5I/AAAAAAAAA3Y/EmL0bh5k6Hw/s400/karst%2B-%2Bcity%2Bonly%2B-%2Btop.jpg" alt="" id="BLOGGER_PHOTO_ID_5544085549757048722" border="0" /&gt;&lt;/a&gt;Now that I know how to do a proper city from the air, I might have to go back and re-do certain shots from Archon that I was never 100% happy with...&lt;br /&gt;&lt;br /&gt;It works great for grass and plants too:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_dZZtElhnNhs/TPCNQDR_7pI/AAAAAAAAA3g/u_cTzWyO0Bc/s1600/Wilds%2B-%2Bplants%2Bprocedural%2B002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://2.bp.blogspot.com/_dZZtElhnNhs/TPCNQDR_7pI/AAAAAAAAA3g/u_cTzWyO0Bc/s400/Wilds%2B-%2Bplants%2Bprocedural%2B002.jpg" alt="" id="BLOGGER_PHOTO_ID_5544086448191303314" border="0" /&gt;&lt;/a&gt;The standard render out of 3D max with one pass&lt;br /&gt;You'd spend a lot of time getting this to look any&lt;br /&gt;better just by adding detail and geometry...&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TPCNQBG2AJI/AAAAAAAAA3o/_dzwkoAlOeM/s1600/Wilds%2B-%2Bplants%2Bprocedural%2B001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TPCNQBG2AJI/AAAAAAAAA3o/_dzwkoAlOeM/s400/Wilds%2B-%2Bplants%2Bprocedural%2B001.jpg" alt="" id="BLOGGER_PHOTO_ID_5544086447607644306" border="0" /&gt;&lt;/a&gt;5 passes, with noise modifier synced to the frame rate.&lt;br /&gt;Yup,  I'm happy with this :)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dZZtElhnNhs/TPCNR4fa4AI/AAAAAAAAA3w/_hcVxF4RlYo/s1600/Wilds%2B-%2Bplants%2Bprocedural%2B006%2B3D.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 207px;" src="http://4.bp.blogspot.com/_dZZtElhnNhs/TPCNR4fa4AI/AAAAAAAAA3w/_hcVxF4RlYo/s400/Wilds%2B-%2Bplants%2Bprocedural%2B006%2B3D.jpg" alt="" id="BLOGGER_PHOTO_ID_5544086479654543362" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;And a view in 3D, with my 'stand in' human proxy model for scale.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-8223521742125097799?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/XaF9C4e5Cyo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/8223521742125097799/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=8223521742125097799" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8223521742125097799?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8223521742125097799?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/XaF9C4e5Cyo/sketch-method-coolness.html" title="Sketch Method coolness" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_dZZtElhnNhs/TPCMbwWlJ5I/AAAAAAAAA3Y/EmL0bh5k6Hw/s72-c/karst%2B-%2Bcity%2Bonly%2B-%2Btop.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/11/sketch-method-coolness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAFSXYzcSp7ImA9Wx5aF0s.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-6094429264093839095</id><published>2010-11-14T15:21:00.003-05:00</published><updated>2010-11-14T15:31:58.889-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-14T15:31:58.889-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="movie reviews" /><title>Skyline semi-spoilers review</title><content type="html">&lt;div style="text-align: center; color: rgb(153, 153, 255);"&gt;&lt;span style="font-size:55%;"&gt;(warning... spoilers directly below this disclaimer...)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div  style="text-align: center; color: rgb(255, 0, 0);font-family:lucida grande;"&gt;&lt;span style="font-size:555%;"&gt;EVERYONE DIES :o&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TOBFAaPZXSI/AAAAAAAAA3Q/g1L9eMZ8ifA/s1600/skyline_movie_still2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 167px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TOBFAaPZXSI/AAAAAAAAA3Q/g1L9eMZ8ifA/s400/skyline_movie_still2.jpg" alt="" id="BLOGGER_PHOTO_ID_5539503415011925282" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center; font-style: italic;"&gt;&lt;span style="font-size:78%;"&gt;You are cordially invited to join us for dinner.&lt;br /&gt;We would consider you the guest of honor...&lt;br /&gt;..In fact you can think of yourself as the main course&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Ok, so it's grocery shopping day on planet Xorblax, but by the time you get to earth you realize you've forgotten your shopping list.  No problem, 'cuz human brains were the only thing on the menu anyways, and it's not like the humans were using them anyways.  Bring along a few friendly critters to smash shit up and chase the protagonists until everyone dies at the end.&lt;br /&gt;&lt;br /&gt;Oops.  Did I mention that everyone dies at the end... well, almost everyone.  Kinda makes the first 15 minutes of the film pointless building up the 'character development' for everyone who ends up as intergalactic sandwich meat...  Blue is the color of 2010, the shinier the better, and this film packs more blue in than Avatar and the Smurfs combined.&lt;br /&gt;&lt;br /&gt;I'm glad to see that somebody finally found the 'color' swatch in the Trapcode Shine plugin.  I couldn't take a whole film of orange...&lt;br /&gt;&lt;br /&gt;I was entertained, though I didn't go in expecting much of this film.  They got everything off the checklist:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Aliens&lt;/li&gt;&lt;li&gt;Scary CG critters that suck human brains out&lt;/li&gt;&lt;li&gt;Army guys fighting aliens&lt;/li&gt;&lt;li&gt;Explosions&lt;/li&gt;&lt;li&gt;umm... other cool stuff too.. I guess...&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;It must be getting harder for previs guys to come up with original designs for alien critters and monsters.   Notice how aliens these days are getting more and more legs, and eyes, and mouths, all in wierd places... like eyes on the feet... and feet that are mouths... and tentacles.   gotta have lots of those.   What are we going to do when all the movie monster critter ideas have been though up?  Oh yeah... make &lt;span style="font-weight: bold; font-style: italic;"&gt;good&lt;/span&gt; movies again I suppose..&lt;br /&gt;&lt;br /&gt;Skyline...  824 stars out of 1111&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-6094429264093839095?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/inWRebeRTzs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/6094429264093839095/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=6094429264093839095" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6094429264093839095?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/6094429264093839095?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/inWRebeRTzs/skyline-semi-spoilers-review_14.html" title="Skyline semi-spoilers review" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_dZZtElhnNhs/TOBFAaPZXSI/AAAAAAAAA3Q/g1L9eMZ8ifA/s72-c/skyline_movie_still2.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/11/skyline-semi-spoilers-review_14.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAMRnc6fyp7ImA9Wx5bGEQ.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-4933082018627334876</id><published>2010-11-04T12:54:00.004-04:00</published><updated>2010-11-04T13:13:07.917-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-04T13:13:07.917-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="environments" /><category scheme="http://www.blogger.com/atom/ns#" term="modeling" /><category scheme="http://www.blogger.com/atom/ns#" term="sets" /><title>Sets - Exteriors</title><content type="html">Exterior shots are always the most time consuming to setup, there's lots of little details to add, plus you want to avoid elements obviously repeating too much, while at the same time using objects over again to same modeling time...&lt;br /&gt;&lt;br /&gt;It's especially tricky when your shot required a close-up set as well as far away details.  Each of these environments took me about 5 days to build.  Now that I've established the materials, stylistic look and build methods, it should be easier to create the other outside shot environments that I'm going to need:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dZZtElhnNhs/TNLmhlb5BKI/AAAAAAAAA24/wicNJQ3R4HE/s1600/Bridgeland+-+Day+4+-+3D+ana.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 177px;" src="http://4.bp.blogspot.com/_dZZtElhnNhs/TNLmhlb5BKI/AAAAAAAAA24/wicNJQ3R4HE/s400/Bridgeland+-+Day+4+-+3D+ana.jpg" alt="" id="BLOGGER_PHOTO_ID_5535740356650927266" border="0" /&gt;&lt;/a&gt;This top scene is going to be a long render... the frame time is clocking in at about 5 mins per frame... and the shot here is going to be a good 30 seconds long...  I'm tempted to animate this shot first and get it rendering while I build my other sets...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TNLmxbSHkcI/AAAAAAAAA3A/ZjbesVN-kCk/s1600/Market+-+top+-+3D.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 204px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TNLmxbSHkcI/AAAAAAAAA3A/ZjbesVN-kCk/s400/Market+-+top+-+3D.jpg" alt="" id="BLOGGER_PHOTO_ID_5535740628803490242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A lot of my time was spent optimizing the poly count on the market booths here.  I've got high-poly versions of all the booths for closer shots, but once I started to fill them out like I wanted to, it was computer crash time, so I had to go in and cheat a bunch of the detail that I had put into the high poly models,  I eventually got the models down to about 1/4 the poly count of the originals... the computer is still sluggish with everything on the screen at the same time.&lt;br /&gt;&lt;br /&gt;This shot is going to be a "cheat".. in that I'm going to over-render and do a camera pan in comp...   This makes life a little easier, since I can then render in stages, from back to front, and then comp in layers of actors who I have to animate into this scene as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-4933082018627334876?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/8TnQyxnVUCI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/4933082018627334876/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=4933082018627334876" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4933082018627334876?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/4933082018627334876?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/8TnQyxnVUCI/sets-exteriors.html" title="Sets - Exteriors" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_dZZtElhnNhs/TNLmhlb5BKI/AAAAAAAAA24/wicNJQ3R4HE/s72-c/Bridgeland+-+Day+4+-+3D+ana.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/11/sets-exteriors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08GQHc-cSp7ImA9Wx5UF0o.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-8811767147250388618</id><published>2010-10-22T16:23:00.004-04:00</published><updated>2010-10-22T16:37:01.959-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-22T16:37:01.959-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D" /><category scheme="http://www.blogger.com/atom/ns#" term="ACM" /><category scheme="http://www.blogger.com/atom/ns#" term="modeling" /><category scheme="http://www.blogger.com/atom/ns#" term="sets" /><title>Cooking up some 3D pixels</title><content type="html">Now that I've got (most) of the voices recorded and timed with the storyboard, and the characters are modeled,  I'm going on a set building blitz for the next month or so to create all the locations in the film.&lt;br /&gt;&lt;br /&gt;A quick mock-up of an underwater 'fishing' scene.  No film would be complete without my favourite fish,  &lt;a href="http://en.wikipedia.org/wiki/Rock_bass"&gt;Ambloplites rupestris&lt;/a&gt;, nature's rockin'ist fish, the Rock Bass:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_dZZtElhnNhs/TMHzY05ND0I/AAAAAAAAA2c/Fma8bsIEhrI/s1600/acm000+fish+water+test+3D+ana.avi+-+00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://4.bp.blogspot.com/_dZZtElhnNhs/TMHzY05ND0I/AAAAAAAAA2c/Fma8bsIEhrI/s400/acm000+fish+water+test+3D+ana.avi+-+00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5530969425228664642" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;Rock over London, Rock on Chicago, Wheaties the breakfast of champions.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Now I picked an easy set to start off with, the kitchen scene.   There's two variations on this, daytime and nighttime.   The nightime scene will be lit with a single lantern on the table, the daytime scene is shown below:  I still have to model the views out the windows and the front door, but as these will be based on exterior shots, I will model the exterior next, leaving a proxy of the house interior in place, so I can match a background plate to the foreground when I comp the scene together.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TMHzYk4zOyI/AAAAAAAAA2U/XBNA8i0f9jo/s1600/Kitchen+-+day+-+002+L+Comp+1_00000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TMHzYk4zOyI/AAAAAAAAA2U/XBNA8i0f9jo/s400/Kitchen+-+day+-+002+L+Comp+1_00000.jpg" alt="" id="BLOGGER_PHOTO_ID_5530969420932004642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I could start animating this, these are simple dialog shots, but I'm going to wait until I have all the sets done before I start any animation.&lt;br /&gt;&lt;br /&gt;Of course, these are in 3D... you might want to grab yourself a pair of 3D glasses,  I'll be posting a lot of stuff in red-cyan 3D from now on ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-8811767147250388618?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/dnSky1-wu9A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/8811767147250388618/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=8811767147250388618" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8811767147250388618?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/8811767147250388618?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/dnSky1-wu9A/cooking-up-some-3d-pixels.html" title="Cooking up some 3D pixels" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_dZZtElhnNhs/TMHzY05ND0I/AAAAAAAAA2c/Fma8bsIEhrI/s72-c/acm000+fish+water+test+3D+ana.avi+-+00000.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/10/cooking-up-some-3d-pixels.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8BRX4zfip7ImA9Wx5VFk0.&quot;"><id>tag:blogger.com,1999:blog-2670089139690060036.post-3653037020825847999</id><published>2010-10-09T02:55:00.004-04:00</published><updated>2010-10-09T03:20:54.086-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-09T03:20:54.086-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="production" /><category scheme="http://www.blogger.com/atom/ns#" term="process" /><category scheme="http://www.blogger.com/atom/ns#" term="models" /><category scheme="http://www.blogger.com/atom/ns#" term="3D animation" /><title>Low poly extras</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TLAR9QWBjtI/AAAAAAAAA18/FF4-Z1qvYXg/s1600/Civs+-+Low+poly+BG+001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TLAR9QWBjtI/AAAAAAAAA18/FF4-Z1qvYXg/s400/Civs+-+Low+poly+BG+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5525936486840635090" border="0" /&gt;&lt;/a&gt;I've been busy recording the voice actors for my next film, as well as creating the 3D models I'll need to animate the film.  I have all the main characters modeled, but now I need to crank out a bunch of character extras to populate the background shots where they need to be.  One of the most time consuming part of modeling characters is to create 'clone' extras and have them not look like clones.  This is where scripting and a little trickery with vertex colors comes in handy:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TLATolaYoeI/AAAAAAAAA2E/ZW4B_MU4hmA/s1600/Clone+Rig.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 264px; height: 400px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TLATolaYoeI/AAAAAAAAA2E/ZW4B_MU4hmA/s400/Clone+Rig.jpg" alt="" id="BLOGGER_PHOTO_ID_5525938330742071778" border="0" /&gt;&lt;/a&gt;The "extras" are just low poly models rigged with a standard physique/biped rig.   The clones are "mesher" objects which duplicate the model, with an added time offset plus or minus time.  The idea here is to animate a long sequence (2-3 mins) for the master, then offset the clones by randomly spaced increments to break up any repetitive motions.&lt;br /&gt;&lt;br /&gt;To differentiate the clones from one another, I've come up with the material rig above.  One material is applied to all the clones, but it uses the Vertex Paint channels to derive the rendered color.  By stacking 3 separate vertex color modifiers using "additive" mode:&lt;span style="color: rgb(204, 0, 0); font-weight: bold;"&gt; full red&lt;/span&gt;,&lt;span style="color: rgb(0, 102, 0);"&gt; &lt;span style="font-weight: bold;"&gt;full green&lt;/span&gt; &lt;/span&gt;and &lt;span style="color: rgb(0, 0, 102); font-weight: bold;"&gt;full blue&lt;/span&gt;, I can mix any RGB color I want for the clothing of the characters.   A separate control for hair color is put on a separate vertex color channel,   this blends from black to white,  and I use a color curve to get a range of 'hair' colors based on lightness:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_dZZtElhnNhs/TLAVdTAJA8I/AAAAAAAAA2M/dyTipslNS5w/s1600/Hair+Color+output+curve.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 297px; height: 400px;" src="http://1.bp.blogspot.com/_dZZtElhnNhs/TLAVdTAJA8I/AAAAAAAAA2M/dyTipslNS5w/s400/Hair+Color+output+curve.jpg" alt="" id="BLOGGER_PHOTO_ID_5525940335844852674" border="0" /&gt;&lt;/a&gt;In the modifier stack of each clone, I've setup a Morpher modifier which is actually turned off.  The morpher is handy because it puts a lot of little sliders in a handy spot, and putting it at the top of the stack ensures that it'll be the first thing that comes up when you select the object; handy for making quick changes.   I used the Wire Parameter dialog to link the morph channels directly to the layer visibility of the vertex colors for red, green, blue, and hair color.   This lets me quickly change the appearance of each clone.&lt;br /&gt;&lt;br /&gt;Now, the model above looks a little distorted, due to the noise modifier I've added to create the 'sketch' effect.  In the case of these extras, they are in the background, so a bit of exaggeration on the 'sketch effect' is necessary to blend them into the background.  It is common in anime, and animation to have static, motionless background characters in crowd shots, simply because of the amount of time it would take to animate them.   (The only film I can think of where they spent a lot of time animating large crowds of people would be Akira...)   I've always tried to avoid this, and the 3D animation tool of the computer allows for more lively motion from the background actors.  Subtle motion is necessary so as not to distract from the main action.  And anything that makes my life easier in this regard is good too.&lt;br /&gt;&lt;br /&gt;Well, off to create about 6-8 more 'master' extras and populate the background of my film...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2670089139690060036-3653037020825847999?l=archondefender.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ArchonDefender/~4/RthmFNOzkdY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://archondefender.blogspot.com/feeds/3653037020825847999/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2670089139690060036&amp;postID=3653037020825847999" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3653037020825847999?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2670089139690060036/posts/default/3653037020825847999?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ArchonDefender/~3/RthmFNOzkdY/low-poly-extras.html" title="Low poly extras" /><author><name>David T. Krupicz</name><uri>http://www.blogger.com/profile/16902185547645605501</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="29" src="http://1.bp.blogspot.com/_dZZtElhnNhs/SjReYUYhMvI/AAAAAAAAAjE/iIrqW2d7GLs/s1600-R/n619997116_7142.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_dZZtElhnNhs/TLAR9QWBjtI/AAAAAAAAA18/FF4-Z1qvYXg/s72-c/Civs+-+Low+poly+BG+001.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://archondefender.blogspot.com/2010/10/low-poly-extras.html</feedburner:origLink></entry></feed>

