<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5412406053905772537</atom:id><lastBuildDate>Wed, 01 Jul 2026 01:41:57 +0000</lastBuildDate><category>Nice Info</category><category>After Effects</category><category>Editing</category><category>Its all about...</category><title>ARIS HARDHIANTO</title><description></description><link>http://arishardhianto.blogspot.com/</link><managingEditor>noreply@blogger.com (ARIS)</managingEditor><generator>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5180979810983282527</guid><pubDate>Thu, 24 May 2012 05:35:00 +0000</pubDate><atom:updated>2012-05-24T12:35:55.529+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>WORKFLOW PEMBUATAN ANIMASI</title><description>Berikut flowchart proses pembuatan animasi, semoga bermanfaat!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf22w0RBHjXwGXjeETWq7B1BM8yxQOz3FN7CD5R4f9589xnTNs2KI5R8gbwD1wNgH4pn-vH2u7A326HfBgm6CVsYKPnEoNxjFkYDWGklkV3FahX3N6PR_nbpr6lZfsmRwSwvTd1C1AMps5/s1600/workflow+-+sample.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf22w0RBHjXwGXjeETWq7B1BM8yxQOz3FN7CD5R4f9589xnTNs2KI5R8gbwD1wNgH4pn-vH2u7A326HfBgm6CVsYKPnEoNxjFkYDWGklkV3FahX3N6PR_nbpr6lZfsmRwSwvTd1C1AMps5/s400/workflow+-+sample.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://arishardhianto.blogspot.com/2012/05/workflow-pembuatan-animasi.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf22w0RBHjXwGXjeETWq7B1BM8yxQOz3FN7CD5R4f9589xnTNs2KI5R8gbwD1wNgH4pn-vH2u7A326HfBgm6CVsYKPnEoNxjFkYDWGklkV3FahX3N6PR_nbpr6lZfsmRwSwvTd1C1AMps5/s72-c/workflow+-+sample.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-533039805915670429</guid><pubDate>Thu, 16 Dec 2010 15:39:00 +0000</pubDate><atom:updated>2010-12-16T22:39:44.464+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>NewBlue FX Plugins Full Pack v2.3</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img197.imageshack.us/img197/4808/92715101.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://img197.imageshack.us/img197/4808/92715101.jpg&quot; width=&quot;222&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;Plugin pack from NewBlue FX, a new full build plug-ins, version 2.3.  Plug-ins for bargain different effect it your video files, plug-ins  installed in video editors. In such popular video editors: Premiere,  Avid, Edius, Pinnacle, Corel, Vegas, etc.&lt;br /&gt;
&lt;br /&gt;
The latest build plugins for video editor:&lt;br /&gt;
- Adobe After Effects 7.0 and higher&lt;br /&gt;
- Adobe Premiere 7.0 or higher, Premiere Elements 3.0 or higher, Premiere Pro&lt;br /&gt;
- Avid AVX 2 or higher NLEs, including: Media Composer, NewsCutter, Symphony and Xpress&lt;br /&gt;
- Avid Liquid version 7.1 or higher&lt;br /&gt;
- Corel (formerly Ulead) Video Studio 9 or higher&lt;br /&gt;
- Pinnacle Studio versions 10 or higher&lt;br /&gt;
- Sony Vegas Pro &amp;amp; Vegas Movie Studio 4 or higher (32-bit versions)&lt;br /&gt;
- Sony Vegas Pro 8.1 &amp;amp; 9.0 or higher (64-bit versions)&lt;br /&gt;
- Thomson Grass Valley (formerly Canopus) EDIUS version 4.6 or higher&lt;br /&gt;
&lt;br /&gt;
Composition FX&lt;br /&gt;
- NewBlue 3D Explosions&lt;br /&gt;
&lt;br /&gt;
Blow Apart - Wind Effects&lt;br /&gt;
Write the first stage flew away, breaks through the grid, which vyduetsya part of the second pull-down stage.&lt;br /&gt;
Bouncing Cubes - overcast cubes&lt;br /&gt;
Converts the first and second stage with the help of 3-D cubes customizable.&lt;br /&gt;
Box Explode&lt;br /&gt;
Minimizes the first scene in the rotating basket, which is broken, revealing the second scene.&lt;br /&gt;
Confetti&lt;br /&gt;
Transforms  the first stage in a three-dimensional particles of confetti, which is  blown away from the screen, showing the second stage.&lt;br /&gt;
Grid Blast&lt;br /&gt;
Shortens the first stage, then divides it into a grid, part of which utletayut from the screen, showing the second stage.&lt;br /&gt;
Grid Explosion&lt;br /&gt;
Cuts  the first scene of the particles that explode apart on trajectories  that are configured polzovetelem, showing the second stage.&lt;br /&gt;
Grid Fall Away&lt;br /&gt;
Cancels the first scene into pieces that fly OHI frame, with the darker parts falling faster than lighter.&lt;br /&gt;
Intensity Grid&lt;br /&gt;
Turn  the stage into a rectangular grid, in which the lighter part of the fly  to the camera, then fly through and disappear, revealing the second  scene.&lt;br /&gt;
Spiral&lt;br /&gt;
Breaks scene in groups, forming a spiral inward, then return to expand outward, transforming the second stage.&lt;br /&gt;
&lt;br /&gt;
- NewBlue 3D Transformations&lt;br /&gt;
- NewBlue Art Blends&lt;br /&gt;
- NewBlue Art Effects&lt;br /&gt;
- NewBlue Film Effects&lt;br /&gt;
- NewBlue Motion Blends&lt;br /&gt;
- NewBlue Motion Effects&lt;br /&gt;
- NewBlue Paint Blends&lt;br /&gt;
- NewBlue Paint Effects&lt;br /&gt;
- NewBlue Sampler Pack&lt;br /&gt;
- NewBlue Video Essentials&lt;br /&gt;
- NewBlue Video Essentials II&lt;br /&gt;
- NewBlue Video Essentials III&lt;br /&gt;
&lt;br /&gt;
Installation instructions:&lt;br /&gt;
Triggered by the queue files in the new blue fx 33&lt;br /&gt;
all exe files on the queue, then look for the path Start / All Programs / NewBlue /&lt;br /&gt;
each plugins open ManageActivation&lt;br /&gt;
parallel with this action run from the folder keygen file New blue keygen.exe - generate a serial code and activation code&lt;br /&gt;
taking  account that the program manageactivation when prompted Please enter  your serial number here - enter the serial number from the keygen, and  then select&lt;br /&gt;
Paragraph 2 - already activated and enter the activation of the keygen.&lt;br /&gt;
To Paint effects, VideoEssentials 2, VideoEssentials 3 - run additional keygeny.&lt;br /&gt;
&lt;br /&gt;
Year / Release year: 2010&lt;br /&gt;
Website / Homepage: www.newbluefx.com&lt;br /&gt;
OS / OS: Windows XP/Vista/7 (x86/x64)&lt;br /&gt;
Language / Language: English&lt;br /&gt;
Medicine / Activation / Crack / Serial / etc: present / present&lt;br /&gt;
Size / Size: 237.81 Mb&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;&lt;a href=&quot;http://gigabitwarez.com/software/graphics_design/5630-newblue-fx-plugins-full-pack-v23.html&quot;&gt;Download!&lt;/a&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/12/newblue-fx-plugins-full-pack-v23.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-3545521535036098954</guid><pubDate>Thu, 09 Dec 2010 00:02:00 +0000</pubDate><atom:updated>2010-12-09T12:26:56.527+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Its all about...</category><title>&quot;London School Of Public Relation 2010 Graduation Ceremony&quot;</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.carikampus.com/modules/univ/images/london-school.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.carikampus.com/modules/univ/images/london-school.jpg&quot; width=&quot;294&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.carikampus.com/modules/univ/images/london-school.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.carikampus.com/modules/univ/images/london-school.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;b&gt;Ikiwae Production&lt;/b&gt; mendapatkan kesempatan untuk yang kesekian kalinya dalam acara wisuda London School of Public Relations sebagai tim dokumentasi.&lt;br /&gt;
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&lt;iframe frameborder=&quot;0&quot; height=&quot;300&quot; src=&quot;http://player.vimeo.com/video/17627080&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;a href=&quot;http://www.carikampus.com/modules/univ/images/london-school.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
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&lt;iframe frameborder=&quot;0&quot; height=&quot;265&quot; src=&quot;http://player.vimeo.com/video/17603371&quot; width=&quot;400&quot;&gt;&lt;/iframe&gt;</description><link>http://arishardhianto.blogspot.com/2010/12/london-school-of-public-relation.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-4671127016683960646</guid><pubDate>Thu, 25 Nov 2010 15:07:00 +0000</pubDate><atom:updated>2010-11-26T16:19:05.696+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Istilah dalam grafis TV</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Station Bug&lt;/b&gt; : Logo kecil identitas stasiun TV overlay di pojok layar.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_T2YLR2DC7Vubw0U5ci88J56fuvNcgN1Fit3ZEqxccUpDITpfY62tONNyECV0WpADtmN829GpxCy2SKThugL3SJ7qsGT4qtsG4IHDUcpLyzOenOWn_Itb5cJsgoTVHkhTCeovitMuhiJ/s1600/station+bug.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_T2YLR2DC7Vubw0U5ci88J56fuvNcgN1Fit3ZEqxccUpDITpfY62tONNyECV0WpADtmN829GpxCy2SKThugL3SJ7qsGT4qtsG4IHDUcpLyzOenOWn_Itb5cJsgoTVHkhTCeovitMuhiJ/s320/station+bug.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLdWMsWLrDTi97hoPV2LWhIb4fUklrHZe8uoSYkBWsSsOhgk6V8MdqlPx9JkgijMcTkMPs59effOfawX2KdQ9RDhCMV37J2XbqNTXcs7b24StAUMmZ6K45LcdNJciJJYVRCRlLHAiz6bod/s1600/0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLdWMsWLrDTi97hoPV2LWhIb4fUklrHZe8uoSYkBWsSsOhgk6V8MdqlPx9JkgijMcTkMPs59effOfawX2KdQ9RDhCMV37J2XbqNTXcs7b24StAUMmZ6K45LcdNJciJJYVRCRlLHAiz6bod/s320/0.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Lower 3rd/CG lower third/Telop/title &lt;/b&gt;: Keterangan gambar/video di  sepertiga bawah layar. Biasanya mengiringi berita yang sedang  berlangsung&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7TTqh5eQMokBoo0Pnbd63yjRrd2uuaHrlSU4vfKqcEOgyK6mLuZmNNvoDql-I_L93TnA6YBAvQDcmtux8OsQNXJpOIr2FAk_xRJQcUOGjj1dkCbZ8Qe7d66rtA08t5y2ILUZac49LyHz2/s1600/low3d.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;238&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7TTqh5eQMokBoo0Pnbd63yjRrd2uuaHrlSU4vfKqcEOgyK6mLuZmNNvoDql-I_L93TnA6YBAvQDcmtux8OsQNXJpOIr2FAk_xRJQcUOGjj1dkCbZ8Qe7d66rtA08t5y2ILUZac49LyHz2/s320/low3d.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Subtitle &lt;/b&gt;: Terjemahan gambar di 1/3 bawah layar&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ-zuBh5-8Htjmp7kkUTRiXfk5qE1zmztmQUieTZQmrhgrIdNqrYJDHN2VUYSsQ-gipu1qklfK6Chrt1GAbSxnJVXBA8dAr_UWVjevs_kBJf2B_bF0KPKBmtf_jNW94Rs9ePHP1PS1JiY/s1600/subtitle.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ-zuBh5-8Htjmp7kkUTRiXfk5qE1zmztmQUieTZQmrhgrIdNqrYJDHN2VUYSsQ-gipu1qklfK6Chrt1GAbSxnJVXBA8dAr_UWVjevs_kBJf2B_bF0KPKBmtf_jNW94Rs9ePHP1PS1JiY/s320/subtitle.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Superimpose &lt;/b&gt;: gambar/object overlay di layar depan video, materi bisa  berupa: Station bugs, iklan selipan, logo tema HUT, promo acara, dsb&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Ticker &lt;/b&gt;: kutipan berita yang berada di bawah layar, independen, tidak berkaitan dengan gambar yang ditampilkan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFyjhpik9z_LQ_i1tR3-uK-bstQ7SXA8WkueEn3TWyERREpfAryQp0793t4DjD2nrhRwqwErS7hbWU895FoMy45Kgqyeb6OGVgHNSfA2QIQusbhdqxo_dmxUm-wiBSmq0R8q8VloslmKz/s1600/bantuan+TV+One.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVFyjhpik9z_LQ_i1tR3-uK-bstQ7SXA8WkueEn3TWyERREpfAryQp0793t4DjD2nrhRwqwErS7hbWU895FoMy45Kgqyeb6OGVgHNSfA2QIQusbhdqxo_dmxUm-wiBSmq0R8q8VloslmKz/s320/bantuan+TV+One.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Crawling/Running text &lt;/b&gt;: overlay graphic berupa teks berjalan horizontal.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Rolling text&lt;/b&gt; : overlay graphic berupa teks berjalan vertikal.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Station ID &lt;/b&gt;: Motion graphic sebagai Identitas stasiun TV&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/aFAMDAgpEcg?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/aFAMDAgpEcg?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Bumper in/out &lt;/b&gt;: motion graphic yg berfungsi sebagai pemisah jeda/break dengan acara&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span id=&quot;goog_1233749990&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_1233749991&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;OBB/Opening Billboard &lt;/b&gt;: Motion Graphic yang berfungsi sebagai pembuka acara&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/xCbHuBw7w4Q?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/xCbHuBw7w4Q?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;CBB/Closing Billboard &lt;/b&gt;: Motion Graphic yang berfungsi sebagai penutup acara&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/7eKIKtIQ0lo?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/7eKIKtIQ0lo?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt; Sting&lt;/b&gt; : Still graphic sebagai pembatas antar jeda komersial.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Flash Bumper &lt;/b&gt;: motion graphic pendek sebagai pembatas dalam segmen acara&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Credit title&lt;/b&gt; : teks berisi daftar person di balik pembuatan acara, biasanya di akhir acara.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Over The Shoulder/OTS &lt;/b&gt;: graphic ilustrasi tema berita yang overlay di samping bahu presenter&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvEPF4wL75bsNSatc1Qfw8gmkMtiIg9YQn2MiMfpq4fW-rWXjXk3rhDVlueUm_TcYvyYLuP6BxYR97o4g7SUoEUwTgwjqt_t6lVkx9N8nBRkIW0jkgGWO7FaMsV1wJ0CmDqHzgnz5uNDj/s1600/ks600yf9.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvEPF4wL75bsNSatc1Qfw8gmkMtiIg9YQn2MiMfpq4fW-rWXjXk3rhDVlueUm_TcYvyYLuP6BxYR97o4g7SUoEUwTgwjqt_t6lVkx9N8nBRkIW0jkgGWO7FaMsV1wJ0CmDqHzgnz5uNDj/s1600/ks600yf9.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/istilah-dalam-grafis-tv.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_T2YLR2DC7Vubw0U5ci88J56fuvNcgN1Fit3ZEqxccUpDITpfY62tONNyECV0WpADtmN829GpxCy2SKThugL3SJ7qsGT4qtsG4IHDUcpLyzOenOWn_Itb5cJsgoTVHkhTCeovitMuhiJ/s72-c/station+bug.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-6627809048096682308</guid><pubDate>Mon, 22 Nov 2010 14:02:00 +0000</pubDate><atom:updated>2010-11-22T22:30:22.867+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Its all about...</category><title>REUNI SMUNSA angkatan 2000</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcdHuMNnHK57n4zE_4EhtcS50-g5Wc5zBHS5eDinoG-j5ha-2Y9taFFRDllnuZixbyHvrEb_ET-DQgy3inqE9aUZgoj4ljca7niiHla2kWueaHQ6aCaNhf5XbEcIJ5WOWI9ROQHriAayq/s1600/reuni+BD.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;122&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcdHuMNnHK57n4zE_4EhtcS50-g5Wc5zBHS5eDinoG-j5ha-2Y9taFFRDllnuZixbyHvrEb_ET-DQgy3inqE9aUZgoj4ljca7niiHla2kWueaHQ6aCaNhf5XbEcIJ5WOWI9ROQHriAayq/s320/reuni+BD.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Reuni SMUNSA Depok angkatan 2000, di Griya Ageng Salasar Depok. Tanggal 17 Oktober 2010.&lt;br /&gt;
Setelah sepuluh tahun tak bersua..., acara ini sangat berarti sekali. hiks!&lt;br /&gt;
Thanks berat untuk panitia yang sudah menyempatkan waktunya untuk mengadakan acara ini.&lt;br /&gt;
Oia..., sukses juga untuk ILUNI-nya. Semoga bermanfaat untuk alumni dan siswa-siswi SMUN 1 Depok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/-m3x7NvB8zs?fs=1&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/-m3x7NvB8zs?fs=1&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
*Setelah molor sekian lama... Akhirnya kuselesaikan juga. Maafkan atas keterlamabatannya ya teman2... :)*&lt;br /&gt;
&lt;br /&gt;
NB: sori gambarnya agak pecah, karena koneksi inet yg kurang canggih. Harap maklum!</description><link>http://arishardhianto.blogspot.com/2010/11/reuni-smunsa-depok-angkatan-2000-di.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcdHuMNnHK57n4zE_4EhtcS50-g5Wc5zBHS5eDinoG-j5ha-2Y9taFFRDllnuZixbyHvrEb_ET-DQgy3inqE9aUZgoj4ljca7niiHla2kWueaHQ6aCaNhf5XbEcIJ5WOWI9ROQHriAayq/s72-c/reuni+BD.jpg" height="72" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-6441380870568869205</guid><pubDate>Sat, 13 Nov 2010 14:11:00 +0000</pubDate><atom:updated>2010-11-13T21:16:41.697+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Sony Meluncurkan Super 35mm Digital</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.tvtechnology.com/uploadedimages/TV_Technology/TVT_Newsbytes/sony_1109.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;182&quot; src=&quot;http://www.tvtechnology.com/uploadedimages/TV_Technology/TVT_Newsbytes/sony_1109.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Sony  baru-baru ini meluncurkan PMW-F3,&amp;nbsp;  kamera digital yang dilengkapi dengan Super 35mm Imager.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Kamera  ini dirancang untuk berbagai keperluan termasuk  dokumenter, TVC, pemerintahan, pendidikan, televisi, dan film. &lt;/span&gt;&lt;span title=&quot;&quot;&gt;Kualitas dan harga juga menarik bagi pembuat film independen, mengingat basis daftar harga $ 16.000. &lt;/span&gt;&lt;span title=&quot;&quot;&gt;Bila  digabungkan dengan PL-lensa kit murah yang kompatibel dengan &lt;/span&gt;&lt;/span&gt;&lt;span id=&quot;ctl00_ContentPlaceHolder1_lblContentTop&quot;&gt;35/50/85mm T2.0 fixed focal lenses&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;, dan memungkinkan untuk lebih dari itu.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Berbasis Sony EX XDCAM, F3 menggunakan &lt;/span&gt;&lt;/span&gt;&lt;span id=&quot;ctl00_ContentPlaceHolder1_lblContentTop&quot;&gt;SxS ExpressCard media format&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;. &lt;/span&gt;&lt;span title=&quot;&quot;&gt;Super 35mm CMOS Imager menawarkan sensitivitas tinggi, noise rendah dan dynamic range lebar. &lt;/span&gt;&lt;span title=&quot;&quot;&gt;Sebuah HD-SDI output dual-link memungkinkan rekaman untuk di &quot;inter-cut&quot; dengan materi dari F35 Sony atau model SRW-9000PL.&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Tersedia Format rekaman termasuk 1920x1080, 1440x1080 dan 1280x720. &lt;/span&gt;&lt;span style=&quot;background-color: #ebeff9;&quot; title=&quot;&quot;&gt;&lt;/span&gt;&lt;span title=&quot;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Pengguna  juga dapat mengambil keuntungan dari &quot;slow&quot; dan &quot;quick&quot; recording,  dari 1 hingga 30 fps di 1920x1080 (17 sampai 30 fps dalam mode  dual-link) dan 1 sampai 60 fps di 1280x720 (17-60 fps dalam mode  dual-link &lt;/span&gt;&lt;span title=&quot;&quot;&gt;).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt;Diluncurkan februari 2011 &lt;/span&gt;&lt;/span&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/sony-baru-baru-ini-meluncurkan-pmw-f3.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-7772380433395647967</guid><pubDate>Sat, 13 Nov 2010 10:05:00 +0000</pubDate><atom:updated>2010-11-13T17:11:36.875+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Spidercam buat tayangan lebih “hidup”</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjInlzAHXkunOEp61gCjcibFJI_jotMRdh7N4cQa5-9VrWCVLflqVud27XAoka5-tyZTjcwEC6Xa_ePAsKClah0BoAsJ4-PKCc7lpO7ca9VgQ0jJglHFhMbOVL8p32G5mHr9Uk0kzLF2LKD/s1600/spider+cam+1.JPG&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5490309341968174930&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjInlzAHXkunOEp61gCjcibFJI_jotMRdh7N4cQa5-9VrWCVLflqVud27XAoka5-tyZTjcwEC6Xa_ePAsKClah0BoAsJ4-PKCc7lpO7ca9VgQ0jJglHFhMbOVL8p32G5mHr9Uk0kzLF2LKD/s320/spider+cam+1.JPG&quot; style=&quot;cursor: pointer; float: left; height: 240px; margin: 0pt 10px 10px 0pt; width: 320px;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pelaksanaan Piala Dunia 2010 di Afrika Selatan tak hanya menarik  dari sisi kualitas para pemain maupun permainan bola yang cantik. Selama  pertandingan berlangsung, rupanya ada juga hal yang menarik untuk  disimak. Yaitu view atau pengambilan gambar selama pertandingan  berlangsung. &lt;br /&gt;
&lt;br /&gt;
Terkadang, view bergerak cepat dari atas lapangan  lalu ke arah pemain atau ke arah gawang maupun ke arah penonton dan  pelatih, sehingga penonton televisi atau layar lebar seolah ikut  bergerak. Sesekali pula, terlihat tayangan gerakan sangat lambat aksi  lihai pemain saat mengecoh lawan ketika menggiring bola. &lt;br /&gt;
&lt;br /&gt;
Hal itu  bisa disaksikan para penikmat sepak bola berkat kecanggihan kamera yang  digunakan. Situs indonesiangamer.com menyebutkan penyelenggara ternyata  menggunakan kamera video jenis Phantom V640 dan perangkat kamera yang  disebut dengan istilah spidercam, untuk memanjakan mata penonton.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kecanggihan  yang dimiliki Phantom V640 adalah merekam gambar dengan kemampuan 2.700  fps (frame per second). Pada umumnya, kemampuan kamera merekam hanya 24  fps hingga 60 fps. Teknologi high speed camera inilah yang membuat  penonton bisa menyaksikan gerakan ultra slow motio atau sangat lambat.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://realvision.ae/blog/wp-content/uploads/2010/06/spidercam2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;http://realvision.ae/blog/wp-content/uploads/2010/06/spidercam2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Sedangkan  perangkat spidercam, digunakan untuk menghasilkan view tiga dimensi  atau 3D dari sebuah pertandingan. Spidercam, seperti dikutip dari  spidercam.org, merupakan perangkat kamera yang mampu bergerak tanpa  dibatasi oleh kendala di atas tanah. Kamera ini dengan mudah dan dengan  tenang mengikuti perintah pilot atau operator. Teknologi inilah yang  membuat penonton menjadi lebih dekat dengan lapangan, sehingga bisa  melihat pergerakan pemain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pengoperasiannya menggunakan empat  motor derek yang ditempatkan di setiap sudut lapangan. Operator  menggunakan remote control untuk menggerakkan kamera yang dipasang pada  kawat baja, dengan menggunakan sistem robot. Pergerakan bukan hanya pada  kamera, tetapi juga pada penggeraknya. Hal inilah yang memungkinkan  kamera mengambil angle atau sudut pengambilan gambar dari berbagai  titik.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.zdf-jahrbuch.de/2007/bilder/07produktion/produktion_011_pop.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.zdf-jahrbuch.de/2007/bilder/07produktion/produktion_011_pop.jpg&quot; style=&quot;cursor: move;&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Tahun ini, pengambilan gambar untuk masing-masing  pertandingan dilakukan dengan 30 kamera standar, lebih banyak empat  kamera dibandingkan Piala Dunia 2006 di Jerman. Jumlah itu termasuk dua  ultrakamera yang mempunyai kemampuan merekam lebih dari 1.000 frame per  detik, guna mendapatkan gambar lambat yang dramatis kala pengulangan.&lt;br /&gt;
&lt;br /&gt;
Tak  hanya itu, penyelenggara juga menempatkan tak kurang dari 20 piranti  element technica quasar yang merangkai kamera Sony HD dan lensa Canon.  Perangkat kamera ini digunakan di delapan posisi kamera 3D di Ellis Park  dan Stadion Soccer City di Johannesburg.&lt;br /&gt;
&lt;br /&gt;
Sebelum ini, Spidercam  telah digunakan dalam ajang Piala Champion dan beberapa pertandingan  internasional lain, seperti renang, rugby, dan tenis. “Ada perbedaan  besar antara lapangan sepak bola dengan penggunaan kamera ini dalam  studio. Kami selalu berusaha mengetahui apa pun yang terjadi (di  lapangan), namun kami harus memastikan setidaknya berjarak 20 meter agar  aman dari bola&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/spidercam-buat-tayangan-lebih-hidup.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjInlzAHXkunOEp61gCjcibFJI_jotMRdh7N4cQa5-9VrWCVLflqVud27XAoka5-tyZTjcwEC6Xa_ePAsKClah0BoAsJ4-PKCc7lpO7ca9VgQ0jJglHFhMbOVL8p32G5mHr9Uk0kzLF2LKD/s72-c/spider+cam+1.JPG" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-4850992427905223479</guid><pubDate>Sat, 13 Nov 2010 09:55:00 +0000</pubDate><atom:updated>2010-11-13T16:55:36.313+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>10 Tips untuk untuk para editor</title><description>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4rswGHXL5NLH-8gOXL3vLOd6DX2LkLFn3J3jXb7RP25Qt800QaW1UDBGD_TknngD3xTVAYRZwZDZBzuTsg5jPUXDnx-a1aUMYoTEVhmQHPTbSmwmvYJFfkV-BLy0vsrujQldfrH94TEHg/s1600/editing.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5501487507365959186&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4rswGHXL5NLH-8gOXL3vLOd6DX2LkLFn3J3jXb7RP25Qt800QaW1UDBGD_TknngD3xTVAYRZwZDZBzuTsg5jPUXDnx-a1aUMYoTEVhmQHPTbSmwmvYJFfkV-BLy0vsrujQldfrH94TEHg/s1600/editing.jpg&quot; style=&quot;float: left; margin: 0pt 10px 10px 0pt;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h3 class=&quot;post-title entry-title&quot;&gt;  &lt;/h3&gt;&lt;div class=&quot;post-header&quot;&gt; &lt;div class=&quot;post-header-line-1&quot;&gt;&lt;span class=&quot;post-author vcard&quot;&gt; &lt;span class=&quot;fn&quot;&gt;&lt;/span&gt; &lt;/span&gt; &lt;/div&gt;&lt;/div&gt;Sebelum melakukan produksi atau pengambilan gambar, ada banyak hal yang  perlu dilakukan  oleh editor untuk diselesaikannya pada awal produksi.  Selain sistem pengeditan itu sendiri, berikut adalah 10 hal penting yang  seharusnya dilakukan oleh para editor&lt;br /&gt;
&lt;br /&gt;
1. Samakan visi anda  dengan sutradara / produser / klien. - pahami pikiran mereka tentang  proyek.yang akan dilakukan bagaimana mereka melihatnya secara kreatif?  Jangan lupa memahami storyboard dan dokumen lain yang dibuat sebelum  produksi. &lt;br /&gt;
&lt;br /&gt;
2. Jangan pernah meremehkan  pertemuan pra-produksi,&lt;br /&gt;
&lt;br /&gt;
3. Bergabunglah dengan kru produksi Anda. - Apakah itu pada pertemuan  pra-produksi atau di lokasi syuting, berbicara dan bertukar pikirlah  dengan sutradara direktur fotografi,  kameraman, teknologi digital  imaging , artistik, audioman, lightingman, penulis script dll&lt;br /&gt;
&lt;br /&gt;
4. Jika produksi anda direkam pada media memory / hardisk – siapkan  computer /laptop untuk mentransfer hasil rekaman anda, karena memory  untuk kamera sangat terbatas sesegera mungkinlah mentransfer data anda   setelah pengambilan beberapa shot, dan yang terpenting segera buatkan  backup untuk mengantisipasi segala kemungkinan&lt;br /&gt;
&lt;br /&gt;
5. Mengatur  materi editing. - Mengedit adalah proses kontinuitas penggabungan materi  syuting dan memberi sentuhan artistik, efek visual maupun grafis /  animasi dengan memiliki asisten setidaknya memberikan kemudahan bagi  anda &lt;br /&gt;
&lt;br /&gt;
6. Buatlah catatan untuk film anda - Buatlah catatan  terperinci tentang pengambilan gambar. lighting , audio dsb. Proses ini  sedikit memakan waktu tapi demi kepuasan di kemudian hari, terutama jika  Anda memiliki banyak rekaman dan  atau jadwal produksi yang panjang. &lt;br /&gt;
&lt;br /&gt;
7. Mulai mengoreksi  rekaman./ hasil edit anda - Jika ada yang  benar-benar tak layak pakai jangan segan-segan untuk tidak  menggunakannya&lt;br /&gt;
&lt;br /&gt;
8. Buat database yang representatif - Detail  informasi tentang semua / Anda suara grafis / visual effect / atau  unsur-unsur musik. lainnya&lt;br /&gt;
&lt;br /&gt;
9. Diskusikan dengan sutradara,  produser ataupun music director tentang pemilihan ilustrasi musik. -  Jika mereka tidak memiliki preferensi, biarkan naluri  anda.yang bermain   &lt;br /&gt;
&lt;br /&gt;
10. Periksa Timeline Anda. - Selalu, lakukan ini  setiap  sebelum pemutaran. Pastikan semua trek yang sinkron dan tidak ada jump  picture / jump cat atau offline audio. Pastikan bahwa semua efek yang  membutuhkan rendering telah terlaksana&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;post-author vcard&quot;&gt;Oleh &lt;span class=&quot;fn&quot;&gt;KHOIRUL NASIHIN&lt;/span&gt;&lt;/span&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/10-tips-untuk-untuk-para-editor.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4rswGHXL5NLH-8gOXL3vLOd6DX2LkLFn3J3jXb7RP25Qt800QaW1UDBGD_TknngD3xTVAYRZwZDZBzuTsg5jPUXDnx-a1aUMYoTEVhmQHPTbSmwmvYJFfkV-BLy0vsrujQldfrH94TEHg/s72-c/editing.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-702020528397681296</guid><pubDate>Sat, 13 Nov 2010 09:46:00 +0000</pubDate><atom:updated>2010-11-13T16:46:15.644+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>DASAR-DASAR EDITING FILM</title><description>&lt;div class=&quot;blogEntryContent&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;     &lt;span class=&quot;fw_sanitized&quot;&gt;   PENGERTIAN DASAR &lt;br /&gt;
Editing adalah proses merangkai gambar demi gambar yang akhirnya  kemudian menjadi satu kesatuan cerita yang utuh dan penonton dapat  dengan jelas memahami maksud dari sebuah program. &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;Ketika memulai editing hendaknya seorang editor harus memahami ide dari program yang akan dibuat : &lt;br /&gt;
• Tema dasar program &lt;br /&gt;
• Plot atau alur cerita, bagaimana cerita berkembang dari awal sampai akhir &lt;br /&gt;
• Apa yang kita harapkan dari penonton agar ikut merasakan dan mengalami program yang disajikan &lt;br /&gt;
• Memilih bagian mana yang harus dibuang atau dipakai dalam rangka program itu sendiri &lt;br /&gt;
• Pesan utama dari program harus bisa nampak.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt; Syarat yang penting dalam editing adalah kesinambungan cerita; dengan  menyajikan kesinambungan gambar dan suara sekaligus. Perlu juga  diperhatikan irama dari sebuah adegan / peristiwa, hubungan antara  gambar yang satu dengan gambar berikutnya. Penonton diharapkan untuk  tidak merasakan bahwa program yang dilihatnya adalah merupakan potongan  gambar dan suara yang disambung-sambung namun merupakan rangkaian  kejadian. Editing erat kaitannya dengan hasil pengambilan gambar dari seorang  kameraman. Dengan hasil gambar yang baik maka akan lebih mudah bagi  editor untuk merangkai gambar / shot.  &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;JENIS PERPINDAHAN SHOT &lt;br /&gt;
1. CUT &lt;br /&gt;
Adalah perpindahan langsung dari gambar ke gambar berikutnya secara tajam. Fungsi cut adalah untuk mempertunjukkan : &lt;br /&gt;
• Kesinambungan action Apabila satu kamera tidak dapat mengikuti gerakan obyek dikarenakan  terhalang obyek lain misalnya, kita potong dan ganti dengan jenis shot  lain yang melanjutkan gerakan tersebut. &lt;br /&gt;
• Detail dari sebuah obyek Misalkan ada sebuah long shot seorang sedang menulis, kemudian kita  pindah ke close up untuk memperlihatkan apa yang sedang ditulis.&lt;br /&gt;
• Progresi atau peningkatan dan penurunan kejadian Cut dari long shot ke close up akan meningkatkan progresi karena  penonton dibawa untuk melihat sesuatu dengan lebih jelas dan detail, dan  demikian juga sebaliknya.&lt;br /&gt;
• Perubahan tempat dan waktu Perubahan dari sebuah adegan di dalam ruangan ke luar. Peristiwa lain yang terjadi bersamaan tapi berada di lain tempat. &lt;br /&gt;
• Menciptakan irama kejadian Cut secara cepat akan menaikkan irama kejadian, demikian juga sebaliknya.  &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;Macam-macam jenis cutting : &lt;br /&gt;
• Insert / cut in Adalah sebuah shot yang diselipkan di shot utama yang berfungsi untuk memperlihatkan detail dari shot utama.&lt;br /&gt;
• Intercut / cut away / reaction shot Shot action yang diambil pada saat yang bersamaan dengan shot utama sebagai reaksi terhadap shot utama.  &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;2. DISSOLVE &lt;br /&gt;
Adalah  perpindahan shot secara berangsur-angsur; akhir dari shot  pertama lama –lama hilang dan berganti dengan awal dari shot ke dua.  Dissolve hanya bisa dilakukan dengan dua sumber gambar. Pada umumnya  digunakan sebagai jembatan penghubung  atau transisi dari shot action,  pergantian tempat dan waktu.  &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;3. FADE &lt;br /&gt;
Biasanya digunakan pada awal atau akhir adegan.&lt;br /&gt;
• Fade from black Gambar muncul dari layar hitam, menunjukkan awal dari adegan.&lt;br /&gt;
• Fade to black  Gambar menghilang ke layar hitam, menunjukkan akhir adegan.  &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;4. WIPE &lt;br /&gt;
Efek dimana sebuah shot disapu oleh shot yang lain, hingga shot pertama nampak keluar dari layar.       &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;EDITING NON LINEAR &lt;br /&gt;
Yang dimaksud dengan editing non linear adalah editing atau  pemotongan gambar yang tidak terikat oleh urutan susunan shot atau  gambar yang telah kita masukkan, sehingga dimungkinkan adanya perubahan  urutan tanpa merekam kembali sisa dari shot yang telah dimasukkan. Saat ini telah banyak sekali beredar hardware editing card yang beredar  di pasaran dengan segala macam spesifikasinya. Dan telah dimungkinkan  pula bagi seseorang yang hanya mempunyai sebuah PC biasa menjadikannya  sebagai alat editing non linear.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;  Prinsip – prinsip editing&lt;br /&gt;
• Jangan menyambung gambar dengan cutting, dissolving, wipe tanpa ada alasan yang jelas. • Jangan menyambung dua shot dari obyek yang sama dengan framing yang sama karena akan menghasilkan jump cut. &lt;br /&gt;
• Jangan menyambung dua jenis shot yang ukurannya terlalu  ekstrim, misalkan dari ELS ke CU, karena hal ini akan menyebabkan  penonton kesulitan untuk mengenali obyek yang dimaksud.&lt;br /&gt;
• Jangan menyambung shot dari obyek yang sama dengan arah yang  berlawanan karena akan menghasilkan crossing the line, yaitu tidak  bertemunya arah pandang dari obyek. Apabila kita mengambil gambar dua  orang yang berhadapan maka akan muncul garis imajiner yang membatasi  obyek, seorang kameraman juga harus mengetahui tentang garis imajiner  ini atau yang sering disebut garis axis. &lt;br /&gt;
• Jangan menyambung di tengah shot ketika kamera sedang bergerak.  Juga jangan menyambung shot kamera bergerak dengan kamera berhenti. &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fw_sanitized&quot;&gt;Sebenarnya masih banyak prinsip – prinsip editing yang  harus kita pelajari , antara lain melalui latihan dan belajar dari  kesalahan. &lt;br /&gt;
Sekali lagi perasaan artistik seorang editor sangat  dibutuhkan; di mana dia harus memotong gambar dan suara pada titik yang  tepat agar penonton merasakan bahwa semuanya adalah satu kesatuan.           &lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;fw_sanitized&quot;&gt; &lt;/span&gt;   &lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/dasar-dasar-editing-film.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5534698403982873657</guid><pubDate>Sat, 13 Nov 2010 09:26:00 +0000</pubDate><atom:updated>2010-11-13T16:26:12.418+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>Pemahaman &amp; Arti sebuah Codec Serta Tips Video File</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;Arti CODEC = “COmpressor/DECompressor”. Setiap compress(to encode)  video-file memerlukan suatu “codec” untuk men-decompress setiap frame  agar bisa berfungsi sewaktu playback. Ada cukup banyak sih codec yang  beredar. Sebaliknya tentu kita bertanya buat apa sih codec² ini, kan  Windows sendiri sudah punya DirectX. Soalnya ada beberapa codec yang  tidak kompatibel dengan DirectX, dan agar DirectX bisa akses &amp;amp; match  dengan program parameternya untuk itu perlu kiranya kita download dan  install beberapa codec[boleh/tidak harus berikut decoder], agar hasil  encoding dengan codec tsb oleh Windows bisa ditampilkan kembali/to  decode oleh sebuah decoder, player/converter tanpa mengurangi kwalitas  gambar secara tetap utuh serta kapasitas muat yang kecil.&lt;br /&gt;
Attention: Bila Anda meng-install sebuah codec, untuk bisa menjalankan  hasil encode tsb pada PC lain harus idem ter-install encoder/codec yang  sama pula !!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Kenapa perlu harus codec? Seperti diketahui umumnya Video-file kan  muatannya besar sehingga perlu decompress jadi muatan kecil, serta suatu  ketika memudahkan untuk backup, atau melakukan transfer film/video transfer  file via email/Internet atau barangkali ke HandPhone?. Di samping itu  bila Anda mempunyai Digital Camcorder untuk membuat home-movie agar bisa  dapat muatan yang banyak, sebab ada beberapa Clips (mis sebuah file  VOB) dengan durasi pendek bisa meliputi sampai Gigabytes. Kendala yang  selalu menghantui para pemilik HP/Home-movie Maker menghadapi kapasitas  HD kecil yang sangat terbatas. Maka menggunakan ”codec adalah salah satu  solusi” agar kendala tsb teratasi dengan mudah.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Catatan: Codec tidak hanya ada buat video (video editing, video transfer, dsb), kalau ada Video Codec berarti adapula Audio Codec (masing² punya codec sendiri-sendiri).&lt;br /&gt;
Pada Windows Anda dapat lihat/check sebelum install pada PC sendiri  daftar codecs apa saja yang dipunyai pada Device Manager &amp;gt; dobelklik  Sound, video and game controllers &amp;gt; dobelklik Audio Codecs/Video  Codecs &amp;gt; Properties.&lt;br /&gt;
Contoh beberapa ‘codecs terkenal‘(diluar bawaan asli dari Windows) yaitu sbb:&lt;br /&gt;
Video Codec: DivX, FFDS(ffdshow), H.264, AVC, XviD MPEG-4 (hati² ada  beberapa versi MP4, Microsoft sendiri/optional punya MP4, dengan nama  Microsoft MPEG-4 tetapi minim configuration. XviD-MP4 dan Microsoft-MP4  adalah salah satu diantaranya yang support format MP4 versi HandPhone).&lt;br /&gt;
Audio Codec: ADTS, AAC, AC3 (Dolby), m4a (iTunes), RA (real audio), ogg (Vorbis), AMR (low), AMR (high), dll.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Hot Tips: Jika ingin muatan kecil pada suatu Video-file, jangan hanya  video/gambarnya saja yang di-compress pakai Video codec, tetapi harus  audio/suaranya juga ikut di-compress pakai Audio codec spt MP3, MP4,  sebab kalau pakai WAV muatannya pasti tetap besar, sebaiknya WAVnya  di-conversi dulu pakai MP3 atau MP4[biasa dikenal AAC buat audionya,  HandPhone model baru² sekarang sudah bisa playback format MP4 + bawaan  AAC ini]. Maksudnya jangan hanya editing video atau editing film, tetapi harus diperhatikan juga yang lainnya.&lt;br /&gt;
Perlu diketahui hasil kompresan MP4/AAC (sesama sampling freq 44100Hz)  kualitas suara masih lebih bagus dibanding dengan MP3. Jadi walaupun  kita melakukan edit movie atau transfer film bisa jadi hasilnya tidak kalah dengan aslinya.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sebagai Tambahan-Akhir: untuk PC walaupun kita proses suatu file  MP4/AVI (yang umum) tapi audionya AAC, jangan kuatir bahwa di PC lain  mungkin Anda ragu tidak jalan karena tidak adanya codec AAC, pada  hakekatnya tetap bisa support karena ngikut dari bahagian utama sebagai  bawaan dari gambar/Videonya, sama halnya bila suatu AVI dikaitkan dengan  AC3. Nah pada HP ada sedikit perbedaan, ada kekecualian beberapa type  HP walaupun di-proses MP4 + audio AAC akan tidak bersuara/hanya gambar  saja. Hal ini karena HP tsb memakai OS tersendiri (OS  firmware/pabriknya). Adapula yang pada manualnya tertulis support AAC,  akan tetapi kalau kita lebih teliti menelusuri demonya via Computer itu  sebenarnya di-encode pakai audionya 3GP yaitu AMR(versi low) yang  kwalitas suaranya rendah dan extension AMRnya bisa tetap jalan sekalipun  di-rename dengan nama AAC. Dan yang bagus adalah HP dengan OS under  Symbian + under Windows pocket/PDA phone ataupun OS Palm, ketiganya  support MP4 + AAC. Ada juga beberapa HP walaupun tidak menganut paham  Symbian kecuali beberapa type seperti Sony Ericsson support juga MP4 +  AAC(kelas middle mulai series K dan seterusnya keluaran th 2005 kwartal I  keatas).&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/pemahaman-arti-sebuah-codec-serta-tips.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-610988833562861059</guid><pubDate>Sat, 13 Nov 2010 09:01:00 +0000</pubDate><atom:updated>2010-11-13T16:04:37.292+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Color Correction for Video</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://rgr-static1.tangentlabs.co.uk/images/ar/97802408/9780240810782/0/0/plain/color-correction-for-video-using-desktop-tools-to-perfect-your-image.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://rgr-static1.tangentlabs.co.uk/images/ar/97802408/9780240810782/0/0/plain/color-correction-for-video-using-desktop-tools-to-perfect-your-image.jpg&quot; width=&quot;245&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
Steve Hullfish, Jaime Fowler - Color Correction for &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;Video&lt;/span&gt;, Second Edition: Using Desktop Tools to Perfect Your &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;Image&lt;/span&gt;&lt;br /&gt;
Publisher: Focal Press | 2008-10-27 | ISBN: 0240810783 | File type: PDF | 296 pages | 51.36 mb&lt;br /&gt;
&lt;br /&gt;
Seharusnya buku ini saya informasikan sebelum buku &quot;&lt;b&gt;&lt;/b&gt;&lt;b&gt;The Art and Technique of Digital Color Correction&lt;/b&gt;&lt;b&gt;&quot;. &lt;span style=&quot;font-weight: normal;&quot;&gt;Berisi tentang &lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;&quot; id=&quot;result_box&quot; lang=&quot;id&quot;&gt;&lt;span title=&quot;&quot;&gt; langkah demi langkah instruksi untuk berbagai konsep &lt;i&gt;color correction&lt;/i&gt; dan solusi&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;nya. Ada baiknya anda membaca buku ini sebelum membaca &quot;&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;b&gt;The Art and Technique of Digital Color Correction&lt;/b&gt;&lt;b&gt;&quot;.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://depositfiles.com/en/files/rnsfvu9t3&quot;&gt;DOWNLOAD BUKU DISINI! (51,36 MB/pdf)&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&lt;b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/steve-hullfish-jaime-fowler-color.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5141353667450567963</guid><pubDate>Fri, 12 Nov 2010 13:28:00 +0000</pubDate><atom:updated>2010-11-12T20:33:31.103+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Buku : The Art and Technique of Digital Color Correction</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://images.ebook68.com/39/the-art-and-technique-of-digital-color-correction-684.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://images.ebook68.com/39/the-art-and-technique-of-digital-color-correction-684.jpg&quot; width=&quot;248&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Kalau mau belajar soal color correction, ada baiknya baca buku ini. Buku yang di tulis oleh Steve Hullfish mengulas semua masalah warna dalam video. Dalam buku ini tidak membicarakan color correction dengan menggunakan satu aplikasi atau plugin tertentu saja, tapi penulis membahas secara umum sehingga bisa di terapkan dalam aplikasi manapun. Masalah bahasa mungkin jadi sedikit kendala untuk mengerti apa maksud si penulis. Tapi demi menimba ilmu... Gak ada salahnya toh, kita bersusah payah sedikit. :)&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/goog_259828342&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;&lt;a href=&quot;http://depositfiles.com/files/8776903&quot;&gt;DOWNLOAD &quot;The Art and Technique of Digital Color Correction&quot; (format pdf)&lt;/a&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/buku-art-and-technique-of-digital-color.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-1455305598386145048</guid><pubDate>Fri, 12 Nov 2010 12:57:00 +0000</pubDate><atom:updated>2010-11-12T20:34:15.055+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>After Effects Expressions #6</title><description>&lt;h3 class=&quot;post-title&quot; style=&quot;text-align: justify;&quot;&gt;      Lesson 6: thisComp        &lt;/h3&gt;There are some useful terms to  learn that we can use to get a great deal of information about a  composition, as well as the elements inside the compostion.  Please note  that all of the examples are CASE SENSITIVE!!&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; thisComp.height&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This returns the height of your comp in pixels.  For example, for a NTSC D1 composition, thisComp.height would be equal to 486.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; thisComp.width&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This returns the width of your comp in pixels.  For example, for a NTSC D1 composition, thisComp.width would be equal to 720.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; thisComp.numLayers&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This returns the number of layers in your current composition.&lt;br /&gt;
&lt;br /&gt;
To demonstrate a simple example, let&#39;s consider the following expression as applies to Position: &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;x = value[0];&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; y = thisComp.height/(thisComp.numLayers/index);&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; [x,y]&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt; &lt;br /&gt;
Two-dimensional position is array, therefore it has two values: one for x  and one for y.  To have X position be freely editable in an expression,  using &#39;value[0]&#39; will leave the existing x position (position value  number &quot;0&quot;).&lt;br /&gt;
&lt;br /&gt;
Next, we declare a calculation for Y.  The value of the comp height  divided by the number of layers in the comp divided by the index.   Recall that &#39;index&#39; is equal to the current number of the layer.&lt;br /&gt;
&lt;br /&gt;
If we plug this expression into Position for just one layer (with only  one layer in the comp), it will position the layer at the bottom of your  composition.  For example, 486 / (1 / 1) = 486.&lt;br /&gt;
&lt;br /&gt;
However, if duplicates of this layer are made, each one will automatically distribute itself equally in Y.&lt;br /&gt;
&lt;br /&gt;
Some other useful uses of this comp are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;thisComp.duration &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Returns the length of the comp in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;thisComp.frameDuration &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Returns the duration of one frame in time in seconds.  &lt;span style=&quot;font-style: italic;&quot;&gt;1/thisComp.frameDuration&lt;/span&gt; would return your current frame rate.</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expressions-6.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-8995081061959892579</guid><pubDate>Fri, 12 Nov 2010 12:54:00 +0000</pubDate><atom:updated>2010-11-12T19:55:54.873+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>After Effects Expressions #5</title><description>&lt;h3 class=&quot;post-title&quot; style=&quot;text-align: justify;&quot;&gt;      Lesson 5: Modulus with If/Else        &lt;/h3&gt;Here&#39;s a real example that came up  recently that showcases the beauty of expressions. This example  involves creating charts that are driven with Expression sliders. In  doing so, we&#39;ll find some interesting quirks that we&#39;ll solve with  expressions, that otherwise would be almost impossible to achieve.&lt;br /&gt;
&lt;br /&gt;
What we are going to create is a bar chart. The area of the bar is going  to be driven by an expression slider, as well as the data label. The  example that I am taking this from is a 3D bar chart that I &lt;a href=&quot;http://www.aefreemart.com/2006/07/3d-chart-in-ae-with-no-plug-ins.html&quot;&gt;created for some sales presentations for WDIV NBC&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
For our example here,  make a simple solid that is 50x300 and a simple piece of text that says anything.. mine says &quot;value&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;http://www.graymachine.com/downloads/l5_1.jpg&quot; /&gt; &lt;br /&gt;
Now, create a Null (Layer&amp;gt;New&amp;gt;Null Object). To this Null, apply  the effect: Expression Controls&amp;gt; Slider Control. Your layers should  look kind of like this:&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; height=&quot;65&quot; src=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/l4_1.jpg&quot; width=&quot;400&quot; /&gt; &lt;br /&gt;
Despite the fact that a Null is invisible, Expression Controls have  absolutely no visible effect on their own. They exist only to serve as  &quot;controllers&quot; for us to use exclusively with Expressions. The Slider  Control is an keyframeable number slider providing number values for you  to use with Expressions.&lt;br /&gt;
&lt;br /&gt;
What we want to do is have the Expression Slider drive the Y scale of  the solid, and the text label. The easiest way to do this is to utilize  the &quot;pickwhip&quot;. I&#39;ve purposely waited until the fifth lesson to even  discuss this, as to not make you too dependent on it. The pickwhip is  the little swirly icon to the right of the parameter that appears when  you create an expression. The purpose of the pick-whip is to allow you  to &quot;grab&quot; any value from any parameter. The result is that the code that  you would need to enter.&lt;br /&gt;
&lt;br /&gt;
To drive the scale of the solid from the Slider, first create an  expression for the scale of the solid (opt/alt click on the scale  parameter). What we want is for x-scale to be left alone, and y-scale to  be driven by the slider.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;x = 100 ;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;y = thisComp.layer(&quot;Null 1&quot;).effect(&quot;Slider Control&quot;)(&quot;Slider&quot;);&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;[ x , y ]&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The code for &quot;y =&quot;  is simply retrieved using the pickwhip, with a semicolon at the end, like this:&lt;br /&gt;
&lt;br /&gt;
&lt;img height=&quot;122&quot; src=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/l5_2.0.jpg&quot; width=&quot;400&quot; /&gt; &lt;br /&gt;
Here, I typed everything out first, before entering the code from the  pick-whip, to illustrate things more clearly. Notice that I PUT THE  CURSOR WHERE I WANT THE CODE TO GO. Don&#39;t forget to put a semicolon,  either. &lt;br /&gt;
&lt;br /&gt;
You&#39;ll see now that dragging the Expression Slider on Null 1 makes the  scale of the solid change, but the anchor point is in the wrong spot and  needs to be moved to the bottom (double-click the solid layer and move  the anchor to the bottom). After moving the anchor, you&#39;ll have to  reposition your solid, as you&#39;ll notice that it has moved.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/l5_3.0.jpg&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://photos1.blogger.com/blogger/4082/3182/400/l5_3.0.jpg&quot; style=&quot;cursor: pointer;&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
Next, the type needs to be driven by the slider, too. Twirl open the  type layer, and locate the &quot;Source Text&quot;. Create an expression for this  and drag its pickwhip to the slider as well.&lt;br /&gt;
&lt;br /&gt;
&lt;img height=&quot;108&quot; src=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/l5_4.jpg&quot; width=&quot;400&quot; /&gt; &lt;br /&gt;
What you&#39;ll see is that the bar and data label now work in sync, driven  by an expression. GREAT! But, there&#39;s a couple problems. First, try  this: animate the slider value from 0 to 50.&lt;br /&gt;
&lt;br /&gt;
The value of the data label is reflecting the extreme accuracy of the  Expression Slider by showing a great number of decimal values. We want  to round that off.&lt;br /&gt;
&lt;br /&gt;
Let&#39;s learn a new term:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;Math.round(value)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Simply put, &lt;span style=&quot;font-style: italic;&quot;&gt;Math.round&lt;/span&gt; rounds what is inside the parantheses to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
In our example, declare the code that we got via the pickup to be equal to a variable, like this:&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;sliderVal = thisComp.layer(&quot;Null 1&quot;).effect(&quot;Slider Control&quot;)(&quot;Slider&quot;);&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
At this point, we could round this by using &quot;&lt;span style=&quot;font-style: italic;&quot;&gt;Math.round(v)&lt;/span&gt;&quot;.  However, what that would do is round &lt;span style=&quot;font-style: italic;&quot;&gt;v&lt;/span&gt;  to the nearest integer, but we should get this to tenths as we should  show a little more accuracy. To do this, we need to use a common  Javascript technique thata goes like this:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;Math.round(value*10)/10&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Within Javascript/Expressions, this does exactly the trick. Multiplying  the number to be rounded by 10, then dividing by 10 will round the  number to tenths. Pretty cool.&lt;br /&gt;
&lt;br /&gt;
But notice one more problem, and this stumped me for a bit. On integer  numbers, there are no tenths. Javascript has no reason to show them  whatsoever, as &quot;25.0&quot; and &quot;25&quot; are identical to a computer. But,  aesthetically, we would want our numbers to ALWAYS be in tenths, rather  than jump around from tenths to whole numbers and back again. You&#39;d  think there would be a very easy way to do this, but there really isn&#39;t.&lt;br /&gt;
&lt;br /&gt;
To figure out how to do this, we need to learn about one more thing:  &quot;modulus&quot;. Modulus is an &quot;operator&quot;, just like plus, minus, divide, and  multiply ( + - / *). Modulus is expressed with the following term:&lt;br /&gt;
%&lt;br /&gt;
&lt;br /&gt;
What this does is return the remainder after dividing two numbers. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;17 % 5&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This would return &quot;2&quot;.  17 /5 = 3 with a remainder of 2.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;10 % 5&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This would return &quot;0&quot;.  10 /5 = 2 with a remainder of 0.&lt;br /&gt;
&lt;br /&gt;
SO, let&#39;s think out our decimal problem in plain English:&lt;br /&gt;
&lt;br /&gt;
If the value of the expression slider is integer,&lt;br /&gt;
&lt;br /&gt;
then we need to add a &quot;.0&quot; to the end of the number.&lt;br /&gt;
&lt;br /&gt;
otherwise,&lt;br /&gt;
&lt;br /&gt;
leave the number alone.&lt;br /&gt;
&lt;br /&gt;
So, we have our variable, I&#39;ll use &#39;sliderVal&#39; in this case:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;v = thisComp.layer(&quot;Null 1&quot;).effect(&quot;Slider Control&quot;)(&quot;Slider&quot;);&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;/span&gt;We need to check to see if this number is an integer or not.  I did this by doing this:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;check = v % 1&lt;/span&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;I declare the variable &quot;check&quot; to be equal to the remainder of y  divided by 1. If check is &quot;0&quot; the number is integer, if not the number  is non-integer. See where we are going with this? Let&#39;s cut to the chase  and show the code:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;sliderVal = thisComp.layer(&quot;Null 1&quot;).effect(&quot;Slider Control&quot;)(&quot;Slider&quot;);&lt;/span&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;v = Math.round(sliderVal*10)/10;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;check = v % 1&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;if (check == 0){&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&quot;&quot; + v + &quot;.0&quot;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;}else{&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;v&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;}&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
OHMIGOSH, you might be saying.  &lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;span style=&quot;color: #009900;&quot;&gt;Don&#39;t panic.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
First, we have a variable with a bunch code that we got by using the pickwhip. Don&#39;t even worry at this point what it all means:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;sliderVal = thisComp.layer(&quot;Null 1&quot;).effect(&quot;Slider Control&quot;)(&quot;Slider&quot;);&lt;/span&gt; &lt;br /&gt;
Then, we round &lt;span style=&quot;font-style: italic;&quot;&gt;sliderVal&lt;/span&gt; to tenths:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;v = Math.round(sliderVal*10)/10;&lt;/span&gt; &lt;br /&gt;
Next, we test to see if we have a number that is integer (with no  decimal) or non-integer (with a decimal). We do this by declaring a  variable to be equal to the remainder of the result of v divided by 1,  which is expressed as:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;check = v % 1&lt;/span&gt; &lt;br /&gt;
Next, think back to the format of  if/else:&lt;br /&gt;
&lt;br /&gt;
if (condition){&lt;br /&gt;
result1&lt;br /&gt;
}else{&lt;br /&gt;
result2&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The condition we are checking for is &quot;&lt;span style=&quot;font-style: italic;&quot;&gt;if (check == 0)&quot;.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;You may be asking, what&#39;s with the &quot;==&quot;? In  Javascript/Expressions, when we declare something, like &quot;x = 5&quot;, we  obviously use a single equals sign. When we are comparing two different  values, like &quot;if (x == 5)&quot;, then we use two equals signs.&lt;br /&gt;
&lt;br /&gt;
If the condition is true, then we move to result1:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&quot;&quot; + v + &quot;.0&quot;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;span style=&quot;font-style: italic;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;What kind of jibberish is this?&lt;br /&gt;
&lt;br /&gt;
Here, we are working with text characters.  Just like we can add &quot;5+5&quot; with numbers, with text we can add &lt;span style=&quot;font-style: italic;&quot;&gt;15 + &quot;.0&quot;&lt;/span&gt; to create &lt;span style=&quot;font-style: italic;&quot;&gt;15.0&lt;/span&gt;   Keeping this in mind, using &lt;span style=&quot;font-style: italic;&quot;&gt;v + &quot;.0&quot; &lt;/span&gt;would add a &quot;.0&quot; to the &lt;span style=&quot;font-style: italic;&quot;&gt;v&lt;/span&gt;.  That all makes sense.  What&#39;s with the double-quotations &quot;&quot;?&lt;br /&gt;
&lt;br /&gt;
In Javascript, when we are adding characters together (like  the &quot;.0&quot;) we need to say right up front that we are going to be adding  characters (not numbers) together. Being that Expressions start at the  left and move to the right, on the leftmost part of the expression, we  need to to start right off with some empty type &quot;&quot; and then continue  adding our type together.&lt;br /&gt;
&lt;br /&gt;
Remember, Expressions are efficient and do not want to display a &quot;.0&quot; so  we are just ADDING the text of a &quot;.0&quot; on the end of numbers that do not  have it.  Also, we could add any sort of characters like &quot;$&quot; or &quot;%&quot; to  this as well. &lt;br /&gt;
&lt;br /&gt;
Moving on, we have our result2:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;v&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This is simply the rounded value.  We don&#39;t need to do anything to it.&lt;br /&gt;
&lt;br /&gt;
Then, we close our bracket:&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
Granted, it took me about 30x as long to write this tutorial than to  come up with the logic and expression to fix the little chart anomaly.  So, if this seems overly complicated for something simple, it really  isn&#39;t. The code is small, works perfectly and isn&#39;t that hard to wrap  your head around.</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expressions-5.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-8098566412108603671</guid><pubDate>Fri, 12 Nov 2010 12:52:00 +0000</pubDate><atom:updated>2010-11-12T19:52:14.518+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>After Effects Expressions #4</title><description>&lt;h3 class=&quot;post-title&quot; style=&quot;text-align: justify;&quot;&gt;      Lesson 4 : If/Else        &lt;/h3&gt;&lt;div&gt;                          &lt;/div&gt;&lt;style type=&quot;text/css&quot;&gt;
&lt;/style&gt; In previous topics, we&#39;ve covered some basic ways to define or modify  parameters using After Effects expressions. But let&#39;s do something a  little more complex to start harnessing the practical side of  expressions.&lt;br /&gt;
What we discussed in prior topics was how to create some values based  on time, or index. But, these values were always absolute. There is  nothing telling After Effects that &quot;if this value reaches a certain  point, then do something else&quot;. This is exactly what if/else is for.&lt;br /&gt;
Consider the following example. Put this on the position of, perhaps, a type layer.&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;xPos= time * 200 ;  yPos = position[1] ;&lt;/div&gt;&lt;div class=&quot;style1&quot;&gt;[ xPos , yPos ]&lt;/div&gt;&lt;img src=&quot;http://www.graymachine.com/blogger/name1.gif&quot; width=&quot;150&quot; /&gt;&lt;br /&gt;
If you&#39;ve been reading the other blogs, this should mostly make sense, but let&#39;s review.&lt;br /&gt;
We declare a variable &quot;xPos&quot; to be equal to time multipied by 200.  Remember, time is the current time of the AE playback head or &quot;CTI&quot;. As  the time in the comp time becomes greater, the value of the term time  increases. Therefore, as time in the comp progresses, the text moves in a  postive direction in the X axis.&lt;br /&gt;
Next, we provide AE with the values that we want our position to be.  Unlike parameters like opacity that are defined by one number, position  is defined by multiple numbers (x and y, in this case), which we call an  array. When we provide AE with the values for an array, we need to use  this kind of format:&lt;br /&gt;
For a 2d layer:&lt;br /&gt;
[ x , y ]&lt;br /&gt;
or for a 3D layer:&lt;br /&gt;
[ x , y, z ]  &lt;br /&gt;
So in our example, [ xPos , yPos ] is providing the x and y values.&lt;br /&gt;
xPos =========&amp;gt; is X&lt;br /&gt;
yPos =========&amp;gt; is Y&lt;br /&gt;
position[1] is just like value[1] that we&#39;ve covered before, just  specific to position. So, position[1] is the exisiting Y value that you  can modify.&lt;br /&gt;
What were we talking about? Oh yeah, if/else.&lt;br /&gt;
What if we wanted this movement to stop at, say, a value 200 in the x axis?&lt;br /&gt;
In plain English (as that is what I speak), I would say:&lt;br /&gt;
&quot;If the position of my object is less than 200, then keep moving, otherwise stop&quot;.&lt;br /&gt;
The way we say this in expressions is like this:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;if (condition){  result1  }else{  result2  }&lt;/div&gt;AE will not even look at anything beyond line result1 if the  condition is true. When condition is not true, AE will ONLY be concerned  with result2. It&#39;s always going to look at result1 OR result2, never  both with if/else.&lt;br /&gt;
So, for this to work with our example, this would be the code:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;xPos= time * 200 ;&lt;/div&gt;&lt;div class=&quot;style1&quot;&gt;yPos = value[1] ;&lt;/div&gt;&lt;div class=&quot;style1&quot;&gt;if (xPos &amp;lt; 200){ &lt;/div&gt;&lt;div class=&quot;style1&quot;&gt;[xPos, yPos]; &lt;/div&gt;}else{ [200 , yPos ] ; } &lt;img src=&quot;http://www.graymachine.com/blogger/name2.gif&quot; width=&quot;150&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Let&#39;s take this apart. First we declare our variables:  &lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;xPos= time * 200 ;  yPos = value[1] ;&lt;/div&gt;Then we have:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;if (xPos &amp;lt; 200){&lt;/div&gt;which means: If the condition of xPos being less than 200 is true... then the result is:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;[ xPos , yPos ];&lt;/div&gt;However, if it is not true..&lt;div class=&quot;style1&quot;&gt;}else{&lt;/div&gt;Then set the x position equal to 200, and y position to yPos:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;[200 , yPos ] ;&lt;/div&gt;Then close the brace:&lt;br /&gt;
}&lt;br /&gt;
As xPos increases, our type&#39;s x position increases. When xPos is over 200, the type&#39;s x-position becomes fixed at 200.&lt;br /&gt;
You might be a little overwhelmed by a lot of things that look  unfamiliar, like these { and } braces. When using an if/else condition,  we have two possible results: if the condition is true do result1, else  do result2. Both of the results must be enclosed with these { } braces,  even if on different lines. We can right this several ways, like:&lt;br /&gt;
&lt;div class=&quot;style1&quot;&gt;if (condition)&lt;/div&gt;&lt;div class=&quot;style1&quot;&gt;{result1} &lt;/div&gt;&lt;div class=&quot;style1&quot;&gt; else &lt;/div&gt;&lt;div class=&quot;style1&quot;&gt; {result2}&lt;/div&gt;But, the first way of writing it is more common, as result1 and  result2 are not limited to one line of code, they could be a complex  computation, and becomes easier to view if the brackets are pushed out  of the way. ALWAYS REMEMBER.. never put one brace { without closing it  with another brace }.&lt;br /&gt;
Give that a try and check back for more expression topics!</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expressions-4.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-9085644464061987650</guid><pubDate>Fri, 12 Nov 2010 12:44:00 +0000</pubDate><atom:updated>2010-11-12T19:44:30.125+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>after effects expression #3</title><description>&lt;h3 class=&quot;post-title&quot;&gt;      Lesson 3: Value        &lt;/h3&gt;In this lesson, we are going to explore the term &lt;em&gt;value&lt;/em&gt;. In short, &lt;em&gt;value&lt;/em&gt; returns (or &quot;gives you&quot;) the current value of whatever parameter which with you are working.&lt;br /&gt;
So, if we were to use the following expression on opacity:&lt;br /&gt;
&lt;em&gt;value + 5&lt;/em&gt;&lt;br /&gt;
The opacity is still modifiable, because the expression is getting  the current value of the parameter as is, and then adding 5 to it. &lt;em&gt;value &lt;/em&gt;always leaves your parameter modifiable, but with the ability to combine different calculations with it. &lt;br /&gt;
For example, using our simple Opacity scenario, try adding the following expression:&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://photos1.blogger.com/blogger/4082/3182/400/Adobe%20After%20Effects%207.0ScreenSnapz001.jpg&quot; /&gt; &lt;br /&gt;
This will result in opacity gradually increasing the opacity over  time. But unlike before, you&#39;ll notice that we can now modify the value  of Opacity. Why is that?&lt;br /&gt;
The term &lt;em&gt;value&lt;/em&gt; is the current parameter value, as is. This we can change as we please. To this, we add the &lt;em&gt;time&lt;/em&gt;.&lt;br /&gt;
If we &lt;strong&gt;only&lt;/strong&gt; used the term &lt;em&gt;time,&lt;/em&gt; opacity would increase by 1 for every 1 second that passes in the composition, and we would not be able to change the value &lt;br /&gt;
So, for an example, let say we wanted to create a name banner that we  can move around as we please,  but still had movement of its own  generated with expressions.. value would allow this flexibility.&lt;br /&gt;
Remember my awesome train drawing?&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.graymachine.com/downloads/arrayTrain.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;value&lt;/em&gt;, when used with an array will have multiple values. To  work with these values, we need to specify what value we want. The way  we do this is with the [0], [1], etc. Don&#39;t forget that it is ZERO that  is the first number, not one. So what we would call the first value  would be:&lt;br /&gt;
&lt;em&gt;value[0]&lt;/em&gt;&lt;br /&gt;
Second value would be:&lt;br /&gt;
&lt;em&gt;value[1]&lt;/em&gt;&lt;br /&gt;
And so forth.&lt;br /&gt;
So, considering the following example, try to predict what would happen.&lt;br /&gt;
&lt;br /&gt;
&lt;img height=&quot;119&quot; src=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/Adobe%20After%20Effects%207.0ScreenSnapz003.jpg&quot; width=&quot;400&quot; /&gt; The X value is free to roam. We can change that to whatever we want,  but Y is fixed. So, we&#39;ve constrained the movement of this object to the  X axis.&lt;br /&gt;
t is an increasing value equal to time multiplied by 50.&lt;br /&gt;
x is still modifiable, with value[0], but it is increasing because we  are adding t and makes the solid move from left to right across the  screen.&lt;br /&gt;
y is still locked in at 200.&lt;br /&gt;
Notice the semicolons. If you aren&#39;t sure when to add a semicolon,  add a semicolon. It&#39;s just a Javascript thing, and you&#39;ll never do any  harm in adding a semicolon at the end of a line.&lt;br /&gt;
How would we get this to stop at a value? That gets into checking our  values with an if/else statement which we will do next time.&lt;br /&gt;
Also, some suggested reading:&lt;br /&gt;
&lt;a href=&quot;http://www.motionscript.com/mastering-expressions/language-beginning-3.html&quot; target=&quot;_blank&quot;&gt;Dan Ebbert&#39;s explanation of Array math&lt;/a&gt;&lt;br /&gt;
I could spend hours coming up with an explanation of array math and  not do as good a job as Mr. Ebberts. You&#39;ll notice some new things like  position[0] which I haven&#39;t described. I wanted to start with value  first, as it is more universal and requires fewer terms for you to  remember. In short, value[0] on position is exactly the same as  postion[0]. We&#39;ll get to that next time.</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expression-3.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-1125359168138459788</guid><pubDate>Fri, 12 Nov 2010 12:35:00 +0000</pubDate><atom:updated>2010-11-12T19:41:09.152+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>“Save Google Maps as images”</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img alt=&quot;Google Maps Saver&quot; border=&quot;0&quot; class=&quot;photo&quot; src=&quot;http://screenshots.en.softonic.com/en/scrn/88000/88798/4_googlemapssaver05.jpg&quot; title=&quot;Google Maps Saver&quot; /&gt; &lt;span class=&quot;zoom&quot;&gt;&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;margin-left: 1em; margin-right: 1em; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;description&quot; id=&quot;desc_body&quot; style=&quot;text-align: justify;&quot;&gt;&lt;div&gt;  &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Google Maps Saver is a simple viewer that lets you use Google Maps  just as if you were in your web browser, only with a very interesting  additional tool: the ability to save loaded maps as images, so that you  can use them offline or take them anywhere with you.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Using Google Maps Saver is as easy as Google Maps on your browser:  simply enter a location and let the system navigate to it. You&#39;ll be  able to zoom in and out the image, and choose between map style or  satellite imagery, just like the original tool. The difference is that  you can also pick a resolution (from iPhone 320x480 to huge sizes like  10000x10000), select the target format of your image (JPG and PNG in  different qualities, plus BMP and TGA) and finally save the image to  your desktop.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Google Maps Saver is simple, efficient and does what it says on the  tin. That said, I must admit I was a bit disappointed when I realized  that the program adds a watermark to saved images. Luckily you can  remove it by simply accepting the license agreement you can find by  clicking the About button in the top right corner.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;Google Maps Saver is a handy, easy-to-use tool that lets you  save Google maps to your desktop, in a variety of formats and  resolutions.&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;      &lt;/div&gt;&lt;div class=&quot;block&quot; style=&quot;text-align: justify;&quot;&gt;  &lt;h3&gt;Languages:&lt;/h3&gt;&lt;div class=&quot;all_languages en_GB&quot;&gt; English &lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;  &lt;/div&gt;&lt;div class=&quot;block&quot; style=&quot;text-align: justify;&quot;&gt;  &lt;h3&gt;Google Maps Saver supports the following formats:&lt;/h3&gt;JPG, PNG, BMP, TGA&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;     &lt;/div&gt;&lt;h3 style=&quot;text-align: justify;&quot;&gt;OS requirements for &lt;strong&gt;Google Maps Saver&lt;/strong&gt;:&lt;/h3&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;   OS: Win2000/XP/2003/Vista/7&amp;nbsp; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span&gt;&lt;img alt=&quot;Compatible with Windows 7&quot; height=&quot;32&quot; src=&quot;http://ia1.sftcdn.net/en/images/compatible_win7.gif&quot; width=&quot;120&quot; /&gt;&lt;/span&gt; &lt;/div&gt;&lt;h2 style=&quot;text-align: justify;&quot;&gt;&lt;a class=&quot;download_m&quot; href=&quot;http://google-maps-saver.en.softonic.com/download&quot; title=&quot;Download Google Maps Saver&quot;&gt;Download &lt;strong&gt;Google Maps Saver&lt;/strong&gt;&lt;/a&gt;&lt;/h2&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/save-google-maps-as-images.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5923000659336577764</guid><pubDate>Fri, 12 Nov 2010 10:32:00 +0000</pubDate><atom:updated>2010-11-12T19:36:45.012+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>After Effects Expressions #2</title><description>&lt;h3 class=&quot;post-title&quot;&gt;      Lesson 2: Arrays and Variables        &lt;/h3&gt;Previously, we covered how to use  some basic expressions using opacity. Opacity has a single  value, as it  is defined as a one number from 0 to 100. But not all parameters are  that simple. For instance, consider position. This could have 2 or even 3 values... X Y &amp;amp; Z.&lt;br /&gt;
So, when I mentioned how we could simply put an expression that said  &quot;5&quot; for opacity to make the opacity a value of 5, that was easy enough.  But, the parameters that have multiple values make things trickier.&lt;br /&gt;
First off, let&#39;s learn the lingo. A parameter that has more than one value is called an &quot;array&quot;.&lt;br /&gt;
First off, check out this AWESOME picture I drew. Yeah, it&#39;s pretty much the best drawing I ever made.&lt;br /&gt;
&lt;img src=&quot;http://www.graymachine.com/downloads/arrayTrain.jpg&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
Think of an array like one big train. Instead of hauling freight and  hobos, it is hauling numbers. Each compartment is separate, but in a  distinct order. In the case of 3D position, we have XYZ as the values  you might want to call 1 , 2 , &amp;amp; 3. We&#39;ll learn later on that AE  logically refers to values 1 2 &amp;amp; 3 as 0, 1 &amp;amp; 2.&lt;br /&gt;
So, the easy example that we had with opacity gets trickier here.  There&#39;s a fairly specific way we need to define arrays in expressions,  and that goes a little something like this:&lt;br /&gt;
&lt;em&gt;[ x , y , z ]&lt;/em&gt;&lt;br /&gt;
So, to define simple numbers for these values, the following  expression shows you how to place an obect at 100, 200, 300 in 3D space:&lt;br /&gt;
&lt;em&gt;[ 100, 200, 300]&lt;/em&gt;&lt;br /&gt;
The brackets are absolutely necessary and AE will return an error if  you don&#39;t put them there. Spaces are mostly ignored, however. I use a  lot of here to make things easier to read.&lt;br /&gt;
Now, for a few new concepts:&lt;br /&gt;
First, the &quot;variable&quot;. A variable is simply an &#39;unknown value&#39; that  we want to calculate or assign a value to. Look at the following  example.&lt;br /&gt;
&lt;em&gt;x = 100&lt;br /&gt;
y = 200&lt;br /&gt;
z = 300&lt;br /&gt;
[ x , y , z ]&lt;/em&gt;  This has exactly the same result as the first expression: [ 100, 200,  300]. We are just presenting it in a different way. Variable are often  handy just like we use pronouns. I could say Rufus Xavier  Sarsasparilla.. or I could say &quot;he&quot; once I establish who &quot;he&quot; is.&lt;br /&gt;
In exactly the same way, I can declare a variable to be a number, or  calculation or any number of things and refer to &quot;x&quot; rather than using  the calculation every time. This makes the code shorter, less cluttered  looking, and faster for AE to go through.&lt;br /&gt;
Variable names can be any set of characters that AE does not use as a  specific function. For instance, we cannot use the word &#39;time&#39; as a  variable. But we could use myTime, or hammerTime, or millerTime. When  using multiple variables in a project, it is useful to use variable that  make sense, like &quot;posX&quot; or &quot;startTime&quot;. You&#39;ll come up with your own  style, but just know that variables can be &quot;x&quot; or &quot;x1&quot; or &quot;xFactor&quot; or  &quot;myReallyLongVariableName&quot;. It&#39;s up to you.. they do not have to be &quot;x&quot;  or &quot;y&quot; or &quot;z&quot;.&lt;br /&gt;
One more term to learn today: &lt;em&gt;index&lt;/em&gt;.&lt;br /&gt;
&lt;em&gt;index&lt;/em&gt; is equal to the actual number of the current layer.  So, depending on what layer your expression is on, the value of index  will vary. If you are in layer 1, index will be equal to &quot;1&quot;, in layer 2  &lt;em&gt;index&lt;/em&gt; will be equal to the number 2. &lt;br /&gt;
So, how do we use this? Here&#39;s a great example.&lt;br /&gt;
Create a solid that is 50x50 and make it a 3d layer.&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://photos1.blogger.com/blogger/4082/3182/400/square1.jpg&quot; width=&quot;300&quot; /&gt; On the position of the solid we just created, place this expression:&lt;br /&gt;
&lt;em&gt;z = index * 20;&lt;br /&gt;
[320 , 240 , z ]&lt;/em&gt;&lt;br /&gt;
We are setting the variable &quot;z&quot; to be equal to the index of the layer  times 20. Notice the semicolon at the end. ANY time we are using a  calculation with a variable, we MUST put a semicolon at the end,  otherwise you will get an error.&lt;br /&gt;
The next line:&lt;br /&gt;
&lt;em&gt;[ 320 , 240 , z ]&lt;/em&gt;&lt;br /&gt;
...positions the solid at 320 in the X and 240 in the Y. But, it&#39;s Z  position is now dependent on the layer number. Try selecting the solid,  and hitting &quot;duplicate&quot; several times (command/control-D). You&#39;ll see  that each copy positions itself in a different spot in z space.&lt;br /&gt;
&lt;img src=&quot;http://photos1.blogger.com/blogger/4082/3182/1600/squares.jpg&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
That wraps it up for now. Next time we&#39;ll explore how to leave the X ,  Y and Z values adjustable in this example, while still having the  layers spaced in Z.</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expressions-2.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-1850268400447657219</guid><pubDate>Fri, 12 Nov 2010 10:28:00 +0000</pubDate><atom:updated>2010-11-12T19:36:45.013+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>After Effects Expressions #1</title><description>&lt;h3 class=&quot;post-title&quot; style=&quot;text-align: justify;&quot;&gt;      Lesson 1: The Basics        &lt;/h3&gt;In After Effects, an expression is  a Javascript based script in that can either modify a parameter or  drive the parameter entirely, like position, opacity, or perhaps a  Gaussian blur level. We can add an expression to any parameter that has a  stopwatch icon next to the parameter. The exclusion to this rule are  Masks parameters like Mask Shape, Mask Feather, etc. &lt;div style=&quot;text-align: justify;&quot;&gt;The key to getting the whole AE expressions thing is to start  learning the lingo. So, from time to time, I&#39;d like to try to cover some  of these expression terms to get you out of using the pick-whip, and  using your noodle to create your own.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Let&#39;s start with opacity.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To create an expression in After Effects, you simply hold down the  alt (Win) or option (Mac) key and click the parameter. After Effects is  then waiting for you to enter brilliant code to tell this parameter what  to do. So, let&#39;s try this.  &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Create a solid layer, hit &quot;T&quot; to show its opacity, then opt/alt click the Opacity stopwatch. Now, the text field, enter: &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;5&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Opacity then becomes 5. Pretty simple, huh?&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;How about:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;5 + 5&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Opacity then becomes 10.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Expressions are aware of just about any kind of math you want to  throw at it.. including + - / * and other weird things like modulus %  and even trigonometry, but that&#39;s WAY down the road.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Let&#39;s throw in another expression term: &lt;em&gt;time&lt;/em&gt;. Any time we use the word &quot;&lt;em&gt;time&lt;/em&gt;&quot; in an expression, &lt;em&gt;time&lt;/em&gt; will be equal to the current time of the composition playback head in seconds. So, if you play your comp from the beginning, &lt;em&gt;time&lt;/em&gt; will start at 0 and increase 1 for every second that passes. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If we add this expression to opacity:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;10 + time&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Opacity will start at 10 and increase by one every second. Note that once the values go beyond 100, the value remains at 100.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Let&#39;s try multiplying.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;time*100&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Things were moving pretty slow before. This picks up the pace quite a  bit. We are simply using time multiplied by 100 as the value for  opacity rather than using keyframes.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;What if we wanted this to start at 5 seconds? There are more elegant ways to do this, but let&#39;s do this the easy way:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;(time * 100) - 500&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Time keeps moving on, ya know. So, at 5 seconds, &lt;em&gt;(time * 100)&lt;/em&gt;  will be equal to 500. Again, opacity treats any value over 100 as 100  and any value below 0 as 0. So, if we subtract 500, the opacity will not  start changing until 5 seconds.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;One thing that I don&#39;t want to skip over is the parenthesis. Remember  back to basic math class... mine was with Mrs. Fleeger. There&#39;s an  accepted way that we calculate things. Often people use the term  &quot;BEDMAS&quot; to remember this. This means that the order we calculate our  equation is in this order: brackets (or parentheses), exponents,  division, multiplication, addition, subtraction.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The reason I bring this up is that in the above example, we have some  parenthesis. The items inside the parenthesis will get calculated  FIRST. Then that calculation will have 500 subtracted from it. For  example, at 3 seconds we would have:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;(3 * 100) - 500 = (300) - 500 = -200&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As I mentioned, negative opacity values are treated as 0. We cannot  have a negative opacity obviously. This value will continue to be  negative until we reach 500 inside the parantheses, which is 5 seconds.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Absorb that for now, and then next time I&#39;ll cover Array values like  Position and Scale. Don&#39;t know what that means? Then check back.&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/after-effects-expressions-1.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-8471707866577508609</guid><pubDate>Fri, 12 Nov 2010 09:35:00 +0000</pubDate><atom:updated>2010-11-12T19:36:45.013+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">After Effects</category><title>MORPHING IN AFTER EFFECTS</title><description>&lt;div style=&quot;color: red; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;table bgcolor=&quot;#ccff99&quot; border=&quot;0&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;center&quot; valign=&quot;middle&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;b&gt;---Introduction---&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;         &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;        &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;127&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/BannerPic.jpg&quot; vspace=&quot;10&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Morphing is a distinctive effect that is best known from the movie &lt;i&gt;Terminator 2&lt;/i&gt; as well as the Michael Jackson music video &lt;i&gt;Black and White&lt;/i&gt;. After Effects can do simple morphs with the &lt;b&gt;Reshape filter - which is a Production Bundle&lt;/b&gt; only effect found under the &lt;i&gt;&lt;b&gt;Distort&lt;/b&gt;&lt;/i&gt; menu. Basically, a &lt;i&gt;morph&lt;/i&gt;  consists of one image changing its shape over time until it becomes  another image. Morphing can be used as a visual effect - for example an  actor may morph into an alien - or as an &lt;i&gt;invisible&lt;/i&gt; technique - for example to change the perspective of a miniature so it can be composited more accurately with live action.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The morphing effects in &lt;i&gt;Terminator 2&lt;/i&gt;  were sophisticated 3D models which altered their geometry in 3D space,  and there is no way to achieve that level of sophistication in After  Effects. However, simple morphing with 2D images is fairly  straightforward, and if you&#39;re familiar with basic After Effects  procedures they can be completed fairly quickly.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;A simple morph effect is actually three events happening concurrently:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;ol style=&quot;text-align: justify;&quot;&gt;&lt;li&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The shape of the original image (the &quot;source&quot;) is &lt;b&gt;warped over time &lt;/b&gt;to become the same &lt;b&gt;shape&lt;/b&gt; as the final image (the &quot;destination&quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;        &lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The final image (the &quot;destination&quot;) &lt;b&gt;begins warped&lt;/b&gt; to match the &quot;source&quot; image, and it &lt;b&gt;un-distorts over time&lt;/b&gt; until it resumes its normal shape.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;        &lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The opacity of the layers changes over time, so the destination image &lt;b&gt;becomes visible&lt;/b&gt; over the source image &lt;b&gt;as they are both distorting&lt;/b&gt;.&lt;/span&gt;       &lt;/li&gt;
&lt;/ol&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;If  you are planning to shoot footage for a morph effect then the subjects  should be shot greenscreen so they can be isolated on a transparent  background. During a morph effect, the shape of the image is being  altered. Unless the subject is isolated then elements in the background  can also be distorted and warped which will undermine the appearance of  the overall effect. While the Reshape effect can be limited to certain  parts of your image by using a &quot;boundary mask&quot; (see below), it is still  much easier if your subjects begin as keyed elements. Once the final  morph is completed, then the rendered effect can be composited into a  background plate.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;A  really good morph will have source and destination images which are  similar - not only in subject matter but also in composition. A morph of  one actor into another will be much more effective if they both have  the same stance and position in frame. Wildly different images will  almost certainly give poor results.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;To  demonstrate this process, we&#39;ll do a simple morph of a human into a  sheep - I already had some greenscreen footage of a sheep from a TVC,  and Jock (the editor from downstairs) volunteered to help before he knew  what it was for.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;To  make the morphing process as easy as possible, I prepared the source  and destination footage so they would be as similar as possible. I keyed  both elements, positioned them in frame so they occupied that same area  of the screen, and used time-remapping so that their actions (turning  their heads) matched as closely as possible. By using greenscreen source  images, it is much easier to change the position and size of one  subject to match another, because we don&#39;t have to worry about the  background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;table bgcolor=&quot;#ccff99&quot; border=&quot;0&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; style=&quot;color: red; margin-left: 0px; margin-right: 0px; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td align=&quot;center&quot; valign=&quot;middle&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;b&gt;---The Tutorial---&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;        &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;i&gt;In  order to minimize file sizes for the Internet, the source footage files  were rendered with separate alpha channels. You will need to re-combine  these in After Effects before beginning the tutorial – applying the  alpha channel movie as a luma track matte for the respective footage  file. You could continue the tutorial using these as precompositions,  but for simplicity I recommend rendering them out as uncompressed  Quicktimes. A project file to do this for you has been included as part  of the tutorial.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Begin by opening After Effects and importing the two Quicktime files: Jock-Source.mov and Sheep-Source.mov.&lt;i&gt;(Download all the footage with the project file above in the green bar.)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;In  the project window, drag one of the footage items onto the composition  icon at the bottom of the window, so it creates a new composition at the  same size and frame rate as the source file. The composition should be  320 x 320, square pixels at 25 fps.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Change  the composition settings to have a duration of six seconds, and then  drag the other footage file into the composition. I called the  composition &quot;Reshape-Morph project&quot;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;189&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture01.png&quot; vspace=&quot;10&quot; width=&quot;235&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
Arrange the footage items so that the bottom layer is Jock,  beginning at frame 0, and the top layer is the Sheep, starting at the  three-second mark. There should be a one-second overlap, which is where  the effect will take place. To make things simpler, split the Jock layer  at the 3:00 point, then go to the four second mark (4:00) and split the  Sheep layer, so our effect can be applied to layers only as long as  it&#39;s used. &lt;i&gt;From this point on, when I refer to the “Jock layer” and  the “Sheep layer” I am referring to the one-second layers, and not the  other, longer clips.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture02.png&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;98&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/sm02.jpg&quot; vspace=&quot;10&quot; width=&quot;431&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click on graphic to view larger image.&lt;/i&gt; &lt;br /&gt;
&lt;br /&gt;
The first step in creating our morph effect is to create a mask  around our object. Turn off the sheep layer and go to the 3-second mark  where the Jock layer begins.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;If  you select the Jock layer in the timeline, pressing &quot;i&quot; will take you  to the in-point. Using the pen tool, draw a mask around Jock and make  sure it&#39;s closed. I find that it&#39;s easier to draw a mask when the image  is greyscale, so I click on the green button at the bottom of the  composition window so I&#39;m only looking at the green channel. You may  also find it easier if you zoom in to 200% or even more.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;463&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture05.jpg&quot; vspace=&quot;10&quot; width=&quot;431&quot; /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Because  Jock moves during the one second, we need to animate the shape of the  mask to match his movement. Press &quot;m&quot; to reveal the mask properties in  the timeline window, and click on the stopwatch. This will add a  keyframe which records the shape of the mask at the 3:00 point.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;It&#39;s  important to note that we only need masks to define the shapes we&#39;re  going to morph - we don&#39;t need our masks to act as masks which cut out  the background. So where it says “add”, select &quot;none&quot; from the mask menu  to turn off the mask, otherwise we will be clipping fine detail from  the edge of Jock&#39;s face. Clicking on the name of the mask – which by  default is “Mask 1” and then pressing &quot;enter&quot; will allow you to rename  the mask to avoid confusion later, so call it &quot;Jock shape&quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;63&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture04.png&quot; vspace=&quot;10&quot; width=&quot;281&quot; /&gt; &lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Press  the &quot;o&quot; key to go to the out-point of the Jock layer, which is 3:24.  Using the selection tool, adjust the mask to match Jock&#39;s position in  this frame. He hasn&#39;t moved very much and it&#39;s really only the profile  of his face which needs to be changed. After Effects will automatically  add another keyframe for the new mask shape, and it will animate the  shape over time.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;99&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture06.png&quot; vspace=&quot;10&quot; width=&quot;161&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;If  you scrub in the timeline, you will see that as the mask animates over  the one-second period, it matches Jock pretty well. We don&#39;t need to  adjust the mask any further.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  next step is to do the same thing for the sheep layer. Draw a closed  mask around the sheep, enable mask animation with a keyframe at 3:00 and  then move to 3:24 and adjust the mask to match. &lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;432&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture07.jpg&quot; vspace=&quot;10&quot; width=&quot;372&quot; /&gt; &lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Unlike  Jock, the mask with only two keyframes doesn&#39;t fit the sheep that  accurately as it animates, so at 3:10 and 3:20 you will need to tweak  the shape of the mask to match the sheep&#39;s movement. Rename the mask to  &quot;Sheep Shape&quot; and ensure the mask mode is “none” and not “add”.&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;152&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture08.png&quot; vspace=&quot;10&quot; width=&quot;176&quot; /&gt; &lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Once  we have masks which outline our two subjects and animate over time to  match their movement, we can begin on the actual morph effect.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Copy  and paste each mask onto the other layer, so that both our layers have  both masks. Rename the layers once you&#39;ve pasted them (they default back  to “Mask 2”) and turn them off by selecting &quot;none&quot; from the mask menu.&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;226&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture09.png&quot; vspace=&quot;10&quot; width=&quot;346&quot; /&gt; &lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;In the composition window, you should now see the shapes of the two masks overlapping our footage items.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;444&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture10.jpg&quot; vspace=&quot;10&quot; width=&quot;382&quot; /&gt; &lt;br /&gt;
Turn off the visibility of the sheep layer, select the Jock layer and apply the Reshape effect from the &quot;Distort menu&quot;.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  first thing we need to do is change the defaults. Change the &quot;source  mask&quot; to &quot;Jock Shape&quot;. This is our starting point - we are defining  which parts of the image we want to morph.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;196&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture11.png&quot; vspace=&quot;10&quot; width=&quot;283&quot; /&gt;&lt;br /&gt;
Change the &quot;destination mask&quot; to &quot;Sheep Shape&quot; - we want  everything that is inside the “Jock Shape” mask – namely Jock – to be  warped into the shape defined by the Sheep Shape mask. Change the  boundary mask to &quot;none&quot; - this can be used to confine the area which is  effected by the Reshape effect, but because our footage is on a keyed  background we don&#39;t need to use it. If you use the Reshape effect on  images which are not keyed, you may need to add a boundary mask to  prevent the background from becoming distorted by the Reshape effect.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  &quot;percent&quot; slide is what we animate to control the morph - and if you  experiment by sliding it you will see that we can make Jock look  remarkably interesting.&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;443&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture5b-pickup.jpg&quot; vspace=&quot;10&quot; width=&quot;381&quot; /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;However,  at 100% Jock doesn&#39;t look as good as he could. This brings us to the  most critical aspect of a good morph - correspondence points.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;For  our morph effect to look great, we want Jock&#39;s features to match the  Sheep&#39;s as much as possible during the transition. We need to tell After  Effects which part of Jock will become which part of the Sheep. To do  this, we will use &quot;correspondence points&quot; to tell After Effects which  parts of the mask around Jock correspond to the mask around the sheep.  By default, applying the Reshape effect only gives us one pair of  correspondence points, but for a shape this complex we will be needing  between 20 and 30 pairs to make our morph look really good.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  quality of the final morph effect depends much more on the accuracy of  the correspondence points than the accuracy of the masks.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Adding correspondence points is quite slow, but we can make it easier on ourselves by taking some preliminary actions. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;93&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture13.png&quot; vspace=&quot;10&quot; width=&quot;108&quot; /&gt; &lt;br /&gt;
Firstly, we can turn the Reshape effect off by clicking the &quot;f&quot;  in the effect window. We don&#39;t actually need the effect turned on in  order to alter its settings. Secondly, we can turn the layer&#39;s  visibility off - again, we don&#39;t need to see the actual image. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;98&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture12.png&quot; vspace=&quot;10&quot; width=&quot;142&quot; /&gt; &lt;br /&gt;
In the “view options” settings under the view menu, turn off the  visibility of masks - as we adjust the Reshape filter After Effects  will show us the outlines anyway and turning off the masks will aid  visibility. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;121&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture14.png&quot; vspace=&quot;10&quot; width=&quot;235&quot; /&gt;&lt;br /&gt;
And finally, because the correspondence vectors are black,  change the background colour of the composition to grey. None of these  steps effect the final morph, they are simply steps which make using  After Effects more efficient.&lt;br /&gt;
&lt;br /&gt;
In order to add correspondence points, we need to select the  Reshape filter in the effects window. Even though the filter is turned  off, selecting it will allow us to adjust it.&lt;br /&gt;
&lt;br /&gt;
In the composition window, we can now see that our two outlines  are different colours - red for the source shape and yellow for the  destination. The squares on the mask are our first set of correspondence  points - and the line indicates the direction that the source shape  will take when being warped into the destination shape.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;228&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture15.png&quot; vspace=&quot;10&quot; width=&quot;242&quot; /&gt; &lt;br /&gt;
To  add a new correspondence point, you need to hold down the &quot;option&quot; key  (on a Mac) (&quot;Alt&quot; for Windows) while holding the pointer over one of the  outlines. The mouse pointer will change to a pen with a &quot;+&quot; and when  you click on the mask outline, a new pair of correspondence points is  added. This is pretty slow. When you hold the mouse pointer over a  correspondence point, it will change to four arrows to indicate that you  can slide the point around the mask into a new position.&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;10&quot; style=&quot;margin-left: 0px; margin-right: 0px; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;165&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture17.png&quot; width=&quot;200&quot; /&gt;&lt;/td&gt;         &lt;td&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;161&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture18.png&quot; width=&quot;200&quot; /&gt;&lt;/td&gt;        &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt; &lt;br /&gt;
Begin with parts of the outline which obviously correspond  between Jock and the sheep - for example his chin and his nose. Hold  down the &quot;option&quot; key, add correspondence points and slide them into  position. You will probably find that After Effects initially has some  pretty strange ideas about where correspondence points should go, but  just slide them where you think is best. Keep going until you&#39;ve got the  whole shape covered.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;444&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture19.png&quot; vspace=&quot;10&quot; width=&quot;381&quot; /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;10&quot; style=&quot;margin-left: 0px; margin-right: 0px; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;135&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture20.png&quot; width=&quot;140&quot; /&gt;&lt;/td&gt;         &lt;td&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;135&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture21.png&quot; width=&quot;140&quot; /&gt;&lt;/td&gt;        &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;br /&gt;
&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;i&gt;Check that your points don&#39;t cross, or the image will be twisted.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;         The outcome of the effect is highly dependent on correspondence  points - especially the direction of the vectors. Even small changes to  the position of two points can have a very big impact on the outcome.&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt; &lt;br /&gt;
The fact that the correspondence points are square indicates  that After Effects is using linear interpolation to animate them over  time. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;443&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture22.png&quot; vspace=&quot;10&quot; width=&quot;381&quot; /&gt; &lt;br /&gt;
We can alter this default setting to &quot;smooth&quot; to create a more  organic transition. To do this, hold the mouse pointer over a  correspondence point and hold down the shift key. Clicking on the point  will change it to a circle, indicating that it will now be smoothly  interpolated over time. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;62&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture23.png&quot; vspace=&quot;10&quot; width=&quot;57&quot; /&gt; &lt;br /&gt;
Work your way around the outline of the shape and change the keyframes to smooth.&lt;br /&gt;
&lt;br /&gt;
When you&#39;re finished, you can turn on the visibility of the layer to see how your effect is coming along. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;443&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture24.gif&quot; vspace=&quot;10&quot; width=&quot;380&quot; /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;         You may wish to adjust the positioning of some of the  correspondence points to match features visible in the image. If you  turn the Reshape effect on, and set the percent to &quot;100&quot;, you can see  how Jock is warped to fit the shape of the sheep. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;264&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture25.png&quot; vspace=&quot;10&quot; width=&quot;301&quot; /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;444&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture27.jpg&quot; vspace=&quot;10&quot; width=&quot;381&quot; /&gt;&lt;br /&gt;
Again, you may wish to adjust the correspondence points if  you&#39;re not happy with the result. Remember that if you de-select the  effect so that you can see the image clearly, you will need to re-select  the Reshape effect in the effects window before you can continue to  edit the correspondence points.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;442&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture26.jpg&quot; vspace=&quot;10&quot; width=&quot;379&quot; /&gt; &lt;br /&gt;
Set keyframes for the &quot;percent&quot; slider from 0% at 3:00 to 100%  at 3:24. This will animate Jock over time so he warps from being  himself, into the shape of the sheep. &lt;br /&gt;
&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture28.png&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;163&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/sm28.jpg&quot; vspace=&quot;10&quot; width=&quot;431&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click on graphic to view larger image.&lt;/i&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Preview the animation, and tweak the position of your correspondence points until you&#39;re happy with the effect.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Now  we have to do the same for our sheep layer. It is possible to copy and  paste the Reshape effect from the Jock layer, but be warned that the  correspondence points don&#39;t always paste accurately, so usually it&#39;s  quicker to begin from scratch.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Apply  the Reshape effect to the sheep layer and change the Source shape to  Sheep Shape, the destination to Jock Shape, and the boundary mask to  none.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;194&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture30.png&quot; vspace=&quot;10&quot; width=&quot;292&quot; /&gt; &lt;br /&gt;
It&#39;s  important to realize what we&#39;re doing here. The sheep begins as Jock  and un-warps back to its original shape. So while Jock animates from a  0% effect to a 100% effect, our sheep layer is doing the opposite - it  is animating from a 100% effect (warped into Jock) back to 0%.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;As  we did with the Jock layer, add correspondence points around the two  shapes (by holding down the option key), change them to smooth  interpolation (by holding down the shift key), and adjust their position  to match corresponding features (by sliding them around the masks). At  any time you can turn on the layer visibility and the effect to check  your progress, but it&#39;s pretty slow.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;443&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture31.jpg&quot; vspace=&quot;10&quot; width=&quot;380&quot; /&gt; &lt;br /&gt;
When you&#39;re happy with the results, add keyframes to the Reshape  effect so the Sheep warps from 100% (at 3:00) to 0% (at 3:24).&lt;br /&gt;
&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture32.png&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;171&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/sm32.jpg&quot; vspace=&quot;10&quot; width=&quot;431&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click on graphic to view larger image.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
This is actually as much as we have to do in terms of our  Reshape effect. From here on, we&#39;re animating the opacity of the layers.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;It  is easier and certainly faster for us to render out our two layers as  separate movies, and continue working on the rendered layers.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;In  the Reshape effect window, the &quot;elasticity&quot; pop-up determines the  quality of the render, at the cost of speed. For the rendering, I chose  &quot;loose&quot;, but if you have a lot of time on your hands then there&#39;s no  reason not to use &quot;super fluid&quot;. At lower settings, the warped areas can  appear pixilated and blocky, although renders are faster. Despite the  descriptive nature of terms such as &quot;loose&quot; and &quot;liquid&quot;, there isn&#39;t a  stylistic difference between the different settings - it&#39;s the same  algorithm just with different levels of precision. Each setting takes  approximately twice as long to render as the previous setting.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;135&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture33.png&quot; vspace=&quot;10&quot; width=&quot;181&quot; /&gt; &lt;br /&gt;
Set your work area to the duration of the morph - in at 3:00 and  out at 3:24.  Firstly, turn off the visibility of the sheep layer and  only render out the Jock effect, and then turn off the Jock layer and  only render the Sheep effect - with the render-settings set to the work  area only. I called them “morph components”.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;87&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture34.png&quot; vspace=&quot;10&quot; width=&quot;227&quot; /&gt; &lt;br /&gt;
Import both of these files back into the project.&lt;br /&gt;
&lt;br /&gt;
Our current composition contains the Reshape effect, which does  the actual warping of the images. We now have two Quicktime movies - one  is of Jock being warped into the shape of a Sheep, and the other is of a  Sheep un-warping from its initial shape of Jock.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  transition between these two effects is just as critical to the overall  effectiveness of the morph. You can do a simple dissolve by only  animating the opacity, but the effect can be made much more dramatic by  using transitions like ripple dissolves or even FE Light Wipe (if you  have it).&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;To  simplify things, we&#39;ll set up another composition just to do the  transition.  In the Project window, select our current composition and  duplicate it. Change the name of the duplicate composition to &quot;Reshape -  Morph Transition&quot;. &lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;147&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture35.png&quot; vspace=&quot;10&quot; width=&quot;169&quot; /&gt; &lt;br /&gt;
Open the Composition and delete the middle two layers which have  the Reshape effect applied. Go to the 3:00 mark and drag in our two  newly rendered footage files to fill the resulting gap. Put the sheep  layer above Jock.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Basically you&#39;re re-creating your composition but using the rendered files instead of layers with masks and effects applied.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;To  reveal the morph, you can use any transition effect you like, but in  this case we&#39;ll use a gradient wipe so that the luminance of our sheep  layer will control the change in opacity. It looks good and enhances the  warping effect.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;Select  the sheep layer and apply the “Gradient Wipe” effect from the  Transition menu. In the &quot;gradient layer&quot; pop-up menu, select the second  sheep layer- which is the one we&#39;ve just applied the effect to. This  makes the opacity of the sheep layer follow the luminance of the image  over the duration of the morph effect. Set the &quot;transition softness&quot; to  50%, or whatever value you prefer.&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;169&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture36.png&quot; vspace=&quot;10&quot; width=&quot;324&quot; /&gt; &lt;br /&gt;
The effect will animate from 100% at the 3:00 mark to 0% at 3:24 - add keyframes appropriately. &lt;br /&gt;
&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/Picture37.png&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;121&quot; hspace=&quot;10&quot; src=&quot;http://www.creativecow.net/articles/zwar_chris/morph/sm37.jpg&quot; vspace=&quot;10&quot; width=&quot;432&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click on graphic to view larger image.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Because Jock ends up being the same shape as the sheep, the  sheep obscures Jock completely by the 100% mark and so we don&#39;t need to  alter the opacity of the Jock layer at all.&lt;br /&gt;
&lt;br /&gt;
Do a RAM preview to check the transition and tweak to your  liking. You might want to &quot;easy ease&quot; or manually adjust the timing of  the transition, but otherwise, that&#39;s it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;table bgcolor=&quot;#ccff99&quot; border=&quot;0&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; style=&quot;color: red; margin-left: 0px; margin-right: 0px; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;         &lt;td align=&quot;center&quot; valign=&quot;middle&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;b&gt;---Suggestions for Advanced Morphing---&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;        &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;br /&gt;
What  we&#39;ve just done is a very simple morph, but even in After Effects there  are ways to get more dramatic and “high end” results.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;In  our case, we have defined Jock and the Sheep (that&#39;s a good name for a  Cop show) by a single mask. Their entire heads and bodies morph  together, as a single image.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;The  next step into making this a more complicated looking effect would be  to use our current project as a base, and build up more layers to deal  with each feature of their faces. In this way, you could have another  pair of layers which only mask their eyes, and other for their ears, and  another that might just deal with their noses. In this way, you could  build up a complicated effect where Jock’s eye morphs into the Sheep’s  eye, his ear becomes the Sheep’s ear, and his nose becomes the Sheep’s  nose. You would also be able to individually tailor the rate of change  of each of these elements by adjusting the velocity curves of the  “percent” slider so each element warps at a different rate.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;       &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;It all depends on how much patience you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://library.creativecow.net/articles/zwar_chris/morph.php&quot; style=&quot;color: yellow;&quot;&gt;---Chris Zwar&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/FinishedMorph.mpg&quot;&gt;Download Movie&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,Geneva,Swiss,SunSans-Regular; font-size: x-small;&quot;&gt;&lt;a href=&quot;http://www.creativecow.net/articles/zwar_chris/morph/project.sit&quot;&gt;Download Project&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/morphing-in-after-effects.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-4431101634519630076</guid><pubDate>Fri, 12 Nov 2010 08:01:00 +0000</pubDate><atom:updated>2010-11-25T19:55:04.960+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Its all about...</category><title>Pemilukada Tangerang Selatan</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc_Lxu8Bl_MYBP2yJcXlypdFbpvQ0dvSPflrWM5bamQ-1lfIanAf0qY5Zsl3G6Jkq2nydAcGP50CXYKuX6iTGfshOkSJ52PlK2CsxFEKmtoeLyA4QBk-QH7qZbVeyU8eMjS7JlBTxOqRNp/s1600/Pemilukada+logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc_Lxu8Bl_MYBP2yJcXlypdFbpvQ0dvSPflrWM5bamQ-1lfIanAf0qY5Zsl3G6Jkq2nydAcGP50CXYKuX6iTGfshOkSJ52PlK2CsxFEKmtoeLyA4QBk-QH7qZbVeyU8eMjS7JlBTxOqRNp/s200/Pemilukada+logo.jpg&quot; width=&quot;170&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Pemilukada Kota Tangsel, yang diselenggarakan pada Sabtu 13 November 2010, merupakan kali pertama sejak Kota Tangsel memisahkan diri  dari Kabupaten Tangerang dua tahun lalu. &lt;br /&gt;
&lt;br /&gt;
Pemilukada ini akan  diikuti oleh empat pasangan calon.&amp;nbsp; Sesuai dengan nomor urut, mereka  adalah pasangan Yayat Sudrajat-Norodom Sukarno, Rodhiyah-Sulaeman Yasin,  Arsid-Andree Taulany, dan Airin Rachmi Diany-Benjamin Davnie.&lt;br /&gt;
&lt;br /&gt;
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height=&quot;240&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://arishardhianto.blogspot.com/2010/11/pemilukada-tangerang-selatan.html</link><author>noreply@blogger.com (ARIS)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc_Lxu8Bl_MYBP2yJcXlypdFbpvQ0dvSPflrWM5bamQ-1lfIanAf0qY5Zsl3G6Jkq2nydAcGP50CXYKuX6iTGfshOkSJ52PlK2CsxFEKmtoeLyA4QBk-QH7qZbVeyU8eMjS7JlBTxOqRNp/s72-c/Pemilukada+logo.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5293078307795835765</guid><pubDate>Tue, 19 Oct 2010 09:52:00 +0000</pubDate><atom:updated>2010-11-12T19:40:16.556+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>What’s Editing mean ?</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;Sejarah Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pada saat lumiere mulai membuat film, editing belum menjadi bagian dari proses pembuatan film. Karena pada saat itu film-film lumiere hanya terdiri dari satu buah shot (single shot) dengan panjang durasi yang sama dengan kejadian sesungguhnya (real time). Tidak ada manipulasi waktu.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Melies adalah orang pertama yang membuat film dengan melalui proses editing. Editing yang dilakukannya masih sangat sederhana. Film pertamanya yang menggambarkan perjalanan orang ke bulan (a trip to the moon) hanya menggunakan editing untuk kesinambungan bercerita (cutting to continuity). Melies melakukan editing untuk menyambung tiap2 adegan yang hanya terdiri dari satu shot untuk tiap adegannya (sequence shot).&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Le Voyage Dans la Lune – A Trip to the Moon (1902)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dari sini bisa kita simpulkan bahwa editing terjadi apabila terjadi proses pemotongan dari banyak shot.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Seiring dengan perkembangan jaman, editing juga mengalami perubahan. Sebuah film tidak lagi terdiri dari satu shot untuk tiap adegannya. Kita juga kemudian mengenal adanya tipe shot. Sehingga editing memegang peranan yang cukup penting dalam pembuatan dalam sebuah film.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dengan adanya editing, kita akhirnya mengenal adanya film time, waktu yang terjadi dalam film. Editing dapat melakukan manipulasi waktu dalam film. Sehingga waktu yang diciptakan bisa menjadi lebih singkat, atau malah sebaliknya menjadi lebih lambat. Sebagai contoh, sebuah kejadian 10 tahun bisa diceritakan hanya dalam waktu 10 menit. Begitu juga waktu yang hanya 10 menit, bisa diceritakan menjadi 1 jam.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Meskipun tahapan editing dikerjakan oleh editor dan dilakukan setelah proses pengambilan gambar, pemikiran editing (editorial thinking) sudah harus dilakukan oleh semua tim kreatif jauh sebelum pengambilan gambar dimulai. Sehingga ketika semuanya sudah masuk ke meja editing menjadi materi yang siap untuk diedit.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pengertian Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing adalah proses penyambungan gambar dari banyak shot tunggal sehingga menjadi kesatuan cerita yang utuh.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editor menyusun shot-shot tersebut sehingga menjadi sebuah scene, kemudian dari penyusunan scene-scene tersebut akan tercipta sequence sehingga pada akhirnya akan tercipta sebuah film yang utuh. Ibarat menulis sebuah cerita, sebuah shot bisa dikatakan sebuah kata, scene adalah kalimat, sequence adalah paragraph. Sebuah cerita akan utuh bilah terdapat semua unsur tersebut, begitu juga dengan film.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Seorang editor harus tahu bagaimana bertutur cerita yang baik. Dia bertanggung jawab dalam pengerjaan akhir sebuah film. Tanpa proses editing yang baik, sebuah produksi yang telah mengorbankan uang dan tenaga menjadi sia-sia. Memang benar, seorang editor hanya bisa menghasilkan film yang baik, sebaik materi yang dia terima. Hanya saja, seorang editor yang baik dan kreatif mampu menutupi semua kekurangan yang dialami ketika proses pengambilan gambar. Sehingga penonton tidak pernah tahu dimana letak ketidaksempurnaan itu.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Seorang editor dituntut untuk membuat keputusan setiap saat. Dia menentukan shot mana yang akan dipakai, berapa lama shot itu akan dipakai, kapan sebuah shot harus dipotong, bagaimana urutan shot yang disusun, dan sebagainya. Sebuah awal adegan bisa saja dimulai dengan Establish Shot sebuah tempat kejadian, tapi bisa juga dimulai dengan Close Up aktor. Sebuah materi yang sama bisa menghasilkan banyak kemungkinan. Apalagi dikerjakan oleh editor yang berbeda. Jangan ragu untuk bereksperimen dalam menyusun shot-shot tersebut.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Untuk membantu menentukan keputusan-keputusan tersebut, ada tiga hal yang perlu diperhatikan. Antara lain:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;a. fungsional, menentukan sebuah shot berdasarkan fungsinya.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sebuah shot lebar (Wide Shot) mempunyai fungsi yang berbeda dengan shot padat (Close Shot). Untuk menekankan sesuatu biasanya digunakan shot padat.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;b. proposional, menempatkan sebuah shot sesuai dengan proporsinya.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Panjang pendek sebuah shot haruslah proposional. Begitu juga dengan penentuan titik potong (cutting point) dari sebuah shot. Penempatan shot yang terlalu panjang akan membuat penonton menjadi bosan, meskipun shot itu sangatlah baik. Begitu juga dengan penempatan shot yang terlalu pendek akan membuat penonton tidak menangkap pesan yang ingin disampaikan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;c. struktural, menentukan struktur susunan shot yang dibuat.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Struktur editing tidaklah harus berurutan dari a sampai z. Bisa saja strukturnya dimulai dari b-c-a-g-d dan seterusnya. Ini juga dikenal sebagai juxtaposition.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pertimbangan ketiga hal diatas agar tujuan dari pesan yang ingin kita sampaikan bisa tercapai dengan baik.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;TIPS&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Posisikan diri kita sebagai penonton setelah kita selesai mengedit sebagian atau seluruh film kita. Tanyakan pada diri kita apakah pesan yang ingin disampaikan bisa diterima atau tidak. Mintalah bantua orang lain untuk menonton hasil kita untuk membantu mengurangi penilaian kita yang terlalu subyektif. Tanyakan juga kepada mereka apakah pesan yang mereka terima, apakah sudah sama dengan pesan yang ingin kita sampaikan&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing berdasarkan media rekamnya&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. editing dengan media seluloid&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;editing dengan media seluloid secara fisik memotong dan menyambung pita seloluid. Biasanya menggunakan alat editing dengan merk STEINBECK dan MOVIOLA.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. edting dengan media video&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;editing dengan melakukan proses copy dari satu pita video ke pita video yang lain. Menggunakan minimal dua alat yang berfungsi sebagai pemutar dan perekam (VTR, Video Tape Recorder). Editing seperti ini juga dikenal sebagai editing Deck to Deck atau Tape to Tape.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Karena menggunakan alat analog, kemungkinan terjadinya penurunan kualitas sangatlah besar. Selain itu, kemungkinan pita tergores (scratch) juga besar dikarenakan terlalu seringnya pita kita diputar.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Saat ini hampir semua proses editing dilakukan dengan menggunakan komputer. Semua materi terlebih dahulu ditransfer (capture/digitize) ke dalam komputer, baru kemudian dilakukan proses editing. Untuk ini diperlukan seperangkat komputer multimedia dengan video capture card (firewire card apabila menggunakan video digital) dan software editing. Saat ini banyak sekali software editing yang beredar di pasaran. Yang paling sering digunakan dalam dunia profesional untuk Digital Video (DV) adalah AVID XpressPro®, Adobe Premiere Pro® dan Final Cut Pro®.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dalam pengerjaannya, editing dibagi menjadi 2, yaitu:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. Linear Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing dengan menyusun gambar satu per satu secara berurutan dari awal hingga akhir (seperti membentuk sebuah garis lurus tanpa putus). Sehingga seandainya terjadi kesalahan dalam menyusun gambar, kita harus mengulang kembali proses editing yang telah kita lakukan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing dengan proses seperti ini biasanya dilakukan dengan media video.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. Non-Linear Editing (NLE)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing dengan menyusun gambar secara acak (tidak berurutan). Dengan editng seperti ini, kita tidak lagi harus memulai editing dari awal dan berurutan hingga akhir. Kita bisa saja memulainya dari tengah, akhir, atau darimana pun. Tergantung dari materi mana yang telah siap terlebih dahulu. Dengan editing ini juga, memungkinkan kita untuk merubah susunan dan panjang gambar yang telah kita buat sebelumnya.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing dengan proses seperti ini hanya mungkin dilakukan pada media seluloid dan tekhnologi digital (komputer). Karena editing dengan media film sudah sangat jarang digunakan dan pemakaian komputer untuk editing semakin sering kita temui, maka Non Linear Editing identik dengan Digital Video Editing.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing yang akan kita gunakan adalah Non-Linear Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing Dokumenter&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Secara Garis Besar, jenis film terbagi menjadi 2, yaitu fiksi (cerita) dan non-fiksi (dokumenter). Dalam pengerjaannya, khususnya di bidang editing, tiap-tiap film membutuhkan penanganan khusus. Sebuah film cerita lebih menekankan pada pengembangan plot cerita, sedang dokumenter lebih menekankan pada pemaparan sebuah tema.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Produksi film cerita biasanya jauh lebih bisa dikontrol daripada dokumenter. Skenario yang telah dibuat kemudian dipecah menjadi gambar-gambar yang siap di rekam (director shot/shot list). Kemudian semua kru mempersiapkan adegan yang akan direkam. Penataan kamera, lampu, warna, pemain dan sebagainya disiapkan untuk menerjemahkan skenario yang ada menjadi gambar (footage) yang siap diedit. Setelah itu editor bertugas menggabung potongan-potongan shot tersebut menjadi satu kesatuan cerita yang utuh sesuai dengan skenario yang telah dibuat.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dokumenter secara umum bekerja dengan cara yang berlawanan. Tidak ada pemain disini, hanya subyek yang diikuti oleh pembuat film. Orang-orang sungguhan yang berada dalam suasana sungguhan, melakukan hal-hal yang biasa mereka lakukan. Penempatan kamera dan lampu hendaknya bukan menjadi hal yang menonjol. Peristiwa yang terjadi di depan kita tidak memungkinkan untuk kita melakukan itu. Peran sutradara menjadi tidak besar. Film dokumenter dibentuk di dalam editing. Ini menjadikan editor memiliki fungsi yang sangat penting dalam menyelesaikan pembuatan film dokumenter. Fungsi ini memberi kebebasan lebih bagi seorang editor dokumenter. Hanya saja yang perlu diingat adalah, dengan kebebasan juga tertadapat tanggung jawab yang besar.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Tahapan Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Film Fiksi&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Keterangan:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Logging: Mencatat dan memilih gambar yang akan kita pilih berdasarkan timecode yang ada dalam masing-masing kaset.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• NG Cutting: Memisahkan shot-shot yang tidak baik (NG/Not Good)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Capture / Digitize: Proses memindahkan gambar dari kaset ke komputer&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Assembly: Menyusun gambar sesuai dengan skenario&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Rough Cut: Hasil edit sementara. Sangat dimungkinkan terjadinya perubahan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Fine Cut: Hasil edit akhir. Setelah mencapai tahapan ini, susunan gambar sudah tidak bisa lagi berubah.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Visual Graphic: Penambahan unsur-unsur graphic dalam film. Seperti teks, animasi, color grading, dsb.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Sound Editing/Mixing: Proses editing dan penggabungan suara. Suara meliputi Dialog, Musik dan Efek Suara&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Married Print: Proses penggabungan suara dan gambar yang tadinya terpisah menjadi satu kesatuan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Master Edit: Hasil akhir film.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Film Dokumenter&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Tidak seperti film fiksi yang memiliki skenario, seperti yang disebut diatas, film dokumenter baru bisa dibentuk di editing. Untuk itu seorang editor bersama sutradara dan penulis skenario diharuskan menonton semua hasil shooting. Setelah itu kita bisa memulai editing di atas kertas, menentukan bentuk yang kita inginkan. Sementara kita melakukan ini, proses capture / digitize bisa dilakukan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Istilah Tekhnis Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Metode Editing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Terbagi menjadi 2, yaitu CUT dan TRANSISI&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Cut&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Proses pemotongan gambar secara langsung tanpa adanya manipulasi gambar&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;• Transisi&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Proses pemotongan gambar dengan menggunakan transisi perpindahan gambar&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Optical Effect secara garis besar terbagi menjadi 3, al:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. wipe, perpindahan gambar dengan menggeser gambar lainnya.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Wipe meliputi banyak transisi, antara lain wipe, slide, dll.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. fade, gambar secara perlahan muncul atau menghilang.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Fade meliputi fade in, fade out dan dissolve&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3. super impose, dua gambar atau lebih yang muncul menumpuk dalam satu frame.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dengan adanya tekhnologi komputer, transisi tidak lagi didasari oleh perpindahan gambar. Kita bisa menggunakan transisi berdasar elemen/bagian dari gambar, baru kemudian disambung dengan bagian lain dari gambar tersebut sampai gambar tersebut menjadi utuh.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;TIPS&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pergunakan transisi sesuai dengan tujuan yang ingin kita capai. Penggunaan transisi secara berlebihan dan tidak tepat akan memberi kesan yang tidak baik bagi film kita.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Cut terbagi menjadi 2, al:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. Match Cut, penggabungan 2 shot yang saling berkesinambungan&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. Cut Away, Penggabungan 2 shot yang sama sekali berbeda&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dalam film fiksi, match cut secara mutlak wajib dilakukan. Match cut memungkinkan sebuah film yang terdiri dari banyak shot yang terpotong-potong, seolah-olah bagaikan rangkaian gambar yang mengalir tanpa terasa adanya potongan.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Hal-hal yang harus diperhatikan agar terciptanya match cut:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. matching the look&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;menyamakan arah pandang tiap2 subyek pada tiap2 gambar yang disambung.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. matching the position&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;menyamakan letak/posisi obyek pada tiap2 gambar yang disambung.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3. matching the movement&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;menyamakan arah gerak subyek pada tiap2 gambar yang disambung.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Apabila kita mengabaikan ketiga hal diatas, maka akan terasa ada loncatan (jumping) dalam penggabungan gambar yang kita lakukan. Dengan memperhatikan match cut, maka akan tercipta adanya Continuity Editing.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dalam film dokumenter, karena penanganannya berbeda dengan film fiksi seperti yang sudah di atas, continuity editing tidaklah mutlak dilakukan. Fungsi editing dalam dokumenter lebih mengarah ke cutting to continuity, editing dilakukan untuk kesinambungan bercerita, bukan kesinambungan antar shot.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Oleh: Ahsan Adrian&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/10/whats-editing-mean.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-718838711955184494</guid><pubDate>Tue, 19 Oct 2010 09:43:00 +0000</pubDate><atom:updated>2010-11-12T19:40:16.556+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Editing</category><title>Prinsip Editing Film &amp; TV</title><description>&lt;div&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Tujuan dari editing film bukan hanya pada kontinyuitas atau kesinambungan cerita saja, jauh dari itu nilai dramatis tidah boleh diabaikan. Problem editing akan terjadi pada individual shot, apakah dalam shot tersebut merupakan gambar diam atau bergerak, apakah fokus ada pada foreground atau background, seberapa dekat subyek di dalam sebuah &lt;em&gt;frame,&lt;/em&gt; apakah subyek berada di tengah atau salah satu sisi frame, bagaimana dengan warna serta cahaya yang ada dalam shot tersebut? Akan menjadi dramatis ketika shot sudah dijukstaposisi, shot ke dua harus punya relasi atau hubungan dengan shot sebelumnya. Hubungan antar shot tersebut harus diperhatikan oleh editor.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Film yang paling sederhana merupakan shot tunggal yang sudah merupakan rangkaian adegan, misalnya : &lt;em&gt;seorang laki-laki memasuki café lalu duduk dan memesan minuman&lt;/em&gt;. Akan tetapi bisa jadi shot tunggal yang secara waktu merupakan waktu nyata/realtime ini menjadi tidak menarik, karena tidak ada perubahan komposisi, perubahan sudut pandang, perubahan ritme. Kasus seperti ini yang menjadi perhatian &lt;strong&gt;Griffith&lt;/strong&gt; untuk mencoba membuat apa yang dinamakan &lt;em&gt;dramatic time&lt;/em&gt;. Waktu nyata atau real time bisa dilanggar dengan dramatic time, dengan menempatkan shot lain bukan shot tunggal. Editor bisa menempatkan shot&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;Pemotongan Gambar&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ada dua jenis pemotongan gambar dalam editing, yakni &lt;em&gt;cut&lt;/em&gt; dan &lt;em&gt;transisi&lt;/em&gt;. Cut berarti perpindahan dari satu shot ke shot berikutnya secara langsung, tanpa ada transisi sama sekali. Sedangkan transisi atau &lt;em&gt;effect transition &lt;/em&gt;, jenis sambungan yang menggunakan transisi/antara dari satu shot ke shot berikutnya. Editor bisa menggunakan cut atau transisi tergantung dari dampak atau efek apa yang diinginkan, karena secara prinsip penggunaan ke dua jenis transisi ini akan berbeda. Misalnya, durasi film yang sama akan terasa lebih lama jika dalam fim tersebut menggunakan efek transisi daripada penggunaan cut. Jenis pemotongan &lt;em&gt;cut&lt;/em&gt; sendiri dibagi dua, yakni &lt;em&gt;matched cut&lt;/em&gt; dan &lt;em&gt;cut away&lt;/em&gt;. Match cut berarti ada kesinambungan antar shot satu dengan cut shot berikutnya. Sebuah sambungan atau cut dipengaruhi oleh beberapa faktor.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;Penyambungan&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Editing tidak boleh membingungkan penonton, ini sebuah prinsip dasar yang harus dimiliki oleh seorang editor. Ketika shot disambungkan satu sama lain sehingga menjadi satu rangkaian, maka rangkaian shot tersebut harus dipahami oleh penonton. Barangkali, baiknya editor terlebih dahulu memahami tentang prinsip penyambungan shot, yang terdiri atas : &lt;em&gt;sequence shot&lt;/em&gt;, &lt;em&gt;cutting to continuity&lt;/em&gt;, &lt;em&gt;classical cutting&lt;/em&gt;, &lt;em&gt;thematic montage&lt;/em&gt;, dan &lt;em&gt;abstract cutting&lt;/em&gt;.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Sequence Shot&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Film atau adegan dibuat tanpa menggunakan pemotongan sama sekali atau no cut. Awalnya metode ini dilakukan karena pada awalnya sejarah film, memang belum dikenal dengan teknologi serta prinsip editing. Satu adegan direkam dalam satu shot, tanpa ada interupsi cutting. Makanya pada saat itu film belum bisa dibuat dalam durasi yang panjang. Akan tetatpi, saat ini sepertinya ini dijadikan sebuah model untuk pengambilan gambar secara khusus serta salah satu metode editing. Satu rangkaian adegan dilakukan dalam satu shot tanpa ada pemotongan gambar sama sekali. Misalnya saja, dalam sebuah naskah dituliskan sebuah adegan sebagai berikut : &lt;em&gt;Dalam sebuah kamar kost, Sari mengambil handphone di atas meja, mengambil tas, lalu bergegas ke luar kamar&lt;/em&gt;. Sutradara yang menterjemahkan naskah ke dalam bentuk bahasa visual, sebetulnya bisa membuat berbagai treatment shot sesuai dengan gagasannya. Contoh adegan di atas misalnya, sutradara bisa membuat beberapa shot serta bisa jadi beberapa angle atau sudut pengambilan gambar. Namun, dengan konsep sequence shot, sutradara hanya membuat satu shot untuk rangkaian adegan tadi. Demikian juga dalam editing, editor tidak usah melakukan pemotongan atau cutting jika itu dimaksudkan sebagai sequence shot.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Cutting to Continuity&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ketika kita menyambungkan satu shot dengan shot lainnya, seorang editor harus memiliki motivasi atau tujuan yang jelas. Sebuah cerita atau adegan dirangkai dari beberapa shot. Cutting to continuity merupakan sambungan atau &lt;em&gt;cut&lt;/em&gt; digunakan untuk melanjutkan cerita, &lt;em&gt;cutting to continue teeling the story&lt;/em&gt;. Sebuah cut untuk menyambung scene dengan scene berikutnya. Misalnya, ada beberapa shot sperti ini : 1. Secangkir kopi 2. CU seorang pria 3. Tangan yang mengangkat cangkir kopi 4. Meletakan cangkir 5. Menghela nafas. Jika ke lima shot itu disambung maka akan menghasilkan cerita, misalnya menjadi seorang pria yang sedang meminum kopi. Dan ini yang dinamakan penyambungan untuk membuat satu cerita.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Classical Cutting&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Kalau anda suka menonton sinetron atau film India, maka dipastikan kita akan melihat (baik disadari atau tidak) satu konsep penyambungan gambar seperti ini, yakni classical cutting. Yakni sebuah pemotongan untuk memperjelas, mendramatisir atau menggarisbawahi sesuatu (shot), &lt;em&gt;cutting to clarify, dramatize or underline the previous shot&lt;/em&gt;. Hampir sama dengan jenis sambungan cutting to continuity, bedanya dalam jenis penyambungan ini diharapkan penonton akan mendapatkan efek yang dramatis akan perpindahan gambar ini. Misalnya ada dua tokoh yang sedang berantem dengan ekspresi muka yang marah. Editor melakukan penyambungan beberapa kali pada ke dua tokoh tersebut dengan maksud untuk memperjelas bahwa ada konflik di antara ke dua tokoh tersebut.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Thematic Montage&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sudah sejak dari jaman awal sinema, para sineas Russia telah mencoba beberapa eksperimen penyambungan gambar. Dan yang paling polpuler yang mereka lakukan, dan hingga kini masih berpengaruh pada para sineas dunia yakni metode penyambungan gambar &lt;em&gt;thematic montage&lt;/em&gt;. Yakni sebuah cut untuk menyambung satu cerita dengan cerita lain, sebuah cut untuk menyambung sebuah tesis (shot) dengan tesis (shot) lain; &lt;em&gt;cutting to connect one story to another; cutting to argue one thesis to another.&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt; &lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Eksperimen ini dilakukan dengan cara menggabungkan satu cerita dengan cerita lain akan menghasilkan cerita yang baru. Sineas Russia itu mencoba menggabungkan, satu cerita tentang tentara dengan perlengkapan perang yang lengkap yang ke luar dari kapal perang. Di satu cerita lain, petani gandum yang sedang panen. Ketika ke dua scne itu digabungkan, maka seolah-olah akan terjadi invasi tentara pada petani gandum.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt; &lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Abstract Cutting&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt; &lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sebuah cut yang tidak untuk menyambung cerita, tidak untuk memperjelas atau mendramatisasi atau menggarisbawahi sesuatu, juga tidak untuk menyambung satu cerita dengan cerita lain; juga tidak untuk menyambung satu thesis dengan thesis lain, maka sebuah sambungan berfungsi hanya sebagai sambungan belaka&lt;em&gt;; cutting is cutting; cutting as cutting&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt; &lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;NOTE: Penjelasan tentang metode penyambungan gambar ini akan saya coba jelaskan dengan rinci lagi. Tulisan ini merupakan hasil diskusi di Editor Discussion League yang diselenggarakan oleh AEI (Asosiasi Editor Indonesia) yang saat diskusi tersebut dimoderatori oleh mas Sastha Sunu, salah seorang editor film serta dosen di IKJ. AEI, memiliki Board of Director, antara lain: Sastha Sunu, Andhy Pulung Widagdo, W. Ichwandiardono, Aline Jusria, Diki Umbara, Chandra Sulistiyanto, dan Ahsan Andrian&lt;/em&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;a href=&quot;http://dikiumbara.wordpress.com/category/editing/&quot;&gt;Oleh : Diki Umbara&lt;/a&gt;&amp;nbsp;&lt;/em&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/10/prinsip-editing-film-tv.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-6273990307933436154</guid><pubDate>Tue, 19 Oct 2010 06:18:00 +0000</pubDate><atom:updated>2010-11-12T19:41:09.152+07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nice Info</category><title>Cahaya dan Pencahayaan</title><description>&lt;div style=&quot;float: right; margin: 0pt 0pt 10px 10px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;fb_share_size_Small &quot;&gt;&lt;span class=&quot;FBConnectButton FBConnectButton_Small&quot; style=&quot;cursor: pointer;&quot;&gt;&lt;span class=&quot;FBConnectButton_Text&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;fb_share_count  fb_share_count_right&quot;&gt;&lt;span class=&quot;fb_share_count_inner&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: lucida grande; font-style: italic;&quot;&gt;&lt;/span&gt;Cahaya merupakan gelombang elektromagnestis yang diterima oleh indera penglihat (mata) yang kemudian diteruskan ke otak yang akan merespon, menanggapi ransangan cahaya terebut. Sederhanya, tanpa cahaya maka benda tidak akan kelihatan. Atas dasar itulah, produksi film dan video memerlukan cahaya agar subyek bisa terlihat.&lt;br /&gt;
&lt;br /&gt;
Pencahayaan televisi dan film memiliki fungsi-fungsi berikut:&lt;br /&gt;
• Menyinari obyek/subyek&lt;br /&gt;
• Menciptakan gambar yang artistik,&lt;br /&gt;
• Menghilangkan bayangan yang tidak perlu&lt;br /&gt;
• Membuat efek khusus.&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt;&lt;br /&gt;
Menyinari objek artinya memberikan pencahyaan agar objek atau subjek bisa terlihat jelas sesuai konsep film itu sendiri. Tidak semua bayangan itu diperlukan dan tidak semua bayangan tidak diperlukan. Dengan pencahayaan tetentu bayangan bisa dihilangkan, dikurangi,atau bahkan ditambah. Perlu tidaknya bayangan atau shadow, lagi-lagi sangat tergantung dari konsep film itu sendiri.&lt;br /&gt;
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&lt;span style=&quot;font-weight: bold;&quot;&gt;Three Points Lighting&lt;/span&gt;&lt;br /&gt;
Ini sudah menjadi rumusan atau formula dasar sebuah pencahayaan dalam produksi video, film, dan foto. Tiga poin penting itu terdiri atas : Key Light, Fill Light, Back Light.&lt;br /&gt;
&lt;br /&gt;
Key Light adalah pencahayaan utama yang diarahkan pada objek. Keylight merupakan sumber pencahayaan paling dominan. Biasanya keylight lebih terang dibandingkan dengan fill light. Dalam desain 3 poin pencahyaan, keylight ditempatkan pada sudut 45 derajat di atas subjek.&lt;br /&gt;
&lt;br /&gt;
Fill Light merupakan pencahyaan pengisi, biasanya digunakan untuk menghilagkan bayangan objek yang disebabkan oleh key light. Fill light ditempatkan berseberangan dengan subyek yang mempunyai jarak yang sama dengan keylight. Intensitas pencahyaan fill light biasanya setengah dari key light.&lt;br /&gt;
&lt;br /&gt;
Back Light, pencahayaan dari arah belakang objek, berfungsi untuk meberikan dimensi agar subjek tidak “menyatu” dengan latar belakang. Pencahyaan ini diletakkan 45 derajat di belakang subyek. Intensitas pencahyaan backlight sangat tergantung dari pencahayaan key light dan fill light, dan tentu saja tergantung pada subyeknya. Misal backlight untuk orang berambut pirang akan sedikit berbeda dengan pencahayaan untuk orang dengan warna rambut hitam.&lt;br /&gt;
&lt;br /&gt;
Selain 3 poin pencahayaan tadi masih ada jenis pencahyaan lainnya, yakni Background Light dimaksudkan agar setting/panggung tetap bisa kelihatan dengan baik.&lt;br /&gt;
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&lt;span style=&quot;font-weight: bold;&quot;&gt;Arah Cahaya&lt;/span&gt;&lt;br /&gt;
Arah cahaya dari pencahayaan akan bergantung pada ketinggian dan sudut dari sumber cahaya tadi. Dari atas, bawah, atau rata dengan obyek? Dengan demikian kita akan tahu bayangan yang dihasilkan cahaya tadi jatuh dimana. Peletakan sumber cahaya di atas subyek akan menghasilkan efek yang berbeda jika dibandingkan dengan peletakkan sumber cahaya dari arah bawah subyek. Arah pencahyaan ini biasanya disebut sebagai down angle dan up angle. Dengan down angle akan menghasilkan bayangan yang jatuh kea rah tubuh (kalau subyeknya orang). Sebagai contoh, konsep down angle bisa dilakukan pada scene interograsi, akan kelihatan dramatis. Sedangkan up angle akan menghasilkan pencahayaan yang kurang lazim, namun dengan penempatan pencahayaan seperti ini subyek akan kelihatan powefull dan gagah.&lt;a href=&quot;http://dikiumbara.files.wordpress.com/2008/10/skema-lighting.jpg?w=468&amp;amp;h=468&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://dikiumbara.files.wordpress.com/2008/10/skema-lighting.jpg?w=468&amp;amp;h=468&quot; style=&quot;cursor: pointer; display: block; height: 467px; margin: 0px auto 10px; text-align: center; width: 467px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Kualitas Cahaya&lt;/span&gt; Kualitas pencahayaan berkaitan dengan keras atau lembutnya pencahyaan itu sendiri. Secara garis besar ada dua kualitas pencahayaan, yaitu hard light dan soft light. Hard light mempunyai karakteristik pencahyaan yang kuat dimana shadow atau bayangan lebih terlihat jelas. Softlight memiliki karakter sebaliknya, antara pencahyaan dengan bayangan hanya memiliki perbedaan yang tipis.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Rasio Pencahayaan&lt;/span&gt;&lt;br /&gt;
Lighting Ratio merupakan perbandingan antara brightness dan lightnest. Misalnya perbandingan 2:1, dimana pencahayaan area terang dua kali lipat dibanding area gelap. Teknologi video memungkinkan sampai pada rasio 4:1, area terang memiliki intensitas 4 kali lebih terang dibandingkan area gelap. Jika lebih dari itu, maka unsur detail bayangan atau shadow akan hilang.&lt;br /&gt;
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&lt;span style=&quot;font-weight: bold;&quot;&gt;Kontrol Cahaya&lt;/span&gt;&lt;br /&gt;
Ini merupakan metode untuk menambah atau mengurangi pencahayaan dari sumber cahaya. Penambahan atau pengurangan ini untuk menghasilkan efek tertentu. Misalnya efek cahaya matahari yang memancar masuk pada jendela kamar tidur, digunakan translucent yang ditempelkan dekat sumber cahaya.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;
Mengukur Intensitas&lt;/span&gt;&lt;br /&gt;
Intensitas cahaya yang yang dihasilkan dari key light, fill light,serta backlight bisa diukur oleh sebuah alat yakni Lightmeter. Ada dua jenis alat ini yaitu Incident and Reflectant. Incident diperuntukkan untuk mengukur intensitas cahaya yang “jatuh” pada subjek. Sedangkan Reflectant dipergunakan untuk mengukur intensitas cahaya yang dipantulkan oleh subyek.&lt;br /&gt;
&lt;br /&gt;
Jenis-Jenis Lighting Banyak sekali jenis lampu yang digunakan dalam proses pengambilan gamar atau shooting. Jenis lampu itu terdiri atas :&lt;br /&gt;
&lt;br /&gt;
* Blonde :1000-2000 watt, biasanya digunakan sebagai pencahayaan flood untuk area yang luas&lt;br /&gt;
* Readhead : 650 – 1000 watt, digunakan sebagai key flood untuk area yang luas&lt;br /&gt;
* Pepper Light : 100 – 1000 watt, lampu dengan intensitas rendah digunakan khusus untuk key atau fill light&lt;br /&gt;
* HMI : ini merupakan jenis lampu kualitas tinggi&lt;br /&gt;
* Hallogen : 100 – 500 watt, digunakan sebahgai key flood untuk area luas, jenis lampu ini biasanya digunakan untuk produksi dengan budgeting rendah.&lt;br /&gt;
* Fresnell : jenis lampu yang memiliki lensa khusus yang memancarkan cahaya&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Temperatur Warna&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dikiumbara.files.wordpress.com/2008/10/colo-temp1.jpg?w=468&amp;amp;h=196&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://dikiumbara.files.wordpress.com/2008/10/colo-temp1.jpg?w=468&amp;amp;h=196&quot; style=&quot;display: block; height: 196px; margin: 0px auto 10px; text-align: center; width: 467px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Temperatur Warna merupakan kesan yang ditimbulkan oleh cahaya terhadap sebuah obyek ketika cahaya itu mengenai obyek. Ukuran temperatur warna dinyatakan dalam satuan derajat Kelvin (K). Semakin besar ukuran derajat Kelvin, maka warna obyek semakin putih, kebalikkanya maka obyek akan terlihat semakin menguning.&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;br /&gt;
Aplikasi&lt;/span&gt;&lt;br /&gt;
Teori memang rada njelimet, bikin kepala nyut-nyutan. Tapi kawan, dengan dasar teori yang kuat, akan membantu kita di lapangan untuk “mempercepat” implementasi ide ke dalam tataran aplikatif. Demikian juga dengan tema cahaya dan pencahayaan kali ini.&lt;span style=&quot;font-style: italic;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Ada dua jenis  pencahayaan yang bisa digunakan dalam pembuatan film, baik fiksi maupun  non fiksi (seperti dokumenter). Jenis pencahayaan tersebut yakni &lt;i&gt;artificial light&lt;/i&gt; (jelasnya ada di tulisan saya sebelumnya) serta &lt;i&gt;available light&lt;/i&gt;.  Available  light adalah pencahayaan dengan memanfaatkan sumber cahaya yang ada.  Available light di antaranya cahaya matahari, cahaya lampu yang ada di  rumah, cahaya bulan, dan cahaya lampu di jalan.  Jadi, available light berkaitan  sumber  cahaya yang sudah tersedia dan bagaimana agar sumber cahaya tersebut  bisa digunakan untuk menyinari obyek. Jika hanya ada satu sumber  pencahayaan, maka dipastikan itu sebagai pencahayaan utama atau &lt;i&gt;keylight&lt;/i&gt;. Ada tiga point penting pencahayaan yang disebut&lt;i&gt; three points lighting&lt;/i&gt;, tentang sudah saya jelaskan di lighting part 1. Dalam pemanfaatan available light bisa dimanfaatkan sebagai &lt;i&gt;key light&lt;/i&gt; dan &lt;i&gt;fill light&lt;/i&gt;.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Dalam Ruangan&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Pencahayaan di  dalam ruangan/indoor misalnya pencahayaan yang sudah ada (lampu neon  atau lampu pijar). Pencahayaan ini bisa dimanfaatkan untuk keperluan  shooting, walaupun bisa jadi banyak kelemahan, diantaranya intensitas  cahaya yang dihasilkan terlalu rendah untuk kepentingan shooting. Dengan  teknologi video digital hal ini masih bisa diakali dengan menaikan &lt;i&gt;iris&lt;/i&gt;, walau demikian pasti ada batas toleransinya. Ketika kita menaikan &lt;i&gt;f-stop&lt;/i&gt;  di kamera, mungkin gambar yang dihasilkan akan tampak  grainy/bintik-bintik. Usahakan, obyek mendapat pencahayaan yang cukup,  walaupun tidak selalu solusi yang baik, coba memindahkan obyek/subyek  yang akan anda shoot pada area cukup cahaya dimana cahaya lampu itu  jatuh. &lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Jika anda akan  shooting di dalam ruang kamar, anda bisa memanfaatkan cahaya matahari  dari luar ruangan. Namun sekali lagi, anda harus mengatur posisi subyek  agar mendapatkan intensitas pencahayaan yang diinginkan.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Luar Ruangan&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Ketika kita akan  shooting di luar ruangan/exterior pada siang hari yang harus  diperhatikan adalah arah matahari. Tidak terlalu disarankan untuk  shooting dari jam 11 hingga jam 1 siang, karena cahaya matahari sedang  terik-teriknya dan mungkin berada persis di atas obyek, yang artinya  akan menimbulkan bayangan. Untuk menurunkan intensitas cahaya yang  terlalu kuat, anda bisa memanfaatkan filter &lt;i&gt;Neutral Density&lt;/i&gt;/ND  yang ada pada kamera. Dengan menggunakan filter ini, cahaya yang  berlebihan akan direduce/dikurangi sehingga menjadi normal. Saran saya,  ketika harus shooting di siang hari dan hanya menggunakan available  light, antara jam 2 hingga jam 4 sore. Untuk mengatur arah pencahayaan  gunakanlah reflektor.&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Menggunakan Reflektor&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;Reflektor  merupakan sebuah alat untuk merefleksikan atau memantulkan cahaya pada  subyek. Reflektor untuk keperluan shooting (juga pemotretan) sudah  banyak didesain oleh pabrik, tapi beberapa kawan dengan kreatif membuat  reflektor sendiri. O’ya video di bawah saya nemu di youtube bagaimana si  bule membuat reflektor, dari mini dish/parabola kecil dilapisi oleh  plastik khusus :&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Q90i31JIQ3M?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/Q90i31JIQ3M?fs=1&amp;amp;hl=en_US&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;display: block; text-align: center;&quot;&gt;    &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;b&gt;Obyek  Bergerak&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;Jika menggunakan pencahayaan  dengan lighting yang normal/artificial light dimana sumber cahaya bisa  digeser untuk menyesuaikan cahaya yang harus didapatkan oleh  obyek/subyek/area shooting kita. Beda halnya jika kita memanfaatkan  available light. Saran saya, gunakanlah iris secara manual karena dengan  demikian kita bisa menyesuaikan sumber cahaya yang masuk dengan  mengontrol irisnya.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dikiumbara.wordpress.com/category/lighting/&quot;&gt;Oleh Diki Umbara&lt;/a&gt;&amp;nbsp;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/10/cahaya-dan-pencahayaan.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5412406053905772537.post-5342450794900341309</guid><pubDate>Fri, 15 Oct 2010 10:23:00 +0000</pubDate><atom:updated>2010-10-15T17:23:39.945+07:00</atom:updated><title>ONE SHOT PROJECT</title><description>&lt;span style=&quot;font-size: small;&quot;&gt;&lt;/span&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img337.imageshack.us/img337/8305/headermsm.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;http://img337.imageshack.us/img337/8305/headermsm.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;border-collapse: collapse; color: #333333; font-family: tahoma,verdana,arial,sans-serif;&quot;&gt;&lt;span class=&quot;text_exposed_show&quot;&gt;&lt;b style=&quot;color: white;&quot;&gt;One  Shot Project&lt;/b&gt;&lt;span style=&quot;color: white;&quot;&gt; digagas untuk memberikan penghargaan terhadap  seniman-seniman besar dari berbagai bidang kesenian (seni rupa, seni  musik, seni tari, film, teater, sastra) yang meninggal dunia paska  reformasi tahun 1998, yang telah memberikan sumbangan besar pada  perkembangan bidang seni masing-masing dan meninggalkan berbagai  macam karya seni yang inovatif, menginspirasi, atau berpengaruh pada  pergerakan anak muda, atau berpengaruh pada kondisi sosial ekonomi  politik di Indonesia dan dunia.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Setiap film yang terlibat di  proyek ini memiliki satu syarat atau ciri khusus, yaitu hanya terdiri  dari satu shot utuh (one take one shot), tanpa pengulangan waktu  (flashback, non linear), tanpa teknik zoom dan tracking dalam kamera,  tanpa teknik cutting dalam editing (cut to), serta teknik apapun dalam  film yang tidak dapat dilakukan dalam kehidupan yang sebenarnya. Ini  diilhami dari pola kehidupan pada umumnya yang hanya terjadi sekali bagi  setiap manusia dan mahluk hidup. Tentunya dalam kehidupan nyata tidak  terjadi potongan atau sambungan pandangan seperti dalam teknik editing  (cut to), dan mata tidak mempunyai kemampuan bergerak seperti zoom dan  tracking seperti dalam teknik kamera. Dan juga dalam kehidupan nyata  waktu selalu berjalan maju (linear), tidak ada pengulangan yang tipikal  (flashback, non linear) seperti dalam sebuah karya film pada umumnya.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;b style=&quot;color: white;&quot;&gt;Karya Suzanna Di Warung Kopi&lt;/b&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Karya  yang secara sederhana dikemas dengan cara pendekatan perekaman yang  amatir mengenai kegiatan sehari-hari/percakapan sehari-hari tentang para  tokoh. Adanya obrolan-obrolan tentang Fidel Castro, Warkop, dan Suzanna  menjadi penguat dalam karya ini untuk konsisten terhadap tema.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Agni Tirta | Yogyakarta&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Lelaki  kelahiran 23 Nopember 1985 ini, tercatat telah memproduksi beberapa  film pendek di kampusnya dan sempat menjadi karyawan sebuah rental VCD  ternama di Yogyakarta. Sekarang aktif bekerja di bidang multimedia.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;b style=&quot;color: white;&quot;&gt;Kali Lonthe&lt;/b&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Perasaan  menyenangkan timbul saat mendengarkan cerita-cerita unik seniman  melalui kenangan seorang sopir yang terekam dengan cara sederhana dalam  suatu perjalanan. Mengingatkan pada film Jalan Raya Pos yang memiliki  cara yang alternative untuk sebuah film dokumenter. Karya ini merekam  dari orang yang memiliki “tribute” atau semacam kenangan yang kemudian  seperti menjadi obrolan nostalgia.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Surya Adhi Wibowo | Yogyakarta&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Mahasiswa  Universitas Muhammadiyah Yogyakarta ini dikenal sebagai penata kamera  di beberapa produksi film pendek. Saat ini sedang berusaha mengembangkan  production house bersama rekannya serta menyelesaikan film dokumenter  yang sempat tertunda.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;b style=&quot;color: white;&quot;&gt;Pamflet Elektronik&lt;/b&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Selain menggunakan  pendekatan perekaman mengenai kegiatan sehari-hari, di dalam karya ini  dapat  dilihat bagaimana si pembuat beraktifitas, seperti menggunakan internet  dan menonton televisi. Karya ini juga mempunyai gaya tersendiri dalam  menyampaikan informasi.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Gelar Agyano Soemantri | Jakarta&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Pemuda  kelahiran Cianjur 24 tahun yang lalu ini, tercatat telah memproduksi  beberapa video yang telah diputar di berbagai festival termasuk  Rotterdam International Film Festival. Hingga kini aktif di Forum  Lenteng.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;b style=&quot;color: white;&quot;&gt;Ketika Dia Pergi&lt;/b&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Karya ini dikemas secara sederhana  dan kreatif tetapi sangat unggul dibanding karya-karya yang lain karena  bisa menyentuh perasaan meskipun kita sama sekali tidak mengenal tokoh  tersebut. Punya pilihan cara yang berbeda dalam menyampaikan informasi.&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Dewi Kusumawati | Cilacap&lt;/span&gt;&lt;br style=&quot;color: white;&quot; /&gt;&lt;span style=&quot;color: white;&quot;&gt;Perempuan  kelahiran Wonogiri  pada 18 Maret 1980 ini sekarang sibuk menjadi ibu rumah tangga dan  membesarkan anak semata wayangnya serta mengembangkan komunitas  Sangkanparan bersama suami tercintanya.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://arishardhianto.blogspot.com/2010/10/one-shot-project.html</link><author>noreply@blogger.com (ARIS)</author><thr:total>0</thr:total></item></channel></rss>