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term="writing" /><category term="kaneandlynch" /><category term="boing boing" /><title>Ascii Dreams</title><subtitle type="html">A roguelike developer's diary.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://roguelikedeveloper.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>923</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/AsciiDreams" /><feedburner:info uri="asciidreams" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0UFRXg-fSp7ImA9WhBVGUU.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-907681974019045196</id><published>2013-04-26T22:26:00.001+10:00</published><updated>2013-04-26T23:00:14.655+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-26T23:00:14.655+10:00</app:edited><title>ggoDbye</title><content type="html">Raph Koster recently sparked off a discussion about the role of formalism in game design and criticism by &lt;a href="http://www.raphkoster.com/2013/04/09/a-letter-to-leigh/"&gt;responding to critic and games writer Leigh Alexander in a letter&lt;/a&gt;. I recommend you read his response to Leigh's questions:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-size: x-small;"&gt;"when people say games need objectives in order to be ‘games’, i 
wonder why ‘better understanding another human’ isn’t a valid 
‘objective’&lt;/span&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;span style="font-size: x-small;"&gt;games need ‘challenges’ and ‘rules’, isn’t ‘empathy’ a challenge, aren’t preconceptions of normativity a ‘rule’" -&amp;nbsp; &lt;a href="http://leighalexander.net/"&gt;Leigh Alexander&lt;/a&gt; writing on &lt;a href="https://twitter.com/leighalexander"&gt;Twitter&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Raph poses a number of questions himself in reply, but frames the overall mode of a game as being a conversation between designer and player; and argues that the types of art games which Leigh is defending the conversation is a monologue because the designer of these games takes away player choice. He draws such a strong response from the community he criticises because he's defending the conventional position against a more radical interpretation, but he also picks the wrong point to make and the wrong analogy to make it with. Andrew Vanden Bossche has already written about &lt;a href="http://www.gameranx.com/features/id/14224/article/the-tyranny-of-choice/"&gt;the fallacy of choice in games&lt;/a&gt;: in short, games are interesting because they do not give the player unlimited choice, but a selection of choices from a restricted palette. Raph's analogy of games as conversation fails for the most part because it is so rare to see a game redesigned after the wide release - although this may hold somewhat true for games with long public development cycles (Minecraft) or in limited alpha and beta releases.&lt;br /&gt;
&lt;br /&gt;
I've been meaning to write about one of the more remarkable achievements in game playing I've seen for some time but haven't had the opportunity until now to do so. ggoDeye, a regular participant (and 8 time winner) in the Brogue weekend contest, and organiser until recently of the mid-week contests, recently achieved what could be described as the pinnacle of achievement of Brogue 1.7.2: a 'mastery' victory in a competition. A mastery victory is where you leave the dungeon at level 40 with all 25 lumenstones it is possible to get in the game. Short of conducts, there is no other way of beating the game more conclusively in the current version (in earlier versions it was theoretically possible to get to level 100 although no one had).&lt;br /&gt;
&lt;br /&gt;
In the tradition of Brogue a maximum lumenstone victory usually means that the game has been broken in some important way, and a game balance fix will almost always be forthcoming in a future version of the game. Indeed, ggoDeye writes &lt;a href="http://brogue.createforumhosting.com/54th-weekend-contest-3-8-3-12-s-917428036-t750.html#p10142"&gt;in the victory post&lt;/a&gt; of the jelly master build he used requiring almost superhuman levels of concentration to get this victory:&lt;br /&gt;
&lt;blockquote&gt;
&lt;span style="font-size: x-small;"&gt;By D19 I had 30+ jellies and the ability to isolate and destroy dar 
parties. [...] I was so exhausted and 
frustrated that I took all of Sunday off from playing so that I wouldn’t
 do something stupid and blow my first real shot at a max lumenstone run
 in a contest. [...] Throughout this run I gained valuable insights into what I think of as jelly “herd physics.” &lt;br /&gt;-
 Low HP allies can essentially teleport to the other side of the herd by
 shifting the herd’s inertia through shifting its center of mass (you). I
 once noticed a dar priestess move 20+ squares in a single turn as the 
direction of the herd reversed and higher HP jellies continued to 
displace her. I used this phenomenon to keep crucial allies alive when 
they were low on HP. &lt;br /&gt;-High HP, fast moving allies can stick to the center of mass (@) better than anything else.&lt;br /&gt;&lt;br /&gt;[...] While I have always enjoyed jelly master builds, I had
 not come anywhere close to fully grasping their true power and utility 
before last week. 1.7 has introduced bloodworts and superior ally AI and
 has really opened the doors on making this a reliable and predictable 
build option for securing max lumenstones. I’m fairly confident that I 
can turn just about any seed with a wand of domination and either a 
staff of tunneling or a charm of shattering (all before D17?) into a max
 lumen run now. However, I am certain that I will never be willing to do
 it again with a staff of tunneling. This run took me over 16 hours to 
pull off and I would not recommend it to anyone who wants to continue 
enjoying this game for the foreseeable future. This ended up being the 
most mind-numbing and eye-straining gaming experience of my entire life.&lt;/span&gt;&lt;/blockquote&gt;
A quick couple of notes on the above commentary. A jelly is a monster in Brogue which doesn't inflict much damage but splits when you hit it into two jellies each with half the hit points. These new jellies do not regenerate naturally, but can recover with a source of healing such as the gas released by a pod from a bloodwort plant, or if they learn the healing spell from a dar (dark elf) priestess by consuming the corpse after gaining sufficient experience to do so. The wand of domination allows you to take control of a jelly and its children, and a jelly master build is a character who relies on having a swarm of jellies (up to 100 on a level) fighting on their behalf, and staffs of tunnelling and charms of shattering allow you to open up the dungeon by destroying walls so your allies can surround enemy monsters.&lt;br /&gt;
&lt;br /&gt;
ggoDeye specifically uses the term herd physics because in Brogue there is no mechanism with which you can directly control your allies: they move simply based on the direction you move in in combination with the game AI, and knowledge of the surrounding terrain and enemy positions. Several items give you more granular control by allowing you for instance to build walls to block movement, or entrance a monster to have it move in the direction opposite to yourself, but none of these have the scalability necessary to benefit a jelly master. So in effect you are controlling tens of monsters at a time with a single 8 way movement each turn.&lt;br /&gt;
&lt;br /&gt;
(Intriguingly, the 'teleportation' mechanic ggoDeye describes is known as
 enexto() in Nethack after the function that displaces monsters into 
adjacent grids as they push past each other, and is used in &lt;a href="http://tasvideos.org/GameResources/DOS/Nethack.html"&gt;tool assisted speedruns of that game&lt;/a&gt;.)&lt;br /&gt;
&lt;br /&gt;
The process ggoDeye goes through in this game is nothing like a conversation: it is more like mountain climbing, or an ultra marathon. We can appreciate ggoDeye's performance because it is on one level a 
pinnacle of achievement which is unlikely to be duplicated in the same 
way we can appreciate athletic success. But trying to find a sport analogy to fit games to is ultimately circular because sports are often games, and games can be enjoyed like sports - which means any comparison we make between the two will be clouded.&lt;br /&gt;
&lt;br /&gt;
There is another performance comparison that is more appropriate than a sporting one - that of playing a piece of music. People have compared music and games before: both have groups of 'indies' and in some ways this comparison is more appropriate than games as films, but I'm suggesting here that game players rather than game designers are the actual performers in this analogy.&lt;br /&gt;
&lt;br /&gt;
If we extend this idea of player as performer, what role does the game designer have? Song writer is the most obvious - but I'm going to suggest that Raph's formalist argument is about game designer as the maker of a ludic instrument; and while art (and many AAA) games take the position that a game designer is a song writer, they are in fact constructing instruments that only support one song.&lt;br /&gt;
&lt;br /&gt;
(Or more facetiously, I tweeted this as "A game designer is an instrument maker who thinks they're a song writer and everyone else mistakes for a musician.")&lt;br /&gt;
&lt;br /&gt;
The counter argument of course, is that the instrument may only play one song, but it is a song worth learning to sing.&lt;br /&gt;
&lt;br /&gt;
And while this is mostly a metaphor, you can watch Chris Novello literally play Mario in &lt;a href="http://www.wired.com/design/2013/03/mad-scientist-plays-super-mario-bros-like-an-instrument/"&gt;a way that you have never seen before.&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
As for ggoDeye, he's chosen to play an instrument that many agree is a finely tuned work of art, and he's bent it it ways its creator only mostly intended. But as hinted in the title of this post, this piece was also a swansong, and he's moved on from playing Brogue to starting a business with his wife, leaving behind a recording of his melody and &lt;a href="http://brogue.createforumhosting.com/member/ggoDeye/?sid=2b1e2aed4e51ae7e4ee7e4a24a52ea02"&gt;the notes he's made while playing&lt;/a&gt;. I wish him all the best.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/KqmsBPPbPYk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/907681974019045196/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=907681974019045196" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/907681974019045196?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/907681974019045196?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/KqmsBPPbPYk/ggodbye.html" title="ggoDbye" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/04/ggodbye.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkACQng7eyp7ImA9WhBXE00.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-1514598776564739270</id><published>2013-03-26T22:39:00.001+11:00</published><updated>2013-03-26T23:26:03.603+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-26T23:26:03.603+11:00</app:edited><title>86856527</title><content type="html">Assuming you count 7DRLs as roguelikes, I've just beaten my second roguelike ever: Michael Brough's &lt;a href="http://mightyvision.blogspot.com.au/2013/03/7drl-success-86856527.html"&gt;86856527&lt;/a&gt;. I suspect this is the game that Keith Burgun is trying to make with Auro - you should go play it (and ideally beat it) before reading any further as what I'm about to say involves spoilers. For the record, I got 21 points, using three programs.&lt;br /&gt;
&lt;br /&gt;
I'm going to commit the cardinal sin of back seat redesigning a 7DRL - or at least part of it. The programs in the game are generally 'top tier' in the sense they are equally useful for their cost, although there are some programs which are clearly great in combination. I'm going to focus on the few programs which are 'second tier' in the sense they are missing one of either overall utility or interesting synergy: the four I feel fall into this category are ANTI_V, KILL_D, DCRPT and to a lesser extent BOMB - I'm still undecided about POLY although the suggestions below indirectly buff it.&lt;br /&gt;
&lt;br /&gt;
The first three second tier abilities are all enemy specific, and are still useful in the sense that every enemy is a distinct challenge, but they don't have much synergy with anything else, and are still not powerful enough to be necessarily a win-button against their specific nemesis. The challenge of course is figuring out how to improve them while keeping close to the terse descriptions in the current game. My suggestions are ANTI_V should change to 'Damage all virus for $', KILL_D should change to 'Destroy nearest Daemon[s] for [two energy symbol squiggles]' and DCRPT should remain unchanged but end up with a buffed implementation.&lt;br /&gt;
&lt;br /&gt;
Rather that using ANTI_V and KILL_D to directly credit the player, the floor grid under these affected enemies should get an additional credit or energy when the ability is used provided it hasn't already been siphoned. This allows the player to take advantage of the level entry spawns to increase the overall floor grid values, and gives POLY a purpose beyond helping destroy enemies.&lt;br /&gt;
&lt;br /&gt;
DCRPT should be buffed so that while you have it active, you are given additional information about the play area. My initial thoughts were along the lines of having one block with ???? for the program/score and ? for the alert level on each level which DCRPT would reveal, until I realised that there is one other fact which is hidden which would be useful to know: the identify of spawning enemies. DCRPT should reveal what each enemy spawning is instead of the Transmission icon, giving you an extra turn to plan how to handle incoming enemy(s).&lt;br /&gt;
&lt;br /&gt;
BOMB is incredibly useful given that it doesn't take time to use: but it has the downside of destroying adjacent walls which would otherwise channel enemies towards you. I'd like to see the floor exposed by bombing walls to get either energy or credits like other floor sections, to compensate for this and add a further level of strategy to bombs.&lt;br /&gt;
&lt;br /&gt;
As for further program ideas - I'm sure there are plenty, but I like the sparsity of the current design. I am going to suggest one, borrowing an ability in Auro, because it seems to me that the movement abilities .WARP and .PUSH are the most useful and interesting part of the game, and to those, I'd like to add .FORK.&lt;br /&gt;
&lt;br /&gt;
.FORK costs two (or three?) credits, and allows you to 'Make one move freely'. Since using a program takes no time, .FORK allows you to move without your enemies responding - but also make illegal moves such as moving towards an enemy (when you'd normally attack), move onto an enemy or wall, and move off the edge of the play area, warping from north to south or east to west edge or vice versa. Fork allows you to .DEBUG suicide in the finest Nethack tradition and it costs credits to fulfil the old adage that time is money and to try to prevent .EXCH/.SIPH+ abuse.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/2JN1tZYBF5Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/1514598776564739270/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=1514598776564739270" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1514598776564739270?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1514598776564739270?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/2JN1tZYBF5Q/86856527.html" title="86856527" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>11</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/86856527.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cDQH06cSp7ImA9WhBQF0o.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-6000096764062269848</id><published>2013-03-20T20:15:00.000+11:00</published><updated>2013-03-20T20:17:51.319+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-20T20:17:51.319+11:00</app:edited><title>John R</title><content type="html">As the author of &lt;a href="http://roguelikedeveloper.blogspot.com.au/2008/10/review-world-of-goo.html"&gt;a widely lauded alternate history short story featuring John Riccitiello as the protagonist&lt;/a&gt;, I feel like I should comment on recent events. But it turns out Stephen Totilo has done the hard work for me, writing a thoughtful &lt;a href="http://kotaku.com/5991329/what-john-riccitiello-was-right-about"&gt;piece about the man&lt;/a&gt;, if not the company he lead.&lt;br /&gt;
&lt;br /&gt;
John to me sounds like several company owners I have had the pleasure of working with - people with integrity, but also intelligence who have inspired those around them. A CEO is responsible for two things: communicating the vision of the company, and holding ultimate responsibility for its execution. You may criticise the decisions he has made, but it sounds like he has made those decisions with consistency and in view of the long term plan for EA.&lt;br /&gt;
&lt;br /&gt;
It is often the case that people forget it is what someone hasn't done which is just as important as what they have done. EA has not gone bankrupt, or become worthless, the CEO has not left under a cloud or in ambiguous circumstances, the company has not become completely risk averse. People may hate EA, and by extension its CEO, because of the SimCity launch fiasco, but it is exciting to see so many people care about a game in the obscure city builder genre, as opposed to just another FPS.&lt;br /&gt;
&lt;br /&gt;
For the record, I completely disagree with always on DRM and to a large extent with the software as a service model (&lt;a href="http://www.news.com.au/technology/biztech/savegooglereader-the-petition-to-save-google-reader-from-the-chopping-block/story-fn5lic6c-1226597323897"&gt;Fuck you Google&lt;/a&gt;), but I can see why EA has made those choices - if not why they have failed to communicate them clearly.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=AHJv36qX9GY:L6xI2JBI6QY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=AHJv36qX9GY:L6xI2JBI6QY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=AHJv36qX9GY:L6xI2JBI6QY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=AHJv36qX9GY:L6xI2JBI6QY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=AHJv36qX9GY:L6xI2JBI6QY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=AHJv36qX9GY:L6xI2JBI6QY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/AHJv36qX9GY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/6000096764062269848/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=6000096764062269848" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6000096764062269848?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6000096764062269848?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/AHJv36qX9GY/john-r.html" title="John R" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/john-r.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQCQng_fCp7ImA9WhBQFk0.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4075738593679973051</id><published>2013-03-18T21:21:00.000+11:00</published><updated>2013-03-18T21:26:03.644+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-18T21:26:03.644+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="7drl" /><title>Early coverage</title><content type="html">&lt;a href="http://indiegames.com/2013/03/freeware_game_pick_86856527_sm.html"&gt;86856527&lt;/a&gt;, Bump (&lt;a href="http://www.freeindiegam.es/2013/03/bump-aaron-steed/"&gt;Free Indie Gam.es&lt;/a&gt;, &lt;a href="http://www.metafilter.com/126067/Jumping-never-felt-so-deliberate"&gt;Metafilter&lt;/a&gt;), &lt;a href="http://indiegames.com/2013/03/freeware_game_pick_sunk_coast_.html"&gt;Sunk Coast&lt;/a&gt;, &lt;a href="http://indiegames.com/2013/03/browser_game_pick_24_killers_t.html"&gt;24 Killers&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
More to come. And feel free to follow the results at &lt;a href="http://7drl.org/"&gt;7drl.org&lt;/a&gt; and hit up &lt;a href="https://twitter.com/noneconomical/status/313429145327652864"&gt;Adam Smith on twitter&lt;/a&gt; if you want RPS to check out your 7DRL contribution.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=U7LHYbvabBY:CA4gepv6wgE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=U7LHYbvabBY:CA4gepv6wgE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=U7LHYbvabBY:CA4gepv6wgE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=U7LHYbvabBY:CA4gepv6wgE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=U7LHYbvabBY:CA4gepv6wgE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=U7LHYbvabBY:CA4gepv6wgE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/U7LHYbvabBY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4075738593679973051/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4075738593679973051" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4075738593679973051?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4075738593679973051?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/U7LHYbvabBY/early-coverage.html" title="Early coverage" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/early-coverage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYHQ3oyfyp7ImA9WhBQFEQ.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4730616941172522160</id><published>2013-03-17T16:12:00.000+11:00</published><updated>2013-03-17T16:12:12.497+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-17T16:12:12.497+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unbrogue" /><title>UnBrogue 1.1.3 released</title><content type="html">This version is intended to primarily be a bug fix release. I'm distributing through Dropbox as the Berlios backend required to upload releases is down at the moment - &lt;a href="https://www.dropbox.com/s/3gtontftmhu8gxw/unBrogue-1.1.3-win.zip"&gt;Windows&lt;/a&gt;, &lt;a href="https://www.dropbox.com/s/alw2hajxdj05ocr/UnBrogue-1.1.3-osx.dmg"&gt;OS/X&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Known issues&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
- Monsters will not flee through water.&lt;/div&gt;
&lt;div class="p2"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
&lt;b&gt;Changes for 1.1.3&lt;/b&gt;&lt;/div&gt;
&lt;div class="p1"&gt;
- Rename 'stagger' to 'hit' in bolt damage description text (Requested by tinyrodent).&lt;/div&gt;
&lt;div class="p1"&gt;
- Add combat message when a fire bolt is blocked by a shield.&lt;/div&gt;
&lt;div class="p1"&gt;
- Armor of burden increases armor class by one for every two strength requirement increased.&lt;/div&gt;
&lt;div class="p1"&gt;
- Armor of immolation increases immolation chance at +2 or higher enchantment.&lt;/div&gt;
&lt;div class="p1"&gt;
- Add more toads to wand/staff of Toads.&lt;/div&gt;
&lt;div class="p1"&gt;
- Added wands/staffs of Detonation.&lt;/div&gt;
&lt;div class="p1"&gt;
- Adjust power curve of spiders created by Talisman of Spiders (Requested by ggoDeye).&lt;/div&gt;
&lt;div class="p1"&gt;
- Add brief note about noise level of armor in description (Suggested by Creaphis).&lt;/div&gt;
&lt;div class="p1"&gt;
- Allow charms to start with up to +3 enchantment.&lt;/div&gt;
&lt;div class="p1"&gt;
- Cursed weapons, armor, shields, rings no longer generated in reward rooms (From 1.7.2).&lt;/div&gt;
&lt;div class="p1"&gt;
- Staffs, rings, wands identified when you enter a reward room rather than when you pick the item up (From 1.7.2).&lt;/div&gt;
&lt;div class="p1"&gt;
- Ensure bolts of slowing last at least two turns (so that the status effect applies and is visible for at least a turn).&lt;/div&gt;
&lt;div class="p1"&gt;
- Add missing charm descriptions.&lt;/div&gt;
&lt;div class="p1"&gt;
- Items affected by a talisman of rune mastery now display their full effects.&lt;/div&gt;
&lt;div class="p1"&gt;
- Your allies cannot learn healing from Dar Priestesses.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix to prevent fire bolts double hitting the last target they penetrate to (Reported by tinyrodent).&amp;nbsp;&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix crash when impaling a blinking monster (Reported by tinyrodent).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix non-runic items appearing in runic reward rooms (Reported by tinyrodent).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix force, cursed weapon descriptions.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix cursed armor names.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where stolen items altar would detect everything on level (Reported by thaumato).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where shattering would always shatter reflective monsters.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where canceling using a staff when it had no charges would destroy it.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where canceling using a staff would use a charge and a turn.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where wearing another talisman when you couldn't remove a talisman due to your inventory load out would delete it.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where you could equip a talisman of [spoiler] while you are wearing cursed armor.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug where multi-bolt items would use additional turns.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix a variety of typos (reported by tinyrodent).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix some rune descriptions (reported by tinyrodent).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix negation not negating shields (reported by ggoDeye).&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix bug preventing obstruction being removed by tunneling.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix staffs of tunneling not tunneling the correct number of grids.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix scrolls of identifying not identifying all wands and staffs.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix length of displayed path when targeting range limited wands.&lt;/div&gt;
&lt;div class="p1"&gt;
- Fix elixir of light.&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=hogCaFndngQ:bpZ4AEhlNqg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=hogCaFndngQ:bpZ4AEhlNqg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=hogCaFndngQ:bpZ4AEhlNqg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=hogCaFndngQ:bpZ4AEhlNqg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=hogCaFndngQ:bpZ4AEhlNqg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=hogCaFndngQ:bpZ4AEhlNqg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/hogCaFndngQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4730616941172522160/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4730616941172522160" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4730616941172522160?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4730616941172522160?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/hogCaFndngQ/unbrogue-113-released.html" title="UnBrogue 1.1.3 released" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/unbrogue-113-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQGQXs8eip7ImA9WhBQEkg.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-3025233018091837296</id><published>2013-03-14T20:11:00.002+11:00</published><updated>2013-03-14T20:12:00.572+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-14T20:12:00.572+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="three moves ahead" /><category scheme="http://www.blogger.com/atom/ns#" term="vertex dispenser" /><title>SEO</title><content type="html">For anyone trying to find the Three Moves Ahead episode featuring Vertex Dispenser it is &lt;a href="http://www.idlethumbs.net/3ma/episodes/bertie-botts-every-flavor-topics"&gt;episode 128&lt;/a&gt;, from about the 36 minute mark. (From &lt;a href="https://twitter.com/andrewdoull/status/311727586290069504"&gt;this twitter query&lt;/a&gt;). Not mentioned in the show notes, so I'm mentioning it here in case anyone else is searching for this iota of information.&lt;br /&gt;
&lt;br /&gt;
Also, &lt;a href="http://www.news.com.au/technology/biztech/savegooglereader-the-petition-to-save-google-reader-from-the-chopping-block/story-fn5lic6c-1226597323897"&gt;fuck Google&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=33TEiIQjBmw:sYlQH39VcuY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=33TEiIQjBmw:sYlQH39VcuY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=33TEiIQjBmw:sYlQH39VcuY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=33TEiIQjBmw:sYlQH39VcuY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=33TEiIQjBmw:sYlQH39VcuY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=33TEiIQjBmw:sYlQH39VcuY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/33TEiIQjBmw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/3025233018091837296/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=3025233018091837296" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3025233018091837296?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3025233018091837296?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/33TEiIQjBmw/seo.html" title="SEO" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/seo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMEQHo8fSp7ImA9WhBQFkU.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4546075206046694100</id><published>2013-03-11T20:37:00.002+11:00</published><updated>2013-03-19T19:40:01.475+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-19T19:40:01.475+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="7drl" /><title>Sidelines</title><content type="html">&lt;blockquote class="tr_bq"&gt;
Num­ber of entries for 7DRLC 2012 (last year’s chal­lenge): &lt;a href="http://www.roguetemple.com/2012/05/26/2012-7drl-challenge-aftermath"&gt;100&lt;/a&gt;.&lt;br /&gt;
Num­ber of entries for 7DRLC 2013 (this year’s chal­lenge): &lt;a href="http://7drl.roguetemple.com/"&gt;253&lt;/a&gt; (so far). [Edit for the history books: 357 entries, at least 139 successes].&lt;/blockquote&gt;
I feel like I should be handing out polystyrene cups full of water and cheering people on. &lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=LEvSq44TuFU:9LOQgmvWGH4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=LEvSq44TuFU:9LOQgmvWGH4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=LEvSq44TuFU:9LOQgmvWGH4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=LEvSq44TuFU:9LOQgmvWGH4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=LEvSq44TuFU:9LOQgmvWGH4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=LEvSq44TuFU:9LOQgmvWGH4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/LEvSq44TuFU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4546075206046694100/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4546075206046694100" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4546075206046694100?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4546075206046694100?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/LEvSq44TuFU/sidelines.html" title="Sidelines" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/sidelines.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUCRHs7eyp7ImA9WhBRGE8.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-2516590604266287745</id><published>2013-03-09T20:44:00.000+11:00</published><updated>2013-03-09T20:44:25.503+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-09T20:44:25.503+11:00</app:edited><title>Curation</title><content type="html">Indie Statik features &lt;a href="http://indiestatik.com/2013/03/08/roguelike-primer/"&gt;a roguelike primer &lt;/a&gt;you could point your friends and family at to help understand the breadth of the genre. (Although by breadth, it seems to favour off-the-wall concept and tile sets).&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/JvKB7G2AHxo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/2516590604266287745/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=2516590604266287745" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/2516590604266287745?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/2516590604266287745?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/JvKB7G2AHxo/curation.html" title="Curation" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/03/curation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUFSHY7eip7ImA9WhBSFUk.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-6598041376663493014</id><published>2013-02-23T00:36:00.001+11:00</published><updated>2013-02-23T00:36:59.802+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-23T00:36:59.802+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unbrogue" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><title>UnBrogue 1.1.2 released</title><content type="html">Further fixes. &lt;a href="http://prdownload.berlios.de/unangband/unBrogue-1.1.2-win.zip"&gt;Windows&lt;/a&gt;, &lt;a href="http://prdownload.berlios.de/unangband/UnBrogue-1.1.2-osx.dmg"&gt;OS/X&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
Known issues&lt;br /&gt;
- Monsters will not flee through water.&lt;br /&gt;
&lt;br /&gt;
Changes for 1.1.2&lt;br /&gt;
- Ogre shields now less effective when weakened.&lt;br /&gt;
- Mandrakes will now follow you down stairs (Requested by tinyrodent).&lt;br /&gt;
- Improve some tome names to better distinguish what they do.&lt;br /&gt;
- Harpies are more common and always spawn in flocks.&lt;br /&gt;
- Made lamias slightly tougher in combat and freely move through deep water.&lt;br /&gt;
- Prevent talismans of witchcraft upgrading items which had already been discovered.&lt;br /&gt;
- Provide damaging forewarning and additional stage of obsidian collapsing into lava and prevent pathing across any stage of collapsing obsidian.&lt;br /&gt;
- Freshly created mandrakes take longer to sprout.&lt;br /&gt;
- Fix and rebalance talisman of dungeoneering.&lt;br /&gt;
- Fix crash impaling zombies. (Reported by requerant)&lt;br /&gt;
- Fix various crashes to do with item workshops that could result in item corruption.&lt;br /&gt;
- Fix phasing penetrating or reflecting bolts.&lt;br /&gt;
- Fix force bolts damaging enemies which didn't collide with anything.&lt;br /&gt;
- Fix mandrake bolts. (Reported by tinyrodent)&lt;br /&gt;
- Fix polymorphed dominated monsters resulting in perma-allegiance. (Reported by qlordz).&lt;br /&gt;
- Fix elixir of strength (Reported by ggoDeye).&lt;br /&gt;
- Fix recharge times on charm of protection (reported by ggoDeye).&lt;br /&gt;
- Fix a number of OOS errors when using charms and talismans (reported by ggoDeye).&lt;br /&gt;
- Fix a crash when escaping out of enchanting an item (reported by ggoDeye).&lt;br /&gt;
- Fix a bug where you could consume any item when applying a potion to darts.&lt;br /&gt;
- Fix bug where lamias could spawn embedded in walls.&lt;br /&gt;
- Fix another display bug when getting hit while shielded (reported by ggoDeye).&lt;br /&gt;
- Fix tome and elixir graphics being the wrong way around.&lt;br /&gt;
- Really fix potion and scroll experiments.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/4qWxBD1DMUk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/6598041376663493014/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=6598041376663493014" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6598041376663493014?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6598041376663493014?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/4qWxBD1DMUk/unbrogue-112-released.html" title="UnBrogue 1.1.2 released" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/unbrogue-112-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8AQnY5eCp7ImA9WhBSE0s.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-5128896385884074963</id><published>2013-02-21T01:00:00.001+11:00</published><updated>2013-02-21T01:00:43.820+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-21T01:00:43.820+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unbrogue" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><title>UnBrogue 1.1.1 released</title><content type="html">As discussed on the Brogue forums, this is a quick bug fix release. Nothing serious but lots of annoying bugs fixed. &lt;a href="http://prdownload.berlios.de/unangband/unBrogue-1.1.1-win.zip"&gt;Windows&lt;/a&gt;, &lt;a href="http://prdownload.berlios.de/unangband/UnBrogue-1.1.1-osx.dmg"&gt;OS/X&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Changes for 1.1.1&lt;br /&gt;
- Spears, pikes get stained with the blood of any creature they kill by impaling.&lt;br /&gt;
- Significantly improve the feedback of identify, enchanting effects which apply to more than one item.&lt;br /&gt;
- Improve correctness of spear, pike impaling to try to fix out of sync errors, reports of crashing.&lt;br /&gt;
- Made permanent status effects actually permanent.&lt;br /&gt;
- Mark monsters as permanently negated only if they have underlying racial abilities/traits which can be negated.&lt;br /&gt;
- Make it clear what witch hazel does.&lt;br /&gt;
- Add a couple of reward room entrances (one from 1.7.1).&lt;br /&gt;
- Add monster tweaks from 1.7.1.&lt;br /&gt;
- Add some post-amulet monsters to try to spice up the deep a bit more.&lt;br /&gt;
- Improve description and appearance of obsidian walls (reported by tinyrodent).&lt;br /&gt;
- Flatten power curve of staff of protection.&lt;br /&gt;
- Fix problems with charms, talismans destroying items when using them.&lt;br /&gt;
- Fix blinking, pushed monsters failing to impale themselves on an extended spear or pike if they blink or are pushed through the grid.&lt;br /&gt;
- Fix various reward rooms not being impregnable (now using 1.7.1 code to prevent corner clipping).&lt;br /&gt;
- Fix potion and scroll experiments found throughout the dungeon.&lt;br /&gt;
- Fix protection display glitch and logic problems on getting damaged (Reported by Creaphis).&lt;br /&gt;
- Fix bug where half of all charms of protection had no recharge time (Reported by tinyrodent).&lt;br /&gt;
- Fix bug where you could not injure your allies using throwing weapons (Reported by ggoDeye).&lt;br /&gt;
- Fix bug preventing gambling from working.&lt;br /&gt;
- Fix occasional crypt weirdness/crash.&lt;br /&gt;
- Fix challenging staff/wand workshops and provide more information on construction rules. &lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/psTr6DDyl1c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/5128896385884074963/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=5128896385884074963" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5128896385884074963?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5128896385884074963?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/psTr6DDyl1c/unbrogue-111-released.html" title="UnBrogue 1.1.1 released" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/unbrogue-111-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYHQXw7eyp7ImA9WhBSEko.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4613410787380983070</id><published>2013-02-19T22:08:00.003+11:00</published><updated>2013-02-19T22:08:50.203+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T22:08:50.203+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unbrogue" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><title>Linux, seed scummer builds of 1.1 available </title><content type="html">Joshua Day has made me a Linux build of UnBrogue which you can get &lt;a href="http://prdownload.berlios.de/unangband/unbrogue-1.1.0.tar.gz"&gt;here&lt;/a&gt;. And Patashu has tempted the fate of the RNG to give you a seed scummer version of UnBrogue 1.1 including a Windows compile, which you can get links to from the Brogue thread on UnBrogue.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/7SMezasI-DM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4613410787380983070/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4613410787380983070" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4613410787380983070?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4613410787380983070?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/7SMezasI-DM/linux-seed-scummer-builds-of-11.html" title="Linux, seed scummer builds of 1.1 available " /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/linux-seed-scummer-builds-of-11.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ANQ3c9eCp7ImA9WhBSEko.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-3938054229809819855</id><published>2013-02-19T09:33:00.001+11:00</published><updated>2013-02-19T22:03:12.960+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-19T22:03:12.960+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="unbrogue" /><category scheme="http://www.blogger.com/atom/ns#" term="releases" /><title>UnBrogue 1.1 released</title><content type="html">Many thanks to Marco Salamone and Harrison Kreimer for taking the time to test the pre-release versions of the 1.1 release. &lt;a href="http://prdownload.berlios.de/unangband/unBrogue-1.1.0-win.zip"&gt;Windows&lt;/a&gt;, &lt;a href="http://prdownload.berlios.de/unangband/UnBrogue-1.1.0-osx.dmg"&gt;OS/X&lt;/a&gt; &lt;a href="http://prdownload.berlios.de/unangband/unbrogue-1.1.0.tar.gz"&gt;Linux&lt;/a&gt; (thanks to Joshua Day for compiling this and updating the Linux platform code).&lt;br /&gt;
&lt;br /&gt;
Changes for 1.1&lt;br /&gt;
- Code base updated to Brogue 1.7.&lt;br /&gt;
- Some changes have been added from 1.7.1: Bloodworts, lunging with rapiers, weapons of Force, reflection is now negatable, improvement to low level charms of protection, moving around obstacles diagonally.&lt;br /&gt;
- The majority of Brogue 1.7.1 change will be included in the next major UnBrogue release (1.2); the diff between 1.7.0 and 1.7.1 is approximately twice that of 1.6.3 to 1.7.0, and a number of systems changed significantly (dungeon generation, monster AI) in ways that will require more time to port across.&lt;br /&gt;
- Unlike 1.7.1, statues cannot be moved around diagonally.&lt;br /&gt;
- Added sabres which attack all adjacent targets in regular combat and when lunging.&lt;br /&gt;
- Blinking with a rapier, sabre will perform a lunge while blinking if there is a monster in the path of the blink.&lt;br /&gt;
- Moving with a spear or pike extends the weapon into the next grid in the direction you are moving if it is unoccupied. Any monster entering this grid will be automatically hit for x3 times damage.&lt;br /&gt;
- Maces, hammers damage is halved but they knock back enemies they hit 2 grids, doing triple damage if the enemy is knocked into an obstruction.&lt;br /&gt;
- Talisman of madness bonus now only affects weapons and armour. (One does not simply walk into DL100).&lt;br /&gt;
- Spiders summoned by a talisman of spiders appear at the stairs on the current level and begin levelled up twice for each enchantment on the talisman; this does not allow them to learn new abilities.&lt;br /&gt;
- Fix potion of winds typo.&lt;br /&gt;
- Scrolls of duplication correctly duplicate keys.&lt;br /&gt;
- Scrolls, charms of shattering have a chance of shattering reflective monsters, based on proximity and shattering radius.&lt;br /&gt;
- Fix protection so that it really only lasts 20 turns.&lt;br /&gt;
- Golems are not tortured.&lt;br /&gt;
- Dragons attack all adjacent targets; horror attacks penetrate like a Brogue spear/pike.&lt;br /&gt;
- Armour AC is increased by 1 for all armors except leather, plate. Plate strength requirement increased by one.&lt;br /&gt;
- Imps, nagas, salamanders get flee near death flag.&lt;br /&gt;
- Nagas and salamanders rapidly heal when submerged (2 hp per turn).&lt;br /&gt;
- Nagas and salamanders hate each other and will always attack each other on sight, even if allied.&lt;br /&gt;
- Added 'h'arpies, 'l'amias and [spoiler]. Feedback on how unfair these monsters are is welcome.&lt;br /&gt;
- You take half damage falling into shallow water, bogs or dense foliage, or if the air below is filled with strong winds.&lt;br /&gt;
- Slays/immunities now apply to a group of similar monsters (dar slaying, jelly slaying) rather than individual monsters in some instances.&lt;br /&gt;
- Firebolt is piercing: left over damage is applied to the next monster in line of fire if the first is killed.&lt;br /&gt;
- Aggravate Monster temporarily aggravates all monsters in LOS: aggravated monsters attack instead of fleeing, flitting or keeping their distance.&lt;br /&gt;
- Throwing potions of fire immunity creates a fire extinguishing gas. Throwing potions of life creates a healing gas.&lt;br /&gt;
- Centaur and arrow turret attacks unaffected by negation. Dart and acid turrets are stripped of their special effects but can still attack from a distance if negated. Ogres do not lose their shields if negated.&lt;br /&gt;
- Captive and dominated monsters generated out of depth don't begin gaining experience until they reach their minimum depth.&lt;br /&gt;
- Removed rings of Accuracy, Wizardry and Alchemy.&lt;br /&gt;
- Added Transference as a ring again. Removed Transference runic.&lt;br /&gt;
- Excess hit points stolen with transference adds to protection.&lt;br /&gt;
- Thrown weapons are not destroyed when they hit a target, unless it is a dart or javelin with a special ability such as incendiary darts. To compensate they all appear in smaller stacks and you begin the game with only 3 darts. (Inspired by morphles' patch).&lt;br /&gt;
- Thrown spears and pikes penetrate through to a second target in the next grid along the aimed path; thrown axes, sabres hit all targets adjacent to the grid before the first target they would hit.&lt;br /&gt;
- Wand and staff types are combined, with each type randomly being a wand or staff from game to game, but a minimum of two wands and three staffs, one of which will be a direct damage staff (lightning, fire, poison, force). &lt;br /&gt;
- Wands/staffs of Force and Nature added. Force pushes monster backwards 1 grid per enchantment and damages them if they hit an obstruction: triple damage if the target is knocked into a wall. Nature stops and grows a plant if the bolt crosses consecutive three fertile grids of the same type - either observe what plants grow on what terrain in the dungeon, or experiment to see what you can grow - and nature wands grow wooden bridges over chasms.&lt;br /&gt;
- Added more monsters summoned by wands/staffs of summoning. Staffs of phantoms removed as invisible hard hitting enemies on level 1 was not fun.&lt;br /&gt;
- Added more talismans. Check 'D'iscoveries for names.&lt;br /&gt;
- Talismans now all significantly change how part of the game works so that the least interesting ones are those which require that you be hallucinating, poisoned or on fire.&lt;br /&gt;
- Added some new reward rooms for further mid and end game variety.&lt;br /&gt;
&lt;span style="font-size: xx-small;"&gt;- Runic wands and staffs.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/eosXYXcfcQQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/3938054229809819855/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=3938054229809819855" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3938054229809819855?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3938054229809819855?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/eosXYXcfcQQ/unbrogue-11-released.html" title="UnBrogue 1.1 released" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/unbrogue-11-released.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMGRnY_eyp7ImA9WhBTE0g.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-114374358015319651</id><published>2013-02-09T08:20:00.000+11:00</published><updated>2013-02-09T08:20:27.843+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-09T08:20:27.843+11:00</app:edited><title>Goofing off</title><content type="html">My daughters have pointed out there are two types of touch controlled games: natural and goofy. Natural games are where you drag the actor around the screen, goofy is where you press somewhere on the screen and the actor moves to that location. Does anyone have a recommendation for good natural games for iOs for two year olds? Everything I have is goofy.&lt;div class="blogger-post-footer"&gt;---


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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/2NAry1HL_HI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/114374358015319651/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=114374358015319651" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/114374358015319651?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/114374358015319651?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/2NAry1HL_HI/goofing-off.html" title="Goofing off" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/goofing-off.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUANQHg7fip7ImA9WhNaF0Q.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-5478479030924903130</id><published>2013-02-02T12:53:00.001+11:00</published><updated>2013-02-02T19:29:51.606+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-02T19:29:51.606+11:00</app:edited><title>Sil-ver lining</title><content type="html">From &lt;a href="http://angband.oook.cz/forum/showthread.php?t=5870"&gt;this thread on the angband.oook.cz forums&lt;/a&gt; where Darren Grey gets into a post episode 59 discussion about Sil with the developers and fans:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Actually the variance can function a little like multiple lives systems:
 you can think of it not as stochastically letting you die when you 
deserve life, but stochastically letting you live when you deserve 
death. And by being memoryless, it doesn't induce the temptation to 
restart if you lose a life early. (It's also a little less clear about 
providing feedback to the player when they made a mistake, but at least 
ending up on low life is a clue.)&lt;/blockquote&gt;
I've been reading a lot of writing about how randomness has no place in games, and while the people taking this position seem to be perfectly nice and otherwise sensible, to me it feels like getting to know someone and then finding out their favourite book is Atlas Shrugged. I have an essay about it in me somewhere, but today is not that day. Scatha's sentiment is something I can agree with.&lt;div class="blogger-post-footer"&gt;---


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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/ac2JdDypYkY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/5478479030924903130/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=5478479030924903130" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5478479030924903130?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5478479030924903130?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/ac2JdDypYkY/sil-ver-lining.html" title="Sil-ver lining" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>11</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/02/sil-ver-lining.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cBSHc8eSp7ImA9WhNUF08.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-3062705953650538702</id><published>2013-01-09T21:57:00.000+11:00</published><updated>2013-01-09T21:57:39.971+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-09T21:57:39.971+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Honourable Mentions for Ascii Dreams Roguelike of the Year 2012</title><content type="html">In an ever-expanding genre it seems there are too many honours to mention. This year all of the top 10 received more votes than DoomRL did when it &lt;a href="http://roguelikedeveloper.blogspot.co.uk/2010/01/full-results-for-ascii-dreams-roguelike.html"&gt;won in 2009&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
4. &lt;a href="http://crawl.develz.org/wordpress/"&gt;Dungeon Crawl Stone Soup&lt;/a&gt;: The loss of mountain dwarves has not put off its loyal community, as this enduring classic has received further polish and a swarm of spiders.&lt;br /&gt;
&lt;br /&gt;
5. &lt;a href="http://www.bay12games.com/dwarves/"&gt;Dwarf Fortress&lt;/a&gt;: A big increase in Adventure Mode content has made it stand out as a compelling single-hero roguelike in its own right.  Planned additions are bound to make this even more popular in future.&lt;br /&gt;
&lt;br /&gt;
6. &lt;a href="http://www.ftlgame.com/"&gt;FTL&lt;/a&gt;: The spaceship roguelike has made a big impact in the gaming community as a whole, winning and being nominated for numerous awards.  Core roguelike mechanics mixed with many novel features have proven a highly compelling combination.&lt;br /&gt;
&lt;br /&gt;
7. &lt;a href="http://www.jmp.fi/~smaarane/urw.html"&gt;UnReal World&lt;/a&gt;: The best iron age Finland survival simulator ever made!  Further improvements and new players have given this elder game a vibrant lease of life in 2012.&lt;br /&gt;
&lt;br /&gt;
8. &lt;a href="http://doom.chaosforge.org/"&gt;DoomRL&lt;/a&gt;: With further updates and a beautiful new tileset from Derek Yu, Kornel's turn-based shotgunning classic remains as bloodily alluring as ever.&lt;br /&gt;
&lt;br /&gt;
9. &lt;a href="https://sites.google.com/site/broguegame/"&gt;Brogue&lt;/a&gt;: Procedural puzzles, a new charm system, and the removal of experience points from the game have all been part of a continued refinement in an increasingly critically acclaimed game.  Oryx's recent tileset may help garner it wider popularity in the new year.&lt;br /&gt;
&lt;br /&gt;
10. &lt;a href="http://store.steampowered.com/app/98800/"&gt;Dungeons of Dredmor&lt;/a&gt;: Expansion packs and a hugely active modding scene have kept this game fresh, and solved many of the complaints of those who found the game initially frustrating, whilst adding new humour and madness in the form of violent veganism and communist powers.&lt;br /&gt;
&lt;br /&gt;
A glance back at the &lt;a href="http://roguelikedeveloper.blogspot.co.uk/2010/01/honourable-mentions-for-ascii-dreams.html"&gt;honourable mentions from 2009&lt;/a&gt; shows just how much the scene has changed in 3 short years.  So a huge applaud is due to these excellent games that have proven excessively popular in the ever more active roguelike genre!&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=fd4D4D4Lm9k:R6sacsMBbJw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=fd4D4D4Lm9k:R6sacsMBbJw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=fd4D4D4Lm9k:R6sacsMBbJw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=fd4D4D4Lm9k:R6sacsMBbJw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=fd4D4D4Lm9k:R6sacsMBbJw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=fd4D4D4Lm9k:R6sacsMBbJw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/fd4D4D4Lm9k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/3062705953650538702/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=3062705953650538702" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3062705953650538702?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/3062705953650538702?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/fd4D4D4Lm9k/honourable-mentions-for-ascii-dreams.html" title="Honourable Mentions for Ascii Dreams Roguelike of the Year 2012" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/01/honourable-mentions-for-ascii-dreams.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4GQHs6cCp7ImA9WhNUF08.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-1830115792214580483</id><published>2013-01-09T21:54:00.002+11:00</published><updated>2013-01-09T21:55:21.518+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-09T21:55:21.518+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Runner Up for Ascii Dreams Roguelike of the Year 2012: ADOM</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ldi1T8dcTtk/UO1MZ0MBciI/AAAAAAAACDw/hjvimqke1Es/s1600/Picture+2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="156" src="https://lh3.ggpht.com/-ldi1T8dcTtk/UO1MZ0MBciI/AAAAAAAACDw/hjvimqke1Es/s1600/Picture+2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
After 10 years without updates one of the greats has returned.  &lt;a href="http://www.ancientdomainsofmystery.com/"&gt;ADOM&lt;/a&gt; is back.&lt;br /&gt;
&lt;br /&gt;
New classes, races, items, artifacts, endings, bugfixes and rebalancing have all been part of Thomas Biskup’s flurry of activity in the late stages of 2012.  This is following an expertly run &lt;a href="http://www.indiegogo.com/resurrect-adom-development"&gt;crowd-funding campaign on IndieGoGo&lt;/a&gt; that raised an astonishing $90,169 from 1,666 loyal followers, well above the target Thomas set to resurrect ADOM.  It was no wonder then that it did intensely well on the poll, coming a close second to the winning ToME.  With all the many planned changes in the coming year, including NotEye integration and a new custom tileset and soundtrack, it’s hard not to imagine it doing even better next year, ensuring another exciting competition for the crown of ASCII Dreams Roguelike of the Year.&lt;br /&gt;
&lt;br /&gt;
Not to be forgotten is &lt;a href="http://www.ancientdomainsofmystery.com/p/mission.html"&gt;ADOM II&lt;/a&gt;, formerly known as JADE.  Coming in at 3rd place there is clearly still strong support for this super-sized successor to the popular classic.  This year it has had significant updates, making the game fully completable and adding quests and additional races and classes.  With development continuing in parallel to ADOM it will be interesting to see this expand further in future.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=pLCYI4NfYvY:MBXbaln-Plc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=pLCYI4NfYvY:MBXbaln-Plc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=pLCYI4NfYvY:MBXbaln-Plc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=pLCYI4NfYvY:MBXbaln-Plc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=pLCYI4NfYvY:MBXbaln-Plc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=pLCYI4NfYvY:MBXbaln-Plc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/pLCYI4NfYvY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/1830115792214580483/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=1830115792214580483" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1830115792214580483?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1830115792214580483?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/pLCYI4NfYvY/runner-up-for-ascii-dreams-roguelike-of.html" title="Runner Up for Ascii Dreams Roguelike of the Year 2012: ADOM" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/01/runner-up-for-ascii-dreams-roguelike-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UCQn49cSp7ImA9WhNUF08.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-1063619534776550850</id><published>2013-01-09T21:52:00.002+11:00</published><updated>2013-01-09T22:01:03.069+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-09T22:01:03.069+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Winner of Ascii Dreams Roguelike of the Year 2012: T.o.M.E. 4</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-3KINnlTxX7Q/UO1Lzq61YOI/AAAAAAAACDo/MpkMrLZoQdA/s1600/Picture+1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh3.ggpht.com/-3KINnlTxX7Q/UO1Lzq61YOI/AAAAAAAACDo/MpkMrLZoQdA/s1600/Picture+1.png" /&gt;&lt;/a&gt;&lt;/div&gt;
Last year &lt;a href="http://www.te4.org/"&gt;Tales of Maj’Eyal&lt;/a&gt; became the first game to win Roguelike of the Year for two years running.  But in 2012, despite a &lt;a href="http://www.te4.org/blogs/darkgod/2012/05/news/nearly-left-tome-dev-forever"&gt;brush with death&lt;/a&gt;, DarkGod has not rested on his lauded laurels.  A vast stream of updates to content, interface, web-site, balance, bug-fixing and the opening up of community-built add-ons have ensured that Tales of Maj’Eyal remains the most popular of all roguelikes yet again.  Beating off competitors young and old, ToME is now ASCII Dreams Roguelike of the Year 2012.&lt;br /&gt;
&lt;br /&gt;
And it doesn’t stop there, as the game has now reached the all-elusive status of &lt;a href="http://www.te4.org/blogs/darkgod/2012/12/tome/tales-majeyal-100-aka-and-sky-full-stars"&gt;version 1.0&lt;/a&gt; – a prestigious and rare event for a roguelike.  With its modern interface and intense emphasis on tight turn-based gameplay it has spread roguelike appeal beyond normal grounds, and has recently been described in the &lt;a href="http://www.rockpapershotgun.com/2013/01/07/tome-is-where-the-heart-is-happy-new-roguelike/"&gt;popular press&lt;/a&gt; as “the gateway game you've been waiting for”.  And that could prove true as it vies to garner enough votes to be the first roguelike to break through on &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=93674769"&gt;Steam Greenlight&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
A new &lt;a href="http://forums.te4.org/viewtopic.php?f=40&amp;amp;t=36083"&gt;module-making competition&lt;/a&gt; also hopes to encourage further games to be developed in the flexible and powerful T-Engine on which the game is based, meaning we’re sure to see some new ToME-inspired roguelikes popping up over the next 12 months.

 

Look out for a new episode of &lt;a href="http://www.roguelikeradio.com/"&gt;Roguelike Radio&lt;/a&gt; in the coming weeks making a return to Maj’Eyal.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=e67TsfXZsEQ:TqjbUFIINzo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=e67TsfXZsEQ:TqjbUFIINzo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=e67TsfXZsEQ:TqjbUFIINzo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=e67TsfXZsEQ:TqjbUFIINzo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=e67TsfXZsEQ:TqjbUFIINzo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=e67TsfXZsEQ:TqjbUFIINzo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/e67TsfXZsEQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/1063619534776550850/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=1063619534776550850" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1063619534776550850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/1063619534776550850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/e67TsfXZsEQ/winner-of-ascii-dreams-roguelike-of.html" title="Winner of Ascii Dreams Roguelike of the Year 2012: T.o.M.E. 4" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/01/winner-of-ascii-dreams-roguelike-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcCQHk-eSp7ImA9WhNUEUs.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-5692014986173940631</id><published>2013-01-03T08:44:00.001+11:00</published><updated>2013-01-03T08:44:21.751+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-03T08:44:21.751+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Big d@ta</title><content type="html">Regular commenter Joseph has done &lt;a href="http://roguetemple.com/forums/index.php?topic=2884.0"&gt;some analysis of the poll results&lt;/a&gt;. And &lt;a href="http://tolkien.tistory.com/343"&gt;a Korean site&lt;/a&gt; has a year by year break down.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=9D0_OnWb9oE:PqifTvPnkdM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=9D0_OnWb9oE:PqifTvPnkdM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=9D0_OnWb9oE:PqifTvPnkdM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=9D0_OnWb9oE:PqifTvPnkdM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=9D0_OnWb9oE:PqifTvPnkdM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=9D0_OnWb9oE:PqifTvPnkdM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/9D0_OnWb9oE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/5692014986173940631/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=5692014986173940631" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5692014986173940631?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5692014986173940631?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/9D0_OnWb9oE/big-dta.html" title="Big d@ta" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2013/01/big-dta.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcHQ3g5fip7ImA9WhNVGUk.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-7537291377799527799</id><published>2012-12-31T19:53:00.002+11:00</published><updated>2012-12-31T19:53:52.626+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-31T19:53:52.626+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Full Results for Ascii Dreams Roguelike of the Year</title><content type="html">This is the fifth year I've had to string together superlatives describing the growth of the poll both in record numbers of entrants and numbers of votes. Thanks to all 5,123 of you who voted on the 283 games below. &lt;br /&gt;
&lt;br /&gt;
&lt;div id="rootCont" style="width: 100%;"&gt;
&lt;table border="0" cellpadding="0" cellspacing="0" style="border: 0px; margin: 0px; padding: 0px; width: 100%;"&gt;
&lt;tbody&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="91"&gt;
91&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="91"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="3079"&gt;
3079&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="3079"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="@Star Wars"&gt;
@Star Wars&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="@Star Wars"&gt;
&amp;nbsp;
16
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="100 Heroes"&gt;
100 Heroes&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="100 Heroes"&gt;
&amp;nbsp;
11
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="2419RL"&gt;
2419RL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="2419RL"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="7DRL"&gt;
7DRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="7DRL"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="99 Levels to Hell"&gt;
99 Levels to Hell&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="99 Levels to Hell"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="ADOM"&gt;
ADOM&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="ADOM"&gt;
&amp;nbsp;
1445
(28%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 28%; z-index: -1;" title="ADOM"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="ADOM II (formerly JADE)"&gt;
ADOM II (formerly JADE)&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="ADOM II (formerly JADE)"&gt;
&amp;nbsp;
730
(14%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 14%; z-index: -1;" title="ADOM II (formerly JADE)"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Afterlife 3: Legends of Rickard Bronson"&gt;
Afterlife 3: Legends of Rickard Bronson&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Afterlife 3: Legends of Rickard Bronson"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="AliensRL"&gt;
AliensRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="AliensRL"&gt;
&amp;nbsp;
72
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="AliensRL"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Allure of the Stars"&gt;
Allure of the Stars&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Allure of the Stars"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Angband"&gt;
Angband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Angband"&gt;
&amp;nbsp;
91
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Angband"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Animonstres"&gt;
Animonstres&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Animonstres"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="AppRogue"&gt;
AppRogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="AppRogue"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ascension of the Drillworms"&gt;
Ascension of the Drillworms&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ascension of the Drillworms"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ascii Wilderness"&gt;
Ascii Wilderness&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ascii Wilderness"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="AS.T.Ro"&gt;
AS.T.Ro&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="AS.T.Ro"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="AsylumRL"&gt;
AsylumRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="AsylumRL"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Auro"&gt;
Auro&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Auro"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Bardess"&gt;
Bardess&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Bardess"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="BattlePaths"&gt;
BattlePaths&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="BattlePaths"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Below"&gt;
Below&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Below"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Beyond the Light"&gt;
Beyond the Light&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Beyond the Light"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="BileBio"&gt;
BileBio&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="BileBio"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Bone Builder"&gt;
Bone Builder&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Bone Builder"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="BOSS"&gt;
BOSS&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="BOSS"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Brogue"&gt;
Brogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Brogue"&gt;
&amp;nbsp;
349
(6%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 6%; z-index: -1;" title="Brogue"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Bushudo"&gt;
Bushudo&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Bushudo"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cardinal Quest II"&gt;
Cardinal Quest II&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cardinal Quest II"&gt;
&amp;nbsp;
23
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cardlike"&gt;
Cardlike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cardlike"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cargo Commander"&gt;
Cargo Commander&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cargo Commander"&gt;
&amp;nbsp;
10
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Castle Dungeon"&gt;
Castle Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Castle Dungeon"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Castle of the Winds Online"&gt;
Castle of the Winds Online&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Castle of the Winds Online"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cataclysm"&gt;
Cataclysm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cataclysm"&gt;
&amp;nbsp;
173
(3%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 3%; z-index: -1;" title="Cataclysm"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cave Chop"&gt;
Cave Chop&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cave Chop"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cave Rescue"&gt;
Cave Rescue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cave Rescue"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Caves of Qud"&gt;
Caves of Qud&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Caves of Qud"&gt;
&amp;nbsp;
138
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="Caves of Qud"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Chengband"&gt;
Chengband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Chengband"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cinders"&gt;
Cinders&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cinders"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Claustrophobia: The Downward Struggle"&gt;
Claustrophobia: The Downward Struggle&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Claustrophobia: The Downward Struggle"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cogmind"&gt;
Cogmind&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cogmind"&gt;
&amp;nbsp;
70
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Cogmind"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Como el Rogue"&gt;
Como el Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Como el Rogue"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cooplike"&gt;
Cooplike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cooplike"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cosmic Commando"&gt;
Cosmic Commando&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cosmic Commando"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Crossword Dungeon"&gt;
Crossword Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Crossword Dungeon"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Crystal Catacombs"&gt;
Crystal Catacombs&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Crystal Catacombs"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cult: Awakening of the Old Ones"&gt;
Cult: Awakening of the Old Ones&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cult: Awakening of the Old Ones"&gt;
&amp;nbsp;
28
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cursed Dungeons"&gt;
Cursed Dungeons&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cursed Dungeons"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Cypress Tree Manor"&gt;
Cypress Tree Manor&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Cypress Tree Manor"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="DaedlyFlazh"&gt;
DaedlyFlazh&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="DaedlyFlazh"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="DaJAngband"&gt;
DaJAngband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="DaJAngband"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dangerous Dungeons of Sevenholm"&gt;
Dangerous Dungeons of Sevenholm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dangerous Dungeons of Sevenholm"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dark Valhalla: Prelude"&gt;
Dark Valhalla: Prelude&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dark Valhalla: Prelude"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dary's Legend"&gt;
Dary's Legend&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dary's Legend"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Das Schurke Boot"&gt;
Das Schurke Boot&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Das Schurke Boot"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Daybreak RL"&gt;
Daybreak RL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Daybreak RL"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dead Night Forest Chapter 2: The Lost Caravan"&gt;
Dead Night Forest Chapter 2: The Lost Caravan&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dead Night Forest Chapter 2: The Lost Caravan"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Death Settler"&gt;
Death Settler&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Death Settler"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Deep Deadly Dungeons"&gt;
Deep Deadly Dungeons&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Deep Deadly Dungeons"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Delver"&gt;
Delver&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Delver"&gt;
&amp;nbsp;
15
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Demonhunt"&gt;
Demonhunt&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Demonhunt"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Denizen's Den"&gt;
Denizen's Den&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Denizen's Den"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Depths of Peril"&gt;
Depths of Peril&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Depths of Peril"&gt;
&amp;nbsp;
17
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Desktop Dungeons"&gt;
Desktop Dungeons&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Desktop Dungeons"&gt;
&amp;nbsp;
83
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Desktop Dungeons"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Destiny of Heroes"&gt;
Destiny of Heroes&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Destiny of Heroes"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Diablo III"&gt;
Diablo III&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Diablo III"&gt;
&amp;nbsp;
95
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Diablo III"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Diehard Dungeon"&gt;
Diehard Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Diehard Dungeon"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Diggr"&gt;
Diggr&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Diggr"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Din's Curse"&gt;
Din's Curse&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Din's Curse"&gt;
&amp;nbsp;
39
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="DoomRL: Doom, the Roguelike"&gt;
DoomRL: Doom, the Roguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="DoomRL: Doom, the Roguelike"&gt;
&amp;nbsp;
393
(7%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 7%; z-index: -1;" title="DoomRL: Doom, the Roguelike"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeon Panic!"&gt;
Dungeon Panic!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeon Panic!"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeons of Desolation"&gt;
Dungeons of Desolation&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeons of Desolation"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Drakefire Chasm"&gt;
Drakefire Chasm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Drakefire Chasm"&gt;
&amp;nbsp;
17
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Drox Operative"&gt;
Drox Operative&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Drox Operative"&gt;
&amp;nbsp;
20
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="DuneRL"&gt;
DuneRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="DuneRL"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeon Bash Tactics"&gt;
Dungeon Bash Tactics&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeon Bash Tactics"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeon Crawl: Stone Soup"&gt;
Dungeon Crawl: Stone Soup&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeon Crawl: Stone Soup"&gt;
&amp;nbsp;
687
(13%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 13%; z-index: -1;" title="Dungeon Crawl: Stone Soup"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeon Dashers"&gt;
Dungeon Dashers&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeon Dashers"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dungeons of Dredmor"&gt;
Dungeons of Dredmor&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dungeons of Dredmor"&gt;
&amp;nbsp;
280
(5%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 5%; z-index: -1;" title="Dungeons of Dredmor"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dwarf Fortress"&gt;
Dwarf Fortress&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dwarf Fortress"&gt;
&amp;nbsp;
605
(11%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 11%; z-index: -1;" title="Dwarf Fortress"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Dweller"&gt;
Dweller&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Dweller"&gt;
&amp;nbsp;
59
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Dweller"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Earl Spork"&gt;
Earl Spork&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Earl Spork"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="ElonaPlus"&gt;
ElonaPlus&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="ElonaPlus"&gt;
&amp;nbsp;
69
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="ElonaPlus"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Emet"&gt;
Emet&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Emet"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Encircled"&gt;
Encircled&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Encircled"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Enter Thy Name"&gt;
Enter Thy Name&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Enter Thy Name"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Epilogue"&gt;
Epilogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Epilogue"&gt;
&amp;nbsp;
13
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Equal in Death"&gt;
Equal in Death&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Equal in Death"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Escape from the Vault"&gt;
Escape from the Vault&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Escape from the Vault"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Expedition"&gt;
Expedition&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Expedition"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="FAangband"&gt;
FAangband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="FAangband"&gt;
&amp;nbsp;
25
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fabula Divina"&gt;
Fabula Divina&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fabula Divina"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fall From Heaven"&gt;
Fall From Heaven&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fall From Heaven"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fame"&gt;
Fame&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fame"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="FFHtR"&gt;
FFHtR&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="FFHtR"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fictional Roguelike"&gt;
Fictional Roguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fictional Roguelike"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Flatspace"&gt;
Flatspace&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Flatspace"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Flight of the Maxima"&gt;
Flight of the Maxima&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Flight of the Maxima"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fog and Thunder"&gt;
Fog and Thunder&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fog and Thunder"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Forays into Norrendrin"&gt;
Forays into Norrendrin&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Forays into Norrendrin"&gt;
&amp;nbsp;
16
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fragile Wrath"&gt;
Fragile Wrath&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fragile Wrath"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="FTL"&gt;
FTL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="FTL"&gt;
&amp;nbsp;
454
(8%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 8%; z-index: -1;" title="FTL"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Fuel"&gt;
Fuel&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Fuel"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="GatewayRL"&gt;
GatewayRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="GatewayRL"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="GearHead-2"&gt;
GearHead-2&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="GearHead-2"&gt;
&amp;nbsp;
21
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Gnoblins"&gt;
Gnoblins&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Gnoblins"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Goblet Grotto"&gt;
Goblet Grotto&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Goblet Grotto"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Grand Rogue Auto"&gt;
Grand Rogue Auto&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Grand Rogue Auto"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="GUTS!"&gt;
GUTS!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="GUTS!"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hack, Slash, Loot"&gt;
Hack, Slash, Loot&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hack, Slash, Loot"&gt;
&amp;nbsp;
19
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hallowmorn Dungeon"&gt;
Hallowmorn Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hallowmorn Dungeon"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Halls of Mist"&gt;
Halls of Mist&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Halls of Mist"&gt;
&amp;nbsp;
20
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Harmonia"&gt;
Harmonia&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Harmonia"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hellmouth"&gt;
Hellmouth&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hellmouth"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Herculeum"&gt;
Herculeum&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Herculeum"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hokuto-no-rogue"&gt;
Hokuto-no-rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hokuto-no-rogue"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hope"&gt;
Hope&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hope"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="HordeTheory"&gt;
HordeTheory&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="HordeTheory"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="House of the Lost"&gt;
House of the Lost&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="House of the Lost"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="HunterRL"&gt;
HunterRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="HunterRL"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hydra Slayer"&gt;
Hydra Slayer&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hydra Slayer"&gt;
&amp;nbsp;
13
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Hyperbolic Rogue II"&gt;
Hyperbolic Rogue II&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Hyperbolic Rogue II"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="HyperRogue III"&gt;
HyperRogue III&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="HyperRogue III"&gt;
&amp;nbsp;
23
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="I rule, you rule, we all rule old-school Hyrule"&gt;
I rule, you rule, we all rule old-school Hyrule&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="I rule, you rule, we all rule old-school Hyrule"&gt;
&amp;nbsp;
19
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ighalsk"&gt;
Ighalsk&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ighalsk"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ignite"&gt;
Ignite&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ignite"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Inferno+"&gt;
Inferno+&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Inferno+"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Infiniverse"&gt;
Infiniverse&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Infiniverse"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Infra Arcana"&gt;
Infra Arcana&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Infra Arcana"&gt;
&amp;nbsp;
52
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Infra Arcana"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Intelligence: The Roguelike"&gt;
Intelligence: The Roguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Intelligence: The Roguelike"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Interhack"&gt;
Interhack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Interhack"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Into the Dungeon ++"&gt;
Into the Dungeon ++&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Into the Dungeon ++"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="JaggedRL"&gt;
JaggedRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="JaggedRL"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Jelly"&gt;
Jelly&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Jelly"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Kaiju King"&gt;
Kaiju King&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Kaiju King"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Kerkerkruip"&gt;
Kerkerkruip&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Kerkerkruip"&gt;
&amp;nbsp;
16
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Kitchen Masters"&gt;
Kitchen Masters&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Kitchen Masters"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="LAIR!"&gt;
LAIR!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="LAIR!"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="LambdaHack"&gt;
LambdaHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="LambdaHack"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="LambdaRogue"&gt;
LambdaRogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="LambdaRogue"&gt;
&amp;nbsp;
11
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Left Field Hotel"&gt;
Left Field Hotel&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Left Field Hotel"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Legacy"&gt;
Legacy&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Legacy"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Legend of Dungeon"&gt;
Legend of Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Legend of Dungeon"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Legend of Siegfried"&gt;
Legend of Siegfried&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Legend of Siegfried"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Legends of Yore"&gt;
Legends of Yore&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Legends of Yore"&gt;
&amp;nbsp;
21
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Life of Sir Pointsalot"&gt;
Life of Sir Pointsalot&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Life of Sir Pointsalot"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="LinLem’s Vague Adventure Roguelike"&gt;
LinLem’s Vague Adventure Roguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="LinLem’s Vague Adventure Roguelike"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Locks"&gt;
Locks&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Locks"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Lost Labyrinth"&gt;
Lost Labyrinth&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Lost Labyrinth"&gt;
&amp;nbsp;
15
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="MagmaHack"&gt;
MagmaHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="MagmaHack"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Magog"&gt;
Magog&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Magog"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Malastro"&gt;
Malastro&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Malastro"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Me Against The Mutants"&gt;
Me Against The Mutants&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Me Against The Mutants"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Meat Arena"&gt;
Meat Arena&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Meat Arena"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mercury"&gt;
Mercury&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mercury"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Microcosm"&gt;
Microcosm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Microcosm"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="MicRogue"&gt;
MicRogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="MicRogue"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Middlecrest"&gt;
Middlecrest&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Middlecrest"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="miniFlake"&gt;
miniFlake&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="miniFlake"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mont Asall"&gt;
Mont Asall&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mont Asall"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mujahid"&gt;
Mujahid&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mujahid"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mushroomvania"&gt;
Mushroomvania&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mushroomvania"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mutant Aliens!"&gt;
Mutant Aliens!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mutant Aliens!"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mysterious Castle"&gt;
Mysterious Castle&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mysterious Castle"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="NEO Scavenger"&gt;
NEO Scavenger&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="NEO Scavenger"&gt;
&amp;nbsp;
24
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Neon"&gt;
Neon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Neon"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="NetHack-De"&gt;
NetHack-De&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="NetHack-De"&gt;
&amp;nbsp;
33
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Nightfall"&gt;
Nightfall&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Nightfall"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="NitroHack"&gt;
NitroHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="NitroHack"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="NLarn"&gt;
NLarn&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="NLarn"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="No Way But Down"&gt;
No Way But Down&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="No Way But Down"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Noxico"&gt;
Noxico&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Noxico"&gt;
&amp;nbsp;
30
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="NPPAngband"&gt;
NPPAngband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="NPPAngband"&gt;
&amp;nbsp;
21
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="OutlastRL"&gt;
OutlastRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="OutlastRL"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="PabloQuest 3: Danish Adventures"&gt;
PabloQuest 3: Danish Adventures&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="PabloQuest 3: Danish Adventures"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Path of Exile"&gt;
Path of Exile&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Path of Exile"&gt;
&amp;nbsp;
57
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Path of Exile"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="phage"&gt;
phage&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="phage"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Pineapple Smash Crew"&gt;
Pineapple Smash Crew&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Pineapple Smash Crew"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Pixel Dungeon"&gt;
Pixel Dungeon&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Pixel Dungeon"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Porta Lucis"&gt;
Porta Lucis&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Porta Lucis"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Portralis - NewAngband"&gt;
Portralis - NewAngband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Portralis - NewAngband"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="POWDER"&gt;
POWDER&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="POWDER"&gt;
&amp;nbsp;
76
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="POWDER"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="PRIME"&gt;
PRIME&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="PRIME"&gt;
&amp;nbsp;
11
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Probability 0"&gt;
Probability 0&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Probability 0"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Professional Sword Tester the Roguelike"&gt;
Professional Sword Tester the Roguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Professional Sword Tester the Roguelike"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Project gnh20/The game of my dream (sb3dgraph)"&gt;
Project gnh20/The game of my dream (sb3dgraph)&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Project gnh20/The game of my dream (sb3dgraph)"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Prospector RL"&gt;
Prospector RL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Prospector RL"&gt;
&amp;nbsp;
42
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="PWMAngband"&gt;
PWMAngband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="PWMAngband"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="QUAD"&gt;
QUAD&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="QUAD"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Quest for the Unicorn"&gt;
Quest for the Unicorn&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Quest for the Unicorn"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="QuestQuest"&gt;
QuestQuest&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="QuestQuest"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Quickband"&gt;
Quickband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Quickband"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="QuickHack"&gt;
QuickHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="QuickHack"&gt;
&amp;nbsp;
7
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="QuillRogue"&gt;
QuillRogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="QuillRogue"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="RailRL"&gt;
RailRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="RailRL"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Random Realms"&gt;
Random Realms&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Random Realms"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ransack"&gt;
Ransack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ransack"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Receiver"&gt;
Receiver&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Receiver"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Red Rogue"&gt;
Red Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Red Rogue"&gt;
&amp;nbsp;
55
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Red Rogue"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Revenge on a Toy Factory"&gt;
Revenge on a Toy Factory&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Revenge on a Toy Factory"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Rings of Valor"&gt;
Rings of Valor&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Rings of Valor"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="ROADLIKE"&gt;
ROADLIKE&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="ROADLIKE"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="RoboCaptain"&gt;
RoboCaptain&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="RoboCaptain"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Rogue Mud"&gt;
Rogue Mud&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Rogue Mud"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Rogue Survivor"&gt;
Rogue Survivor&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Rogue Survivor"&gt;
&amp;nbsp;
38
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Rogue's Souls"&gt;
Rogue's Souls&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Rogue's Souls"&gt;
&amp;nbsp;
8
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Rogue's Tale"&gt;
Rogue's Tale&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Rogue's Tale"&gt;
&amp;nbsp;
10
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="RogueDungeons"&gt;
RogueDungeons&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="RogueDungeons"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="RRRSRoguelike"&gt;
RRRSRoguelike&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="RRRSRoguelike"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ruins of Kal Raman"&gt;
Ruins of Kal Raman&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ruins of Kal Raman"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="SCP: Site 17"&gt;
SCP: Site 17&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="SCP: Site 17"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Second Wind"&gt;
Second Wind&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Second Wind"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Seduction Quest"&gt;
Seduction Quest&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Seduction Quest"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Serial Killer"&gt;
Serial Killer&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Serial Killer"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Shadow Rogue"&gt;
Shadow Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Shadow Rogue"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Shattered Haven"&gt;
Shattered Haven&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Shattered Haven"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Shepherd Slaughter"&gt;
Shepherd Slaughter&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Shepherd Slaughter"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Sick Peter"&gt;
Sick Peter&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Sick Peter"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Sil"&gt;
Sil&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Sil"&gt;
&amp;nbsp;
130
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="Sil"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Smooth Rogue"&gt;
Smooth Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Smooth Rogue"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Solstice"&gt;
Solstice&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Solstice"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="SpaceNodes"&gt;
SpaceNodes&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="SpaceNodes"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Spelunky HTML 5"&gt;
Spelunky HTML 5&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Spelunky HTML 5"&gt;
&amp;nbsp;
39
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Spelunky XBLA"&gt;
Spelunky XBLA&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Spelunky XBLA"&gt;
&amp;nbsp;
52
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Spelunky XBLA"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Squirm"&gt;
Squirm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Squirm"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Steam Marines"&gt;
Steam Marines&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Steam Marines"&gt;
&amp;nbsp;
12
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Steel Knights"&gt;
Steel Knights&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Steel Knights"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Stella-111: A Cosmic Voyage"&gt;
Stella-111: A Cosmic Voyage&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Stella-111: A Cosmic Voyage"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Stellar Edge"&gt;
Stellar Edge&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Stellar Edge"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="SUN CRUSHER!!!"&gt;
SUN CRUSHER!!!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="SUN CRUSHER!!!"&gt;
&amp;nbsp;
19
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Super Office Stress"&gt;
Super Office Stress&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Super Office Stress"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Super Shotgun Showdown"&gt;
Super Shotgun Showdown&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Super Shotgun Showdown"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Swamp Monster"&gt;
Swamp Monster&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Swamp Monster"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Sword in Hand"&gt;
Sword in Hand&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Sword in Hand"&gt;
&amp;nbsp;
7
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Sword of the Stars: The Pit"&gt;
Sword of the Stars: The Pit&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Sword of the Stars: The Pit"&gt;
&amp;nbsp;
180
(3%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 3%; z-index: -1;" title="Sword of the Stars: The Pit"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Tales of Maj'Eyal (ToME)"&gt;
Tales of Maj'Eyal (ToME)&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Tales of Maj'Eyal (ToME)"&gt;
&amp;nbsp;
1659
(32%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 32%; z-index: -1;" title="Tales of Maj'Eyal (ToME)"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Teleglitch"&gt;
Teleglitch&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Teleglitch"&gt;
&amp;nbsp;
28
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Telos"&gt;
Telos&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Telos"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Adventurer's Guild"&gt;
The Adventurer's Guild&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Adventurer's Guild"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Binding of Isaac"&gt;
The Binding of Isaac&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Binding of Isaac"&gt;
&amp;nbsp;
150
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="The Binding of Isaac"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Challenge!"&gt;
The Challenge!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Challenge!"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Death of Juga t'Dy"&gt;
The Death of Juga t'Dy&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Death of Juga t'Dy"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Four Challenges"&gt;
The Four Challenges&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Four Challenges"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Liberate Pixil Cup Quest"&gt;
The Liberate Pixil Cup Quest&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Liberate Pixil Cup Quest"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Light of Amber"&gt;
The Light of Amber&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Light of Amber"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Serpentine Caves"&gt;
The Serpentine Caves&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Serpentine Caves"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Slimy Lichmummy"&gt;
The Slimy Lichmummy&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Slimy Lichmummy"&gt;
&amp;nbsp;
15
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Well Of Enchantments"&gt;
The Well Of Enchantments&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Well Of Enchantments"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Wizard's Lair"&gt;
The Wizard's Lair&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Wizard's Lair"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Through"&gt;
Through&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Through"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="TomeNET"&gt;
TomeNET&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="TomeNET"&gt;
&amp;nbsp;
133
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="TomeNET"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Top Dog"&gt;
Top Dog&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Top Dog"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Torchlight 2"&gt;
Torchlight 2&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Torchlight 2"&gt;
&amp;nbsp;
175
(3%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 3%; z-index: -1;" title="Torchlight 2"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Tower Climb"&gt;
Tower Climb&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Tower Climb"&gt;
&amp;nbsp;
13
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Traction Edge"&gt;
Traction Edge&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Traction Edge"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="TrapRL"&gt;
TrapRL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="TrapRL"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Triangle Wizard"&gt;
Triangle Wizard&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Triangle Wizard"&gt;
&amp;nbsp;
37
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Turambar"&gt;
Turambar&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Turambar"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Turnament"&gt;
Turnament&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Turnament"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ugly Rogue"&gt;
Ugly Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ugly Rogue"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Ultima Ratio Regum"&gt;
Ultima Ratio Regum&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Ultima Ratio Regum"&gt;
&amp;nbsp;
63
(1%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 1%; z-index: -1;" title="Ultima Ratio Regum"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="UnBrogue"&gt;
UnBrogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="UnBrogue"&gt;
&amp;nbsp;
26
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Underhill 2"&gt;
Underhill 2&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Underhill 2"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="UnNetHack"&gt;
UnNetHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="UnNetHack"&gt;
&amp;nbsp;
37
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="UnReal World"&gt;
UnReal World&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="UnReal World"&gt;
&amp;nbsp;
442
(8%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 8%; z-index: -1;" title="UnReal World"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Untitled"&gt;
Untitled&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Untitled"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Vapors of Insanity"&gt;
Vapors of Insanity&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Vapors of Insanity"&gt;
&amp;nbsp;
6
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Voxel Heroes"&gt;
Voxel Heroes&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Voxel Heroes"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Voyage to Farland"&gt;
Voyage to Farland&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Voyage to Farland"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Waaaghammer"&gt;
Waaaghammer&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Waaaghammer"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Warden"&gt;
Warden&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Warden"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Wayward"&gt;
Wayward&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Wayward"&gt;
&amp;nbsp;
9
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="WazHack"&gt;
WazHack&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="WazHack"&gt;
&amp;nbsp;
25
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="WebRaidMobile"&gt;
WebRaidMobile&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="WebRaidMobile"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Weird Worlds: Return to Infinite Space"&gt;
Weird Worlds: Return to Infinite Space&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Weird Worlds: Return to Infinite Space"&gt;
&amp;nbsp;
22
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="World of Tey"&gt;
World of Tey&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="World of Tey"&gt;
&amp;nbsp;
1
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Wyrm"&gt;
Wyrm&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Wyrm"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="X@COM"&gt;
X@COM&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="X@COM"&gt;
&amp;nbsp;
135
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="X@COM"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Yeekband"&gt;
Yeekband&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Yeekband"&gt;
&amp;nbsp;
2
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="YioRpg"&gt;
YioRpg&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="YioRpg"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Zaga-33"&gt;
Zaga-33&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Zaga-33"&gt;
&amp;nbsp;
33
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Zero-Player Game"&gt;
Zero-Player Game&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Zero-Player Game"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Zombies!"&gt;
Zombies!&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Zombies!"&gt;
&amp;nbsp;
5
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Zombocalypse"&gt;
Zombocalypse&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Zombocalypse"&gt;
&amp;nbsp;
4
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Zone"&gt;
Zone&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Zone"&gt;
&amp;nbsp;
3
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=oZcFJ9iIAmk:cjxRB-SUquI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=oZcFJ9iIAmk:cjxRB-SUquI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=oZcFJ9iIAmk:cjxRB-SUquI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=oZcFJ9iIAmk:cjxRB-SUquI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=oZcFJ9iIAmk:cjxRB-SUquI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=oZcFJ9iIAmk:cjxRB-SUquI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/oZcFJ9iIAmk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/7537291377799527799/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=7537291377799527799" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/7537291377799527799?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/7537291377799527799?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/oZcFJ9iIAmk/full-results-for-ascii-dreams-roguelike.html" title="Full Results for Ascii Dreams Roguelike of the Year" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>10</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/full-results-for-ascii-dreams-roguelike.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4CQnk5fip7ImA9WhNVEkQ.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4243185566814911792</id><published>2012-12-24T08:09:00.001+11:00</published><updated>2012-12-24T08:09:23.726+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-24T08:09:23.726+11:00</app:edited><title>Best of lists</title><content type="html">Goblet Grotto is among the indie gam.es &lt;a href="http://www.freeindiegam.es/2012/12/best-of-2012-adventure/"&gt;Best of 2012: Adventure.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=vQYY3CMN8Z4:DuZvfRTiaGc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=vQYY3CMN8Z4:DuZvfRTiaGc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=vQYY3CMN8Z4:DuZvfRTiaGc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=vQYY3CMN8Z4:DuZvfRTiaGc:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=vQYY3CMN8Z4:DuZvfRTiaGc:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=vQYY3CMN8Z4:DuZvfRTiaGc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/vQYY3CMN8Z4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4243185566814911792/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4243185566814911792" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4243185566814911792?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4243185566814911792?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/vQYY3CMN8Z4/best-of-lists.html" title="Best of lists" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/best-of-lists.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUBRn07fip7ImA9WhNWF0Q.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-4646606362908602978</id><published>2012-12-18T11:07:00.000+11:00</published><updated>2012-12-18T11:24:17.306+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-18T11:24:17.306+11:00</app:edited><title>Badly worded, apology</title><content type="html">I would like to sincerely apologise to DarkGod for the wording of the previous post which implied he was somehow cheating or hacking the poll. The post and follow up comments were poorly written and far too ambiguous and I should have been much more explicit about what was actually happening and what outcome I wanted.&lt;br /&gt;
&lt;br /&gt;
From next year, the poll will include the following wording: 'Promotion of this poll from within a game itself is strongly discouraged and will be sanctioned if discovered. This includes using any kind of MotD or in game chat functionality which may already exist in the game.'&lt;br /&gt;
&lt;br /&gt;
The reason I am making this change is I don't want anyone to start down the trail of 'I need to add feature X to the game to promote my chances of doing well in the poll'. There's no evidence that this is actually happening - and I would be surprised if it did - but I would hate for even one developer to make one decision which was based on this kind of reasoning.&lt;br /&gt;
&lt;br /&gt;
You are completely free to promote your game outside the game itself - that's what forums, twitter, Facebook etc. are based on. Note the key difference between inside and outside the game, is that promotion outside the game can be done by anyone - the developer themselves are not the gatekeepers for this process. Whereas coding and/or code check-in and review are drains on developer time, and I don't want to end up being responsible for taking time away from working on the parts of the game which you feel are important.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=8MaBsihNH-M:w15jkybadnU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=8MaBsihNH-M:w15jkybadnU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=8MaBsihNH-M:w15jkybadnU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=8MaBsihNH-M:w15jkybadnU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=8MaBsihNH-M:w15jkybadnU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=8MaBsihNH-M:w15jkybadnU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/8MaBsihNH-M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/4646606362908602978/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=4646606362908602978" title="47 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4646606362908602978?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/4646606362908602978?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/8MaBsihNH-M/badly-worded-apology.html" title="Badly worded, apology" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>47</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/badly-worded-apology.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8ASXg9fyp7ImA9WhNWF0w.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-5128068891802537002</id><published>2012-12-17T15:00:00.002+11:00</published><updated>2012-12-17T15:00:48.667+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-17T15:00:48.667+11:00</app:edited><title>Not happy</title><content type="html">It appears that someone is distributing an .exe which has been modified to directly affect the vote outcome.&lt;br /&gt;
&lt;br /&gt;
I believe this is a violation of the spirit of the poll, and I'd like to ask this person to stop.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=os2Zuz673do:rn3GdNacWLg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=os2Zuz673do:rn3GdNacWLg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=os2Zuz673do:rn3GdNacWLg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=os2Zuz673do:rn3GdNacWLg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=os2Zuz673do:rn3GdNacWLg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=os2Zuz673do:rn3GdNacWLg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/os2Zuz673do" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/5128068891802537002/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=5128068891802537002" title="46 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5128068891802537002?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/5128068891802537002?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/os2Zuz673do/not-happy.html" title="Not happy" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>46</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/not-happy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MMQH0yfCp7ImA9WhNWFk4.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-6787710961293187825</id><published>2012-12-16T17:31:00.000+11:00</published><updated>2012-12-16T17:31:21.394+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-16T17:31:21.394+11:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ascii dreams roguelike of the year" /><title>Request for Votes: Ascii Dreams Roguelike of the Year 2012</title><content type="html">283 roguelikes have qualified this year: this is again a record year on year number and 98 more than last year.&lt;br /&gt;
&lt;br /&gt;
How did the games qualify?&lt;br /&gt;
&lt;br /&gt;
The list was taken from the roguelike releases announced on the &lt;a href="http://roguebasin.roguelikedevelopment.org/"&gt;Rogue Basin&lt;/a&gt; news section between December 13th 2011 and December 15th 2012 and from &lt;a href="http://thelist.roguelikedevelopment.org/"&gt;the list of Actively Developing Roguelikes&lt;/a&gt; maintained by Michał Bieliński, plus other sources as discussed on &lt;a href="http://roguetemple.com/forums/index.php?topic=2825"&gt;a thread on Rogue Temple&lt;/a&gt;. Notably, despite the discussion period, several games were missed from the list - hopefully I've picked up everything.&lt;br /&gt;
&lt;br /&gt;
What about 'x'? Why isn't it on the list?&lt;br /&gt;
&lt;br /&gt;
Make  sure you announced your roguelike on Rogue Basin for next year.&lt;br /&gt;
&lt;br /&gt;
What about 'y'? Why is it on the list?&lt;br /&gt;
&lt;br /&gt;
As roguelikes become more popular, the term is used to increasingly describe a broader type of game. This list has expanded to embrace that idea, but mostly to ensure that we don't miss any actual roguelikes. With this many entries, I'd rather be inclusive rather than exclusive, as I cannot possibly play every entry. You are free to not vote for a game if you don't consider it a roguelike.&lt;br /&gt;
&lt;br /&gt;
What's the prize?&lt;br /&gt;
Pride. And a sexy logo - if you want one. You can see the winning 2007 logo on &lt;a href="http://www.bay12games.com/dwarves/links.html"&gt;the Dwarf Fortress links page&lt;/a&gt;. Other winners are free to request them, but haven't done so. Logo designs for this year are welcome.&lt;br /&gt;
&lt;br /&gt;
Having a competition is a dumb idea/offensive/stupid when you can't police the results.&lt;br /&gt;
&lt;br /&gt;
Yep.   Doesn't stop it being fun. You can vote for multiple different   
roguelikes. The idea here is that you will be encouraged to go out and  
 download a roguelike that other people consider interesting, not that  
 there is any kind of real competition element involved.&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=ow2W1GXBfrc:2xqEgOnR368:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=ow2W1GXBfrc:2xqEgOnR368:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=ow2W1GXBfrc:2xqEgOnR368:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=ow2W1GXBfrc:2xqEgOnR368:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?i=ow2W1GXBfrc:2xqEgOnR368:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AsciiDreams?a=ow2W1GXBfrc:2xqEgOnR368:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AsciiDreams?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/ow2W1GXBfrc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/6787710961293187825/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=6787710961293187825" title="42 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6787710961293187825?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6787710961293187825?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/ow2W1GXBfrc/request-for-votes-ascii-dreams.html" title="Request for Votes: Ascii Dreams Roguelike of the Year 2012" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>42</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/request-for-votes-ascii-dreams.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUHQ388cSp7ImA9WhNWFk4.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-7906923266592603700</id><published>2012-12-16T16:37:00.000+11:00</published><updated>2012-12-16T16:37:12.179+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-16T16:37:12.179+11:00</app:edited><title>Which up and coming roguelike (like) are you looking forward to the most; new poll</title><content type="html">Thanks to all 36 of you who voted. New poll coming shortly. This one had been hanging around long enough that most of the games on the list ended up getting released before I made the results post.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Auro"&gt;
Auro&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Auro"&gt;
&amp;nbsp;
5
(13%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 13%; z-index: -1;" title="Auro"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Borderlands 2"&gt;
Borderlands 2&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Borderlands 2"&gt;
&amp;nbsp;
9
(25%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 25%; z-index: -1;" title="Borderlands 2"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Diablo III"&gt;
Diablo III&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Diablo III"&gt;
&amp;nbsp;
14
(38%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 38%; z-index: -1;" title="Diablo III"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="FTL"&gt;
FTL&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="FTL"&gt;
&amp;nbsp;
10
(27%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 27%; z-index: -1;" title="FTL"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Minicraft 2, or whatever Notch decides to call it"&gt;
Minicraft 2, or whatever Notch decides to call it&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Minicraft 2, or whatever Notch decides to call it"&gt;
&amp;nbsp;
1
(2%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 2%; z-index: -1;" title="Minicraft 2, or whatever Notch decides to call it"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Mysterious Castle"&gt;
Mysterious Castle&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Mysterious Castle"&gt;
&amp;nbsp;
2
(5%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 5%; z-index: -1;" title="Mysterious Castle"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Red Rogue"&gt;
Red Rogue&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Red Rogue"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Spelunky XBLA"&gt;
Spelunky XBLA&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Spelunky XBLA"&gt;
&amp;nbsp;
11
(30%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 30%; z-index: -1;" title="Spelunky XBLA"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Archive"&gt;
The Archive&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Archive"&gt;
&amp;nbsp;
0
(0%)&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="The Occult Chronicles"&gt;
The Occult Chronicles&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="The Occult Chronicles"&gt;
&amp;nbsp;
5
(13%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 13%; z-index: -1;" title="The Occult Chronicles"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Unnamed Team Meat Project"&gt;
Unnamed Team Meat Project&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Unnamed Team Meat Project"&gt;
&amp;nbsp;
5
(13%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 13%; z-index: -1;" title="Unnamed Team Meat Project"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Unnamed Terry Cavanagh Tigjam UK Project"&gt;
Unnamed Terry Cavanagh Tigjam UK Project&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Unnamed Terry Cavanagh Tigjam UK Project"&gt;
&amp;nbsp;
3
(8%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 8%; z-index: -1;" title="Unnamed Terry Cavanagh Tigjam UK Project"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Wrath of the Lamb"&gt;
Wrath of the Lamb&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Wrath of the Lamb"&gt;
&amp;nbsp;
5
(13%)&lt;/div&gt;
&lt;div class="resultBar" style="left: 0px; position: absolute; top: 0px; width: 13%; z-index: -1;" title="Wrath of the Lamb"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="answerText"&gt;&lt;div title="Other (add in the comments)"&gt;
Other (add in the comments)&lt;/div&gt;
&lt;/td&gt;
&lt;td style="margin-top: 2px; padding-top: 2px;"&gt;&lt;div style="position: relative; z-index: 0;"&gt;
&lt;div class="resultText" title="Other (add in the comments)"&gt;
&amp;nbsp;
3
(8%&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/2JicfriYXV8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/7906923266592603700/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=7906923266592603700" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/7906923266592603700?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/7906923266592603700?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/2JicfriYXV8/which-up-and-coming-roguelike-like-are.html" title="Which up and coming roguelike (like) are you looking forward to the most; new poll" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/which-up-and-coming-roguelike-like-are.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4MR3g8fSp7ImA9WhNWEkU.&quot;"><id>tag:blogger.com,1999:blog-2208890564265615027.post-6885053307681177632</id><published>2012-12-12T14:29:00.000+11:00</published><updated>2012-12-12T14:29:46.675+11:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-12T14:29:46.675+11:00</app:edited><title>Start wars</title><content type="html">&lt;a href="http://ondras.github.com/star-wars/"&gt;If you ever wanted to get your non-roguelike friends to play a roguelike, you need to point them here.&lt;/a&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
[via &lt;a href="http://boingboing.net/2012/12/03/star-wars-roguelike.html"&gt;boing boing&lt;/a&gt;]&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;---


This post is from &lt;A HREF="http://roguelikedeveloper.blogspot.com"&gt;Ascii Dreams&lt;/A&gt;.&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AsciiDreams/~4/9y28ZQWnSyM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://roguelikedeveloper.blogspot.com/feeds/6885053307681177632/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2208890564265615027&amp;postID=6885053307681177632" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6885053307681177632?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2208890564265615027/posts/default/6885053307681177632?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/AsciiDreams/~3/9y28ZQWnSyM/start-wars.html" title="Start wars" /><author><name>Andrew Doull</name><uri>http://www.blogger.com/profile/11099404183952971291</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/-LARhK77PH4U/TjVDDV6642I/AAAAAAAAB5M/s78RGQpF280/s220/Photo%2B1.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://roguelikedeveloper.blogspot.com/2012/12/start-wars.html</feedburner:origLink></entry></feed>
