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	<title>Astro Empires - Community Forum</title>
	<subtitle>This is the official forum for the massive multiplayer online game, Astro Empires.</subtitle>
	<link href="https://forum.astroempires.com/index.php" />
	<updated>2026-05-14T14:42:41+01:00</updated>

	<author><name><![CDATA[Astro Empires - Community Forum]]></name></author>
	<id>https://forum.astroempires.com/app.php/feed</id>

		<entry>
		<author><name><![CDATA[Rule34]]></name></author>
		<updated>2026-05-14T14:42:41+01:00</updated>

		<published>2026-05-14T14:42:41+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303057#p2303057</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303057#p2303057"/>
		<title type="html"><![CDATA[Bug Report • Re: Construction Queue problem]]></title>

					<category term="Bug Report" scheme="https://forum.astroempires.com/viewforum.php?f=8" label="Bug Report"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303057#p2303057"><![CDATA[
Here are the screenshots. Base resize shows the construction queue. BaseResizeBadQ shows the dropdown open. Crushing the screenshot to a size that would fit on a floppy made it almost unreadable but the dropdown only shows Urban Structures &amp; Terraform. Hope this helps clarify the problem. It makes playing the game harder than it needs to be because I can't set up the queue and go do something else <div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://forum.astroempires.com/download/file.php?id=2715&amp;sid=72b74dbbad215af80ef608c1435da2c5" class="postimage" alt="BaseResize.png" onclick="viewableArea(this);" /></dt></dl></div><div class="inline-attachment"><dl class="file"><dt class="attach-image"><img src="https://forum.astroempires.com/download/file.php?id=2716&amp;sid=72b74dbbad215af80ef608c1435da2c5" class="postimage" alt="BaseResizeBadQ.png" onclick="viewableArea(this);" /></dt></dl></div><p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59898">Rule34</a> — Thu 14 May, 2026 14:42</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Rule34]]></name></author>
		<updated>2026-05-14T14:27:51+01:00</updated>

		<published>2026-05-14T14:27:51+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303056#p2303056</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303056#p2303056"/>
		<title type="html"><![CDATA[Bug Report • Re: Construction Queue problem]]></title>

					<category term="Bug Report" scheme="https://forum.astroempires.com/viewforum.php?f=8" label="Bug Report"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303056#p2303056"><![CDATA[
That's definitely not it. It's happening on multiple bases. It seems to happen when I switch from one kind of structure to another. Like if I add an Urban Structure to the queue and then switch from Support to Facilities and try to build, say, a Metal Refinery but the only things on the dropdown are from Support<br><br>What's the file size limit on attachments? I've got a couple screenshots that show what I'm talking about<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59898">Rule34</a> — Thu 14 May, 2026 14:27</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Wizard]]></name></author>
		<updated>2026-05-13T19:44:30+01:00</updated>

		<published>2026-05-13T19:44:30+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303055#p2303055</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303055#p2303055"/>
		<title type="html"><![CDATA[Bug Report • Re: Construction Queue problem]]></title>

					<category term="Bug Report" scheme="https://forum.astroempires.com/viewforum.php?f=8" label="Bug Report"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303055#p2303055"><![CDATA[
Maybe the base lacks population, area, or energy for Crystal Mines to be added to the queue. In this case, it may be better to contact game support with the base name and details so it can be checked.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=3">Wizard</a> — Wed 13 May, 2026 19:44</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Rule34]]></name></author>
		<updated>2026-05-13T18:02:38+01:00</updated>

		<published>2026-05-13T18:02:38+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303054#p2303054</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303054#p2303054"/>
		<title type="html"><![CDATA[Bug Report • Construction Queue problem]]></title>

					<category term="Bug Report" scheme="https://forum.astroempires.com/viewforum.php?f=8" label="Bug Report"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128022&amp;p=2303054#p2303054"><![CDATA[
I'm in B23 of Borealis if it matters.<br><br>Sometime yesterday, I started having trouble with the Construction Queue. I haven't figured out what's causing it yet but every once in awhile while setting up the construction queue, I'll lose the ability to add things to the queue by clicking on them and can only add things from the dropdown list in the queue itself. This wouldn't be a problem (really) except that when it happens the dropdown only includes some structures that may or may not be ones that I have already used. IOW, when this happens, if I'm trying to add Crystal Mine 1, Crystal Mine doesn't show up on the dropdown and I can't add it by clicking the entry in Structures either. It appears to clear up when the queue completely empties (sometimes)<br><br>Hope this was clear enough. Let me know if you need additional details.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59898">Rule34</a> — Wed 13 May, 2026 18:02</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[SndWv]]></name></author>
		<updated>2026-05-10T19:34:24+01:00</updated>

		<published>2026-05-10T19:34:24+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128021&amp;p=2303053#p2303053</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128021&amp;p=2303053#p2303053"/>
		<title type="html"><![CDATA[Feature Request • Fleets speed boost bonus for a cost]]></title>

					<category term="Feature Request" scheme="https://forum.astroempires.com/viewforum.php?f=7" label="Feature Request"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128021&amp;p=2303053#p2303053"><![CDATA[
I would like to ask for an option that would speed up STELLAR and WARP speed of any ship.<br><br>Presently in game there is added option for a stellar or warp speed change , based on specific LVL of tech.<br><br>New option would work the same , but instead of downgrading speed , it would boost the speed of fleet / ship.<br><br>So it would work like , If you have stellar ship , and it has stellar tech 10 , this speed boost would start with tech 11 , and continue to 12 , 13 , 14 and all the way up to 50 (equals level 50) of stellar or warp tech. So with this option , you could fly your fleet or ship to the maximum of lvl 50 of STELLAR TECH or WARP TECH.<br><br>But ofcourse , there needs to be a drawback on this.<br><br>I suggest that same 1 LVL boost equals one percentage (1%) and then this 1% to be loss of FLEET that is sent by this LVL boost.<br><br>So , EXAMPLE :<br><br>Lets say you as player have 1 000 000 of frigates that carry 4 000 000 of fighters. And you want to send this fleet to some location but you are late. Mybe its blob launch or something , you are late on  sync landing or whatever , you want to time your landing correctly , well you can now speed up your fleet . for specific tech level.<br><br>Lets for example say that these frigates have STELLAR technology developed to LVL 30. But you need to move faster becouse you are late.<br><br>Well , now you have an option to choose LVL 31 , LVL 31 , LVL 33 , LVL 34 etc etc. Each level will add additional 5% speed to your fleet. <br><br>But at same time you will loose specific percentage of your FLEET.<br><br>So in above example , if you have LVL 30 STELLAR TECH researched , and you need a LVL 35 to catch up with rest of team , you will slide UP your speed to 35 , but you will in that way loose 5% of your total fleet that you sent with your speed boost , for above example , out of 1 000 000 of frigates and 4 000 000 of fighters , you will loose 5%.<br><br>This is a cost implemented because you travel faster then your tech lvl (lets say you burned your engines and lost some ships)<br><br>Now , specific percenatge of fleet loss is up for debate , 1 LVL of speed Up can be equal to 1% of total fleet, but it can be 2% , 3% 5% or 0.5% , depending on what impact you want to have with this (is it more cost prohibitive or not)<br><br>Anyways , i think it could be good additional option for game , becouse we already loose time for syncing and everything. This could be alternative provided , exactly for that circumstancess whe real life influenced our scedule , and we couldnt log in in time.<br><br>It still requires all of us to be active on landing , and on attacks and everything.<br><br>Im not sure is trhis viable option , but game developers can look into this i think.<br><br>Additional in option :<br><br>LEVEL UP speed option can be linked to level of COMMANDER ON SITE!<br><br>This is alternative option , meaning , if player on site have a LOG COMMANDER LEVEL 10 for instance , then SPEED BOOST AVAILABLE is only maximum PLUS 10 LEVELS.<br><br>This even more limits a viability of this option , and links it directly to specific in game development. This would prohibit SPEED BOOST to be activated on enemy bases or JGs , or on locations without commanders , limiting SPEED BOOST to only locations where allied guild commander is present.<br><br>And thats it what i could think about this.<br><br>I hope ... just check into it. I know it would be a user friendly addition to a game. Cos i saw many angry feelings , messages and faces over late launch just becouse work kicked in or any other rl issue interfered. This would give some breathe in room for us all to play.<br><br>thx<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59744">SndWv</a> — Sun 10 May, 2026 19:34</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[StuntmanWeldon]]></name></author>
		<updated>2026-05-10T02:08:01+01:00</updated>

		<published>2026-05-10T02:08:01+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128020&amp;p=2303052#p2303052</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128020&amp;p=2303052#p2303052"/>
		<title type="html"><![CDATA[Feedback • Levels Protection imbalance]]></title>

					<category term="Feedback" scheme="https://forum.astroempires.com/viewforum.php?f=9" label="Feedback"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128020&amp;p=2303052#p2303052"><![CDATA[
I want to say first this is my Honest feedback from coming back and playing the game for about 3 months after not playing for some time. The level protection system is bad and I would like to give an example. I am currently on Altair and have had a lvl 60+ come and attack me as a lvl 30. My problem is we are both off base and he is attacking me but when I went to attack back (off base) it says my lvl protection will be null and void for 48hrs. I do like how Bases can't be attacked while low lvl otherwise i fear more people would leave the game. I just wanted to put my and apparently others thoughts out there so if theres others out there that have the same thoughts and experiences as me and my friends that you are not alone and we fell your frustrations. If there is already talks about this I apologize I have not seen them if so. And I hope an admin might see this and go hmmm.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59894">StuntmanWeldon</a> — Sun 10 May, 2026 02:08</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Wizard]]></name></author>
		<updated>2026-04-21T20:07:02+01:00</updated>

		<published>2026-04-21T20:07:02+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128019&amp;p=2303050#p2303050</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128019&amp;p=2303050#p2303050"/>
		<title type="html"><![CDATA[New Galaxies • New Galaxies in Borealis (B40 to B49)]]></title>

					<category term="New Galaxies" scheme="https://forum.astroempires.com/viewforum.php?f=208" label="New Galaxies"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128019&amp;p=2303050#p2303050"><![CDATA[
We are introducing a new set of galaxies: Borealis-40 through Borealis-49.<br><br>The new set will open on Saturday, April 25, at 17:00 (GMT+1).<br><br>Fleet movements from the old galaxies to the new ones will be temporarily disabled for one month, opening on May 25.<br><br>If you haven't joined the Borealis server yet, or if you're considering a fresh start, this is the perfect opportunity.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=3">Wizard</a> — Tue 21 Apr, 2026 20:07</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Kindred]]></name></author>
		<updated>2026-04-17T17:55:51+01:00</updated>

		<published>2026-04-17T17:55:51+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128018&amp;p=2303049#p2303049</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128018&amp;p=2303049#p2303049"/>
		<title type="html"><![CDATA[Feedback • Banned Accounts not deleted?]]></title>

					<category term="Feedback" scheme="https://forum.astroempires.com/viewforum.php?f=9" label="Feedback"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128018&amp;p=2303049#p2303049"><![CDATA[
I just spent an hour(like a day if counting travel time between galaxies) flying from my landing zone towards a player i had bookmarked as a target.<br><br>no vaca mode, no level protection, not inactive, zero indication that I couldn't attack them.<br><br>land on base and get "This base can't be attacked as this player account is disabled at the moment." ...<br><br>so I just spend hours and hours of my time to target an account you banned? why is the account not deleted, or at the very least have some sort of indicator that they cant be attacked.<br><br>the cheaters win again, got their multi and wasted my time(probably others as well)<br><br>if you're not going to delete the cheaters accounts, then at least put some sort of indicator that they can't be attacks so us LEGIT players don't have our time wasted by these scum bags<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59890">Kindred</a> — Fri 17 Apr, 2026 17:55</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[WEYLAND CORP]]></name></author>
		<updated>2026-04-11T15:22:52+01:00</updated>

		<published>2026-04-11T15:22:52+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128017&amp;p=2303048#p2303048</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128017&amp;p=2303048#p2303048"/>
		<title type="html"><![CDATA[Feature Request • removal of a planet type or modification]]></title>

					<category term="Feature Request" scheme="https://forum.astroempires.com/viewforum.php?f=7" label="Feature Request"/>
		
		<content type="html" xml:base="https://forum.astroempires.com/viewtopic.php?t=128017&amp;p=2303048#p2303048"><![CDATA[
I propose modifying either the crater planets or the metal planets, as they have the same characteristics; only the name changes. There's no point in choosing one over the other.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=59819">WEYLAND CORP</a> — Sat 11 Apr, 2026 15:22</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Wanderingmystic]]></name></author>
		<updated>2026-04-06T11:41:44+01:00</updated>

		<published>2026-04-06T11:41:44+01:00</published>
		<id>https://forum.astroempires.com/viewtopic.php?t=128016&amp;p=2303047#p2303047</id>
		<link href="https://forum.astroempires.com/viewtopic.php?t=128016&amp;p=2303047#p2303047"/>
		<title type="html"><![CDATA[Borealis • Re: Open 40’s]]></title>

					<category term="Borealis" scheme="https://forum.astroempires.com/viewforum.php?f=216" label="Borealis"/>
		
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Ive been scouting 24 and while theres plenty of players theres so many open astros its not even funny. Got told this is where the happening was but its all farm sim .-.<p>Statistics: Posted by <a href="https://forum.astroempires.com/memberlist.php?mode=viewprofile&amp;u=49030">Wanderingmystic</a> — Mon 06 Apr, 2026 11:41</p><hr />
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