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	<title>AudioPanicRoom</title>
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	<description>The best video game music you have never heard.</description>
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	<itunes:explicit>no</itunes:explicit><itunes:image href="https://audiopanicroom.files.wordpress.com/2016/07/apr2000x2000.png"/><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords><itunes:summary>The best video game music you have never heard.</itunes:summary><itunes:subtitle>The best video game music you have never heard.</itunes:subtitle><itunes:category text="Music"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>Audio Panic Room</itunes:author><itunes:owner><itunes:email>audiopanicroom@gmail.com</itunes:email><itunes:name>Audio Panic Room</itunes:name></itunes:owner><item>
		<title>Episode #055: Reyn Ouwehand</title>
		<link>https://audiopanicroom.wordpress.com/2023/07/20/episode-055-reyn-ouwehand/</link>
					<comments>https://audiopanicroom.wordpress.com/2023/07/20/episode-055-reyn-ouwehand/#respond</comments>
		
		
		<pubDate>Thu, 20 Jul 2023 20:28:47 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=580</guid>

					<description><![CDATA[This show features music by Reyn Ouwehand who started out in the Dutch C64 demo scene of the late 80s. He went on to compose a number of impressive soundtracks for games, most of which came during his short stint &#8230; <a href="https://audiopanicroom.wordpress.com/2023/07/20/episode-055-reyn-ouwehand/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This show features music by Reyn Ouwehand who started out in the Dutch C64 demo scene of the late 80s. He went on to compose a number of impressive soundtracks for games, most of which came during his short stint with Maniacs of Noise. This episode is another contribution to <a href="https://mastersofvgm.com/">Masters of VGM</a>.</p>



<p><a href="https://ia902700.us.archive.org/10/items/audio-panic-room-episode-055-reyn-ouwehand/AudioPanicRoom%20Episode%20%23055%20Reyn%20Ouwehand.mp3">Download&nbsp;Episode #55: Reyn Ouwehand&nbsp;(76.4 MB, mp3) here</a><br>…or watch it on&nbsp;<a href="https://www.youtube.com/watch?v=0PKJbj4hkPI">Youtube</a></p>



<p>Track announcements provided by Ed Wilson of&nbsp;<a href="http://thevgmbassy.com/">VGMbassy<br></a>Intro music by Paul van der Valk (RIP)</p>



<p><strong>Playlist:</strong></p>



<p>01 &#8220;Introduction&#8221; &#8211; Last Ninja 3 (1991, Commodore 64) by Reyn Ouwehand<br>02 &#8220;Ending&#8221; &#8211; Rubicon (1991, Commodore 64) by Reyn Ouwehand<br>03 &#8220;Loading Screen&#8221; &#8211; Flimbo&#8217;s Quest (1990, Commodore 64) by Reyn Ouwehand<br>04 &#8220;Flip the Flop&#8221; &#8211; Dutch Breeze (1991, Commodore 64) by Reyn Ouwehand<br>05 &#8220;Central Park&#8221; &#8211; Last Ninja Remix (1990, Commodore 64) by Reyn Ouwehand<br>06 &#8220;Part 2&#8221; &#8211; Batmania 2 (1990, Commodore 64) by Reyn Ouwehand<br>07 &#8220;Stage Loader&#8221; &#8211; Rubicon (1991, Commodore 64) by Reyn Ouwehand<br>08 &#8220;Title Screen&#8221; &#8211; Super Trucker (1991, Commodore 64) by Reyn Ouwehand<br>09 &#8220;Main Theme&#8221; &#8211; Puzzle Shuffle (1990, Commodore 64) by Reyn Ouwehand<br>10 &#8220;Party Tune&#8221; &#8211; Cooper Demo (1989, Commodore 64) by Reyn Ouwehand<br>11 &#8220;Introduction&#8221; &#8211; Flimbo&#8217;s Quest (1990, Commodore 64) by Reyn Ouwehand<br>12 &#8220;Name Entry&#8221; &#8211; Firepit (1991, Commodore 64) by Reyn Ouwehand<br>13 &#8220;Easy Goin'&#8221; &#8211; Second Album (1989, Commodore 64) by Reyn Ouwehand<br>14 &#8220;Loader&#8221; &#8211; Rubicon (1991, Commodore 64) by Reyn Ouwehand</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>This show features music by Reyn Ouwehand who started out in the Dutch C64 demo scene of the late 80s. He went on to compose a number of impressive soundtracks for games, most of which came during his short stint &amp;#8230; Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>This show features music by Reyn Ouwehand who started out in the Dutch C64 demo scene of the late 80s. He went on to compose a number of impressive soundtracks for games, most of which came during his short stint &amp;#8230; Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #54: MUSE</title>
		<link>https://audiopanicroom.wordpress.com/2023/06/23/episode-54-muse/</link>
					<comments>https://audiopanicroom.wordpress.com/2023/06/23/episode-54-muse/#respond</comments>
		
		
		<pubDate>Fri, 23 Jun 2023 22:40:55 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=567</guid>

					<description><![CDATA[A contribution to Masters of VGM, this episode showcases MUSE, a sound unit headed by Akira Sato which composed and arranged music for visual novels back in the 90s. Their work appeared almost exclusively on computers like the PC-98 series &#8230; <a href="https://audiopanicroom.wordpress.com/2023/06/23/episode-54-muse/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[
<p>A contribution to <a href="https://mastersofvgm.com">Masters of VGM</a>, this episode showcases MUSE, a sound unit headed by Akira Sato which composed and arranged music for visual novels back in the 90s. Their work appeared almost exclusively on computers like the PC-98 series or the X60000 and is an excellent example of the FM-sound typically associated with these machines. Included are also a few tracks by Akiragumi, another sound team which Akira Sato was a member of.</p>



<p><a href="https://ia902606.us.archive.org/13/items/audio-panic-room-episode-054-muse/AudioPanicRoom%20Episode%20%23054%20MUSE.mp3">Download&nbsp;Episode #54: MUSE&nbsp;(73.7 MB, mp3) here</a><br>…or watch it on&nbsp;<a href="https://www.youtube.com/watch?v=h5B0p3XNVew">Youtube</a></p>



<p>Track announcements provided by Ed Wilson of&nbsp;<a href="http://thevgmbassy.com/">VGMbassy<br></a>Intro music by Paul van der Valk (RIP)</p>



<p><strong>Playlist:</strong></p>



<p>01 &#8220;R_7&#8221; &#8211; Giza! XIX (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br>02 &#8220;Innocent Soldier&#8221; &#8211; Demon City (1993, PC-9801) by Kiyotaka Sato, MUSE<br>03 &#8220;Tumbling Life&#8221; &#8211; Daraku no Kuni no Angie (1996, PC-9801) by MUSE<br>04 &#8220;Lip the 3rd&#8221; &#8211; Lipstick Adventure 3 (1993, X68000) by MUSE<br>05 &#8220;Do Not Regret&#8221; &#8211; Kimi Dake ni Ai o (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br>06 &#8220;Last Battle&#8221; &#8211; Romance wa Tsurugi no Kagayaki (1995, PC-9801) by MUSE<br>07 &#8220;Title&#8221; &#8211; Marine Philt (1993, PC-9801) by Naoki Kanamori, Kiyotaka Sato, MUSE<br>08 &#8220;Hopeful Morning&#8221; &#8211; Gakuen Sodom (1995, PC-9801) by MUSE<br>09 &#8220;T_004&#8221; &#8211; Toumei Ningen Arawaru (1993, PC-9801) by MUSE<br>10 &#8220;Dove Driver&#8221; &#8211; Dengeki Nurse 2 (1994, PC-9801) by Naoki Kanamori, MUSE<br>11 &#8220;Injuu Gakuen 02&#8221; &#8211; Injuu Gakuen ~La Blue Girl~ (1994, PC-9801) by MUSE<br>12 &#8220;Sorrow&#8221; &#8211; Chiemi (1993, PC-9801) by MUSE<br>13 &#8220;Premonition&#8221; &#8211; Kimi Dake ni Ai o… (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br>14 &#8220;CLUB&#8221; &#8211; Urotsuki Doji (1990, X68000) by Akira Sato, PANDA<br>15 &#8220;Kyarun&#8221; &#8211; Can Can Bunny Extra (1993, X68000) by MUSE<br>16 &#8220;THEME&#8221; &#8211; Mayumi (1992, X68000) by MUSE<br>17 &#8220;Ending&#8221; &#8211; Giza! XIX (1991, X68000) by Akira Sato, BAKI, Ryu Takami</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A contribution to Masters of VGM, this episode showcases MUSE, a sound unit headed by Akira Sato which composed and arranged music for visual novels back in the 90s. Their work appeared almost exclusively on computers like the PC-98 series &amp;#8230; Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A contribution to Masters of VGM, this episode showcases MUSE, a sound unit headed by Akira Sato which composed and arranged music for visual novels back in the 90s. Their work appeared almost exclusively on computers like the PC-98 series &amp;#8230; Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #53: Namnam Special</title>
		<link>https://audiopanicroom.wordpress.com/2018/12/21/episode-53-namnam-special/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/12/21/episode-53-namnam-special/#respond</comments>
		
		
		<pubDate>Fri, 21 Dec 2018 14:04:06 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=564</guid>

					<description><![CDATA[For the last show of this year, we have a selection of great game and demo tracks that touch on a wide variety of themes such as disorderly legislation, dinosaurs, Finnish polka, and the first CPC track ever to be played on the podcast. <a href="https://audiopanicroom.wordpress.com/2018/12/21/episode-53-namnam-special/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>For the last show of this year, we have a selection of great game and demo tracks that touch on a wide variety of themes such as disorderly legislation, dinosaurs, Finnish polka, and the first CPC track ever to be played on the podcast.</p>
<p><a href="https://archive.org/download/AudioPanicRoom053NamnamSpecial/AudioPanicRoom053NamnamSpecial.mp3">Download <strong>Episode #53: Namnam Special</strong> (70 MB, mp3) here</a><br />
…or watch it on <a href="http://www.youtube.com/watch?v=yMftP5M8b8k">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="http://thevgmbassy.com/">VGMbassy<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Intro&#8221; &#8211; No Second Prize (1992, Amiga) by Matthias Steinwachs<br />
02 &#8220;Title Screen&#8221; &#8211; Alderan (1991, C64) by Stein Pedersen, Ole Marius Pettersen<br />
03 &#8220;Super Fantasy&#8221; &#8211; Shrines of Enigma (1995, MSX2) by Jan van Valburg (Jinx)<br />
04 &#8220;Chaotic Law&#8221; &#8211; Majin Tensei (1994, SNES) by Hidehito Aoki<br />
05 &#8220;Adversity&#8221; &#8211; Imagical Musion Depot Vol.2 (1995, PC-8801) by Akito Monden<br />
06 &#8220;Area 99 &#8211; Transport Bay&#8221; &#8211; Astrocounter of Crescents (1996, MS-DOS) by Kwak Dong-Il, Kwon Goo-Hee<br />
07 &#8220;Yoshiki&#8217;s Theme from Doukyuusei 2&#8221; &#8211; FMP Music Disk 2 (1995, PC-9801) by TAN-Y<br />
08 &#8220;Start from Mountain Village&#8221; &#8211; Metal Slug 3D (2006, PS2) by Toshikazu Tanaka<br />
09 &#8220;Title Screen&#8221; &#8211; Wells And Fargo (1988, CPC) by César Astudillo<br />
10 &#8220;Don-Hya-RaRa&#8221; &#8211; Demo (MDX) (X68000) by Tomsan &amp; Magic Boon<br />
11 &#8220;Dippy the Dinosaur&#8221; &#8211; Chuck Rock II: Son of Chuck (1993, Mega Drive) by Matt Furniss<br />
12 &#8220;Myönnytys Polska (Edit)&#8221; &#8211; Demo (MOD) (1993, Amiga) by Juha Kujanpää (Dizzy)<br />
13 &#8220;Vast Valley&#8221; &#8211; Continue (199x, X68000) by Nin Nin<br />
14 &#8220;Namnam Special&#8221; &#8211; DMC Demo III (1988, C64) by Johannes Bjerregaard<br />
15 &#8220;Fated Pledge (Silent Version)&#8221; &#8211; Love Escalator (1998, PC-9801) by Naoto Ishikawa (Xacs)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>For the last show of this year, we have a selection of great game and demo tracks that touch on a wide variety of themes such as disorderly legislation, dinosaurs, Finnish polka, and the first CPC track ever to be played on the podcast. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>For the last show of this year, we have a selection of great game and demo tracks that touch on a wide variety of themes such as disorderly legislation, dinosaurs, Finnish polka, and the first CPC track ever to be played on the podcast. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #52: Vox Femina</title>
		<link>https://audiopanicroom.wordpress.com/2018/11/19/episode-52-vox-femina/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/11/19/episode-52-vox-femina/#respond</comments>
		
		
		<pubDate>Mon, 19 Nov 2018 22:09:38 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=562</guid>

					<description><![CDATA[The rumors are true, we are back with a new episode! This time, it's all about tracks with female vocals - in seven different languages, no less. Enjoy! <a href="https://audiopanicroom.wordpress.com/2018/11/19/episode-52-vox-femina/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>The rumors are true, we are back with a new episode! This time, it&#8217;s all about tracks with female vocals &#8211; in seven different languages, no less. Enjoy!</p>
<p><a href="https://archive.org/download/AudioPanicRoom052VoxFemina/AudioPanicRoom052VoxFemina.mp3">Download <strong>Episode #52: Vox Femina</strong> (77 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=ItrxFdlVdiM">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="http://thevgmbassy.com/">VGMbassy<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Lullaby of Woe&#8221; &#8211; The Witcher 3: Blood and Wine (2015, PC) by Laura Doddington, Marcin Przybyłowicz<br />
02 &#8220;Ciao Carina&#8221; &#8211; The House in Fata Morgana (2010, PC) by Takaki Moriya<br />
03 &#8220;Wake Up&#8221; &#8211; Child of Light (2014, PC) by Cœur de Pirate<br />
04 &#8220;EXEC_CHRONICLE_KEY&#8221; &#8211; Ar tonelico (2002, PS2) by Akiko Shikata, Tomoko Shinoda, Akira Tsuchiya<br />
05 &#8220;Deionarra Theme&#8221; &#8211; Planescape: Torment (1999, PC) by Mark Morgan, Richard Band<br />
06 &#8220;Song Of Love&#8221; &#8211; SSB Brawl (2002, Wii) by S.Lisboa, D.Videira, J.Katz, D.Murakawa, SFlower, A.Goldstein<br />
07 &#8220;I Close My Eyes And Think Of You&#8221; &#8211; Jack Orlando (1997, DOS) by Julia von Miller, H.Faltermeyer, D.Cooke<br />
08 &#8220;The Wretched Automatons&#8221; &#8211; NieR (2010, PS3) by Emi Evans, Keiichi Okabe, Kakeru Ishihama, Keigo Hoashi<br />
09 &#8220;Under the Shadow of the Oak&#8221; &#8211; King&#8217;s Bounty: The Legend (2008, PC) by Lind Erebros<br />
10 &#8220;The Spine&#8221; &#8211; Transistor (2014, PS4) by Ashley Barrett, Darren Korb<br />
11 &#8220;Main Theme&#8221; &#8211; Do You Remember My Lullaby? (2008, PC) by Kan Gao<br />
12 &#8220;The Strife is O&#8217;er, the Battle Done&#8221; &#8211; Fantasy General (1996, DOS) by M.Lenhardt, D.Pelfrey, R.Rhodes</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The rumors are true, we are back with a new episode! This time, it's all about tracks with female vocals - in seven different languages, no less. Enjoy! Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>The rumors are true, we are back with a new episode! This time, it's all about tracks with female vocals - in seven different languages, no less. Enjoy! Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #51: Streets of Rage</title>
		<link>https://audiopanicroom.wordpress.com/2018/09/08/episode-51-streets-of-rage/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/09/08/episode-51-streets-of-rage/#respond</comments>
		
		
		<pubDate>Sat, 08 Sep 2018 22:37:09 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=560</guid>

					<description><![CDATA[During the late 80s new genres of electronic music like house and techno were hitting the mainstream. These styles were also adopted by game composers and demo artists and became an ingredient of many soundtracks of the following decade. This podcast features a selection of tracks inspired by club music of that era arranged for contemporary FM sound hardware. <a href="https://audiopanicroom.wordpress.com/2018/09/08/episode-51-streets-of-rage/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>During the late 80s new genres of electronic music like house and techno were hitting the mainstream. These styles were also adopted by game composers and demo artists and became an ingredient of many soundtracks of the following decade. This podcast features a selection of tracks inspired by club music of that era arranged for contemporary FM sound hardware.</p>
<p><a href="https://archive.org/download/AudioPanicRoom051StreetsOfRage/AudioPanicRoom051StreetsOfRage.mp3">Download <strong>Episode #51: Streets of Rage</strong> (75 MB, mp3) here</a><br />
…or watch it on <a href="https://youtu.be/Sm6BH2ljvOk">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="http://thevgmbassy.com">VGMbassy<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;World 10 -Desert-&#8221; &#8211; Rhyme☆Star (1994, PC-9801) by Takeshi Abo<br />
02 &#8220;Endless Fire 3 Monyons Mix&#8221; &#8211; Spanner-X: Endless Fire (1994, X68000) by MK-2, Monyons<br />
03 &#8220;OX&#8221; &#8211; Power Slave (1995, PC-9801) by Naoto Ishikawa, Jirou Kida<br />
04 &#8220;1995&#8221; &#8211; Duel Fighter (1996, X68000) by Kouite<br />
05 &#8220;Quasar Radio Source&#8221; &#8211; Muzax Part III (1995, MSX2) by Maarten van Strien (Wolf)<br />
06 &#8220;Yonatan House Three Ver.2&#8221; &#8211; Demo (1991, X68000) by Keishi Yonao (YONA)<br />
07 &#8220;Here We Go Go!&#8221; &#8211; Alien Storm (1990, Arcade) by Keisuke Tsukahara<br />
08 &#8220;Another Side of the Wave&#8221; &#8211; FMP Music Disk III (1996, PC-9801) by Daisuke Takahashi (KID)<br />
09 &#8220;Crude Buster -The Lifeline of New York&#8221; &#8211; Two Crude Dudes (1991, Mega Drive) by Hitoshi Sakimoto<br />
10 &#8220;Be Your Age! Arrange A&#8221; &#8211; Demo (X68000) by K.OGINO<br />
11 &#8220;Battle on the Boat&#8221; &#8211; Dark Seraphim (1995, PC-9801) by Kure Software Koubou<br />
12 &#8220;Human Sniper&#8221; &#8211; XX-Files R (1996, X68000) by Pyx<br />
13 &#8220;BGM #34&#8221; &#8211; Lethal Crash Race (1993, Arcade) by Soshi Hosoi<br />
14 &#8220;That&#8217;s Thrice&#8221; &#8211; Thrice (1991, X68000) by Yuzo Koshiro</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>During the late 80s new genres of electronic music like house and techno were hitting the mainstream. These styles were also adopted by game composers and demo artists and became an ingredient of many soundtracks of the following decade. This podcast features a selection of tracks inspired by club music of that era arranged for contemporary FM sound hardware. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>During the late 80s new genres of electronic music like house and techno were hitting the mainstream. These styles were also adopted by game composers and demo artists and became an ingredient of many soundtracks of the following decade. This podcast features a selection of tracks inspired by club music of that era arranged for contemporary FM sound hardware. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #50: Moby</title>
		<link>https://audiopanicroom.wordpress.com/2018/07/21/episode-50-moby/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/07/21/episode-50-moby/#respond</comments>
		
		
		<pubDate>Sat, 21 Jul 2018 13:01:58 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=558</guid>

					<description><![CDATA[No, not that one. Frédéric Motte aka Moby is a French composer who had his start in the Amiga demo scene and also composed a number of game soundtracks for companies like Coktel Vision, Atreid Concept, and Kalisto. This playlist features a selection of tracks from the early part of his career that draw from from a wide range of influences – from rock to funk to blues and jazz. <a href="https://audiopanicroom.wordpress.com/2018/07/21/episode-50-moby/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>No, not that one. Frédéric Motte aka Moby is a French composer who had his start in the Amiga demo scene and also composed a number of game soundtracks for companies like Coktel Vision, Atreid Concept, and Kalisto. This playlist features a selection of tracks from the early part of his career that draw from from a wide range of influences – from rock to funk to blues and jazz.</p>
<p><a href="https://archive.org/download/AudioPanicRoom050Moby/AudioPanicRoom050Moby.mp3">Download <strong>Episode #50: Moby</strong> (76 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=WNqU6mOVAo4">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="http://thevgmbassy.com">VGMbassy<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Knulla Kuk&#8221; &#8211; Substance (1991, Amiga) by Frédéric Motte (Moby)<br />
02 &#8220;Lagoon (Classic)&#8221; &#8211; Fury of the Furries (1993, MS-DOS) by Frédéric Motte (Moby)<br />
03 &#8220;Intro&#8221; &#8211; Paragliding (1991, Amiga) by Frédéric Motte (Moby)<br />
04 &#8220;Bounga&#8221; &#8211; Little Small Pretty Cool New Intro (1992, Amiga) by Frédéric Motte (Moby)<br />
05 &#8220;Main Theme&#8221; &#8211; S.C.Out (1992, MS-DOS) by Frédéric Motte (Moby)<br />
06 &#8220;Elekfunk !&#8221; &#8211; Arte (1993, Amiga) by Frédéric Motte (Moby)<br />
07 &#8220;Forest&#8221; &#8211; Fury of the Furries (1993, Amiga) by Frédéric Motte (Moby)<br />
08 &#8220;Stage 3: Seerosentrauma&#8221; &#8211; Benjamin Blümchen (2001, Gameboy Color) by Frédéric Motte (Moby)<br />
09 &#8220;In-Game Theme 3&#8221; &#8211; Paragliding (1991, Amiga) by Frédéric Motte (Moby)<br />
10 &#8220;Title Screen&#8221; &#8211; No Exit (1990, Amiga) by Frédéric Motte (Moby)<br />
11 &#8220;Pelforth Blues&#8221; &#8211; Alcatraz Music Disk 1 (1991, Amiga) by Frédéric Motte (Moby)<br />
12 &#8220;End Tune (Unused)&#8221; &#8211; Fury of the Furries (1993, Amiga) by Frédéric Motte (Moby)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>No, not that one. Frédéric Motte aka Moby is a French composer who had his start in the Amiga demo scene and also composed a number of game soundtracks for companies like Coktel Vision, Atreid Concept, and Kalisto. This playlist features a selection of tracks from the early part of his career that draw from from a wide range of influences – from rock to funk to blues and jazz. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>No, not that one. Frédéric Motte aka Moby is a French composer who had his start in the Amiga demo scene and also composed a number of game soundtracks for companies like Coktel Vision, Atreid Concept, and Kalisto. This playlist features a selection of tracks from the early part of his career that draw from from a wide range of influences – from rock to funk to blues and jazz. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #49: Adlib Noraebang</title>
		<link>https://audiopanicroom.wordpress.com/2018/06/06/episode-49-adlib-noraebang/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/06/06/episode-49-adlib-noraebang/#comments</comments>
		
		
		<pubDate>Wed, 06 Jun 2018 07:36:40 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=556</guid>

					<description><![CDATA[A look at the Korean music scene of the 1990s. Drawing from an eclectic mix of influences ranging from arcade soundtracks to old K-pop and anime scores, it created an impressive catalog of music for the FM chips commonly found in PC sound cards of that era. <a href="https://audiopanicroom.wordpress.com/2018/06/06/episode-49-adlib-noraebang/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A look at the Korean music scene of the 1990s. Drawing from an eclectic mix of influences ranging from arcade soundtracks to old K-pop and anime scores, it created an impressive catalog of music for the FM chips commonly found in PC sound cards of that era.</p>
<p><a href="https://archive.org/download/AudioPanicRoom049AdlibNoraebang/AudioPanicRoom049AdlibNoraebang.mp3">Download <strong>Episode #49: Adlib Noraebang</strong> (72 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=cgzXFjmykrY">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;The Very Men&#8230;&#8221; &#8211; Demo (1997, MS-DOS) by Kim Tae Jin (sunby)<br />
02 &#8220;Stage 6 &amp; 7&#8221; &#8211; Iron Blood (1996, MS-DOS) by Seung-Hwan Ro, Myung-Jin Ahn<br />
03 &#8220;Stage 5&#8221; &#8211; Dokkaebi-ga Ganda (1995, MS-DOS) by Senori Box<br />
04 &#8220;Triumph&#8221; &#8211; Demo (1996, MS-DOS) by Park Jin Bae (Silhouetti)<br />
05 &#8220;Stage 4&#8221; &#8211; Shakii the Wolf (1995, MS-DOS) by Seung-Hwan Ro, Myung-Jin Ahn<br />
06 &#8220;Final Boss Theme&#8221; &#8211; Eol-ui Moheom (1995, MS-DOS) by Family Production<br />
07 &#8220;Stage 7&#8221; &#8211; Illusion Blaze (1994, MS-DOS) by Seung-Hwan Ro, Myung-Jin Ahn<br />
08 &#8220;Adventurer&#8217;s Anthem&#8221; &#8211; Ys II Special (1994, MS-DOS) by soundTeMP<br />
09 &#8220;I don&#8217;t want to be arrested!&#8221; &#8211; Demo (1998, MS-DOS) by Ahn Jae-Hoon (Ahn1979)<br />
10 &#8220;Unused Track&#8221; &#8211; Pee &amp; Gity (1994, MS-DOS) by Seung-Hwan Ro, Myung-Jin Ahn<br />
11 &#8220;Stage 3&#8221; &#8211; Ant Man (1995, MS-DOS) by Kwon Gu Hee, Park In Youb<br />
12 &#8220;My Dear&#8230;&#8221; &#8211; Demo (MS-DOS) by Simpler<br />
13 &#8220;Ending&#8221; &#8211; Olmang Jolmang Paradise (1995, MS-DOS) by Seung-Hwan Ro, Myung-Jin Ahn</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A look at the Korean music scene of the 1990s. Drawing from an eclectic mix of influences ranging from arcade soundtracks to old K-pop and anime scores, it created an impressive catalog of music for the FM chips commonly found in PC sound cards of that era. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A look at the Korean music scene of the 1990s. Drawing from an eclectic mix of influences ranging from arcade soundtracks to old K-pop and anime scores, it created an impressive catalog of music for the FM chips commonly found in PC sound cards of that era. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #48: Micro Cabin</title>
		<link>https://audiopanicroom.wordpress.com/2018/04/19/episode-48-micro-cabin/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/04/19/episode-48-micro-cabin/#respond</comments>
		
		
		<pubDate>Thu, 19 Apr 2018 17:05:15 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=553</guid>

					<description><![CDATA[A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the 'lesser' FM chips like OPLL and OPN. <a href="https://audiopanicroom.wordpress.com/2018/04/19/episode-48-micro-cabin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the &#8216;lesser&#8217; FM chips like OPLL and OPN.</p>
<p><a href="https://archive.org/download/AudioPanicRoomEpisode048MicroCabin/AudioPanicRoom048MicroCabin.mp3">Download <strong>Episode #48: Micro Cabin</strong> (72 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=ZlyQEgmcsJk">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Opening 2&#8221; &#8211; The Tower of Gazzel (1991, PC-9801) by Tadahiro Nitta<br />
02 &#8220;Confronted! The Shogun Gospel&#8221; &#8211; Xak II: Rising of the Redmoon (1992, X68000) by Ryuji Sasai, Tadahiro Nitta<br />
03 &#8220;New Year&#8217;s Day Of The Girl&#8230;&#8221; &#8211; Dragon Half (1993, PC-9801) by Tadahiro Nitta<br />
04 &#8220;Surfing Go! Go!&#8221; &#8211; Fray in Magical Adventure CD (1994, PC Engine CD) by Tadahiro Nitta<br />
05 &#8220;Stillness of the Nights&#8221; &#8211; Xak III: The Eternal Recurrence (1993, PC-9801) by Yukiharu Urita<br />
06 &#8220;Obstinacy Pair&#8221; &#8211; Elm Knight (1992, PC-9801) by Tadahiro Nitta, Yasufumi Fukuda<br />
07 &#8220;Blue Sea&#8221; &#8211; Xak: The Art of Visual Stage (1990, X68000) by Ryuji Sasai, Tadahiro Nitta<br />
08 &#8220;Spending Days With Your Daughter&#8221; &#8211; Princess Maker (1992, MSX2) by Yukiharu Urita<br />
09 &#8220;Town of Normana&#8221; &#8211; Xak 1 + 2 (1992, PC Engine CD) by Minoru Yuasa, Hiroaki Kai, Go Takano<br />
10 &#8220;Foreigner of the Starry Sky&#8221; &#8211; What&#8217;s Michael? (1988, PC-8801) by Ryuji Sasai<br />
11 &#8220;Boss Music #1&#8221; &#8211; Noon (1998, Playstation) by Yasufumi Fukuda<br />
12 &#8220;Dragon&#8221; &#8211; Elm Knight (1992, PC-9801) by Tadahiro Nitta, Yasufumi Fukuda<br />
13 &#8220;Blue Player&#8221; &#8211; Daisenryaku II: Campaign Version (1992, MSX2) by Yasufumi Fukuda<br />
14 &#8220;Indoor Combat&#8221; &#8211; Illusion City (1993, FM Towns) by Tadahiro Nitta, Yasufumi Fukuda, Koji Urita<br />
15 &#8220;Kagami no Naka no Actress&#8221; &#8211; Kimagure Orange Road: Natsu no Mirage (1988, PC-8801) by Micro Cabin<br />
16 &#8220;Smiling Town of the Trees&#8221; &#8211; Eiyuu Shigan: Gal.Act.Heroism (1994, PC-9801) by Yukiharu Urita<br />
17 &#8220;Staff Roll&#8221; &#8211; Xak: The Art of Visual Stage (1989, MSX2) by Tadahiro Nitta, Ryuji Sasai</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the 'lesser' FM chips like OPLL and OPN. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A podcast with music by developer and publisher Micro Cabin, best known for the Xak series and its various spin-offs. Many of their early releases originated on Japanese computers and featured an excellent line-up of composers like Tadahiro Nitta, Ryuji Sasai, Yasufumi Fukuda, and Yukiharu Urita who created some spectacular soundtracks, especially for the 'lesser' FM chips like OPLL and OPN. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #47: Knick-Knack</title>
		<link>https://audiopanicroom.wordpress.com/2018/03/19/episode-47-knick-knack/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/03/19/episode-47-knick-knack/#respond</comments>
		
		
		<pubDate>Mon, 19 Mar 2018 12:04:34 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=551</guid>

					<description><![CDATA[An episode with fantastic music covering a wide area of topics such as other-worldly champions,cat secretaries, questionable learning methods, and whatever happens in Nancy's room. Enjoy! <a href="https://audiopanicroom.wordpress.com/2018/03/19/episode-47-knick-knack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>An episode with fantastic music covering a wide area of topics such as other-worldly champions, cat secretaries, questionable learning methods, and whatever happens in Nancy&#8217;s room. Enjoy!</p>
<p><a href="https://archive.org/download/AudioPanicRoom047KnickKnack/AudioPanicRoom047KnickKnack.mp3">Download <strong>Episode #47: Knick-Knack</strong> (73 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=tXLM7EH6dN8">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Cosmic Hero&#8221; &#8211; Nex Machina (2017, Windows) by Ari Pulkkinen<br />
02 &#8220;Knick-Knack&#8221; &#8211; Demo (1995, Amiga) by Piotr Bendyk (XTD)<br />
03 &#8220;Lead The Van&#8221; &#8211; Dragon Knight 4 (1994, X68000) by Witch<br />
04 &#8220;Shinin&#8217; Queen&#8221; &#8211; Cleopatra Fortune (1996, Arcade) by Shuichiro Nakazawa<br />
05 &#8220;Learn It the Hard Way&#8221; &#8211; Coococ #10 (1989, Commodore 64) by Edwin van Santen<br />
06 &#8220;Nancy&#8217;s Room&#8221; &#8211; Nancy Drew: Alibi in Ashes (2011, Windows) by Kevin Manthei<br />
07 &#8220;Staff Roll&#8221; &#8211; Mesuneko Hishoshitsu (1995, PC-9801) by Yuki Nakayama (PANDA)<br />
08 &#8220;I Want You&#8221; &#8211; Burning Rubber (1993, Amiga) by Tim Haywood<br />
09 &#8220;Scene 2&#8221; &#8211; Star Parodier (1992, PC Engine CD) by Hiroshi Saito<br />
10 &#8220;Mission 5&#8221; &#8211; Lock On (1993, SNES) by Akihiko Mori<br />
11 &#8220;Title Screen&#8221; &#8211; Jars&#8217;Revenge (2011, Commodore 64) by Sascha Zeidler (Linus)<br />
12 &#8220;Crush&#8221; &#8211; Descent II (1996, MS-DOS) by Brian Luzietti<br />
13 &#8220;MUSIC 2&#8221; &#8211; Sex (1995, PC-9801) by Arika Nishimura (VWN)<br />
14 &#8220;Fountain of Sighs&#8221; &#8211; Demo (1995, Amiga) by Adam Skorupa (Scorpik)</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>An episode with fantastic music covering a wide area of topics such as other-worldly champions,cat secretaries, questionable learning methods, and whatever happens in Nancy's room. Enjoy! Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>An episode with fantastic music covering a wide area of topics such as other-worldly champions,cat secretaries, questionable learning methods, and whatever happens in Nancy's room. Enjoy! Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #46: Thomas Detert</title>
		<link>https://audiopanicroom.wordpress.com/2018/02/16/episode-46-thomas-detert/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/02/16/episode-46-thomas-detert/#respond</comments>
		
		
		<pubDate>Fri, 16 Feb 2018 14:13:09 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=548</guid>

					<description><![CDATA[Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn't prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves. <a href="https://audiopanicroom.wordpress.com/2018/02/16/episode-46-thomas-detert/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn&#8217;t prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves.</p>
<p><a href="https://archive.org/download/AudioPanicRoom046ThomasDetert/AudioPanicRoom046ThomasDetert.mp3">Download <strong>Episode #46: Thomas Detert</strong> (68 MB, mp3) here</a><br />
…or watch it on <a href="https://youtu.be/hlxERm-SsYw">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen (Edit)&#8221; &#8211; Eon (1993, C64) by Thomas Detert<br />
02 &#8220;BGM #2&#8221; &#8211; Quadrant (1993, C64) by Thomas Detert<br />
03 &#8220;In-Game BGM (Edit)&#8221; &#8211; Dynamoid (1990, C64) by Thomas Detert<br />
04 &#8220;Title Screen&#8221; &#8211; B-Bobs (1990, C64) by Thomas Detert<br />
05 &#8220;Blue Eyes&#8221; &#8211; Demos (1988, C64) by Thomas Detert<br />
06 &#8220;Title Screen&#8221; &#8211; Mega Starforce (1993, C64) by Thomas Detert<br />
07 &#8220;In-Game BGM (Edit)&#8221; &#8211; Genloc (1994, C64) by Thomas Detert<br />
08 &#8220;Roulette&#8221; &#8211; Magic Disk 64 (1990/05) (1990, C64) by Thomas Detert<br />
09 &#8220;Title Screen (Edit)&#8221; &#8211; Hyper Aggressive (1992, C64) by Thomas Detert<br />
10 &#8220;Menu Theme&#8221; &#8211; Hopp oder Top! (1992, C64) by Thomas Detert<br />
11 &#8220;Name Entry&#8221; &#8211; Tales of Boon (1993, C64) by Thomas Detert</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn't prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Thomas Detert was a founding member of the demo group X-Ample that became a fairly prolific C64 game developer during the early 1990s. Most of the games he worked on were published on disk magazines and therefore tended to fly under the radar. This didn't prevent him from becoming a fairly respected composer of the late C64 years though, with a signature style that combines Galway-esque anthems and funky Maniacs of Noise grooves. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #45: Game Arts</title>
		<link>https://audiopanicroom.wordpress.com/2018/01/23/episode-45-game-arts/</link>
					<comments>https://audiopanicroom.wordpress.com/2018/01/23/episode-45-game-arts/#respond</comments>
		
		
		<pubDate>Tue, 23 Jan 2018 13:40:26 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=546</guid>

					<description><![CDATA[Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. <a href="https://audiopanicroom.wordpress.com/2018/01/23/episode-45-game-arts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates.</p>
<p><a href="https://archive.org/download/AudioPanicRoom045GameArts/AudioPanicRoom045GameArts.mp3">Download <strong>Episode #45: Game Arts</strong> (76 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=QtJl050njDQ">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;The Legend of Silpheed&#8221; &#8211; Demo (2003, NES) by Sekishun<br />
02 &#8220;Stage 3&#8221; &#8211; Alisia Dragoon (1992, Mega Drive) by Mecano Associates<br />
03 &#8220;Normal Battle&#8221; &#8211; Lunar: The Silver Star (1992, Mega CD) by Noriyuki Iwadare<br />
04 &#8220;Mission 2&#8221; &#8211; Fire Hawk: Thexder The Second Contact (1990, MS-DOS) by Rob Atesalp<br />
05 &#8220;Asteroid Belt&#8221; &#8211; Silpheed (1993, Mega Drive) by Mecano Associates<br />
06 &#8220;The Rescue&#8221; &#8211; Gungriffon II (1998, Saturn) by Yasutaka Hatade<br />
07 &#8220;Unknown Track&#8221; &#8211; Pro Yakyuu Family Stadium &#8217;89 (1989, PC-8801) by Mecano Associates<br />
08 &#8220;Saigo no Ippo&#8221; &#8211; Urusei Yatsura: Dear My Friends (1994, Mega CD) by HIRO, Takao Konishi<br />
09 &#8220;Thexder&#8221; &#8211; General MIDI demo track by an unknown arranger<br />
10 &#8220;Battle Theme&#8221; &#8211; Lunar 2: Eternal Blue (1998, Saturn) by Noriyuki Iwadare<br />
11 &#8220;To a New Adventure&#8221; &#8211; Zeliard (1990, MS-DOS) by Fumihitu Kasatani, Nobuyuki Aoshima<br />
12 &#8220;Staff Roll&#8221; &#8211; Gungriffon (1996, Saturn) by Motoaki Takenouchi<br />
13 &#8220;Crowded Street Corner&#8221; &#8211; Lunar 2: Eternal Blue (1998, Saturn) by Noriyuki Iwadare<br />
14 &#8220;Ending&#8221; &#8211; Gambler Jiko Chuushinha 2 (1992, Mega CD) by Mecano Associates</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Game Arts is a game developer and publisher that is mostly known in the West for the RPG series Lunar and Grandia. The company had their start on Japanese computer systems of the 1980s, where they produced some classics like Silpheed or Thexder. Much of the catalog from this early period was scored by the sound team Mecano Associates. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #44: Pan Flute Heroes</title>
		<link>https://audiopanicroom.wordpress.com/2017/12/21/episode-43-pan-flute-heroes/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/12/21/episode-43-pan-flute-heroes/#respond</comments>
		
		
		<pubDate>Thu, 21 Dec 2017 07:40:27 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=544</guid>

					<description><![CDATA[While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It's atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music. <a href="https://audiopanicroom.wordpress.com/2017/12/21/episode-43-pan-flute-heroes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It&#8217;s atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music.</p>
<p><a href="https://archive.org/download/AudioPanicRoom44PanFluteHeroes/AudioPanicRoom44PanFluteHeroes.mp3">Download <strong>Episode #44: Pan Flute Heroes</strong> (72 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=W5jv_d65IZU">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Intro&#8221; &#8211; Leander (1991, Amiga) by Matthew Simmonds<br />
02 &#8220;Options&#8221; &#8211; Full Contact (1991, Amiga) by Jimmy Fredriksson<br />
03 &#8220;Welcome (To The Castle)&#8221; &#8211; Shadow of the Beast (1989, Amiga) by David Whittaker<br />
04 &#8220;The Village&#8221; &#8211; Risky Woods (1992, Amiga) by José Martín<br />
05 &#8220;Title Screen&#8221; &#8211; Cedric and the Lost Sceptre (1995, Amiga) by Andreas Oberdorfer<br />
06 &#8220;Enchanted Forest (Edit)&#8221; &#8211; Nicky Boom (1992, Amiga) by Alain Lambin<br />
07 &#8220;Tune A&#8221; &#8211; Loopz (1990, Amiga) by David Whittaker<br />
08 &#8220;A Nice Present for the Monster&#8221; &#8211; Shadow of the Beast III (1992, Amiga) by Tim Wright<br />
09 &#8220;The Forest&#8221; &#8211; Mysterious Worlds (1990, Amiga) by Charles Deenen<br />
10 &#8220;Intro 1 (Edit)&#8221; &#8211; Australian Pioneers (1991, Amiga) by Jochen Hippel<br />
11 &#8220;Cloud Ship&#8221; &#8211; Nicky Boom II (1993, Amiga) by Alain Lambin<br />
12 &#8220;Forest of Dreams&#8221; &#8211; FastTracker Demo (1996) by Adam Skorupa (Scorpik)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It's atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>While often derided for its shallow trial-and-error gameplay, the release of Shadow of the Beast proved to be hugely influential in the Amiga gaming scene. It's atmospheric score, featuring a mix of pan flute, synth pad, bass, and percussion, became a popular template for many games to come, eventually creating its own sub-genre of Amiga music. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #43: Wolf Team</title>
		<link>https://audiopanicroom.wordpress.com/2017/11/24/episode-43-wolf-team/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/11/24/episode-43-wolf-team/#respond</comments>
		
		
		<pubDate>Fri, 24 Nov 2017 19:23:47 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=541</guid>

					<description><![CDATA[Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba. <a href="https://audiopanicroom.wordpress.com/2017/11/24/episode-43-wolf-team/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba.</p>
<p><a href="https://archive.org/download/AudioPanicRoom043WolfTeam/AudioPanicRoom043WolfTeam.mp3">Download <strong>Episode #43: Wolf Team</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=o08NRGh2CKk">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Silent Symphony&#8221; &#8211; Arcus 2: Silent Symphony (1990, X68000) by Masaaki Uno<br />
02 &#8220;Stage 2: Park&#8221; &#8211; El Viento (1991, Mega Drive) by Motoi Sakuraba<br />
03 &#8220;Affray&#8221; &#8211; Hioden: Mamono-tachi tono Chikai (1994, SNES) by Motoi Sakuraba, Shinji Tamura, Hiroya Hatsushiba<br />
04 &#8220;SF 26&#8221; &#8211; The Grail Hunter (1994, PC-9801) by Motoi Sakuraba, Ryota Furuya, Shinji Tamura, Hiroya Hatsushiba<br />
05 &#8220;BGM 2&#8221; &#8211; Ryu: Naki no Ryuu Yori (1991, X68000) by Masaaki Uno, Motoi Sakuraba, Yasunori Shiono<br />
06 &#8220;Hobbit Kid&#8221; &#8211; Arcus 2: Silent Symphony (1990, X68000) by Motoi Sakuraba<br />
07 &#8220;Starting Over&#8221; &#8211; Mid-Garts (1989, PC-8801) by Masaaki Uno<br />
08 &#8220;Stage 6&#8221; &#8211; Devastator (1993, Mega CD) by Motoi Sakuraba, Ryota Furuya, Shinji Tamura<br />
09 &#8220;Sound File MI05 (Edit)&#8221; &#8211; Span of Dream (1990, PC-9801) by Yoshinobu Hiraiwa, Motoi Sakuraba<br />
10 &#8220;Battle Phase 1&#8221; &#8211; Zan: Yasha Enbukyoku (1990, PC-8801) by Motoi Sakuraba<br />
11 &#8220;Sound File 132&#8221; &#8211; Gulf War Soukouden (1993, PC-9801) by Shinji Tamura<br />
12 &#8220;Stage 3&#8221; &#8211; Earnest Evans (1992, Mega Drive) by Motoi Sakuraba<br />
13 &#8220;I Feel Like I Am Happy&#8221; &#8211; Shinsengumi: Bakumatsu Genshikou (1991, PC-9801) by Ryota Furuya, Motoi Sakuraba<br />
14 &#8220;Spring of my World&#8221; &#8211; Zan: Kagerou no Toki (1989, X68000) by Masaaki Uno<br />
15 &#8220;Enemy&#8217;s Last Stand&#8221; &#8211; Sol-Feace (1990, X68000) by Motoi Sakuraba<br />
16 &#8220;Love 1&#8221; &#8211; Tenshi No Uta (1994, SNES) by Motoi Sakuraba, Shinji Tamura, Ryota Furuya, Hiroya Hatsushiba<br />
17 &#8220;Ending&#8221; &#8211; Arcus Odyssey (1991, X68000) by Motoi Sakuraba</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Wolf Team was a Japanese developer that was initially formed as subsidiary of Telenet, spent a few years as an independent studio, and was later reintegrated into Telenet again. During that time they created an incredible diverse catalog of games, featuring over 50 releases in many different genres. And while their games were often just shy of something great, they are highly regarded for their excellent music, composed by a talented sound team around Motoi Sakuraba. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #42: Plastic Fools</title>
		<link>https://audiopanicroom.wordpress.com/2017/10/27/episode-42-plastic-fools/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/10/27/episode-42-plastic-fools/#respond</comments>
		
		
		<pubDate>Fri, 27 Oct 2017 21:16:18 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=531</guid>

					<description><![CDATA[It's been a while since we had a free play show, so sit back and enjoy this 100% topic-free episode of Audio Panic Room. <a href="https://audiopanicroom.wordpress.com/2017/10/27/episode-42-plastic-fools/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a while since we had a free play show, so sit back and enjoy this 100% topic-free episode of Audio Panic Room.</p>
<p><a href="https://archive.org/download/AudioPanicRoom042PlasticFools/AudioPanicRoom042PlasticFools.mp3">Download <strong>Episode #42: Plastic Fools</strong> (77 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=gQLBffo7fyY">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Intro&#8221; &#8211; The Return of Medusa (1991, Amiga) by Jochen Hippel (Mad Max)<br />
02 &#8220;Opening&#8221; &#8211; Eol-ui Moheom (1995, MS-DOS) by Family Production<br />
03 &#8220;Super Steel Fight -Live Version-&#8221; &#8211; Final Program (2010) by Takashi Gotou (Wiz.)<br />
04 &#8220;The Mariner&#8217;s Tale&#8221; &#8211; Demo (1994, Commodore 64) by Anders Rodahl (Rage)<br />
05 &#8220;Desert Battle Theme&#8221; &#8211; Metajo (1996, PC-9801) by Y.Takahashi, T.Nakai, M.Hada, T.Takagi<br />
06 &#8220;Clouds&#8221; &#8211; Mr.Nutz (1994, SNES) by Raphael Gesqua<br />
07 &#8220;Jesus Christ Motocross&#8221; &#8211; Demo (2009, Amiga) by David Enheden (Esau), Erik Lans (Lance), Zickbone<br />
08 &#8220;Title Theme&#8221; &#8211; Tony Hawk&#8217;s Pro Skater 3 (2001, Gameboy) by Allister Brimble, Will Davis<br />
09 &#8220;Tea Break&#8221; &#8211; May Club (1995, PC-9801) by Youichi Iwasaki<br />
10 &#8220;Left Right Excluded&#8221; &#8211; 10000000 (2011, Windows) by Matthew Klingensmith<br />
11 &#8220;Odd Level Theme&#8221; &#8211; Moai Kun (1990, NES) by Harumi Ueko<br />
12 &#8220;In-Game BGM&#8221; &#8211; Wildfire: The Revenge! (1991, Commodore 64) by Roel Bosch<br />
13 &#8220;Level 5&#8221; &#8211; DEcapAttack (1991, Mega Drive) by Fumito Tamayama<br />
14 &#8220;Plastic Fools&#8221; &#8211; Demo (1996, AHX) by Manfred Linzner (Pink)<br />
15 &#8220;Ending&#8221; &#8211; Psycho Dream (1992, SNES) by Michiko Naruke</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>It's been a while since we had a free play show, so sit back and enjoy this 100% topic-free episode of Audio Panic Room. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>It's been a while since we had a free play show, so sit back and enjoy this 100% topic-free episode of Audio Panic Room. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #41: Dr.Awesome</title>
		<link>https://audiopanicroom.wordpress.com/2017/09/28/episode-41-dr-awesome/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/09/28/episode-41-dr-awesome/#respond</comments>
		
		
		<pubDate>Thu, 28 Sep 2017 22:29:53 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=517</guid>

					<description><![CDATA[Bjørn Lynne aka Dr.Awesome is a Norwegian composer who started his career as a member of the demo group Crusaders and went on to compose the soundtracks for a number of games on Amiga and PC. His style draws influences from genres like electronic prog, synth rock, and ambient, creating soundscapes that were pretty unique for that era of video games. <a href="https://audiopanicroom.wordpress.com/2017/09/28/episode-41-dr-awesome/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Bjørn Lynne aka Dr.Awesome is a Norwegian composer who started his career as a member of the demo group Crusaders and went on to compose the soundtracks for a number of games on Amiga and PC. His style draws influences from genres like electronic prog, synth rock, and ambient, creating soundscapes that were pretty unique for that era of video games.</p>
<p><a href="https://archive.org/download/AudioPanicRoom041DrAwesome/AudioPanicRoom041DrAwesome.mp3">Download <strong>Episode #41: Dr.Awesome</strong> (67 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=HAgiGL-59so">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Niagra&#8221; &#8211; Escape from Colditz (1990, Amiga) by Bjørn Lynne<br />
02 &#8220;Blood&#8221; &#8211; Fantastic Voyage (1991, Amiga) by Bjørn Lynne<br />
03 &#8220;BGM 2&#8221; &#8211; Loop Bomberman Online (2001, Browser Game) by Bjørn Lynne<br />
04 &#8220;Alien Territory (Edit)&#8221; &#8211; Hotwired (Music Disk) (1990, Amiga) by Bjørn Lynne<br />
05 &#8220;Moongazer&#8221; &#8211; Cubulus (1991, Amiga) by Bjørn Lynne<br />
06 &#8220;Bud Peculiar (Edit)&#8221; &#8211; Bass-O-Matic (Music Disk) (1991, Amiga) by Bjørn Lynne<br />
07 &#8220;Andante&#8221; &#8211; Morphello (1995, MS-DOS) by Bjørn Lynne<br />
08 &#8220;Cyberlife 1&#8221; &#8211; AM/FM Special Disk #4 (1991, Amiga) by Bjørn Lynne<br />
09 &#8220;Evil Pumpkin-Head (Edit)&#8221; &#8211; Pig Detective (1998, Windows) by Bjørn Lynne<br />
10 &#8220;Space Deliria&#8221; &#8211; Project-X (1992, Amiga) by Bjørn Lynne</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Bjørn Lynne aka Dr.Awesome is a Norwegian composer who started his career as a member of the demo group Crusaders and went on to compose the soundtracks for a number of games on Amiga and PC. His style draws influences from genres like electronic prog, synth rock, and ambient, creating soundscapes that were pretty unique for that era of video games. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Bjørn Lynne aka Dr.Awesome is a Norwegian composer who started his career as a member of the demo group Crusaders and went on to compose the soundtracks for a number of games on Amiga and PC. His style draws influences from genres like electronic prog, synth rock, and ambient, creating soundscapes that were pretty unique for that era of video games. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #40: Funky Town</title>
		<link>https://audiopanicroom.wordpress.com/2017/09/11/episode-40-funky-town/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/09/11/episode-40-funky-town/#respond</comments>
		
		
		<pubDate>Mon, 11 Sep 2017 06:43:52 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=506</guid>

					<description><![CDATA[Welcome to Funky Town, the home of driving rhythms and groovy bass lines. This episode of Audio Panic Room features a selection of tracks that were all inspired by funk in its various guises. <a href="https://audiopanicroom.wordpress.com/2017/09/11/episode-40-funky-town/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Welcome to Funky Town, the home of driving rhythms and groovy bass lines. This episode of Audio Panic Room features a selection of tracks that were all inspired by funk in its various guises.</p>
<p><a href="https://archive.org/download/AudioPanicRoom040FunkyTown/AudioPanicRoom040FunkyTown.mp3">Download <strong>Episode #40: Funky Town</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=TatK--0IrUw">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Miror B. Battle&#8221; &#8211; Pokémon XD: Gale of Darkness (2005, Gamecube) by Tsukasa Tawada<br />
02 &#8220;Title Screen&#8221; &#8211; Harald Hardtooth (1992, MS-DOS) by Jens-Christian Huus (JCH)<br />
03 &#8220;Funky Town&#8221; &#8211; Little Big Adventure (1994, MS-DOS) by Philippe Vachey<br />
04 &#8220;Five Nine Seven Eight&#8221; &#8211; Soundshock: FM Funk Madness!! (2011) by Jake Kaufman (Virt)<br />
05 &#8220;Spineless Funk&#8221; &#8211; Interstate &#8217;76 (1997, Windows) by Arion Salazar, Jeehun Hwang<br />
06 &#8220;Rocket Punch&#8221; &#8211; Love Escalator (1998, PC-9801) by Tadayuki Itou (Tee D)<br />
07 &#8220;Bontempi Bonanza&#8221; &#8211; The Fantastic Four (1997, Playstation) by Stephen Root, Neil Palmer<br />
08 &#8220;Ending&#8221; &#8211; FMP Music Disk III (1996, PC-9801) by Daisuke Takahashi (KID)<br />
09 &#8220;Dancing Bomber&#8221; &#8211; Dangun Feveron (1998, Arcade) by Ryuichi Yabuki, Nanpei Misawa, Ryo Sakai<br />
10 &#8220;Stage 2: Magical Town&#8221; &#8211; McDonald&#8217;s Treasure Land Adventure (1993, Mega Drive) by K.Suzuki, S.Murata<br />
11 &#8220;Miracle Man&#8221; &#8211; Demo (1993, S3M) by Jonne Valtonen (Purple Motion)<br />
12 &#8220;Battle I (Winning Expectation)&#8221; &#8211; Chou Jigen Densetsu Rall 3: Kakuseihen (1994, PC-9801) by Ryu Umemoto<br />
13 &#8220;Gutbucket&#8221; &#8211; Demo (2006, XM) by Jaakko Kaitaniemi (Reed)<br />
14 &#8220;In-Game BGM (Edit)&#8221; &#8211; Eliminator (1989, Commodore 64) by Jeroen Tel</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to Funky Town, the home of driving rhythms and groovy bass lines. This episode of Audio Panic Room features a selection of tracks that were all inspired by funk in its various guises. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Welcome to Funky Town, the home of driving rhythms and groovy bass lines. This episode of Audio Panic Room features a selection of tracks that were all inspired by funk in its various guises. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #39: Game Music History ~1990~</title>
		<link>https://audiopanicroom.wordpress.com/2017/08/23/episode-39-game-music-history-1990/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/08/23/episode-39-game-music-history-1990/#respond</comments>
		
		
		<pubDate>Wed, 23 Aug 2017 23:23:30 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=497</guid>

					<description><![CDATA[A double-length episode featuring game music from 1990. This was the year the SNES was released in Japan, the Amiga reached its peak in Europe, and the MT-32 became the go-to device for many PC soundtracks. The playlist is supposed to reflect the very diverse gaming market of that era and is ordered roughly by release date. <a href="https://audiopanicroom.wordpress.com/2017/08/23/episode-39-game-music-history-1990/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A double-length episode featuring game music from 1990. This was the year the SNES was released in Japan, the Amiga reached its peak in Europe, and the MT-32 became the go-to device for many PC soundtracks. The playlist is supposed to reflect the very diverse gaming market of that era and is ordered roughly by release date.</p>
<p><a href="https://archive.org/download/AudioPanicRoom039GameMusicHistory1990/AudioPanicRoom039GameMusicHistory1990.mp3">Download <strong>Episode #39: Game Music History ~1990~</strong> (156 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=Fh6Wg5g70VU">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;BGM #08&#8221; &#8211; Grandi Florum: Mischief of Iveris (1990, X68000) by Koji Niikura, Yasushi Tomita<br />
02 &#8220;BGM 1&#8221; &#8211; Racing Hero (1990, Arcade) by Hikoshi Hashimoto<br />
03 &#8220;Innertube Thrash&#8221; &#8211; Ski or Die (1990, MS-DOS) by Rob Hubbard<br />
04 &#8220;Ma-Da-Ra&#8221; &#8211; Moryo Senki Madara (1990, NES) by Konami Kuheiha Club<br />
05 &#8220;Island of Pirate&#8221; &#8211; Parodius Da! (1990, Arcade) by Kazuki Muraoka<br />
06 &#8220;Title Music&#8221; &#8211; Slimyer (1990, X68000) by Toshimitsu Kawano<br />
07 &#8220;Kasuga&#8221; &#8211; SD Snatcher (1990, MSX2) by Konami Kukeiha Club<br />
08 &#8220;Intro&#8221; &#8211; Turrican (1990, Commodore 64) by Stefan Hartwig<br />
09 &#8220;Final Take a Chance&#8221; &#8211; Thunder Force III (1990, Mega Drive) by Toshiharu Yamanishi<br />
10 &#8220;Thunder Plains&#8221; &#8211; Turrican (1990, Amiga) by Chris Hülsbeck<br />
11 &#8220;Into The Super Battle&#8221; &#8211; Super Star Soldier (1990, PC Engine) by Keita Hoshi, Nozomi Nakahashi<br />
12 &#8220;Loading Screen&#8221; &#8211; Flimbo&#8217;s Quest (1990, Commodore 64) by Reyn Ouwehand<br />
13 &#8220;Title Theme&#8221; &#8211; Journey to Silius (1990, NES) by Naoki Kodaka, Nobuyuki Hara, Shinichi Seya<br />
14 &#8220;Battle with Ghosts&#8221; &#8211; Silent Möbius Case: Titanic (1990, PC-9801) by Masahiro Kajihara<br />
15 &#8220;Battle Theme&#8221; &#8211; Last Armageddon (1990, PC Engine CD) by Hiroharu Hayama<br />
16 &#8220;Title Screen&#8221; &#8211; Gordian Tomb (1990, Commodore 64) by Thomas Detert<br />
17 &#8220;In-Game BGM&#8221; &#8211; Venom Wing (1990, Amiga) by Ramon Braumuller<br />
18 &#8220;Confronted! The Shogun Gospel&#8221; &#8211; Xak II: Rising of the Redmoon (1990, PC-8801) by Ryuji Sasai, Tadahiro Nitta<br />
19 &#8220;Final Round&#8221; &#8211; Space Invaders 90 (1990, Mega Drive) by Noriyuki Iwadare (?)<br />
20 &#8220;Crystal World&#8221; &#8211; Wings of Death (1990, Atari ST) by Jochen Hippel<br />
21 &#8220;The Battle of Valis Part 1&#8221; &#8211; Valis III (1990, PC Engine CD) by Hisao Inoue, Jun Hasabe, Shingo Murakami<br />
22 &#8220;Stage 3: The Forest&#8221; &#8211; Prophecy I: The Viking Child (1990, Amiga) by Barry Leitch<br />
23 &#8220;Deep in the Caribbean&#8230;&#8221; &#8211; The Secret of Monkey Island (1990, MS-DOS) by Michael Land<br />
24 &#8220;Electric Revenge&#8221; &#8211; ShockWave (1990, Amiga) by Matthew Simmonds<br />
25 &#8220;Main Theme&#8221; &#8211; Bubble Ghost (1990, Gameboy) by Hitoshi Sakimoto<br />
26 &#8220;World Theme 1&#8221; &#8211; Silver Surfer (1990, NES) by Tim Follin, Geoff Follin<br />
27 &#8220;Oasis&#8221; &#8211; King&#8217;s Quest V: Absence Makes the Heart Go Yonder (1990, MS-DOS) by Mark Seibert, Ken Allen<br />
28 &#8220;Main Theme&#8221; &#8211; Oxyd (1990, Atari ST) by Jürgen Piscol<br />
29 &#8220;Ending&#8221; &#8211; Super Mario World (1990, SNES) by Koji Kondo<br />
30 &#8220;Asteroids&#8221; &#8211; Awesome (1990, Amiga) by Tim Wright<br />
31 &#8220;Credits&#8221; &#8211; Wizardry V: Heart of the Maelstrom (1990, FM Towns) by Kohei Tanaka<br />
32 &#8220;Information&#8221; &#8211; Cyber Block Metal Orange (1990, PC-8801) by Masaharu Iwata<br />
33 &#8220;Bonus Stage&#8221; &#8211; Shadow Dancer: The Secret of Shinobi (1990, Mega Drive) by Keisuke Tsukahara<br />
34 &#8220;Sound File MI04&#8221; &#8211; Span of Dream (1990, PC-9801) by Yoshinobu Hiraiwa, Motoi Sakuraba<br />
35 &#8220;Fungal Land&#8221; &#8211; Dragon Saber: After Story of Dragon Spirit (1990, Arcade) by Shinji Hosoe<br />
36 &#8220;Peaceful World&#8221; &#8211; Actraiser (1990, SNES) by Yuzo Koshiro<br />
37 &#8220;Fullmetal Fighter&#8221; &#8211; M.U.S.H.A. (1990, Mega Drive) by Toshiaki Sakoda</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A double-length episode featuring game music from 1990. This was the year the SNES was released in Japan, the Amiga reached its peak in Europe, and the MT-32 became the go-to device for many PC soundtracks. The playlist is supposed to reflect the very diverse gaming market of that era and is ordered roughly by release date. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A double-length episode featuring game music from 1990. This was the year the SNES was released in Japan, the Amiga reached its peak in Europe, and the MT-32 became the go-to device for many PC soundtracks. The playlist is supposed to reflect the very diverse gaming market of that era and is ordered roughly by release date. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #38: On the Swing</title>
		<link>https://audiopanicroom.wordpress.com/2017/08/01/episode-38-on-the-swing/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/08/01/episode-38-on-the-swing/#respond</comments>
		
		
		<pubDate>Tue, 01 Aug 2017 06:06:55 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=487</guid>

					<description><![CDATA[Get ready to channel your inner Frank Sinatra with this fine selection of tunes! In today's episode we take a trip back to the 1930s with a playlist full of Swing and Swing-inspired music.  <a href="https://audiopanicroom.wordpress.com/2017/08/01/episode-38-on-the-swing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Get ready to channel your inner Frank Sinatra with this fine selection of tunes! In today&#8217;s episode we take a trip back to the 1930s with a playlist full of Swing and Swing-inspired music.<span style="color:#1d2129;font-family:Helvetica, Arial, sans-serif;"> </span></p>
<p><a href="https://archive.org/download/AudioPanicRoom038OntheSwing/AudioPanicRoom038OntheSwing.mp3">Download <strong>Episode #38: On the Swing</strong> (81 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=WU8wqM9a0GM">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Looking Around&#8221; &#8211; Remix.Kwed.Org (2013) by Rune-Bertil&#8217;s<br />
02 &#8220;Douse Shinundakara&#8221; &#8211; Gravity Rush (2012, Vita) by Kohei Tanaka<br />
03 &#8220;Windy&#8221; &#8211; Conker: Live &amp; Reloaded (2005, Xbox) by Robin Beanland<br />
04 &#8220;Human Resource Machine&#8221; &#8211; Human Resource Machine (2015, Windows) by Kyle Gabler<br />
05 &#8220;Stage 1&#8221; &#8211; Hermie Hopperhead: Scrap Panic (1995, Playstation) by Kaoru Ohori<br />
06 &#8220;Medieval Tower&#8221; &#8211; The Apprentice (1994, CD-i) by Joost Egmond<br />
07 &#8220;The Butler Did It!&#8221; &#8211; Henry Hatsworth in the Puzzling Adventure (2009, NDS) by Gene Rozenberg<br />
08 &#8220;Monty On The Rocks&#8221; &#8211; Remix.Kwed.Org (2010) by Rune-Bertil&#8217;s<br />
09 &#8220;Bonanza Elegy&#8221; &#8211; Bonanza Bros. (1992, PC Engine CD) by T&#8217;s Music, S.S<br />
10 &#8220;Chance Card&#8221; &#8211; Fortune Street (2011, Wii) by Takafumi Nishimura<br />
11 &#8220;Andy&#8217;s Neighborhood&#8221; &#8211; Toy Story 2 (1999, Playstation) by Andy Blythe, Marten Joustra<br />
12 &#8220;Pleasure Quarter&#8221; &#8211; Gravity Rush (2012, Vita) by Kohei Tanaka<br />
13 &#8220;Time Trapped Isle&#8221; &#8211; Killing Time (1995, 3DO) by Larry Reed and the Toot Sweet Jazz Band</p>
]]></content:encoded>
					
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Get ready to channel your inner Frank Sinatra with this fine selection of tunes! In today's episode we take a trip back to the 1930s with a playlist full of Swing and Swing-inspired music.  Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Get ready to channel your inner Frank Sinatra with this fine selection of tunes! In today's episode we take a trip back to the 1930s with a playlist full of Swing and Swing-inspired music.  Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #37: Chemool</title>
		<link>https://audiopanicroom.wordpress.com/2017/07/05/episode-37-chemool/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/07/05/episode-37-chemool/#respond</comments>
		
		
		<pubDate>Wed, 05 Jul 2017 10:24:53 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=474</guid>

					<description><![CDATA[An episode featuring music by Takahiro Yonemura aka Chemool. He was a founding member of the doujin circle 'Firecracker', and one of the main contributors to their series of music discs released on PC88/98 throughout the 1990s. Very proficient with both FM and MIDI hardware, he also had a fairly lengthy career in the gaming industry, composing and arranging soundtracks for publishers like Tenshindo, Giga, or TGL. <a href="https://audiopanicroom.wordpress.com/2017/07/05/episode-37-chemool/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>An episode featuring music by Takahiro Yonemura aka Chemool. He was a founding member of the doujin circle &#8216;Firecracker&#8217;, and one of the main contributors to their series of music discs released on PC88/98 throughout the 1990s. Very proficient with both FM and MIDI hardware, he also had a fairly lengthy career in the gaming industry, composing and arranging soundtracks for publishers like Tenshindo, Giga, or TGL.</p>
<p><a href="https://archive.org/download/AudioPanicRoom037Chemool/AudioPanicRoom037Chemool.mp3">Download <strong>Episode #37: Chemool</strong> (70 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=84CpHGbrHIU">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Development&#8221; &#8211; Waver: The Seeker 2 (1996, PC-9801) by CHEMOOL<br />
02 &#8220;Fly High (86B)&#8221; &#8211; Steam-Heart&#8217;s (1994, PC-9801) by CHEMOOL<br />
03 &#8220;Iron Fung (86B)&#8221; &#8211; Nouten Chokugeki 3 (1991, X68000) by CHEMOOL<br />
04 &#8220;Mighty Power&#8221; &#8211; Advanced V.G.2 (1998, PSX) by CHEMOOL<br />
05 &#8220;A Walk With a Breeze&#8221; &#8211; LOVE-LI-POP (2002, Album) by CHEMOOL<br />
06 &#8220;Climax! Orugaban&#8221; &#8211; Goice (1994, PC-9801) by CHEMOOL<br />
10 &#8220;Crisis&#8221; &#8211; Steam-Heart&#8217;s (1998, Saturn) by CHEMOOL<br />
07 &#8220;Opening Song&#8221; &#8211; Yanyan no Gekitou Dousoukai (1995, PC-9801) by CHEMOOL<br />
09 &#8220;Born in Osaka (86B)&#8221; &#8211; V.G. 2: The Bout of Cabalistic Goddess (1994, PC-9801) by CHEMOOL<br />
08 &#8220;Final Stage (86B)&#8221; &#8211; Nouten Chokugeki 3 (1991, X68000) by CHEMOOL<br />
12 &#8220;Step Fast!&#8221; &#8211; Quiz Fighter (1993, X68000) by CHEMOOL<br />
11 &#8220;Sealed Ruins (86B)&#8221; &#8211; Briganty: The Roots of Darkness (1995, PC-9801) by CHEMOOL<br />
14 &#8220;The Brand-New Day (86B)&#8221; &#8211; Yanyan no Quiz Itchomae (1992, PC-9801) by CHEMOOL<br />
13 &#8220;Indignation&#8221; &#8211; Rough and Ready (1999, Album) by CHEMOOL<br />
15 &#8220;Ancient Westina (from Steam-Heart&#8217;s [PCE])&#8221; &#8211; Firecracker Music Coll.Vol.33 (1996, PC-8801) by CHEMOOL</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>An episode featuring music by Takahiro Yonemura aka Chemool. He was a founding member of the doujin circle 'Firecracker', and one of the main contributors to their series of music discs released on PC88/98 throughout the 1990s. Very proficient with both FM and MIDI hardware, he also had a fairly lengthy career in the gaming industry, composing and arranging soundtracks for publishers like Tenshindo, Giga, or TGL. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>An episode featuring music by Takahiro Yonemura aka Chemool. He was a founding member of the doujin circle 'Firecracker', and one of the main contributors to their series of music discs released on PC88/98 throughout the 1990s. Very proficient with both FM and MIDI hardware, he also had a fairly lengthy career in the gaming industry, composing and arranging soundtracks for publishers like Tenshindo, Giga, or TGL. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #36: Carl Lewis Unplugged</title>
		<link>https://audiopanicroom.wordpress.com/2017/06/18/episode-36-carl-lewis-unplugged/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/06/18/episode-36-carl-lewis-unplugged/#respond</comments>
		
		
		<pubDate>Sun, 18 Jun 2017 05:26:08 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=464</guid>

					<description><![CDATA[Carl Lewis is a former track and field athlete who won nine Olympic gold medals and is one of only three Olympic athletes who won a gold medal in the same event in four consecutive Olympic Games. This is all awesome, but did he ever spend an entire afternoon listening to MDX files? Does he know who Chris Hülsbeck is, or how different revision 3 and 4 of the SID chip can sound like? Well, I don't know to be honest, but what I do know is that I wouldn't trade nine gold medals for this stuff. <a href="https://audiopanicroom.wordpress.com/2017/06/18/episode-36-carl-lewis-unplugged/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Carl Lewis is a former track and field athlete who won nine Olympic gold medals and is one of only three Olympic athletes who won a gold medal in the same event in four consecutive Olympic Games. This is all awesome, but did he ever spend an entire afternoon listening to MDX files? Does he know who Chris Hülsbeck is, or how different revision 3 and 4 of the SID chip can sound like? Well, I don&#8217;t know to be honest, but what I do know is that I wouldn&#8217;t trade nine gold medals for this stuff.</p>
<p><a href="https://archive.org/download/AudioPanicRoom036CarlLewisUnplugged/AudioPanicRoom036CarlLewisUnplugged.mp3">Download <strong>Episode #36: Carl Lewis Unplugged</strong> (68 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=o2C0p_XdC8M">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen&#8221; &#8211; The Carl Lewis Challenge (1992, Amiga) by Chris Hülsbeck<br />
02 &#8220;Stage 1&#8221; &#8211; Olteus II (1991, X68000) by Yasunari Onishi, Tetsuya Okita<br />
03 &#8220;In-Game BGM&#8221; &#8211; Paranoimia (1991, Commodore 64) by Michael Hendriks<br />
04 &#8220;Dragon Shrine&#8221; &#8211; Imagical Musion Depot Vol.2 (1995, PC-8801) by yon<br />
05 &#8220;Unplugged&#8221; &#8211; Inner Worlds (1996, MS-DOS) by Daniel Hansson<br />
06 &#8220;Installer&#8221; &#8211; True Golf Classics: Pebble Beach Golf Links (1992, PC-9801) by Shigekazu Kamaki, Yumi Kinoshita<br />
07 &#8220;Banana Split&#8221; &#8211; Demo (1993, MOD) by Juha Kujanpää (Dizzy)<br />
08 &#8220;Intro&#8221; &#8211; Fluid-Kha (1993, Atari 8-bit) by Tomasz Liebich<br />
09 &#8220;Cycling&#8221; &#8211; Demo (MDX) by R.Terada<br />
10 &#8220;Extended Intro&#8221; &#8211; Timezone (1989, Commodore 64) by Markus Schneider, Jens Blidon<br />
11 &#8220;BGM 1&#8221; &#8211; Racing Hero (1990, Arcade) by Hikoshi Hashimoto<br />
12 &#8220;Space Gravitation&#8221; &#8211; Demo (MOD) by Gustaf Grefberg (Lizardking)<br />
13 &#8220;Managing Menu&#8221; &#8211; Ace 2088 (1988, ZX Spectrum) by Sean Conran</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Carl Lewis is a former track and field athlete who won nine Olympic gold medals and is one of only three Olympic athletes who won a gold medal in the same event in four consecutive Olympic Games. This is all awesome, but did he ever spend an entire afternoon listening to MDX files? Does he know who Chris Hülsbeck is, or how different revision 3 and 4 of the SID chip can sound like? Well, I don't know to be honest, but what I do know is that I wouldn't trade nine gold medals for this stuff. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Carl Lewis is a former track and field athlete who won nine Olympic gold medals and is one of only three Olympic athletes who won a gold medal in the same event in four consecutive Olympic Games. This is all awesome, but did he ever spend an entire afternoon listening to MDX files? Does he know who Chris Hülsbeck is, or how different revision 3 and 4 of the SID chip can sound like? Well, I don't know to be honest, but what I do know is that I wouldn't trade nine gold medals for this stuff. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #35: Codemasters</title>
		<link>https://audiopanicroom.wordpress.com/2017/05/30/episode-35-codemasters/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/05/30/episode-35-codemasters/#respond</comments>
		
		
		<pubDate>Tue, 30 May 2017 07:14:41 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=454</guid>

					<description><![CDATA[Codemasters were one of the UK's biggest publishers of budget games, and one of the few companies to still develop original 8-bit computer titles when most publishers had already abandoned that market in the early 90s. While most of their games originated on the ZX Spectrum, it was usually the C64 and Amiga ports that featured the most impressive soundtracks, supplied by a stellar line-up of composers like Allister Brimble, David Whittaker, Steve Barret, or Matt Gray. <a href="https://audiopanicroom.wordpress.com/2017/05/30/episode-35-codemasters/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Codemasters were one of the UK&#8217;s biggest publishers of budget games, and one of the few companies to still develop original 8-bit computer titles when most publishers had already abandoned that market in the early 90s. While most of their games originated on the ZX Spectrum, it was usually the C64 and Amiga ports that featured the most impressive soundtracks, supplied by a stellar line-up of composers like Allister Brimble, David Whittaker, Steve Barret, or Matt Gray.</p>
<p><a href="https://archive.org/download/AudioPanicRoom035Codemasters/AudioPanicRoom035Codemasters.mp3">Download <strong>Episode #35: Codemasters</strong> (73 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=DE1wEFUw08E">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen&#8221; &#8211; Tarzan Goes Ape! (1991, C64) by Steve Barrett<br />
02 &#8220;Title Screen&#8221; &#8211; Pro Boxing Simulator (1991, Amiga) by Allister Brimble<br />
03 &#8220;In-Game Music&#8221; &#8211; Treasure Island Dizzy (1989, C64) composed by David Whittaker, arranged by Matt Gray<br />
04 &#8220;Title Screen&#8221; &#8211; Poltergeist (1987, C64) by David Whittaker<br />
05 &#8220;Main Menu&#8221; &#8211; Pro Tennis Simulator (1990, Amiga) composed by Gavin Raeburn, arranged by Lyndon Sharp<br />
06 &#8220;Title Screen&#8221; &#8211; Slightly Magic (1991, C64) by Allister Brimble<br />
07 &#8220;Name Entry&#8221; &#8211; BMX Simulator (1993, NES) by Gavin Raeburn<br />
08 &#8220;Title Screen&#8221; &#8211; DJ Puff&#8217;s Volcantic Capers (1992, C64) by Gerard Gourley<br />
09 &#8220;In-Game Music&#8221; &#8211; CJ&#8217;s Elephant Antics (1991, Amiga) composed by Ashley Hogg, arranged by Allister Brimble<br />
10 &#8220;Title Screen&#8221; &#8211; Motocross (1989, C64) by Matt Gray<br />
11 &#8220;Level 1&#8221; &#8211; Mean Machine (1991, Amiga) by Allister Brimble<br />
12 &#8220;Title Screen&#8221; &#8211; Super Robin Hood (1987, C64) by David Whittaker<br />
13 &#8220;Title Screen&#8221; &#8211; Violator (1991, Amiga) by Matthew Simmonds<br />
14 &#8220;In-Game Music&#8221; &#8211; Magic Land Dizzy (1990, C64) by Steve Barrett<br />
15 &#8220;Title Screen&#8221; &#8211; Boomerang Kid (1993, NES) by Allister Brimble<br />
16 &#8220;Code Entry&#8221; &#8211; Steg the Slug (1992, C64) by Ashley Hogg</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Codemasters were one of the UK's biggest publishers of budget games, and one of the few companies to still develop original 8-bit computer titles when most publishers had already abandoned that market in the early 90s. While most of their games originated on the ZX Spectrum, it was usually the C64 and Amiga ports that featured the most impressive soundtracks, supplied by a stellar line-up of composers like Allister Brimble, David Whittaker, Steve Barret, or Matt Gray. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Codemasters were one of the UK's biggest publishers of budget games, and one of the few companies to still develop original 8-bit computer titles when most publishers had already abandoned that market in the early 90s. While most of their games originated on the ZX Spectrum, it was usually the C64 and Amiga ports that featured the most impressive soundtracks, supplied by a stellar line-up of composers like Allister Brimble, David Whittaker, Steve Barret, or Matt Gray. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #34: Manabu Saito</title>
		<link>https://audiopanicroom.wordpress.com/2017/05/11/episode-34-manabu-saito/</link>
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		<pubDate>Thu, 11 May 2017 21:19:48 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=446</guid>

					<description><![CDATA[Manabu Saito was a Japanese musical prodigy, who started his career at System Sacom when he was just 18 years old. His music, often a blend of classical and jazz influences with a great sense of melody, were an important component of System Sacom's genre-defining Novel Ware games. During his time with the company he also composed the first Japanese soundtrack with MT-32 support, 38 Man Kilo no Kokuu, and was an early adopter of CD audio on the FM Towns. Sadly, he passed away from kidney failure in 1992 at the age of 22. <a href="https://audiopanicroom.wordpress.com/2017/05/11/episode-34-manabu-saito/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Manabu Saito was a Japanese musical prodigy, who started his career at System Sacom when he was just 18 years old. His music, often a blend of classical and jazz influences with a great sense of melody, were an important component of System Sacom&#8217;s genre-defining Novel Ware games. During his time with the company he also composed the first Japanese soundtrack with MT-32 support, 38 Man Kilo no Kokuu, and was an early adopter of CD audio on the FM Towns. Sadly, he passed away from kidney failure in 1992 at the age of 22.</p>
<p><a href="https://archive.org/download/AudioPanicRoom034ManabuSaito/AudioPanicRoom034ManabuSaito.mp3">Download <strong>Episode #34: Manabu Saito</strong> (71 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=GwfkByezcqE">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Opening 2&#8221; &#8211; Chatty (1988, PC-8801) by Manabu Saito<br />
02 &#8220;Lyn&#8217;s Disappearance&#8221; &#8211; Yami no Ketsuzoku (1990, X68000) by Manabu Saito, Haruo Hosoya<br />
03 &#8220;In the Aroma of Tea&#8221; &#8211; 38 Man Kilo no Kokuu (1989, X68000) by Manabu Saito<br />
04 &#8220;BGM 5&#8221; &#8211; Valna (1989, PC-8801) by Manabu Saito<br />
05 &#8220;Ending Theme from Euphory&#8221; &#8211; Firecracker Music Collection Vol.28 (PC-8801) by Shio<br />
06 &#8220;Stage 7&#8221; &#8211; Gemini Wing (1990, X68000) by Manabu Saito, Mikio Saito<br />
07 &#8220;Epilogue&#8221; &#8211; Yami no Ketsuzoku Special (1991, FM Towns) by Manabu Saito, Haruo Hosoya<br />
08 &#8220;Juanelia -East- Theme&#8221; &#8211; Providence (1989, PC-8801) by Manabu Saito<br />
09 &#8220;Overtime&#8221; &#8211; Soft de Hard na Monogatari 2 (1989, X68000) by Manabu Saito<br />
10 &#8220;Nice to Meet You&#8221; &#8211; Yami no Ketsuzoku (1990, X68000) by Manabu Saito, Haruo Hosoya<br />
11 &#8220;Town Theme 1 from Valna&#8221; &#8211; Firecracker Music Collection Vol.28 (PC-8801) by M. S<br />
12 &#8220;Unused Track&#8221; &#8211; Yami no Ketsuzoku: Kanketsu-hen (1990, X68000) by Manabu Saito, Haruo Hosoya<br />
13 &#8220;Juanelia Country &#8211; Spacecraft&#8221; &#8211; Providence (1989, PC-8801) by Manabu Saito<br />
14 &#8220;In the Morning Light&#8221; &#8211; 38 Man Kilo no Kokuu (1989, X68000) by Manabu Saito<br />
15 &#8220;End Title&#8221; &#8211; Soft de Hard na Monogatari (1988, X68000) by Manabu Saito<br />
16 &#8220;Ending&#8221; &#8211; Yami no Ketsuzoku: Harukanaru Kioku (1993, PC Engine CD) by Manabu Saito, Haruo Hosoya</p>
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			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Manabu Saito was a Japanese musical prodigy, who started his career at System Sacom when he was just 18 years old. His music, often a blend of classical and jazz influences with a great sense of melody, were an important component of System Sacom's genre-defining Novel Ware games. During his time with the company he also composed the first Japanese soundtrack with MT-32 support, 38 Man Kilo no Kokuu, and was an early adopter of CD audio on the FM Towns. Sadly, he passed away from kidney failure in 1992 at the age of 22. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Manabu Saito was a Japanese musical prodigy, who started his career at System Sacom when he was just 18 years old. His music, often a blend of classical and jazz influences with a great sense of melody, were an important component of System Sacom's genre-defining Novel Ware games. During his time with the company he also composed the first Japanese soundtrack with MT-32 support, 38 Man Kilo no Kokuu, and was an early adopter of CD audio on the FM Towns. Sadly, he passed away from kidney failure in 1992 at the age of 22. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #33: Danish Delights</title>
		<link>https://audiopanicroom.wordpress.com/2017/04/25/episode-33-danish-delights/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/04/25/episode-33-danish-delights/#respond</comments>
		
		
		<pubDate>Tue, 25 Apr 2017 00:03:12 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=431</guid>

					<description><![CDATA[Like elsewhere in Europe, the late 1980s saw the rise of the Danish demo scene, a vibrant (lol) environment that created some of the most well-known computer musicians of that era. This podcast features a collection of tracks from games and demos 'made in Denmark' on various 8 and 16 bit systems. <a href="https://audiopanicroom.wordpress.com/2017/04/25/episode-33-danish-delights/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Like elsewhere in Europe, the late 1980s saw the rise of the Danish demo scene, a vibrant (lol) environment that created some of the most well-known computer musicians of that era. This podcast features a collection of tracks from games and demos &#8216;Made in Denmark&#8217; on various 8 and 16 bit systems.</p>
<p><a href="https://archive.org/download/AudioPanicRoom033DanishDelights/AudioPanicRoom033DanishDelights.mp3">Download <strong>Episode #33: Danish Delights (71 MB, mp3)</strong> here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=9pJUV-H52yk">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen&#8221; &#8211; Georg Glaxo (1993, Amiga) by Jesper Olsen (JO)<br />
02 &#8220;Space Boss&#8221; &#8211; The Adventures of Batman and Robin (1995, Mega Drive) by Jesper Kyd<br />
03 &#8220;Main Theme&#8221; &#8211; Rocky Star (1988, Commodore 64) by Kim Christensen (Future Freak)<br />
04 &#8220;Title Tune&#8221; &#8211; Lollypop (1994, MS-DOS) by Torben Hansen (Metal), Thomas Mogensen (Drax)<br />
05 &#8220;The Alibi&#8221; &#8211; Demo (1989, Commodore 64) by Thomas Petersen (Laxity)<br />
06 &#8220;Gorgeous (Soundblaster Version)&#8221; &#8211; Demo (1992, MS-DOS) by Jens-Christian Huus (JCH)<br />
07 &#8220;Jane&#8217;s Theme&#8221; &#8211; CoverGirl Strip Poker (1991, Commodore 64) by Thomas Bendt (Scortia)<br />
08 &#8220;Tomorrow&#8221; &#8211; Demo (1992, Amiga) by Martin Larsson (Liquid)<br />
09 &#8220;Rain&#8221; &#8211; Krestology 100% (1996, Commodore 64) by Morten Kristensen (MSK)<br />
10 &#8220;Ending&#8221; &#8211; Hermetic (1993, Commodore 64) by Thomas Mogensen (Drax)<br />
11 &#8220;Human Target&#8221; &#8211; Human Target (1992, Amiga) by Anders Bukh (Static)<br />
12 &#8220;In-Game Music&#8221; &#8211; Stormlord (1989, Commodore 64) by Johannes Bjerregaard</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Like elsewhere in Europe, the late 1980s saw the rise of the Danish demo scene, a vibrant (lol) environment that created some of the most well-known computer musicians of that era. This podcast features a collection of tracks from games and demos 'made in Denmark' on various 8 and 16 bit systems. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Like elsewhere in Europe, the late 1980s saw the rise of the Danish demo scene, a vibrant (lol) environment that created some of the most well-known computer musicians of that era. This podcast features a collection of tracks from games and demos 'made in Denmark' on various 8 and 16 bit systems. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #32: Kunio-kun</title>
		<link>https://audiopanicroom.wordpress.com/2017/04/02/episode-32-kunio-kun/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/04/02/episode-32-kunio-kun/#respond</comments>
		
		
		<pubDate>Sun, 02 Apr 2017 11:00:41 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=420</guid>

					<description><![CDATA[Technos Japan's Kunio-kun series started in 1986 with Renegade, an arcade game that was one of the precursors to the beat'em up genre. From there the franchise developed into multiple spiritual sequels and spin-offs featuring the same cast of characters, including an entire sub-series of sports games. The typical sound of the Kunio-kun games was defined by series mainstay Kazuo Sawa and is heavily influenced by Western popular music of the 50s and 60s. <a href="https://audiopanicroom.wordpress.com/2017/04/02/episode-32-kunio-kun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Technos Japan&#8217;s Kunio-kun series started in 1986 with Renegade, an arcade game that was one of the precursors to the beat&#8217;em up genre. From there the franchise developed into multiple spiritual sequels and spin-offs featuring the same cast of characters, including an entire sub-series of sports games. The typical sound of the Kunio-kun games was defined by series mainstay Kazuo Sawa and is heavily influenced by Western popular music of the 50s and 60s.</p>
<p><a href="https://archive.org/download/AudioPanicRoom032Kuniokun/AudioPanicRoom032Kuniokun.mp3">Download <strong>Episode #32: Kunio-kun</strong> (74 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=oaquBKjjRyQ">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Running Around&#8221; &#8211; Downtown Nekketsu Monogatari (1990, X68000) by SPS<br />
02 &#8220;Sabu Team Stage&#8221; &#8211; Super Dodge Ball (1996, Arcade) by Ida<br />
03 &#8220;7th Match&#8221; &#8211; Ike Ike! Nekketsu Hockey-bu (1992, NES) by Kazuo Sawa, Michiya Hirasawa, Yoshihiro Kameoka<br />
04 &#8220;England&#8221; &#8211; Kunio-kun no Dodge Ball da yo: Zenin Shugo (1993, SNES) by K.Sawa, C.Iizuka, R.Uehara, K.Kataoka<br />
05 &#8220;Bad Ending&#8221; &#8211; River City Super Sports Challenge: All Stars Special (2015, Playstation 3) by Kazuo Sawa<br />
06 &#8220;The Parking Garage&#8221; &#8211; Target: Renegade (1990, NES) by Tim Follin<br />
07 &#8220;Title Theme&#8221; &#8211; Nekketsu Koko Dodgeball-bu: MD Soccer-hen (1992, Mega Drive) by Kojiro Mikusa<br />
08 &#8220;Shinji&#8217;s Hideout&#8221; &#8211; Kunio Tachi no Bannka (1994, SNES) by Hitoshi Yamane<br />
09 &#8220;Versus Match&#8221; &#8211; Nekketsu High School Dodgeball Club: Soccer (1990, X68000) by Sharp<br />
10 &#8220;Double Dragon Theme&#8221; &#8211; Downtown Nekketsu Monogatari (1993, PC Engine) by KID Corp.<br />
11 &#8220;Mode Selection&#8221; &#8211; Nekketsu! Street Basket: Ganbare Dunk Heroes (1993, NES) by K.Sawa, M.Hirasawa, T.Urabe<br />
12 &#8220;Maou Team Stage&#8221; &#8211; Super Dodge Ball (1996, Arcade) by Ida<br />
13 &#8220;Title Screen&#8221; &#8211; Nekketsu Kakutou Densetsu (1992, NES) by Kazuo Sawa, Michiya Hirasawa, Taku Urabe<br />
14 &#8220;Aizen Team&#8221; &#8211; Downtown Nekketsu Baseball Monogatari (1993, SNES) by Cube, C.Iizuka, K.Kataoka, R.Uehara<br />
15 &#8220;Small Boss&#8221; &#8211; Downtown Nekketsu Monogatari (1990, X68000) by SPS<br />
16 &#8220;Lover to Friend&#8221; &#8211; Kunio no Oden (1994, SNES) by LUNA</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Technos Japan's Kunio-kun series started in 1986 with Renegade, an arcade game that was one of the precursors to the beat'em up genre. From there the franchise developed into multiple spiritual sequels and spin-offs featuring the same cast of characters, including an entire sub-series of sports games. The typical sound of the Kunio-kun games was defined by series mainstay Kazuo Sawa and is heavily influenced by Western popular music of the 50s and 60s. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Technos Japan's Kunio-kun series started in 1986 with Renegade, an arcade game that was one of the precursors to the beat'em up genre. From there the franchise developed into multiple spiritual sequels and spin-offs featuring the same cast of characters, including an entire sub-series of sports games. The typical sound of the Kunio-kun games was defined by series mainstay Kazuo Sawa and is heavily influenced by Western popular music of the 50s and 60s. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #31: Ultima</title>
		<link>https://audiopanicroom.wordpress.com/2017/03/16/episode-31-ultima/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/03/16/episode-31-ultima/#respond</comments>
		
		
		<pubDate>Thu, 16 Mar 2017 06:58:46 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=408</guid>

					<description><![CDATA[Ultima is not only one of the most influential series in gaming history, the basic structure of its soundtracks with overworld, town, dungeon, and battle themes has also been the template that many RPGs since have followed. This podcast includes a selection of tracks from the entire series: from Ken Arnold's minimalist compositions for the Apple II, the more elaborate arrangements for MIDI synths, to the orchestral scores of the modern era.  <a href="https://audiopanicroom.wordpress.com/2017/03/16/episode-31-ultima/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Ultima is not only one of the most influential series in gaming history, the basic structure of its soundtracks with overworld, town, dungeon, and battle themes has also been the template that many RPGs since have followed. This podcast includes a selection of tracks from the entire series: from Ken Arnold&#8217;s minimalist compositions for the Apple II, the more elaborate arrangements for MIDI synths, to the orchestral scores of the modern era.</p>
<p><a href="https://archive.org/download/AudioPanicRoom031Ultima/AudioPanicRoom031Ultima.mp3">Download <strong>Episode #31: Ultima (72 MB, mp3)</strong> here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=CY5_9P7cwcY">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Wanderer&#8221; &#8211; Ultima III: Exodus (1983, Apple II) by Kenneth W. Arnold<br />
02 &#8220;Britain (Negative)&#8221; &#8211; Ultima IX: Ascension (1999, Windows) by George Oldziey<br />
03 &#8220;I Hear You Crying&#8221; &#8211; Ultima VI: The False Prophet (1990, MS-DOS) by Herman Miller<br />
04 &#8220;Daytime&#8221; &#8211; Worlds of Ultima: Martian Dreams (1991, MS-DOS) by George Sanger<br />
05 &#8220;Stones&#8221; &#8211; Ultima IX: Ascension (1997, Windows) by George Oldziey<br />
06 &#8220;Title Screen&#8221; &#8211; Ultima: Runes of Virtue II (1993, Gameboy) by M.Galway, M.Schaefgen, R.Benson, D.Glover<br />
07 &#8220;Towns&#8221; &#8211; xu4 &#8211; Ultima IV Recreated (2001, Windows) by Ryan Wiener<br />
08 &#8220;Dream Of Lady Nan&#8221; &#8211; Ultima V: Warriors of Destiny (1990, X68000) by Kazuo Sawa<br />
09 &#8220;Britain (Positive)&#8221; &#8211; Ultima IX: Ascension (1999, Windows) by George Oldziey<br />
10 &#8220;Bard Song&#8221; &#8211; Ultima IV: Quest of the Avatar (1989, NES) by Seiji Toda<br />
11 &#8220;Love Theme&#8221; &#8211; Ultima VII: The Black Gate and Serpent Isle (1992, MS-DOS) by Dana Glover<br />
12 &#8220;Pagan Theme&#8221; &#8211; Pagan: Ultima VIII (1994, MS-DOS) by Nenad Vugrinec<br />
13 &#8220;Turn Back the Clock&#8221; &#8211; Worlds of Ultima: Martian Dreams (1991, MS-DOS) by Dana Glover<br />
14 &#8220;Minoc (Negative)&#8221; &#8211; Ultima IX: Ascension (1999, Windows) by George Oldziey<br />
15 &#8220;Minoc&#8221; &#8211; Ultima Online (1997, Windows) by Joe Basquez, Kirk Winterrowd<br />
16 &#8220;Ending&#8221; &#8211; Ultima Trilogy (1990, FM Towns) by Origin Systems<br />
17 &#8220;Empath Abbey&#8221; &#8211; Ultima V: Lazarus (2006, Windows) by Jared Ellsworth</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Ultima is not only one of the most influential series in gaming history, the basic structure of its soundtracks with overworld, town, dungeon, and battle themes has also been the template that many RPGs since have followed. This podcast includes a selection of tracks from the entire series: from Ken Arnold's minimalist compositions for the Apple II, the more elaborate arrangements for MIDI synths, to the orchestral scores of the modern era. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Ultima is not only one of the most influential series in gaming history, the basic structure of its soundtracks with overworld, town, dungeon, and battle themes has also been the template that many RPGs since have followed. This podcast includes a selection of tracks from the entire series: from Ken Arnold's minimalist compositions for the Apple II, the more elaborate arrangements for MIDI synths, to the orchestral scores of the modern era. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #30: Forever Minor</title>
		<link>https://audiopanicroom.wordpress.com/2017/02/22/episode-30-forever-minor/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/02/22/episode-30-forever-minor/#respond</comments>
		
		
		<pubDate>Wed, 22 Feb 2017 09:18:54 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=400</guid>

					<description><![CDATA[Just another bunch of random stuff which I have been listening to lately. And by lately, I mean for the last 30 years or so. Enjoy the show! <a href="https://audiopanicroom.wordpress.com/2017/02/22/episode-30-forever-minor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Just another bunch of random stuff which I have been listening to lately. And by lately, I mean for the last 30 years or so. Enjoy the show!</p>
<p><a href="https://archive.org/download/AudioPanicRoom030ForeverMinor/AudioPanicRoom030ForeverMinor.mp3">Download <strong>Episode #30: Forever Minor</strong> (80 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=R4npV6f1HqU">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Ocean Trip&#8221; &#8211; Anno 1602 (1998, Windows) by Starlight Systems<br />
02 &#8220;Minor-1&#8242;&#8221; &#8211; Nouten Densetsu (1993, X68000) by Takahiro Yonemura (CHEMOOL)<br />
03 &#8220;Playing Tamaire&#8221; &#8211; Napple Tale: Arsia in Daydream (2000, Dreamcast) by Yoko Kanno<br />
04 &#8220;Forever&#8221; &#8211; Demo (2005, Atari 8-Bit) by Bartek Wasiel (BeWu)<br />
05 &#8220;View of Dynamism&#8221; &#8211; Rolling Thunder 2 (1991, Mega Drive) by Ayako Saso<br />
06 &#8220;Main Menu&#8221; &#8211; Miami Chase (1990, Amiga) by Jimmy Fredriksson<br />
07 &#8220;I Have an Enemy&#8221; &#8211; Dawn Merry-Go-Round (1993, PC-8801) by NT-3<br />
08 &#8220;Jammin&#8217; For Nothing&#8221; &#8211; Demo (1992, MOD) by Aleksi Eeben (Heatbeat)<br />
09 &#8220;Lagoon&#8221; &#8211; Fury of the Furries (1993, MS-DOS) by Frédéric Motte<br />
10 &#8220;Lord Krutor&#8217;s Dominion&#8221; &#8211; Jets&#8217;n&#8217;Guns (2004, Windows) by Machinae Supremacy<br />
11 &#8220;Stage 1 BGM (Coryoon)&#8221; &#8211; Demo (MDX) by superjarikun<br />
12 &#8220;World 1&#8221; &#8211; CarVup (1990, Atari ST) by Matt Furniss<br />
13 &#8220;Little Angel -Duel Mix-&#8221; &#8211; Guardian Recall: Shugojuu Shoukan (1996, PC-9801) by Nanki Shirahama<br />
14 &#8220;Name Entry&#8221; &#8211; Fly Harder (1993, Commodore 64) by Adam Bulka, Michael Hendriks<br />
15 &#8220;All&#8217;s Well That Ends Well&#8221; &#8211; Legend of the Mystical Ninja (1991, SNES) by Kazuhiko Uehara, Harumi Ueko</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Just another bunch of random stuff which I have been listening to lately. And by lately, I mean for the last 30 years or so. Enjoy the show! Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Just another bunch of random stuff which I have been listening to lately. And by lately, I mean for the last 30 years or so. Enjoy the show! Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #29: Stéphane Picq</title>
		<link>https://audiopanicroom.wordpress.com/2017/02/08/episode-29-stephane-picq/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/02/08/episode-29-stephane-picq/#respond</comments>
		
		
		<pubDate>Wed, 08 Feb 2017 01:39:08 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=393</guid>

					<description><![CDATA[The style of French composer Stéphane Picq is one of the most unique within the world of video game music. Drawing from a wide range of influences, his soundtracks mix elements like ethnic rhythms, electronic and acoustic instruments, dysphonic vocals, industrial, techno, or trance, often even in the same track. The result is a strangely hypnotic sound that is hard to classify to any particular genre.
 <a href="https://audiopanicroom.wordpress.com/2017/02/08/episode-29-stephane-picq/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>The style of French composer Stéphane Picq is one of the most unique within the world of video game music. Drawing from a wide range of influences, his soundtracks mix elements like ethnic rhythms, electronic and acoustic instruments, dysphonic vocals, industrial, techno, or trance, often even in the same track. The result is a strangely hypnotic sound that is hard to classify to any particular genre.</p>
<p><a href="https://archive.org/download/AudioPanicRoom029StephanePicq/AudioPanicRoom029StephanePicq.mp3">Download <strong>Episode #29: Stéphane Picq</strong> (80 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=d56DbB78y3M">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Ritual Vitality&#8221; &#8211; Riverworld (1998, Windows) by Stéphane Picq<br />
02 &#8220;Terminal City&#8221; &#8211; MegaRace (1994, Mega-CD) by Stéphane Picq<br />
03 &#8220;Spice Opera&#8221; &#8211; Dune (1992, MS-DOS) by Stéphane Picq<br />
04 &#8220;Moon Dance&#8221; &#8211; Commander Blood (1994, MS-DOS) by Stéphane Picq, Philippe Egret<br />
05 &#8220;Kursk&#8221; &#8211; KGB (1992, MS-DOS) by Stéphane Picq<br />
06 &#8220;Transe Ersatz Express&#8221; &#8211; Riverworld (1998, Windows) by Stéphane Picq<br />
07 &#8220;Magical Maeva&#8221; &#8211; MegaRace (1994, Mega-CD) by Stéphane Picq<br />
08 &#8220;Uluru&#8221; &#8211; Lost Eden (1995, CD-i) by Stéphane Picq<br />
09 &#8220;Title Screen&#8221; &#8211; Full Metal Planete (1990, Amiga) by Stéphane Picq<br />
10 &#8220;Free Men&#8221; &#8211; Dune (1992, MS-DOS) by Stéphane Picq<br />
11 &#8220;New San&#8221; &#8211; MegaRace (1993, MS-DOS) by Stéphane Picq<br />
12 &#8220;The Magnificents&#8221; &#8211; Lost Eden (1995, CD-i) by Stéphane Picq</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The style of French composer Stéphane Picq is one of the most unique within the world of video game music. Drawing from a wide range of influences, his soundtracks mix elements like ethnic rhythms, electronic and acoustic instruments, dysphonic vocals, industrial, techno, or trance, often even in the same track. The result is a strangely hypnotic sound that is hard to classify to any particular genre. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>The style of French composer Stéphane Picq is one of the most unique within the world of video game music. Drawing from a wide range of influences, his soundtracks mix elements like ethnic rhythms, electronic and acoustic instruments, dysphonic vocals, industrial, techno, or trance, often even in the same track. The result is a strangely hypnotic sound that is hard to classify to any particular genre. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #28: IDES</title>
		<link>https://audiopanicroom.wordpress.com/2017/01/17/episode-28-ides/</link>
					<comments>https://audiopanicroom.wordpress.com/2017/01/17/episode-28-ides/#respond</comments>
		
		
		<pubDate>Tue, 17 Jan 2017 12:14:34 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=380</guid>

					<description><![CDATA[IDES was the parent company of labels like Cocktail Soft, Fairytale, or Red Zone and one of the most prolific publishers of visual novels during the 1990s. With musicians like Akira Sato, Yuki Nakayama, Ryu Takami, or BAKI they also had a fairly impressive line-up of composers that created a huge library of awesome FM soundtracks on Japanese computers from that era. <a href="https://audiopanicroom.wordpress.com/2017/01/17/episode-28-ides/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>IDES was the parent company of labels like Cocktail Soft, Fairytale, or Red Zone and one of the most prolific publishers of visual novels during the 1990s. With musicians like Akira Sato, Yuki Nakayama, Ryu Takami, or BAKI they also had a fairly impressive line-up of composers that created a huge library of awesome FM soundtracks on Japanese computers from that era.</p>
<p><a href="https://archive.org/download/AudioPanicRoom028IDES/AudioPanicRoom028IDES.mp3">Download <strong>Episode #028: IDES</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://youtu.be/KNOaJGWH5FU">Youtube</a></p>
<p>Track announcements provided by Ed Wilson of <a href="https://pixeltunesradio.com/">PixelTunes Radio<br />
</a>Intro music by Paul van der Valk</p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;R_7&#8221; &#8211; Giza! XIX (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br />
02 &#8220;Innocent Soldier&#8221; &#8211; Demon City (1993, PC-9801) by Kiyotaka Sato, MUSE<br />
03 &#8220;Premonition&#8221; &#8211; Kimi Dake ni Ai o&#8230; (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br />
04 &#8220;Opening 1&#8221; &#8211; X-na (1991, X68000) by Yuki Nakayama, Kiyotaka Satou<br />
05 &#8220;Attack&#8221; &#8211; Marine Philt (1993, PC-9801) by Akira Sato, Naoki Kanamori, Kiyotaka Sato, MUSE<br />
06 &#8220;Plasma of Love 100%&#8221; &#8211; Dengeki Nurse 2 (1994, PC-9801) by Naoki Kanamori, Akira Sato, MUSE<br />
07 &#8220;Theme&#8221; &#8211; Mayumi (1992, X68000) by MUSE<br />
08 &#8220;AG07&#8221; &#8211; Angel (1993, PC-9801) by Naoki Kanamori, MUSE<br />
09 &#8220;Kyarun&#8221; &#8211; Can Can Bunny 5: Extra (1993, X68000) by MUSE<br />
10 &#8220;Opening&#8221; &#8211; Himitsu no Hanazono (1992, X68000) by Kanta Watanabe<br />
11 &#8220;Sorrow&#8221; &#8211; Chiemi (1993, PC-9801) by Akira Sato<br />
12 &#8220;Don&#8217;t Call the Teacher&#8221; &#8211; Welcome to Pia Carrot (1996, PC-9801) by Tomohiro Takatsuka<br />
13 &#8220;Cabaret&#8221; &#8211; Urotsuki Doji (1990, X68000) by Akira Sato, Yuki Nakayama<br />
14 &#8220;Opening&#8221; &#8211; Kurutta Kajitsu (1992, X68000) by MUSE<br />
15 &#8220;U_07&#8221; &#8211; Kounai Shasei (1992, X68000) by Funky Seta, Nobuhiro Makino, Mito Unit, Shinchan<br />
16 &#8220;Final Battle&#8221; &#8211; Romance wa Tsurugi no Kagayaki (1995, PC-9801) by Akira Sato<br />
17 &#8220;Live!&#8221; &#8211; Strawberry Daisenryaku (1990, X68000) by Masami Yitsuse, Kiyotaka Sato<br />
18 &#8220;Credit Roll&#8221; &#8211; Illumina! (1990, PC-8801) by Akira Sato<br />
19 &#8220;Ending&#8221; &#8211; Giza! XIX (1991, X68000) by Akira Sato, BAKI, Ryu Takami</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>IDES was the parent company of labels like Cocktail Soft, Fairytale, or Red Zone and one of the most prolific publishers of visual novels during the 1990s. With musicians like Akira Sato, Yuki Nakayama, Ryu Takami, or BAKI they also had a fairly impressive line-up of composers that created a huge library of awesome FM soundtracks on Japanese computers from that era. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>IDES was the parent company of labels like Cocktail Soft, Fairytale, or Red Zone and one of the most prolific publishers of visual novels during the 1990s. With musicians like Akira Sato, Yuki Nakayama, Ryu Takami, or BAKI they also had a fairly impressive line-up of composers that created a huge library of awesome FM soundtracks on Japanese computers from that era. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #27: Chiptunes</title>
		<link>https://audiopanicroom.wordpress.com/2016/12/18/episode-27-chiptunes/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/12/18/episode-27-chiptunes/#respond</comments>
		
		
		<pubDate>Sun, 18 Dec 2016 13:12:47 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=370</guid>

					<description><![CDATA[The term 'chiptune' was originally coined for a sub-genre of Amiga music that incorporated instruments similar to those found in the music of 8-bit computers like the C64. Popular with the demo scene, this particular style was also frequently used in game soundtracks from that era. In this podcast we look back at almost 30 years of chiptune making, from the early beginnings with SIDMon and Protracker to more recent efforts by the tracking scene. <a href="https://audiopanicroom.wordpress.com/2016/12/18/episode-27-chiptunes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>The term &#8216;chiptune&#8217; was originally coined for a sub-genre of Amiga music that incorporated instruments similar to those found in the music of 8-bit computers like the C64. Popular with the demo scene, this particular style was also frequently used in game soundtracks from that era. In this podcast we look back at almost 30 years of chiptune making, from the early beginnings with SIDMon and Protracker to more recent efforts by the tracking scene.</p>
<p><a href="https://archive.org/download/AudioPanicRoom027Chiptunes/AudioPanicRoom027Chiptunes.mp3">Download <strong>Episode #027: Chiptunes</strong> (87 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=y0h-ZmZ9OhY">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;A New Beginning&#8221; &#8211; Demo (1997, AHX) by Geir Tjelta<br />
02 &#8220;My First Console&#8221; &#8211; Demo (2007, XM) by Jakub Szelag (AceMan)<br />
03 &#8220;Dragonfly&#8221; &#8211; Demo (XM) by Ulf Liedberg (Loonie)<br />
04 &#8220;Victory&#8221; &#8211; Centerbase (1992, Amiga) by Karsten Obarski<br />
05 &#8220;Enigma-Gun&#8221; &#8211; Demo (1990, SIDMon) by Eike Steffen (Romeo Knight)<br />
06 &#8220;Titan #02&#8221; &#8211; Demo (2006, XM) by Roelof Heerspink (Cerror)<br />
07 &#8220;In-Game BGM#1&#8221; &#8211; Hybris (1988, Amiga) by Paul van der Valk<br />
08 &#8220;Enchanted Friday Nights&#8221; &#8211; Demo (2001, AHX) by Piotr Pacyna (JazzCat)<br />
09 &#8220;Sextyfour&#8221; &#8211; Demo (1992, MOD) by Stello Doussis (Archon)<br />
10 &#8220;Overworld Theme 1&#8221; &#8211; Dragonflight (1990, Amiga) by Jochen Hippel (Mad Max)<br />
11 &#8220;My Valentine&#8221; &#8211; Demo (2001, XM) by Andreas Skaarung (Edzes), Dot<br />
12 &#8220;Gatecrashing&#8221; &#8211; Demo (1995, MOD) by Kristoffer Schultz (Prophet)<br />
13 &#8220;BGM #01&#8221; &#8211; Fuzzball (1991, Amiga) by John Carehag (Ziphoid), Tomas Dahlgren (Uncle Tom)<br />
14 &#8220;Sleepy Sunflower&#8221; &#8211; Demo (2009, IT) by Hyochan Lee (Hyochan)<br />
15 &#8220;In-Game&#8221; &#8211; Battle Squadron (1989, Amiga) by Ron Klaren<br />
16 &#8220;Cool as a Cucumber&#8221; &#8211; Demo (IT) by Jake Kaufman (Virt)<br />
17 &#8220;Minako?-g80&#8221; &#8211; Demo (2007, MOD) by Tommi Arrela (Chavez), Anders Erik Carlsson (Goto80)<br />
18 &#8220;Stranglehold&#8221; &#8211; Demo (1995, XM) by Jeroen Tel (Wave)</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The term 'chiptune' was originally coined for a sub-genre of Amiga music that incorporated instruments similar to those found in the music of 8-bit computers like the C64. Popular with the demo scene, this particular style was also frequently used in game soundtracks from that era. In this podcast we look back at almost 30 years of chiptune making, from the early beginnings with SIDMon and Protracker to more recent efforts by the tracking scene. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>The term 'chiptune' was originally coined for a sub-genre of Amiga music that incorporated instruments similar to those found in the music of 8-bit computers like the C64. Popular with the demo scene, this particular style was also frequently used in game soundtracks from that era. In this podcast we look back at almost 30 years of chiptune making, from the early beginnings with SIDMon and Protracker to more recent efforts by the tracking scene. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #26: Hiroaki Sano</title>
		<link>https://audiopanicroom.wordpress.com/2016/12/04/episode-26-hiroaki-sano/</link>
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		<pubDate>Sun, 04 Dec 2016 05:06:25 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=357</guid>

					<description><![CDATA[Hiroaki Sano spent much of his early career composing for visual novels of publishers like Discovery or Studio Twinkle. As a master of both FM synth and MIDI arrangements, his soundtracks are pretty good showcases for the stylistic diversity within the music of this genre. This podcast features a selection of tracks that he composed for the PC-9801.  <a href="https://audiopanicroom.wordpress.com/2016/12/04/episode-26-hiroaki-sano/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Hiroaki Sano spent much of his early career composing for visual novels of publishers like Discovery or Studio Twinkle. As a master of both FM synth and MIDI arrangements, his soundtracks are pretty good showcases for the stylistic diversity within the music of this genre. This podcast features a selection of tracks that he composed for the PC-9801.</p>
<p><a href="https://archive.org/download/AudioPanicRoom026HiroakiSano/AudioPanicRoom026HiroakiSano.mp3">Download <strong>Episode #026: Hiroaki Sano</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=Q-kiiMFyEEc">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;At the End of a Fleeting Dream&#8221; &#8211; Hinadori no Saezuri (1997, PC-9801) by Hiroaki Sano<br />
02 &#8220;Deep Sky Submarine &#8221; &#8211; Valkyrie: The Power Beauties (1995, PC-9801) by Hiroaki Sano<br />
03 &#8220;G413&#8221; &#8211; GaoGao! 4th Canaan: Yakusoku no Chi (1997, PC-9801) by Hiroaki Sano<br />
04 &#8220;Lets Dance the GOGOGO&#8221; &#8211; Division Guardian: Twinkle-Star (1993, PC-9801) by Hiroaki Sano<br />
05 &#8220;Inside My Heart&#8221; &#8211; Hinadori no Saezuri (1997, PC-9801) by Hiroaki Sano<br />
06 &#8220;Eagle Windeed&#8221; &#8211; Mime (1995, PC-9801) by Hiroaki Sano<br />
07 &#8220;Cold Words Wet My Cheek&#8221; &#8211; Hinadori no Saezuri (1997, PC-9801) by Hiroaki Sano<br />
08 &#8220;Sea Side Step!!&#8221; &#8211; Marine Rouge (1995, PC-9801) by Hiroaki Sano<br />
09 &#8220;Departure Ceremony&#8221; &#8211; Armored Flaghip Atragon (1995, PC-9801) by Hiroaki Sano<br />
10 &#8220;G410&#8221; &#8211; GaoGao! 4th Canaan: Yakusoku no Chi (1997, PC-9801) by Hiroaki Sano<br />
11 &#8220;Night Safe 777&#8221; &#8211; Mime (1995, PC-9801) by Hiroaki Sano<br />
12 &#8220;Distortion&#8221; &#8211; Marine Rouge (1995, PC-9801) by Hiroaki Sano<br />
13 &#8220;Silicon Lover&#8221; &#8211; Valkyrie: The Power Beauties (1995, PC-9801) by Hiroaki Sano<br />
14 &#8220;Mother&#8230;&#8221; &#8211; Mime (1995, PC-9801) by Hiroaki Sano<br />
15 &#8220;Beyond Several Nights&#8221; &#8211; Miwaku no Chousho (1995, PC-9801) by Hiroaki Sano<br />
16 &#8220;Reverse by Death&#8221; &#8211; Mirage 2: Torry x Neat x Roan no Daibouken (1994, PC-9801) by Hiroaki Sano<br />
17 &#8220;Ending&#8221; &#8211; Possessioner (1994, PC-9801) by Hiroaki Sano<br />
18 &#8220;Shigamu Magic&#8221; &#8211; Mirage 2: Torry x Neat x Roan no Daibouken (1994, PC-9801) by Hiroaki Sano<br />
19 &#8220;G406&#8221; &#8211; GaoGao! 4th Canaan: Yakusoku no Chi (1997, PC-9801) by Hiroaki Sano</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Hiroaki Sano spent much of his early career composing for visual novels of publishers like Discovery or Studio Twinkle. As a master of both FM synth and MIDI arrangements, his soundtracks are pretty good showcases for the stylistic diversity within the music of this genre. This podcast features a selection of tracks that he composed for the PC-9801. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Hiroaki Sano spent much of his early career composing for visual novels of publishers like Discovery or Studio Twinkle. As a master of both FM synth and MIDI arrangements, his soundtracks are pretty good showcases for the stylistic diversity within the music of this genre. This podcast features a selection of tracks that he composed for the PC-9801. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #25: CP Verlag Chronicles</title>
		<link>https://audiopanicroom.wordpress.com/2016/11/20/episode-25-cp-verlag-chronicles/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/11/20/episode-25-cp-verlag-chronicles/#respond</comments>
		
		
		<pubDate>Sun, 20 Nov 2016 11:21:43 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=350</guid>

					<description><![CDATA[In the early 90s the C64 gaming market started to dry up as most developers had moved on to 16 bit computers and consoles. This gap was partially filled by a number of disk magazines, like those issued by German publisher CP Verlag. And while the games on these disks were usually nothing to write home about; their soundtracks, often created by people from the demo scene, were a last hurrah for game music on the C64. <a href="https://audiopanicroom.wordpress.com/2016/11/20/episode-25-cp-verlag-chronicles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>In the early 90s the C64 gaming market started to dry up as most developers had moved on to 16 bit computers and consoles. This gap was partially filled by a number of disk magazines, like those issued by German publisher CP Verlag. And while the games on these disks were usually nothing to write home about; their soundtracks, often created by people from the demo scene, were a last hurrah for game music on the C64.</p>
<p><a href="https://archive.org/download/AudioPanicRoom025CPVerlagChronicles/AudioPanicRoom025CPVerlagChronicles.mp3">Download <strong>Episode #025: CP Verlag Chronicles</strong> (52 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=2XMoDB3fX_k">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Menu Music&#8221; &#8211; Magic Disk 64 (10/89) (1989, Commodore 64) by Markus Schneider<br />
02 &#8220;Title Screen&#8221; &#8211; Ballfever (1993, Commodore 64) by Thomas Mogensen (Drax)<br />
03 &#8220;Intro&#8221; &#8211; Tube Madness (1991, Commodore 64) by Stefan Hartwig<br />
04 &#8220;Title Screen&#8221; &#8211; Roll Over (1994, Commodore 64) by Matthias Hartung (The Syndrom)<br />
05 &#8220;Ending&#8221; &#8211; Sysiphus in Ägypten (1992, Commodore 64) by Stefan Woltran<br />
06 &#8220;Main Theme&#8221; &#8211; Puzzle Shuffle (1990, Commodore 64) by Reyn Ouwehand<br />
07 &#8220;Title Screen&#8221; &#8211; Enforcer (1992, Commodore 64) by Markus Siebold<br />
08 &#8220;Upscene Production Logo&#8221; &#8211; Mastermind (1994, Commodore 64) by Tom Hoffer (MAC2)<br />
09 &#8220;Title Screen&#8221; &#8211; Gordian Tomb (1990, Commodore 64) by Thomas Detert<br />
10 &#8220;Title Screen&#8221; &#8211; Paranoimia (1989, Commodore 64) by Michael Hendriks<br />
11 &#8220;Choice&#8221; &#8211; Snake Mania (1991, Commodore 64) by Klaus Grøngaard (Link)<br />
12 &#8220;Title Screen&#8221; &#8211; Twin-Down (1992, Commodore 64) by Carl Gustaf Liebe (Yaemon)<br />
13 &#8220;Menu Music&#8221; &#8211; Game On (11/89) (1989, Commodore 64) by Markus Schneider<br />
14 &#8220;In-Game BGM&#8221; &#8211; Adrenalin (1991, Commodore 64) by Marvin Severijns, Michel de Bree<br />
15 &#8220;Title Screen&#8221; &#8211; Black It! (1995, Commodore 64) by Matthias Hartung (The Syndrom)<br />
16 &#8220;Title Screen&#8221; &#8211; Wobbler (1990, Commodore 64) by Rudolf Stember<br />
17 &#8220;In-Game BGM&#8221; &#8211; Underground (1989, Commodore 64) by Chris Ammermüller (Beat Machine)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>In the early 90s the C64 gaming market started to dry up as most developers had moved on to 16 bit computers and consoles. This gap was partially filled by a number of disk magazines, like those issued by German publisher CP Verlag. And while the games on these disks were usually nothing to write home about; their soundtracks, often created by people from the demo scene, were a last hurrah for game music on the C64. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>In the early 90s the C64 gaming market started to dry up as most developers had moved on to 16 bit computers and consoles. This gap was partially filled by a number of disk magazines, like those issued by German publisher CP Verlag. And while the games on these disks were usually nothing to write home about; their soundtracks, often created by people from the demo scene, were a last hurrah for game music on the C64. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #24: Human Insects</title>
		<link>https://audiopanicroom.wordpress.com/2016/11/07/episode-24-human-insects/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/11/07/episode-24-human-insects/#respond</comments>
		
		
		<pubDate>Mon, 07 Nov 2016 03:07:54 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=342</guid>

					<description><![CDATA[Another mixtape with no particular theme. This time we are hanging out with the titular human insects, swing down the highway of funk, and brave the data storm while harboring forbidden feelings for King Golli. <a href="https://audiopanicroom.wordpress.com/2016/11/07/episode-24-human-insects/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Another mixtape with no particular theme. This time we are hanging out with the titular human insects, swing down the highway of funk, and brave the data storm while harboring forbidden feelings for King Golli.</p>
<p><a href="https://archive.org/download/AudioPanicRoom024HumanInsects/AudioPanicRoom024HumanInsects.mp3">Download <strong>Episode #024: Human Insects</strong> (76 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=bPfiUt8OvKY">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen&#8221; &#8211; Datastorm (1989, Amiga) by Timm Engels<br />
02 &#8220;No Regrets&#8221; &#8211; Kimi Dake ni Ai o&#8230; (1991, X68000) by Akira Sato, BAKI, Ryu Takami<br />
03 &#8220;Easy Control&#8221; &#8211; Demo (1994, MOD) by Michaî Baczek (Timer)<br />
04 &#8220;Main Theme&#8221; &#8211; Sidewize (1987, Commodore 64) by Keith Tinman<br />
05 &#8220;Miyuki Theme&#8221; &#8211; Demo (1996, PC-9801) by OTU<br />
06 &#8220;Our Heroes, Dadandarn&#8221; &#8211; Monster Maulers (1993, Arcade) by Yoshihiko Koezuka<br />
07 &#8220;Emergency&#8221; &#8211; Metajo (1996, PC-9801) by Yoji Takahashi, Takehiro Nakai, Masaomi Hada, Toshihiro Takagi<br />
08 &#8220;They Call Me Swinger&#8221; &#8211; Interstate &#8217;76 (1997, MS-DOS) by Arion Salazar<br />
09 &#8220;Rockabilly King Golli&#8221; &#8211; Demo (X68000) by Utabi Hirokawa (Utabi), Z.Takeuchi<br />
10 &#8220;Sabaku BGM&#8221; &#8211; Dragon Scroll: Yomigaerishi Maryuu (1987, NES) by Kouji Murata<br />
11 &#8220;Ambient Zing&#8221; &#8211; Demo (1993, MOD) by Martin Larsson (Liquid)<br />
12 &#8220;Highway&#8221; &#8211; Go Go Ackman 3 (1995, SNES) by Kojiro Mikusa<br />
13 &#8220;When Grieving Ends, the Fight Begins&#8221; &#8211; Dinosaur (1991, FM Towns) by Mieko Ishikawa, Masaaki Kawai<br />
14 &#8220;The Docks&#8221; &#8211; Rolling Ronny (1991, Commodore 64) by Markus Schneider<br />
15 &#8220;Main Menu&#8221; &#8211; One Must Fall 2097 (1994, MS-DOS) by Kenny Chou<br />
16 &#8220;BGM #09&#8221; &#8211; Ningen Konchuu: Nozoki (1997, PC-9801) by Kyouko Anderson<br />
17 &#8220;End Titles&#8221; &#8211; The Last Express (1997, MS-DOS) by Elia Cmiral</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Another mixtape with no particular theme. This time we are hanging out with the titular human insects, swing down the highway of funk, and brave the data storm while harboring forbidden feelings for King Golli. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Another mixtape with no particular theme. This time we are hanging out with the titular human insects, swing down the highway of funk, and brave the data storm while harboring forbidden feelings for King Golli. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #23: FM Metal</title>
		<link>https://audiopanicroom.wordpress.com/2016/10/23/episode-23-fm-metal/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/10/23/episode-23-fm-metal/#respond</comments>
		
		
		<pubDate>Sun, 23 Oct 2016 18:00:49 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=332</guid>

					<description><![CDATA[Lock up your daughters, get out the air guitar, and crank the volume up to eleven! This is FM Metal, a collection of some of the finest metal tracks to ever grace FM sound chips. <a href="https://audiopanicroom.wordpress.com/2016/10/23/episode-23-fm-metal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Lock up your daughters, get out the air guitar, and crank the volume up to eleven! This is FM Metal, a collection of some of the finest metal tracks to ever grace FM sound chips.</p>
<p><a href="https://archive.org/download/AudioPanicRoom023FMMetal/AudioPanicRoom023FMMetal.mp3">Download <strong>Episode #023: FM Metal </strong>(81 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=Sw73wj85aw8">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Badu&#8217;s Menace&#8221; &#8211; Xak: The Art of Visual Stage (1990, X68000) by Ryuji Sasai, Tadahiro Nitta<br />
02 &#8220;Calling on the Dark Dragon King&#8221; &#8211; Elemental Master (1990, Mega Drive) by Toshiharu Yamanishi<br />
03 &#8220;Main Theme (La Grange)&#8221; &#8211; The Getaway: High Speed II (1992, Pinball) by Dan Forden<br />
04 &#8220;Critical Tune&#8221; &#8211; Knight Arms (1989, X68000) by Toshiya Yamanaka<br />
05 &#8220;Maisoun&#8221; &#8211; Brandish 3: Spirit of Balcan (1994, PC-9801) by Falcom Sound Team J.D.K.<br />
06 &#8220;The Black Body&#8221; &#8211; Genocide 2 Square (1993, FM Towns) by Zoom Sound Team<br />
07 &#8220;Omake BGM#2&#8221; &#8211; Dragon&#8217;s Fury (1991, Mega Drive) by T.Sakoda, M.Tsukamoto, T.Yamanishi<br />
08 &#8220;Resolve to Win&#8221; &#8211; Overtake (1992, X68000) by Hideyuki Shimono, Naoyuki Kimura<br />
09 &#8220;Stage 1&#8221; &#8211; G-LOC Air Battle (1991, Mega Drive) by Matt Furniss<br />
10 &#8220;Stages 2, 4, and 6&#8221; &#8211; Mad Motor (1989, Arcade) by Mitchell<br />
11 &#8220;Autism&#8221; &#8211; Demo (1998, PC-9801) by Wiz.<br />
12 &#8220;Creeping Thing&#8221; &#8211; Battle Mania Daiginjou (1993, Mega Drive) by Y.Hamada, S.Masuko, Y.Suzuki, F.Tamayama<br />
13 &#8220;Run a Red Light&#8221; &#8211; Full Throttle (1988, X68000) by Kazunori Takahashi<br />
14 &#8220;Offensive Overdrive&#8221; &#8211; Musha Aleste (1990, Mega Drive) by Toshiaki Sakoda<br />
15 &#8220;Stage 1&#8221; &#8211; Dokkaebi-ga Ganda (1995, MS-DOS) by Senori Box<br />
16 &#8220;War Like Requiem&#8221; &#8211; Thunder Force IV (1992, Mega Drive) by Takeshi Yoshida<br />
17 &#8220;Battle Field&#8221; &#8211; Jinn: Eien no Yuushi (1994, PC-9801) by Takahiro Yonemura, Osamu Ishikawa<br />
18 &#8220;Battlefield &#8211; Shiver&#8221; &#8211; Etrian Odyssey II: Heroes of Lagaard (2008, Nintendo DS) by Yuzo Koshiro<br />
19 &#8220;Final Boss&#8221; &#8211; Metal Head (1995, 32X) by Jun Senoue</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Lock up your daughters, get out the air guitar, and crank the volume up to eleven! This is FM Metal, a collection of some of the finest metal tracks to ever grace FM sound chips. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Lock up your daughters, get out the air guitar, and crank the volume up to eleven! This is FM Metal, a collection of some of the finest metal tracks to ever grace FM sound chips. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #22: Game Music History ~1989~</title>
		<link>https://audiopanicroom.wordpress.com/2016/10/10/episode-22-game-music-history-1989/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/10/10/episode-22-game-music-history-1989/#respond</comments>
		
		
		<pubDate>Mon, 10 Oct 2016 04:03:59 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=289</guid>

					<description><![CDATA[We close out the 80's with a look at the state of game music in 1989. As usual, the playlist is ordered by release date. <a href="https://audiopanicroom.wordpress.com/2016/10/10/episode-22-game-music-history-1989/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>We close out the 80&#8217;s with a look at the state of game music in 1989. As usual, the playlist is ordered by release date.</p>
<p><a href="https://archive.org/download/AudioPanicRoomEpisode022GameMusicHistory1989/AudioPanicRoom022VGMHistory1989.mp3">Download <strong>Episode #22: Game Music History ~1989~</strong> (159 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=ICW-GH6o5J4">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Main Theme&#8221; &#8211; RoboCop (1989, Commodore 64) by Jonathan Dunn<br />
02 &#8220;Mid-Garts&#8221; &#8211; Mid-Garts (1989, PC-8801) by Masaaki Uno<br />
03 &#8220;Main Theme&#8221; &#8211; Lightning Vaccus: The Knight of Iron (1989, X68000) by Koji Hayama<br />
04 &#8220;Title Screen&#8221; &#8211; DNA Warrior (1989, Commodore 64) by Thomas Petersen,Kim Christensen<br />
05 &#8220;Ready to Go / Captain Lancer&#8221; &#8211; Hellfire (1989, Arcade) by Tatsuya Uemura<br />
06 &#8220;Title Screen&#8221; &#8211; R-Type (1989, Amiga) by Chris Hülsbeck<br />
07 &#8220;Town 1&#8221; &#8211; Valna (1989, PC-8801) by Manabu Saito<br />
08 &#8220;Title Screen&#8221; &#8211; Stormlord (1989, Commodore 64) by Johannes Bjerregaard<br />
09 &#8220;B-Type Music&#8221; &#8211; Tetris (1989, Gameboy) by Hirokazu Tanaka<br />
10 &#8220;Running Up! (Solo I)&#8221; &#8211; Dirt Fox (1989, Arcade) by Shinji Hosoe<br />
11 &#8220;Rubble [Area 9]&#8221; &#8211; Gunhed (1989, PC Engine) by M.Miyamoto,JTS,M.Tsukamoto,S.Inoue,Ozono,K.Takeuchi<br />
12 &#8220;Polyanna (I Believe In You)&#8221; &#8211; Mother (1989, NES) by Keiichi Suzuki<br />
13 &#8220;Loading Tune&#8221; &#8211; Dominator (1989, Commodore 64) by Matt Gray<br />
14 &#8220;Ravine&#8221; &#8211; Area 88 (1989, Arcade) by Manami Matsumae<br />
15 &#8220;Main Theme&#8221; &#8211; Kult (1989, Amiga) by Stéphane Picq<br />
16 &#8220;The Moon&#8221; &#8211; Duck Tales (1989, NES) by Hiroshige Tonomura<br />
17 &#8220;Title Theme&#8221; &#8211; The Colonel&#8217;s Bequest (1989, MS-DOS) by Ken Allen<br />
18 &#8220;Flood of Power&#8221; &#8211; Midnight Resistance (1989, Arcade) by A.Hara,H.Yoshida,T.Kiuchi,H.Komatsu,Fuse<br />
19 &#8220;In The Dark Passages&#8221; &#8211; Shadow of the Beast (1989, Amiga) by David Whittaker<br />
20 &#8220;Mission 3&#8221; &#8211; Fire Hawk: Thexder The Second Contact (1989, PC-8801) by Hiromi Ohba<br />
21 &#8220;Space Quest Theme&#8221; &#8211; Leisure Suit Larry III (1989, MS-DOS) by Mike Dana<br />
22 &#8220;Ending&#8221; &#8211; Emerald Dragon (1989, PC-8801) by Nobuhito Koise<br />
23 &#8220;Opening&#8221; &#8211; Dual Targets: The 4th Unit Act.3 (1989, FM Towns) by Yasuhito Saito<br />
24 &#8220;Title Screen&#8221; &#8211; Turbo Outrun (1989, Commodore 64) by Jeroen Tel<br />
25 &#8220;Town of Normana&#8221; &#8211; Xak: The Art of Visual Stage (1989, MSX2) by Tadahiro Nitta,Ryuji Sasai<br />
26 &#8220;Intro and Title&#8221; &#8211; Battle Squadron (1989, Amiga) by Ron Klaren<br />
27 &#8220;Sunrise Blvd.&#8221; &#8211; The Revenge of Shinobi (1989, Mega Drive) by Yuzo Koshiro<br />
28 &#8220;One Voice in the Cosmic Fugue&#8221; &#8211; Knight Arms: The Hyblid Framer (1989, X68000) by Toshiya Yamanaka<br />
29 &#8220;Level Select&#8221; &#8211; Ilyad (1989, Amiga) by Frédéric Hahn<br />
30 &#8220;Fire Scramble&#8221; &#8211; Gradius III (1989, Arcade) by J.Kaneda,S.Fukami,M.Higashino,K.Nakamura,M.Izumi<br />
31 &#8220;Stage 5&#8221; &#8211; Abadox: The Deadly Inner War (1989, NES) by Kiyohiro Sada<br />
32 &#8220;Go with the Stream&#8221; &#8211; Herzog Zwei (1989, Mega Drive) by Naosuke Arai,Tomomi Otani<br />
33 &#8220;Ruins of Moondoria&#8221; &#8211; Ys Book I &amp; II (1989, PC Engine CD) by Ryo Yonemitsu<br />
34 &#8220;Beginning&#8221; &#8211; Castlevania III (1989, NES) by Hidenori Maezawa,Jun Funahashi,Yukie Morimoto<br />
35 &#8220;Title&#8221; &#8211; Budokan: The Martial Spirit (1989, MS-DOS) by Rob Hubbard<br />
36 &#8220;Laboratory of Madness&#8221; &#8211; Batman: The Video Game (1989, NES) by Naoki Kodaka<br />
37 &#8220;Title Theme&#8221; &#8211; Ghouls&#8217;n Ghosts (1989, Amiga) by Tim Follin</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We close out the 80's with a look at the state of game music in 1989. As usual, the playlist is ordered by release date. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>We close out the 80's with a look at the state of game music in 1989. As usual, the playlist is ordered by release date. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #21: Kenichi Arakawa</title>
		<link>https://audiopanicroom.wordpress.com/2016/09/25/episode-21-kenichi-arakawa/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/09/25/episode-21-kenichi-arakawa/#respond</comments>
		
		
		<pubDate>Sun, 25 Sep 2016 16:57:56 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=283</guid>

					<description><![CDATA[Kenichi Arakawa is mostly known for his work on visual novels like Jewel Bem Hunter Lime or the Viper series. He got his start composing in the doujin scene, contributing music to a number of PC-88 disk mags under the alias Thomas Brown, before moving on to (mainly) work for Silence and its adult brands Sogna and C-Class. This podcast spotlights this early part of his career, featuring music composed for the FM sound chips of systems like the PC-98 and X68000. <a href="https://audiopanicroom.wordpress.com/2016/09/25/episode-21-kenichi-arakawa/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Kenichi Arakawa is mostly known for his work on visual novels like Jewel Bem Hunter Lime or the Viper series. He got his start composing in the doujin scene, contributing music to a number of PC-88 disk mags under the alias Thomas Brown, before moving on to (mainly) work for Silence and its adult brands Sogna and C-Class. This podcast spotlights this early part of his career, featuring music composed for the FM sound chips of systems like the PC-98 and X68000.</p>
<p><a href="https://archive.org/download/AudioPanicRoom021KenichiArakawa/AudioPanicRoom021KenichiArakawa.mp3">Download <strong>Episode #21: Kenichi Arakawa</strong> (77 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=hQIC3TcAmoo">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Jewel Bem Hunter LIME&#8221; &#8211; Jewel Bem Hunter Lime 11 (1994, X68000) by Kenichi Arakawa<br />
02 &#8220;Queen in the Dark Night&#8221; &#8211; Rusty (1993, PC-9801) by Kenichi Arakawa<br />
03 &#8220;Step by Step&#8221; &#8211; Demo (1990, PC-8801) by Kenichi Arakawa<br />
04 &#8220;Opening&#8221; &#8211; Animahjong V3 (1993, X68000) by Kenichi Arakawa<br />
05 &#8220;Give Me A Feeling&#8221; &#8211; Jewel Bem Hunter Lime 11 (1994, X68000) by Kenichi Arakawa<br />
06 &#8220;Blue Flight&#8221; &#8211; Viper-V12 (1995, PC-9801) by Kenichi Arakawa<br />
07 &#8220;Nami&#8217;s Theme&#8221; &#8211; Viper-V16 (1995, PC-9801) by Kenichi Arakawa<br />
08 &#8220;MA10&#8221; &#8211; Animahjong X (1994, PC-9801) by Kenichi Arakawa<br />
09 &#8220;Shake Hip&#8221; &#8211; Viper-V12 (1995, PC-9801) by Kenichi Arakawa<br />
10 &#8220;MILK10&#8221; &#8211; Exciting Milk Dai 1 Wa (1996, PC-9801) by Kenichi Arakawa<br />
11 &#8220;Midorix&#8221; &#8211; PMD98 (1993) by Kenichi Arakawa<br />
12 &#8220;Shooting Star&#8221; &#8211; Rusty (1993, PC-9801) by Kenichi Arakawa<br />
13 &#8220;High Time&#8221; &#8211; Mahjong Elegance (1994, PC-9801) by Kenichi Arakawa<br />
14 &#8220;Arabesque Rock&#8221; &#8211; Viper-BTR (1996, PC-9801) by Kenichi Arakawa<br />
15 &#8220;LA09&#8221; &#8211; Lemon Angel (1995, PC-9801) by Kenichi Arakawa<br />
16 &#8220;Much Difference&#8221; &#8211; Viper-V12 (1995, PC-9801) by Kenichi Arakawa<br />
17 &#8220;Dear Takako&#8221; &#8211; Viper-V16 (1995, PC-9801) by Kenichi Arakawa<br />
18 &#8220;Ending 2&#8221; &#8211; Totsugeki! Mix (1994, PC-9801) by Kenichi Arakawa</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Kenichi Arakawa is mostly known for his work on visual novels like Jewel Bem Hunter Lime or the Viper series. He got his start composing in the doujin scene, contributing music to a number of PC-88 disk mags under the alias Thomas Brown, before moving on to (mainly) work for Silence and its adult brands Sogna and C-Class. This podcast spotlights this early part of his career, featuring music composed for the FM sound chips of systems like the PC-98 and X68000. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Kenichi Arakawa is mostly known for his work on visual novels like Jewel Bem Hunter Lime or the Viper series. He got his start composing in the doujin scene, contributing music to a number of PC-88 disk mags under the alias Thomas Brown, before moving on to (mainly) work for Silence and its adult brands Sogna and C-Class. This podcast spotlights this early part of his career, featuring music composed for the FM sound chips of systems like the PC-98 and X68000. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #20: Thalamus</title>
		<link>https://audiopanicroom.wordpress.com/2016/09/11/episode-20-thalamus/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/09/11/episode-20-thalamus/#respond</comments>
		
		
		<pubDate>Sun, 11 Sep 2016 08:15:36 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=272</guid>

					<description><![CDATA[Thalamus was a British publisher, mostly known for their small, but fine selection of C64 releases, which included some of the most impressive games on the system. Equally impressive were their soundtracks, composed by an assortment of SID legends, like Rob Hubbard, Jeroen Tel, Martin Walker, Matt Gray, or Steve Rowlands. This podcast features a selection of some of Thalamus' best tracks on the C64 and Amiga. <a href="https://audiopanicroom.wordpress.com/2016/09/11/episode-20-thalamus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Thalamus was a British publisher, mostly known for their small, but fine selection of C64 releases, which included some of the most impressive games on the system. Equally impressive were their soundtracks, composed by an assortment of SID legends, like Rob Hubbard, Jeroen Tel, Martin Walker, Matt Gray, or Steve Rowlands. This podcast features a selection of some of Thalamus&#8217; best tracks on the C64 and Amiga.</p>
<p><a href="https://archive.org/download/AudioPanicRoom020Thalamus/AudioPanicRoom020Thalamus.mp3">Download <strong>Episode #20: Thalamus</strong> (78 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=N4YXOkHoZcE">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Thalamusic&#8221; &#8211; Demo (1991, MOD) by Matt Simmonds (4-Mat), comp. Rob Hubbard<br />
02 &#8220;Intro&#8221; &#8211; Snare (1989, Commodore 64) by Martin Walker<br />
03 &#8220;In-Game&#8221; &#8211; Venom Wing (1990, Amiga) by Ramon Braumuller<br />
04 &#8220;Load Next Level&#8221; &#8211; Hawkeye (1988, Commodore 64) by Jeroen Tel<br />
05 &#8220;Creatures Title Remix Dance&#8221; &#8211; Demo (2001, Remix.Kwed.Org) by CZ-Tunes, comp. Steve Rowlands<br />
06 &#8220;Title Screen&#8221; &#8211; Delta (1987, Commodore 64) by Rob Hubbard<br />
07 &#8220;Level 5: The Metal Base&#8221; &#8211; Borobodur: The Planet of Doom (1992, Amiga) by Reinier van Vliet<br />
08 &#8220;Ballonacy&#8221; &#8211; Creatures 2: Torture Trouble (1992, Commodore 64) by Steve Rowlands<br />
09 &#8220;Ending&#8221; &#8211; Venom Wing (1990, Amiga) by Ramon Braumuller<br />
10 &#8220;Ending&#8221; &#8211; Armalyte (1988, Commodore 64) by Martin Walker<br />
11 &#8220;Skate School, River Patrol, Ski Patrol&#8221; &#8211; Winter Camp (1992, Amiga) by Reinier van Vliet<br />
12 &#8220;Title Screen&#8221; &#8211; Creatures 2: Torture Trouble (1992, Commodore 64) by Steve Rowlands<br />
13 &#8220;Quedex (Infected Leads)&#8221; &#8211; Demo (2009, Remix.Kwed.Org) by PowerTrace, comp. Matt Gray<br />
14 &#8220;Aggressor Theme&#8221; &#8211; Walker&#8217;s Warbles (1988, Commodore 64) by Martin Walker<br />
15 &#8220;Title Screen&#8221; &#8211; Hawkeye (1988, Commodore 64) by Jeroen Tel</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Thalamus was a British publisher, mostly known for their small, but fine selection of C64 releases, which included some of the most impressive games on the system. Equally impressive were their soundtracks, composed by an assortment of SID legends, like Rob Hubbard, Jeroen Tel, Martin Walker, Matt Gray, or Steve Rowlands. This podcast features a selection of some of Thalamus' best tracks on the C64 and Amiga. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Thalamus was a British publisher, mostly known for their small, but fine selection of C64 releases, which included some of the most impressive games on the system. Equally impressive were their soundtracks, composed by an assortment of SID legends, like Rob Hubbard, Jeroen Tel, Martin Walker, Matt Gray, or Steve Rowlands. This podcast features a selection of some of Thalamus' best tracks on the C64 and Amiga. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #19: Mighty Luna</title>
		<link>https://audiopanicroom.wordpress.com/2016/08/28/episode-19-mighty-luna/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/08/28/episode-19-mighty-luna/#respond</comments>
		
		
		<pubDate>Sun, 28 Aug 2016 20:20:14 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=264</guid>

					<description><![CDATA[We're back with another un-themed selection of great tunes. An assortment of orcs, bees, evil aliens, and other delightful things is waiting for you on this edition of Audio Panic Room. <a href="https://audiopanicroom.wordpress.com/2016/08/28/episode-19-mighty-luna/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re back with another un-themed selection of great tunes. An assortment of orcs, bees, evil aliens, and other delightful things is waiting for you on this edition of Audio Panic Room.</p>
<p><a href="https://archive.org/download/AudioPanicRoom019MightyLuna/AudioPanicRoom019MightyLuna.mp3">Download <strong>Episode #19: Mighty Luna</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=9-taPQhmRaQ">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Rolling Man&#8221; &#8211; CONTINUE (199x, X68000) by NinNin<br />
02 &#8220;Title Theme&#8221; &#8211; Top Gear 2 (1994, CD32) by Patrick Phelan, Neil Biggin<br />
03 &#8220;Party Tune&#8221; &#8211; Demo (1989, Commodore 64) by Reyn Ouwehand<br />
04 &#8220;Crisis&#8221; &#8211; EVE burst error (1995, PC-9801) by Ryu Takami<br />
05 &#8220;In the Sky Over Gotham City&#8221; &#8211; Batman (1990, Mega Drive) by Naoki Kodaka<br />
06 &#8220;Time Trial Results&#8221; &#8211; Konami Krazy Racers (2001, Gameboy Advance) by Sotaru Tojima<br />
07 &#8220;Inferno&#8221; &#8211; Inferno (1994, MS-DOS) by Alien Sex Fiend, Barry Leitch<br />
08 &#8220;Name Entry&#8221; &#8211; Mission Impossibubble (1989, Commodore 64) by Neil Baldwin<br />
09 &#8220;The Chase&#8221; &#8211; Ork (1991, Amiga) by Tim Bartlett<br />
10 &#8220;Afternoon Breeze&#8221; &#8211; Demo (1995, PC-9801) by Daisuke Takahashi (KID)<br />
11 &#8220;Sky Swimming&#8221; &#8211; TwinBee Yahho! (1995, Arcade) by Konami Kukeiha Club<br />
12 &#8220;Title Screen&#8221; &#8211; SWiV (2000, Gameboy Color) by Will Davis<br />
13 &#8220;Shiroma&#8217;s Theme&#8221; &#8211; Chocobo&#8217;s Dungeon 2 (1998, Playstation) by Yasuhiro Kawakami<br />
14 &#8220;Fireworks&#8221; &#8211; Demo (1990, MOD) by Martin Wall (Mantronix)<br />
15 &#8220;OP Idle Theme&#8221; &#8211; Bakuretsu Quiz Tatakae! Maitiruna (1994, PC-9801) by Suzunosuke Himekiri<br />
16 &#8220;Ending Part 2&#8221; &#8211; Shadows of Cairn (1994, MS-DOS) by Brian McCulloch, Bob Gumbrecht</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We're back with another un-themed selection of great tunes. An assortment of orcs, bees, evil aliens, and other delightful things is waiting for you on this edition of Audio Panic Room. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>We're back with another un-themed selection of great tunes. An assortment of orcs, bees, evil aliens, and other delightful things is waiting for you on this edition of Audio Panic Room. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #18: Pinball Delusions</title>
		<link>https://audiopanicroom.wordpress.com/2016/08/14/episode-18-pinball-delusions/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/08/14/episode-18-pinball-delusions/#respond</comments>
		
		
		<pubDate>Sun, 14 Aug 2016 09:26:40 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=254</guid>

					<description><![CDATA[Welcome to the wonderful world of pinball music! This episode features a fairly eclectic mix of music from real pinball machines, demo scene-influenced Amiga and DOS soundtracks, awesome hard rock from 90s-era pinball games, and (almost) anything in between. <a href="https://audiopanicroom.wordpress.com/2016/08/14/episode-18-pinball-delusions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Welcome to the wonderful world of pinball music! This episode features a fairly eclectic mix of music from real pinball machines, demo scene-influenced Amiga and DOS soundtracks, awesome hard rock from 90s-era pinball games, and (almost) anything in between.</p>
<p><a href="https://archive.org/download/AudioPanicRoom018PinballDelusions/AudioPanicRoom018PinballDelusions.mp3">Download <strong>Episode #18: Pinball Delusions</strong> (82 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=U_iQmtTcG50">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Main Theme&#8221; &#8211; Black Knight 2000 (1989, Pinball) by Dan Forden, Brian Schmidt, Steve Ritchie<br />
02 &#8220;Menu Theme&#8221; &#8211; Pinball Illusions (1994, Amiga) by Olof Gustafsson<br />
03 &#8220;Road King USA&#8221; &#8211; Tilt! (1995, MS-DOS) by Tommy Tallarico Studios, Mark Cooksey<br />
04 &#8220;T-9101G_33&#8221; &#8211; Pinball Graffiti (1996, Saturn) by Pack-In-Video<br />
05 &#8220;Main Table&#8221; &#8211; Dragon&#8217;s Fury (1991, Mega Drive) by T. Sakoda, M. Tsukamoto, T. Yamanishi<br />
06 &#8220;Aquatic Adventure&#8221; &#8211; Obsession (1994, Atari STE) by Per Almered<br />
07 &#8220;Multiball&#8221; &#8211; Whirlwind (1990, Pinball) by Chris Granner<br />
08 &#8220;Whispy Stage&#8221; &#8211; Kirby&#8217;s Pinball Land (1993, Gameboy) by Tadashi Ikegami<br />
09 &#8220;Movement (Muddy)&#8221; &#8211; The Pinball of the Dead (2002, Gameboy Advance) by Hitoshi Sakimoto<br />
10 &#8220;Snooker Champ&#8221; &#8211; Silverball (1993, MS-DOS) by Robert Allen<br />
11 &#8220;Quick Lock Theme 2&#8221; &#8211; Banzai Run (1993, Pinball) by Brian Schmidt<br />
12 &#8220;Bonus Stage 3&#8221; &#8211; Devil&#8217;s Crush (1990, PC Engine) by Noriyuki Iwadare<br />
13 &#8220;Intro&#8221; &#8211; Pinball Fantasies (1993, CD32) by Olof Gustafsson<br />
14 &#8220;Title Screen&#8221; &#8211; Advanced Pinball Simulator (1989, Commodore 64) by David Dunn<br />
15 &#8220;World Rally Fever 11&#8221; &#8211; Addiction Pinball (1998, Windows) by Bjørn A. Lynne<br />
16 &#8220;Fun Fair&#8221; &#8211; Psycho Pinball (1995, MS-DOS) by Tim Bartlett<br />
17 &#8220;Jackpot&#8221; &#8211; Terminator 2: Judgment Day (1991, Pinball) by Chris Granner<br />
18 &#8220;Cheep Cheep Pufferfish Battle&#8221; &#8211; Mario Pinball Land (2004, Gameboy Advance) by Kenichi Nishimaki<br />
19 &#8220;The Present Timezone&#8221; &#8211; Pro Pinball: Timeshock! (1997, MS-DOS) by Jake Burns, Bruce Foxton<br />
20 &#8220;The Castle&#8221; &#8211; 3-D Ultra Pinball: Creep Night (1996, Windows) by Timothy Steven Clarke</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to the wonderful world of pinball music! This episode features a fairly eclectic mix of music from real pinball machines, demo scene-influenced Amiga and DOS soundtracks, awesome hard rock from 90s-era pinball games, and (almost) anything in between. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Welcome to the wonderful world of pinball music! This episode features a fairly eclectic mix of music from real pinball machines, demo scene-influenced Amiga and DOS soundtracks, awesome hard rock from 90s-era pinball games, and (almost) anything in between. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #17: Game Music History ~1988~</title>
		<link>https://audiopanicroom.wordpress.com/2016/07/31/episode-17-game-music-history-1988/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/07/31/episode-17-game-music-history-1988/#respond</comments>
		
		
		<pubDate>Sun, 31 Jul 2016 01:31:57 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=237</guid>

					<description><![CDATA[A look at the year 1988 in game music. The year that saw the first CD and MIDI soundtracks, arcade boards started the transition from FM to PCM, and some real classics were released on the NES. Meanwhile in Europe the C64 had reached its commercial peak in a market that was slowly being taken over by the new generation of 16-bit computers. As always, the playlist is in rough chronological order. <a href="https://audiopanicroom.wordpress.com/2016/07/31/episode-17-game-music-history-1988/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A look at the year 1988 in game music. The year that saw the first CD and MIDI soundtracks, arcade boards started the transition from FM to PCM, and some real classics were released on the NES. Meanwhile in Europe the C64 had reached its commercial peak in a market that was slowly being taken over by the new generation of 16-bit computers. As always, the playlist is in rough chronological order.</p>
<p><a href="https://archive.org/download/AudioPanicRoom017VGMHistory1988/AudioPanicRoom017VGMHistory1988.mp3">Download <strong>Episode #17: Game Music History ~1988~</strong> (154 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=mza9U2YJe_8">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Daddy Mulk&#8221; &#8211; Ninja Warriors (1988, Arcade) by Hisayoshi Ogura<br />
02 &#8220;Main Theme&#8221; &#8211; Crystal Hammer (1988, Amiga) by Karsten Obarski<br />
03 &#8220;Burning Heat&#8221; &#8211; Gradius II (1988, Arcade) by S.Tasaka,M.Furukawa,K.Matsubara,S.Fukami<br />
04 &#8220;Main Theme&#8221; &#8211; Rimrunner (1988, Commodore 64) by Richard Joseph<br />
05 &#8220;Overworld Theme&#8221; &#8211; Bio Miracle Bokutte Upa (1988, FDS) by K.Murata,S.Fukami,Y.Kurahashi,K.Sada,A.Fujio<br />
06 &#8220;F-3000 Final Race 2&#8221; &#8211; F-1 Dream (1988, Arcade) by Manami Matsumae,Takashi Tateishi<br />
07 &#8220;Main Theme&#8221; &#8211; Cybernoid (1988, Commodore 64) by Jeroen Tel<br />
08 &#8220;High Speed Level BGM&#8221; &#8211; Twin Eagle: Revenge Joe&#8217;s Brother (1988, Arcade) by Goblin Sound<br />
09 &#8220;In-Game BGM&#8221; &#8211; Obliterator (1988, Amiga) by David Whittaker<br />
10 &#8220;Great Battleship VOID&#8221; &#8211; Star Cruiser (1988, PC-8801) by Toshiya Yamanaka<br />
11 &#8220;Carrier Command&#8221; &#8211; Carrier Command (1988, Atari ST) by Dave Lowe<br />
12 &#8220;Night Line&#8221; &#8211; Chequered Flag (1988, Arcade) by Konami Kukeiha Club<br />
13 &#8220;Area 1&#8221; &#8211; Blaster Master (1988, NES) by Naoki Kodaka<br />
14 &#8220;Feel Blue&#8221; &#8211; Ys II: Ancient Ys Vanished-The Final Chapter (1988, PC-8801) by Hideya Nagata<br />
15 &#8220;Title Screen&#8221; &#8211; Odysseus: Trojan Warrior (1988, Commodore 64) by Steve Barrett<br />
16 &#8220;Operation in Unsteady Space&#8221; &#8211; Star/Ship Rendezvous (1988, PC-8801) by Hitoshi Sakimoto,Masaharu Iwata<br />
17 &#8220;A Flower Enchanted by the Devil&#8221; &#8211; Sorcerian Add. Scenario Vol.1 (1988, Sharp X1 TurboZ) by Mieko Ishikawa<br />
18 &#8220;Name Entry&#8221; &#8211; Ball-Blasta (1988, Commodore 64) by Adam Gilmore<br />
19 &#8220;Sympathy -Version II-&#8221; &#8211; Angelus: Akuma no Fukuin (1988, PC-8801) by Koichi Sugiyama,Yasuhiro Taguchi<br />
20 &#8220;Introduction (Excerpt)&#8221; &#8211; King&#8217;s Quest IV: The Perils of Rosella (1988, MS-DOS) by William Goldstein<br />
21 &#8220;Level 1&#8221; &#8211; The Legendary Axe (1988, PC Engine) by Jun Chikuma,Toshiaki Takimoto<br />
22 &#8220;Title Screen&#8221; &#8211; Bodyslam (1988, Commodore 64) by Tim Follin<br />
23 &#8220;Main Theme 1&#8221; &#8211; Top Landing (1988, Arcade) by Zuntata<br />
24 &#8220;Still Running Around&#8221; &#8211; Super Mario Bros.3 (1988, NES) by Koji Kondo<br />
25 &#8220;For Your Tighs Only&#8221; &#8211; Leisure Suit Larry Goes Looking for Love (1988, MS-DOS) by Al Lowe<br />
26 &#8220;Staff Roll&#8221; &#8211; Chatty (1988, PC-8801) by Manabu Saito<br />
27 &#8220;Central Park (In-Game)&#8221; &#8211; Last Ninja 2 (1988, Commodore 64) by Matt Gray<br />
28 &#8220;Revolver&#8221; &#8211; Police Quest 2: The Vengeance (1988, MS-DOS) by Mark Seibert<br />
29 &#8220;Take Off One&#8217;s Gloves&#8221; &#8211; Thunder Force II (1988, X68000) by Tomomi Ootani<br />
30 &#8220;Title Theme&#8221; &#8211; Hybris (1988, Amiga) by Paul van der Valk<br />
31 &#8220;Main Theme: Part 1&#8221; &#8211; Skateboard Joust (1988, Commodore 64) by Tonal Teapot<br />
32 &#8220;Eagle&#8217;s Theme&#8221; &#8211; Fighting Street (1988, PC Engine CD) by Shofuku<br />
33 &#8220;Unbreakable Determination&#8221; &#8211; Ninja Gaiden (1988, NES) by Keiji Yamagishi,Ryuichi Nitta<br />
34 &#8220;Title Screen&#8221; &#8211; R-Type (1988, Commodore 64) by Chris Hülsbeck<br />
35 &#8220;Twilight of Neo Kobe City&#8221; &#8211; Snatcher (1988, MSX2) by Konami Kukeiha Club<br />
36 &#8220;Stage 2: The Village of Decay&#8221; &#8211; Ghouls&#8217;n Ghosts (1988, Arcade) by Tamayo Kawamoto<br />
37 &#8220;Rebel Army Theme&#8221; &#8211; Final Fantasy II (1988, NES) by Nobuo Uematsu<br />
38 &#8220;Flash Flash Flash&#8221; &#8211; Bosconian (1988, X68000) by Yuzo Koshiro<br />
39 &#8220;Samba de Ram&#8221; &#8211; Crazy Climber 2 (1988, Arcade) by Kenji Yoshida<br />
40 &#8220;Main Theme&#8221; &#8211; Quiz Master (1988, Atari ST) by Jochen Hippel<br />
41 &#8220;Dr. Wily&#8217;s Map&#8221; &#8211; Mega Man II (1988, NES) by Takashi Tateishi<br />
42 &#8220;Mission 1&#8221; &#8211; Double Dragon II: The Revenge (1988, Arcade) by Kazunaka Yamane</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A look at the year 1988 in game music. The year that saw the first CD and MIDI soundtracks, arcade boards started the transition from FM to PCM, and some real classics were released on the NES. Meanwhile in Europe the C64 had reached its commercial peak in a market that was slowly being taken over by the new generation of 16-bit computers. As always, the playlist is in rough chronological order. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A look at the year 1988 in game music. The year that saw the first CD and MIDI soundtracks, arcade boards started the transition from FM to PCM, and some real classics were released on the NES. Meanwhile in Europe the C64 had reached its commercial peak in a market that was slowly being taken over by the new generation of 16-bit computers. As always, the playlist is in rough chronological order. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #16: Ryu Umemoto</title>
		<link>https://audiopanicroom.wordpress.com/2016/07/17/episode-16-ryu-umemoto/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/07/17/episode-16-ryu-umemoto/#respond</comments>
		
		
		<pubDate>Sun, 17 Jul 2016 19:31:20 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=222</guid>

					<description><![CDATA[A tribute to the late Ryu Umemoto and his work on the PC-9801. In the West, he is mostly known for his contributions to various Cave arcade shooters, but in Japan his claim to fame comes from these expertly crafted FM-synth soundtracks he composed for various visual novels in the 90s. <a href="https://audiopanicroom.wordpress.com/2016/07/17/episode-16-ryu-umemoto/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div>
<p>A tribute to the late Ryu Umemoto and his work on the PC-9801. In the West, he is mostly known for his contributions to various Cave arcade shooters, but in Japan his claim to fame comes from these expertly crafted FM-synth soundtracks he composed for various visual novels in the 90s.</p>
<p><a href="https://archive.org/download/AudioPanicRoom016RyuUmemoto/AudioPanicRoom016RyuUmemoto.mp3">Download <strong>Episode #16: Ryu Umemoto</strong> (78 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=lCH7oztevnE">Youtube</a></p>
<p><strong>Playlist:</strong></p>
</div>
<p>01 &#8220;Hitomi&#8217;s Arrow&#8221; &#8211; Don&#8217;t Call Me Amy! (1995, PC-9801) by Ryu Umemoto, Comp. Kazuhiro Kanae<br />
02 &#8220;Reamer&#8221; &#8211; Xenon: Fantasy Body (1994, PC-9801) by Ryu Umemoto<br />
03 &#8220;Hoax of Wyrm&#8221; &#8211; Dengeki Division (1993, PC-9801) by Ryu Umemoto<br />
04 &#8220;YU-NO (Version B)&#8221; &#8211; Yu-No: Kono Yo no Hate de Koi o Utau Shojo (1996, PC-9801) by Ryu Umemoto<br />
05 &#8220;パジャマのままで&#8221; &#8211; Mahou no Tenshi Creamy Mami (1994, PC-9801) by Ryu Umemoto, Comp. Yoshiaki Furuta<br />
06 &#8220;Reflector (from &#8220;PMD Ryokusui Disk&#8221;)&#8221; &#8211; Desire (1995, PC-9801) by Ryu Umemoto<br />
07 &#8220;Pudding-Jelly-Bavarois&#8221; &#8211; EVE burst error (1995, PC-9801) by Ryu Umemoto<br />
08 &#8220;Town 1&#8221; &#8211; Mahou Shoujo Fancy Coco (1996, PC-9801) by Ryu Umemoto<br />
09 &#8220;Climax&#8221; &#8211; EVE burst error (1995, PC-9801) by Ryu Umemoto<br />
10 &#8220;Introduction&#8221; &#8211; Mahou no Tenshi Creamy Mami: Futari no Rondo (1994, PC-9801) by Ryu Umemoto<br />
11 &#8220;Love 2&#8221; &#8211; Yu-No: Kono Yo no Hate de Koi o Utau Shōjo (1996, PC-9801) by Ryu Umemoto<br />
12 &#8220;Event 1&#8221; &#8211; Mahou Shoujo Fancy Coco (1996, PC-9801) by Ryu Umemoto, Comp. Takeaki Watanabe<br />
13 &#8220;Sudden Change&#8221; &#8211; Yu-No: Kono Yo no Hate de Koi o Utau Shojo (1996, PC-9801) by Ryu Umemoto<br />
14 &#8220;Mansion&#8221; &#8211; Don&#8217;t Call Me Amy! (1995, PC-9801) by Ryu Umemoto, Comp. Kazuhiro Kanae<br />
15 &#8220;Winning Expectation&#8221; &#8211; Chou Jigen Densetsu Rall 3: Kakuseihen (1994, PC-9801) by Ryu Umemoto<br />
16 &#8220;Shop&#8221; &#8211; Meikyuu Gakuensai: Kyuukousha no Nazo (1994, PC-9801) by Ryu Umemoto<br />
17 &#8220;Room (Marina)&#8221; &#8211; EVE burst error (1995, PC-9801) by Ryu Umemoto</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A tribute to the late Ryu Umemoto and his work on the PC-9801. In the West, he is mostly known for his contributions to various Cave arcade shooters, but in Japan his claim to fame comes from these expertly crafted FM-synth soundtracks he composed for various visual novels in the 90s. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A tribute to the late Ryu Umemoto and his work on the PC-9801. In the West, he is mostly known for his contributions to various Cave arcade shooters, but in Japan his claim to fame comes from these expertly crafted FM-synth soundtracks he composed for various visual novels in the 90s. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #15: Draconian Outlaws</title>
		<link>https://audiopanicroom.wordpress.com/2016/07/02/episode-15-draconian-outlaws/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/07/02/episode-15-draconian-outlaws/#respond</comments>
		
		
		<pubDate>Sat, 02 Jul 2016 08:55:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=211</guid>

					<description><![CDATA[We are back with another episode featuring a diverse range of topics such as puzzle games, cowboys, haunted houses, and rampant passions. <a href="https://audiopanicroom.wordpress.com/2016/07/02/episode-15-draconian-outlaws/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>We are back with another episode featuring a diverse range of topics such as puzzle games, cowboys, haunted houses, and rampant passions.</p>
<p><a href="https://archive.org/download/AudioPanicRoom015DraconianOutlaws/AudioPanicRoom015DraconianOutlaws.mp3">Download <strong>Episode #15: Draconian Outlaws</strong> (77 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=BQf9XiOmJr4">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Outlaws&#8221; &#8211; Outlaws (1997, Windows) by Clint Bajakian<br />
02 &#8220;Draconian&#8221; &#8211; Demo (1990, BP) by Sebastiaan Lentfert (Zzzax)<br />
03 &#8220;Violence Energy&#8221; &#8211; Black Bird (1995, PC-9801) by Takeaki Watanabe<br />
04 &#8220;Title Screen&#8221; &#8211; Puzzlenoid (1990, Commodore 64) by Richard Rinn<br />
05 &#8220;M.P.O. in the Summer&#8221; &#8211; Cho-Jin (1992, X68000) by Fix<br />
06 &#8220;Outline MC&#8221; &#8211; Demo (2004, IT) by Roelof Johan Calling Heerspink (Cerror)<br />
07 &#8220;Erias&#8221; &#8211; Sword of Vermilion (1989, Mega Drive) by Hiroshi Kawaguchi<br />
08 &#8220;Radio Track 3&#8221; &#8211; Lotus Esprit Turbo Challenge (1990, Amiga) by Shaun Southern<br />
09 &#8220;I Defend Stm&#8221; &#8211; Truxton II (1992, Arcade) by Masanori Yuge<br />
10 &#8220;Welcome (To The Castle)&#8221; &#8211; Shadow of the Beast (1992, PC Engine) by Chris Howlett, Ian Henderson<br />
11 &#8220;BGM #3&#8221; &#8211; Shanghai 2 (1990, NES) by Yuki Chan<br />
12 &#8220;Cerebral Beres&#8221; &#8211; Demo (1990, MOD) by Martin Wall (Mantronix)<br />
14 &#8220;BGM 1&#8221; &#8211; Dialide (1989, Sharp X1) by BAKI<br />
15 &#8220;Haunted House&#8221; &#8211; Tetris Battle Gaiden (1993, SNES) by Tomoyuki Hamada<br />
16 &#8220;Title Screen&#8221; &#8211; Amyloid (1987, Commodore 64) by Marcel Donné (Mad)<br />
17 &#8220;Rocket Punch&#8221; &#8211; Demo (1997, PC-9801) by OTU</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>We are back with another episode featuring a diverse range of topics such as puzzle games, cowboys, haunted houses, and rampant passions. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>We are back with another episode featuring a diverse range of topics such as puzzle games, cowboys, haunted houses, and rampant passions. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #14: Game Music History ~1987~</title>
		<link>https://audiopanicroom.wordpress.com/2016/06/19/episode-14-game-music-history-1987/</link>
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		<pubDate>Sun, 19 Jun 2016 08:49:32 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=200</guid>

					<description><![CDATA[A look at the state of video game music in 1987. The games are roughly in chronological order according to their release dates. <a href="https://audiopanicroom.wordpress.com/2016/06/19/episode-14-game-music-history-1987/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A look at the state of video game music in 1987. The video is missing a track from Dragon Spirit (Arcade) that was originally included as this would have blocked the podcast in certain countries. The games are roughly in chronological order according to their release dates.</p>
<p><a href="https://archive.org/download/AudioPanicRoom014VGMHistory1987/AudioPanicRoom014VGMHistory1987.mp3">Download <strong>Episode #14: Game Music History ~1987~</strong> (150 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=-mBDZ5hBSfc">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Temple BGM&#8221; &#8211; Zelda II: The Adventure of Link (1987, Famicom Disk System) by Akito Nakatsuka<br />
02 &#8220;Recounting the Journey&#8221; &#8211; Dragon Quest II (1987, NES) by Koichi Sugiyama<br />
03 &#8220;Flame Fortress&#8221; &#8211; Contra (1987, Arcade) by Kazuki Muraoka<br />
04 &#8220;After Metamorphosis BGM&#8221; &#8211; Wonder Momo (1987, Arcade) by Kimio Yudate<br />
05 &#8220;Main Theme&#8221; &#8211; Jet Set Willy (1987, Atari 800) by Rob Hubbard<br />
06 &#8220;Cosmic Air Way&#8221; &#8211; Darius (1987, Arcade) by Hisayoshi Ogura<br />
07 &#8220;Daytime Travel&#8221; &#8211; The Faery Tale Adventure (1987, Amiga) by David Joiner<br />
08 &#8220;Psycho Soldier Theme&#8221; &#8211; Psycho Soldier (1987, Arcade) by Kaori Shimizu, Eikichi Kawasaki<br />
09 &#8220;High Score Theme&#8221; &#8211; Wizball (1987, Commodore 64) by Martin Galway<br />
10 &#8220;The Wastelands&#8221; &#8211; The Last Ninja (1987, Commodore 64) by Ben Daglish<br />
11 &#8220;Sub-Mission&#8221; &#8211; Ys I: Ancient Ys Vanished (1987, PC-8801) by Yuzo Koshiro<br />
12 &#8220;Title Screen&#8221; &#8211; Chronos: A Tapestry of Time (1987, ZX Spectrum 128) by Tim Follin<br />
13 &#8220;Slash Fighter&#8221; &#8211; Life Force (1987, Arcade) by Miki Higashino<br />
14 &#8220;For Your Thighs Only&#8221; &#8211; Leisure Suit Larry in the Land of the Lounge Lizards (1987, MS-DOS) by Al Lowe<br />
15 &#8220;Overworld&#8221; &#8211; Yume Kojo: Doki Doki Panic (1987, Famicom Disk System) by Koji Kondo<br />
16 &#8220;Title Screen (Edit)&#8221; &#8211; Cataball (1987, Commodore 64) by Mark Cooksey<br />
17 &#8220;Opening Theme&#8221; &#8211; Reviver: The Real-Time Adventure (1987, PC-8801) by Toshiya Yamanaka<br />
18 &#8220;Main BGM1&#8221; &#8211; Arumana no Kiseki (1987, Famicom Disk System) by Kinuyo Yamashita<br />
19 &#8220;Main Theme&#8221; &#8211; Armageddon Man (1987, Commodore 64) by David Whittaker<br />
20 &#8220;Bloody Tears&#8221; &#8211; Castlevania II: Simon&#8217;s Quest (1987, Famicom Disk System) by Kenichi Matsubara<br />
21 &#8220;Main Theme&#8221; &#8211; Pi.R Squared (1987, Commodore 64) by Jason Brooke<br />
22 &#8220;Enemy Headquarters&#8221; &#8211; Double Dragon (1987, Arcade) by Kazunaka Yamane<br />
23 &#8220;Ending&#8221; &#8211; Euphory (1987, Sharp X1 turboZ) by Manabu Saito<br />
24 &#8220;Title Screen&#8221; &#8211; Hyber Blob (1987, Commodore 64) by Steve Barrett<br />
25 &#8220;The Evening Voyage&#8221; &#8211; Falsion (1987, Famicom Disk System) by S.Sakamoto, S.Takenouchi, A.Fujio<br />
26 &#8220;In-Game BGM&#8221; &#8211; Hysteria (1987, Commodore 64) by Fred Gray<br />
27 &#8220;Main Theme&#8221; &#8211; Amegas (1987, Amiga) by Karsten Obarski<br />
28 &#8220;AFTER BURNER&#8221; &#8211; After Burner II (1987, Arcade) by Hiroshi Kawaguchi<br />
29 &#8220;Title Screen&#8221; &#8211; Quedex (1987, Commodore 64) by Matt Gray<br />
30 &#8220;Super Sonic Sarring&#8221; &#8211; Shinra Bansho (1987, PC-8801) by Nobuhito Koise, Shinobu Ogawa<br />
31 &#8220;Field 1&#8221; &#8211; J.J. &amp; Jeff (1987, PC Engine) by Takeaki Kunimoto<br />
32 &#8220;Main Theme&#8221; &#8211; Sidewize (1987, Commodore 64) by Keith Tinman<br />
33 &#8220;Name Entry&#8221; &#8211; Ginga Ninkyouden (1987, Arcade) by Yoshinori Kawamoto<br />
34 &#8220;Cut Man&#8221; &#8211; Mega Man (1987, NES) by Manami Matsumae<br />
35 &#8220;Opening Theme&#8221; &#8211; Final Fantasy (1987, NES) by Nobuo Uematsu<br />
36 &#8220;Castle: Let&#8217;s Meet Here&#8221; &#8211; Sorcerian (1987, PC-8801) by Falcom Sound Team J.D.K.<br />
37 &#8220;Lassic&#8221; &#8211; Phantasy Star (1987, Sega Master System) by Tokuhiko Uwabo<br />
38 &#8220;Intro&#8221; &#8211; The Great Giana Sisters (1987, Commodore 64) by Chris Hülsbeck<br />
39  &#8220;Departure Again&#8221; &#8211; Salamander (1987, MSX) by Motoaki Furukawa, Masahiro Ikariko<br />
40 &#8220;Epilogue&#8221; &#8211; Heavy Barrel (1987, Arcade) by Azusa Hara, Hiroaki Yoshida</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A look at the state of video game music in 1987. The games are roughly in chronological order according to their release dates. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A look at the state of video game music in 1987. The games are roughly in chronological order according to their release dates. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #13: Undercover</title>
		<link>https://audiopanicroom.wordpress.com/2016/06/04/episode-13-undercover/</link>
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		<pubDate>Sat, 04 Jun 2016 08:44:14 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=193</guid>

					<description><![CDATA[A sack full of covers, some more silly than others. First person to laugh at this gets punched in the face. <a href="https://audiopanicroom.wordpress.com/2016/06/04/episode-13-undercover/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A sack full of covers, some more silly than others. First person to laugh at this gets punched in the face.</p>
<p><a href="https://archive.org/download/AudioPanicRoom013Undercover/AudioPanicRoom013Undercover.mp3">Download <strong>Episode #12: Linear Arithmetic</strong> (82 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=wA4XzNOEWH4">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Megablast (Hip Hop on Precinct 13)&#8221; &#8211; Xenon 2: Megablast (1989, Amiga) by David Whittaker<br />
02 &#8220;Chipski&#8221; &#8211; Demo (199x, MOD) by Christopher Bell (Technix)<br />
03 &#8220;Cosmic surfin'&#8221; &#8211; Demo (1997, PC-9801) by liquid air<br />
04 &#8220;Title Screen&#8221; &#8211; Turrican (1990, Commodore 64) by Ramiro Vaca<br />
05 &#8220;Larry, Be Bad!&#8221; &#8211; Leisure Suit Larry 6 (1993, MS-DOS) by Dan Kehler<br />
06 &#8220;Stage 1 Mid-Boss&#8221; &#8211; Ane-San (1995, PC Engine CD) by Koji Hayama<br />
07 &#8220;Stages 2 and 9&#8221; &#8211; Katakis (1988, Commodore 64) by Chris Hülsbeck<br />
08 &#8220;Please, Help Me!&#8221; &#8211; Sexy Parodius (1996, Arcade) by Mayuko Kageshita, Naomitsu Ariyama<br />
09 &#8220;Declaration! Imperial Floral Assault Group&#8221; &#8211; Demo (1997, PC-9801) by OWTAM<br />
10 &#8220;Egypt&#8221; &#8211; Bombo (1986, Commodore 64) by Ben Daglish<br />
11 &#8220;Nirvana Remix&#8221; &#8211; Demo (1993, MOD) by Yannis Brown<br />
12 &#8220;Team USSR (Stage 8)&#8221; &#8211; Super Dodge Ball (1988, NES) by Kazuo Sawa<br />
13 &#8220;Title Screen&#8221; &#8211; Logan (1990, Commodore 64) by Stefan Hartwig<br />
14 &#8220;Theme from Dorifudaibakusho&#8221; &#8211; Demo (1992, X68000) by HiMr<br />
15 &#8220;Dallas&#8221; &#8211; Demo (1992, MOD) by Strobo<br />
16 &#8220;流星機ガクセイバー&#8221; &#8211; Demo (1997, PC-9801) by Oka-p.<br />
17 &#8220;Main Theme&#8221; &#8211; One Man And His Droid (1985, Commodore 64) by Rob Hubbard</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A sack full of covers, some more silly than others. First person to laugh at this gets punched in the face. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A sack full of covers, some more silly than others. First person to laugh at this gets punched in the face. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #12: Linear Arithmetic</title>
		<link>https://audiopanicroom.wordpress.com/2016/05/22/episode-12-linear-arithmetic/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/05/22/episode-12-linear-arithmetic/#respond</comments>
		
		
		<pubDate>Sun, 22 May 2016 06:45:55 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=186</guid>

					<description><![CDATA[A little excursion into the wonderful world of Roland's LA synth modules. <a href="https://audiopanicroom.wordpress.com/2016/05/22/episode-12-linear-arithmetic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A little excursion into the wonderful world of Roland&#8217;s LA synth modules.</p>
<p><a href="https://archive.org/download/AudioPanicRoom012LinearArithmetic/AudioPanicRoom012LinearArithmetic.mp3">Download <strong>Episode #12: Linear Arithmetic</strong> (90 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=o4g5tnA8p8c">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Introduction&#8221; &#8211; Monkey Island 2 (1991, MS-DOS) by Michael Land, Clint Bajakian, Peter McConnell<br />
02 &#8220;Hot Wind&#8221; &#8211; Overtake (1992, X68000) by Hideyuki Shimono, Naoyuki Kimura<br />
03 &#8220;ChiChi Bar Theme 2&#8221; &#8211; Code Name: Iceman (1989, MS-DOS) by Mark Seibert<br />
04 &#8220;K-RAP Rock&#8221; &#8211; Leisure Suit Larry 5 (1991, MS-DOS) by Craig Safan, Chris Braymen<br />
05 &#8220;Spice Opera&#8221; &#8211; Dune (1992, MS-DOS) by Stéphane Picq<br />
06 &#8220;Stage 1&#8221; &#8211; Gemini Wing (1990, X68000) by Manabu Saito, Mikio Saito<br />
07 &#8220;Pulsating Pectorals&#8221; &#8211; Leisure Suit Larry III (1989, MS-DOS) by Mike Dana<br />
08 &#8220;0EC_MI01&#8221; &#8211; Span of Dream (1990, PC-9801) by Yoshinobu Hiraiwa, Motoi Sakuraba<br />
09 &#8220;Season Winner&#8221; &#8211; Team Suzuki (1991, MS-DOS) by Barry Leitch, Ian Howe<br />
10 &#8220;Stage 5&#8221; &#8211; Phalanx (1991, X68000) by Kenichi Kamio<br />
11 &#8220;At the Sign of the Drunken Druid&#8221; &#8211; Simon the Sorcerer (1993, MS-DOS) by Mark McLeod<br />
12 &#8220;Opening Title&#8221; &#8211; Ski or Die (1990, MS-DOS) by Rob Hubbard<br />
13 &#8220;Opening Demo&#8221; &#8211; Hioden II Dash (1994, PC-9801) by M.Sakuraba, S.Tamura, H.Hatsushiba, R.Furuya<br />
14 &#8220;Orpheus Hanley (The Speeder)&#8221; &#8211; Police Quest 3 (1991, MS-DOS) by Jan Hammer<br />
15 &#8220;Gift From the Wind&#8221; &#8211; Detana!! Twinbee (1991, X68000) by M.Yamame, H.Maezawa, M.Nakashima<br />
16 &#8220;Necrotaur Battle&#8221; &#8211; Quest for Glory IV (1993, MS-DOS) by Aubrey Hodges<br />
17 &#8220;054_MI12&#8221; &#8211; D: European Mirage (1990, PC-9801) by Masaaki Uno, Motoi Sakuraba, Yasunori Shiono<br />
18 &#8220;Baz Speed&#8221; &#8211; Speedball 2 (1991, MS-DOS) by Bitmap Brothers<br />
19 &#8220;Oasis&#8221; &#8211; King&#8217;s Quest V (1990, MS-DOS) by Mark Seibert, Ken Allen</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A little excursion into the wonderful world of Roland's LA synth modules. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A little excursion into the wonderful world of Roland's LA synth modules. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #11: Charles Deenen</title>
		<link>https://audiopanicroom.wordpress.com/2016/05/06/episode-11-charles-deenen/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/05/06/episode-11-charles-deenen/#respond</comments>
		
		
		<pubDate>Fri, 06 May 2016 06:37:25 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=176</guid>

					<description><![CDATA[A podcast featuring a selection of tracks from Charles Deenen's fairly diverse catalog of music. Enjoy! <a href="https://audiopanicroom.wordpress.com/2016/05/06/episode-11-charles-deenen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A podcast featuring a selection of tracks from Charles Deenen&#8217;s fairly diverse catalog of music. Enjoy!</p>
<p><a href="https://archive.org/download/AudioPanicRoom011CharlesDeenen/AudioPanicRoom011CharlesDeenen.mp3">Download <strong>Episode #11: Charles Deenen</strong> (69 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=HAFLkCBRuzg">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Part 1: Demonic&#8221; &#8211; Ala Gal (1988, Commodore 64) by Charles Deenen<br />
02 &#8220;Ending&#8221; &#8211; Mysterious Worlds (1990, Amiga) by Charles Deenen<br />
03 &#8220;Title Screen&#8221; &#8211; Mr. Heli (1989, Commodore 64) by Charles Deenen<br />
04 &#8220;Title&#8221; &#8211; J.R.R. Tolkien&#8217;s Lord of the Rings: Volume One (1994, SNES) by Charles Deenen<br />
05 &#8220;Stage 2: Target Shoot&#8221; &#8211; Back to the Future III (1991, Commodore 64) by Charles Deenen<br />
06 &#8220;High Score&#8221; &#8211; Unreal (1990, Amiga) by Charles Deenen<br />
07 &#8220;Level Music B&#8221; &#8211; M.C.Kids (1992, NES) by Charles Deenen<br />
08 &#8220;Tune 2&#8221; &#8211; Castles II: Siege &amp; Conquest (1993, Amiga) by Charles Deenen<br />
09 &#8220;Main Theme&#8221; &#8211; Zamzara (1988, Commodore 64) by Charles Deenen<br />
10 &#8220;Just Another Day&#8221; &#8211; The Lost Vikings (1992, SNES) by Charles Deenen<br />
11 &#8220;Title Screen&#8221; &#8211; Rubicon (1992, Amiga) by Charles Deenen<br />
12 &#8220;Title Screen&#8221; &#8211; B.A.T. (1991, Commodore 64) by Charles Deenen<br />
13 &#8220;Intro&#8221; &#8211; Mysterious Worlds (1990, Amiga) by Charles Deenen<br />
14 &#8220;Main Theme&#8221; &#8211; After the War (1989, Commodore 64) by Charles Deenen<br />
15 &#8220;The Shire&#8221; &#8211; J.R.R. Tolkien&#8217;s Lord of the Rings: Volume One (1994, SNES) by Charles Deenen<br />
16 &#8220;High Score&#8221; &#8211; Zamzara (1988, Commodore 64) by Charles Deenen</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A podcast featuring a selection of tracks from Charles Deenen's fairly diverse catalog of music. Enjoy! Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A podcast featuring a selection of tracks from Charles Deenen's fairly diverse catalog of music. Enjoy! Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #10: Tumbling Trixie</title>
		<link>https://audiopanicroom.wordpress.com/2016/04/24/episode-10-tumbling-trixie/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/04/24/episode-10-tumbling-trixie/#respond</comments>
		
		
		<pubDate>Sun, 24 Apr 2016 06:26:37 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=163</guid>

					<description><![CDATA[Another episode with no particular theme, bringing you a selection of great tracks from the vault of video game music. <a href="https://audiopanicroom.wordpress.com/2016/04/24/episode-10-tumbling-trixie/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Another episode with no particular theme, bringing you a selection of great tracks from the vault of video game music.</p>
<p><a href="https://archive.org/download/AudioPanicRoom010TumblingTrixie/AudioPanicRoom010TumblingTrixie.mp3">Download <strong>Episode #10: Tumbling Trixie</strong> (77 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=75I-tO8kBVI">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Loading Tune&#8221; &#8211; Dominator (1989, Commodore 64) by Matt Gray<br />
02 &#8220;Ingame 1&#8221; &#8211; Efera &amp; Jiliora: The Emblem From Darkness (1991, PC Engine CD) by Shoji Honda, Shintaro Ashizawa<br />
03 &#8220;Tumbling Life&#8221; &#8211; Daraku no Kuni no Angie: Kyoukai no Mesu Dorei-tachi (1996, PC-9801) by Akira Sato<br />
04 &#8220;Credits (Part 1)&#8221; &#8211; Super Gem&#8217;Z (1992, Amiga) by Chris Hülsbeck<br />
05 &#8220;Stage 4~8&#8221; &#8211; Desperado (1995, X68000) by Kabosu<br />
06 &#8220;Ihatovo City&#8221; &#8211; Ihatovo Monogatari (1993, SNES) by Tsukasa Tawada<br />
07 &#8220;Extasy&#8221; &#8211; Demo (1996, Commodore 64) by Michal Relkowski (Daf)<br />
08 &#8220;Stage 2&#8221; &#8211; Battletoads (1994, Arcade) by David Wise<br />
09 &#8220;BGM #01&#8221; &#8211; Baby Felix: Halloween (2001, Gameboy) by Alberto Jose González<br />
10 &#8220;Stage 1&#8221; &#8211; Z-Out (1990, Amiga) by Rudolf Stember<br />
11 &#8220;Trixie&#8217;s Trailer&#8221; &#8211; Sam &amp; Max Hit the Road (1993, MS-DOS) by Michael Land, Clint Bajakian, Peter McConnell<br />
12 &#8220;Stage 2 Second Half BGM&#8221; &#8211; Gynoug (1991, Mega Drive) by Noriyuki Iwadare<br />
13 &#8220;General Chaos Part 4&#8221; &#8211; Demo (2004, IT) by Agu &amp; JacKo<br />
14 &#8220;Name Entry&#8221; &#8211; Ball-Blasta (1988, Commodore 64) by Adam Gilmore<br />
15 &#8220;Danbai&#8221; &#8211; Black Bird: Tori Tachi no Tooboe (1995, PC-9801) by Takeaki Watanabe<br />
16 &#8220;Stage 2&#8221; &#8211; Super Spacefortress Macross (1992, Arcade) by Kazunori Hideya, Papa, Manabu Namiki<br />
17 &#8220;Boesendorfer P.S.S.&#8221; &#8211; Demo (1992, MOD) by Eike Steffen (Romeo Knight)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Another episode with no particular theme, bringing you a selection of great tracks from the vault of video game music. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Another episode with no particular theme, bringing you a selection of great tracks from the vault of video game music. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #9: Game Music History ~1986~</title>
		<link>https://audiopanicroom.wordpress.com/2016/04/11/episode-9-game-music-history-1986/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/04/11/episode-9-game-music-history-1986/#respond</comments>
		
		
		<pubDate>Mon, 11 Apr 2016 06:19:56 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=153</guid>

					<description><![CDATA[A look at some of the best game music from 1986. As with the previous episode, I tried to put the tracks in roughly chronological order. <a href="https://audiopanicroom.wordpress.com/2016/04/11/episode-9-game-music-history-1986/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A look at some of the best game music from 1986. As with the previous episode, I tried to put the tracks in roughly chronological order.</p>
<p><a href="https://archive.org/download/AudioPanicRoom009VGMHistory1986/AudioPanicRoom009VGMHistory1986.mp3">Download <strong>Episode #9: Game Music History ~1986~</strong> (132 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=120EMOQDwn8">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Loading Screen&#8221; &#8211; Rambo: First Blood Part II (1986, Commodore 64) by Martin Galway<br />
02 &#8220;Ending&#8221; &#8211; Chimera (1986, Commodore 64) by Rob Hubbard<br />
03 &#8220;Title BGM&#8221; &#8211; The Legend of Zelda (1986, Famicom Disk System) by Koji Kondo<br />
04 &#8220;Loading Tune&#8221; &#8211; Comic Bakery (1986, Commodore 64) by Martin Galway<br />
05 &#8220;Opa-Opa!&#8221; &#8211; Fantasy Zone (1986, Arcade) by Hiroshi Kawaguchi<br />
06 &#8220;Title Screen&#8221; &#8211; Ark Pandora (1986, Commodore 64) by Ben Daglish, Anthony Crowther<br />
07 &#8220;Title Theme&#8221; &#8211; Dragon Quest (1986, NES) by Kouichi Sugiyama<br />
08 &#8220;In-Game BGM&#8221; &#8211; Ghosts&#8217;n Goblins (1986, Commodore 64) by Mark Cooksey<br />
09 &#8220;Main Theme&#8221; &#8211; Alpha (1986, PC-8801) by Nobuo Uematsu<br />
10 &#8220;Main Theme&#8221; &#8211; Formula 1 Simulator (1986, Commodore 64) by Rob Hubbard<br />
11 &#8220;Starfield&#8221; &#8211; Salamander (1986, Arcade) by Miki Higashino<br />
12 &#8220;Title BGM&#8221; &#8211; Metroid (1986, Famicom Disk System) by Hirokazu Tanaka<br />
13 &#8220;Start Demo ~ Main Theme&#8221; &#8211; Bubble Bobble (1986, Arcade) by Tadashi Kimijima<br />
14 &#8220;Passing Breeze&#8221; &#8211; OutRun (1986, Arcade) by Hiroshi Kawaguchi<br />
15 &#8220;Wicked Child&#8221; &#8211; Castlevania (1986, Famicom Disk System) by Kinuyo Yamashita<br />
16 &#8220;Skyscraper&#8221; &#8211; Dangar &#8211; Ufo Robo (1986, Arcade) by Kenji Yoshida<br />
17 &#8220;The Cave&#8221; &#8211; Fist II: The Legend Continues (1986, Commodore 64) by Neil Brennan<br />
18 &#8220;Opening Gate of Romancia&#8221; &#8211; Dragon Slayer Jr: Romancia (1986, PC-8801) by Yuzo Koshiro<br />
19 &#8220;Main BGM 1&#8221; &#8211; Jackal (1986, Arcade) by Konami Kukeiha Club<br />
20 &#8220;Main Theme&#8221; &#8211; Street Surfer (1986, Commodore 64) by David Whittaker<br />
21 &#8220;Miho&#8217;s Theme&#8221; &#8211; Asteka 2: Templo del Sol (1986, PC-8801) by Takahito Abe<br />
22 &#8220;Cruel Killers&#8221; &#8211; Victory Road (1986, Arcade) by Toshikazu Tanaka<br />
23 &#8220;Beat and Beat&#8221; &#8211; Last Mission (1986, Arcade) by Yukihiko Kitahara, Michiya Hirasawa, Azusa Hara<br />
24 &#8220;Main Theme&#8221; &#8211; Panther (1986, Commodore 64) by David Whittaker<br />
25 &#8220;BGM 1&#8221; &#8211; Zanac (1986, Famicom Disk System) by Masatomo Miyamoto<br />
26 &#8220;A Calm Tone of Voice&#8221; &#8211; Xanadu Scenario II (1986, Sharp X1 TurboZ) by Takahito Abe<br />
27 &#8220;Title Screen&#8221; &#8211; Hypa-Ball (1986, Commodore 64) by Keith Tinman<br />
28 &#8220;Zone Attack!&#8221; &#8211; Final Zone (1986, Sharp X1 TurboZ) by Nobuhito Koise<br />
29 &#8220;The Legend of Silpheed&#8221; &#8211; Silpheed (1986, PC-8801) by Masakuni Mitsuhashi<br />
30 &#8220;Starglider (Title Screen)&#8221; &#8211; Starglider (1986, Atari ST) by Dave Lowe<br />
31 &#8220;Title Screen&#8221; &#8211; West Bank (1986, Commodore 64) by Fred Gray<br />
32 &#8220;Underworld&#8221; &#8211; Kid Icarus (1986, Famicom Disk System) by Hirokazu Tanaka<br />
33 &#8220;Main Theme&#8221; &#8211; The Pawn (1986, Amiga) by John Molloy<br />
34 &#8220;Golden Games Intro&#8221; &#8211; Operation Hongkong (1986, Commodore 64) by Holger Gehrmann<br />
35 &#8220;Miss BLUE&#8221; &#8211; Valis: The Fantasm Soldier (1986, PC-8801) by Shinobu Ogawa<br />
36 &#8220;Title Screen (Part 2)&#8221; &#8211; Agent X in the Brain Drain Caper (1986, ZX Spectrum) by Tim Follin</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A look at some of the best game music from 1986. As with the previous episode, I tried to put the tracks in roughly chronological order. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A look at some of the best game music from 1986. As with the previous episode, I tried to put the tracks in roughly chronological order. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #8: Masahiro Kajihara</title>
		<link>https://audiopanicroom.wordpress.com/2016/04/03/episode-8-masahiro-kajihara/</link>
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		<pubDate>Sun, 03 Apr 2016 06:11:39 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=145</guid>

					<description><![CDATA[A tribute to Masahiro Kajihara, one of the most prolific composers on FM-based sound hardware. He is probably best known for his work on the Princess Maker series, but he also played an integral part in the creation of the Japanese computer music scene of the '90s as his PMD sound drivers were widely used for game soundtracks and demo music. <a href="https://audiopanicroom.wordpress.com/2016/04/03/episode-8-masahiro-kajihara/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A tribute to Masahiro Kajihara, one of the most prolific composers on FM-based sound hardware. He is probably best known for his work on the Princess Maker series, but he also played an integral part in the creation of the Japanese computer music scene of the &#8217;90s as his PMD sound drivers were widely used for game soundtracks and demo music.</p>
<p><a href="https://archive.org/download/AudioPanicRoom008MasahiroKajihara/AudioPanicRoom008MasahiroKajihara.mp3">Download <strong>Episode #8: Masahiro Kajihara</strong> (72 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=Budm-OpAfpU">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title&#8221; &#8211; Virgin Dream (1994, PC-9801) by Masahiro Kajihara<br />
02 &#8220;Martial-Arts Bout&#8221; &#8211; Princess Maker 2 (1994, FM Towns) by Masahiro Kajihara<br />
03 &#8220;H Scene&#8221; &#8211; Innocent Tour (1996, PC-9801) by Masahiro Kajihara<br />
04 &#8220;High School 2&#8221; &#8211; Rouge: Manatsu no Kuchibeni (1990, PC-8801) by Masahiro Kajihara<br />
05 &#8220;P5&#8221; &#8211; Pias (1991, PC-8801) by Masahiro Kajihara<br />
06 &#8220;Battle Scene B&#8221; &#8211; Possessioner (1994, PC-9801) by Masahiro Kajihara<br />
07 &#8220;Sadness Creis (OPN Ver.)&#8221; &#8211; Grounseed (1996, PC-9801) by Masahiro Kajihara<br />
08 &#8220;Dog Man &amp; Rat Man&#8221; &#8211; Meikyuu Gakuensai: Kyuukousha no Nazo (1994, PC-9801) by Masahiro Kajihara<br />
09 &#8220;Final Battle&#8221; &#8211; Rusty (1993, PC-9801) by Masahiro Kajihara<br />
10 &#8220;Jogashima&#8221; &#8211; Rouge: Manatsu no Kuchibeni (1990, PC-8801) by Masahiro Kajihara<br />
11 &#8220;Peace and Security&#8221; &#8211; Armored Flaghip Atragon (1995, PC-9801) by Masahiro Kajihara<br />
12 &#8220;BGM 1 (OPNA Ver.)&#8221; &#8211; Hole Chaser (1990, PC-8801) by Masahiro Kajihara<br />
13 &#8220;Tower Interior&#8221; &#8211; Possessioner (1994, PC-9801) by Masahiro Kajihara<br />
14 &#8220;Working Girl&#8221; &#8211; Princess Maker (1991, PC-9801) by Masahiro Kajihara<br />
15 &#8220;Serious Scene&#8221; &#8211; Meikyuu Gakuensai: Kyuukousha no Nazo (1994, PC-9801) by Masahiro Kajihara<br />
16 &#8220;Sentimental Soldier&#8221; &#8211; Mugen Senshi Valis II (1989, PC-9801) by Masahiro Kajihara<br />
17 &#8220;WON17B&#8221; &#8211; Wonder Parallel Wars (1993, PC-9801) by Masahiro Kajihara, Jhojima Ikeru, Kagurasaka Noboru<br />
18 &#8220;P6&#8221; &#8211; Pias (1991, PC-8801) by Masahiro Kajihara<br />
19 &#8220;Confusion&#8221; &#8211; Silent Möbius (1991, X68000) by Masahiro Kajihara<br />
20 &#8220;Credits&#8221; &#8211; Princess Maker 2 (1994, FM Towns) by Masahiro Kajihara</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A tribute to Masahiro Kajihara, one of the most prolific composers on FM-based sound hardware. He is probably best known for his work on the Princess Maker series, but he also played an integral part in the creation of the Japanese computer music scene of the '90s as his PMD sound drivers were widely used for game soundtracks and demo music. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A tribute to Masahiro Kajihara, one of the most prolific composers on FM-based sound hardware. He is probably best known for his work on the Princess Maker series, but he also played an integral part in the creation of the Japanese computer music scene of the '90s as his PMD sound drivers were widely used for game soundtracks and demo music. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #7: Come and Dance!</title>
		<link>https://audiopanicroom.wordpress.com/2016/03/25/episode-7-come-and-dance/</link>
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		<pubDate>Fri, 25 Mar 2016 06:10:06 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=136</guid>

					<description><![CDATA[No special theme this time, just a selection of (hopefully) good music. <a href="https://audiopanicroom.wordpress.com/2016/03/25/episode-7-come-and-dance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>No special theme this time, just a selection of (hopefully) good music.</p>
<p><a href="https://archive.org/download/AudioPanicRoom007ComeandDance/AudioPanicRoom007ComeandDance.mp3">Download <strong>Episode #7: Come and Dance!</strong> (80 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=s13N-MO22_Q">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;64er-Disc Intro&#8221; &#8211; Demo (1990, Commodore 64) by Markus Schneider<br />
02 &#8220;Ruins&#8221; &#8211; Bio-Ship Paladin (1990, Arcade) by Yoshio Nagashima<br />
03 &#8220;The Traveler&#8221; &#8211; Crusader: No Remorse (1995, MS-DOS) by Andrew Sega<br />
04 &#8220;Shop&#8221; &#8211; Langrisser II (1994, Mega Drive) by Isao Mizoguchi<br />
05 &#8220;Menu&#8221; &#8211; F29 Retaliator (1990, MS-DOS) by Matthew Cannon, Jason Brooke<br />
06 &#8220;Main BGM 1&#8221; &#8211; Ferill X1 (1989, Sharp X1) by NABE<br />
07 &#8220;The Black Goddess Rises&#8221; &#8211; Black Viper (1996, Amiga) by Nicola Tomljanovich<br />
08 &#8220;Purifimia Country &#8211; Underground Cave&#8221; &#8211; Providence (1989, PC-8801) by Manabu Saito<br />
09 &#8220;Kom igen och dansa!&#8221; &#8211; Demo (2001, XM) by Petter Borling (Ghidorah)<br />
10 &#8220;Fire Warning&#8221; &#8211; Space Manbow (1990, MSX) by Konami Kukeiha Club<br />
11 &#8220;Intro&#8221; &#8211; Startrash (1989, Commodore 64) by Chris Hülsbeck<br />
12 &#8220;Japtique&#8221; &#8211; Demo (1994, MOD) by Andre Karlsen (Heywood), Jan Terje Augestad (Braintumour)<br />
13 &#8220;Ghostphobia&#8221; &#8211; Otto&#8217;s Ottifanten (1998, Gameboy) by Alberto Jose González<br />
14 &#8220;Fairyland&#8221; &#8211; Fantastic Night Dreams Cotton (1993, PC Engine CD) by T&#8217;s Music, Bang Heads Prj., T. Satoh<br />
15 &#8220;President (Headmaster Appears)&#8221; &#8211; Meikyuu Gakuensai: Kyuukousha no Nazo (1994, PC-9801) by Ryu Umemoto<br />
16 &#8220;Enchanted Forest&#8221; &#8211; Pocky and Rocky (1992, SNES) by Hiroyuki Iwatsuki<br />
17 &#8220;Stage 7&#8221; &#8211; Cannon Sight (1992, X68000) by Nihon Computer Club Renmei<br />
18 &#8220;World 2: Village&#8221; &#8211; Nicky Boom (1992, Amiga) by Alain Lambin</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>No special theme this time, just a selection of (hopefully) good music. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>No special theme this time, just a selection of (hopefully) good music. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #6: Game Music History ~1985~</title>
		<link>https://audiopanicroom.wordpress.com/2016/03/20/episode-6-game-music-history-1985/</link>
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		<pubDate>Sun, 20 Mar 2016 10:37:26 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=98</guid>

					<description><![CDATA[1985 was arguably one of the most important years for video game music. Most major arcade developers made the switch from PSG to FM, composers like Rob Hubbard and Martin Galway began to unlock the full potential of the SID, and soundtracks in general became more complex and varied in style and structure. <a href="https://audiopanicroom.wordpress.com/2016/03/20/episode-6-game-music-history-1985/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>1985 was arguably one of the most important years for video game music. Most major arcade developers made the switch from PSG to FM, composers like Rob Hubbard and Martin Galway began to unlock the full potential of the SID, and soundtracks in general became more complex and varied in style and structure.</p>
<p>The playlist is in roughly chronological order, although there is some guesswork involved as exact release dates are unknown for many of these games.</p>
<p><a href="https://archive.org/download/AudioPanicRoom006VGMHistory1985/AudioPanicRoom006VGMHistory1985.mp3">Download <strong>Episode #6: Game Music History ~1985~</strong> (108 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=Tuj5J3xdCKk">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Demo (CAPTAIN NEO)&#8221; &#8211; Metal Soldier Isaac II (1985, Arcade) by H.Ogura, T.Kimijima<br />
02 &#8220;Fantastic Powers&#8221; &#8211; Twinbee (1985, Arcade) by Shigeru Fukutake, Yoshinori Sasaki<br />
03 &#8220;Main Theme&#8221; &#8211; ShadowFire (1985, Commodore 64) by Fred Gray<br />
04 &#8220;Thexder (DEMO Version)&#8221; &#8211; Thexder (1985, PC-8801) by Hibiki Godai<br />
05 &#8220;Amazing Paperboy Rides&#8221; &#8211; Paperboy (1985, Arcade) by Hal Canon<br />
06 &#8220;Challenger 1985 (1st Stage)&#8221; &#8211; Gradius (1985, Arcade) by Miki Higashino<br />
07 &#8220;Main Theme&#8221; &#8211; Roland&#8217;s Ratrace (1985, Commodore 64) by Martin Galway<br />
08 &#8220;BGM 1&#8221; &#8211; Commando (1985, Arcade) by Tamayo Kawamoto<br />
09 &#8220;Sunny&#8221; &#8211; American Truck (1985, PC-8801) by Telenet<br />
10 &#8220;Demo Mode&#8221; &#8211; The Way of the Exploding Fist (1985, Commodore 64) by Neil Brennan<br />
11 &#8220;First Half BGM&#8221; &#8211; The Fairy Land Story (1985, Arcade) by Y. Tsuchida, Tadashi Kimijima<br />
12 &#8220;Main Theme&#8221; &#8211; Hang-On (1985, Arcade) by Hiroshi Kawaguchi<br />
13 &#8220;Main Theme&#8221; &#8211; Monty on the Run (1985, Commodore 64) by Rob Hubbard<br />
14 &#8220;Game A BGM&#8221; &#8211; Gyromite (1985, NES) by Hirokazu Tanaka<br />
15 &#8220;Main Theme&#8221; &#8211; Fourth Protocol (1985, Commodore 64) by David Dunn<br />
16 &#8220;Running About&#8221; &#8211; Super Mario Bros. (1985, NES) by Koji Kondo<br />
17 &#8220;Towns&#8221; &#8211; Ultima IV: Quest of the Avatar (1985, Apple II) by Kenneth W. Arnold<br />
18 &#8220;Ground BGM (1, 2 Stage)&#8221; &#8211; Ghosts&#8217;n Goblins (1985, Arcade) by Ayako Mori<br />
19 &#8220;Main Theme: Empty Hallways&#8221; &#8211; Wizardry (1985, Commodore 64) by Mike Alsop<br />
20 &#8220;La Valse pour Xanadu&#8221; &#8211; Xanadu(1985, PC-8801) by Toshiya Takahashi<br />
21 &#8220;Main Theme&#8221; &#8211; Crazy Comets (1985, Commodore 64) by Rob Hubbard<br />
22 &#8220;Theme&#8221; &#8211; Space Harrier (1985, Arcade) by Hiroshi Kawaguchi<br />
23 &#8220;Ranking 2-10&#8221; &#8211; RF2: Red Fighter (1985, Arcade) by Konami Kukeiha Club<br />
24 &#8220;Main Theme&#8221; &#8211; The Last V8 (1985, Commodore 64) by Rob Hubbard<br />
25 &#8220;Title BGM&#8221; &#8211; Onna Sansirou: Typhoon Gal (1985, Arcade) by Taito<br />
26 &#8220;Sunset&#8221; &#8211; ASO &#8211; Armored Scrum Object (1985, Arcade) by Yoko Osaka<br />
27 &#8220;Hard Galivan&#8221; &#8211; Galivan &#8211; Cosmo Police (1985, Arcade) by Kenji Yoshida<br />
28 &#8220;Name Entry&#8221; &#8211; Section Z (1985, Arcade) by Tamayo Kawamoto<br />
29 &#8220;Demo&#8221; &#8211; Time Gal (1985, Arcade) by Yukio Fukushima<br />
30 &#8220;Stage 3-1&#8221; &#8211; Scooter Shooter (1985, Arcade) by Konami<br />
31 &#8220;Ocean Loader #2&#8221; &#8211; Ocean Loader (1985, Commodore 64) by Martin Galway<br />
32 &#8220;Theme of Terra Cresta&#8221; &#8211; Terra Cresta (1985, Arcade) by Kenji Yoshida</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>1985 was arguably one of the most important years for video game music. Most major arcade developers made the switch from PSG to FM, composers like Rob Hubbard and Martin Galway began to unlock the full potential of the SID, and soundtracks in general became more complex and varied in style and structure. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>1985 was arguably one of the most important years for video game music. Most major arcade developers made the switch from PSG to FM, composers like Rob Hubbard and Martin Galway began to unlock the full potential of the SID, and soundtracks in general became more complex and varied in style and structure. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #5: Italians in Space</title>
		<link>https://audiopanicroom.wordpress.com/2016/03/13/episode-5-italians-in-space/</link>
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		<pubDate>Sun, 13 Mar 2016 10:31:43 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=89</guid>

					<description><![CDATA[Italo disco, as well as its later offshoots Eurobeat and Spacesynth, had a big impact on the development of game and demo music. This podcast is a collection of tunes that can trace their influences back to these styles. <a href="https://audiopanicroom.wordpress.com/2016/03/13/episode-5-italians-in-space/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Italo disco, as well as its later offshoots Eurobeat and Spacesynth, had a big impact on the development of game and demo music. This podcast is a collection of tunes that can trace their influences back to these styles.</p>
<p><a href="https://archive.org/download/AudioPanicRoom005ItaliansinSpace/AudioPanicRoom005ItaliansinSpace.mp3">Download <strong>Episode #5: Italians in Space</strong> (80 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=TJmVHzPAu0U">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Hold Me Tonight&#8221; &#8211; Misty Blue (1990, PC-8801) by Yuzo Koshiro<br />
02 &#8220;Credits&#8221; &#8211; Kaze Kiri: Ninja Action (1994, PC Engine CD) by Daisuke Morishima<br />
03 &#8220;Phenomenon Choir&#8221; &#8211; Demo (2000) by J. Lundqvist (MyVoice)<br />
04 &#8220;Soul Supermarket&#8221; &#8211; Dangun Feveron (1998, Arcade) by Ryuichi Yabuki, Nanpei Misawa, Ryo Sakai<br />
05 &#8220;To Be On Top (English Electric)&#8221; &#8211; Demo (2013) by Volker Buckow (Dr Future)<br />
06 &#8220;Disco Blue Moon&#8221; &#8211; Rouge: Manatsu no Kuchibeni (1990, PC-8801) by Masahiro Kajihara<br />
07 &#8220;BGM #2&#8221; &#8211; Blood Fighter (1994, Atari 800) by Tomasz Liebich<br />
08 &#8220;Stage 1&#8221; &#8211; Battlestorm (1992, CDTV) by Titus<br />
09 &#8220;Visual 5&#8221; &#8211; Cyber Block Metal Orange EX (1993, X68000) by Y.Furukawa, H.Sakimoto, M.Iwata<br />
10 &#8220;Alternate Title&#8221; &#8211; Deep Core (1993, Amiga) by Tomas Danko<br />
11 &#8220;Maido Okini!!&#8221; &#8211; DR^2 Night Janki (1995, PC-9801) by Shinji Orito, N. Shimokawa, Doza<br />
12 &#8220;Italy&#8221; &#8211; OutRun Europa (1991, C64) by Jeroen Tel<br />
13 &#8220;Battle Theme&#8221; &#8211; Last Armageddon (1990, PC Engine CD) by Hiroharu Hayama<br />
14 &#8220;Trading Town of Redmont&#8221; &#8211; Ys III (1991, Mega Drive) by Yoshiaki Kubotera, Noriyuki Iwadare<br />
15 &#8220;King Lizard&#8221; &#8211; Demo (2004) by Roelof Johan Calling Heerspink (Cerror)</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
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	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Italo disco, as well as its later offshoots Eurobeat and Spacesynth, had a big impact on the development of game and demo music. This podcast is a collection of tunes that can trace their influences back to these styles. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Italo disco, as well as its later offshoots Eurobeat and Spacesynth, had a big impact on the development of game and demo music. This podcast is a collection of tunes that can trace their influences back to these styles. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #4: Gods in Underpants</title>
		<link>https://audiopanicroom.wordpress.com/2016/03/06/episode-4-gods-in-underpants/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/03/06/episode-4-gods-in-underpants/#respond</comments>
		
		
		<pubDate>Sun, 06 Mar 2016 10:25:56 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=80</guid>

					<description><![CDATA[While you are wondering how you could possibly have fallen for the inane click-bait title, you get to listen to an assortment of not-so-bad-tunes from an age long past. <a href="https://audiopanicroom.wordpress.com/2016/03/06/episode-4-gods-in-underpants/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>While you are wondering how you could possibly have fallen for the inane click-bait title, you get to listen to an assortment of not-so-bad-tunes from an age long past.</p>
<p><a href="https://archive.org/download/AudioPanicRoom004GodsinUnderpants/AudioPanicRoom004GodsinUnderpants.mp3">Download <strong>Episode #4: Gods in Underpants</strong> (79 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=iC-qUA6HWxY">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Main Menu&#8221; &#8211; Battlestorm (1992, CDTV) by Titus<br />
02 &#8220;Stage 4&#8221; &#8211; Dokkaebi-ga Ganda (1995, MS-DOS) by Senori Box<br />
03 &#8220;Onward (TG95 Music Compo)&#8221; &#8211; Demo (1995) by Jukka Kaartinen (Jugi)<br />
04 &#8220;Visual Scene C&#8221; &#8211; Rhyme☆Star (1994, PC-9801) by Takeshi Abo<br />
05 &#8220;Level 1 Theme&#8221; &#8211; Hoi (1992, Amiga) by Ramon Braumuller<br />
06 &#8220;Ending Theme&#8221; &#8211; Dangerous Seed (1990, Mega Drive) by Yoshinori Nagumo<br />
07 &#8220;Main Theme&#8221; &#8211; Bee 52 (1992, Commodore 64) by Gerard Gourley<br />
08 &#8220;Mission 3&#8221; &#8211; Fire Hawk: Thexder The Second Contact (1989, PC-8801) by Hiromi Ohba<br />
09 &#8220;Main Theme&#8221; &#8211; Oxyd (1990, Atari ST) by Jürgen Piscol<br />
10 &#8220;Title Screen, The End?&#8221; &#8211; Wolverine (1991, NES) by Geoff Follin<br />
11 &#8220;The Missing Is&#8221; &#8211; Legend of Xanadu 2 (1995, PC Engine CD) by Falcom Sound Team J.D.K.<br />
12 &#8220;Vite and Plack&#8221; &#8211; Demos (1992) by Jochen Feldkötter (Virgill)<br />
13 &#8220;Main Theme&#8221; &#8211; Sokoban (1991, ZX Spectrum) by Agent-X<br />
14 &#8220;Indoor Combat&#8221; &#8211; Illusion City (1991, MSX turboR) by Tadahiro Nitta, Yasufumi Fukuda, Koji Urita<br />
15 &#8220;Main Menu&#8221; &#8211; Fuzzy&#8217;s World of Miniature Space Golf (1995, MS-DOS) by Loudness<br />
18 &#8220;Guitar Slinger (Part 1)&#8221; &#8211; Demo (1993) by Jogeir Liljedahl</p>
]]></content:encoded>
					
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		<media:content medium="image" url="https://2.gravatar.com/avatar/bd2c63a467b54e2adea287d3abf4fdd4041023e544b10539ee226eb25bdc5120?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>While you are wondering how you could possibly have fallen for the inane click-bait title, you get to listen to an assortment of not-so-bad-tunes from an age long past. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>While you are wondering how you could possibly have fallen for the inane click-bait title, you get to listen to an assortment of not-so-bad-tunes from an age long past. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #3: Mad Max</title>
		<link>https://audiopanicroom.wordpress.com/2016/02/28/episode-3-mad-max/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/02/28/episode-3-mad-max/#respond</comments>
		
		
		<pubDate>Sun, 28 Feb 2016 10:19:52 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=72</guid>

					<description><![CDATA[A whole episode of awesome music by Jochen Hippel aka Mad Max. <a href="https://audiopanicroom.wordpress.com/2016/02/28/episode-3-mad-max/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>A whole episode of awesome music by Jochen Hippel aka Mad Max.</p>
<p><a href="https://archive.org/download/AudioPanicRoom003MadMax/AudioPanicRoom003MadMax.mp3">Download <strong>Episode #3: Mad Max </strong>(86 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=b45wTTA82_U">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Title Screen&#8221; &#8211; Leavin&#8217; Teramis (1990, Amiga) by Jochen Hippel<br />
02 &#8220;Sagyr&#8217;s Castle&#8221; &#8211; Wings of Death (1990, Atari ST) by Jochen Hippel<br />
03 &#8220;Game Over&#8221; &#8211; Enchanted Land (1990, Amiga) by Jochen Hippel<br />
04 &#8220;Virtual Escape: End Part&#8221; &#8211; Virtual Escape (1999, Atari ST) by Jochen Hippel<br />
05 &#8220;Title Screen&#8221; &#8211; The Seven Gates of Jambala (1989, Amiga) by Jochen Hippel<br />
06 &#8220;Ending&#8221; &#8211; 5th Gear (1989, Atari ST) by Jochen Hippel<br />
07 &#8220;Stage Theme 4&#8221; &#8211; A Prehistoric Tale (1990, Amiga) by Jochen Hippel<br />
08 &#8220;Main Theme&#8221; &#8211; Quiz Master (1988, Atari ST) by Jochen Hippel<br />
09 &#8220;Game Over&#8221; &#8211; The Seven Gates of Jambala (1989, Amiga) by Jochen Hippel<br />
10 &#8220;Level 1&#8221; &#8211; Ghost Battle (1991, Amiga) by Jochen Hippel<br />
11 &#8220;Stages 5 and 8&#8221; &#8211; Leavin&#8217; Teramis (1990, Atari ST) by Jochen Hippel<br />
12 &#8220;The Forest Village&#8221; &#8211; Enchanted Land (1990, Amiga) by Jochen Hippel<br />
13 &#8220;Volcano Plateau&#8221; &#8211; Game On 06/93 (1993, C64) by Thomas Detert, comp. by Jochen Hippel<br />
14 &#8220;Cold Lands of Doom and Despair&#8221; &#8211; Wings of Death (1990, Amiga) by Jochen Hippel<br />
15 &#8220;Buzzer&#8221; &#8211; Demo (1999, Atari ST) by Jochen Hippel<br />
16 &#8220;Dungeon Theme 6&#8221; &#8211; Dragonflight (1990, Amiga) by Jochen Hippel</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>A whole episode of awesome music by Jochen Hippel aka Mad Max. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>A whole episode of awesome music by Jochen Hippel aka Mad Max. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #2: Sound Canvas</title>
		<link>https://audiopanicroom.wordpress.com/2016/02/22/episode-2-sound-canvas/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/02/22/episode-2-sound-canvas/#respond</comments>
		
		
		<pubDate>Mon, 22 Feb 2016 10:14:03 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=62</guid>

					<description><![CDATA[Roland's Sound Canvas series was the reference hardware for many MIDI soundtracks of the 90s. In this episode of AudioPanicRoom we'll have a look at some tracks that showcase the capabilities of these devices. From orchestral and piano pieces, to rock and cheesy pop songs - this podcast has it all. <a href="https://audiopanicroom.wordpress.com/2016/02/22/episode-2-sound-canvas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Roland&#8217;s Sound Canvas series was the reference hardware for many MIDI soundtracks of the 90s. In this episode of AudioPanicRoom we&#8217;ll have a look at some tracks that showcase the capabilities of these devices. From orchestral and piano pieces, to rock and cheesy pop songs &#8211; this podcast has it all.</p>
<p><a href="https://archive.org/download/AudioPanicRoom002SoundCanvas/AudioPanicRoom002SoundCanvas.mp3">Download <strong>Episode #2: Sound Canvas</strong> (97 MB, mp3) here</a><br />
…or watch it on <a href="https://www.youtube.com/watch?v=pVzPG79xWvY">Youtube</a></p>
<p><strong>Playlist:</strong></p>
<p>01 &#8220;Faery Tales Come True (Orchestral Style) [SC-88]&#8221; &#8211; Princess Maker: Faery Tales Come True (1998, Windows) by Masahiro Kajihara<br />
02 &#8220;The Return of the Champion [SC-88]&#8221; &#8211; Vantage Master (1997, Windows) by Falcom Sound Team jdk<br />
03 &#8220;Finale [SC-88]&#8221; &#8211; Realms of Arkania: Star Trail (1994, MS-DOS) by Guido Henkel, Horst Weidle<br />
04 &#8220;An Extended Fingertip [SC-88]&#8221; &#8211; Hinadori no Saezuri (1997, PC-9801) by Hiroaki Sano<br />
05 &#8220;To the Other Side of the Sea [SC-88]&#8221; &#8211; MIDI Power Pro 2 ~Salamander 2, Twinbee Yahoo~ (1996, Audio CD) by Eisaku Nambu<br />
06 &#8220;Bountiful Woods [SC-88]&#8221; &#8211; King&#8217;s Quest VII: The Princeless Bride (1994, MS-DOS) by Jay Usher, Neal Grandstaff, Dan Kehler, Mark Seibert<br />
07 &#8220;Human Battle Theme 2 [SC-88]&#8221; &#8211; Warcraft II: Tides of Darkness (1995, MS-DOS) by Glenn Stafford<br />
08 &#8220;Menu Theme [SC-88]&#8221; &#8211; Trophy Bass 3D (1999, Windows) by Matt Treder<br />
09 &#8220;Tamao Mitsurugi [SC-88]&#8221; &#8211; Variable Geo Max (1999, Windows) by Giga<br />
10 &#8220;Intro [SC-55]&#8221; &#8211; The Settlers (1994, MS-DOS) by Haiko Ruttmann<br />
11 &#8220;FULL BLAST [SC-55mkII]&#8221; &#8211; Overtake (1992, X68000) by Hideyuki Shimono, Naoyuki Kimura<br />
12 &#8220;Credits [SC-88]&#8221; &#8211; Rock&#8217;n Shaolin: Legend of the Seven Paladins 3D (1994, MS-DOS) by Accend<br />
13 &#8220;BGM #08 [SC-55]&#8221; &#8211; The Grail Hunter (1994, PC-9801) by Motoi Sakuraba, Ryota Furuya, Shinji Tamura, Hiroya Hatsushiba<br />
14 &#8220;It Doesn&#8217;t Amount To Anything [SC-55]&#8221; &#8211; Sion II: The First Attack (1992, X68000) by Zenji Nishikawa<br />
15 &#8220;The Railroad Ode [SC-88]&#8221; &#8211; Monopoly (1995, Windows) by Frank Klepacki<br />
16 &#8220;Monarch (Normal) [SC-88]&#8221; &#8211; Mona² Monarch Monarch (1998, Windows) by Falcom Sound Team jdk<br />
17 &#8220;Beauty and the Beast [SC-88]&#8221; &#8211; King&#8217;s Quest VI: Heir Today, Gone Tomorrow (1992, MS-DOS) by Chris Brayman, Dan Kehler, Mark Seibert<br />
18 &#8220;Ending [SC-88]&#8221; &#8211; Extreme Assault (1997, MS-DOS) by Chris Hülsbeck, Fabian Del Priore</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Roland's Sound Canvas series was the reference hardware for many MIDI soundtracks of the 90s. In this episode of AudioPanicRoom we'll have a look at some tracks that showcase the capabilities of these devices. From orchestral and piano pieces, to rock and cheesy pop songs - this podcast has it all. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Roland's Sound Canvas series was the reference hardware for many MIDI soundtracks of the 90s. In this episode of AudioPanicRoom we'll have a look at some tracks that showcase the capabilities of these devices. From orchestral and piano pieces, to rock and cheesy pop songs - this podcast has it all. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
		<item>
		<title>Episode #1: Outbreak</title>
		<link>https://audiopanicroom.wordpress.com/2016/02/19/episode-1-outbreak/</link>
					<comments>https://audiopanicroom.wordpress.com/2016/02/19/episode-1-outbreak/#respond</comments>
		
		
		<pubDate>Fri, 19 Feb 2016 11:33:20 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[mixtape]]></category>
		<guid isPermaLink="false">http://audiopanicroom.wordpress.com/?p=6</guid>

					<description><![CDATA[Welcome to AudioPanicRoom, a show about the dangers of sustained exposure to old-ass computer and video game music. This first episode is a haphazardly thrown together list of personal favorites covering tunes from 13 different systems. <a href="https://audiopanicroom.wordpress.com/2016/02/19/episode-1-outbreak/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Welcome to AudioPanicRoom, a show about the dangers of sustained exposure to old-ass computer and video game music. This first episode is a haphazardly thrown together list of personal favorites covering tunes from 13 different systems.</p>
<p><a href="https://archive.org/download/AudioPanicRoom001Outbreak/AudioPanicRoom001Outbreak.mp3">Download <strong>Episode #1: Outbreak</strong> (80 MB, mp3) here</a><br />
&#8230;or watch it on <a href="https://www.youtube.com/watch?v=J_7RpOruQpE">Youtube</a></p>
<h3>Playlist:</h3>
<p>01 &#8220;Deadlock&#8221; &#8211; (1995, FastTracker) by Jussi-Matti Mikael Salmela (Elwood)<br />
02 &#8220;Boss Theme&#8221; &#8211; Kyuukyoku Senki Gikadiver (1996, X68000) by CUR<br />
03 &#8220;Main Theme&#8221; &#8211; Iceblaster (1992, Commodore 64) by Stefan Hartwig<br />
04 &#8220;Tower&#8221; &#8211; Hyper Iria (1995, SNES) by Kiyotaka Sato, Shintarou Hirakawa, Nobuhiro Makino<br />
05 &#8220;Geil Glacial Park&#8221; &#8211; Project S-11 (2000, Gameboy) by Aleksi Eeben (Heatbeat), Jonne Valtonen (Purple Motion)<br />
06 &#8220;BGM #1&#8221; &#8211; The Plague (1990, Amiga) by Ron Klaren<br />
07 &#8220;Tengurila&#8221; &#8211; Zombie Nation (1990, NES) by Takane Ohkubo, Norio Nakagata<br />
08 &#8220;NewSan&#8221; &#8211; MegaRace (1993, MS-DOS) by Stéphane Picq<br />
09 &#8220;Night Raider&#8221; &#8211; (199X, MDX) by Napo.sun<br />
10 &#8220;Main Theme&#8221; &#8211; Red Max (1987, Atari 800) by David Whittaker<br />
11 &#8220;Time Trial&#8221; &#8211; Socket (1993, Mega Drive) by Y. Hamada, S. Masuko, Y. Suzuki, F. Tamayama<br />
12 &#8220;T_004&#8221; &#8211; Toumei Ningen Arawaru (1993, PC-9801) by Akira Sato<br />
13 &#8220;Rockin&#8217; [In-Game Theme 2]&#8221; &#8211; The Light Corridor (1991, ZX Spectrum) by Alberto Jose González<br />
14 &#8220;Main Theme&#8221; &#8211; Mousin&#8217; Around (1989, Pinball) by Dan Forden<br />
15 &#8220;Stage 6: Crystal World&#8221; &#8211; Wings of Death (1990, Atari ST) by Jochen Hippel (Mad Max)<br />
16 &#8220;Overcharge&#8221; &#8211; (1994, MOD) by Robert Szczepaniak (Roberts)</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<media:title type="html">audiopanicroom</media:title>
		</media:content>
	<dc:creator>audiopanicroom@gmail.com (Audio Panic Room)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Welcome to AudioPanicRoom, a show about the dangers of sustained exposure to old-ass computer and video game music. This first episode is a haphazardly thrown together list of personal favorites covering tunes from 13 different systems. Continue reading &amp;#8594;</itunes:subtitle><itunes:author>Audio Panic Room</itunes:author><itunes:summary>Welcome to AudioPanicRoom, a show about the dangers of sustained exposure to old-ass computer and video game music. This first episode is a haphazardly thrown together list of personal favorites covering tunes from 13 different systems. Continue reading &amp;#8594;</itunes:summary><itunes:keywords>audio,panic,room,audiopanicroom,podcast,vgm,game,music,video,game,music,chiptune,chip,tune</itunes:keywords></item>
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