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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss version="2.0" xml:blogChannel="http://www.audiokinetic.com"><channel><title>Audiokinetic News</title><description>www.audiokinetic.com news</description><language /><image><title>audiokinetic.com</title><url>http://www.audiokinetic.com/4105/images/audiokinetic.gif</url><link>http://www.audiokinetic.com</link></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Audiokinetic" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>PRESS RELEASE: Audiokinetic Announces Long Term Agreement with High Voltage</title><description><![CDATA[Game studio to benefit of unlimited license of Wwise]]></description><pubDate>11/3/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=106</link></item><item><title>SoundSeed sounds good!</title><description><![CDATA[Listen to footsteps, a helicopter, sword hits, a waterfall - all created using SoundSeed.]]></description><pubDate>10/19/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=104</link></item><item><title>Wwise Tour 2009: speakers unveiled.</title><description><![CDATA[The Wwise Tour is back in November 2009 with stops in Seattle, Vancouver, Los Angeles and San Francisco. Discover who will offer the "users presentations"...]]></description><pubDate>10/19/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=105</link></item><item><title>Wwise used for Tony Hawk: Ride Gamasutra Blogs </title><description><![CDATA["Finding the right sound engine: Why Wwise is different"
by David McClurg]]></description><pubDate>9/10/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=103</link></item><item><title>Wwise 2009.2 and SoundSeed Air are released</title><description><![CDATA[Available for immediate download ]]></description><pubDate>7/29/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=101</link></item><item><title>New SoundSeed Promotion</title><description><![CDATA[Buy one SoundSeed module and get the second module for free]]></description><pubDate>7/29/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=102</link></item><item><title>Wwise bundles with Gamebryo LightSpeed</title><description><![CDATA[Emergent Technologies and Audiokinetic strenghten their partnership: Wwise is now included with every Gamebryo LightSpeed license.]]></description><pubDate>5/20/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=100</link></item><item><title>Wwise 2009.1 and SoundSeed Impact 2009.1 now available</title><description><![CDATA[Downloads are available from our support center or our community center.]]></description><pubDate>4/22/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=99</link></item><item><title>SoundSeed Impact reviewed in Game Developer</title><description><![CDATA["SoundSeed Impact is an interesting, unique tool that satisfies a sound designer's need to create numerous variations of frequently repetitive sounds," says Brad Meyer in the April issue of the magazine.]]></description><pubDate>4/16/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=98</link></item><item><title>PRESS RELEASE: Audiokinetic unveils new partnership with McDSP</title><description><![CDATA[New effect plug-ins to be available for Wwise]]></description><pubDate>3/25/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=97</link></item><item><title>PRESS RELEASE: Audiokinetic announces SoundSeed Air</title><description><![CDATA[New SoundSeed module will generate wind and "swoosh" sounds]]></description><pubDate>3/25/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=96</link></item><item><title>Increased Creativity with Wwise: Next Level Games talks about Wwise</title><description><![CDATA[Alex MacFarlane (Audio Director), Chad York (Audio Director) and Liam Wong (Sound Designer) share their experience with Wwise]]></description><pubDate>3/19/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=95</link></item><item><title>PRESS RELEASE: EVE Online to be developed with Wwise</title><description><![CDATA[Audiokinetic seals deal to provide audio solution for CCP]]></description><pubDate>3/17/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=94</link></item><item><title>SoundSeed in Develop Magazine</title><description><![CDATA["SoundSeed will really max out the variation making the audio even better."]]></description><pubDate>3/12/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=93</link></item><item><title>PRESS RELEASE: Audiokinetic Joins Epic Games' UE3 Partners Program</title><description><![CDATA[Wwise to be integrated into Epic's Unreal Engine 3]]></description><pubDate>1/15/2009</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=92</link></item><item><title>Interactive Music article in Music4Games</title><description><![CDATA[Making Music Interactive: Elaboration of the Feature Set in Wwise by Louis-Xavier Buffoni.]]></description><pubDate>12/12/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=91</link></item><item><title>Wwise 2008.4 and SoundSeed Impact 2008.1 now available</title><description><![CDATA[Customers can upgrade from the support center, and both products can be evaluated immediately and for free from our community center]]></description><pubDate>11/20/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=90</link></item><item><title>PRESS RELEASE: Audiokinetic introduces new product family</title><description><![CDATA[SoundSeed to allow sound designers to grow their own audio]]></description><pubDate>10/22/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=89</link></item><item><title>PRESS RELEASE: Frontier Goes Wwise</title><description><![CDATA[Wwise to power Frontier's future titles]]></description><pubDate>10/14/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=88</link></item><item><title>Wwise Motion Video Tutorial now available</title><description><![CDATA[All you need to know to start using Wwise Motion in a video.]]></description><pubDate>9/29/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=87</link></item><item><title>Wwise Tour - registrations are now open!!!</title><description><![CDATA[JOIN THE WWISE TOUR!!
London (UK) October 22nd - 
Los Angeles (CA) November 4th - 
San Francisco (CA) - November 5th]]></description><pubDate>9/23/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=86</link></item><item><title>Sophisticated Audio -- Part of a Whole New Art Form</title><description><![CDATA[Customer profile: Denis Dyack (President), Steve Henifin (Audio Director) and Paul Rogozinski (Programmer) talk about using Wwise in Too Human.]]></description><pubDate>9/11/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=85</link></item><item><title>Wwise 2008.3 now available</title><description><![CDATA[The latest version of Wwise includes a series of new features to provide more control over SoundBank creation, and several SDK enhancements.]]></description><pubDate>8/12/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=84</link></item><item><title>PRESS RELEASE: Rare under a Wwise influence</title><description><![CDATA[Rare Ltd. adopts Wwise for upcoming projects]]></description><pubDate>7/8/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=83</link></item><item><title>Larian Studios selects Wwise for the Future</title><description><![CDATA[Customer profile: Swen Vincke, CEO of Larian Studios, talks about audio for games and his experience with Wwise.]]></description><pubDate>6/19/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=82</link></item><item><title>Wwise 2008.2.1 now available</title><description><![CDATA[Visit the support center or the community center to download 2008.2.1]]></description><pubDate>6/17/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=81</link></item><item><title>PRESS RELEASE: Audiokinetic releases Wwise 2008.2 and Wwise Motion</title><description><![CDATA[Latest solutions confirm the company's technological advance]]></description><pubDate>5/22/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=80</link></item><item><title>Wwise in Game Developer Magazine</title><description><![CDATA["Wwise is well worth considering on any game project, especially if you have any plans to create a complex, interactive audio experience. It's no wonder so many major developers are using it."]]></description><pubDate>5/13/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=79</link></item><item><title>PRESS RELEASE: Audiokinetic and Emergent bundle technologies</title><description><![CDATA[Wwise to be offered for free with Gamebryo until June 30th, 2008]]></description><pubDate>5/1/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=78</link></item><item><title>CONTEST: Get Wwiser and save $5,000</title><description><![CDATA[Join our mailing list today and you may win a $5,000 discount, applicable on your next purchase of Wwise.]]></description><pubDate>4/15/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=77</link></item><item><title>Wwise Convinces Audio Programmers</title><description><![CDATA[Customer story: six of the industry's top audio programmers talk about the advantages of using Wwise]]></description><pubDate>4/3/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=76</link></item><item><title>Wwise 2008.1.1 is now available</title><description><![CDATA[Visit the support center or the community center to download 2008.1.1]]></description><pubDate>3/10/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=75</link></item><item><title>PRESS RELEASE: Audiokinetic's Wwise&amp;#174; brings new sound to Pandemic titles</title><description><![CDATA[Pandemic Studios adopts Wwise for its portfolio of blockbuster action titles]]></description><pubDate>2/20/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=73</link></item><item><title>Press Release: Audiokinetic&amp;#174; unveils new revolutionary product</title><description><![CDATA[Wwise&reg; Motion to redefine motion in video game]]></description><pubDate>2/20/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=74</link></item><item><title>Wwise 2008.1 now available</title><description><![CDATA[New features include Multiple Effect Inserts and Blend Container Improvement]]></description><pubDate>2/4/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=72</link></item><item><title>Wwise 2007.4 now released</title><description><![CDATA[New features include New SoundBank Model, SoundBank Editor, SoundBank Profiling, File Packager, and Sound Engine Optimizations]]></description><pubDate>1/9/2008</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=71</link></item><item><title>Happy Holidays - New Video</title><description><![CDATA[New Wwise Solution Overview Video]]></description><pubDate>12/21/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=70</link></item><item><title>PRESS RELEASE: BioWare Corp. adopts Wwise for upcoming MMO</title><description><![CDATA[Audiokinetic's award-winning solution to be used in MMO developed by BioWare Austin]]></description><pubDate>12/12/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=69</link></item><item><title>Wwise is shortlisted for the 2007 Front Line Awards</title><description><![CDATA[Wwise 2007.2 is a finalist in the audio category]]></description><pubDate>11/29/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=68</link></item><item><title>PRESS RELEASE: Audiokinetic Announces Partnership with Emergent</title><description><![CDATA[New partnership features both technical and commercial advantages]]></description><pubDate>11/26/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=67</link></item><item><title>GameBizWire interviews Audiokinetic</title><description><![CDATA[GameBizWire spoke with Genevi�ve Laberge, Audiokinetic's VP Sales, to find out more about Audiokinetic and Wwise.]]></description><pubDate>11/22/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=66</link></item><item><title>PRESS RELEASE: Audiokinetic announces organizational changes</title><description><![CDATA[Andr� Nadeau joins Audiokinetic as President and Chief Executive Officer]]></description><pubDate>11/2/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=65</link></item><item><title>Wwise 2007.3 now released</title><description><![CDATA[New features include Vorbis for PLAYSTATION&reg;3 and Voice Asset Importer]]></description><pubDate>10/30/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=64</link></item><item><title>Activision adopts Wwise&amp;reg;</title><description><![CDATA[Activision to integrate Wwise into Global Development Studios ]]></description><pubDate>10/25/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=63</link></item><item><title>D-BOX and Audiokinetic&amp;reg; announce partnership</title><description><![CDATA[D-BOX and Audiokinetic&reg; to Create a Software Tool
to Include Movement Effects in Video Games]]></description><pubDate>9/26/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=62</link></item><item><title>Wwise in Develop Magazine</title><description><![CDATA["The new release of Wwise takes it completely cross-platform, as well as offering more flexible licensing..."]]></description><pubDate>9/17/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=60</link></item><item><title>Audikinetic Meets New Gen Gamers at Austin GDC</title><description><![CDATA["This is very interesting technology, and could change how sound is presented in games", says Ron Whitmer]]></description><pubDate>9/17/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=61</link></item><item><title>PRESS RELEASE: Audiokinetic&amp;reg; Secures $5.2 Million Financing Round</title><description><![CDATA[Investors confirm confidence in Wwise&reg;'s bright future]]></description><pubDate>9/12/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=59</link></item><item><title>Wwise in Mix Magazine</title><description><![CDATA["I would highly recommend Wwise for any interactive audio creator or music composer", writes Michel Henein]]></description><pubDate>9/11/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=58</link></item><item><title>PRESS RELEASE: Audiokinetic&amp;reg; rolls out new pricing and licensing plan</title><description><![CDATA[New reduced price for Wwise&reg; to help game developers create compelling soundtracks without breaking the bank]]></description><pubDate>9/5/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=57</link></item><item><title>Audiokinetic Releases Wwise 2007.2</title><description><![CDATA[New features include Wii support, a new matrix reverb, profiling enhancements and a dynamic dialog system.]]></description><pubDate>8/20/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=54</link></item><item><title>CBC Talks about Wwise</title><description><![CDATA[Ted Kritsonis from CBC News talks about middleware in Canada, including Audiokinetic and Wwise]]></description><pubDate>8/16/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=56</link></item><item><title>Press Release: Wwise&amp;reg; opens up to online games for consoles </title><description><![CDATA[Audiokinetic offers its audio pipeline solution to game developers working on electronically distributed titles]]></description><pubDate>8/14/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=55</link></item><item><title>Wwise is Develop's Tool Spotlight</title><description><![CDATA[Develop Magazine talks about Wwise in their Tool Spotlight in the July issue.]]></description><pubDate>7/23/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=53</link></item><item><title>First MMO and first Japanese adoption for Wwise</title><description><![CDATA[GungHo Online Entertainment chooses Wwise for their upcoming game]]></description><pubDate>6/21/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=52</link></item><item><title>Audiokinetic congratulates MGS / FASA Studio for the release of Shadowrun</title><description><![CDATA[Shadowrun is the very first released title using the powerful audio tool Wwise]]></description><pubDate>5/29/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=51</link></item><item><title>Interactive Music in images</title><description><![CDATA[Check-out our two video tutorials about Interactive Music in Wwise 2007.1]]></description><pubDate>5/16/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=50</link></item><item><title>Wwise in the May 2007 issue of Develop Magazine</title><description><![CDATA["The latest release of Audiokinetic's Wwise cross-platform audio pipeline brings
interactive music to the fore, discovers Jon Jordan..."]]></description><pubDate>5/10/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=49</link></item><item><title>Wwise reviewed in the April issue of Mix Magazine</title><description><![CDATA[Alexander Brandon talks about Wwise in his Audio Middleware review]]></description><pubDate>4/26/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=47</link></item><item><title>Check out our latest video tutorial</title><description><![CDATA[This new video tutorial shows how to use sharesets in Wwise]]></description><pubDate>4/26/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=48</link></item><item><title>Audiokinetic releases Wwise 2007.1</title><description><![CDATA[New features include Interactive Music, the enhancement of the positioning system and the SPU-based audio processing for the PLAYSTATION&reg;3]]></description><pubDate>4/19/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=45</link></item><item><title>Try Wwise Now!</title><description><![CDATA[The Wwise 2007.1 Authoring Application is now available available for immediate download]]></description><pubDate>4/19/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=46</link></item><item><title>Audiokinetic Interviewed by Game Music Radio</title><description><![CDATA[At GDC 2007, Brian DiDomenico interviewed Audiokinetic for his radio show "The Next Level"]]></description><pubDate>3/28/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=44</link></item><item><title>PRESS RELEASE: Wwise&amp;reg; recognized by the Game Audio Network Guild at GDC</title><description><![CDATA[Audiokinetic receives the 5th G.A.N.G. Recognition Award]]></description><pubDate>3/13/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=43</link></item><item><title>PRESS RELEASE: Audiokinetic unveils Wwise&amp;reg; 2007.1</title><description><![CDATA[New version includes a complete Interactive Music feature set]]></description><pubDate>3/7/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=41</link></item><item><title>PRESS RELEASE: Audiokinetic Wwise&amp;#174; soon available for Gamebryo Element</title><description><![CDATA[Audiokinetic announces new partnership with Emergent Game Technologies]]></description><pubDate>3/7/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=42</link></item><item><title>Customer Profile: Conservatory of Recording Arts and Sciences</title><description><![CDATA[Education for the Future of Audio Production for Games]]></description><pubDate>2/21/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=40</link></item><item><title>Audiokinetic makes the news in Japan</title><description><![CDATA[Nikkei Net publishes an article about Audiokinetic's visit in Tokyo]]></description><pubDate>2/21/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=39</link></item><item><title>PRESS RELEASE: Audiokinetic Makes Halo Wars Sing</title><description><![CDATA[Wwise&reg; to power Ensemble Studios' next highly anticipated title]]></description><pubDate>2/20/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=38</link></item><item><title>Audiokinetic at GDC 2007</title><description><![CDATA[Audiokinetic will be at the 2007 Game Developers Conference, March 5-9, 2007 in San Francisco.]]></description><pubDate>2/6/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=37</link></item><item><title>PRESS RELEASE: Audiokinetic unveils its first educational partnership</title><description><![CDATA[The Conservatory of Recording Arts and Sciences is developing the Manufacturer's Certification for Wwise&reg;]]></description><pubDate>1/31/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=36</link></item><item><title>PRESS RELEASE: Blue Fang Games adopts Wwise</title><description><![CDATA[Audiokinetic Wwise&reg; to give teeth to Blue Fang Games future titles]]></description><pubDate>1/23/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=34</link></item><item><title>Audiokinetic goes to Japan</title><description><![CDATA[Audiokinetic will be at DevCon Tokyo 2007 as part of a business trip to Tokyo (Feb. 5-10, 2007)]]></description><pubDate>1/22/2007</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=35</link></item><item><title>Wwise wins the Game Developer magazine Award</title><description><![CDATA[Audiokinetic is the Front Line Award winner in the Audio category for Wwise 2006.2.1]]></description><pubDate>12/18/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=33</link></item><item><title>Wwise among finalists for the Game Developer magazine Awards</title><description><![CDATA[Audiokinetic is a Front Line Awards finalist in the audio category for Wwise 2006.2.1]]></description><pubDate>11/30/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=32</link></item><item><title>Audiokinetic releases Wwise 2006.3</title><description><![CDATA[New features include Playstation3&reg; Readiness and Source Control Support]]></description><pubDate>11/27/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=31</link></item><item><title>The Conservatory of Recording Arts and Sciences interviews Audiokinetic</title><description><![CDATA[Listen to the interview...]]></description><pubDate>11/14/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=30</link></item><item><title>PRESS RELEASE: Silicon Knights adopts Wwise</title><description><![CDATA[Silicon Knights to use Audiokinetic's pipeline solution for the anticipated title Too Human for the Xbox 360.]]></description><pubDate>11/9/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=28</link></item><item><title>Audiokinetic at Interfaces Montreal</title><description><![CDATA[A series of 2 workshops and 8 demo-conferences organised by the Society for Arts and Technology.]]></description><pubDate>10/19/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=27</link></item><item><title>Audiokinetic at the Arcadia Festival</title><description><![CDATA[The second Edition of the Arcadia Festival will be held in Montreal on November 10th, 11th and 12th.]]></description><pubDate>10/10/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=25</link></item><item><title>Technology Spotlight in the October 2006 issue of Mix Magazine</title><description><![CDATA[By Michel Henein]]></description><pubDate>10/3/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=26</link></item><item><title>Audiokinetic at the Montreal International Game Summit</title><description><![CDATA[The Montreal International Game Summit will take place November 8th and 9th.]]></description><pubDate>9/27/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=24</link></item><item><title>Audiokinetic's Wwise&amp;#174; technology to power Microsoft Game Studios titles</title><description><![CDATA[FASA Studio selects Wwise for upcoming title Shadowrun]]></description><pubDate>9/14/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=21</link></item><item><title>New Customer Profile: FASA Studio</title><description><![CDATA[FASA Studio Selects Wwise to create Next-Gen Audio for Shadowrun]]></description><pubDate>9/6/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=22</link></item><item><title>Audiokinetic at Game Audio Conference</title><description><![CDATA[The 1st Annual Game Audio Conference (GAC) debuts September 6-7, 2006 in Austin, Texas alongside the Austin Game Conference]]></description><pubDate>7/24/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=19</link></item><item><title>Audiokinetic releases Wwise&amp;#174; 2006.2.1</title><description><![CDATA[New features include Occlusion/Obstruction and Virtual Voices]]></description><pubDate>7/24/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=20</link></item><item><title>Audiokinetic at Microsoft&amp;#174; Gamefest Conference</title><description><![CDATA[Expo participant]]></description><pubDate>7/10/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=18</link></item><item><title>PRESS RELEASE: Audiokinetic releases Wwise&amp;#174; 2006.2</title><description><![CDATA[Latest version to enable workgroup collaboration on game audio projects]]></description><pubDate>6/26/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=17</link></item><item><title>Wiki now live!</title><description><![CDATA[Now available in our Support Center]]></description><pubDate>6/2/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=16</link></item><item><title>Article in the May 2006 issue of Develop Magazine</title><description><![CDATA["Getting Wwise to Audio" by Jon Jordan]]></description><pubDate>5/31/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=14</link></item><item><title>Sony PS3</title><description><![CDATA[Integration in progress]]></description><pubDate>5/31/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=15</link></item><item><title>Wwise 2006.1 now released!</title><description><![CDATA[After 3 years of development Audiokinetic is proud to introduce the first release of Wwise]]></description><pubDate>4/11/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=13</link></item><item><title>PRESS RELEASE: Feel the Noise</title><description><![CDATA[Wwise&reg; Brings Next-Generation Sound to Next-Generation Gaming.
Wwise redefines audio development for interactive media  ]]></description><pubDate>3/22/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=12</link></item><item><title>A great XFest in Bellevue</title><description><![CDATA[Thank you to everyone who took the time to visit us at XFest  ]]></description><pubDate>3/3/2006</pubDate><link>http://www.audiokinetic.com/4105/rss/rssredirect.asp?type=news&amp;id=11</link></item></channel></rss>
