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<lastBuildDate>Sun, 27 Sep 2026 01:27:33 +0200</lastBuildDate>
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<guid isPermaLink="true">https://awardworld.net/entertainment/johnny-knoxville-returns-to-knoxville-to-support-alma-mater</guid>
<title><![CDATA[ Johnny Knoxville Returns to Knoxville to Support Alma Mater ]]></title>
<description><![CDATA[ Johnny Knoxville Returns to Knoxville to Support Alma Mater ESPN's 'College GameDay' guest picker Johnny Knoxville, born Philip John Clapp and previously ]]></description>
<pubDate>Sun, 27 Sep 2026 01:27:33 +0200</pubDate>
<atom:updated>2026-09-27T01:27:33+02:00</atom:updated>
<link>https://awardworld.net/entertainment/johnny-knoxville-returns-to-knoxville-to-support-alma-mater</link>
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<dcterms:modified>2026-09-27T01:27:33+02:00</dcterms:modified>
<dc:creator>Keely Diven</dc:creator>
<content:encoded><![CDATA[ <p>ESPN’s ‘College GameDay’ guest picker Johnny Knoxville, born Philip John Clapp and previously known as P.J., recently returned to his hometown of Knoxville, Tennessee, to support his alma mater and contribute to its athletic facilities.</p><h2>Knoxville Native Gives Back</h2><p>The “Jackass” co-creator visited South-Doyle High School (now South-Doyle High School) to unveil a new weight room funded by specialty merchandise sales in partnership with Sorinex. Knoxville emphasized the community’s support, stating that over half of the funds came from Knoxville residents.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/johnny-knoxville-returns-to-knoxville-to-support-alma-mater-1.webp" alt="Early Career &amp; Tennessee Affiliation" width="1200" height="675" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>Early Career &amp; Tennessee Affiliation</h2><p>Knoxville, a proud native of South Knoxville, grew up near Neyland Stadium and publicly expresses his allegiance to the Tennessee Volunteers (Vols). He attended South-Young High School before moving to California and launching his career with the “Jackass” crew.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/johnny-knoxville-returns-to-knoxville-to-support-alma-mater-2.webp" alt="‘Jackass’ Stunt &amp; Recent Return" width="1079" height="607" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>‘Jackass’ Stunt &amp; Recent Return</h2><p>A memorable 2000 “Jackass” episode featured Knoxville in a full Tennessee uniform attempting a return punt against USC, a stunt that highlighted his connection to the state.  More recently, he returned to Neyland Stadium for a night game against Oklahoma, shouting “Vol nation, hello, my name is Johnny Knoxville.”</p><h2>Continued Support</h2><p>Knoxville remains friends with South-Doyle Athletics Director Randy Moore and the owners of Vol Market #3, and he has hinted at further ways to support his alma mater.</p> ]]></content:encoded>
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<guid isPermaLink="true">https://awardworld.net/entertainment/naughty-dog-teases-the-last-of-us-day-2026-with-free-ps5-background-and-more-surprises-to-come</guid>
<title><![CDATA[ Naughty Dog Teases The Last of Us Day 2026 with Free PS5 Background and More Surprises to Come ]]></title>
<description><![CDATA[ Naughty Dog, the renowned developer behind critically acclaimed titles such as The Last of Us and Uncharted, has started building anticipation for The Last of U ]]></description>
<pubDate>Sun, 27 Sep 2026 01:27:03 +0200</pubDate>
<atom:updated>2026-09-27T01:27:03+02:00</atom:updated>
<link>https://awardworld.net/entertainment/naughty-dog-teases-the-last-of-us-day-2026-with-free-ps5-background-and-more-surprises-to-come</link>
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<category>entertainment</category>
<dcterms:modified>2026-09-27T01:27:03+02:00</dcterms:modified>
<dc:creator>Michelle Woo</dc:creator>
<content:encoded><![CDATA[ <p>Naughty Dog, the studio behind Sony's exclusive post-apocalyptic video game franchise, has released a free The Last of Us-themed background for PlayStation 5 owners ahead of The Last of Us Day 2026. The background, which features both young and older versions of Ellie from the mainline games, can be downloaded from the PlayStation Welcome Hub without any additional requirements.</p>
<p style="text-align: center;"><img src="https://awardworld.net/uploads/images/naughty-dog-teases-the-last-of-us-day-2026-with-free-ps5-background-and-more-surprises-to-come-1.webp" alt="Naughty Dog Teases The Last of Us Day 2026 with Free PS5 Background and More Sur" width="1280" height="720" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>Naughty Dog Teases The Last of Us Day 2026 with Free PS5 Background and More Sur</h2>
<p>While fans won't have to wait much longer for more announcements, as Naughty Dog promises to share more details on September 28, the studio took to social media to tease some of the festivities planned for this year's celebration. The team hinted at a "partnership announcement, a very cool collaboration, digital surprises, and more" to come, along with a No Return charity stream on Twitch.</p>
<p>Additionally, HBO's The Last of Us Season 3 has picked up some new and familiar faces, including John Goodman, Laura Bailey, and Ian Alexander. Goodman will play a new character named Joey, Bailey will portray a Seraphite leader named Elizabeth, and Alexander will appear as a character whose name has not yet been revealed, following his debut as Lev in The Last of Us Part 2.</p>
<p>As fans eagerly anticipate The Last of Us Day 2026, many are hoping for an announcement regarding a potential The Last of Us Part 3, given the studio's ongoing work on Intergalactic: The Heretic Prophet. However, Sony has yet to confirm any details about the next installment in the beloved franchise.</p> ]]></content:encoded>
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<guid isPermaLink="true">https://awardworld.net/entertainment/final-fantasy-7-revelation-platinum-trophy-expected-to-be-easier-than-rebirths</guid>
<title><![CDATA[ Final Fantasy 7: Revelation Platinum Trophy Expected to Be Easier Than Rebirth's ]]></title>
<description><![CDATA[ According to a recent interview, the director of Final Fantasy VII Remake, Tetsuya Nomura, has hinted that the platinum trophy for the upcoming intergrade versi ]]></description>
<pubDate>Sat, 26 Sep 2026 09:29:56 +0200</pubDate>
<atom:updated>2026-09-26T09:29:56+02:00</atom:updated>
<link>https://awardworld.net/entertainment/final-fantasy-7-revelation-platinum-trophy-expected-to-be-easier-than-rebirths</link>
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<category>entertainment</category>
<dcterms:modified>2026-09-26T09:29:56+02:00</dcterms:modified>
<dc:creator>Ibrahim Sünnetci</dc:creator>
<content:encoded><![CDATA[ <p>Game Director Naoki Hamaguchi of Final Fantasy 7: Revelation has stated that the Platinum trophy will be significantly more attainable than in Rebirth, citing a misunderstanding of player desire for the achievement.  He explained that the developers intentionally designed Rebirth with a massive amount of content to encourage players to master it, leading to the trophy’s low completion rate.</p><h2>Trophy Difficulty Reduced in Revelation</h2><p>Hamaguchi clarified that Revelation’s Platinum trophy will be easier, particularly concerning the superboss encounters.  He anticipates around 20% of players, potentially more, will achieve it.  The focus is shifting from simply challenging battles to enjoyable ones, a lesson learned from the demanding nature of Rebirth’s battles.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/final-fantasy-7-revelation-platinum-trophy-expected-to-be-easier-than-rebirths-1.webp" alt="Fan Reaction and Design Changes" width="1280" height="720" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>Fan Reaction and Design Changes</h2><p>Battle director Teruki Endo acknowledged the negative fan reaction to the difficulty of Rebirth’s trophy and expressed regret.  The developers underestimated the desire for the Platinum trophy, leading to the challenging design.  The team is aiming for a more balanced experience in Revelation, prioritizing enjoyable battles over overwhelming difficulty.</p><h2>Release Details and Anticipated Features</h2><p>Final Fantasy 7: Revelation is slated for release on February 8, 2027, for Xbox Series X, PlayStation 5, PC, and Nintendo Switch 2.  The game is expected to offer over 100 hours of gameplay.  Players can anticipate features such as playing as Cid, Vincent, piloting the Highwind, and utilizing the FITS system.  A poll is available for players to indicate which feature they are most looking forward to.</p> ]]></content:encoded>
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<guid isPermaLink="true">https://awardworld.net/entertainment/gta-6-fans-3dprinting-collectors-edition-items-amidst-price-concerns</guid>
<title><![CDATA[ GTA 6 Fans 3D-Printing Collector's Edition Items Amidst Price Concerns ]]></title>
<description><![CDATA[ GTA 6 fans are 3D-printing replicas of collector's edition items to avoid the high price tag, as Rockstar's $400 bundle doesn't include the game itself ]]></description>
<pubDate>Sat, 26 Sep 2026 01:31:43 +0200</pubDate>
<atom:updated>2026-09-26T01:31:43+02:00</atom:updated>
<link>https://awardworld.net/entertainment/gta-6-fans-3dprinting-collectors-edition-items-amidst-price-concerns</link>
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<category>entertainment</category>
<dcterms:modified>2026-09-26T01:31:43+02:00</dcterms:modified>
<dc:creator>Keely Diven</dc:creator>
<content:encoded><![CDATA[ <p>Fans of the upcoming <em>Grand Theft Auto 6</em> are circumventing the $400 collector’s edition by 3D-printing replicas of items included in the bundle, offering a significantly cheaper alternative.</p><h2>Rockstar’s $400 Collector’s Edition Doesn’t Include the Game</h2><p>Rockstar Games revealed the $400 collector’s edition on September 24th, but it notably excludes the game itself. Instead, the package contains branded merchandise, including a cartoon alligator figure, stickers, pins, a hat, and Oakley sunglasses – representing the bulk of the cost.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/gta-6-fans-3dprinting-collectors-edition-items-amidst-price-concerns-1.webp" alt="3D Printing Replicas Sparks Debate" width="1280" height="720" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>3D Printing Replicas Sparks Debate</h2><p>Despite the inability to directly copy the merchandise, fans are 3D printing reproductions of items like a recreation of the game’s Macca the Alligator mascot. This creation has been uploaded as a printable file, allowing fans to support the creator for a minimal fee.</p><h2>Mixed Reactions to the Workaround</h2><p>The practice has generated a divided response within the gaming community. Some applaud the creative solution to the high price, while others criticize it for diminishing the value of a rare item.  “Why would you print it if it already lost its main and only purpose, which is rarity?” one user questioned on X/Twitter.  Others expressed disappointment with the collector’s edition’s price, comparing it unfavorably to the $100 Red Dead Redemption 2 collector’s edition, which included a physical map.</p><h2>Shift Towards Digital-Only Raises Concerns</h2><p>The lack of a physical disc in the GTA 6 collector’s edition further fuels gamer frustration, particularly as Sony plans to discontinue physical game discs by January 2028.  The ‘physical’ version of GTA 6 is essentially a case with a downloadable code.</p> ]]></content:encoded>
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<guid isPermaLink="true">https://awardworld.net/entertainment/stunt-team-secrets-revealed-how-the-katamari-monster-in-resident-evil-was-created</guid>
<title><![CDATA[ Stunt Team Secrets Revealed: How the 'Katamari Monster' in Resident Evil Was Created ]]></title>
<description><![CDATA[ Behind-the-scenes footage from the making of Zach Cregger’s Resident Evil film is revealing a surprising secret: the iconic ‘Katamari Monster’ was largely ]]></description>
<pubDate>Sat, 26 Sep 2026 01:29:35 +0200</pubDate>
<atom:updated>2026-09-26T01:29:35+02:00</atom:updated>
<link>https://awardworld.net/entertainment/stunt-team-secrets-revealed-how-the-katamari-monster-in-resident-evil-was-created</link>
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<category>entertainment</category>
<dcterms:modified>2026-09-26T01:29:35+02:00</dcterms:modified>
<dc:creator>Tim Aviss</dc:creator>
<content:encoded><![CDATA[ <p>Behind-the-scenes footage from the making of Zach Cregger’s <em>Resident Evil</em> film is revealing a surprising secret: the iconic ‘Katamari Monster’ was largely created using real stunt performers.</p><h2>Stunt Team’s Physical Performance Drives Monster Movement</h2><p>The monstrous creature, known for its rolling behavior reminiscent of the <em>Katamari</em> games, initially led many to believe it was entirely CGI. However, a viral Instagram post by Jakub Hudlicky, a stunt performer with Movement Production in the Czech Republic, has shattered that assumption.</p> <p>Hudlicky and a team of fellow stunt performers were strapped together with vests, simulating the monster’s movements across a soundstage.  Their coordinated efforts, meticulously documented in a series of videos filmed in July 2025, provided the foundation for the creature’s locomotion. As Hudlicky explained, the actual footage wasn’t used in the final film, but the movement closely mimics the CGI creature’s actions.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/stunt-team-secrets-revealed-how-the-katamari-monster-in-resident-evil-was-created-1.webp" alt="Monster’s Movement Informed CGI Design" width="1280" height="720" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>Monster’s Movement Informed CGI Design</h2><p>The stunt team’s performance provided crucial data to the CGI artists and animators, ensuring the monster’s movements felt organic and believable.  Their collaborative work allowed the creature to ‘roll’ with a group of human-like limbs, adding a unique layer of realism to the film.</p><h2>Cregger Admits to ‘Contingency Plan’ Ending</h2><p>This revelation comes after director Zach Cregger admitted the film’s ending was a “contingency plan,” a revised sequence filmed to maintain suspense throughout the movie.  He described the original ending as a simpler “kill them all” scenario, contrasting it with the final, desperate attempt to save a character.</p><h2><em>Resident Evil</em>’s Success</h2><p><em>Resident Evil</em> has been a box office success, receiving largely positive reviews and becoming the most successful film adaptation of Capcom’s iconic horror franchise. IGN’s Tom Jorgensen awarded the film an 8/10, praising Cregger’s approach to the survival horror genre.</p> ]]></content:encoded>
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<guid isPermaLink="true">https://awardworld.net/entertainment/playstation-surveys-developers-on-physical-game-sales-amidst-backlash</guid>
<title><![CDATA[ PlayStation Surveys Developers on Physical Game Sales Amidst Backlash ]]></title>
<description><![CDATA[ Sony is reportedly conducting a survey among game developers to gauge their opinions on the company's decision to discontinue producing physical game ]]></description>
<pubDate>Fri, 25 Sep 2026 09:37:26 +0200</pubDate>
<atom:updated>2026-09-25T09:37:26+02:00</atom:updated>
<link>https://awardworld.net/entertainment/playstation-surveys-developers-on-physical-game-sales-amidst-backlash</link>
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<category>entertainment</category>
<dcterms:modified>2026-09-25T09:37:26+02:00</dcterms:modified>
<dc:creator>Tim Aviss</dc:creator>
<content:encoded><![CDATA[ <p>Sony is reportedly conducting a lengthy survey of game developers to gauge their opinions on the company’s decision to discontinue producing physical game discs. The move has sparked significant backlash from fans and developers alike, prompting Sony to seek feedback on the issue.</p><h2>Extensive Survey Circulating Among Developers</h2><p>According to content creator and showrunner Tom, Sony has distributed what he describes as the ‘biggest survey they’ve ever sent,’ potentially exceeding 20,000 questions. The core question appears to be subtly probing developers about potential issues with the sale of physical games, effectively asking for their thoughts on eliminating discs.</p><p>Despite the ongoing controversy, titles like <em>Wolverine</em> continue to sell physical copies, and Sony is reportedly considering the feedback received, particularly as developers express concerns about the impact of this shift.  Executives have affirmed their commitment to a fully digital future, as stated by CFO Lin Tao during a recent investor Q&amp;A, acknowledging community concerns but emphasizing the importance of the digital ecosystem.</p><p style="text-align: center;"><img src="https://awardworld.net/uploads/images/playstation-surveys-developers-on-physical-game-sales-amidst-backlash-1.webp" alt="Developer Concerns Expressed at Gamescom" width="1280" height="721" style="max-width: 100%; height: auto;" loading="lazy" decoding="async"></p><h2>Developer Concerns Expressed at Gamescom</h2><p>Reports from gamescom indicate that developers were vocal in their displeasure with Sony’s decision to move away from physical game releases.  While the specifics of the survey remain unconfirmed, Sony’s outreach suggests they are actively assessing the potential ramifications of their strategy.</p> ]]></content:encoded>
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