<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5251394607444608975</id><updated>2025-06-09T19:07:46.382-06:00</updated><category term="Profesionales"/><category term="hobbies"/><category term="Personales"/><category term="Redes"/><category term="IPv6"/><category term="Seguridad"/><category term="Microsoft"/><category term="Windows 7"/><category term="Windows 8"/><category term="GNU/Linux"/><category term="IPv4"/><category term="gog"/><category term="videojuegos"/><category term="bms"/><category term="Steam"/><category term="UAC"/><category term="scada"/><category term="Control de 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term="paypal"/><category term="privacidad Facebook"/><category term="rastreo cuenta"/><category term="tarjeta crédito virtual"/><category term="turismo"/><category term="tweetbalas"/><title type='text'>Baluarte en el mar del caos</title><subtitle type='html'>Un baluarte donde se despliegan ideas en caos de un Ingeniero.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default?max-results=6&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default?start-index=7&amp;max-results=6&amp;redirect=false'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>112</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>6</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-5161976283011849823</id><published>2022-06-28T13:22:00.001-05:00</published><updated>2022-06-28T13:22:16.186-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bacnet"/><category scheme="http://www.blogger.com/atom/ns#" term="bms"/><category scheme="http://www.blogger.com/atom/ns#" term="Profesionales"/><title type='text'> BACnet – Una introducción a su concepto de objetos. </title><content type='html'>&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnqB7S6XbHcZYqO51gms1RkO8OExBKnkylkgqILEJFZA4Ulqivz5y0SlDwTRaSD3-USYML-4zYWVSJWC5yeKz5fJjhSibmb-fbtDnC-JZy-fb07x69RfDamVgKofDLZGqdbyhzAoPIP62UdFCu4mChnCEz_2bwSVmemqv7YxlCAIOI4yYcKRouOWy/s400/Bacnet_intro%20-%20Copy.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;400&quot; data-original-width=&quot;400&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnqB7S6XbHcZYqO51gms1RkO8OExBKnkylkgqILEJFZA4Ulqivz5y0SlDwTRaSD3-USYML-4zYWVSJWC5yeKz5fJjhSibmb-fbtDnC-JZy-fb07x69RfDamVgKofDLZGqdbyhzAoPIP62UdFCu4mChnCEz_2bwSVmemqv7YxlCAIOI4yYcKRouOWy/w200-h200/Bacnet_intro%20-%20Copy.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Ya en la leve introducción a BACnet platicaba de que habían tomado inspiración del lenguaje Java para representar la información de los sensores y/o otros dispositivos que el protocolo iba a monitorear y/o manipular directamente. Pues bien, en esta ocasión nos iremos un poco mas profundo en este concepto. &lt;br /&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Para BACnet, un dispositivo es una colección de objetos. Para el estándar original, todo dispositivo tiene por lo menos un único objeto denominado “Device” (o dispositivo) cuya función es identificar a ese dispositivo entre múltiples. Todos los demás objetos que pueda tener dicho dispositivo tendrán una relación con sus interfaces físicas o con estructuras internas del mismo dispositivo.&lt;/p&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;El protocolo BACnet no hace una clara distinción entre los diferentes tipos de objetos. Sin embargo, uno de sus co-creadores [1] le gusta clasificar los más de 50 objetos en las siguientes categorías: &lt;br /&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Objetos básicos (un solo tipo de valor tales como análogos, binarios, multi-estado, archivo)&lt;/li&gt;&lt;li&gt;Objetos relacionados con procesos, tales como Averaging, loop y pograma&lt;/li&gt;&lt;li&gt;Objetos relacionados con control, tales como comando&lt;/li&gt;&lt;li&gt;Objetos relacionados con contadores, tales como acumulador (Contador de luz) y convertidor de pulso &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Ahora, como ya se dijo. Todos los objetos poseen propiedades. La mayoría de ellas serán metadatos, mientras que unas cuantas tendrán información “real” o lo que sea que está manipulando y/o monitoreando el objeto en cuestión. Muchas de las propiedades con metadatos te darán información útil, tal como el nombre humano del objeto, el estado interno del mismo o rangos esperados en el valor bajo control.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;El beneficio de tener las propiedades es que no estarás tan a ciegas como con el bisabuelo de MODBUS. Cuando consultes una propiedad, esta te dirá el tipo de dato que maneja. Si intentas escribir sobre una propiedad de solo lectura, esta te dirá amablemente que estás tonto. E incluso hay una propiedad que enumera todas las propiedades disponibles en un objeto. Para finalizar, si requieres crear propiedades ad-hoc, lo puedes hacer.&lt;br /&gt;&lt;br /&gt;Pero ok, hasta ahora ha sido mucho parloteo. Tratemos de aterrizar todo esto en algo sólido. Veamos este ISMA 4U4A-H-IP del mercado. El cual tiene entradas y salidas universales, con soporte para BACnet:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9F80LYEo2Pv4TqmEL93GkxI0YLHiPQTQreng8-f1ToC1ImblT91KGT0RpG0qk24RZQ4-K98Lke9zwMgH3A1r-KahJUB6qnZF58ObDVe0oxKY_kQLem9eFl37S8ECnBcycy4r9f9Rl0hDR9zNR_koFridQiljAb9UoMqlh_rfKVH01Au0mw6gl-ifo/s475/bacnet_02.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;475&quot; data-original-width=&quot;474&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9F80LYEo2Pv4TqmEL93GkxI0YLHiPQTQreng8-f1ToC1ImblT91KGT0RpG0qk24RZQ4-K98Lke9zwMgH3A1r-KahJUB6qnZF58ObDVe0oxKY_kQLem9eFl37S8ECnBcycy4r9f9Rl0hDR9zNR_koFridQiljAb9UoMqlh_rfKVH01Au0mw6gl-ifo/s320/bacnet_02.PNG&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;ISMA 4U4A-H-IP un dispositivo típico usado en BMS y con BACnet/IP&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;De este nos enfocaremos en sus salidas A0 a A4. Estas envían señales análogas, o diferentes voltajes, hacia dispositivos conectados a ellas. Para BACnet estas son entradas perfectas para objetos tipo análogo. La siguiente tabla muestra algunas de las propiedades que te vas a encontrar. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;

&lt;/p&gt;&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;&lt;tr style=&quot;mso-yfti-firstrow: yes; mso-yfti-irow: 0;&quot;&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Propiedad&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;Ejemplo de
  valor&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 1;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Object_Identifier&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Analog Output
  #0&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 2;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Object_Name&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Output A0&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 3;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Present_Value&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;24.0&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 4;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Description&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Una salida de
  un ISMA &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;4U4A-H-IP vista por BACnet&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 5;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Device_Type&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Dispositivo genérico
  conectado al puerto A0 de ISMA 4u4A-H-IP&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 6;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Satus_Flags&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;In_Alarm&lt;/span&gt;&lt;/b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;, &lt;b&gt;Fault&lt;/b&gt;, &lt;b&gt;Overridden&lt;/b&gt;,
  &lt;b&gt;Out_Of_Service&lt;/b&gt; flags&lt;/span&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 7;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Reliability&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;No_Fault_Detected&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 8;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Out_Of_Service&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;False&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 9;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Units&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;Degrees Celcius&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 10;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Resolution&lt;/p&gt;
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  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;0.1&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 11;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Min_Pres_Value&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;5.0&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr style=&quot;mso-yfti-irow: 12; mso-yfti-lastrow: yes;&quot;&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;Max_Pres_Value&lt;/p&gt;
  &lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;
  &lt;p class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: 0cm;&quot;&gt;&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;mso-ansi-language: EN-US;&quot;&gt;45.5&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
  &lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;Una vez más, la tabla anterior no está completa, pero ilustra la mayoría de las propiedades importantes, algunas opcionales y otras para humanos. De todas estas propiedades, la única “real” es la de Present_Value que monitorea el voltaje de salida del puerto A0 del Isma.  El resto de las propiedades son los famosos meta-datos, algunos enfocados en dar información útil al humano (Object_Name, Description, Device_Type, Units), otros nos dan parámetros de configuración (Object_Identifier, Resolution, Minx_Pres_Value,  Max_Pres_Value) y otros  nos indican el estado interno del objeto, y si hay algún tipo de conflicto (Status_Flags, Reliability,  Out_Of_Services). &lt;br /&gt;&lt;br /&gt;&amp;nbsp;Para este objeto en particular Present_Value también acepta operaciones de escritura. Podríamos intentar escribir a todas, pero el ISMA simplemente nos mandaría a volar. Sería posible que una propiedad no se comporte como las especificaciones. O que además tuviese algunas únicas al mismo. Si esto pasara, nos veríamos forzados a leer el datasheet del ISMA para entender su comportamiento.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;Conclusiones&lt;/h3&gt;&lt;p style=&quot;text-align: left;&quot;&gt;En modo simple, el uso de objetos por BACnet, le permite cierta modulación. Cada valor se representa con un cierto tipo de objeto. Estos objetos vienen con propiedades adicionales que nos permiten cierta flexibilidad a la hora de navegar por una red BACnet y reduciendo el grado de ceguera si no hay un datasheet disponible. Sin embargo, esta dependencia no esta del todo eliminada, en particular con los objetos mas avanzados.&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;Hemos visto solo como ejemplo uno de los objetos más básicos. Pero en un futuro puede que abarquemos objetos un poco mas especiales. &lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;b&gt;Referencias&lt;/b&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&amp;nbsp;[1] BACnet: The Global Standard for Building Automation and Control Networks; Michael Newman; Momentum Press&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Mention&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Smart Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hashtag&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Unresolved Mention&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Smart Link&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
	{mso-style-name:&quot;Table Normal&quot;;
	mso-tstyle-rowband-size:0;
	mso-tstyle-colband-size:0;
	mso-style-noshow:yes;
	mso-style-priority:99;
	mso-style-parent:&quot;&quot;;
	mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
	mso-para-margin-top:0cm;
	mso-para-margin-right:0cm;
	mso-para-margin-bottom:8.0pt;
	mso-para-margin-left:0cm;
	line-height:107%;
	mso-pagination:widow-orphan;
	font-size:11.0pt;
	font-family:&quot;Calibri&quot;,sans-serif;
	mso-ascii-font-family:Calibri;
	mso-ascii-theme-font:minor-latin;
	mso-hansi-font-family:Calibri;
	mso-hansi-theme-font:minor-latin;
	mso-bidi-font-family:Arial;
	mso-bidi-theme-font:minor-bidi;
	mso-fareast-language:EN-US;}
table.MsoTableGrid
	{mso-style-name:&quot;Table Grid&quot;;
	mso-tstyle-rowband-size:0;
	mso-tstyle-colband-size:0;
	mso-style-priority:39;
	mso-style-unhide:no;
	border:solid windowtext 1.0pt;
	mso-border-alt:solid windowtext .5pt;
	mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
	mso-border-insideh:.5pt solid windowtext;
	mso-border-insidev:.5pt solid windowtext;
	mso-para-margin:0cm;
	mso-pagination:widow-orphan;
	font-size:11.0pt;
	font-family:&quot;Calibri&quot;,sans-serif;
	mso-ascii-font-family:Calibri;
	mso-ascii-theme-font:minor-latin;
	mso-hansi-font-family:Calibri;
	mso-hansi-theme-font:minor-latin;
	mso-bidi-font-family:Arial;
	mso-bidi-theme-font:minor-bidi;
	mso-fareast-language:EN-US;}
&lt;/style&gt;
&lt;![endif]--&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/5161976283011849823/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/06/bacnet-una-introduccion-su-concepto-de.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/5161976283011849823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/5161976283011849823'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/06/bacnet-una-introduccion-su-concepto-de.html' title=' BACnet – Una introducción a su concepto de objetos. '/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnqB7S6XbHcZYqO51gms1RkO8OExBKnkylkgqILEJFZA4Ulqivz5y0SlDwTRaSD3-USYML-4zYWVSJWC5yeKz5fJjhSibmb-fbtDnC-JZy-fb07x69RfDamVgKofDLZGqdbyhzAoPIP62UdFCu4mChnCEz_2bwSVmemqv7YxlCAIOI4yYcKRouOWy/s72-w200-h200-c/Bacnet_intro%20-%20Copy.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-1979090742218870934</id><published>2022-05-31T10:35:00.001-05:00</published><updated>2022-05-31T10:35:48.310-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bacnet"/><category scheme="http://www.blogger.com/atom/ns#" term="bms"/><category scheme="http://www.blogger.com/atom/ns#" term="Profesionales"/><category scheme="http://www.blogger.com/atom/ns#" term="scada"/><title type='text'>Una leve introducción a BACnet</title><content type='html'>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRed3eGNplCrngOhda2rUydTSqJlD-isXseKnZdv2wbom4LT1XWSoDTAzg0SOMlGmyGD_eVP4AOqO1HsOGEXFaJx1oMYnny-HT3tM9roiB-an3Qfhhbhtw-krNX5OIofXrUQsGJI-MQKwLZpmUBoXQ8lxucUv3nBAGBL9iRrKtPZjUFq0aRxycxckV/s400/Bacnet_intro.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;400&quot; data-original-width=&quot;400&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRed3eGNplCrngOhda2rUydTSqJlD-isXseKnZdv2wbom4LT1XWSoDTAzg0SOMlGmyGD_eVP4AOqO1HsOGEXFaJx1oMYnny-HT3tM9roiB-an3Qfhhbhtw-krNX5OIofXrUQsGJI-MQKwLZpmUBoXQ8lxucUv3nBAGBL9iRrKtPZjUFq0aRxycxckV/s320/Bacnet_intro.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;De forma similar a mis entradas de MODBUS. En mi actual
chamba me toca trabajar con algunos protocolos MBS. En esta ocasión me
gustaría&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;hablar de un protocolo denominado
BACnet. Donde si MODBUS es un protocolo arcaico, BACnet es un abuelo. &lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Este protocolo nace de parte de Estados Unidos. Para ser mas
especifico es elaborado por una entidad denominada “American Society of Heating,
Refrigerating and Air Conditioning Engineers” o ASHRAE.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Dicha sociedad
decide apoyar la creación de un nuevo estándar robusto capaz de solventar
limitaciones de la época. Las platicas iniciaron en 1984 y &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;el estándar aparecería &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;en &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;dispositivos comerciales a finales de los
noventas. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;En grande rasgos, la
gente detrás del protocolo querían una estandarización robusta y modular.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Donde los dispositivos fuesen capaces de dar
información adecuada de que eran, como trabajan, estados internos además del
valor que están monitoreando y/o manipulando. Y todo esto sin tener que andar revisando
data-sheet por data-sheet &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;de 100 o miles
de dispositivos como con MOBUS. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Para lograr sus objetivos estuvieron revisando un poco de
todo, y eventualmente esto incluyó la forma de describir estructuras de datos
en lenguajes de programación. En particular, les encantó la forma en que Java
lo hacía.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Como resultado, BACnet
desglosa información bajo el concepto de objetos que poseen propiedades. La
mayoría de los objetos tendrán una propiedad que refleja el valor real bajo
control, mientras que el resto son meta-datos que nos ayudaran a comprender
mejor que es dicho valor o el estado actual del dispositivo. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Además, se esmeraron con la estandarización porque no se
limitaron a solamente representar los datos. Sino que abarcaron también la comunicación
entre los dispositivos. Para ello, miraron hacia Europa y se inspiraron
fuertemente en el modelo OSI y por consiguiente a BACnet lo dividieron en múltiples
capas. Eso sí, cuando &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;miraron TCP/IP &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;dijeron “que monada que no nos sirve” y lo
obviaron, lo cual les provocaría dolores una década después.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Como resultado de ese
diseño de capas, BACnet tiene sub-redes que pueden abarcar diferentes
tecnologías. También hay mecanismos para explorar la red, &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;y mecanismos para explorar cada conjunto de
objetos bajo el control de uno o mas dispositivos. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Y,
entonces, ¿Por qué me refiero a el como un protocolo abuelo? Ah pues muy
simple. Como todo protocolo de los 90s para abajo, la seguridad fue totalmente
obviada, cualquiera que pueda meter un mensaje en esa red puede hacer lo que se
le antoje.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Ahora bien, no todo es miel sobre hojuelas. Si uno quiere
aprender mas sobre BACnet tiene que pedir las especificaciones directamente de
la ASHRAE. Mismas que han ido mutando conforme pasan los años. Actualmente hay
mas de seis. Y en las especificaciones mas actuales, si te dicen que secciones
ya no sirven, PERO no te advierten cuando un mecanismo o una propiedad se añadió.
Por lo tanto, si te toca trabajar en un ambiente heterogéneo donde tienes dispositivos
instalados desde el 99 al presente, será un dolor de cabeza andar averiguando que
información te sirve y cual no.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Adicionalmente, solicitar una especificación tiene un costo elevado.
Y para el colmo de los colmos. Lo que recibirás, si pediste una especificación del
2012 en adelante, es un documento de más de mil páginas con puras
especificaciones técnicas. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;En otras
palabras, a diferencia de MODBUS, entrarle por primera vez al protocolo BACnet
es un verdadero dolor de cabeza. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Algo
que recomiendo, es utilizar el libro “BACnet: The global standard for building
automation and control networks”.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Se
puede considerar ya algo obsoleto. Sin embargo, su autor es básicamente uno de
los co-creadores del protocolo, y se toma la molestia de dar una introducción lógica
al protocolo.&lt;/p&gt;

</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/1979090742218870934/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/05/una-leve-introduccion-bacnet.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/1979090742218870934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/1979090742218870934'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/05/una-leve-introduccion-bacnet.html' title='Una leve introducción a BACnet'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRed3eGNplCrngOhda2rUydTSqJlD-isXseKnZdv2wbom4LT1XWSoDTAzg0SOMlGmyGD_eVP4AOqO1HsOGEXFaJx1oMYnny-HT3tM9roiB-an3Qfhhbhtw-krNX5OIofXrUQsGJI-MQKwLZpmUBoXQ8lxucUv3nBAGBL9iRrKtPZjUFq0aRxycxckV/s72-c/Bacnet_intro.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-5413165946833761342</id><published>2022-05-30T13:14:00.000-05:00</published><updated>2022-05-30T13:14:00.180-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fallout"/><category scheme="http://www.blogger.com/atom/ns#" term="hobbies"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Fallout modernos (3, 4, New Vegas)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ArtEHXhKHK4OdcruxceixfduEPm-bfnp-Enou8vtJRYP3winTWkhTYtO4mUQA-tNpYSySrOMLdm5-4bgD5YWqETaUmltubWgA_EC0Xjz6gw-N5Cl7W4uQtGZFnD-mpPpP7TLxwSxcFCZEGpNndZFd3hC5Q7cHUd5liuDjRCcl8mJhPHLS52xolr3/s403/fallout_modern_00.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;403&quot; data-original-width=&quot;400&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ArtEHXhKHK4OdcruxceixfduEPm-bfnp-Enou8vtJRYP3winTWkhTYtO4mUQA-tNpYSySrOMLdm5-4bgD5YWqETaUmltubWgA_EC0Xjz6gw-N5Cl7W4uQtGZFnD-mpPpP7TLxwSxcFCZEGpNndZFd3hC5Q7cHUd5liuDjRCcl8mJhPHLS52xolr3/w199-h200/fallout_modern_00.png&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Y en esta entrada toca el turno de platicar levemente de los
últimos juegos modernos de Fallout. Aunque, moderno es un decir porque el más
viejo de ellos ya tiene una añejez superior a los 10 años.

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;

&lt;h3 class=&quot;MsoNormal&quot;&gt;Fallout 3 – El cambio de timón &lt;/h3&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Hay una cierta historia turbia detrás de las compras de derechos
de Fallout por Bethesda de&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Black Isle e
Interplay. Sin embargo, ese &lt;strike&gt;chisme&lt;/strike&gt; tema es digno de su propia entrada. Este
juego fue la puesta en marcha de la traducción de la franquicia hacia el mundo
en 3D y primera persona. Un cambio extremadamente fuerte. Y creo que Bethesda
lo logró con éxito.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;No hay mucho que decir que no dijera la vez pasada. Bethesda
reduce las skills de 18 a 13, remueve los traits y mucho del humor negro que
caracterizó, y abusaron, de Fallout 2. Sin embargo, a cambio mejora bastante la
exploración. SPECIAL y el VATS permiten que Fallout 3 no se perciba como un Oblivion
con armas de fuego. Eso si, tampoco lo podemos considerar un FPS. Otro elemento
más que lo diferencia de Oblivion, es que no es tan molesto subir de nivel.
SALVO, por los malditos escorpiones albinos, y los mendigos del pantano. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Pero al menos estos no salen tan seguidos.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5mYhl1KXLDiUgaIoX4ZDNJlynJ3kxHNhpc3fyd8ppHBWgsV07-rZoRVViJhFrWfeweQ-vzEuLbjG9YyPRyCRvKZlk_QkmDoMPUcuoue3uQBTJrmZ0e788-VOyfjMdbWkrVfiT17VlhNe8t6iKVKuo8nrGtOqO_2damfPO_tRCEptTHRMHkei0Tpiw/s1920/fallout_modern_02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5mYhl1KXLDiUgaIoX4ZDNJlynJ3kxHNhpc3fyd8ppHBWgsV07-rZoRVViJhFrWfeweQ-vzEuLbjG9YyPRyCRvKZlk_QkmDoMPUcuoue3uQBTJrmZ0e788-VOyfjMdbWkrVfiT17VlhNe8t6iKVKuo8nrGtOqO_2damfPO_tRCEptTHRMHkei0Tpiw/w640-h360/fallout_modern_02.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bethesda pone mucha atención a detalles en este juego, como con esta foto donde los retratados&amp;nbsp; cambian de acuerdo al diseño de tu personaje&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;La introducción de las estaciones de radios, las historias
ocultas detrás de algunas terminales, notas y/o audios y cierta complexidad de personajes
generan todo un nuevo páramo a explorar, muy superior a sus juegos
predecesores. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;También queda algo de
humor con escenas bizarras.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Por otro lado, el juego sufre con la forma del mundo abierto.
La trama principal no es gran cosa, y habrán quests secundarias más
interesantes. Y aunque hay áreas bastantes interesantes, particularmente en los
DLCS, estas tienen poca intercomunicación entre sí. Lo que pase en alguna, o
con algunos de sus personajes, difícilmente afectará otras áreas. Esto es mas
notorio en el DLC del pantano, donde te encuentras bastantes personajes únicos que
no hacen nada. Aun con sus defectos, siempre estarás tentado en explorar una cueva
más, o ir a otro rincón.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0a5CfGn-aql_gXFoeUmMajvLYfV9GULJHJaktwxSiaWQtyl8ihBqwVXcfSf46uSegx1cWX4Jiz9LInSNEd6R03KiHpXwfhtjGQcJbK94tus3NcPCFCcqSq89WwTLrvbIYQR_yTc4xuX3wU4VqAsoOOb6qn-zFzOFT5A6S9PtvJ22j9YvuEjClN44u/s1920/fallout_modern_03.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0a5CfGn-aql_gXFoeUmMajvLYfV9GULJHJaktwxSiaWQtyl8ihBqwVXcfSf46uSegx1cWX4Jiz9LInSNEd6R03KiHpXwfhtjGQcJbK94tus3NcPCFCcqSq89WwTLrvbIYQR_yTc4xuX3wU4VqAsoOOb6qn-zFzOFT5A6S9PtvJ22j9YvuEjClN44u/w640-h360/fallout_modern_03.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Aunque en menor medida, el sistema SPECIAL aun tiene impacto en las conversaciones&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Aunque Fallout 3 esta disponible en Gog, y puede funcionar
mas o menos “de la caja”. Es de los juegos mas inestables en mi opinión. Constantemente
me veía forzado a cargar partida nueva para poder cargar mi ultimo punto de
guardado. Con todo y mod instalado enfocado en reducir riesgo de corrupción en
dichas partidas guardadas.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Sigo considerando que Bethesda acertó al mover la aventura a
Washington D.C. para hacer menos intimidante ese “3” en el título. Todos
podemos volver a empezar con este juego. &lt;/p&gt;

&lt;h3 class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;Fallout New Vegas – La perfección en los juegos modernos &lt;/h3&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Obsidian logró lo imposible: Hacer con éxito cara triste a
Bethesda para pedirle autorización para su intento de Fallout. Y poder sacarlo
en tiempo, y medio en forma. El trabajo de Obsidian&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;aun se mantiene por sí mismo en contra de
Fallout 4, y otros juegos mucho más recientes . &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Obsidian toma todo lo
bueno que introdujo Bethesda, y lo mejora. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Aunque, con una copia descarada de S.T.A.L.K.E.R.S
en su modo “hardmoded”, pero que quedó perfecto
en la franquicia. Los compañeros vuelven a tener personalidad. Tus acciones en
diferentes quests &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;van impactando a &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;diferentes facciones&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;conforme la trama avanza, y finalmente los
finales pueden variar bastante.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWhhsWeLgo2I_NnXIslphynp9UtYyUDmiauQ--kGEW1sj6_Oex7bwp7sk0buHeUZ_ZEtJ5wZZZf8x9I12Akq59IpKYuqfc7xhun0cw8xrdG4mPNONPzmEy2MZKYYzJ0KY8LL1nvs0ghXmXmOMXedqT8Te21AHzyvMCdKcfpOa9sCal-JPlPAzUNxVw/s2560/fallout_modern_04.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1440&quot; data-original-width=&quot;2560&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWhhsWeLgo2I_NnXIslphynp9UtYyUDmiauQ--kGEW1sj6_Oex7bwp7sk0buHeUZ_ZEtJ5wZZZf8x9I12Akq59IpKYuqfc7xhun0cw8xrdG4mPNONPzmEy2MZKYYzJ0KY8LL1nvs0ghXmXmOMXedqT8Te21AHzyvMCdKcfpOa9sCal-JPlPAzUNxVw/w640-h360/fallout_modern_04.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Compañeros con personalidades mentes propias y...&amp;nbsp; referencias a juegos pasados bien hechas.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&amp;nbsp;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Obsidian reintroduce los traits, haciendo que su SPECIAL sea
el mas fiel a los juegos originales. La atención a los diálogos es inmesa, e
incluso personajes “tontos” están bien trabajados. El humor negro de los
primeros Fallouts regresa, pero sin violentar tanto la trama de los juegos
pasados.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;Los DLCs de New Vega también están muy bien
trabajados y te harán reír bastante. Y por ultimo,&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;los Deathclaws vuelven a ser temibles. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiR6TiZ_SLwMd-vkvqqyhXImeG_-0e0PJezK31ZqpK_oLfokiAl_5duWaE3RZ8s_vqrL2cFMK7_S0SNp5hcIlU5islNtsjYBmaHBpT9PNoJWikiWtxJ3V5qTO8444gKKnvVRKlElPS56ecRmvbfvc96agAgOByxzxkCQ0w4ixmqJO2sxXom5ZSGqE5/s2560/fallout_modern_05.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1440&quot; data-original-width=&quot;2560&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiR6TiZ_SLwMd-vkvqqyhXImeG_-0e0PJezK31ZqpK_oLfokiAl_5duWaE3RZ8s_vqrL2cFMK7_S0SNp5hcIlU5islNtsjYBmaHBpT9PNoJWikiWtxJ3V5qTO8444gKKnvVRKlElPS56ecRmvbfvc96agAgOByxzxkCQ0w4ixmqJO2sxXom5ZSGqE5/w640-h360/fallout_modern_05.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ok, New Vegas si tiene algunas inconsistencias... Eso, o Ciudad Juárez es Ciudad de México en ese universo.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Por ultimo, si estás jugando &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&lt;/span&gt;toda la franquicia, Fallout New Vegas es
recomendado después del segundo y antes del tercero. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Pues hay bastantes referencias a eventos
ocurridos en el segundo juego. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;h3 class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;Fallout 4 – El rompimiento del molde &lt;/h3&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Bethesda liberó Fallout 4 hace unos años. Al escribir esta entrada,
aun no lo termino, y solo he explorado uno de sus DLCs que se desarrolla en el Commonwealth.
Sin embargo, me atrevo a decir que este juego está lleno de muy, pero que no se lograron pulir al máximo.
&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgWE2nO6mfrN8WOOcB4uE9AqbL1pAI_vTbPnJaZ7ZS9I5hAexla7Wcl9yhe_ZurSqMBJTHQY_p78Y2JkLoXHczsFmjTVTCl6Ecgyv5DFX8WS2dE_wFV9GohPw1TtJZB3ZukR4OhjhuHbC9zgJx_trNTjMp9K3p61_A1cUYu3E7l_FxuiO7pdXdM1_/s1920/fallout_modern_06.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgWE2nO6mfrN8WOOcB4uE9AqbL1pAI_vTbPnJaZ7ZS9I5hAexla7Wcl9yhe_ZurSqMBJTHQY_p78Y2JkLoXHczsFmjTVTCl6Ecgyv5DFX8WS2dE_wFV9GohPw1TtJZB3ZukR4OhjhuHbC9zgJx_trNTjMp9K3p61_A1cUYu3E7l_FxuiO7pdXdM1_/w640-h360/fallout_modern_06.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Todavía hay humor como en el Fallout 3, sin llegar al nivel magistral de New Vegas&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Por un lado, los cambios masivos a su sistema SPECIAL&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;lo acercan bastante a la experiencia Skyrim,
que no es mala. Ya no hay ni traits ni skills. Solo perks, uno por nivel. Pero,
por el contrario, ya no hay un máximo de nivel. Así que una exploración
constante siempre gratifica con un nuevo perk. El resultado, es una sensación
de avance mucho mas lento, pero constante y eterno. Además, la reinterpretación
de cómo usar las armaduras lo alejan lo suficiente de un “Skyrim con armas de
fuego”. Aunque el “retcon” necesario no quedó muy bueno para justificar las baterías.
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvDwpBlLrO4oB7WSSQ2HlLXMnb-sSzIA_IsZpysELwP1tBNPuiytDfBtppCUjtaeBnRlzsY6BB-YkT2GzU1pMekp0PA9DKg7rlTektWVhKIddenpcY9x5q1ksqqSm8c1hgLiFoX8tmn8NyWjNGAhJ8AqWfZ_hGM2AnBZdIs7y-dQBn4REXqV37PF5Q/s2560/fallout_modern_07.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1440&quot; data-original-width=&quot;2560&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvDwpBlLrO4oB7WSSQ2HlLXMnb-sSzIA_IsZpysELwP1tBNPuiytDfBtppCUjtaeBnRlzsY6BB-YkT2GzU1pMekp0PA9DKg7rlTektWVhKIddenpcY9x5q1ksqqSm8c1hgLiFoX8tmn8NyWjNGAhJ8AqWfZ_hGM2AnBZdIs7y-dQBn4REXqV37PF5Q/w640-h360/fallout_modern_07.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bethesda puso de vuelta a los Deahtclaws como la cúspide del predador en el páramo.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Por el lado de los personajes de apoyo. Wow, Bethesda se
lució al crearles verdaderas personalidades, y no son pocos. Las comunidades se
sienten mucho más vinculadas, comparadas con el tercer juego. Eventos en una
comunidad repercuten en otras comunidades, al menos un poco más que en&amp;nbsp; Fallout 3. La atención a los detalles y
exploración también es extremadamente buena. &lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Lo que si es un hecho. Bethesda apestó creando las
interfaces, e incluso rompió el encanto que trajo en el tercer juego.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Se supone que todas tus interfaces de jugador
son con el Pip-boy. Y todo lo que te muestran en su pantalla se logra mediante
botones “físicos” en el pip-boy. Esto fue un excelente toque de Bethesda en
Fallout 3 que Obsidian respetó en New vegas.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Sin embargo, Bethesda falló en esta entrega.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Si, tienes las mismas pantallas que en los dos
juegos anteriores, pero para acceder a varias de ellas tienes que usar botones
de tus controles/teclado que no están vinculadas con una contra parte en la
interfaz del Pip-boy. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Y, lo más triste,
no hay más que una sola pantalla extra a comparación de New Vegas.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQYiDyNH0x36o9Yvw7Zrwl8eL2oteo6lxfkKPR65V5md5n_IhdDdiaANVk_7XfyK3w6_QNGX6NMWssT-xStAvwPA1is2BHvA8NDOOzunh_-jLwP5QXSNJpxOYCTsk4Cnds0SIkXWv2XQJp6VI8nA_5PA6X05HuuhwIMZfJMDsAtq9sDlgoF9JO6r1P/s1920/fallout_modern_09.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQYiDyNH0x36o9Yvw7Zrwl8eL2oteo6lxfkKPR65V5md5n_IhdDdiaANVk_7XfyK3w6_QNGX6NMWssT-xStAvwPA1is2BHvA8NDOOzunh_-jLwP5QXSNJpxOYCTsk4Cnds0SIkXWv2XQJp6VI8nA_5PA6X05HuuhwIMZfJMDsAtq9sDlgoF9JO6r1P/w640-h360/fallout_modern_09.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tanta atención el pip-boy, pero aun asi con falta de pulimiento.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Por otro lado, el interés de Bethesda de dar reto terminó en
una modalidad horrible: Survival que tiene&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Hardmoded, Ironmode, enemigos, esponjas y cero fast-travel, si o sí. Y
hablamos de un juego Bethesda, en donde no es raro que por andar saltando tu
personaje quede atrapado y no tengas más remedio que cargar partida pre-guardada
o hacer fast-travel.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Para el colmo de los colmos, la interfaz de su
hardmoded deja mucho que desear en comparación con &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;la de New Vegas, &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;que otra vez, fue una fusilada. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Esperemos que Bhetesda aprenda de Obsidian &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;y &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;separe
esos modos para que cada uno de nosotros podamos elegir el grado de masoquismo
deseado sin necesidad de un mod.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;Por último están los asentamientos, que francamente me
fascinaron. PERO, Bethesda tiene que entregar una vista área la próxima vez. Y
aceptar, que si podemos hacer cuartos, estos deberían poder tener paredes
interiores y salas de duchas. En otras palabras, excelente concepto, pero lo
pueden pulir mucho más, porque&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;lo que
entregaron no nos permite replicar con éxito Diamond City por ejemplo, o un
vault con sus duchas y sanitarios.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;Otro ejemplo de falta de atención a los detalles&amp;nbsp; está en la forma de crear ítems. Los stimpacks tienen una receta que se definió en Fallout 2. En Fallout New Vegas, permite también crear stimpacks usando esta misma receta. En Fallout 4, una vez más podemos crear las recetas, sin embargo, esta es totalmente diferente a los juegos anteriores.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;Ya por ultimo... maldigo a Bioware y su formato de conversación ....&amp;nbsp; esa cosa es horrible, y lo peor, muchos juegos lo están adaptando. Al menos tenemos mods.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;Fallout 76… No se habla de 76, no, no, no &lt;/h3&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Ya en serio, simplemente no está en mi interés ya que no es
canon, y su naturaleza nunca ha sido de mi interés. Y si resulta que es canon,
prefiero ignorarlo al igual que Fallout Tactics.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;

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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footer&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;index heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of figures&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;envelope return&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;footnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;line number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;page number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;endnote text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;table of authorities&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;macro&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;toa heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Bullet 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Number 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Closing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;Grid Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;Grid Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;Grid Table 1 Light Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;Grid Table 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;Grid Table 4 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;Grid Table 5 Dark Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;Grid Table 6 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;Grid Table 7 Colorful Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;List Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot; Name=&quot;List Table 6 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot; Name=&quot;List Table 7 Colorful&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;List Table 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;48&quot; Name=&quot;List Table 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;49&quot; Name=&quot;List Table 4 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;50&quot; Name=&quot;List Table 5 Dark Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;51&quot;
   Name=&quot;List Table 6 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;52&quot;
   Name=&quot;List Table 7 Colorful Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot;
   Name=&quot;List Table 1 Light Accent 2&quot;/&gt;
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&lt;![endif]--&gt;</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/5413165946833761342/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/05/fallout-modernos-3-4-new-vegas.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/5413165946833761342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/5413165946833761342'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/05/fallout-modernos-3-4-new-vegas.html' title='Fallout modernos (3, 4, New Vegas)'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ArtEHXhKHK4OdcruxceixfduEPm-bfnp-Enou8vtJRYP3winTWkhTYtO4mUQA-tNpYSySrOMLdm5-4bgD5YWqETaUmltubWgA_EC0Xjz6gw-N5Cl7W4uQtGZFnD-mpPpP7TLxwSxcFCZEGpNndZFd3hC5Q7cHUd5liuDjRCcl8mJhPHLS52xolr3/s72-w199-h200-c/fallout_modern_00.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-2059377790774542922</id><published>2022-04-30T12:58:00.008-05:00</published><updated>2022-04-30T12:58:56.753-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Fallout"/><category scheme="http://www.blogger.com/atom/ns#" term="gog"/><category scheme="http://www.blogger.com/atom/ns#" term="hobbies"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Volvamos a hablar de los Fallout clasicos</title><content type='html'>&lt;p style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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   Name=&quot;List Continue&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;List Continue 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Message Header&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Salutation&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Date&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text First Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Note Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Body Text Indent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Block Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Hyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;FollowedHyperlink&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Document Map&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Plain Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;E-mail Signature&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Top of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Bottom of Form&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal (Web)&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Acronym&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Address&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Cite&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Code&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Definition&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Keyboard&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Preformatted&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Sample&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Typewriter&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;HTML Variable&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Normal Table&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;annotation subject&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
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&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2nHBs6gzF-awAWlQsqgqI-l8ps7AQusOYRerkWqckdqWrrvdaYenXHxFDTMIRCL8GiBB_M-lcMoOVl5Du37HDeRJHhoQlLh39J_iUTqLD7vT5y5gzbQWdhxbyqYSHWMBPqhCLd61VBtkiqMx7DD_Ogd0gkR7_Rl1slIXXHsAPCP7UFVYXVfO1AIH/s403/fallout1_intro.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;403&quot; data-original-width=&quot;400&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2nHBs6gzF-awAWlQsqgqI-l8ps7AQusOYRerkWqckdqWrrvdaYenXHxFDTMIRCL8GiBB_M-lcMoOVl5Du37HDeRJHhoQlLh39J_iUTqLD7vT5y5gzbQWdhxbyqYSHWMBPqhCLd61VBtkiqMx7DD_Ogd0gkR7_Rl1slIXXHsAPCP7UFVYXVfO1AIH/w199-h200/fallout1_intro.png&quot; width=&quot;199&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Ya hace casi una década que escribí acerca de los juegos de
Fallout. Bethesda eventualmente sacó la cuarta entrega de la franquicia, pero por
motivos diversos no lo había jugado hasta ahora. &lt;b&gt;Sin embargo&lt;/b&gt;, antes de jugarlo, opté
por jugar todos los Fallout &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;para refrescar
mi memoria.&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;La verdad, no tenía planeado escribir de esto, pero entre New
Vegas y Fallout 3, olvidé escribir en el blog el mes pasado. Así que viéndolo de
otra forma, tengo que de hablar, bien ñoña, eso si,&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;por el tiempo dedicado a esta franquicia. Y por lo mismo, ¡Segunda visita a la franquicia de Fallout! &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;En esta entrada, nos enfocaremos en las
entregas clásicas, aquella donde si no leías el manual, nomás tenías un inicio
pobre (y con riesgo bajo de spoilers)&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;&amp;nbsp;Fallout 1 -&amp;nbsp; Una prueba de concepto gloriosa&lt;/h2&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&amp;nbsp;Lo que dije hace una década se mantiene. En este juego, tenemos un contenido maduro y unas mecánicas RPG denominada SPECIAL.&amp;nbsp; La mitología del mundo la iremos descubriendo a la par de nuestro personaje, que hasta el inicio del juego se hallaba en una burbuja de cristal.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUV9ByO2ELwRmFXapWiMvCxHfxjkVSBt58V-lWX08A9NBb_0iCtPiY94tRqL-T4RRLdpm9ggGPAp7iJlMHRn_aOeBLVKYnHVabHIfpo4hQmLyYCl1a6Ret20nMcR9C_qBjfS23ybqdaapUNhl7ed8T8KY8tguZZzDukpWfgyXcnBe0VWVTLTf5XUsX/s1280/Fallout1_01.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUV9ByO2ELwRmFXapWiMvCxHfxjkVSBt58V-lWX08A9NBb_0iCtPiY94tRqL-T4RRLdpm9ggGPAp7iJlMHRn_aOeBLVKYnHVabHIfpo4hQmLyYCl1a6Ret20nMcR9C_qBjfS23ybqdaapUNhl7ed8T8KY8tguZZzDukpWfgyXcnBe0VWVTLTf5XUsX/w640-h360/Fallout1_01.bmp&quot; title=&quot;Una escena legendaria&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;Este juego introduce una gran mayoría de los conceptos que se volverían fundamentales en las diferentes etapas de la franquicia. Pero la mayoría con defectos. Desde una pobre administración de tus compañeros, a quedar bloqueado por ellos, o morir en sus manos. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;También tenemos desde este juego la habilidad de resolver situaciones de múltiples maneras, dependiendo de tus atributos y perks.&amp;nbsp; Con suficiente exploración hallarás más de un compañero.&lt;br /&gt;&lt;br /&gt;El juego también posee una narrativa libre, que sé ira desenvolviendo conforme exploras.&amp;nbsp; Esto quizás es su talón de Aquiles.&amp;nbsp; Si no sigues un cierto peregrinaje con ciertos límites de tiempos, es muy probable que ciertos eventos te pasen de noche, o peor los resultados de eventos que aún no te tocan, ya sean opciones en los diálogos.&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkmLbv_vEJfgxuIGs1S_NcdqDlNN-krI6NcU9M3FWgK1YF6KWhSWiZSOwbL57BqQKymQQqQ0JI9k0_8UpDax0fSqwhRa0lkTpPO3ghSt2Gv2Qep4IR5I56HH71FMRv_yO1Ird5oFUONyaMvHwT2jPXLHwXkRjW7sWClu9A_HqYkuvtuHikRHyb75hr/s1280/Fallout1_03.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;1280&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkmLbv_vEJfgxuIGs1S_NcdqDlNN-krI6NcU9M3FWgK1YF6KWhSWiZSOwbL57BqQKymQQqQ0JI9k0_8UpDax0fSqwhRa0lkTpPO3ghSt2Gv2Qep4IR5I56HH71FMRv_yO1Ird5oFUONyaMvHwT2jPXLHwXkRjW7sWClu9A_HqYkuvtuHikRHyb75hr/w640-h360/Fallout1_03.bmp&quot; title=&quot;Joyas de humor negro garantizadas&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;El otro problema del juego es que no tienes margen de error, y los saltos de dificultad pueden ser fatales. Sin embargo, el juego es corto, y en cierta forma te motiva a simplemente crear un nuevo personaje sin los errores introducidos en el anterior para ver hasta donde puedes llegar en esta ocasión (y capaz descubrir porque Necrópolis estaba llena de cadáveres en tu primera visita).&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;Fallout 2 – Fallout reloaded!&lt;/h2&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;Creo que lo escrito hace una década se mantiene integro: “prácticamente es lo mismo pero mejorado, el humor negro, las extrañas ocurrencias hacen su agosto aquí”.&amp;nbsp; Si vienes de jugar Fallout 1, te adaptas de inmediato a este juego, e incluso te negaras a regresar al primero.&amp;nbsp; No creo poder decir mas respecto a sus mecánicas.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOMvdpY9pk0pewlmiTDxC8jWkw9qoGit8mOojCKK_VtBRn7hMm0CdoOtOuC1hyF5Cv2IY-QCkRpFNZdEtb29BFa0VSWfO5lDHk1maidAvjWfeCnkn9kvMrGGBRIJaO4Qs5Mkrn7WmXrNX6RuB2dnWtkHIVEX8_f7pVIXVw5cNQ_JqEvkrEQpJYgrCl/s1024/Fallout02_01.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1024&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOMvdpY9pk0pewlmiTDxC8jWkw9qoGit8mOojCKK_VtBRn7hMm0CdoOtOuC1hyF5Cv2IY-QCkRpFNZdEtb29BFa0VSWfO5lDHk1maidAvjWfeCnkn9kvMrGGBRIJaO4Qs5Mkrn7WmXrNX6RuB2dnWtkHIVEX8_f7pVIXVw5cNQ_JqEvkrEQpJYgrCl/w640-h480/Fallout02_01.bmp&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Humor negro y mejores gráficas&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;El juego se expande en todo lo que el juego anterior hizo. Mejor interfaz, más personajes, más escenarios a visitar.&amp;nbsp; Y casi igual forma variedad de resolver un conflicto. Y francamente, puedes terminar siendo el héroe de los que menos esperas.&amp;nbsp;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLIfHHF-0FDKHqF9alU2Hb-HQ9K2DoWwJ_TbCPXSYbAPMB1WD8nFglEiFdiyB8AkTdeEheikpEBm7ujAUZNtsDNMDCBnDMxhYVl-x_j5dAIE_BbavgR19vwx1VNOYoeZmANtIPQEu8W8QPLYOItlmGg1DmMKJuSR2oajPd05UQaWPvQ6BuBfLkX51T/s1024/Fallout02_02.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;768&quot; data-original-width=&quot;1024&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLIfHHF-0FDKHqF9alU2Hb-HQ9K2DoWwJ_TbCPXSYbAPMB1WD8nFglEiFdiyB8AkTdeEheikpEBm7ujAUZNtsDNMDCBnDMxhYVl-x_j5dAIE_BbavgR19vwx1VNOYoeZmANtIPQEu8W8QPLYOItlmGg1DmMKJuSR2oajPd05UQaWPvQ6BuBfLkX51T/w640-h480/Fallout02_02.bmp&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;Aunque, en términos de humor negro… creo que se pasan. Porque no se respetan demasiado a si mismos. No solo la tragedia del primer juego se debió a un error burocrático dentro del a historia. Sino que, además, la conclusión pacifica, aquella con la que convencías al villano final de sus errores era también errónea. Y a eso le añadimos que, al parecer, tu personaje del segundo juego provoca los eventos del primer juego a la Star Trek… &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;Fallout Tactics: Brotherhood of Steel –&amp;nbsp; El patito feo&lt;br /&gt;&lt;/h2&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;De este juego no hablé en su momento. Es un juego no desarrollado por Interplay, sino por otro estudio, Micro Forté.&amp;nbsp; Hasta donde tengo entendido hubo una mala comunicación entre los dos estudios, poco presupuesto y para acabarla, poco tiempo para su desarrollo y poco presupuesto. El resultado es un juego con bastantes carencias.&lt;br /&gt;&lt;br /&gt;Es un juego que utiliza el sistema de SPECIAL, pero donde todo lo enfocado a lo social es eliminado para enfocarse enteramente en la parte estratégica del combate. Esto no es necesariamente malo, digo su nombre lo deja clarísimo.&amp;nbsp; Pero es su implementación lo que lo deja criticable. &lt;br /&gt;Su sistema de turnos no es muy eficiente, su sistema sin turno tampoco. Rara vez consigues hacer que tus personajes hagan lo que realmente desea s. Y los saltos de dificultad son escabrosos. Y eso, sin olvidar que explorar, es tedioso por la cantidad absurda de encuentros aleatorios.&lt;br /&gt;&lt;br /&gt;La falta de comunicación también llevo a una historia no canónica. El problema radica en que cambiaron completamente el origen de Brotherhood of Steel. Además de que los eventos finales, dejan a este episodio de la orden como una entidad mucho más poderosa y con un control férreo&amp;nbsp; del área de Chicago, que aquellas que aparecerían en futuras entregas.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;Hay algo interesante que rescatar de este juego. Es el primero en introducir ciertas mecánicas en juegos con la firma de Brian Fargo:&amp;nbsp; tomar posturas en el combate y vehículos. Conceptos que volveríamos a verse en Wasteland 2 y Wasteland 3 respectivamente, ambos de Brian Fargo.&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: left;&quot;&gt;P.d. Y al parecer olvidé tomar capturas de pantalla de este juego.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;

</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/2059377790774542922/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/04/volvamos-hablar-de-los-fallout-clasicos.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/2059377790774542922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/2059377790774542922'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/04/volvamos-hablar-de-los-fallout-clasicos.html' title='Volvamos a hablar de los Fallout clasicos'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2nHBs6gzF-awAWlQsqgqI-l8ps7AQusOYRerkWqckdqWrrvdaYenXHxFDTMIRCL8GiBB_M-lcMoOVl5Du37HDeRJHhoQlLh39J_iUTqLD7vT5y5gzbQWdhxbyqYSHWMBPqhCLd61VBtkiqMx7DD_Ogd0gkR7_Rl1slIXXHsAPCP7UFVYXVfO1AIH/s72-w199-h200-c/fallout1_intro.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-3999938266844061850</id><published>2022-02-28T13:28:00.001-06:00</published><updated>2022-02-28T13:28:25.437-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bms"/><category scheme="http://www.blogger.com/atom/ns#" term="modbus"/><category scheme="http://www.blogger.com/atom/ns#" term="Profesionales"/><category scheme="http://www.blogger.com/atom/ns#" term="scada"/><title type='text'> Experiencias adquiridas con MODBUS</title><content type='html'>&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjUBMB1gq0GLvQJYX6oqXU6R5iFi6zXSK9LTE_hSYpf2rYW6c_9UL-fLIhG4YgRn7M-q7W9iDfwEnDvC6LQgJmYUJvxrHo1jQnTHquI_-BK8RhVKj4IdWogwfk4Rpx0_FdaxtxfENRY8plS-Yk9XHtm-ntB-jhgy6AoM9-BPTteSyLUPyPcFF6la1hY=s400&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;400&quot; data-original-width=&quot;400&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjUBMB1gq0GLvQJYX6oqXU6R5iFi6zXSK9LTE_hSYpf2rYW6c_9UL-fLIhG4YgRn7M-q7W9iDfwEnDvC6LQgJmYUJvxrHo1jQnTHquI_-BK8RhVKj4IdWogwfk4Rpx0_FdaxtxfENRY8plS-Yk9XHtm-ntB-jhgy6AoM9-BPTteSyLUPyPcFF6la1hY=w200-h200&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Y llegamos a la última entrada relacionada al protocolo MDOBUS. El bisabuelo de los BMS.&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Ya hemos hablado sobre lo genérico que es para representar información. De cómo se maneja básicamente en base a funciones enviadas desde un cliente a un servidor. Sobre que dichas funciones determinan las tablas a consultar del lado del servidor. Por ultimo, hemos platicado levemente sobre como su payload se exportó del protocolo serial a TCP/IP. Y ya con esto, solo nos toca cerrar el tema.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&amp;nbsp;Si hay una palabra que describe el protocolo es la siguiente: &lt;b&gt;ARCAICO&lt;/b&gt;. Este era un protocolo competente para la era que lo vio nacer, pero no te tomara mucho tiempo antes de enfrentarte a una o más de sus limitaciones. Pero entonces, ¿Por qué se usa tan extensivamente hoy en día?&amp;nbsp; Bueno, algunas de las razones son:&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;El acceso a las especificaciones &lt;a href=&quot;https://modbus.org/specs.php&quot; target=&quot;_blank&quot;&gt;se puede considerar como libre&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;Es relativamente trivial implementarlo pues existen múltiples librerías de código abierto.&lt;/li&gt;&lt;li&gt;El usuario/fabricante decide que contendrán los registros en sus tablas de direccionamiento.&lt;/li&gt;&lt;li&gt;No requieres soportar todas las funciones de golpe. &lt;/li&gt;&lt;li&gt;A varios les gusta hacer barridos enormes de sus tablas, para después de su lado digerir todas las variables. Así que es una sola operación (nada mal en redes TCP/IP)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;La gran bronca que yo tengo con este protocolo se puede resumir en los siguientes puntos:&lt;br /&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;Es también relativamente fácil, crear alguna adaptación (e.g. dos clientes seriales a la vez) y atar a tus clientes a tu código modificado.&lt;/li&gt;&lt;li&gt;Si te toca trabajar con una adaptación como la anterior, estas&amp;nbsp; ante una caja negra con muy poca información. &lt;/li&gt;&lt;li&gt;Sin las especificaciones del fabricante estás a ciegas con las estructuras de datos en sus productos. No sabes si son&amp;nbsp; floats (o si son bichos raros de&amp;nbsp; 8 -16 bits&amp;nbsp; o estándares de&amp;nbsp; 32 ó 64 bits), enteros, texto (ni hablar si ASCII o UTF-8 o algun encoding de 16 bits). E incluso, no sabes donde empiezan y donde acaban.&lt;/li&gt;&lt;li&gt;El fabricante puede variar su implementación entre modelos, o incluso versiones.&lt;/li&gt;&lt;li&gt;Tienes que pensar en palabras de 16-bits.&lt;/li&gt;&lt;li&gt;Es inseguro por diseño. Aunque, eso es para casi cualquier cosa hecha en esos ayeres.&lt;/li&gt;&lt;/ul&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;MODBUS sirve como un protocolo educativo. Hoy en día parece mas una tesis para graduarte de la universidad. Pero, por lo mismo, carece de muchas facilidades de vida. Lo cual lo debería de hacer un protocolo BMS menos que ideal para nuevos proyectos.&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;Más entradas sobre MODBUS&amp;nbsp;&lt;/h3&gt;&lt;p&gt;Las
 siguientes son una serie de entradas, actuales y futuras, que abordaran
 un poco más&amp;nbsp; este protocolo perteneciente&amp;nbsp; a una era ya pasada: &lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/08/una-leve-introduccion-modbus.html&quot;&gt;Una leve introducción a MODBUS (actual entrada)&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/08/analizando-las-funciones-modbus.html&quot;&gt;Analizando las funciones MODBUS&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/10/profundizando-en-el-modelo-de.html&quot;&gt;Profundizando en el modelo de direccionamiento de MODBUS.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2022/02/modbus-rtu-ascii-tcp-y-demas-fregaderas.html&quot;&gt;MODBUS RTU, ASCII, TCP, y demás fregaderas &lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Experiencias adquiridas con MODBUS&lt;/li&gt;&lt;/ol&gt;</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/3999938266844061850/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/02/experiencias-adquiridas-con-modbus.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/3999938266844061850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/3999938266844061850'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/02/experiencias-adquiridas-con-modbus.html' title=' Experiencias adquiridas con MODBUS'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjUBMB1gq0GLvQJYX6oqXU6R5iFi6zXSK9LTE_hSYpf2rYW6c_9UL-fLIhG4YgRn7M-q7W9iDfwEnDvC6LQgJmYUJvxrHo1jQnTHquI_-BK8RhVKj4IdWogwfk4Rpx0_FdaxtxfENRY8plS-Yk9XHtm-ntB-jhgy6AoM9-BPTteSyLUPyPcFF6la1hY=s72-w200-h200-c" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5251394607444608975.post-3424322243547696839</id><published>2022-02-24T15:27:00.006-06:00</published><updated>2022-02-24T15:27:52.959-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bms"/><category scheme="http://www.blogger.com/atom/ns#" term="modbus"/><category scheme="http://www.blogger.com/atom/ns#" term="Profesionales"/><category scheme="http://www.blogger.com/atom/ns#" term="scada"/><title type='text'>MODBUS RTU, ASCII, TCP, y demás fregaderas</title><content type='html'>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjeNBnFzlK5qJPga94qYI2wD7AD8YFG4Pyu0Ti5mwmKokwc6e_4PAe6FeI2WeixYfe3B_I-0LB42JUDOr-lZts-YfcIOTlsTKMAEPcNtdIEHxFJAhXVzx6ay4oPdhwGMUpvImkaf9oxyweTZK2wTXZV4iCUnSUxew5cIzwdcq5P1dCTQ_Cl1u5jXfzf=s400&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;400&quot; data-original-width=&quot;400&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEjeNBnFzlK5qJPga94qYI2wD7AD8YFG4Pyu0Ti5mwmKokwc6e_4PAe6FeI2WeixYfe3B_I-0LB42JUDOr-lZts-YfcIOTlsTKMAEPcNtdIEHxFJAhXVzx6ay4oPdhwGMUpvImkaf9oxyweTZK2wTXZV4iCUnSUxew5cIzwdcq5P1dCTQ_Cl1u5jXfzf=w200-h200&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Esta es la cuarta entrada de una serie enfocada sobre el protocolo MODBUS. Un bisabuelo de los BMS cuya simpleza y apertura lo volvieron un protocolo fácil de hallar en el mercado. &lt;br /&gt;&lt;br /&gt;En las entradas pasadas hablamos de como realiza una comunicación Cliente/servidor por medio de simples funciones. Y que dichas funciones acceden a ciertas tablas representada modelos de datos en forma arbitraria. Pues bien, nos falta hablar sobre que protocolos&amp;nbsp; hallamos MODBUS, que en pleno siglo XXI&amp;nbsp; normalmente son&amp;nbsp; sobre TCP/IP o su original&amp;nbsp; y arcaica presentación en bus serial. &lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p&gt;MODBUS fue creado para un bus serial, donde múltiples esclavos (servidores) escuchan a un maestro (cliente). Solo transmite uno a la vez. Por lo mismo la estructura del payload es bastante sencilla y a la vez pequeño (no mas de 256 bytes). Tal como se aprecia en la Figura 1 [1].&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi10RrDIUU0EQul_gGz9FrIMR9KABt9-Aac1jednwUNtpP_yGD_mjqWRqA8f0vKmlJd_f_XgnOdqmpao-X-mLLf99rjYuJyagER4CzuvpGO1XqW_8cMIPLLeck7XW0E3K7C1d-brh21W-euvG1NibumdKIu3eUcvDcPpjXbJ6q1gqgkQjgFf4ZdloCY=s964&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;117&quot; data-original-width=&quot;964&quot; height=&quot;78&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEi10RrDIUU0EQul_gGz9FrIMR9KABt9-Aac1jednwUNtpP_yGD_mjqWRqA8f0vKmlJd_f_XgnOdqmpao-X-mLLf99rjYuJyagER4CzuvpGO1XqW_8cMIPLLeck7XW0E3K7C1d-brh21W-euvG1NibumdKIu3eUcvDcPpjXbJ6q1gqgkQjgFf4ZdloCY=w640-h78&quot; title=&quot;MODBUS ADU  para el modo serial&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Ahora bien, de esta figura, lo mas importante es identificar&amp;nbsp; el&amp;nbsp; PDU (&lt;i&gt;Protocol Data Unit&lt;/i&gt;) que es&amp;nbsp; lo mínimo que se va a tener siempre. Pueden ir mas agregados que sumados al PDU conformarían el ADU (&lt;i&gt;Application Data Unit&lt;/i&gt;).&amp;nbsp; En el caso de los seriales, el ADU sería la dirección del esclavo/servidor + PDU + el CRC.&lt;br /&gt;&lt;br /&gt;Claro esta, que para los seriales tenemos lo que se denomina RTU o ASCII. Pero la verdad, las mismas especificaciones consideran estos dos términos mas arcaicos que el mismo protocolo [3] así que no entrare en tato detalles. Basta decir que el ASCII&amp;nbsp; infla el PDU&amp;nbsp; con bytes extras para sincronización.&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Ahora bien, para TCP/IP, el ADU está conformado por el PDU&amp;nbsp; +&amp;nbsp; el encabezado MBAP (&lt;i&gt;MODBUS&amp;nbsp; Application Protocol&lt;/i&gt;). No hay CRC porque todo este ADU es el payload de la capa de transporte, que es TCP, y por lo mismo ya hay un control de error garantizado.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIYn5OFCEBa_Mn4VnIuVlbvXKSx7VVBtEXTcmER3aaLwDvZ_TF-OftB8OBe5T-jt_-tgONwTXZsRdx-XG1gNnOAKo04VKpvPEDDf1idw5KdJgisvdTsBBsUgbaz9v7LWj3TleyuIjItDVxILgQNbPrUUWluTU3ZsfNjKr9tUCIiFy5iKQwUIvXxIVd=s970&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;232&quot; data-original-width=&quot;970&quot; height=&quot;154&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEiIYn5OFCEBa_Mn4VnIuVlbvXKSx7VVBtEXTcmER3aaLwDvZ_TF-OftB8OBe5T-jt_-tgONwTXZsRdx-XG1gNnOAKo04VKpvPEDDf1idw5KdJgisvdTsBBsUgbaz9v7LWj3TleyuIjItDVxILgQNbPrUUWluTU3ZsfNjKr9tUCIiFy5iKQwUIvXxIVd=w640-h154&quot; title=&quot;MODBUS TCP/IP ADU&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;El encabezado MBAP esta conformado por cuatro campos:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;&lt;i&gt;&amp;nbsp;Transaction Identifier&lt;/i&gt; (2 bytes) : Un ID único que diferencia una solicitud de otra. &lt;/li&gt;&lt;li&gt;-&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;i&gt;Protocol Identifier&lt;/i&gt; (2 bytes): Básicamente, un campo que normalmente será 0 para representar MODBUS. &lt;/li&gt;&lt;li&gt;Longitud (2 bytes): El tamaño del PDU + &lt;i&gt;Unit Identifier &lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Unit Identifier&lt;/i&gt; (1 byte): Utilizado para identificar un servidor en MDOBUS serial detrás de un MODBUS Gateway. &amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;El campo “&lt;i&gt;Unit Identifier&lt;/i&gt;” viene a sustituir el byte del ADU de MODBUS serial. Este valor es suma importancia cuando tenemos una red MODBUS RTU&amp;nbsp; accesible mediante un MODBUS Gateway que corre sobre TCP/IP. En este escenario, el paquete IP para dirigido a dicho Gateway, pero es con el “Unit Identifier” como identificamos al verdadero servidor MODBUS RTU.&amp;nbsp;&amp;nbsp; Si, por el contrario, el objetivo es comunicarnos con&amp;nbsp; el servidor MODBUS Gateway o con un nodo que solo opera en MODBUS TCP/IP este campo debería ser&amp;nbsp; 0x00 o 0xFF. &lt;br /&gt;&lt;br /&gt;Un nodo MODBUS TCP/IP podría tener su propias tablas y a la vez ser&amp;nbsp; un Gateway hacia una red RTU. Esto depende enteramente del fabricante.&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5EKvv2uSPC2LAsWUPAvGyf_UiZteZ9ADWjosWIA-uUPuykD72VVNh5utq6LuzzH2--fziUmyjDhol99e0wI7xEzyJ7VoL2QnJjIKL3Gp22lwzOW4tAlBK1TzzUfk_k8dc53-4nH1-xmc6CamjNpR_ytn6spdHt9_Y5c8Je8aXh-GzoVF6jwOspEQt=s745&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;566&quot; data-original-width=&quot;745&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj5EKvv2uSPC2LAsWUPAvGyf_UiZteZ9ADWjosWIA-uUPuykD72VVNh5utq6LuzzH2--fziUmyjDhol99e0wI7xEzyJ7VoL2QnJjIKL3Gp22lwzOW4tAlBK1TzzUfk_k8dc53-4nH1-xmc6CamjNpR_ytn6spdHt9_Y5c8Je8aXh-GzoVF6jwOspEQt=w400-h304&quot; title=&quot;A MODBUs topology with a mix of RTU and TCP/IP&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;Conclusiones&lt;/h3&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Básicamente, MODBUS se adapta a protocolos modernos por medio de seguir utilizando su payload original de hasta 256 bytes, y nada más ir agregando encabezados especiales de acuerdo con el protocolo que lo va a llevar.&amp;nbsp; Para el caso de TCP/IP es un encabezado posterior al de la capa de Transporte (O sea, TCP).&lt;br /&gt;&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;Más entradas sobre MODBUS&amp;nbsp;&lt;/h3&gt;&lt;p&gt;Las
 siguientes son una serie de entradas, actuales y futuras, que abordaran
 un poco más&amp;nbsp; este protocolo perteneciente&amp;nbsp; a una era ya pasada: &lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/08/una-leve-introduccion-modbus.html&quot;&gt;Una leve introducción a MODBUS (actual entrada)&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/08/analizando-las-funciones-modbus.html&quot;&gt;Analizando las funciones MODBUS&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;https://rfuentess.blogspot.com/2021/10/profundizando-en-el-modelo-de.html&quot;&gt;Profundizando en el modelo de direccionamiento de MODBUS.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;MODBUS RTU, ASCII, TCP, y demás fregaderas &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Experiencias adquiridas con MODBUS&lt;/li&gt;&lt;/ol&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;Referencias&lt;/h3&gt;&lt;p style=&quot;text-align: left;&quot;&gt;[1] MODBUS protocol specifications, https://modbus.org/docs/Modbus_Application_Protocol_V1_1b3.pdf &lt;br /&gt;[2] MODBUS TCP/IP; &amp;nbsp; https://modbus.org/docs/Modbus_Messaging_Implementation_Guide_V1_0b.pdf&lt;br /&gt;[3] MODBUS Over Serial Line FOR LEGACY APPLICATIONS ONLY; https://modbus.org/docs/PI_MBUS_300.pdf&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;span&gt;&lt;!--more--&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://rfuentess.blogspot.com/feeds/3424322243547696839/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://rfuentess.blogspot.com/2022/02/modbus-rtu-ascii-tcp-y-demas-fregaderas.html#comment-form' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/3424322243547696839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5251394607444608975/posts/default/3424322243547696839'/><link rel='alternate' type='text/html' href='http://rfuentess.blogspot.com/2022/02/modbus-rtu-ascii-tcp-y-demas-fregaderas.html' title='MODBUS RTU, ASCII, TCP, y demás fregaderas'/><author><name>rfuentess</name><uri>http://www.blogger.com/profile/04039406253384944035</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEjeNBnFzlK5qJPga94qYI2wD7AD8YFG4Pyu0Ti5mwmKokwc6e_4PAe6FeI2WeixYfe3B_I-0LB42JUDOr-lZts-YfcIOTlsTKMAEPcNtdIEHxFJAhXVzx6ay4oPdhwGMUpvImkaf9oxyweTZK2wTXZV4iCUnSUxew5cIzwdcq5P1dCTQ_Cl1u5jXfzf=s72-w200-h200-c" height="72" width="72"/><thr:total>0</thr:total></entry></feed>