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	<title>Beall Creative</title>
	
	<link>http://beallcreative.com</link>
	<description>Trust marketing again.</description>
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		<title>Let mistakes happen</title>
		<link>http://beallcreative.com/2011/09/let-mistakes-happen/</link>
		<comments>http://beallcreative.com/2011/09/let-mistakes-happen/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 17:01:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://beallcreative.com/?p=435</guid>
		<description><![CDATA[Mistakes can help you rethink the problem...]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;re struggling to come up with something original, you should watch fine artists work. Fine artists stand up, move in, move out, push, pull and turn their art. This is how beautiful things are created. Not by sitting at the same chair facing the same direction, hoping something new and inspired happens. If you&#8217;ve ever taken an art class you&#8217;ve experienced the &#8216;good mistake&#8217;. A strange water spot, smudge, brush stroke or mark that happened while you were in the physical action of trying to create something else. These mistakes can be beautiful and expressive. They can help you rethink the problem in a new way. Mistakes are a part of the creative process even if they aren&#8217;t always a part of the end result.</p>
<p>However, let&#8217;s not confuse useful mistakes with making a useless mess. When good mistakes happen it&#8217;s because you&#8217;re working on real problems with a business-like approach. Playful work is different then playful. Allowing mistakes to happen is an attitude. An attitude that frees you from narrow minded thinking. An attitude that enables you to discover ideas several levels beneath the obvious, boring surface because you aren&#8217;t trying to avoid making mistakes.</p>
<p>WHY IT MATTERS<br />
We all know that marketing is about standing out from the crowd. It&#8217;s about originality and catching your attention in a slightly wonderful and imaginative way. It&#8217;s about originality. When clients want to art direct or stay rigidly within self-imposed parameters it makes the end product unsuccessful. Allowing something bad to exist, whether it was the clients decision or not, inevitably becomes the designers responsibility. Designers who &#8216;settle&#8217; should be avoided. Clients who &#8216;settle&#8217; should be educated. If not by us, then who?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>I don’t know… it’s ‘just not us’.</title>
		<link>http://beallcreative.com/2011/05/i-dont-know/</link>
		<comments>http://beallcreative.com/2011/05/i-dont-know/#comments</comments>
		<pubDate>Sat, 28 May 2011 15:09:35 +0000</pubDate>
		<dc:creator>Beall2318</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://beallcreative.mybeallcreativesite.com/?p=62</guid>
		<description><![CDATA[...oops, we missed the mark. A few simple rules in the very beginning...]]></description>
				<content:encoded><![CDATA[<p>As a designer these words from a client say much more then just &#8216;oops, we missed the mark&#8217;. What they really say is &#8216;we never actually asked the right questions.&#8217; Or just as bad, &#8216;we asked the right questions but didn&#8217;t execute.&#8217; Either way it&#8217;s wasted time for you and your design agency.</p>
<p>&nbsp;</p>
<p>A few simple rules in the very beginning can do away with this feeling in the end.</p>
<p>&nbsp;</p>
<p><strong>What to consider when working with designers:</strong></p>
<p><strong>1) Review his or her portfolio and ask specific questions. </strong>Which pieces of this project did you actually create? How many revisions did you work through? What can you tell me about the company you did this for? All of these questions should help you understand the designer&#8217;s ability and process. It also sets a precedent for your expectations. Designers need to have &#8216;reasons&#8217; for why they did what they did.</p>
<p>&nbsp;</p>
<p><strong>2) Ask the designer to describe back to you what he or she heard you say. </strong>Communicating simple things like who your target audience is and what is most important idea to convey should come out of your designers lips the same way it comes out of yours.</p>
<p>&nbsp;</p>
<p><strong>3) Use examples.</strong> You know what you like, and why you like those specific ideas and examples. Since designers are visual people this will make the most sense to them.</p>
<p>&nbsp;</p>
<p><strong>4) Set expectations on turn-around time and cost.</strong> There is a shared responsibility to developing creative. Most designers work off a time estimate to determine cost. This is part of the equation, but &#8216;value&#8217; should also be considered. Turn-around time should be in days or weeks, not months. Set absolute dates for completion and, if you experience delays, don&#8217;t hesitate to get to the bottom of it. There&#8217;s nothing magical about design. It takes thought and effort just like anything else, and the designer should be accountable based on the expectations you set together.</p>
<p>&nbsp;</p>
<p><strong>5) Never accept something you aren&#8217;t sure of.</strong> The goal of any designer is to make your company look good. But it&#8217;s also to make you look&#8230; &#8216;like YOU.&#8217; If it doesn&#8217;t feel right, keep working. You deserve to feel proud of your image, confident it represents you accurately and ultimately looks professional.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Knowing when to let go…</title>
		<link>http://beallcreative.com/2011/05/knowing-when-to-let-go/</link>
		<comments>http://beallcreative.com/2011/05/knowing-when-to-let-go/#comments</comments>
		<pubDate>Sun, 08 May 2011 15:08:44 +0000</pubDate>
		<dc:creator>Beall2318</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://beallcreative.mybeallcreativesite.com/?p=60</guid>
		<description><![CDATA[...allow yourself to get excited...]]></description>
				<content:encoded><![CDATA[<p>One of the hardest things to overcome when you are working to upgrade your logo, brochure or website is knowing when to let go. Somewhere along the way you fell in love with what you have and began to defend it like an old hunting dog who can&#8217;t see. Perhaps you&#8217;ve even heard yourself say &#8220;We can&#8217;t change that logo it&#8217;s been that way for 20 years.&#8221; Well guess what, you can change it, and chances are you should change it. Perhaps not entirely, and perhaps not without a gradual plan, but you must consider it.</p>
<p>&nbsp;</p>
<p>Something else that you might consider precious is your website. When you look back you remember all the time and energy you spent to make it just so. As time went on you started to make exceptions for where to put content, jamming new links or information into an outdated architecture. Now it&#8217;s become this bulging mess where only you know how to find things. Let go&#8230; allow yourself to get excited about organizing the site in a fresh way. Present your content in a way that works with your design and makes for a user-friendly experience.</p>
<p>&nbsp;</p>
<p>Change can be good. Ask around for critical feedback, explore new ideas and never hesitate to get professional advice. Most designers are willing to provide opinions and ideas without a financial commitment.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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