WATCH DOGS HAS 9 SPECIAL EDITIONS

friv - Watch Dogs is out soon on May 27. The reality of gaming today is that not only do gamers have to decide which platform to buy it on, they also have to decide which edition to get.

In addition to the $60 standard edition, Watch Dogs has nine other special editions of varying prices and content.

Some of these are only available in certain territories. That at least clears up some of the confusion.

First there is the special edition which gives PlayStation players the White Hat pack here in North America. But there is also a special edition for Australia and New Zealand where the White Hat pack isn’t a PlayStation exclusive. It’s also the only edition that contains the Chicago South Club Pack.

Then there is a Vigilante Edition for Europe, the Middle East, Asia, and Australia that has its own content and packaging.

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The Uplay Exclusive Edition is only available from Ubisoft’s Uplay shop.

The Limited Edition is for North America and includes content that the Special Edition doesn’t, but is also missing one content pack that the Special Edition has.

The Deadsec Edition is for Europe, the Middle East, Asia, and Australia again and includes some of the content from the Vigilante Edition plus bonus content of its own.

The Digital Deluxe Edition is only for PlayStation and PC and includes a bunch of bonus content packs — although one of them is a PlayStation exclusive.

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The Uplay Deluxe Edition is only available from the Uplay store for PC and comes with that pack that was a PlayStation exclusive in the Digital Deluxe Edition, plus one more bonus pack.

Finally, the Gold Edition is only available from the PlayStation Store.

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Candy Crush Saga – ONE-HIT WONDERS

Candy crush saga cheats – For more than a year now, tens of millions of Americans have found time each day to devote themselves to an essential task: swiping at their phones and tablets to arrange colorful candy icons in rows.

They are playing Candy Crush Saga, a wildly addictive mobile game that has been downloaded more than half a billion times. You can play the game for free, but enough people have been willing to pay for extra lives and various performance-boosting tools to make it staggeringly profitable.

Last year, Candy Crush’s maker, an Irish company called King Digital Entertainment, had almost two billion dollars in sales, five hundred and sixty-seven million dollars of which was pure profit. Last month, King filed for an initial public offering, which is expected to value the company at five billion dollars.

The I.P.O. is no surprise, given King’s domination of the booming mobile-game business, but it’s likely to end badly, because King is part of a venerable tradition: the one-hit wonder. Like Coleco, with Cabbage Patch Kids, or Ty, Inc., with Beanie Babies, King’s business is dependent on its one star product; although the company has more than a hundred titles, almost eighty per cent of its revenue comes from Candy Crush.

King has done a great job of making money from the game, and of keeping it fresh, but Candy Crush is still a fad, and, like all fads, it will fade. Indeed, as King’s filing makes clear, the number of people who pay for the game has already begun to taper off, as have sales and profits.

In its I.P.O. filing, King claims that a “unique and differentiated model” for developing games will enable it to create new hits, and plenty of analysts believe that King has cracked the code of hooking consumers.

But that’s unlikely. The world of pop culture contains many more one-hit wonders than hit factories. After all, luck plays a huge role (is there really a good explanation for the hula-hoop frenzy of the fifties?), and, more fundamentally, serial innovation is just tough: studies suggest that most new products fail.

In the gaming industry, success has always been highly unpredictable. Parker Brothers, according to a history of the company, found that there was no secret formula: products that tested well often flopped in the marketplace, while “an in-house flop could become the hit of the industry.”

It says something that King, which has been making games for a decade, had profits of just $7.8 million in 2012. The company didn’t make eighty times more in 2013 because it had cracked a code; it just caught lightning in a bottle.

It’s true that a few companies—Disney, say—have been able to consistently ride the Zeitgeist. But King has the misfortune to be in an industry where this is especially difficult, simply because it faces so much competition.

“With traditional industries, it’s typically very expensive to get into them, and very expensive to actually make a product,” Michael Cusumano, a professor at the M.I.T. Sloan School of Management, told me.

“But, with software, marginal costs are close to zero. That makes it easy for new competitors to enter the business.” Disney flourished not just because of creative genius but also because, historically, animation was incredibly labor-intensive and costly, and few companies could afford the distribution network and marketing operation necessary to get films in front of millions of people.

Such high barriers to entry still exist in Hollywood or in traditional video-gaming. Only companies like Marvel or Activision can afford to make The Avengers or Call of Duty. Even then, things are chancy—that’s why studios love sequels—and failure is an ever-present threat.

The company Harmonix, which launched Guitar Hero and Rock Band, games that in their day were as huge as Candy Crush, ended up being sold, after a few years, for fifty bucks and a pile of debt. For more candy crush help click here – candy crush help and tips tutorial website.

Candy Crush maker King Digital shares sour in market debut

(Reuters) – Shares in King Digital Entertainment Plc fell as much as 16 percent in their Wednesday debut, underscoring investor concern about the company’s reliance on “Candy Crush Saga” and dampening hopes that its coming-out party could revive investor interest in the mobile gaming industry.

Mobile game industry executives had looked to London-based King’s IPO, the largest by a gaming company since Zynga Inc went public in 2011, to help sweep aside skepticism over a notoriously fickle, volatile market.

But King’s shares fell to a low of $18.90 in afternoon trade from their IPO price of $22.50, which valued the company at about $6 billion.

Since Twitter’s market debut in November, King’s IPO was the largest U.S. tech IPO and the second-worst performing after textbook rental and academic service company Chegg Inc, which plummeted 23 percent, according to Thomson Reuters data.

The company offers over 180 games but its two-year-old “Candy Crush Saga” game, in which users move candies to line up at least three of the same color, accounted for over three-quarters of King’s revenue for the last three months of 2013.

“Once you have a hit, it’s hard to make a string of hits. How many bands were the Beatles?” Roger Kay, analyst at research firm Endpoint Technologies Associates said. “Also, there’ve been a lot of high priced IPOs and mergers and acquisitions (of late) and when valuations get frothy, investors get disappointed when returns don’t measure up to expectations.”

Candy Crush, a free game, is now a household name and has been downloaded more than 500 million times since its launch on moblie devices. Using the “freemium” model, King makes money by selling players extra lives and other add-ons.

King’s dismal debut dragged down other gaming stocks on Wednesday. Zynga shares fell over 4 percent, while smaller player Glu Mobile slipped 4.5 percent.

When Zynga debuted in 2011 with about the same valuation as King, its stock ended down 5 percent on opening day.

“FarmVille” maker Zynga’s market value has since shrunk to just over $4 billion, falling victim to concerns about the danger of investing in companies that rely heavily on a hit game.

“This was mispriced,” Sterne Agee analyst Arvind Bhatia said of the King debut. “There are a lot of IPOs in the pipeline so investors are not starving … and are being picky. Today’s action also says investors are not going to ignore fundamentals.”

King’s shares closed down about 16 percent at $19.00 on Wednesday. JP Morgan, Credit Suisse and BofA Merrill Lynch were the lead underwriters for the offering.

There are some signs new titles from King’s portfolio may be gaining traction. Analysts have pointed out that “Farm Heroes Saga” has seen momentum since its January mobile launch.

The title has since landed on the list of top 10 highest-grossing apps on Apple’s iOS platform, but whether the game will prove to be a money-making title in coming months remains to be seen.

LONG-TERM RUN

Despite its first-day fizzle, the company’s real test will be to convince investors that it can build a sustainable business.

“To us it’s not about today but (a run) over the course of years and executing our plans,” Hope Cochran, King’s chief financial officer, said in an interview. “Having a stable group of global franchises is really what we’re focused on.”

King sold 15.5 million shares of the 22.2 million offered, with the rest coming from stakeholders including private equity firm Apax Partners, which remains the biggest shareholder. King raised about $500 million in its IPO.

In February, King said an average 144 million daily active users played its games more than 1.4 billion times per day.

Unlike companies like Twitter that went public last year with no profits on their balance sheet, King has been profitable since 2005.

“Candy Crush,” which was first launched on Facebook in April 2012, was released on Apple devices in November that year and on Android devices a month later.

The spectacular popularity of “Candy Crush” helped King generate revenue of $602 million in the fourth quarter of 2013, up from $22 million in the first quarter of 2012.

The stock’s less-than-impressive debut will be noted by youthful rivals such as San Francisco-based Kabam and Kixeye, known for strategy games like “Kingdoms of Camelot” and “War Commander”, which are looking to make market listings or secure new financing.

King has no debt and generated positive cash flow from operations for each of the last nine years. It posted profit before tax of $714.3 million in 2013.

Apax will retain a 44.2 percent stake in the company, if underwriters fully exercise their option to buy shares.

Chief executive Riccardo Zacconi, who has led King since co-founding the company in Sweden in 2003, will hold a 9.5 percent stake.

(Reporting by Neha Dimri and Anil D’Silva in Bangalore and Malathi Nayak in San Francisco; Editing by Savio D’Souza, Ted Kerr and Meredith Mazzilli)

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kizi – God of War Collection Hits PS Vita This Spring

kizi – The HD re-release package containing God of War and God of War II is coming to a Sony handheld near you. Identical to the PlayStation 3 offering released back in 2009, the God of War Collection will land on the PlayStation Vita May 6, priced at $29.99 US.

Originally announced at E3 2013, news of the bundle’s debut on Sony’s portable gaming system went dark until an ESRB rating hinted the collection was still on the way. Today, Game Designer Cory Barlog finally made the long-awaited announcement.

“Wait, what? God of War 1 and 2 are coming to Vita? Are you frakking kidding me? YEAAAAHH!!!” Barlog stated on the PlayStation Blog.

“While I did not have a direct involvement in the actual process of bringing the epic-ness to the Vita,” he continued, “I still feel an amazing connection to the release of these games, and a huge amount of respect for the wizards who made it possible.”

We saw the God of War Collection as the definitive versions of the PlayStation 2 classics and the very best way to experience the two games that started it all. You catch all the details in our original review.

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Games News – Sony Talks Driveclub Delay and Mixed PS4 Reviews

juegos friv – Sony’s Shuhei Yoshida has responded to mixed reviews of the PlayStation 4 launch line-up and revealed why DriveClub was delayed.

In an interview with Games Industry, the Worldwide Studios president explained he found some of the low scores “disappointing”.

“I haven’t spent enough time reading reviews, but I would characterize them as mixed,” he said. “It’s disappointing but I don’t think it’s worrisome for the launch of the system.

“I’ve played through all of our games, Killzone, Knack and Resogun, and I totally enjoyed playing through these games. I’m now on my second run of Knack and Resogun at a higher difficulty – these games really grow on you when you play more. I’m very confident that once you purchase these games and play, you’ll be happy that you’ve done so.”

In case you missed it yesterday, check out our Killzone: Shadow Fall review, Knack review and Resogun review to get an idea of what he’s referring too. Of the three first-party games, the one that netted the lowest scores was Knack, the project directed by PS4 system architect Mark Cerny.

As a result, some have suggested that the game’s impaired quality is due to Cerny’s split responsibilites, something that Yoshida vehemently denied. If you like to play online games then maybe check out this free friv games site online – www.internetjuegosfriv.com

When asked if Cerny was perhaps spread too thin, Yoshida responded, “No, I don’t think that’s right. He spent maybe a quarter of his time during the development of Knack and in his position of giving creative direction and overseeing development, it was appropriate… He was in Japan every month for a week, working with the team, so the communication was very good.

“I was hoping Knack could score in the mid-70s and last I checked it’s around 59-60, so I’m hoping it goes up. The game uses only three buttons to play, so it’s not the type of game reviewers would score high for the launch of a next-gen system.

“The game was targeted as what we call a second purchase; you know, people may purchase PS4 for Call of Duty or Assassin’s Creed or Killzone, but if they also buy Knack, this is a game that you can play with your family or your significant other.

“It’s a message that as a platform we are not just trying to cater only to the hardcore, shooter audience – we are looking at all kinds of gamers – but Knack is a great game for core gamers as well because when you up the difficulty level it becomes a really tight, tense action brawler.

“But the goal was to design it to be played by anyone, even someone who’s never played before. So it wasn’t aimed at high review scores, even though higher would be appreciated! Killzone is different – it’s definitely targeted to the core gaming audience and we’re still waiting on more reviews because some sites are saying they played single-player but not enough multiplayer. So I’ll wait with my personal judgement until I read more reviews.”

Miliband Slams Payday Lenders’ Kids Ads

Online business opportunities – Payday loans companies should be banned from advertising during children’s TV shows, Labour leader Ed Miliband has said.

Mr Miliband used a piece in the Sun on Sunday newspaper to claim youngsters are targeted by firms keen to exploit “pester power”.

Calling for them to be treated the same as gambling and junk food promotions, he said that, if the Advertising Standards Authority failed to act, a Labour government would legislate.

Accusing the companies of using “cartoon characters, trendy puppets or cute plasticine figures” to attract children, he writes: “We all know kids learn about values of family and friendship from what they watch.

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“We also know how easily they can be influenced. That’s why I really worry when payday lenders target our kids and young people.

“And that’s what the evidence suggests they are doing. How else do we explain hundreds of thousands of pounds being spent by pay day lenders for adverts during children’s TV programmes.

“And why else are they using cartoon characters, trendy puppets or cute plasticine figures in some of their ads?

“They aren’t simply doing it to appeal directly to parents. They want to use pester power to get kids and teenagers to put pressure on their parents.”

He cited a recent survey that showed more than one in three people with youngsters under 10 said their children had repeated payday loan ad slogans to them.

“The next Labour government will ask the Advertising Standards Authority to prevent irresponsible advertising by pay day lenders that targets or exploits children and young people,” he said.

“This is not just about content but also the time of day when such adverts are shown. There is no justification for ever selling pay day loans during children’s TV.”

Martin Lewis, the founder of MoneySavingExpert.com, backed Mr Miliband’s views – having previously told a Commons committee the companies’ behaviour amounted to “grooming”.

Bosses from the industry – which is under investigation by the Competition Commission – defended their practices when they appeared before MPs.

Henry Raine, head of regulatory and public affairs at Wonga, told the committee: “Wonga’s business is aiming to lend to people who can pay us back, that’s how we make money.

“The vast majority of people pay us back on time. We freeze interest after 60 days and 25% of people pay us back early.”

Mr Raine said around 3% of loans, equating to around 40,000 of Wonga’s 1.25 million customers, go to the 60-day period.

He said Wonga’s record compared favourably with the rest of the loan industry, including credit card companies and banks.

y8 games – Gears of War, Bioshock Infinite Dev Forming New 2K Studio

y8 – Rod Fergusson, formerly of Epic Games and Irrational Games, is leading a new studio for 2K Games in the Bay Area, the producer announced in a Tweet today.

Fergusson said he is working on an “exciting new project,” and will provide more details soon.

Fergusson left Epic Games to join Irrational August of last year, to help work on Bioshock Infinite. Prior to that, Fergusson served as executive producer and then director of production, participating in development for the entire Gears of War series.

This past April, Fergusson left Irrational as VP of development, saying he had done what he set out to do, and that he was looking forward to the next chapter in his life.

We’ve reached out to 2K for comment, and will update this story as news develops. You can play y8 games right here.

IGN Live Presents: The Dark Souls 2 Beta

Update – Thank you so much for joining us as we played Dark Souls 2. The archive will be up soon.

This Saturday November 9 at the ungodly hour of 711pm Pacific until 2am Pacific on Sunday (that’s a Sunday 6pm start AEDT and a 7am Sunday start GMT) we will be bringing you the Dark Souls 2 Beta Test Live on IGN.  If you’re at all excited Associate Editor Brian Albert and Destin Legarie will be playing through the night and we plan on experiencing plenty of deaths along the way.

If you would like to join us just bookmark this article and return on Sunday to see us experience the unrelenting difficulty that is Dark Souls 2. So get ready… to die again!

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RC News – Materials for Microfluidic Chip Fabrication

Research Chemicals – Through manipulating fluids using microfabricated channeland chamber structures, microfluidics is a powerful tool to realize high sensitive, high speed, high throughput, and low cost analysis. In addition, the method can establish a well-controlled microenivroment for manipulating fluids and particles. It also has rapid growing implementations in both sophisticated chemical/biological analysis and low-cost point-of-care assays. Some unique phenomena emerge at the micrometer scale.

For example, reactions are completed in a shorter amount of time as the travel distances of mass and heat are relatively small; the flows are usually laminar; and the capillary effect becomes dominant owing to large surface-to-volume ratios. In the meantime, the surface properties of the device material are greatly amplified, which can lead to either unique functions or problems that we would not encounter at the macroscale.

Also, each material inherently corresponds with specific microfabrication strategies and certain native properties of the device. Therefore, the material for making the device plays a dominating role in microfluidic technologies. In this Account, we address the evolution of materials used for fabricating microfluidic chips, and discuss the application-oriented pros and cons of different materials.

You can buy research chemicals right here. This Account generally follows the order of the materials introduced to microfluidics. Glass and silicon, the first generation microfluidic device materials, are perfect for capillary electrophoresis and solvent-involved applications but expensive for microfabriaction. Elastomers enable low-cost rapid prototyping and high density integration of valves on chip, allowing complicated and parallel fluid manipulation and in-channel cell culture.

Plastics, as competitive alternatives to elastomers, are also rapid and inexpensive to microfabricate. Their broad variety provides flexible choices for different needs. For example, some thermosets support in-situ fabrication of arbitrary 3D structures, while some perfluoropolymers are extremely inert and antifouling. Chemists can use hydrogels as highly permeable structural material, which allows diffusion of molecules without bulk fluid flows.

They are used to support 3D cell culture, to form diffusion gradient, and to serve as actuators. Researchers have recently introduced paper-based devices, which are extremely low-cost to prepare and easy to use, thereby promising in commercial point-of-care assays.

In general, the evolution of chip materials reflects the two major trends of microfluidic technology: powerful microscale research platforms and low-cost portable analyses. For laboratory research, chemists choosing materials generally need to compromise the ease in prototyping and the performance of the device. However, in commercialization, the major concerns are the cost of production and the ease and reliability in use.

There may be new growth in the combination of surface engineering, functional materials, and microfluidics, which is possibly accomplished by the utilization of composite materials or hybrids for advanced device functions. Also, significant expanding of commercial applications can be predicted.

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Sun’s blood pressure benefits ‘may outdo cancer risks’

The health benefits of exposing skin to sunlight may far outweigh the risk of developing skin cancer, according to scientists.

Edinburgh University research suggests sunlight helps reduce blood pressure, cutting heart attack and stroke risks and even prolonging life.

UV rays were found to release a compound that lowers blood pressure.

Researchers said more studies would be carried out to determine if it is time to reconsider advice on skin exposure.

Heart disease and stroke linked to high blood pressure are estimated to lead to about 80 times more deaths than those from skin cancer in the UK.

Production of the pressure-reducing compound, nitric oxide, is separate from the body’s manufacture of vitamin D, which rises after exposure to sunshine.

Researchers said that until now vitamin D production had been considered the sole benefit of the sun to human health.

During the research, dermatologists studied the blood pressure of 24 volunteers under UV and heat lamps.

In one session, the volunteers were exposed to both UV rays and the heat of the lamps.

In the other, the UV rays were blocked so that only the heat affected the skin.

The results showed that blood pressure dropped significantly for an hour after exposure to UV rays, but not after the heat-only sessions.

Scientists said that this suggested it was the sun’s UV rays that brought health benefits.

The volunteers’ vitamin D levels remained unaffected in both sessions.

‘Reconsider our advice’

Dr Richard Weller, a senior lecturer in dermatology at Edinburgh University, said: “We suspect that the benefits to heart health of sunlight will outweigh the risk of skin cancer.

“The work we have done provides a mechanism that might account for this, and also explains why dietary vitamin D supplements alone will not be able to compensate for lack of sunlight.

“We now plan to look at the relative risks of heart disease and skin cancer in people who have received different amounts of sun exposure.

“If this confirms that sunlight reduces the death rate from all causes, we will need to reconsider our advice on sun exposure.”

The study will be presented on Friday in Edinburgh at the world’s largest gathering of skin experts. The International Investigative Dermatology conference starts on Wednesday and runs until Saturday.